Game Detail

Players

Alice (Butler) Bob (Empath) Charlie (Washerwoman) David (Chef) Eve (Monk) Frank (Imp) Grace (Undertaker) Heidi (Spy)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good842,325414,126$1.0388
Evil324,389142,654$0.7916

Event Timeline

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Heidi
You are the Minion. The Demon is Frank.
πŸ“œ
Storyteller
β†’
Frank
Minions are: Heidi. Your safe bluffs are: Saint, Soldier, Investigator
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Washerwoman. Either Heidi or David is the Chef.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Chef. You learn that there are 0 pairs of evil players.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Empath. You sense that 0 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Butler. Who would you like to be your master tomorrow?
🧠
Use my Butler restriction as an information test: observe whether Bob votes and how he votes to evaluate his alignment and form an early alliance if he appears Town.
πŸ“œ
Storyteller
β†’
Alice
You chose Bob to be your master.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Spy. You can secretly see information about all players: - Alice: Butler (good), Alive - Bob: Empath (good), Alive - Charlie: Washerwoman (good), Alive - David: Chef (good), Alive - Eve: Monk (good), Alive - Frank: Imp (evil), Alive - Grace: Undertaker (good), Alive - Heidi: Spy (evil), Alive
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Confirm Bob will vote tomorrow so I can vote as Butler and gauge his willingness to cooperate to assess alignment.
🧠
Form a small private coalition to collect early claims and suspicions, so we can compare notes before nominations and reduce the chance of executing a Townsfolk.
🧠
Eve is reaching out for info. I need to respond to build trust without exposing my true role. I'll claim Soldier - it's a safe bluff that doesn't require fabricated details. I also need to coordinate with Heidi (my minion) later.
🧠
Start a private trust network with my neighbors to gather night claims, spot contradictions early, and set up coordinated voting or accusations toward likely evil players.
🧠
I need to coordinate with Frank (the Demon) privately before responding to Grace. We must agree on our fake role claims and strategy to avoid contradictions.
🧠
Reassure Alice I will vote, reveal my Empath read privately so we can coordinate votes and narrow suspects.
🧠
Share my Chef read to narrow suspects and prompt claims so we can target the Demon before nominations.
🧠
Share my Washerwoman read privately with two trusted players so we can avoid executing a known Townsfolk and steer suspicion toward the likely Demon.
🧠
Secure a small, reliable voting bloc so I can exercise my vote tomorrow and avoid being locked out; confirm Bob will vote and ask Charlie to stay quiet publicly so we can probe others.
🧠
Form a private mini-bloc to share claims, avoid nominating each other, and gather extra info before public nominations without revealing my Monk yet.
🧠
Coordinate with my minion Heidi on our bluff strategy and night kill plan. She has grimoire info and suggested claiming Investigator or Fortune Teller. I need to align our stories and plan kills.
🧠
Get private claims/night info from my neighbors to cross-check public statements and build logical chains to identify the Demon.
🧠
Coordinate with Frank on the specifics of my fake Investigator claim before responding to Grace. Need to decide which two players to accuse and which Minion to name, while keeping Grace from getting suspicious of me.
🧠
Secure Alice's commitment to vote with me, keep Charlie's Washerwoman claim private while he watches Heidi and David, and coordinate our votes to pressure suspects.
🧠
Keep our private trio safe, gather more public claims before nominations, and use contradictions to narrow suspects and find the Demon.
🧠
Keep my Washerwoman read private while coordinating with Alice and Bob to watch Heidi and David and commit to voting together if one acts suspiciously.
🧠
Secure a reliable voting partner (Bob) and keep Charlie's Washerwoman quiet but ready to reveal, so my Butler restriction helps rather than hurts our team.
🧠
Get David and Frank to publicly restate or claim their roles to reduce ambiguity and force liars to commit, while securing a no-nominate agreement between us.
🧠
Coordinate with Heidi on her Investigator claim details and how to handle Grace. Need to make sure our stories are consistent and we don't accidentally implicate each other.
🧠
Get any private night info or planned public claims from Frank and Heidi so we can cross-check and avoid contradictory claims that waste the day.
🧠
Respond to Grace's repeated requests by claiming Investigator as Frank suggested, but keeping specific targets private. This builds trust with Grace while maintaining flexibility for our misinformation strategy.
🧠
Lock in Alice's public vote pledge and ensure Charlie keeps Washerwoman read private while we quietly watch Heidi and David to narrow Demon suspects.
🧠
Coordinate our public claims so we are consistent, bait impossible claims, and narrow suspects to help find the Demon.
🧠
Keep our trio coordinated to watch Heidi and David, confirm Alice/Bob joint vote, and be ready to reveal my Washerwoman read to justify a nomination if needed.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Preserve my Washerwoman read by staying private this nomination phase, let Alice and Bob lead the public vote, and observe Heidi and David for suspicious behavior to inform a targeted nomination.
🧠
Encourage players to share night info or planned claims so we can cross-check, avoid premature execution, and start narrowing suspects.
🧠
Reveal my Empath read, confirm Alice will vote with me, and ask Heidi to share her Investigator info publicly so we gather evidence before nominating.
🧠
Lock my vote with Bob as promised and force Heidi to reveal Investigator info so we can test her honesty and narrow down suspects before nominations.
🧠
Publicly claim Soldier to establish my bluff and redirect attention away from me. Encourage info sharing to appear cooperative while keeping heat off Heidi.
🧠
Reveal my Chef read to rule out Minions publicly, forcing liars to reveal and pushing Heidi to share Investigator info to guide nominations.
🧠
Stay silent now and wait for night so I can use my Monk protect on Bob, preserving the Empath and maximizing chances to identify the Demon.
🧠
Share my fake Investigator info to sow chaos and contradict Bob's Empath reading, while correcting David's misinterpretation of Chef to keep the possibility of a Minion alive. This protects Frank by creating conflict among good players.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Monk. Who would you like to protect tonight?
🧠
Heidi's Investigator info conflicts with Bob's Empath. Protecting Heidi preserves decisive investigative information and increases chances to identify the Demon or Poisoner tomorrow.
πŸ“œ
Storyteller
β†’
Eve
You chose to protect Heidi.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing Bob removes the Empath whose reading of 0 directly contradicts Heidi's Investigator claim. This eliminates future Empath info, destabilizes good team coordination, and makes Heidi's claim harder to disprove. Alice (Butler) also loses her voting direction, adding chaos.
πŸ’€
Bob(Ghost)
Bob has died.
πŸ“œ
Storyteller
β†’
Frank
You chose to kill Bob.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Undertaker. No one was executed today so you learn nothing.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Butler. Who would you like to be your master tomorrow?
🧠
Tie my vote to the most reliable alive player (Charlie) per Bob's Empath and our private agreement so I can participate and coordinate tomorrow.
πŸ“œ
Storyteller
β†’
Alice
You chose Charlie to be your master.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Spy. You can secretly see information about all players: - Alice: Butler (good), Alive - Bob: Empath (good), Dead - Charlie: Washerwoman (good), Alive - David: Chef (good), Alive - Eve: Monk (good), Alive - Frank: Imp (evil), Alive - Grace: Undertaker (good), Alive - Heidi: Spy (evil), Alive (Protected)
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Get Charlie's Washerwoman read and Alice's stance to resolve Heidi vs Bob contradiction and decide whether to push to nominate David.
🧠
Prompt Alice and Charlie to challenge Heidi now and get Charlie to reveal his Washerwoman if needed, so the town can narrow suspects before nominations.
🧠
Coordinate with my Spy minion Heidi on how to handle the Empath 0 vs Investigator claim contradiction before town puts it together. Bob is dead but his info still threatens our cover.
🧠
Share my Washerwoman read privately with Alice and Eve so we can coordinate pressuring Heidi or David for proof, narrow suspects, and avoid splitting votes at nomination.
🧠
Coordinate with Frank on how to handle the contradiction between my Investigator claim and Bob's Empath 0. I need Frank's input on whether to pivot my claim or push the drunk/poisoned angle.
🧠
Get Charlie to reveal his Washerwoman read and have Eve confirm she protected Heidi, forcing one of Heidi or Charlie to produce proof before nominations.
🧠
Share my Chef read with two trusted players to coordinate and challenge Heidi and gather private reads before nominations.
🧠
Get Alice and Frank to share any private reads or reasons now so we can resolve the Heidi vs Bob conflict before nominations and avoid wasting an execution on a Town.
🧠
Confirm my protection of Heidi, get Charlie to publicly confirm his Washerwoman read, stop blind backing from Alice, and coordinate to force Heidi/David to provide proof before nominations.
🧠
Force Heidi to produce Investigator evidence or expose a contradiction, and get Charlie to reveal Washerwoman if needed so the town can make a clear nomination; save my ghost vote for a solid target.
🧠
Grace is directly asking me for my read. I need to appear as an undecided good player to waste town time and avoid linking myself to Heidi. I'll express genuine-sounding uncertainty and suggest poison/drunk as possibilities for both Bob and Heidi, keeping the focus off my Soldier claim.
🧠
Share my Washerwoman start read with Alice and Eve so we can focus pressure on the liar between Heidi and David, using Bob's Empath clear to expose the Demon before nominations.
🧠
Coordinate with Frank on our best strategy to handle the contradiction. The 'poisoned' angle seems strongest - it explains my false info while keeping my Investigator claim alive and creates a wild goose chase for a nonexistent Poisoner.
🧠
Get Charlie to reveal Washerwoman and Eve to confirm protecting Heidi so town can identify the liar and coordinate nominations; remind them of my Butler voting restriction.
🧠
Coordinate with Alice and Charlie to press Heidi at nominations, elicit her explanation, and collect any private reads to narrow Demon suspects before nominations close.
🧠
Confirm private reads from Alice and Frank to decide whether to coordinate a nomination of Heidi or test Alice/Charlie instead.
🧠
Confirm I protected Heidi, get Charlie to reveal Washerwoman publicly, and check Alice's stance so we can coordinate pushing Heidi/David for proof before nominations.
🧠
Get Heidi to prove or be exposed and have Charlie reveal his Washerwoman if needed so we can narrow suspects. Save my ghost vote for a clear, decisive nomination.
🧠
Grace is building a case against Heidi and asking for my coordination. I should cautiously agree that Heidi looks suspicious while leaving room for doubt, positioning myself as a reasonable town member. If Heidi goes down, my vote against her buys trust. I should not defend Heidi too hard.
🧠
Coordinate with Alice and Eve to force Heidi to show Investigator evidence and get Eve to confirm whether she actually saw it, narrowing liar between Heidi and David before nominations.
🧠
I need to preemptively spread my 'poisoned on N0' excuse before the town puts together the contradiction between my Investigator claim and David's Chef 0 + Bob's Empath 0. Whispering to David (whose Chef 0 directly contradicts me) and Alice (who I accused) is critical to manage the damage and keep suspicion off Frank.
🧠
Force Charlie to reveal Washerwoman and commit to voting so I can vote too; get Eve to confirm she protected Heidi and whether she saw Heidi's Investigator evidence.
🧠
Coordinate Alice and Charlie to press Heidi publicly at nominations, collect any private reads now to make her explanation hard and narrow down the Demon/minion.
🧠
Coordinate with Alice and Frank to push a single nomination (Heidi) to avoid splitting votes and force a reveal or reaction that gives us clarity.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Force Heidi to publicly justify her Investigator claim or be cornered; this narrows suspects and helps us find the Demon.
πŸ“œ
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to defend myself publicly against Alice's nomination. My best angle is pushing the poisoned-on-N0 story to explain my false Investigator read. I should also point out that executing me on a hunch wastes a day and doesn't catch the Demon.
🧠
Get Charlie to vote so I can, force a clear decision on Heidi now; elicit Heidi's timeline to test her poisoning claim.
🧠
Confirm I protected Heidi, stop a likely bad execution of a possibly-poisoned Town, and redirect suspicion to the coordinated duo (David/Frank).
🧠
I will not use my lone ghost vote without clearer certainty. Wait to see if Alice, Charlie, or others provide decisive evidence or if votes reach a majority.
🧠
Prevent a premature execution of a possibly poisoned Townie, force Charlie public and a clear timeline, and preserve votes for a higher-confidence target.
🧠
I need to NOT vote for Heidi (my minion) and subtly help her survive. I'll speak to cast doubt on the nomination being rushed, aligning with Eve and David's cautious stance without being too obviously pro-Heidi.
🧠
Reveal my Washerwoman start read so players know one of Heidi or David is Chef, refuse to vote to execute without mechanical proof, and demand Heidi's timeline and Eve's confirmation to avoid killing Town.
🧠
Avoid executing a likely-innocent Town based on possibly-poisoned Investigator info; encourage waiting for mechanical reads to narrow suspects.
🧠
Answer Alice's timeline question to maintain credibility as poisoned Investigator, while the vote seems safe. Keep story simple and consistent.
🧠
Get Charlie to commit to voting so I can vote too, forcing clarity on whether this execution can pass or if we should stand down and collect more mechanical proof.
🧠
Announce I protected Heidi, refuse to vote to execute on likely poisoned info, force Charlie public, and shift scrutiny onto David/Frank.
🧠
Conserve my single ghost vote until we have mechanical proof or a clear majority; encourage Charlie to go public and delay execution to avoid wasting my vote on a likely poisoned or innocent Town.
🧠
Prevent a premature execution of a likely-innocent Heidi and force public mechanical timelines and reads to narrow Demon candidates before voting.
🧠
The vote is going perfectly for evil. Heidi has at most 2 votes (Alice+Charlie), nowhere near the 4 needed. David, Eve, Grace, and I are all refusing to vote. No need to speak and risk drawing attention - just let this play out and Heidi survives.
🧠
Prevent executing a possibly-poisoned Town, force mechanical confirmation and public timelines, and avoid handing Evil an easy win by rushing execution.
🧠
Avoid executing a possibly-poisoned Town and buy time to gather mechanical proof (timelines, Eve's protection, Charlie's Washerwoman) so we can make a safer execution.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Heidi did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Heidi did not receive enough votes (0/4).
🧠
Redirect suspicion away from Frank by casting doubt on Alice's aggressive push and suggesting other leads. Protect the Demon at all costs.
🧠
Buy time, force clear timelines and mechanical confirmations, and get Charlie to commit to voting so I can also vote tomorrow.
🧠
Keep Heidi alive, force Charlie to go public and commit to a vote, and shift suspicion onto David and Frank for their pre-nomination coordination.
🧠
Prevent a premature execution, force Charlie and Eve to make public mechanical statements, and save my ghost vote for a clear nomination.
🧠
Get exact public timelines and confirmations to distinguish a poisoned Investigator from a liar and avoid executing Town.
🧠
Deflect Eve's suspicion away from me (Frank) by explaining there's no secret coordination with David, and subtly redirect toward Alice or Eve as the ones pushing rushed narratives.
🧠
Reveal my Washerwoman read and clarify Heidi never told me anything so the group stops pressuring me. Encourage waiting for mechanical proof to avoid a wasted execution.
🧠
We must avoid executing on possibly poisoned info and force mechanical evidence or timelines to rule out or expose liars. Get whisper timestamps and confirmations to narrow suspects.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 2
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Monk. Who would you like to protect tonight?
🧠
Keep Charlie alive to preserve the Washerwoman start-read so we can mechanically resolve the Heidi vs David conflict and narrow Demon suspects.
πŸ“œ
Storyteller
β†’
Eve
You chose to protect Charlie.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Eve tonight. She's the Monk and directly targeting me (Frank). Removing her eliminates Monk protection for future nights and silences my most vocal accuser. Eve can't protect herself, guaranteeing the kill succeeds.
πŸ’€
Eve(Ghost)
Eve has died.
πŸ“œ
Storyteller
β†’
Frank
You chose to kill Eve.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Undertaker. No one was executed today so you learn nothing.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Butler. Who would you like to be your master tomorrow?
🧠
Tie my vote to a player likely to cooperate so we can form a reliable voting bloc or expose obstruction if they refuse, helping the village narrow suspects.
πŸ“œ
Storyteller
β†’
Alice
You chose Frank to be your master.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Spy. You can secretly see information about all players: - Alice: Butler (good), Alive - Bob: Empath (good), Dead - Charlie: Washerwoman (good), Alive (Protected) - David: Chef (good), Alive - Eve: Monk (good), Dead - Frank: Imp (evil), Alive - Grace: Undertaker (good), Alive - Heidi: Spy (evil), Alive
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
Get concise, exact timeline from Heidi and Charlie so we can find contradictions and narrow the Demon.
🧠
Get Frank to commit to voting so my Butler restriction won't block me, and force Charlie to clarify his Washerwoman read to reconcile conflicting zero reads and Heidi's Investigator claim.
🧠
David is cross-examining my poisoning claim for consistency. I need to provide a clear, internally consistent timeline that fits the game mechanics to maintain credibility.
🧠
Clarify who Heidi privately told and whether David coordinated; resolving this narrows the Demon suspects before nominations.
🧠
Give David precise timing so he can reconcile claims, stop rash executions, and coordinate probing or mechanical checks.
🧠
Tell my two neighbors privately that my read cleared them so they can use it to steer nominations and reveal if safe.
🧠
Reveal my Monk info to Alice and Charlie so they coordinate with Bob's ghost, compare timelines, and push to nominate the pre-nomination pair (David/Frank).
🧠
Alice is Butler with me as master - if I don't vote, she can't vote. I must NOT commit to voting against Heidi. I'll express uncertainty and slow things down to protect my minion.
🧠
Resolve timeline contradictions and lock two allies to a committed vote so we can nominate Heidi if timestamps match my Chef deduction.
🧠
Secure Frank's commitment so my Butler vote can be used, and force Charlie to clarify his Washerwoman read so we can reconcile conflicting mechanical info.
🧠
Coordinate with Frank on defense strategy. I need to know what Alice is telling him and what Grace shared. We need a unified plan for the nomination phase to avoid my execution.
🧠
Pin down who actually received Heidi's Investigator info and whether David privately coordinated. This narrows who is lying before nominations.
🧠
Clarify exact timing of my Washerwoman read so Alice and Frank can coordinate whether to nominate Heidi or hold for mechanical proof.
🧠
Push Alice and Charlie to reveal my Empath read or to coordinate a nomination now using that mechanical clearance, so the living can focus suspicion and get an execution before final day.
🧠
Force Alice and Charlie to compare whisper timestamps with Bob's ghost and demand exact times from David and Frank so we can pin coordination to one player and nominate them.
🧠
Coordinate with my minion Heidi before nominations. She's under pressure and needs my support. I need to share what others are saying and align on pushing Alice as suspicious.
🧠
Get airtight timing confirmations and lock Frank's vote so we can nominate Heidi tonight with mechanical support.
🧠
Get Frank to commit to voting so my Butler constraint won't block me, and force Charlie to give an explicit Washerwoman pick to narrow suspects.
🧠
Coordinate with Frank for the nomination phase. Acknowledge his intel about Grace/Alice and align on voting strategy. We need to push Alice as the threat and ensure neither of us gets executed.
🧠
Get direct confirmations from Charlie and Frank to resolve the Heidi/Investigator contradiction and detect any private coordination before nominations.
🧠
Get exact timing and force Frank to commit to voting so we can decide whether to nominate Heidi or David with coordinated votes.
🧠
Get Alice and Charlie to publicly reveal their cleared status so the living can target Heidi, David, or Frank; commit my ghost vote to support their nomination.
🧠
Get Alice and Charlie to demand exact whisper timestamps from David and Frank now, exposing who coordinated first and producing a clear nomination target.
🧠
Answer Grace and Charlie's questions without committing to any vote. Deny coordination. Suggest Alice is more suspicious than Heidi. Protect Heidi while appearing reasonable and independent.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Force living players to demand exact whisper timestamps from David and Frank and to nominate whoever coordinated first or refuses, creating a decisive vote before night.
🧠
Force Alice and Charlie to publicly clear themselves so the living can focus on Heidi, David, or Frank and I can back that nomination with my ghost vote.
🧠
Alice is the biggest threat - she's been coordinating with dead players and aggressively pushing for my execution. Nominating her removes the main voice against me and counters the momentum building toward Frank. I must also publicly challenge Eve's flawed Monk logic to protect Frank.
πŸ“œ
Storyteller
Voting starts now for Alice. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Force Frank to publicly commit to voting and post whisper timestamps so I can vote and we can break the deadlock or expose obstruction.
🧠
Stop a misexecution of Alice, push the group to demand timestamps from David/Frank and refocus nominations onto the true suspects.
🧠
Stop a wasted execution of Alice, preserve my ghost vote for a real Demon nomination, and force timestamps/evidence to pick between Heidi, David, or Frank.
🧠
Vote for Alice to remove a good player and protect Frank. Alice has been my biggest accuser - executing her silences my main threat. Even if vote fails, it keeps focus on her rather than Frank.
🧠
Avoid wasting our execution on someone Bob cleared; force timestamp evidence to expose the Demon or Minion before we vote.
🧠
Prevent a premature execution of Alice, force David and Frank to post exact whisper timestamps, and keep the group focused on investigating Heidi/Frank/David instead of executing without mechanical proof.
🧠
Voting for Alice is the safest move. If I don't vote, the town will pivot to nominating me or David, which is far more dangerous. Alice is a confirmed good player, so executing her helps evil. I can justify my vote by saying Heidi's poison defense was plausible and Alice lacked mechanical proof.
🧠
Prevent an unjust execution of Alice by giving my Chef info and my whisper timestamp with Frank so we can demand mechanical proof and nominate a more likely Demon.
🧠
Get Frank to post exact whisper timestamps and commit to the vote so my Butler restriction is satisfied and we can steer the execution onto a better suspect.
🧠
Preserve my ghost vote for a better suspect and force David/Frank to reveal exact whisper timestamps so we can identify coordination and avoid executing Alice.
🧠
Stop wasting my ghost vote on Alice, force mechanical timestamps, and push the group to nominate Heidi, David, or Frank instead.
🧠
Keep pressure on Alice to get her executed, but also deflect the timestamp investigation away from Frank by casting doubt on the methodology.
🧠
Prevent wasting the execution on Alice, force David and Frank to produce mechanical evidence, and preserve our Washerwoman info to narrow suspects.
🧠
Prevent wasting an execution on Alice, force David/Frank to post timestamps to reveal coordination or culpability.
🧠
Keeping my vote for Alice ensures her execution as a confirmed good player, accelerating evil toward victory. Lowering my hand saves Alice but puts me in the crosshairs with timestamp demands. Executing Alice is optimal for evil.
🧠
Prevent a wasted execution on Alice, force Frank/David to prove their whisper timings to expose coordinators, and narrow suspects to David or Frank.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Alice did not reach the 3 vote threshold.
πŸ“œ
Storyteller
Alice did not receive enough votes (2/3).
🧠
Forcing Frank to post verifiable timestamps or face a nomination narrows suspects, answers Bob/Eve's concerns, and may let me vote since my Butler tie is to Frank.
πŸ“œ
Storyteller
Voting starts now for Frank. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I must address the timestamp accusation immediately to survive this vote. Giving a plausible timestamp is less damaging than continued refusal, which makes me look guilty. I need to minimize votes against me.
🧠
Force Frank to actively commit to voting so I can legally cast my vote or justify executing him if he refuses, resolving the timestamp suspicion before night.
🧠
Cast my single ghost vote on Frank to back the ghosts' pressure, force the timestamp resolution, and either execute the Demon or meaningfully narrow the suspect pool.
🧠
Use my single ghost vote to pressure Frank now to force evidence before night; my Empath read cleared Alice and Charlie so I will not vote them.
🧠
Frank is my Demon. Two ghost votes are already in for Frank. If one more living player votes, Frank dies and evil loses. I must speak to prevent Charlie, David, or Grace from joining the vote.
🧠
Avoid burning an execution without mechanical proof. Force exact whisper logs to expose liars or clear innocents so we can nominate the real evil later.
🧠
Prevent burning an execution on weak timing evidence. Force players to produce whisper logs or else stall the execution to preserve town's lynch power.
🧠
Avoid wasting an execution on weak ghost pressure and timestamps. Force mechanical proof (logs, Washerwoman timing) so the final nominations are informed.
🧠
I am the Imp and about to be executed if Alice votes. 2 ghost votes are in, need 3. Alice is Butler tied to Bob who voted yes. If she votes, I die and good wins. I must speak to create enough doubt to prevent Alice or anyone else from voting for me.
🧠
Get Frank to commit to voting so I can vote too, and persuade others not to execute without mechanical proof or full whisper logs.
🧠
Do not waste my single ghost vote on a low-chance execution. Retract my vote to preserve it for a decisive final-day nomination and encourage living players to wait for concrete logs.
🧠
Retract my ghost vote to avoid wasting it on weak evidence; save it for a nomination supported by mechanical proof so we can execute the Demon.
🧠
Frank is my Demon and must survive. The vote is collapsing - Eve and Bob both lowered their hands, and three living players refused to vote. I should not vote for Frank and should not draw attention by speaking. Let the vote fail quietly.
🧠
Prevent burning an execution on insufficient evidence; force full whisper logs and buy time to narrow suspects with mechanical checks.
🧠
Avoid burning an execution on weak ghost pressure; force production of whisper logs or clearer mechanical evidence before we execute.
🧠
Use my Chef zero-pairs read to block an execution based on weak ghost pressure and timestamp evidence; force them to provide whisper logs or mechanical checks before we burn an execution.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Frank did not reach the 3 vote threshold.
πŸ“œ
Storyteller
Frank did not receive enough votes (0/3).
🧠
The phase is ending with no chance of another nomination. Wait to transition to night where I can kill Charlie, removing the Washerwoman whose info helps confirm good players and weakens the town's mechanical deductions.
🧠
Get Frank or David to post full whisper logs or publicly commit to voting so I can vote with them; avoid burning an execution on ghost pressure and force clearer mechanical proof.
🧠
Commit my single ghost vote to David to force a choice and pressure the group to nominate a strong suspect this tick, narrowing suspects before night.
🧠
Reveal my Empath result to narrow suspects, push for David to be nominated to create a mechanical test, and commit my ghost vote to help secure an execution.
🧠
Only 1 tick remains and I've already used my nomination. Speaking now is unlikely to change outcomes meaningfully. Better to let the day end so Frank can kill tonight and reduce good player count. Going to night is safe for evil.
🧠
Avoid a mislynch on low evidence; force collection of whisper logs and use my Washerwoman start read later to provide mechanical proof.
🧠
Preserve town nominations for when we have mechanical proof; force ghosts to produce logs or Charlie to reveal his Washerwoman start read.
🧠
Use the matched Chef and Empath reads to prevent a rash execution. Force Charlie to reveal his Washerwoman start read and Frank to post whisper logs so we get mechanical proof before nominating.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 3
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Alice to eliminate my most aggressive opponent and the coordinator of ghost votes against me. With Alice dead, the remaining living players all defend me or are my minion, making it very hard for good to organize an execution against me.
πŸ’€
Alice(Ghost)
Alice has died.
πŸ“œ
Storyteller
β†’
Frank
You chose to kill Alice.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Undertaker. No one was executed today so you learn nothing.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Spy. You can secretly see information about all players: - Alice: Butler (good), Dead - Bob: Empath (good), Dead - Charlie: Washerwoman (good), Alive - David: Chef (good), Alive - Eve: Monk (good), Dead - Frank: Imp (evil), Alive - Grace: Undertaker (good), Alive - Heidi: Spy (evil), Alive
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
Coordinate with Heidi on strategy. We're in a strong position with 3 days of no executions. Need to discuss who to push suspicion on and ensure neither of us gets executed today.
🧠
Get Charlie's Washerwoman read and Frank's whisper logs to cross-check claims and either corroborate my Chef role or find liars before nominations.
🧠
Coordinate with Frank on strategy. David just whispered to Charlie and Frank - I need to know what David said so we can respond. Also discuss whether to push Grace or David as the execution target today.
🧠
Reveal my protection nights to prove I am Monk and prompt Bob and Charlie to coordinate my ghost vote on the likeliest Demon (David) or pivot to Heidi if needed.
🧠
Reveal my Empath read to trusted players so we can coordinate nominations and use my ghost vote effectively, avoiding burned executions and targeting the most likely evils.
🧠
Privately reveal my Washerwoman start read to David and Frank to force Frank to share whisper logs and to pressure a resolution before nominations.
🧠
I need Charlie's Washerwoman start read details and Frank's Soldier proof to create mechanical evidence before nominations; this narrows Demon suspects (Heidi vs David vs Frank).
🧠
Force Charlie to reveal his Washerwoman start-read now to reconcile Bob+David zero reads with Heidi's Investigator claim, break the deadlock, and guide nominations before final voting.
🧠
Coordinate with Heidi about David's whisper and the impending public Washerwoman reveal. We need a plan to deal with Charlie confirming David as Chef, which threatens Heidi's cover. Push Grace as the target today.
🧠
Force public evidence from Charlie and Frank now so the group can resolve contradictions and avoid a bad nomination.
🧠
Coordinate with Frank about Charlie's impending public Washerwoman reveal. I need to know how to pivot my claim or reinforce my defense. Must also align on Grace push strategy since she's our best target for execution today.
🧠
Coordinate with Charlie and Bob to force a nomination on David and have Bob use his ghost vote on David to secure an execution or expose the Demon.
🧠
Clarify my Empath read clears Charlie and Heidi, push Charlie and Grace to consider nominating David or seek mechanical proof, and commit my ghost vote to pressure a decisive nomination.
🧠
Confirm my Washerwoman start-read to trusted players and pressure Frank to publish whisper logs so we can resolve contradictions before nominations.
🧠
Get Charlie to publicly state his Washerwoman start-read and get Frank to repost Soldier proof so we have mechanical evidence to resolve contradictions before nominations.
🧠
Force Charlie to publish his Washerwoman start-read so players can reconcile Bob and David zero reads with Heidi's Investigator claim and direct votes appropriately.
🧠
Coordinate final strategy with Heidi before nominations. She must go aggressive on Grace publicly. I need to handle the pressure on me for whisper logs by claiming Soldier has no mechanical proof to share - I survive by being unprovable rather than provable.
🧠
Get Charlie to publish his Washerwoman start read and Frank to post whisper logs publicly so the group can resolve contradictions before nominations.
🧠
Preemptively manage Charlie's Washerwoman reveal by acknowledging it supports my poisoned defense, and simultaneously plant seeds against Grace as uncooperative Undertaker. This protects my Investigator claim and builds momentum toward executing Grace.
🧠
Force an immediate nomination to reveal who is lying. My ghost vote can tip the balance; coordinate Charlie and Grace to push David now and use my ghost vote if needed.
🧠
Coordinate with Charlie and Grace to either secure mechanical proof against David or to push his nomination so my ghost vote can finish the Demon.
🧠
Make my Washerwoman start-read public, force Frank to produce whisper logs now, and coordinate with David and Frank so we can nominate David if mechanical proof is not posted.
🧠
Get Charlie to publicly reveal his Washerwoman start-read now and force Frank to repost Soldier proof so we have mechanical evidence to choose a nomination before the nomination phase.
🧠
Get Charlie to state his Washerwoman start-read now so we can reconcile Bob+David zero reads with Heidi's Investigator claim and focus nominations effectively.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Force a nomination on David so my ghost vote can break the stalemate and make players reveal contradictions to find the Demon.
🧠
Force Charlie to reveal his Washerwoman start or trigger ghost votes on David to obtain mechanical evidence and narrow the Demon down.
πŸ“œ
Storyteller
Voting starts now for David. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop a premature execution, force Charlie and Frank to reveal mechanical reads/logs, and highlight suspicious ghost pressure so we can narrow the Demon.
🧠
Use my single ghost vote now to help reach the three-vote threshold, force reveals, and pressure coordinated evils into slipping up.
🧠
Force Charlie to reveal his Washerwoman start read and push the table to execute David so I learn the executed character tonight and resolve Investigator/Washerwoman conflicts.
🧠
David's execution helps evil win faster. But voting against a mechanically confirmed Chef makes me look suspicious to Charlie who trusts David. Better to not vote, let Grace/Eve/Heidi carry the execution, and maintain my good player cover with Charlie.
🧠
I will refuse to use my ghost vote to avoid mis-executing a likely Town and to pressure Charlie to reveal the Washerwoman start-read, which will reconcile conflicting mechanical claims.
🧠
Use my single ghost vote to help reach the three-vote majority, forcing execution to either remove the Demon or force mechanical proof from Charlie.
🧠
I want to publicly argue against executing David (preserving my cover as someone who trusts mechanical reads) while simultaneously redirecting suspicion toward Grace. This positions me well regardless of whether David dies or survives, and advances my framing of Grace as suspicious.
🧠
Fulfil my promise by revealing my Washerwoman start-read, avoid a premature execution, and pressure Frank for mechanical proof before we vote.
🧠
Prevent a premature execution of me, force Charlie to reveal his Washerwoman start-read publicly, and pressure Frank to produce whisper logs to resolve contradictions.
🧠
Keep my ghost vote on David to force a decisive outcome and either remove the Demon now or expose who is protecting a false claim.
🧠
Reach 3 votes to either execute the Demon now or compel Charlie/Frank to produce mechanical evidence, progressing the game toward finding the Demon.
🧠
David already has 3 votes (threshold for execution). My vote is unnecessary and voting after publicly saying I would not would be inconsistent and suspicious. Stay silent, let the ghosts and Grace carry this execution, maintaining my Soldier cover.
🧠
Prevent a premature execution of David without Charlie's Washerwoman start-read; preserve my ghost vote for a later critical decision.
🧠
Pressure living players to post mechanical reads or change votes; force a resolution this tick so Town can find the Demon.
🧠
David is about to be executed with 3 votes. I should NOT raise my hand - voting for him now after publicly defending him would be a suspicious flip. Instead, speak to maintain cover, push Grace as suspicious, and look consistent when David flips as good Chef.
🧠
Reveal my Washerwoman start-read to stop a likely wrongful execution and buy time to force mechanical evidence from Frank and Grace.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Bob(Ghost)
Ghost vote used by Bob
πŸ‘»
Eve(Ghost)
Ghost vote used by Eve
πŸ—³οΈ
New execution leader: David with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. David is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Force the accuser to explain and create a tie or greater vote so I am not executed. This pressures Grace to reveal Undertaker evidence and brings out defensive tells from any evil defenders.
πŸ“œ
Storyteller
Voting starts now for Grace. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
🧠
Show I have no Undertaker info yet, justify nominating David to force clarity, and avoid my execution so I can share the result after David's fate is known.
🧠
Reveal my Chef read and urge everyone to pause voting until Charlie posts his Washerwoman start-read and Frank posts whisper logs to avoid a mislynch.
🧠
Prevent an unjust execution and force mechanical evidence (Charlie Washerwoman and Frank logs) before any lynch.
🧠
David's execution is great for evil - removes verified good info provider and moves us to 4 alive. Not voting for Grace keeps David as the clear top nominee. My public defense of David also builds trust when he flips Chef. Let the ghost votes carry this through.
🧠
Prevent wasting my ghost vote and losing potential Undertaker proof; encourage living players to wait for Grace's result or for Frank to post logs before executing.
🧠
Prevent a likely-Town execution on ghost pressure by getting Grace to tie or surpass David so we can demand mechanical proof instead of burning roles.
🧠
I must NOT vote for Grace. If Grace ties or surpasses David, David might not be executed. David (verified Chef) dying today is the best outcome for evil - removes trusted good voice and puts us one step from winning. Not voting for Grace aligns with ghost advice and looks townie while achieving evil's goal.
🧠
Tie the vote on Grace to prevent David's execution, force mechanical proof (Grace's Undertaker or Frank's logs), and buy time rather than risk lynching a likely-town Chef.
🧠
Prevent my execution, buy time for Charlie and Frank to post mechanical proof, and preserve Undertaker info so Town can decisively identify the Demon.
🧠
Raise hand to vote for Grace to tie the vote, stop my execution, and buy time for Charlie's Washerwoman read and Frank's whisper logs.
🧠
Prevent a premature execution by forcing Charlie and Frank to produce mechanical proof so we do not lynch Town on ghost pressure.
🧠
David has 3 votes and will be executed. If I vote Grace, I risk tying at 3 and saving David. David dying is optimal for evil - brings us to 4 alive, then one night kill to final 3. Staying silent ensures David's execution proceeds without interference.
🧠
Use my single ghost vote to vote for Grace now to help tie and prevent David's execution on ghost pressure, buying time for mechanical proof (Frank logs or Grace's Undertaker result).
🧠
Prevent David being executed on ghost pressure and force mechanical proof from Charlie or Grace by getting living players to tie the vote on Grace now.
🧠
Voting for Grace accelerates us to final 3 where Frank and I control the vote and evil is guaranteed to win. It's consistent with my narrative attacking Grace for zero Undertaker info. A tie/no execution gives town another day to figure things out - too risky.
🧠
Prevent a likely-Town David from being executed and buy time to force mechanical proof from Frank or Grace so we can narrow the Demon without burning confirmed information.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Alice(Ghost)
Ghost vote used by Alice
πŸ—³οΈ
New execution leader: Grace with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Grace is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Prevent my execution so I can provide future Undertaker information and force mechanical proof (Charlie/Frank) before burning confirmed Town by mistake.
🧠
Prevent my execution and preserve mechanical reads (Frank logs, Charlie start-read, Grace Undertaker) so we can find the Demon.
🧠
Stop a premature lynch of a likely Townie; force a tie so we can obtain Charlie's start-read, Frank's logs, or Grace's Undertaker result tonight.
🧠
Grace being executed is excellent for evil - removes a good info role and puts us one step from winning. After execution: 4 alive, I kill one tonight -> 3 alive Day 5 -> evil wins by Night 5. No action needed, just let it happen.
🧠
Prevent Grace's execution now to preserve mechanical information tonight and pressure Frank to reveal whisper logs; tying reduces risk of burning confirmed Town alignment.
🧠
Prevent Grace being executed now so we can force a tie and collect Charlie's Washerwoman start-read and Frank's whisper logs or Grace's Undertaker result to mechanically confirm David.
🧠
Grace is about to be executed, which helps evil. I should speak to justify her execution and set up the narrative for final 3, deflecting suspicion from Frank onto Charlie or David.
🧠
Force a tie to avoid executing a mechanically-confirmed Town (per my start-read) and buy time to get Frank's whisper logs or Grace's Undertaker info tonight.
πŸ“œ
Storyteller
The guillotine blade falls. Grace has been executed.
πŸ’€
Grace(Ghost)
Grace has died.
Night 4
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill David to remove the most trusted and mechanically confirmed good player. With David dead, Charlie's Washerwoman info becomes useless and no living player has credibility to lead the town against me. At 3 alive, me+Heidi control the vote and evil wins.
πŸ’€
David(Ghost)
David has died.
πŸ“œ
Storyteller
β†’
Frank
You chose to kill David.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Spy. You can secretly see information about all players: - Alice: Butler (good), Dead - Bob: Empath (good), Dead - Charlie: Washerwoman (good), Alive - David: Chef (good), Dead - Eve: Monk (good), Dead - Frank: Imp (evil), Alive - Grace: Undertaker (good), Dead - Heidi: Spy (evil), Alive
Day 5
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
πŸ“œ
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Coordinate with Heidi to ensure we vote together and don't accidentally let Charlie execute one of us. Evil has majority and should win easily if we stay unified.
🧠
Reveal my Monk info and push the living to execute Frank as the most suspicious player to maximize Town's chance at final-3 win.
🧠
Reveal my Chef info (0 evil pairs) to remove Minion possibility and push survivors to execute the most suspicious player (Frank). I will use my ghost vote to help swing the final execution.
🧠
Redirect Charlie's suspicion away from Frank toward me. If Charlie nominates me instead of Frank, evil wins regardless since only 2 players remain. I'll undermine David's flawed Chef interpretation and offer myself as an alternative.
🧠
Reveal my Undertaker role and push the living to pick the more suspicious player to execute today, forcing a final decision.
🧠
Reveal my Empath read to convince Charlie and Heidi to nominate Frank now, forcing the final-day execution of the likely Demon.
🧠
Reveal my Butler role now and push the living to execute the player whose behavior best matches the Demon, to force a decisive final-day lynch.
🧠
Push a decisive nomination to force Heidi's hand. If she votes with me, Frank is likely Demon; if she refuses, she reveals herself as suspicious.
🧠
Whisper to Charlie to deflect suspicion onto Heidi and build trust as Soldier. Even if Heidi gets executed, I kill Charlie tonight and evil wins. The critical thing is ensuring Charlie does NOT nominate me.
🧠
Force a decisive final-3 nomination. Push Charlie to name the most suspicious player (Frank) and ask Heidi to join the vote; provide Heidi-as-alternative if Charlie disagrees.
🧠
Push my ghost vote and convince Charlie and Heidi to execute Frank now, since zero pairs implies at most one evil and Frank is the likeliest Demon.
🧠
We're in final 3 with overwhelming dead ghost votes against Frank. Simply voting won't save us. The fake Slayer shot on Frank creates 'mechanical proof' he isn't the Demon, which is our only chance to survive. If Charlie believes it, she won't execute Frank, and evil wins tonight.
πŸ“œ
Storyteller
Nothing happens.
🧠
Force a decisive nomination now and commit my ghost vote to break ties so Town executes a likely Demon today.
🧠
Force reconciliation of my Empath read with Heidi's failed Slayer shot and push a decisive nomination so the town can finish the game.
🧠
Given the failed Slayer shot and Charlie's Washerwoman read, push town to execute the more likely Demon (Heidi) while noting the protected-Frank alternative.
🧠
Force Heidi to commit to voting for Frank or to reveal now, so I can choose the correct nomination and secure the win.
🧠
Reinforce to Charlie that the Slayer shot mechanically proves I'm not the Demon. Push the idea that if I were the Demon, I'd be dead right now. This builds trust in my Soldier claim and redirects suspicion toward Heidi.
🧠
Push Charlie to nominate Frank now to force a decisive vote; get Heidi to publicly commit so we can see who is lying and win final 3.
🧠
Stop a likely mis-execution of Frank using my Chef intel (0 pairs). Push Charlie and Heidi to execute the true Demon, not Frank, to maximize chance to end the game now.
🧠
Keep Charlie confused and noncommittal. If Charlie nominates Frank, dead votes from David and Alice (now anti-Heidi) may tie the vote. If Charlie nominates me, evil also wins. I must NOT confirm voting for Frank.
🧠
Push Charlie to make a decisive nomination now, backed by my ghost vote, to avoid losing by inaction.
🧠
Force Charlie and Heidi to pick which scenario they trust and push for an immediate nomination so the Demon is executed before the final day ends.
🧠
Point out failed Slayer shot and Charlie's matching read to push the final lynch onto the most suspicious player and secure a good-team win.
🧠
Force Heidi to publicly commit or reveal to resolve who I should nominate this final tick.
Nominations β€” Day 5
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Final three, we must force a decisive execution. Heidi's conflicting claims and admission to lying make her the most actionable suspect. Nominating her maximises chance to remove the Demon now.
πŸ“œ
Storyteller
Voting starts now for Heidi. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
My execution leaves only 2 players alive with the Demon still breathing - evil wins. Voting for myself is the winning move for team evil.
🧠
We must reach two votes this tick to force an execution before night. Raising my hand shows commitment to end the game now and test which scenario is true.
🧠
As the Monk who protected Charlie Night 2, clear Charlie of being Demon and push living players to execute the most suspicious player, Frank, so Town wins final three.
🧠
Persuade the living to trust my Empath read and vote Frank, avoiding executing an innocent Town.
🧠
Convince Charlie to keep Heidi nominated and persuade remaining living players to execute now; final three means we must pick the likeliest Demon decisively.
🧠
Keep my promise to Charlie and force a final decision now; we must end the game and see whether Heidi is the Demon.
🧠
Ensure the current nominee, Heidi, receives my ghost vote so the Demon is executed now and we end the game in our favour.
🧠
Voting for Heidi ensures her execution. With only 2 players remaining (me and Charlie), evil wins immediately. This also reinforces my Soldier cover - I'm voting with the good team to execute the 'Demon'.
🧠
Lowering my hand to look like I'm fighting for survival. The vote will pass regardless (Charlie + Frank + ghost votes = way more than 2 needed). When I die, only 2 players remain and Demon Frank is alive, so evil wins. Maintaining the facade of innocence doesn't hurt.
🧠
I must force an execution this tick. With my nomination used, withdrawing risks no lynch; Heidi's admitted lies make her the safer choice to execute now.
🧠
Persuade Charlie and Heidi to prioritize executing the true Demonβ€”push for Frank to be targeted if possible and avoid a no-execution loss.
🧠
Persuade the living to avoid executing Heidi and instead switch votes to Frank so we do not lose if my Empath read was correct.
🧠
Push Charlie to keep Heidi on the block and secure an execution now. Final three we must act; this increases chance to remove the Demon rather than lose to indecision.
🧠
Lock in an execution this turn. I already used my ghost vote for Heidi; pushing Charlie to hold prevents us losing by failing to execute. Execution now is the only path to end the game.
🧠
Reveal my Chef start-read (0 pairs) to show ≀1 evil left and push the table to execute the most suspicious player before final day ends.
🧠
The vote for Heidi is passing with Charlie, Grace, David, and my vote. If Heidi is executed, only 2 players remain and I (the Demon) am alive, so evil wins. I should not lower my hand and just wait for the vote to pass. Saying anything now could only risk Charlie reconsidering.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
David(Ghost)
Ghost vote used by David
πŸ‘»
Grace(Ghost)
Ghost vote used by Grace
πŸ—³οΈ
New execution leader: Heidi with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Heidi is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
My execution reduces the game to 2 players (Frank the Demon + Charlie), which means evil wins immediately. No action needed - just let it happen.
🧠
Confirm my Washerwoman read, explain why Heidi is most suspicious, and lock in the execution to prevent stalling or a fatal tie.
🧠
Push living players to demand mechanical proof from Frank or switch the execution to Frank, because Bob's Empath and David's Chef point at Frank as the most likely Demon.
🧠
Reveal my Empath read and force Frank to produce whisper logs or be nominated; push Charlie to reconsider before the execution locks in.
🧠
Push Frank to reveal whisper logs or switch his vote, and to nudge Charlie to reconsider before the execution closes.
🧠
Force Frank to provide mechanical proof or switch his vote so the living can execute the most likely Demon before nominations close.
🧠
Get Frank to produce whisper logs or flip his vote so we execute the true Demon rather than Heidi, using combined mechanical reads to pressure him.
🧠
The vote is locked and closed. Heidi will be executed, leaving only me and Charlie alive. Evil wins with 2 players remaining and the Demon alive. No action needed - just wait for the win.
πŸ“œ
Storyteller
The guillotine blade falls. Heidi has been executed.
πŸ’€
Heidi(Ghost)
Heidi has died.
🏁

Game Over

Two Players Left
Winner: Evil