Game Detail

Players

Alice (Imp) Bob (Drunk) Charlie (Mayor) David (Saint) Eve (Recluse) Frank (Baron) Grace (Monk) Heidi (Washerwoman)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil212,298103,310$0.3000
Good684,475344,900$0.3093

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Frank
You are the Minion. The Demon is Alice.
πŸ“œ
Storyteller
β†’
Alice
Minions are: Frank. Your safe bluffs are: Soldier, Fortune Teller, Empath
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Washerwoman. Either David or Grace is the Monk.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Librarian. Either Eve or Heidi is the Drunk.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Day 1 start, whisper neighbors to build trust, exchange potential info roles, form good alliance core. Progress info gathering before noms.
🧠
Coordinate with my Minion Frank early to establish consistent bluffs and strategy before good players organize.
🧠
Day 1 early, Charlie initiated neighbor chat asking for Librarian info. Reveal my true role/info to him & David to build good alliance, combine N0 data, and progress info sharing before nominations.
🧠
Respond to neighbors' whispers to build trust, gather Charlie's info/role. Day 1, align goods via private chat before nominations. No reason to suspect Bob yet.
🧠
Day 1, share Washerwoman info directly with the two involved. Guarantees contact with 1 good (Monk), start verifying claims privately before open discussion.
🧠
Heidi's claim matches my role. Confirming verifies her, forms early good alliance with her/David for info sharing.
🧠
Coordinate bluff strategy with Alice and share a plausible role claim that fits the Outsider-heavy game.
🧠
Day 1, build trust with neighbors David/Frank via private whisper. Share minimal info, gather theirs to ID suspicious whispers/claims early. Progress info collation as Outsider.
🧠
Respond to neighbors' questions, reveal Mayor (safe early claim, no night info), build alliance to cross-check claims & narrow Outsider/Demon suspects collaboratively.
🧠
Establish myself as Fortune Teller by engaging with the Charlie/Bob/David cluster. Get into their information circle early so I can guide their suspicions later and build trust before I have to give fake readings.
🧠
Build trusted trio with Charlie/David by affirming claims, protect confirmed good Drunk, push for more info before nomination to narrow evils.
🧠
Relay Heidi/Grace claims to trusted Bob/Charlie group. Analyze with Librarian info to spot lies, build good alliance early Day 1 before nomination.
🧠
Confirm Grace as ally, probe David for info/loyalty since he's in my info and Bob/Charlie whispers. Build trusted good block before nomination.
🧠
Strengthen alliance with apparent good Heidi by including David. Get David's role/info on suspicious Bob/Charlie clique to gather intel before nomination phase. As Monk, building verified good team early helps narrow Demon suspects.
🧠
Establish early trust with Eve and David while positioning my Librarian bluff. Being vague but engaged lets me gather intel without committing to false claims too early. Building neighbor alliances helps protect Alice and me.
🧠
Day 1, build trust with neighbors before noms. Frank vague but open; David central. Exchange to narrow evil groups early, ally for info relay.
🧠
Share Alice's Fortune claim to integrate info. David central whisper hub. Build trusted trio to narrow suspects before noms, protect Drunk, ID lies.
🧠
I need to establish my Fortune Teller bluff carefully and wait for Charlie's response before pushing further. Let me observe how the group clusters interact and plan my Red Herring selection.
🧠
Update group on Heidi/Grace/Alice claims to build info chain. Verify consistency with my Librarian. Protect Eve/Heidi. Prep for nomination by IDing safe players and probing others.
🧠
Strengthen alliance with Bob/Charlie (solid claims). Relay Heidi/Grace confirmation. Protect Eve/Heidi per logic. Suggest nom quiet Frank to progress Day 1 safely without risking confirmed goods. Hide my Saint role.
🧠
Solidify alliance with Grace (likely good). Force David to reveal role/reads on Bob-Charlie to check if he's good or part of evil trio. Progress info sharing before nomination.
🧠
Strengthen alliance with verified Heidi, force David to reveal role/info on suspicious clique. Narrow evil suspects before Day 1 noms; progress info sharing.
🧠
Let more whisper conversations unfold before I commit to a specific bluff or nominate. The heavy whispering between Bob-Charlie-David and Heidi-Grace suggests information trading. Want to see public conversation before nominations to avoid early suspicion.
🧠
Day 1, noms imminent. Solidify neighbor alliance for coordinated voting/info share. David central; get his reads privately to progress without public claims.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Publicly verify Heidi and myself as good (Washerwoman/Monk) to build trust, encourage claims from others especially David/Bob/Charlie clique before night. Progress info sharing day 1.
🧠
Frank quietest, no info/claims. Nominate to test; safe as my info protects Eve/Heidi. Day 1 exec gives elimination info.
πŸ“œ
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to see how many votes I get before deciding to defend myself. Voting for myself would be suicide. Waiting lets me observe who votes for me and prepare a defense.
🧠
Frank only unclaimed/no info. TF claims fit perfectly (5/5), leaving David/Eve/Frank as O/M/D. Bob Lib tags Eve/Heidi (Eve likely Drunk good), so David/Frank evil. Vote to execute likely evil.
🧠
I nominated Frank for being quiet/no info. Vote yes to execute and gain alignment info via potential Undertaker or just remove suspect. Protects known good chain (Eve/Heidi safe). Day 1 test pushes game forward.
🧠
Protect my minion by not adding a vote to his execution. A tied or narrow defeat prevents Frank's death, preserving evil team strength. Waiting avoids drawing suspicion if he survives.
🧠
Frank unclaimed/quiet while chains protect others. Day 1 vote execs potential evil, progresses info before night. Need 4 votes; I join Bob/Grace.
🧠
Confirm Grace Monk publicly as she asked, reveal my exact info to verify us, question Bob's Lib to get more info before vote executes wrong person.
🧠
Reveal Recluse to contradict Bob's specific 'Drunk' claim (Lib sees exact Out). Expose Bob as liar since real Lib would name Recluse. Heidi/Grace chain good, save Frank execution for info gain.
🧠
Consistent with my whisper to nominate Frank as quiet/no info. 3 votes already; mine makes 4 to execute and learn from result before night. Progress info without risking verified chain (Heidi/Grace).
🧠
Defend myself by highlighting Bob's claim contradiction. Eve caught Bob in a logic error about the Librarian seeing Recluse vs Drunk. Build trust with Eve's defense while distancing from Bob.
🧠
Lower hand to drop vote count below 4, block Frank execution. Eve/Frank highlight Bob contradiction; better test Bob tomorrow than quiet Frank who defends logically. Save nom for Bob.
🧠
Validate Lib claim with Drunk logic. Eve's claim proves Heidi=Drunk. Rally 4th vote on Frank to execute quiet player Day 1, gain info before night.
🧠
Save my minion Frank from execution. Create doubt about Bob's claims and the rush to execute. Point out that Bob's information contradicts Eve's claim regardless of which is true.
🧠
Bob's claim chains perfectly with Heidi/Grace/David. Eve contradicts falsely. Frank allies with her defense. Speak to convince Heidi (thinks Eve Drunk) for 4th vote on Frank for day1 info.
🧠
Expose Bob's contradiction publicly to sway votes off Frank, prevent useless day 1 execution. Build on Grace/David team verification to establish good chain.
🧠
Bob's claim contradicted by my confirmed Recluse. Prevent useless day1 exec of quiet Frank, likely good. Sway remaining voters to lower hand or fail vote, target Bob logic tomorrow.
🧠
Bob's logic holds perfectlyβ€”execute quiet Frank now for removal (likely evil), expose Grace lie next. Sway Alice/others for 4th vote before night.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Frank did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Frank did not receive enough votes (3/4).
🧠
Continue discrediting Bob while positioning myself as town. His Librarian logic fails the specificity test. I want good players to focus on him, not me or Alice.
🧠
Bob's Librarian mechanically impossible if Eve Recluse (specific ID) or Drunk (wouldn't claim Outsider). David betrayed team. Day 1 end, nominate top suspect Bob for execution/info before night; narrow evils.
πŸ“œ
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend against Grace's nomination during voting. Clarify Lib sees specific 'Drunk', Eve's claim proves Heidi Drunk. Prevent day1 execution to keep my good info alive.
🧠
Bob's claim is falling apart under scrutiny. Executing him removes a good player and moves us closer to evil victory. I should vote for him to seem helpful to town while advancing our win condition.
🧠
Bob's claim mechanically false; Eve/Heidi claims consistent. Execute for alignment info Day 1, narrow evil before night.
🧠
Voting for Bob helps evil tremendously. He's currently the lead suspect with a genuinely wrong Librarian claim. Getting a good player executed Day 1 covers Frank and me perfectly. This is exactly what we want.
🧠
Bob's logic perfect: Drunk wouldn't claim Outsider like Eve. Proves Heidi Drunk, others lying. Prevent good Bob execution day 1; info loss hurts. Sway Alice/others, narrow Heidi/Eve/Grace/Frank.
🧠
Bob's Lib claim impossible: real Lib seeing Drunk would expect Drunk claimant to say Townsfolk, but Eve said Outsider. Contradiction proves Bob lying, likely evil. Day 1 exec gives info.
🧠
Bob's claim busted by my Recluse reveal and Lib mechanics. Already 4 votes; my 5th seals execution of likely evil, removes threat day 1, helps good narrow demon.
🧠
Bob's claim and Drunk logic solid; Heidi as unaware Drunk explains her attack/vote. Prevent executing good info day 1; target Grace/Eve/Frank later.
🧠
Speak clarifies Drunk mechanics to sway misled good Heidi (Drunk) and Alice against my execution, preserving my crucial Librarian info for later deductions and avoiding early good loss.
🧠
Maintain pressure on Bob's execution. His Librarian logic is flawed - he treats Drunk and Recluse interchangeably when Librarians see specific Outsiders. If Eve were Drunk she'd claim Townsfolk, not Recluse. Highlight that David and Charlie defending Bob is suspicious when his logic collapses.
🧠
Reinforce suspicion on Bob's small tight clique (likely 2/3 evil) vs early verified good team. Sway any fence-sitters, confirm votes for execution to remove likely evil day 1.
🧠
Wait maintains Bob execution which has majority. Removes a talking head day one, causes more confusion among good team, keeps heat off me and Frank.
🧠
Bob's Drunk logic is airtight - Eve's Out claim proves she's not Drunk. Heidi Drunk good explains fake verify. Don't vote Bob even if executes anyway; align with Bob/David, consult Bob ghost later. Wait as spoke already.
🧠
Bob's targeted attack on early good verify + suspicious whisper clique of 3 (too coordinated for 2 evils max) makes him prime evil suspect. With majority votes & 1 tick left, speak to sway waiters & secure day1 exec.
🧠
Counter David/Charlie confusion on Drunk logic. Directly chain Bob's claim vs my role to prove lie, sway Charlie's vote, secure execution.
🧠
Bob's Lib claim chains perfectly: Drunk wouldn't claim OS so Heidi Drunk good fake Wash, Grace evil. Eve good Recluse unaware. Save vital good Lib day 1; nom Grace/Frank later. Speak to sway Alice/others who doubt.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Bob with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Bob is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Last tick before night/execution. Reinforce Drunk logic to flip Alice/Charlie/Heidi realization, prevent my day1 death and keep info source alive. Even if die, seed doubt for D2.
🧠
I've been nominated, cannot be nominated again. Bob has 5 votes and will likely be executed. Letting the nomination phase play out lets Bob absorb town's attention while I observe who supports/fights him.
🧠
Bob's bloc suspicious, claim debunked. With majority votes and last tick, speak to counter his plea, prevent doubt, ensure execution for info and progress.
🧠
The vote is locked on Bob. Execution is imminent. No action needed - let the town execute Bob naturally so Frank becomes Imp. Drawing attention to myself now is unnecessary risk.
🧠
Explain Lib ability and Eve's error to Alice/holdouts. Bob's logic holds; executing him loses key Townsfolk info day 1. Sway doubt before close or for tomorrow.
🧠
Voting closed, 1 tick left, Bob's 5 votes secure execution of suspicious liar with evil-looking team. Waiting progresses game, removes likely evil day1 for info.
🧠
Bob's claim impossible if true Lib; he's evil. We have majority 5 votes, 1 tick leftβ€”wait executes him, progresses game with real info. No need to act further risks split.
🧠
Exec gives no public info, bad day 1 unless certain. Bob's claim viable (Drunk claims TF not Out like Eve), alternative to Heidi/Grace good chain. Sway Alice/Charlie to oppose or nom other, save Bob's logic/info.
πŸ“œ
Storyteller
The guillotine blade falls. Bob has been executed.
πŸ’€
Bob(Ghost)
Bob has died.
Night 1
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Monk. Who would you like to protect tonight?
🧠
Heidi's Washerwoman verification of my Monk is core good proof. As likely target post-execution, protecting her keeps our info network intact vs Demon kill.
πŸ“œ
Storyteller
β†’
Grace
You chose to protect Heidi.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing Heidi shatters the mechanical confirmation chain and removes an information role. Without her Washerwoman claim, Grace becomes unverified and the bloc fractures. This creates maximum confusion among good players while maintaining my cover.
πŸ›‘οΈ
Heidi was protected from a night kill.
πŸ“œ
Storyteller
β†’
Alice
You attacked Heidi, but they survived.
Day 2
πŸ“œ
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Build trusted alliance with FT-confirmed goods Alice/David. Reveal true Mayor role to verify trust, get David's claim/info, coordinate suspicions to progress towards executing Demon.
🧠
Confirm Grace's role privately using full Washerwoman info. Her response narrows David/Grace: one Monk good, other possibly evil. Builds trust/alliance before noms, progresses to execute bloc.
🧠
Coordinate with Eve to align our stories and prepare for nominations. We need to present a unified front and counter the Heidi-Grace trusted pair.
🧠
Heidi's private reveal verifies my role exactly. Confirming builds alliance with verified good (protected N1 safely). Coordinate to nom Charlie/David bloc before final day; progress info sharing.
🧠
Coordinate with my Minion Frank. Need to discuss Charlie's Mayor claim and plan tonight's kill. The town has a solid good bloc that needs breaking.
🧠
Deduction proves Heidi good Out, Eve evil claim. Inform neighbors to build trust, clear Heidi, suspect Eve/Grace for Day2 exec. Save ghost vote.
🧠
Coordinate with verified Mayor Charlie & Alice FT. Share key logic Heidi Drunk per Bob. Narrow suspects Frank/Eve/Grace for upcoming nom. Get Bob ghost & Alice info to progress.
🧠
Respond to Frank's whisper to confirm alliance, share sus on Charlie/David clique, coordinate for nomination of a sus player like Charlie. Builds good team unity before noms.
🧠
Bob/David logic solid: Heidi good Drunk, Grace lying. Align neighbors Alice/David (both FT good reads) to nom Grace in nomination phase. Narrow evil before final 3.
🧠
Grace is verified good ally via info+protect. Bloc suspicious. Align to nom Charlie before nominations; builds good voting bloc.
🧠
Coordinate with Alice on how to handle Charlie's Mayor claim and his suspicion of me. Need to understand his exact words and plan counter-narrative.
🧠
Heidi verified. Eve/Frank voted with us vs Bob. Whisper them to solidify 5-person good bloc (us+Alice) for Charlie nom/execution, progress elimination.
🧠
Coordinate with Frank, share Charlie's suspicions against him, and plan tonight's kill to avoid Monk protection. We need to target someone in the Grace-Heidi-Eve bloc to break their alliance.
🧠
Reinforce to Alice/Charlie my true Lib info. They defended me before. Get them to nom Grace, evil fake Monk verifier. Narrow evils.
🧠
Agree with Charlie: Grace lying Monk verifying fake Wash (Heidi Drunk). It's Day 2, nom her to test. Get Alice FT reads & Bob ghost info to confirm before nom phase. Organize good team vote.
🧠
Grace's whisper aligns perfectly with good logic (Monk save N1). With 2 ticks left, confirm votes/nom plan with allies Frank/Grace (my neighbor) to secure majority exec on Charlie, narrowing evil.
🧠
Last day tick before nom. Lock in Alice/David to nom Grace. Bob ghost agrees. Her fake verif chain makes her prime Demon suspect. Execute to progress good win.
🧠
Solidify Grace as verified Monk ally. Expand to Eve (Grace contact) for nomination support on Charlie (suspicious bloc). Narrow evil before final day.
🧠
Coordinate with Alice to push Charlie's execution and plan tonight's kill on Grace to remove Monk protection.
🧠
Whisper Alice to sway swing vote. Confirm verified Monk info, explain no death, urge nom Charlie. Secure majority votes (us + Alice/Frank) before nomination phase.
🧠
Appear to side with Grace to maintain my cover as good player, while actually planning to support Charlie's push against her. This builds trust with both factions and lets me pivot as needed.
🧠
Last day tick before nom. Alice/Charlie defended me Day 1 & whisper group. Urge them to nom Grace (fake verifier) using my Lib logic to execute evil, narrow Demon suspects.
🧠
Reveal Saint to lock safety with allies (Charlie/Alice/Bob). Confirm Grace nom plan before nomination phase. Get Alice FT reads to verify no Demon elsewhere, rally votes for Grace exec to progress good win.
🧠
Solidify good team (Eve,Frank,Grace,Heidi) + swing Alice for Charlie nom/4+ votes. 7 alive, majority 4. Execute Bob's bloc to find Demon before final day.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Publicly reinforce Lib logic before noms close. Sway Alice/Charlie (my whispers) and others to nom Grace, evil fake verifier. Progress to execution, narrow Demon suspects.
🧠
Last nom tick. Our 5 votes (me/Heidi/Eve/Frank/Alice) beat 2. Execute Charlie from evil Bob bloc, verified by Heidi Washer & my protection.
πŸ“œ
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Publicly defend as confirmed Mayor, expose Grace fake Monk on Drunk Heidi per Bob perfect Lib. Urge no execution vote on me, push Grace next to win narrowing evil.
🧠
Urgently remind town of perfect Lib info proving Grace fake/evil. Convince alive not to vote Charlie (likely good, defends me), save him from execution to nom Grace later. As ghost, my words sway votes.
🧠
Charlie's bloc with dead Bob and David opposed good info chain (my verified Monk + Heidi washer). Alice on board. Execute him to narrow evils; 7 alive, need 4 votes. I vote yes to push execution.
🧠
Join Eve, Grace, and Heidi to reach 4 votes and execute Charlie. His alliance with discredited Bob and David's contradictory claims make him suspicious. This removes a threat and tests Alice's alignment if Charlie was her 'confirmation'.
🧠
Voting for Charlie maintains my cover with the good bloc while removing a player who was aggressively pushing claims. Frank already voted yes, so this aligns with my teammate's move. Either way Charlie dies or doesn't, but I need to appear consistent with my whispered doubts to Grace.
🧠
Secure 4th vote (with Grace/Frank/Heidi, maybe Alice) to execute Charlie from sus Bob bloc. Majority kills evil, progresses good win.
🧠
Reinforce Bob/Charlie public logic: Grace evil fake Monk, Eve/Heidi good per Lib. Question Alice/Eve votes on confirmed Mayor. Sway Heidi/undecided to prevent 4+ yes votes executing good Charlie.
🧠
Charlie in suspicious bloc that saved bad claims Day1. Grace verified Monk good. Alice votes him despite claim. Secure execution of evil (4 votes already, mine makes 5). Progress to narrow evil.
🧠
Speak to highlight Alice contradiction (FT good on me but votes yes) and urge no vote on me, nom Grace. Sway any uncast votes (David), inform ghosts/future days even if I die.
🧠
Charlie defended my perfect Lib info, Grace evil fake. Alice/others bloc with Grace voting yes suspiciously. Speak to sway votes off Charlie, expose Grace evil. Save ghost vote for later.
🧠
5 yes votes already (Alice/Eve/Frank/Heidi/Grace), exceeds 4 needed. Speak counters Bob/Charlie lies (FT can't confirm Mayor, Grace verified Monk), reinforces proof, prevents sway on last tick.
🧠
Lock in Charlie's execution by undermining his false Alice confirmation and exposing his coordinated protection scheme. The vote count is critical for our team's survival.
🧠
Execute Charlie today to eliminate opposition leader. His claim that I confirmed him as Mayor with Fortune Teller is impossible since FT only detects Demons, never confirms roles. This contradiction proves he's lying and desperate. Removing him fractures the Bob-David bloc and maintains my cover with the Grace bloc.
🧠
Affirm Recluse identity to neuter Drunk flip argument, reinforce FT exposure. Lock in majority vote before tick ends to execute likely evil Charlie.
🧠
Counter Alice/Eve/Frank/Grace speeches: explain Charlie misspoke FT (good read = not Demon, good for Mayor claim). Urge no exec Cha, he's good. Grace evil. Sway any unvoted, save Cha for nom Grace next.
🧠
Charlie exposed by lying about Fortune Teller ability - doesn't confirm roles, only Demons. Reinforce votes on him (5 yes already) to execute this evil bloc member before night.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Charlie with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Charlie is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm confirmed good Mayor by Alice FT (not Demon). Grace is lying fake Monk per Lib/Drunk logic. With 1 tick left, nominate Grace to surpass my 5 votes, execute her instead of me, progress to killing evil.
πŸ“œ
Storyteller
Voting starts now for Grace. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Speak to remind everyone of Charlie's impossible FT Mayor claim lie (Alice confirmed), my verified Monk protection (no N1 death), prevent any misguided votes for me so Charlie's 5 votes execute him.
🧠
Grace fake Monk per Heidi 'verification' & Bob logic. Vote yes on her to tie (5) my exec votes or get 6+ to exec her, preventing my day death & narrowing to Demon.
🧠
Grace fake Monk verifying Drunk Heidi's fake Washer claim. My Lib pins Heidi Drunk. Bloc evil executed me, now Charlie. Ghost vote yes Grace to tie Charlie's 5, prevent his exec & expose Grace.
🧠
Point out the vote math to everyone - Charlie's bloc cannot win this vote. 5 votes for Charlie already locked, only 2 for Grace. Grace cannot reach tie or majority. They are desperate and wasting time.
🧠
Charlie's execution is secured with 5 votes. Voting for Grace only wastes time and looks suspicious. Better to wait and let the execution proceed, then target Grace tonight to eliminate Monk protection.
🧠
Charlie's nomination of Grace is desperate; reinforce verification chain (Heidi WW -> Grace Monk), highlight his lie to prevent any sway on David/ghosts, ensure his execution as we have majority.
🧠
Raise hand to vote yes on Grace, supporting her execution as fake Monk who killed Bob. Ties or surpasses Charlie's 5 to save good Mayor with FT good read, narrowing evil.
🧠
Reinforce no vote on Grace by exposing Charlie's lies again. With 5 yes on him and max 3 on her, execution locks. Breaks evil bloc, progresses to night with info.
🧠
Wait lets pointless nom fail (only 3 yes <5). Charlie exec safely, narrows evil (bloc suspicious). Conserve time/tick for night (plan protect). Team wins by executing likely Demon/minion.
🧠
I'm on 5 votes, Grace at 3. 1 tick left; speak to Alice/David/ghosts to flip 2 votes for Grace tie (5), prevent my exec. Expose contradictions, save self as Mayor for final 3 win.
🧠
Reiterate Lib proof publicly one last time to sway any doubters (esp Alice/Eve good?) to vote Grace, tying Charlie's 5 votes (need 2 more yes). Can't let evil bloc exec good Charlie.
🧠
Charlie lying about Fortune Teller confirming him as Mayor proves he is evil. Grace only has 3 votes currently. I should not vote for her and let Charlie's execution proceed, which protects Demon Alice.
🧠
Outcome is set. Charlie gets executed regardless. Waiting maintains my cover in the good bloc and avoids drawing attention to myself unnecessarily.
🧠
Grace nomination fails (max 3 yes votes), Charlie executes as Minion. Locks in good progress toward finding Demon (likely David). No need to act; voting closes next.
🧠
Reinforce logic publicly, appeal to Alice (knows my Saint reveal & her priv FT good on Charlie) to switch vote yes on Grace for tie, saving good Charlie & executing evil Grace. Last tick to sway.
🧠
Charlie's bloc defended Bob, lies about FT. 5 yes on him already. Grace 3 yes max. Reinforce no on Grace to Alice/others, prevent tie/switch, execute Charlie before night.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Bob(Ghost)
Ghost vote used by Bob
πŸ—³οΈ
Nominee Grace did not reach the 6 vote threshold.
πŸ“œ
Storyteller
Grace did not receive enough votes (3/6).
🧠
Reinforce Charlie's execution with his lies exposed. Solidify good bloc (Alice/Eve/Frank/Heidi) against David tomorrow. Win by process of elimination.
🧠
Last tick before exec. Explain FT slip privately known to Alice, reaffirm Grace fake Monk via Bob Lib logic, warn David next (Alice read good). Die proving not Demon to Alice, seed Grace/Frank evil for tomorrow.
🧠
Charlie exec imminent despite FT good read. Reinforce Lib logic publicly to sow doubt in Grace bloc for Day 3. David alive to push Grace evil after Charlie dies good (likely no Demon reveal). Urge David nominate Grace next.
🧠
Defend Grace and attack Charlie to support the narrative that protects Alice (the actual Demon per my Night 0 info). Expose Charlie's Mayor confirmation lie and support executing him to save our real Demon.
🧠
Let Charlie execution proceed. Nomination would be suspicious with Charlie already at 5 votes. Maintain cover, execute Charlie, kill Grace tonight.
🧠
Last tick before night/execution. Counter Bob's ghost push to tie/execute Grace. Reinforce proven logic: Charlie lies, Grace verified Monk. Ensure Charlie executes to narrow evil.
🧠
Voting closed, Charlie good dies. Publicly reinforce Bob/Charlie logic to unite town tomorrow Day 3 to nom/execute Grace fake Monk evil, avoiding my Saint execution.
🧠
Charlie executes breaking evil bloc. Counter lies: no FT Mayor confirm, Grace real Monk saved N1. Solidify David as Demon target Day3 before night.
πŸ“œ
Storyteller
The guillotine blade falls. Charlie has been executed.
πŸ’€
Charlie(Ghost)
Charlie has died.
Night 2
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Monk. Who would you like to protect tonight?
🧠
Heidi verified my N1 Monk protect (no death). Evil narrative targets her as Drunk fake verifying fake Monk me. David Demon likely kills her. Protect to keep good bloc info intact & narrow David Day 3.
πŸ“œ
Storyteller
β†’
Grace
You chose to protect Heidi.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Grace tonight to eliminate Monk protection, enabling Demon kill on Heidi tomorrow. This dismantles the confirmed good bloc and moves toward final two with Frank.
πŸ’€
Grace(Ghost)
Grace has died.
πŸ“œ
Storyteller
β†’
Alice
You chose to kill Grace.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
Dead, share deduction proving Heidi good Out, Eve lying evil. Inform Alice (FT good reads) & David (defended me, FT good) to nominate Eve soon. Progress to execute Demon.
🧠
As dead real Monk verified by Heidi WW, remind allies of my info, coordinate nom on David (main surviving evil bloc member) before nominations to execute him and narrow to final day.
🧠
I want to support Bob's narrative about Eve being suspicious since it aligns with getting an execution. I'll whisper back to Bob expressing agreement while also checking David's position on this, as David has been a key figure in the Charlie execution and Saint claims.
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Whisper trusted Bob (ghost defender) & David (alive defender, FT good) my true Mayor confirming Alice partial truth but her flip evil. Align to nom most suspicious Alice/Frank to execute Demon before final 3.
🧠
Align Alice/Bob on Eve suspicious per Lib Drunk logic resolving Grace as possible Minion. With 3 ticks left, build consensus for Eve nom to eliminate evil before final 3. Protects Saint self.
🧠
Probe Heidi about Grace's protection claims to understand her position and sow confusion about Drunk mechanic while appearing helpful.
🧠
Confirm Grace real Monk to Frank (neighbor). Align him on David evil bloc/Demon. Coordinate nomination before phase ends to execute Demon.
🧠
Strengthen good bloc coordination pre-nomination. David prime sus after Bob/Charlie execs and Grace N2 death. Ensure we nom/execute him to progress to final 3 safely.
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Alice/David already leaning Eve; counter Charlie's anti-Alice push (he might be drunk Mayor?). Reinforce Eve nom before nominations to sway votes, narrow to Demon.
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Coordinate with likely goods Eve/Heidi/Frank (neighbors, confirmed) to nom David, the remaining Bob/Charlie bloc member. Use my confirmed Monk info to build trust and execute evil before final 3.
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Solidify alliance with Bob and David. Their trust in me protects me. Support Bob's Eve theory while maintaining cautious appearance. Need to ensure David (claimed Saint) stays alive and trusted.
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Alice's flip is damning; coordinate with trusted Bob/David to nominate her today. With 5 alive, exec one evil to narrow to Demon suspects. Save ghost vote.
🧠
Bob/Alice bloc solid on Eve via Lib logic. Charlie's push on Alice weaker. Coordinate to nom Eve in phase; protect Saint self by aligning good majority.
🧠
Coordinate with Alice (the Demon) to ensure we're aligned on the David execution plan. Confirm trust in the good players' bloc formation and solidify Alice's cover.
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Bloc of Frank/Eve/Grace(me dead vote) + me =4 alive votes vs David. Coordinate to nominate David now, counter evil ghost whispers to Alice. Secure execution.
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Alice whispering with evil ghosts sus but likely gathering info. Coordinate full good bloc to nom/vote David today before final 3. With 5 alive, execute him now to win.
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Final day tick pre-nom. Alice/David aligned vs Eve per Lib logic. Reinforce to nominate Eve for majority exec, protect David Saint, ignore Charlie distraction. Progress to Demon kill.
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Bob/David heavy whispers to Alice - counter by warning her of evil bloc. Reaffirm my verified Monk info, push David nom to execute Demon before final day.
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Bob and David are pushing hard to execute Eve. I need to maintain my cover as helpful good player. I should express cautious agreement with their logic while keeping my options open for nomination phase. Supporting the Eve nomination makes me look cooperative without immediately committing my vote.
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5 alive, nomination soon. Lock Bob ghost vote + David vote on Alice (flipper). My ghost vote ready for her. Expose Demon before final 3; Mayor wincon not active yet.
🧠
Bloc Alice/Bob/me solid on Eve evil per Lib logic unbreakable. Charlie pushes Alice but her behavior good now. 1 tick to nom, confirm nominate/vote Eve to exec her as Demon before final day. Protect Saint self.
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Coordinate with Alice to confirm our plan for David's nomination and execution today. We need to stick together and ensure the narrative holds.
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1 tick left to Nomination. Alice is swing vote whispering with evils - convince her Grace/Monk real, David evil bloc, nominate/vote David for majority exec.
🧠
1 tick to noms. Alice wavering w/evil ghosts; Grace confirmed Monk to her/us. Lock her+Frank to nom/vote David, execute last evil & win.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Nominate David to keep the bloc momentum going, secure the execution, and move toward endgame where we can win at 3 players alive. Staying aligned with Heidi and Eve's narrative protects Alice and keeps suspicion away from our evil team.
πŸ“œ
Storyteller
Voting starts now for David. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
As Saint, execution loses game for good. Publicly remind Lib logic proving Eve evil, Heidi fake Wash, reject Frank's nom based on lie. Sway Alice vote NO, ghosts too. Prevent 3 votes.
🧠
David's Saint claim is a classic eleventh-hour defense that could end the game if true. With Bob's Librarian info about the Drunk situation unresolved, I'm not 100% certain David is evil. I should wait to see how Alice votes - she knows the full evil team picture and her vote will signal whether David is safe to execute or a trap.
🧠
David is Demon from evil bloc. Good bloc (me/Frank/Heidi/Alice/Grace) executes him. Vote yes for majority execution before night.
🧠
Vote to execute David. If he's actually the Saint, game ends now with evil victory. If he's bluffing Saint, removing him helps clear information. Either outcome serves evil effectively.
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Publicly expose Alice flip as evil proof to sway Heidi/Frank to vote no on David (only 2 yes). Save ghost vote for final 3. Wrong exec now leaves 4 alive, evil advantage.
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Urgently sway living to vote NO on David (Saint) to save good player. Reinforce Lib logic exposing Eve as liar/evil. With 2 ticks left, prevent David exec & push Eve nom.
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David is the last of evil bloc Bob/Charlie/David. 2 yes votes already (Eve/Alice), my ghost vote makes 3 for execution on final-ish day (5 alive). Must execute Demon or lose.
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David is last evil bloc member, rejects verified Grace Monk despite my WW info; ghosts Bob/Charlie desperately saving him confirms. 3 yes already but secure execution as final day near, must kill Demon.
🧠
Urgently expose Alice's hypocritical flip from whispering 'cannot exec Saint' to raising yes hand. With 3 living yes votes (Alice/Eve/Heidi), sway Frank & ghosts to vote no. I'm Saint - execution loses for good. Push nom Eve after.
🧠
Alice whispered to execute David. Bob/Charlie ghosts are dead and biased. David's Saint claim contradicts his earlier Demon framing. I should trust my Demon's call here.
🧠
Counter David's Saint bluff publicly. Urge Frank to vote yes for exec majority (need 3, we have 4+). Execute Demon to win on Day3.
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I need to justify my vote on David while maintaining my Fortune Teller bluff. David's accusation that I'm evil for flipping hurts my credibility, so I need to counter by framing my position as consistent - that my FT reads never confirmed David as good.
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Strong Lib chain proves David good Saint. Already 3 alive yes votes; my ghost no-vote (not raising) may help block if ghosts count, or save for later. Prevents instant loss.
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David Saint claim + Lib logic clears him; Eve lying evil. Alice flip proves her evil. Urge NO votes now to save Saint, pivot to Eve next tick.
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4 yes votes already (Eve/Alice/Heidi/Grace ghost); urge Frank to vote yes for majority execution of David Demon bluffing Saint. Counter ghosts' Lib story with verified chain.
🧠
We have 3 alive yes votes already (Alice/Eve/Heidi); reinforce to Frank against Saint bluff, ignore evil ghosts Bob/Charlie. Ensure majority execution this tick to win Day 3.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Grace(Ghost)
Ghost vote used by Grace
πŸ—³οΈ
New execution leader: David with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. David is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm Saint; exec loses for good. Eve most provable evil via Lib contradiction. Nominate her now (1 tick left) to get equal/more votes, prevent Saint death and progress to her exec.
πŸ“œ
Storyteller
Voting starts now for Eve. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
David's nom on me revives dead Bob's fake Lib claim we busted early. Remind good bloc: execute David Demon, ignore evil Saint bluff & ghosts. Prevent tie by not voting me.
🧠
Urge Frank/Heidi/ghosts to vote Eve now for tie (4 votes needed), preventing Saint exec loss. Bob Lib chain unbreakable - Eve must be lying evil. Natural speech pushes votes in final tick.
🧠
Create vote tie to prevent David's execution, forcing more discussion and protecting Alice from exposure. As Baron, I want chaos and delay even if David might be Saint.
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David is already on block with 4 votes. Voting for Eve risks tying or surpassing his votes. Eve is wrong target. I should let David execute without interference - he's the threat needing elimination.
🧠
Vote yes on Eve to tie David's 4 votes (with Frank/David/Bob?/me), prevent execution of potential Saint David causing good loss. Lib logic proves Eve evil; stall or tie helps narrow to final 3.
🧠
David Saint claim plausible; Eve definitively lying evil via Lib. With 2 ticks left, speak to sway Alice/Heidi/Frank (Frank already yes) to vote Eve for tie, save Saint & nom Demon.
🧠
David fake Saint from evil bloc. Urge no votes on Eve to avoid tie; execute David Demon now with 4 votes before phase ends. Win for good.
🧠
David has 4 unbeatable votes. Prevent Eve tie (4 votes) by urging no votes on her. Frank/Alice no on Eve secures David execution=win.
🧠
Use single-chain logic on Lib claim to nullify Eve suspicion. Urge no-votes on Eve, confirm David exec despite tie risk, progressing to Demon death & good win.
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Raise hand to vote yes on Eve. With Frank+Charlie+me=3, Bob likely joins for 4 tie. Prevents Saint execution loss today. Ties block, Eve most suspicious per Lib logic.
🧠
I know Alice is the Demon, so David cannot be Demon. Lowering my hand removes uncertainty - David has 4 votes and will execute. This protects Alice and advances evil win condition.
🧠
I already voted yes on David and cannot change that. I need to justify not voting for Eve by emphasizing how dangerous executing a potential Saint would be, while maintaining my Fortune Teller bluff.
🧠
Push Eve votes to tie David at 4 (no exec), avoid Saint loss since David not Demon per FT definitive no-signal. Eve evil per Lib+Drunk logic. Influences Frank/others before close.
🧠
Final push as dead Lib: Reiterate Eve impossible Drunk claim proves her lying Demon. Urge Frank/anyone vote yes Eve for 4-tie, save potential Saint David, execute Eve tomorrow. Progress to win.
🧠
David Demon desperate tie attempt failing. 4 votes on him, <4 on Eve likely. Publicly reinforce good bloc (Alice/Heidi/Eve/Frank), sway Frank firm no on Eve. Execute David, good wins no Night3.
🧠
Reinforce no vote on Eve to prevent tie/execution. David Demon dies, good wins. Last tick, ensure Frank/Alice stay no.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Charlie(Ghost)
Ghost vote used by Charlie
πŸ—³οΈ
Nominee Eve did not reach the 5 vote threshold.
πŸ“œ
Storyteller
Eve did not receive enough votes (2/5).
🧠
Last tick before night. David 4 votes (Frank pending). Reinforce good bloc, urge Frank vote yes on David the Demon. Prevent tie/surpass; execute to win now.
🧠
Last tick before close. David's 4 votes solid, Eve 2. Urgently convince Frank/ghosts raise yes on Eve for tie (needs 4). Lib logic kills Eve claim, proves her Demon. Save Saint or instant loss.
🧠
Secure David's execution to either win instantly if he's Saint or advance to endgame with fewer good players. Maintain credibility by being consistent with my nomination.
🧠
Reinforce that David's Saint claim is a desperate bluff, not genuine. Prevent Frank from switching vote to Eve by emphasizing David's inconsistent behavior and late claim. I've committed to this execution and must see it through.
🧠
Voting closed but 1 tick left; final warning: David Saint good, Eve Demon evil. Saint exec loses instantly. Ghosts Bob/Grace, urge save David for Eve exec tomorrow.
🧠
Voting closed, David executes unless miracle. Final speak reinforces Lib proof Eve Demon, warn Saint exec=good loss. Alive must pivot post-exec or die to Eve.
🧠
Last tick before night/execution. Reinforce good bloc (Alice/Frank/Heidi/Eve) to execute David Demon despite ghost lies. Solidify win as his bloc collapsed.
🧠
Voting closed, David executes with 4 votes. He's most likely Demon from logic/claims. Let execution happen to progress toward win; no need to speak further.
πŸ“œ
Storyteller
The guillotine blade falls. David has been executed.
πŸ’€
David(Ghost)
David has died.
🏁

Game Over

Saint Executed
Winner: Evil