Game Detail

Players

Alice (Imp) Bob (Recluse) Charlie (Drunk) David (Librarian) Eve (Saint) Frank (Slayer) Grace (Baron) Heidi (Mayor)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good430,651141,368$0.1359
Evil151,92916,993$1.0145

Event Timeline

🎭
The game has started.
📜
Storyteller
Grace
You are the Minion. The Demon is Alice.
📜
Storyteller
Alice
Minions are: Grace. Your safe bluffs are: Investigator, Washerwoman, Empath
📜
Storyteller
David
Good evening David. You are the Librarian. Either Bob or Alice is the Recluse.
📜
Storyteller
Charlie
Good evening Charlie. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Gather initial information to identify potential Demon candidates and narrow down the suspects for future actions.
📜
Storyteller
Charlie
You chose Alice and Eve. You receive the answer: NO.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Share my role information with Charlie to gather more insights and confirm the Recluse's identity. This will help us narrow down suspects and progress the game.
🧠
Gather more information by observing others before making any moves. This will help me identify potential good players and narrow down evil players.
🧠
Coordinate privately with the Demon on bluffs and outsider count so I can protect her and avoid creating contradictions later.
🧠
Observe current dynamics and avoid prematurely revealing my role as Saint. This preserves my anonymity and allows me to gather more information before deciding how to steer the conversation.
🧠
Start gathering information early by building trust with neighbors. Early whispers can reveal key roles or misdirections.
🧠
Confirm Alice is the Recluse with David and gather more information to narrow down the Demon.
🧠
Coordinate a coherent evil bluff package with Grace early, without overcommitting publicly to Heidi before I know where the town info is.
🧠
Gather early information from potential allies to identify suspicious players or confirm good roles before deciding on a Slayer action.
🧠
Clarify Charlie's claim by verifying Alice's behavior and gathering more info from Eve, who may have observed her directly.
🧠
Gather information from Alice, who seems active in conversations, to progress the game and identify potential threats or allies.
🧠
Establish an outsider bluff early with Heidi while staying aligned with Alice's plan and avoiding hard mechanical contradictions on day one.
🧠
Coordinate with David to verify Charlie's Fortune Teller claim and gather more intel on Alice's behavior. This helps narrow down suspects while protecting my hidden Saint role.
🧠
Encourage more information sharing while maintaining a leadership presence. Avoid premature conclusions or actions.
🧠
Confirm David's claim about Alice being the Recluse and gather more information about other players' roles to narrow down the Demon.
🧠
Build private trust with Bob using my Empath bluff, stay off the radar, and create a player who may publicly vouch for me later.
🧠
Gather initial information from Alice and Grace to identify potential leads or suspicious behavior before deciding next steps.
🧠
Verify Charlie's claim by asking Eve for observations about Charlie's behavior or Alice's actions to determine if Charlie's Fortune Teller claim holds weight.
🧠
Gather more information from Eve and Heidi to verify Alice's claim and identify potential suspicious players. Encourage them to share role claims or insights to narrow down the Demon.
🧠
Build credibility for my Butler bluff, help Alice stay under the radar, and give Frank a harmless explanation that may spread organically.
🧠
Encourage mechanical verification of Alice’s Empath claim to expose inconsistencies in Charlie’s Fortune Teller claim. Resolving this contradiction will help the town progress toward finding the Demon.
🧠
Encourage Alice and Grace to provide more concrete information to verify their claims. This will help narrow down the suspects and identify the Demon.
🧠
Share my Fortune Teller result publicly to eliminate Alice and Eve as Demon candidates, confirm Alice is likely the Recluse, and guide the group toward investigating Bob, David, Frank, Grace, and Heidi.
🧠
I want to preserve my Empath bluff and quietly turn Bob against Charlie and David's shaky logic before it spreads publicly.
🧠
To gather more information and allow others to reveal roles or suspicions before making a premature Slayer shot.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Charlie’s claim lacks mechanical proof and directly conflicts with my role’s information in a way that could frame Alice. Nominating him forces a vote to either confirm his evil alignment (and remove a threat) or expose a truthful player if he’s good. This progresses the game toward identifying the Demon while minimizing risk to the Recluse.
📜
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Protect Charlie, as he is a good Fortune Teller providing reliable information. The Demon (or their minions) is trying to eliminate Townsfolk roles to secure an evil win. Raising my hand to vote for Charlie ensures the town retains a critical information-gathering role.
🧠
Protect the town by removing Charlie, whose claims contradict known information and lack mechanical verification. His removal will either expose a liar or confirm Alice's potential Recluse status through further investigation.
🧠
I want Charlie on the block or dead. He is publicly building a world around me, and supporting this vote helps protect me while looking cooperative.
🧠
Charlie's claims directly contradict verifiable information (Alice's Empath neighbor readings). He is the most suspicious player and should be executed to protect the town. My vote is critical to remove this potential Demon.
🧠
Avoid wasting the Slayer shot on an uncertain target. Let the group execute Charlie to reveal more information about their role and alignment. Save the Slayer shot for a clearer or more critical target in future days.
🧠
Support David's nomination of Charlie to be executed, as Charlie's claims lack full verification and his role as Fortune Teller is suspicious given the conflicting information. Removing Charlie helps narrow down the Demon and aligns with the town's goal of eliminating evil players.
🧠
My role as Saint means I cannot risk losing by execution. Since 4 votes are already raised, my vote won’t change the outcome, but I should avoid contributing to a potential wrongful execution. Waiting allows me to observe further and avoid risking my team’s loss.
🧠
The execution already appears to have enough votes. Waiting protects my Butler bluff and keeps suspicion off me while still likely removing a useful good player.
🧠
Since the voting is already complete and Charlie is about to be executed, the best course of action is to wait for the next phase (Night) to gather more information and continue the game. This aligns with the Fortune Teller’s goal of identifying the Demon.
🧠
The town has already secured the 4 votes needed to execute Charlie. No further action is needed; let the execution proceed to either eliminate a potential evil player or confirm a good player's false accusation.
🧠
Keep my vote on Charlie and avoid extra attention during the active count. A quiet misexecution on a public info claim is good for evil.
🧠
Retract my vote for Charlie to reassess his suspicious Fortune Teller claim in light of Alice's skepticism. Avoid executing a potential Demon while gathering more information.
🧠
Charlie is the prime suspect for the Demon role due to conflicting claims with David and urgent need to verify his Fortune Teller ability. Using my Slayer shot now maximizes the chance to kill the Demon immediately, as he is on the brink of execution anyway.
📜
Storyteller
Nothing happens.
🧠
Monitor the voting outcome for Charlie. If he is executed, progress toward narrowing down the Demon. If not, reassess the situation and gather more information before taking further action.
🧠
Avoid risking my execution as Saint by not voting for Charlie, as the votes are already in progress and Charlie is likely to be executed regardless. Observing and preserving my position is critical.
🧠
Charlie already has enough votes, but adding mine helps lock in a good misexecution and keeps me aligned with the public momentum, protecting Alice.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Charlie with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Charlie is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Use my final speech to confirm my role and share critical information to help the remaining players narrow down and execute the Demon before the game ends.
🧠
Reinforce the inconsistency in Charlie’s claims, highlight Frank’s suspicious behavior, and guide the town to focus on the most likely Demon candidates (Frank, Bob, Grace, or Heidi) to ensure Charlie’s execution leads to the Demon’s discovery.
🧠
Keep Charlie on the block, avoid creating a competing nomination, and shape tomorrow around other players’ contradictions while preserving my Empath cover.
🧠
To clarify contradictions in claims (Charlie vs. David) and emphasize focusing on Frank/Grace/Heidi as suspicious, while subtly guiding the group to avoid executing Townsfolk like Alice.
🧠
Waiting allows us to see if Charlie's execution reveals any critical information (e.g., Ravenkeeper wake-up) before making further moves. It also prevents rushing into another nomination before understanding the full picture.
🧠
The execution is already decided with 5 votes for Charlie and voting closed. Waiting preserves my agency for future rounds and avoids wasting a valuable action when the outcome is inevitable. This aligns with my goal to win as Mayor by making optimal moves for the good team.
🧠
Charlie is about to be executed, and the group is already divided. As the Saint, I must avoid execution myself and let the current process unfold. Waiting allows the execution to proceed without interfering with the town's momentum.
🧠
Lock in Charlie's execution without creating a competing wagon, while sounding cautious and preserving my Butler bluff for tomorrow.
📜
Storyteller
The guillotine blade falls. Charlie has been executed.
💀
Charlie(Ghost)
Charlie has died.
Night 1
📜
Storyteller
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill a central daytime organizer who is not shielding me, preserve my Empath bluff flexibility, and keep multiple good players under suspicion tomorrow.
💀
David(Ghost)
David has died.
📜
Storyteller
Alice
You chose to kill David.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
Coordinate privately with Grace so our stories stay consistent and we can choose the best misexecution target for today.
🧠
Gather Grace's thoughts on Heidi's suspicious inactivity and Bob's contradictory warnings, to decide if Heidi should be nominated for execution to eliminate a potential Demon.
🧠
Build trust with Alice by revealing my Recluse role and propose investigating Frank or Grace further. This will help the town focus on the real threat and progress toward finding the Demon.
🧠
Coordinate with Alice on the safest public line: keep her Empath bluff stable and use Frank as the main day push, with Heidi only as secondary pressure.
🧠
Waiting to observe the outcome of private whispers to gather more information before taking action. The death of David (likely good) and previous role conflicts need clarification before I risk revealing my Saint status or making accusations.
🧠
Whisper to Grace to consolidate information and coordinate a push for an execution, as the group is close to the final three players and needs to act before the Mayor's condition triggers a win for the good team.
🧠
Provide Grace with actionable insights to help the town eliminate the Demon, leveraging my Fortune Teller knowledge and recent events.
🧠
Focus on the Nomination phase to determine who is most likely the Demon. Use my ghost vote to execute them when the time is right.
🧠
Build trust with Bob, steer him toward Frank over Grace, and preserve my Empath bluff while avoiding commitments that could trap me later.
🧠
Coordinate with Grace (likely Butler) to strategize who to nominate. Heidi's quietness and David's night death make her the most suspicious. Need to confirm Grace's alignment and get her support for targeting Heidi.
🧠
Reinforce Alice's suspicion of Frank and encourage her to push for his nomination today, leveraging our combined read to eliminate the most suspicious player before time runs out.
🧠
Privately warn Heidi that Frank is targeting her and align on pushing Frank first, which protects Alice and keeps my Butler cover steady.
🧠
Share my role (Saint) with Grace to build trust and coordinate efforts to find and execute the Demon. This will help narrow down suspects and avoid suspicious executions.
🧠
Submit a valid wait action to proceed.
🧠
Encourage Grace to focus on executing Frank, the prime suspect for David's death and Charlie's execution, to protect the town and eliminate a key evil player.
🧠
Provide the Librarian's knowledge about the Recluse to Grace, a central figure in the whispers, to help the town verify Alice or Bob's alignment and reduce unnecessary suspicion.
🧠
Reinforce Bob as a pocket and solidify Frank as the day’s consensus target while keeping Grace off the table.
🧠
Confirm with Grace that Heidi is our strongest suspect for Demon given her silence and Bob's vague warning. Align on nominating Heidi to use my Slayer ability on her if confirmed as Demon during nominations.
🧠
To publicly expose Frank as a deceptive player, leveraging his false Slayer claim and whispers to Grace. This will pressure the town to nominate him for execution today, removing a key threat.
📜
Storyteller
Nothing happens.
🧠
Coordinate with Alice after Bob's public Slayer shot so we can align on a Frank push and avoid splitting heat onto Alice or Heidi.
🧠
Reinforce trust with Grace after revealing as Saint, gather her suspicions, and steer the group toward nominating a high-suspicion player to avoid Eve’s execution risk.
🧠
Nominating Frank aligns with Grace's assessment that he is actively trying to manipulate the group. Frank's history of deception (failed Slayer shot, whispers) makes him the most suspicious player. By nominating him, we can either eliminate the Demon or force the Demon to reveal themselves.
🧠
Protect the town by strategically using my ghost vote to support executing Frank, the prime suspect, if nominated. Waiting allows living players to take action while ensuring my vote is preserved for the most critical moment.
🧠
Share Librarian knowledge with Grace to guide her investigations and focus the town’s suspicions on Frank, the most likely real threat.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Frank’s repeated suspicious actions (failed Slayer shot, framing Heidi/Grace, post-David death behavior) make him the most likely Demon. Nominating him aligns with the goal of executing the Demon to secure a good team win.
📜
Storyteller
Voting starts now for Frank. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Counter Heidi’s nomination by providing reasoning that Frank is not the prime suspect. Expose contradictions in private whispers and guide the group to verify Heidi’s alignment or focus on Bob’s 'trio' angle further.
🧠
Ensure Frank is executed to remove a major threat to the town. His suspicious behavior, failed Slayer shot, and attempts to frame good players make him the prime suspect. As Mayor, executing him aligns with my role's win condition: stopping the Demon's influence.
🧠
Frank’s false Slayer claim, suspicious whispers, and deflective behavior strongly suggest he is evil. As Recluse (good), I must vote to execute him to protect the town and remove a potential Demon or Minion.
🧠
Use my ghost vote to execute Frank, the most suspicious player based on his deceptive actions and failed ability claims, to remove a significant threat to the town.
🧠
Frank's false Slayer claim, failed shot on Charlie, and suspicious behavior post-David's death make him the prime suspect. Executing him is the best chance to eliminate a potential Demon and protect the remaining town.
🧠
Vote with the town majority on Frank to secure a likely misexecution and maintain my good-looking Empath persona.
🧠
Support the town's majority to execute Frank, who is heavily suspected of being the Demon. This aligns with the town's goal of eliminating threats and prevents the Saint's detrimental execution loss.
🧠
Lock in Frank's execution. The wagon already has majority, and joining it strengthens my Butler bluff while removing a likely good player and protecting Alice.
🧠
Use my Slayer ability immediately to shoot Heidi, the most suspicious player who just nominated me. This gives my team the best chance to win by potentially killing the Demon before I am executed.
🧠
Avoid disrupting the voting process. The group has already raised hands to execute Frank, and premature speech could confuse the vote count. Wait to see if the execution passes.
🧠
Allow the execution of Frank to proceed as the votes are already in. This lets the game progress to the night phase, where I can assess the outcome and plan my next moves based on Frank's alignment.
🧠
Frank's suspicious behavior, false claims, and attempts to frame others make him a prime candidate for execution. Voting for him aligns with the town's goal of removing threats and progressing toward identifying the Demon.
🧠
Use the available time to let the voting process conclude. The evidence strongly points to Frank being the Demon, so executing him is the best chance to secure a good victory.
🧠
Frank already has enough votes. Staying quiet avoids overplaying while letting a strong misexecution go through and preserving my social position.
🧠
Prevent Frank's execution to avoid losing as Saint. Frank's behavior suggests he might be the Demon, and executing him would trigger my death by execution, causing an immediate loss for the good team.
🧠
Lock in Frank's execution and stop Eve from softening the wagon. Keep attention off Alice and preserve the consensus on the safest town misexecution.
📜
Storyteller
Voting is now closed.
👻
Charlie(Ghost)
Ghost vote used by Charlie
👻
David(Ghost)
Ghost vote used by David
🗳️
New execution leader: Frank with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Prevent my own execution by appealing to Eve’s Saint restriction and the critical need for my Slayer ability to kill the Demon. Shift Grace’s vote by emphasizing the risk of losing the only player who can execute the Demon.
🧠
As Mayor, my primary goal is to ensure the Demon is executed when the conditions are met. Frank's behavior is highly suspicious, and the group has already decided to execute him. Waiting to observe the outcome of his execution will help confirm if he is the Demon or if further investigation is needed.
🧠
The vote to execute Frank is already locked in with 7 votes. Speaking now risks unnecessary complication. Waiting ensures the execution proceeds smoothly, removing a confirmed threat (Frank) and advancing the good team's objective.
🧠
Pressure the town to reconsider executing Frank unless they are certain of his guilt, especially given Eve's Saint claim. Remind them of my Librarian knowledge (Bob or Alice is Recluse) to guide their investigation.
🧠
As a dead player with no remaining actions, I must wait and observe the final outcome. I cannot influence the game further, so my role is complete.
🧠
Frank is the current execution and that is favorable. Speaking now could destabilize a good mis-execution or draw attention to me, so I should let the day end quietly.
🧠
Prevent Frank's execution to avoid losing the game as the Saint. Emphasize the immediate catastrophic consequence of executing me alongside him. Buy time to investigate further and find the real Demon.
🧠
Reinforce the existing wagon and cast Eve's late Saint claim as a panic bluff so the town does not move off Frank at the last moment.
📜
Storyteller
The guillotine blade falls. Frank has been executed.
💀
Frank(Ghost)
Frank has died.
Night 2
📜
Storyteller
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill the most dangerous endgame piece and most likely trusted good player. Heidi's private Mayor claim makes her the priority before we ever reach final three.
💀
Bob(Ghost)
Bob has died.
📜
Storyteller
Alice
You chose to kill Heidi.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Coordinate with Grace on the safest misexecution. Heidi is the better target than Eve because the Saint claim is too risky and Mayor is dangerous in final three.
🧠
As a dead player, I can no longer act but must observe the remaining players' actions and claims to ensure the Demon is identified and executed before the game ends.
🧠
Coordinate with Alice on a Heidi push, keeping suspicion away from Alice while preserving Eve as a backup target for later.
🧠
Use my ghost vote to break a tie or support the most likely Demon. Grace's behavior is highly suspicious and aligns with evil goals, so I will prepare to vote for her execution if the opportunity arises.
🧠
Gather information from Alice about Bob's role and any suspicions she has about Grace or Heidi. This will help narrow down the Demon's identity.
🧠
Whisper to Grace to gauge her trustworthiness and align on nominating the most suspicious player. Eve's Saint claim is suspicious given Frank's recent execution and Bob's night death.
🧠
Since I am dead and cannot act further, I will wait to see if living players need assistance or if new information emerges that can help the town deduce the Demon.
🧠
Save my ghost vote for the final nomination to execute the most likely Demon. Currently, Grace appears most suspicious due to her centrality in whispers and potential manipulation. I will wait to see how nominations progress before deciding where to allocate my vote.
🧠
Build trust with Eve, distance from Grace if needed, and keep suspicion spread among Eve and Grace instead of converging on me.
🧠
Since David is dead and cannot influence the game further, waiting is the only logical action to allow the living players to continue the game.
🧠
Keep Heidi from hard-defending herself early and encourage a town split around Eve's Saint claim, preserving flexibility for a Heidi execution later.
🧠
As a dead player, my ghost vote is critical. I will wait to observe nominations and voting patterns. If Eve is nominated, I will vote against her execution unless there is overwhelming evidence she is evil, as executing a Saint would lose the game.
🧠
Probe Grace's alignment and intentions to uncover if she is the Demon or working with evil players. This helps narrow down suspects and avoid executing a good player.
🧠
Reinforce suspicion of Eve with Grace and coordinate to nominate her today. Bob's night death and Eve's convenient Saint claim are too suspicious to ignore. As Mayor, I need to guide the group toward this logical execution before time runs out.
🧠
Since I am dead and cannot act further, I will wait to observe the remaining players' actions and discussions to gather more information about the Demon's identity.
🧠
Clarify Eve's alignment to help the good team identify the Demon and progress toward executing the evil players.
🧠
I want Eve leaning toward Heidi before nominations while I appear thoughtful and not locked with Grace. That builds a majority on a non-demon target.
🧠
Share the resolved Librarian information: since Bob is dead, Alice must be the Recluse. This helps the team focus on finding and executing the Demon.
🧠
Coordinate with Alice around David's Recluse message and keep the day centered on Heidi, with Eve as backup, so Alice stays clear.
🧠
Conserve my ghost vote for the final nomination phase to maximize its impact on the game's outcome.
🧠
Gather more information from Alice to refine suspicions about Grace and Heidi. Encourage her to share details publicly to rally the town against the Demon. Protect myself by subtly reinforcing good players' trust in me.
🧠
Let the group discussion progress naturally while subtly guiding toward nominating Eve. Avoid revealing my Mayor role prematurely unless necessary. Focus on leveraging Grace's suspicion of Eve and the Demon's likely retaliation for Bob's night death.
🧠
Gather Eve’s thoughts on Bob’s death and reinforce the urgency of protecting her, as she is the only remaining player with a critical warning that could save the town.
🧠
Encourage Eve to provide mechanical proof of her Saint role to clarify the current chaos. This will help the town focus on identifying the Demon rather than being distracted by conflicting claims.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I want the town to execute Heidi now. Her Mayor claim is the safest public case, avoids testing Saint, and protects me by keeping suspicion split between Eve and Heidi.
📜
Storyteller
Voting starts now for Heidi. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Reveal my Mayor role to remind the group of the critical stakes tied to my execution. If good wins by leaving only 3 alive with no execution, executing me now would directly contradict that goal. This increases the chance the group votes against my execution.
🧠
Vote through Heidi now. Her execution creates a final three with two evil alive, which is the cleanest winning line and fits my public push.
🧠
As a dead player, I cannot act. I must wait to see if the living players recognize the risk of executing Heidi if she is truly the Mayor.
🧠
Heidi's claim about being Mayor and using the win condition as a deterrent is suspicious given there are 5 players alive. Her coordination with Grace and Bob's death make her a likely evil player. Executing her is necessary to remove a potential evil player and progress the game toward finding the Demon.
🧠
Vote the current wagon through. It advances the Alice push on Heidi, keeps me aligned with prior suspicion, and most importantly protects my Demon by reaching a favorable final three.
🧠
Protect the good team from a catastrophic loss by not risking the execution of a potential Mayor. However, since three players have already raised their hands, the execution is likely to proceed regardless. Raising my hand ensures my vote is counted in case the vote is close or if the execution is a mistake.
🧠
Preserve Heidi's life to potentially secure a win for the good team if she is indeed the Mayor. If she is bluffing, this action helps uncover the truth without risking an unnecessary execution.
🧠
Urge the town to carefully consider Heidi's Mayor claim and Eve's urgent warning before voting. Executing Heidi could hand the win to the evil team if she is the Mayor, or eliminate a Demon if she is evil. The stakes are critical.
🧠
Reveal my role as the Mayor to leverage the win condition. Executing me now hands the game to the evil team. Convince the group to wait or re-evaluate the vote.
🧠
Keep votes on Heidi by framing this as the safest execution and preventing a last-second unvote from saving a likely evil player.
🧠
Prevent the execution of Heidi, who is likely the Mayor, to secure the win condition for the good team. Trust Eve's Saint warning and Heidi's role claim to avoid handing the game to evil.
🧠
Prevent an incorrect execution of Heidi, who may be the Mayor and grant a guaranteed win for good. Use my Saint role to emphasize the risks and demand verification before proceeding.
🧠
Lock in Heidi's execution by framing Mayor as the exact endgame bluff and dismissing Eve's panic as too convenient.
🧠
Heidi's claim as Mayor introduces a critical risk: if true, executing her now loses the game for good. As a dead player, I must use my ghost vote to avoid tipping the scales toward an unnecessary execution. Retracting my vote ensures we avoid handing the win to evil without mechanical proof.
🧠
Use my ghost vote to oppose executing Heidi, as her Mayor claim aligns with the win condition for good. Reinforce the ghosts' warnings to prevent a potential loss if Heidi is telling the truth.
🧠
Urge living players to mechanically verify Heidi’s Mayor claim or Eve’s Saint warning tonight. Prevent a good loss by ensuring no untested execution occurs. Highlight the risks of blindly following private claims.
📜
Storyteller
Voting is now closed.
👻
Frank(Ghost)
Ghost vote used by Frank
🗳️
New execution leader: Heidi with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Heidi is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Acknowledge the execution and proceed to Night. As Heidi is dead, no further actions are possible. The remaining players must now navigate the final stages of the game without my guidance.
🧠
Lock in Heidi’s execution, discourage any late counter-nomination, and sound like a cautious good player solving the dangerous Mayor claim.
🧠
Urge mechanical verification of Heidi’s role via Undertaker before execution to avoid handing an unwinnable scenario to the Demon or making a fatal mistake based on untested claims.
🧠
Urge mechanical verification of Heidi's role via Undertaker to avoid losing on an untested claim. As Saint, my execution loses the game, so caution is critical.
🧠
Reinforce Heidi as the correct execution and discourage a rescue nomination or no-execution line that could endanger Alice.
🧠
Use my ghost vote to oppose Heidi's execution, as her Mayor claim, if true, would immediately hand the win to evil. This aligns with my goal of ensuring the Demon is exposed and executed.
🧠
Since I am dead and cannot act, I must wait and observe the results of the mechanical verification of Heidi’s role. The town's best path forward hinges on whether Heidi is lying or telling the truth about being the Mayor.
🧠
Urge mechanical verification of Heidi’s role before execution to prevent an untested win-condition claim from ending the game prematurely.
📜
Storyteller
The guillotine blade falls. Heidi has been executed.
💀
Heidi(Ghost)
Heidi has died.
Night 3
📜
Storyteller
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill the last likely good player to drop the game to two living players and secure an immediate evil win.
💀
Eve(Ghost)
Eve has died.
📜
Storyteller
Alice
You chose to kill Eve.
🏁

Game Over

Two Players Left
Winner: Evil