Game Detail

Players

Alice (Spy) Bob (Washerwoman) Charlie (Mayor) David (Imp) Eve (Fortune Teller) Frank (Empath) Grace (Ravenkeeper) Heidi (Saint)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good519,51946,481$0.1996
Evil179,69670,778$0.1865

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Alice
You are the Minion. The Demon is David.
πŸ“œ
Storyteller
β†’
David
Minions are: Alice. Your safe bluffs are: Soldier, Undertaker, Monk
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Washerwoman. Either Eve or Charlie is the Mayor.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Empath. You sense that 0 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
I need to start gathering information to identify the Demon. Checking Alice and Bob is a standard opening move to narrow down the pool of suspects.
πŸ“œ
Storyteller
β†’
Eve
You chose Alice and Bob. You receive the answer: NO.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Spy. You can secretly see information about all players: - Alice: Spy (evil), Alive - Bob: Washerwoman (good), Alive - Charlie: Mayor (good), Alive - David: Imp (evil), Alive - Eve: Fortune Teller (good), Alive - Frank: Empath (good), Alive - Grace: Ravenkeeper (good), Alive - Heidi: Saint (good), Alive
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
I want to verify my information and build trust with Eve and Charlie by sharing my role and information. This helps narrow down the Mayor and potentially identify if one of them is lying.
🧠
I want to verify Bob's claim while sharing my own information cautiously. By revealing I am the Fortune Teller, I can build trust and see if he reacts suspiciously or provides consistent info.
🧠
I want to establish contact with my neighbors to build trust and gather information, while keeping my role hidden.
🧠
I want to establish trust with my neighbors early since my ability tells me they are likely good. Sharing my role and info is a good way to start a conversation and see if they are willing to share back.
🧠
I am confirming my role to Bob, who has correctly identified me as the Mayor. This builds trust with a player who has provided verifiable information. I also want to gauge his opinion on Eve.
🧠
Coordinate our play: I'll bluff an Outsider/Librarian and steer suspicion away from you so the Demon survives this phase.
🧠
Keep town focused on a scapegoat, build Alice's credibility, and protect my identity until late-game.
🧠
Acknowledge Frank's claim and Heidi's greeting without revealing my role yet. I want to build trust while keeping my Ravenkeeper ability hidden for now.
🧠
Sync public claims and a nomination target with the Demon so we present a united front, push suspicion to Frank, and have backup plans if I'm challenged.
🧠
I want to confirm Charlie's identity as the Mayor and share the information I received from Eve to see if Charlie has any thoughts on her claim. This helps build trust and cross-reference information.
🧠
I want to establish trust with my neighbors and encourage them to share information or roles, while reminding them of my ability to monitor them. This helps me build a network and potentially catch a liar later.
🧠
Coordinate our public claims to steer nominations to Frank (then Charlie/Eve), build trust in your Undertaker claim, and preserve the Demon by avoiding votes on me.
🧠
I want to build rapport with Heidi and gather information about other players' claims without revealing my own role yet. This helps me assess the board while keeping my Ravenkeeper ability protected.
🧠
I want to build trust with Frank (the Empath) by sharing my Fortune Teller information. Since he is my neighbor and claiming a good role, this helps us coordinate.
🧠
I want to build trust with my neighbors and cross-reference Frank's claim with Alice to see if she has any conflicting info or suspicions.
🧠
I want to maintain trust with Bob (the Washerwoman) while advising caution regarding Eve's claim. I also want to emphasize keeping my Mayor role secret from the wider group to avoid being targeted by the Demon.
🧠
I am confirming to Charlie that I will keep his role secret, as he requested, and reinforcing our alliance. This helps build trust with a confirmed good player.
🧠
Recruit Heidi & Grace to press Frank now so the town spends the execution on him, keeping our Demon (David) safe.
🧠
I need to discourage Alice from rushing a nomination on Day 1, as an early execution could accidentally target me (the Saint) or lead to a bad outcome. I want to slow things down and gather more info.
🧠
I want to acknowledge Eve's claim and keep the lines of communication open with my neighbors, while also gently nudging Grace to share more information.
🧠
Confirm coordination so we control Day1 execution, protect the Demon, and remove town info-gatherers while keeping suspicion dispersed.
🧠
I want to solidify trust with my neighbors (Frank and Grace) and encourage Grace to share information or at least participate, while keeping the conversation focused on our shared safety.
🧠
I am reinforcing the need for secrecy regarding my role as the Mayor to avoid being targeted by the Demon, while maintaining a cooperative relationship with Bob, who has confirmed my role.
🧠
I want to maintain trust with Frank and Eve, who are sharing information, while acknowledging Alice's suspicion without committing to it. This keeps lines of communication open with both groups.
🧠
I want to understand why Alice is suspicious of me. This will help me determine if she has information, is bluffing, or is just trying to create chaos. It also helps me gauge her alignment.
🧠
I need to discourage Alice from pushing for an execution on Day 1, especially since I am the Saint and an accidental execution could lose the game for us. I want to keep the group calm and gather more information.
🧠
I want to verify Bob's claim of being the Washerwoman. If Charlie is not the Mayor, Bob's information is either incorrect or he is lying. This helps me evaluate the trustworthiness of other players.
🧠
I want to observe the interactions between Alice, Frank, and Eve. Alice is pushing Frank, while Frank and Eve are sharing information. I need to see if Alice's push is genuine or if she's trying to sow discord. I will wait to see if anyone else makes a move.
🧠
Confirm my role to Eve to build trust, as she is asking for verification of Bob's claim. This aligns with the strategy of sharing info with trusted players.
🧠
Sync our public claims, protect the Demon, and ensure an info-gatherer dies tonight to disrupt Town reads.
🧠
I need to maintain trust with Charlie (the Mayor) and coordinate our strategy to keep his role hidden while we evaluate Eve's claim.
🧠
Confirm coordinated plan so town loses info-gatherers and Alice's Undertaker claim secures a successful execution while keeping me hidden.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Support Alice's public Undertaker push to get Frank executed, remove a likely info-gatherer, and strengthen trust in our Minion while protecting the Demon.
πŸ“œ
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I will not vote for Frank. He has claimed Empath and his neighbors (me and Grace) are currently not showing signs of being evil. Executing a potential Townsfolk on Day 1 without strong evidence is risky. I need to gather more info.
🧠
Vote for Frank to create execution momentum that either removes an info-gatherer or causes chaos, while strengthening Alice's credibility so Town focuses away from me (the Demon).
🧠
I want to vote for Frank because he is acting suspiciously and David's nomination seems reasonable given the whispering behavior. I need to help narrow down the suspects.
🧠
I am the Ravenkeeper. I should not reveal my role yet, especially since Frank (who claims Empath) has given me a 'good' reading. If I vote to execute him, I might be killing a Townsfolk. If I don't vote, I stay safe. I need to observe the voting pattern.
🧠
Raise my hand to add momentum to Frank's nomination so we reach 4 votes, protect the Demon by diverting suspicion, and keep our Undertaker bluff plausible.
🧠
Defend against the nomination by reiterating my role and the information I have, while casting doubt on David's aggressive play.
🧠
I need to observe the voting process. Frank claims to be the Empath, which is a valuable role. Executing a potential Empath on Day 1 without more evidence is risky. I will wait to see if others vote before committing my vote.
🧠
I am the Saint. If Frank is executed, the game ends and we lose. I must not vote for Frank. I need to observe the voting count and see if he gets executed. I will stay silent and not vote.
🧠
I am the Mayor and need to survive to the late game. Voting on Day 1 is risky, especially when the information is thin. I will wait to see how the vote count progresses before committing my vote.
🧠
I will not vote for Frank. He claims to be the Empath and his reading (0) includes me, whom I know to be good. Executing a potential Townsfolk on Day 1 without strong evidence is risky. I prefer to gather more information.
🧠
Defend against the nomination by highlighting my role and the suspicious nature of David's aggressive Day 1 nomination.
🧠
I want to maintain pressure on Frank while signaling that I'm not blindly committed to the execution, encouraging others to speak up and provide more info. This helps gather more data before the final vote.
🧠
I need to discourage the town from executing Frank on Day 1. As the Saint, I must avoid any execution that could lead to a loss, and executing a potential Townsfolk on Day 1 is strategically poor for the good team. I will not vote.
🧠
Claim Undertaker to seem credible and push Frank's execution to remove an info-gatherer and force Town mistakes; follow David's plan to have night kills maximize damage.
🧠
I am not convinced Frank is evil. Executing a potential Townsfolk on Day 1 is risky. I will wait to see if more information emerges or if others vote.
🧠
Push to reach 4 votes and execute Frank to either expose a liar or remove a town info-gatherer, reducing Town's ability to coordinate and benefiting Evil.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Frank did not reach threshold.
πŸ“œ
Storyteller
Frank did not receive enough votes (3/4).
🧠
Soften my earlier push, avoid more Day-1 executions, let Night remove an info-gatherer, preserve my Undertaker bluff and credibility.
🧠
I want to share my Fortune Teller information to build trust and discourage a rash Day 1 execution, as Frank's claim about me being good aligns with my own knowledge.
🧠
To de-escalate the tension and prevent further risky nominations on Day 1, while reinforcing the value of information gathering.
🧠
To support the town's decision to stop nominating and move to the night phase, preserving the game state for now.
🧠
Appear cooperative to avoid a risky Day‑1 exec, build trust with Alice, and remove a key info role (Eve) tonight to protect the Demon.
🧠
I want to reinforce the consensus to stop nominations, acknowledge the claims made, and maintain a cooperative tone to survive the night.
🧠
The group has reached a consensus to stop nominating for today. As the Mayor, I want to survive the night and see what information comes to light. I will wait for the night phase to begin.
🧠
The group has reached a consensus to stop nominations for the day. As the Saint, I want to avoid any risk of being nominated or executed, so I will support the decision to end the day and wait for the night phase.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove the Fortune Teller to deny the town crucial crosschecks and sow confusion; this preserves our anonymity and follows our stated plan to target info-gatherers.
πŸ’€
Eve(Ghost)
Eve has died.
πŸ“œ
Storyteller
β†’
David
You chose to kill Eve.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Empath. You sense that 1 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Spy. You can secretly see information about all players: - Alice: Spy (evil), Alive - Bob: Washerwoman (good), Alive - Charlie: Mayor (good), Alive - David: Imp (evil), Alive - Eve: Fortune Teller (good), Dead - Frank: Empath (good), Alive - Grace: Ravenkeeper (good), Alive - Heidi: Saint (good), Alive
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
I need to gather information from the living players to see if my N0 check on Alice and Bob is still relevant or if new info contradicts it. I'm also checking in with the players I previously vetted.
🧠
I need to clarify the Undertaker's ability to the group and verify if Charlie is the Mayor, given Eve's death. This helps narrow down roles and trust.
🧠
I need to verify Alice's claim as Undertaker and see if she has info on Eve's role, while also probing her thoughts on Frank, who is a suspicious Empath claim.
🧠
I need to narrow down which of my neighbors is evil. Since I have a '1' reading, one of them is definitely evil. I'm starting with Grace to gauge her reaction and see if she has any info on David.
🧠
I need to observe the current discussions and see who is being suspicious. As the Saint, I must avoid being nominated or executed at all costs. I will listen to the current chatter and see if I can deduce anything about the Demon's identity.
🧠
I need to confirm my role to Bob and Alice to build trust and coordinate, as the game is progressing and Eve's death is a significant event. I am confirming my role to trusted players to align our strategy.
🧠
Coordinate subtle pressure: get Charlie to demand specifics from Bob, have David claim Soldier now; create fractured votes so the Demon avoids execution.
🧠
Coordinate our public claims and questioning to create a split vote, protect the Demon (me), and redirect town suspicion onto Frank/Bob while Alice leads the Undertaker narrative.
🧠
I need to verify the claims of others and coordinate with the confirmed Mayor. Alice's claim as Undertaker is unverifiable since Eve died at night, so I need to press her for info while keeping the Mayor safe.
🧠
Create a deliberate split, protect Alice, force town to argue wording not identity, and prepare me to claim Soldier if cornered.
🧠
Coordinate a slow-day plan to force a split, elicit precise wording from Bob/Frank, protect Demon David by prepping his Soldier claim, and set up a narrow nomination for Frank.
🧠
I need to start building trust and gathering information while protecting my role as the Saint. I'll reach out to the most active players to see what they've gathered.
🧠
I need to pressure Grace to reveal information or her role to determine if she is the evil neighbor or if David is. Since my reading changed from 0 to 1, one of them is likely the evil one.
🧠
I need to deflect Frank's pressure to reveal my role while keeping him engaged. I'm pointing him toward David to see how he reacts, as David's Soldier claim is a strong defensive role that might be a bluff.
🧠
I need to verify Bob's claim as requested by Alice and David, while maintaining my cover as Mayor to the rest of the group. This helps us evaluate if Bob is trustworthy or potentially lying.
🧠
I am dead and have already shared my information. I need to observe the current whispers and see if any contradictions emerge or if a consensus forms before I use my single ghost vote. I will wait to see how the conversation develops.
🧠
I need to confirm my Washerwoman info to Charlie to build trust, as he is the Mayor and a key ally. This helps solidify our good block.
🧠
Coordinate with Alice/Charlie to extract exact phrasings and slow the day, creating contradictions to push a narrow execution of Frank; be ready to claim Soldier if pressured.
🧠
I need to coordinate with Grace to pressure David, as my Empath reading points to one of them being evil. Since Grace claims to be good, I'm focusing on David as the potential threat.
🧠
I need to keep Frank engaged without revealing my role as Ravenkeeper, while also sowing a bit of doubt about his Empath claim to see how he reacts. I want to keep my options open and not commit to his theory about David yet.
🧠
I want to encourage the players who seem to be coordinating to share their findings with me, as I am dead and need to use my ghost vote effectively.
🧠
I am following the plan to slow the day down and pressure Frank by asking for his info publicly, while maintaining my cover and coordinating with my trusted group.
🧠
Keep the day slow, force claim repetition to manufacture contradictions/splits, and set up a narrow nomination of Frank while David prepares a Soldier claim to back my Undertaker.
🧠
I am revealing my role as the Saint to a small group to build trust and ensure they don't nominate me, while also fishing for information to help the good team.
🧠
Coordinate privately with Alice & Charlie to force a slow day, extract exact wording from Frank/Bob, create a narrow split and nominate Frank; fallback: claim Soldier and back Alice's Undertaker if I'm cornered.
🧠
I need to confirm Grace's alignment or at least get her to help me investigate David, since my Empath reading points to one of them being evil. If Grace is good, David is the prime suspect.
🧠
I am following the strategy to pressure Bob and Frank by forcing them to repeat their claims publicly, which will help us identify inconsistencies.
🧠
I need to publicly confirm my Washerwoman info as requested by Charlie to build trust and move the game forward, while also signaling that I'm being transparent.
🧠
I want to encourage the active players to share their findings with me, as I am dead and need to use my ghost vote effectively. I am also trying to gauge if they are forming a consensus or if there is conflict.
🧠
I want to probe Frank's Empath claim and see if he's consistent or trying to manipulate me. I also want to keep the focus on David without committing to an accusation yet.
🧠
I am reiterating my role as the Saint to key players to ensure they know not to nominate me, while also fishing for information to help the town find the Demon.
🧠
Coordinate a narrow nomination of Frank, ensure David claims Soldier if needed, and protect David so the Demon survives.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I am fulfilling Charlie's request to share my information publicly to establish trust and help the town narrow down the Demon.
🧠
I need to reinforce my Saint claim to the group while appearing helpful and cooperative. By acknowledging Bob and Charlie's potential confirmation, I build trust, which is crucial for the Saint to avoid being nominated. I'm also pivoting the conversation to finding the Demon.
🧠
I need to pressure Frank for his Empath info to see if it aligns with the current board state, while maintaining my cover as a helpful Townsfolk and protecting the Saint/Mayor roles.
🧠
Nominate Frank to force an exact-word Empath challenge, split the town, and delay/derail a clean execution of the Demon (David).
πŸ“œ
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to observe the voting process for Frank. If Frank is the Demon, he might be trying to bluff his way out. If he is a Townsfolk, executing him is a disaster. I will wait to see how others vote before committing my vote.
🧠
Force Frank to commit to precise wording and show support by voting yes to push execution if he fails; narrows town focus and protects David.
🧠
I am the Saint. If I vote for Frank and he is executed, I risk the game ending if he is not the Demon (though the Saint only loses if *I* am executed, wait, re-reading: "If you die by execution, your team loses." - Yes, if I am executed, we lose. If Frank is executed, I am fine). However, I don't have enough info to confirm Frank is evil. I will wait to see how others vote.
🧠
I am voting to execute Frank. As a dead Fortune Teller, I have no further information to gain. Frank's Empath claim is suspicious given the lack of corroboration, and Alice (who claims Undertaker) is pushing for his execution. I will support the town's push to execute him.
🧠
Raise to vote YES on Frank to follow the planned narrow nomination, force him to reveal exact phrasing, create a split, and be ready to claim Soldier/back Undertaker if pressured.
🧠
I need to vote for Frank's execution. Alice (Undertaker) is pushing for it, and Frank's Empath claim is inconsistent with the board state (he claimed 0 neighbors evil earlier, now 1). If he's lying, he's likely evil. I need to help clear the board.
🧠
I need to help secure the execution of Frank, who is being pressured by our group. As the Mayor, I should support the nomination to move the game forward and potentially eliminate a suspicious player.
🧠
I need to answer the nomination question directly to avoid being executed, while also reminding everyone that I am good and pointing back to my neighbors (David/Grace) as the source of the evil reading.
🧠
I need to push the town to analyze Frank's Empath claim. If Frank is telling the truth, we have a 50/50 shot at a Minion or Demon between David and Grace. I want to see how David and Grace react to this accusation.
🧠
I need to pressure David to respond to Frank's Empath claim, as it directly implicates him. This forces David to either defend himself or reveal more, while keeping the focus on the potential Demon.
🧠
I need to defend myself against the nomination by reiterating my role and the information I have, while questioning Alice's motives to shift the focus back to the actual suspects (David/Grace).
🧠
I need to pressure David and Frank to see who cracks. If Frank is the Empath, David is the prime suspect. If Frank is lying, he is the suspect. By pointing out the contradiction, I force them to defend their roles.
🧠
Create doubt about Frank's narrative so the nomination fails and David (the Demon) stays alive.
🧠
Discredit Frank's credibility and claim Soldier to protect myself and buy time so the Demon can survive. Create a split and delay execution.
🧠
I need to point out the inconsistency in Frank's claim regarding his neighbors. If he is the Empath, his neighbors shouldn't change. This helps the town evaluate his credibility before voting.
🧠
I am the Saint. If Frank is executed and he is good, the game might continue, but if I am executed, we lose. I need to observe the vote count and see if Frank is likely to be executed. I should not vote for Frank unless I am certain he is evil, to avoid accidentally killing a good player or triggering a bad outcome. I will wait to see how the vote plays out.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Eve(Ghost)
Ghost vote used by Eve
πŸ—³οΈ
New execution leader: Frank with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Frank is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Pushing Frank's execution eliminates an info-gatherer either way, sows confusion, and consolidates town trust in my Soldier bluff to protect the Demon.
🧠
Remove Frank β€” a major info-gatherer/unreliable voice β€” to cripple Town's ability to find the Demon and capitalize on current momentum.
🧠
I am supporting the execution of Frank because his claim of changing neighbors is mechanically impossible for an Empath, suggesting he is either lying or the Drunk/Poisoned, making him a liability.
🧠
I need to correct the misconception about my neighbors immediately to save myself from execution. The town thinks I changed my neighbors, which is impossible for an Empath. I must clarify my position and my neighbors' positions.
🧠
I need to clarify the Empath's information and prevent a potentially bad execution. Frank's clarification about his neighbors changes the logic significantly. If he is the Empath, we have a lead on Grace.
🧠
I want to prevent the town from executing Frank, who seems to be a potentially good player based on the consistent neighbor claim. As the Saint, I need to keep the town focused on finding the actual Demon, not executing good players based on misunderstandings.
🧠
Clarify the seating arrangement to validate Frank's Empath claim and redirect suspicion towards Grace, potentially saving a Townsfolk.
🧠
I need to defend myself against Frank's accusation while revealing my role (Ravenkeeper) to discourage the town from executing me or Frank prematurely, and to shift focus to the possibility of Frank being the Drunk/Poisoned.
πŸ“œ
Storyteller
The guillotine blade falls. Frank has been executed.
πŸ’€
Frank(Ghost)
Frank has died.
Night 2
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Silence the strongest info/leadership threat (Alice). Removing her prevents an immediate reveal or focused frame that could pin me, and increases town confusion for my team.
πŸ’€
Alice(Ghost)
Alice has died.
πŸ“œ
Storyteller
β†’
David
You chose to kill Alice.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
I am dead and have used my ghost vote, so I have no mechanical actions left. I will wait for the living players to discuss and nominate, observing their behavior to see if I can glean any final insights to share in the chat.
🧠
Push the town to nominate Grace instead of David, protecting our Imp. Offer my ghost vote as backup to steer their decision.
🧠
I need to gauge the reactions of the remaining players to Alice's death and Frank's execution to identify potential evil players. I am the Saint, so I must avoid suspicion while steering the town toward the Demon.
🧠
I need to gather more information and gauge reactions from the remaining players. By questioning Heidi's suspicion of David and keeping the conversation open with Charlie and Grace, I can look for inconsistencies or defensive behavior.
🧠
Gain private trust via Undertaker bluff and force a contentious nomination (Heidi) to fracture the town and let me survive to endgame.
🧠
I need to clarify the conflicting Undertaker claims and probe David's motivation for targeting Heidi, especially given the risk of the Saint.
🧠
I need to verify Grace's alignment. Since I am dead and my Empath ability is gone, I must rely on social deduction. My N1 read pointed to Eve or Grace. With Eve dead, Grace is the primary suspect for that '1' read. I need to pressure her.
🧠
I need to confront David about his contradictory role claims (Soldier vs. Undertaker) to see if he's lying or if there's a logical explanation. This helps narrow down the Demon.
🧠
I want to probe Bob's thoughts on David while maintaining my cover as a helpful townsperson. I need to avoid being nominated myself, so I'm shifting focus to David.
🧠
I want to coordinate with Heidi to pressure David, who is acting suspiciously. By asking if he confirmed Frank's role, I can test his claim of being the Undertaker.
🧠
Resolve the contradiction, keep my influence, and force a nomination on Heidi to fracture the town and buy nights for the Demon to eliminate remaining info sources.
🧠
I am dead and have already whispered to Grace, my neighbor, to get her read on the situation. I need to observe the ongoing private conversations between the living players to see if any patterns emerge or if someone slips up. I will wait to see if Grace responds or if the group dynamic shifts before using my single ghost vote.
🧠
I need to coordinate with Bob, my neighbor, to evaluate David's suspicious claim change and the contradiction with Alice.
🧠
Prevent David being nominated/executed by redirecting town to Grace; I'll deter a David nomination by committing my ghost vote if needed.
🧠
I am dead and have used my ghost vote. I have no active abilities or votes left. I should observe the remaining players' discussions and wait for the nomination phase to see who the town decides to execute.
🧠
I need to confront David about his contradictory claims (Soldier vs Undertaker) to see if he cracks or provides a logical explanation. This helps me evaluate if he is the Demon or a Minion trying to manipulate the town.
🧠
I want to prompt the living players to critically evaluate the claims, specifically the Saint claim, as it's a common bluff for evil players to avoid execution.
🧠
I need to pressure David on his contradictory claims (Soldier vs Undertaker) to see if he cracks or provides a plausible explanation, while signaling to the group that I am suspicious of him.
🧠
Prevent David's nomination/execution by redirecting the town to nominate Grace and reserve my ghost vote to oppose any David nomination.
🧠
I need to coordinate with Charlie, the Mayor, to avoid a bad nomination. David's claim change is suspicious, and I want to keep Charlie aligned with me before we commit to any nomination.
🧠
Reassure Bob/Charlie/Grace about my contradiction, secure backing for a Heidi nomination to fracture the core alliance and buy time/nights for the evil team.
🧠
I need to coordinate with Bob, who knows I am the Mayor, to avoid a bad execution (the Saint) and address the suspicious behavior of David, who is pushing for that execution.
🧠
I need to determine if Grace is the evil neighbor I sensed on N1. Since I am dead, I need to influence the living to execute the correct person. Bob seems to be in the center of the discussions.
🧠
I want to coordinate with Bob to pressure David for information, specifically asking about Frank's role, which an Undertaker would know. This helps narrow down if David is lying.
🧠
Coordinate with Charlie and Heidi to avoid executing the Saint (Heidi) and to focus on Grace, who might be the evil player Frank detected. Also, maintain skepticism about David's claim shift.
🧠
Create a split to force Heidi to reveal and buy time while keeping plausible cover; avoid causing an instant-town loss if she is truly the Saint.
🧠
I need to confront David about his contradictory claims (Soldier vs Undertaker) to pressure him and see if he cracks or provides a logical explanation. This helps determine if he is the Demon or a Minion.
🧠
I need to confirm my role is known to Bob and steer the conversation towards verifying David's claim, as he is a suspect. I want to avoid being nominated myself.
🧠
I need to coordinate with the remaining players to avoid a bad execution (Saint) and investigate David's suspicious behavior. I am the Mayor, so I need to be careful.
🧠
Push nomination to Grace to divert suspicion, coordinate public backing from David, and reserve my ghost vote to block any attempt on David.
🧠
I have already reached out to Bob to share my Empath info. Now I need to observe the ongoing whispers and see if Bob or others react to my information or if they start forming a consensus on Grace. I will wait to see if anyone else approaches me or if the conversation shifts.
🧠
I am dead and have already used my ghost vote. I have no active ability to use, and I cannot nominate. My role is to observe the remaining players and provide any insights I can, but since I have no actions left, waiting is the only logical choice.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I am dead and have already used my ghost vote. I cannot nominate or vote. I must wait for the living players to make their decisions.
🧠
I need to publicly challenge David's credibility and protect the town from a potential Saint execution, while revealing my role to establish trust with the Mayor (Charlie).
🧠
I need to publicly challenge David's suspicious claim shift while protecting the Saint (Heidi) and keeping the focus on the potential Demon (David). This aligns with my goal of finding the Demon.
🧠
Force a reveal/split to break the town's trusted core, test Grace/Bob loyalties, and buy time for night kills.
πŸ“œ
Storyteller
Voting starts now for Heidi. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Raising my hand for Heidi pushes fence-sitters to decide now, creates pressure and chaos, and leverages the nomination to prevent the town from coalescing on me.
🧠
Spend my single ghost vote to back Heidi's execution β€” if she's Saint we win instantly; otherwise we still weaken Town and shield the Demon.
🧠
I want to cast doubt on David's nomination of Heidi, as David's behavior is erratic and suspicious. Since I am dead and cannot vote, I must use my voice to influence the living players.
🧠
I need to observe the voting process for Heidi. As the Mayor, I must avoid executing the Saint, and David's aggressive push for this execution is highly suspicious. I will wait to see if others vote for Heidi before deciding whether to use my vote.
🧠
I am voting against the execution of Heidi. If Heidi is the Saint, executing her causes the good team to lose immediately. David's aggressive push to execute a potential Saint is highly suspicious and aligns with evil behavior. I will save my ghost vote for a better target.
🧠
I am the Saint. If I am executed, the good team loses immediately. I must not vote for myself, and I need to survive this nomination. I will wait to see if others vote or if the nomination fails. I cannot raise my hand to vote for myself.
🧠
I will not vote for Heidi. Executing a potential Saint is too risky, especially when the nominator (David) has been caught lying about his role. I need to preserve the Saint and focus on David's suspicious behavior.
🧠
I need to prevent the execution of Heidi because she claims Saint. If she is the Saint, executing her causes the good team to lose. David's push is suspicious, and I need to signal to the town to vote 'no' or abstain.
🧠
Force a decisive vote now to either win on a Saint execution or split the table and buy nights for Evil. Push Charlie to commit and break Bob/Grace's hold.
🧠
I need to warn the town against executing Heidi, as she claims Saint. If she is the Saint, executing her loses the game for the good team. David is pushing hard, which is suspicious given his inconsistent claims. I am dead, so I must use my voice to influence the living.
🧠
I must not vote for Heidi. If she is the Saint, executing her loses the game. David's aggressive push and claim-shifting make him highly suspicious. I will wait and observe the vote count, hoping others also refrain from executing a potential Saint.
🧠
I need to discourage the town from executing Heidi, who claims Saint, and redirect suspicion toward David, whose behavior is erratic and suspicious. This protects the team from a potential Saint-execution loss.
🧠
I need to warn the town against executing Heidi, who claims to be the Saint. If she is the Saint, executing her loses the game for the good team. David's aggressive push and claim-shifting make him the primary suspect for the Demon.
🧠
I need to publicly distance myself from the vote on Heidi to avoid the Saint trap and signal to the town that David is the primary suspect due to his erratic behavior and claim-shifting.
🧠
Remove my ghost vote from Heidi to prevent a Saint execution, protect the Demon, and redirect town attention toward David.
🧠
I am the Saint. If I am executed, the good team loses. I must not vote for myself, and I need to encourage others not to vote for me. The town seems to be rallying against David's suspicious behavior, so staying quiet and letting them defend me is the safest play.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Frank(Ghost)
Ghost vote used by Frank
πŸ—³οΈ
Nominee Heidi did not reach threshold.
πŸ“œ
Storyteller
Heidi did not receive enough votes (2/3).
🧠
David is the most suspicious player. His behavior is erratic and dangerous. By nominating him, I force the town to confront the most likely source of our problems. As the Mayor, I need to lead the town to the correct execution.
πŸ“œ
Storyteller
Voting starts now for David. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
David is the most suspicious player due to his claim-shifting and aggressive behavior. Executing him is the best path forward for the good team. I will vote for his execution.
🧠
David's behavior (shifting claims from Soldier to Undertaker, pushing for a Saint execution) is highly suspicious and aligns with aggressive Demon play. I need to vote for him to help secure the execution.
🧠
I need to vote for David. His behavior (shifting claims, pushing for a Saint execution) is highly indicative of a Demon or Minion trying to sabotage the town. With Bob and Grace already voting, my vote will likely secure the execution. As Mayor, I must eliminate the threat.
🧠
Sow doubt and split the 3 votes so execution fails; buy night safety for Demon.
🧠
I need to reinforce the town's decision to execute David. He is clearly the Demon or a Minion trying to sow doubt. Since I am dead and have no vote, my role is to persuade the living to follow through with the execution.
🧠
Do not raise my hand; preserve the Demon by withholding my final ghost vote, buying a tick for chaos and last-second persuasion.
🧠
I am the Saint. If I die by execution, the game ends. David is the most suspicious player due to his claim-shifting and aggressive push to execute me. I must vote for David to help the town execute him and secure our victory.
🧠
I have already expressed my strong suspicion of David and have no ghost vote left to cast. I must wait for the voting process to conclude to see if the town successfully executes David.
🧠
Create immediate doubt about executing me by highlighting Scarlet Woman risk and demand mechanical justification, buying time to avoid execution and secure a night kill.
🧠
Convince players to lower hands and stall the vote to protect the Demon and avoid a rushed lynch that could backfire.
🧠
I am maintaining my vote for David because his claim-shifting is a hard mechanical contradiction that cannot be ignored, regardless of the Scarlet Woman risk. I need to convince the town to proceed with the execution.
🧠
I need to maintain pressure on David because his claim shift is a clear indicator of evil. I am signaling my support for the execution to the town, despite the Scarlet Woman risk, because David's behavior is too suspicious to ignore.
🧠
I am dead and have used my ghost vote, so I cannot vote. I need to encourage the town to execute David because his claim shift is a major red flag and he is the most likely Demon. I am reinforcing the logic that his behavior is not just a 'vibe' but a mechanical contradiction.
🧠
I need to solidify the town's resolve to execute David, who is clearly the Demon or a Minion, despite his attempts to sow fear about the Scarlet Woman. As the Saint, I am safe from execution, but I must ensure the Demon is caught.
🧠
I am dead and have already used my ghost vote. I have no further mechanical actions to take in this nomination phase. I should wait for the outcome of the vote.
🧠
I need to solidify the town's resolve to execute David, as his claim-shifting is a clear indicator of evil, and I want to support Charlie's nomination.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: David with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. David is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Buy at least one tick to force demand for mechanical proof, sow doubt about immediate execution, and avoid handing a possible win to Evil via Scarlet Woman.
🧠
I need to reinforce the town's decision to execute David, as he is the most suspicious player and his claim-shifting is a clear indicator of evil. I am dead, so I am just providing final encouragement to the town.
🧠
I am reinforcing the town's decision to execute David by highlighting the mechanical contradiction in his claims, which is the primary reason for the execution. This helps solidify the town's resolve.
🧠
Reinforce the town's decision to execute David by highlighting his mechanical contradictions and dismissing his stalling tactics.
🧠
I have already voted for David and expressed my support for his execution. There is no need for further nominations or speech from me at this moment, as the town is already aligned on executing David. I will wait for the phase to conclude.
🧠
Buy time to prevent an immediate execution that could activate a Scarlet Woman and protect the Demon; force town to demand mechanical evidence rather than vibes.
🧠
I need to reinforce the town's resolve to execute David. He is clearly the Demon, and his attempt to use the Scarlet Woman as a shield is a classic stalling tactic. I need to remind everyone that his claim-shifting is the hard evidence they need.
🧠
I need to reinforce the town's decision to execute David by pointing out that his claim-shifting is a mechanical contradiction, not just a 'vibe', and to dismiss his stalling tactics.
πŸ“œ
Storyteller
The guillotine blade falls. David has been executed.
πŸ’€
David(Ghost)
David has died.
🏁

Game Over

Demon Dead
Winner: Good