Game Detail

Players

Alice (Spy) Bob (Drunk) Charlie (Imp) David (Empath) Eve (Chef) Frank (Mayor) Grace (Ravenkeeper) Heidi (Undertaker)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil292,04269,295$1.4812
Good765,76583,799$2.5133

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Alice
You are the Minion. The Demon is Charlie.
πŸ“œ
Storyteller
β†’
Charlie
Minions are: Alice. Your safe bluffs are: Librarian, Investigator, Virgin
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Chef. You learn that there are 0 pairs of evil players.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Empath. You sense that 1 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Spy. You can secretly see information about all players: - Alice: Spy (evil), Alive - Bob: Drunk (good), Alive (Told they are Soldier) - Charlie: Imp (evil), Alive - David: Empath (good), Alive - Eve: Chef (good), Alive - Frank: Mayor (good), Alive - Grace: Ravenkeeper (good), Alive - Heidi: Undertaker (good), Alive
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Get an early private claim and vibe check from Charlie without revealing my empath info yet; later compare with Eve and build a logical case for which neighbor is evil.
🧠
Get early role/starting info from both neighbors, establish trust network, and avoid outing Mayor on day one while collecting contradictions.
🧠
Get an early private claim from my neighbor without giving away my role. Neighbors matter for Empath and seating-based logic, so this builds a reliable web for later.
🧠
Build early trust with Bob using a consistent starting-info bluff that aligns with his false Soldier belief, giving me influence to steer votes away from Charlie later.
🧠
Answer David to build early trust and create a misleading info thread (outsider pair) without exposing Alice or risking a public Virgin test.
🧠
Answer Frank’s query, seed the key Chef constraint privately, and set up later public solve without painting a big target on day one.
🧠
Reply to the claim-fishing, seed the Chef 0 constraint for later, and position myself to be night-killed so I can trigger Ravenkeeper and get hard info.
🧠
Collect early claims from my neighbors while staying non-committal about my own role, to build a consistent world model before nominations.
🧠
Share my real role and N1 info with Charlie to create a strong logic chain, while keeping it private to reduce Demon/Poisoner targeting and assess Charlie’s reaction.
🧠
Keep my Mayor role hidden while locking in Eve and Grace claims, and set up a private info circle to use Chef zero later for solving.
🧠
Get Grace's claim and any info, check consistency with Alice's Washerwoman ping, and decide whether to soft-claim or keep Soldier hidden to bait a Demon hit.
🧠
Maintain a coherent Washerwoman bluff, build rapport with Heidi, and steer early trust away from Charlie while seeding an alternate world involving Grace/Bob.
🧠
Coordinate quickly with my minion so we present consistent bluffs and either discredit David’s Empath info or redirect suspicion onto Eve.
🧠
Get another private claim and any starting info to build an early-world model, while gently seeding Chef zero to someone outside my current circle for later coordination.
🧠
Protect my Ravenkeeper ability while collecting early info from Bob and Heidi and setting up cross-checks for later contradictions.
🧠
Build a tight info circle with my neighbors, avoid exposing Undertaker too early, and get Grace and Alice to commit to consistent claims before nominations.
🧠
Avoid giving a likely evil neighbor my true Empath info, while keeping dialogue open to later catch contradictions between her Chef claim and other roles.
🧠
Collect early claims privately to build a consistent world model, while keeping my Mayor identity hidden and not exposing Eve’s Chef info publicly yet.
🧠
Respond to Frank to build an info map while keeping my exact role flexible; seed the possible Washerwoman ping so it can be cross-checked later.
🧠
Seed a plausible early world where Eve looks like the evil neighbor to David, and reinforce Charlie’s Librarian bluff to keep heat off Charlie.
🧠
Maintain my Librarian cover, keep David from publicly tunneling me, and angle suspicion onto Eve or uncertainty via poison/drunk possibilities.
🧠
Maintain trust with David while limiting how widely I out my Chef info; learn if he has an Investigator/Washerwoman/Librarian ping that can be chained with Chef zero.
🧠
Answer Heidi’s direct question without exposing Ravenkeeper, keep my story consistent, and reduce the chance evil gains targeting info.
🧠
Get Bob's claim and any starting info to cross-check Alice's Washerwoman ping and build an early trust web before nominations.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Use the final nomination tick to get useful public claims (especially from Eve/Frank) while keeping my Empath info hidden, setting up better executions on Day 2.
🧠
Look like helpful Librarian, prompt claims, and advocate no execution so we avoid early accurate hits and gain a night kill.
🧠
Publicly back Charlie’s Librarian narrative and advocate no execution, while building credibility with a Washerwoman claim that aligns with Bob’s Soldier misbelief.
🧠
Prompt Eve and Frank to hard-claim so we can resolve the Librarian info, while keeping my own exact role ambiguous for now and guiding toward a low-risk end of day.
🧠
Push for a Day 1 execution to generate mechanical info for tomorrow, ideally testing the Librarian ping so we can clear players and narrow Demon candidates.
🧠
Create a concrete day one data point by testing the Librarian pair; minimize risk by not executing the private Chef claimant and keep my Ravenkeeper role hidden for later.
πŸ“œ
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Avoid spending a day one execution on Frank when my private info points elsewhere and Frank is only implicated by a shaky Outsider ping.
🧠
Stop the Frank execution to protect my Librarian bluff and avoid any Saint loss risk; maintain consistency and keep control via night kill.
🧠
Stop Frank’s execution to avoid Undertaker exposing Charlie’s bluff; maintain my Washerwoman credibility and steer town toward no-exec or an alternate target later.
🧠
Push for a clear Frank claim before voting. Default to no execution day one unless there is a hard clash or Frank refuses to claim, to avoid losing a good info role early.
🧠
Secure a day one execution to activate my Undertaker info and force concrete claims; Frank’s lack of claim makes him a reasonable test target versus a low-risk Butler/Saint concern.
🧠
Get a clear claim from Frank right now to decide vote; avoid a low-info day one execution while still applying pressure to resolve the Librarian ping.
🧠
Stop a weak day one execution on me, give the table a clean statement, and keep options open to solve with night info.
🧠
Flag the mechanical Soldier-claim conflict while keeping my vote down to avoid a premature Day 1 execution unless the table coalesces on it.
🧠
Signal my vote stance and highlight the Soldier conflict, keeping town coordinated and setting up tomorrow’s mechanical pressure on the conflicting claims.
🧠
Keep the day one vote off Frank, preserve flexibility, and frame the Soldier clash as drunk or poison so town does not lock onto the real evil team.
🧠
Keep the Day 1 execution from happening, avoid giving Undertaker confirmed info, and stay consistent so suspicion does not swing onto me or Charlie.
🧠
Clarify the Soldier clash and steer town to a safer no-execution, while marking Frank as a key suspect if Alice is trustworthy.
🧠
Push votes to secure a Day 1 execution; an Undertaker-confirmable datapoint plus resolving the Soldier double-claim is worth the risk.
🧠
An execution gives us a hard data point for Heidi’s post-execution info and pressures the Soldier/Butler contradictions. Even if it fails, my vote signals I want real progress.
🧠
Stop a low-information Day 1 execution on me; preserve town numbers and get night info to resolve the Soldier and Butler pings tomorrow.
🧠
Keep the vote from passing on weak D1 evidence, push town to use N1 info to resolve the Soldier and Butler conflicts more cleanly tomorrow.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Frank did not reach threshold.
πŸ“œ
Storyteller
Frank did not receive enough votes (2/4).
🧠
Steer town away from low-confidence D1 execution; set up tomorrow’s mechanical resolution using my Empath info plus Soldier and Butler claim conflicts.
🧠
End day without more nominations, preserve my Librarian bluff credibility, and keep the Soldier clash unresolved so town misexecutes later while we get a night kill.
🧠
Blend with the growing no-exec consensus, keep Charlie safe, and frame the conflicts as resolvable tomorrow so town avoids an execution today.
🧠
Lock in a no-execution plan, get commitments for tomorrow’s full-claim order, and keep pressure on Frank versus Alice/Charlie inconsistencies without forcing a D1 coin flip.
🧠
We need at least one execution to create a confirmable anchor for tomorrow and to test the Librarian pair. Eve is in the Butler pair and has avoided committing; this forces progress.
πŸ“œ
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
A Day 1 execution on Eve leverages my Empath read (one of Charlie or Eve evil) and the Librarian ping, creating a clear follow-up regardless of outcome.
🧠
Maintain my no-exec stance and credibility on Librarian bluff, avoid creating an execution anchor that could tighten solves; let town remain confused over Soldier clash.
🧠
Discourage enough votes to prevent Eve’s execution, preserving misinfo and avoiding Undertaker-confirmed info that helps town.
🧠
Keep the vote down to avoid a low-information day one execution, preserve potential info roles, and force tomorrow to be about resolving claim conflicts with new night data.
🧠
As Undertaker, I strongly want a Day one execution to generate confirmable mechanical info. Voting Eve is the best available anchor tied to the Librarian ping.
🧠
Keep us from a low-information Day 1 execution that likely burns a good info role; set up structured resolution of the Soldier double claim and Butler pair tomorrow.
🧠
Keep votes off Eve to avoid low-info day1 execution; preserve Chef info and push for night to generate data, then resolve conflicts tomorrow.
🧠
Prevent low-info execution on me, keep Chef info in play, and push plan for tomorrow to resolve Soldier clash and Butler ping with night data.
🧠
Explain my vote as coming from my Empath 1 on Charlie or Eve, making Eve a non-random D1 target, while setting up tomorrow’s solve either way.
🧠
Discourage votes on Eve, undermine David’s Empath as unreliable, and steer group toward no execution so I can get a clean night kill (likely David).
🧠
Keep Charlie alive by preventing a D1 execution on a good player that would mechanically implicate him via Empath. Reinforce no-exec consensus and cast doubt on Empath reliability.
🧠
Discourage a low-information D1 execution and push for using night info to resolve the Empath neighbor pair plus the Soldier claim clash tomorrow.
🧠
Push this vote over the line using David’s Empath 1 as the best mechanical lead, creating an execution anchor for my Undertaker info and forcing clarity tomorrow.
🧠
Keep town from a low-signal day one kill that could remove a claimed info role; preserve options to use tomorrow’s night info to pick between Charlie and Eve and resolve Soldier conflict.
🧠
Keep votes down to avoid a risky Day1 kill, but publicly commit to using David's next Empath read to drive a decisive execution tomorrow between Charlie and Eve.
🧠
Persuade town to keep votes down on my nomination and use my Chef0 plus a second Empath read to get a higher confidence execution tomorrow.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Eve did not reach threshold.
πŸ“œ
Storyteller
Eve did not receive enough votes (2/4).
🧠
Steer town away from more low-info D1 nominations, set up tomorrow’s decision point using my N1 Empath read plus resolving Soldier and Librarian/Chef claims.
🧠
End nominations without an execution, undermine the Empath certainty, and steer tomorrow’s agenda toward the Soldier double-claim instead of the Charlie versus Eve frame.
🧠
Reinforce no-exec today, undermine the Empath-1 railroading onto Charlie, and subtly set up Eve as the better execution if forced tomorrow.
🧠
Keep the town from a low-info D1 execution, set up tomorrow’s claim structure, and frame clear conditional lines for Charlie versus Eve while flagging the Soldier conflict.
🧠
Set tomorrow’s agenda: protect David, get clean claim order, and commit the town to resolving Soldier clash and the Charlie versus Eve pair early.
🧠
Close day cleanly, set a concrete plan for tomorrow’s claim order, and keep pressure on resolving the Soldier conflict while not wasting a Day 1 execution.
🧠
Consensus is to end nominations. Waiting avoids forcing a weak day one execution while we gather night info to resolve Charlie-Eve and Soldier conflicts tomorrow.
🧠
No one is on the block and we agreed to stop nominations. Waiting preserves tempo and lets night information arrive to break the Charlie versus me question and the Soldier conflict.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
David is the main mechanical thread pointing at me. Removing him prevents a confirming N1 read and keeps the town stuck resolving Soldier and Outsider noise instead of executing me.
πŸ’€
David(Ghost)
David has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill David.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Undertaker. No one was executed today so you learn nothing.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Spy. You can secretly see information about all players: - Alice: Spy (evil), Alive - Bob: Drunk (good), Alive (Told they are Soldier) - Charlie: Imp (evil), Alive - David: Empath (good), Dead - Eve: Chef (good), Alive - Frank: Mayor (good), Alive - Grace: Ravenkeeper (good), Alive - Heidi: Undertaker (good), Alive
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
Use Alice/Grace to verify the Washerwoman ping and build a coalition to focus nominations on the fake Soldier, likely Frank, now that Empath is dead.
🧠
Get town to execute Frank (Mayor threat) while pre-emptively giving them a benign explanation for Charlie’s bad Librarian info, keeping the Demon off the block.
🧠
Align with Eve privately so we present a consistent story that casts doubt on David’s Empath and keeps today’s execution on the Soldier mess, not on me.
🧠
Confirm whether Eve is actually the Butler and whether her Chef info seems solid. If Eve is Butler, it strongly points to Charlie being evil and guides today’s nomination.
🧠
Get the content of Bob-Alice-Grace whispers and align on a test execution target to generate Undertaker info today.
🧠
I am dead so I should steer town to a decisive D2 execution between Charlie and Eve using my Empath info, and align with key voters for nominations.
🧠
Answer Heidi, clarify I am not Soldier so Alice’s Washerwoman implies Bob is. Push executing Frank to resolve the Soldier conflict and generate mechanical clarity.
🧠
Stabilize trust with Charlie/Frank, reaffirm Chef0, and set today’s agenda: resolve Soldier/Butler contradictions and use Chef0 to map evil candidates before nominations.
🧠
Coordinate with Heidi and Grace to lock a Day 2 execution on Frank and gather any hidden info (especially from David’s ghost) before nominations start.
🧠
Answer Heidi’s question to build trust, and steer today’s execution onto Frank, a strong good role, while keeping attention off Charlie.
🧠
Coordinate with Alice on a consistent bluff and a Day 2 push: I’ll claim Investigator to implicate Frank, keeping town off the Charlie versus Eve pair and steering a misexecution.
🧠
Get Charlie to restate his Librarian info precisely and any night actions/whispers, so I can decide whether to maintain my Soldier bluff or pivot to revealing Mayor and pushing the correct execution.
🧠
Answer Bob, establish my Undertaker claim for planning. Steer toward an execution that yields maximum mechanical info and keeps options open between Frank and the Charlie/Eve pair.
🧠
Align Grace with the clean Empath chain: executing Charlie or Eve today gives near-certain info and likely hits evil. Also flag Frank vs WW as secondary if chain fails.
🧠
Align with Heidi and Bob on a high-information execution that UT can verify tonight, prioritizing breaking the Soldier and Butler/Empath knots.
🧠
Get Charlie to lock his Librarian details and commit to a world, so we can publicly force the Soldier conflict and choose a clean execution candidate consistent with Chef0.
🧠
Lock a mechanical execution plan before nominations. Get Charlie and Eve to commit publicly, reveal their exact info, and reduce chances evil steers us into no-execution again.
🧠
Give Charlie accurate grim and a safe, consistent bluff line to push Frank’s execution and plan night kills that remove Undertaker pressure.
🧠
Coordinate with Bob and Eve on a consistent Librarian story that undermines David’s Empath and builds consensus to execute Frank today.
🧠
Get latest private info from Grace and Heidi, align on a public plan for full claims and narrow suspects using David's death plus Chef and Librarian data, without revealing I am Mayor.
🧠
Get Frank’s exact claim and reasoning on Charlie versus Eve, and signal that I will use Undertaker verification, to trap inconsistencies and line up a decisive D2 execution.
🧠
As dead Empath, I need to drive a decisive D2 execution that gives strong mechanical info: Charlie or Eve. Recruit Alice and Bob to commit votes and avoid another no-execution.
🧠
Give Frank only the minimal true info, gauge his reaction, and keep the plan focused on a mechanically confirmable execution today.
🧠
Warn Bob/Grace that Charlie’s Librarian story changed, and use Chef0 seating plus Soldier conflict to pick best execution and questions before noms.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Stop town from rushing a Frank execution off shaky info. Force accountability on Charlie’s changed Librarian claim; if unresolved, execute Charlie as best lead.
🧠
Force an execution today that gives a strong mechanical lock via David’s Empath 1 between Charlie and Eve, and I can confirm the executed character tonight as Undertaker.
πŸ“œ
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Charlie is the clearest mechanical contradiction and directly implicated by David’s Empath. A yes vote maximizes info gain and likely removes an evil source of confusion.
🧠
We need an execution for Undertaker confirmation and Charlie has the clearest contradiction. Voting helps either remove evil or create a strong lock on Eve for tomorrow.
🧠
Defuse the alleged contradiction, paint Eve as misquoting, and redirect suspicion to Frank/Bob so the vote on me fails.
🧠
Prevent Charlie’s execution by sounding reasonable and pushing the safer, higher-consensus execution target (Frank) while casting doubt on the alleged contradiction.
🧠
Empath chain makes Charlie-or-Eve evil. Executing Charlie now either hits evil or mechanically hard-clears Charlie and condemns Eve; plus Undertaker can confirm the executed character.
🧠
Spend my ghost vote to force an execution on Charlie, leveraging my Empath neighbor info to either kill evil or mechanically lock Eve for tomorrow.
🧠
Ensure the vote reaches majority to execute Charlie, resolving the Charlie versus Eve world and giving Heidi an Undertaker confirmation tonight.
🧠
Guide town to treat Charlie execute as high information and set clear next steps: if Charlie good, kill Eve; if Charlie bluff, re-evaluate. Avoid overcommitting to Frank without resolution.
🧠
Keep the vote focused on the concrete contradiction, and make it clear why an execution on Charlie is still information-positive even if he is good.
🧠
Lock in an execution that yields Undertaker-confirmable info and leverages David’s Empath 1 between Charlie and Eve. Address Alice’s concern and keep votes on Charlie.
🧠
Prevent my execution by creating doubt about the alleged contradiction, request people drop hands, and redirect to a safer town test (Frank) that keeps me alive.
🧠
Stop Charlie’s execution by persuading swing voters to drop hands; redirect to safer Frank execution and cast doubt on private-quote contradiction.
🧠
Keep the town on the cleanest info line: David’s Empath makes Charlie or Eve evil. Executing Charlie now plus Heidi’s Undertaker check gives us a forced solve tomorrow.
🧠
Alive players already provide the needed votes. I will retract to conserve my single ghost vote for a late game must-pass execution.
🧠
Keep the vote on Charlie because it leverages David’s Empath 1 and Heidi’s Undertaker claim to create a strong fork that resolves tomorrow. Soldier conflict can wait one day.
🧠
Lock in the Charlie versus Eve fork while we have an Undertaker claim to anchor the executed character, so tomorrow we have a forced direction instead of more circular Soldier arguing.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Charlie with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Charlie is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Lock in the Charlie execution as a high-value fork consistent with Chef0 and David’s Empath, and prevent a last-second redirect that loses this mechanical leverage.
🧠
Lock in the Charlie execution and discourage a last-minute counter-nomination that would muddy the fork. Set clear plan for tomorrow based on my Undertaker result.
🧠
I am on the block and likely to die. The only realistic escape is to create a higher-vote execution. Eve is the best counter-nominee because multiple players already see the Charlie versus Eve fork as mechanical.
πŸ“œ
Storyteller
Voting starts now for Eve. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Stop the counter-nomination from tying or overturning Charlie’s execution. Preserve the Undertaker check and the Charlie versus Eve fork logic while not wasting a day on me.
🧠
Prevent a tie and preserve the Undertaker-confirmable Charlie versus Eve fork so we get maximum mechanical certainty by tomorrow.
🧠
Survive this day by forcing a tie on Eve’s nomination so my execution is prevented; then remove the Undertaker claim at night and steer town into misexecutions.
🧠
Raise hand on Eve to try to force a tie or shift execution off Charlie, keeping the Demon alive and avoiding a clean Undertaker confirmation.
🧠
Prevent a messy tie and preserve the strongest mechanical line: execute Charlie, get Undertaker confirmation, then follow the Charlie versus Eve fork tomorrow.
🧠
Prevent a tie that cancels execution. Preserve the clean Charlie versus Eve fork from my Empath and keep my ghost vote for endgame.
🧠
Prevent a tie and preserve the clean Undertaker check from Charlie’s execution, which gives us the best mechanical path tomorrow.
🧠
Avoid creating a tie that leads to no execution. Keep Charlie’s execution for maximum mechanical info via Undertaker and the Charlie versus Eve fork.
🧠
Prevent a tie and preserve the strongest mechanical test: execute Charlie and let the Undertaker check anchor tomorrow’s decision.
🧠
Do not raise a hand so we avoid a tie that could cause no execution. Preserve the clean Undertaker check on Charlie tonight.
🧠
Try to force a tie on Eve to avoid my execution and deny the town an Undertaker anchor, while planting doubt that Heidi’s check could be poisoned or fabricated.
🧠
Create a tie on Eve to prevent Charlie’s execution and deny Undertaker confirmation lines, keeping the Imp alive and pushing town into a no-execution day.
🧠
Prevent a tie that causes no execution; keep the Charlie versus Eve fork intact and maximize info from tonight’s Undertaker check.
🧠
Do not spend my ghost vote to create a tie and risk no execution. Preserve tempo and my late-game vote while the Charlie versus Eve fork resolves.
🧠
Prevent a tie that likely causes no execution and wastes the day; keep the cleaner Charlie execution to gain info and maintain pressure on the Charlie versus Eve fork.
🧠
Do not create a 5-5 tie that likely causes no execution. Keep Charlie dying today to preserve the strongest mechanical progress and give Heidi a check.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Eve did not reach threshold.
πŸ“œ
Storyteller
Eve did not receive enough votes (2/4).
🧠
Lock in the cleanest information gain without risking a tie or no-exec, and set expectations for tomorrow’s follow-up using Chef0 and the Undertaker check.
🧠
Lock in the clean execution and set expectations for tomorrow so town does not get baited into a late tie or confusion.
🧠
Last-second Saint pivot may scare town into moving votes off me via a new nomination, buying survival; even if I die, it may set up Scarlet Woman continuation or future misreads.
🧠
Get Charlie off the block by creating a higher vote target or at least a tie, using my Washerwoman info and the Soldier contradiction to sell Frank as the safer exec.
πŸ“œ
Storyteller
Voting starts now for Frank. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent a tie/no-execution and keep the high-information execution on Charlie; pressure town to ignore the last-second Saint pivot and save Frank vote for later.
🧠
Prevent the only irreversible failure state: executing a true Saint. A tie is worse than an Undertaker check, but better than immediate loss.
🧠
Get enough votes on Frank to at least tie and stop my execution; keep me alive as Imp and buy a night to kill key town.
🧠
Vote to tie by boosting the Frank count; no execution today keeps our Demon alive and wastes town’s info plan.
🧠
Do not add to Frank’s vote count and risk a tie leading to no execution. Preserve the plan to execute Charlie and get an Undertaker check, which is our best information path.
🧠
Use my ghost vote on Frank to try to tie or surpass Charlie’s votes, preventing a potentially game-losing execution if Charlie is truly the Saint.
🧠
Prevent a tie on Frank that causes no execution and loses the Undertaker value; keep pressure on Charlie as best info kill today.
🧠
Prevent a possible immediate loss from executing a true Saint. A tie is less informative but keeps good alive to solve tomorrow.
🧠
Prevent a 5-5 tie and avoid the catastrophic risk of executing a true Saint; push the vote to 6 so we get an execution and an Undertaker result tonight.
🧠
Prevent an immediate Saint loss and still secure Undertaker information by committing to the Frank execution.
🧠
Lock in enough votes to execute Frank and get me off the block, preserving the demon and maximizing confusion around Soldier and UT info.
🧠
Keep Charlie alive by securing Frank execution; frame it as safest due to Saint claim and preserves info while removing a strong good role.
🧠
Avoid the catastrophic risk of executing a real Saint while still securing an execution that gives Heidi an Undertaker check and could even hit the Demon.
🧠
Prevent an instant-loss from a real Saint while still getting an Undertaker check; keep my ghost vote on Frank and urge others to do the same.
🧠
Stop an unnecessary execution on me and refocus town on the high-information Charlie versus Eve fork while preserving our strongest win condition later as Mayor.
🧠
Keep pressure on Frank due to inconsistent claims, while avoiding the catastrophic risk of executing a real Saint. Secure Undertaker info tonight to anchor tomorrow’s solve.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
David(Ghost)
Ghost vote used by David
πŸ—³οΈ
New execution leader: Frank with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Frank is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Lock in a plan for tomorrow using Chef0 constraints, and prevent the town from overtrusting a single Undertaker result if it conflicts with logic.
🧠
Lock in the execution on Frank, prevent last-second tie or derail, and set clear next-day plan around my Undertaker info.
🧠
Lock in Frank execution, discourage last-second counter-noms that could refocus on me, and set up a night kill on Heidi to cut off Undertaker confirmation.
🧠
Lock in Frank execution and prevent any late nomination that could move heat back onto Charlie; seed doubt about future Undertaker certainty so we can defend Charlie tomorrow.
🧠
Freeze the board with Frank executed, avoid last-second ties, and set expectations to use Undertaker info plus logic tomorrow.
🧠
Use my confirmed Empath info to keep town focused on the Charlie versus Eve fork after Frank dies, and discourage a last-second tie that loses information.
🧠
I cannot realistically be saved now. Lock in my real role for tomorrow’s mechanical check and point town back to the Charlie versus Eve fork to find the Demon.
🧠
Lock in Frank execution, discourage last second tie or pivot, and set a clear plan for tomorrow using Undertaker plus the Charlie versus Eve Empath fork.
πŸ“œ
Storyteller
The guillotine blade falls. Frank has been executed.
πŸ’€
Frank(Ghost)
Frank has died.
Night 2
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Stop the Undertaker check that the town is planning to use as an anchor tomorrow, and remove the loudest coordinator so the Charlie versus Eve fork stays muddy.
πŸ’€
Heidi(Ghost)
Heidi has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill Heidi.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Spy. You can secretly see information about all players: - Alice: Spy (evil), Alive - Bob: Drunk (good), Alive (Told they are Soldier) - Charlie: Imp (evil), Alive - David: Empath (good), Dead - Eve: Chef (good), Alive - Frank: Mayor (good), Dead - Grace: Ravenkeeper (good), Alive - Heidi: Undertaker (good), Dead
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
Coordinate with Alice to push an execution off me, ideally onto Eve, using the Empath fork and my Saint bluff; prep for possible imp-pass if I become main target.
🧠
Get updated public info and what Charlie told Alice. Align with Alice or Bob privately, then push a coherent nomination plan using Chef zero plus contradictions.
🧠
Get Alice and Bob aligned on the safest execution plan: avoid a potential Saint loss by executing Eve unless someone can mechanically clear the Saint claim; also ask if Heidi left an Undertaker result for Frank.
🧠
I need to tell them I died before getting Undertaker info, and push the group to resolve the Charlie versus Eve fork while preserving my ghost vote for a decisive execution.
🧠
Coordinate with Eve and Alice before nominations: share my lack of new info, press for Charlie whisper contents, and propose executing Eve first due to Saint risk and the Empath fork.
🧠
Get Heidi’s Undertaker info on me and align Alice and Bob on a clear Charlie versus Eve plan before nominations; preserve my ghost vote for the deciding execution.
🧠
Deflect Eve’s probe about Charlie’s whisper, keep coordination hidden, and reinforce the β€˜execute Eve first’ plan to protect Charlie.
🧠
Get Heidi’s Undertaker result on Frank and any other ghost info via Alice and Bob, so we can decide whether to push Charlie or revisit Eve going into nominations.
🧠
Pull Grace onto the anti-Eve path using the Empath fork and the Undertaker death, so town spends today executing Eve instead of me.
🧠
Get key hidden info from Grace and David ghost to resolve the Charlie versus Eve fork using Chef0 and any empath or undertaker-like confirmations.
🧠
Answer Eve clearly, keep the Charlie/Eve fork central, and ask Grace what Charlie told her so we can choose a safe execution without risking a real Saint.
🧠
I am dead and have no Undertaker info. I need to sync with key info holders on the Charlie versus Eve fork and plan how to use my ghost vote to execute the most likely Demon today.
🧠
Coordinate with Alice and Grace: push execute Eve as safest resolution of the Empath fork while avoiding instant Saint loss; use Chef zero to constrain worlds and reduce mis-execs.
🧠
Get Heidi’s Undertaker info via Grace and align on a clear Charlie-versus-Eve execution plan; preserve my ghost vote for the decisive nomination.
🧠
Align Bob and Grace on executing Eve as the β€˜safe’ Empath resolve, keep Charlie alive, and prep a star-pass contingency if town turns on Charlie next.
🧠
Get Heidi’s Undertaker info to anchor yesterday’s execution, and coordinate safest nomination order (Eve first to avoid Saint trap) while keeping my Ravenkeeper role hidden.
🧠
Secure Bob’s support to execute Eve (or anyone but me), maintain Saint bluff so town avoids testing me, and set up a clean night kill toward final 3.
🧠
Get Grace to state exactly what Charlie told her and her own claim so we can lock worlds with Chef zero and plan the Day 3 nomination.
🧠
Update Heidi with the core fork and propose the lowest-risk execution order given the Saint claim, and ask for any Undertaker result she had on Frank.
🧠
Clarify that I have no Undertaker result, push the group to resolve the Charlie versus Eve fork with minimal instant-loss risk, and coordinate my ghost vote.
🧠
Lock in a coordinated plan and vote math for nominating Eve as the safest resolution to the Empath fork, while avoiding the Saint risk on Charlie.
🧠
Get direct stances and commitments from Charlie and Eve before nominations, and probe for contradictions that resolve the Charlie versus Eve fork so I can spend my ghost vote correctly.
🧠
Steer good players to execute Eve as the β€˜safe’ Empath solve, preserving Charlie and using uncertainty about missing Undertaker info to keep pressure off the Demon.
🧠
Answer Eve and David clearly about Charlie’s whisper, keep my role available for later, and steer toward a low-risk nomination plan while preserving credibility.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Force the missing Undertaker information into the open and push town to commit to an execution on the Charlie versus Eve fork, using my ghost vote only if it secures the key kill.
🧠
Put a good player on the block with a β€˜clean fork’ argument, using Saint fear to stop town executing me, and aim to secure 3 votes to kill Eve.
πŸ“œ
Storyteller
Voting starts now for Eve. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Slow the vote on Eve and refocus town on Charlie’s claim changes. Preserve my ghost vote unless it is clearly needed to execute the right suspect.
🧠
Secure Eve’s execution now; it protects my Saint bluff and removes a key good voice, advancing evil toward endgame.
🧠
Vote to execute Eve because it cleanly resolves the Empath Charlie versus Eve fork while avoiding the high-risk Saint execution today.
🧠
Secure the safe resolution of the Charlie versus Eve empath fork today. Avoid the instant-loss risk of executing a claimed Saint, and force a clean binary update for tomorrow.
🧠
Do not spend my single ghost vote when execution is already passing; keep it for late-game math, especially final three.
🧠
Lock in Eve’s execution to keep Charlie off the block and remove a capable good player; even if Eve dies good, we can spin distrust and push a non-Charlie solve tomorrow.
🧠
Lock in the Charlie versus Eve fork publicly: Eve execution is lowest risk now, and set expectations for tomorrow so town does not drift or get frozen by the Saint claim.
🧠
Votes are already enough to execute me, so I should leave a clear logical roadmap using Chef0 and David’s Empath to force a Charlie-execution tomorrow if the game continues.
🧠
Execution is already passing without my vote. I should conserve my ghost vote and publicly lock in a follow up plan: if game continues after Eve, push Charlie hard given Empath fork and claim instability.
🧠
Lock in Eve’s execution now, but pre-empt the β€˜kill Charlie tomorrow’ commitment by casting doubt on Empath/Chef reliability and redirecting suspicion toward others.
🧠
Reinforce the logic for executing Eve now, preserve dead votes, and set a clear plan for tomorrow depending on whether the game ends.
🧠
Lock in a town plan: finish Eve vote now, preserve ghost votes, and set a clear conditional next step so evil cannot redirect tomorrow.
🧠
Do not waste my ghost vote on an already-winning majority, and lock in a clear next-step plan: if the game continues after Eve, we pivot hard onto Charlie.
🧠
Keep vote on Eve to remove good player, while weakening tomorrow’s β€˜must execute Charlie’ plan so Demon survives into late game.
🧠
I cannot vote, so I will lock in the decision logic for after this execution and stop Charlie from walking back the conclusion if the game continues.
🧠
Since the vote is already enough, use my last live words to lock in the logical next step: if I die and game continues, town must execute Charlie, and Chef0 constrains alternative worlds.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Eve with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Eve is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Lock in a clear town plan if execution does not end the game: prioritize Charlie, and demand any Undertaker info be shared immediately tomorrow to prevent reframing.
🧠
Stop the table from locking into a hard 'execute Charlie tomorrow' plan, and redirect suspicion toward Alice using claim inconsistencies, so I survive Day 4.
🧠
Lock in the low-risk Eve execution and pre-commit to the Empath fork resolution if the game continues, while cutting off Charlie’s attempt to pivot onto Washerwoman/Soldier confusion.
🧠
Lock in the logical follow-up after Eve without making a rigid promise, and flag that a Saint claim alone cannot stop us executing Charlie if Eve flip test points there.
🧠
Lock in the mechanical plan and stop late drift; conserve my ghost vote for a tighter endgame while clarifying I have no Undertaker read on Frank.
🧠
Eve is likely dying; I need to pre-seed that executing Charlie tomorrow is not automatic, using Saint risk and Drunk worlds to redirect the final execution onto me or another good.
🧠
Lock in the clean mechanical plan while acknowledging Saint risk, so town starts tomorrow with clear priorities and avoids analysis paralysis.
🧠
I am about to die on the block. I need to lock in the clean mechanical plan for tomorrow and prevent Charlie from reframing it, while flagging the Chef-zero implications if Charlie is only a minion.
πŸ“œ
Storyteller
The guillotine blade falls. Eve has been executed.
πŸ’€
Eve(Ghost)
Eve has died.
Night 3
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
I am the default execution after Eve died. Killing myself to pass the Imp to Alice removes that execution target and creates a final three where town must guess, giving evil the best win chance.
πŸ”„
Alice
Imp Star Pass: Alice becomes the new Imp!
πŸ’€
Charlie(Ghost)
Charlie has died.
πŸ“œ
Storyteller(Ghost)
β†’
Charlie(Ghost)
You chose to kill Charlie.
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
πŸ“œ
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Final three requires a decisive push. I will share the cleanest mechanical hunch: prioritize executing Alice unless someone has stronger private info clearing her.
🧠
We are final three and must execute. I will tell Alice and Grace I am the executed Mayor and push them to focus on Bob-versus-Grace and not let a no-execution happen.
🧠
Coordinate with Alice to drive a mis-execution in final three; give her lines to frame Bob or Grace and tell her I will spend my ghost vote accordingly.
🧠
Give Bob and Grace a tight mechanical angle: if they credit Eve's Chef 0, Bob is cleared and final choice is Alice vs Grace; prompt them to share any private info before noms.
🧠
Exploit the fact the game continued after Charlie died to reframe worlds and get Grace to push/nominate Bob, keeping me off the block in final three.
🧠
Coordinate with Grace for final 3 execution. Gather what Alice whispered to her and whether Grace has any mechanical reason to clear herself or Alice, then align on a decisive nomination.
🧠
Get Bob to use Chef0 to rule himself out if Charlie looked evil, and focus the final-day choice onto Alice vs Grace with clear questions and vote plan.
🧠
Share my real role and key deduction (Charlie likely minion), then force Alice/Bob to commit to claims and a solve before nominations so we coordinate the correct execution.
🧠
Get latest private info and lock in a coordinated execution target; I will spend my ghost vote only if Bob and Grace agree or if I hear a mechanical reason to pivot.
🧠
Give living players a coherent mechanical reason to treat Charlie as the Imp who star-passed, making today’s Demon the hidden Minion and focusing suspicion onto Bob.
🧠
Coordinate with Alice to use my ghost vote to secure a misexecute (or a low-vote tie) while keeping the biggest vote off Alice.
🧠
Warn about Imp star-pass possibility and push for immediate role/claim sharing among final three so they execute a strong Demon candidate today.
🧠
Stabilize Grace’s suspicion toward Bob, patch my earlier mechanical overclaim, and set up a Bob execution so evil wins tonight.
🧠
Get final clarifications from both remaining candidates before nominations; force them to commit to claims and explain night kill choices so we can choose Alice vs Grace.
🧠
Force Alice and Grace to commit to concrete mechanical worlds and who they will nominate, so Bob can choose and we can spend ghost votes correctly.
🧠
Share the strongest mechanical chain: if Chef0 and Empath are trusted, Bob is mechanically cleared as Demon and we should execute Alice. Align ghost vote too.
🧠
Pressure Alice for any mechanical defense and surface contradictions fast so Bob and Grace can align before nominations. If no strong defense, push consensus to execute Alice and spend my ghost vote.
🧠
Final three requires an execution. Reinforce the Charlie star-pass possibility and keep town focused on executing Bob; coordinate use of my ghost vote if needed.
🧠
Get Bob to lock onto Grace as the demon candidate so final day execution targets Grace, preserving Alice (new Imp) and securing evil win.
🧠
Narrow final 3 to a forced execute between Alice and Grace if possible, and prompt them to share final claims/whispers so town picks the right Demon today.
🧠
Secure Grace’s vote and nomination plan on Bob so I survive final three and win if I am the new Imp.
🧠
Align with Heidi’s ghost vote and pressure Grace to reveal Alice’s whisper and any mech clears, so we pick the best single execution in final three.
🧠
Get Bob’s latest private info and lock in a single target between Alice and Grace, so I can spend my ghost vote correctly and push the group to execute the Demon today.
🧠
Coordinate final three so we do not split, and push the strongest mechanical solve: use Chef zero plus Empath fork to clear Bob and execute Alice.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Force a unified execution on the most likely Demon using the Chef plus Empath chain that clears me if true, and avoid a split vote in final three.
πŸ“œ
Storyteller
Voting starts now for Alice. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
We must execute today. The strongest mechanical chain (Chef zero plus Empath one) points to Charlie as minion and leaves Alice or Grace as Demon. My nomination is Alice, so I vote to secure execution.
🧠
Spend my one ghost vote to reach the 2 votes needed and follow the cleanest Chef plus Empath chain that points away from Bob and toward Alice or Grace.
🧠
Stop my execution by persuading Eve to save ghost vote and Grace to withhold vote; sow doubt on Chef/Empath certainty; set up counter-execution on Bob.
🧠
Use my ghost vote where it has maximum impact: final three. Based on claim consistency and chains, Alice is most likely evil; voting helps secure an execution today.
🧠
Push Grace to vote now. No-exec loses instantly, and even with an Imp pass the solve space is still only Alice or Grace, so executing Alice is a reasonable shot.
🧠
We must execute today. The strongest consistent mechanical chain clears Bob and points to Alice, so I will vote Alice to maximize chance of killing the Demon.
🧠
Try to stop Alice’s execution by creating enough doubt for players to withdraw hands before the count, buying evil one more night or shifting the target to Bob/Grace.
🧠
Stop a likely losing execution on Alice by pushing living players to pull votes and retarget Bob; save my ghost vote for the Bob execution if it happens.
🧠
Stop the last minute push onto me. Even if Charlie was an Imp pass, it does not make me the Demon. Keep the group unified on Alice versus Grace, and commit to the stronger solve.
🧠
We must execute today. My strongest mechanical chain still points away from Bob and toward Alice or Grace; Alice is currently the best shot, so I reinforce the vote and prevent last-second doubt.
🧠
Stop my execution by creating immediate lose-condition fear (Saint claim) and redirect the only viable execution onto Bob or Grace.
🧠
Push the most mechanically supported line: Alice’s late Saint claim conflicts with Charlie’s earlier Saint claim, so we should not let it derail the execution and risk an evil win by no-exec or wrong swap.
🧠
Lock Grace’s vote on Alice by showing the strongest mechanical world clears Bob and that Alice’s late Saint claim is inconsistent and likely evil bluff.
🧠
Lock in the execution that best fits the strongest mechanical chain, and counter the panic Saint bluff so town does not unvote and hand evil the win.
🧠
Prevent Alice from being executed by framing it as the uniquely losing play and pushing voters, especially Grace and ghosts, to retract and pivot to Bob or Grace.
🧠
Stop an immediate Saint auto-loss and pivot the town to execute Bob, who fits both the Imp-pass world and my suspicion. I will not spend my ghost vote on Alice.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Heidi(Ghost)
Ghost vote used by Heidi
πŸ‘»
Eve(Ghost)
Ghost vote used by Eve
πŸ—³οΈ
New execution leader: Alice with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Alice is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Lock in votes on Alice by highlighting role conflict and mechanical chain that Bob is least likely evil. Prevent a late flip to no-exec or misexecute Bob.
🧠
Keep town focused: even if Imp pass happened, Bob cannot be the Demon if Charlie was evil. Push execution staying on Alice and avoid a tie or no-execution loss.
🧠
Get a new nominee with more votes than me. Grace is the likeliest alternate that Bob will vote for, and it exploits Saint fear to pull votes off me.
πŸ“œ
Storyteller
Voting starts now for Grace. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent a tie that likely leads to no execution and a guaranteed loss if no Mayor. Push town to keep focus on Alice as best mechanical demon candidate.
🧠
Prevent a tie or derail that leads to no execution in final three, and keep town focused on the only execution that can still win: follow mechanics and execute Alice.
🧠
I must avoid being executed. Voting Grace is the only immediate way to try to move the block off me; if I became the Imp after Charlie’s pass, this wins outright.
🧠
We cannot vote, so I need to guide living voters. Tying Grace is high risk of no execution and immediate loss; best practical move is to avoid the tie and let Alice’s execution resolve the game.
🧠
Prevent a tie leading to no execution in final three. Reinforce the strongest mechanical world: execute Alice; do not let a late Saint claim derail the only winning line.
🧠
Do not contribute to a tie or accidental execution of me. Preserve current plan: avoid voting Grace, let Alice remain on block, and keep win condition viable.
🧠
Use my ghost vote to push Grace to at least a tie, preventing Alice (the passed Imp) from being executed and securing the evil win path.
🧠
My vote cannot create a tie or execution on Grace, and spending it now only creates confusion. I will hold and focus on post-vote discussion if any time remains.
🧠
Prevent a tie or no-execution in final three and keep the most mechanically-supported execution (Alice) locked in.
🧠
Prevent a tie and preserve today’s execution, since we cannot afford no execution in final three. Keep town aligned on letting Alice’s execution stand.
🧠
Get extra hands on Grace by arguing a tie does not cancel execution and that voting Grace is the only way to avoid an instant Saint loss or my execution.
🧠
Correct tie rules: a tie for most votes means no execution, which in final three loses. Prevent Alice from engineering a tie via misinformation.
🧠
Prevent a tie that likely results in no execution and a loss tonight; reinforce mechanical and rules clarity so living players hold line.
🧠
Prevent a tie that causes no execution in final three. Reinforce rule clarity and keep focus on executing Alice as the only viable path this day.
🧠
Prevent Alice being executed by persuading ghosts to vote Grace, forcing a tie and no execution, which lets the demon kill tonight and win.
🧠
Prevent a tie that guarantees no execution and immediate loss. Preserve my ghost vote; encourage town to let the current execution resolve and be ready to act next game state.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Charlie(Ghost)
Ghost vote used by Charlie
πŸ—³οΈ
Nominee Grace did not reach threshold.
πŸ“œ
Storyteller
Grace did not receive enough votes (2/2).
🧠
Lock in the no-tie plan and keep ghosts from burning votes to force a tie. Reinforce that final three requires an execution and Alice’s late Saint claim is inconsistent with earlier Saint claim.
🧠
As a dead player with no vote, I should stabilize town into a coherent final-three plan and justify why keeping Alice on the block is the least-bad shot now.
🧠
Last chance: pressure Grace to nominate Bob so votes move the block off me. If Bob dies, evil likely wins or I win outright if I am the Imp.
🧠
Steer town away from tie/no-exec and toward the execution that best fits contradictions: Alice’s late Saint claim conflicts with earlier Washerwoman and Charlie’s Saint noise.
🧠
Keep final three disciplined: avoid additional nominations that could derail into no execution. Reinforce that Alice’s late Saint claim is not credible versus earlier claims and mechanical forks.
🧠
Reinforce that we must avoid any tie/no-execution line in final three and keep the group committed to the only executable path left, which is Alice.
🧠
Last chance to stop Alice execution by pushing a Bob nomination and recruiting remaining ghost votes to force a tie/no-exec, which wins for evil if Alice is new Imp.
🧠
Final three means today’s execution must hit the Demon, and executing a real Saint is an instant loss. I will try to get a Bob nomination and enough votes to beat four, not tie.
πŸ“œ
Storyteller
The guillotine blade falls. Alice has been executed.
πŸ’€
Alice(Ghost)
Alice has died.
🏁

Game Over

Demon Dead
Winner: Good