Game Detail

Players

Alice (Soldier) Bob (Virgin) Charlie (Imp) David (Undertaker) Eve (Poisoner) Frank (Monk) Grace (Drunk) Heidi (Empath)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good764,130202,339$0.2121
Evil268,88342,420$0.1521

Event Timeline

🎭
The game has started.
📜
Storyteller
Eve
You are the Minion. The Demon is Charlie.
📜
Storyteller
Charlie
Minions are: Eve. Your safe bluffs are: Investigator, Fortune Teller, Saint
📜
Storyteller
Eve
Good evening Eve. You are the Poisoner. Who would you like to poison tonight?
🧠
Disrupt early good information and sow confusion on day 1, protecting the Demon and hindering town chains.
📜
Storyteller
Eve
You chose to poison Alice.
📜
Storyteller
Grace
Good evening Grace. You are the Librarian. Either Bob or Alice is the Recluse.
📜
Storyteller
Heidi
Good evening Heidi. You are the Empath. You sense that 0 of your neighbors is evil!
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Gather information by observing others' claims and actions before taking any action myself. This maximizes my ability to spot inconsistencies and identify the Demon.
🧠
Coordinate our joint bluff so town trusts my early claim, redirect suspicion onto a target (Alice or Bob), and ensure the Demon (me) is not nominated today.
🧠
Start gathering information by engaging a neighbor. Bob is a good starting point due to proximity and potential neutrality.
🧠
Coordinate to publicly back Charlie's Investigator claim, confirm his 'check' on Alice, and provide a fallback 'misread' to protect his credibility if challenged.
🧠
Gather more information about other players' roles and alignments before deciding whom to protect tonight as Monk.
🧠
Establish a communication channel with Alice as a neighbor to share information and start the process of identifying the Demon. Avoid revealing my role prematurely but encourage her to share any suspicions or information.
🧠
Share my Empath information with Bob to confirm his alignment and gather more intel. This will help build trust and progress the game toward identifying the Demon.
🧠
Share my role's critical information with Heidi (a neighbor) to help the team narrow down the Recluse and progress towards finding the Demon.
🧠
To gather more public information before the nomination phase begins. My Undertaker ability won't provide useful information until after tonight's execution anyway, so waiting is the safest option to avoid revealing my role prematurely.
🧠
Coordinate our public claim and voting plan to steer execution toward Alice while preserving credibility if challenged.
🧠
Build trust and gather role information from another neighbor to progress the game and narrow down potential Demon candidates.
🧠
Coordinate backing for Charlie's Investigator claim to drive nomination of Alice and plan fallback if challenged.
🧠
Protect Eve tonight to ensure she remains safe and can continue gathering information or performing her role.
🧠
Gather more role information from multiple players to cross-verify alignments and narrow down the Demon.
🧠
Wait to observe further claims and reactions from other players before taking action. This will help gather more information and avoid tipping off the Demon prematurely.
🧠
Publicly revealing my role as Librarian to encourage trust and transparency, which may help others investigate the Recluse (Alice or Bob) and progress toward finding the Demon.
🧠
Respond to Bob's request for information by revealing my role as Undertaker and offering to share future execution info. This builds trust and encourages others to share their roles, helping us pool information to identify the Demon.
🧠
Add public supporters to our Investigator bluff so Alice is nominated and possibly executed, weakening town and protecting the Demon.
🧠
Gather more information by observing public and whispered conversations before taking further action. Avoid prematurely revealing my role or making accusations.
🧠
Coordinate with nearby allies to loudly back Charlie's Investigator claim, confirm Alice Town now, then pivot to suspicion if challenged to ensure Alice is nominated and sow chaos.
🧠
Verify Charlie's suspicious claim by engaging David (claims Undertaker) to share info and confirm his own role, helping to sort out lies and protect the Town from false narratives.
🧠
Gather more role information and suspicions from Heidi, David, and Frank to narrow down the Demon. This helps build a clearer picture of the board and prepares for potential Virgin ability use in nominations.
🧠
Clarify Grace’s claim about Bob or Alice being the Recluse, since Heidi knows Alice is good. This will help determine if Grace is truthful or if she is trying to mislead the group.
🧠
Coordinate with Frank to counter Charlie and Eve's coordinated push to eliminate Alice, who might be the Recluse. Ensure we don't accidentally eliminate the Recluse.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Confirm my Empath read publicly to build trust and help the group identify inconsistencies. Highlight that Alice and Grace are good, narrowing down Bob as a potential suspect for the Recluse.
🧠
Force a nomination on Alice to test loyalties, create division, and enable our team to steer executions away from the Demon.
📜
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Avoid voting for my own execution and let the natural voting process complete. This preserves the integrity of the vote and prevents any accidental self-sabotage.
🧠
Urge the group to vote against Alice's execution since she is confirmed good by my Empath ability. Protecting Alice aligns with the town's goal of eliminating the Demon.
🧠
Keep pressure on Alice, sow doubt about Heidi's Empath claim, and persuade allies to vote to execute Alice now.
🧠
Urge caution in voting for Alice to avoid triggering the Virgin’s ability if Charlie is a Townsfolk. Highlight Alice’s confirmed goodness via Heidi’s Empath read to prevent her execution and preserve Townsfolk integrity.
🧠
Protect Alice from execution based on Heidi's Empath confirmation and Frank's skepticism about Charlie's Investigator claim. Focus scrutiny on Charlie's suspicious behavior.
🧠
Raise my hand to support Charlie's nomination of Alice to sow doubt, help the Demon survive, and maintain my town-supporting cover for future pivots.
🧠
Heidi's Empath ability confirms Alice is good. Executing Alice would be a critical error. I must vote against this nomination to protect a good player and use this opportunity to reinforce Heidi's reliable information to sway others.
🧠
Protect a confirmed good player (Alice) and avoid executing someone without strong mechanical proof. Heidi’s Empath read is a reliable source of truth, and Charlie’s claim lacks mechanical backing.
🧠
Raise my hand to vote against Alice’s execution to protect a likely good player and avoid losing a Townsfolk. This aligns with the team’s current consensus and Heidi’s confirmed information.
🧠
Prevent the execution of a confirmed good player to avoid losing a Townsfolk and giving the Demon an advantage. My vote can help block Alice's execution.
🧠
Secure the execution vote to either remove a Demon or create chaos that protects our team; follow through on my Investigator push.
🧠
Alice is confirmed good by Heidi’s Empath read. Executing her would weaken the Town. I must vote against this nomination to protect a good player.
🧠
Prevent the execution of a confirmed good player (Alice) to avoid losing a Townsfolk unnecessarily and maintain town strength.
🧠
Get Alice executed to defend our Demon and create confusion around Heidi’s claim, making it harder for town to trust logical chains.
🧠
Heidi’s Empath read provides strong evidence that Alice is good. As Librarian, I know either Bob or Alice is the Recluse (Outsider), so if Alice is good, Bob must be the Recluse. Executing Alice would remove a good player, which is against the town’s interest. I will retract my vote to prevent Alice’s execution and protect her.
🧠
Reinforce Heidi's Empath claim to prevent the execution of a likely good player (Alice). Protect Town alignment and avoid unnecessary losses.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Alice with 8 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 8 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Revealing my Soldier role will confirm my goodness, expose Charlie's false Investigator claim, and keep a critical good player alive to help find the Demon.
🧠
The vote has already passed, and Alice is confirmed good by my Empath ability. There is nothing more I can do to save her this round. I will wait for Night 1 to gather more information from my Empath ability, which will help me narrow down the Demon in future days.
🧠
Push confidence in executing Alice to remove possible evil and frame Heidi as untrustworthy, securing town confusion and my Investigator cover.
🧠
To remove a potential liar or evil player from the game based on conflicting claims. Heidi's Empath read is a mechanical proof that Alice is good, making Charlie's claim suspicious. Nominating Charlie could execute him if the group finds his claims unreliable.
📜
Storyteller
Voting starts now for Charlie. 9 votes needed for execution or 8 votes to tie. Raise your hand if you want to vote for them.
🧠
Create doubt about Heidi's Empath and persuade town not to execute me so the Demon survives and chaos favors evil.
🧠
Charlie's claims directly contradict Heidi's mechanical Empath proof. By voting for Charlie, I protect Alice (likely good Soldier) and remove a player whose contradictory evidence suggests deception. This aligns with the town's goal to execute the Demon.
🧠
Charlie's Investigator claim conflicts with Heidi's reliable Empath proof. Executing Charlie now discards potentially critical information and risks protecting the Demon. I will vote against Charlie's execution to preserve the town's ability to verify claims and avoid rushing to judgment.
🧠
To advance the game by removing a player whose conflicting claims undermine reliable Town information. If Charlie is Townsfolk, his execution ensures my Virgin ability triggers, eliminating a potential source of misinformation.
🧠
Voting for Charlie reinforces the reliability of mechanical proofs (Heidi's Empath read) and removes a conflicting source of information. This aligns with the town's goal of executing suspicious players and progressing toward finding the Demon.
🧠
Stop the execution of Charlie by sowing doubt about Heidi's read and Alice's Soldier claim, buying time to keep our Demon alive.
🧠
Charlie's conflicting Investigator claim and the mechanical Empath proof from Heidi make him highly suspicious. Voting to execute Charlie aligns with the town's goal of removing the Demon or a Minion.
🧠
Vote against Charlie's execution to avoid potentially removing a good player. Allow more time for verification and discussion to prevent executing the wrong player.
🧠
Prevent my execution so town keeps a contradictory claim to test Heidi and Alice; sow doubt about Heidi/Alice to protect the Demon until we can guide votes.
🧠
Prevent the execution of Alice and ensure Charlie, who contradicts verified mechanical proof, is properly investigated. Wait to see if Charlie’s execution vote passes or fails, as executing a good player (if Charlie is good) would be a major setback.
🧠
Vote against executing Charlie to preserve the town's ability to verify claims and protect confirmed good players like Alice. Heidi's Empath read is a mechanical proof and should not be dismissed lightly.
🧠
Encourage remaining players to vote for Charlie to reach 9 votes for execution, removing a potential threat or disruptive player.
🧠
Waiting allows me to gain the Undertaker information tonight, which could clarify Alice’s role or reveal another executed player. This information may be more valuable than the immediate execution of Charlie, whose claims are already contested by reliable mechanical evidence (Heidi’s Empath read).
🧠
Prevent Charlie's execution now to give Demon time and preserve contradicting claim; sow doubt on Heidi and Alice to split votes.
🧠
Ensure Charlie survives the vote to preserve his Investigator claim, which contradicts Heidi's Empath proof and may expose Bob as the Recluse. Losing Charlie now risks losing critical information.
🧠
Reinforce the logical case against Charlie’s execution by highlighting the contradiction between his unverified claims and Heidi’s solid, mechanical Empath proof. Ensure Charlie is executed to remove potential evil influence and protect the town.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Charlie did not reach the 9 vote threshold.
📜
Storyteller
Charlie did not receive enough votes (5/9).
🧠
Sow doubt about Heidi's mechanical claim and push for Alice's execution to benefit Evil while preserving my cover and divide town consensus.
🧠
Encourage the town to seek mechanical verification of Alice’s Soldier claim via Undertaker tonight. This will either confirm her safety, allowing the town to focus on finding the Demon, or expose her as a liar if she is evil.
🧠
Reinforce mechanical proof to break the stalemate. Encourage verification of Alice’s role and highlight Charlie’s contradictions to push for his execution tomorrow. Progress the game toward isolating the Demon.
🧠
The nomination phase for Charlie is closed and Alice is about to be executed. No immediate action can prevent this outcome, and my Virgin ability is best saved for future nominations where it can be used decisively. Waiting allows the game to progress and provides more information for future actions.
🧠
Ensure mechanical verification of Alice's role post-execution to provide clarity and prevent further confusion about her alignment. This aligns with the Undertaker's role in resolving doubts.
🧠
Create doubt about killing Charlie now so he survives to protect the Demon and preserve our team's options tomorrow.
🧠
Encourage the town to use the Undertaker on Alice tonight to verify her Soldier claim. Mechanical proof is critical to confirm her alignment and role, reducing uncertainty and guiding the town's strategy.
🧠
Encourage the use of the Undertaker on Alice tonight to verify her Soldier claim. Mechanical proof will clarify Alice's role, reduce uncertainty, and help the town make a more informed decision tomorrow. This aligns with my goal of protecting the town from the Demon by ensuring we execute the correct player.
📜
Storyteller
The guillotine blade falls. Alice has been executed.
💀
Alice(Ghost)
Alice has died.
Night 1
📜
Storyteller
Eve
Good evening Eve. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison Heidi to disrupt the town's mechanical evidence, sow doubt about Empath reads, and protect Charlie by creating confusion for tomorrow.
📜
Storyteller
Eve
You chose to poison Heidi.
📜
Storyteller
Frank
Good evening Frank. You are the Monk. Who would you like to protect tonight?
🧠
Protect Heidi to preserve her mechanical Empath ability, which provides critical truthful information to the town. This will help verify other players' roles and align claims with evidence, advancing the town's goal of uncovering the Demon.
📜
Storyteller
Frank
You chose to protect Heidi.
📜
Storyteller
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Silence the Empath who provides mechanical reads, remove the town's reliable evidence, and increase confusion so the Demon survives to endgame.
📜
Storyteller
Charlie
You attacked Heidi, but they survived.
📜
Storyteller
Heidi
Good evening Heidi. You are the Empath. You sense that 2 of your neighbors is evil!
📜
Storyteller
David
Good evening David. You are the Undertaker. You learn that Alice was the Soldier.
Day 2
📜
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Save my single ghost vote for a critical moment, such as the final three players, to maximize its impact in executing the Demon.
🧠
Coordinate with Eve to back a safe bluff and redirect suspicion to Heidi or Bob, preventing my execution and keeping the Demon alive.
🧠
Consulting Alice (dead) for her perspective on recent events, particularly around Charlie's behavior and Heidi's Empath claims, to uncover more evidence about the Demon.
🧠
Give the town time to react to the critical Night 1 Empath read before making further moves.
🧠
Share my critical knowledge that Bob is the Recluse (good) with trusted players to steer the group toward focusing on Charlie, who is behaving suspiciously and may be the Demon.
🧠
Coordinate public support for Charlie and use Grace's Librarian angle to sow doubt about Heidi, split votes, and keep Demon alive.
🧠
Share the Undertaker's information publicly at the right moment to confirm Heidi's Empath and redirect suspicion away from Charlie.
🧠
Observe the unfolding dynamics after Alice's execution. Gather more evidence before taking direct action, especially since Heidi's Empath proof is strong and Charlie remains suspicious. Avoid premature moves that could fracture the team.
🧠
Preserve my single ghost vote for the nomination and voting phase, where it holds maximum strategic weight to execute the Demon.
🧠
Coordinate a public Investigator bluff and push Heidi-poison/drunk narrative to split votes and protect the Imp.
🧠
Gather new Empath information from Heidi to identify potential evil players among my neighbors. This could help us narrow down the Demon or Minion.
🧠
Wait for Night 2 to perform my Empath ability again and verify the alignments of Bob and Grace. This will resolve the contradiction between Grace's claim and my read, providing concrete evidence to determine who is truly evil.
🧠
Coordinate with Heidi and Eve to publicly push Bob as the Recluse (good) based on my Librarian ability. This will divert suspicion from Charlie and align with Heidi's Empath read. The goal is to steer the town toward executing Charlie, who is the most suspicious and likely the Demon.
🧠
Protect Charlie by creating credible doubt in Heidi and steering votes toward Bob or Frank so demon avoids execution.
🧠
Share my night log with Heidi to confirm alignment and gather more mechanical proof. Coordinate to push for executions of suspicious players like Bob or Charlie.
🧠
Coordinate with Heidi to leverage her Empath information and ensure key good players are protected tonight. Confirm her next read to progress the town's deduction.
🧠
Wait to observe further interactions and gather more evidence before deciding how to use my ghost vote. Rushing could lead to misinformation or a Demon victory.
🧠
Coordinate with Eve and Grace to publicly back my Investigator bluff, push the poison/drunk narrative about Heidi, and steer votes to Bob or Frank to protect the Demon (me).
🧠
Ask Heidi to use her Empath ability tonight to gather critical information about Charlie and myself. This will help verify suspicions and guide the final day's nominations.
🧠
Share Heidi's critical Night 1 Empath read with Frank to correct the group's misinformation. Frank has been supportive and asking for coordination, making him a trusted ally to amplify this truth.
🧠
Waiting allows me to observe how the private conversations play out. If Charlie and Eve successfully manipulate the group, I can intervene later. If contradictions are exposed, waiting gives time for the truth to surface naturally. I need to see if any player challenges Charlie's Investigator claim with my Librarian knowledge before taking further action.
🧠
Coordinate with Grace and Charlie so we publicly back Charlie, push Bob as Recluse, and sow doubt in Heidi to split votes and protect the Demon.
🧠
Share critical information that Alice was the Soldier to confirm Heidi's Empath read was accurate. This builds trust in Heidi and highlights that Charlie's Investigator claim may be false, which could be a lie from an evil player.
🧠
Heidi's Empath read provides direct mechanical proof that Bob and Grace are evil. I must spread this information publicly before nominations close to ensure the Town can act on this critical evidence and execute evil players.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Encourage the group to focus on Bob or Charlie for nomination, as their actions and claims are the most suspicious. Use my Undertaker knowledge to validate Heidi's Empath and push for verification of Bob's motives.
🧠
Urge the town to nominate Bob or Charlie based on their suspicious behavior and contradictions. Guide the living players toward logical targets to expose the Demon and secure a good team victory.
🧠
Shift nomination pressure onto Bob to split town trust, protect my Investigator bluff, and avoid being nominated myself.
📜
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
To trigger my Virgin ability if Charlie is a Townsfolk and get them executed immediately. If Charlie is evil, the vote proceeds normally, but raising my hand is the only way to participate in the voting process.
🧠
Remove a highly suspicious player whose push for rushed executions without verification aligns with Demon tactics. The town needs to focus on stronger suspects like Charlie, whose Investigator claim directly conflicts with mechanical proof.
🧠
Bob’s manipulative behavior and vocal push for rushed executions without verification fit the profile of a disruptive evil player. As a dead Townsfolk, my ghost vote should be used to remove players who threaten the town’s stability. Executing Bob aligns with the town’s goal of finding and removing the Demon.
🧠
Add my vote to push Bob to execution, sow division, and preserve the Demon by redirecting Town consensus onto a non-Demon.
🧠
Vote to execute Bob, whose suspicious behavior and conflicting alignment with Heidi's mechanical Empath proof (2 evil neighbors including himself) make him a clear evil threat. Removing him now protects the town.
🧠
Support the execution of Bob, who appears evil based on Heidi's Empath read and suspicious behavior. Ensure the town removes an evil player to progress toward winning the game.
🧠
Vote to execute Bob to back Charlie, build his credibility, and help keep the Demon unthreatened; encourage distrust of Heidi's reads.
🧠
The execution of Bob is imminent with 7 votes already raised. Since my Librarian ability confirms Bob OR Alice is the Recluse (good), and Alice is dead, Bob must be Recluse/good. However, the town is about to execute him regardless. I will wait to observe the outcome and plan my next moves to expose the real Demon (likely Charlie) after Bob's execution.
🧠
Retract my vote for Bob to avoid being executed if Charlie is Evil. If Charlie is Townsfolk, my ability will execute him immediately, which is ideal. Lowering my hand ensures I do not contribute to my own execution if the ability does not trigger.
🧠
Encourage the town to complete the execution of Bob if he is indeed suspicious, as his behavior aligns with Demon tactics. Ensure the vote succeeds to remove a potential threat.
🧠
Finalize my ghost vote for Bob's execution to remove a clear source of chaos and potential evil influence, aligning with the town's goal of securing victory by eliminating threats.
🧠
Push to finalize Bob's execution to remove a vocal threat or create a successful scapegoat, shifting town trust toward us and preserving the Demon.
🧠
Bob is strongly suspected of evil based on Heidi's N1 Empath read (Bob as evil neighbor). The town has already gathered 6 votes for his execution. Lowering my hand now would risk letting a suspected evil player survive. Maintaining my vote ensures progress toward removing threats.
🧠
Allow the vote to conclude based on the overwhelming mechanical evidence (Heidi's Empath read showing Bob as evil, Alice's Soldier confirmation, and Bob's suspicious push for rushed executions). This ensures the town executes Bob, removing a clear threat and progressing toward victory.
🧠
Keep town focused on Bob so the Demon remains unthreatened; push execution through to reduce town coordination and preserve our Demon.
🧠
To prevent the execution of Bob, who Grace knows is the Recluse (good), and thus avoid making a critical mistake that could cost the town the game.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Bob with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Bob is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Reveal my role as Virgin to prevent my execution and potentially trigger my ability if the nominator (Charlie) is a Townsfolk. This will either save me or remove a potential Townsfolk, depending on the scenario. The goal is to maximize team success.
🧠
The town is about to make a catastrophic mistake by executing Bob without verifying his Virgin claim. If Bob is telling the truth, executing him will kill Charlie, which could be the Demon's endgame. I must urge the town to pause and verify Bob's role before proceeding, as the stakes are too high to rush.
🧠
Use my ghost vote to prevent Bob’s execution, which could lead to Charlie’s death if Bob is the Virgin and Charlie is Townsfolk. This protects the good team from a potential double elimination and buys time to verify Bob’s role.
🧠
Prevent a risky double-elimination that could kill the Demon and buy time for Minions to coordinate and gather confirmations.
🧠
Urge the town to verify Bob’s role before executing him to prevent the Virgin’s ability from triggering and potentially losing Charlie, who may be a key investigative role.
🧠
The Virgin trigger poses a critical risk to Charlie if Bob is executed without verification. I must urge the town to delay and confirm Bob's role using an Undertaker or similar role to prevent an accidental double elimination.
🧠
Push the town to finalize Bob's execution to protect the Demon by keeping the chaos and distrust centered away from Charlie and prevent verification that could uncover us.
🧠
Prevent a double elimination by pausing the execution to verify Bob’s role. Use my Librarian knowledge to push for verification (e.g., Undertaker, Ravenkeeper) and clarify the Recluse claim. If Bob is good, protect him; if evil, expose him without triggering the Virgin ability.
📜
Storyteller
The guillotine blade falls. Bob has been executed.
💀
Bob(Ghost)
Bob has died.
Night 2
📜
Storyteller
Eve
Good evening Eve. You are the Poisoner. Who would you like to poison tonight?
🧠
Disable or corrupt David’s verification power and vocal influence to preserve doubt and protect the Demon.
📜
Storyteller
Eve
You chose to poison David.
📜
Storyteller
Frank
Good evening Frank. You are the Monk. Who would you like to protect tonight?
🧠
Protect Heidi tonight to ensure she survives and continues providing critical Empath information, as she is likely good and her role is key to exposing the Demon.
📜
Storyteller
Frank
You chose to protect Heidi.
📜
Storyteller
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Eliminate the Empath to stop reliable neighborhood reads and sow confusion; if protected, use the failed attack to frame a protector and target vocal verifiers next.
📜
Storyteller
Charlie
You attacked Heidi, but they survived.
📜
Storyteller
Heidi
Good evening Heidi. You are the Empath. You sense that 1 of your neighbors is evil!
📜
Storyteller
David
Good evening David. You are the Undertaker. You learn that Bob was the Saint.
Day 3
📜
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Coordinate with Eve to back my bluff, undermine Heidi's credibility, and steer the nomination to a non-threat to protect the Demon.
🧠
Share my Night 2 Empath read and express suspicion about Grace's inconsistent claims. Coordinate with trusted players to verify Charlie's alignment or push for Grace's execution if she cannot provide proof.
🧠
Coordinate with Heidi, Frank, and Grace to push for Grace's role verification or Charlie's investigation. If Grace cannot verify, nominate her to mitigate risk to Charlie and the town.
🧠
Support Heidi and David in pushing for Grace's role verification or nomination to resolve the conflict and eliminate a potential Demon or Minion.
🧠
Since I am dead, I cannot take any active role in the day's discussions. I will wait and prepare to cast my ghost vote during the execution phase to ensure the Good team executes the Demon.
🧠
Reveal critical information that Alice is the Recluse, which directly impacts alignment deductions and prevents further missteps based on Bob's Virgin claim.
🧠
As a dead player with a ghost vote, I must wait to see if the alive players execute the Demon. If they fail to do so, the game is already lost, and my vote cannot change the outcome.
🧠
Coordinate with Charlie and Grace to push a nomination at Frank and sow doubt on Heidi, ensuring the Demon stays protected and town focus fractures.
🧠
Coordinate with Eve to back my Investigator bluff, push nomination of Frank, and preemptively seed doubt about Heidi so town splits and we avoid Demon suspicion.
🧠
Coordinate with David and Frank to publicly push for Grace's role verification or nomination today, leveraging our aligned suspicion to force action before nominations.
🧠
Coordinate with Heidi and Frank to publicly push for Grace's role verification or nomination today. If Grace cannot prove she is Recluse, we must nominate her to remove a potential evil player. This aligns with our goal of narrowing down the Demon.
🧠
Reinforce the plan to demand Grace reveal her role publicly or face immediate nomination. Coordinate with Heidi and David to lead a public push, leveraging Heidi's Empath read to expose Grace's inconsistency.
🧠
Waiting to gather more information from ongoing whispers before deciding how to use my ghost vote during the upcoming nomination/voting phase.
🧠
Share critical information about Alice being the Recluse with David and Frank to help them see through Eve's manipulation. This will help align the town's efforts toward verifying roles and finding the Demon.
🧠
Save my ghost vote for the most likely Demon, Charlie, who is the primary suspect due to his conflicting Investigator claims and inconsistencies with Heidi's Empath proof.
🧠
Coordinate with Demon to focus nominations on Frank and undermine Heidi's Empath credibility so the town splits and the Demon stays safe.
🧠
Coordinate with Eve and Grace to back my Investigator bluff, push nomination of Frank, and have fallback to attack Heidi's Empath if challenged to split the town.
🧠
Coordinate with David and Frank to publicly demand Grace reveal her role with mechanical proof (e.g., Undertaker check) or face immediate nomination today. Also raise suspicion about Charlie’s whispers to Eve—his private coordination with Grace is suspicious given the Empath contradiction.
🧠
Coordinate with Heidi, Frank, and Eve to publicly demand Grace reveal her role with mechanical proof or face immediate nomination. This will either expose Grace as evil or force her out, reducing the Demon’s influence and securing a Town win.
🧠
Wait to see if Heidi and David successfully push for Grace's role verification or nomination publicly. This allows the group to take action while I conserve energy for later. If the push fails, I can escalate by taking a more direct role in demanding Grace's verification or nomination.
🧠
As a dead player, I have no active role abilities, but I can observe and prepare to use my ghost vote strategically during nominations. Waiting allows me to gather more information before deciding how to use my vote.
🧠
Reinforce the importance of role verification and counter Eve's manipulation. Ensure David and Frank understand Alice's true alignment to prevent misguided executions.
🧠
Save my ghost vote for the most suspicious player during the nomination phase. Given the contradictions around Charlie's Investigator claims and Heidi's Empath proof, Charlie is the highest-risk player. I will wait and use my vote to execute him if he is nominated.
🧠
Coordinate with Charlie and Grace to push Frank now, and be prepared to pivot to attacking Heidi to fracture town and protect our Demon.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Preserve my single ghost vote for the final day when it holds the most mathematical weight and can decisively execute the Demon or prevent a loss.
🧠
Grace's role claim directly contradicts Heidi's N1 Empath read (which showed her as evil). Her delaying tactics and lack of mechanical proof (e.g., Undertaker check) make her the most suspicious player. Nominating her now aligns with the mechanical evidence and removes a confirmed threat to the town.
📜
Storyteller
Voting starts now for Grace. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Grace must not execute herself. Her role is Townsfolk, and her death would weaken the team. The town is being manipulated by Eve and possibly Heidi; Grace should not play into their hands by voting for her own execution.
🧠
Grace's lack of mechanical proof and delaying tactics make her more suspicious than Heidi's claimed Empath proof. If Grace is Recluse, her inability to verify is suspicious. If she's evil, execution helps the town. Vote for Grace to execute.
🧠
Grace is the most suspicious player based on Heidi's mechanical Empath read and her inconsistent claims. Voting to execute her aligns with the team's goal to eliminate evil and win the game.
🧠
Grace's claim lacks proof, conflicts with Heidi's mechanical read, and her behavior is suspicious. Eliminating her aligns with Town's goal to remove evil players.
🧠
Grace’s actions strongly indicate she is evil. Her false Recluse claim about Bob (who was revealed as Saint) and her conflict with Heidi’s Empath read make her the most suspicious player. Executing her removes a likely evil player and aligns with the Town’s goal to eliminate threats. My vote confirms the execution, securing progress toward winning the game.
🧠
Ensure Grace is executed to sow chaos or remove a threat, pushing town splits and protecting the Demon by keeping focus off Charlie.
🧠
Ensure Grace is executed to remove a confirmed evil threat. The evidence against her is strong, and executing her aligns with the town's goal of eliminating evil players.
🧠
Join the majority to appear credible, reinforce Heidi and split town trust so we can steer the next day and protect the Demon at night.
🧠
Appeal to logic and the town’s greater good by highlighting the contradiction between Heidi’s Empath read and my known role as Librarian. Ask players to reconsider executing me without mechanical proof and encourage verification of Heidi’s ability.
🧠
To emphasize the critical conflict between Grace’s role claim and Heidi’s Empath read. If Grace is Librarian (Townsfolk), Heidi’s read is flawed, and executing Grace would be irreversible. Players must verify before finalizing the vote.
🧠
Retracting my vote to allow the group to reconsider Grace’s claim and verify her role before executing her. A Townsfolk cannot be evil, and Grace’s Librarian claim is a valid Townsfolk role that must be checked mechanically.
🧠
Use my ghost vote strategically to oppose Grace's execution, preventing a potential good player from being killed and aligning with my role's goal to help the good team win.
🧠
Prevent a third execution of an innocent player. The town has already killed Soldier and Saint in error. We need mechanical proof, not just conflicting claims, before executing Grace.
🧠
Push execution of Grace to split town trust, remove a potentially truthful role, and keep focus off Charlie. Either outcome helps sow confusion and preserve Demon.
🧠
Reinforce the decision to execute Grace based on the lack of mechanical proof for her Librarian claim and the conflict with Heidi's Empath read. Ensure the group is aligned and the vote concludes without hesitation.
🧠
Create doubt about Heidi's Empath and Grace's sudden claim to split the town and prevent Grace's execution tonight, preserving the Demon.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
👻
Bob(Ghost)
Ghost vote used by Bob
🗳️
New execution leader: Grace with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Stop the execution of Grace by providing reasoning and calling for verification of Heidi's Empath read or other mechanical proofs. This is critical to prevent the town from executing an innocent Townsfolk.
🧠
To urge the town to demand mechanical proof of Grace’s role or Heidi’s Empath read before finalizing her execution, as killing an innocent Townsfolk (if Grace is truthful) would severely harm the town’s chances of winning.
🧠
Demand a mechanical check or verification of Grace’s role before the execution is finalized. Executing her without proof risks burning a Townsfolk and allowing the Demon to hide. The priority is to resolve her claim definitively before proceeding.
🧠
Reinforce the need for mechanical verification before executing Grace to avoid burning an innocent Townsfolk or letting the Demon slip through.
🧠
Urge the town to delay Grace's execution due to lack of mechanical proof and the risk of burning an innocent Townsfolk. Highlight Alice's ghost support for Grace's claim and the town's pattern of rushing executions without verification.
🧠
Force a split vote to prevent Grace's execution, sow doubt about David, and buy a night for our Demon to survive.
📜
Storyteller
Voting starts now for David. 8 votes needed for execution or 7 votes to tie. Raise your hand if you want to vote for them.
🧠
Voting to keep David alive ties the execution vote, preventing Grace's execution without verification. This halts the town's rush to execute and buys time for mechanical proof or further investigation, aligning with David's goal to avoid burning an innocent Townsfolk or the Demon.
🧠
Delay or prevent my execution by splitting the vote for David, buying time for mechanical verification of my role. This aligns with my goal of surviving to help the town find the Demon.
🧠
I am dead and have already used my ghost vote. There is nothing I can do to influence the game further. I must wait for the next phase.
🧠
Support nominating David to split the vote and delay Grace’s execution until her role can be mechanically verified. Preventing the town from burning an innocent Townsfolk (Librarian) aligns with the goal of finding and executing the Demon.
🧠
I am dead and cannot take any further actions. No tool use is required.
🧠
Vote for David to split the vote and create a tie or force more reveals so Grace is not executed and the Demon stays alive.
🧠
Raising my hand to vote for David could tie the execution vote, preventing Grace's immediate execution without verification. This forces the town to either delay and seek mechanical proof or pivot suspicion to David, advancing our goal of accurately identifying the Demon.
🧠
Add my vote to David to split the vote, preventing Grace's immediate execution and protecting the Demon tonight.
🧠
Delay Grace's execution to allow mechanical verification of her role. Avoid being executed myself to retain my ability to provide nightly information and potentially identify the Demon.
🧠
Assess the outcome of David’s nomination to determine if it creates an opportunity to demand verification for Grace’s role or delay her execution. Waiting allows the town’s focus to shift and may reduce the immediate threat to Grace.
🧠
Urge the town to reconsider nominating David, emphasizing the importance of verifying Grace’s role before finalizing any executions. This ensures we do not lose critical Townsfolk roles and maintain the integrity of the game.
🧠
Stop the vote on David to prevent another wrongful execution. Redirect focus to mechanically verifying Grace’s role before acting. Avoid repeating the mistake of executing without proof.
🧠
Support nominating David to split the vote and delay Grace’s execution until her role (Librarian) is mechanically verified. This prevents another tragic mistake and aligns with the town’s survival.
🧠
Split the vote to prevent Grace's execution and force a delay, buying night time for the Demon and keeping town divided.
🧠
Urge the town to demand mechanical verification for Grace's role before any execution proceeds. The split vote on David is creating time, but we must ensure Grace isn't executed without proof. The town cannot afford to lose another potential Townsfolk.
🧠
Force the town to finalize Grace's execution now to either remove a Townsfolk or prevent checks that could expose us.
📜
Storyteller
Voting is now closed.
🗳️
Nominee David did not reach the 8 vote threshold.
📜
Storyteller
David did not receive enough votes (5/8).
🧠
Urge the town to delay Grace’s execution to verify her Librarian claim mechanically, preventing another wrongful execution and protecting critical Townsfolk or Outsiders in play.
🧠
Delay execution to force mechanical verification of my role via Undertaker check, preventing the town from repeating the mistake of executing without proof. This buys time to confirm my alignment (Librarian, good) and progress the game safely.
🧠
Encourage the town to delay Grace's execution and demand mechanical verification of her role before proceeding, as executing without proof risks removing a Townsfolk and playing into the Demon's hands.
🧠
Demand mechanical verification of Grace’s role via Undertaker or another Townsfolk ability before proceeding with execution. This prevents repeating the earlier mistake of executing without proof and ensures we act on solid evidence.
🧠
Reinforce the urgency to delay Grace’s execution and demand an Undertaker check to prevent another wrongful execution and protect the town’s integrity.
🧠
Force a tie on Grace's execution to buy time for mechanical checks and keep the Demon safe by prolonging uncertainty.
🧠
Reinforce the need for mechanical verification before executing Grace to prevent burning another potential Townsfolk or Outsider. This aligns with my goal of ensuring the Town makes informed decisions and learns from past mistakes.
🧠
Keep momentum to execute Grace now to reduce town’s mechanical verification options and avoid tie reversal; sow doubt about ghost reliability to justify finishing the vote.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
Grace(Ghost)
Grace has died.
Night 3
📜
Storyteller
Eve
Good evening Eve. You are the Poisoner. Who would you like to poison tonight?
🧠
Heidi is the most immediate threat: poisoning her prevents mechanical verification or clear reads tomorrow, preserves Charlie, and increases town confusion to benefit evil.
📜
Storyteller
Eve
You chose to poison Heidi.
📜
Storyteller
Frank
Good evening Frank. You are the Monk. Who would you like to protect tonight?
🧠
Heidi has proven herself as a reliable source of information (exposing Bob and Grace as evil), suggesting she is likely the Empath. Protecting her again ensures the Town retains a critical informant who can help identify the remaining evil players.
📜
Storyteller
Frank
You chose to protect Heidi.
📜
Storyteller
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Prioritize removing a player most likely to have mechanical verification or leadership influence; maximize town confusion and reduce their ability to check Eve.
💀
David(Ghost)
David has died.
📜
Storyteller
Charlie
You chose to kill David.
📜
Storyteller
Heidi
Good evening Heidi. You are the Empath. You sense that 2 of your neighbors is evil!
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
As a dead player, my role is complete. I must wait and observe to ensure the living players do not make further mistakes, especially since my team still needs to find and execute the Demon.
🧠
Coordinate with Eve (Minion) to publicly back my Investigator/Fortune Teller bluff and push doubt on Heidi, fracturing town trust and protecting the Imp.
🧠
Coordinate with Heidi to verify roles and push for mechanical checks (Undertaker, Slayer) to expose evil players. My Monk protection history and David's night death suggest Poisoner activity, which needs addressing.
🧠
Encourage Heidi to push for mechanical verification before any further executions, leveraging the ghosts' past warnings and the Undertaker's role to sway her.
🧠
Share information with Frank to confirm his Monk role, discuss David's suspicious death, and strategize next steps to verify roles and find the Demon.
🧠
Since I am dead, I cannot influence the game further. Waiting allows me to observe and gather any final insights for future reference or storytelling.
🧠
Wait to assess nominations and gather more information before casting my ghost vote. This ensures I vote strategically for the most likely Demon when the time is right.
🧠
Coordinate public backing of Charlie's bluff and plan to cast suspicion on Heidi to split town and protect the Demon.
🧠
As a dead player with no remaining actions, I have no further impact on the game. Waiting is the only logical choice.
🧠
Coordinate with Eve to back my Investigator/Fortune Teller bluff publicly and push the 'Heidi poisoned/drunk' line, so town doubts her Empath read and we can force split votes to protect the Demon.
🧠
Reinforce the need for Undertaker verification of David's death reason to confirm if Poisoner is active. Align with Heidi on pushing for mechanical checks and next steps.
🧠
I am dead and must use my ghost vote strategically in the final stages. Waiting allows me to observe the nomination and voting process, ensuring I can cast my vote to either block a bad execution or target the Demon if revealed.
🧠
Push for Undertaker to verify David’s death reason immediately to confirm if Poisoner is active and targeting Heidi, preventing further chaos and guiding safe nominations.
🧠
Help the good team avoid repeating past mistakes by encouraging mechanical verification. Heidi is actively coordinating and seems open to verification, making her a prime target for ghost insights.
🧠
Reinforce the need for mechanical verification of David's death, leveraging Heidi's earlier advocacy for checks to guide the town toward safer decision-making.
🧠
Coordinate public backing of Charlie's Investigator/Fortune Teller bluff, undermine Heidi's read as poisoned/drunk, and push for split nominations to protect the Demon.
🧠
No actions are available as I am dead and have already used my ghost vote. I must wait for the game to progress.
🧠
Confirm coordination with Eve to publicly back my Investigator/Fortune Teller bluff, push that Heidi was poisoned/drunk, and steer nominations to split votes (target Frank) so town misses the Demon.
🧠
Coordinate with Heidi to immediately push Undertaker to verify David’s death reason before nominating anyone. Confirming Poisoner’s involvement (or ruling it out) will guide our next moves and prevent further unnecessary deaths.
🧠
Reinforce the urgent need for mechanical verification before any nomination, leveraging the ghosts' warnings to guide Heidi's decisions and prevent another reckless execution.
🧠
Push for Undertaker verification of David's death to determine if Poisoner or Demon is active. This will guide our next moves and prevent hasty executions.
🧠
Reinforce the urgent need for mechanical verification to prevent the town from repeating past mistakes and losing critical Townsfolk roles.
🧠
Encourage Heidi to push for mechanical verification of David's death to prevent another rushed execution. This aligns with the team's goal of finding the Demon through logical steps rather than panic-driven actions.
🧠
Coordinate public backing of Charlie's Investigator/Fortune Teller bluff, blame Heidi's read on poison/drunk, and push a Frank nomination to split votes and buy nights for the Demon.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Create a split nomination to buy time for checks, sow doubt about Heidi's '0' by claiming poisoning, and protect the Demon by preventing a decisive execution.
📜
Storyteller
Voting starts now for Frank. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Use public speech to refocus the group on Undertaker verification to confirm Poisoner/Demon activity. Avoid engaging with Eve's nomination distraction and push for decisive, verifiable action.
🧠
Casting my vote for Frank forces a split and buys time for more checks and night actions to protect our Demon.
🧠
As a dead player, I can only observe and let the living players make their decisions. My goal is to ensure the Demon is exposed and executed, and I trust the living players to make the best possible decision with the information available.
🧠
Avoid wasting my single ghost vote on Frank unless absolutely necessary. The town has a history of ignoring verification, which has led to bad executions. Frank's demand for verification aligns with good town strategy, so I will wait and see how the situation develops before committing my vote.
🧠
No action is possible or necessary. The living players must continue the game without my participation.
🧠
Support Eve's nomination to force a split, buy time for night kill decisions, and sow doubt about Heidi's Empath read to protect the Demon.
🧠
Prevent Frank's execution without verification. The Town must confirm David's death reason via Undertaker before any further nominations. Frank's insistence on verification aligns with the warnings from dead players, suggesting he is good.
🧠
Frank is pushing for mechanical verification, which aligns with good play. However, Eve nominated him under suspicious pretenses. Given the town's history of rushing executions without proof (e.g., Grace), I will vote for Frank to prevent another potential mistake. My ghost vote is best used now to execute a suspicious player.
🧠
I must vote against my own nomination to avoid wasting a Townsfolk and to emphasize the urgency of verifying David's death reason via the Undertaker. This will keep the team focused on the critical task of identifying the Demon or Poisoner.
🧠
Create doubt about Heidi's read, justify the Frank nomination to split votes, and delay a decisive execution so nights buy the Demon safety.
🧠
Since I cannot vote or act further, I must observe the outcome of the current vote for Frank. If he is executed, it advances the good team's goal of eliminating evil players. If not, I will reassess the situation after the vote.
🧠
My ghost vote for Frank supports Eve’s delaying tactic, which aligns with the warnings from Bob and Grace’s ghosts about avoiding rash executions. This buys time for verification or critical information to emerge, reducing the risk of another bad execution. My vote is strategically used to prevent panic-driven decisions.
🧠
No action is needed from me as a dead player. I must wait to see the outcome of the current nomination and vote for Frank.
🧠
Keep Demon safe by forcing a split nomination of Frank to buy nights for mechanical checks and to sow uncertainty about Heidi's Empath read.
🧠
Retracting my vote for Frank to prevent a hasty execution and buy time for mechanical verification of David's death. This aligns with my role's goal to avoid unnecessary deaths and gather more information before acting.
🧠
Use my ghost vote to execute Frank, prioritizing the town’s need for mechanical verification (Undertaker check on David’s death) over preserving a potentially disruptive good player. The town cannot afford another un-verified execution.
📜
Storyteller
Voting is now closed.
👻
David(Ghost)
Ghost vote used by David
👻
Grace(Ghost)
Ghost vote used by Grace
🗳️
New execution leader: Frank with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Deliver a final message urging the team to verify David’s cause of death and use all available means (including ghost votes and future actions) to find and execute the Demon before the game ends. Emphasize the criticality of mechanical verification to avoid panic-driven decisions.
🧠
Stall the execution, encourage ghosts to push for mechanical checks and avoid adding votes that would finish Frank, preserving nights to protect the Demon and keep chaos.
🧠
I am dead and have no further actions to take. Observing the game progression silently is the only option.
🧠
Since I am dead and cannot act further, I must wait for the game to progress. The Town's failure to demand the Undertaker check on my death leaves a critical gap in information, but I cannot influence it further.
🧠
Encourage the living players to prioritize Undertaker verification and ghost vote manipulation to expose the Demon or Poisoner. Stop blind executions driven by panic or manipulation.
🧠
Keep Frank on block to force a split vote, buy nights for Undertaker verification, and avoid exposing the Demon (me).
🧠
Urge the group to delay Frank's execution and prioritize the Undertaker check on David to gather mechanical proof. This will help expose the Poisoner or Demon and prevent Frank (if he is evil) from escaping justice.
🧠
Reinforce the need for mechanical proof (Undertaker check) and urge the town to delay Frank’s execution to avoid panic-driven mistakes. Use ghost votes to force a split if necessary.
📜
Storyteller
The guillotine blade falls. Frank has been executed.
💀
Frank(Ghost)
Frank has died.
Night 4
📜
Storyteller
Eve
Good evening Eve. You are the Poisoner. Who would you like to poison tonight?
🧠
Disable Heidi's Empath influence to preserve Charlie and force town to rely on less-certain info, buying nights for the Demon.
📜
Storyteller
Eve
You chose to poison Heidi.
📜
Storyteller
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove or neutralize Heidi the Empath to destroy town's reliable info and force confusion; even if protected, attempt strains town protections and reveals patterns.
💀
Heidi(Ghost)
Heidi has died.
📜
Storyteller
Charlie
You chose to kill Heidi.
🏁

Game Over

Two Players Left
Winner: Evil