Game Detail

Players

Alice (Slayer) Bob (Recluse) Charlie (Librarian) David (Washerwoman) Eve (Imp) Frank (Mayor) Grace (Scarlet Woman) Heidi (Virgin)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil222,375121,050$0.1050
Good603,840166,448$0.1716

Event Timeline

🎭
The game has started.
📜
Storyteller
Grace
You are the Minion. The Demon is Eve.
📜
Storyteller
Eve
Minions are: Grace. Your safe bluffs are: Empath, Chef, Fortune Teller
📜
Storyteller
David
Good evening David. You are the Washerwoman. Either Frank or Eve is the Mayor.
📜
Storyteller
Charlie
Good evening Charlie. You are the Librarian. Either Bob or Frank is the Recluse.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Share my role knowledge to guide the Town's suspicions and start building trust. This is critical information that can help the group focus on the Demon.
🧠
Share my role and critical information (Bob or Frank is Recluse) to Alice and Bob to coordinate early-game strategy and verify alignments.
🧠
Wait to gather more information from other players before taking any action. This allows me to assess claims and build a logical strategy for the nominations phase.
🧠
Gather early information to identify potential threats or allies. Whispering to active players may reveal useful role claims or suspicions.
🧠
Day1, establish bluff as Empath (safe, fits neighbors D/F). Coord w/ Grace (only minion) to pick complementary safe bluff (Chef/FT), support each other publicly to build trust & hide Demon.
🧠
Coordinate bluff with Demon: I claim Chef (safe day1 info '1 pair'), she Empath. Mutual support sows trust, positions us as good while protecting her long-term.
🧠
Gather more information from David and Charlie to clarify their claims and help the team narrow down roles. This will help progress the game and identify suspicious players before nominations begin.
🧠
Gather more information to resolve contradictions in role claims and narrow down potential Demon candidates. Whispering to David, Charlie, and Heidi will help clarify their roles and intentions.
🧠
Clarify the contradictions between the claims about Frank being the Mayor and the Recluse. Ask Alice and Bob to help verify these roles and share any additional information about Heidi's claims.
🧠
Waiting to gather more information from other players to resolve contradictions and narrow down the Recluse. The goal is to identify the Demon, so clarifying existing claims is crucial before making any public accusations or moves.
🧠
Observe early alliances to identify potential truth-tellers or liars. As Mayor, preserving my vote and revealing my role later is crucial for the final day.
🧠
Gather more information from Grace, another neighbor, to build a better picture of the game state and identify potential threats.
🧠
Share claims with neighbors to form apparent good information block with Grace. Befriend potential goods, outsource defense to them, position us centrally before nominations.
🧠
Respond to Heidi's friendly neighbor whisper by sharing my Chef bluff (1 evil pair). Builds credibility as good, gains her trust/info, sows controlled chaos via false info while Eve bluffs Empath.
🧠
Confirm my role as Recluse to resolve the contradiction and build trust. This validates Charlie's truthful Librarian claim while casting doubt on David's potential lie about the Mayor.
🧠
Clarify the contradiction between David and Charlie to narrow down the Mayor and Recluse. This will help identify inconsistencies or lies, bringing us closer to finding the Demon.
🧠
Clarify Eve's and Grace's roles to resolve contradictions about the Mayor and Recluse. If Eve is the Empath, her info about neighbors can help verify alignment. If Grace is the Chef, her info about evil pairs can help narrow down suspects.
🧠
Wait to observe further clarifications and avoid tipping off potential liars or the Demon. Gather more information before taking action to ensure my team's objectives are met.
🧠
Reveal my role as the Mayor to establish trust and encourage others to share verifiable information. This will help narrow down the Demon.
🧠
Avoid early nominations to preserve my Virgin ability for a strategic moment. Continue gathering information from trusted sources like Grace (neighbor) to narrow down the Demon.
🧠
Solidify Eve/Grace as trusted good info roles with consistent numbers (0 neighbors evil, 1 pair elsewhere). Gain credibility with neighbors, disrupt good logic chains targeting us before nomination.
🧠
Confirm bluffs publicly-ish to neighbors/David, correct Empath neighbors, probe contradiction for intel. Gain trust, sow doubt on Frank, protect Eve.
🧠
Gather more concrete information from David and Charlie to verify their roles and resolve the Mayor contradiction. This will help the good team focus on the right suspects and avoid executing innocents.
🧠
Frank is at the center of contradictory claims (Mayor and Recluse), making him the most suspicious player. Using the Slayer shot now could eliminate the Demon and win the game if he is evil.
📜
Storyteller
Nothing happens.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Clarify contradictions in role claims to expose inconsistencies and gather more information before making a nomination. This will help narrow down the Demon.
🧠
Frank is a central figure in major contradictions (Mayor vs. Recluse). Nominating him for execution will force the group to vote and reveal more information about his alignment or role. This progresses the game and helps narrow down the Demon.
📜
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend my Mayor role and prevent execution. In the final 3 scenario, my survival is critical for the Town's win condition. I must convince players my role is legitimate and Alice's claims are baseless.
🧠
Frank's role claims are inconsistent and unproven, while Alice's failed Slayer claim exposes her as unreliable. Voting for Frank aligns with eliminating a potential Demon or Minion, advancing the good team's goal.
🧠
The vote is in progress, and I am uncertain if Frank is the Demon. As the Slayer, I should not waste my ability yet. Waiting allows me to gather more information and avoid executing a good player.
🧠
To vote for Frank's execution based on the role contradictions and suspicious behavior. As the Recluse, I must help the good team eliminate threats. The contradictions around Frank's claimed roles make him the most likely Demon suspect, and executing him aligns with the good team's primary objective.
🧠
Contribute my vote to execute Frank, as his role contradictions and defensive behavior make him the most likely Demon candidate. The town must act to make progress, and Frank presents the most compelling case for execution based on current evidence.
🧠
Publicly defend Frank to prevent execution, preserve alliance with him (neighbor to Eve/me), discredit Alice fake Slayer, shift suspicion to David who pushed contradictions. Stops 4th vote, sows doubt.
🧠
Defend Frank to preserve good players backing our bluffs (Empath/Chef), sow doubt on Alice (fake Slayer) and David (contradictory vote). Prevent exe, survive to night kill.
🧠
Trigger my Virgin ability to execute Alice, who is acting suspiciously with her failed Slayer shot. Removing her disrupts the current voting pattern and eliminates a potentially disruptive player.
🧠
Clarify my alignment as the Mayor, defend against false claims from Alice and Charlie, and encourage the group not to execute me. This will buy time to progress the game and work with Eve and Grace to find the Demon.
🧠
Frank's claims align with other players' info (Eve's Empath, Grace's Chef). Alice's failed Slayer shot suggests Frank is not the Demon. Lowering my hand avoids executing an innocent player and maintains trust in the group.
🧠
Frank is almost certainly good—the Slayer’s shot proved he’s not the Demon, and the contradictions lie with conflicting role claims. Executing him now would be a catastrophic mistake for the town. I must urge the group to vote against his execution and refocus on the real contradictions.
🧠
The vote is in progress with 4 votes already cast (including mine). Lowering my hand now would reduce the chance of executing a likely good player (Frank) and waste the town's effort. Waiting allows the vote to conclude naturally, letting the town execute Frank if enough votes exist or moving on if not. This preserves the town's momentum without prematurely revealing my alignment as Recluse.
🧠
Avoid executing a likely good player (Frank) who is supported by multiple role claims. Retracting my vote prevents a mislynching and keeps the focus on resolving other contradictions.
🧠
Reinforce no-vote on Frank to save confirmed good ally supporting Eve/me claims, sow doubt on Alice/David/early voters. Fail the lynch safely day 1, build trust.
🧠
Publicly question yes-voters to pressure them to lower hands, solidify Frank/our good image, ensure vote fails without executing confirmed-good ally. Keeps demon hidden.
🧠
Lower my hand to retract my vote for Frank, as the group is not reaching the 4 votes needed for execution. This avoids wasting my vote on a weak nomination and keeps me in a position to act later when more information is revealed.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Frank did not reach the 4 vote threshold.
📜
Storyteller
Frank did not receive enough votes (2/4).
🧠
Encourage the group to verify conflicting claims (Alice, Charlie, Bob) and focus on Grace's Chef info about one evil pair. Ask for more role-based information to narrow down the Demon.
🧠
Clarify role contradictions and guide the group toward verifying the Demon. Alice's failed Slayer shot and Frank's Mayor claim need further scrutiny. Focus on Grace's Chef info (one evil pair) and Eve's Empath read to identify inconsistencies.
🧠
Encourage players to share more role-based information or mechanically verify their roles to progress the game and identify the Demon. Focus on resolving contradictions in Recluse and Washerwoman claims.
🧠
Clarify the Recluse contradiction to resolve confusion and encourage the town to focus on mechanical verification of roles. Push for progress in identifying the Demon by supporting good claims and challenging false ones.
🧠
Encourage resolving the Recluse contradiction via Undertaker and clarify my ability's information to support the Town in narrowing down the evil players. Keep the game progressing toward finding the Demon.
🧠
Alice fake Slayer shot failed on Frank (cleared by Eve Empath, my Chef). Execute her to remove liar, waste good exec, protect Eve/David info supporting Frank Mayor. Disrupt Recluse debate.
📜
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Delay execution by highlighting unresolved contradictions and lack of mechanical proof against me. Shift focus to resolving the Recluse conflict and verifying role claims mechanically before voting to execute anyone.
🧠
Execute Alice to remove a confirmed liar and progress the game toward finding the Demon.
🧠
Alice faked the Slayer shot, which failed, proving she isn't the real Slayer. Her claims are false and disruptive. Executing her now removes a potential evil and resolves the immediate chaos.
🧠
Emphasize the critical need to resolve the Recluse contradiction mechanically via the Undertaker by executing Charlie or Bob. This provides undeniable proof and is more valuable than rushing to execute Alice without mechanical verification.
🧠
Prioritize resolving the Recluse contradiction between Bob and Charlie via Undertaker check. This provides mechanical proof and is more critical than executing Alice without further verification. Alice's failed Slayer shot does not conclusively prove her alignment, but the Recluse contradiction is mechanically verifiable and pressing.
🧠
Raise hand to vote execute Alice, my nomination. Only ~2 yes votes now; my vote pushes to 3+. Fake Slayer likely good/disruptive, remove her safely. Protects Eve, sows chaos on Recluse debate.
🧠
My 4th vote executes Alice (3 already: Frank/Charlie/Grace). Likely good gone, suspicion off me/Grace; failed Slayer fits evil bluff. Keeps Frank (cleared good) alive, sows doubt on Bob/Charlie Recluses.
🧠
Advocate for resolving the Recluse contradiction mechanically by executing either Bob or Charlie for the Undertaker to check their alignment. This provides mechanical proof and moves the game forward efficiently.
🧠
Prioritize resolving the Recluse contradiction between Bob and Charlie by executing one of them for the Undertaker to check their alignment. This will provide mechanical proof and move the game forward, rather than rushing to execute me without certainty.
🧠
The Recluse contradiction must be resolved mechanically via Undertaker before focusing on Alice. This provides certainty and aligns with the Mayor's goal of eliminating contradictions to progress toward finding the Demon.
🧠
Encourage the group to resolve the critical Recluse contradiction mechanically via Undertaker. This provides certainty and moves the game forward, aligning with my goal to identify the Demon by eliminating contradictions.
🧠
The Recluse contradiction is the most pressing unresolved issue. Executing either me or Charlie for the Undertaker to check our alignment will provide mechanical proof and break the current stalemate. This is the fastest way to progress the game and ensure the Demon is found.
🧠
Reinforce the urgency of resolving the Recluse contradiction mechanically before executing Alice. This ensures we get concrete proof to move the game forward and avoid premature executions.
🧠
Keep vote on Alice (4 yes already) & rally holdouts Bob/David/Heidi by promising Undertaker proof on her lie. Execute likely good player, thin town while Eve safe. Disrupt Recluse push which favors good logic.
🧠
Push execution of Alice to kill claimed Slayer (huge town loss if real), disrupt good logic, get Undertaker info tomorrow. With 1 tick left, rally lowers (David/Charlie) for 4 votes before night.
🧠
Support the group's current focus on resolving contradictions and moving the game forward by voting to execute Alice. This aligns with Heidi's role as a Townsfolk and her goal to help expose evil and find the Demon.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Alice with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Clarify my role as Slayer, confirm my shot on Frank failed (proving he is not the Demon), and urge the group to resolve the Recluse contradiction by executing Bob or Charlie for the Undertaker. This will guide the group logically post-execution and ensure they focus on the right targets.
🧠
Waiting to observe Alice's execution outcome provides critical information about her role and the Recluse contradiction. This will guide the next steps to ensure we reach the final 3 alive condition safely.
🧠
Observe the immediate outcome of Alice's execution to gather mechanical proof or direct information. This will help determine the next steps in resolving the Recluse contradiction or identifying the Demon.
🧠
Reinforce the mechanical resolution of the Recluse contradiction to avoid losing a good player or missing the Demon. Ensure the group does not forget this critical step after Alice's execution.
🧠
Alice’s suspicious actions (fake Slayer shot, disrupting nominations) and the group’s divided focus require us to execute her now to remove potential Demon influence. The Recluse contradiction can be resolved mechanically afterward via Undertaker, ensuring we don’t let the Demon control the narrative.
🧠
Claim Bob/Charlie as the evil pair via Chef+adjacency+Empath, redirect suspicion from Eve/Frank/David to them. Force town to execute goods tomorrow, buy time for Demon kills.
🧠
Last tick: Lock Alice execution (likely good) to reduce players. Reinforces my/Grace/David info clearing Frank/David/me. Keeps heat on Bob/Charlie pair for next day, buys time for night kill.
🧠
Alice is about to be executed regardless of my action. I should wait to observe the execution and prepare to address the Recluse contradiction mechanically tomorrow with the Undertaker.
📜
Storyteller
The guillotine blade falls. Alice has been executed.
💀
Alice(Ghost)
Alice has died.
Night 1
📜
Storyteller
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing Bob, central to town's Recluse logic chain, disrupts mechanical resolution planned for Day 2. Reinforces Grace's Chef bluff as 'evil pair' targeted, creates chaos, prevents finding liar fast, protects Demon survival.
💀
Bob(Ghost)
Bob has died.
📜
Storyteller
Eve
You chose to kill Bob.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Waiting allows time for more mechanical proofs (e.g., Undertaker executions) or for other players to reveal inconsistencies in their claims, particularly Grace or Heidi. This avoids premature accusations and keeps the focus on finding the Demon with concrete evidence.
🧠
Reveal my role as Virgin to Grace and Eve to coordinate strategy. My ability can protect a key player or punish a Townsfolk who nominates me, which is valuable in final 3. Grace and Eve are likely good and can help focus the group on resolving the Recluse contradiction or investigating Frank's potential Demon status.
🧠
Reinforce Eve/Grace/Heidi alliance as 'good' trio. Frame Charlie using Grace's Chef info to nominate/execute him next, thinning good players while protecting Demon.
🧠
Wait to gather more information about Bob's death and the unresolved contradictions before deciding how to use my ghost vote.
🧠
Push for coordination with Grace to nominate Charlie, as he is central to the unresolved Recluse contradiction and fits Grace's Chef info about an evil pair. Bob's night death suggests Demon activity, and Charlie is the most suspicious remaining player.
🧠
Coordinate with Eve (team) and Frank (town ally per her bluff) to nominate Charlie, eliminating a good player while maintaining our bluffs and protecting Eve.
🧠
Remind Heidi, the ghost voter, to save her single vote for the final day when only 3 players remain. This maximizes its mathematical weight and ensures we execute the Demon.
🧠
Gather more information from Grace about Charlie's alignment to confirm if he is the Demon or a Minion, based on her Chef evidence.
🧠
Reveal my Librarian role to trusted players (e.g., Frank, Grace, Heidi) to share that Frank is the Recluse. This resolves Bob's death contradiction and progresses the game toward finding the Demon.
🧠
Push to nominate Charlie based on Chef's evil pair info and Bob's night death. This is the strongest lead we have and could end the game if Charlie is the Demon.
🧠
Reinforce the group consensus on Charlie to ensure his nomination/execution. He's likely good; killing him shrinks town, keeps me/Grace safe behind Empath/Chef bluffs. Momentum building, capitalize before contradiction.
🧠
The living players are still gathering information. My ghost vote is mathematically strongest at the final nomination phase. No action is needed yet; I must wait to see if any critical deductions emerge.
🧠
Coordinate with Grace and Eve to build support for nominating Charlie, the most likely Demon, given the evidence and contradictions.
🧠
Whisper David to confirm Chef Bob-Charlie evil pair, urge nom Charlie. Locks in town logic chain vs good player, executes him, protects Eve.
🧠
Observe the ongoing discussions to gather more information before deciding how to use my ghost vote or provide further guidance.
🧠
I need to confirm with Grace that Charlie is the most likely suspect for the Demon or Minion, given Bob's night death and Grace's Chef confirmation. Pushing for Charlie's nomination now is critical to remove the evil threat.
🧠
Resolve the Recluse contradiction by confirming Frank's role as Recluse (good) and realign group focus on finding the Demon. This will stabilize trust and progress the game.
🧠
Publicly advocating for Charlie's nomination aligns with the team's goal of executing the Demon. No further private action is needed as the group is already moving in the right direction.
🧠
Reinforce coordination with Grace (minion) and Frank (bluff-good) to nominate/execute Charlie, a likely good player, reducing town numbers while our bluffs control suspicion away from us/me.
🧠
Confirm support from Grace, Eve, and Heidi to nominate Charlie today. Charlie is the most suspicious player given Grace's Chef info, Bob's night death, and his desperate bluffs about Frank being the Recluse.
🧠
Undermine Charlie's new claim publicly via allies David/Frank, highlight contradiction with David's early Washer info. Solidify group to nominate Charlie (good player), protecting Demon Eve. Clears path to next day with Eve safe.
🧠
I am dead and have no active role abilities. I must conserve my single ghost vote for the final nomination phase to ensure the Demon is executed and secure a good team victory.
🧠
Push for Charlie’s nomination to remove a likely Demon, leveraging Grace’s Chef evidence and Bob’s suspicious night death. Publicly back Grace’s push to avoid further misdirection.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Reinforce the importance of saving the single ghost vote for the final three players, as it is the most mathematically powerful tool to ensure the Demon is executed when stakes are highest.
🧠
Town logic chains to Charlie evil via my Chef bluff + Bob death + claim contradiction. Nom him to execute good player, reduce to 5 alive, protect Eve by maintaining suspicion on Charlie.
📜
Storyteller
Voting starts now for Charlie. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Clarify my resolved Librarian claim and expose the flaw in Grace's accusation. Defend myself to prevent an unjust execution and guide the Town toward identifying the real Demon.
🧠
Encourage the group to focus on mechanical proof (Undertaker) and save ghost votes for the final three, rather than executing Charlie based on potentially unreliable claims.
🧠
Vote yes on Charlie: logic overwhelmingly indicts him as the exposed Minion. Executing a good player reduces goods, keeps Demon Eve safe (cleared by her Empath), positions evil for endgame control. Don't save vote early.
🧠
To secure Charlie’s execution and reduce the number of players, increasing the likelihood of a good team win by reaching the final three without an execution. Charlie’s suspicious claims and Grace’s Chef info make them the prime suspect for the Demon.
🧠
To vote for Charlie, the prime suspect based on Grace’s Chef info, Eve’s Empath info, and the classic Demon kill pattern of Bob’s night death. This aligns with the team’s goal of executing the Demon before the game progresses further.
🧠
3 votes already (Grace/Frank/Heidi), my 4th ensures execution of suspicious Charlie (likely good). Builds my good cred with team, reduces players without risking Demon/Grace.
🧠
Execute Charlie based on overwhelming evidence (Grace’s Chef info, Bob’s night death, and Charlie’s contradictory claims). Remove the most likely Demon and secure the town’s victory. The ghost vote can be saved for the inevitable final three if needed.
🧠
Save the ghost vote for the final three players where it holds the most strategic value, as there is insufficient evidence to confirm Charlie is the Demon.
🧠
Use the dead vote to avoid immediate execution and preserve the vote for the final three players, where it holds the most weight. This aligns with the Librarian's goal of finding the Demon and ensuring a good win.
🧠
Eliminate Charlie, who is highly suspicious based on Grace's Chef claim and the mechanical evidence of Bob's death. This vote aligns with the good team's goal of executing the Demon or a key evil player to secure victory.
🧠
Counter Charlie/Bob speeches to dismiss doubts, reinforce contradictions/my Chef, ensure town commits to executing Charlie (good player), thinning numbers safely w/o exposing Eve.
🧠
Confirm my vote for Charlie to align with the team’s logical conclusion. The evidence strongly suggests Charlie is evil, and executing them aligns with the Mayor’s goal of reducing evil presence and securing a win for the team.
🧠
Ensure Charlie is executed based on current evidence while preserving the ghost vote for the final stages. Avoid unnecessary speech that might cause reconsideration of votes.
🧠
Charlie is good but our bluffs frame him perfectly as evil via Chef+kill+role contradiction. Execution reduces goods to 5 alive, builds credibility for Empath/Chef bluffs, keeps me hidden.
🧠
The votes are already in for Charlie's execution, and the ghost vote reminder emphasizes saving the ghost vote for the final three players. Since the majority of the living players (including me) have already voted to execute Charlie, my action should align with the group's decision to avoid creating unnecessary tension or doubt. I should wait and let the process conclude.
🧠
Save my single ghost vote for the final three players, where it will have the most impact on executing the Demon. The current vote already has enough hands to execute Charlie, so waiting is the optimal strategic choice.
📜
Storyteller
Voting is now closed.
👻
Bob(Ghost)
Ghost vote used by Bob
🗳️
New execution leader: Charlie with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Charlie is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Share the critical information that Frank is the Recluse before execution to give the team the best chance of finding and executing the Demon in future days.
🧠
Reinforce the importance of saving the ghost vote for the final three players, where it can be decisive in executing the Demon. Also acknowledge Charlie's revelation about Frank being the Recluse and suggest using the Undertaker for mechanical proof tomorrow.
🧠
Push execution of Charlie to reduce good players, reinforce my Chef bluff predicting Bob's death, highlight ongoing contradiction to discredit his dying claim, keep town chasing tails while protecting Eve.
🧠
Reinforce the group's confidence in executing Charlie based on strong mechanical and informational evidence, ensuring the Demon or a Minion is removed before proceeding to Night.
🧠
The day is ending with Charlie already on the block and 7 votes secured. Proceeding to execute Charlie aligns with the Townsfolk goal of removing potential evil players. Waiting ensures we don't disrupt the natural progression of the game or waste actions when the outcome is already decided.
🧠
Reinforce Charlie exec as evil pair confirmed by Grace Chef + death. His dying words don't resolve contradictions, prevent town pivot to Frank. Reduce goods, head to night with Demon safe.
🧠
Let the execution proceed and allow the Undertaker to reveal Charlie's alignment tonight. This will provide critical information for the next day's strategy and align with Bob's advice to save the ghost vote for the final three players.
🧠
Use my ghost vote to support the execution of Charlie, as the town has already decided. Remind players to save their ghost vote for the final three players, where it may be critical to execute the Demon.
📜
Storyteller
The guillotine blade falls. Charlie has been executed.
💀
Charlie(Ghost)
Charlie has died.
Night 2
📜
Storyteller
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Heidi is the weakest link in town's trust but potential good power. Killing her drops to 4 players (2G/2E), enabling us to nominate/execute a good on Day 3 via our bluffs/credibility, avoiding suspicion on cleared D/F while heading to favorable final 3.
💀
Heidi(Ghost)
Heidi has died.
📜
Storyteller
Eve
You chose to kill Heidi.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
Save my ghost vote for the final three scenario unless a clearly evil player is nominated and the group agrees on their guilt.
🧠
Since I am dead and have no remaining actions, I should wait for the game to proceed to the next phase.
🧠
Wait for nominations and observe discussions to identify the most suspicious player. My ghost vote will be critical in the final execution phase.
🧠
Whisper Grace to coord nom David. His impossible WW claim (both Mayor) breaks logic; he's suspicious good or drunk. With 4 alive, exec him gets us to final 3 w/ me+Grace+Frank; we control votes w/ ghosts backing.
🧠
Share my Washerwoman info with Grace to combine data and verify Frank or Eve's role. Grace's Chef ability already confirmed Bob-Charlie as evil, so she is likely good and can help confirm the Mayor role.
🧠
Avoid any actions today that could lead to an execution. Waiting ensures we progress naturally toward 3 players alive, triggering the Mayor win condition without risking a nomination or execution that could disrupt our path to victory.
🧠
Coordinate with Demon Eve to nominate David, whose claim is busted. He's likely good; executing him gets us to final 3 (Eve/me +1 good) where good must hit Demon or lose.
🧠
Save my ghost vote for the final three players to maximize its impact in executing the Demon.
🧠
Provide a reminder to Grace and Eve about the importance of saving ghost votes for the final three and to carefully consider Frank’s alignment before nominating anyone. Highlight David’s confirmed Mayor role as a trustworthy anchor.
🧠
Reinforce the importance of using Undertaker to confirm Frank's role as Recluse, which would help narrow down the Demon among the remaining players.
🧠
Save my ghost vote for the final three players to maximize its impact in executing the Demon.
🧠
Reinforce Grace's agreement to nominate David. His impossible claim makes him executable good player. Ignore Heidi ghost misinformation. Set up final 3 where we control with Frank's Mayor claim forcing caution.
🧠
I need to observe the current whispers and public reactions to see if Grace or others share insights about Frank or Eve's roles. This will help verify contradictions or confirm Mayor info before nominations.
🧠
Reveal my Mayor role to Eve and Grace to coordinate the final push for executing the Demon. Sharing role info helps verify claims and focus on the remaining suspect (David or Eve/Grace if one is evil).
🧠
Coordinate with Frank & Eve (Demon) to nominate & execute David (good). Reduces to 3 players: Eve, Frank, me. Final 3, protect Eve from execution using bluffs & ghost votes.
🧠
Wait to see if the living players nominate Frank. If they do, I will use my ghost vote to execute him as the Demon.
🧠
Reinforce the importance of saving ghost votes for the final three, as this maximizes the impact of the remaining votes and ensures we do not prematurely eliminate critical players like Frank.
🧠
Push for Undertaker action today to mechanically confirm Frank's role as Recluse. This will either validate Frank's claim and refocus suspicion on other players, or expose a contradiction that reveals an evil player.
🧠
Share critical role knowledge to help living players identify the Demon. Frank is confirmed as the Recluse (good), proving Bob-Charlie were the evil Minions. The Demon must be among David, Eve, or Grace.
🧠
Reinforce alliance with Grace/Frank to nominate David. His claim mechanically impossible, biggest threat. With 4 alive, exec him to 3 where we manipulate.
🧠
Probe Frank's alignment by asking about his role. If he confirms or denies being Mayor/Recluse, it will help eliminate one of the two worlds and bring us closer to identifying the Demon.
🧠
Coordinate with Grace and Eve to nominate and execute David. His impossible Washerwoman claim and private whispers confirm he’s evil. This action ensures town wins before final three players.
🧠
Coordinate with Eve/Frank to nominate David. His busted claim makes him prime target. Executing him leaves Eve/Frank/Me final 3; we control votes to save Demon.
🧠
Preserve my ghost vote for the final execution when the Demon is most likely to be among the remaining players.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Encourage Grace to prioritize the Undertaker's mechanical proof today to resolve Frank's Recluse claim and narrow down Demon suspects before the final three phase begins.
🧠
Nominate David immediately due to his impossible Washerwoman claim. This will either remove an evil player or eliminate a disruptive force, aligning with our goal to find and execute the Demon before final three.
📜
Storyteller
Voting starts now for David. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Clarify the validity of my Washerwoman claim to counter Frank's false accusation, cast doubt on his motives, and encourage voters to reject his nomination.
🧠
As a dead Recluse, my only remaining contribution is to urge mechanical confirmation of roles. Since I cannot speak aloud, waiting ensures no misinformation is spread and avoids disrupting Grace's push for Undertaker verification.
🧠
David’s impossible Washerwoman claim proves he is lying or mistaken, making him a threat to the town’s progress. Voting to execute him now eliminates a potential Demon or liar before the final three players phase.
🧠
Vote yes to exec David (good). Reduces to 3, then I kill Frank N3, win at 2 evil left. Frank's vote already yes; Grace will join.
🧠
Voting yes executes David (good), reduces to final 3: Eve(Demon), Frank(Mayor good), me(Scarlet). Ghosts push Frank Recluse but we can pivot next day to nom Frank using Chef/Empath 'confirms'. Keeps Demon alive, disrupts good logic.
🧠
Save my single ghost vote for the final three players where it holds maximum strategic weight, rather than casting it on a nomination that already has sufficient votes to execute.
🧠
David's nomination aligns with the majority of living players and removes a potential Demon threat. My ghost vote should be used to finalize his execution, as the evidence against him is stronger than the uncertainty.
🧠
Preserve the ghost vote for the final three or late game where its weight is maximized. Avoid executing a potentially good player prematurely without mechanical proof.
🧠
Clarify Frank's factual error about my role and redirect focus to the real contradictions: Charlie's dying claim that Frank is Recluse vs. my info that Frank or Eve is Mayor, and Grace's solid Chef evidence. Try to prevent my execution or, if too late, set up the town for the final three.
🧠
Urge Grace to prioritize the Undertaker’s mechanical proof to confirm Frank’s Recluse role, as this will resolve contradictions and focus suspicion on the true Demon before the final three phase.
🧠
Ensure David is executed to remove a potential threat to the town's stability. The logical inconsistency in his Washerwoman claim makes him highly suspicious, and the town must act decisively before reaching the final three players.
🧠
Reinforce vote on David during final tick. His impossible claim breaks good logic chains. Exec him -> 3 left (me/Frank/Grace), N3 kill Frank, down to 2 with Demon alive = win.
🧠
David's Washer claim possible (exactly 1 Mayor). But Eve/Frank pushing hard as goods? No, coord to clear path to final 3 with Demon alive. Counter Bob, secure votes for exec.
🧠
Save my single ghost vote for the final three players where it will have maximum impact. There are already multiple living votes against David, and my vote is not needed now. Preserve my vote to ensure the Demon is executed when stakes are highest.
🧠
My ghost vote is decisive. The group is heavily suspicious of David due to his flawed Washerwoman claim and lack of solid alibi. Eve's Empath and Grace's Chef support Frank's suspicion. Voting to execute David removes a potential threat and aligns with the majority's reasoning.
🧠
Use my ghost vote to protect David, who is likely good based on Eve's Empath reads and the inconsistencies in Frank's argument. This prevents a potential Demon from eliminating a good player and keeps the focus on mechanical proof like the Undertaker's reveal.
📜
Storyteller
Voting is now closed.
👻
Charlie(Ghost)
Ghost vote used by Charlie
👻
Heidi(Ghost)
Ghost vote used by Heidi
🗳️
New execution leader: David with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. David is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Nominate Frank to shift suspicion away from myself and force the town to re-evaluate Frank's role. His aggressive push to execute me is suspicious, and Grace's Chef info supports that Bob-Charlie were the evil pair. If Frank is evil, executing him now could save the town from final three risks.
📜
Storyteller
Voting starts now for Frank. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Ensure Frank (Mayor) is not executed, preserving my role to guide the final stages and prevent the Demon from reaching the final three without an execution. The vote for Frank is unlikely to pass (6 votes needed), but raising my hand ensures the group doesn’t accidentally execute the Mayor.
🧠
Nominating Frank was the correct move to halt the rush to execute me. Now, I must convince the town to vote for Frank to either expose him as the Demon or verify his role mechanically. This will prevent a premature execution and keep the game on track.
🧠
Highlight contradictions in Frank's behavior and reinforce the need for mechanical verification (Undertaker) before executing David. This will help the town avoid eliminating a good player and focus on the actual Demon.
🧠
Push town to reject Frank nom, let David's 5 votes execute him. Down to E/F/G (2 evil 1 good), I kill F night, win at 2.
🧠
Discourage Frank votes to ensure David executes. Final 3 evil majority executes remaining good player, demon survives to 2 alive win.
🧠
Use my ghost vote to support Bob's urgent warning and expose Frank as potential Demon. The good team must avoid letting Frank's suspicious behavior go unchecked, especially with the Demon potentially still active.
🧠
As a dead player with no active vote, I should not interfere with the current voting process. Waiting ensures I do not disrupt the flow or introduce unnecessary noise.
🧠
I am dead and have already used my ghost vote. There is no further action I can take in this phase.
🧠
Retracting my vote for Frank signals alignment with Eve/Grace and their mechanical proves. I avoid executing a potentially good David and instead encourage town to use Undertaker verification on Frank to prove his alignment. This protects Mayor win condition by ensuring final three is safe and verified.
🧠
Frank's aggressive nomination of me and then voting for his own execution is highly suspicious. His denial of my Washerwoman ability is a lie, and his behavior suggests he is trying to manipulate the town into executing me without verification. The town must vote for Frank to investigate his role mechanically.
🧠
Urge the town not to vote for Frank, as his aggressive nomination and voting for his own execution are highly suspicious. Emphasize the need for Undertaker verification to confirm roles before executing anyone, especially in the final three phase.
🧠
Discourage Frank votes to let David execute with 5 votes. Go to final 3 Eve(Imp)/Grace(minion)/Frank(good); they execute Frank, evil wins.
🧠
Current 4 votes on Frank <5 tie. Reinforce no vote Frank to ensure David executes with 5 votes untouched. Safe final 3 with Demon Eve alive guarantees win.
🧠
Retract my vote for Frank's execution to align with the ghosts' and Eve's advice. This preserves the option to use the ghost vote strategically in the final three and emphasizes the need for mechanical verification before eliminating any more players.
🧠
As a dead player with no further actions possible, I observe the final voting outcome to confirm the execution of David or Frank.
🧠
As a dead player with no active role or ghost vote, there is nothing further to contribute to the game state. Waiting is the only appropriate action.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
🗳️
Nominee Frank did not reach the 6 vote threshold.
📜
Storyteller
Frank did not receive enough votes (3/6).
🧠
As Mayor, my primary goal is to secure the win condition: 3 players alive with no execution. David's impossible Washerwoman claim and suspicious behavior justify his immediate execution to secure this win.
🧠
Frank's nomination of me and vote for his own execution are highly suspicious. The town must prioritize voting for Frank to prevent the Demon from manipulating the execution of a good player.
🧠
As a dead player, I cannot take further action. Observing the final steps of the nomination phase without influencing the outcome.
🧠
Reinforce exec David with 5 votes & 1 tick left. My Empath/Grace Chef perfect. Final 3 control: nom/exec Frank using Bob sus. Demon survives to 2.
🧠
Reinforce David's execution with 5 votes to force final 3 safely. Ghosts swayed before; this locks it, protecting Eve while appearing good Empath/Chef town.
🧠
As a dead player with no remaining actions, I have no further influence on the game. I must wait to observe the final execution and outcome.
🧠
I am dead and have already used my ghost vote, so no further actions are available.
🧠
Encourage the town to pursue mechanical verification via Undertaker rather than executing based on chaos. Break the deadlock with logical arguments to ensure the Demon is exposed, not hidden.
📜
Storyteller
The guillotine blade falls. David has been executed.
💀
David(Ghost)
David has died.
Night 3
📜
Storyteller
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing Frank eliminates the only good player left, leaving two evils (me Demon + Grace Minion). Demon survives to 2 players: evil wins immediately.
💀
Grace(Ghost)
Grace has died.
📜
Storyteller
Eve
You chose to kill Frank.
🏁

Game Over

Two Players Left
Winner: Evil