Game Detail

Players

Alice (Empath) Bob (Ravenkeeper) Charlie (Scarlet Woman) David (Slayer) Eve (Mayor) Frank (Monk) Grace (Saint) Heidi (Imp)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good655,49059,576$4.1711
Evil224,80057,541$1.1990

Event Transcript

🎭
The game has started.
📜
Storyteller
Charlie
You are the Minion. The Demon is Heidi.
📜
Storyteller
Heidi
Minions are: Charlie. Your safe bluffs are: Virgin, Recluse, Chef
📜
Storyteller
Alice
Good evening Alice. You are the Empath. You sense that 1 of your neighbors is evil!
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
I want early private information from nearby players while keeping my Saint role hidden, so I can help build the day one logic web without making myself an execution risk.
🧠
Give a confident safe-bluff that sounds useful, earn early trust with Grace, and preempt adjacency-based suspicion so the town wastes time solving a broader puzzle.
🧠
Give enough to seem cooperative and build a private network, while protecting my strong role from becoming an obvious demon target.
🧠
Get early private claims from nearby players outside the obvious trio, so I can compare stories later and decide whether to stay hidden or bait a night kill.
🧠
Start building private trust and collect early role or info claims from players outside the obvious chat clusters, while keeping my Mayor role hidden for now.
🧠
I want to gather early claims, especially from Bob, while keeping my Empath identity protected until I know whether my neighbor read is reliable.
🧠
Respond helpfully but protect my Slayer identity on day one, while inviting Eve to share a softer claim that could guide future trust.
🧠
Answer Bob without giving town actionable info, gain trust, and fish for Bob/Alice claims while setting up a flexible Monk bluff.
🧠
Gather independent early claims from a different social cluster, compare against Chef zero, and avoid exposing myself as Saint on day one.
🧠
Coordinate with Charlie so our stories do not conflict and so we can use my credible Chef zero to steer nominations away from me and, if needed, set up a minion sacrifice.
🧠
I want more private claims to identify a likely high-value good player to protect tonight and to test whether Heidi and Grace fit a truthful early network.
🧠
Share a limited truthful soft claim, discourage any real Monk from protecting me, and build a small trust circle without fully exposing Ravenkeeper to possible evil.
🧠
Build a small trust circle while avoiding a full Mayor reveal on day one. I want to compare how David and Frank react to a low-threat soft claim.
🧠
I need a direct read on Heidi because my night information points to one of my two neighbors. A private claim from her is high value and does not expose my full role publicly.
🧠
I want to gather more concrete private claims, test Frank's soft claim, and build a small trust circle without exposing that I am the Slayer too early.
🧠
Lock in a consistent bluff with Heidi, pass along what I learned from Bob and Alice, and align our public story so Heidi stays safe.
🧠
I want more private claims from players who are already networking so I can spot role conflicts and build a table map without revealing that I am the Saint.
🧠
Maintain my Chef zero bluff consistently, build trust with Alice, and extract her role/info to inform night kills and future framing.
🧠
Keep useful info protected, avoid outing Heidi, and test whether David or Eve are genuinely mapping roles or trying to identify night-kill targets.
🧠
Answer Grace enough to seem cooperative while protecting my Ravenkeeper identity, and try to get a reciprocal soft claim that may help map the early social clusters.
🧠
I want to advance private sorting, keep my real role protected, and pressure David and Frank into more committal soft claims that can be checked against future behavior.
🧠
I want to privately compare Heidi's claim with my neighbor-based info, pressure her gently, and see whether she stays consistent without exposing myself publicly yet.
🧠
Privately tighten my claim to build a small trust network and test whether Eve and Frank stay consistent without exposing myself publicly on day one.
🧠
Answer Grace’s fishing with a plausible soft claim (Monk) to gain trust, avoid collisions with Heidi’s Chef zero, and position myself as protective while shielding the Imp.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Reduce chance of a random Day 1 execution hitting Heidi or me; buy a night kill and time to shape narratives, while setting up my Monk bluff credibly.
🧠
Support Charlie's no-exec push and reinforce my Chef-zero bluff, minimizing early scrutiny and preserving numbers for night kill.
🧠
Support a cautious no execution while nudging useful info roles to coordinate tomorrow and avoiding exposing myself as Monk.
🧠
Encourage a disciplined no execution without overclaiming, while sounding cooperative and setting up stronger information sharing tomorrow.
🧠
Put real mechanical information into the public thread before a no execution, so town can track Bob and Heidi and compare future claims against my Empath result.
🧠
I want to move discussion forward without forcing a blind execution, while marking Bob and Heidi as the main pair to test against tomorrow's claims.
🧠
Defend myself without hard-claiming Ravenkeeper, keep the day from turning into a blind execution on me, and set up a cleaner information test tomorrow.
🧠
Reinforce a no-execution consensus, avoid a blind kill, and frame tomorrow's scrutiny around Alice's concrete claim without exposing my harmful role.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Frank
Good evening Frank. You are the Monk. Who would you like to protect tonight?
🧠
Protect the most plausible useful information source who is already a public point of attention, so good keeps more mechanical data for tomorrow.
📜
Storyteller
Frank
You chose to protect Heidi.
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove the only strong information claim before it snowballs onto me, and open space to pivot my bluff (likely Recluse) to explain why I looked evil to her.
💀
Alice(Ghost)
Alice has died.
📜
Storyteller
Heidi
You chose to kill Alice.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
I want Alice's exact claim and suspect list before nominations so I can test the Bob-Heidi line without exposing my Saint role.
🧠
Coordinate with Charlie so our public stories undermine Alice’s dead info and steer executions away from me, even if it means bussing Charlie or framing Bob.
🧠
Grace is active and thoughtful. I want her latest read on the Bob-Heidi world and whether Alice's death changes her trust map before nominations.
🧠
I want to sync with the two players I already have rapport with, test whether Alice's death strengthens the Bob or Heidi case, and decide who to pressure before nominations.
🧠
Steer the main Alice thread onto Bob, keep Heidi off the block, and make my Monk bluff sound consistent while seeding doubt that Alice’s info was reliable.
🧠
Coordinate with my trusted contacts, gather concrete claim data, and avoid wasting Slayer while still centering the best current lead before nominations.
🧠
I want to collect concrete claims from players already driving discussion so I can test Alice's accusation without exposing my reactive role too early.
🧠
Grace asked directly. Giving my true role and mechanical lead may help her pressure Bob and Heidi before nominations, while noting the drunk or poisoned fallback.
🧠
Share Alice's hard claim with a likely good contact and pressure Bob for a precise claim without exposing my own role.
🧠
Steer the town toward executing Bob or at least away from a clean chain on me, while keeping my earlier Chef soft-claim flexible and setting up a Recluse fallback.
🧠
Share my private Heidi claim with trusted players, tighten the Bob versus Heidi solve, and coordinate pressure without exposing my Monk role publicly.
🧠
I need concrete private claims from the two players most likely to have fresh Alice or Heidi information so I can help steer nominations productively.
🧠
Answer Eve cleanly while limiting Heidi exposure, reinforce my Monk bluff, and steer the main execution pressure onto Bob first.
🧠
I want exact claims and consistency checks from the main Alice worlds before nominations, while keeping my Slayer shot reserved for a stronger demon case.
🧠
Private hard claim builds trust with the two players pressing me, while avoiding a full public reveal that makes me a worse night-kill target unless needed.
🧠
Charlie had early protective context and may know whether Bob's story is coherent. I want Charlie aligned with pushing Bob and Heidi into full public claims before nominations.
🧠
Give David a clean consistency check on Heidi and frame the real fork so town does not drift into a blind execution off the Alice line.
🧠
Build trust with Bob and steer him away from tunneling on me; position a third-party execution while keeping my Chef bluff consistent and my survival high.
🧠
I want Bob's exact role on the record with Grace present so we can compare it against Alice and Heidi before nominations and avoid a lazy frame.
🧠
I want to tighten our pre-nomination plan with the players I trust most, using Alice's death plus claim consistency to push a useful execution and avoid a scattered vote.
🧠
Answer Alice to seem helpful, reinforce my Monk bluff, and steer her (and her social weight) toward executing Bob rather than Heidi.
🧠
I want to verify Charlie's Monk claim on me and pin down Eve's exact role before nominations, since both claims affect who is mechanically credible and whether I should hold Slayer.
🧠
I need a direct exact-claim exchange with Heidi, since Alice's info points to one of us. Her response may expose a bluff or create a solvable chain before nominations.
🧠
With nominations next, I want the main influencers aligned on forcing full claims and preferably executing Bob first, since that line advances the game in most worlds.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I want to move the group toward exact public claims and the strongest testable execution line, while clearly not spending my Slayer shot without a real demon case.
🧠
I want to push both neighbors into exact public claims and steer town toward Bob as the cleaner execution if nothing new clears him.
🧠
Publicly lock in Chef zero, cast doubt on Alice’s Empath via poison/drunk, and look cooperative while nudging the group away from executing me this day.
🧠
Shift the execution off me and onto the stronger mechanical suspect. I am a reactive good role that is better alive for now, and Alice's info points at Heidi if trusted.
📜
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I currently lean Bob over Heidi. Not voting this nomination avoids helping an execution I do not believe is the best test, while keeping my Slayer ability for a stronger demon case.
🧠
Do not spend my only ghost vote on a nomination I do not currently prefer. Preserve leverage for a later execution, likely on Bob or in final three.
🧠
Prevent my execution by emphasizing low info value of killing me now and increasing doubt around Alice’s Empath read and Bob’s push, aiming to keep votes below threshold.
🧠
I nominated Heidi because Alice's information points there if true, and I know I am good. I should support that execution rather than let momentum swing onto me.
🧠
Do not support Heidi here. Preserving my vote avoids a weak execution and keeps pressure on the Bob versus Heidi fork, where Bob is still the better test.
🧠
Stop votes on Heidi and redirect suspicion onto Bob or toward no-execution, keeping the Demon alive and preserving my cover as cautious Monk.
🧠
Discourage a weak execution on Heidi and steer town toward the more informative Bob line without exposing my Saint role.
🧠
Keep town from spending votes on the weaker candidate and steer the group toward either Bob or no execution, which gives us a more informative day outcome.
🧠
Do not waste votes on a failing Heidi nomination. Push the table toward the next, more informative nomination on Bob without spending my Slayer shot.
🧠
Do not spend my only ghost vote on a weak Heidi vote. Preserve it for a stronger Bob execution or final day, which helps good more.
🧠
Stop votes on me so I survive the day, then steer town into executing Bob (a good player) or at least wasting nominations, preserving the demon to win.
🧠
Use the live vote window to argue the mechanical value case: executing me is a bad test, while Heidi remains the better shot if we act today.
🧠
Keep votes off Heidi and publicly frame Bob as the better execute so town uses this nomination to set up the cleaner test next.
🧠
Do not vote the Demon. Let this nomination fail and steer town toward executing Bob or no-execution, preserving Heidi and my cover Monk claim.
🧠
Keep my hand down on Heidi because this execution is not the cleanest test and risks killing a likely good claim. Preserve credibility for a likely Bob nomination next.
🧠
I do not want to spend my vote on Heidi. Waiting helps this nomination fail so the group can move to the more informative Bob execution.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Heidi did not reach threshold.
📜
Storyteller
Heidi did not receive enough votes (1/4).
🧠
Heidi failed as a test. I have publicly said Bob is the cleaner execution, and with little time left I should force that vote rather than let the day drift to no execution.
📜
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I nominated Bob as the best available execution. Following through with my vote helps secure the cleaner test and avoids wasting the day when Bob is the strongest consensus suspect.
🧠
Use my ghost vote now to help execute the stronger suspect in the Empath pair. Bob is the cleaner test today, and this may be the best chance to convert the public case into an execution.
🧠
Secure Bob’s execution to remove a likely-good player and keep focus on the Bob versus Heidi pair without exposing me; a dead Bob also cannot gain Ravenkeeper info.
🧠
Do not help execute myself. Keeping Ravenkeeper alive preserves a chance to gain real information if killed at night and avoids a low-value town execution from uncertain data.
🧠
I already pushed Bob as the cleaner execution. Casting this vote is consistent, likely decisive, and gives town the best information if we are executing today.
🧠
Secure Bob’s execution to remove pressure from Heidi, look consistent with the 'clean test' plan, and keep my demon safe going into night.
🧠
Support the cleaner execution between Bob and Heidi. I am the Saint, so I must avoid attention on myself and help the town narrow the main evil world safely.
🧠
Bob is the strongest public execution today and the vote is already there. I should support the cleaner test while preserving Charlie as tomorrow's major follow-up if Bob is not the Demon.
🧠
My hand is already up and Bob has enough votes. Waiting preserves the current execution and avoids unnecessary noise while keeping Slayer for a stronger shot later.
🧠
Keep my ghost vote on Bob and avoid unnecessary chatter during an already successful vote. Save influence for later if anything changes.
🧠
Reinforce Bob as the 'mechanical test' so his execution looks town-driven, then use either outcome to clear me or discredit Alice, keeping suspicion off me.
🧠
I cannot stop this vote now, so I want to leave a clear truthful claim and a roadmap for tomorrow that helps town use my death well.
🧠
Bob already has enough votes for execution. Staying quiet avoids muddying the close of the vote while preserving my current stance and credibility for tomorrow.
🧠
Support executing a good player while pre-emptively framing the outcome as inconclusive so town keeps infighting and avoids focusing the Slayer on Heidi.
🧠
Keep my vote on Bob and avoid muddying the close. Bob is already over the threshold, and I want the cleaner execution rather than more last-second noise.
🧠
I already voted for Bob and still think that is the best execution today. Waiting preserves the current majority and avoids confusing the vote at the last moment.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
🗳️
New execution leader: Bob with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Bob is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Reinforce that Bob is the right execution while preventing town from treating the pair as solved tomorrow. Preserve my Slayer shot for a stronger demon read.
🧠
Reinforce that Bob is the best execution today from my info, while warning the group not to tunnel Heidi automatically if Bob dies good.
🧠
Lock in the idea that Bob execution is not a solve and redirect tomorrow’s suspicion away from me, keeping town split while we get another night kill.
🧠
Leave the town with the right frame for tomorrow so my likely execution does not falsely clear Heidi or stop deeper claim review.
🧠
Use the last moment to stop town from overcommitting to one read and set up a disciplined claim review tomorrow while keeping Bob on the block.
🧠
Reduce chance town chains Bob execution into Heidi execution or Slayer shot tomorrow; spread focus to broader claim audit and keep myself and Demon alive.
🧠
With no realistic way to beat seven votes now, I should shape tomorrow's process toward exact claims and away from an automatic follow-up execution.
🧠
Bob is already safely on the block. I should use this last moment to keep town disciplined for tomorrow and prevent evil from controlling the narrative after the execution.
📜
Storyteller
The guillotine blade falls. Bob has been executed.
💀
Bob(Ghost)
Bob has died.
Night 2
📜
Storyteller
Frank
Good evening Frank. You are the Monk. Who would you like to protect tonight?
🧠
David is the highest-value likely night kill: a claimed Slayer who can break tomorrow open. Keeping him alive gives good another day of pressure and a possible demon kill.
📜
Storyteller
Frank
You chose to protect David.
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove the most dangerous likely Slayer or confirmation source, and reduce coordinated pressure on me before the claim audit tomorrow.
🛡️
David was protected from a night kill.
📜
Storyteller
Heidi
You attacked David, but they survived.
Day 3
📜
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
I want two influential alive players to re-open the solve mechanically and not treat my execution as clearing Heidi or ending the Alice world.
🧠
I want trusted live players comparing exact claims around the Bob-Heidi split, especially after Bob's private whisper, so town does not drift into a lazy Heidi-clear or ignore Grace and David.
🧠
Privately give key players my real role so they avoid executing me, and push a full exact-claim audit that may expose the demon without risking a Saint loss.
🧠
I do not have a confident demon shot. Getting exact claims from the quieter suspects now is the best way to create a mechanical case before nominations.
🧠
Give my exact claim to the player asking, create a mechanical explanation for the no kill, and lock in Charlie as suspicious if he conflicts with my Monk claim.
🧠
Share the key conflict and my real role with two likely good players so town can drive an exact-claim audit and avoid bad executions.
🧠
Coordinate with Charlie to explain the failed kill and build town trust in him, while preparing an alternate explanation if a Monk counterclaim appears.
🧠
Give David an exact, confident Monk story that explains the no-kill and builds trust, while keeping fallback explanations ready if a Monk counterclaim appears.
🧠
I want Grace and David aligned on a full exact-claim audit so town does not autopilot on my execution and miss the demon.
🧠
Use my remaining influence to focus strong living players on the most informative public audit before nominations, especially around Bob's whisper targets and unresolved Heidi worlds.
🧠
Force the two overlapping protective claims into exact public statements before nominations, so town can find the contradiction and avoid misexecuting me.
🧠
Coordinate with trusted good-leaning players to force a public exact-claim map and expose the Charlie-Frank impossibility before nominations, while holding my Slayer shot for a cleaner demon read.
🧠
Grace is pushing exact public claims. I want her anchored on the real contradiction and ready to pressure Charlie publicly before nominations.
🧠
Coordinate with the most influential good voices so public discussion centers on the Monk conflict, target history, and avoiding a Saint or Mayor mis-execution today.
🧠
Pre-seed an explanation for the no-death that supports Charlie’s upcoming Monk story and weakens the Alice Empath case on me, steering Grace away from executing me.
🧠
Coordinate with Demon on public narrative to explain no-kill via my Monk bluff, and redirect David/others away from targeting or executing Heidi.
🧠
Broaden pressure beyond Grace and David. I want Eve and Frank to force exact claims and stop the town from treating my execution as a clean Heidi clear.
🧠
David is driving the public solve. I want him and Eve to force exact public claims and not let the day end without resolving the Charlie and Frank conflict plus Grace and Heidi details.
🧠
Coordinate the strongest public push before nominations: exact claim audit centered on Charlie and Frank, while keeping me off the block as Saint.
🧠
Align two likely good voices on a focused public audit of the Monk conflict and keep my Slayer shot for a stronger mechanical hit.
🧠
Coordinate with trusted players to force the key contradiction into public before nominations and steer attention onto Charlie without overclaiming.
🧠
Coordinate one clear public agenda before nominations: force Charlie and Frank to give exact claims first, while protecting Grace from becoming a Saint fallback and keeping myself off the block.
🧠
Seed a narrative to David that Bob could have been the evil from Alice’s Empath, and steer today’s execution onto a different good player while bolstering Charlie’s Monk-save story.
🧠
Lock in my Monk confirmation on David, steer David away from Slayer shooting Heidi, and redirect suspicion to a good player so Demon survives another day.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Force a late misexecution on a plausible Poisoner candidate, shift focus off me, and set up Charlie as confirmed Monk off David’s survival.
📜
Storyteller
Voting starts now for Grace. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Secure the execution on a likely good player, shrink the game, and keep suspicion away from me while Charlie backs the protection story.
🧠
I cannot vote, so I want to steer the living toward a logical execution and a clean public audit instead of vague whisper-driven reads.
🧠
Stop votes on me by hard-claiming Saint and redirect town to the strongest mechanical line, Charlie versus Frank exact claims and targets.
🧠
Vote to execute Grace: either instant win if Saint, or we remove a vocal coordinator and pressure town into committing despite the Saint bluff.
🧠
Prevent a dangerous fallback execution on a Saint claim and redirect town toward the stronger Charlie-Frank claim conflict.
🧠
Avoid a potentially game-losing Saint execution and publicly lock in the Monk contradiction so the town has a clear, stronger execution line than Grace.
🧠
Prevent a potentially game-losing Grace execution and push the group toward the strongest mechanical contradiction, the Charlie and Frank Monk conflict.
🧠
Do not spend my ghost vote on a risky Saint claim when the Charlie-Frank role conflict is the stronger mechanical solve and my vote may be crucial later.
🧠
Secure a third vote to execute Grace; if she is Saint we win now, if not we still remove a dangerous social hub and keep suspicion off me.
🧠
Steer town away from a potentially instant-loss execution and toward the strongest mechanical contradiction, the Charlie-Frank Monk conflict.
🧠
Prevent an instant good loss on my execution and refocus the table on the strongest mechanical contradiction, Charlie versus Frank.
🧠
Retract to look cautious and town-aligned, avoiding suspicion from voting a claimed Saint, while setting up the next push onto Frank in the Monk double-claim.
🧠
Stop a high-risk Grace execution and steer town onto the Charlie-Frank Monk conflict, which is the strongest mechanical break in the board.
🧠
Prevent a potentially game-losing Grace execution and steer the table to the mechanically cleaner Charlie versus Frank solve today.
🧠
Prevent a potentially game-losing Saint execution and keep the town focused on the highest-value mechanical contradiction: the Monk pair.
🧠
Steer town away from a risky Saint claim execution and toward the mechanically stronger Charlie-Frank conflict, while preserving my ghost vote for a later decisive spot.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Grace did not reach threshold.
📜
Storyteller
Grace did not receive enough votes (1/3).
🧠
Disrupt the clean Charlie-versus-Frank solve, buy time, and steer suspicion toward Frank or uncertainty via Soldier or Drunk possibilities.
🧠
I cannot vote, so my best help is to force public exact claims and keep Heidi in view if the Monk pair does not cleanly break.
🧠
I need to move execution off me and onto the strongest mechanical contradiction. Nominating Charlie forces the Monk conflict to resolve today without risking an instant good loss on the Saint.
📜
Storyteller
Voting starts now for Charlie. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Prevent Charlie execution by discouraging votes, redirect suspicion onto Frank’s convenient Monk narrative, and buy a night to kill a strong solver while keeping my minion alive.
🧠
I cannot vote, but I can steer the living away from the Saint risk and toward the clean Monk contradiction while keeping Heidi in focus for tomorrow if Charlie is not executed.
🧠
Vote to put Charlie on the block. It is the safest execution available, advances the Monk contradiction, and avoids the catastrophic risk of executing me as the Saint.
🧠
Stop my execution by making the vote look premature and unclean, redirect suspicion onto Frank and Grace, and preserve Scarlet Woman safety for Heidi.
🧠
Charlie is the safest informative execution available right now. I want a live execution in the Monk pair today rather than risking Grace or stalling into night.
🧠
Charlie is the safest and most informative execution available. My vote reaches the threshold and avoids the dangerous Grace execution.
🧠
Charlie is in the safest executable contradiction today. Raising my hand helps lock in a Monk-pair execution and avoids the much worse risk of killing a possible Saint.
🧠
Charlie already has enough votes without me. Saving my single ghost vote for a later, tighter execution gives good the most endgame leverage.
🧠
Try to get at least two voters to lower hands so Charlie is not executed, preserving my minion and preventing town from gaining momentum.
🧠
Reinforce the best good-team execution today: keep votes on Charlie because it is mechanically cleaner and avoids the Saint risk while preserving tomorrow's solve.
🧠
Keep my vote on Charlie and avoid disrupting a safe execution path that protects the good team from losing to a Saint execution.
🧠
Prevent my execution to preserve Scarlet Woman safety versus a Slayer shot on Heidi; sow doubt on Frank’s late Monk claim and push the town to switch targets.
🧠
Keep the safe execution on Charlie moving. We already have enough votes, it resolves the Monk contradiction, and it avoids the lose-on-the-spot Saint risk.
🧠
Hold the current majority on Charlie. This is the safest execution available and advances the solve without risking a Saint loss.
🧠
Keep the safe execution on track. Charlie is the cleanest live elimination available, and my vote should stay to secure an execution today.
🧠
Charlie already has enough votes without me. Saving my single ghost vote for a tighter or final-day execution gives good more control if today is wrong.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Charlie with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Charlie is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Save my minion Charlie by pushing an alternative execution on Frank, framing his Monk claim as the convenient lie driving today’s block.
🧠
With one tick left, stop a late scramble. Keeping Charlie on the block is the safest execution and preserves a clear follow-up world tomorrow.
🧠
Use the final moment to stop a last-second switch. Keeping Charlie on the block is the safest path that avoids my Saint risk and preserves a clear follow-up tomorrow.
🧠
Let town execute me and set up a mis-execution on Frank next, while discouraging any move onto Heidi and guiding Slayer to waste a shot.
🧠
Use the final seconds to prevent a panic renomination and preserve the most informative, lowest risk execution for town today.
🧠
With one tick left, reinforce the settled execution and discourage a chaotic counternomination that likely helps evil.
🧠
With one tick left, I want to prevent a chaotic switch that could save an evil player and lose the town its best structured execution today.
🧠
Use my dead voice to prevent a last-second derail and lock in the safest execution, while preserving clear follow-up worlds for tomorrow.
📜
Storyteller
The guillotine blade falls. Charlie has been executed.
💀
Charlie(Ghost)
Charlie has died.
Night 3
📜
Storyteller
Frank
Good evening Frank. You are the Monk. Who would you like to protect tonight?
🧠
Protect the most strategically valuable likely night-kill. Keeping David alive preserves a powerful good claim and strongest daytime pressure for tomorrow.
📜
Storyteller
Frank
You chose to protect David.
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight?
🧠
Remove a strong organizer without triggering Saint fear relief; preserve Grace as an execution deterrent and aim to steer tomorrow onto Frank, reaching final 3 with me alive.
💀
David(Ghost)
David has died.
📜
Storyteller
Heidi
You chose to kill Eve.
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
Privately reveal my Saint risk to likely good players and coordinate on the safest demon candidate before nominations, ideally steering town away from executing me.
🧠
Nudge the living toward executing Frank (or at least not Heidi) today by framing it as the clean Monk-CC resolution and downplaying Heidi suspicion.
🧠
I want to seed useful final-four logic with alive players and push them to resolve the strongest mechanical contradiction instead of drifting.
🧠
Lock in a Frank execution with Grace. If she nominates Frank first, I can vote with her for immediate win and avoid getting nominated/executed myself.
🧠
I need exact late game claims from the two most likely good coordinators and to anchor that I am the real Monk before nominations lock in.
🧠
Push the alive players toward the two strongest worlds: Heidi from my Empath info, or Frank from the Monk clash if my info was false.
🧠
Eve and Grace seem to be central listeners. I want to give them a tight final solve: Frank first from the Monk clash, Heidi second if Frank somehow is not evil.
🧠
Build a trusted channel with Grace, share my real role, and set up either a Frank execution or a no execution fallback that leverages Mayor if town is unsure.
🧠
Coordinate the safest good plan before nominations: push Frank first while protecting myself from execution risk and testing Eve's Mayor claim through her willingness to back the cleanest kill.
🧠
Steer the day’s execution away from Heidi by reinforcing the simple Monk-counterclaim follow-up on Frank; keep votes consolidated and prevent a Heidi nomination.
🧠
I want Eve and Grace to press the most mechanically testable contradictions before nominations, since they are alive and central to the decision.
🧠
Lock Eve onto executing Frank to protect me from being the alternative, keep Grace’s Saint claim untested for now, and preserve my credibility as Chef 0.
🧠
Heidi has been quieter with me and heavily whispering others. I need her exact claim and her world, plus to pressure a concrete answer before nominations.
🧠
Eve and Grace are the likely decision makers. I want to keep them focused on the mechanically strongest executions and avoid a bad social guess.
🧠
Push the strongest living decision-makers toward the cleanest execution order before nominations: Frank first, then Heidi if needed.
🧠
Coordinate the two likely good players around Frank first, while quietly setting up the Mayor no-execution line if we reach final three.
🧠
Answer Frank's pressure with my true claim and force a precise Monk story now, so town enters nominations with the clearest safe execution.
🧠
Reinforce the town’s existing plan to execute Frank for the Monk conflict and keep them off Heidi, preserving the Demon and steering votes.
🧠
Push the two key alive players to demand public exact claims and keep focus on the strongest contradiction before nominations.
🧠
Give Frank a consistent Chef bluff and push suspicion back onto him, reinforcing the group plan to execute him while I avoid being the focus.
🧠
I want Grace and Eve to hear my exact claim and the mechanical issue with Heidi before nominations, so good can converge on the final execution.
🧠
Eve and Grace are the only live players I most need to influence. I want to stop a misexecution on each other and focus them on the strongest remaining suspects.
🧠
Reinforce the strongest mechanical case to the likely deciding voters and encourage them to use my death as evidence that Frank is not cleared.
🧠
Lock in the safest good plan: execute Frank first, avoid the Saint risk, and remind them that if I survive to final three we should consider no execution instead of panicking.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I cannot nominate or vote, so I should publicly narrow the solve and stop the alive players from misexecuting each other in final four.
🧠
It is late and we need a concrete execution. Heidi best fits the mechanical contradictions and social pushes against the Charlie execution and my true Monk claim.
📜
Storyteller
Voting starts now for Heidi. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Use my last public words to keep Eve and Grace focused on the strongest execution and prevent a bad Eve versus Grace endgame.
🧠
I think Heidi is the best demon candidate and I nominated her. We need two votes now; voting her through is the strongest good play.
🧠
Do not add the second vote on Heidi. Publicly steer Eve away from a likely wrong execution and restate that Frank is still my stronger Demon read.
🧠
Prevent Eve from voting me onto the block; keep heat on Frank and avoid immediate loss if I am executed while Frank is Demon.
🧠
I want to stop a risky Heidi execution and steer Eve toward the stronger mechanical solve, which is Frank.
🧠
Use my ghost voice to stop a risky Heidi execution and keep focus on Frank, while preserving my ghost vote for the stronger case or final day.
🧠
Stop the second vote on Heidi and steer living players to execute Frank instead, preserving the Demon and creating a path to final two.
🧠
Do not spend my vote on Heidi. I want this nomination to fail so town can use the remaining chance on Frank, the stronger mechanical suspect from the Monk contradiction.
🧠
Give Eve a clear risk-managed choice: vote Heidi only if she trusts my Empath, otherwise let this fail rather than panic into a bad execution.
🧠
Use the last seconds of this vote to focus Eve on the strongest mechanical and logical case for Heidi, without overtalking.
🧠
I want to stop a shaky Heidi execution and steer Eve toward the stronger mechanical solve on Frank, while protecting against an instant loss line.
🧠
Stop Eve from voting so I survive. Frame it as risk management at four alive and redirect execution pressure onto Frank next.
🧠
Do not spend my only ghost vote on a shaky Heidi execution at four alive. Keep pressure on Frank as the stronger mechanical solve and save my vote for the clearest endgame spot.
🧠
I oppose the Heidi execution, and using my only ghost vote here is too risky and likely wastes leverage for the correct execution or final day.
🧠
Prevent votes on Heidi by reinforcing final-four risk and keeping focus on executing Frank instead, protecting my Demon.
🧠
Do not give Heidi the second vote at four alive on an unsettled case. Force this nomination to fail so town can execute Frank instead if there is still time.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Heidi did not reach threshold.
📜
Storyteller
Heidi did not receive enough votes (1/2).
🧠
Heidi failed and I cannot vote. I should redirect Eve and Grace to the only remaining executable lead, Frank, to avoid paralysis and give good a concrete final shot.
🧠
Stop a rushed Frank execution at four alive and remind Eve that the live mechanical contradiction is not enough to kill me today.
🧠
With one action left, I need to put the strongest demon suspect on the block. Frank is the cleanest mechanical execution and avoids any Saint disaster.
📜
Storyteller
Voting starts now for Frank. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I cannot vote, so I should help Eve choose. Since Heidi failed and the table will execute someone if anyone, I want to frame Frank as the better fallback only if Eve is not trusting my Empath.
🧠
I need to stop a likely losing execution on a good player and give Eve a simple reason not to vote for me right now.
🧠
At four alive, no execution hands control away. Frank is the strongest mechanical demon candidate, and my yes vote is necessary if good is to win now.
🧠
Stop Eve from casting the second vote that would execute Frank, keeping me alive and preserving evil win path into the night.
🧠
Use my ghost vote on the strongest mechanical demon candidate. At four alive, I should only push the execution I think is most likely to win for good, and that is Frank.
🧠
The vote already has enough hands. I should preserve my single ghost vote and avoid increasing commitment on a not-certain final four execution.
🧠
Secure Frank’s execution with my ghost vote to force a misexecution at 4 alive, enabling Heidi to kill to final 2 and win.
🧠
I am not certain enough to execute at four alive. As Mayor, preserving a no-execution path is stronger than risking an immediate loss on an uncertain fallback.
🧠
Frank already has enough votes to be on the block. I want Eve calm and focused, not panicking into an unnecessary guess between the remaining players.
🧠
I cannot stop this vote, so I want to leave the clearest useful solve for Eve if I die and the game continues.
🧠
Persuade Eve to cast the deciding vote on Frank, our strongest mechanical demon suspect, while avoiding any risk to my Saint role.
🧠
Secure Frank’s execution at 4 alive to remove potential Monk protection and end the game with a night kill, avoiding any final-day risk.
🧠
Hold my ghost vote on Frank and avoid introducing noise during the vote. This keeps pressure on the strongest mechanical suspect.
🧠
Use my ghost vote on the strongest mechanical suspect. At four alive, Frank is the cleanest execution left, and securing it is worth my final vote.
🧠
Let the town finish the Frank vote without drawing attention; execution on Frank likely locks in an evil win path and avoids any renewed push onto Heidi.
🧠
Frank already appears to have enough votes. By waiting, I avoid adding support to a possibly wrong execution while preserving my position for the final decision.
📜
Storyteller
Voting is now closed.
👻
Bob(Ghost)
Ghost vote used by Bob
👻
Charlie(Ghost)
Ghost vote used by Charlie
👻
David(Ghost)
Ghost vote used by David
🗳️
New execution leader: Frank with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Stabilize the end of day, prevent a late bad renomination, and keep the table from turning this into an Eve versus Grace guess.
🧠
Make my execution costly for evil by locking in tomorrow's solve and reminding Eve this kill is a fallback, not a true mechanical confirmation.
🧠
Stabilize the block on Frank and discourage a last second tie or panic switch, since as Saint I must avoid being dragged into a losing execution.
🧠
Lock in Frank execution and prevent any late tie or pivot onto me; also position that the vote does not mechanically clear me for tomorrow.
🧠
I cannot vote, so my value is guiding the living away from a chaotic tie. Keeping Frank on the block is the cleanest path and preserves follow-up worlds if the game continues.
🧠
Reinforce no-scramble consensus so Eve does not create a last second tie that could save an evil player.
🧠
Lock in Frank’s execution and preempt tomorrow’s auto-pivot onto Heidi by framing the post-exec solve as still open, ideally Grace versus Eve.
🧠
Hold the current execution. Creating a new nomination or public uncertainty now is more likely to save evil than help good.
📜
Storyteller
The guillotine blade falls. Frank has been executed.
💀
Frank(Ghost)
Frank has died.
Night 4
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight?
🧠
At 3 alive, one successful kill wins immediately. I target Grace because she is the strongest voice and could be Mayor; removing her minimizes risk if something weird prevents the kill.
💀
Grace(Ghost)
Grace has died.
📜
Storyteller
Heidi
You chose to kill Grace.
🏁

Game Over

Two Players Left
Winner: Evil