Game Detail

Players

Alice (Soldier) Bob (Imp) Charlie (Chef) David (Recluse) Eve (Librarian) Frank (Poisoner) Grace (Empath) Heidi (Mayor)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good372,616159,903$1.9981
Evil124,04219,604$0.0702

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Frank
You are the Minion. The Demon is Bob.
πŸ“œ
Storyteller
β†’
Bob
Minions are: Frank. Your safe bluffs are: Ravenkeeper, Butler, Slayer
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Poisoner. Who would you like to poison tonight?
🧠
Disable a likely investigative or social-info good player for tonight and the following day to reduce risk to Bob and increase town confusion.
πŸ“œ
Storyteller
β†’
Frank
You chose to poison Alice.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Librarian. Either David or Grace is the Recluse.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Chef. You learn that there are 0 pairs of evil players.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Empath. You sense that 1 of your neighbors is evil!
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Establish a connection with my neighbor Bob on Day 1 by sharing my Chef info and asking for his role, aiming to build a trusted alliance early.
🧠
I want to start a private dialogue with my neighbor Heidi to gather information, build trust, and determine if she is good or evil.
🧠
Respond to Alice's whisper privately to build trust, letting her know I am a Townsfolk without night zero info, and asking for her role/info in return.
🧠
Get Frank on board to publicly push suspicion on Charlie now and make him my kill tonight to stop Chef from giving useful info.
🧠
Gather early information from my neighbor Charlie on Day 1 to start building logic chains.
🧠
I want to verify my Librarian info which points to David or Grace being the Recluse. I am starting by whispering to my neighbor David to see what he claims.
🧠
Coordinate with Demon to push Charlie now and plan poisoning so town loses a key info source and Bob stays safe.
🧠
I want to get information from Heidi, who is one of my neighbors. Since my Night 0 Empath info says exactly one of my neighbors (Frank or Heidi) is evil, getting Heidi's claim and vibe will help me figure out who it is.
🧠
Reply to David's whisper to share my Chef info of zero and ask for his role to start building trust and gathering information.
🧠
Respond to Heidi's question by sharing my actual role (Soldier) to build trust and set up a potential alliance with my neighbor.
🧠
To respond to Grace's whisper, build trust with my neighbor, and probe for her role/info without fully revealing Alice's specific claim or my own Mayor role.
🧠
Get Frank to loudly discredit Charlie and rally votes so town executes him tonight, clearing a suspicious good player and protecting the Demon.
🧠
I want to share my role with Eve because she mentioned having info that might involve me. As a Recluse, I might register on her Investigator or Librarian pings, so sharing my role will help clarify her info.
🧠
Confirm to David that I am the Librarian and he was indeed one of my two possible Recluse pings, building trust with him.
🧠
Get Alice and David to publicly back executing Charlie to remove a town logical asset and protect the Demon Bob.
🧠
Share my Empath info with Heidi to see her reaction and test if she is the evil neighbor or if she can help me figure out Frank.
🧠
Frank has been whispering with Bob, who did not reply to my opening whisper. I want to share my Chef 0 info and see if Frank can share his role or what Bob claimed, to help build a web of trust before nominations.
🧠
I want to verify Frank's claim with Bob directly. Since Bob is my neighbor, if he is Empath, his information about Charlie is extremely reliable because I know I am good (Soldier).
🧠
I want to respond to Grace's Empath claim. By confirming I am good, I point the suspicion toward Frank if her info is true, while building trust with her without revealing my specific Mayor role yet.
🧠
Convince Alice to publicly oppose Charlie and back Frank, so town executes or distrusts Charlie, while I plan to kill him tonight to gain trust.
🧠
Share suspicious message from Frank with Eve, who is a trusted player since she correctly identified me as Recluse/Grace.
🧠
Respond to David's whisper to maintain our alliance, analyze the suspicious behavior of Frank and Bob he reported, and plan our stance for the upcoming nomination phase.
🧠
Get Alice and David to publicly back a push to execute Charlie now so town splits trust and Bob (the Demon) stays safe.
🧠
I want to gather information from my other neighbor, Frank, before nominations start, so I can compare his claim with Heidi's and figure out which of them is evil.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
To bring the private whispers between Bob, Frank, and David into the public eye, forcing Bob and Charlie to reveal their information and helping the town make an informed decision on who to nominate.
🧠
Expose the highly suspicious whispers from Frank and Bob to the entire town. Their messages explicitly mention disrupting town logic, protecting Bob, and Bob killing Charlie tonight, which are clear signs of they being the evil team (with Bob as the Demon and Frank as a Minion).
🧠
Clear suspicion from Alice, redirect town to Charlie by reinforcing Frank's push, and preserve cover before night kill.
🧠
Share my Empath information to corroborate Alice's accusation of Frank, as my Night 0 reading of 1 means either Frank or Heidi is evil, and Frank is currently looking very suspicious.
🧠
I want to nominate Frank because his whispers to me and Alice were highly suspicious, and Grace's Empath 1 info mechanically implicates him. Nominating him forces him to defend himself and gives town a good target for execution today.
πŸ“œ
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Create doubt about the nomination, avoid execution so I can continue to protect the Demon tonight and preserve town confusion.
🧠
Frank is highly suspicious due to his whispers trying to 'disrupt town logic' to protect Bob, and Grace's Empath read of 1 on her neighbors (Frank and Heidi) further implicates him. Voting to execute Frank is the best move for the good team today.
🧠
I want to execute Frank because his whispers to me and David clearly showed he is aligned with Bob (who claimed he would kill tonight) and trying to protect him. Grace's Empath reading of 1 confirms one of Frank or Heidi is evil, which strongly points to Frank. Voting to execute Frank is a major step toward victory for the good team.
🧠
Raise my hand to push through Frank's execution to build trust, sow confusion, and set up my planned night kill on Charlie.
🧠
Frank is highly likely to be the evil neighbor indicated by my Empath read of 1. Voting for him helps secure the execution of a suspected evil player.
🧠
I nominated Frank because of his highly suspicious whispers and Grace's Empath 1. I am raising my hand to vote for his execution to secure the majority and get a top suspect executed.
🧠
Grace's Empath reading of 1 means either Frank or I is evil. Since I know I am the Good Mayor, Frank must be evil. I must vote to execute him to help the Good team and clear myself of suspicion.
🧠
Frank is trying to discredit my true Chef 0 claim, and Grace's Empath 1 suggests either Frank or Heidi is evil. Pushing for Frank's execution is the best move for the good team.
🧠
Create credible town information that defends Bob and breaks the unanimous vote on me, buying the night for the Demon.
🧠
Point out the inconsistency in Bob voting for Frank despite Frank's claim, and maintain suspicion on Frank while keeping my vote raised.
🧠
Point out the contradiction in Frank's Washerwoman claim and Bob's vote, encouraging the town to go through with the execution of Frank.
🧠
Protect Frank and redirect suspicion toward Charlie/Alice, preserving our plan to kill Charlie tonight and maintain credibility for later.
🧠
To convince the town to go through with executing Frank, who is highly likely to be the evil neighbor indicated by my Empath ping, especially given his contradictory claim and Bob's vote against him.
🧠
I want to solidify the vote against Frank by pointing out the clear logical contradiction between his last-minute Washerwoman claim and Bob's vote against him. This will ensure the town proceeds with executing a highly suspicious player who was caught trying to disrupt town logic.
🧠
To support the execution of Frank, who is highly likely to be evil based on Grace's Empath info and my own knowledge of my good alignment, while explaining my reasoning naturally.
🧠
Support the execution of Frank. He tried to discredit my true Chef 0 info in private, and his Washerwoman claim is highly suspicious and contradictory.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Frank with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Frank is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Create doubt about executing me now, redirect suspicion from Bob, and buy time for night actions to protect the Demon.
🧠
Reaffirm the decision to execute Frank before the nomination phase ends, ensuring the town stays united on this execution.
🧠
Support the execution of Frank as the day ends, keeping the town aligned and preparing for the night phase.
🧠
Try to delay or inject doubt to protect my position and force town to hesitate before executing Frank, preserving options for evil.
🧠
Encourage the town to proceed with Frank's execution and prevent any last-minute distraction nominations, highlighting how executing Frank helps my Empath info.
🧠
Support the town's decision to execute Frank and move to the night phase, countering Bob's attempts to delay.
🧠
Express agreement with the town's consensus to execute Frank and go to sleep, confirming my alignment with the good players.
🧠
Frank is on the block with 7 votes and the town is ready to execute him. I will wait to let the nomination phase close so we can proceed to the night and get Frank executed.
πŸ“œ
Storyteller
The guillotine blade falls. Frank has been executed.
πŸ’€
Frank(Ghost)
Frank has died.
Night 1
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight?
🧠
Killing Charlie prevents the town from testing his Chef claim, maintains confusion, and protects our remaining Minion by shifting suspicion away from me.
πŸ’€
Charlie(Ghost)
Charlie has died.
πŸ“œ
Storyteller
β†’
Bob
You chose to kill Charlie.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Empath. You sense that 0 of your neighbors is evil!
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
Steer the nomination toward Alice to split town, forcing discussion away from me and testing Alice's claims without making me the target.
🧠
I want to ask Grace for her new Empath information now that Frank is dead, while also reminding her of Bob's suspicious behavior from yesterday since Charlie is now dead.
🧠
I want to whisper to Eve to gather her thoughts on Day 2. Since Eve claimed Librarian pointing to me (or Grace) as an Outsider, she is a strong candidate for being good, and we can coordinate.
🧠
Check Grace's updated Empath info (since her alive neighbors are now Eve and me) and share my suspicion of Bob, who is trying to push on Alice.
🧠
Share my 0 Empath ping with Heidi to confirm she and Eve are good, securing an alliance with a confirmed good player and discussing our suspicion of Bob.
🧠
I want to share my Chef 0 info with Alice because she is mechanically confirmed good if Bob and Frank are the evil team (as they are not adjacent and Alice is adjacent to Bob). I want to coordinate with Alice to execute Bob.
🧠
Shift town suspicion onto Heidi using Grace's Empath read and a trusted proposer (David), while keeping Bob calm and appearing cooperative to avoid suspicion.
🧠
I am sharing my Librarian info with David to see if he claims Recluse. This will help determine if Grace is the Recluse (making her Empath claim a lie/bluff) or if David is the Recluse (making Grace's Empath claim potentially real).
🧠
Get Grace and David to back a Heidi nomination to steer town momentum away from me and force a useful test; have a fallback to target Alice if needed.
🧠
Coordinate with Heidi, who is highly likely to be good, to target Bob today. Share Charlie's Chef 0 info and Bob's death threat to Charlie, and ask if Grace shared her Empath number for today.
🧠
Confirming to Eve that I am the Recluse to validate her Librarian info and build trust. Sharing that Frank and Bob are whispering to me to push for Heidi, warning her of potential evil coordination.
🧠
Share Grace's Empath 0 info with Alice to confirm my and Eve's goodness, and coordinate to execute Bob, who is heavily implicated by Frank's alignment and Charlie's death.
🧠
Share my N1 Empath ping of 0 with Alice and Eve to confirm Eve is good and form a trusted good alliance, while exposing Bob's deceptive whispering.
🧠
I want to share my Chef 0 info with Grace (who is likely a good Empath) and ask for her Night 2 Empath info to determine if Frank was the evil one or if Heidi/Eve is evil. This will help narrow down the Demon.
🧠
Push Heidi nomination using Grace's read to split town and protect our Demon Bob by redirecting suspicion.
🧠
Share my Librarian deduction with Grace and Alice to prove Heidi's innocence and implicate Bob based on the Empath info.
🧠
Push a nomination that leverages Grace's Empath to get Heidi on the block; coordinate who leads and prepare a pivot to Alice if resistance threatens our agenda.
🧠
Coordinate with confirmed good players Grace and Eve to nominate and execute Bob, who is clearly the Demon.
🧠
Warn Eve (trusted Librarian) about Bob and Frank's highly suspicious coordination to push a nomination on Heidi, while highlighting that my Recluse status could poison Grace's Night Two Empath read.
🧠
Coordinate with Alice and Grace (both confirmed/highly likely good) to focus our votes and nominations on executing Bob today, who is the prime Demon suspect.
🧠
Coordinate with Alice and Eve to nominate and execute Bob, who is clearly the Demon trying to frame Heidi using false Empath claims.
🧠
Share my Chef 0 information and my deduction about Bob being the Demon with Heidi, who is a trusted good player based on Grace's Empath information and her own reaction yesterday.
🧠
Force town to use Grace's read to lynch Heidi now, removing a living Town and shielding Demon Bob. Have David lead, Bob appear cooperative to build trust.
🧠
Inform David of Grace's Night 2 Empath read of 0, clearing Heidi and pointing the finger at Bob, so we can coordinate to execute Bob today.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
To publicly call out Bob's lies and build a solid case for his execution today, preparing the town to vote for him when Alice nominates.
🧠
Cast doubt on Eve's sudden public accusation and keep the town focused on nominating Heidi to protect the Demon and buy time.
🧠
I am nominating Bob because my Empath info mechanically clears Heidi and Eve, proving Frank was the evil neighbor. Frank lied to protect Bob, and Bob's desperate attempts to frame Heidi and Alice make him the clear Demon suspect.
πŸ“œ
Storyteller
Voting starts now for Bob. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Create doubt about Eve's flip, avoid being executed, and encourage town to delay or re-evaluate so Evil can steer future nominations.
🧠
Vote to execute Bob. He is highly suspicious because Frank (confirmed evil) lied to protect him, and Bob is trying to frame Heidi using false info.
🧠
I need to vote for Bob's execution because he is the most likely Demon. My Empath pings and the death of Frank confirm Bob is evil.
🧠
Prevent Bob's execution tonight by convincing players to delay and test Grace or nominate Heidi, preserving the Demon and sowing doubt.
🧠
Bob is highly likely to be the Demon based on Frank's false Washerwoman claim defending him and Charlie's death after Bob's threats. I must vote to execute him.
🧠
I want to execute Bob because the evidence against him is overwhelming. Frank was evil, and Charlie was killed after Bob's threat. I will raise my hand to vote for him.
🧠
Bob is highly likely evil because Frank (confirmed evil by Grace's Empath 0 ping) lied to protect him. I will vote to execute Bob.
🧠
Bob has already received 5 votes, which is a clear majority of the living players. Since I am dead, I must save my precious single ghost vote for the final day when it will carry more mathematical weight. I will wait and let the vote proceed to execute Bob.
🧠
Convince town to delay executing me and instead test Grace or nominate Heidi so we preserve information and keep the Demon alive.
🧠
I want to encourage the other players to keep their hands raised and vote to execute Bob. Bob and Frank are trying to sow doubt, so I need to reinforce our solid logical chain.
🧠
I want to reinforce Eve's push and encourage all voters to keep their hands raised to execute Bob, who is clearly the Demon based on Frank's proven evil alignment.
🧠
Delay the execution to preserve ambiguity and keep Bob (the Demon) alive by persuading players to test Grace tonight instead of lynching.
🧠
Reaffirm the vote against Bob and urge the town to keep their hands raised to ensure his execution.
🧠
Bob is trying to convince players to lower their hands. I need to speak up to reinforce the town's resolve, keep the votes on Bob, and ensure his execution.
🧠
I want to confirm my vote on Bob and encourage the town to execute him, as the logic pointing to him being the Demon is airtight.
🧠
Support the execution of Bob, who is highly likely the Demon, while preserving my ghost vote since there are already 5 votes (a majority) on the block.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Bob with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Bob is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Create a competing nomination to split votes, preserve night to test Grace, and shift suspicion onto Heidi to avoid my execution.
πŸ“œ
Storyteller
Voting starts now for Heidi. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
I need to persuade the town to not vote for my execution. Bob is desperate and trying to deflect. Keeping our votes off me ensures Bob's execution stands.
🧠
Delay the execution by persuading players to test Grace's Empath via Heidi tonight, preventing a possible wrongful execution of me and preserving our Demon.
🧠
Urge the town not to vote for Heidi so Bob remains on the block for execution.
🧠
I want to convince the town not to vote for Heidi. Since she is my neighbor and my Empath ping is zero, she is confirmed good. Bob is just trying to save himself.
🧠
Use my single ghost vote to push the Heidi nomination to tie or surpass, preventing Bob's immediate execution and protecting our Demon for another night.
🧠
Advise the town to not vote for Heidi and explain why she is mechanically good due to Grace's Empath 0.
🧠
Urge the town not to vote for Heidi, as Bob is trying to deflect and Heidi is cleared by Grace's Empath read. Keeping hands down ensures Bob is executed.
🧠
I want to ensure Bob remains on the block for execution by convincing players not to vote for Heidi, as Heidi is confirmed good by Grace's Empath info.
🧠
I want to encourage the town to keep their hands down so that the nomination against me fails, keeping Bob on the block for execution.
🧠
Raise my hand for Heidi to tie the vote and prevent my execution so we survive to night and can manipulate or kill key testers.
🧠
Bob nominated Heidi to save himself. Heidi is confirmed good. I will wait (not raise my hand) to let Heidi's nomination fail so Bob remains on the block for execution.
🧠
I want Heidi's nomination to fail so Bob remains on the block for execution. The good team is united in keeping hands down, so I will wait.
🧠
Holding my ghost vote to try to push a tie or encourage another to vote Heidi, preventing Bob's execution and keeping the Demon alive.
🧠
I want to let the nomination against Heidi fail so Bob remains on the block for execution. I will wait.
🧠
I want Heidi's nomination to fail so that Bob remains on the block and gets executed. I will not vote for Heidi and will instead choose to wait.
🧠
I want Heidi's nomination to fail so Bob remains on the block for execution, as he is highly suspected of being the Demon. I should not raise my hand to vote for Heidi, and since the good team is already holding their votes, I will wait.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Frank(Ghost)
Ghost vote used by Frank
πŸ—³οΈ
Nominee Heidi did not reach the 6 vote threshold.
πŸ“œ
Storyteller
Heidi did not receive enough votes (2/6).
🧠
The vote on my nomination failed, meaning Bob is going to be executed. I want to celebrate this solid town play and transition smoothly into the night phase.
🧠
Delay execution to force night test of Grace's Empath, create doubt about the apparent 'airtight' logic, and stay alive another night to help Evil win.
🧠
Rebut Bob's desperate plea to avoid execution, affirming that the good team is united in executing him based on the solid logical chain from Grace's Empath info.
🧠
Agree with Eve and reassure the group that executing Bob is the correct, mathematically sound play before we go to sleep.
🧠
Delay Bob's execution by sowing doubt about Grace's Empath read so town tests rather than executes, keeping the Demon alive.
🧠
Reinforce the town's decision to execute Bob before the nomination phase ends, ensuring the Demon or an evil player is executed today.
🧠
I want to support the execution of Bob and show solidarity with the good team since Bob is on the block with 5 votes and the nomination phase is ending.
🧠
Show support for executing Bob to secure the execution of the likely Demon.
πŸ“œ
Storyteller
The guillotine blade falls. Bob has been executed.
πŸ’€
Bob(Ghost)
Bob has died.
🏁

Game Over

Demon Dead
Winner: Good