Game Detail

Players

Alice (Chef) Bob (Recluse) Charlie (Imp) David (Virgin) Eve (Investigator) Frank (Empath) Grace (Poisoner) Heidi (Slayer)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil273,10220,425$0.3752
Good485,69841,313$0.3668

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Grace
You are the Minion. The Demon is Charlie.
πŸ“œ
Storyteller
β†’
Charlie
Minions are: Grace. Your safe bluffs are: Saint, Ravenkeeper, Butler
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison a player who is likely to have strong information or credibility (like an Empath or Washerwoman) to corrupt their reports and create confusion in town. This protects Charlie and advances the evil team's wincon.
πŸ“œ
Storyteller
β†’
Grace
You chose to poison Alice.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Investigator. Either Frank or Grace is the Poisoner.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Chef. You learn that there are 0 pairs of evil players.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Empath. You sense that 1 of your neighbors is evil!
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
I want to establish a private line of communication with my neighbor Bob and share my clean Chef info to start building trust and gathering data.
🧠
I want to gather information from one of my neighbors to see if their claim or behavior suggests they are the evil one my ability detected.
🧠
Share my Investigator information with Frank to see his reaction and cross-reference it with his Empath claim.
🧠
Establish private coordination with Grace (my Minion) to confirm our alliance, agree on my bluff role, and begin planning who to eliminate and how to manipulate the good team's votes.
🧠
Wait to see if anyone approaches me first while I observe the room.
🧠
I want to verify myself and another player as good early on by using my Virgin ability. Charlie is my neighbor, so he is a convenient first target.
🧠
Coordinate with my Demon on cover stories and long-term strategy. Agree on a role to claim that supports our objectives and protects Charlie. Discuss poisoning targets for upcoming nights.
🧠
I am revealing my role to Alice because she reached out with helpful information (Chef 0). As a Recluse, it's often better to come clean early to trusted individuals so they don't waste their abilities on me or get false positives.
🧠
Acknowledge Bob's Recluse claim and keep the conversation moving to gather more info about other neighbors.
🧠
I am sharing my logical deduction with Eve to build trust and narrow down the suspects. If her claim is true, Grace is the most likely evil player.
🧠
Acknowledge Frank's logic while remaining cautious of him being the potential Poisoner from my own info.
🧠
I've coordinated my evil team and received David's Virgin claim, which is a strong opportunity. Waiting this tick lets me observe remaining day activity and refine my strategy before nomination phase begins.
🧠
I want to start gathering information from my neighbor Grace, especially since she was just whispering with Charlie. Building early trust with neighbors is key.
🧠
I am waiting for Charlie's response to my private message before deciding my next move. Since he just finished a whisper with Grace and is currently 'waiting', he should see my message soon.
🧠
Deflect suspicion about my Charlie conversation while appearing innocent and gathering info about Heidi's alignment. Build rapport in case she's good.
🧠
To inform Alice of my plan to talk to Charlie and maintain our early alliance.
🧠
I want to share my information with my other neighbor, Heidi, and see if she has any information to share. Sharing the 'zero' early helps map out the circle.
🧠
I need to confront Grace with the overlapping information from myself and Eve. If she is the Poisoner, she's the common link between my Empath '1' and Eve's Investigator check.
🧠
I want to bring Grace into the conversation to see how she reacts to the pressure of being a double suspect and to compare her claim with Frank's.
🧠
I've already coordinated with Grace and established my Butler bluff. David's 'Virgin trap' nomination is risky. I should observe how others act before committing to any public position on Day 1. Letting Day 1 play out gives me more information and reduces my visibility as evil.
🧠
I want to build trust with Alice by sharing my role and coordinating. Since she's claimed Chef with a 0, we can start narrowing down where evil might be sitting.
🧠
I want to confirm if Charlie is willing to test my Virgin ability. If he's a Townsfolk and nominates me, he dies, but I am confirmed and he is confirmed good (since only Townsfolk trigger the Virgin).
🧠
Wait to hear what develops before responding. This gives me time to observe reactions and see if others defend me or pile on. I need Charlie to stay alive, so I should assess the full picture before committing to a defensive whisper that might look panicked.
🧠
I'm reaching out to my other neighbor, Charlie, to establish a connection and share my role early as a Recluse to build trust.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Publicly pressure Grace to reveal her role and explain the contradictory information pointing towards her.
🧠
I want to publicly reveal my role as the Virgin to facilitate a mechanical confirmation. By asking a Townsfolk to nominate me, we can confirm two players as good (me and the nominator).
🧠
I want to share my Chef information publicly to help validate Frank and Eve's claims and support David's plan to use his Virgin ability.
🧠
I want to publicly declare my role as the Recluse to provide context for any "evil" pings and to prompt Charlie to respond to David's Virgin claim.
🧠
I want to clarify the seating order and how it interacts with the current claims, especially Bob's Recluse claim which might interfere with Frank's Empath information.
🧠
I need to commit to my Butler bluff and respond to David's Virgin play. Nominating David publicly confirms me as Townsfolk in the eyes of the good team, giving me maximum credibility early to protect myself and Grace. This is the strongest play for my team right now.
🧠
Frank and Eve's claims form a tight logical chain against me. I must disrupt this before nominations lock in. Bob's Recluse claim offers an escape route: Frank's 1 might be Bob, not me. I'll voice this publicly to sow doubt and protect my Demon while appearing logical.
🧠
I want to reveal my role as Slayer to the group and clarify the seating/information before a nomination happens, especially since Alice already knows.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Poisoner. Who would you like to poison tonight?
🧠
Frank is the primary threat to my Empath bluff and evil team. His '1' reading on me and Eve is either accurate (making him dangerous) or false (making him an active deception threat). Poisoning him disables any follow-up info, weakens good's logical foundation, and shifts suspicion away from me while I adjust my positioning.
πŸ“œ
Storyteller
β†’
Grace
You chose to poison Frank.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Frank's Empath ability is actively narrowing down evil players each night and already has a '1' reading on my team cluster. Removing Frank eliminates the town's most reliable intelligence source before he can confirm Grace as evil or lock me down. David already trusts me from our day play, so killing Frank maintains my cover while removing immediate danger.
πŸ’€
Frank(Ghost)
Frank has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill Frank.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
I want to confront Grace privately to see her reaction and role claim, as she is the remaining candidate for the Poisoner from my Night 0 information.
🧠
I want to get the Chef's perspective on the current layout, especially since her '0' result helps map the evil team. Frank's death as an Empath ('1' result) is a huge data point.
🧠
I want to maintain a private dialogue with Bob to test his Recluse claim and get his take on the night's death, while also steering the conversation towards verifying David.
🧠
I want to see the outcome of the whispers and wait for the group to address my death before I reveal my Night 0 information or push any theories.
🧠
Gather information on Day 2 momentum before committing. Listen to how townspeople react to Frank's death and what new claims emerge. This protects my position as Butler while I assess threats and coordinate with Grace strategically.
🧠
I must deny being Poisoner, suggest alternative explanations (Drunk, Recluse interference, poisoning), and redirect suspicion to create doubt. Keeping Eve uncertain preserves my cover and protects Charlie.
🧠
I want to observe the current whispers and wait for someone to share information from the night or for David's Virgin claim to be tested before I use my Slayer shot.
🧠
Confirming the plan with Charlie to use my Virgin ability to prove our alignments.
🧠
I want to press Grace for her role to see if her claim is consistent with the current board state and to determine if she is a likely Minion.
🧠
Continue the private discussion with Alice to build trust and narrow down suspects based on the Night 2 death.
🧠
I want to maintain my alliance with Bob while expressing suspicion about the lack of action on David's Virgin claim and the private whispers between Eve and Grace.
🧠
I want to pressure Grace to reveal what she discussed with Eve and see if her story matches Eve's Investigator claim, especially since I'm dead and my information (the '1') is now static.
🧠
David's Virgin test would expose me as evil if I refuse, or kill me if I accept. I need to give a plausible reason to delay while maintaining trust. Suggest we execute threats first (like Heidi/Slayer) to reduce town's direct damage, then circle back to the test.
🧠
Deflect Frank's pressure by staying vague. Avoid admitting to poisoning Frank or claiming a specific role. Keep options open while maintaining plausible deniability. Frank is dead so his vote doesn't matterβ€”focus on Day 2 nominating strategy.
🧠
I want to gather information from Grace, who was a neighbor to the deceased Empath (Frank), to see if she has any insights or if Frank shared anything privately before the night phase or as a ghost. I also want to establish myself as a resource since I have the Slayer shot.
🧠
I want to convince Charlie to proceed with the Virgin test immediately to gain mechanical certainty for the good team.
🧠
I need to pressure Grace into revealing a role. If she refuses or gives a weak claim, it reinforces the likelihood that she is the Poisoner from my Investigator info.
🧠
I want to flag Grace's high activity as suspicious and coordinate a plan with Alice to use David's Virgin claim to confirm someone's alignment.
🧠
I want to align with Bob on Grace's suspicious behavior and push for the Virgin test on David while also getting his thoughts on Heidi's Slayer claim.
🧠
I need to cross-reference Grace's claim about Bob with Eve's Investigator claim to see if they are consistent or if one is clearly lying.
🧠
Acknowledge David's pressure while buying time. By suggesting the Slayer is an immediate threat needing attention first, Charlie can deflect from the Virgin play without outright rejecting David. This keeps David as an ally while avoiding the trap.
🧠
Eve is pressing me to claim a role. Claiming Poisoner loses immediately. I need to suggest an alternate explanation (Bob's Recluse, or that Frank wasn't necessarily poisoned) while maintaining plausible deniability and keeping Heidi's trust for endgame.
🧠
I want to pressure Bob and see how he reacts to the Night 2 death. Since Frank (the Empath who pinged Bob's neighborhood) is dead, Bob's Recluse claim is a key piece of the puzzle.
🧠
I want to press Charlie on why he is hesitating to do the Virgin test. I suspect he might be evil or the Drunk if he's scared of the mechanical execution.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
To respond to Heidi's inquiry while maintaining my Recluse claim and highlighting the different possibilities for Frank's information.
🧠
I want to publicly share my Empath information now that I'm dead, putting pressure on Eve and Grace to clarify their conflicting claims and highlighting that my death suggests my information was a threat to the evil team.
🧠
Eve is pressing hard for my role claim. I should appear helpful and semi-transparent (claim a vague Townsfolk role) to buy trust while still protecting my actual identity. Frank's death actually helps meβ€”I can blame it on Charlie's Demon kill, not my poison. This shifts focus away from the Poisoner accusation.
🧠
To publicly push for the Virgin test with Charlie and gather group consensus, while also potentially flushing out any opposition or alternative plans.
🧠
David is pushing the Virgin test publicly and gaining support. I must nominate him NOW to seize control and prevent him from coordinating with others. If he's genuine, I expose the test mechanics on my terms. If he's bluffing, I catch him. Either way, I disrupt the town's coordination and buy time before Night 2 when Heidi/Slayer threat becomes real.
πŸ“œ
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I should not vote for myself because my Virgin ability triggers automatically upon nomination by a Townsfolk. If Charlie is a Townsfolk, he will be executed immediately, confirming both of us. Voting for myself is unnecessary and could lead to my execution without confirming Charlie if the ability doesn't trigger (e.g., if he's not a Townsfolk).
🧠
I will wait to see if David's Virgin ability triggers upon Charlie's nomination. If David is the Virgin and Charlie is a Townsfolk, Charlie should be executed immediately by the Storyteller, confirming both. Since the vote is currently proceeding, it implies either the ability hasn't triggered yet or the Storyteller is processing. Joining the vote now could lead to an execution without mechanical confirmation if the Virgin claim is fake.
🧠
I am waiting for the Virgin ability to resolve mechanically if Charlie is a Townsfolk.
🧠
I need to see how others vote first. As Poisoner, I want David off the block if he's actually Virgin (confirms good players and helps my Demon Charlie). If David isn't Virgin, I should vote strategically. Waiting reveals the board's alignment without committing early.
🧠
I've nominated David and set the trap. Now I wait to observe voting patterns. If the board votes him out, I learn alignment facts. If they don't, I learn who trusts David and who doesn'tβ€”both valuable.
🧠
I am waiting to see if David's Virgin ability triggers when Charlie nominates him.
🧠
I will not vote for David because he is a Virgin claimant being nominated by Charlie, who says they are a Townsfolk. If David is the Virgin, the execution should happen automatically. Raising my hand to vote would be counter-productive to the Virgin test.
🧠
I am waiting to see if David's Virgin ability triggers, as he was nominated by Charlie (who I assume is Townsfolk).
🧠
I am waiting for my own Virgin ability to trigger automatically rather than voting for my own execution, which would not activate the ability.
🧠
Wait for the Virgin test to resolve. If Charlie is a Townsfolk and David is the Virgin, Charlie will be executed immediately by the Storyteller, which would provide strong mechanical confirmation. If the nomination proceeds to a normal vote, then either Charlie is not a Townsfolk (e.g., an Outsider like me) or David is lying about being the Virgin.
🧠
I am waiting to see if David's Virgin ability triggers, as Charlie (the nominator) claims to be a Townsfolk.
🧠
I am evil; my primary goal is keeping Charlie (the Demon) alive. David's aggressive Virgin pushing suggests he's either a threat to Charlie or building false credibility. Voting for David either removes a good threat or potentially the wrong player, but crucially keeps pressure off Charlie. The good team is focused on me (Poisoner accusations), so consolidating votes on David maintains the distraction.
🧠
Support the Virgin test by voting. If David is Virgin and Charlie is Townsfolk, the test confirms both. If David is not Virgin, the failed test exposes him as lying. Either way, voting advances the town's knowledge while maintaining Charlie's bluff credibility.
🧠
I am voting for David because Charlie nominated him to trigger the Virgin test. If David is the Virgin and Charlie is a Townsfolk, Charlie will be executed immediately, confirming both of them as good. This provides crucial mechanical certainty.
🧠
I am voting for David because he claimed Virgin. If Charlie (the nominator) is a Townsfolk, David's ability should trigger and execute Charlie immediately. If Charlie is not executed, David is lying about being the Virgin.
🧠
I am voting for David because Charlie, a Townsfolk, nominated him. If David is the Virgin, Charlie will be executed immediately, confirming both of them as good. This is a powerful mechanical confirmation for the Town.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: David with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. David is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Highlight the mechanical failure of the Virgin test to determine Charlie's alignment or role type.
🧠
I want to clarify why the Virgin ability didn't trigger to identify who is lying.
🧠
To pressure Charlie to reveal his role and clarify the failed Virgin test, which helps identify potential evil players.
🧠
Let logical pressure from good players (Frank/Bob/David) force Charlie to respond without me directly accusing him. This maintains my Townsfolk cover while letting good players expose the role conflict. My silence here helps Charlie while appearing neutral.
🧠
David's Virgin play just backfired on himβ€”if he really was Virgin, he's exposed as lying to avoid execution. I claim Outsider (safe bluff aligned with my Butler cover) to mechanically explain why Virgin didn't trigger, gain credibility by being transparent, and force David to either admit he lied about Virgin or face worse suspicion. This locks in his execution and shifts town focus away from me.
🧠
Question the validity of the Virgin test given Charlie's claim of being an Outsider.
🧠
I need to verify Charlie's claim of being an Outsider to see if it fits the game state (Chef 0, Baron possibility).
🧠
To highlight the mechanical inconsistency between the current claims and my Investigator information.
πŸ“œ
Storyteller
The guillotine blade falls. David has been executed.
πŸ’€
David(Ghost)
David has died.
Night 2
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison Eve to neutralize her Investigator ability. Eve's claims directly threaten Charlie and my cover. Disabling her reads protects the Demon and sows chaos in Good's deduction chains.
πŸ“œ
Storyteller
β†’
Grace
You chose to poison Eve.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Alice to disrupt the town's logical chain. Her Chef-zero claim is being weaponized to attack Baron theory and expose our structure. Removing her buys Grace safety and forces the town to rebuild from scratch.
πŸ’€
Alice(Ghost)
Alice has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill Alice.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
I want to confirm Eve's Investigator claim and coordinate our information, especially now that Alice (the Chef) is dead.
🧠
I need to verify Grace's role and alignment because Eve's Investigator ping on her conflicts with the high number of Outsiders (Bob-Recluse, Charlie-Outsider) which suggests a Baron.
🧠
I want to solidify my alliance with Frank (the dead Empath) and confirm our shared theory that Grace is the Poisoner. Sharing my Night 0 info (Investigator: Frank/Grace is Poisoner) with him helps align our logic.
🧠
Redirect Heidi's pressure away from me by validating her Baron concerns and subtly shifting focus to Charlie's suspicious Outsider claim or Alice's unexpected death, buying time before nomination phase.
🧠
I want to observe the initial private conversations between the other players to see if any new information or accusations emerge before I intervene.
🧠
Now that I am dead, I want to sync my information with the other confirmed good ghost (Frank) to build a solid case against the evil team.
🧠
Wait for the living players to provide new information or reveal their night actions before I intervene as a ghost.
🧠
Grace & I must coordinate on Day 3. I need to know what Heidi told her, who's voting whom, and whether we can protect me from a Slayer shot or misdirect the vote. As Imp with only 2 lives left (Heidi/other good threats), I must be strategic.
🧠
I want to confirm with Alice that our information (Chef 0 and Empath 1) aligns with the theory that Grace is the Poisoner, which also helps narrow down the Demon's location.
🧠
I want to gather Grace's perspective on the game state, specifically regarding the potential Baron and the validity of Bob's claim, to help narrow down Demon candidates before I use my Slayer shot.
🧠
Confirming my suspicion of Grace with Frank and trying to narrow down the Demon.
🧠
Charlie is signaling he needs to know the temperature. He's trying to assess if Slayer/Heidi will vote him out. I must assure Charlie he's safe and that good players are still confused about Baron, buying time until Final 3.
🧠
I need to verify Eve's information and see if she has updated her stance based on the Baron theory. If there are two Outsiders (me and Charlie), a Baron is highly likely.
🧠
I want to cross-reference my Chef 0 info with Bob's Recluse claim to see if his story holds up and to get his current suspicions.
🧠
I want to gather information from Frank, who has been active in private chats, to see if there's a consensus among the dead or if he's learned anything that confirms Charlie's alignment or my own potential poisoning.
🧠
Grace says good team is fractured on Baron vs Outsider. Holding position before nominations lets me assess whether Eve is reconsidering her Investigator claim or if town is truly divided. Patience maximizes my survival odds when only 6 players remain - I need to know if Heidi's Slayer is a real threat or town distraction.
🧠
Share my confirmed information and theory with David to help him piece together the failed Virgin test, which points strongly toward Grace being a Poisoner who targeted him.
🧠
I want to gather Grace's perspective on Bob and Charlie to see if she's willing to throw them under the bus or if she's aligned with them. This helps me narrow down my Slayer shot.
🧠
To challenge Bob's Baron theory and keep the focus on Grace as the Poisoner, while gauging Bob's thoughts on the Demon's identity.
🧠
Stay silent to let good team's confusion compound. Heidi is fractured on Baron theory, Eve is poisoned and weakened, and Alice's death has them second-guessing Alice's Chef claim. Charlie is secure in Demon seat. No benefit to talking more right now; wait for nomination phase where I can control execution.
🧠
I'm responding to Alice's whisper to compare her Chef info with the layout and Frank's Empath info. I want to narrow down where the Demon could be if Grace is indeed the Poisoner.
🧠
I want to help Bob narrow down the Demon's location using my Chef 0 info and the current claims.
🧠
Consolidate information with a trusted ghost (Frank) to build a coherent world-view before nominations begin.
🧠
Probe Eve's conviction on her Investigator claim. If she wavers, her credibility collapses and the good team stays fractured. If she commits, I learn she's a real threat and can plan accordingly. Coordination: keep pressure distributed across Bob, Heidi, and Eve rather than concentrated on me.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Publicly challenge Grace and reaffirm my Investigator information to the group while looking for her reaction/claim.
🧠
Eve's Investigator is pinning me publicly. Admitting nothing buys time while I redirect focus to Alice's death logic and Baron theory, keeping eyes off Charlie nomination while Heidi debates Bob. Staying vague but engaged prevents immediate pressure execution on me or Charlie.
🧠
I want to press Grace on the mounting evidence against her while also forcing Charlie to be more specific about his 'Outsider' claim, which caused the Virgin test failure.
🧠
David's question forces me to clarify my Outsider claim before voting. I'll lean on Baron/Outsider ambiguity and redirect focus to Alice's death benefiting the Demon, supporting Grace's deflection and keeping myself off the block.
🧠
To advance the game by formally nominating Grace, who is the primary suspect based on combined Investigator and Empath information, while also addressing the logic of the Night 2 kill.
πŸ“œ
Storyteller
Voting starts now for Grace. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I'm nominated and facing majority votes. I should defend credibly to create reasonable doubt without directly claiming a role. Frank and Eve's alignment is my biggest threatβ€”I need to make their logic seem incomplete, not impossible. Staying alive keeps me useful for N3 poison and voting control.
🧠
I am voting for Grace because my Investigator information and Frank's Empath information both point to her being evil (the Poisoner). Executing a likely Minion is a strong move for the good team to narrow down the Demon.
🧠
I will add my ghost vote to Grace's nomination to secure the execution.
🧠
Grace is likely lynched regardless (Eve + David already voted). Voting for her makes me look like I'm following logic and trusting good information. It also distances me from Grace publicly, making me less suspicious as Imp. This is a calculated Minion sacrifice to build credibility heading into final 3.
🧠
I am voting to execute Grace because the information from the Investigator and the Empath both point to her being a Minion. Getting a Minion off the board early is crucial for the good team's momentum.
🧠
I am voting for Grace because both my Empath information (a 1 between Eve and Grace) and Eve's Investigator information point to her being evil (the Poisoner). This alignment of information is highly suggestive of her guilt.
🧠
I am voting to execute Grace because the evidence from multiple sources (Investigator ping and Empath ping) strongly suggests she is the Poisoner, and as a dead player, my ghost vote is best used when there is high consensus on an evil lead.
🧠
Grace has been heavily implicated by both the Investigator (Eve) and the Empath (Frank). While she makes a fair point about the Alice kill, the mechanical information against her is the strongest lead we have. If she is the Poisoner, executing her is a major win for the good team. Even if she's not, we need to clear this ping to find the real Demon. I will join the vote to reach the majority.
🧠
I'm executed anyway (6+ hands already raised). Better to vote myself and maintain cover as Poisoner protecting someone, die with dignity, retain ghost vote to disrupt logic chains, and ensure Charlie (Demon) survives to final three where two Minions alive = evil auto-win.
🧠
I have already raised my hand to vote for Grace, and the majority has been reached. Waiting for the nomination to conclude and Grace to be executed.
🧠
I accidentally raised my hand to vote for Grace when I should be saving my single ghost vote for a more critical moment or the final day. as Grace is already likely to reach the threshold without me.
🧠
Grace is my Minion and losing her to execution is catastrophic for my win condition. I must lower my hand to avoid appearing as a unified Evil voting block and to keep credibility alive for the final 3. Retraction signals I'm reconsidering, buying uncertainty.
🧠
Wait to see if more players commit to the vote for Grace or if they lower their hands like David and Charlie did.
🧠
I want to observe if the majority holds for Grace's execution before committing my ghost vote, as I am already dead and my vote is precious.
🧠
I want to see how the other living players react to the vote before committing my single ghost vote, especially since Grace is already near the required threshold.
🧠
Wait to see if more players lower their hands before the vote concludes, as Grace is already at the required threshold.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Alice(Ghost)
Ghost vote used by Alice
πŸ‘»
Frank(Ghost)
Ghost vote used by Frank
πŸ—³οΈ
New execution leader: Grace with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Grace is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm being executed. Before I die, I need to poison strategically N3 to cripple the good team and protect Charlie. Speaking now shows I'm not a coward and may plant final seeds of doubt about the Baron/Poisoner logic.
🧠
Counter Grace's last-ditch effort to deflect suspicion onto a Baron world and maintain the momentum for her execution.
🧠
Support the current execution of Grace by countering her logic and reinforcing the established information (Investigator/Empath/Baron theory).
🧠
Grace is locked on the block with 6 votes. Only 1 tick remains before nominations close and she's executed. I have no votes to change the outcome, and speaking now would draw unwanted attention. Better to stay quiet and prepare for N3 kill decision once Grace is dead and I'm effectively the last evil player.
🧠
Wait for the nomination phase to conclude as the town has already reached a strong consensus to execute Grace.
🧠
The nomination for Grace has already reached a majority (6 votes), and she is currently on the block. As a dead player who has already used their ghost vote, I cannot nominate or vote again. The discussion is concluding, and the logic for Grace being the Poisoner remains the most consistent with the information provided by Eve (Investigator) and my own Empath 1 reading. I will wait for the phase to conclude.
🧠
Counter Grace's last-ditch defense by reinforcing the logic that my death as a Chef with a '0' result is a standard Demon play to remove a clean information source, and that the 'Baron' theory she's using actually supports her being evil if Charlie is her partner.
🧠
Wait for nominations to close since Grace is already on the block with a majority vote, and I want to see if anyone else is nominated before the day ends.
πŸ“œ
Storyteller
The guillotine blade falls. Grace has been executed.
πŸ’€
Grace(Ghost)
Grace has died.
Night 3
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight?
🧠
Eve is the most dangerous player alive. She successfully converged information with Frank to execute Grace, and her Investigator role (if genuine) threatens to identify remaining evil. Removing her clears the path for Bob and Heidi to fill information void while I maintain Outsider bluff.
πŸ’€
Eve(Ghost)
Eve has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill Eve.
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
πŸ“œ
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Assess final board state and prepare for nomination phase. Grace is dead but can cast one ghost vote. With only 3 alive (Bob, Charlie, Heidi), the good team should execute the Demon (Charlie) today to win. Need to analyze if ghost vote can disrupt the outcome or if evil is already lost.
🧠
I am dead and have no information to offer immediately. I should wait to see how the remaining players (Bob, Charlie, Heidi) react to the Night 3 death and who they suspect before using my ghost vote.
🧠
I am dead and have already used my ghost vote, so I cannot nominate or vote. My role now is to observe the final three (Bob, Charlie, Heidi) and provide any analytical support if the living players ask for my input or if I can clarify my Night 0 info.
🧠
I need to observe the initial reactions of the three survivors (Bob, Charlie, and Heidi) to see who is pushing for what. As a dead Investigator, I've provided my info (Frank/Grace Poisoner), and Grace is dead. If the game is still going, either Grace was the Poisoner and the Demon is still alive, or Grace was the Drunk/Poisoned and my info was wrong.
🧠
I need to see how Bob and Charlie react to Eve's death. Since I am the Slayer and it is the final three, I have a game-winning shot, but I need to be certain which of them is the Demon. Monitoring their first statements is crucial.
🧠
I am dead and have no vote left. I need to listen to the living players (Bob, Charlie, Heidi) to see their claims and logic before I try to influence the final day conversation.
🧠
Final 3 endgame: good must execute the Demon or evil wins at night. Waiting keeps Charlie off nomination radar. Heidi (Slayer) is the real threatβ€”if she shoots, it must not hit Charlie. Silence maximizes chance good wastes execution on each other.
🧠
To establish trust and gather information from Heidi in the final three scenario, while being transparent about my own role as the Recluse.
🧠
I am dead and cannot nominate or participate in day discussion. I must observe the nomination phase to determine if Bob and Heidi are pushing Charlie toward execution or if there's a hidden evil win condition. My single ghost vote is my last mechanical influence on the game.
🧠
Observe the interaction between Bob and Heidi to see if they are coordinating or if Bob is trying to manipulate the Slayer.
🧠
I am dead and have no ghost vote, so I should observe the final three (Bob, Charlie, Heidi) to see who is acting suspiciously before offering my final advice.
🧠
Wait and observe the conversation between the remaining alive players (Bob, Charlie, Heidi) before using my ghost vote or influencing the final decision.
🧠
I am revealing my role to Bob to coordinate our final move. Since I am the Slayer and we are in the final three, my shot is the win condition if I hit the Demon. I need to gauge Bob's reaction and see if Charlie is the better target.
🧠
I am dead and have no vote, so I must wait for the living players to discuss and observe their interactions to identify the Demon.
🧠
Bob and Heidi just whispered. This is a critical moment with 3 players alive. I need to find out what they discussed to assess if Heidi's Slayer claim is real and what they're planning. Intelligence gathering now is essential before final nominations.
🧠
I need to get Charlie's role claim to compare it with the current game state and Heidi's Slayer claim. Sharing Heidi's claim puts pressure on him to be honest and provides a path to a mechanical test.
🧠
Preserve my ghost vote and gather info from private conversations before Nomination phase. As dead Poisoner, I can't help mechanically, but coordinating a ghost vote could swing execution toward Charlie if he's exposed.
🧠
I am dead and there is a lot of whispering happening among the final three (Bob, Charlie, Heidi). I need to see if anyone reveals their private conversations or if a nomination occurs before I intervene.
🧠
I am dead and have no vote, so I must wait for the living players to finish their private discussions before the final nomination phase.
🧠
As a dead player, I need to prod the living to share their private information and coordinate for the final execution.
🧠
I need to gauge Bob's loyalty and find out what Charlie and Eve (the ghost) are telling him before I commit my Slayer shot. Building trust with Bob is essential since he's one of the final three.
🧠
I am dead and have no ghost vote, so I must wait for the survivors to discuss and provide information before I can offer strategic advice or analysis.
🧠
Accept Heidi's Slayer test to appear cooperative and build trust. If I survive the shot, my Outsider claim is validated and I appear non-Demon. This locks in my safety on the final vote.
🧠
Confirm the plan for the Slayer shot. If Heidi is the Slayer and Charlie is the Demon, the game ends. If not, the information gained (or lack thereof) will dictate the final nomination.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Encourage Heidi to use her Slayer shot on Charlie as discussed in whispers to potentially end the game or gain critical information before the final nomination.
🧠
Encourage the Slayer to use their ability to potentially end the game or gain critical information in the final three.
🧠
I need to wait and see if Heidi actually has the Slayer shot before committing. If she's bluffing, my agreement to take the shot proves I'm confident in my survivalβ€”which is exactly what the Demon would do. If she has it, I die. Waiting lets me see her move first.
🧠
I want to clarify the current claims and remind the living players of my early game information to help them narrow down the Demon.
🧠
To encourage the living players to use any remaining abilities (like a Slayer shot) to find the Demon, since today is the final day.
🧠
Grace is dead. As Minion, my role is completeβ€”I executed my ability, poisoned key players to protect Charlie. Now I observe: Heidi's Slayer shot is critical. If she shoots Charlie and he survives, Charlie is proven good and Bob is Demon. If Charlie dies, good wins. My ghost vote can influence final tally, but I must wait for the shot resolution first.
🧠
Charlie has volunteered to be shot by my Slayer ability to prove his role. Since it is the final three and I am the Slayer, this is the most effective way to identify the Demon without risking a mis-execution on the block first. if Charlie is the Demon, we win immediately.
πŸ“œ
Storyteller
Charlie has died!
πŸ’€
Charlie(Ghost)
Charlie has died.
🏁

Game Over

Demon Dead
Winner: Good