Game Detail

Players

Alice (Ravenkeeper) Bob (Undertaker) Charlie (Saint) David (Empath) Eve (Poisoner) Frank (Mayor) Grace (Imp) Heidi (Soldier)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good451,86947,874$1.4610
Evil172,78512,478$0.1238

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Eve
You are the Minion. The Demon is Grace.
πŸ“œ
Storyteller
β†’
Grace
Minions are: Eve. Your safe bluffs are: Recluse, Washerwoman, Slayer
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Poisoner. Who would you like to poison tonight?
🧠
I will poison Alice on Night 0 to potentially disrupt a first-night info role like the Investigator, Librarian, or Washerwoman, while keeping my Demon, Grace, safe.
πŸ“œ
Storyteller
β†’
Eve
You chose to poison Alice.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Empath. You sense that 1 of your neighbors is evil!
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
I need to establish communication with my minion, Eve, to coordinate our bluffs and ensure we don't contradict each other. Establishing a plan early is crucial for the evil team's success.
🧠
Get early role claims from my neighbors and learn what Grace told Eve, so I can build consistent worlds and identify likely evil before nominations.
🧠
I have no Undertaker info yet. I should quickly collect starting info/claims from my neighbors to anchor early logic and plan a useful first execution.
🧠
Get Charlie's role/starting info and vibe-check him without revealing my Empath read yet; sets up a later logic chain between Charlie and Eve.
🧠
Answer role-mapping questions without outing Saint; build trust with at least one info player and steer town away from executing me early.
🧠
Share minimal, consistent info while probing for real starting info. Keep my true Ravenkeeper hidden and consider baiting a night kill later.
🧠
Gather early claims and starting info from central connectors while keeping my Mayor identity hidden so the Demon is more likely to target me later or waste a kill.
🧠
I need to respond to my Demon, Grace, to coordinate our bluffs and establish a plan for the game.
🧠
I need to deflect Heidi's suspicion about my whisper to Eve while establishing my Slayer bluff. By being open about my 'claim' to her and Alice, I build early superficial trust.
🧠
Build a small trust network, avoid public contradictions, and get clarity on Grace's Slayer plan while keeping my Soldier role hidden for now.
🧠
Build a trusted info chain with Alice and probe Heidi for specifics without exposing my Undertaker publicly yet.
🧠
Get Eve’s role claim and any starting info early, without outing myself as Empath, so I can later resolve which neighbor is the likely evil and guide nominations.
🧠
Get Bob and David to commit to what info roles they are and what they want from me, while keeping my Saint safe and steering D1 execution away from me.
🧠
Keep my Ravenkeeper hidden while steering a useful D1 plan and flagging that Grace’s Slayer claim is unverified. Gather enough to pick a low-risk first execution target.
🧠
Get early claim from my neighbor and offer a low-risk trust exchange while keeping my Mayor role hidden to avoid night kill.
🧠
I am responding to David's inquiry by establishing my bluff as an Investigator. By 'pinging' Bob and Charlie, I am setting up a false narrative that two good players are suspicious, which creates conflict and protects my Demon, Grace.
🧠
Respond to Frank's whisper to build a rapport and establish my bluff as Slayer while gathering information on what he knows or is claiming.
🧠
Answer Bob’s question accurately, keep my Soldier hidden, and prompt Bob to share at least role category info so we can start building worlds and catch contradictions.
🧠
Answer Heidi enough to build trust without outing Undertaker, and steer toward a useful Day 1 execution so I get info tonight.
🧠
Share my Empath read privately to align with Eve’s Investigator claim, test consistency, and coordinate a D1 plan without exposing me publicly yet.
🧠
Get Alice's claim/info to build a role map and ensure I am not a D1 execution candidate while I stay on a safe low-info bluff.
🧠
Align with Charlie on safe public claims and gather any hard info or suspicions without exposing my Ravenkeeper role; build a trusted pocket for later deductions.
🧠
Get concrete starting info from Alice to build early worlds and decide whether to push a safe Day 1 execution or let town consolidate info while I stay hidden Mayor.
🧠
Establish a bluff with Frank to build trust and potentially misdirect him.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Observe the first day of nominations without drawing attention to myself as the Demon.
🧠
Reduce chance of a random day one execution on me, and prompt any real info holders to surface a more grounded nomination if town wants an execution.
🧠
Force a Day 1 execution so my Undertaker info starts immediately, and pressure a player whose proposed claim is high-impact and could be cover for evil.
πŸ“œ
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself against the nomination by pointing out the flaw in executing a potential Slayer on Day 1.
🧠
Nudge town away from a low-signal D1 execute on a Slayer claim and encourage either no execution or only acting on genuine info, protecting good resources.
🧠
Keep pressure without hard-committing to a bad execute; extract a public commitment from Grace that creates future accountability and information.
🧠
Stop a low-information Day 1 execution on a plausible good power role; push for commitment and info gathering instead of a coin flip.
🧠
Prevent a low-signal D1 execution on a soft Slayer claim, encourage info roles to speak up, and set up a better D2 plan with actual leads.
🧠
Prevent a low-information D1 misexecution and set expectations: no vote unless real info, but get commitments and public claims tomorrow to narrow suspects.
🧠
Stop a low-information execution on Grace and steer town toward higher value info gathering and a more targeted elimination tomorrow.
🧠
I will wait to see if the vote for Grace fails, as the current consensus among the players (Alice, Heidi, Frank, David, and Charlie) is against executing a Day 1 Slayer claim without information. My Demon, Grace, is currently on the block, but with five players already speaking against the execution, it is unlikely to pass. Participating in the vote against my own Demon would be counterproductive, and staying quiet helps maintain my 'Investigator' cover.
🧠
I need to pivot the suspicion away from me while appearing cooperative. By naming Bob (who nominated me) and Charlie (who made a 'low impact' claim) as suspects, I can justify a future 'missed' Slayer shot and blend in as a defensive good player.
🧠
Avoid an unhelpful D1 execution and steer town to extract commitments and info tomorrow, while defusing suspicion on me.
🧠
Avoid a doomed vote that makes me look like tunneling, while locking Grace into a public plan and encouraging real info to surface so we can target a better execution tomorrow.
🧠
Avoid wasting a potential Slayer, prevent a low-info D1 execution, and force any real info holders to speak up before the vote closes.
🧠
Do not vote for a low-info Day 1 execution on a floated Slayer claim; preserve town resources and rely on Night 1 info to generate concrete leads.
🧠
Stay consistent with my stated position and avoid an uninformative D1 execution. Save social capital and push for structured info sharing tomorrow.
🧠
Steer the vote away from an unsubstantiated Grace execution and lightly redirect suspicion toward my neighbor pair so town focuses on higher-probability evil candidates tomorrow.
🧠
I want to avoid voting for my Demon, Grace, while staying under the radar. Since the town is already deciding not to vote for her, waiting is the safest and most natural action.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Grace did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Grace did not receive enough votes (0/4).
🧠
Confirm my commitment to the Slayer bluff and signal readiness for the night phase to avoid further scrutiny.
🧠
Avoid low-info executions on day one, minimize risk, and preserve social capital while setting up for better mechanical deductions after night one.
🧠
Shift town from no-exec habit to a plan: public claims and a D2 execution. Apply pressure to quiet players and lock Grace into a concrete action to generate info.
🧠
Close out D1 without more random noms, set expectation for clear claims tomorrow, and lightly bait a night kill on me so my Ravenkeeper ability can fire.
🧠
Keep today from devolving into random nominations, while setting up a structured D2 with public commitments and claims to generate mechanical leverage and catch inconsistencies.
🧠
Use remaining time to set clear agenda for tomorrow: quick claim circle, lock Grace into a public shot plan, and keep today from devolving into random nominations.
🧠
Seed a clean mechanical frame for tomorrow without forcing a rushed execution today; get Charlie and Eve to commit to clear claims that can be cross-checked.
🧠
I need to counter David's Empath claim which puts me in a 50/50 with Charlie. By reinforcing my Investigator bluff and pointing at Charlie, I align David's info with mine to make Charlie the primary suspect.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Poisoner. Who would you like to poison tonight?
🧠
David claims to be an Empath with a '1' reading, which directly targets me as his neighbor. By poisoning him, I can ensure his information for the following day is incorrect, potentially leading the town to believe I am good and Charlie is the only evil neighbor.
πŸ“œ
Storyteller
β†’
Eve
You chose to poison David.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Alice has hinted that she has useful information if she dies, which likely means she is a Washerwoman, Librarian, or Investigator. Killing her removes her information from the game and prevents her from confirming other good players or outing my Minion, Eve. It also removes a vocal player who was pushing for my public shot.
πŸ’€
Alice(Ghost)
Alice has died.
πŸ“œ
Storyteller
β†’
Grace
You chose to kill Alice.
πŸ“œ
Storyteller(Ghost)
β†’
Alice(Ghost)
Good evening Alice. You are the Ravenkeeper. You have died tonight! Choose a player to learn their character.
🧠
Charlie is the overlap suspect from both David and Eve. Checking Charlie either confirms a likely Minion or clears him and implicates Eve, giving town a strong day two execution path.
πŸ“œ
Storyteller(Ghost)
β†’
Alice(Ghost)
You chose Charlie. They are the Saint.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Empath. You sense that 2 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Undertaker. No one was executed today so you learn nothing.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
Privately lock in that Charlie is the Saint so town does not execute him, and use the contradiction to pressure Eve’s Investigator claim and narrow demon candidates.
🧠
Privately warn Charlie and a trusted neighbor so we do not accidentally execute a Saint, and set up a public way to challenge Eve’s Investigator claim without outing Alice’s info too widely.
🧠
Share Alice’s Ravenkeeper info and my Empath numbers with key players; steer town away from executing a potential Saint and toward testing or executing Eve via Slayer shot.
🧠
Confirm the Ravenkeeper to avoid an instant-loss Saint execution, and pressure Eve to lock details of her Investigator claim so we can test consistency before nominations.
🧠
Lock in that I am Saint so town does not auto-execute me, and coordinate with Bob and Heidi to steer nominations toward resolving Eve versus David with claim and logic.
🧠
Get Alice's role/info from night death and David's current claim to resolve whether Charlie or Eve is the evil neighbor, then push a focused nomination.
🧠
I need to validate David's 'information' and use it to frame my minion Eve as the 'safe' sacrifice to prove my Slayer bluff, while keeping the heat off myself. If I 'shoot' Eve and she doesn't die, it 'confirms' I'm the Slayer (who just missed) and she is likely the demon/minion I was looking for, or David is poisoned.
🧠
I need to solidify the case against Charlie while acknowledging the 'Saint' claim as a potential lie or cover. By confirming my Investigator ping (Bob/Charlie) and linking it to David's Empath info, I make Charlie the most logical execution target.
🧠
Confirm publicly in whispers that I am Ravenkeeper and Charlie is Saint, to prevent a catastrophic Saint execution and to focus suspicion on Eve’s claim or poisoning.
🧠
Coordinate a clean public line: protect against executing Saint, force Eve and David to restate info, and use Grace’s Slayer shot optimally to confirm/deny Eve before nominations.
🧠
Give Frank and Heidi the mechanical picture: my exact Empath reads plus Alice RK Saint info, and propose next steps (Slayer shot on Eve, avoid executing Charlie).
🧠
Coordinate town to mechanically test Eve via Grace’s Slayer shot, lock in that Charlie is off-limits as Saint, and align on executing Eve if shot fails but evidence stacks.
🧠
Lock in that I am Saint so nobody executes me, and push David and Grace to publicly steer away from me and toward resolving the David versus Eve contradiction, ideally executing Eve or David.
🧠
Get key mechanical fact (Charlie is Saint via Ravenkeeper) to the main decision-makers so town avoids an instant loss and focuses execution on Eve or Bob instead.
🧠
I will fulfill the town's expectation by taking a public Slayer shot on my Minion, Eve. This will 'prove' my role as the Slayer since the shot will 'fail' (as it only kills the Demon), and it creates a narrative where Eve is suspicious but I am 'confirmed' good for trying to help. This also diverts attention away from me and keeps the heat on Eve or others.
πŸ“œ
Storyteller
Nothing happens.
🧠
Play along with Grace's 'failed' Slayer shot to 'confirm' myself as good and push the narrative that Charlie is the evil one based on the logic I've built.
🧠
Lock in that Charlie is Saint, interpret the failed Slayer shot, and steer the group toward executing Eve or testing Grace’s claim without risking a Saint loss.
🧠
Coordinate town after failed Slayer shot: keep Charlie safe, push a safe execution that yields Undertaker info, and set up public narrative to focus on Eve or Grace logically.
🧠
Answer Frank clearly, keep town from executing Saint, and focus the group on executing Eve (safest mechanical path) while flagging poison as the main alternative explanation.
🧠
Coordinate Bob and David to steer town away from executing Charlie and toward executing Eve today, then use Undertaker info to confirm and narrow Demon candidates.
🧠
Coordinate with Bob and Grace to hard-stop any execution on me and to focus today’s discussion and possible execution on Eve (or on the liar between Eve and David) based on the failed Slayer shot and info contradictions.
🧠
Get majority aligned on β€˜do not execute Charlie’ and push a safe, high-probability evil execution (Eve or possibly Bob), while extracting Bob/Heidi claims for final-day solving.
🧠
I need to coordinate with my minion Eve to reconcile the conflicting information between the Ravenkeeper claim (Alice), the Empath claim (David), and her Investigator claim. I want to subtly point out that the town's current logic makes her look suspicious despite my 'failed' shot, so we can pivot our defense.
🧠
Correct Grace's information about David's claim to sow doubt about David's reliability and protect my 'Investigator' cover. If David is changing his info or being inconsistent, it makes him a better target for execution or suspicion.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Create traction with a safe execution target that is central to conflicting info, while protecting myself as Saint from being executed.
πŸ“œ
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to defend myself by pointing out that Grace's Slayer shot (even though it was a fake shot from my Demon) 'cleared' me as the Demon, making my execution a waste of time for the good team. I want to shift suspicion back onto Bob or Charlie.
🧠
Undercut the idea that a failed Slayer shot proves Eve is safe, justify voting her to resolve the key contradiction and keep executions away from me as Saint.
🧠
Vote to execute Eve to resolve the Charlie Saint conflict, test my Empath world, and potentially remove an evil player or poison source before night.
🧠
Steer town away from executing the Saint, and toward resolving the main info conflict. Encourage enough votes to put Eve on the block; then I can decide whether to spend my ghost vote.
🧠
Secure enough votes to execute Eve, the highest-probability evil and the safest elimination given Charlie is a no-execute Saint.
🧠
I will wait and not vote for Eve's execution. As the Demon, I want to keep my Minion, Eve, alive and maintain the suspicion between the good players (David, Charlie, Alice). If Eve is executed, I lose my primary support and the town might focus on me next.
🧠
We need 4 votes. Executing Eve is the safest play to protect the confirmed Saint and resolve the central contradiction; it also has upside if Eve is Demon or Poisoner.
🧠
We already have 3 votes; my vote makes 4 to execute Eve, giving a decisive test and an Undertaker confirmation tonight while avoiding ever executing the claimed Saint.
🧠
I will not vote for my own execution, especially since I am the Minion and my goal is to stay alive and protect the Demon. Voting for myself would only hasten my own demise and potentially lead the town to my Demon, Grace. Since I am already on the block and the vote is in progress, I will wait and see if the majority is reached, while preparing my defense if I survive.
🧠
Lock in Eve execution to resolve the central contradiction and protect me as Saint from future mis-execution pressure.
🧠
Lock in the execution while we have majority. Emphasize that Slayer miss and Investigator info do not clear Eve, and that executing Eve is the safest, most informative move without risking the Saint loss.
🧠
Enough living votes are already up on Eve. I will save my single ghost vote for a later, higher-leverage execution while letting this informative kill go through.
🧠
Lock in the execution on Eve by reinforcing that Slayer miss does not clear and Charlie likely Saint, so Eve is the best, lowest-risk, highest-info kill.
🧠
Joining the majority vote for Eve to appear as a cooperative good player. Since Eve is my Minion, her execution is unfortunate, but it preserves my 'Slayer' bluff and avoids the 'Saint' execution (Charlie), which would end the game too early. This solidifies my position as a trusted town member who 'tried' to slay the Demon.
🧠
Lock in majority on Eve now; it is the only execution that cannot immediately lose us and it resolves the largest contradiction for tomorrow.
🧠
Lock in the Eve execution as the safest, most informative play and set expectation that I will publicly confirm her executed character tomorrow as Undertaker.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Eve with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Eve is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Deflect suspicion onto Bob by using the logical consequence of the current claims (Investigator ping Bob/Charlie, Alice confirms Charlie as Saint, therefore Bob must be the Minion).
🧠
Lock in Eve execution as safest, discourage pivot onto me, and set up tomorrow’s solve path focusing on Bob UT verification and consistency checks.
🧠
Lock in Eve execution, prevent a pivot onto Charlie or a last second mis-exec on Bob, and keep the town aligned on the most mechanically supported kill.
🧠
Lock in the Eve execution, prevent late chaotic nominations that could tie or redirect onto Charlie, and remind town that Slayer fail does not clear Eve.
🧠
Lock in the high-vote execution on Eve and prevent a panic pivot onto Charlie or low-info noms. Keep town focused and preserve options for tomorrow.
🧠
I will wait for the nomination phase to end. My minion, Eve, is on the block with 6 votes, which is a majority. While losing a minion early isn't ideal, trying to save her now would make me look incredibly suspicious, especially since I'm the 'Slayer' who just 'missed' a shot on her. The town is unified in executing her to protect the 'Saint' (Charlie). By letting her die, I maintain my cover and can pivot to blaming 'poisoning' for my missed shot later.
🧠
Lock town into no further nominations, keep focus off Charlie, and frame Eve-vs-Bob as solvable tomorrow via Undertaker consistency after Eve’s execution.
🧠
Keep town from making a risky counter-nomination, lock in Eve execution, and set up a clear Undertaker confirmation tomorrow to resolve the liar/poisoned question.
πŸ“œ
Storyteller
The guillotine blade falls. Eve has been executed.
πŸ’€
Eve(Ghost)
Eve has died.
Night 2
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight?
🧠
I will kill Bob to prevent him from providing Undertaker information that would reveal Eve was a Minion, which would focus suspicion on me since I 'failed' a Slayer shot on her. Bob's death also removes a potential source of mechanical confirmation for the good team.
πŸ’€
Bob(Ghost)
Bob has died.
πŸ“œ
Storyteller
β†’
Grace
You chose to kill Bob.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Empath. You sense that 0 of your neighbors is evil!
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Get fresh mechanical info (Empath N2, any claims) and set up a tight suspect pool before nominations. Soldier wants to stay alive and push correct execution.
🧠
Collect David and Heidi’s current info and align on a safe nomination plan that never risks executing me, while using David’s possible Empath chain to narrow the Demon.
🧠
Share my N2 and full empath history to narrow the demon pool, and prompt Frank to give a claim so Heidi can build a coherent nomination plan.
🧠
I am dead and Bob (the Undertaker) is also dead, so his information won't be shared. I need to see how the town reacts to Bob's death before I decide which narrative to push to protect Grace.
🧠
Give my real claim to trusted pair, use Mayor win condition for endgame planning, and narrow suspects using David's empath chain; also prompt Heidi to share her claim.
🧠
Inform key players I got no Undertaker result on Eve, so they should not assume confirmation; push them to reassess Charlie-Saint lock and use remaining info for nominations.
🧠
Reiterate the 'Saint' narrative to Charlie to keep him on my side and steer suspicion toward the living neighbors of the Empath (David).
🧠
Get Bob’s Undertaker result on Eve and compare with David’s empath story to lock in which deaths were good, then advise where my single ghost vote should go.
🧠
Share my real role to reduce suspicion and align on a safe nomination plan: avoid ever executing Charlie, and focus on Grace as primary suspect given David’s Empath and Frank’s Mayor claim.
🧠
Get Grace’s full claim and reasoning, test for inconsistencies, and align on safest demon candidate to execute while keeping me off the block as Saint.
🧠
Align Charlie and Heidi on the key logic: N2=0 clears Charlie and Frank if sober; N1=2 likely poison; keep focus on Grace vs Heidi for nominations.
🧠
I want to reinforce my alliance with Grace (the Demon) and maintain my bluff as a good player (Investigator) who is 'worried' about the town's progress. Since I am dead, I need to stay relevant and helpful to her without being obvious.
🧠
Lock Heidi and David into concrete claims and a nomination plan. If David is sober, we narrow to Grace or Heidi and must execute one today to avoid demon coasting to final three.
🧠
Answer Alice’s question, prevent false assumption that Eve was mechanically confirmed, and prompt David to restate Empath info so we can build worlds before nominations.
🧠
I need to provide a consistent story to Charlie to maintain my Slayer bluff and deflect suspicion onto Frank or David, while keeping the 'Saint' on my side.
🧠
Get David/Heidi aligned on the key mechanical facts (Charlie is Saint, Bob never got UT info) and push for a focused suspect pool and a plan for my ghost vote in nominations.
🧠
Coordinate with David and Frank so they push Grace first in nominations, and ensure my Soldier claim is consistent while avoiding accidental Saint execution.
🧠
Get Frank's exact role/reads and lock a nomination plan that keeps me safe as Saint while maximizing chances to hit the Demon (likely Grace or Heidi).
🧠
Get Grace on record with full claim and reasoning, and align with Frank on nomination order so town executes the best suspect between Grace and Heidi before final 3.
🧠
Coordinate with my Demon (Grace) now that the Undertaker (Bob) is dead and cannot reveal my true role. I need to know the town's current suspicion and offer a way to discredit the Empath (David).
🧠
Get Grace’s exact claim and rationale to resolve Grace versus Heidi world, and seed that I am Mayor so town can plan around final three and nomination order.
🧠
Coordinate with key alive voices to stop false certainty about Eve/Charlie, gather current claims, and steer today’s nomination toward the best Demon candidate while saving my ghost vote for endgame unless needed.
🧠
I need to reinforce my Slayer bluff to David and Frank while reacting to Frank's Mayor claim. By acknowledging David's info and pointing towards Heidi, I can deflect suspicion and appear to be working with the 'confirmed' good players.
🧠
Get current claims and night info from alive players, then steer town away from executing Charlie and toward the most mechanically inconsistent suspect before nominations.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Force an execution on the tighter suspect between Grace and Heidi, using David’s N2=0 to justify the pool and avoid stalling into a bad final day.
πŸ“œ
Storyteller
Voting starts now for Grace. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself against Frank's nomination by redirecting suspicion toward Heidi, utilizing David's Empath information to my advantage while maintaining my Slayer bluff.
🧠
A used Slayer has low marginal value. Grace is one of the two prime demon candidates from David’s N2 zero world, and executing her resolves the fork and can immediately win.
🧠
Use my single ghost vote to help secure an execution on a top suspect and force clarity between Grace and Heidi, while keeping the Saint safe.
🧠
Get a decisive execution while we have majority. If Grace is Demon we win immediately; if not, we still narrow to Heidi in final 3 with my Empath info.
🧠
Do not waste my single ghost vote when execution already has enough hands. Publicly flag the neighbor mismatch so town rechecks the logic before locking in.
🧠
I need to avoid voting for my Demon, Grace. Since she already has three votes (the required amount for a majority in this setup), adding my vote would only solidify her execution. I will wait to see if the vote count changes or if I can intervene verbally later.
🧠
We already have majority; I want to lock in the Grace execution because it is mechanically safer than touching Charlie and resolves the Empath-based final suspects.
🧠
Prevent the town from locking into a solve based on incorrect Empath-neighbor logic, while not adding my vote unnecessarily and keeping focus off executing me as Saint.
🧠
To cast doubt on the logic used to nominate me by highlighting the inconsistency in David's Empath information pointed out by Charlie.
🧠
Clarify Empath neighbor rule and highlight the Charlie-Imp world; try to stop a potentially wrong execution by prompting others to lower hands and demand David restate neighbors per night.
🧠
Retract my ghost vote during rules confusion so I do not lock in a potentially bad execution; force living players to clarify David’s Empath history before committing.
🧠
Fix the rules confusion about who my neighbors were each night so the town can correctly interpret my Empath numbers before locking in the vote.
🧠
Stop the town from locking an execution on shaky Empath logic; highlight the poisoning inconsistency and push for a quick re-check before votes finalize.
🧠
I want to save my Demon, Grace, by casting doubt on David's Empath information, which is the basis for the logic against her. By pointing out the contradiction between Alice's info and David's info, I can make David look unreliable.
🧠
Push for a decisive execution on the most suspicious non-Saint candidate. Highlight that David being wrong does not mechanically clear Grace, and Charlie is off-limits.
🧠
Prevent a rushed execution based on shaky Empath math; keep my vote for endgame and push the group to re-check worlds before finalizing Grace.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Grace with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Grace is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Highlight the contradiction in David's Empath information to cast doubt on the logic being used to execute me, specifically targeting the inconsistency between his 'two' reading and Charlie's 'Saint' claim.
🧠
Push town to use remaining nomination to compare Grace versus Heidi, ideally execute Heidi if she is demon or force a tie to avoid a likely-misexecute off shaky Empath info.
🧠
I cannot nominate, so I will correct Empath timing, remind Charlie is confirmed Saint, and urge a Heidi nomination to create a vote comparison instead of relying on David’s shaky reads.
🧠
Create a competing candidate to avoid blindly executing Grace; vote comparison and discussion may reveal which of Grace or Heidi is more likely demon, and can produce a tie to prevent a bad kill.
πŸ“œ
Storyteller
Voting starts now for Heidi. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
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I am good Soldier, so being executed wastes a day and may save the demon. I will claim Soldier and ask people to withhold votes on me, letting Grace’s execution stand unless someone has better evidence.
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I need to tie the vote on Heidi to avoid being executed today. Tying the vote or pushing Heidi onto the block is my only way to survive the day since I am currently the primary target.
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Avoid creating a tie that could save an evil player, especially if Grace is the Demon. Preserve the current execution unless strong reason to stop it.
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Prevent an accidental three-vote tie on Heidi that leads to no execution. Push town to either commit to four votes to switch onto Heidi, or keep hands down and execute Grace.
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Prevent an accidental 3 vote tie on Heidi causing no execution. Push the group to only vote Heidi if we can clearly reach 4; otherwise keep Grace on the block.
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Prevent an accidental 3-vote tie that causes no execution, while inviting coordinated switch only if 4 votes are guaranteed. Preserve my ghost vote for a decisive moment.
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I want to avoid executing my Demon (Grace). If Heidi's nomination results in a tie (3 votes), no one is executed, which benefits the evil team. I will wait to see if the vote count for Heidi reaches 2 or 3 before deciding whether to use my ghost vote to create a tie or push for her execution.
🧠
Prevent an accidental tie that leads to no execution, while enabling a clean switch to Heidi only if we can clearly reach four votes.
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Stop a 3-3 tie that yields no execution, keep pressure on Grace execution, and reinforce my Soldier claim so town avoids wasting the day on me.
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I want to maintain the tie on Heidi to prevent an execution today, but I must act like a good player who is trying to save themselves without looking like I'm sabotaging the town's chance to execute.
🧠
Prevent accidental 3-vote tie causing no execution. Force clear commitment count; only switch to Heidi if we can reach four votes.
🧠
Prevent an accidental 3-vote tie that leads to no execution; force clear commitment before I spend my ghost vote.
🧠
Prevent an accidental 3 vote tie that causes no execution. Push for explicit commitment: either we hit four on Heidi or we keep the execution on Grace.
🧠
Prevent an accidental 3 vote tie causing no execution. Force explicit commitment before I spend my ghost vote or support a switch.
🧠
I want to avoid helping the town reach the 4-vote threshold to execute Heidi, as Grace is currently on the block and is my Demon. By not voting, I help keep the vote count low, potentially leading to a tie (3-3) or an outright failure to put Heidi on the block. A tie results in no execution, which is the best outcome for the evil team.
🧠
Prevent an accidental three vote tie that would cause no execution and likely lose tempo; keep Grace execution unless four votes to actually execute Heidi are clearly committed.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Heidi did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Heidi did not receive enough votes (1/4).
🧠
Lock in the current execution on Grace and prevent any last-second tie or no-execution, while setting expectations for how to proceed if Grace flips good.
🧠
Sow doubt about the 'confirmed' Saint to create a distraction and potentially save myself or set up a mis-execution later.
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Prevent a last-second pivot onto a claimed Saint and keep the execution on Grace, which is safe and potentially game-winning. Set up tomorrow’s solve without creating a tie or a Saint loss.
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Lock in the current execution and prevent a desperation pivot onto Charlie that could instantly lose the game. Set tomorrow’s solve path if Grace flips good.
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Lock in the current execution to avoid a tie or risky Charlie pivot, and set a concrete plan for tomorrow using my Empath info and remaining suspects.
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Prevent a last-second tie or reckless Charlie pivot, secure today’s execution, and set clear targets and questions for tomorrow if Grace flips good by inference.
🧠
To ensure the town proceeds with the execution of Grace (my Demon) as a strategic sacrifice. Since the Scarlet Woman is not in play and I am dead, this seems counter-intuitive, but in this specific setup, Grace is the Demon and I need to keep her alive or ensure the town is confused. Wait, if Grace is the Demon and she dies, we lose. I must prevent her execution. However, the town is set on it. I need to subtly sow doubt without looking like I'm protecting her. Actually, as a dead Poisoner, my goal is to help my Demon. If Grace dies, we lose. I should try to pivot or cause a tie to save her.
🧠
Lock town into safe line: no pivot to me, no tie, take the execution, and get one last concise claim from Grace to use tomorrow if she is good.
πŸ“œ
Storyteller
The guillotine blade falls. Grace has been executed.
πŸ’€
Grace(Ghost)
Grace has died.
🏁

Game Over

Demon Dead
Winner: Good