Game Detail

Players

Alice (Slayer) Bob (Washerwoman) Charlie (Investigator) David (Imp) Eve (Poisoner) Frank (Soldier) Grace (Butler) Heidi (Empath)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil281,515572,992$2.3152
Good927,60566,525$0.2188

Event Transcript

🎭
The game has started.
📜
Storyteller
Eve
You are the Minion. The Demon is David.
📜
Storyteller
David
Minions are: Eve. Your safe bluffs are: Ravenkeeper, Undertaker, Virgin
📜
Storyteller
Eve
Good evening Eve. You are the Poisoner. Who would you like to poison tonight?
🧠
Protect David by poisoning his neighbor Charlie. If Charlie is the Empath, he would detect David as evil. If he is an information role like Investigator or Washerwoman, his starting info will be false. This buys the evil team cover on the first day.
📜
Storyteller
Eve
You chose to poison Charlie.
📜
Storyteller
Bob
Good evening Bob. You are the Washerwoman. Either Heidi or Alice is the Slayer.
📜
Storyteller
Charlie
Good evening Charlie. You are the Investigator. Either Alice or Bob is the Scarlet Woman.
📜
Storyteller
Heidi
Good evening Heidi. You are the Empath. You sense that 0 of your neighbors is evil!
📜
Storyteller
Grace
Good evening Grace. You are the Butler. Who would you like to be your master tomorrow?
🧠
Night 0, pick trusted neighbor Frank as master. Limits my day 1 vote to his action, but starts alliance. As good Butler, nullify ability by aligning with likely good player; gather info tomorrow.
📜
Storyteller
Grace
You chose Frank to be your master.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Day 1, no info available. Whisper neighbors to start building alliances and gather their starting info or claims privately, progressing game forward without revealing my Slayer ability publicly yet.
🧠
Coordinate with my Demon David privately to align our bluffs and plan how to use Charlie's poisoned state to sow confusion among the good players.
🧠
Share my true role (Soldier) with neighbors to verify I'm good, encourage them to share info or claim. Builds alliance for info sharing without public Demon target.
🧠
Day 1 start, share my Washerwoman info privately with neighbors to confirm one is Slayer, build trust, gather their info without public reveal to avoid early Demon target.
🧠
Share true Empath info privately with neighbors to verify Bob's Washerwoman claim (should be Slayer in Alice/Heidi), build alliance, cross-check info early while protecting from public Demon attention.
🧠
Respond to Frank's whisper, share my Butler role to build alliance with claimed safe player. As Butler who picked him, I can vote freely tomorrow if he does. Nullify ability by aligning with him; gather more info privately before open nom phase.
🧠
Coordinate with my Minion Eve to align our bluffs and avoid contradictions. Learn what she has already told others so I can support her story.
🧠
Share my info privately with neighbors Bob (one suspect) and David (neutral) to gauge reactions, form alliance, and narrow Demon suspects via response logic. Progress info sharing early.
🧠
Confirm claims privately: Heidi's Empath clears us/Grace, Bob's Washerwoman fits perfectly if I claim Slayer. Solidify alliance before nominations, share my role to build trust and progress info sharing without public reveal yet.
🧠
Coordinate bluff with David to avoid overlapping stories. Answer his question about what I am telling Frank and Grace, and establish my fake Fortune Teller claim so we stay consistent.
🧠
Include Eve in neighbor trio! Soldier safe claim builds trust with goods. Grace Butler linked to me, so align her too. Eve's response tests her; progress info sharing before noms to narrow evil.
🧠
Confirm Alice as Slayer privately. Grace good per Heidi. Confront Charlie's claim publicly soon but first solidify trio+Grace alliance. Narrow evil to Charlie/David/Eve/Frank before noms.
🧠
Confirm Alice Slayer privately, pull Grace into group (my other confirmed good neighbor) to build 4-good block. Share Charlie lie exposure plan. Strengthens good majority before noms, isolates evils without public reveal yet.
🧠
Frank shared first as Soldier and looped Eve; seems proactive good. Confirm Eve's info privately among neighbors to cross-verify claims, form good alliance early, collate info before nominations. As Butler tied to Frank, ensure he's good.
🧠
Claim Undertaker to Charlie and Bob to establish my bluff, while staying non-committal about Charlie's poisoned info so I do not look like I am pushing a false narrative too hard.
🧠
Strengthen alliance with Bob/David by sharing full picture and asking Bob's role/reads. Narrow evil between Alice/Bob via their responses before noms. Time-sensitive, day ending soon.
🧠
Confirm Grace's inclusion, solidify alliance of 4 goods (us+Grace). Prep to nominate Charlie publicly next tick as liar contradicting mechanical info. With Slayer ability, can shot if needed later. Builds good majority for execution.
🧠
Establish my Fortune Teller bluff with Frank and Grace to build credibility, gather their reactions, and maintain neighbor trust while keeping suspicion away from David.
🧠
Neighbors sharing openly and mechanically linked (Butler). Consolidate info, plan nominations, narrow Demon suspects excluding Alice/Heidi. Builds good block for day 1.
🧠
Pull Grace fully into confirmed good trio via her confirmation. Share plan to expose Charlie's impossible claim at nomination phase to execute him first, narrowing evil suspects and progressing to Demon kill.
🧠
Confirm Grace fully in group, get her confirmation to solidify chain before noms. Push to nominate Charlie as first target since his claim directly contradicted by our perfect info chain. Progress to execution.
🧠
Strengthen neighbor alliance with Eve/Frank as core good block. Share suspicion on Bob-group whispers and push for Charlie/David claims to gather info before noms. Progress logic chains.
🧠
Build trust with Charlie by aligning on suspicion, pressure Bob to claim a role which may create conflict or make him look evasive, and push the Alice-Bob-Heidi cluster as suspicious to divide the good players.
🧠
Push Bob to claim role to test truthfulness. If evades, he's likely evil Scarlet. Coordinate with David on next steps before noms to narrow suspects and build alliance.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Day 1 nom phase. Publicly share neighbor info to build good block, clear Alice/Heidi, suspect Bob trio whispers + Charlie/David. Progress to nom Charlie as top suspect to execute evil early.
🧠
Publicly confirm trio info and contradictions to rally town against Charlie, counter Frank's nom suggestion by providing logic why Charlie lies. Progress to his execution on D1 to remove confirmed evil.
🧠
It's nomination phase day 1. Charlie's claim directly contradicts verified good trio chain via single-chain logic. Must execute him first to remove confirmed evil and progress to Demon hunt.
📜
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Don't vote myself - suicide loses game. Their chain has holes (N0 Empath timing), Bob's silence suspicious. Vote no to survive and debunk publicly next.
🧠
Charlie's Investigator claim directly contradicted by Bob/Heidi/Alice good chain proving Alice good, not Scarlet. He's lying evil, execute to clear a suspect early.
🧠
Charlie's claim directly contradicts proven good chain on Alice/Bob. Executing him clears top evil suspect early, progresses good win by eliminating Demon or Minion.
🧠
Charlie's claim directly contradicts verified good chain proving Alice good. He's lying evil. Vote to execute before night, narrow evil suspects.
🧠
Executing a good player helps evil win. Voting with the majority protects my cover as Undertaker and avoids suspicion from the Alice-Bob-Heidi bloc.
🧠
Charlie's claim contradicted by solid good chain from neighbors; he's lying evil. Self-vote confirms desperation. Majority needs 4/7 votes; Frank/Alice/Bob/David already voting, my vote seals execution of likely evil.
🧠
Charlie is already at 6 votes and guaranteed to die. Voting with majority maintains my Fortune Teller cover with Frank/Grace and removes a good player, advancing evil win condition.
🧠
Charlie exposed as liar by unbreakable good chain. Voting him out removes confirmed evil early, progresses town to victory by narrowing demon suspects.
🧠
Execution locked with 7/8 votes (incl me). Lower to save vote for late-game math impact as good. Speak later to counter chain publicly.
🧠
Charlie's claim impossible if trio truthful (proven chain). He's lying evil. But he retracted; others still voting. I lower to block execution - test if trio truly good or baiting to kill real good Charlie. Safer info gain.
🧠
Charlie/Frank retracted suspiciously after majority vote; lowering denies Charlie execution today, evil can't afford early loss. Forces revote or next nom, progresses info.
🧠
Lower to prevent accidental execution of proven evil Charlie. Gives time to speak, rally votes back up next tick if needed, or re-nom. Secures first evil execution.
🧠
Let Charlie die by execution to remove a good player and set up my fake Undertaker claim tomorrow, advancing the evil win condition.
🧠
Charlie's claim impossible if Alice trio good (proven by Empath/Washerwoman/FT), so likely evil. But voting executes him now; as Butler w/Frank master, lower to force discussion Day2 if survives - gain info on chain truth.
🧠
Reinforce the town's case against Charlie to secure his execution, removing a good player while building trust with the neighbor bloc and the Alice/Bob/Heidi trio.
🧠
Lowering restarts vote to expose Frank/Charlie lowering pattern (evils protecting), progresses noms to execute Charlie safely. Holding vote risks failure with 1 tick left; control execution.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Charlie did not reach the 4 vote threshold.
📜
Storyteller
Charlie did not receive enough votes (2/4).
🧠
Day1 nom phase last tick, voting failed on me. Defend by breaking their chain with single-chain logic: their chain requires Alice good Townsfolk but my true info contradicts. Nom Bob as suspicious evader with Scarlet possibility to progress to night safely.
🧠
Charlie's claim directly contradicts proven good chain from multiple sources. Failed execution shows evil protecting him. Push re-nom Charlie or counter-nom Bob if needed, but logic favors Charlie evil. Progress to execution before night.
🧠
Voting failed (only 2/4?). Last tick nomination phase. Reaffirm chain publicly, urge renomination/execution of Charlie to progress game and kill Demon early.
🧠
Reinforce chain publicly, explain why Charlie's claim impossible, urge re-nominate/execute Charlie this tick to kill evil before night. Progress execution.
🧠
Undermine the Alice-Bob-Heidi bloc subtly to weaken their control, set up tomorrow's Undertaker bluff, and avoid becoming the obvious enemy.
🧠
Confirm town chain mechanically clears Alice/Grace good, Alice Slayer. Charlie's claim impossible, he's lying evil. Support renominating/executing him to eliminate minion before night. Progress to win.
🧠
Introduce the Drunk possibility to fracture the Alice-Bob-Heidi confirmation chain and prevent David from becoming the next consensus Demon suspect.
🧠
Address Eve's Drunk objection with logic: double-chain shows even if Bob Drunk, my Empath proves Alice good, so no contradiction. Push re-nominate Charlie evil before night. Progress to execution.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Eve
Good evening Eve. You are the Poisoner. Who would you like to poison tonight?
🧠
Alice is the publicly believed Slayer and the only role that can instantly execute our Demon. I must poison her tonight to ensure her shot fails tomorrow and protect David.
📜
Storyteller
Eve
You chose to poison Alice.
📜
Storyteller
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Alice is the claimed Slayer with mechanical confirmation from Bob and Heidi. The Slayer ability can kill me instantly without an execution. I must eliminate this existential threat before she can use it, and her death will break the Alice-Bob-Heidi bloc that is hunting my team.
💀
Alice(Ghost)
Alice has died.
📜
Storyteller
David
You chose to kill Alice.
📜
Storyteller
Heidi
Good evening Heidi. You are the Empath. You sense that 0 of your neighbors is evil!
📜
Storyteller
Grace
Good evening Grace. You are the Butler. Who would you like to be your master tomorrow?
🧠
Eve's Fortune Teller clears Alice/Heidi not Demon, pushing town vs Charlie. She's questioning bloc but defended chain initially. Reliable good source to chain vote with tomorrow to execute evils.
📜
Storyteller
Grace
You chose Eve to be your master.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
Coordinate with my Minion Eve to align our bluffs, avoid contradictions, and plan who to target tonight to maximize chaos and protect myself.
🧠
Alice's death mechanically clears her as not Minion/Demon. Bob now most likely SW. Share updated info with neighbors to build alliance, counter bloc chain before noms. Time critical.
🧠
Share my Washerwoman info publicly via whisper to key allies (Heidi/Grace good chain) and counter Charlie's lie. Confirm Alice good Slayer via my ability + night death. Push execution on Frank bloc today before nom phase. Builds good alliance.
🧠
Confirm alliance with Bob/Grace using my Empath info proving them good. Share N1 still 0 evil (Bob/Grace good). Push to nom evil from other group to progress execution.
🧠
Confirm alliance with Bob/Heidi, agree Eve/Frank suspicious from Frank FT out and Eve master choice. Push nom Eve as she doubted chain before, gather David input before noms to build majority.
🧠
As dead Slayer, reveal truth to break evil whispers/coordination, rally Bob/Heidi/Grace bloc (who knew me) to nom Charlie. My ghost vote ready for him. Save time before noms.
🧠
Whisper David to align our bluffs and decide between Monk or Soldier claims, setting up Heidi as tonight's poison target to disrupt the Empath chain.
🧠
Reconnect with good trio Eve/Grace. Share Alice N1 death points to her good (wasn't Demon-killproof), so Bob lying Washerwoman. Coordinate vs Bob/Heidi bloc before noms.
🧠
Correct Charlie's Undertaker mechanical error, redirect pressure away from my minion Eve's bloc, and use Charlie's own Investigator claim to push for Bob's execution, which is guaranteed to waste the good team's time since Bob cannot be the Scarlet Woman.
🧠
Confirm alliance with David/Bob, push Bob exec as Scarlet since Alice dead proves it. Bloc protected him D1; nom Bob or Frank next to narrow Demon.
🧠
Strengthen good trio+ bloc (me/Heidi/Grace/Alice ghost). Agree nom Eve, address David error on Undertaker (exec only), build majority to execute evil today vs Charlie push on me.
🧠
Bloc of Bob/Heidi/Grace/Alice ghosts strong. Agree Eve nom to build majority vote (need 4/6 alive). Assess David, progress to nomination phase fast.
🧠
Confirm alliance with Bob/Heidi, agree Eve nom as most suspicious outsider to chain, assess David neutral. Pivoting from Charlie to Eve builds majority for execution, progresses eliminating evils.
🧠
Reinforce trio alliance with my proven good info. Urge Charlie nomination to leverage my ghost vote for execution, narrowing evil before final day.
🧠
Coordinate bluff with David to avoid contradictions. Lock in Monk claim on David to build a trusted pair, and align on letting the Bob suspicion grow naturally.
🧠
Alice's night death disproves Bob's claim (Slayer wouldn't die N1). His secretive bloc with Grace/Heidi (my allies?) smells evil. Alert team publicly after, push nom Bob before nominations to execute him.
🧠
Direct Eve toward the safer Soldier bluff and instruct her to undermine Heidi's N0 empath read with poison or Recluse theories, weakening the opposing good bloc's credibility while keeping our coordination hidden.
🧠
Confirm David's alliance and push Bob nom together publicly if possible, or lock in plan before noms. His support key to get majority vs bloc.
🧠
Confirm nom plan with trio+Heidi before nominations. Eve most suspicious per chain doubt+Grace master. David likely good but clueless. Secure majority vote on Eve to execute likely evil, narrow Demon suspects.
🧠
Confirm nom plan with Bob/Grace before nomination phase (1 tick left). Bloc has numbers to execute Eve, removing confirmed evil chain doubter, narrowing Demon suspects.
🧠
Confirm nom plan with allies before nomination phase. Eve most suspicious due to doubt + master choice; need majority to execute and narrow evil. Bloc info chains clear us good.
🧠
Last tick before noms. Reinforce trio+Grace bloc to nom Charlie. My repeated confirmations build trust; ghost vote seals it. Must execute evil today to narrow board.
🧠
Correct Frank's flawed Slayer logic to build credibility, then pivot to questioning Heidi's Empath read as poisoned or Recluse-adjacent. This fractures the good bloc's chain while making me look like careful town. Establishing Soldier claim early gives me a safe bluff.
🧠
Eve/Grace responded to my whispers; Eve claims Soldier (role conflict) but raises good Heidi concerns. Respond to her, push nom Bob as primary suspect to narrow evil before nominations; disclose my Soldier to resolve conflict.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Day 2 nomination phase, 1 tick left. Publicly push execute Bob: his Washer claim debunked by Alice night death (not Demon-proof). Eve Soldier conflict means she's lying too. Progress to execution before night.
🧠
Publicly counter Frank's attack on Bob, reaffirm my proven Slayer claim to support trio bloc, urge nom Charlie. As dead good, build case for his execution with my vote. Final day looms; must execute evil now.
🧠
Eve most suspicious for doubting proven good chain + mastered. Bloc (Bob/Grace/Heidi) + Alice ghost can majority execute her. Progress by testing her.
📜
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself against execution by fracturing trust in the Bob/Heidi/Grace bloc. Cast doubt on Frank's Soldier claim as Drunk or evil setup, highlight Heidi's unverified Empath zero, and redirect suspicion back to Charlie to split votes.
🧠
Bloc protecting Bob wants Eve dead. Voting yes executes her to test bloc strength, reveal Demon if dies night or info from dead Eve. Good must act, not abstain.
🧠
Heidi (Trio ally, Empath good read on Bob/Grace) noms Eve over Charlie due recent suspicion/claim conflict. Trio plan was execute Charlie but adapt to her nom. Eve likely evil/Drunk. Use precious ghost vote here to execute evil.
🧠
Eve most suspicious per chain doubt + Frank defense. Need 4 votes (Bob/Grace/Alice/Heidi=4). Vote yes on her to execute most likely Demon.
🧠
Bloc plan solid: Eve most suspicious for doubting despite master info. Vote yes on her to build majority (need 4/6 alive). As Butler mastered her N1, I can vote. Push execution to remove threat.
🧠
Bloc pushing Eve hard, possibly distraction/misdirect from Bob. Voting yes executes potential evil, progresses game; saves my vote alignment w/ David/Eve vs bloc/Bob.
🧠
Eve/Frank attack proven chain (my WW correct, Heidi Empath, Alice night death). 5 yes votes likely (Heidi/Grace/Alice/Charlie/me) meet 4 needed. Execute her to remove Demon suspect.
🧠
Eve is dead anyway. Joining the unanimous execution vote distances me from my minion and keeps me safe for the final days.
🧠
I am likely being executed. By attacking Frank's Soldier claim and Heidi's Empath reliability, I create lasting doubt in the good bloc, diverting heat from David and making the town question their confirmed good chain after I die.
🧠
Retract vote on Eve. Bloc is pushing her too hard to protect Bob (proven liar by Alice death contradicting Slayer claim). 1 tick left; need to speak/nom Bob next to execute him before night.
🧠
Charlie's yes vote on Eve is fishy - he was our target. But Eve most suspicious per chain. Keep pressure on her, hold vote.
🧠
5 yes votes for Eve, but Alice urged Charlie nom. With 1 tick left, lower hand to deny Eve exec, revote and nom Charlie next for proven lie.
🧠
Eve most suspicious for doubting proven good chain despite master link. We have majority votes (Bob/Heidi/Grace/David/Charlie ghosts?), must re-raise hand to secure her execution before night. Pivot successful, execute threat.
🧠
I voted Eve hastily assuming bloc good, but Eve right: bloc D1 targeted me to protect Bob (my info). Eve Soldier claim consistent, Frank late claim fake. Eve likely good. Lower to prevent execution; next tick speak vs Bob & nom him with David.
🧠
Bloc plan solid: Eve most suspicious doubting chain + Grace master N1. Hands lowered, restart vote momentum publicly. Grace/Heidi/Alice/David/Charlie/me =6 yes possible. Confirm good, execute Eve to win.
🧠
Eve is my confirmed Minion from Night 0. I must not vote to execute her. Lowering my hand protects my teammate, undermines the false certainty of the good bloc, and preserves evil's numbers.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Eve did not reach the 4 vote threshold.
📜
Storyteller
Eve did not receive enough votes (1/4).
🧠
Cast doubt on the good bloc's confirmation chain while distancing myself from Frank's suspicious late Soldier claim. Set up survival into Day 3 by making my execution look premature.
🧠
Eve safe (failed vote), Heidi used nom. 1 tick left: nom Bob whose claim Alice=Slayer is mechanically impossible post-death. His bloc controls narrative despite gaps. Executes likely Demon, progresses to win.
📜
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend innocence publicly, reinforce good chain logic, attack Frank's timing to sway David/Charlie/Grace, prevent my execution and progress to next nom.
🧠
Bob anchors the anti-evil bloc that is hunting me and David. Executing him fractures good coordination, advances us toward the two-player endgame, and lets me blend behind Frank's genuine suspicion.
🧠
Bob's claim debunked by Alice ghost (good Slayer). He's lying evil, likely Demon. Vote to execute him while voting open to narrow evil before night.
🧠
Bob's chain mechanically verifies good (night death + Empath 0 + Washerwoman). Frank/Eve suspicious timing defending each other after Eve doubted proven bloc. Vote yes on Bob to test chain; he dies if Demon.
🧠
Frank correctly calls out Bob's Washerwoman flawed (Alice night death doesn't confirm Slayer role). Chain has gaps Eve noted. Vote yes to execute Bob, narrow evil.
🧠
Bloc proven good by Alice N1 death, Bob correct Washer (Alice/Heidi=Slayer), Heidi Empath zero. Eve/Frank suspicious (doubt/late Soldier/copy/defend). Protect Bob or evil wins.
🧠
Bob most suspicious: contradicts my Invest (Alice/Bob SW), dodges role, fake WW claim. Exec him as likely Demon to win.
🧠
Bob is good, so his execution helps evil. The vote is already overwhelming; raising my hand keeps me embedded in the majority and off the radar.
🧠
Raise hand to vote yes on myself? No, Frank nominated ME (Bob) for execution. I must raise to vote FOR executing Bob? Wait, no: raise_hand votes FOR the current nominee (me) to be executed. As good, I should NOT vote for myself. Frank/Heidi/Grace/Eve/Alice/Charlie/David raised (against me). I am Bob, must NOT raise, wait instead to vote no implicitly.
🧠
Highlight the town's contradiction in executing their own 'confirmed' good player to fracture trust and set up tomorrow's narrative where either Frank or the surviving bloc members are suspect.
🧠
Bob's claim mechanically falsified by Alice ghost confirmation. With majority vote in progress, reinforce logic to ensure execution before night, narrowing evil.
🧠
Currently voting yes on Bob due to confusion, but chain (Washerwoman+Empath+N1 death) mechanically proves Bob/Heidi good. Frank/Eve suspicious bloc defenders. Lower to execute Bob, progress to Night.
🧠
Currently 7/7 raised (inc. Bob self), 4 needed but likely majority no-exec to save Bob good anchor. Lowering prevents accidental exec of good Bob, keeps numbers for Eve tomorrow.
🧠
Lower hand. Bloc should not execute good Bob; Frank's attack confirms him evil. Wait for others or speak to rally against Frank next.
🧠
Retract vote on Bob. My info makes him SW suspect but bloc killing their 'anchor' reeks of evil infighting or fakeout. Break bloc momentum, force discussion before vote closes; need info vs Demon.
🧠
Remove my vote to avoid being seen alongside Eve and Frank executing Bob, preserving my embedded position with the good bloc for future misdirection.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Bob did not reach the 4 vote threshold.
📜
Storyteller
Bob did not receive enough votes (3/4).
🧠
Last tick, must nom most suspicious: Frank. Defended Eve too hard, copycat Soldier, attacked my correct claim. Execute Demon before night; bloc can vote yes.
📜
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Bob nominates me after his fake claim exposed; I won't vote yes for my own death. Vote no to survive, pressure Demon another day as Soldier immune to night kill.
🧠
Frank is evil pushing false narrative against verified good claim. Vote yes to execute him as likely Demon/Minion; narrow evils on day 2.
🧠
Frank is definitely not the Demon (David is). Removing an effective good player advances evil win condition. Voting also severs the 'Frank defends Eve' link that could expose me later.
🧠
Frank most suspicious: fake Soldier, defends Eve, busted Washerwoman attack wrong since Alice confirmed. Use ghost vote to execute likely Demon.
🧠
Frank defended Eve (anti-chain) despite bloc good status, then flipped to attack confirmed Bob. He's most suspicious; vote to execute as likely Demon to narrow evils.
🧠
Frank most suspicious: suspicious Soldier timing after Eve, defends her despite doubt, attacks solid chain claim. Vote yes to test; as Butler tied to Eve today but logic prioritizes Demon hunt.
🧠
Current vote on Frank. Don't vote yes to avoid helping Bob (likely Scarlet) execute good Frank; vote no by not raising. Progress to night, share more tomorrow.
🧠
Join the unanimous living majority to execute Frank so I am not the sole abstainer, avoiding suspicion before Night 2.
🧠
I'm real Soldier, safe from Demon. Don't suicide-vote; lower hand to survive, progress to night. Defend publicly why Bob evil, urge others lower too. Saves me for final day math.
🧠
Currently voting yes on Frank (my nom), but most others raised too, risking his execution which is good. Wait, no: in voting progress, raised hand means vote yes for execution. To execute Frank Demon, keep hand up. But recent shows all raised then Frank lowered. Do not lower to ensure 4 votes.
🧠
Frank is good and his execution helps evil reach endgame. Six votes are already raised, far exceeding the four needed. I will maintain my vote by waiting, avoid drawing attention by lowering, and proceed to night where I can poison another good player.
🧠
My ghost vote is precious; don't waste on Frank if Eve/others flip it. Wait to see vote before deciding, or lower to force revote discussion. But since most voted yes initially, stay to execute Frank.
🧠
Lower hand like recent bloc to match pattern, support executing Frank without verbal commitment or revealing vote early. Progress to night for more Empath info.
🧠
Lower hand on Frank nom. Bloc flipped on Bob suspiciously; now back to Frank as original suspicion. Don't execute unproven; save Butler vote for precision. Progress by questioning Eve self-vote.
🧠
Current vote on Frank (current active) has majority yes already (Bob/Eve/Alice/Heidi/Grace/David + me). Lower to prevent accidental execution of possible good Frank, force more debate. My info implicates Bob primarily.
🧠
Retract my vote on Frank since the execution lacks support and would only make me look like an outlier. Distance myself from Bob's failing narrative before night.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Frank did not reach the 4 vote threshold.
📜
Storyteller
Frank did not receive enough votes (1/4).
🧠
Day2 end, 8 alive. Defend Soldier claim timing (post-Alice death to bait), attack Bob's fake claim harder. Push renom Bob as top Demon suspect before night, narrow evils.
🧠
Final tick before night. Defend WW claim using logic: Alice confirmed her own role matching my info, proving me sober. Accuse Frank of lying to renom me, push suspicion on him as Demon.
🧠
Distance myself from Frank by avoiding his defense while undermining Bob's credibility. If Bob becomes 'confirmed good,' he will lead executions against David and me. Questioning the circular logic of the bloc protects my endgame without overtly siding with Frank.
🧠
Confirm Bob's Washerwoman claim mechanically true via my Slayer reveal. Expose Frank's lie and push renomination of him as Demon before night. As dead good, use voice to save Bob and win.
🧠
1 tick left, voting closed on Frank. Speak to rally votes for renominating Frank (already nominated), counter his attack on Bob using my Empath info proving Bob good. Push execution before night to kill evil.
🧠
1 tick left, unanimous prior votes on Frank (failed 1/4 due to low count). Renominate Frank: his claim misrepresentation is bold Demon lie contradicting Alice/Heidi/Bob mechanical proofs. Must execute him before night.
🧠
It's last tick. No one on block. Must nominate top Demon suspect: Frank, whose attack on validated Bob claim screams Demon. My info clears path to execute Frank over Bob.
🧠
Phase is ending with 1 tick left and no time for a productive nomination or vote. Let day end with no execution, preserve my position, and proceed to Night 1 to kill Bob.
📜
Storyteller
No execution today. All villagers are safe.
Night 2
📜
Storyteller
Eve
Good evening Eve. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison Heidi to corrupt her Night 2 Empath read. She has built credibility with two zero-evil results; a false read tomorrow will make her doubt Bob or Grace and fracture the good bloc.
📜
Storyteller
Eve
You chose to poison Heidi.
📜
Storyteller
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Bob is the most dangerous and trusted good player, coordinating confirmations and pushing nominations. Removing him tonight cripples the good team's leadership and creates the most uncertainty going into the next day.
💀
Bob(Ghost)
Bob has died.
📜
Storyteller
David
You chose to kill Bob.
📜
Storyteller
Heidi
Good evening Heidi. You are the Empath. You sense that 1 of your neighbors is evil!
📜
Storyteller
Grace
Good evening Grace. You are the Butler. Who would you like to be your master tomorrow?
🧠
Heidi most confirmed good (Empath reads 0 evil N0/N1, bloc logic). Master her tomorrow to safely participate in Day 3 voting, organize good team, push Frank execution.
📜
Storyteller
Grace
You chose Heidi to be your master.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Bob death proves good (Townsfolk killed N2). Share Butler info on masters alive (Frank/Eve/Heidi), suggest Heidi Empath check neighbors for evil count. Coordinate vs Charlie Day3 before noms. Progress logic vs waiting.
🧠
Bob night death mechanically evil (Minion?). Share my Soldier confirmation (safe from Demon) publicly via Grace/Eve since trio. Coordinate nomination on Charlie (prior evil claim) to narrow Demon suspects.
🧠
Share true N2 read publicly via Grace to validate Bob good, expose Charlie lie per his claim, narrow to Charlie evil. Build trust with Grace/Eve/Frank, push Charlie nom next.
🧠
As dead Slayer, reinforce Bob's proven claim publicly via whisper to align living goods (Grace/Heidi/Eve) against Frank before noms. Save ghost vote for executing Frank. Progress to execution.
🧠
Align with Frank's bloc to build trust and distance myself from Charlie. This sets up Charlie as today's execution target while giving me cover.
🧠
As dead good WW, push Grace/Heidi/Alice (proven chain) + Eve to nominate/execute Frank, my top Demon suspect who killed me after my accusations. Use ghost vote later. Coordinate before noms.
🧠
Reveal my Investigator info publicly via trusted good Heidi (Empath-backed) to expose Frank's bloc as fake, unite goods against Demon suspects before noms. Progress to execution.
🧠
Validate Heidi's poisoned Empath read to push Charlie execution, while questioning Bob's automatic goodness to fracture the good-bloc narrative and maintain my skeptical analyst cover.
🧠
Bob/Heidi confirm evil in Charlie/Grace, but prior Empath clears Grace, so Charlie Demon. Eve on board vs Charlie. Coordinate with Eve/Heidi to nom Charlie this tick before nomination phase, unite good votes.
🧠
Bob night death proves Minion (not Demon), fake Washer. Charlie's claim impossible (Alice/Bob good dead). Day3 w/6 alive, narrow Demon suspects logically to Charlie; coordinate trio to nom/execute him before final day.
🧠
My Empath info pins evil on Charlie (Grace cleared prior nights). Bob good death proves Charlie lying Investigator. Coordinate with confirmed good team (Grace/Eve/Bob/Alice ghosts) to nominate/execute Charlie before nomination phase ends and he kills again.
🧠
Dead, reinforce Grace/Heidi (confirmed good) to nom/execute Frank in nomination phase. Bloc them against Frank's whispers. Save ghost vote for him.
🧠
Build trust with Grace and the central bloc by pushing the broken Charlie claim, gather intel on today's nomination targets, and set up Charlie as the likely execution to advance evil win condition.
🧠
Dead, so push Grace/Heidi (confirmed good) to nominate Frank in nomination phase. Remind Empath chain, my real info+Alice confirm, Frank kill timing. With 6 alive, majority kill possible before final day.
🧠
Share my full info publicly via Grace/Heidi/Eve whisper to build good bloc against Frank. Day 3 late, push nom/execution before final day. Heidi Empath backs this.
🧠
Coordinate with David to stop a fatal Undertaker misplay and align our stories before nominations begin.
🧠
Bloc with Eve/Heidi (my masters + trusted Empath) on Charlie as Demon per single-chain logic (Bob good->Charlie lying). Ignore contradictions in other worlds; push nom Charlie now with 1 tick left to execute before more deaths.
🧠
Day3, 6 alive. Coordinate Grace/Eve (trio) to lock Charlie execution. His claim impossible now Alice/Bob good dead. Push nomination before phase ends, build majority.
🧠
N2 pins evil neighbor Charlie (Grace cleared prior). Bob good proves Charlie lying Invest. Push Grace/Eve to nom/execute Charlie this phase with our 3 votes + ghosts vs 3 alive evil possibles.
🧠
With 1 tick left before noms and Bob dead, reinforce Grace/Heidi to nom Frank. Our bloc has ghost votes (me/Bob) + Heidi/Grace vs Frank/Eve/David/Charlie. Push execution to win.
🧠
Respond to Eve to coordinate our bluffs and align on pushing Charlie as the nomination target, keeping my Undertaker claim consistent since there have been no executions.
🧠
Grace/Heidi are good per Empath; reinforce Frank Demon story, urge nom him publicly this tick before nomination phase. Use ghost status to rally without risking more death. Secure execution to win.
🧠
Share Investigator info with Grace to solidify alliance, urge nom Frank as Demon since 1 tick left, must execute him in nomination to win. Grace backed Bob, likely good.
🧠
Coordinate with David to support executing Charlie while letting the good-bloc lead, preserving our cover and advancing the endgame.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Day 3 nom phase, 6 alive. My info proves Alice minion. Demon killed Bob confirmation. Frank pushed Bob nom D2, fake bloc. Nominate him publicly to rally votes and execute Demon before final 3.
📜
Storyteller
Voting starts now for Frank. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Do not vote for my own execution. Charlie's claim is logically broken by deaths; he's deflecting as Demon. Preserve for next tick to nom him.
🧠
Frank is Demon by single-chain: my info + Alice confirm + Bob targeted post-confirm + Frank pushed Bob nom. Vote to execute before night.
🧠
Withhold my vote to protect David's Undertaker bluff from being tested, keep the good-bloc from solidifying against me, and preserve my manipulative leverage going into the final days.
🧠
Voting to execute Frank as he fits Demon perfectly: attacked/proved Bob fake despite Alice confirming my real WW info, killed me N2 right after. We have numbers; this wins for good.
🧠
Frank needs 3 votes to die. He's 1/3 (self+Charlie+Bob ghost?). I vote to execute him, gain info on who else votes, or kill Demon.
🧠
Frank most suspicious per ghosts/Heidi/David. Bob's confirmed good WW info + Empath chains prove Charlie lying evil. 2 ticks left, vote now to execute Demon Frank before night.
🧠
Frank is good and his execution helps evil reach parity. He already has 5 votes so my vote is symbolic, but it blends me with the majority and distances me from Eve's withholding stance. Tomorrow my fake Undertaker claim will control the narrative.
🧠
Frank is the Demon per all logic: lied about proven Washerwoman claim. It's late game; must execute him with my precious ghost vote to win, as good needs Demon dead.
🧠
I'm Soldier, safe from Demon, so not dying tonight. Charlie's claim logic-collapsed post-Bob death; he's Demon. Lower to block my exec, urge nom/execute him to win.
🧠
Frank has majority votes (5/6 living+ghosts). Eve withholding; reinforce Invest logic publicly to sway her/David to vote, exec Frank before night. 1 tick left; win by executing Demon.
🧠
Frank is good and his execution removes a town body while keeping suspicion off me and David. Voting avoids looking like I am protecting the supposed Demon suspect.
🧠
Current votes: 6 yes (us ghosts+Charlie+Heidi+Grace+David+Eve), Frank no. Eve waffling but raised. Publicly affirm Charlie's logic+my info to lock votes, prevent lowers. Execute Frank Demon today or lose numbers.
🧠
Frank vote failing due to his flip—scared Demon. Charlie's claim impossible if Bob good (as his death proves), so Charlie lying Demon. Call out and push next nom Charlie after this fails to execute him.
🧠
Current vote 6/6? meets threshold but risks executing good Frank if Charlie Demon. Heidi's new Empath pins Charlie evil logically. Lower to force re-nom Charlie next tick, secure execution.
🧠
Target the source of Heidi's logic chain by exposing her impossible Empath read on Charlie, which is not her neighbor. This invalidates her push and makes me look analytical while Frank still gets executed.
🧠
Clarify Heidi's blatant Empath lie about reading non-neighbor Charlie—exposes her as evil Minion. Defend Charlie's logic, urge execution of Frank to narrow Demon suspects before night.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
👻
Bob(Ghost)
Ghost vote used by Bob
🗳️
New execution leader: Frank with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm on block with 1 tick left, 6 votes. Only nominating Charlie (alive, not used nom) can tie/surpass to save me. His claim shattered by Bob Minion—expose Demon.
📜
Storyteller
Voting starts now for Charlie. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Frank is Demon per chain: my info + Alice/Bob confirm Alice minion + Frank pushed/killed Bob. Vote him to win; tie risks Demon survival.
🧠
I'm on block with 6/7 needed to exec. Raise for Charlie (needs 7) to try tie/supersede, block my exec & execute Demon Charlie. Ghosts pushing my death despite my good proof.
🧠
Highlight Heidi's mechanically impossible Empath claim to fracture the good-bloc and distance from Frank before he dies. A dead Frank clears the board for suspicion to shift to Heidi.
🧠
Clarify Heidi's mechanical Empath error publicly, reinforce Charlie's sound logic proving Frank Demon via my confirmed good WW info. Urge vote NO on Charlie to execute Frank and win.
🧠
My slip calling Charlie my evil neighbor was mistake—neighbors Alice/Grace. Clarify N2 1 evil is Grace. Defend Empath, affirm Charlie good (his logic fits), urge vote NO on Charlie to execute Frank Demon.
🧠
Frank has 6 votes & will execute unless Charlie ties (needs 6). Prioritise executing likely Demon Frank per ghosts/Charlie logic. Reveal Butler to explain why I can speak/vote (master Heidi voting). Urge no on Charlie to save Frank exec.
🧠
Plant the seed that Charlie's Investigator claim is mechanically impossible so he becomes tomorrow's execution target, while appearing logical and measured rather than desperate.
🧠
Dead, no vote. Phase 2/2, reinforce execute Frank before night. Clarify my support for Charlie's logic, expose Heidi/Grace lies to prevent tie/sway Eve/David. Win by killing Demon Frank.
🧠
Lower hand to vote NO on myself, prevent tie/execution saving Frank Demon. With 1 tick left, urge others to keep hands down on me, execute Frank now or lose tonight.
🧠
Lower vote on Charlie to execute him instead. 1 tick left, he's at 1 vote (self), needs 7; I'm at 6. Better chance killing Demon now than dying as good Soldier.
🧠
Frank is locked into execution; Charlie cannot muster enough votes to tie or surpass. Voting for Charlie would look inconsistent since I already voted for Frank. Better to wait quietly and let the execution proceed, preserving my position while the good-bloc wastes their kill on a non-Demon.
🧠
As dead good ghost, reinforce logic killing Frank Demon: my WW proven by Alice, Charlie's Scarlet on her. Defend Charlie, attack Heidi lies, urge no votes on Charlie to execute Frank before night.
🧠
Frank has 6 votes and will execute if Charlie doesn't tie/surpass (needs 6+). Vote no on Charlie (don't raise) to execute Frank, most likely Demon per logic+ghosts+Charlie Invest. Grace my evil neighbor.
🧠
Charlie's logic fits perfectly if Frank Demon/Alice minion; Heidi's Empath mechanically broken, protecting Frank/Grace. Vote yes Charlie to execute him (minion), let Frank die on block for town win.
🧠
Point out Heidi and Grace's glaring contradiction to undermine their credibility, sew confusion among the good team, and maintain my cover as an observant townie heading into the final days.
🧠
Clarify Heidi/Grace flip: they said vote no but raised hands, sabotaging Frank's execution. Defend Charlie's logic, urge David/Eve keep hands down to execute Frank Demon before night.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Charlie did not reach the 7 vote threshold.
📜
Storyteller
Charlie did not receive enough votes (2/7).
🧠
Last tick nomination phase. Defend my claim, expose Heidi/Grace sabotage/flips as evil protecting Demon Frank. Urge David/Eve keep hands down, execute Frank or lose tonight.
🧠
Final day soon (6 alive). I'm Soldier safe from Demon. Let them execute me: night death mechanically proves not Demon (safe trait). Ghosts confirm good, expose evil lies tomorrow. Vote no on Charlie (keep hands down) to block his nom while they execute me. Pivots game to good win.
🧠
Plant seeds that Heidi/Grace and Charlie are unreliable so tomorrow the town turns on them instead of finding David.
🧠
Final tick, reinforce Charlie's perfect logic exposing Frank Demon via my confirmed good WW+Alice Slayer=Scarlet. Slam Heidi/Grace sabotage/flips protecting Frank. Urge Eve/David keep hands down to execute Demon Frank or lose tonight.
🧠
Voting closed, Charlie safe (2/7), Frank executes at 6 votes. With 1 tick left, clarify my hand raise was error/chaos from pressure, reaffirm Frank Demon to sway any last doubters like Eve/David before night.
🧠
Voting closed, Charlie safe (2/7). Frank executes tonight unless tie/surpass but phase ends. Urge David/Eve/Charlie/ghosts keep hands down, affirm no new noms needed, execute Frank Demon to win. Reveal Butler to explain my vote ability reliance on Heidi master.
🧠
Position myself as the consistent skeptic before Frank dies. When he flips good, the bloc that pushed him collapses, and Eve and I gain trust to steer the final day.
🧠
Voting closed, Frank executes unless tied. Reinforce why he's Demon with proven logic chain vs impossible claims to ensure no last-second doubt, secure good win.
📜
Storyteller
The guillotine blade falls. Frank has been executed.
💀
Frank(Ghost)
Frank has died.
Night 3
📜
Storyteller
Eve
Good evening Eve. You are the Poisoner. Who would you like to poison tonight?
🧠
Corrupt Heidi's N3 Empath read so she cannot mechanically expose me as evil or clear the remaining good bloc, keeping the town fractured and protecting David.
📜
Storyteller
Eve
You chose to poison Heidi.
📜
Storyteller
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Charlie is the last competent good player; his death guarantees Heidi and Grace cannot coordinate. With four alive tomorrow, good cannot reach the three votes needed to execute, locking us into a two-night victory path.
💀
Charlie(Ghost)
Charlie has died.
📜
Storyteller
David
You chose to kill Charlie.
📜
Storyteller
Heidi
Good evening Heidi. You are the Empath. You sense that 2 of your neighbors is evil!
📜
Storyteller
Grace
Good evening Grace. You are the Butler. Who would you like to be your master tomorrow?
🧠
Day4 critical with 4 alive. Choose neutral Eve as master: previously cooperative, neighbor, clears prior by Heidi. Enables flexible voting to execute real Demon tomorrow.
📜
Storyteller
Grace
You chose Eve to be your master.
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
Day 4 final 4 alive. Urge good Eve/Grace/Heidi to nominate/execute David (most suspicious, didn't push me). Save ghost vote. Coordinate as dead Soldier.
🧠
Redirect suspicion off David and onto Heidi so the town executes a good player today, letting the Demon kill tonight and reach a two-player evil victory.
🧠
Grace's behavior fits Demon turning N2 after early clears. Coordinate with Eve/Frank (likely good) to expose Grace in final days. Share full reads to align on her as Demon.
🧠
Dead, save ghost vote for noms. Privately share Investigator info confirming Alice minion via logic, push Heidi/Grace as suspects to align Eve/Frank against them before noms. Out their bloc.
🧠
Heidi's reads flip me from good to evil with no change; suspicious. Share my Butler info to prove good to Eve/Heidi, build good bloc vs David (quiet). Push Heidi on contradiction to test her; nom David today with 4 alive.
🧠
Coordinate with Eve on which of Grace or Heidi to frame as the Demon today, ensuring we control the narrative and secure the execution we need to reach final 3, then final 2.
🧠
Dead, share my Washerwoman info to Eve/Grace (alive non-suspects) to verify chain Alice Slayer (one of Heidi/Alice), counter Grace Butler claim anomaly since Frank saw Grace as Butler (shouldn't if Demon). Push logic vs Heidi/Grace for noms.
🧠
Dead, can't vote. Time ticking to noms. Whisper Eve/Grace (grouping together) as most suspicious per logic to sow doubt before they nominate a good.
🧠
Dead, save ghost vote. Push Eve/Charlie on Heidi nom via logic chain: ghosts confirm Bob real Washer so Alice lying Scarlet (Charlie N0), Heidi chaotic evil behavior. Align Eve good trio, counter her David push.
🧠
Destroy Heidi's credibility by exposing her impossible N3 Empath read, making her the execution target today. Executing any good player at 4 alive leads to a night kill and immediate evil victory.
🧠
Address Eve's catch on N3; explain I misspoke, meant 1 evil (Grace), but logic still pins Grace due to flip. Push nom David as safer test since Grace claims good ability; build trust with Eve/Grace to execute evils.
🧠
As dead Investigator with confirmed minion Alice, expose Grace/Heidi flips killing goods. Eve got my info privately before; reinforce with Frank to rally ghost votes/nom her as Demon on final-ish day (4 alive). Progress to execution.
🧠
Heidi's Empath contradiction (good->evil on me w/o change) + N3 impossible read marks her lying/poisoned. Coordinate Eve/Heidi to nom David per Frank's plan, but challenge Heidi to expose her. Progress to nom phase.
🧠
Secure Grace as the third vote by privately convincing her that Heidi's busted Empath claim makes Heidi the Demon. Lock in the execution target before nominations.
🧠
As dead Bob, push Grace suspicious Butler claim to confirmed good Eve/Heidi privately before noms. My WW info solid, Alice proved. Grace most suspicious, narrow Demon suspects to win.
🧠
Dead, no vote left. Urge Eve/Grace to nom David or each other to force info/clarity before final nom. Narrow suspects: Eve/Grace suspicious due whispers/defenses; David quiet. Push forward to win.
🧠
4 alive (David,Eve,Grace,Heidi), must execute Demon today or they kill to 2. Push nom/ghost vote Grace per Eve/Charlie logic to unite ghosts + Eve vs her; her death proves alignment.
🧠
Expose Heidi's mechanically impossible Empath claim to secure her execution today, ensuring a night kill tonight brings us to 2 players alive for an evil victory.
🧠
Address Eve's catch publicly with group, correct N3 to 1 evil (Grace), highlight Grace Butler suspicious (FT can't ID Minions as good roles), push nom Grace as Demon per logic to execute evil before final day.
🧠
Keep pushing Eve/Frank as allies with logic recap to secure ghost vote on Grace nom. Phase 1/3, align before noms. Urge Eve nom Grace to execute likely Demon.
🧠
Heidi's N3 '2 evil' impossible (1 neighbor) proves lie, she's Demon. With 4 alive Day4, must execute her before night kill or lose. Convince Eve to nom Heidi over David.
🧠
Secure Grace's crucial third vote to execute Heidi today, ensuring a non-Demon dies and setting up the night kill for an evil victory.
🧠
Last tick before noms. Eve/Grace bloc suspicious, Frank's FT outs Grace as fake good role. Push Eve to nom Grace with me as ghost backing good team to execute Demon.
🧠
Dead, no vote. Urge Eve/Grace to nom most suspicious (Eve herself in my view) to force Demon reveal/execution before final 3. Push info sharing for their noms.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Publicly support Eve's Heidi nom to rally ghosts/locals for majority vote (need 3/4 alive ghosts). Confirm Charlie's Invest logic proving Alice Scarlet, Bob good Washer. Push execution before night kill with 4 alive.
🧠
Final day, must publicly counter Frank's push on Heidi, expose Grace's impossible FT registration to living players, rally ghosts to vote Grace if nom'd. Push logic to execute Demon.
🧠
Final day soon (4 alive). Publicly settle ghost dispute on Grace vs Heidi using logic chains to unite ghosts on Grace (stronger case). Push Eve/David nom her; save ghost vote for execution.
🧠
Heidi's N3 read naming non-neighbor David proves lie, she's Demon. Eve/David likely vote yes per whispers. Ghosts split but living votes win. 4 alive, must exec Demon today or night kill loses.
📜
Storyteller
Voting starts now for Heidi. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I'm good Empath, Grace's claim breaks FT mechanics - can't see evil as specific good role. She's Demon. Vote no on her nom of me to force her later exec or no-exec, narrow to final day.
🧠
Heidi's claim mechanically impossible for Empath. Grace correctly called it out by nominating her. As ghost, use vote to execute proven liar/Demon candidate before night kill.
🧠
Dead, can't vote. Publicly attack Grace's impossible Butler claim again, counter Heidi nom. Urge Eve/David to refuse Heidi exec, nom Grace tomorrow instead. Progress to expose Grace, narrow to her as Demon.
🧠
Heidi's claim busted, but Grace's Butler claim logically impossible for Fortune Teller to see on Demon. Prioritize Grace as Demon candidate; vote no on Heidi to force her nom tomorrow with ghost votes.
🧠
It's nomination phase, voting in progress on Heidi. 4 alive, need 2 yes votes (half rounded down?); already Heidi(self), Frank, Charlie yes (3). Speak to convince Eve/David to vote yes, execute Heidi Demon now before night kill.
🧠
As dead ghost without vote, speak to expose Grace's impossible Butler claim (Fortune Teller can't ID Demon as good role) to sway Eve/David against her nom, push Heidi no-vote and Grace nom tomorrow. Progress to execute Demon.
🧠
Vote yes to execute Heidi, accelerating the game to final three then final two for an automatic evil win.
🧠
Heidi must die today so David can kill tonight and leave only two alive for an evil victory. My vote secures the execution.
🧠
Vote failing (ghosts + likely Eve against). Lower to ensure no-exec today, survive night (Empath not Demon target usually), nom Grace tomorrow as her Butler busted by FT info.
🧠
Heidi vote has 5/5 but her lowering hand while Grace pushes hard. Grace's Butler claim is mechanically impossible if Frank was real FT seeing her as such. Grace is Demon; lower to block Heidi, nominate Grace tomorrow with ghosts.
🧠
Final day soon, Grace's Butler impossible for Demon; reinforce she's evil so Eve/David nominate her tomorrow. Vote failed anyway, ghosts unite on Grace. Progress to win.
🧠
Reinforce Grace Demon via FT logic to Eve/David as vote fails. Coordinate ghosts no on Heidi, nom Grace tomorrow. Progress to her execution since 5 alive.
🧠
Heidi's explicit wrong neighbor claim (David) is mechanical proof she's lying, worse than FT ambiguity on me. With David/Eve hands up, my vote executes her as Demon now, preventing night kill & win.
🧠
Heidi nom failing 3-2 good (Grace+Heidi+David yes, Eve yes?, but ghosts no). Stress Grace FT bust to flip Eve/David to no, block Heidi exec, force Grace nom tomorrow. Can't let Demon execute good player now.
🧠
Keep Grace's hand raised and counter ghost interference so Heidi is executed today, setting up a guaranteed night kill on Grace for an evil victory tomorrow.
🧠
The execution is already locked with three living votes. Waiting lets the phase resolve cleanly and avoids any risk of misspeaking that could unsettle Grace.
📜
Storyteller
Voting is now closed.
👻
Charlie(Ghost)
Ghost vote used by Charlie
🗳️
New execution leader: Heidi with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Heidi is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm on block with 1 tick left. Must nom Grace to tie/supersede (4 votes needed?). Her Butler busted by FT rules, she's Demon. Execution reveals truth but saves game if we execute her next.
📜
Storyteller
Voting starts now for Grace. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
It's final day (4 alive). Defend against Heidi's nom, reinforce her impossible claim to sway Eve/David to vote yes on her execution first. We execute most likely Demon or lose.
🧠
Final day chaos, 2 ticks left, I'm on block with 4 votes. Grace nom needs 4 to tie or 5 exec. Speak to counter Grace deflection, rally Eve/David with FT logic/proof ghosts unite on Grace Demon. Progress to her exec or tie to save me.
🧠
Final day approaching; ghosts' FT logic on Grace stronger than Heidi's Empath bust (seating shift explains). Use ghost vote on Grace to push her execution or tie, narrow to Demon.
🧠
Final day, 4 alive. Grace Butler claim mechanically impossible for Demon; must unite Eve/David to vote yes on Grace now before Heidi executes & evil wins.
🧠
Final day, reinforce mechanical FT proof against Grace to sway Eve/David or save ghost vote impact. Push execute Grace over Heidi.
🧠
Final day with 4 alive. Reinforce united ghost pressure on Eve/David to vote yes on Grace (active vote), block her execution of Heidi, and win by executing Demon Grace. Time critical.
🧠
Heidi already has 4 votes and will be executed. Voting for Grace risks tying or surpassing Heidi, delaying execution to a 4-player night where a surviving Slayer could shoot me on Day 5. I must not vote for Grace and let Heidi's execution proceed so I can kill tonight into an immediate 2-player evil win.
🧠
Point out the ghosts' Fortune Teller argument is mechanically false to undermine their push, keep David and me off the block, and ensure Heidi stays the leading nominee for execution.
🧠
Final day phase 1/2, reinforce Heidi's impossible claim to Eve/David, counter ghost misinformation on FT, urge execute Heidi to win.
🧠
Final day chaos, 1 tick left. Heidi has 4 votes (exec imminent). Raise on Grace to tie/supersede (needs 4+). Forces Eve/David to decide; ghosts + me push Grace evil via FT mechanics. Ties block saves me, progresses to Grace exec.
🧠
As dead ghost with one vote, lower hand on Heidi to potentially tie/stop her exec (she might be good Empath with neighbor shift explanation via Alice death). Support ghosts' Grace Demon logic for final day win.
🧠
Final day near, reinforce Grace Demon via FT logic despite Eve; urge Eve/David vote yes on Grace, ghosts push to execute her before Heidi exec, narrow to Demon.
🧠
Final day crucial, must sway Eve/David to vote Grace over Heidi using clarified FT logic (no specific roles but Demon detection implies Grace showed good, impossible for Demon). Ghosts united to prevent Heidi exec.
🧠
Final day, 1 tick left. Eve/David misled by Grace's Empath attack. Clarify FT mechanic precisely: FT learns Demon status AND sometimes specific info per script rules, but core is Demon can't fake specific good role. Urge vote yes on Grace to execute Demon and win.
🧠
Defer commitment to see how many ghosts actually raise hands this tick, then use the final tick to either secure Grace's execution or safely let Heidi's execution proceed without accidentally causing a tie.
🧠
Prevent David from voting for Grace by exposing the ghosts' contradictory and mechanically false argument, ensuring Heidi remains the leading nominee and gets executed.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Grace did not reach the 5 vote threshold.
📜
Storyteller
Grace did not receive enough votes (1/5).
🧠
Final moments, reinforce Heidi's mechanical lie to Eve/David. Ghosts wrong on FT. Ensure Heidi executes as Demon on final day or good loses.
🧠
Final day soon (3 alive after my death?). Defend Empath consistency, expose Grace Butler lie vs FT mechanics (Demons don't show as specific good roles). Urge David vote Grace to win.
🧠
Final day near (4 alive), must push execute Grace as most suspicious per ghosts' logic and my vote. Use ghost vote influence to sway David/Eve before night.
🧠
Final day near (4 alive), reinforce mech proof Grace can't be Butler to FT if Demon, urge David/Eve switch to Grace despite Heidi on block nearing exec. Prevent Demon win.
🧠
Final push to David/Eve before Heidi execs; reinforce mechanical FT impossibility on Grace's Butler claim as Demon lie, urge vote no on Heidi to save game.
🧠
Last tick before night, reinforce irrefutable FT logic vs Grace's Butler claim to sway Eve/David. Grace Demon most likely; prevent Heidi exec to save game.
🧠
Reinforce the mechanical case against Heidi to ensure her execution goes through today. Once Heidi dies, I kill Grace tonight and evil wins with two players remaining.
🧠
Affirm David's position, discredit ghost claims one last time, and ensure Heidi stays the sole nominee so she dies this phase and we win tonight.
📜
Storyteller
The guillotine blade falls. Heidi has been executed.
💀
Heidi(Ghost)
Heidi has died.
Night 4
📜
Storyteller
Eve
Good evening Eve. You are the Poisoner. Who would you like to poison tonight?
🧠
David kills Grace tonight and we win with 2 alive. Poison Grace to suppress any ability and ensure no surprises.
📜
Storyteller
Eve
You chose to poison Grace.
📜
Storyteller
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
With only three players left, killing Grace drops the living count to two while the Demon remains alive, triggering an immediate evil victory.
💀
Grace(Ghost)
Grace has died.
📜
Storyteller
David
You chose to kill Grace.
🏁

Game Over

Two Players Left
Winner: Evil