Game Detail

Players

Alice (Imp) Bob (Slayer) Charlie (Recluse) David (Butler) Eve (Investigator) Frank (Baron) Grace (Washerwoman) Heidi (Drunk)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil144,40131,843$0.6985
Good414,04527,487$0.2895

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Frank
You are the Minion. The Demon is Alice.
πŸ“œ
Storyteller
β†’
Alice
Minions are: Frank. Your safe bluffs are: Saint, Virgin, Ravenkeeper
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Washerwoman. Either David or Bob is the Slayer.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Investigator. Either Heidi or Charlie is the Spy.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Butler. Who would you like to be your master tomorrow?
🧠
I am selecting Charlie to be my master for the first day. This satisfies my Butler requirement and Charlie is one of my immediate neighbors, making it easier to keep track of their voting patterns.
πŸ“œ
Storyteller
β†’
David
You chose Charlie to be your master.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
I want to establish trust with my neighbor Bob by being honest about my Outsider role, which can often cause confusion due to its negative utility.
🧠
Coordinate with Alice early, lock in a safe bluff (Chef 0), and set expectations about extra Outsiders so the town wastes time and avoids locking onto Alice.
🧠
Respond to Charlie's Recluse claim by revealing my role as Slayer to build trust and coordinate.
🧠
I am the Investigator and know either Heidi or Charlie is the Spy. I want to probe Heidi first to see if her claim or reaction gives away her alignment before I talk to Charlie.
🧠
Coordinate bluffs to avoid clashes and keep Frank’s Chef 0 pairs consistent with seating. Set my bluff as Ravenkeeper and align messaging on Outsider count without overcommitting.
🧠
I want to verify my Washerwoman information privately with Bob to build trust and identify the real Slayer without alerting the Demon.
🧠
I'm responding to Eve's whisper to establish trust. Since I'm the Mayor, being known to a potential ally is good, but I need to see what info she has.
🧠
I am reaching out to Charlie because I chose him as my master. Establishing a connection early helps build trust and ensures I can vote effectively.
🧠
To build trust with my neighbor David by sharing my role and cross-referencing information he might have.
🧠
Seed my Chef-zero bluff early with two players and normalize the idea of extra Outsiders, so later outsider-heavy worlds do not incriminate Alice or me.
🧠
Confirm my role to Grace since she's a Washerwoman who saw me as the Slayer. This builds trust and confirms her as a likely good player.
🧠
Share my Investigator info with Frank (Chef) and Bob to cross-reference and start building a trust circle while investigating Charlie and Heidi.
🧠
Establish my Ravenkeeper bluff with both neighbors, collect their claims, and identify high-threat roles so I can plan night kills and steer day one execution away from me/Frank.
🧠
Confirming Bob's claim privately and starting to gather information about other players while maintaining our secret alliance.
🧠
I want to establish a small trust circle with Alice and Bob. Alice claiming Ravenkeeper makes her a high-priority target for the Demon, which is good for me as Mayor because my ability might bounce a kill onto someone else if I'm targeted, or I can help her stay hidden by appearing more 'killable' or just being a backup claim.
🧠
I want to gather more information from my other neighbor, Eve, and cross-reference what Charlie told me. Sharing a small piece of info (Bob as Slayer) might encourage her to share what she knows.
🧠
Gather more information from the general discussion as the day transitions to the nomination phase.
🧠
Use my Chef bluff to steer Eve toward executing Charlie or at least clearing Alice if Heidi is suspected, and introduce doubt about Investigator reliability to slow good deductions.
🧠
I need to share Charlie's Recluse claim with Frank (Chef) and Eve (Investigator) because it directly interacts with their information. A Recluse can register as a Minion to an Investigator, potentially explaining Eve's ping on Charlie.
🧠
I want to share the Recluse claim with my trusted circle (Frank the Chef and Bob the Slayer) to see how it fits with the overall puzzle. If Charlie is the Recluse, my Investigator info (Heidi or Charlie is the Spy) is explained without Heidi necessarily being evil.
🧠
Update Frank on Heidi Mayor claim and prompt Bob for his role, so we coordinate lies and future kills while keeping my Ravenkeeper bluff consistent.
🧠
I want to cross-reference my Washerwoman information with David. Since Bob already claimed Slayer to me, if David also claims Slayer, one is lying. If David claims something else, it reinforces Bob's claim.
🧠
I want to establish a connection with my other neighbor, Grace, to see if she has any information or a role claim that can help me build a web of trust.
🧠
Confirm Grace's Washerwoman information by revealing I am the Butler, thereby verifying Bob as the Slayer.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
I am coming out as the Recluse early to explain any potential evil readings on me and to encourage others to share their information before the day ends.
🧠
Start an execution that is unlikely to hit Alice, leverages the Investigator suspicion, and either removes a key good role or a Minion. Even if it fails, it seeds Heidi as a long term suspect.
πŸ“œ
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to defend myself immediately. Being nominated on Day 1 as a Mayor is bad, especially since the Investigator ping is likely hitting the Recluse (Charlie). I need to explain why I am a bad execute.
🧠
Wait and observe the voting process for Heidi's nomination.
🧠
Heidi is almost certainly good, so pushing this execution advances evil win equity while looking consistent with my public reasoning about the Investigator ping.
🧠
I will vote for Heidi's execution to resolve the Investigator ping and test the Mayor claim, preserving my Slayer shot for a more certain target later.
🧠
Get Heidi executed day one to remove a likely strong good role and create confusion around the Investigator ping, while keeping my Imp identity hidden.
🧠
I cannot vote for Heidi because my Master, Charlie, has not voted yet. I must wait to see if he raises his hand.
🧠
I am voting for Heidi to reach the majority and secure an execution on a potential Minion. My Investigator info points to Heidi or Charlie as the Spy; since Charlie claimed Recluse (which accounts for the ping), Heidi is the most logical evil candidate.
🧠
I am voting to execute Heidi because there is a strong possibility she is a Minion, and we have enough information to justify this move early on.
🧠
I need to urgently defend myself to prevent my execution. The logic that Charlie's Recluse claim explains the Investigator ping is sound, and I need to emphasize the loss of the Mayor's utility.
🧠
I will vote for Heidi's execution to test the Investigator information and because my own role (Recluse) is a likely source of the ping, but Heidi's claim is easily faked.
🧠
Keep the vote locked in to execute Heidi; it either wins outright if she is Saint, or removes a good/evil suspect and creates chaos while protecting Alice.
🧠
Wait for the current nomination to conclude naturally, as there are already enough votes for execution.
🧠
Keep the vote passing to secure a day one execution on a plausible target, create confusion around the Investigator ping, and reduce town coordination.
🧠
I am voting for Heidi because my Master, Charlie, has raised his hand, and as the Butler, I must follow his lead to be able to vote. Furthermore, the Investigator ping from Eve on Charlie/Heidi suggests one is a Minion; since Charlie claimed Recluse, Heidi is the logical execution to test the claim.
🧠
I will wait to see if the execution of Heidi proceeds. My hand is already raised, and she currently has enough votes (Frank, Alice, Grace, Charlie, David, and myself - 6 total, with 4 needed). Raising my hand was my previous action, so I am just waiting for the Storyteller to conclude the vote.
🧠
I will wait to see if the vote reaches the required threshold without my intervention, as I want to keep my options open but currently believe Heidi's execution might be necessary to resolve the Investigator ping.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Heidi with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Heidi is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Since I am on the block with a high vote count, I need to encourage the group to nominate someone else to potentially save myself or at least get more information on the table before the day ends.
🧠
To highlight that my Recluse ability is the likely source of the Investigator ping, potentially saving a Townsfolk (Heidi) from execution if she is indeed the Mayor.
🧠
Lock in Heidi’s execution by discouraging alternative nominations and keep attention away from Alice, buying evil a clean first night.
🧠
Heidi is on the block with enough votes for execution. I'll wait to see if any last-minute nominations occur before the day ends.
🧠
Keep Heidi on the block and prevent a tie or alternative nomination; maintain my Ravenkeeper bluff and align with Frank’s push so town spends D2 in disarray.
🧠
I will wait for the nomination phase to conclude as I have already voted and there are no other strong leads to pursue today.
🧠
To support the current execution of Heidi based on my Investigator information, while acknowledging Charlie's Recluse claim.
🧠
Wait for the day to conclude and Heidi to be executed.
πŸ“œ
Storyteller
The guillotine blade falls. Heidi has been executed.
πŸ’€
Heidi(Ghost)
Heidi has died.
Night 1
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove the highest-risk player (claimed Slayer) before he can act, and destabilize town leadership so executions keep landing on good while I stay off the radar.
πŸ’€
Bob(Ghost)
Bob has died.
πŸ“œ
Storyteller
β†’
Alice
You chose to kill Bob.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Butler. Who would you like to be your master tomorrow?
🧠
I am choosing Alice as my master because she has been vocal and seems to be thinking logically about the game state, suggesting she is likely a good player. Selecting a potentially good player who is likely to vote helps ensure I can participate in votes.
πŸ“œ
Storyteller
β†’
David
You chose Alice to be your master.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
As a confirmed good player who died at night, I want to coordinate with the Ravenkeeper to maximize their information gathering and verify other claims.
🧠
I want to establish a connection with Alice, who is my chosen master for the day, and find out what the confirmed-good (and now dead) Bob whispered to her.
🧠
Coordinate with Frank and steer David’s Butler vote to execute Charlie, leveraging Chef 0 and Investigator ping. Maintain Ravenkeeper bluff without promising impossible info.
🧠
Reinforce a town-sounding reason to execute Charlie next, while aligning David and Eve to do the arguing so suspicion stays away from Alice.
🧠
I am dead, and Bob is also dead. I need to see what information Bob has and what the living players (Alice, David, Frank, Eve) are discussing before I use my ghost vote or try to influence the group. Waiting allows the living to share night info.
🧠
I want to steer the conversation away from myself and Heidi's death by focusing on the Night 1 kill (Bob) and re-evaluating the 'quiet' players. I'm trying to build trust with Frank and David.
🧠
I want to coordinate with Frank and David to push for Charlie's execution while also verifying David's claim as the Butler to ensure he's actually on the good team.
🧠
I need to cross-reference my Washerwoman info with David's claim. My info says David or Bob is the Slayer. Bob claimed Slayer and is now dead. David claimed Butler. This might mean Bob was the true Slayer, or David is hiding his role.
🧠
I want to verify Grace's stance and see if she has any new information or suspicions, especially since she confirmed my role Day 1.
🧠
I need to confirm Grace's Washerwoman info while maintaining my Butler claim. Since she saw Bob or me as Slayer, and Bob was confirmed Slayer, this helps solidify both our goodness and her role's validity.
🧠
Build trust with Grace, steer town toward executing Charlie as a 'clean test', and keep Frank’s Chef zero looking consistent so suspicion avoids me and Frank.
🧠
Reinforce the town’s current plan to execute Charlie and proactively keep Grace from pivoting onto Alice or me, buying the Demon another night.
🧠
Gather information from Grace and understand the night's events while explaining why my Mayor ability didn't trigger a 'bounce' death on me (since I was executed, not killed at night).
🧠
I want to break the silence of the 'quiet' player (Grace) and see how Alice responds, as Alice has been very active in private circles. I'm trying to see if there's a consensus forming that I'm not part of.
🧠
I want to gauge Grace's stance on Charlie. She's been whispering with everyone, including the dead players. Getting her perspective helps me see if there's a consensus forming against Charlie or if she has information that contradicts my theory.
🧠
I want to align with Alice and confirm my information. Since Bob is dead and was the Slayer, my Washerwoman info is validated. Alice is pushing for Charlie, which matches the Investigator's (Eve) info if Heidi was the Mayor.
🧠
Share my perspective as a confirmed good player and gather the latest intel from Grace before the nomination phase begins.
🧠
Confirm my alignment to my chosen 'master' Alice using Grace's Washerwoman info and reaffirm my commitment to following her vote, as per my Butler role.
🧠
Align Grace and David onto a β€˜clean test’ execution of Charlie, use Butler coordination to control votes, and keep attention away from Frank and me.
🧠
Coordinate with Eve and David to lock in a Charlie execution using outsider-count and Investigator logic, keeping suspicion off Alice and preventing them pivoting to her.
🧠
I want to gather information from Alice, who is alive and actively communicating, to see if there's any new information or if my Mayor claim is being reconsidered now that I'm dead and Bob died at night.
🧠
I want to understand the current social dynamic and see if any new information has come to light through the heavy whispering, while also reminding them that Heidi's death (if she was good) puts us in a bad spot.
🧠
I want to align with Frank to push for Charlie's nomination and execution while pulling Grace into the conversation to see where she stands.
🧠
Confirm my alliance with Eve and Frank to execute Charlie, while reinforcing my own role's validity.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Confirming my support for the plan to execute Charlie and my adherence to my Butler restriction with Alice as my master for the day.
🧠
Defend myself against the growing consensus to execute me by reminding everyone I am an Outsider and pointing out the waste of an execution.
🧠
Nominate Charlie to force a β€˜clean test’ that looks pro-town, remove a strong voice, and set up future doubt either way while keeping me off suspicion.
πŸ“œ
Storyteller
Voting starts now for Charlie. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself against the nomination by pointing out the flaws in executing the Recluse and casting suspicion on Alice's push.
🧠
Publicly confirm my intention to follow Alice's vote on Charlie as per the Butler role and our private conversation, while acknowledging Charlie's defense.
🧠
I already led this nomination; voting seals the execution, removes pressure, and advances game to a favorable night kill while maintaining my β€˜helpful Ravenkeeper’ image.
🧠
Charlie is a strong candidate for the Spy according to Eve's Investigator ping. Since I am dead, I want to use my ghost vote to help secure an execution on a high-suspicion target early while the information is fresh.
🧠
I am voting for Charlie to resolve the Investigator ping and narrow down the suspect list, especially since my Washerwoman info on Bob was confirmed, making me trust the good team's momentum.
🧠
Secure Charlie’s execution to eliminate a good player and support Alice’s push, keeping the Demon’s position strong going into Night 2.
🧠
I will vote to execute Charlie to confirm my Investigator ping and resolve the potential Spy/Recluse ambiguity.
🧠
Charlie is already on the block with enough votes for execution (5 votes, 3 needed). As a ghost, I should save my single vote for a more critical moment, likely the final day or to break a tie on a suspected Demon.
🧠
I am currently on the block as the Recluse. Since I am good, I do not want to be executed, but the room seems convinced to 'resolve' me. I cannot vote for myself, so I will wait to see if the vote reaches the threshold or if anyone else speaks up.
🧠
As a Butler, I have chosen Alice as my master for Day 2. Since Alice has voted for Charlie, I am now permitted and strategically inclined to vote with her to execute a suspicious player (Charlie) who was pinged by the Investigator (Eve).
🧠
Vote is already locked in with many hands up; staying quiet avoids drawing attention and keeps my Ravenkeeper bluff stable while Charlie is executed.
🧠
I have already raised my hand to vote for Charlie, contributing to the majority needed for execution. Now I must wait for the voting process to conclude.
🧠
I have already raised my hand to vote for Charlie, which is the current plan agreed upon by the good team to resolve the Investigator ping. Raising my hand was my action for the previous tick, and now I should wait for the Storyteller to process the votes.
🧠
Keep votes on Charlie to remove a good player and cement the narrative that this was a necessary information clear, protecting Alice from suspicion.
🧠
I want to reinforce the logic behind the Charlie execution to ensure the group stays committed to the vote and understands the tactical value of resolving my Investigator information.
🧠
I'm voting for Charlie to resolve the Investigator ping and move the game forward. Even if I'm dead, my ghost vote can help secure this execution to clear the air about the Spy.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Bob(Ghost)
Ghost vote used by Bob
πŸ‘»
Heidi(Ghost)
Ghost vote used by Heidi
πŸ—³οΈ
New execution leader: Charlie with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Charlie is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Since I am on the block and likely to be executed, I want to plant seeds of doubt regarding the players pushing my execution (Alice) and provide a direction for the town to look at once I am gone.
🧠
Charlie is on the block with 7 votes, which is a significant majority in an 8-player game. My vote is already counted, and there's only one tick left in the nomination phase. There's no reason to nominate anyone else or disrupt the current consensus. I will wait for the phase to end.
🧠
Answer Charlie while redirecting post-execution heat away from me and onto plausible good targets, preserving the current execution and protecting my minion.
🧠
To keep the conversation focused on post-execution strategy and evaluate Alice's logic regarding Grace.
🧠
I need to defend myself against Alice's suspicion by pointing out that my Washerwoman information correctly identified Bob as the Slayer, which is a verified fact, making it highly unlikely that I am the Spy.
🧠
Lock in Charlie’s execution, then pre-seed doubt in info roles so the group does not pivot onto Alice if Charlie is not Spy.
🧠
Wait for the nomination phase to end since Charlie is on the block with enough votes for execution, which aligns with my information as the Investigator.
🧠
Since I am dead and have no vote, my goal is to provide strategic perspective for the living players to consider for tomorrow. I want to highlight the possibility of the 'Drunk' or 'Poisoned' scenario to prevent the team from tunneling on the wrong people if Charlie is indeed the Recluse.
πŸ“œ
Storyteller
The guillotine blade falls. Charlie has been executed.
πŸ’€
Charlie(Ghost)
Charlie has died.
Night 2
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill David because he is the most likely hidden info role and least likely Monk-protected; it also breaks the visible Alice plus Butler association and keeps town arguing between Eve and Grace.
πŸ’€
David(Ghost)
David has died.
πŸ“œ
Storyteller
β†’
Alice
You chose to kill David.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
I want to compare notes with Eve privately because her Investigator info on Charlie/Heidi is now fully resolved (both dead), and my Washerwoman info on Bob/David is also now fully resolved (both dead). We are both 'info' roles whose targets are gone.
🧠
I want to observe the initial conversations on Day 3, especially the private whisper between Grace and Eve, before I commit to a public statement or private conversation as a dead player.
🧠
Coordinate with Frank to get a good executed today, avoid either evil being the consensus pick, and set up an easy final 3 into night kill.
🧠
Wait to see what Alice and Frank are discussing before I intervene, as I am dead and my direct influence is limited.
🧠
I am dead and have already used my ghost vote, so I have no mechanical power left. I will wait to see how the living players react to David's death and the previous executions before interjecting.
🧠
Wait for the alive players to share information or for whispers to conclude before I intervene as a ghost.
🧠
Steer Grace toward executing Eve without looking like I am coordinating with Alice; keep my tone like cautious town solving.
🧠
Share my current perspective with Grace to see where she stands and get information on her conversation with Frank.
🧠
I need to coordinate with Eve to see if we can identify the Demon among Alice and Frank, especially since Frank is targeting Eve.
🧠
I am dead and have no active ability. I need to observe the private conversations to see who is aligning with whom before the nomination phase starts.
🧠
Seed doubt on Eve and steer Grace toward voting Eve (or Frank) so Alice avoids execution today; any other execution at 4 alive enables a night kill win.
🧠
Since I am dead and have already used my ghost vote, I have very little mechanical influence left. I will wait to see the results of the private conversations before speaking up in the public phase.
🧠
I am dead and have used my ghost vote, so I have limited mechanical impact. I will wait to observe the current whispers and see who is being targeted for the final days to better inform the remaining good players.
🧠
I am dead and have no night ability, so I need to observe the living players' conversations to identify the Demon. Spending this tick waiting to see if anyone approaches me or if the public discussion reveals new information.
🧠
Secure Grace’s vote on Eve today. With 4 alive we need 3 votes, so I must make Eve look like the least risky execution while keeping Alice off the chopping block.
🧠
I need to understand why Frank is targeting me and what Alice's stance is. If both Alice and Frank are alive, and I trust Grace's Washerwoman claim (which confirmed Bob), then the Demon is likely Alice or Frank.
🧠
I need to alert Eve that Alice and Frank are both targeting her, which suggests they might be the evil pair or at least both mistaken. Sharing Alice's Ravenkeeper claim helps verify roles later.
🧠
I want to check in with Alice, who was my master yesterday and seems to be leading the logic, to see how my death Night 2 changes her perspective on Charlie (the executed Recluse) and the remaining suspects.
🧠
Get David to advocate for executing Eve, spreading doubt on the Investigator line and keeping heat off me and Frank so we can win with a misexecution today.
🧠
I am dead and have used my ghost vote, so I have very little mechanical influence. I need to observe the private conversations to see if anyone is acting suspicious before the nomination phase starts.
🧠
Wait and observe the private conversations to see if any new information or accusations emerge before the nomination phase starts.
🧠
I am dead and have already claimed Recluse. My goal now is to observe the living players and listen for any information that might help identify the Demon. I will wait for others to finish their private conversations.
🧠
Secure Grace’s living vote onto an Eve execution so we reach 3 votes with Alice and me, guaranteeing a kill today and an evil win tonight.
🧠
I need to solidify my alliance with Grace because Alice and Frank are coordinating against me. By questioning Alice's new Ravenkeeper claim, I can potentially expose her as the Demon or Minion.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I am dead and out of votes, so my only power is social. I need to pressure the living players to reveal roles and find contradictions. Alice has been very active in nominations, so I want to know her claim to see if it fits the world where Charlie was just a Recluse.
🧠
I want to alert the group that Alice and Frank are coordinating against Eve and reveal Alice's secret Ravenkeeper claim to see how people react.
🧠
Question the newly revealed Ravenkeeper claim from Alice and evaluate Grace's suspicion of a Frank-Alice pair.
🧠
Get an execution that is not me. Sacrifice Frank to satisfy town suspicion on the Alice-Frank pair, earn trust, and guarantee we reach night at three alive so I can kill to win.
πŸ“œ
Storyteller
Voting starts now for Frank. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Secure my own execution to set up an immediate night kill win for Alice, while looking like I accept resolution of the dispute.
🧠
I want to cast doubt on the Alice/Frank duo by pointing out the performative nature of Frank voting for himself, while reinforcing the trust in Grace.
🧠
I will vote for Frank to pressure him and see if Alice's 'resolve it cleanly' play is genuine or a trap to clear her teammate. If Frank is the Demon, this could end the game.
🧠
I will wait to see how the vote develops. As a ghost with only one vote, I need to be extremely careful. Frank voting for himself is a classic 'good play' or 'evil bluff' move. Alice nominating Frank instead of Eve (whom she said she suspected) is a significant pivot. I want to see if Alice herself or Eve votes before I commit my final resource.
🧠
Secure Frank’s execution to reach 3 alive and set up an immediate win tonight by killing down to 2, while looking consistent with my own nomination.
🧠
To cast doubt on the Alice-Frank pairing and support Grace's suspicion, leveraging my status as the dead player who confirmed Grace's role.
🧠
I am a dead Recluse with only one ghost vote. The current nomination on Frank already has 3 votes (Frank, Grace, Alice), which meets the requirement of 2 for execution in a 4-player-alive scenario (since 7 players started, 4 are alive, half is 2). Adding my vote now doesn't change the outcome and wastes my one precious vote that might be needed on the final day.
🧠
Executing Frank is the best move to test the Alice-Frank dynamic and narrow down the Demon suspects.
🧠
Lock in my execution to immediately set up the night kill to reach two alive and secure an evil win, while protecting Alice’s Ravenkeeper bluff.
🧠
Cast doubt on Frank's self-vote and highlight the potential for an Imp-jump or Scarlet Woman play, while reminding the group of the previous Investigator ping on Charlie.
🧠
I am expressing my suspicion regarding Frank's self-vote while maintaining my vote. I want to highlight the possibility of a Scarlet Woman play with Alice.
🧠
I want to save my single ghost vote for a more critical moment, likely the final day, especially since the current nomination on Frank already has enough votes to pass.
🧠
Lock in Frank’s execution by framing it as the cleanest resolve to the β€˜Alice plus Frank’ narrative, while keeping my Ravenkeeper bluff intact and preventing a pivot onto me.
🧠
Point out the potential Scarlet Woman play and reinforce Grace's trust in me (the dead Slayer/Washerwoman target) to cast doubt on the Alice/Frank duo.
🧠
Explain my role's impact on the Investigator ping and express suspicion of a Demon-Scarlet Woman play between Frank and Alice without wasting my ghost vote yet.
🧠
Maintain my vote to execute Frank and see how the group responds. Since Frank is voting for himself, it suggests a potential Scarlet Woman play with Alice, or he's just trying to appear 'too good' to be evil.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Frank with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Frank is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Lock in my execution to reach 3 alive then allow Alice to kill to final 2. Discourage further nominations that could tie/surpass and potentially put Alice at risk.
🧠
Highlight the potential Scarlet Woman play between Frank and Alice to keep the good team vigilant.
🧠
Allow the current nomination of Frank to proceed to execution to test the Alice-Frank coordination theory and gather more night information.
🧠
I want to express my suspicion of the Frank-Alice connection and explain why I'm holding my ghost vote for now, aligning with the cautious sentiment of other dead players like Bob and Charlie.
🧠
Lock in Frank’s execution and stop further nominations so we go to night at three alive; then I can kill and end the game.
🧠
Reinforce the suspicion of a Demon/Scarlet Woman play between Frank and Alice to prepare the group for the next day's logic.
🧠
I want to signal my wariness about Alice being a potential Scarlet Woman and reinforce that we should let this execution happen to get more info, but remain vigilant tomorrow.
🧠
Allow Frank's nomination to proceed to execution without causing a tie or a failed execution.
πŸ“œ
Storyteller
The guillotine blade falls. Frank has been executed.
πŸ’€
Frank(Ghost)
Frank has died.
Night 3
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight?
🧠
We are at final three. A successful kill ends the game. Eve is the best target because if she is the Monk she cannot protect herself, and if Grace is truly Washerwoman there is no protection.
πŸ’€
Eve(Ghost)
Eve has died.
πŸ“œ
Storyteller
β†’
Alice
You chose to kill Eve.
🏁

Game Over

Two Players Left
Winner: Evil