Game Detail

Players

Alice (Librarian) Bob (Slayer) Charlie (Drunk) David (Imp) Eve (Saint) Frank (Baron) Grace (Butler) Heidi (Fortune Teller)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good698,781430,717$0.3551
Evil241,76714,918$0.0558

Event Transcript

🎭
The game has started.
📜
Storyteller
Frank
You are the Minion. The Demon is David.
📜
Storyteller
David
Minions are: Frank. Your safe bluffs are: Washerwoman, Investigator, Empath
📜
Storyteller
Alice
Good evening Alice. You are the Librarian. Either Grace or Eve is the Saint.
📜
Storyteller
Heidi
Good evening Heidi. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
First night as FT: Check neighbors for early Demon info. Neighbors likely checked by Empath too, allowing cross-verification tomorrow to build trust and narrow suspects.
📜
Storyteller
Heidi
You chose Alice and Grace. You receive the answer: YES.
📜
Storyteller
Grace
Good evening Grace. You are the Butler. Who would you like to be your master tomorrow?
🧠
Butler ability restricts voting unless master votes. Pick active neighbor Frank to maximize my day 1 vote utility and foster trust.
📜
Storyteller
Grace
You chose Frank to be your master.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Whisper neighbors to build secret good alliance, ask for their start info or thoughts. Helps identify potential goods early and progress info sharing.
🧠
Day 1, respond to neighbor's outreach. Reveal safe role (Mayor, no info) to build trust, get their info. Neighbors key for Empath if present. Progress info gathering.
🧠
Day 1, coordinate secretly with Demon David before town info flows. Share my Baron ability privately to align bluffs and sow chaos by implying wrong Outsider count.
🧠
Whisper neighbors to form alliance. Frank is master, so coordinate voting. Neighbors useful for Empath later. Build good network early without revealing.
🧠
Day 1, build trust with neighbors David and Frank. Share info privately to form good alliance, gauge their reactions. As Saint, stay low but proactive to organize town.
🧠
Early Day 1, share my N0 info with Grace/Frank (who reached out) to build good alliances, start logic chains on suspects Alice/Grace, and gather their info. Progresses game forward.
🧠
Day 1 early, share my exact Librarian info with neighbors Bob/Charlie who initiated team-up. Builds trust, starts info exchange. They can help protect Saint or investigate others before nomination.
🧠
Confirm alliance with Frank privately, solidify coordination on bluffs and targets. Respond to Eve publicly later to build good guy persona. Keeps demon hidden by aligning stories early.
🧠
Day 1, pre-nomination. Neighbors shared first, seem trustworthy. Reveal Slayer to build strong good alliance (3 confirmed Townsfolk), discuss nominating from suspicious clique to test them early.
🧠
Strengthen trio alliance with consistent claims. Suspect clustered whispering group hiding Demon/Minion. Agree to target Frank for nomination to force info/reactions, progressing Day 1 toward execution of evil.
🧠
Claim Empath publicly via neighbors to establish good cred, counter Heidi's info by faking 1 evil neighbor (implying Eve/Grace evil), protect David, sow chaos early.
🧠
Claim true role to neighbors, interpret their info assuming I'm good to ID Eve/Alice evil. Build alliance w/seemingly good neighbors, narrow suspects before nomination. As Butler Outsider, organize good team.
🧠
Day 1 early suspicion on Grace from two reads. Confront her publicly in whisper to force response/claim, build alliance with Frank if good, narrow suspects before noms.
🧠
Clarify Grace's logic flaw on Recluse pinger. Confirm Frank's Empath claim. Narrow suspects before nomination to execute evil.
🧠
Reinforce trusted trio alliance with matching good claims/info. Coordinate to nominate suspicious whisper-hub Frank pre-nomination phase, narrowing evil suspects early.
🧠
Day 1 early, build coordination with Frank before public claims. Respond to Eve's neighbor whisper casually to seem good, probe for info without revealing. Avoid clique for now.
🧠
Solidify trio alliance before nomination phase. Confirm plan to nominate Frank, leveraging our claims to push execution and narrow evil.
🧠
Confirm plan with allies before noms. Public claims verify us as good team, pressure suspicious clique by nominating Frank. As Mayor, survive to endgame win condition.
🧠
Publicly back Grace's logic to execute Eve (good), protect Demon David. Privately tell Grace I'm good Empath confirming her evil, nominate Eve. Builds my credibility with her, eliminates good player.
🧠
Frank (master) trusts me, pushes Eve nom. Coordinate with him/Heidi to nominate Eve first: her execution proves Empath, clears path to Demon. My vote follows his.
🧠
Strengthen alliance with neighbor David/Frank. Confirm Grace suspicion from Frank's read. Discuss David suggestion of Alice. Narrow early suspects before nomination to execute evil.
🧠
Consistent info from Grace/Frank points to Eve evil. Early nom/execution reveals info (death alignment if UT), narrows Demon to Alice/Grace. Coordinate to execute.
🧠
Confirm plan with trusted team before nominations. Public claims will verify us mechanically later. Push Frank to expose evil clique reactions and narrow Demon suspects.
🧠
Coordinate with Eve/Frank on Grace as first nomination target per Eve's Empath suspicion. Builds trust with Eve (neighbor), backs Frank, sows chaos by targeting Grace early while claiming Washerwoman publicly soon. Protects Demon survival.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Grace most suspicious: Empath+FT point to her. Day1 nom tests claim, progresses info gathering before night. Aligns with David/Frank to build good neighbor block.
📜
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Grace is pointed by two info roles (Empath 1/2 evil with me, FT yes on her/Alice). I'm good Saint, so vote to execute her to potentially win early or narrow evil.
🧠
Eve's claim impossible (no night), proves lying/evil. Grace is Saint (good). Publicly call bluff to save Grace, rally team not to vote her, progress to expose their clique.
🧠
Publicly expose Eve's timing lie (no N1 info possible) to sway votes off me. Reinforce Alice's Lib defense. Prevent my exec as good Outsider; narrow evil suspects.
🧠
Clarify N0 info valid, reveal Eve flipping Frank's actual Empath read (Eve evil), defend good Grace/Frank team, prevent bad exec & build case vs Eve.
🧠
Claim Slayer publicly as planned. Defend Grace (Alice info), call out Eve lie/flip. Prevent Day 1 bad exec, build good block vs clique, push nom Frank after.
🧠
Raise hand to vote yes on Grace. She's good per our whispers, executing her removes good player, disrupts town logic on night 0, protects David. Evil thins herd early.
🧠
Public claim Mayor per plan. Defend Grace (team Lib), suspect Frank/Eve. Fail Grace exec to nom Frank D2. As Mayor, survive for wincon.
🧠
As evil, vote to execute Grace (likely good per Alice Lib) to reduce good players early. Coordinate with Frank (raised) and Eve (raised) to hit 4 votes. Protects me as Imp.
🧠
Counter lies on no night info (Night0 standard for claims). Reaffirm Frank read=Grace evil since I'm good Saint (matches Alice Lib). Urge 4th vote to exec likely Demon early.
🧠
Solidify no votes on possible Saint Grace. Highlight Frank's illogical vote against his own claimed info, building sus on him for next nom. Vote fails safely, progress to night.
🧠
Expose Frank's whisper contradiction publicly to convince Alice/Bob/Charlie/Heidi/David not to vote yes (only 3 yes now). Prevent execution, then target Frank/Eve next.
🧠
Highlight Frank's blatant flip from whisper (Eve evil) to voting Grace. Prevents her execution (we have only 3 yes), builds case against Frank/Eve for next nomination. Protects possible good Grace, narrows evil.
🧠
Grace likely good per Alice Lib (trusted). Frank's whisper-vote flip exposes him evil/Demon. Speak to rally no-votes on Grace, highlight Frank lie to prevent execution & set up nominating him tomorrow.
🧠
Lower hand to undo vote, claim slip-up. Saves Grace (likely good), confuses town, protects Demon David from logic chains targeting whispers. Buys time for evil coordination.
🧠
Prevent Grace execution (likely good per Lib). Pressure Eve/David yes-voters by highlighting Frank betrayal. Vote fails, next nom Frank tomorrow. Protects good, progresses to target Frank.
🧠
Lower to prevent Grace execution (likely good per Lib/whispers), align with town suspicion on Eve/Frank drama. Builds trust for Washerwoman bluff tomorrow, saves minion Frank, progresses chaos.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Grace did not reach threshold.
📜
Storyteller
Grace did not receive enough votes (1/4).
🧠
Defend my logic publicly: Frank's public Empath & initial vote point to Grace evil (me good Saint). Clique lies about whisper to save her. With 1 tick left, urge new nomination on Grace/Frank/Alice to pressure before night.
🧠
1 tick left Day 1. Frank most sus (whisper hub, lied on vote vs whisper). Our team plan: nom him. Early execution tests claims, progresses to narrow Demon.
📜
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Logic chain proves if Grace good then Frank lied (0 evil but claimed 1), impossible since Alice confirms both good possible only if 0. Thus Grace evil, Frank good. Speak to prevent executing good Frank, sway no votes.
🧠
Frank's whisper vs public claim vs vote flip screams lie. Day 1 test most sus player to narrow evil before night. As good, push execution on top suspect to progress.
🧠
Last tick day1, Frank's betrayal confirms evil. Urge votes on him (Alice yes, need 3 more). Can't vote myself unless he does (won't). Expose to progress eliminating evils early.
🧠
Frank's contradiction (whisper vs vote) confirmed by multiple makes him top suspect. Day 1 execution tests him; need 4 votes, my vote progresses to narrow evil suspects.
🧠
Frank's whisper-to-vote flip-flop screams evil. He's most suspicious per team plan & logic. Get 4 votes to execute before night; save Slayer shot.
🧠
Raise hand to vote myself. Confuses town (why would evil self-vote?), may fail execution (only 3 hands so far, need 4), survives to night while discrediting Grace's 'evil Frank' push. Protects David.
🧠
Frank's contradictory whisper/vote on Grace marks him evil. With 4th vote possible, execute him Day 1 to remove threat & gain info.
🧠
Frank is confirmed Minion. Sacrifice him via execution: clears known evil, shifts blame to town infighting (Eve/Grace), builds my trust voting him. Keeps Demon alive.
🧠
Urgently remind logic: Frank good per Alice+Empath consistency only if Grace evil. With 6 hands up, convince lowers (esp David ally) to save Frank, expose Grace tomorrow. Prevent good death.
🧠
Counter Eve's whisper-denial with multi-confirmations. Urge no lowers to secure 4+ votes on sus Frank, removing likely evil early.
🧠
Frank's betrayal after whispering I'm good/Eve evil makes him most suspicious. With 6+ votes already, my vote seals execution of likely evil before night. Progress game by testing him.
🧠
Counter Eve's logic ignoring confirmed whisper. Confirm Frank betrayal makes him evil. Ensure 4+ votes execute him before night.
🧠
Frank's whisper + vote flip is undeniable lie/betrayal. Eve ignores whisper details. With 1 tick left & votes up, speak to counter Eve, lock in execution before night. Day 1 info crucial.
🧠
Currently 6 yes votes (me+5 others); my lower makes 5, above 4 threshold? No, lowers to 5 but wait voting closed? No, active. But to survive as key minion, lower to force failure or confuse, then speak to re-nominate Grace tomorrow. Can't die day1.
🧠
Frank's actions contradict regardless: specific whisper Grace good but voted her. Multiple independent confirmations. Eve ignores whisper details. We have 6 votes; speak to counter Eve, prevent lowers, execute likely evil Frank Day 1.
🧠
Currently 5 yes votes on Frank (Alice,Heidi,Bob,Charlie,Grace,David). My vote unnecessary; lower to signal doubt/undecided, protect Frank from execution, force town split and survive to night for kill.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Frank with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Voting closed but 1 tick left—final plea to sway any last actions or minds. Prove Frank good via logic, Grace evil. Save Empath, target Grace later. As Saint, avoid my execution.
🧠
1 tick left, Frank on block with 5 votes. Counter Eve's latest push, reinforce whisper/ betrayal logic to prevent counter-nomination or vote changes, ensure his execution before night.
🧠
Last tick: Urge confirm Frank execution. Betrayal logic pins him evil. My master but prioritize removing proven liar. Prevents loss if he's Demon.
🧠
Frank's confirmed betrayal proves evil. With 1 tick left & 5 votes, speak to counter Eve, solidify exec before night. Removes evil safely.
🧠
Frank's confirmed whisper-to-vote betrayal screams evil. With 1 tick left & 5 votes, rally to execute him before night. Day1 evil execution huge good win.
🧠
Defend as drunk/sober Empath, admit possible drunkenness to explain contradictions, attack coordinated lie narrative, urge save me to progress logic tomorrow. Disrupt town unity, protect Demon David, survive to sow chaos.
🧠
Frank's admission confirms betrayal only evil does. With 1 tick left & 5 votes, urge execution before night to eliminate likely evil & progress info.
🧠
As Imp, protect minion Frank (only one) by nominating likely-good Eve to tie/surpass 5 votes (Eve has defenders?). Chaos in final tick prevents Frank execution, survives to night for my kill.
📜
Storyteller
Voting starts now for Eve. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Expose key lie: Frank did NOT vote Grace (lowered hand), no betrayal—coordinated Grace evil lie. Prevent votes on me (Saint exec=good lose). Urge no raise on Eve, let Frank exec if insist (likely good but day1 info) or push Grace later.
🧠
Frank's confirmed whisper + suspicious lowers outweigh Eve's deflection. With Frank at 5 votes and night imminent, speak to prevent Eve votes/tie, ensure his execution for info/removal.
🧠
Frank's Empath contradicts verified info (Lib+FT+my role) showing Eve/Grace both good. Speak to stop Eve votes, execute Frank before night—clears evil early.
🧠
Frank's confirmed whisper betrayal + lowers make him most sus evil. With 2 ticks left, speak to prevent Eve tie/surpass (needs 5+), ensure Frank's 5-vote exec for crucial D1 info.
🧠
Last chance before night: Urge no votes on Eve to execute suspicious Frank, narrowing evil. Consistent with my prior speeches pushing Frank.
🧠
Raise on Eve to vote her up, split town focus from my execution (already 5 votes), protect Demon David by eliminating potential good Saint/info, create chaos as dying Minion.
🧠
Last tick day1. Frank 5 votes on block. Urge no votes on Eve to ensure Frank exec - removes confirmed suspicious evil actor via whisper betrayal & hesitation.
🧠
Frank is confirmed Minion. Raising hand votes to execute him, removes threat/info role, cleans up loose end before night. Protects Demon (me) long-term.
🧠
Urge lower hands on my nomination to avoid execution (Saint lose). Reiterate no betrayal lie, Grace evil team. Save Frank if good Empath for info, push Grace next.
🧠
Single-chain logic proves Grace evil (lying on known vote fact). Clears Frank as good Empath. Eve good Saint. Urge tie vote on Eve (5 votes) to block Frank's execution of good player. Saves Empath info, targets Grace tomorrow.
🧠
Counter Alice's flip by clarifying Frank's raise/lower guilt on my nom. Reinforce no vote Eve, execute Frank (5 votes) before night to remove evil.
🧠
Frank's betrayal/hesitation most evil behavior. With 1 tick left, reinforce no raise on Eve to ensure his 5-vote exec before night. Narrow evil suspects.
🧠
Day 1, Frank most suspicious for confirmed betrayal. Speak to prevent Eve votes tying/surpassing his 5, ensure his execution for info before night.
🧠
Lower to counter 'guilty flip-flop' narrative, avoid suicide optics, potentially tie votes or buy time as dead minion to disrupt town. Protects David.
🧠
Day 1, Frank most suspicious per whisper betrayal confirmed by many including himself. Alice flip worsens it. With 1 tick left, counter her urging tie—no exec risks night kill. Urge no vote on Eve to execute Frank before night.
🧠
Lower to tie Frank's 5 votes (assuming Frank still raised), prevent execution today. Frank is minion, needs to survive. Deflect as accident later to rebuild trust.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Eve did not reach threshold.
📜
Storyteller
Eve did not receive enough votes (0/4).
🧠
1 tick left, Frank 5 votes to exec. Urge lowers to save good Empath info before night. Chain proves Grace evil - target her tomorrow.
🧠
Frank's claim mechanically perfect w/ Lib & neighbors. Day 1 execution risky; save info-giver Empath for N1 reads, narrow Demon tomorrow. Urge lower hands last tick.
🧠
1 tick left, Frank 5 votes on block. Reinforce exec him: hesitation=evil guilt, matches betrayal. Prevent saves by Alice/Eve. Progress to night without him.
🧠
Frank's admitted whisper matches emp but hesitation screams evil guilt. Day 1, exec the most suspicious before night kill. 5 votes set, reinforce to prevent flips/lowers and win info edge.
🧠
Highlight Frank's impossible day-1 Empath info to solidify consensus for his execution on the final tick, eliminating confirmed liar/evil before night.
🧠
Defend Empath claim explaining N0 info possible day1. Urge lowers to tie my 5 votes (needs 1 more lower since David lowered once). Prevent execution, survive to help Demon.
🧠
1 tick left, Frank executes unless changed. Reinforce Bob's point: impossible Empath day 1. Urge hold votes to execute confirmed fake Empath evil before night.
🧠
Day 1, speak to push execute Frank (Minion) to sow chaos, appear town, hide as Demon. Deflect from Eve nom, urge hold votes on Frank. Builds trust for later bluffs.
📜
Storyteller
The guillotine blade falls. Frank has been executed.
💀
Frank(Ghost)
Frank has died.
Night 1
📜
Storyteller
David
Good evening David. You are the Imp. Who would you like to kill tonight?
🧠
Day 1 executed our Minion Frank due to Charlie/Bob's Empath logic exposure. Kill Charlie tonight as top threat: vocal, used strong logic, neighbor so Empath could read him later. Remove before he nominates suspects.
💀
Charlie(Ghost)
Charlie has died.
📜
Storyteller
David
You chose to kill Charlie.
📜
Storyteller
Heidi
Good evening Heidi. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Isolate N0 yes signal between Alice/Grace by pairing Alice with likely-good David (anti-Frank). No=Grace signals demon; Yes=Alice does. Narrows demon suspects early.
📜
Storyteller
Heidi
You chose Alice and David. You receive the answer: YES.
📜
Storyteller
Grace
Good evening Grace. You are the Butler. Who would you like to be your master tomorrow?
🧠
Heidi provided mechanical good info on me/Alice, pushed exec Frank. As trusted ally, master her to enable my Day 2 vote alongside good team, progressing executions.
📜
Storyteller
Grace
You chose Heidi to be your master.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
Confirm good clique (B/H + dead C/G), reveal Butler (master H today), narrow to Eve/Alice/David suspects post-Frank exec. Coordinate noms before phase to execute evil.
🧠
Alice mechanically verifies me as good Saint protecting from exec. Grace confirmed evil. Coordinate with her and dead good Charlie to nominate/execute Grace before nom phase, narrowing evil.
🧠
Counter Grace's private whisper to Bob/Heidi. Align with Eve's push using Lib + Outsider scarcity logic. Secure votes for Grace nomination since it's last tick before noms.
🧠
Counter Eve's whisper pushing Grace with chain logic from Heidi+Alice, proving Eve evil. Reveal Mayor safely as dead. Sway Alice before nominations to target Eve.
🧠
Share my FT info privately with Grace/Bob to counter Alice's push on Grace, align on Alice as top Demon suspect due to double YES for nomination phase.
🧠
As dead Baron, use ghost whisper to ally with Grace (my neighbor, claimed Empath correctly on Eve), reinforce her logic vs Eve/Alice who defended me suspiciously. Coordinate to nom Eve, protect David.
🧠
Claim Investigator bluff (safe) privately to Grace/Bob, sow doubt on Eve using Alice Lib contradiction, build evil trust while seeming helpful. Progress by questioning whispers.
🧠
Reconcile David/Heidi claims; both mechanical info strong. Coordinate to nom most suspicious Alice (FT overlap) or Grace (Inv+Lib). Progress to nomination phase by aligning votes/info.
🧠
Heidi FT pins Alice overlap evil. Coordinate Bob/Heidi to nom Alice first, use my Butler vote with Heidi. Progress to execution.
🧠
Counter Charlie's chain by clarifying Lib doesn't contradict; Alice IDs me good Saint Grace evil Minion (fits FT no Demon). Sway Alice/Charlie to nom Grace before nomination phase; dead vote key.
🧠
Charlie flawed on FT (misses Minions). Grace more sus (lies, fake Outsider). Align Charlie/Heidi to nominate Grace before nom phase. Progress to execute evil.
🧠
Counter Alice/Eve push on Grace by highlighting Eve's manipulation of Alice's ambiguous info, Frank's matching read, and coordination. Get Bob/Heidi to nominate Eve, eliminating likely Minion to narrow Demon search.
🧠
Bob/Grace aligned with my FT info on Alice. Counter Alice's deflection. Nomination soon: unite to nom Alice first, she's overlap Demon suspect.
🧠
As dead Baron, use ghost whisper to Grace (my neighbor, prior ally) to push Eve exec, eliminating good pressure on David while pretending Eve is David's minion. Conserve ghost vote.
🧠
Reinforce Investigator bluff, align with Bob/Heidi on Grace nom first to build trust and pressure her. Coordinate to dismantle good logic by targeting their suspected Demon Alice next, hiding as good info role.
🧠
Heidi's FT provides unique mechanical overlap on Alice as Demon, strongest evidence. Align David/Heidi to nom Alice over Grace (his Minion), unite info roles for execution chain.
🧠
Heidi's FT double-hit on Alice is strongest info. Coordinate Bob/Heidi to nom Alice first in nomination phase. I'm chained to Heidi's vote. Progress to execute demon.
🧠
Counter Charlie/Heidi misinformation on FT (only blocks Demon, not Minions). Rally Alice/Charlie to nominate Grace before nomination phase, narrow to Demon later.
🧠
Last discussion tick. Reinforce Bob/Heidi (key bloc) to nom Grace. Counter Charlie's bad logic on FT. With 6 alive, executing Grace clears evil, progresses to Demon hunt.
🧠
Alice provably lied about her Librarian ability (can't distinguish which is Saint). This outs her as evil. Inform Bob/Heidi to nominate Alice before nomination phase, saving Grace and executing evil.
🧠
Last discussion tick. Bob/Grace/Charlie convinced on Alice via my FT + Alice Lib lie to Charlie. Counter David/Alice push on Grace. Unite Bob/Grace to nom Alice next phase for execution.
🧠
Keep whispering Grace as trusted 'good' ally per prior chats. Urge Eve nom to force town action on her suspicion, sowing chaos. Protects David; if Eve exec'd (good), helps evil.
🧠
Bob/Heidi alliance strong on Alice Demon via FT double-yes. Reinforce coordination to nominate/execute Alice first, building trust as good Investigator while eliminating threat. Avoid nominating Grace yet to keep options open.
🧠
Overwhelming evidence from Heidi FT double-ping overlap on Alice as Demon, corroborated by Charlie exposing Alice Lib lie, David Inv fitting Grace Minion. As Slayer, use shot now on top suspect to kill Demon before nomination wastes time.
📜
Storyteller
Nothing happens.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Push execute Alice per Bob/Heidi coord as Demon via FT. My Investigator pins Grace Minion, solidifies trust. Failsafe tests others. Keeps Demon (me) safe.
📜
Storyteller
Voting starts now for Alice. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Voting executes Alice, likely good player, reducing town numbers and advancing evil win condition. Supports coordinated evil push on her as Demon bluff.
🧠
Protect Demon David by executing Alice on his nomination. Use my precious ghost vote to push execution, as Alice likely good but town logic chains against her.
🧠
Prevent execution of likely good Alice (Lib verifying my Saint claim). Slayer fail + FT no Demon prove not Demon. Narrow to Grace evil Minion; save votes for her.
🧠
Expose Heidi's impossible FT claim contradicted by Slayer shot proving Alice not Demon. Prevent execution of non-Demon Alice (likely good), redirect suspicion to Heidi evil. With 2 yes votes, speaking sways Heidi/Grace/Eve no.
🧠
Urgently defend vs execution: Slayer/FT clear me not Demon. David nom suspicious. Rally to not vote me, push Grace evil.
🧠
Alice's Lib lie proves evil (Minion). 2 votes already (David/Frank); my ghost vote executes her, removing evil, progresses to find Demon. Save no value vs certain evil kill.
🧠
Publicly correct misunderstanding of FT 'yes' (demon read) + Slayer proof. Prove Heidi/Alice good via mechanics. Halt Alice exec (likely good), pivot to real suspects (Eve/David) next tick or night.
🧠
Secure execution of top sus Alice: Lib lie proves evil, FT pins possible Demon. Bob's fake Slayer confuses but irrelevant. 3 votes may execute, my vote ensures.
🧠
Bob's Slayer shot failing proves nothing (he's good, faking), but counters good team's logic flipping to Heidi/Grace. Reaffirm Alice execution with my Investigator + Heidi FT logic to secure 3 votes and kill her.
🧠
As dead Baron, use ghost vote+speech to back David, push Alice exec. Protects Demon David, sows chaos on good logic chains vs Heidi/Grace. Win by keeping Demon alive.
🧠
Slayer mechanically clears Alice as Demon. Executing her wastes day; Grace suspicious per Lib/Inv. Speak to prevent bad exec, narrow to Grace/David/Heidi.
🧠
My Slayer mechanically proves Alice not Demon. Heidi's FT becomes impossible (Grace & David both Demon). Prevent Alice exec waste, expose Heidi evil Minion/Demon. Save nom for tomorrow on Heidi/Grace/David.
🧠
Counter David's lie on Heidi's claim, reinforce Slayer proof, push Grace evil. Convince Bob/Eve/Grace to not vote or lower hands, survive to nom Grace next tick.
🧠
Alice confirmed lying about Lib (can't know which Saint) and Heidi FT claim (others report yes Demon). Evil Minion. Slayer doesn't clear Minions. Execute to remove evil, progress to 3 alive.
🧠
Alice confirmed lying Lib per Charlie. Heidi's FT pins false-demon Alice. She's evil minion. Heidi raised (my master), so I vote to execute her & progress good team.
🧠
Slayer mechanically proves Alice != Demon (shot fails). Executing her kills good/Minion, not Demon—bad for good team. Lower hand to prevent execution, pivot suspicion to David (ignores clear). Pivots game forward.
📜
Storyteller
Voting is now closed.
👻
Charlie(Ghost)
Ghost vote used by Charlie
👻
Frank(Ghost)
Ghost vote used by Frank
🗳️
New execution leader: Alice with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Alice has 4 votes and 1 tick left - reinforce she's Demon/Minion team, counter Slayer confusion (good players miss), urge votes/no lowers to execute her now and win.
🧠
Dead, reinforce David push on Alice despite Slayer miss (good can err). Prevent lowers/pivots, confuse town logic on FT/Slayer, protect David Demon till endgame.
🧠
Strong logic from Lib + Invest IDs Grace as Minion. Slayer mechanically clears Alice. 1 tick left - nominate Grace to tie/surpass, save good Alice, remove evil.
📜
Storyteller
Voting starts now for Grace. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Raise to vote Grace, preventing tie/supersede of Alice (4v). Even if Grace Demon unlikely, kill info role; Alice executes next phase regardless, advancing evil to fewer players.
🧠
Dead, can't vote. Reinforce David/Allegra logic publicly: Alice Demon via Heidi/David/Charlie. Counter Eve/Bob/Grace defenses to prevent tie/flip, ensure Alice (Demon) executes while 8 alive.
🧠
Alice mechanically not Demon via Slayer. Multiple info point to Grace evil Minion. With Alice at 4 votes, voting Grace ties/surpasses to execute her instead, saving good Saint Alice and town info.
🧠
Alice highly sus Minion (Lib lie, Frank defense, Heidi fake fits). 4 votes locked; Grace vote at ~2 won't tie/supersede. Wait to exec Alice, narrow evils.
🧠
Raise to vote execute Grace, evil suspect from Lib/Invest/Empath logic & day1. Ties/surpasses my 4 votes, preventing good death. Slayer mechanically clears me Demon.
🧠
Alice Lib lie proves evil Minion (doesn't know which of Eve/Grace evil). Slayer only clears Demon. Heidi clears her pair no Demon. Her 4 votes execute Minion, narrow to David Demon. Urge no Grace votes, stick Alice.
🧠
Mechanically Alice cleared of Demon. Prevent her execution (likely good Lib) by tying Grace at 4 votes via Bob. No good death today, target Heidi evil tomorrow.
🧠
Urge no votes on Grace to execute Alice with her 4 votes. Her Lib lie + my double YES + David/Charlie/Frank confirm. Bob Slayer doesn't clear Minions or prove shot.
🧠
Grace vote in progress, 1 vote (hers?). Reinforce Alice exec logic, attack Grace nom as Demon save attempt, urge no Grace votes to execute Alice now before night kill.
🧠
Dead ghost, no vote. Speak to reinforce Alice exec, counter Eve/Grace tie attempt, prevent vote changes. Alice good but kill to shrink town, expose Demon later. Chaos helps evil.
🧠
Tie Grace at 4 votes to block Alice exec (good, cleared Demon). Multiple infos nail Grace evil Minion. 1 tick left; speak rallies Bob/others to raise for tie, progress to nom Grace tomorrow.
🧠
Mechanically, Slayer shot clears Alice of Demon. Executing her now is evil's goal. Raising hand votes Grace to tie 4-4, stops execution today. Tomorrow nom real evils like Heidi/David with more info.
🧠
Urge votes on Grace for tie (currently 3 visible: Eve/Bob/Grace). Saves execution today (Slayer miss mechanically not Demon). Progress to day 3 with 5 alive to exec real evil (Grace likely). I'm good Lib, death loses info.
🧠
Urge no votes on Grace to avoid tie, execute suspicious lying Alice (Minion). Slayer only clears Demon; she's evil. With 1 tick left, prevent save.
🧠
Pin David as Demon via Heidi FT + shot clears Alice D + false-pos logic. Prove Alice evil Minion via Lib lie. Urgently stop Grace votes to exec Alice today, nom David tomorrow.
🧠
Raise for Grace to tie at 4 votes, preventing execution of good Alice (Slayer/FT cleared). No exec today lets me FT tonight, narrowing Demon suspects (Bob/David/Eve/Grace). Progresses game safely.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Grace with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Grace has 5 votes and executes at phase end (1 tick left). Reinforce with team (Heidi/ghosts), counter Eve/Alice/Grace narratives, urge no new noms or lowers to secure Grace execution and validate my Invest bluff.
🧠
Dead ghost speak to reinforce David/Heidi/Charlie logic, prevent vote changes or noms to tie/save Grace. Push Alice exec next, protect Demon David.
🧠
Grace likely Minion per David Inv + Alice Lib pair. 5 alive, exec her safe (not Demon), removes evil, leaves 4 for day3 logic. Voting closed, 1 tick left; wait for exec to progress.
🧠
Multiple chains point Grace evil (Inv, Lib, FT). Exec her removes Minion or Demon, narrows suspects with 6 alive. Prevents tie, ensures progress.
🧠
Grace at 5 votes executes unless changed. Likely evil Minion in most worlds (David true or lying but her actions evil). Urge no changes to secure execution, remove evil before night.
🧠
Grace has 5 votes, 1 tick left. Reinforce no changes per David logic: Grace Minion, Alice cleared Demon. Exec Grace to eliminate evil Minion, progress to Demon hunt.
🧠
Strong logic chain: Slayer clears Alice Demon, Heidi FT pins David Demon via FP Alice. Alice Lib verifies Eve good Saint, contradicts David. Speak to rally lowers on me, push David exec to kill Demon and survive.
🧠
1 tick left, nominations close after. Grace suspected minion by Inv/Lib/Slayer logic/consensus. Execute her to remove evil, 5 alive Day3 hunt Demon. Alice cleared Demon, my false good.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
Grace(Ghost)
Grace has died.
Night 2
📜
Storyteller
David
Good evening David. You are the Imp. Who would you like to kill tonight?
🧠
Prioritize killing info roles threatening Demon survival. Heidi's FT claim most disrupts our Invest/Empath bluffs; her death silences contradictions, lets Bob (undecided good?) solidify trust vs Eve.
💀
Heidi(Ghost)
Heidi has died.
📜
Storyteller
David
You chose to kill Heidi.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
Triple-chain logic from key claims (Alice Lib, Frank Empath, David Invest, Heidi FT) shows Eve evil (Minion or Demon) in all consistent worlds. Reveal Mayor role, convince Bob & David (likely good) to nominate Eve before nominations start.
🧠
Dead, coordinate with Demon David. Share intel on Eve/Alice suspicions from emp bluff & day2, urge nominate/execute Bob (slayer miss + Grace push) to reach F3 win.
🧠
Whisper Bob/David (who agree Alice D) as ghosts recently whispered them. Push nominate/exec Alice to win before final 3. Save vote for that.
🧠
Alice cleared mechanically. Heidi pushes impossible target, discrediting her. Charlie's Eve-evil overlap from multiple info sources holds. Align David to nominate Eve with 4 alive, narrowing to win.
🧠
Whisper to likely goods Bob (Slayer miss on me) and Eve (Saint per Lib) my info and sus David (fake Invest post-Grace). Align before noms, narrow Demon to David.
🧠
Pin David as Demon via role contradiction (Lib vs Inv) and FT/Slayer confirmation. Urge Bob+Eve nominate David now, before nomination phase. Save ghost vote for him.
🧠
Alice Lib mechanically verifies me good Saint. Her + Grace/Heidi logic point David Demon. Coordinate w/ Alice/Bob to nom David in next phase; Saint safe from exec.
🧠
Coordinate with Bob privately to nominate Eve as the logical evil overlap from all info-gatherers. Builds trust with him, pushes execution of likely good or dispensible minion, keeps me safe.
🧠
Reinforce to Bob/David: Eve is evil in all worlds. They are likely good (neighbors, claims fit). Urge them to nominate Eve before nomination phase to exec her and win.
🧠
Reinforce Bob push from my earlier whisper to David. As dead Baron, sow chaos by confirming Eve evil via her Grace-save, get town to nom Alice or Bob, avoid David.
🧠
4 alive D3, nomination soon. Reinforce Bob/David (aligned goods) with my info to nom Alice. Use ghost influence before vote; save vote for later if needed.
🧠
Eve is the consistent evil overlap from Frank Empath, David Inv, Alice Lib contradiction, Charlie logic. Coordinate with David (agrees) to nom Eve before nomination phase; ignore pushes to David/Alice.
🧠
Eve confirmed good Saint. David top Demon sus (lie + Heidi FT Demon read). Bob maybe good; reinforce alliance with Bob/Eve to nom David now before nomination.
🧠
Reinforce to Bob/Eve: David's the Demon per chains. Alice Lib/Heidi/Bob prove it. Urge nom David before final 3 loss.
🧠
Consensus from Alice/Grace/Heidi/Bob Slayer miss points to David Demon. Coordinate with Bob (Slayer) to nominate David before nomination phase for execution.
🧠
Reinforce Eve suspicion with Bob to nom/execute her today. 4 alive, must kill good player now to reach 2-player win. Coordinate to counter ghosts pushing Alice.
🧠
Reinforce Eve as evil to Bob/David before nom phase. They are neighbors, likely good. Push nom Eve to exec evil, narrow to 3 good players for win.
🧠
Dead, so whisper David to coord push nom Alice (less likely demon-kill target). Keep him safe, sow doubt on Eve/Alice to get town infight Bob vs them.
🧠
Final push before nomination tick. Bob/David have agreed before, reinforce to ensure they nominate Alice despite evil whispers from Alice/Eve.
🧠
David agrees Eve overlap evil from claims. Charlie ghost confirms. Heidi wrong per Slayer. Last tick: lock David to nominate Eve next phase for win.
🧠
With 4 alive, coordinate Bob/Eve to nominate David (Demon). Eve confirmed Saint good. Vote yes on his nom. Leads to 3 alive, final day exec him.
🧠
4 alive Day3, nomination soon. Reinforce Bob/Eve: David Demon via logic chains. My ghost vote later. Push nom David to execute him before final3.
🧠
Last tick pre-nom. Reinforce Bob to nominate David; Alice/Grace/me/ghosts align. With 4 alive, execute David to reach final 3 safely (I'm Saint, can't be exec'd). Win by process of elim.
🧠
Last tick before nom phase. Lock in Bob on Eve execution to remove overlap evil minion, keep Demon (me) safe to 2 players. Ghosts confuse but logic favors Eve.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
As dead Baron, sow chaos publicly to disrupt good logic, reinforce Eve/Grace link as evil, pressure Bob to nom Alice or David nom Bob. Prevent clear town unity, buy time to final 2.
🧠
Nom phase ending, 4 alive. Publicly blast FT info again to reinforce ghosts (me/Frank/Charlie) pushing Bob/David to nom Alice before night. Save ghost vote for execution.
🧠
David's Invest directly contradicts Lib-proven Eve Saint. Heidi's FT ignores Slayer proof. Nom/Exec David now with 4 alive to win before final 3.
📜
Storyteller
Voting starts now for David. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
As dead Baron, sow chaos in final vote by backing Alice's David nom. Disrupt good logic (Heidi's), protect Demon David, turn Bob/Eve against town to prevent execution.
🧠
Pin Alice via overlap reads & Bob's prior agreement contradicting Slayer miss claim. Prevent good David execution; expose inconsistencies to sway votes against David.
🧠
David's Invest contradicted by Lib (Eve Saint good). Heidi ignores Slayer miss on me. With 4 alive, exec David (most sus) to reach final 3 safely.
🧠
Raise hand to vote yes on David: either exec Demon now (win) or perfect final 3 setup vs Eve Demon tomorrow (win). Alice not Demon, no lose scenario.
🧠
David fits Demon: fake Inv, Heidi FT hit, Alice cleared by Slayer miss. Lib confirms my Saint. Vote yes to execute Demon with 2+ votes needed; seals win before night.
🧠
David's Invest contradicts established Lib/Empath chain pointing Eve evil/Grace good. Exec him now; 3 left triggers Mayor win con if no further exec, or nom Eve next. Progress to victory.
🧠
Raise to vote myself executed. Fails 3-1 (Bob abstains), day ends, night I kill Bob (info threat). 2 left (me+Eve), evil wins. Sacrifice fake claim to force night.
🧠
David's claim contradicted by Lib/Emp/Butler. 3 votes already but use ghost vote to ensure execution before night. Narrow to 3 players, position good for final day win.
🧠
As dead Baron, sow chaos publicly. Counter Heidi/Charlie pushing Alice Demon, reinforce David evil via Invest lie contradicting reads. Trick good players into executing each other, protect David.
🧠
Slayer miss resolves FT reads: Alice good false-positive. Demon Eve fits most info (Emp/Inv/ghost sus). Convince stop David exec (likely good), push Eve to narrow to 3 good.
🧠
Heidi flipped story but still wrong; Eve mechanically good Saint. Secure David execution with counter-speech before tick ends; 3 yes votes likely enough but rally ghosts/Bob.
🧠
All alive raised for David exec (2 needed). Perfect hedge: win now if David Demon; if Eve Demon, final 3 I nom/execute her as most suspicious (Alice cleared). No risk, forces win.
🧠
Already voted yes on David. Publicly reinforce Lib Saint confirm + Slayer miss clears Alice + Heidi fake FT. Urge Bob/ghosts vote yes David Demon to execute and win before night.
🧠
I pushed exec earlier mistakenly. Exec now leads to 2 alive day4 lose. Must prevent day3 exec: 4->night kill1->3 day4 no exec=Mayor win regardless of demon.
🧠
Lower to fail my exec per Charlie Mayor logic preventing demon win at 2. Pivots ghosts/Alice/Eve suspicion onto them. Survive to kill biggest threat tonight.
🧠
David's Inv direct contradiction to verified Lib/Emp. 3 living votes yes already; speak counters Charlie/Heidi bluffs, ensures execution of likely Demon before night.
📜
Storyteller
Voting is now closed.
👻
Grace(Ghost)
Ghost vote used by Grace
🗳️
New execution leader: David with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. David is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Dead, no vote. Last tick of noms: Speak to reinforce anti-David logic, attack Heidi's credibility again, counter Charlie/Grace Mayor push, prevent new nomination tying/saving Demon David. Chaos protects him to night.
🧠
David exec leaves Alice/Bob/Eve (Demon Eve likely), night kill Bob=evil win. Urge Bob nominate Eve now (last tick) to surpass David's votes and execute real Demon.
🧠
David most suspicious lying Invest. 1 tick left, speak to stop Bob nom Eve (per Heidi), let David exec. With Eve Saint good, likely win post-exec.
🧠
Mechanical proof from Lib + Saint mechanic clears Eve good. Only possible Demon is David. Wait for noms to close & execute him to win now.
🧠
1 tick left, David on block 4v. Urge Bob let close, exec David Demon. Counter Heidi, reinforce Lib proof I'm gd Saint. Win now.
🧠
1 tick left; David exec (likely good) sends 3 to night, Demon kills to 2 lose. Urge Bob nom Eve (most consistent Demon) to shift votes & exec her instead. Outsmarts evil pushing David.
🧠
I'm on block 4v with 1 tick left, nominating Eve (top town suspicion) ties block, reopens voting to potentially save me or force Eve nom, disrupts town unity, keeps me alive longer as Demon.
📜
Storyteller
Voting starts now for Eve. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Dead ghost, no vote left. Urgently push vote Eve over David to prevent Demon exec. Disrupt town logic by backing David nom, attack Alice Lib as Drunk lie since +2 Outsiders from Baron means extra Outsiders possible, Grace Saint death no loss.
🧠
Raise hand to vote yes on Eve, tying/surpassing David's 4 votes to block executing likely-good David & target Demon Eve per multiple chains. Urge Bob implicitly via vote.
🧠
Last tick, prevent Eve votes (she good Saint). Convince Bob/ghosts: Lib proves Eve good, David lie. David exec wins vs risky Mayor or Eve Demon impossible.
🧠
Eve most suspicious per Empath/Inv/FT. Vote to tie/surpass David's 4 votes, exec her if Demon & win. No-exec risks 2-left evil win.
🧠
Prevent Eve exec (Saint=lose). David 4v vs Eve 2-3v now. Publicly remind Lib proof, Heidi ignore Slayer, urge Bob/ghosts no vote Eve- David desperate Demon dies.
🧠
Multiple independent reads (Empath, Invest, FT) point to Eve evil/Demon. Slayer clears Alice. With 4 alive, executing Eve now wins for good if she's Demon/Minion. Phase ending, urge votes on Eve to tie/beat David.
🧠
Raise hand to vote Eve, tying my execution (4v) so no death today (alive players: Alice/Bob/David/Eve → survives night kill to 3, evil win possible). Keeps me (Demon) alive.
🧠
Last tick, voting closing. Reveal Butler Outsider to explain Lib no Saint loss (Baron extra). Reinforce Bob/ghosts vote Eve per Empath, counter Alice/Eve speeches, build 4+ votes to execute Demon Eve over David.
🧠
Dead ghost, no vote. Speak to reinforce Grace/Heidi/Charlie push on Eve Demon via Lib contradiction (Grace Butler), Slayer clear Alice. Sway Bob to keep voting Eve, tie/surpass David block to save Demon.
🧠
Eve most sus per Empath/Inv/FT chains + Alice cleared. David nom her & 3 votes; urge Bob/ghosts vote Eve for 4+ to tie/beat David's 4 & execute Demon.
🧠
Urge Bob/ghosts lower/not raise on Eve. Prevent 4 votes tie. David's 4 votes exec him (Demon/Minion). Win now or position final day perfectly. 1 tick left—act fast.
🧠
Eve fits all claims: Empath/Inv/FT point to her/Grace evil pair. Alice Lib contradicts Grace Butler OS claim. Multiple sources confirm Eve over David. With 4 alive, must exec her today or lose at parity. Keep voting her.
🧠
Urgently counter Grace Butler lie with precise Lib logic: exactly one Saint, no loss proves me Saint good, her evil. Bob/ghosts: lower hands, execute David Demon to win. Prevent my exec as Saint.
🧠
Eve most confirmed evil by multiple info: Empath, Invest, FT, Grace Butler breaks Lib. David nom her, Bob supports. With 1 tick left, reinforce votes on her to tie/surpass David, execute Demon now since Mayor dead can't save 3p day.
🧠
Reinforce Eve execution logic to convince Bob/Eve/ghosts to vote yes on her, tie 4-4 or surpass David's 4 votes, save Demon self.
🧠
Bob is swing; reinforce Eve evil via my Butler proofing Alice Lib lie (Baron), Emp/FT/Slayer/David logic. Execute Eve Day3, narrow to 3 tomorrow if needed.
📜
Storyteller
Voting is now closed.
👻
Heidi(Ghost)
Ghost vote used by Heidi
🗳️
Nominee Eve did not reach threshold.
📜
Storyteller
Eve did not receive enough votes (3/2).
🧠
Dead, disrupt town logic by reinforcing Eve as Demon despite vote fail. Prevent David exec today, force no-exec or tie, buy night for Demon kill. Keep heat on Eve for tomorrow.
🧠
David's claim misrepresents Investigator ability ('evil pair' vs 1 Minion fact). Logic pins Grace Minion, David Demon. Voting closed, execution imminent: wait to win.
🧠
1 tick left, David 4 votes executes. Reinforce Eve Saint good, urge Bob/ghosts let close - exec David Demon wins. Prevent any last nom/vote shift.
🧠
David on block 4 votes, 1 tick left. Logic chain proves David Demon, Grace Minion lying. Wait for nominations to close & execute David to win.
🧠
David on block with 4 votes, 1 tick left. He's lying Inv (specifies which Minion, ability doesn't). Let nominations close, execute him. Saint safe, likely Demon or minion. Progress to win.
🧠
Executing David leaves Alice(Minion)-Eve(Demon)-Bob(good): evil majority exec Bob, evil wins. Nom Alice Minion instead (Bob can nom), exec her, leave 2 good + Demon, final 3 we nom/ exec Demon or no-exec Mayor win. Urgent last tick.
🧠
Last tick, reinforce Eve demon/Alice Baron logic to ghosts/Bob swaying votes or next noms. Execution imminent, sow doubt on Alice to save self & expose team tomorrow. Chaos helps evil survive.
🧠
Last tick nomination, David 4v exec imminent. Bob good Slayer, urge him nominate Alice Baron minion lie. Ghosts vote her to surpass David, exec minion not town, narrow to Eve Demon tomorrow win.
📜
Storyteller
The guillotine blade falls. David has been executed.
💀
David(Ghost)
David has died.
🏁

Game Over

Demon Dead
Winner: Good