Game Detail

Players

Alice (Drunk) Bob (Saint) Charlie (Baron) David (Imp) Eve (Empath) Frank (Soldier) Grace (Slayer) Heidi (Butler)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good827,358266,076$1.6256
Evil261,80525,554$1.6923

Event Transcript

🎭
The game has started.
📜
Storyteller
Charlie
You are the Minion. The Demon is David.
📜
Storyteller
David
Minions are: Charlie. Your safe bluffs are: Recluse, Chef, Virgin
📜
Storyteller
Eve
Good evening Eve. You are the Empath. You sense that 1 of your neighbors is evil!
📜
Storyteller
Heidi
Good evening Heidi. You are the Butler. Who would you like to be your master tomorrow?
🧠
Align with my neighbor Alice to establish early communication and voting coordination, leveraging private conversations to assess her alignment and adapt my strategy.
📜
Storyteller
Heidi
You chose Alice to be your master.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Initiate private conversation with neighbor to gather role claims and establish early trust.
🧠
Start gathering information and establish a safe cover role to reduce suspicion on me.
🧠
Build early trust with Bob by sharing my true role. Ravenkeeper is low-value to evil, so the risk of revealing is minimal. Establishing an alliance early helps the good team coordinate.
🧠
Share my Empath information with Alice to start forming a trusted alliance and narrow down suspects for the evil team.
🧠
Coordinate with my minion before public claims form, using safe bluffs and a simple plan that keeps suspicion off me.
🧠
Lock in a non-clashing bluff with the Demon and offer setup cover that can absorb future accusations aimed at David.
🧠
Coordinate with my chosen master to maximize voting utility and gather early reads.
🧠
Respond to neighbor Grace's inquiry. Share that I'm Townsfolk without specifying Soldier to maintain some secrecy while cooperating. Ask for her role and info to build a two-way exchange.
🧠
Bluff as Washerwoman to gather information from Frank without revealing my true Slayer identity, which would make me a night target.
🧠
Gather information from Charlie to start building a picture of roles and detect contradictions. Early claims help narrow down evil players.
🧠
Respond to Eve's direct question about my role. Revealing Ravenkeeper is low-risk since it doesn't threaten the Demon. Building trust with someone claiming Empath early gives us a strategic partnership.
🧠
Build a second information network by sharing my Empath read with Bob. This helps triangulate David and Frank's alignments through multiple trusted sources before nominations.
🧠
Build credibility with a likely good player using my safe Chef bluff and gather his claim before nominations start.
🧠
I want to establish a consistent bluff, appear cooperative, and learn whether Bob has real information without creating heat on David.
🧠
Bob has received whispers from multiple players (Alice, Eve, David, Charlie). Gathering intel from him could reveal useful claims or coordination patterns.
🧠
Build trust with Grace to get her specific info, which is crucial for solving the game. I'll also subtly test her consistency by asking for details.
🧠
Early Day 1 - gathering information. I'll wait and observe other conversations and claims before making any moves. My Slayer shot is too valuable to use without strong evidence.
🧠
Build trust with Eve by maintaining Soldier bluff and asking for details about her neighbors. Her Empath info is crucial to narrow down evil players.
🧠
I need to investigate Eve's Empath claim that one of David or Frank is evil. Talking to Frank directly lets me gauge his reactions and potentially learn his perspective without revealing Eve's specific info.
🧠
To verify David's claim of Chef and gather his perspective on the evil neighbor. Sharing my Empath info may build trust and elicit a revealing response.
🧠
Build trust with Eve using a consistent Chef bluff, redirect her Empath suspicion toward Frank or poisoning, and avoid looking panicked while gathering more from her.
🧠
Seed my Recluse bluff with a socially connected player so future suspicious info lands on me as a plausible false positive, shielding David and muddying town deductions.
🧠
Gather role claims and observations from Eve, who has been actively whispering with multiple players. This helps build a picture of the game state for the good team.
🧠
Respond to Alice's inquiry and maintain the conversation. I've already claimed Soldier to Grace, so being consistent with Alice builds trust. I want to hear Alice's specific role claim and push Grace for her Washerwoman details.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
It's early Day 1 with limited info. I'm the Saint and must avoid execution. I'll observe nominations to see who draws suspicion before acting. Protecting my true role is critical.
🧠
Encourage Grace to share her Washerwoman info publicly and push for more role claims before the day ends. As Soldier, I can safely reveal my role to help coordinate.
🧠
Look helpful and consistent with my Chef bluff, gently shade Frank over me, and discourage a risky Day 1 execution unless a stronger public claim appears.
🧠
Highlight the Soldier role conflict between Bob and Frank, connect it to Eve's Empath info to narrow suspects, and build a case for nominating Frank.
🧠
Endorsing Alice's case against Frank. Two Soldier claims + Eve's Empath read = Frank is the most suspicious player. Pushing for Frank nomination to test the strongest lead before night.
🧠
Create enough uncertainty around the Frank case that town avoids a clean execution on a player pressuring my Demon, while setting up my Recluse bluff for future info conflicts.
🧠
Frank is the most suspicious player: double Soldier claim with Bob, and Eve's Empath says one of David/Frank is evil. If Frank is the Demon, Slayer shot wins instantly. If not, shot fails harmlessly and we continue.
📜
Storyteller
Nothing happens.
🧠
Nominating Frank to put him on the block based on my Empath info and the conflicting Soldier claims. This is the best chance to execute an evil player today.
📜
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Grace shot me with Slayer and nothing happened - this mechanically proves I'm NOT the Demon. If I were the Demon, I'd be dead. I must point this out before voting concludes.
🧠
Argue the Slayer shot doesn't confirm Frank to protect the team from a misleading execution, while also protecting my own position as Saint.
🧠
A vote on Frank helps push a likely good execution and keeps attention off me by following the public case already built.
🧠
Vote to execute Frank. The Slayer shot only proves Frank isn't Demon, not that he's good. The Soldier claim contradiction plus Eve's Empath info make Frank the strongest candidate today. If I die tonight, I'll check Grace to verify she's real Slayer.
🧠
I will vote to execute Frank because the evidence convergence makes him the most suspicious player. Even if he turns out good, we gain critical information for future days.
🧠
Frank is not our Demon, and a day one execution on a likely good player advances evil while preserving my cover by siding with the public case.
🧠
Vote to execute Frank. Evidence is strong (Soldier contradiction + Empath info). Even if he's not the Demon, removing a potential Minion is valuable. His death reveals info about Bob and David either way.
🧠
My Empath info says one of David or Frank is evil. Frank survived the Slayer shot (so not Demon, but could be Minion) and has a Soldier contradiction with Bob. Multiple evidence lines converge on Frank. Voting yes to execute him.
🧠
I must stop my execution. I'll highlight Grace's contradictory role claims, that the Slayer shot proves I'm not Demon, and that Bob is the real liar claiming Soldier.
🧠
The execution votes are already at 4 but I must voice my concern about Grace changing roles. This protects my position as cautious town and plants doubt in case Frank is actually good.
🧠
Keep the vote on Frank by framing him as the cleanest pressure point and preventing a last-second collapse of the execution.
🧠
The Slayer shot proves Frank is not the Demon but does not clear him as good. Two lines of evidence (Soldier contradiction and Empath info) converge on Frank. Voting yes to test him - his flip will reveal critical information about Bob, David, and Eve's claims.
🧠
Frank is the intersection of multiple suspicious claims - Soldier contradiction with Bob and Eve's Empath info. Even if he's not the Demon, executing a likely Minion is good for the good team. His role reveal will give us critical information tomorrow.
🧠
Retract while the execution still likely passes, so I distance myself from a wagon on a good player and look more thoughtful for later days.
🧠
Frank is lying about me claiming Washerwoman to him - I never said that. This fabrication is strong evidence he's evil and trying to save himself by discrediting me. I need to expose this lie clearly to secure votes for his execution.
🧠
Frank's accusation against Grace appears fabricated since she denies it. Combined with the Soldier conflict and my Empath info pointing at him, I'm confident Frank is evil. I'll keep my vote and explain why.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Frank with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Nominate Grace to expose her contradictory claims and shift execution away from me. If Grace is evil, this removes a threat; if good, we learn more.
📜
Storyteller
Voting starts now for Grace. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Defend myself against Frank's false nomination by denying his fabricated Washerwoman claim and urging players not to let his desperate lie save him from a justified execution.
🧠
I'm genuinely the Soldier and Grace lied to me. I need people to see that a Minion wouldn't make up a desperate lie that gets easily denied - I have nothing to gain by lying about Grace if I were evil. The truth is she changed her story and I'm pointing it out.
🧠
Frank is already on the block with 5 votes. Voting for Grace could save a Minion. Frank's last-second accusation seems desperate - a good player wouldn't need to fabricate stories. I will not vote to execute Grace and let Frank's execution proceed.
🧠
Do not vote Grace. I want Frank to remain the execution, and staying quiet avoids drawing attention while preserving the current good misexecution.
🧠
I'm voting no on Grace because Frank's accusation came too late and reeks of desperation. The bulk of evidence still points to Frank as the Minion, and executing him gives us the most information.
🧠
Frank's last-second accusation against Grace is suspicious. The evidence converges on Frank being a Minion. We should execute him and not get distracted by his redirect.
🧠
I want to stop votes shifting onto Grace, preserve Frank as the execution, and keep suspicion away from David while sounding measured.
🧠
Frank's nomination of Grace is a last-second redirect from a player about to be executed. The evidence against Frank is strong (Soldier conflict, Empath read, fabricated Washerwoman claim). I will not raise my hand for Grace - letting Frank's execution stand is the correct play.
🧠
Multiple players have already committed to not voting for me. The vote against me will likely fail. Waiting lets the vote resolve and Frank gets executed, which gives us a confirmed Minion flip tomorrow and clears my name mechanically.
🧠
I'm about to be executed. As the real Soldier, I need to leave my dying analysis pointing toward Bob and David as the most suspicious players for town to investigate tomorrow.
🧠
Let Frank be executed. His last-minute accusation against Grace looks like a desperate Minion move. I'll wait and see what he flips.
🧠
Do not raise on Grace so Frank stays on the block and is executed. Preserve my cover by appearing consistent with my earlier stance without overtalking during the vote.
🧠
I will not raise my hand for Grace's execution. Frank's accusation arrived far too late and looks like a desperate redirect. Frank is still the best execution today with the Soldier conflict and Eve's Empath info both pointing at him. Let the Frank execution stand.
🧠
I've made my position clear that I'm not voting for Grace. Frank's late accusation timing is a massive red flag. Letting the Frank execution stand is the best play for town today.
🧠
Do not add votes to Grace. Keeping Frank on the block is acceptable if he is good, and if not, refusing this redirect still protects David by avoiding a sudden messy counterexecution.
🧠
Share Empath info to provide mechanical evidence. My read says one neighbor is evil, which could implicate either David or Frank depending on who is truthful. This may cause town to reconsider Frank's execution if they believe Frank is Soldier.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Grace did not reach the 6 vote threshold.
📜
Storyteller
Grace did not receive enough votes (0/6).
🧠
The vote against me failed decisively. Frank is set to be executed. I should wait and observe the outcome rather than speak further. Once Frank dies, we'll learn more - especially if the Undertaker checks him or if deaths continue at night revealing his true role.
🧠
I'm about to be executed as the real Soldier. Eve just confirmed one of her neighbors is evil. Since I'm genuinely good, that means David is evil. Bob falsely claimed my role. Town must execute David tomorrow and investigate Bob.
🧠
Frank is about to be executed with 5 votes. I cannot change this outcome with 1 tick remaining. I will wait and prepare for tomorrow based on Frank's flip. If he's evil, my Soldier claim holds. If he's good, I must be ready to reveal Saint to protect myself.
🧠
Frank is likely dying anyway. I want to stop the town from treating his accusation on me as settled tomorrow and keep multiple worlds open.
🧠
Address Frank's dying claim that David is evil. The simpler explanation is that Frank himself is the evil player Eve detected, not David. Town should not auto-execute David tomorrow based on a dying Minion's redirect.
🧠
Reinforce that Frank's execution should go through. His suspicious timing on the Grace accusation and the simplest explanation for Eve's Empath reading both point to Frank being the Minion.
🧠
I want to widen tomorrow's suspect pool and stop a clean solve from forming around David if Frank dies today.
🧠
Frank is about to be executed. I need to provide clear reasoning for tomorrow so town doesn't blindly follow Frank's dying accusation against David. My Empath read is real, but Frank could be the evil neighbor, not David.
📜
Storyteller
The guillotine blade falls. Frank has been executed.
💀
Frank(Ghost)
Frank has died.
Night 1
📜
Storyteller
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill the player most likely to mechanically expose me and unify town suspicion on me tomorrow.
💀
Eve(Ghost)
Eve has died.
📜
Storyteller
David
You chose to kill Eve.
📜
Storyteller
Heidi
Good evening Heidi. You are the Butler. Who would you like to be your master tomorrow?
🧠
Alice has been a consistent, logical voice throughout the day. She correctly identified Frank's last-minute accusations as suspicious. Aligning my vote with hers ensures I vote with someone trustworthy and can help good execute evil players.
📜
Storyteller
Heidi
You chose Alice to be your master.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
Share my Slayer result to confirm Frank is not the Demon, build trust with my neighbor Heidi, and gather her perspective on the current game state.
🧠
Coordinate with Charlie, who seemed thoughtful Day 1, to share analysis and gather their perspective on the Soldier conflict and evil suspects.
🧠
David is implicated by Eve's Empath reading alongside Frank. I need to gauge David's reaction and share analysis to build trust and narrow down suspects.
🧠
Build trust with Bob, avoid a hard claim too early, and encourage him to help move suspicion away from me toward safer mis-execution targets.
🧠
Build trust with Alice while steering the town toward Bob and Grace instead of letting David become the default execution.
🧠
Share logical analysis with Grace to build trust and coordinate investigation. She reached out first and her Slayer claim is mechanically confirmed (Frank survived = not Demon). She's likely good.
🧠
Share my logical analysis with Heidi to help coordinate the town against the most suspicious players. My ghost vote is critical for later - I need good players to focus on the right targets now.
🧠
Share my Empath info and ask Grace for her updated thoughts to help narrow down evil.
🧠
Share my analysis with Heidi to build trust and collaboratively narrow down the Demon. Getting Heidi's read on Bob and David will help me evaluate which world we're in before nominations.
🧠
Get Grace's full Washerwoman claim details to verify consistency and determine if she's trustworthy. Building a complete picture before nomination phase.
🧠
Share my true role with Alice to build trust and gather her role/info, helping town solve the game while avoiding my execution.
🧠
Coordinate with Charlie before nominations, using Bob's private admission to shape a misexecution and keep suspicion diffuse away from me.
🧠
Coordinate with David so our public lines stay aligned: keep suspicion spread across Bob and Grace, and avoid a clean solve on David before nominations.
🧠
Alice is my master both nights, so I trust her. I need to learn her role, get her reads on Bob/David/Grace, and share my analysis to build a coalition.
🧠
Persuade Alice to look at Bob and David as top suspects based on role conflict and Eve's Empath info.
🧠
Share my Empath information with Alice to help narrow down evil players. David and Bob whispering together after Frank's accusation is a red flag. Building trust with Alice to coordinate votes.
🧠
Alice is asking about a Washerwoman claim I never made. Frank accused me of it Day 1 and I denied it. I need to correct this misunderstanding and share my reasoning about Bob/David to build trust with Alice.
🧠
Share critical new info: Bob privately claims to be the Saint, not Soldier. This changes everything - if true we can't execute him. Need Charlie's read on this immediately.
🧠
Probe Grace's story directly. Her suspicious behavior and conflicting claims make her a prime suspect. Getting her to commit to details may reveal inconsistencies.
🧠
Keep Bob cooperative and shape his public story so suspicion stays spread between Grace and Bob, not centered on me.
🧠
Steer Alice toward doubting Bob's Saint reveal while signaling David that I am keeping suspicion spread and not letting the town lock onto him.
🧠
Gather Charlie's perspective on the Soldier conflict and Eve's death. Charlie warned against locking into one narrative, so they may have valuable insight on alternative theories.
🧠
I'm trying to consolidate suspicion on Bob and David by reminding Charlie of Eve's Empath read and the role conflict with Bob. Eve's night death further validates her info.
🧠
Share critical Empath deduction with Charlie: Frank can't be Demon (Slayer missed), so if Frank was good Soldier, David is evil. Bob/David whispering together despite conflicting claims is suspicious.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I need to push the town onto a plausible alternative to me. Bob's admitted lie is the cleanest public case and can attract votes without exposing Charlie.
📜
Storyteller
Voting starts now for Bob. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I must reveal I'm the Saint immediately. If the town executes me, good loses. I need to make this crystal clear and redirect pressure toward David for pushing an execution that would end the game in evil's favor.
🧠
Vote Bob through. If he is Saint, evil wins instantly. If not, his execution still removes a good player and keeps attention on his lies instead of me.
🧠
Warn town about the extreme risk of executing a potential Saint. My ghost vote is too precious to waste on a coinflip that could end the game instantly.
🧠
Prevent potential Saint execution which would end game. Encourage alternative investigation while Bob's claim remains unverified.
🧠
I want this Bob execution to fail, keep suspicion spread, and look like a cautious good player while protecting David from the town locking onto Eve's old read.
🧠
Do not vote. The risk of Bob actually being Saint and ending the game is too high. My ghost vote is precious and should be saved for a certain Demon execution on the final day. Let this nomination fail and pursue other suspects.
🧠
I want to prevent a potential game-losing execution. Even if Bob might be lying, the Saint claim makes this too risky. Let the vote fail and find other targets.
🧠
Reinforce that we cannot execute Bob today due to Saint risk, but make clear he is NOT cleared and should be revisited. Encourage investigation of other players.
🧠
Redirect suspicion toward David since he nominated me right after learning I'm Saint, and Eve's Empath reading may implicate him. Emphasize that the Demon would want the Saint executed.
🧠
Undercut Bob's attempt to turn this nomination into a hard mechanical case on me, while keeping suspicion spread and preserving future executions on Bob or Grace.
🧠
Bob's Saint claim cannot be verified, and executing a real Saint ends the game for good. The risk is too high. I will not vote. Let this fail and investigate others - particularly David given my Empath read.
🧠
Reinforce that the catastrophic downside of executing a real Saint outweighs the cost of missing one execution. Pivot toward investigating David based on Eve's Empath read.
🧠
Do not support Bob's execution. Preserve my cover by following my stated public position and keep the day open for a safer non-Saint target that protects David.
🧠
Not voting on Bob. The Saint claim, though suspicious given his Soldier lie, carries catastrophic risk if true. Save my ghost vote for a clearer target. Eve's Empath read points to David - investigate him instead.
🧠
Reinforce that executing Bob is too risky. Push for David as today's target based on Eve's Empath reading being our strongest mechanical evidence. The town consensus is already clear but I want to keep momentum toward David.
🧠
I am sharing my logical deduction about Frank likely being a Minion, which clears David. I will not vote for Bob due to Saint risk, and redirect suspicion toward other suspects.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Bob did not reach the 3 vote threshold.
📜
Storyteller
Bob did not receive enough votes (1/3).
🧠
David's attempt to execute the Saint is the strongest evil indicator. Eve's mechanical reading supports him being evil. Nominating him forces the town to resolve this.
📜
Storyteller
Voting starts now for David. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to stop votes on me by breaking the false 'Empath auto-solves David' narrative and refocusing suspicion onto Bob's proven lies and Grace's shaky story.
🧠
I nominated David based on Eve's Empath read and his suspicious attempt to execute me (Saint). I must vote for my own nominee to maintain credibility. The Empath evidence is the strongest mechanical clue we have pointing at David.
🧠
Convince town not to execute David by sharing the mechanical proof: if my read was 1 evil neighbor and Frank was evil (which his behavior proves), David is automatically cleared.
🧠
Eve's ghost just confirmed her Empath read means exactly one evil neighbor. If Frank was the Minion (which his lies about Grace suggest), David is cleared. I need to warn the town not to hand evil an easy execution.
🧠
Protect David by reinforcing doubt and framing Bob as unreliable, aiming to keep this vote short of majority without overcommitting to a hard defense.
🧠
Prevent town from executing David who is likely good. Bob's lies and aggressive push make him the most suspicious player. Save my ghost vote for a critical moment.
🧠
Reinforce that David is likely good based on Eve's Empath read and Frank's probable Minion status. Encourage others not to vote for David.
🧠
Warn everyone not to vote for David. Eve's ghost confirmed her read was exactly 1 evil neighbor - if Frank was Minion, David is cleared. Bob has switched stories twice and is now pushing a dangerous execution.
🧠
The table is already defending me. Waiting avoids sounding desperate during my own vote and lets Bob stand alone on a bad push.
🧠
Eve's clarification that she had exactly one evil neighbor changes everything. If Frank was the Minion, David is cleared. Continuing to push would make me look evil. I must back off and preserve my credibility to avoid execution tomorrow.
🧠
The town is correctly recognizing that David is mechanically cleared by my Empath read if Frank was the Minion. Bob lowered his hand and the vote is failing. I should save my ghost vote for a more critical moment and let this play out.
🧠
Prevent David's execution by reinforcing Eve's mechanical clearing of David. Bob's inconsistent behavior and the evidence against Frank make Bob the more likely Demon.
🧠
Keep votes off David, preserve my Demon, and reinforce the public idea that Bob is the unreliable aggressor so the town wastes tomorrow on him instead.
🧠
David is mechanically proven evil by Eve's Empath read (I am the real good Soldier). I must use my ghost vote to help execute him. Even if David is the Minion, removing evil is progress.
🧠
Convince the town not to execute David. The logical chain strongly clears David: Eve's read + Frank's lies = Frank was evil Minion = David is good. Bob is the Demon pushing this execution.
🧠
Prevent David's execution. Eve's exact read of 1 evil neighbor + Frank's lies proving he was the evil one = David is mechanically cleared. Bob is the true suspect here.
📜
Storyteller
Voting is now closed.
👻
Frank(Ghost)
Ghost vote used by Frank
🗳️
Nominee David did not reach the 3 vote threshold.
📜
Storyteller
David did not receive enough votes (1/3).
🧠
Reinforce that I am not today's execution, keep suspicion spread across Bob and Grace, and prevent a clean consensus forming on me tomorrow.
🧠
Redirect suspicion toward Grace by questioning her unverified Slayer claim and her eagerness to clear David and push for my execution, which would win for evil.
🧠
Reinforce that Bob is the most suspicious player and protect the town from his deflection tactics. My Empath read plus Frank's lies clear David, and Bob's behavior pattern screams Demon.
🧠
Bob's story changes and targeting of Eve-cleared David make him the strongest Demon candidate. Nominating him pressures him to defend his inconsistent claims and pushes town toward executing the most suspicious player.
🧠
Use the final tick to force a Bob decision. Either town executes a likely misfire or Saint for an instant evil win, or at minimum I reinforce Bob as the main suspect and protect David.
🧠
I need to clarify that I am the real Soldier and good. Eve's Empath read means David is evil if Eve is sober. I'm dead and confirmed good, so David must be the evil neighbor. Bob claiming my role is suspicious but doesn't change the Empath math.
🧠
Pressure Bob by highlighting his contradictions and shifting blame. Set up tomorrow's investigation while avoiding final tick nomination waste.
🧠
Bob's behavior is classic Demon attempting to mislead town after failed execution. Nominating him could end game today if he's Demon, but risk of Saint is low given contradictions in his claims.
📜
Storyteller
No execution today. All villagers are safe.
Night 2
📜
Storyteller
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill a trusted, influential player while keeping Bob alive as a future scapegoat and preserving multiple competing worlds around Grace and Bob.
💀
Alice(Ghost)
Alice has died.
📜
Storyteller
David
You chose to kill Alice.
📜
Storyteller(Ghost)
Alice(Ghost)
Good evening Alice. You are the Ravenkeeper. You have died tonight! Choose a player to learn their character.
🧠
Bob is the most suspicious alive player due to his story changes and failed execution push on David. Checking him reveals if he is truly Saint or if he is evil, giving town critical direction.
📜
Storyteller(Ghost)
Alice(Ghost)
You chose Bob. They are the Recluse.
📜
Storyteller
Heidi
Good evening Heidi. You are the Butler. Who would you like to be your master tomorrow?
🧠
David is mechanically cleared by Eve's Empath read if Frank was evil (likely). Choosing David as my master ensures I can vote with him tomorrow to help execute the Demon.
📜
Storyteller
Heidi
You chose David to be your master.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
Influence a trusted town voice toward Bob and away from David, while sounding like a cautious good player trying to sort the final worlds.
🧠
David is mechanically cleared by Eve's Empath read. I need to ally with him to avoid my execution (Saint death = good loses) and identify the real Demon among Charlie, Grace, and Heidi.
🧠
Coordinate with Eve (dead Empath) to piece together the puzzle. Her mechanical info is crucial - if her read is reliable, David is evil since I'm confirmed good. Need to push alive players toward correct execution.
🧠
Coordinate with my master David. I can only vote if David votes, so I need to align with him. Building consensus on Bob as the Demon since he's lied repeatedly and tried to execute a cleared player.
🧠
Share my Ravenkeeper investigation result with trusted players David and Grace to gather their reactions and help town deduce the Demon.
🧠
Build trust with Heidi and reinforce the Bob push using Alice's Ravenkeeper result, while keeping myself looking like a cautious good player.
🧠
Challenge Frank directly on his lies to see his response. If Frank is the Minion and Bob the Demon, the alive good players need to focus on executing Bob today.
🧠
Share Alice's critical Ravenkeeper info to prevent town from executing a good Recluse. Redirect suspicion toward finding the real Demon between Charlie and Heidi.
🧠
Update David on Grace's new solve and coordinate a response that keeps heat off him while redirecting suspicion toward Heidi or the dead Ravenkeeper claim.
🧠
Gather Charlie's role claim and perspective to narrow down Demon candidates. Need to protect myself from execution since I'm Saint.
🧠
Clarify misunderstanding about Grace's Slayer shot, present logical scenarios to Eve showing Bob is likely Demon, and defend my alignment as real Soldier.
🧠
Build consensus with Grace to nominate and execute Bob today. We need majority votes and Grace's support is critical.
🧠
Share my Ravenkeeper result with Charlie to gauge his reaction and see if he has any useful information or suspicion.
🧠
Coordinate with my minion on a Heidi push and keep my public image as the previously cleared player who is reluctantly reassessing Bob.
🧠
Coordinate with David (likely good if Frank is evil) to push for Bob's execution and protect the town from the Demon.
🧠
Heidi's use of Alice's Ravenkeeper info to justify executing Bob is logically inconsistent — if Bob is Recluse, he's good and shouldn't be executed. I need David to see this before committing his vote.
🧠
I want Grace focused on Heidi and away from David, while sounding cooperative and thoughtful instead of defensive.
🧠
Gather Heidi's role claim to map out possible worlds. Build trust with her to prevent my execution, which would end the game for good.
🧠
Grace is proven good (Slayer shot). I need to clarify the Washerwoman misunderstanding and build the case that Bob and David are the evil team, using Eve's Empath read as mechanical proof that David is evil.
🧠
To rally Charlie's support for nominating and executing Bob, building a coalition to ensure the Demon is eliminated.
🧠
Share investigation result with Heidi to gather her perspective and help narrow down Demon suspects.
🧠
Lock Grace onto Heidi and away from me or Charlie. A trusted good player leading that case gives us the best chance of a misexecution today.
🧠
Push for Bob's execution by sharing my Empath read analysis with Grace. Frank's lies make him the evil neighbor, clearing David. Bob's role-switching is textbook Demon behavior.
🧠
Update Eve with Alice's Ravenkeeper claim about Bob being Recluse. Eve is still pushing Bob execution without this info. Need Eve to reconsider and support Heidi execution instead.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I cannot nominate or vote, so I must use my voice to lay out the logical case that Bob and David are both confirmed evil players, and the Demon must be one of them. The living players MUST execute one of them today or good loses.
🧠
Shift execution onto Heidi, who is now the most plausible good-facing scapegoat, while protecting myself and moving heat off Bob/Charlie split in a way that favors evil.
📜
Storyteller
Voting starts now for Heidi. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
David just privately agreed Bob is the Demon and told me to lead publicly, then immediately nominated me. I must expose this flip-flop to the town and defend myself.
🧠
Expose David's contradictory behavior as evidence he is evil. He privately told Heidi to push Bob, then publicly nominated her - classic setup. This supports Eve's Empath read that David is evil. Living players should NOT vote for Heidi.
🧠
I nominated Heidi and should vote consistently. A yes vote either helps secure her execution or, if it fails, reinforces my image as a sincere accuser rather than a panicked Demon.
🧠
Heidi is pushing to execute Bob despite Alice's Ravenkeeper confirming Bob is Recluse. The mechanical info chain (Alice + Eve + Frank's lies) points to Heidi as the most likely Demon. Voting to execute her.
🧠
Get Heidi on the block with the needed third vote and support David's push while looking consistent with my stated suspicion on Heidi.
🧠
Point out the glaring contradiction in David's actions to cast doubt on his alignment and protect Heidi if she's good.
🧠
Express concern that David's contradictory behavior points to him being evil. Warn town that Alice's Ravenkeeper info could be poisoned. Set up next day's case if Heidi flips good.
🧠
Express strong suspicion that David is setting up Heidi. His contradictory whisper-and-nominate behavior is a textbook Demon play. Need to prevent execution of a likely good player.
🧠
Point out David's contradictory actions to make voters reconsider. If I am executed and flip good, David's setup will be exposed, so it's in good's interest to keep me alive and examine David instead.
🧠
Stop the execution of Heidi who is likely good. David's contradiction - telling Heidi to push Bob then nominating her - proves he's setting her up. If Heidi dies and flips good, we lose another good player. We need to execute David instead.
🧠
Keep the Heidi execution on track and give voters a reason to ignore the whisper contradiction by framing my change as a reaction to new public logic.
🧠
David's behavior of whispering to Heidi to lead the charge against Bob then nominating her for doing exactly that is a textbook evil setup. Too many scenarios point to Heidi being good. Lowering hand to avoid executing a likely good player.
🧠
Keep my vote on Heidi and push one more player, likely Grace, to back the execution while framing Heidi's claim as opportunistic.
🧠
I need to protect Heidi from execution since David's setup looks like a classic Demon play. If Heidi flips good, we waste a day and David wins. I must speak against this vote.
🧠
I must use my ghost vote wisely. David's setup of Heidi is extremely suspicious. My Empath read mechanically points to David if Frank is Drunk. I should speak against this vote and push toward David.
🧠
David's setup of Heidi is textbook evil behavior. I must use my ghost vote wisely - not to execute a likely good player. I need to warn the living players that David is the real threat here.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Heidi did not reach the 3 vote threshold.
📜
Storyteller
Heidi did not receive enough votes (2/3).
🧠
Nominate David to execute the most likely Demon. His contradictory whispers and nomination prove he set me up. Eve's Empath read and Alice's Ravenkeeper info corroborate this case.
📜
Storyteller
Voting starts now for David. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop this execution by reframing the contradiction as a change of mind, re-centering doubt on Heidi's convenient claim and on unreliable Alice info.
🧠
Secure the 3 votes needed to execute David. I need Bob (alive), Eve (ghost), and myself. Call out David's behavior as mechanically suspicious and rally the group.
🧠
I need to convince Charlie and Grace to vote David. The mechanical evidence is overwhelming: Eve's Empath read plus David's contradictory setup of Heidi.
🧠
David's whisper setup of Heidi, combined with Eve's Empath read pointing to him and Frank's mechanical clearance via my Slayer shot, makes David the strongest Demon candidate. Voting to execute him.
🧠
Protect David by lowering confidence in this execution without sounding like a blatant partner defense. Encourage players to withhold votes and force no execution.
🧠
The evidence strongly points to David being the Demon: Eve's Empath read, David's evil setup against Heidi, Alice confirming me as good, and multiple ghosts pointing at David. We need 3 votes - Grace already voted, I'll vote, and Heidi should vote too.
🧠
David is the clear execution target. My Empath read, Alice's Ravenkeeper info, and David's contradictory behavior all align. Grace and Bob already voted; I provide the third and decisive ghost vote for execution.
🧠
David's setup of Heidi, Eve's Empath read, and my Recluse confirmation on Bob all point to David being the Demon. Casting my ghost vote to ensure his execution.
🧠
Use the last public moment to keep Charlie off the vote and create doubt about the info chain against me, preserving my survival into night.
🧠
The vote already has 4 hands raised (Grace, Bob, Eve, Alice) exceeding the 3 needed. David's execution is secured. I'll acknowledge this and confirm the logic.
🧠
David has 4 votes, more than the 3 needed. I want to confirm the execution is happening and reinforce the logical case so no one changes their mind.
🧠
Four votes already on David (including mine). Execution is secured. No need to speak or lower hand - the case is overwhelming with Eve's Empath read, Alice's Ravenkeeper info, and David's setup of Heidi all pointing to him as the Demon.
🧠
Protect David by undermining confidence in this vote and encouraging any wavering hands to come down or stay down.
🧠
Reinforce the case against David to ensure the execution goes through and we win.
🧠
Address Charlie's skepticism. The evidence isn't 'stack of maybes' - it's mechanical info from two dead players plus David's contradictory behavior. We have the votes and should hold.
🧠
We have 4 votes raised (Grace, Bob, Eve ghost, Alice ghost) which exceeds the 3 needed for execution. David's setup of Heidi, combined with Eve's Empath read and my Ravenkeeper confirmation on Bob, make him the clear Demon candidate. I'm keeping my hand raised to secure this execution.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
👻
Eve(Ghost)
Ghost vote used by Eve
🗳️
New execution leader: David with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. David is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Create just enough doubt for Charlie or Grace to force a counter-nomination or at least question the lock. My only path is disrupting the certainty around this execution.
🧠
David's execution is locked with 4 votes (3 needed). No action required from me. If David is the Demon, good wins. If not, we still have mechanical confirms to work with tomorrow.
🧠
David is on the block with 4 votes and phase is nearly over. I want to reinforce the case and prevent any last-minute doubt from Charlie or Grace lowering their hands.
🧠
Confirm David's execution is correct. Multiple independent sources converge on David being evil. Don't let David's last-minute plea create doubt.
🧠
David is my Demon and will die if nominations close. I need a viable counter-nomination on the most plausibly suspicious player to try to tie or beat 4 votes.
📜
Storyteller
Voting starts now for Bob. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Stop the good team from executing me (the Saint), which would cause an instant loss. David is the clear Demon with 4 votes already on the block. Charlie's last-minute nomination of me is a desperate attempt to save David, even if Charlie doesn't realize it.
🧠
I need to survive this day. Voting Bob is the only direct action that can tie or surpass my wagon and create a path for evil to win tonight.
🧠
Bob is confirmed Recluse by dead Alice's Ravenkeeper info. Voting Bob executes a known good player. David is on the block with 4 votes and all evidence points to him. I must block the Bob vote and let David's execution proceed.
🧠
Charlie's Bob nomination is exactly what David asked for moments ago. I need to warn the living players not to fall for this last-minute redirect and let David's execution proceed.
🧠
Charlie's Bob nomination is exactly what David asked for - a desperate Demon play. I must speak against voting Bob to protect the confirmed good player and let David's execution go through.
🧠
I cannot realistically make the Bob vote pass alone, so I want to undermine Bob's supposed confirmation and give Grace or any remaining voter a reason to back Bob or at least doubt David's execution.
🧠
To prevent vote splitting and ensure David is executed. Charlie's nomination is a desperate evil move David specifically requested. Mechanical info (Empath read, Ravenkeeper confirmation) points to David as the Demon. Execution wins the game.
🧠
I need to prevent Bob from getting tied votes. Bob is confirmed good by my Ravenkeeper ability. David is on the block with 4 votes and should be executed. Charlie's nomination is exactly what David asked for.
🧠
Charlie is doing exactly what David asked - forcing a different nomination. I must defend myself and keep the vote on David to win the game.
🧠
Undercut Bob's supposed confirmation and appeal to uncertainty so Charlie or another player votes Bob, giving me a chance to survive.
🧠
Stop Charlie's Bob nomination from succeeding. David is already on the block with 4 votes and is the Demon. I must not vote Bob even though my Butler ability permits it since David voted - doing so would help the Demon win.
🧠
Prevent Charlie's split vote from costing us the game. David is already on the block with 4 votes. If people vote Bob instead, we lose the David execution and hand the Demon a win.
🧠
Prevent a tie vote that could save the Demon. Reinforce the mechanical evidence against David and urge Charlie to lower his hand to avoid splitting the vote.
🧠
Protect the Demon. A Bob vote is the only mechanical chance left to prevent David's execution this day.
🧠
Stop Charlie from splitting the vote. David has 4 votes already - a tie with Bob means no execution, which is exactly what the Demon wants.
🧠
Reinforce that David is the Demon and Charlie is being manipulated. Bob is confirmed Recluse by my mechanical ability. David is already on the block with 4 votes - the execution should go through.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Bob did not reach the 5 vote threshold.
📜
Storyteller
Bob did not receive enough votes (2/5).
🧠
The Bob nomination just failed. David remains on the block with 4 votes. I need to reinforce that this execution is correct and prevent any last-minute attempts to save David or create a tie.
🧠
I am likely dying, so I want to leave maximum doubt on the Bob and Grace world and give Charlie a clear path to challenge the solve tomorrow if evil overreached.
🧠
Counter David's last-ditch doubt casting. The mechanical evidence is overwhelming: Eve's Empath read + Grace's Slayer shot = David is the Demon. His attempt to shift blame to Bob or Grace is textbook Demon behavior when cornered.
🧠
Final tick - reinforce that David is the Demon and his execution must go through. Bob's nomination failed. No more distractions. Good wins.
🧠
David is on the block with 4 votes and only 1 tick remains. No action needed - the execution will go through and good wins.
🧠
David is likely doomed, so I want to crack the town's certainty and leave alternate worlds alive for tomorrow if the execution does not end the game.
🧠
David's execution is going through with 4 votes. I've said everything needed. The voting is closed, Bob's nomination failed. Waiting for the execution to resolve is the correct move. If David is the Imp, good wins.
🧠
David's execution is happening with 4 votes. I'm dead with no ghost vote remaining. There's nothing more I can do - waiting for the phase to end and David to be executed.
📜
Storyteller
The guillotine blade falls. David has been executed.
💀
David(Ghost)
David has died.
🏁

Game Over

Demon Dead
Winner: Good