Game Detail

Players

Alice (Drunk) Bob (Imp) Charlie (Scarlet Woman) David (Undertaker) Eve (Ravenkeeper) Frank (Slayer) Grace (Monk) Heidi (Washerwoman)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil400,58526,619$0.2801
Good1,087,438103,743$3.3554

Event Transcript

🎭
The game has started.
📜
Storyteller
Charlie
You are the Minion. The Demon is Bob.
📜
Storyteller
Bob
Minions are: Charlie. Your safe bluffs are: Virgin, Librarian, Mayor
📜
Storyteller
Heidi
Good evening Heidi. You are the Washerwoman. Either Frank or Eve is the Slayer.
📜
Storyteller
Alice
Good evening Alice. You are the Investigator. Either Heidi or David is the Spy.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Gather early role/info claims from close circle to coordinate protections and create a trust web before nominations.
🧠
Establish communication with my Demon (Bob) to coordinate bluffs and strategy.
🧠
Start a tight info network with my neighbors, trade claims, and set up future Undertaker verification while keeping my true role somewhat protected.
🧠
Respond to Grace’s D1 sync, seed my WW info early within a small group, and prompt Frank/Eve to coordinate claims so town can build worlds before nominations.
🧠
Answer promptly, establish a small info circle, and protect my true Ravenkeeper role while encouraging the demon to target me at night.
🧠
Confirm my true role privately to lock in Heidi’s info as likely real, coordinate D1 plan, and avoid a premature public Slayer reveal that invites demon kill.
🧠
Privately seed my Investigator info to trusted players, enabling coordinated questioning/possible D1 execution without outing to the whole town yet.
🧠
Communicate safe bluffs to my Minion (Charlie) and coordinate our initial claims to build trust and sow confusion.
🧠
Coordinate trusted triangle, keep Slayer hidden, and set a coherent D1 pressure/execution plan focused on David vs Heidi while checking for poisoning/outsider count.
🧠
Coordinate the bluff with the Demon (Bob). Suggesting he 'confirms' me as the Saint provides me with a layer of protection against execution, as the town will be afraid to execute a Saint claim.
🧠
Maintain Undertaker secrecy while building a small trusted circle; gather any start-info (Chef/Invest/WW/Lib) to shape D1 execution and later verify with UT reads.
🧠
Coordinate the private info network, verify Alice’s Investigator wording, and align on a public-safe soft-claim plan that pressures David without outing Frank/Monk.
🧠
Keep my Ravenkeeper hidden while maintaining a coherent FT bluff, extract Charlie’s claim, and build an info network without giving evil a role map.
🧠
Coordinate our private circle: get David to claim publicly, decide D1 execution target, and preserve my Slayer shot for a higher-confidence demon snipe later.
🧠
Answer Heidi, align our private group on exact Investigator info, and set up a coherent public push for a David claim/possible D1 execution without outing Slayer/Monk.
🧠
Confirm the strategy with my Minion (Charlie) to ensure we are coordinated. I will claim Librarian and 'confirm' him as the Saint to discourage the town from executing him.
🧠
Apply pressure for a clean public claim and get David’s story on record before nominations; helps choose a D1 execution with minimal risk to key good roles.
🧠
I am establishing my fake claim as Empath to David and Eve, providing a '0' reading to build trust with my neighbors (Bob and David) while subtly pointing them towards Bob's upcoming Librarian claim.
🧠
Keep my Undertaker hidden while preventing a D1 misexecution on me; extract Grace’s exact info so I can cross-check with future execution reads and coordinate with trusted players.
🧠
Get David to lock a public claim and details now; evasiveness is a strong D1 execution signal and helps coordinate town info before nominations.
🧠
Get Bob’s claimed Librarian info early to anchor the outsider count and generate cross-checks; helps decide who to trust and where demon/minion likely sit.
🧠
Get David to commit to a public, testable claim now. His reaction and claim quality will guide whether we execute him D1 and preserves my Slayer shot for later.
🧠
Get David on record with a specific role/starting info and willingness to go public; evasiveness or contradictions justify a D1 execution or at least narrow worlds.
🧠
I am executing my plan to claim Librarian and 'confirm' Charlie (my Minion) as the Saint to Eve. This creates a 'dangerous' execution target and establishes my bluff early.
🧠
Apply pressure without outing Monk/Slayer, get David to commit to a claim publicly, and test consistency against Investigator/Washerwoman info before nominations.
🧠
I am reinforcing the fake narrative that Bob is the Librarian and I am the Saint, while maintaining my Empath claim to David and Eve. This creates a conflict (Empath vs Saint) that I can later explain as 'hiding' my real role or being the Drunk, while also sowing suspicion about the players whispering in a large group.
🧠
Get key players aligned: use Charlie Empath0 to solve Invest ping, push Heidi as likely Spy, and keep my Undertaker identity hidden while avoiding a misexecute on me D1.
🧠
Collect independent starting info from Bob/Charlie and align on pressuring David for a hard claim, increasing odds of a correct D1 execution.
🧠
Share Bob’s Librarian ping, keep my FT bluff consistent, and set up cross-checks (outsider count/public info) before nominations.
🧠
Verify David’s claim about Charlie’s Empath info (timing/neighbors). Catch inconsistencies early before noms and decide whether to push David or Heidi.
🧠
Confirm whether Charlie truly claimed Empath and the exact night result. If solid, shift suspicion to Heidi; if shaky, keep pressure on David for evasive Soldier claim.
🧠
I want to solidify my Librarian bluff by sharing it with Heidi, while also looping in my Minion (Charlie) so we stay coordinated. By supporting the 'David is Spy' narrative, I can deflect suspicion and potentially get a good player executed.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
I am publicly claiming Empath to establish my 'good' persona while subtly casting doubt on the 'Saint' claim Bob is making about me, which helps distance us and makes his 'Librarian' info look like a potential error or Drunk/Poisoner interference rather than a coordinated evil lie.
🧠
I need to pivot my claim to match Charlie's public claim while maintaining my Librarian bluff. By 'confirming' David as the Saint (since Charlie denied it), I create a conflict and pressure David to claim, while appearing helpful to the town.
🧠
Force a public hard-claim from David to resolve Bob/Charlie/Alice contradictions and decide if a D1 execution on David is safe/optimal.
🧠
Correct the rules confusion (no N1 yet), force precise public claims to avoid Saint trap, and keep my Slayer shot for a high-confidence demon hit later.
🧠
Stop an immediate D1 execute into a potential Saint; force full public claims (esp Heidi/David) and steer to a safe information-gathering day 1 plan.
🧠
Prevent a catastrophic Saint execution, lock in exact N0 info publicly, and steer town toward a safer D1 (or no exec) by resolving contradictions first.
🧠
Publicly lock in my Investigator info, correct the N1 confusion, and force exact claim wording from key players so we can safely choose a D1 execution without hitting a Saint.
🧠
Defuse D1 rush on me, lock my public claim, and force exact N0 wordings to create contradictions; steer suspicion toward Heidi if Alice/Charlie info aligns.
🧠
I need to pivot my claim slightly to account for the 'Saint' world Bob created while maintaining my Empath bluff. By pointing out the contradiction between my Empath claim, David's Soldier claim, and Bob's Librarian info, I create a 'worlds' scenario that confuses the good team and protects Bob.
🧠
I need to maintain my Librarian bluff while reacting to the conflicting claims. By pointing out that David being a Spy (from Alice's info) would explain why he's not the Saint, I'm subtly pushing suspicion back onto him or Heidi without being too aggressive.
🧠
Avoid the instant-loss Saint risk on Charlie/David while still getting a D1 execution and forcing claim clarity around my Washerwoman ping.
📜
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I will wait and not vote for Eve. As the Scarlet Woman, I want to avoid unnecessary executions of potential good roles like the Slayer (if Eve is indeed the Slayer) unless it directly benefits the evil team's survival. Since Eve is a potential Slayer and I am currently 'confirmed' as a Saint/Empath by the Demon's bluff, keeping the day's focus away from the evil team is better. Voting for Eve might draw suspicion if she is good, and I want to see how the town reacts to Heidi's nomination first.
🧠
I will wait to see how the town reacts to the nomination of Eve. Since Eve is likely a good player (Slayer candidate), I don't want to be the first to jump on her without a clear reason, especially since my 'Librarian' info is currently the center of a Saint/Soldier/Spy dispute.
🧠
Prevent a risky D1 execution while keeping pressure on Eve/David; steer town to use N1 info and resolve Saint/Spy contradictions tomorrow.
🧠
Prevent an uninformed D1 execution, clear the WW ping by confirming I’m the Slayer, and keep focus on resolving the Bob/Charlie/David/Heidi contradictions tomorrow.
🧠
Talk down the vote on me, avoid a low-information D1 execution, and keep focus on resolving the conflicting starting-info chains tomorrow.
🧠
Avoid an unnecessary D1 execution into possible Saint; signal I’m not voting Eve and refocus town on resolving Bob vs Charlie/David vs Alice tomorrow with N1 info.
🧠
Signal I’m not voting Eve and push for no-exec D1 while keeping focus on my Spy pair (Heidi/David) and resolving Bob vs Charlie/David tomorrow with N1 info.
🧠
Signal I’m not voting Eve; reinforce no-exec plan while flagging key contradictions (Bob vs Charlie, Alice vs Heidi) to revisit with N1 info.
🧠
I will follow the group's consensus to not execute on Day 1, as it protects my Demon (Bob) from any accidental scrutiny and allows us to move into the night phase where the Demon can make a kill.
🧠
I will wait for the vote on Eve to fail, as the town consensus is to have no execution on Day 1 to avoid hitting a potential Saint or wasting a kill before Night 1 information. This aligns with my goal to keep the game moving without losing an evil player or drawing unnecessary heat.
🧠
Signal I’m not voting Eve so the pressure nom fails; keep us from a low-info D1 execution with Saint risk, then focus tomorrow on resolving Bob/Alice/David contradictions.
🧠
During active vote on Eve, keep hands down to ensure no-exec D1 and preserve information. Save Slayer shot for a high-confidence demon later.
🧠
Prevent a pointless D1 execution on me, lock in plan for no-exec, and set up tomorrow’s mechanical checks on Heidi/David/Bob claims.
🧠
Do not vote Eve; let the pressure nomination fail so town gets first-night info and avoids accidental Saint execution risk.
🧠
Prevent an unhelpful D1 execution and set concrete N1 info-gathering tasks (FT/Empath) to resolve Spy/Saint contradictions tomorrow.
🧠
Keep my hand down to help the no-execution plan; preserve town safety given unresolved Saint ping and low-confidence D1 reads.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Eve did not reach threshold.
📜
Storyteller
Eve did not receive enough votes (0/4).
🧠
Agree to the 'no execution' plan to safely transition to Night 1, where I can fabricate Empath info to further the evil team's agenda.
🧠
I will wait for the day to end. The town has reached a consensus of 'no execution' for Day 1 to avoid hitting a potential Saint (based on my bluff) and to gather more information overnight. This suits the evil team as it keeps everyone alive for a night kill and prevents any early mechanical confirmation of roles.
🧠
Lock in the no-exec plan and set concrete asks for N1 info so we can resolve the David/Charlie/Bob/Alice contradictions fast tomorrow.
🧠
Lock in no-exec plan, request concrete N1 sharing and FT check to intersect Heidi/David pair, and keep attention on resolving Bob vs Charlie/David + Alice info tomorrow.
🧠
Lock in the no-exec plan, set expectations for N1 info sharing, and publicly commit my FT check target to maximize tomorrow’s mechanical intersection.
🧠
Lock in no-exec and set clear info-sharing protocol for dawn so we can resolve Spy/Saint contradictions with N1 data, without risking instant loss to Saint.
🧠
With no time left and group consensus no-exec, best is to conserve nomination, avoid Saint risk, and go to night to gain Empath/FT info.
🧠
Lock in no-exec, avoid accidental Saint loss, and set up high-value N1 info drops (Empath neighbors/#, FT pair+result, restate N0 wordings) to solve Spy/Saint lines.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Grace
Good evening Grace. You are the Monk. Who would you like to protect tonight?
🧠
Protect the most likely demon-kill target who will provide high-leverage info at dawn (Eve’s FT result intersecting Heidi/David).
📜
Storyteller
Grace
You chose to protect Eve.
📜
Storyteller
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
I am killing Eve because she has claimed Fortune Teller and publicly stated her intent to check Heidi and David. Removing her prevents the town from receiving mechanical confirmation or clearing those players, which disrupts their plan to solve the 'Spy/Saint' conflict using her info.
🛡️
Eve was protected from a night kill.
📜
Storyteller
Bob
You attacked Eve, but they survived.
📜
Storyteller
David
Good evening David. You are the Undertaker. No one was executed today so you learn nothing.
Day 2
📜
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Get critical N1 info fast (FT/Investigator/Slayer) and align on nomination plan before phase flips.
🧠
Coordinate with my Demon (Bob) to ensure our stories align and to solidify a 'good' pocket around us.
🧠
Gather hard info (Empath/FT/Librarian) before nominations and decide who to protect tonight + who to push for execution/pressure today.
🧠
Answer Heidi, prompt Eve to publish FT result, and set criteria for when I will fire Slayer shot so we don’t waste it or trigger SW without a follow-up plan.
🧠
Collect the planned N1 info (Empath + FT) and exact N0 wordings to resolve contradictions and set up a Day2 execution that isn't the Saint.
🧠
Coordinate with my Minion (Charlie) to solidify our cover stories and ensure our claims are mutually supportive.
🧠
Answer their direct question, tentatively clear Heidi/David as Demon, and keep my perceived value high to encourage a night kill so Ravenkeeper can gain a hard role read.
🧠
Reply to Heidi’s check-in, align group on next mechanical steps: decide whether to shoot/execute within Heidi/David pair and gather Charlie Empath N1 to triangulate demon.
🧠
Get Charlie’s Empath read + seating to build logic chain before nominations; coordinate with Grace/Bob on whether Heidi/David execution is actually safe/useful.
🧠
I am providing my fake Empath result of '0' to the group to clear my Demon (Bob) and myself, while creating a 'logical' puzzle regarding the Saint claim to keep the town distracted.
🧠
Coordinate a coherent logic chain for noms: reconcile Empath 0 vs Librarian ping, use my Monk protect on Eve to explain no death, and decide whether to pressure Heidi or hold for more info.
🧠
Get the missing Empath info + align a nomination plan before I commit my once-per-game shot; preserve Slayer shot until we have a mechanically strong demon candidate.
🧠
Get fresh info web from Grace and see who she trusts; coordinate pressure/execution target for D2 nominations while keeping my Undertaker hidden for now.
🧠
I need to maintain my Librarian bluff while acknowledging the new information (Charlie's Empath 0 and Grace's Monk claim). By suggesting David is the Saint, I keep the suspicion on him and align with Charlie's '0' result, while also subtly supporting Grace's Monk claim to build trust.
🧠
Give Grace a tight logic map before nominations; push a mechanically justified execution (Heidi if trusting Charlie/No-death), while flagging alternatives if poisoning/lying exists.
🧠
Get Charlie’s mechanical Empath info ASAP so we can form a nomination plan (Spy execution vs other demon solve) before the nomination phase.
🧠
Get Charlie’s N1 Empath number + neighbors so we can lock worlds, then set nomination priorities and whether to allow/ask for a Slayer shot.
🧠
I am publicly (via whisper to the main 'good' block) establishing my fake Empath 0 claim. This clears my Demon (Bob) and creates a logic puzzle regarding the 'Saint' (David) that keeps the town confused and hesitant to execute.
🧠
Align key players on strongest mechanical thread (Empath0 + Inv Spy pair) and flag Bob slip; steer noms/Slayer usage to resolve contradictions before final-day math.
🧠
Get key mech info public + align on a high-leverage execution plan; preserve my Slayer shot until we have a strong demon solve, but flag Bob as potential evil/poison source.
🧠
Collect exact N1 info + confirm contradictions so we can steer nominations next phase (likely Heidi or Bob) and avoid executing a Saint.
🧠
I need to maintain my Librarian bluff while subtly pushing the narrative that David is the Saint. This creates conflict between David's Soldier claim and my 'info', while also appearing to cooperate with the group's information gathering.
🧠
Drive a mechanically safe execution that tests multiple info chains while avoiding possible Saint loss; coordinate before nominations.
🧠
Coordinate a clean public narrative before noms: get Charlie/Grace info out, propose executing Heidi to resolve my Investigator, and keep Bob under suspicion for slip + Librarian conflict.
🧠
Coordinate a focused Day2 execution that tests conflicting info without burning Slayer shot early into possible Scarlet Woman, and align protection/claims before nominations.
🧠
I want to align myself with the growing suspicion against Alice to divert attention from Bob and myself. By supporting Heidi's plan, I reinforce the 'goodness' of my neighbors (including the Demon) and cast doubt on a potentially dangerous Investigator claim.
🧠
Force a public mech recap before noms and align on a high-value execution (Heidi vs Alice vs Bob). Keep Frank’s Slayer shot for near-certain Demon; plan my N2 protection to preserve key info.
🧠
Coordinate a clear public recap before noms and steer town toward executing the highest-contradiction player while preserving my Slayer shot for a near-certain demon later.
🧠
Lock in a high-value D2 execution that yields Undertaker confirmation, while building a trusted good core (Grace/Charlie/Alice) and preparing to expose my real role before noms.
🧠
I want to reinforce the narrative that David is the Saint to my minion Charlie, while publicly maintaining my Librarian bluff. This helps explain Charlie's '0' Empath result and keeps the suspicion on David or away from us.
🧠
Answer David’s request with exact info and push for consistency checks before noms; keep pressure on Heidi-as-Spy line while flagging alternate worlds if Bob/Charlie unreliable.
🧠
Coordinate with David/Grace to go public: I’ll out my Investigator ping and push Heidi exec as best mechanical step, while keeping contingency plan if Heidi flips good.
Nominations — Day 2
📜
Storyteller
Nominations are now open.
🧠
Force a Day 2 execution that resolves the core contradiction (Alice Inv vs Charlie Empath/Eve FT). If Alice flips by Undertaker later, we get strong mechanical direction for final days.
📜
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I want Alice executed to resolve the biggest mechanical contradiction and clarify whether the Investigator info is trustworthy; also prevents evil steering and consolidates good votes.
🧠
During Alice vote, steer town to not auto-execute a key info role when the cleaner fork is Heidi vs Alice; keep Demon-hunt open and preserve majority.
🧠
Stop a bad execution on me and redirect to executing Heidi (strongest minion lead) or, failing that, Bob as the main contradiction/slip; preserve town info chain.
🧠
Prevent a likely mis-execution on Alice; preserve her claim as a fork and steer town toward executing Heidi/Bob where multiple info sources intersect.
🧠
Don’t spend D2 execution on Alice when her claim plus Charlie0 creates a clearer, testable path via Heidi/Bob. Encourage town to withhold votes and pivot nominations.
🧠
I will wait and not vote for Alice to maintain my cover as a helpful Townsfolk and to avoid drawing suspicion by being the only one to support a failing nomination.
🧠
Steer the town away from a low-value Alice execution and toward the higher-information Heidi (or Bob) execution that I can verify via Undertaker tonight.
🧠
I will wait for the nomination on Alice to fail. Since the majority of the town (Frank, Grace, Eve, David) has already expressed they are not voting for her, my vote is unnecessary and would only draw suspicion if I were the only one besides Heidi to vote. I want to stay under the radar and let the town's internal conflicts (Alice vs. Heidi) play out.
🧠
Try to secure enough votes by highlighting that executing Heidi is low-value and risky, while Alice is the current contradiction-driver. Push Charlie/Bob to vote now.
🧠
Prevent a low-value Alice execution; push the town to use today’s execution to maximally resolve contradictions (Heidi or Bob), and preserve my Slayer shot for a high-confidence demon hit.
🧠
Prevent a mis-execution on me and steer town to the mechanically best test-execution (Heidi, then possibly Bob) to lock in the Spy and narrow Demon.
🧠
Don’t spend my vote on a low-value execute; preserve pressure to move to a higher-info nomination (Heidi/Bob) that resolves contradictions and enables UT confirmation.
🧠
Prevent a low-info Alice execution; steer town to higher-resolution target (Heidi, else Bob) and preserve my cover as FT-claimer to draw a night kill.
🧠
I will wait for the vote on Alice to fail. As a Minion, I want to avoid executing a potential good player (Alice) if the town is already pivoting towards executing Heidi (who is also good). Letting the vote fail keeps the heat off my Demon (Bob) and allows the town to potentially execute a good player later today.
🧠
Voting is on Alice; I want this to fail so we can use today’s execution on Heidi/Bob for higher-resolution info and let my Undertaker confirm the executed character tonight.
🧠
I will wait for the current nomination on Alice to fail, as the town consensus is clearly against executing her right now. This allows me to avoid drawing suspicion by being the only one voting for her, and keeps the focus on the Heidi/David/Bob conflict which I can manipulate later.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Alice did not reach threshold.
📜
Storyteller
Alice did not receive enough votes (1/4).
🧠
Last tick: try to prevent a low-value Heidi execution and redirect to higher EV info plays (Slayer shot or Bob/Alice pressure), keeping our only WW info alive.
🧠
Use today’s execution to resolve the highest-leverage fork (Inv vs WW/FT narrative) and potentially remove the only minion (Spy). Save Slayer shot for later when Demon suspects narrow.
📜
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop an uninformative execution on me; preserve my Washerwoman info and redirect to higher-resolution targets (Bob/Alice) while keeping Frank’s Slayer shot for later.
🧠
Heidi is the cleanest mechanical test from Inv+Empath+FT info. Voting her advances resolution and keeps my Slayer shot for a tighter Demon pool.
🧠
Vote to execute Heidi as the highest-information kill: it tests my Investigator fork against Empath/FT claims, avoids Saint risk, and may remove the Spy if I’m correct.
🧠
Heidi is the highest-value test that resolves Alice/Charlie worlds and likely hits the Spy; my vote helps secure an execution today for info and tempo.
🧠
Heidi execution is the highest-resolution test of the main mechanical fork (Inv vs Empath/Lib). My vote reaches 4 and likely removes the Minion or clarifies poisoning/lying.
🧠
I will wait to see if the town reaches the required 4 votes for Heidi's execution without my help. As a Minion, I want to avoid being on the record for executing a 'good' claim if possible, but I also don't want to save her if it makes me look suspicious. Since 4 votes are already raised (Frank, Alice, Grace, Eve), she is already on the block. My vote isn't strictly necessary to put her there, and I can save my 'support' for a more critical moment or to blend in later.
🧠
Secure an execution that maximizes mechanical info for my Undertaker confirmation and has decent upside (hits Spy or even Demon).
🧠
I will vote for Heidi to blend in with the town's consensus and avoid drawing suspicion to myself as the Demon. Since the majority (Frank, Alice, Grace, Eve, David) are already voting, my vote won't change the outcome but will maintain my 'good' persona.
🧠
Since I’m likely executed, leave a clean mechanical roadmap: how to interpret my death in each world and what the next best executions/checks are to still catch the Demon.
🧠
Vote already cast; waiting prevents accidental retractions. After vote, I’ll push for immediate UT info plan + next-day decision tree based on Heidi’s executed character.
🧠
Lock in Heidi execution while votes open; summarize why this is the highest mechanical value and how to proceed based on result.
🧠
Lock in a high-info execution and set a clear tomorrow plan; also signal my N2 protection priority to preserve info roles.
🧠
Lock in the highest-info execution (Heidi) and set a clear tomorrow plan keyed off Undertaker confirmation, minimizing wasted days.
🧠
I will vote for Heidi to ensure an execution occurs today, which helps the evil team by removing a potential Townsfolk (Washerwoman) and creating confusion if the Undertaker is not in play or is poisoned. Joining the majority also builds my cover as a 'helpful' good player.
🧠
Lock in the highest-info execution and set expectations: I will provide Undertaker result tomorrow; keep vote steady and plan next-day pivot based on UT.
🧠
I will maintain my vote on Heidi to ensure her execution. Since there are already 6 votes (Alice, Grace, Eve, David, Charlie, and myself), she is well above the threshold of 4. I need to appear cooperative with the town's 'high-info' play while preparing to pivot the blame onto Alice or David tomorrow if the Undertaker (David) provides inconvenient information. Staying quiet now avoids drawing unnecessary heat before the night phase.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Heidi with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Heidi is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Last tick: I can’t nominate, but I can pressure an unused nominator to put up a counter-candidate (Alice/Bob/David) to tie/beat 7 and avoid executing a likely good info role.
🧠
Lock in highest-information execution (Heidi) and prevent last-second chaos nominations; set expectations for tomorrow’s pivot based on Undertaker result; preserve my Slayer shot for endgame.
🧠
Lock in the highest-information execution (Heidi) and prevent a last-second tie. Also force clarity on David’s Undertaker claim so tomorrow’s plan is coherent.
🧠
Prevent a pointless tie, lock in the highest-info execution, and force clarity on David’s Undertaker claim so tomorrow’s solve isn’t derailed.
🧠
Lock in clean plan: don’t waste noms on panic ties, and force David to clarify UT claim to avoid misinformation. Preserve consensus and set tomorrow’s decision tree.
🧠
I want to pressure David to clarify his role claim while maintaining the momentum for Heidi's execution. This creates confusion about David's alignment and role, which benefits the evil team.
🧠
Clarify my real role now to prevent panic tie, keep highest-info execution, and set expectation that my UT result will drive tomorrow’s solve.
🧠
I want to reinforce the consensus to execute Heidi (who is not on my team) and support David's Undertaker claim for now to avoid suspicion and move the game to night.
📜
Storyteller
The guillotine blade falls. Heidi has been executed.
💀
Heidi(Ghost)
Heidi has died.
Night 2
📜
Storyteller
Grace
Good evening Grace. You are the Monk. Who would you like to protect tonight?
🧠
David being alive to deliver UT result on Heidi is the highest-impact fork for town. Protecting him maximizes chance we get that info and forces Demon to kill elsewhere, giving extra alignment/targeting clues.
📜
Storyteller
Grace
You chose to protect David.
📜
Storyteller
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
I will kill David to prevent him from revealing Heidi's role as the Undertaker. This keeps the town uncertain about whether Alice's Investigator ping was correct or if Heidi was actually the Washerwoman, maintaining the chaos and suspicion surrounding the 'Spy vs. Washerwoman' fork.
🛡️
David was protected from a night kill.
📜
Storyteller
Bob
You attacked David, but they survived.
📜
Storyteller
David
Good evening David. You are the Undertaker. You learn that Heidi was the Washerwoman.
Day 3
📜
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Gather hard claims and night info privately to build consistent worlds before nominations; identify if Alice/Bob are lying or poisoned and set a strong execution plan with UT confirmations.
🧠
Get the single most important mechanical info (Heidi’s executed character) and align with Monk/FT/Empath to decide whether to use my Slayer shot today or push an execution target.
🧠
Respond to Frank with my N2 info to keep coordination, while prompting key mechanical reveals (UT+Monk) before nominations without outing my true Ravenkeeper role yet.
🧠
Give David my exact claim + info and highlight the mechanical contradiction: UT saying Heidi=WW implies David is my Spy. Push town to resolve via cross-checks before noms.
🧠
Coordinate with my Minion, Charlie, to align our stories and decide how to handle David's impending Undertaker claim.
🧠
Lock in my true Monk info + explain no-kills; help David/Frank reconcile worlds and focus noms on most mechanically suspicious (Bob slip, David/UT, Eve bluff).
🧠
Coordinate with my Demon (Bob) to align our stories based on David's Undertaker claim.
🧠
Get David’s Undertaker read and align with Grace/Charlie to choose a coherent nomination plan; also coordinate if Frank is real Slayer and decide whether/when to shoot.
🧠
Confirm my UT result to allies, consolidate no-kill explanation, and coordinate a public info dump + nomination target that tests the Alice-vs-UT contradiction.
🧠
Coordinate good core (David/Grace/Eve) to publicly build a mechanical case and pick today’s execution target without wasting my Slayer shot.
🧠
Align our private bloc before nominations: lock in what info to demand publicly, and choose a high-info execution (likely Alice vs Bob) while keeping my real Ravenkeeper hidden.
🧠
Coordinate with Charlie/Grace to test David’s UT vs my Investigator and reconcile with Empath/Monk info before nominations; identify if Charlie got new Empath numbers and if Grace’s protections explain no-kills.
🧠
Coordinate with my Minion (Charlie) to align our stories based on David's Undertaker claim and Alice's Investigator ping.
🧠
Align with Alice/Charlie on exact claims, obtain Charlie N2 Empath to resolve the Alice-vs-David fork, and prep a clear execution push for noms.
🧠
I need to maintain my Empath bluff and provide consistent information that supports the 'no-kill' narrative while subtly casting doubt on David being the Spy without being too aggressive.
🧠
Need David’s Undertaker read from my execution to decide whether Alice is hard-sus or trustworthy, and whether to spend ghost vote on executing Bob/Alice vs elsewhere.
🧠
Resolve the key fork (Heidi WW vs Spy) by answering Heidi + forcing Charlie/Alice to reconcile. Then we can coordinate a public push before nominations.
🧠
Get hard mechanical info (Empath N2 and Librarian exact ping) before nominations so we can choose an execution target and decide whether a Slayer shot is warranted.
🧠
Coordinate a public info-demand and set a likely execution (Alice or Bob) before nominations; keep my RK identity hidden while steering to mechanically inconsistent player.
🧠
Align good players on the mechanical fork (David Spy vs my info drunk) and propose a high-info execution (David or Bob) before nominations.
🧠
I need to maintain my Librarian bluff while appearing cooperative with Frank (who is likely the Slayer or a key town voice). By repeating my claim and asking Charlie for his info, I'm creating a public-facing dialogue that looks like good-team coordination.
🧠
Align core good block pre-noms: publicly lock claims, then push execution on the highest-mechanical-contradiction (Bob) rather than Alice, while keeping Slayer unspent unless hard-guilt.
🧠
I need to maintain my Empath claim and provide consistent information to Frank (who is the Slayer) and Bob (my Demon). By reporting '0' for both nights, I am 'confirming' Bob and David as good, which protects Bob and supports David's Undertaker claim against Alice's Investigator claim.
🧠
Use my confirmed WW status to collapse worlds, force exact Charlie Empath numbers + any Saint claim, and steer town to a safe, high-info execution (likely Bob) while preserving my ghost vote for endgame.
🧠
Lock down Charlie’s exact Empath N1/N2 and Bob’s exact Librarian wording privately before nominations; build a consistent world and decide whether to push Bob or Alice for execution.
🧠
Coordinate a public info dump before nominations and steer town to a safe execution (Alice/Bob) that doesn’t risk popping a Saint, while preserving my Slayer shot for a later lock.
🧠
Coordinate our bloc to force public restatements and pick a high-info execution while avoiding accidental Saint loss; keep my Ravenkeeper hidden behind FT bluff.
🧠
Get Bob/Frank/Eve on record before noms: lock their exact claims and Saint status, and steer town toward executing David or Bob as the highest-info fork.
🧠
I need to maintain my Librarian bluff while casting doubt on David's shifting claims. By pointing out the lack of a Saint claim, I can suggest that either David or Charlie is lying about their role, or that I am the Drunk, which keeps me in the 'good' category for now.
🧠
Coordinate a public info-lock + safe nomination plan that minimizes Saint risk and maximizes chance to hit evil; align on pressuring Bob for exact Librarian wording + slip explanation.
🧠
I need to reinforce the narrative that David is good and Alice is the one with the false information. By sharing my '0' reads, I'm providing mechanical 'proof' that my neighbors (Bob and David) are good, which directly contradicts Alice's Investigator claim if David is the Spy. This also supports Bob's Librarian claim by leaving the 'Saint' slot open for David.
🧠
Nomination phase is next; align trusted core on a clear executable target (Bob) and preserve my ghost vote unless it’s pivotal.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
David is the highest-leverage execution: directly tests my Investigator fork, resolves the UT claim contradiction, and could hit Spy or Demon.
📜
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Vote to execute David because it is the highest-information, highest-evil-probability target from my Investigator ping and the UT/WW contradiction; reduces evil control before late game.
🧠
Prevent a potentially game-losing David execution given Saint risk and higher-probability inconsistency centered on Alice/Bob; steer votes away and set up safer exec next.
🧠
I need to protect David (who is a good player I'm framing as good to keep the heat off Bob) and prevent a Saint-loss scenario from being a credible fear for the town, while also casting doubt on Alice.
🧠
During vote on me, discourage votes by highlighting Saint risk and that my UT info fits the no-kill world; steer group to execute Alice or Bob instead.
🧠
Avoid an instant-loss Saint execution risk while pushing the table to lock exact start-info wording; steer today’s execution toward Bob/Alice for maximum info with lower catastrophe risk.
🧠
Prevent a low-info, Saint-risk execution on David; steer town to higher-probability evil (Bob or Alice) and conserve my ghost vote for a decisive late-game swing.
🧠
I need to avoid David's execution to keep the game going and maintain my cover as a helpful but potentially 'drunk' Librarian. Supporting the 'Saint risk' theory is the best way to do this.
🧠
Prevent a high-variance David execution that could instantly lose to Saint; steer town to a safer, higher-info execution (Alice or Bob) and preserve my Slayer shot for a later hard-guilt.
🧠
Avoid steering town into a possible instant-loss Saint execution and reposition momentum toward a safer, high-info execution target (Bob) while votes are live.
🧠
Do not vote David due Saint-risk and because other executions (Alice/Bob) resolve contradictions with lower loss risk; preserve my vote leverage for a safer, higher-info execute.
🧠
I want to reinforce the narrative that Alice is the suspicious one and protect my Demon (Bob) and fellow 'good' player (David) from execution by highlighting the Saint risk.
🧠
Prevent a high-risk Saint execution and force exact start-info restates so we can choose a safer, high-information execution (Alice vs Bob) before night.
🧠
Avoid insta-loss via Saint risk, force Bob/Alice exact N0 wording to resolve contradictions, and steer town to safer high-info execution (Bob/Alice) this day.
🧠
Prevent an insta-loss via Saint by avoiding David execution; push for exact info wording to resolve contradictions and steer town to safer high-info execution (Bob/Alice).
🧠
I need to provide a consistent Librarian claim and address the 'slip' to minimize suspicion while maintaining the 'Saint' threat to protect my Minion (Charlie) and myself.
🧠
Prevent a potentially game-losing Saint execution on David, and steer town to a safer execution target (Alice or Bob) while preserving my Slayer shot for a higher-confidence Demon hit.
📜
Storyteller
Voting is now closed.
🗳️
Nominee David did not reach threshold.
📜
Storyteller
David did not receive enough votes (0/4).
🧠
Publicly lock my exact info and drive a high-info, low-auto-loss execution (Bob), forcing UT confirmation and breaking the stalemate before night.
🧠
Avoid Saint-risk on David/Charlie and force a high-info execution. Bob is a low-risk target who volunteered; UT result tonight should strongly narrow demon/minion worlds.
📜
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Vote Bob to get a safe, high-information execution (no Saint risk) and force an Undertaker claim resolution tomorrow; keeps Demon-hunt progressing.
🧠
Vote to execute Bob as the safest high-info kill (no Saint risk), resolves Bob’s claim via UT, and narrows Demon candidates quickly.
🧠
I will wait to see if the town reaches the 4-vote threshold for Bob. As the Scarlet Woman, if Bob (the Demon) is executed while 5+ players are alive, I will become the Demon, which is a viable backup plan. However, I don't want to be the deciding vote that kills my own Demon if I can avoid it, as it might look suspicious later. I'll let the good players decide his fate for now.
🧠
Vote to execute Bob: it’s high-info, avoids possible instant-loss on David/Charlie Saint, and lets my Undertaker mechanically confirm Bob’s claimed Librarian/outsider tomorrow.
🧠
Bob execution is the safest high-information play that avoids Saint-risk on David/Charlie and hits a likely evil/Drunk. My vote makes threshold 4 to secure the kill.
🧠
They already have the 4 living votes needed; I should conserve my single ghost vote for late-game math unless the vote looks close.
🧠
I will vote for myself to appear as a helpful, self-sacrificing good player (Librarian) who is willing to die to provide information to the Undertaker (David). This builds trust in my fake claim and helps my team by potentially misdirecting the town's future executions.
🧠
Bob is a low-catastrophe execution (no Saint claim) that produces strong mechanical info via Undertaker and removes current confusion; I vote to secure the execution.
🧠
Lock in a Saint-safe, high-info execution and frame tomorrow’s decision tree (UT result on Bob) so town doesn’t stall or panic-switch mid-vote.
🧠
Lock in a Saint-safe execution that yields a clean Undertaker check and forces the Alice/Bob/David contradiction to resolve tomorrow; remind dead to conserve ghost votes unless needed.
🧠
I am voting for Bob (the Demon) to appear cooperative with the town and because as the Scarlet Woman, I will become the Demon if he is executed, keeping the evil team in the game.
🧠
Lock in a Saint-safe, high-info execution and set clear next-day branches based on my Undertaker read of Bob’s executed character.
🧠
Reinforce the Bob execution (Saint-safe) and set tomorrow’s decision tree + tonight’s protection priority to preserve UT/info and stop demon from steering endgame.
🧠
We already have enough living votes on Bob; I should conserve my ghost vote and steer town toward the cleanest post-UT decision tree.
🧠
I will maintain my 'noble sacrifice' persona by voting for my own execution, which reinforces my claim as a good player (Librarian) and encourages the town to trust my 'Saint' ping on Charlie/David.
🧠
Lock in Bob execution for a clean Undertaker check, then use that fork to narrow demon candidates; keep momentum and avoid wasting ghost votes.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Bob with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Bob is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Lock in Bob execution, discourage last-second low-info nominations, and set tomorrow’s decision tree around UT+night actions (Monk protect UT, FT tests).
🧠
Lock in high-info line: stop extra noms, preserve votes, and set clear night actions so D4 we can immediately narrow/execute Demon based on UT result.
🧠
Allow the day to end with Bob on the block. Since Bob is the Demon and I am the Scarlet Woman, his execution will trigger my ability, making me the new Demon while keeping the evil team alive.
🧠
Lock in Bob execution with no last-second chaos; set clear tomorrow decision tree and request cross-checks in case UT is poisoned.
🧠
Lock in no further noms, coordinate night actions (protect David, FT pairs), and set tomorrow decision rules based on UT result without adding noisy executions.
🧠
Lock in end-of-day coordination: no extra noms, conserve ghost votes, and set clear conditional plan for tomorrow based on UT result to keep town from stalling.
🧠
I will wait for the nomination phase to end. Since I am already on the block with 7 votes and the town has reached a consensus to execute me to verify my Librarian claim via the Undertaker, any further action or nomination from me would likely draw unnecessary suspicion or disrupt the current plan which, while leading to my execution, allows for a potential starpass to my minion Charlie.
🧠
Lock in Bob execution, prevent last-second chaos, and set clear night actions + tomorrow decision tree while preserving my Slayer shot.
📜
Storyteller
The guillotine blade falls. Bob has been executed.
🔄
Charlie
Scarlet Woman Charlie becomes the Imp!
💀
Bob(Ghost)
Bob has died.
Night 3
📜
Storyteller
Grace
Good evening Grace. You are the Monk. Who would you like to protect tonight?
🧠
Protect David to maximize tomorrow’s mechanical info (UT on Bob) and reduce chance Demon removes the town’s clearest resolver; aligns with group plan and stabilizes deductions.
📜
Storyteller
Grace
You chose to protect David.
📜
Storyteller
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight?
🧠
As the new Demon (Imp) following Bob's execution, I must eliminate David (the Undertaker) to prevent him from revealing that Bob was the Demon, which would confirm Alice's Investigator info and expose the evil team's lies.
🛡️
David was protected from a night kill.
📜
Storyteller
Charlie
You attacked David, but they survived.
📜
Storyteller
David
Good evening David. You are the Undertaker. You learn that Bob was the Imp.
Day 4
📜
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Get David’s Undertaker result on Bob and cross-check with Charlie’s latest Empath + Eve’s Fortune Teller to set an execution plan before nominations.
🧠
Provide hard UT info to coordinate before nominations; push team to hunt Scarlet Woman/remaining evil using contradictions with Heidi WW + Charlie Empath + Eve FT.
🧠
Get N3 Undertaker result + any private conclusions from the info core, so I can decide whether to reveal Slayer and line up a high-confidence shot before nominations.
🧠
Get 3 key players aligned on my Investigator info and a plan: demand David’s UT on Bob; if anything off, nominate/execute David despite Saint fear.
🧠
To coordinate with my Minion (Charlie) after a night with no deaths, maintaining my Librarian bluff and checking if David (the Undertaker) is sticking to the plan or if the town is pivoting.
🧠
Get the critical UT read on Bob and immediately map the execution options for today; coordinate with 2–3 key players so town doesn’t drift into a Saint loss or no-exec.
🧠
Update my teammate on the current situation and coordinate our story. David's UT claim is a direct threat because it confirms Bob was the Demon, which points to me as the Scarlet Woman.
🧠
Share my claimed night info, push for Charlie’s N3 Empath on David, and align town on whether to treat Bob-as-Imp as real (hunt SW) or execute David for lying.
🧠
Share my N3 protection + deduction that no-death fits demon targeting David, making UT-Bob=Imp plausible; coordinate ghost vote and nomination focus on likely SW among Alice/Eve.
🧠
Coordinate with trusted dead-good (Heidi) + info roles to lock a Scarlet Woman candidate and create a nomination plan before the public phase.
🧠
Confirm David’s UT info + Eve’s FT and reconcile with Monk/no-kill to decide whether to shoot/execute today; prevent us being steered by a single unverified whisper.
🧠
Get David’s claimed Undertaker read on Bob locked in privately before public discussion; if he dodges or contradicts, we have strong reason to push his execution.
🧠
Coordinate with my Minion (now the Demon) to discredit the Undertaker who found me out, and gather intel on the Fortune Teller's targets.
🧠
Coordinate with the info cores to pin whether UT/Empath worlds align, and set a clear D4 execution target so I can decide whether to spend my ghost vote.
🧠
I need to provide a fake Empath reading that creates suspicion. By claiming a '1' on David/Eve, I'm pointing at one of them being evil. Since Alice is already pushing the 'David is Spy' narrative, this supports her while also casting doubt on Eve, keeping the town divided.
🧠
Coordinate before noms: lock in Grace protection chain + Charlie empath N3 + verify David UT claim. Then decide whether to push SW hunt or execute David for lying.
🧠
Coordinate pre-noms: propose best kill path and Slayer shot timing; align ghost vote usage and avoid town splitting.
🧠
Lock in my UT info to key skeptics and push a mechanical line: test/execute Eve first (fits Empath+protection), keep Alice as backup if Eve survives/clears.
🧠
Use once-per-game Slayer shot on the top mechanically-supported Demon suspect before nominations; if Eve is Demon, we win immediately, otherwise we keep nomination options open.
📜
Storyteller
Nothing happens.
🧠
Flag the mechanical contradiction (Bob=Imp implies Scarlet Woman) and pivot town to execute David or at least force explanation before noms.
🧠
Coordinate with my Minion (now the Demon) after the failed Slayer shot to assess the social climate and plan the next deception.
🧠
Update key mechanical info (Slayer miss) and coordinate a nomination+vote plan; preserve my ghost vote unless we align on high-confidence demon execute.
🧠
I need to align with Alice's suspicion of David to get him executed. By using my 'Empath' info (a fake 1) to point at David (since Eve was 'cleared' by the Slayer shot), I reinforce Alice's Investigator claim that David is the Spy.
🧠
Get the missing mechanical pieces (Charlie N3 Empath with Bob dead; Grace N3 protection) to decide whether to push David or hunt Scarlet Woman before nominations.
🧠
Align town on a nomination plan using the strongest mechanical chain; push for a decisive D4 execution and coordinate ghost vote usage.
🧠
Lock a nomination plan using best mechanical contradiction: Alice’s Investigator info clashes with confirmed Heidi=Washerwoman; Slayer miss makes Eve less likely Demon if Frank sober. Push Alice execution and save ghost votes unless needed.
🧠
Coordinate a safe execution that advances the solve without risking Saint-loss; align Charlie/Grace/Alice on a plan and lock in Charlie’s empath data + drunk possibility.
🧠
Stop a mis-execution on me and focus town on the mechanical contradiction: UT 'Bob=Imp' conflicts with single-minion setup + my Investigator fork. Push for executing David as highest value test.
🧠
To coordinate with my Minion (now the Imp) and gather intelligence on the private conversations happening among the living players.
🧠
Push town toward executing David as the cleanest mechanical resolve; commit my ghost vote accordingly so we don’t dither into a no-exec at 6 alive.
🧠
I need to align with the growing consensus against David to appear as a helpful Townsfolk (Empath) and divert suspicion away from myself as the new Demon. By confirming my '1' read and pointing at David, I solidify his execution.
🧠
Before noms, lock down Charlie N3 Empath and Grace N3 protection; align with Alice on contradictions to pick best execution target (likely David if any mech points).
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Force a high-information execute: resolves Empath 1 + failed Slayer shot, tests UT/Investigator conflict, and likely kills the evil player without Saint risk.
📜
Storyteller
Voting starts now for David. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Vote to execute David to resolve the central contradiction (Empath/Slayer vs UT/Inv) and likely remove the remaining evil per strongest mechanical evidence.
🧠
Get David executed to resolve the largest mechanical contradiction (Inv vs UT) and follow Empath/Slayer evidence that points to David as the evil in Charlie’s neighborhood.
🧠
We need a 3rd vote to execute David; he’s the most mechanically implicated and his death clarifies whether UT/Empath/Investigator worlds are real. If he’s demon/minion we likely win; if not we narrow to Eve/Grace/Charlie.
🧠
I will vote for David to appear as a helpful Townsfolk and to secure his execution, which removes a major threat to my cover. Since I am the Scarlet Woman who became the Demon, David's Undertaker claim that Bob was the Imp is actually true, but by voting for him, I align with the 'David is lying/evil' narrative pushed by Alice and Grace.
🧠
Stop the town from executing me (a high-info Townsfolk) and redirect to the mechanically inconsistent player (Alice) to resolve contradictions and find the new Demon/Scarlet Woman.
🧠
4 living hands already exceeds threshold; my ghost vote isn’t needed. I’ll hold it for endgame when it can swing a 2v2/3p decision.
🧠
I am using my ghost vote to help execute David. This removes the Undertaker from the game, preventing him from confirming more evil roles, and supports the narrative that he is the Drunk or a Minion. Since I am already dead, this is my most impactful contribution to the evil team's survival.
🧠
Vote to execute David: it is the main mechanical contradiction point and best chance to hit the Demon today; avoiding execution risks a loss to night kills/misdirection.
🧠
Lock in the strongest mechanical world: Empath+Slayer miss converges on David. Urge keeping votes up; executing Alice instead risks leaving an evil David alive into late game.
🧠
Lock in execution on David during the vote by presenting the mechanical contradictions and why executing me is low-info/high-risk.
🧠
Lock in the mechanical argument during the vote: David’s UT claim creates an impossible Scarlet Woman world given 1-minion setup, plus Alice/Empath both point at him. Keep votes on David.
🧠
I will maintain my vote on David to appear as a cooperative good player (Empath) and to ensure his execution, which will solidify the 'Scarlet Woman' world narrative and potentially clear me of suspicion for now.
🧠
Try to stop my execution and redirect to executing Alice, since killing me removes UT confirmation and doesn’t resolve contradictions; Alice’s claim is the cleanest mechanical conflict with my UT.
🧠
Spend my ghost vote to help secure David’s execution; David is the highest-probability evil and this is the critical fork to resolve today.
🧠
I am keeping my hand raised to vote for David's execution. As a dead player, this is my one ghost vote. Executing David is crucial because his Undertaker claim correctly identified me as the Imp, which threatens my teammate Charlie (the new Imp). By helping to execute David, I remove the source of the most dangerous information against the evil team and support the narrative that David is the lying Minion or Demon.
🧠
Lock in the execution on David; it’s the most mechanically supported and prevents evil escaping to final 3. Encourage disciplined votes without wasting ghost votes.
📜
Storyteller
Voting is now closed.
👻
Bob(Ghost)
Ghost vote used by Bob
👻
Heidi(Ghost)
Ghost vote used by Heidi
🗳️
New execution leader: David with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. David is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Lock in the David execution without allowing a tie, and set expectations for tomorrow plus who I’ll protect tonight to preserve key info.
🧠
Lock in the 7-vote execute on David and prevent tie/chaos noms; keep town focused on the strongest mechanical solve.
🧠
Lock in the 7-vote execute on David and prevent tie chaos; set a clear contingency plan for tomorrow if the game doesn’t end.
🧠
Allow the nomination on David to stand without interference to secure his execution and maintain my cover as a helpful Townsfolk.
🧠
Try to move execution off me to the most contradictory info source (Alice). Also correct the false ‘SW can’t exist’ premise; a 1-minion game can still have Scarlet Woman.
📜
Storyteller
Voting starts now for Alice. 8 votes needed for execution or 7 votes to tie. Raise your hand if you want to vote for them.
🧠
Do not vote Alice to avoid tying/overturning the strong 7-vote block on David; preserve the cleanest execution and prevent chaos.
🧠
Prevent a tie/overturn on the counter-nom and keep the 7-vote execution on David, which best resolves the main mechanical contradiction and likely hits evil.
🧠
Prevent a tie or overturn that saves David; maintain the highest-info/most mechanically supported execution (David) and preserve town’s winning line.
🧠
I will not vote for Alice to ensure David remains the primary candidate for execution. This maintains the town's focus on him and prevents a tie that could lead to no execution or a shift in suspicion toward me.
🧠
Vote Alice to try to shift the execution onto the player whose claim mechanically clashes with my confirmed Heidi=Washerwoman, and to signal confidence to potential ghost voters.
🧠
I’m dead/no vote; I should prevent a tie that could save David, and frame tomorrow’s solve regardless of whether David is UT or evil.
🧠
I need to maintain my cover as a helpful ghost while ensuring the town doesn't pivot to Alice. By agreeing with the consensus to execute David (who is likely good or at least not my minion Charlie), I solidify my 'good' persona and help the town waste an execution on a non-demon.
🧠
Prevent a 7-vote tie that would take David off the block; keep execution on David, the best demon candidate. Encourage hands down on Alice.
🧠
Prevent a tie that saves David; reinforce no-vote on Alice while vote is live.
🧠
Prevent a tie that lifts David off the block. Reinforce consensus: do not vote Alice; secure David’s execution and re-audit if game continues.
🧠
Do not add votes on Alice to avoid a 7-7 tie that would lift David off the block; preserve the clean execution on David.
🧠
I will wait to ensure Alice does not get enough votes to tie or surpass David, as David's execution is beneficial for my cover and the current game state.
🧠
Reduce tie chaos, preserve an execution today, and leave a clear decision tree for tomorrow if the game continues after my death (implying my UT N3 was poisoned/false).
🧠
I can’t vote, so I’ll publicly steer town away from a tie and set a concrete re-audit plan for tomorrow based on whether game ends after David.
🧠
I will wait for the nomination on Alice to fail. Since I am dead and have no ghost vote, I cannot influence the vote count directly. The town is already aligned to let the nomination fail to avoid a tie, which keeps the focus on David. My goal is to let the day end so I can make my night kill.
🧠
Prevent a tie that would lift David off the block; preserve the 7 votes on David and maximize win chance/clarity.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Alice did not reach threshold.
📜
Storyteller
Alice did not receive enough votes (1/3).
🧠
Lock in David’s execution with no late chaos; set clear next-day plan and my likely night protection target if we survive.
🧠
Lock in David’s execution by discouraging further noms/ties and set a clear plan for tonight/tomorrow if game continues.
🧠
Lock in David’s execution without tie chaos and set up the night plan: maximize info by letting me be an attractive night-kill so Ravenkeeper can confirm a key role tomorrow if game continues.
🧠
I will wait for the nomination phase to end to ensure David's execution proceeds as planned. This allows me to maintain my cover as a helpful Townsfolk and sets up the next night phase where I can continue my strategy as the Demon.
🧠
With 1 tick left, reduce chaos: stop further noms, leave a clear contingency plan for tomorrow/night info if we survive, and prompt others to preserve late-game votes.
🧠
With 1 tick left, lock in David’s execution (avoid ties) and set a clean re-audit plan if game continues.
🧠
Allow the day to end with David's execution to maintain my cover as a 'mis-executed' good player and to see how the town's logic shifts after his death.
🧠
Last tick: lock in David’s execution and prevent last-second nominations that could tie/flip. Also set a clear night plan if game continues.
📜
Storyteller
The guillotine blade falls. David has been executed.
💀
David(Ghost)
David has died.
Night 4
📜
Storyteller
Grace
Good evening Grace. You are the Monk. Who would you like to protect tonight?
🧠
Charlie is our best ongoing info; likely demon target. Protecting him maximizes chance we get actionable Empath data tomorrow and narrows the demon by who dies instead.
📜
Storyteller
Grace
You chose to protect Charlie.
📜
Storyteller
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight?
🧠
I need to eliminate the most dangerous information source. Eve is the Fortune Teller and has been consistently narrowing down the demon pool. By killing her, I remove her nightly 'Yes/No' checks and prevent her from confirming Alice or Grace. Since Grace (Monk) mentioned protecting me or herself, Eve is likely unprotected. Killing Eve also disrupts the town's plan to 're-audit' based on her N4 results.
💀
Eve(Ghost)
Eve has died.
📜
Storyteller
Charlie
You chose to kill Eve.
📜
Storyteller(Ghost)
Eve(Ghost)
Good evening Eve. You are the Ravenkeeper. You have died tonight! Choose a player to learn their character.
🧠
Check Grace because confirming/denying her Monk claim is high-leverage, and if she is Imp/Poisoner it immediately solves the endgame with 4 alive.
📜
Storyteller(Ghost)
Eve(Ghost)
You chose Grace. They are the Monk.
Day 5
📜
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
Coordinate with Charlie/Grace to lock mechanical contradictions (Empath with dead neighbors; Monk protection vs Eve death) and converge on 1 execution target for D5.
🧠
At final 4 we must coordinate info and lock a nomination plan. Getting Charlie N4 Empath + Grace protection log + Alice full claim can mechanically narrow Demon before noms.
🧠
Coordinate with my Minion (Charlie) now that the Fortune Teller (Eve) is dead. I need to ensure we have a consistent story to misdirect the remaining good players (Alice, Frank, Grace).
🧠
Share my Monk targets to help solve night deaths; get Charlie’s N4 Empath; align A/C/F on nomination order to execute likely Demon at final 4.
🧠
Share my hard confirmation (Grace=Monk) and push the group to solve final 4 by elimination: with David likely evil, focus scrutiny on Frank vs Alice/Charlie and coordinate ghost vote for the right execution.
🧠
I’m dead/no vote, so I must push the clearest mechanical solve: Eve died at night -> likely good; Frank’s failed Slayer shot makes him prime suspect. Get others’ latest info fast before noms.
🧠
Get living good aligned (Grace/Frank) to commit to executing the most mechanically likely Scarlet Woman-turned-Imp; preserve my ghost vote for final if needed.
🧠
I need to frame Frank as the Demon by using my 'Empath' info. Since Grace is hard-confirmed as the Monk by the dead Ravenkeeper (Eve), my '1' read must point to Frank. This aligns with the suspicion that Frank's Slayer shot failed because he's the Demon, not because Eve was the Demon.
🧠
Lock in a coordinated nomination/vote plan to execute Frank (most mechanically implicated) and avoid split votes/chaos in final 4.
🧠
Clarify Charlie’s exact N4/N5? Empath numbers and possible poisoning, and lock a nomination plan that avoids executing a good player off a bad info chain.
🧠
To maintain coordination with my Minion (Charlie) and provide him with a defensive talking point as the circle of trust among the good players tightens.
🧠
Lock the town on a single coherent execution plan (Frank) and prevent last-minute doubt. Also get agreement on nomination/vote discipline in final 4.
🧠
With 4 alive, today’s execution likely wins/loses. I’ll align good players on a single candidate (or force clear arguments) and conserve my ghost vote for a decisive push.
🧠
Get concrete last-night/mechanical info (Monk protection, Empath read, any role confirmations) to choose between Frank/Grace/Alice before nominations; coordinate good alive votes.
🧠
Align remaining good on the only consistent mechanical world (SW takeover) and force detailed role/ability timelines to pick between Alice vs Charlie (top suspects) for today’s execution.
🧠
I need to sow doubt about Alice's Investigator claim while reinforcing my own 'Empath' info that points to Frank. By telling David that Alice's ping on him was wrong, I might gain his ghost-vote support or at least confuse the logic chain. I'm also framing Frank as the Scarlet Woman who became the Demon.
🧠
Lock in unanimous vote on Frank, pre-empt Frank’s ‘poisoned Empath’ defense by checking for any mechanical poison/drunk evidence and aligning nomination order.
🧠
Stop a likely auto-loss misexec by highlighting mechanical inconsistency in Charlie’s Empath timeline and forcing them to justify sobriety/poison before noms.
🧠
To provide my Minion (Charlie) with a defensive strategy and a counter-accusation against Alice, aiming to create doubt among the remaining good players.
🧠
Resolve Charlie Empath inconsistency (who were neighbors N1/N2) to assess reliability; if consistent with seating, push unified execution on Frank with minimal split.
🧠
Lock in consensus before noms; share my strongest mechanical fact (Grace=Monk) and push the most likely demon while soliciting counter-arguments. Preserve my ghost vote for final/decisive nom.
🧠
We’re at 4 alive with no ghost votes from me; need a clear executable plan. Pin down Monk protection + reconcile Eve’s death, then push a single strong demon candidate for today’s nom.
🧠
Highlight mechanical inconsistency in Charlie’s Empath claim (neighbors) and force full public timelines so town can choose between Charlie/Frank/Alice for final exec; preserve my ghost vote for decisive push.
🧠
I need to solidify the narrative that Frank is the Demon. By 'correcting' my neighbor list to match the seating order (Bob/David) and sticking to the N4=1 result, I point the finger directly at Frank since Grace is 'confirmed' good by the Ravenkeeper. I also need to cast doubt on Alice's Investigator claim to keep the heat off myself if Frank manages to defend himself.
🧠
Lock down Charlie Empath timeline & refute the 'Scarlet Woman' claim (only 1 minion). Then unify town on the most mechanically supported execution today.
🧠
Force exact, consistent Empath timeline + confirmation source for Grace=Monk, then set a safe nomination plan that doesn’t hinge on a misquote; prevent town from auto-executing me off shaky data.
🧠
To provide Charlie with a defensive narrative and sow doubt about Alice's Investigator claim, which is the strongest piece of evidence against our team.
🧠
Force a final consistent Empath timeline + agree on deterministic nom order at 4. Prefer executing Frank if Charlie’s log is coherent; otherwise pivot to Charlie to avoid a mis-exec.
🧠
With 4 alive, drive town to a single coherent plan and save my ghost vote for the decisive nomination; get Alice/Charlie to commit to worlds & evidence before noms.
🧠
With 1 tick before noms, lock in concrete mechanical questions (Monk/Empath) and push a clean nomination target (Frank vs Alice) so town doesn't stall at 4 alive.
🧠
I need living players aligned on the single strongest mechanical inconsistency before noms. As a dead UT with 1 ghost vote, I should drive a decisive execution plan (Charlie first) and coordinate vote math.
🧠
I need to provide a 'final' log that addresses their concerns while shifting suspicion onto Alice. By claiming N4 was Alice/Frank (1), I create a world where one of them is evil. Since Grace is 'confirmed' Monk, I can't include her in the evil pair anymore without looking like a liar. I'll push the 'Alice is too convenient' narrative.
Nominations — Day 5
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I need to shift suspicion away from myself and Frank (who the town is currently targeting) and onto Alice. By highlighting that her Investigator claim only targets dead players, I can make her look like a Demon who is 'clearing her path'. I also need to correct my Empath log to be consistent with the current alive players (Alice and Frank are my neighbors now).
🧠
Publicly highlight the mechanical inconsistency in Charlie’s Empath neighbors, push town to nominate/execute Charlie, and commit my ghost vote to secure the kill.
🧠
At 4 alive we must apply pressure with a clear execution candidate. Frank has the strongest behavioral + mechanical suspicion; executing him either wins or clarifies for the 3-player endgame.
📜
Storyteller
Voting starts now for Frank. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I am voting for Frank to secure his execution. As the current Demon (having received the starpass from Bob), I need to ensure a good player is executed today to reach the final three. Frank is the town's primary suspect due to his failed Slayer shot and Grace's nomination. By voting with the group, I maintain my cover as a helpful Townsfolk and push the game toward an evil victory.
🧠
I’m not confident Frank is Demon; my strongest mechanical read is Charlie’s inconsistent/incorrect Empath neighbor logs. Try to stop an incorrect execution that would immediately lose at 4 alive.
🧠
At 4 alive we must take a decisive shot. With me hard-confirmed good, the strongest converging evidence points to Frank; my vote secures the execution threshold.
🧠
Stop a likely-losing execution on Frank by highlighting Charlie’s mechanical inconsistency; push town to pivot to the most mechanically impossible claimant.
🧠
I need to create confusion and deflect the hard mechanical ping on my Minion (Charlie) while subtly casting doubt on the other living players (Alice, Grace, Frank).
🧠
Stop a losing mis-exec at 4. Highlight Empath mechanical impossibility/inconsistencies and push alternative (Charlie) so town doesn’t hand Demon the win.
🧠
Publicly highlight the hard mechanical contradiction to redirect the town’s execution toward the likeliest evil, since I cannot vote and we’re at a critical 4-alive state.
🧠
Stop a likely mis-exec on Frank during this vote by highlighting hard Empath-neighbor mechanics; steer town to execute Charlie as the mechanically broken claim.
🧠
I need to distance myself from the failing nomination of Frank to avoid looking like I'm desperately pushing for a win, especially since the town has caught onto the mechanical error in my Empath claim.
🧠
Prevent spending ghost vote on likely-good Frank; steer town to execute Charlie next, preserving my ghost vote for the decisive final day.
🧠
New mechanical point undermines the only strong case on Frank; retract vote to avoid mis-executing a likely good player and pivot town toward executing Charlie next.
🧠
Stop the Frank execution and coordinate the living to nominate/execute Charlie immediately; preserve my ghost vote for the correct demon kill if needed.
🧠
I need to distance myself from Charlie now that his mechanical lie has been caught, while still trying to keep suspicion on Alice to create a pivot point for the next day.
🧠
Stop this execution on me; keep votes low and focus town on the mechanically impossible Empath claim to justify pivoting to execute Charlie today.
🧠
I can’t vote; use public pressure to prevent a losing Frank execution and steer town to the mechanically provable liar (Charlie) while time remains to nominate him.
🧠
Voting is on Frank; I want to keep my hand down to avoid a risky 4-alive misexecution and conserve my vote while we pivot to nominating Charlie.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Frank did not reach threshold.
📜
Storyteller
Frank did not receive enough votes (0/2).
🧠
I need to address the mechanical error I made regarding the Empath role to try and mitigate the 'hard-ping' against me, while simultaneously redirecting suspicion back onto Alice.
🧠
Last nomination tick: force a decisive, mechanically-justified execution. Preserve my ghost vote to ensure Charlie dies if nominated; reduce chance of losing to a final-3 guess.
🧠
I can’t nominate; must force a living player to nominate Charlie with remaining tick and lock in votes via mech contradiction.
🧠
Create a fast pivot in the last tick: get a living player to nominate Charlie and commit my ghost vote to ensure the execution goes through.
🧠
I need to maintain my 'helpful ghost' persona while subtly sowing doubt about the mechanical certainty the town is using to target my Minion, Charlie. By asking Grace about her Monk protection and Alice for her thoughts, I'm trying to distract from the 'hard' mechanical error Charlie made and keep the focus on other possibilities like poisoning or different role interpretations.
🧠
Last tick: create the only mechanically justified execution. Charlie’s Empath ‘alive-neighbor’ claim is wrong; shifting logs = likely evil. Nominate to force vote and use dead votes.
📜
Storyteller
Voting starts now for Charlie. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to deflect the mechanical error as a simple misunderstanding of the Empath role while keeping the suspicion on Alice. By claiming I thought it skipped dead players, I'm trying to justify the '1' read as actually pointing to Alice or Frank, maintaining my 'good' persona.
🧠
Spend my ghost vote to push through the only mechanically justified execution. At 4 alive, we must take the hard contradiction; executing Charlie is highest EV to hit evil/demon.
🧠
At 4 alive, the only hard mechanical contradiction points to Charlie. Voting YES maximizes chance we execute the Demon and prevents a likely losing night.
🧠
Spend my single ghost vote to secure Charlie’s execution; his mechanically impossible Empath claim is the strongest hard evidence, and at 4 alive we need decisive action.
🧠
I want to create confusion about the Empath mechanics and shift the focus back onto Alice's Investigator claim to protect my Minion, Charlie, from execution.
🧠
Vote to execute Charlie: it’s the only hard mechanical contradiction and likely evil. At 4 alive, we must take the best-backed shot; ghosts are already committing votes.
🧠
I can’t vote; best help is reinforcing the hard mechanical contradiction and pushing the living to secure the execution now.
🧠
Vote YES to execute Charlie: his Empath mechanics were impossible and have driven the game. If he’s Demon we win; if not, we reach 3 with a cleaner endgame and fewer worlds.
🧠
I am voting for myself to appear as a confused good player who is willing to sacrifice themselves for the town's clarity, while also ensuring the execution happens so I can potentially pass the Demonhood or end the day if I have a backup plan (though as the current Imp, this is risky, I need to maintain the 'confused Townsfolk' persona). Actually, as the Imp, if I am executed, the game ends unless there's a Scarlet Woman. I am the Scarlet Woman who became the Imp. If I die, we lose. But if I don't vote, it might look even more suspicious. However, the vote count is already high enough to execute me. Raising my hand might look like a 'Saint' play or a desperate 'good' player. Wait, if I am the Imp and I die, the game ends. I should NOT vote for myself if I want to live, but the prompt says 2 votes needed and there are already 4-5 hands up. My vote doesn't change the outcome of the execution, but it changes the 'optics'. Actually, I will NOT raise my hand to try and stay alive, but I must speak to deflect. Wait, the action is 'raise_hand' for the current nominee (me). I will NOT raise my hand. I will wait and then speak.
🧠
Lock in the correct execution today by reinforcing the mechanical contradiction and why even 'rules confusion' is too risky at 4 alive.
🧠
Lock in the execution on the only hard mechanical contradiction; if Charlie is Demon we win now, if not we narrow to a clean 3-player solve.
🧠
Lock in execution on the only mechanically contradictory player; coordinate living to keep hands up and avoid last-second doubt.
🧠
I am attempting to create a last-minute distraction by questioning the mechanics and shifting focus back to Alice, potentially confusing the town or making them second-guess the execution of my minion, Charlie.
🧠
Lock in the Charlie execution while votes are live; counter the “rules confusion” defense and keep town unified so we reach a clean final 3 if needed.
🧠
I can’t vote, but I can lock in the living majority to execute the strongest mechanical inconsistency (Charlie) and avoid a loss to a wrong 4-alive pass.
🧠
Lock in the execution on the only hard mechanical contradiction, keep votes up, and set a clear re-solve plan for the 3-player endgame.
📜
Storyteller
Voting is now closed.
👻
David(Ghost)
Ghost vote used by David
👻
Eve(Ghost)
Ghost vote used by Eve
🗳️
New execution leader: Charlie with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Charlie is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I need to sow doubt about Alice and Frank before the day ends to set up a potential win if I survive or to confuse the final 3 if I am executed (though as the Imp, my death ends the game unless I starpass, which I can't do now). I'm trying to frame my mechanical error as a genuine mistake and point to Alice as the real threat.
🧠
Lock in Charlie execution as best mechanical shot at 4 alive; set next-day plan (if game continues) to rapidly resolve among remaining 3 using claim consistency and Monk/protection info.
🧠
Answer Charlie’s direct question with my true N4 protection, lock in the mechanical case on Charlie, and pre-commit to a clean 3-player solve if needed.
🧠
Lock in the endgame plan: if Charlie isn’t the Demon, we must execute between Alice/Frank tomorrow (no pass). Re-affirm Grace as confirmed Monk via my Ravenkeeper info.
🧠
I need to set up the final day's conflict between Alice and Frank while appearing to help the good team process the new information from Eve (Ravenkeeper).
🧠
Lock in endgame plan: if Charlie dies and game continues, get clean claim restates and force a decisive execute between Alice and me with Grace as trusted anchor.
🧠
Lock in endgame plan and prevent Charlie’s last-minute reframing; ensure town executes today and, if needed, executes again tomorrow between Alice/Frank with Grace treated as confirmed good.
🧠
Lock in clean, public endgame plan and restate my Investigator info/outs so if game continues at 3, town executes correctly with no confusion.
📜
Storyteller
The guillotine blade falls. Charlie has been executed.
💀
Charlie(Ghost)
Charlie has died.
🏁

Game Over

Demon Dead
Winner: Good