Game Detail

Players

Alice (Virgin) Bob (Butler) Charlie (Washerwoman) David (Undertaker) Eve (Investigator) Frank (Imp) Grace (Librarian) Heidi (Poisoner)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good657,40469,969$2.1300
Evil268,43214,901$0.1789

Event Transcript

🎭
The game has started.
📜
Storyteller
Heidi
You are the Minion. The Demon is Frank.
📜
Storyteller
Frank
Minions are: Heidi. Your safe bluffs are: Drunk, Empath, Mayor
📜
Storyteller
Heidi
Good evening Heidi. You are the Poisoner. Who would you like to poison tonight?
🧠
I want to poison a neighbor to disrupt potential information roles like the Empath or Washerwoman early on, making their initial information unreliable.
📜
Storyteller
Heidi
You chose to poison Alice.
📜
Storyteller
Charlie
Good evening Charlie. You are the Washerwoman. Either Alice or Eve is the Virgin.
📜
Storyteller
Grace
Good evening Grace. You are the Librarian. Either Eve or Bob is the Butler.
📜
Storyteller
Eve
Good evening Eve. You are the Investigator. Either Heidi or Charlie is the Poisoner.
📜
Storyteller
Bob
Good evening Bob. You are the Butler. Who would you like to be your master tomorrow?
🧠
With no info on Night zero, I pick a likely engaged player so I can still vote on Day one and adjust future nights if their voting behavior seems suspicious.
📜
Storyteller
Bob
You chose Alice to be your master.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Establish contact with my minion, share safe bluffs, and coordinate our initial claims to avoid overlap and build a cohesive strategy.
🧠
Coordinate bluffs with my Demon, Frank, and inform him of my Night 0 poison target.
🧠
Privately share my Investigator ping with a neighbor to start building a trusted info network and gather their claim for cross-checks before nominations.
🧠
Give Eve a safe-sounding claim to protect my real role, acknowledge the info without locking in, and set up follow-up chats with Heidi and Charlie to test consistency.
🧠
Coordinate with my master for today so my vote is usable, and start building a trusted info channel without outing myself publicly yet.
🧠
Share my Washerwoman ping privately to start a controlled Virgin test and build trust, without giving evil a clean target list yet.
🧠
Privately probe Bob for role/outsider status and set up a consistent public story later, while keeping my Librarian info semi-hidden to avoid being targeted.
🧠
Confirm my Virgin claim to Charlie and set up a safe test nomination with a trusted Townsfolk, while minimizing risk of an evil nominator wasting the check.
🧠
I want to establish my Empath bluff early with one of my neighbors to build trust and see if she reveals her role or any information.
🧠
I want to establish a fake role (Fortune Teller) with my neighbor Grace to build trust and gather information about her role.
🧠
Get a trusted hub player aligned with my Investigator info while keeping it semi-private; also learn what claims are emerging to cross-check Heidi and Charlie.
🧠
Get Charlie's role claim and any starting info, looking for inconsistencies with Eve's Investigator ping and for a safe execution candidate later.
🧠
Secure an ally and coordinate voting expectations while minimizing public heat by asking Grace to keep my Butler claim private for now.
🧠
Answer David, share my starting info and plan to confirm Virgin safely, while learning David's role and whether he can be the nominator.
🧠
Coordinate with my neighbors: confirm Outsider count via Bob as Butler, encourage Frank to use Empath info on Eve, and guide Heidi’s FT targets while staying wary of possible evil bluffing.
🧠
Give Eve the only solid claim chain I have, and suggest using my Virgin confirmation to test Charlie versus Heidi without giving evil too much control.
🧠
Acknowledge Grace's Librarian claim and Bob's Butler claim to build trust, while subtly directing Heidi (my Minion) towards Alice, whom she already poisoned.
🧠
I want to solidify the alliance with Frank (the Demon) and Grace (who claims Librarian). By agreeing to check Alice and Charlie, I'm setting up my Fortune Teller bluff and appearing cooperative with the 'confirmed' information.
🧠
Get Charlie’s exact Washerwoman info and set up a controlled Virgin confirmation, while gauging whether Charlie reacts like a minion under pressure.
🧠
Maintain my Soldier bluff while coordinating a controlled Virgin test to lock in at least one confirmed good and create useful mechanical info for nominations.
🧠
Coordinate with my master Alice about my voting restriction and get her early info, while creating a safety check if Grace is evil.
🧠
Answer Eve clearly, share my Washerwoman info, and steer the Virgin confirmation to David nominating Alice so I keep my vote and info role alive.
🧠
Loop Alice in since Bob chose her as master, and align on whether/when to go public with the Butler confirmation while keeping flexibility if info is poisoned.
🧠
Give Bob my real role and a clear voting plan so his Butler restriction works, and set up a safe Virgin confirmation via a Townsfolk nominator.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
I want to establish my bluff as the Empath early and support the existing claims to build trust with the group.
🧠
Lock in my Librarian info publicly, set expectations for Butler voting restriction as a behavioral check, and prompt other roles to share so we can decide whether to execute today.
🧠
Use a low-cost mechanical test to confirm or disprove Alice as Virgin and create trusted players early, while avoiding a random execution day one.
📜
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I want to see how the town reacts to the Virgin claim and the nomination before committing to a vote.
🧠
Slow down a risky day one execution. Highlight the key mechanical point: if Alice is truly Virgin and Eve is townsfolk, Eve would already be dead, so executing Alice now is likely wrong.
🧠
Stop a mis-execution on Alice, explain the non-trigger, and pivot town onto the Heidi versus Charlie poisoner pair that my Investigator info gives.
🧠
Prevent a low-information execution on a likely Townsfolk and pressure Eve's Investigator claim that implicates me; set up safer tests next day.
🧠
Deflect suspicion from myself after Eve's Investigator claim and establish my own bluff as the Fortune Teller.
🧠
Stop an unhelpful Day 1 self-execution and steer the group to the strongest mechanical lead: Eve not being Townsfolk if my Virgin ability should have triggered.
🧠
Stop a risky Day 1 execution on a likely good Virgin claim, keep options open, and pivot discussion toward resolving Eve versus poisoning.
🧠
Clarify my Butler voting constraint, discourage executing Alice, and steer town toward a cleaner test and scrutinizing Eve's late Investigator claim.
🧠
I want to align with the growing consensus to not execute Alice, while subtly casting more doubt on Eve's Investigator claim to create confusion among the good players.
🧠
Prevent a low-information Day 1 execution and steer town toward higher-value targets and cleaner mechanical tests tomorrow.
🧠
Reduce harm from a messy D1 Virgin test, keep Alice alive, and steer town toward actionable lines: focus on Heidi or Charlie as possible Poisoner and do a cleaner Virgin test tomorrow.
🧠
Keep Alice alive, avoid wasting D1 execution, and set up a clean plan for tomorrow while flagging that Eve’s Investigator claim is suspicious and needs corroboration.
🧠
I want to distance myself from Eve's Investigator claim while reinforcing my Fortune Teller bluff. By refusing to vote for Alice, I align with the group consensus and avoid looking suspicious.
🧠
Do not vote for my own execution; keep Bob from voting via Butler link, avoid wasting Day 1, and preserve a clean Virgin test for tomorrow.
🧠
Do not spend vote or create noise; let this nomination fail, preserve my influence, and be ready to steer tomorrow’s clean Virgin test and follow-up on Eve’s Investigator ping.
🧠
No vote tool available; I will refrain from influencing further during active vote. I already stated my Butler constraint and preference to not execute Alice.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Alice did not reach threshold.
📜
Storyteller
Alice did not receive enough votes (0/4).
🧠
I want to keep the conversation moving and highlight the conflict between Eve (Investigator claim) and Heidi (my Minion, claiming Fortune Teller). This keeps the focus on them and away from me.
🧠
Use last tick to direct night actions and collect key details, keeping options open while setting up a strong D2 execution case if contradictions persist.
🧠
Clarify my exact Investigator info and set up a Fortuneteller check that gives maximum mechanical value while keeping pressure on Heidi or Charlie.
🧠
Clarify the mechanical contradiction and steer tonight checks and tomorrow’s Virgin test toward catching the Poisoner or demon without wasting day one execution.
🧠
I want to reinforce my Fortune Teller bluff and agree with the group's consensus to not execute today, which keeps the evil team safe and allows me to poison someone tonight.
🧠
Keep today no-execution, lock in a clean Virgin test tomorrow, and steer night info toward resolving the Eve vs Heidi vs Charlie triangle.
🧠
Steer town to no execution today, lock in a high-value Fortune Teller check, and set up a clean Virgin test tomorrow while keeping scrutiny on Eve.
🧠
Use remaining time to unify town on no further nominations, set up tomorrow’s mechanical tests, and keep scrutiny on Eve’s claim without risking a low-info day one execute.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Heidi
Good evening Heidi. You are the Poisoner. Who would you like to poison tonight?
🧠
I will poison Eve to invalidate her Investigator claim and prevent her from gaining any useful information tonight, while also supporting my bluff that she is the one being 'detected' or causing issues.
📜
Storyteller
Heidi
You chose to poison Eve.
📜
Storyteller
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
I am killing Alice to remove the Virgin claim from the game. Since the Virgin test failed today (likely due to Heidi poisoning her), killing her now prevents a 'clean' test tomorrow and removes a confirmed good player from the board. This also creates confusion about why the Demon targeted a 'failed' Virgin.
💀
Alice(Ghost)
Alice has died.
📜
Storyteller
Frank
You chose to kill Alice.
📜
Storyteller
David
Good evening David. You are the Undertaker. No one was executed today so you learn nothing.
📜
Storyteller
Bob
Good evening Bob. You are the Butler. Who would you like to be your master tomorrow?
🧠
Alice is dead so she cannot vote, which would lock out my vote. Grace is widely trusted and likely to vote when it matters, so I keep my voting flexibility.
📜
Storyteller
Bob
You chose Grace to be your master.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
Get Frank’s N1 Empath read and align with David on the cleanest mechanical world, then decide whether to push Heidi or Charlie into nomination.
🧠
I need to provide a consistent bluff as the Empath. Since I am the Demon and Heidi is my Minion, I want to appear helpful while subtly steering suspicion. By giving a '0', I 'confirm' Eve and Grace as good, which builds trust with them.
🧠
Coordinate with my master for voting, and get Heidi to share any Fortune Teller info to resolve the Eve versus Charlie/Heidi poisoning story before nominations.
🧠
Get Heidi to share Fortune Teller data and coordinate a nomination plan around Eve versus my alleged Poisoner ping, using my Washerwoman info as context.
🧠
Coordinate with Heidi and Bob. Confirm Butler voting constraints and get Heidi's Fortune Teller result to steer nominations today.
🧠
I need to provide a 'no' result for my Fortune Teller bluff to avoid pinning the Demon (Frank) or myself too early, while casting doubt on Eve's Investigator claim.
🧠
Push the mechanical point that Poisoner cannot explain the D1 failed Virgin test, steering town away from a false chain and toward testing/pressuring Eve.
🧠
Answer their question, propose concrete next tests: get Heidi’s FT result, consider executing suspected Poisoner to confirm via Undertaker N2, and arrange a clean Virgin test with a trusted Townsfolk nominator.
🧠
Get Heidi’s Fortune Teller targets and result to lock in whether her story is consistent, and coordinate with Grace for public info sharing before nominations.
🧠
I need to coordinate with my Minion, Heidi, to ensure our claims don't contradict each other and to see how she's handling the pressure from David and Eve.
🧠
Get mechanical info from Frank and David about Empath reads and Eve whispers, to decide who to pressure in nominations. Also ensure my Butler vote constraint is manageable via Grace.
🧠
Get Heidi and Grace aligned on the key mechanical point: Virgin test failing implicates Eve not being Townsfolk, and gather Heidi’s Fortune Teller result to clear or condemn targets before nominations.
🧠
Answer Eve’s question, lock in Heidi’s FT details, and set up a clean public info dump that pins down Outsider count and who is likely lying.
🧠
Coordinate with my Demon (Frank) to ensure our bluffs are aligned and to plan our next move against the good players.
🧠
Reinforce the mechanical point about Virgin failing and steer good players toward executing Eve or at least treating her as prime suspect going into nominations.
🧠
Answer Bob’s questions, coordinate with Frank, and steer group toward getting Heidi’s Fortune Teller result and a meaningful execution so I can confirm a role tonight.
🧠
Coordinate with trusted players to focus today’s execution on the Poisoner candidate, using my Investigator ping plus claim consistency, and set up clean info for tonight.
🧠
I want to support David's Undertaker claim (even if it's a bluff or real) to encourage an execution, while subtly pointing the finger at Charlie to align with the current suspicion and protect my Minion, Heidi.
🧠
Coordinate with my master Grace for voting, and with David the Undertaker to ensure we get a meaningful execution that yields mechanical confirmation tonight.
🧠
Get Frank’s Empath result and any intel from his whispers with Eve, then align with David on pushing execution onto Eve or Heidi depending on mechanical reads before nominations.
🧠
Align town on a high-info execution (Charlie) that lets Undertaker verify a claim and narrows Demon/Poisoner worlds; also coordinate Butler voting with Bob.
🧠
I want to acknowledge Alice's logic about the Virgin test to appear helpful while subtly pointing out a contradiction between Frank's (fake) Empath info and the Virgin test failure. This sows doubt about Eve's alignment without directly attacking my Demon.
🧠
Center the group on the mechanical point: a D1 failed Virgin test cannot be explained by Poisoner timing. Encourage using my death + FT checks to justify executing Eve or reevaluating Frank's info.
🧠
Get Charlie aligned with correct mechanical point about Virgin test timing and set up best execution target for Undertaker confirmation tonight.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
We need an execution for Undertaker info. Charlie is a key fork with Eve’s Investigator ping; killing him gives a clean mechanical check and helps resolve the Heidi versus Eve conflict.
📜
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I want Charlie executed for Undertaker confirmation and to resolve the Eve versus Heidi versus Charlie triangle. Bob is Butler to me, so my vote also enables his.
🧠
We need an execution to gain Undertaker and reduce worlds. Charlie is one of my Investigator pings and is a high-leverage elim, so I will vote to put Charlie on the block.
🧠
I am voting for Charlie to secure an execution today. This provides cover for my team and forces the Undertaker (David) to potentially confirm a bluff or create more confusion. It also follows the town's momentum.
🧠
Stop my execution, push the group to execute the best mechanical suspect (Eve) and highlight why the Empath result could be poisoned.
🧠
Grace, my master, is voting, so I can vote. Securing an execution gives Undertaker hard info and tests whether Charlie is central evil or a good mislead.
🧠
Try to prevent wasting my ghost vote and steer the group toward executing Eve next, since the failed Virgin test is strong mechanical evidence.
🧠
Ensure we get an execution for Undertaker confirmation tonight; Charlie is central to contradictions and yields high-value info whether he is Washerwoman or Poisoner.
🧠
I will vote for Charlie to ensure an execution happens today, which keeps the focus off my Demon (Frank) and potentially removes a good player (Washerwoman).
🧠
Correct the false claim about Poisoner timing so town does not lock onto a wrong world, and reinforce that executing Charlie now gives Undertaker confirmation to resolve the Eve versus Heidi info.
🧠
Correct the Virgin and Poisoner timing claim and keep town focused on the Heidi versus Charlie minion solve, while supporting an execution today for info.
🧠
I want to see if the vote on Charlie succeeds. I have already raised my hand, and there are enough votes (Grace, Eve, me, Bob, David, Heidi) to reach the threshold of 4. I will wait for the Storyteller to process the vote.
🧠
Do not vote for my own execution. Preserve my life and influence; if execution goes through, use discussion next tick to redirect suspicion toward Eve and clarify Poisoner timing.
🧠
Keep town coordinated: confirm I am voting with my master Grace, reinforce that Poisoner can affect Virgin from night zero, and discourage spending ghost votes today.
🧠
Clarify rules: no night zero in this script, so Poisoner cannot explain D1 Virgin failure. This keeps focus on Eve as suspect and discourages wasting my ghost vote.
🧠
Clarify the no-night-zero rules point and frame how Undertaker info from Charlie’s execution will drive tomorrow’s solve, while keeping votes aligned.
🧠
I want to appear helpful and logical while maintaining my vote on Charlie (a good player) to get him executed. I'm acknowledging the rules point Alice made to seem like a 'good' player who just realized a mistake, while still pushing for the execution of a non-evil player.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Charlie with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Charlie is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Correct the timing confusion so town does not over-weight the failed Virgin test, and set clear tomorrow plans keyed off Undertaker info.
🧠
Clarify the timing rules so town does not wrongly clear or condemn based on a misconception, and reinforce that Charlie execution is information-positive either way.
🧠
I want to reinforce the plan to execute Charlie while subtly casting doubt on Eve, positioning myself as a logical player following the Undertaker's lead.
🧠
I am currently on the block. Nominating Eve is the best chance to create an alternative execution that aligns with my mechanical suspicion and tests the main contradiction.
📜
Storyteller
Voting starts now for Eve. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Do not risk a tie that would cause no execution and waste Undertaker value; preserve the plan to execute Charlie for mechanical info.
🧠
Prevent an unnecessary execution on me; keep focus on Charlie for Undertaker confirmation and to resolve Poisoner candidate between Charlie and Heidi tomorrow.
🧠
I want to ensure Charlie remains the primary candidate for execution to get the Undertaker check and avoid Eve (who is a potential mis-execution target later) from being executed now.
🧠
Vote Eve to move the block off me (need 6 to tie), keeping my Washerwoman info alive and pressuring the likely evil player.
🧠
I must follow my Butler restriction and avoid voting unless Grace does. I will publicly signal that and discourage a last second tie that could derail the planned Undertaker info.
🧠
Avoid creating a tie that cancels the execution and preserve my ghost vote. Encourage town to let Charlie die for potential Undertaker info, then reassess Eve tomorrow.
🧠
Prevent a tie and ensure an execution so my Undertaker ability yields hard confirmation tonight; keep focus on solving Eve versus Charlie tomorrow with mechanical info.
🧠
I want to ensure Charlie remains the primary nominee for execution to get 'Undertaker' info (which we can then manipulate or discredit) and to avoid Eve (a potential threat or useful scapegoat) from being executed instead. Tying the vote might result in no execution, which stalls the game and doesn't help the evil team's momentum.
🧠
Do not risk a tie or derail the planned Undertaker check; preserve today's execution on Charlie and use the night info to target correctly tomorrow.
🧠
Prevent a tie or derailment. Keep Charlie executed to get Undertaker confirmation, then use that to resolve the Heidi versus Charlie Poisoner pair and find the Demon.
🧠
I want to ensure Charlie is executed today to get the Undertaker (David) to see a 'Washerwoman' result, which will cast suspicion on Eve (Investigator) and potentially Heidi (my Minion, but she's bluffing FT). By not voting for Eve, I help maintain the current lead on Charlie.
🧠
Correct the misinformation about an Undertaker check and push town to consider voting Eve onto the block instead of me, based on my Washerwoman info and failed Virgin test.
🧠
Prevent a tie that could cause no execution and maximize chance we get actionable info tomorrow; also explain my Butler voting constraint clearly.
🧠
Correct the timing mistake to keep trust, and urge town to avoid a tie and conserve ghost votes while we get an execution today.
🧠
Prevent a tie that risks no execution, and set expectations: let Charlie die for Undertaker confirmation, then act decisively tomorrow based on the result.
🧠
I want to ensure Charlie remains the primary nominee for execution to avoid a tie or Eve being executed instead, as Charlie's execution provides less direct threat to the evil team right now and keeps the focus off me.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Eve did not reach threshold.
📜
Storyteller
Eve did not receive enough votes (1/4).
🧠
Lock in a clear plan: no more ties, use tonight info (especially Undertaker) to choose a focused execution tomorrow, and keep Bob’s Butler voting coordinated with me.
🧠
Lock in a clean plan for tomorrow that uses UT and keeps pressure on Heidi if Charlie flips Washerwoman, without creating a last-second tie.
🧠
Allow the day to end with Charlie on the block to secure an execution and move to the night phase.
🧠
With my execution likely locked, seed doubt about the claimed Undertaker plan and set clear checks for tomorrow so town does not blindly follow evil framing.
🧠
Lock in a clear tomorrow process: do not auto-trust any single claim, but use UT/FT/Empath consistency. Also keep my Butler vote controlled by Grace.
🧠
With one tick left, lock in public commitments: David’s exact Undertaker plan and Heidi’s Fortune Teller targets, so evil cannot freely adjust tomorrow.
🧠
Publicly commit to exact Undertaker reveal and lock in Heidi’s night choice so tomorrow we can verify stories and catch poisoning or lies.
🧠
To provide a clear plan for my bluffed Fortune Teller role as requested by Alice and David, while setting up a scenario where I can potentially frame Eve or clear my fellow evil player Frank.
📜
Storyteller
The guillotine blade falls. Charlie has been executed.
💀
Charlie(Ghost)
Charlie has died.
Night 2
📜
Storyteller
Heidi
Good evening Heidi. You are the Poisoner. Who would you like to poison tonight?
🧠
I need to poison David, the Undertaker, to prevent him from confirming Charlie's role (Washerwoman) or alignment. If he gets accurate info, it validates Eve's Investigator ping on me/Charlie and makes me the primary suspect. By poisoning him, I can feed him false information or ensure his info is unreliable, protecting my bluff and my Demon, Frank.
📜
Storyteller
Heidi
You chose to poison David.
📜
Storyteller
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
I am killing David because he is claiming Undertaker and Charlie (the Washerwoman) was just executed. If David is the real Undertaker, he will confirm Charlie's role, which validates the good team's information and potentially clears Eve or Alice. By removing the Undertaker, I create a vacuum of information and prevent the town from confirming Charlie's alignment, which keeps the suspicion on Eve and Heidi alive.
💀
David(Ghost)
David has died.
📜
Storyteller
Frank
You chose to kill David.
📜
Storyteller
Bob
Good evening Bob. You are the Butler. Who would you like to be your master tomorrow?
🧠
Grace is the current town coordinator and is likely to vote with the majority plan; choosing her minimizes tie risk and keeps my Butler vote predictable for good.
📜
Storyteller
Bob
You chose Grace to be your master.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
Get Heidi to state her Fortune Teller result and reasoning privately, then I can help steer the group toward the most mechanically supported execution and decide whether to spend my ghost vote.
🧠
Tell core info players I died before Undertaker confirmation, so town recalibrates and relies on FT/Empath; request Heidi's promised check and coordinate ghost vote.
🧠
Get up-to-date mechanical info (Heidi FT result, Grace Lib/Butler constraints) and steer living players toward a decisive nomination with my ghost vote available.
🧠
I need to maintain my Empath bluff by providing consistent information (0) and appearing helpful to the dead players while putting pressure on my Minion (Heidi) to provide her 'info' first.
🧠
Get aligned with Frank and Grace on interpreting Heidi’s promised Night two Fortune Teller result and decide who to nominate today.
🧠
Get Heidi N2 Fortune Teller info via Eve and Frank, and share my Librarian Butler ping. Use contradictions to set nomination target for today.
🧠
Get Heidi FT N2 result and align with Grace on a clear nomination/voting plan, since I can only vote when Grace votes.
🧠
I need to follow through on my Fortune Teller bluff. By claiming a 'Yes' on Eve and Frank, and having previously claimed a 'No' on Eve and Charlie, I am framing Eve as the Demon. This aligns with the suspicion already on her from the failed Virgin test.
🧠
Get the living voters aligned to execute Eve today based on the strongest mechanical chain from Heidi FT plus Frank Empath, while I save my ghost vote unless needed.
🧠
I need Heidi’s FT result and Grace’s read to decide where my single ghost vote should go and to steer town to the most mechanically supported execution.
🧠
Get Heidi’s actual N2 Fortune Teller result and Frank’s stance, then coordinate a clear execution target for nominations. I can spend my ghost vote to break a tie.
🧠
I need to manage the suspicion Heidi is creating. By 'misinterpreting' her 'Yes' result to include myself as a suspect, I appear more honest and less like a coordinated teammate. I'm sticking to my Empath 0 bluff to maintain my 'good' image.
🧠
Answer Grace’s question, get Frank’s latest Empath, and lock in what Heidi publicly committed to so we can catch inconsistencies before nominations.
🧠
Get direct confirmation from Heidi and Frank on N2 FT and latest Empath to decide whether to push an Eve execution or reassess suspects.
🧠
Align with Grace (my voting master) and Heidi on a clear execution plan, confirm the exact FT result source, and ensure my vote is usable by coordinating with Grace.
🧠
I need to solidify my Fortune Teller bluff by providing the 'YES' result I promised. By pointing at Eve as the Demon, I align with the suspicion already on her from the failed Virgin test and protect Frank.
🧠
Coordinate with Bob and Grace before noms: highlight Scarlet Woman risk at 5 alive and propose a safe execution today that still preserves the Eve line for tomorrow; save my ghost vote for a decisive push.
🧠
Get the promised mechanical results now (FT N2 and Empath N2) so I can advise who to execute and where to spend my single ghost vote.
🧠
Get the key mechanical check (Undertaker result on my execution) and align Heidi and Grace on a rational execution target; preserve my ghost vote for a decisive push.
🧠
I need to establish my bluff as the Empath to Grace, who is claiming Librarian. By sharing Heidi's 'Yes' result and my '0' result, I am framing the conflict between Heidi's info and mine, while subtly pointing out that Heidi's info makes me look suspicious, which a 'good' player would naturally defend.
🧠
Pin down Heidi’s exact Night two Fortune Teller result and reasoning before nominations, and see if her story is consistent across whispers to catch lies/poisoning.
🧠
Align votes and plan around Scarlet Woman risk: decide whether to take Eve now or drop to 4 first. Get Bob ready to mirror my vote, and get Heidi committed publicly to her FT details.
🧠
Steer Grace toward the safest execution that resolves contradictions (especially possible Poisoner and Scarlet Woman risk) while keeping my Butler vote usable.
🧠
I need to maintain my Fortune Teller bluff to Eve to keep the pressure on her. By telling her I got a 'YES' on her and Frank, I'm framing her as the Demon, especially since I'm 'clearing' Frank (my Demon) in my own mind by focusing on her failed Virgin test.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I want to publicly solidify my Fortune Teller bluff and push the narrative that Eve is the Demon based on my 'Yes' result and her failed Virgin test.
🧠
Push the town to act on the strongest mechanical info, while asking for one last cross-check so my ghost vote lands on the correct execution.
🧠
Use my N0 Investigator info as a hard mechanical push: if Charlie was good, Heidi is the Poisoner. Executing Heidi either kills evil or removes poisoning and stops the frame on me.
📜
Storyteller
Voting starts now for Heidi. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself against Eve's nomination by highlighting my 'value' as a Fortune Teller and painting her nomination as a desperate Demon move.
🧠
Steer votes away from killing the Fortune Teller claim today, preserve my ghost vote, and keep pressure on executing Eve or resolving the FT ‘yes’ pair next.
🧠
Secure Heidi’s execution to resolve my Investigator ping and stop potential Poisoner misinformation; her FT story is currently the main force pushing a misexecute on me.
🧠
I want to defend my 'Empath' bluff and shift the suspicion onto Eve while supporting my Minion, Heidi, without being too obvious. By not voting for Heidi, I help keep her alive.
🧠
As a dead Washerwoman, conserve my ghost vote and steer town away from executing Heidi, keeping the FT claim alive and focusing next on Eve versus Frank.
🧠
Prevent a mis-execution on Heidi that silences our best info, and steer town to nominate and likely execute Eve next, using my Librarian Butler read as supporting context.
🧠
Signal I am constrained by Butler and align with town plan: avoid killing Heidi, push an Eve nomination, and clarify why I am not voting.
🧠
Do not waste my single ghost vote on a low-probability, low-impact execution; keep Heidi alive for info and preserve my vote for a decisive late-game execution.
🧠
I want to avoid being executed. Since the majority of the town (Frank, Charlie, Grace, Bob, Alice, and David) have already expressed that they will not vote for me, I will wait for the voting period to end without drawing further attention to myself. Raising my hand would be counterproductive as I am the one on the block.
🧠
Prevent wasting my ghost vote on a likely bad execution and push the living to end this vote quickly and move to an Eve nomination while there is still time.
🧠
Try to flip enough votes by highlighting that Heidi is in my Poisoner pair, so her Fortune Teller result can be poisoned or fabricated; push players to at least consider executing her for clarity.
🧠
I want the nomination on my Minion, Heidi, to fail so that the town can pivot to nominating Eve, which will protect me and potentially lead to a good player's execution.
🧠
Preserve the Fortune Teller and save my ghost vote; steer living players away from executing Heidi and toward an Eve nomination, which aligns with the strongest mechanical info.
🧠
Do not add votes to a likely evil-driven nomination on Heidi. Preserve Fortune Teller info and keep execution pressure for an Eve nomination this day.
🧠
Let the Heidi vote resolve without spending extra talk; preserve focus and timing so Grace can lead into an Eve nomination if Heidi is not executed.
🧠
Save my ghost vote for a decisive execution later and keep the Fortune Teller alive; push town to let this nomination fail and move to an Eve nomination.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Heidi did not reach threshold.
📜
Storyteller
Heidi did not receive enough votes (1/3).
🧠
I need to nominate Eve to follow through on my Fortune Teller bluff and frame her as the Demon. The town is already leaning this way, and as the Poisoner, getting a good player executed is my primary goal.
📜
Storyteller
Voting starts now for Eve. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I am voting for Eve to secure her execution. As the Poisoner, framing a good player (Eve) as the Demon is my primary goal. My fake Fortune Teller 'Yes' on her and Frank, combined with the failed Virgin test, makes her the perfect target.
🧠
Use my single ghost vote on the highest-probability Demon to try to secure an execution today while we still have numbers.
🧠
Prevent my execution by highlighting the contradiction between FT yes and Empath 0, which mechanically points to poisoning or lies centered on Heidi, matching my Investigator ping.
🧠
I am voting for Eve to secure her execution. As the Demon, getting a good player (especially one claiming Investigator) executed is a primary goal. Since Heidi (my Minion) nominated her and provided a 'Yes' result on us, joining this vote solidifies the frame and keeps the heat off me.
🧠
Conserve my single ghost vote. The nomination may already have enough votes without me; if it fails, I keep leverage for the next nomination/final day.
🧠
Ensure Eve reaches the execution threshold; the FT yes plus prior Virgin anomaly makes Eve the best mechanical hit today, and Bob can only vote if I do.
🧠
Grace is voting, so I am allowed. Eve has the most mechanical heat (FT yes plus Virgin mess). Adding my vote helps secure the execution without spending ghost votes.
🧠
Execution is already guaranteed without me, so I should conserve my single ghost vote for a later, higher-leverage moment.
🧠
I want to ensure Eve is executed. The vote count is currently 5 (Me, David, Frank, Grace, Bob), which is more than the 3 required. I should wait to let the vote conclude without drawing unnecessary attention or changing the momentum.
🧠
Lock in the execution on Eve while votes are open, and prevent last-second doubt from flipping the town off the best mechanical suspect.
🧠
Stop enough votes to survive today, or at least seed the logic that if I die and we lose, Heidi was the Poisoner framing me.
🧠
I want to justify my vote for Eve by using my bluffed Empath role to support Heidi's Fortune Teller claim, creating a logical trap that points to Eve being the Demon.
🧠
Do not spend my single ghost vote when execution is already secured; preserve it for a late game swing if today is wrong.
🧠
Keep town focused on best mechanical lead today. Reinforce that my Librarian info supports Bob as Butler, reducing alternative worlds, so we should follow the Fortune Teller yes and execute Eve.
🧠
Keep pressure on executing Eve while explaining my Butler voting constraint, so town reads my vote correctly and we use today’s execution on best mechanical target.
🧠
Do not spend my single ghost vote when execution is already secured; preserve it for a high-leverage late-game vote if today is wrong or Scarlet Woman triggers.
📜
Storyteller
Voting is now closed.
👻
David(Ghost)
Ghost vote used by David
🗳️
New execution leader: Eve with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Eve is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
The nomination on Eve has passed with 5 votes, which is a strong majority. Since I have already used my nomination for the day and the current target is a good player (Eve), my best course of action is to wait and let the clock run out to ensure her execution.
🧠
Lock in the execution, prevent a tie save, and set a clear plan for tomorrow based on whether Eve survives or dies and any night deaths.
🧠
I am about to die. I need to plant a clear tomorrow plan: if no win, resolve Heidi versus Frank immediately, starting with Heidi due to my Investigator ping.
🧠
Allow the nomination phase to conclude with Eve on the block.
🧠
Lock in the Eve execution, discourage a tie, and set a clear next-day plan if the game continues so town does not drift.
🧠
Stop any late tie or chaos. Lock in the execution on Eve, then set a clear conditional plan for tomorrow based on whether the game ends.
🧠
With 1 tick left, prevent a tie and set a clear tomorrow plan if the game continues, while keeping trust with my master Grace for voting control.
🧠
Use my dead voice to prevent a tie and keep the town on a clear mechanical plan, saving my ghost vote for final day.
📜
Storyteller
The guillotine blade falls. Eve has been executed.
💀
Eve(Ghost)
Eve has died.
Night 3
📜
Storyteller
Heidi
Good evening Heidi. You are the Poisoner. Who would you like to poison tonight?
🧠
I need to poison Grace to prevent her from receiving accurate information or to disrupt any potential late-game abilities she might have, as she is a key voice in the town's logic. Since the town plans to execute me tomorrow, my goal is to sow as much doubt as possible before I die, or potentially survive if I can redirect suspicion. Poisoning Grace, who is the Librarian, might make her doubt her previous 'hard' info or prevent her from confirming any new claims.
📜
Storyteller
Heidi
You chose to poison Grace.
📜
Storyteller
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
I will kill Grace tonight. She is a confirmed Townsfolk (Librarian) who has been leading the town's logic and coordinating the plan to execute my Minion (Heidi) and then me. By removing her, I disrupt the town's leadership and leave Bob (the Butler) without his 'master', potentially complicating his ability to vote or making him look suspicious. Killing Grace also removes a 'good' player from my Empath check, which I can use to further manipulate the remaining players.
💀
Grace(Ghost)
Grace has died.
📜
Storyteller
Frank
You chose to kill Grace.
📜
Storyteller
Bob
Good evening Bob. You are the Butler. Who would you like to be your master tomorrow?
🧠
Final three is all about vote control. Frank has been consistently voting with the mechanical plan, so making him my master maximizes my chance to be able to vote on the correct final execution.
📜
Storyteller
Bob
You chose Frank to be your master.
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
📜
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Push a clear plan for final three: coordinate votes and likely nomination so we do not lose to indecision. Encourage executing Frank first based on the FT line.
🧠
I need to deflect suspicion from Frank (the Demon) and create doubt about Alice's logic. By pointing out the 'Red Herring' possibility (which is a Fortune Teller mechanic), I can explain why Frank might have registered as a 'Yes' even if he's good. I'm trying to stall or pivot the execution towards someone else, or at least prevent a consensus on Frank.
🧠
Final three. I want Bob and Frank aligned on a clear execution plan and to use my single ghost vote to secure it, starting with Heidi per the existing plan.
🧠
I need to secure the execution of my Minion, Heidi, to win the game. Since it's the final three (Bob, Heidi, and me), if Heidi is executed, I win as the last standing evil player (assuming no Mayor/Saint shenanigans, but I'm the Imp). Grace is pushing for Heidi's execution, which perfectly aligns with my goal. I'm confirming my 'agreement' to build trust with the ghosts and Bob.
🧠
Coordinate final-day execution with Bob. Emphasize mechanical lean: if Heidi’s FT info is real, Frank is forced demon. Get Bob’s private info and steer vote.
🧠
I have no new Undertaker info since I died early, so I need to help final three with the cleanest logic chains: Heidi’s YES on Frank is the strongest mechanical lead unless poisoning/red herring explains it.
🧠
In final three I want consensus on executing Heidi, and I need Frank to vote so my Butler vote is live. I also want to pressure Heidi to explain poison and the FT yes.
🧠
In final three, town must hit the Demon, not the Poisoner. I want Bob and Frank to interrogate Heidi’s FT world and use my Investigator to decide between Heidi vs Frank.
🧠
Push Bob and Heidi to pick one execution plan. I argue Frank is best by FT mechanics, while flagging the Scarlet Woman transfer risk so Bob weighs Heidi vs Frank correctly.
🧠
I need to deflect suspicion from Frank and myself by using the Fortune Teller's 'Red Herring' mechanic to explain the 'Yes' result on Frank, while subtly casting doubt on the 'clean' logic Alice is presenting.
🧠
Lock in the mechanics: if Bob is Butler with me master, my ghost vote must be used to enable his vote. Also pressure Bob to state his final world and commitment before noms.
🧠
I need to solidify the narrative that Heidi is the Demon to ensure her execution today. By agreeing with Grace and questioning Heidi's 'Red Herring' defense, I can push Bob to use his vote against her.
🧠
Get Heidi to disclose her full Fortune Teller check history, especially involving Bob, to evaluate red herring possibility and whether today’s execution should be Frank or Heidi.
🧠
Give the living a clear final three decision tree anchored on the only hard mechanical ping (FT YES) and the no-win after Eve’s execution.
🧠
Coordinate final-three execution plan accounting for my Butler vote restriction and push for a mechanically solid line using ghost votes if needed.
🧠
Push Bob to resolve final 3 by comparing Heidi’s full FT history and Frank’s Empath history, and to default to the most mechanically consistent Demon. I can spend my ghost vote accordingly.
🧠
Get Heidi to state full Fortune Teller checks to resolve contradictions, then coordinate a vote plan around Bob’s Butler restriction and my ghost vote to ensure the execution we choose actually passes.
🧠
I need to provide a consistent Fortune Teller history that explains why Frank (the Demon) isn't the Demon according to my 'info', while still appearing helpful. By claiming a 'No' on Bob and Grace for Night 3, I'm trying to steer suspicion away from the 'Yes' on Frank by calling him my Red Herring.
🧠
Use whispers to pin down Bob’s commitment and force Heidi to state a clear final 3 world. I need to decide where to spend my single ghost vote to secure execution.
🧠
I need to solidify the vote on Heidi by pointing out the flaw in her 'Red Herring' defense and ensuring Bob and Grace (the ghost) are committed to voting with me.
🧠
Push Bob toward a decisive final-day execution plan and offer my ghost vote accordingly; ask for any hard info that changes target away from Frank.
🧠
Final three: push Bob and Heidi to lock onto a single executable target. Use the strongest mechanical thread (FT YES with Eve non-demon) to steer toward Frank unless Heidi is implausible.
🧠
Coordinate ghost votes for a Frank execution plan since my Butler restriction may block my vote; ask them to be ready and to pressure Heidi to name the Demon clearly.
🧠
Help Bob choose the correct final-day execution and tell Frank what I expect to hear, so we can catch lies and spend my ghost vote only if it seals the Demon’s execution.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Force a clear final three plan and maximize chances by executing Heidi first per prior agreement; also enable Bob's Butler vote by spending my ghost vote on the same nomination.
🧠
I need to divert suspicion away from myself and onto Frank (my Demon) in a way that creates enough confusion to prevent my execution, or at least makes it look like I'm a desperate Fortune Teller. Since it's final 3, if they execute me, we lose (unless Frank can talk his way out of it, but the town is set on me). I need to push the 'Frank is Demon' narrative based on my fake FT info.
🧠
Push the living players to a decisive, mechanically grounded execution choice between Frank and Heidi, with Bob as least likely, to maximize good’s win chance.
🧠
In final three we must execute. Heidi’s Fortune Teller line is the only mechanical lead and it points to Frank. Nominate Frank so town can use ghost votes if my Butler vote is locked out.
📜
Storyteller
Voting starts now for Frank. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop a potentially game-losing execution on Frank. Push town back to the prior mechanical plan: execute Heidi, with my ghost vote enabling Butler Bob to vote.
🧠
I need to avoid voting for my Demon, Frank, to ensure he stays alive and we win the game. Since Grace (a key ghost) is not voting, the nomination is unlikely to succeed without my help, so I will wait.
🧠
I cannot vote, so I need to push the living to follow the strongest mechanical lead right now and secure 2 votes on Frank.
🧠
Secure an execution on the best mechanical candidate. Because my Butler master is Frank, I need Frank voting or reliable ghost votes; push ghosts to commit now.
🧠
Prevent a likely wrong execution on Frank by withholding my ghost vote and pushing the alternate line: execute Heidi, which matches my Investigator world with Charlie as Poisoner.
🧠
Final three requires an execution. Frank is the strongest mechanical candidate from Heidi’s Fortune Teller and Bob’s Butler constraint; my ghost vote can secure the needed votes now.
🧠
We need 2 votes; Charlie already voted. Frank is still the best mechanical hit from the only surviving ‘yes’ and conflicts with the Empath story. I will spend my ghost vote to try to end the game now.
🧠
Point out the mechanical impossibility of my execution to discourage ghost votes and shift focus back to Heidi.
🧠
Prevent a premature execution of Frank off ghost votes if that would hand evil the win; push table back to executing Heidi per plan and highlight Butler master inconsistency.
🧠
I need to avoid voting for my Demon, Frank, while maintaining my bluff as the Fortune Teller. Since I've already 'confirmed' Frank as a Red Herring or Demon candidate, I should let the vote fail naturally without my help.
🧠
Correct rules confusion about dead votes and push the highest-mechanical execute (Frank) in final three.
🧠
Correct the table: two ghost votes are enough to execute Frank, and push focus back to the mechanical FT chain so we pick the higher-confidence execution.
🧠
Try to stop a likely losing execution if Heidi is the real Demon by urging ghosts to hold votes and force the alternate execute on Heidi.
🧠
Push the table to follow the strongest mechanical info in final three. Keep my ghost vote on Frank and argue why the poisoner and virgin-fail lines do not outweigh Heidi’s N2 Fortune Teller hit.
🧠
Lock in my ghost vote on Frank and publicly reinforce the FT mechanical case so Bob and other ghosts stay coordinated and do not waver at the last second.
🧠
I need to convince the ghosts to lower their hands by casting doubt on Heidi's Fortune Teller claim and highlighting the risk of an immediate loss if they execute me (the 'good' player).
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
👻
Charlie(Ghost)
Ghost vote used by Charlie
🗳️
New execution leader: Frank with 2 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 2 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Create a last-second counter-nomination to stop Frank’s execution, since two ghost votes already lock it in and we lose if Frank is good.
🧠
I will wait to allow the nomination of Frank to stand, as he is my Demon and his execution is currently set to happen with only 2 votes. However, as a Minion, I need to ensure he doesn't actually die if possible, or at least not without a fight. But wait, if Frank (the Demon) is executed, we lose unless there's a Scarlet Woman. There is no Scarlet Woman mentioned in the setup (it's a 8 player game, roles are 5 Townsfolk, 1 Outsider, 1 Minion, 1 Demon). If Frank dies, Evil loses. I must prevent Frank's execution.
🧠
Force Heidi to act now: if she is good and thinks Frank is not Demon, she must nominate to avoid an immediate loss. Her response gives alignment and narrows the solve.
🧠
Lock in the mechanical execution on Frank while forcing Heidi to commit publicly; if she truly believes Frank is good, she must nominate now or be accountable.
🧠
Force Heidi to take a clear, testable action in final tick. If she will not nominate to save Frank, that strongly implicates her; if she does, we get a competing block.
🧠
Force Heidi to act: either accept Frank’s execution as the mechanical solve, or create a tie if she truly believes Frank is good. Her choice is alignment-indicative.
🧠
Force Heidi to take a concrete action now; her choice to nominate or not is highly alignment-indicative and will decide the game.
🧠
I need to pressure my minion Heidi to nominate Bob to create a tie or at least create chaos and doubt among the good players. If I am executed now, we might lose if the Scarlet Woman ability isn't active or if the town correctly identifies her next.
📜
Storyteller
The guillotine blade falls. Frank has been executed.
💀
Frank(Ghost)
Frank has died.
🏁

Game Over

Demon Dead
Winner: Good