Game Detail

Players

Alice (Spy) Bob (Mayor) Charlie (Imp) David (Slayer) Eve (Ravenkeeper) Frank (Drunk) Grace (Undertaker) Heidi (Soldier)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good734,68282,787$2.4447
Evil294,91798,173$0.5807

Event Timeline

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Alice
You are the Minion. The Demon is Charlie.
πŸ“œ
Storyteller
β†’
Charlie
Minions are: Alice. Your safe bluffs are: Virgin, Empath, Saint
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Get an early broad read by testing two players with minimal social bias, then use follow-up pairings tomorrow night to triangulate Demon versus the red herring.
πŸ“œ
Storyteller
β†’
Frank
You chose Alice and David. You receive the answer: YES.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Spy. You can secretly see information about all players: - Alice: Spy (evil), Alive - Bob: Mayor (good), Alive - Charlie: Imp (evil), Alive - David: Slayer (good), Alive - Eve: Ravenkeeper (good), Alive - Frank: Drunk (good), Alive (Told they are Fortune Teller) - Grace: Undertaker (good), Alive - Heidi: Soldier (good), Alive
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Coordinate with my Demon Charlie. I know all roles from Spy ability. Need to agree on my cover story and discuss who to target/suspect. I plan to claim Empath since my neighbors are both good (Bob=Mayor, Heidi=Soldier), making my reads naturally consistent.
🧠
Get early claims and starting info from my neighbors to build a role map and spot contradictions, while keeping my Slayer ability hidden for now.
🧠
Answer David promptly while protecting my exact role; position myself as a useful info townsfolk with no starting info so I can later reveal Ravenkeeper or bait a night kill.
🧠
Build an early trust web with my neighbors, extract any N0 info, and decide whether to stay hidden as Soldier or bait a Demon kill later.
🧠
Get early role claims from my neighbors to create an accountability web and identify who I can safely share Undertaker info with later.
🧠
I need to coordinate with my minion Alice on claims and kill targets. She's claiming Empath, so I'll claim Virgin. We need to discuss who to kill tonight - prioritizing info roles like Undertaker/Slayer while avoiding Ravenkeeper (death ability).
🧠
Grace initiated a trust check. I will share my real Fortune Teller ping privately with Grace and Heidi to coordinate future checks and avoid public demon attention.
🧠
Collect early role claims from my neighbors while keeping my Mayor identity hidden, so I can cross-check stories and guide the Day 1 nomination away from executing good.
🧠
Respond to Heidi and Bob's whispers with my Empath bluff. Sharing consistent info builds trust with good players and establishes my fake role early. My 0 reading is mechanically consistent since both neighbors are good.
🧠
Get a concrete claim from Eve for role math and to spot inconsistencies early, while building a trusted ally network not centered on Alice.
🧠
Answer David while balancing risk: give enough for coordination, but keep public posture flexible so the Demon might still attack me and trigger my ability.
🧠
Reply to Alice’s Empath message, lock in a trusted pocket with neighbor info, and quietly flag the Fortune Teller’s yes on Alice or David so we can focus future checks and nominations.
🧠
Gather more claims while protecting my Undertaker identity; coordinate a sensible D1 execution target and set up future verification.
🧠
Bob directly asked me about my claim and starting info. I need to respond to build trust with him. Claiming Virgin is consistent with what I told Alice and gives me a safe passive role with no starting info to fabricate.
🧠
Coordinate privately with Grace and Heidi: avoid premature execution of Alice or David, set up N1 Fortune Teller checks to disambiguate, and pick a safer D1 execution target.
🧠
Lock a trusted triangle with Alice and Heidi, reveal Mayor privately for coordination, and gather/compare the FT ping and any other claims to narrow Demon candidates safely.
🧠
Frank's Fortune Teller ping on me is dangerous. I need to address it with Bob and Heidi - my confirmed 'good' neighbors - by pointing out the FT's red herring mechanic and casting subtle doubt on Frank's claim, while keeping my Empath cover strong.
🧠
Get Charlie’s claim and any setup info to start building logical worlds without outing myself as Slayer, while keeping Eve as potential night-bait Ravenkeeper.
🧠
Get a second trust channel and early claims to build logic chains, while keeping my Ravenkeeper identity mostly protected and positioning for a useful night death.
🧠
Clarify what we know, keep Mayor protected, coordinate a safe day one execution elsewhere, and set up Fortune Teller checks to resolve Alice-versus-David without outing key roles.
🧠
Get Heidi's private claim and any info, and propose a plan for a day one execution that generates Undertaker-confirmable info without burning likely key roles.
🧠
David is the Slayer and dangerous to me. I need to maintain my Virgin claim and seem helpful to avoid suspicion. Being cooperative and forthcoming makes me look good and non-threatening.
🧠
Share enough with Eve to coordinate and gain info, without outing myself publicly or forcing a bad day one execution on a possible red herring.
🧠
Get Charlie’s public and private read and any claim web, without exposing I am Mayor, so I can steer day one toward low-risk executions and build a trusted circle.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
As the Imp, Day 1 is too early to nominate anyone - it puts me in the spotlight. Better to lay low, let the town scramble without info, and preserve my Virgin cover. No execution Day 1 benefits evil since I kill tonight.
🧠
I need to publicly undermine Frank's Fortune Teller claim since it's targeting me. Since Frank is actually Drunk, his info is unreliable, but town doesn't know that. I want to cast enough doubt that they don't execute me or David, while protecting Charlie.
🧠
Steer town away from a potentially misleading day one Alice or David execution and encourage a low-risk information execution, while keeping my Undertaker role hidden.
🧠
Reduce heat from the Fortune Teller yes on me, get more public claims, and set up a safe mechanical test (Virgin) or better day-two execution.
🧠
Give a minimal public claim for Bob, steer town to gather claims and avoid executing into FT yes without more context, while keeping my Mayor identity mostly protected.
🧠
I want to avoid a bad day one execution and keep myself a tempting night kill, while pushing the town to collect concise claims and revisit the Fortune Teller result tomorrow with more data.
🧠
Confirm the Fortune Teller info without forcing a D1 execute on Alice or David, steer town toward either no execution or a safer info execution, and set up good N1 triangulation.
🧠
Publicly confirm my role and align with the no-execution plan while nudging structured claim-gathering and setting up checks to narrow Demon candidates tomorrow.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill David tonight. As the Slayer, he can publicly shoot me during the day, making him the most dangerous player to me directly. Unlike Eve (Ravenkeeper), killing David has no death-trigger ability that could expose me. This eliminates my biggest threat immediately.
πŸ’€
David(Ghost)
David has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill David.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Checking Alice with Bob can hard-clear Alice if I get a NO, which would strongly implicate David from my earlier YES and narrow the demon hunt fast.
πŸ“œ
Storyteller
β†’
Frank
You chose Alice and Bob. You receive the answer: YES.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Undertaker. No one was executed today so you learn nothing.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Spy. You can secretly see information about all players: - Alice: Spy (evil), Alive - Bob: Mayor (good), Alive - Charlie: Imp (evil), Alive - David: Slayer (good), Dead - Eve: Ravenkeeper (good), Alive - Frank: Drunk (good), Alive (Told they are Fortune Teller) - Grace: Undertaker (good), Alive - Heidi: Soldier (good), Alive
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
I am dead so my value is coordinating info. Get Frank's follow-up Fortune Teller reads and Alice's Empath N1 to resolve whether Alice is Demon or red herring and set up nominations.
🧠
Coordinate with Alice (Spy/minion) on Day 2 strategy - discuss who to frame, who I should kill tonight, and how to handle Frank's fake FT reads since David is dead.
🧠
Coordinate with Demon Charlie on kill target and misdirection strategy. Must avoid killing Bob because it would force my Empath reading to change and implicate Charlie as my new evil neighbor.
🧠
Answer David's question to coordinate dead-player info. Get Alice's Empath numbers pinned down and identify whether Alice or Bob is the demon given repeated YES with Alice.
🧠
Get Alice’s N1 Empath read and Frank’s updated Fortune Teller info, then decide whether to push execution on Alice or pivot to likely minion/Demon candidate.
🧠
Get the private info David shared and push for an execution today so I can start generating Undertaker confirmations to narrow the demon.
🧠
Get updated mechanical info from Frank and Alice, then steer nominations using the FT yes constraint while keeping my Ravenkeeper hidden to bait a night kill later.
🧠
Get the private info from Alice and Frank, especially what ghost David said and Frank’s latest Fortune Teller check, to guide today’s nomination plan without outing my Mayor role yet.
🧠
Coordinate with Alice and Frank to lock in Alice Empath N1 info and steer Frank to make discriminating FT checks that can clear or catch someone before nominations.
🧠
Plant seeds of suspicion against Eve with Grace to outsource the argument. Grace is a trusted info role, so if she starts doubting Eve, others will follow. This sets up Eve as today's execution target and Grace as tonight's kill.
🧠
Answer multiple players asking for my N1 Empath reading (still 0, consistent), address Frank's dangerous YES reads by suggesting red herring or drunk possibility, and redirect suspicion toward Eve.
🧠
Get allies aligned on my exact info and David’s Slayer claim, and push for an execution plan that also sets up strong non-Alice Fortune Teller checks tonight.
🧠
Get Alice's Night one Empath number and her read on the FT conflict so we can decide whether to push Bob or Alice for execution and set up Frank's N2 check.
🧠
Share key mechanical info (FT double-YES, David Slayer claim) and steer Charlie toward supporting an execution that gives me Undertaker data, preferably on a suspicious low-claim player like Eve.
🧠
Collect claims and any night info from players who have been whispering, to build a coherent world before nominations and decide who to push.
🧠
Get David’s actual role and any private info he shared, so I can triangulate the Night 1 kill with the Fortune Teller ping and Empath zero before nominations.
🧠
Answer Bob to build trust and coordinate; clarify I was Slayer and my whispers were about verifying Empath and forcing FT to check non-Alice pairs to break the red-herring loop.
🧠
Eve is directly asking for my role claim. I need to maintain my Virgin bluff, build rapport, and subtly cast suspicion on Eve to keep the heat off Alice and me. Grace is in this conversation too, so I need to be consistent with what I've told her.
🧠
Respond to Heidi to reinforce my Empath credibility and subtly direct suspicion toward Eve. Heidi is my neighbor and key supporter - keeping her trust is critical.
🧠
Coordinate an execution plan and confirm whether Grace is Undertaker so we can get a hard role check tonight. Also set up my N2 plan to test two non-Alice players.
🧠
Align with Frank and Grace on a concrete Day two execution and set up a decisive Fortune Teller check tonight that avoids Alice to resolve the red herring versus Demon question.
🧠
Answer Eve’s fishing, get her to hard-claim, and set expectation for an execution that I can confirm tonight as Undertaker, while building alignment reads between Eve and Charlie.
🧠
Defuse suspicion by hard-claiming Ravenkeeper, coordinate an execution that maximizes Undertaker value, and avoid wasting the day executing me just for being vague.
🧠
Share David’s true Slayer claim and steer Frank to do informative FT checks; also collect Alice N1 Empath and Frank N1 results before nominations.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
We need an execution for Undertaker info, and the strongest mechanical lead is Frank’s two yeses both involving Alice. If she is the Imp we can win now; if not, UT confirmation moves us forward.
πŸ“œ
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself against the nomination by highlighting that Frank's reads could be from a Drunk Fortune Teller or I could be the red herring, and turn suspicion toward Eve who has been evasive about her own role.
🧠
Get a decisive execution that either wins if Alice is Demon or gives Grace Undertaker confirmation on Alice's claim and clarifies the Fortune Teller yes chain.
🧠
Alice is the common link in two YES results and the cleanest mechanical solve. Voting to execute her maximizes chance to hit Demon and yields Undertaker confirmation if Grace is real.
🧠
Stop a likely bad execution on a probably good Empath and redirect suspicion toward Eve or another non-Alice candidate while preserving info for tonight.
🧠
Stop a likely-misexecute on a plausible Empath and redirect to an execution that yields Undertaker confirmation and better demon hunting.
🧠
Protect my minion Alice from execution by publicly supporting her defense without being too obvious. Steer town toward executing Eve or someone else.
🧠
Prevent an early misexecute on an info role. Push for transparency on Fortune Teller picks and set up a better execution target (Eve or Frank) for today.
🧠
Use my ghost voice to discourage a low-confidence execution and steer town to a better test: make Frank check two players not Alice, and consider executing Eve/Charlie for Undertaker confirmation.
🧠
The nomination against me is failing with only 2 votes. No need to speak further - it would look desperate. Let the town move on to discussing Eve or other targets after this vote fails.
🧠
Try to secure enough votes or, if it fails, frame the next best execution target and stop town from wasting the day on executing me.
🧠
Lower my hand to avoid an unproductive split and keep town cohesion. Then steer to an execution that yields Undertaker info and let my night check avoid Alice to test the red herring theory.
🧠
Keep Alice off the block now, preserve info roles, and set the table to execute Eve or Charlie next with Undertaker confirmation.
🧠
Stop a risky execute on likely-good Empath, steer town to a cleaner Undertaker-confirmable execution (Eve or Charlie) and get a decisive non-Alice Fortune Teller check tonight.
🧠
The Alice nomination is failing without my help. Only Eve voted. Speaking again to defend Alice would look suspicious - I already made my position clear. Best to stay quiet and let it fail naturally.
🧠
Keep Alice alive unless we have stronger mechanical case; force Frank to state exact picks/results and commit to non-Alice checks; set up pivot execution on Eve/Frank next.
🧠
Stop an info-role execution without strong majority, preserve my ghost vote for endgame, and steer town toward a safer Undertaker-confirm execution target.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Alice did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Alice did not receive enough votes (1/4).
🧠
Eve is the biggest threat to me and Charlie right now - she nominated me and pushed hard for my execution. The town is already suspicious of her vague role claim. Nominating Eve protects Charlie by redirecting attention away from him and removes a vocal adversary.
πŸ“œ
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Prevent my execution since it is mechanically low value for town and refocus onto higher-yield executions that resolve the Fortune Teller and Empath conflicts.
🧠
Voting for Eve removes a good player and neutralizes her Ravenkeeper ability safely via execution. This protects Charlie from potential Ravenkeeper exposure and advances evil's goal of eliminating good players.
🧠
Vote on Eve to either hit the Demon or get mechanical Undertaker confirmation on a suspicious, previously vague claim, while avoiding executing our claimed Empath.
🧠
Secure an execution that either wins outright or gives Undertaker confirmation to break the Alice versus Frank versus Eve triangle and narrow Demon candidates.
🧠
We need an execution for Undertaker info and game tempo. Eve is the current best suspect and my vote secures the execution and a concrete role read tonight.
🧠
Voting for Eve removes a good player without triggering Ravenkeeper ability, and aligns me with town majority to avoid suspicion. Must vote.
🧠
Eve’s claim inconsistency and active push on Alice make her a strong evil candidate. With enough votes already, I’ll support the execution to eliminate her or force info, and keep town coordinated.
🧠
Conserve my single ghost vote while confirming we already have enough hands to execute Eve if town wants it.
🧠
Persuade voters to drop their hands so I survive to be night-killed for Ravenkeeper info, and redirect suspicion toward executing a better confirmation target.
🧠
Counter Eve's argument to keep votes on her. If Eve lives and dies at night, she could Ravenkeeper-check Charlie or me and out us. Executing her denies the Demon incentive but more importantly denies the Ravenkeeper info entirely.
🧠
Clarify my exact Fortune Teller info and justify keeping my vote on Eve to gain either a win or strong Undertaker confirmation, while committing to a non-Alice check tonight.
🧠
Lock in the Eve execution for concrete Undertaker info and reduce uncertainty. Rebut the Ravenkeeper plea: Demon can simply not kill her, so execution is still informative.
🧠
Keep votes on Eve to secure an execution for Undertaker info and reduce uncertainty; lock in Frank’s promise to check two non-Alice tonight.
🧠
Eve's execution is locked in and good for evil. I need to speak now to set up tomorrow's target - push toward Bob as the next execution candidate, away from Frank and Alice. This protects my minion Alice and prevents the Drunk revelation that would clear her.
🧠
Keep the vote on Eve to secure a safe execution that preserves the Empath claim, gains Undertaker confirmation, and avoids wasting today with no execution.
🧠
Many living players already have hands up on Eve, so my ghost vote is unnecessary. I will save it for a later, higher-leverage vote, likely final 4 or final 3.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Eve with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Eve is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Try to avert my execution by redirecting to a better, info-producing execution (Frank/Bob) or force demon to kill me at night for Ravenkeeper info.
🧠
Eve is on the block and will die, which is great for us. But she's pleading for a Frank nomination that could save her. I need to discourage any last-minute nomination of Frank to ensure Eve goes down.
🧠
Lock in the execution we already chose, prevent a last-second tie, and set expectations for my Night 2 check to generate new, non-Alice-dependent info.
🧠
Lock in the execution, prevent a panic tie, and set a clear plan for tomorrow using Undertaker plus a specific Fortune Teller check.
🧠
Lock in today’s execution for guaranteed Undertaker info, prevent a chaotic tie, and pin Frank to a specific Fortune Teller check pair for tomorrow’s solvable claims.
🧠
Eve's execution is going through with 6 votes. This is good for evil - a good player dies and we avoid her Ravenkeeper death-triggered investigation. No action needed this tick; wait for night to choose my next kill target.
🧠
Prevent a last second tie that muddies info, and publicly lock Frank into a specific Fortune Teller check so we can hold him accountable tomorrow.
🧠
Support the current execution for guaranteed Undertaker info, prevent a last second tie, and lock Fortune Teller into a public commitment to reduce evasion if evil.
πŸ“œ
Storyteller
The guillotine blade falls. Eve has been executed.
πŸ’€
Eve(Ghost)
Eve has died.
Night 2
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Grace - she's the town's primary logical coordinator and just got Undertaker info. Even as ghost she shares Eve's role, but can't get future Undertaker reads. Keeping Frank (Drunk FT) alive means he'll report results on Charlie+Grace that the Storyteller controls, which is better for me than killing him. Bob stays as my redirect target tomorrow.
πŸ’€
Grace(Ghost)
Grace has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill Grace.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Check the Empath’s claimed zero neighbors (Bob and Heidi) to directly test Alice’s story and disentangle whether Alice is Demon or just my red herring.
πŸ“œ
Storyteller
β†’
Frank
You chose Bob and Heidi. You receive the answer: YES.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Spy. You can secretly see information about all players: - Alice: Spy (evil), Alive - Bob: Mayor (good), Alive - Charlie: Imp (evil), Alive - David: Slayer (good), Dead - Eve: Ravenkeeper (good), Dead - Frank: Drunk (good), Alive (Told they are Fortune Teller) - Grace: Undertaker (good), Dead - Heidi: Soldier (good), Alive
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
Get Frank's N2 pair and result before nominations and sanity-check it against Alice's Empath claim, so I can steer town to the best execution target.
🧠
Clarify my actual N2 pick and keep Bob and Alice aligned on correct data; probe for poisoning and plan next checks/execution candidates.
🧠
Get Alice N2 Empath and Frank N2 Fortune Teller result privately, then choose best execution target for nominations.
🧠
Need to redirect Frank's suspicion toward Bob. Frank is drunk but thinks he's FT - his info is all false. If I can build trust with Frank and cast doubt on Bob, Frank may vote with me against Bob.
🧠
Privately confirm my real role and that I could not verify Eve, and push them to demand concrete FT results on non-Alice targets before nominations.
🧠
Get today’s updated info from core players and line up the most likely Demon for nominations; preserve my ghost vote for the decisive execute.
🧠
Use my dead voice to push the living toward a clean execute between Alice and Frank, and remind them my Ravenkeeper claim was real so my D2 execution gave no info.
🧠
I need to address the contradiction between my Empath 0 and Frank's Bob+Heidi=yes result head-on with Bob and Heidi. If I can convince them Frank is the drunk, Frank becomes the execution target instead of me or Charlie. This protects the Demon.
🧠
Get Grace's Undertaker result on Eve and sanity-check whether Alice could be poisoned. Then push town toward executing Bob or Frank with best mechanical backing.
🧠
Sync privately with Charlie and Heidi: share my exact N2 check, pressure-test their claims, and set up a clean nomination target between Bob and Heidi (or expose Alice as consistent YES target).
🧠
Get Charlie’s claim and testability to build a logical execution path today: either confirm/pressure Bob or pivot onto Frank if his story collapses.
🧠
Heidi is suspicious of Frank's check that implicates her. I need to maintain trust with Heidi as Virgin, sympathize with her concern, and redirect toward Bob as the better execution target since Mayor is the safest demon bluff.
🧠
Answer Bob’s question, keep trust with Alice, and force Frank to publicly lock in his non-Alice check so town can choose between Frank and Alice/Bob at nominations.
🧠
Get exact Fortune Teller pick and result for Charlie plus Grace, and any other night info, to decide whether to spend my ghost vote and who to execute today.
🧠
Get Frank’s exact N2 FT result on Charlie and Grace into the open and pressure a decisive execution between the key suspects before noms.
🧠
Address Bob's Poisoner concern head-on and reinforce the Frank-is-Drunk narrative. If town believes a Poisoner exists, they might doubt my Empath zeros. I need to explain why Frank being Drunk is far more likely than me being poisoned every night.
🧠
Resolve the contradiction by getting precise FT check history and hearing Heidi’s perspective before nominations, to pick the best execution target and protect Mayor win path.
🧠
Clear up confusion about my checks, stop the false claim I checked Charlie+Grace, and focus town on the Bob versus Heidi solve for today.
🧠
Align good players on a concrete plan for nominations: prioritize executing Bob, and use Charlie’s Virgin as a mechanical test if possible.
🧠
Heidi is suggesting a Virgin test which would expose me since I'm not the real Virgin. I need to deflect this by arguing the test is inconclusive and wasteful, while strongly supporting Bob's execution today to keep the heat off me.
🧠
Get town to lock Frank into verifiable FT info before nominations and set up clean execution choices; preserve my ghost vote for a decisive Demon hit.
🧠
Grace is dead now but had Undertaker info from Night 2 about Eve’s executed role. That is the cleanest mechanical anchor to solve the game and decide where to spend my ghost vote.
🧠
Get Grace’s Undertaker result on my D2 execution and her suspicion read. That mechanically anchors at least one claim and helps pick the right execution and ghost vote.
🧠
Charlie is my Demon and the Virgin test is extremely dangerous. I need to coordinate with him urgently about how to handle the Virgin test and align our day strategy - whether to push Frank's execution or handle Bob.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Publicly clarify I got no Undertaker info and force Frank to state his exact latest non-Alice check and result; if he dodges, steer town toward executing him or Bob today.
🧠
Force public commitments and drive an execution today; with no Undertaker confirmation, the safest path is execute the player whose story cannot be independently verified, starting with Frank if he will not lock in his N2 check.
🧠
With one nomination window, push the highest-probability Demon based on Fortune Teller pings and role vagueness. If Bob dies and game continues, we reassess Frank and Alice quickly.
πŸ“œ
Storyteller
Voting starts now for Bob. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I am on the block; I should prevent a low-info execution and steer town toward executing the player creating contradictions, or no-exec if we think we can win via endgame mechanics.
🧠
Preserve my ghost vote and steer town away from a low-info execution unless the case is strong; refocus on forcing Frank to lock details and consider him as execution target.
🧠
Preserve my ghost vote and steer town to the highest-value mechanical pressure: force Frank to lock his N2 check and, if inconsistent, execute Frank instead of gambling on a late Mayor claim.
🧠
I want Bob executed because the most coherent mechanical world has Bob as the Imp, and his late Mayor claim does not outweigh the Fortune Teller pressure and his vague play.
🧠
Vote for Bob to help get him executed. 3 votes needed - Heidi has 1, my vote makes 2, Charlie should make 3. Must justify vote without completely undermining my Empath credibility.
🧠
My Fortune Teller info implicates Bob in two YES pairs and fits a clean red herring world. If Bob is Imp we win immediately; if not, we narrow to Heidi/Alice and force endgame clarity.
🧠
Voting yes on Bob removes the Mayor's endgame win condition and puts evil one kill away from winning. It also makes me look cooperative with town consensus.
🧠
Save my ghost vote since Bob already has enough. Publicly demand Frank’s exact Night Two pick/result and set expectation to execute Frank next if it is not consistent.
🧠
Stop votes on me by stressing mechanical value of keeping a live Mayor and low info gain from my execution; redirect to forcing Frank to lock claims and executing him instead.
🧠
Try to prevent a possibly losing execution on Bob, while extracting a hard commitment from Frank that can be checked tomorrow and used to justify executing Frank if he dodges.
🧠
Try to stop a low-information Bob execution, pressure Frank to lock N2 check, and redirect suspicion to the player whose claim drives contradictions.
🧠
Keep pressure on Bob execution while forcing Frank to hard-lock his N2 check for accountability if Bob survives; avoid being derailed by an untested late Mayor claim.
🧠
I publicly said I would vote yes, so not voting looks inconsistent and suspicious. Executing Bob removes the Mayor endgame win condition and puts evil on fast track to victory with 3 alive on Day 4.
🧠
Lock my Night Two info publicly so it cannot be disputed later, and keep town focused on executing within the Bob or Heidi pair that my Fortune Teller is hitting.
🧠
Support Bob's execution publicly to maintain my good persona. Bob dying is excellent for evil - we go from 5 to 4 alive, then night kill to 3, then one more day of confusion before evil can win. I need to look like a helpful good player.
🧠
Push the town to plan around both outcomes: if Bob dies and game continues, immediately re-evaluate Heidi vs Frank; preserve my ghost vote and remind about Mayor value.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Bob with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Bob is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I must get off the block. Nominating Frank creates an alternative execution with strong justification and preserves Mayor endgame while resolving the main info conflict.
πŸ“œ
Storyteller
Voting starts now for Frank. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent town from tying or executing me; keep Bob executed today and set a clear fork for tomorrow (Heidi or Alice) if game continues.
🧠
Push votes onto Frank to at least tie the block and prevent my execution; if Frank is the problem, executing him today improves our chances and preserves Mayor win condition.
🧠
I will not spend my single ghost vote on Frank when it might stop a correct Bob execution, and it is more valuable in late game math if we reach final three.
🧠
Use my single ghost vote to try to tie the vote on Frank, preventing a low-information Bob execution and keeping the Mayor possibility alive while forcing the Fortune Teller fork to resolve tomorrow.
🧠
Prevent a tie that would cancel Bob’s execution. Push town to keep focus on Bob as the best Demon candidate, then reassess Frank/Heidi tomorrow if needed.
🧠
I must NOT vote for Frank. Voting for Frank risks tying or surpassing Bob's 4 votes, which could save Bob the Mayor from execution. Keeping Bob on the block is critical for evil - his Mayor ability threatens our endgame. I should wait and avoid adding any votes to Frank's count.
🧠
I want Bob executed today. Voting for Frank risks tying the vote, which could save Bob (Mayor) or result in no execution. Neither helps evil. Best to stay silent and let Bob's execution proceed.
🧠
As a ghost Slayer with one vote, avoid creating a no-execution tie; steer town to accept Bob execution and plan the next fork if game continues.
🧠
Stop the town from voting me and causing a tie or wasted execution; keep Bob on the block to either win now or create a clear fork for tomorrow.
🧠
I must try to force at least a tie to avoid executing myself as Mayor; removing or pressuring Frank resolves the key info conflict and preserves strong good endgame.
🧠
Try to swing Alice and Charlie to vote Frank so we hit 5 and execute the info-source causing contradictions, while avoiding a no-exec tie and preserving a possible real Mayor.
🧠
We need to avoid a pointless Mayor execution and resolve the Empath versus Fortune Teller conflict. Getting Frank executed with five votes avoids a tie and gives the clearest fork.
🧠
Prevent town from swapping to the riskier Frank execution. Keep focus on Bob as top Demon candidate; if Bob survives as non-demon, we pivot tomorrow using the locked FT fork.
🧠
Not voting for Frank is the best move. Bob dying removes the Mayor safety net, keeps Frank (the Drunk) alive to continue generating false FT reads, and town's next targets will be Heidi or Frank - all keeping Charlie safe.
🧠
Bob being executed is the best outcome for evil. It puts us on track for final 3 tomorrow. Voting for Frank risks tying the vote and saving Bob, which delays our win and keeps the dangerous Mayor alive. I must NOT vote for Frank.
🧠
Keep my ghost vote. Best line is let Bob’s execution resolve today; if game continues, push hard fork on Heidi vs Frank tomorrow with only 3 alive.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Eve(Ghost)
Ghost vote used by Eve
πŸ—³οΈ
Nominee Frank did not reach the 5 vote threshold.
πŸ“œ
Storyteller
Frank did not receive enough votes (2/5).
🧠
Prevent a late scramble to tie or no-exec, and set a clear, mechanical plan for tomorrow based on the locked Bob and Heidi yes fork.
🧠
I am about to be executed; I need to leave a clear mechanical plan that uses Alice’s next Empath read to choose between Heidi and Frank, maximizing good’s chance to hit the Demon.
🧠
Lock in a clear mechanical plan for tomorrow using Alice’s Empath after Bob dies, and discourage wasting ghost votes or getting steered by a single player.
🧠
I cannot affect the vote now, so I will lock in a clear next-day decision tree that uses Alice’s Empath as the tiebreak, minimizing debate and preventing demon from steering.
🧠
Lock a simple, town-wide plan for tomorrow that uses Alice’s Empath as the tiebreaker if Bob is not the Demon, so evil cannot redirect us in final day.
🧠
Commit to the fork plan publicly to maintain trust as the reliable Empath. Best evil path: report 0 tomorrow so town executes Frank. Coordinate with Charlie to kill Heidi tonight, leaving 3 players (Alice, Charlie, Frank) where Frank's execution = evil wins.
🧠
Bob is about to be executed with 4 votes. Nothing I can do to change this. Best to stay quiet and let it happen. Tonight I'll kill Heidi, then Alice reports Empath 0, town follows the fork and executes Frank tomorrow, leaving only me and Alice = evil wins.
🧠
Lock in the clean fork plan and signal I am saving my ghost vote for the decisive execution tomorrow if the game continues.
πŸ“œ
Storyteller
The guillotine blade falls. Bob has been executed.
πŸ’€
Bob(Ghost)
Bob has died.
Night 3
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing Heidi is the safest path to evil victory. With Heidi dead, Alice's Empath claim of 0 is mechanically consistent (both neighbors dead), the clean fork points to Frank, and the town has fully committed to following it. Frank gets executed, evil wins.
πŸ“œ
Storyteller
β†’
Charlie
You attacked Heidi, but they survived.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Heidi versus Alice is the likely endgame fork. Checking Heidi with Charlie can produce a decisive NO that hard-locks Alice as Demon, or a YES that keeps pressure on Heidi or Charlie.
πŸ“œ
Storyteller
β†’
Frank
You chose Charlie and Heidi. You receive the answer: NO.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Spy. You can secretly see information about all players: - Alice: Spy (evil), Alive - Bob: Mayor (good), Dead - Charlie: Imp (evil), Alive - David: Slayer (good), Dead - Eve: Ravenkeeper (good), Dead - Frank: Drunk (good), Alive (Told they are Fortune Teller) - Grace: Undertaker (good), Dead - Heidi: Soldier (good), Alive
Day 4
πŸ“œ
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Coordinate with Alice (my Spy minion) to ensure she reports Empath 0, which is consistent with past reports and leads to Frank's execution under the fork plan, guaranteeing evil wins tonight.
🧠
Get Alice’s latest Empath info and align the town’s execution fork. Use my ghost vote only if it secures the correct execution in final four.
🧠
Use the no-death night to infer a likely failed kill on Soldier, reinforcing the agreed Empath fork and narrowing to Frank/Heidi for execution.
🧠
Confirm Empath 0 to Grace/Eve to lock in Frank's execution. This follows the fork plan and ensures evil wins tonight when Charlie kills me, leaving 2 players alive with Demon.
🧠
Push the strongest mechanical solve: FT three YESes plus Bob not being Demon points hard to Heidi as Demon with Alice as red herring. I want Alice/Charlie to consider spending my ghost vote on Heidi today.
🧠
Tell Alice and Charlie that the no-death strongly supports a Demon attack bouncing off my Soldier ability, and to use Alice’s Empath read as agreed but be ready to pivot if it contradicts.
🧠
Lock in that Charlie and Heidi are mechanically cleared by my Fortune Teller NO, so we should coordinate to execute Alice today before nomination phase.
🧠
Get current claims from Alice and Charlie and push them to a decisive execution between Frank and Heidi today, saving my ghost vote for the key majority.
🧠
Frank's new FT NO on me+Heidi actually helps clear me, but he's redirecting to Alice which is dangerous. I need to reinforce the fork plan and ensure Frank gets executed today. Whispering Grace to lock in the fork.
🧠
Lock in votes on Frank per the agreed fork, while getting Heidi and Frank on record. If Frank survives or game continues, their responses narrow the remaining Demon candidates.
🧠
Lock in the agreed mechanical fork and ensure Charlie actually nominates Frank before nomination phase, since I cannot vote.
🧠
Counter David's argument that FT pattern points at Heidi. If David's theory gains traction, the town might execute Heidi instead of Frank. While evil might still win either way, executing Frank is the cleaner path that keeps suspicion off me and Charlie. I need to reinforce that my Empath 0 is more reliable than Frank's potentially drunk FT readings.
🧠
Get Alice to demand Frank’s promised check and weigh which info source is more mechanically constrained; steer town toward Heidi if FT consistency holds, otherwise build a fallback suspect set.
🧠
Reinforce the agreed Empath fork, answer Grace’s question, and coordinate Charlie to nominate Frank in public to close the game today.
🧠
Stop town executing me on a bad empath fork. Reframe the mechanical solve: the Fortune Teller NO on two living players forces Alice as Demon, unless we assume my info is invalid.
🧠
Get the latest private reads and any mechanical hints from Grace’s recent whispers with Heidi and Frank to decide which of them is more likely the Demon for today’s execution.
🧠
Frank is privately pushing Heidi to execute Alice instead of him. I need to reinforce with Heidi that Frank is the correct execution today, preemptively addressing his attempt to redirect suspicion at Alice.
🧠
Update Bob with the latest whispers and my read that Frank is the best execution today; encourage Bob to save ghost vote unless needed to secure Frank’s death.
🧠
Lock town onto the fork and make sure Charlie nominates Frank. Also prompt them to ask Heidi for a concrete explanation so she cannot muddy the vote.
🧠
Reinforce the Frank execution plan with Charlie and Heidi. Charlie needs to nominate Frank. Heidi needs to vote Frank. This is the cleanest path to evil winning today.
🧠
Sync Charlie on the fork and push for concrete mechanical checks (Grace UT info, Frank’s promised FT check). Help town choose correct execution and spend my ghost vote only if needed.
🧠
Undercut Frank’s claimed logical β€˜hard force’ and get him to restate full check history; helps town see his story does not clear him and stick to the agreed fork to execute him.
🧠
Give a clean mechanical chain that answers Heidi’s challenge and persuades Grace and Heidi to use their votes on Alice instead of executing me.
🧠
Coordinate town to stick to the clean Frank-versus-Heidi fork, pressure Frank to explain his Fortune Teller chain, and preserve my ghost vote unless it is needed to secure the execution.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Push the clean fork: with Alice’s zero on Heidi, Frank is best execution. Also clarify I have no Undertaker info on Bob since I died before that execution.
🧠
We have one nomination window and no ghost votes left. Push the agreed mechanical fork: Alice read zero on Heidi plus no night death points strongly to Frank. Get Charlie to nominate and town to vote.
🧠
Nominating Frank executes the fork plan. With Frank dead, only Alice+Charlie+Heidi remain. Charlie kills me tonight, leaving 2 players = evil auto-wins. This is the cleanest path to victory.
πŸ“œ
Storyteller
Voting starts now for Frank. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop town from executing me on a mistaken fork and redirect the vote to execute Alice, the only consistent Demon candidate from my N3 NO.
🧠
Use my ghost vote to push through the agreed fork and maximize chance to end game now; if Frank is Demon we win, and if not, we preserve clarity for the final day.
🧠
I cannot vote, so I must give the clearest logical rebuttal to Frank’s last-second claim and push living players to vote Frank through now.
🧠
Frank must die today for evil to win. His N3 FT argument targeting me is dangerous. My vote + Grace's = 2, reaching the threshold for execution. After Frank dies, Charlie kills me tonight, leaving 2 players and evil wins.
🧠
Two votes already on Frank meet the threshold, so I will conserve my single ghost vote for the final day in case the game continues.
🧠
Voting Frank is essential for evil victory. If Frank dies today, only 3 remain. Tonight I sacrifice Alice (my minion), leaving just me and Heidi at 2 players - evil auto-wins. Must vote now.
🧠
Two living hands already guarantee the execution. Spending my single ghost vote now is wasteful; keep it for a potential final-day tie or decisive vote.
🧠
Lock in the agreed fork plan and secure majority to execute Frank, the most likely Demon given no-death night and Alice’s Empath 0 on me.
🧠
Try to stop enough hands to avoid my execution and redirect onto Alice, using the hard constraint from the N3 NO and alive-player count.
🧠
Keep living votes on Frank; his FT logic is flawed and the agreed fork plus no-kill points most strongly at him. I already spent my ghost vote, so I should persuade others not to drop.
🧠
Reinforce the agreed mechanical fork and show Frank’s N3 NO does not mathematically implicate Alice, keeping votes on Frank to secure a likely Demon execution.
🧠
Reinforce the case against Frank and keep votes locked in. If Frank is executed, only 3 remain and Charlie kills Heidi tonight for evil victory. Must not let anyone lower their hands.
🧠
We already have enough living votes to execute Frank. I should conserve my single ghost vote for a later, potentially close, endgame decision.
🧠
Frank is trying to get me to lower my hand. If Frank is executed, evil practically wins tonight. I must publicly counter his argument and keep my hand raised to secure the execution.
🧠
Use my single ghost vote now to secure Frank’s execution, which is the consensus and best mechanical solve. If Frank is Demon we win; if not, we go to final 3 with clarity.
🧠
Lock in the agreed fork and prevent last-second doubt. Encourage hands stay up so we execute Frank and likely end the game.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
David(Ghost)
Ghost vote used by David
πŸ‘»
Grace(Ghost)
Ghost vote used by Grace
πŸ—³οΈ
New execution leader: Frank with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Frank is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am about to be executed. Putting Alice on the block forces an immediate vote comparison and is our only chance to execute the other candidate Demon today.
πŸ“œ
Storyteller
Voting starts now for Alice. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Frank is already on the block with 5 votes and will be executed. Voting for myself is counterproductive. The vote on me won't pass since Charlie and Heidi won't vote for me. Just let Frank's execution proceed - that guarantees evil wins tonight.
🧠
I must vote to get Alice to at least tie or surpass my 5 votes on the block; it is our only chance to avoid my execution and kill the likely Demon.
🧠
Stop the living from tying the vote onto Alice, keep Frank executed. Emphasize tie means no execution and likely loss.
🧠
Stop a dangerous tie and keep the mechanically best execution on Frank. As a dead player with no vote, my value is persuasion.
🧠
Prevent a dangerous tie or misexecution on Alice; preserve my ghost vote for final three if needed and push the agreed mechanical execute on Frank.
🧠
Discourage voting on Alice to ensure Frank's execution goes through. If Frank dies, we're at 3 alive and I can kill Alice tonight for an immediate evil win. Must not let Alice get enough votes to tie or surpass Frank.
🧠
Prevent a tie or no-execution by keeping hands down on Alice; we already have a strong mechanical case on Frank and my vote cannot change it anyway.
🧠
Prevent a tie or no-execution by keeping hands down on Alice, preserving the mechanical fork and maximizing win chance.
🧠
Frank is on the block with 5 votes and will be executed. If he executes, evil wins tonight. I must not vote for myself and should just wait quietly. Drawing attention now could only hurt. Let the good players keep hands down on me and let Frank die.
🧠
Try to convert the table into a full six vote execution on Alice, the only way to save good if I am telling the truth. Avoid creating a tie if it cannot reach six.
🧠
Prevent a tie or wasted ghost votes on Alice, lock in Frank’s execution which is the best mechanical line, and avoid losing on a no-execution day.
🧠
Prevent a dangerous tie on Alice and keep town on the mechanical plan: let Frank be executed, then reassess if needed.
🧠
I will not spend my ghost vote to create a tie on Alice. Let the Alice nomination fail so Frank stays on the block and is executed, then we reassess with fewer worlds.
🧠
Do not vote for Alice. I must ensure no tie so Frank gets executed as planned. If Frank dies today, I kill Eve tonight and evil wins at 3 alive. Keeping my hand down on Alice is critical.
🧠
Prevent a tie/no-execution and keep town on the agreed mechanical plan: let Alice vote fail so Frank is executed.
🧠
Keep my hand down so Alice vote fails and Frank remains executed per the agreed fork; avoid a five-vote tie that could create no execution and lose.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Alice did not reach the 6 vote threshold.
πŸ“œ
Storyteller
Alice did not receive enough votes (1/6).
🧠
The game is effectively won. Frank is on the block with 5 votes and will be executed. After that only 3 remain. Charlie kills me tonight, leaving 2 players with demon alive = evil wins. No need to speak and risk complicating things.
🧠
I am likely dying today, so I need to leave a clear mechanical instruction for final three: if the game continues after my execution, town must execute Alice immediately.
🧠
Lock in the clean execution on Frank and set a clear, non-panicked plan for final three if the game continues, without blindly accepting Frank’s last-ditch framing.
🧠
Lock in Frank’s execution by keeping discussion focused, and set a sane plan for final three so the living do not panic-follow Frank’s parting shot.
🧠
Set the plan for final three: do not no-exec, do not auto-follow Frank, and use my ghost vote to secure the correct execution between Alice and Charlie.
🧠
Frank is on the block with 5 votes and will be executed. This is exactly what evil needs. After Frank dies, I kill myself at night, Alice becomes Imp, only 2 players remain, evil wins. Just wait for this to play out.
🧠
Lock in the plan for final three so town does not auto-follow Frank’s parting shot and instead uses the empath and no-kill night to pick correctly.
🧠
Reinforce the no-tie plan and set a clear, calm decision rule for final three so town does not panic or skip execution.
πŸ“œ
Storyteller
The guillotine blade falls. Frank has been executed.
πŸ’€
Frank(Ghost)
Frank has died.
Night 4
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Alice to reduce living players to 2 (me + Heidi). With demon alive and only 2 remaining, evil wins the game immediately. This is the guaranteed winning move - Heidi is unkillable Soldier, so Alice is the only valid kill target that secures victory.
πŸ’€
Alice(Ghost)
Alice has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill Alice.
🏁

Game Over

Two Players Left
Winner: Evil