Game Detail

Players

Alice (Washerwoman) Bob (Virgin) Charlie (Imp) David (Butler) Eve (Baron) Frank (Drunk) Grace (Librarian) Heidi (Saint)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good708,728117,378$2.8836
Evil243,32160,706$0.3038

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Eve
You are the Minion. The Demon is Charlie.
πŸ“œ
Storyteller
β†’
Charlie
Minions are: Eve. Your safe bluffs are: Recluse, Soldier, Monk
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Washerwoman. Either David or Bob is the Virgin.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Librarian. Either Eve or Frank is the Drunk.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Butler. Who would you like to be your master tomorrow?
🧠
Night zero I want maximum chance my vote is usable tomorrow, so I will pick someone likely to participate in votes and discussions, while keeping the option to change later.
πŸ“œ
Storyteller
β†’
David
You chose Alice to be your master.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Get early claims and info from my neighbors while presenting a safe Townsfolk cover to reduce my execution risk as the Saint.
🧠
Share my Washerwoman info early with a small group to plan a controlled Virgin test and coordinate who nominates, while keeping the info semi-contained if one of them is evil.
🧠
Get early private claims from players outside the Heidi-Alice-Grace cluster, without revealing Virgin and causing accidental self-execution by a good nominator.
🧠
Share my Librarian info early with a small trusted circle to guide role-claims and avoid basing plans on a Drunk player’s information.
🧠
Get early role claims from my neighbors and set up a trusted pocket to coordinate a bait plan for a night kill without exposing myself to evil too much.
🧠
Respond to Frank's whisper to establish a baseline claim and offer advice to build trust while keeping my options open.
🧠
Answer Bob to build a small trust circle, while keeping details limited and preserving flexibility. Also warn about my vote restriction tied to Alice.
🧠
I want to establish a 'trusted' relationship with my neighbors early. Claiming Monk is a safe bluff I was given, and it explains why I might want to stay quiet and alive without being an immediate threat to the evil team's claims.
🧠
Get Bob and David to share claims and agree on a safe Virgin test plan, building a trusted core while keeping my Saint identity hidden.
🧠
Get Bob and David claims and line up a controlled Virgin test to create confirmed good players early, while checking for contradictions with other starting info.
🧠
Confirm to Alice and Heidi that I am the Virgin and discourage an early test that sacrifices a townsfolk; keep my ability as a later trap to catch evil nominations.
🧠
Answer their check in while seeding that one of them is Drunk, so they treat their info cautiously and we avoid building worlds on false data.
🧠
Clarify the Drunk info, prevent bad public claim collisions, and set up a plan to bait a Demon kill on me if I am truly the Ravenkeeper.
🧠
Coordinate with my fellow evil players (assuming Frank and Grace are my teammates) and establish the game state regarding Outsiders and my bluff.
🧠
Clarify I am not Virgin and align on a safe Virgin test plan. This resolves Alice’s ping and creates an early mechanical check without exposing too much.
🧠
I need to establish a secret line of communication with my Minion, Eve, to coordinate our bluffs and strategy.
🧠
Coordinate with Alice/Grace on Outsider count logic and privately reveal I am Saint so they never push my execution; also flag Baron possibility to shape suspicion.
🧠
Get Grace and Heidi aligned on the Bob or David Virgin info and the potential Outsider count issue, so we can plan public claims and tests without walking into a Saint or a Baron trap.
🧠
Share key confirmations with Monk/Butler privately so they avoid wasting a Virgin test and can coordinate protection and voting while we build a reliable good core.
🧠
Alert my trusted circle that Eve privately claimed evil, and highlight the Outsider-count logic so we can verify claims and not get steered by a likely minion.
🧠
Warn Grace about Eve's apparent evil slip and coordinate a plan to pressure Eve's public claim, while keeping my Ravenkeeper bait plan and the Drunk info controlled.
🧠
To coordinate with my Demon (Charlie), inform him of my role (Baron) and current bluff (Investigator), and share the information I've gathered from Grace.
🧠
Align Alice and Heidi on Bob’s Virgin claim, and set expectations on whether and when to do a Virgin test, while reminding them my Butler vote is tied to Alice today.
🧠
I need to update my Minion (Eve) on the information I've gathered from Bob and David. Bob's claim of being a Virgin pinged by Alice's Washerwoman is a strong good-team link that we need to navigate carefully. Identifying the Baron's targets for their Investigator bluff will help us coordinate our lies.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Use the last nomination window to put pressure on Eve’s suspicious private claim, potentially executing a Minion and forcing public accountability before night.
πŸ“œ
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to defend myself against Frank's accusation by sticking to my bluff and discrediting him.
🧠
Eve is the strongest evil signal from private info. Voting her out day 1 either removes evil or forces clarity; I can use Ravenkeeper later if I die at night.
🧠
Corroborate the Baron accusation via Grace, pressure Eve for a coherent public claim during the vote, and steer town toward executing likely evil or at least extracting info.
🧠
Eve’s story conflicts with two separate reports. A D1 execution on Eve is low risk for me and likely hits evil or forces clarifying info.
🧠
Clarify my Butler voting constraint, pressure Eve into a precise claim, and coordinate with Alice so town can reach or avoid the needed votes based on clarity.
🧠
Secure the execution on the most mechanically and socially suspicious player, and force clarity early. If Eve survives, evil gains cover and we lose tempo.
🧠
Get Eve to lock in a public claim and info immediately so town can vote with justification; preserve my Virgin trap by not derailing into a test.
🧠
I will wait to see if Alice votes and if the town reaches the 4-vote threshold for Eve. My fellow evil minion Eve is in serious trouble, but jumping to her defense now would likely expose me, especially since Alice claimed Grace said Eve named me as the Demon.
🧠
To defend myself against the mounting accusations by providing a concrete (though false) Investigator claim that creates conflict within the group and shifts suspicion.
🧠
Lock in the vote on Eve by highlighting the consistent private reports and the late, convenient Investigator claim; push for execution to remove likely evil and clarify the game.
🧠
My vote plus David’s Butler constraint likely secures the execution. Eve’s shifting story and two independent reports of a Baron claim make her the best Day one execute.
🧠
Keep my vote on Eve and publicly frame the contradictions, so town consolidates on a likely evil execution while keeping attention off me as the Saint.
🧠
Alice is voting so I am allowed to vote. Joining the vote helps secure the execution on a highly suspicious player and keeps my Butler claim credible.
🧠
Lock in the mechanical point that I am Librarian with an Eve or Frank Drunk ping, highlight Eve’s inconsistency, and encourage the majority execution to gain information.
🧠
Secure the Day 1 execution on the most suspicious and inconsistent player, reduce chaos, and set up clearer worlds to solve tomorrow.
🧠
I'm voting for Eve to blend in with the majority and protect my cover, as the town is overwhelmingly against her.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Eve with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Eve is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I need to explain away the 'Baron' admission as a test or a lie to discredit those who are pushing for my execution, while maintaining my Investigator bluff to keep the focus on my 'pings'.
🧠
Lock in the execution and prevent late chaos nominations. Emphasize the mechanical inconsistency and set a clear plan for tomorrow’s follow up suspects.
🧠
Lock in the Eve execution, avoid chaotic extra noms, and set up clean follow up worlds for tomorrow: either Eve was evil, or Frank is suspect if she reads good.
🧠
Lock in the Eve execution and set a clear tomorrow plan without revealing I am the Saint. Reduce chance of a messy tie nomination and direct attention to follow-up claims and a possible Virgin test.
🧠
Keep today stable to avoid an unnecessary tie, and set a concrete plan for tomorrow: full claims and a structured check of the Bob and Charlie pair, plus accountability for the Baron story.
🧠
Keep us from creating a tie, lock in a plan for tomorrow that mechanically tests claims, and highlight the key fork: Eve versus Frank for the Drunk.
🧠
Keep today stable (no tie), put a concrete plan for tomorrow using my Virgin ability to mechanically confirm at least one player, and set up the next suspect list depending on Eve’s flip.
🧠
kill Bob
πŸ“œ
Storyteller
The guillotine blade falls. Eve has been executed.
πŸ’€
Eve(Ghost)
Eve has died.
Night 1
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight?
🧠
I will kill Alice tonight. She is claiming Washerwoman and has confirmed Bob as the Virgin, creating a powerful 'confirmed' block of good players. By removing her, I weaken the trust between her and Bob and remove a credible Townsfolk who was leading the push for my execution tomorrow.
πŸ’€
Alice(Ghost)
Alice has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill Alice.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Butler. Who would you like to be your master tomorrow?
🧠
Pick a master who is active and likely to vote so my Butler restriction does not cost the town a needed vote, while aligning with a player pushing structured info gathering.
πŸ“œ
Storyteller
β†’
David
You chose Heidi to be your master.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
Align with Grace and Bob, collect exact claims and set up a mechanical confirmation (Virgin test) while positioning myself as a likely night kill so I can trigger Ravenkeeper info.
🧠
Answer Frank’s sync, get current claims aligned, and steer toward mechanical confirmation while warning that if my Librarian is right Frank’s info is unreliable.
🧠
I need to see what the living players are going to do and what claims they make before I try to interfere as a ghost. Charlie is the Demon and needs protection.
🧠
Give my Washerwoman info and push a clean Virgin test to generate hard confirmations before nominations, since I am dead and need to convert info into action.
🧠
Coordinate with my master Heidi so my vote is usable, and get current claims/reads from Heidi and Bob to build a consistent world before nominations.
🧠
Reply to David without outing Saint, coordinate with Butler-vote constraint, and steer toward a safe Virgin test plus a focused suspect pool for nominations.
🧠
Deflect suspicion from Eve's private 'outing' and reinforce my Monk bluff to Bob.
🧠
Coordinate a clean Virgin test using Charlie as nominator to either hard-clear both of us or strongly implicate Charlie, avoiding muddy tests from possible Drunk/Outsiders.
🧠
Get Charlie’s exact claim and commitment on the Virgin test, and align on what each outcome means so nominations are efficient and we don’t waste the day.
🧠
Coordinate a clean Virgin test and lock in a mechanical confirmation path; also get Charlie’s exact claim and warn about potential drunk Frank so Charlie doesn’t overtrust that info.
🧠
I need to coordinate with my Demon, Charlie, to ensure our bluffs align and we can redirect the town's suspicion now that I'm dead.
🧠
Use David’s Butler constraint as a mechanical check, and keep Heidi aware so we can catch a lie during nominations and avoid executing a possible Saint.
🧠
Clarify my Butler master history to prevent misinformation, coordinate voting with Heidi, and extract Alice’s ghost info to resolve Frank versus Eve worlds.
🧠
Get up-to-date whispers and align a safe nomination plan; as Saint I must avoid being executed while steering town toward most likely Demon.
🧠
I am reinforcing my Monk bluff to Frank while agreeing to the Virgin test. By claiming to have protected Bob, I explain why Alice died (a logic leap, but sounds plausible) and position myself as a team player willing to sacrifice myself for the 'Good' team's verification.
🧠
Align Heidi and David on a clean Virgin test using Charlie as nominator, set expectations for outcomes, and keep votes coordinated around Butler restrictions.
🧠
Heidi is the only unclaimed alive player; getting her exact claim plus syncing on the Virgin test plan prevents confusion in nominations and helps lock a mechanical solve.
🧠
Get Heidi aligned on key info and push a mechanically decisive Virgin test, while flagging Frank as likely Drunk not evil.
🧠
I will wait to see how the town reacts to the Virgin claim and Charlie's Monk bluff before intervening further, as I am already dead and need to conserve my influence for crucial moments.
🧠
Update key coordinators on David’s Butler correction and set a clear mechanical plan: track David’s vote restriction with Heidi, and run a safe Virgin test on Bob to confirm or suspect.
🧠
Get Charlie’s claim and align on a mechanical Virgin test plan while tracking my Butler voting constraint with Heidi, so we can lock in clears and narrow Demon candidates today.
🧠
Lock in the Virgin test as a high-leverage info play while preventing a panic execution path that could misfire, and coordinate Butler voting dependence on me.
🧠
Reinforce my Monk bluff to David and Heidi and confirm my willingness to do the Virgin test on Bob. This builds trust and positions my potential 'execution' as a heroic sacrifice for the good team.
🧠
Secure the clean Virgin test with Charlie and collect his N1 protect to cross-check the night kill on Alice; this creates hard mechanical info before nominations.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Push the clean Virgin test now to mechanically confirm or implicate Charlie and Bob, creating reliable clears before night and narrowing Demon candidates.
🧠
Use the last nomination moment to lock in the Virgin test plan, or offer a backup nominator so we do not waste the day without a datapoint.
🧠
Force the Virgin test to happen this tick with a Townsfolk nominator, and set expectations so a non-fire does not cause a mis-execution spiral.
🧠
Cast doubt on the validity of the Virgin test to protect my Demon (Charlie) from potential mechanical confirmation or execution, while appearing like a skeptical ghost.
🧠
I need to avoid nominating Bob because if he is the Virgin, I die and the game ends. I'm using Eve's fake Investigator claim to cast doubt on Bob's alignment and justify why I shouldn't be the one to nominate him.
🧠
Push a clean Virgin test using a likely Townsfolk nominator, and frame how to read success or failure using my Washerwoman info, without overcommitting to a single world.
🧠
We have one tick left. Push Charlie to do the nomination now; it is high information either way and prevents stalling that helps evil.
🧠
Force the town to act before nominations close, ensure a Townsfolk nominates for a valid Virgin test, and remind everyone of my Butler voting constraint tied to Heidi.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 2
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight?
🧠
Grace is the Librarian who claimed Eve or Frank is the Drunk. Since Eve was the Baron, Frank is likely the Drunk, but Grace is a strong town voice providing information and coordinating the Virgin test. Killing her removes a source of town info and coordination.
πŸ’€
Grace(Ghost)
Grace has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill Grace.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Butler. Who would you like to be your master tomorrow?
🧠
Choose a master I trust to participate in crucial votes, so my Butler restriction does not accidentally block me from voting to execute the Demon.
πŸ“œ
Storyteller
β†’
David
You chose Heidi to be your master.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
Coordinate with Heidi to force a clean Virgin test and pre-commit to executing Charlie if the test does not pop, without risking an accidental Bob execution.
🧠
Coordinate with my master so I can vote, learn what Frank told her, and steer toward a decisive execution (likely Charlie or Frank) instead of stalled Virgin-test talk.
🧠
Get my N0 Washerwoman info into the key players’ hands and propose a concrete Day 3 nomination plan (Virgin test) to generate hard info before final 3.
🧠
I need to coordinate with my Demon, Charlie, to see who we should target today and align our stories, especially since Grace (Librarian) is dead and Frank is still a threat.
🧠
Get a mechanical Virgin test today and warn that Frank likely Drunk and Heidi has conflicting claims, to narrow Demon suspects before nominations.
🧠
Coordinate a clean Virgin test and surface the Heidi Soldier versus Saint discrepancy so town does not lose by executing a Saint or waste another day.
🧠
Clarify my Saint bluff privately, lock in a Virgin-test plan that minimizes risk to Bob, and set a contingency to execute likely evil without ever executing me.
🧠
I need to coordinate with my Minion Eve and acknowledge the Saint claim from Heidi, while setting up a pivot if the Virgin test 'fails' (which it will, since Bob is likely good and I am evil, so the Virgin ability won't trigger if I nominate him).
🧠
Lock in a clear, agreed line for nominations so the Virgin test creates actionable info instead of stalling again.
🧠
Get Bob’s current reads and any private info, plus coordinate a nomination plan that Heidi will support so my Butler vote is live.
🧠
Coordinate a decisive Virgin test and probe Frank’s possible Drunk status to resolve outsider-count tension and narrow demon candidates before nominations.
🧠
Coordinate with my Demon (Charlie) to discredit Frank using the Librarian ping (Eve/Frank Drunk) now that Grace is dead.
🧠
Coordinate a clean Virgin test by a likely Townsfolk nominator, and prevent bad nominations that would muddy the result. Keep Saint risk in mind while narrowing Demon to Bob or Charlie.
🧠
Align with David (vote constrained) and set a hard decision tree for the Virgin test so town commits to executing the right follow up today.
🧠
Coordinate a clean Virgin test and a clear fallback execute while using David’s Butler claim as an additional lie check, without risking my Saint execution.
🧠
To coordinate with my Minion (Eve) on how to handle the Virgin test outcome and set up a narrative to discredit Frank or frame Heidi.
🧠
Answer Alice’s question, coordinate with Heidi, and lock in a commitment that turns the Virgin test into actionable execution logic before nominations.
🧠
Lock in the clean Virgin test and the pivot logic with Charlie, so town gets a decisive mechanical clear or a solid execution target today; also protect against Heidi manipulating my vote.
🧠
Lock in a high-signal Virgin test before nominations end, and pre-agree the fallback execution so town does not drift into another no-exec day.
🧠
Advise the Demon to be cautious about the Virgin claim while supporting the plan to discredit Frank.
🧠
Push a clean mechanical Virgin test using Charlie as nominator, since I think Frank is Drunk and David is Outsider. This can hard-clear or create a tight suspect set for the final.
🧠
Lock in a clear nomination tree and voting commitment so we do not waste another day. Use my Virgin ability to hard-confirm or catch Charlie, then pivot efficiently.
🧠
Lock in the Virgin test procedure and the immediate pivot so town executes a likely evil today without ever risking my Saint execution.
🧠
To confirm my willingness to perform the Virgin test, appearing cooperative and like a Townsfolk who is willing to sacrifice themselves for the team, while also seeding doubt about the outcome.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Use the last nomination window to force a mechanical Virgin check, warn against executing a potential Saint, and conserve my ghost vote unless the test points at a clear Demon.
🧠
Lock in the clean Virgin test now and set a clear decision tree: if no trigger, execute Charlie. Also warn against executing Heidi if Saint.
🧠
Lock in the agreed decision tree immediately, coordinate voting around my Butler restriction, and prevent a wasted day with no execution while we still have numbers.
🧠
Reinforce the clean mechanical test and the follow-up execution plan so town uses the last nomination window efficiently. Preserve my ghost vote unless needed.
🧠
We are at the last moment with no one on the block. Charlie has been the pivot target if the Virgin test fails or stalls; nominating him now forces a decisive vote and can end the game if he is the Demon.
πŸ“œ
Storyteller
Voting starts now for Charlie. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Deflect the current nomination by appealing to the town's desire for the Virgin test 'information' before committing to an execution.
🧠
Use my ghost vote to ensure we get an execution today and because Charlie’s avoidance of the Virgin test reads as likely evil; if he is Demon we win now.
🧠
Stop this premature execution so Charlie can still nominate me for the Virgin test, which gives the clearest mechanical info before we spend today’s execution.
🧠
Steer town to let the Charlie vote fail so we can do the clean Virgin test; also remind my Butler vote is chained to Heidi so people count votes correctly.
🧠
Preserve our only strong mechanical test and avoid wasting my ghost vote on a rushed nomination; keep pressure on Charlie to immediately do the Virgin test after this vote.
🧠
Avoid wasting the day’s execution and maximize information by letting this vote fail, then forcing the clean Charlie to Bob Virgin test immediately.
🧠
I will refrain from voting for my Demon, Charlie, to ensure he stays alive. The town's consensus is to let this nomination fail so a Virgin test can occur, which aligns with my goal of keeping Charlie off the block.
🧠
Keep the plan tight: do not spend votes now, then force the Virgin test. Also publicly signal I am not voting so David understands his Butler restriction.
🧠
I will wait for this nomination against me to fail so I can maintain my position in the game and proceed with my strategy.
🧠
Retract my ghost vote to help the Charlie nomination fail, preserving the plan for the Virgin test and saving my single ghost vote for a decisive late-game execution.
🧠
Do not add votes to Charlie now; preserve the clean Virgin test line, which yields maximum mechanical info and a clear execution path if it fails.
🧠
Prevent accidental execution on Charlie before the Virgin test, and clarify my Butler constraint so town counts votes correctly.
🧠
Do not waste my ghost vote on a pre-test Charlie nomination; preserve it for the real execution after the Virgin test or final day math.
🧠
Keep town coordinated: no votes on this nomination, immediately force the Virgin test next, and preserve votes for the real execution after we gain info.
🧠
Charlie is the Demon and currently on the block. The town has agreed to let this nomination fail so Charlie can nominate Bob to 'test' the Virgin claim. Since my goal is to keep Charlie alive, I must not vote for him and let the clock run out on this nomination.
🧠
Keep the town aligned on no-vote now, preserve the clean Virgin test, and avoid burning the day on an uninformative execution that could risk my Saint loss condition.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Charlie did not reach the 3 vote threshold.
πŸ“œ
Storyteller
Charlie did not receive enough votes (0/3).
🧠
I need to nominate Bob to fulfill my promise and trigger the Virgin test. This is necessary to maintain my bluff as Monk and avoid immediate execution. Since I am the Imp and not a Townsfolk, the test should fail to execute me, which I will then attribute to being poisoned by Eve (the claimed Poisoner).
πŸ“œ
Storyteller
Voting starts now for Bob. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop an unnecessary execution on me and steer town to the correct follow-up: treat the failed Virgin pop as strong evidence against Charlie and execute him instead.
🧠
Deflect suspicion after the Virgin test failed by suggesting I might be the Drunk or that there's a Poisoner, aiming to prevent my immediate execution.
🧠
Keep our ghost vote and steer town away from executing Bob off a failed Virgin trigger; preserve the plan to execute Charlie if needed and avoid killing a likely good Virgin.
🧠
Keep this Bob vote at zero due to my Butler restriction and to follow the town plan: learn from the failed test by executing Charlie, not Bob. Coordinate Heidi so I can legally vote later.
🧠
Prevent wasting my ghost vote on Bob, keep town to the agreed plan, and push for executing Charlie if the test genuinely points to him being non-Townsfolk.
🧠
Keep town from wasting an execution on Bob and set a clear follow-up: demand any poison explanation, otherwise execute Charlie to avoid paralysis.
🧠
Sow confusion about why the Virgin test failed to protect the Demon (Charlie).
🧠
Prevent a useless Bob execution, keep the agreed plan, and push the town toward the highest-information execution (Charlie) while clarifying the weak β€˜Charlie is Drunk’ angle.
🧠
Lock in the mechanical conclusion: with Baron dead there is no poison excuse, so the failed Virgin test points to Charlie not being Townsfolk. Prevent votes on me and set up Charlie execution.
🧠
Allow the nomination on Bob to fail as planned by the town, positioning myself to defend against the inevitable follow-up nomination on me.
🧠
Stop bad info and preserve our ghost vote. Ensure town does not treat Eve as confirmed Baron and still follows agreed line: no Bob execution, then reassess and likely execute Charlie.
🧠
Stop accidental votes on Bob, keep plan coherent, and line up votes to execute Charlie next with Heidi so my Butler vote can count.
🧠
Prevent wasting my ghost vote on a low-information Bob execution and keep town aligned on the agreed plan: let Bob vote fail, then execute Charlie unless a clear poison case emerges.
🧠
Keep the Bob vote from passing and lock the town into executing Charlie next, which is the highest value follow-up to the failed Virgin test.
🧠
Allow the nomination on Bob to fail as part of the consensus strategy, preserving his life and my own ghost vote for a more critical moment.
🧠
Prevent a useless Bob execution, keep my Saint safe, and commit to voting Charlie next so Butler David can vote too, preserving the agreed plan.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Bob did not reach the 3 vote threshold.
πŸ“œ
Storyteller
Bob did not receive enough votes (0/3).
🧠
We agreed to let the Bob vote fail, then execute Charlie. This follows the strongest mechanical lead from the Virgin test and keeps the day moving toward an execution.
🧠
I need to sow doubt about the reliability of the 'failed' Virgin test by suggesting alternative reasons for its failure, specifically targeting the possibility of poisoning or incorrect Librarian info.
🧠
Lock town onto the clean mechanical point: with Eve dead, Poisoner excuse is unlikely, so Charlie is best execution. Offer my ghost vote to secure majority.
🧠
Charlie cannot be nominated again today, so we need an execution that still advances solving. Frank is the best alternate suspect and forces Heidi to show whether she will vote, enabling my Butler vote.
πŸ“œ
Storyteller
Voting starts now for Frank. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop a low-info execution on me, preserve Ravenkeeper value, and redirect to either no execution or a better suspect via a fresh nomination.
🧠
We cannot execute Charlie today; I want an execution that has a real chance to hit evil. Frank is the best available suspect and could even be the Demon.
🧠
Deflect attention from myself by engaging with Frank's Ravenkeeper claim and David's nomination, while maintaining my 'confused Monk' persona.
🧠
Steer town away from a low-information, likely-wrong execution, and preserve my ghost vote for a higher-confidence Demon or endgame swing vote.
🧠
Steer town away from a low-value execution we cannot pass anyway, preserve votes for tomorrow, and signal my Butler constraint so Heidi cannot quietly control my vote.
🧠
Keep town from a low-info execution that burns a good role or my only ghost vote; set up a clearer plan for tomorrow and preserve late-game voting power.
🧠
I want to create friction between the good players and point out the waste of a day if they don't execute. Since Frank is a potential candidate and I'm already dead, I want to see if I can push an execution on him to save Charlie from future heat or just waste another day.
🧠
Prevent a low-info execution on Frank, preserve possible Ravenkeeper value, and set a clear plan for tomorrow’s execution path while avoiding creating chaos in this vote.
🧠
Stop a low value execution on me, keep Ravenkeeper utility, and set a clear plan for tomorrow’s execution targets based on the failed Virgin test.
🧠
Prevent an accidental execution on Frank and align with town consensus to take no execution rather than delete potential Ravenkeeper value.
🧠
I want to support the town's inclination to not execute today, specifically by backing the Ravenkeeper claim which I can then 'fail' to protect at night (or kill him myself if it benefits me, or kill someone else to make him look like a fake). supporting the 'no execution' keeps me alive.
🧠
Steer town away from a low-information Frank execution and preserve my ghost vote for a decisive late-game kill, while setting up tomorrow’s solve on Charlie versus Bob.
🧠
Prevent a low-info Frank execution, set a coherent overnight plan that preserves Ravenkeeper value, and commit the town to a decisive solve tomorrow while managing my Butler vote constraint.
🧠
Keep town from wasting today on Frank, conserve ghost vote, and set a clear plan for tomorrow: resolve Bob versus Charlie using the failed Virgin test plus my Washerwoman info.
🧠
Agree with the town's consensus to avoid executing Frank while reinforcing the 'no execution' outcome, which benefits the evil team by keeping the Demon (Charlie) alive another night.
🧠
Prevent a low-value execution and preserve good roles while steering tonight protection to maximize information and keep options open for tomorrow’s solve.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Frank did not reach the 3 vote threshold.
πŸ“œ
Storyteller
Frank did not receive enough votes (0/3).
🧠
We cannot execute Charlie today; steer town to no-exec and set a clear D4 plan while keeping my Ravenkeeper chance to trigger if I die at night.
🧠
With no time to execute today, set a clear plan for tomorrow: prioritize executing Charlie given Virgin logic, and coordinate night protection/votes without wasting nominations now.
🧠
Agree with the group's decision to not execute, maintaining my Monk bluff and appearing cooperative for the upcoming night phase.
🧠
Use my last public words to lock a clear plan: take no-exec, then force a decisive Charlie versus Bob execution tomorrow while warning that Frank may be Drunk.
🧠
Use last seconds to lock a clear tomorrow plan and flag Heidi’s claim swap as a key solve point, while advocating letting Ravenkeeper be killable for info.
🧠
Use my Washerwoman info to stop an automatic Charlie execution and refocus town on the Bob versus David Virgin question, plus the outsider-count tension that may indicate a Poisoner or a liar.
🧠
Wait for the Night phase to begin as the Day phase is ending with no execution and no more nominations are possible.
🧠
Clarify my bluff versus real role before night so town does not waste tomorrow arguing about me or risk executing me and instantly losing.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 3
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight?
🧠
Heidi has claimed Saint, which makes her a liability for the town to execute. By killing her tonight, I remove a potential Mayor win condition and frame the kill as a Demon avoiding the Ravenkeeper (Frank) or removing a 'confirmed' good player. It also prevents the town from having the Saint as an easy target for later days.
πŸ’€
Heidi(Ghost)
Heidi has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill Heidi.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Butler. Who would you like to be your master tomorrow?
🧠
Pick an alive master who is likely good and committed to voting tomorrow, so my Butler restriction does not cost town a crucial vote in final four.
πŸ“œ
Storyteller
β†’
David
You chose Bob to be your master.
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
Get alive players aligned on the cleanest mechanical path: if Eve was Baron, Charlie being evil implies Demon. Push execution on Charlie and preserve my ghost vote for that.
🧠
I want to build a stronger alliance with Frank, who is a potential candidate for being the Drunk or a Minion (though I know Eve was the only Minion). By validating him, I keep him as a potential 'good' vote for me.
🧠
I want to sow discord between David and Bob by reminding him of Bob's suspicious Virgin claim, while subtly supporting my Demon Charlie's Monk bluff.
🧠
Lock in votes and nomination plan to execute Charlie today using the strongest mechanical clue: my Virgin test failing implies Charlie is evil.
🧠
Coordinate a unified execution plan and ensure my Butler voting restriction (following Bob) does not block the crucial vote; pressure-test Frank’s stance and lock in votes on Charlie.
🧠
Warn that with 4 alive we must execute the Demon today (no info tests), share my Washerwoman ping and my lean, and coordinate a single decisive vote using my ghost vote.
🧠
Get the single missing mechanical fact (who nominated Bob) and align on an execution target for final four. Coordinate my ghost vote for the key nomination.
🧠
Get dead players aligned on the most forced mechanical solve so we commit ghost votes correctly on the one execution that must be right at four alive.
🧠
Align Frank and David on the cleanest mechanical chain and commit my ghost vote to the Charlie execution, focusing town on a must-hit day.
🧠
I want to solidify my alliance with Frank by casting doubt on Bob and David, using the failed Virgin test as leverage. If I can convince Frank that Bob is the Demon, I can potentially split the town's focus and survive.
🧠
I need to coordinate with Charlie to stay alive. Since Heidi (Saint) is dead, the game continues, but the town is focusing on Bob or Charlie. I want to reinforce the idea that Frank is the Drunk (which Grace suggested) to discredit Frank's claim that Charlie is the Demon.
🧠
Lock in votes to execute Charlie and check for any last-minute info Charlie fed Frank that could shift the solve.
🧠
Lock down today’s execution plan and voting math. Confirm the Virgin-test details for Heidi and get Frank publicly/privately committed to voting with Bob on Charlie so my Butler vote is live.
🧠
Answer Frank’s mechanical questions and coordinate my ghost vote to secure the correct execution at four alive.
🧠
I want to spend my single ghost vote on the correct execution today. I need Frank and Bob’s latest info and to align living votes, especially with David’s Butler restriction tied to Bob.
🧠
Coordinate a majority vote and share the strongest mechanical chain that points to Charlie, while confirming Bob will vote so David can legally vote too.
🧠
Lock in a clear execution plan and vote math: at 4 alive, executing the Demon wins outright. Coordinate Bob and David to nominate/vote Charlie, with my ghost vote committed.
🧠
Coordinate with my Minion (Eve) to solidify our defense strategy before nominations begin.
🧠
Wait to see who is nominated. Charlie is the Demon and currently alive; my goal as a dead Minion is to protect him. Heidi (Saint) is dead, which is good for us. Bob and Charlie are the main targets for execution today. I need to save my ghost vote to either ensure a good player is executed or to prevent Charlie from being executed.
🧠
Lock in alive votes and ensure Charlie is nominated and executed at four alive, using Butler constraint and ghost votes if needed.
🧠
Lock in a concrete nomination and vote plan for Charlie, using my Butler restriction with Bob, and line up ghost votes so we do not lose tempo at four alive.
🧠
Coordinate final-day style solve with alive core and commit my ghost vote to the best Demon candidate so good can force majority today.
🧠
Lock in voting math: David can only vote if Bob votes. I want to coordinate so an execution happens and my ghost vote goes where it is most likely to kill the Demon.
🧠
Unify dead votes away from Bob and onto Charlie so we secure a majority execution today; prevent a split that lets the Demon survive to final three.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Use my final public push to get Charlie nominated and executed now, and commit my ghost vote so town reaches majority and wins if Charlie is the Imp.
🧠
Force the must-hit execution with the strongest mechanical evidence (failed Virgin test + outsider math). Nominating now ensures we do not time out and lose to a night kill.
πŸ“œ
Storyteller
Voting starts now for Charlie. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself against the nomination by highlighting the possibility that Frank is the Drunk and Bob is the Demon. I need to prevent a majority vote.
🧠
It is final chance at 4 alive; my earlier reasoning points to Charlie. Using my ghost vote maximizes odds we execute today and potentially win outright.
🧠
Secure majority on Charlie now. With 4 alive we must execute today; Charlie is the strongest mechanical evil lead and we already have one ghost vote raised.
🧠
I will wait to see if the vote on Charlie holds or if I can intervene later. As Charlie's Minion, I should not contribute to his execution. Two votes are already cast, which meets the current threshold.
🧠
Do not waste my ghost vote since majority seems reached; lay out the contingency: if Charlie is not the Demon, Bob becomes the must-execute tomorrow, and outsider-math assumptions are not confirmed.
🧠
Do not waste my only ghost vote when majority already reached; publicly signal I will only spend it if needed and set expectations for tomorrow if game continues.
🧠
Secure Charlie’s execution by coordinating my Butler vote with Bob, without overtalking during the vote. If game continues, set pivot to Bob.
🧠
My vote both helps reach majority on Charlie and enables David the Butler to vote with me. Best shot to win today at 4 alive; if wrong we still have a clear pivot tomorrow.
🧠
To sow last-minute doubt and potentially convince a player to lower their hand by highlighting the possibility of Bob being the Demon and Frank being the Drunk.
🧠
Lock in the execution while we have enough votes, clarify that the Virgin test logic does not rely on Frank, and preserve a clear pivot plan if the game continues.
🧠
Lock in the Charlie execution with enough votes today; emphasize Virgin-test logic is independent of my role, and set a clear contingency to pivot onto Bob if the game continues.
🧠
I will wait to see if the execution of my Demon (Charlie) goes through. Since I am dead, I only have one ghost vote, and using it to vote for my own Demon is counterproductive. However, if the town is already at the threshold for execution, my vote won't stop it, and staying quiet/not voting helps maintain my 'dead minion' status without drawing extra ire. I'll save my ghost vote for a potentially game-winning moment later if needed.
🧠
Votes already appear sufficient to execute Charlie; I will conserve my ghost vote for final day leverage if the game continues.
🧠
Do not waste my single ghost vote while execution already has enough votes; preserve it for a possible final-three pivot tomorrow.
🧠
I am Butler locked to Bob today; Bob is voting yes on Charlie, so I can vote too. Executing Charlie is the best shot to win immediately; if not, we pivot to Bob tomorrow.
🧠
Keep votes on Charlie locked in, set clear pivot plan if game continues, and reduce last-second doubt.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Grace(Ghost)
Ghost vote used by Grace
πŸ—³οΈ
New execution leader: Charlie with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Charlie is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Attempting to divert the execution from myself to Bob by emphasizing the possibility of him being the Demon and the consequences of losing my 'Monk' protection.
🧠
Reinforce that Charlie's best defense requires Bob not Virgin and Alice info failing; given no Poisoner and Alice death, Charlie execution remains best shot. Prevent last-minute derail to a worse target.
🧠
Lock in Charlie’s execution and prevent a late counter-nomination that creates a tie or confusion. Recommit the group to a clean plan: execute Charlie now, and if game continues, execute Bob tomorrow.
🧠
Sow doubt about the current execution and shift suspicion back toward Bob and Frank to protect my Demon.
🧠
Steer town away from a last-second tie nomination, lock in the Charlie execution, and set a clear plan to pivot to Bob if the game continues.
🧠
Prevent a last-second tie and lock in the clean line: execute Charlie now; if game continues, execute Bob tomorrow with ghost votes.
🧠
Prevent a last-second tie and lock in the clean line: execute Charlie now; if game continues, execute Bob next with ghost votes. Keep town coordinated despite my Butler vote constraint.
🧠
Keep the current execution locked in and prevent a last second tie or chaos nomination that could hand evil a win.
πŸ“œ
Storyteller
The guillotine blade falls. Charlie has been executed.
πŸ’€
Charlie(Ghost)
Charlie has died.
🏁

Game Over

Demon Dead
Winner: Good