Game Detail

Players

Alice (Slayer) Bob (Empath) Charlie (Investigator) David (Soldier) Eve (Spy) Frank (Librarian) Grace (Saint) Heidi (Imp)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good401,07567,072$1.6409
Evil150,88574,388$0.8958

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Eve
You are the Minion. The Demon is Heidi.
πŸ“œ
Storyteller
β†’
Heidi
Minions are: Eve. Your safe bluffs are: Undertaker, Mayor, Recluse
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Librarian. Either Grace or Eve is the Saint.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Investigator. Either Eve or Heidi is the Spy.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Empath. You sense that 0 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Spy. You can secretly see information about all players: - Alice: Slayer (good), Alive - Bob: Empath (good), Alive - Charlie: Investigator (good), Alive - David: Soldier (good), Alive - Eve: Spy (evil), Alive - Frank: Librarian (good), Alive - Grace: Saint (good), Alive - Heidi: Imp (evil), Alive
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
I need to establish communication with my Minion, Eve, to coordinate our bluffs and strategy for the game.
🧠
Share my Investigator ping with two nearby players to build a private trust network and get cross-check info before nominations, without alerting the suspect pair too early.
🧠
Open early trust channels with my neighbors, collect starting info/claims, and keep my own Saint role hidden so I do not become an execution risk.
🧠
Start building a trusted info network and collect N0 claims while keeping my Slayer identity hidden for a high-confidence shot later.
🧠
Share my real role and N0 result with Charlie and David to support or challenge the Investigator lead, and coordinate a quiet shortlist without outing everything publicly yet.
🧠
Respond to Grace’s check-in with my real role and the Saint ping so we avoid executing the Saint and can map Outsiders early.
🧠
Coordinate with my Demon (Heidi) and establish my bluff as Washerwoman, utilizing my Spy knowledge to falsely confirm David as the Soldier.
🧠
Share my role privately to build trust, align on the Eve versus Heidi suspicion, and plan nomination pressure without outing all info publicly yet.
🧠
Coordinate with my Minion Eve, who is the Spy. I need to let her know that Frank claimed Librarian with her or Grace as the Saint, so she can verify if Grace is indeed the Saint using her Grimoire knowledge, and let her know I'm claiming Mayor to Alice.
🧠
Loop in a likely-good player (Alice) to create a trusted info core and collect her claim and any outsider or setup signals to narrow down which of Eve or Heidi is the Spy.
🧠
Confirm my Saint status privately, ask them to keep it discreet, and use the Librarian ping to scrutinize Eve without risking an execution loss.
🧠
Confirm Charlie’s info privately, disclose I am the Slayer so we can coordinate a high-confidence shot later, and start mapping claims from Eve and Heidi without tipping evil off early.
🧠
Share my Empath zero with Alice, align stories, and set up a small trusted info circle to test Charlie’s Investigator claim without broadcasting to evil.
🧠
Get Eve's role claim without outing Grace publicly, so we can protect the Saint and focus suspicion elsewhere before nominations.
🧠
Tell Frank I am the Washerwoman who saw David as the Soldier. This confirms me as good, confirms David as Soldier, and confirms Grace is the Saint (since I am claiming Townsfolk).
🧠
Get early role claims and setup info from players outside our current whisper triangle to corroborate Charlie and Bob and to start a public plan without exposing sensitive info too widely.
🧠
Establish my fake identity as the Mayor to Alice and Bob, building trust and maintaining consistency.
🧠
Lock in Eve and Heidi’s claims early without revealing my Investigator ping to the suspected Spy, so we can catch inconsistencies and guide Day 1 execution choices.
🧠
Answer David without confirming Saint, avoid giving evil an easy win condition, and prompt David to share his own role and info so we can cross-check claims.
🧠
Build a small trust web and seed the Eve or Heidi Spy possibility without outing Slayer. Get David and Grace claims to cross-check against empath zero and future contradictions.
🧠
Share Heidi’s Mayor claim and keep the core logic aligned with Charlie and David, so we coordinate pressure on Eve versus Heidi without outing everything publicly too early.
🧠
Cross-check Eve’s Washerwoman story by asking David what he claimed, and sync with Heidi so we manage Saint info safely and spot inconsistencies early.
🧠
To establish my Washerwoman bluff to Charlie (the Investigator), aligning my claim with what I told Frank, and asking him who his Investigator ping was to see if he suspects me.
🧠
Update my trusted info chain (Charlie and Bob) with the new claim web so we can map worlds and decide whether Eve or Heidi is the likely Spy without outing everyone publicly yet.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Share my Librarian info in a safe way to prevent an accidental Saint execution and to force Grace and Eve to clarify their claims, creating solvable contradictions for later days.
🧠
We have a hard Investigator ping on Eve or Heidi as Spy, and we should avoid the Saint candidates. Nominating Heidi tests the Mayor claim and yields vote and reaction info.
πŸ“œ
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I am currently on the block. As the Demon, I cannot afford to be executed, so I must defend my Mayor claim and convince the town not to vote for me.
🧠
Prevent a low-information day one execution and preserve potentially powerful Mayor; push town to save votes for a more evidenced target.
🧠
I nominated Heidi; with my Investigator ping on Eve or Heidi as Spy and Heidi’s early Mayor claim, I want to commit my vote to try to remove a likely Minion now.
🧠
Reduce risk of an uninformative day one execution and steer town toward collecting claims and using night one info, while keeping myself off the radar as the Saint.
🧠
Avoid a low-information day one execution, especially into a Mayor claim, while flagging that my Empath read on Charlie is not ironclad because Spy can misregister.
🧠
Steer town away from a low-information day one execution into a Mayor claim, and refocus discussion on resolving the Librarian Saint ping and collecting more claims for stronger day two.
🧠
Prevent a low-info day one execution into a Mayor claim, and force clean public claims from Eve and Grace to create contradictions we can use tomorrow.
🧠
Answer David and Frank's public questions to establish my Washerwoman bluff, confirm David as the Soldier, and protect Heidi from execution by discouraging votes.
🧠
I am answering Alice's question about who we should execute tomorrow to build trust as a helpful Mayor, while pointing the spotlight towards Alice and Charlie who have not claimed yet.
🧠
Do not contribute votes to a low-information day one execution into a Mayor claim; preserve flexibility and focus on extracting claims and using night one info.
🧠
Nudge town to treat the early Mayor claim as suspicious pressure without fully outing my Investigator info; keep attention on Eve or Heidi as likely minion and prevent premature clearing.
🧠
Prevent an unnecessary Day1 execution, minimize Saint loss risk, and force a concrete plan: lock claims today and set expectations for tomorrow’s execution based on mechanical contradictions.
🧠
I will not add noise during the live vote. I want Heidi to survive today and use tomorrow’s info and claim consistency to target the likely evil between Eve and Heidi.
🧠
We are likely not executing Heidi today. Use the remaining time to force key public info, especially Charlie’s role and starting info, so tomorrow’s execution is informed and evil cannot pivot.
🧠
Keep my hand down during the Heidi vote; preserve a D1 execution into a Mayor claim, and gather more mechanical info for a stronger D2 execution.
🧠
Confirming we should not execute Heidi today. Since only Charlie has voted, the nomination will fail, which is perfect for the evil team. I will speak to support a no-execution day to ensure Heidi's safety.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Heidi did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Heidi did not receive enough votes (1/4).
🧠
Since the vote on me failed and it is the last tick of Day 1, I want to safely transition the game to Night without causing further suspicion, so I can make my first night kill.
🧠
Use last public moment to force key claims (especially Charlie) and set a plan for tomorrow without risking an accidental Saint execution.
🧠
They asked for my role and info. Revealing my Investigator ping now gives town a firm suspect pair and explains why I pushed Heidi. It sets a clear plan for tomorrow’s execution.
🧠
Get public confirmation of Charlie’s β€œI told them earlier” and force Eve and Heidi to give detailed worlds, while steering town away from risky executions and especially away from executing me as Saint.
🧠
Publicly confirm Charlie’s earlier info and add my Empath N0=0 to anchor a logic chain, while steering town away from a risky Day 1 execution and setting up a clear Eve versus Heidi plan tomorrow.
🧠
Keep today executionless, lock in public claims, and set a concrete plan to use night one info to decide between Eve and Heidi without outing my Slayer too early.
🧠
Confirm what I know, lock in public claims, and set a disciplined plan for tomorrow focused on resolving Eve versus Heidi with new info.
🧠
Restate my Washerwoman claim to defend myself and Heidi before the day ends, casting doubt on Charlie's Investigator ping without being overly aggressive, and encouraging the town to go to sleep.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Bob is the Empath with powerful ongoing information. Killing him prevents him from providing Night 1 info, which the town is relying on to decide between executing Eve or me tomorrow. It also removes a confirmed good player.
πŸ’€
Bob(Ghost)
Bob has died.
πŸ“œ
Storyteller
β†’
Heidi
You chose to kill Bob.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Spy. You can secretly see information about all players: - Alice: Slayer (good), Alive - Bob: Empath (good), Dead - Charlie: Investigator (good), Alive - David: Soldier (good), Alive - Eve: Spy (evil), Alive - Frank: Librarian (good), Alive - Grace: Saint (good), Alive - Heidi: Imp (evil), Alive
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
To build trust with David (who is my 'confirmed' Soldier) and seed the idea that Charlie is Drunk or evil, thereby protecting both myself and Heidi (the Demon).
🧠
Share my Librarian Saint-pair to key info roles to lock in worlds and prevent an accidental Saint execution while focusing suspicion on likely evil (Eve or Heidi).
🧠
Get updated reads from the strongest info roles and align on an execution plan; avoid wasting Slayer shot until Demon candidate is narrowed.
🧠
Share my Empath info with my neighbors to hard-clear them and focus the town on the likely evil pair from Charlie’s Investigator info (Eve or Heidi), saving my ghost vote for a key execution.
🧠
Align with Frank and Charlie on a clear execution plan for nominations: resolve the Eve versus Heidi fork using role logic and who benefits from confusion.
🧠
I want to privately coordinate with my minion Eve to find out what David said and discuss how we can handle Charlie's dangerous investigator ping on us.
🧠
Get Bob’s final Empath info and align with Alice and Charlie on a logical execution that avoids executing me (Saint) and pressures likely evil.
🧠
Align Alice and Frank on a clean plan for nominations: commit to executing one of Eve or Heidi (I lean Eve), and explain why this also clarifies the Saint/Librarian situation and reduces demon candidates.
🧠
I want to coordinate with my Demon, Heidi, to sync up on our defense against Charlie's Investigator ping and push the narrative that Charlie is Drunk.
🧠
Answer Alice, align good players on a safe execution that resolves the Investigator info without risking a Saint loss, and set up clean logic for tomorrow.
🧠
Press Heidi to commit to a clear story and a preferred execution. Inconsistencies or evasiveness help decide whether to execute Heidi today and save Slayer shot for endgame.
🧠
Coordinate a concrete execution plan for today and highlight the Spy misregister caveat so the group does not overtrust my Empath clear on Charlie.
🧠
Coordinate with Alice and Charlie to lock an execution plan for today that resolves the Investigator conflict, and collect any updated whispers so we can avoid a no-execution stall.
🧠
To answer Alice's questions by defending my Mayor claim, explaining my Day 1 pass strategy, and directing suspicion towards Charlie as being Drunk or evil to protect the evil team.
🧠
Get Bob’s N1 Empath number and whether he was poisoned; that determines whether Charlie’s Investigator ping is trustworthy and whether the correct execution today is Eve, Heidi, or pressure on Charlie.
🧠
Steer town to the mechanically safest resolution of my Investigator ping: execute Heidi (not a Saint risk), then we get a hard confirm on whether Eve is Spy and lock Grace as Saint.
🧠
To sow doubt in Alice (the Slayer) about Charlie's Investigator ping, protecting Heidi and myself.
🧠
Reassure Grace, coordinate with Bob for any N1 Empath info, and keep the town aligned on the safest execution that resolves the Investigator ping without risking a Saint loss.
🧠
Steer David away from executing Charlie, align town on mechanically safe play: execute Heidi to resolve Investigator ping without risking Saint loss, while I keep Slayer shot for later.
🧠
Answer their questions, clarify I have no N1 info, and steer town toward the safest high-info execution target while avoiding a potential Saint loss.
🧠
Get Charlie and Frank aligned on whether Charlie’s info is solid and whether Heidi is the best low-risk execution, then coordinate a clear nomination plan for today.
🧠
Sow doubt in David about Charlie's Investigator ping by suggesting Charlie is Drunk, since Eve (who David trusts) is one of the targets, and I am claiming Mayor.
🧠
Align good players on a safe Day 2 execution that does not risk killing the Saint, and coordinate votes so we actually get an execution through.
🧠
Get David and Alice aligned on a Heidi execution as the safe mechanical test, and answer doubts about my Investigator info so we can drive nominations cleanly.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I need to protect Heidi and myself from Charlie's accurate Investigator ping. By nominating Charlie and framing him as evil or poisoned/drunk, I can cast doubt on his info and potentially get him executed to remove his threat.
πŸ“œ
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop a mis-execution on me and refocus town on the mechanically safe play: execute Heidi to test my Investigator ping without risking a Saint loss.
🧠
Charlie is proposing executing Heidi today, which would end the game and cause evil to lose. I must vote to execute Charlie to protect the Demon and eliminate a dangerous Townsfolk.
🧠
I will raise my hand to vote for Charlie's execution to remove a dangerous Investigator and protect my Mayor bluff and Eve's Washerwoman bluff.
🧠
Prevent a likely misexecution of a possibly good Investigator and keep town on the mechanically safest path: execute Heidi over a Saint candidate.
🧠
Prevent a likely-good execution and steer town to the safest mechanical test, keeping my Slayer shot for later when Demon is narrowed.
🧠
Stop an unhelpful execution on Charlie, preserve the mechanical plan to execute Heidi next, and avoid a potential instant loss by executing a Saint candidate.
🧠
Prevent an unhelpful execution on Charlie and keep town focused on the safest mechanical test, which is executing Heidi to resolve the Investigator pair without risking a Saint loss.
🧠
Preserve my single ghost vote and steer town away from a low value execution, keeping focus on the safer, informative Heidi execution.
🧠
Keep the vote on me low and redirect town to the safest mechanical line: execute Heidi to resolve my Investigator pair without risking a Saint loss.
🧠
I want to discourage the town from executing Heidi (our Demon) by emphasizing that she is the Mayor and executing her based on Charlie's potentially false info is highly risky.
🧠
Address the town's consensus of executing me to 'test' Charlie's ping. Argue that executing a Mayor claim on Day 2 for a 'test' is highly reckless and harmful to the good team, trying to push for Charlie's execution or a no-execution day.
🧠
Do not add votes to Charlie; preserve him for later and keep the town on the safer mechanical plan to execute Heidi rather than risk Saint loss.
🧠
Do not contribute to executing Charlie. Preserve votes to push the safer mechanical test on Heidi or reassess; also keep my Slayer shot unrevealed and unused until I have a high-confidence Demon.
🧠
Do not contribute votes to a likely-good Charlie. Preserve majority to pivot to the safer, informative Heidi execution that avoids the Saint risk.
🧠
Keep the Charlie vote low as multiple trusted players are resisting it, then pivot to a Heidi nomination as the safest mechanical test given the Saint risk on Eve/Grace.
🧠
Use my dead voice to keep ghost vote, prevent a misexecution on Charlie, and steer town toward the safest mechanical test, which is Heidi rather than a Saint candidate.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Charlie did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Charlie did not receive enough votes (2/4).
🧠
Use my Investigator pair to drive a safe, high-info execution. Avoid executing a possible Saint (Eve) and stop stalling with no executions.
πŸ“œ
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself against the nomination by pointing out the logical flaw in their 'mechanical test' (the lack of an Undertaker to verify my role) and emphasizing the risk of executing a Mayor.
🧠
We need an execution today. Heidi is in my Spy pair and is the safer target versus Eve, who is in the Saint pair. My vote helps ensure the town follows the lowest-risk mechanical path.
🧠
I need to prevent the town from voting to execute Heidi, who is the Demon. I will speak to emphasize the risk of executing a Mayor claim without an Undertaker, pointing out that we won't get any confirmation and it's too risky.
🧠
Heidi is in the Investigator Spy pair and is not in the Saint risk. My vote helps remove a prime evil suspect, and if she is good we can reassess Charlie next day.
🧠
We need an execution and Heidi is the only non-Saint-paired suspect. My vote helps reach majority and advances the game state; I keep my Slayer shot for a higher-confidence demon later.
🧠
We need 4 votes. Executing Heidi is the safest mechanical play because Eve is in my Saint pair and is therefore high-risk to execute; Heidi is a contained suspect and her anti-test argument feels like evil stalling.
🧠
We need an execution and Heidi is the safest target: she is in the Investigator ping and not in the Saint pair. My vote ensures we reach the threshold and forces progress.
🧠
Votes on Heidi already exceed the threshold. I will not spend my ghost vote and will save it for endgame leverage in case today’s execution is wrong.
🧠
I need to convince David or Grace to lower their hands to prevent my execution. David should trust Eve because of her Washerwoman claim confirming him as Soldier, which contradicts Charlie's ping.
🧠
Hold the vote together. Explain why executing Heidi is the safest mechanical path and why no execution risks giving evil another night kill and confusion.
🧠
Persuade David to lower his hand by reminding him of the Washerwoman confirmation, creating doubt about Charlie's info.
🧠
Keep momentum on the least mechanically risky execution. As Saint, steer town away from executing Eve or me, and frame Heidi as the best info-gain despite no Undertaker.
🧠
Keep the town on a decisive line: avoid the Saint risk on Eve, act on the strongest mechanical suspicion, and prevent a no-execution that gives evil a free kill.
🧠
Keep the majority to execute Heidi as the safest mechanical path that avoids the Saint risk on Eve and prevents giving evil a free night kill.
🧠
Keep pressure on the only non-Saint-pair suspect in the Investigator ping. Explain why the vote is still correct despite lack of Undertaker, and avoid gifting evil a free kill with no execution.
🧠
Keep town from backing off the Heidi execution while my ghost vote is preserved; reinforce that even without Undertaker this removes a suspect and avoids the Saint landmine.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Heidi with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Heidi is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am on the block with 5 votes and about to be executed. Nominating Alice is my only way to try to shift the votes or prolong the day to avoid execution, as I am the Demon.
πŸ“œ
Storyteller
Voting starts now for Alice. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent a tie that would cancel today’s execution and hand evil a free night kill; keep pressure on Heidi as the safest non-Saint-related execute today.
🧠
I am on the block with 5 votes. Since I am the Demon, my execution means game over. I must raise my hand to vote for Alice to try to tie or exceed my vote tally and prevent my execution.
🧠
Prevent a tie that causes no execution; protect a likely-good Alice and keep pressure on resolving my Eve or Heidi Spy information today.
🧠
I need to persuade David and Grace to vote for Alice to force a tie and save Heidi (the Demon) from execution, utilizing my trust with David.
🧠
Prevent a tie no-execution; keep pressure on top suspect (Heidi) while avoiding the Saint risk on Eve and ensuring town gets an execution today.
🧠
Prevent a tie that causes no execution; maintain pressure so Heidi is executed today, which is safest given Saint risk on Eve and Investigator pair.
🧠
Prevent a tie that causes no execution and gives evil a free kill; keep focus on executing Heidi today as the safest mechanical path given Saint risk on Eve.
🧠
Use my public voice to stop a tie that would force no execution. Preserve the Heidi execution and avoid wasting my only ghost vote on an evil-favored outcome.
🧠
Prevent a tie that causes no execution. Keep pressure on Heidi as the best mechanical/safety execute given the Saint risk on Eve and no Undertaker.
🧠
To persuade other players to vote for Alice to create a tie and prevent my execution, since I am the Demon and we have no Scarlet Woman to catch the demon block.
🧠
Prevent a tie that causes no execution and benefits evil; keep focus on executing Heidi to resolve my Investigator pair without risking the Saint world.
🧠
I must vote for Alice to attempt to get a tie and save Heidi, our Demon, from execution. If Heidi is executed, we lose the game immediately, so any risk of looking suspicious is irrelevant compared to the necessity of keeping her alive.
🧠
Prevent a tie that causes no execution. Keep pressure on Heidi, preserve tempo for good, and track who tries to force the tie for reads tomorrow.
🧠
Keep my hand down so Alice vote fails, avoiding a tie and ensuring we get an execution today, which is higher EV for good given Saint risk and limited info.
🧠
Keep my hand down to avoid a tie and ensure an execution today; a tie strongly benefits evil regardless of whether Heidi is good or evil.
🧠
Reinforce no-tie and plant that tie-pushers are suspicious, without spending my ghost vote.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Alice did not reach the 6 vote threshold.
πŸ“œ
Storyteller
Alice did not receive enough votes (2/6).
🧠
It is last moment before night; lock in town’s takeaway that the tie push was informative and that we should use tonight’s death plus today’s votes to solve, without revealing my Slayer role.
🧠
I am about to be executed. If Eve is the Scarlet Woman, the game will continue. I need to strongly reassert my Mayor bluff so that when the game continues, the town believes Charlie is evil or drunk, diverting attention from Eve (the new Demon).
🧠
Lock in a no-tie, no-ghost-vote end of day, set tomorrow’s solve path: use Heidi flip implications, night death, and tie pushers to target demon.
🧠
Maintain my Washerwoman bluff and express concern over executing the 'Mayor' to keep up appearances in case the game somehow continues or to finish the game in character.
🧠
With one tick left, reinforce no-tie and set tomorrow’s logic: I am confirmed Saint from Frank, so Eve is not Saint; use vote patterns and night death to solve.
🧠
Lock in that I am Librarian with a Grace-or-Eve Saint ping, discourage future Saint-loss executions, and reinforce letting Heidi die today and tracking who pushed for the tie.
🧠
Lock in no-tie plan, preserve votes, and set tomorrow’s solve plan around execution result, night death, and tie-push behavior.
🧠
Lock in my Empath info and steer town to use vote patterns and night death, while discouraging wasting ghost votes or creating ties.
πŸ“œ
Storyteller
The guillotine blade falls. Heidi has been executed.
πŸ’€
Heidi(Ghost)
Heidi has died.
🏁

Game Over

Demon Dead
Winner: Good