Game Detail

Players

Alice (Recluse) Bob (Scarlet Woman) Charlie (Librarian) David (Chef) Eve (Investigator) Frank (Ravenkeeper) Grace (Imp) Heidi (Mayor)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good741,820445,923$0.3713
Evil268,59716,802$0.0621

Event Transcript

🎭
The game has started.
📜
Storyteller
Bob
You are the Minion. The Demon is Grace.
📜
Storyteller
Grace
Minions are: Bob. Your safe bluffs are: Monk, Slayer, Soldier
📜
Storyteller
Charlie
Good evening Charlie. You are the Librarian. Either Alice or Grace is the Recluse.
📜
Storyteller
Eve
Good evening Eve. You are the Investigator. Either Charlie or Bob is the Scarlet Woman.
📜
Storyteller
David
Good evening David. You are the Chef. You learn that there are 1 pairs of evil players.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Day 1 early, share key Chef info (1 evil pair) privately with neighbors to form early alliance, gauge reactions, progress info sharing without tipping full town.
🧠
Coordinate secretly with minion Bob on bluffs (e.g., I claim Soldier, he claims something), night kill targets (info roles), sow chaos by framing others. Builds evil trust early.
🧠
Whisper neighbors to form early good alliances, gather info privately. As Recluse, stay lowkey, organize town without revealing yet. Helps narrow Demon suspects.
🧠
Coordinate with Demon privately: confirm bluffs, agree N1 kill (Alice/Empath?), frame good players Day1. Protects Demon, sets up deception to confuse town.
🧠
Respond to neighbor David, share Librarian info to build trust/alliance with neighbors, narrow evil pairs using combined info on day 1.
🧠
David good (not in evil pairs). Share deduction proving Bob evil via single/double-chain logic on Chef+my info. Align to suspect Bob, progress game.
🧠
Respond to Alice's whisper to build good neighbor alliance, probe Grace-Bob whisper, monitor David group. Early trust helps info sharing as Empath-like reads come.
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Whisper neighbors to build trust, share observations on whisper groups, gather their info/roles early to narrow Demon suspects collaboratively.
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Verify Librarian info with Alice/Grace directly. Cross with Chef's evil pairs to spot lies/evil claims. Narrow Demon suspects early Day 1 before nominations.
🧠
Combine neighbor claims mechanically. Eve's Investigator + Chef 1 pair => Bob evil definitively. Push group to nominate Bob early Day 1 to test/prove info.
🧠
Loop Frank (neighbor) into solid logic guilting Bob evil mechanically. With 2 ticks left, coordinate nomination of Bob to execute early evil and progress game.
🧠
Solidify evil team coord with Bob before nominations. Confirm plan privately to avoid leaks. Soldier bluff safe, gains town trust. Progress to frame good players.
🧠
Day 1, form secret neighbor alliance (Alice/Grace) for private info sharing. Probe Grace's whispers to Bob/Frank, monitor cliques. Progress info gathering before nominations.
🧠
Respond to Eve's strong claim on Bob. Poll Grace for info/role. Align neighbors as good team early day1. Verify Chef before nom Bob. Nomination soon.
🧠
Reveal Recluse to verify Charlie's Lib claim mechanically (I match). Narrow Chef's evil pair to E-F/G clique since neighbors good. Strengthen neighbor alliance before noms.
🧠
Reinforce our bluffs/story with Grace, confirm N1 Alice kill & day1 frame David. Coordinate to act town in neighbor group, push chaos on David clique to protect Grace.
🧠
Confirm my Recluse to Charlie/Grace mechanically verifies him good. Share Chef logic to narrow suspects to clique (Eve/Frank/Grace). Ally verified goods (neighbors+Charlie) pre-nomination to execute evil later.
🧠
Coordinate w/Bob on responses to Heidi/Alice/Charlie as town Soldier: confirm Lib good, claim Soldier, push nom David to frame good vs good. Builds our credibility, sows chaos targeting David clique. Stay low, kill Alice N1.
🧠
Bob guilts in top scenarios per Eve Invest + Chef 1pair. Coordinate with chain (C,E,F) to vote Bob if nominated Day1. Execute evil early, narrow Demon suspects.
🧠
Main chain guilts Bob Minion (Alice Demon). Coordinate vote yes on his nom to remove evil early. Verify Frank, progress to execution.
🧠
Discuss claims with neighbor group Alice/Bob/Grace to align reads on David/Chef info & clique, narrow evil pairs, build good alliance before noms. Day1 info share key.
🧠
Day1 tick3, claim Washerwoman publicly via neighbors to establish bluff before nom phase. Coordinate Grace response to Heidi/Alice, deflect suspicion to David/Eve/Frank clique, protect Demon, sow chaos good vs good.
🧠
Strong logic chain if Lib verified. Align w/ DCE group as good Ravenkeeper, confirm details, push Bob nom/execution to kill Minion early & expose Demon Alice. Progress game.
🧠
Bob is evil in all Chef+Invest worlds. Day 1 execute confirmed evil wins game early or cripples evil. Solidify group vote/nom on Bob before nomination phase.
🧠
Day1 tick0, lock in Soldier bluff to Heidi/Alice/Bob group per plan. Confirm Alice Recluse, sus David/Chef/clique → push nom Day1. Coordinate Bob responses. Builds town cred, frames good players, disrupts info chains. Preps N1 Alice kill.
🧠
Verify Lib details & align DCE+Frank (4 votes) to nom/execute Bob early. Mechanical logic guilts Bob evil regardless; win by removing Minion day1, narrow Demon.
🧠
Publicly push nominating David via neighbor group chat to frame his clique as evil pair, progress to nomination phase, confuse town logic while protecting Grace.
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Solid good clique (Lib+Chef+Invest+Raven) mechanically guilts Bob Minion via chains. Exec him day1 (safe play), proves Alice Demon next. Coordinate nom/vote to secure execution.
🧠
Highlight Alice role conflict (Recluse vs Chef) likely Charlie fake. Solidify neighbor alliance as good. Push Day1 nom David to test Chef claim vs Bob's Washer, progress to execution info.
🧠
Solidify alliance (D/C/E/F=4 votes). Plan nominator for Bob next phase. Execute confirmed Minion Day1 for info/early progress, narrow to Alice Demon. Pull Grace (good) for extra vote.
🧠
Resolve role conflict in alliance by revealing true Recluse. Expose Bob lie/Drunk. Push nom David (sus Chef conflict + clique) before nomination phase to execute evil.
🧠
Nom phase next. Charlie adj Bob: have him nom first. Our 4 votes YES exec Minion. Grace/Heidi likely good TF - pull later. Win path: Bob→Alice.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Nom David as planned to test sus Chef claim/clique. Towns think he's evil pair source. Protects Grace, progresses Day1 execution safely. Heidi/Alice/Grace likely vote yes per whispers.
📜
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Publicly debunk Bob's nom & Washer claim by exposing Alice's lie about my confirmation. Reaffirm unbreakable logic guilting Bob evil Minion. Urge NO vote on David (good) to survive night & nom/execute Bob tomorrow.
🧠
Publicly back Charlie's logic to secure NO votes on good David, expose Bob/Alice evil team. Prevent Day1 good exec, set up Bob nom Day2 for win path.
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Speak publicly: Vote NO David (good, key Chef info guilting Bob). Reinforce unbreakable logic Bob=even Minion. Prevent execution of good, sway Grace/Heidi, setup Bob nom Day2 win path.
🧠
Execute David as planned to test sus Chef claim + clique. Frame him evil, protect Bob/Self. Progress evil survival.
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Raise hand to vote execute David (good player), waste town's Day1 execution on innocent, keep Grace Demon safe. Fake town support to confuse their anti-Bob push & split votes.
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Raise hand to vote YES on David execution. Neighbor alliance (A/B/G/H) agrees he's sus (Chef conflict + clique). Opponents' counterclaim contradicts David's A good statement. Day1 test executes Demon if guilty, progresses game.
🧠
Allies (Bob/Heidi/Grace) raised for David exec (3 votes). My 4th seals it per group plan. Tests sus Chef/clique claims vs ours. Day1 bold play finds Demon fast.
🧠
Expose Bob's contradictory lie (Alice Chef+Recluse impossible) + Charlie misrep. Reaffirm Bob evil always (Inv+Chef1). Rally Grace/Heidi NO vote on me. Prevent exec or die proving good, setup Bob D2 nom/exec.
🧠
Speak publicly to mechanically verify Grace Recluse good, expose Alice lie/Demon, reaffirm Bob evil Minion. Convince Grace/Heidi vote NO on David (already 4 yes risky). Save Chef, nom Bob next day to exec Minion.
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Reinforce public logic guilting Bob/A evil, Grace good Recluse. Urge G/H vote NO David (good Chef). Prevent early good death, nom Bob next day w/4+ votes.
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David Chef critical: confirms Bob evil w/ Invest. 4 yes votes (A/B/G/H) executes him now → lose key good. Public counter Bob lies, appeal Grace/Heidi good (Lib), urge NO vote David. Nom Bob next tick if survives.
🧠
Lower hand to prevent executing likely good Chef David Day1. Opposition logic resolves all role conflicts + Chef info perfectly (AB evil pair). Pivot publicly next tick. Save info players, nom Bob/Alice D2.
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Lower hand to fail David execution (not Demon). Grace (Demon) safe. Town bloc wants to nom me tomorrow; failing this keeps 8 alive, I become Demon if Grace dies later. Disrupt town unity.
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Urge Grace/others Vote NO David (good Chef). Reinforce Bob minion/Alice Demon logic. Ensure vote fails, survive Day1, Day2 exec Bob minion to progress good win.
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Lower hand to vote NO David (good Chef), sow chaos by seeming to flip to good bloc. Coordinate w/Bob to nom Bob D2 as sacrifice if needed, protect Demon Grace.
🧠
Publish single-chain logic proving Charlie=Demon (Bob evil minion adj Demon for Chef1). Vote NO David (good Chef). Urge D2 execute Charlie. Collates claims, progresses to Demon execution. As Recluse good, reveal to verify.
📜
Storyteller
Voting is now closed.
🗳️
Nominee David did not reach threshold.
📜
Storyteller
David did not receive enough votes (1/4).
🧠
Post-vote, reinforce town logic killing Bob minion tomorrow (A demon world). Grace Soldier TF good, build trust, sow chaos directing heat to Bob/Alice evil. No nom yet (David used), progress to night kill Alice.
🧠
Confirm Grace alliance (neighbor), publicly align good bloc vs Bob evil minion. Setup D2 nom/exec Bob for progress/info. Mayor survives, good wins late.
🧠
Single-chain logic proves Charlie Demon (Bob minion via Eve+lie; B-C pair via Chef+Alice good). Double-chain confirms only World 1 possible. Nom Charlie Day1 executes Demon, good wins immediately.
📜
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Charlie good Lib (Grace Recluse confirmed). Alice Demon lying. Urge Grace/Heidi/David/Eve NO vote Charlie (don't raise hand). Bob minion confirmed evil: nominate/execute him Day2. Saves good players, progresses to kill evils.
🧠
Urgently counter Alice's self-contradictory logic (ignores David's explicit 'not BC' Chef info). Rally good team (D/E/F/G/H) to vote NO my exec. Survive night as good Lib, enable D2 Bob exec to remove Minion & narrow Alice Demon.
🧠
Prove only World1 possible via Minion-suicide contradiction. Convince Grace/Heidi/Bob/anyone good to RAISE HAND VOTE YES Charlie Demon NOW (need 4). Execute day1=win.
🧠
Raise hand to vote yes Charlie, aligning with town logic guilting Alice Demon/Bob minion. Builds Grace trust as good Recluse/Soldier, sets up Day2 nom Alice after Bob survives as backup Demon.
🧠
Raise to vote YES Charlie. Weakens Alice (her target), doesn't execute Grace. Positions me in Grace faction for Day2 defense/protection. Evil survives Day1.
🧠
Charlie likely good Lib (mech verified). Bob guilty minion in main chain. Grace raise maybe mistake/evil test. Urge NO vote Charlie to save good, execute Bob tomorrow. Final day logic later.
🧠
Charlie good Lib in main world. Urge Grace (neighbor, good Recluse) lower hand to block 4 votes. Prevent day1 bad exec, survive to night for info (Empath? no I'm Mayor), nom evil Bob tomorrow.
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Urge NO vote on good Charlie to prevent D1 loss. Grace lower hand. Reinforce logic team consensus: Alice/Bob evil, setup Bob exec D2 for good win. Time critical, 2/2 ticks.
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Vote NO Charlie (good Lib TF) by waiting/not raising. Current yes low (Grace/Bob/Alice?), <4. Save good, prevents evil day1 exec. Day2: others nom/exec Bob Minion. Progress to night safe.
🧠
Lower to fail Charlie's execution (Grace only vote). Avoid killing good player, let Day1 end safely with Grace alive (7+ alive), push town to nom me Day2 where Grace can defend as Soldier.
🧠
Vote YES Charlie to execute Demon. Only consistent world has Charlie Demon (evil pair logic + no suicide). Contribute vote for 4 needed; failing loses info opp.
🧠
Vote NO Charlie (don't raise). Only ~2 yes (Alice/Grace). Save good(?) Charlie. Grace lower urged. Tomorrow: Alice/Bob used nom, we nom EXECUTE Bob Minion. Win narrowing.
🧠
Lower hand to stop Charlie exec (good Lib per chain), align with town as good Soldier bluff, survive to endgame. Builds trust, disrupts Alice, sets up D2 Bob sacrifice if needed.
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Reinforce logic countering Alice's push. Urge NO vote on good Charlie. Setup tomorrow's Bob execution as Minion. Prevents day1 good loss, progresses to Demon hunt.
🧠
Reinforce logic to ensure no 4 votes on me (only Alice yes). Prevent day1 good death. Position to nom/exec Bob tomorrow as Minion.
🧠
Consensus logic solid guilts Alice Demon/Bob Minion. Charlie good Lib. Voting Charlie now; don't raise (vote NO). Wait avoids stale repeat, lets phase end safely w/ NO execution. Tomorrow nom Bob to win.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Charlie did not reach threshold.
📜
Storyteller
Charlie did not receive enough votes (1/4).
🧠
Nominate Bob: mechanically guilty Minion per Chef+Inv. Exec him Day1 removes evil safely (not Demon). Forces Demon night kill exposure. Progress to win.
📜
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Execute Bob Minion (confirmed by Inv+Chef contradiction guilting him evil). Needs 4 votes, my vote helps reach execution day1, remove Minion, expose Demon Alice tomorrow. As good Ravenkeeper, progress win.
🧠
Raise to execute Bob Minion now D1. Sacrifice him per plan, perfect Soldier bluff aligns w/ town logic (Lib good OS), build massive trust for survival.
🧠
Raise hand to vote YES execute Bob. Frank/Grace already yes; David/Eve/Heidi/Frank/Grace/me =6 yes likely >4 needed. Kill minion day1, progress to Alice Demon.
🧠
Raise to vote yes on my execution as sacrifice Minion. Protects Grace demon. With 8 alive, I become demon if Grace dies later. Disrupt town logic by seeming to suicide-confirm their chain.
🧠
Currently 4 yes votes on Bob (likely Minion). Raise to secure 5th vote, execute Bob D1, remove evil, progress to Demon Alice. Win!
🧠
Voting yes executes likely Minion Bob (Inv+Chef logic), removes evil, progresses to Night with Demon Alice exposed. As Mayor, early exec helps good win.
🧠
Secure 4+ votes to execute Bob minion Day 1. Logic chains guilt him + Alice Demon. Many yes already; my vote ensures execution before night.
🧠
Bob highly sus (fake claim, Eve points Minion). 7 yes votes already (4 needed), my yes confirms good alignment (willing to exec 'neighbor' evil), removes likely Minion day1 win progress. Sus Charlie still but nomed out.
🧠
Bob Minion sacrifice: Already 7 raised (all but me?). Lower to appear conflicted good (Soldier), but exec proceeds. Builds my good cred (Heidi 100%), hides me to endgame win.
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Lower hand to try saving myself from execution (need <4 votes). Even if executed, Minion death doesn't end game, I disrupt as ghost while protecting Grace.
🧠
Voting on Bob (evil Minion), ~6 hands up. Rally to ensure 4+ votes execute him Day1, remove Minion, validate chain (Alice Demon next). Grace lowered- urge raise. Progress to Night win.
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Urge Grace (good Recluse) to raise hand. Secure 4+ votes to execute Bob minion now (Day1), remove evil, setup Alice Demon exec tomorrow. Win by process of elimination.
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Push exec Bob via converging evidence (Lib Outsider me good, Chef evil pair w/Bob, Inv minion B/C). Day1 minion kill reduces evil, sets up Demon hunt. Rally Grace raise hand for 4+ votes.
🧠
Keep hand raised (already up) to vote yes on Bob execution. Consensus strong, clears minion day1, sets up Alice demon day2. As Mayor, survive to leverage ability later.
🧠
Reveal my Inv info publicly to confirm Bob=Scarlet Minion evil. Urge Grace raise hand: 4+ votes exec Bob D1, win big. Progress to Alice Demon tomorrow.
🧠
Reinforce vote on Bob with logic: Eve true → Bob always evil. Urge Grace raise hand. Secure D1 minion exec, setup Alice Demon tomorrow. Progress to win.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Bob with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Bob is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Bob has 6/8 votes as suspected minion (Eve Inv, Chef pair). Phase 0 ticks, all raised hands. Wait for exec to remove likely evil, progress good team. Consistent w/ my prior YES Bob.
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Bob has 6 unchallenged votes, voting closed, 0 ticks left. Wait for auto-execution of confirmed Scarlet Minion Bob. Secure D1 win step, proceed to night safely.
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Bob at 6 votes, exec imminent D1. Publicly reinforce logic chain to lock in execution, pressure Grace/evil, set up D2 Alice nom/exec. Progress win by removing confirmed evil.
🧠
Bob execution mechanically tests claims (Eve Inv, David Chef). As Mayor, survive nights; executing confirmed Minion progresses to Demon hunt D2. Voting closed, wait for exec.
🧠
Let Bob die as sacrifice minion to gain town trust (they think we killed their minion). Disrupt execution chain by nominating Charlie (Eve's other read), sow doubt on Inv/Lib before Bob dies. Hide as Soldier bluff later.
🧠
Bluff Washerwoman claiming Alice TF/Grace TF to contradict Lib claims & David Chef (no A evil), sow doubt on Grace/Alice/David chain, rally votes to retie/surpass my 6 votes before noms close.
🧠
Urgently convince Grace (who lowered hand) to raise & vote Bob. All chains guilt Bob minion. 6 votes, surpass/tie impossible now. Exec Bob progresses to D2 Alice Demon execution. Good wins.
🧠
Bob has 6 votes >4 needed. Voting closed. Nominations close soon (0 ticks). Confirm logic publicly, rally any last support. Exec Bob minion → tomorrow nom/Exec Alice Demon. GOOD wins fast.
📜
Storyteller
The guillotine blade falls. Bob has been executed.
💀
Bob(Ghost)
Bob has died.
Night 1
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight?
🧠
Prioritize killing Charlie: disrupts good team's logic chain & vocal leadership pushing Bob exec & my 'good' status. Buys time for D2 chaos as Alice likely nominated.
💀
Charlie(Ghost)
Charlie has died.
📜
Storyteller
Grace
You chose to kill Charlie.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
Coordinate with confirmed good claimers (David Chef, Eve Inv, Heidi good) to nominate Alice next phase. Reveal Ravenkeeper to build trust & bait Demon kill on me for future info. Progress to execution.
🧠
Join trusted group whisper (David Chef, Eve Inv, Frank Raven). Confirm Mayor TF. Agree nom/execute Alice (top Demon suspect). Probe Grace doubt & roles to verify chain, narrow evils before nom.
🧠
Consult dead Bob (likely good, executed mistakenly) to clarify his Washer claim on A/G, align info vs alive claims, plan coordinated ghost vote to execute Demon suspect (likely Alice per David). Progress game as dead good.
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Confirm my Inv info to group, align on Alice Demon per Chef+Inv logic. Grace Recluse good. Coordinate nom/vote Alice next phase to execute Demon & win.
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Coordinate with Frank (only alive neighbor, likely good but befriend as evil) to frame Alice as Demon per town momentum, support her nom/execution to clear heat off me while staying low.
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Respond to group (Eve Inv, Frank RK, Heidi Mayor) confirming exact Chef info (1 pair A-Bob) to solidify alliance & ensure we nominate/execute Alice in nomination phase. Win by killing Demon.
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Clear my name by explaining Recluse ability matching David's info. Ally with neighbors Grace/Heidi & confront David. Narrow Demon before noms.
🧠
As dead Scarlet, whisper Charlie to confirm his info, push Alice as Demon using David/Eve claims to get her executed instead of Grace. Coordinate disruption.
🧠
Solidify good team (D,E,G,H) alignment via Grace whisper response. Confirm logic guilting Alice Demon. With 2 ticks to nom, ensure all vote yes on Alice exec to win.
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Reinforce Frank's group whisper plan to nom/vote Alice as Demon publicly next tick. Solidify Frank/David/Eve as allies, push exec Alice to remove good player while I survive as Soldier bluff.
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Unite whispering group (D,E,F,H,G) for claims/reads/sus to narrow Demon before nom phase. My reveal builds trust; push logic to nom most sus (David). Progress to win.
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Share ironclad logic proving Alice Demon. Solidify David/Eve/Frank/Grace alliance to nom Alice next tick & all vote YES. Grace good per Lib/chain. Execute Demon to win.
🧠
Resolve Grace Soldier bluff vs Lib read: Grace=Recluse good. Solidify team (D/E/F/G/H good) to nom/execute Alice Demon in next phase (nomination). 6 alive → exec Demon → 5 good win.
🧠
Solidify good team of 5 (David,Frank,Grace,Heidi,Eve) commitment to nom/vote Alice Demon execution next phase (2 ticks→nom). Ignore Alice lies. Mechanical proof consistent → guaranteed win.
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As dead Scarlet, use ghost vote + talk to push Alice exec as red herring. Distract from Grace, let goods infight, confuse chains. Coordinate w/Charlie ghost if good? No, sow chaos.
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Bob's confession + Chef + Lib mechanically prove Alice Demon (Grace good). Share with FDEH chat group to coordinate nomination/execution of Alice before final day. Save ghost vote.
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Confirm Heidi commit to Alice nom/vote YES. Solidify 5-vote block to exec Demon Alice despite her Recluse push. Disrupt her whispers, win at 5 alive.
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Nom phase next tick. Urge trusted F/D/H + Grace (likely good) to nom/execute Alice NOW via David Chef + Lib logic. Save ghost vote for her. Win by exec Demon.
🧠
1 tick to nom phase. Solidify good team (D/E/F/G/H +Charlie ghost) to have Frank/Heidi nom Alice, all 5+ghosts vote YES exec Demon D2. Grace Soldier bluff safe ok. Ignore Alice Recluse lie. Win imminent.
🧠
Last tick pre-nom: Lock in team (5 alive good + ghosts) to nom/exec Alice D2. Grace confirmed Soldier bluff Recluse good. I/Frank nom, all vote YES → exec Demon, good wins early.
🧠
Last tick pre-nomination: Lock in team commitment to nom Alice (Frank/Heidi) & all 5+ghosts vote YES exec Demon. Grace safe Soldier bluff aligns. Public push Alice Demon via logic. Execute D2 cripples evil, progresses to win.
🧠
Dead, use ghost vote + talk to push Alice nom/execution as Demon per logic chains (Chef + Lib), protect Grace. Coordinate with Charlie ghost to spread this.
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Last discussion tick. Coordinate with active whisper group (D,E,F chatting most) on claims/sus/nom target. Eliminate worlds via responses to find Demon before noms.
🧠
Lock good team (D Chef, E Inv, F RK, G Recluse/Soldier bluff, H Mayor) to nom/execute Alice next phase. All 5 alive + ghosts vote YES for D2 Demon kill & win. Ignore Alice lies/Charlie Eve doubt (Inv true).
🧠
6 alive D2. Ironclad logic Alice Demon. Lock full good team (5 alive + Charlie ghost) commit to my nom Alice next tick + all vote YES. Execute Demon early win. Ignore Alice lies.
🧠
Lock Grace (bluff Soldier) & Charlie ghost commitment to Heidi's Alice nom/vote yes D2. Ignore Alice lies/Charlie Eve doubt (Inv consistent). Public push logic if needed post-nom. Execute Demon=win.
🧠
Confirm to Frank's team (me/Grace/Heidi) my ghost vote YES on Alice. Urge Heidi to NOMINATE Alice now (nomination phase next). Lock 5 alive + ghosts (me/Bob? ignore Bob evil) to execute Demon Alice D2 for good win. Include Eve/David good.
🧠
Lock Heidi/Frank into nominating Alice next phase (0 ticks left). Confirm all 5 alive vote YES + ghosts. Publicly reinforce Chef+Inv+Lib logic guilting Alice Demon to ensure D2 execution win. Solidify Soldier bluff.
🧠
Pre-nom tick: Final team lock w/ Grace (prior doubt). Confirm Heidi/Frank nom Alice, all vote YES (5alive+Charlie ghost). Grace Soldier bluff commit. Solid proof Alice Demon, execute D2 win.
🧠
As dead Scarlet, Grace lives (6 alive). Ghost whisper Charlie to reinforce Alice=Demon push publicly/privately, urge him convince F/D/H/E to nom Alice. Use his Lib/our chats to fracture good team, get Alice exec'd as red herring.
🧠
Collect claims from Frank/Heidi/Grace before noms start. Charlie's fake Recluse on Grace guilts her most. Coordinate group to nom top sus (Grace) to execute Demon.
🧠
Final whisper to confirm Grace/Charlie/Frank commitments pre-nom phase. Heidi/Frank nom Alice, 5 alive+Charlie ghost=6 YES votes exec Demon D2 certain good win. Ignore Alice lies.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Nomination phase D2, team locked 100% Alice Demon via Inv+Chef+Lib chains. I commit to NOM Alice as planned in whispers. All 5 alive + Charlie ghost vote YES exec her → Good wins immediately. Ignore Alice lies, Bob evil ghost.
📜
Storyteller
Voting starts now for Alice. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Active vote on Alice Demon. Raise hand to vote YES. Team 5 alive + Charlie ghost = 6+ votes >3 needed. Exec Demon D2 before night, secure good win. Ignore Alice lies.
🧠
Use ghost vote on Alice. If Demon, we win (5+ alive, I become Demon). If good, kills town player, progresses to fewer alive protecting Grace.
🧠
Heidi nominated Alice with perfect logic. Heidi voted yes. I vote yes. With Eve/David/Grace/Charlie ghost yes=6+ votes exec Demon Alice D2. Win imminent.
🧠
Publicly defend as Recluse explaining fake evil reads. Sway David/Eve/Grace votes against exec. Progress to nom real sus like Grace/David. Save good team.
🧠
Alice nommed, voting in progress. Heidi/Frank/Bob yes. I vote YES with Eve/Grace/Charlie to reach majority (5+ghosts), execute Demon D2. All logic confirms Alice Demon; her Recluse claim contradicts Lib+Chef+Inv.
🧠
Vote YES on Alice to execute Demon D2 with 5 alive votes + ghosts (David/Eve/Frank/Heidi/Grace + Charlie). Secure evil win now, only 2 ticks left.
🧠
Ghost vote YES on Alice execution. Already 5 yes votes (Heidi,Frank,David,Grace,Bob); my vote seals Demon kill D2 win for good team. 3 needed, we have it.
🧠
Secure execution of Alice Demon. 4 good alive already voted yes (Heidi,Frank,David,Grace), but raise hand as 5th to ensure 3+ votes. Ghosts extra. Win D2! Ignore Alice lies.
🧠
Voting locked 6-0 YES already (all 5 alive + Bob ghost, Charlie too). Publicly reinforce team logic to shut down Alice lies, prevent any NO votes or lowers, ensure execution D2 win for evil.
🧠
Vote 5 alive yes (Heidi,Frank,David,Grace,Eve)-1 Alice. 1 tick left. Publicly counter Alice Recluse lie reinforcing Lib+Chef+Inv logic guilting her Demon. Ensure no vote change, execute D2 WIN! Progress to night safe.
🧠
Reaffirm chain logic publicly, confirm my YES vote on Alice Demon exec. All 5 good alive voted YES (>3 needed), lock D2 win vs Demon. Ignore her Recluse lie.
🧠
Debunk 'Recluse breaks Chef' (it fools alignment info). Highlight unique Recluse→Charlie lied. Urge no votes on me (already 3+ but sway undecided/ghosts). Push nom Grace (Lib pusher) to progress good logic, save me for town.
🧠
Counter Alice's Recluse lie publicly: it breaks Chef exact 1 evil pair logic (Recluse good ≠ evil pair w/ Bob). Reinforce Lib+Chef+Inv chain guilting Alice Demon. Votes locked 5-1 alive, ensure D2 good win.
🧠
Team locked good votes YES on Alice (Heidi/David/Eve/Frank/Grace + ghosts). Execution triggers next tick/phase. Wait to win D2 by executing Demon.
🧠
Counter Alice's false claim that Recluse registers evil to Chef (Chef sees actual evils, not fakes like Empath). Reinforce perfect chain guilting Alice Demon. Lock execution with public speak as votes progress.
🧠
As dead ghost, speak publicly to reinforce town chain, attack Alice Recluse lie, urge YES votes. Disrupt good team doubt, protect Grace Demon to win.
📜
Storyteller
Voting is now closed.
👻
Bob(Ghost)
Ghost vote used by Bob
👻
Charlie(Ghost)
Ghost vote used by Charlie
🗳️
New execution leader: Alice with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Nominations close at 0 ticks (next Night). Alice max 7 votes locked. Wait to execute Demon D2, prove chain, win game.
🧠
Alice executed soon (7 votes, 0 ticks left). Reinforce perfect chain publicly to crush her defense, ensure execution, win D2 as Demon survives with 5 alive.
🧠
Mechanically disprove chain by noting Lib/Inv can't ID which player, breaking consensus on my guilt. Save execution or seed doubt as ghost to organize good team later. Progress to real Demon suspects.
🧠
As dead Minion, reinforce good chain publicly to ensure Alice (claimed Demon) executes. Grace Demon safe tonight (6 alive post-exec→5? still ascends only if 5+ & Demon dies). Disrupt any doubt, evil wins.
🧠
Alice Demon locked by perfect chain (Inv+Chef+Lib). 7 votes, nominations close soon → execute Demon D2, good wins. Wait to let execution pass.
🧠
Voting closed, Alice locked on block with 7 votes, no counter-noms. Chain unbreakable. Wait for auto-execution of Demon, good team wins Day 2.
🧠
Final reinforcement: Crush Alice Recluse lie (breaks Chef real evil pairs). Chain locked good. Exec Demon D2 before night, GOOD WINS. Time critical.
🧠
0 ticks left, 7 votes on Alice Demon. Wait to close noms, execute D2. Chain locked good team (Heidi Mayor TF, David Chef TF, Eve Inv TF, Frank RK TF, Grace Soldier TF bluff Recluse OS). Win early.
📜
Storyteller
The guillotine blade falls. Alice has been executed.
💀
Alice(Ghost)
Alice has died.
Night 2
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight?
🧠
Kill Eve: She's bluffing Inv, led chain causing Alice exec. As top info-gatherer threat, her death breaks good logic chains, sows chaos among 4 remaining, buys time to reach 2-player win.
💀
Eve(Ghost)
Eve has died.
📜
Storyteller
Grace
You chose to kill Eve.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
As dead good Recluse, explain mechanical proof of alignment (Chef read), expose Charlie lie/Drunk, urge alives to claim & nominate Demon. Organize ghost vote later. Progress to execution w/ 4 alive.
🧠
As dead Scarlet, still disrupt town logic to save Grace. Whisper to Grace (Demon) and David (neighbor, uncertain) to share 'info' defending Grace, confuse their logic chains, prevent her nomination/exec.
🧠
Bob minion slip guilts Grace. Share his exact whisper w/ Frank/Heidi (claimed good TF) to rally pre-nom execution of Grace Demon. Exposes evil, progresses win.
🧠
Coordinate with Bob/David on claims (me Soldier, Bob Washer backing). Counter town logic by questioning Charlie Lib (drunk?), reinforce Eve kill as Demon targeting info roles. Stay alive to 2p win.
🧠
Confirm alliance with David/Frank (prior good locks minus Grace). Share Bob slip publicly? No, whisper to plan nom Grace next phase (3 ticks left). Exec Demon now prevents N3 kill, secures win.
🧠
Share precise Inv info + logic proving David Demon in both my worlds. Whisper to 3 non-David alive to coordinate nomination/execution of David before final 3. Save ghost vote for him.
🧠
Share key deduction: N2 death proves Alice≠Demon, breaks David Chef claim→David evil. Grace good OS. Urge nominate David with 4 alive before final day. Progress to execution.
🧠
Bob minion confirms Grace Demon. Relay flaws Eve/Charlie logic (Recluse fixes Chef). Coordinate nom Grace next phase (I can nom). United 3 good + ghosts exec her.
🧠
Coordinate Grace/David on claims/nom: Grace Soldier, David Chef A-Bob pair, I publicly back Grace TF Washer. Nom Frank/Heidi to waste goods' time. Disrupt logic publicly next.
🧠
Reinforce contradiction to Frank/Grace/Heidi (likely good per claims/chains). Urge nominate David before nomination phase. Secure 3 alive + my ghost vote to execute Demon on Day 3.
🧠
Bob minion locks Grace Demon. Counter Eve/Charlie flawed logic (ignores Recluse evil-reg). Coordinate D/H: I nom Grace next phase, all vote YES + good ghosts. Exec Demon D3, 3 good left win.
🧠
With nomination imminent & 4 alive, push alives to nominate Grace (Charlie's frame target/protect). Include Heidi this time. Save ghost vote for exec. Reveal logic to build good alliance & exec Demon before final 3.
🧠
Bob slip + Alice support locks Grace Demon. Ignore Eve/Charlie flawed chains. Unite David/Frank/ghosts (Alice yes) to nom/vote Grace next phase. 4→3 good alive = win.
🧠
Day 3, 4 alive, 2 ticks to nom. My prior whisper to F/G/H ignored? Reinforce ironclad logic guilting David Demon. Urge group nom David to exec before night.
🧠
Bob slip + my Chef + Alice Recluse logic locks Grace Demon. Unite Frank/Heidi (good) to nom/vote Grace next phase. Exec her, 3 good left win. Ignore dead flawed whispers.
🧠
Coordinate with team: lock claims (me Soldier, David Chef1, Bob Washer Grace TF). Publicly via Bob. Nom Heidi/Frank to deflect David heat, survive to 2.
🧠
Last tick pre-nom. Push Frank/Grace/Heidi (goods) to nominate David Demon. Grace confirmed good. Win by exec Demon before 3alive final day.
🧠
Final tick pre-nom: Lock Frank/Heidi on Grace nom/execution. Reveal my Chef claim publicly soon if needed. Ghosts Alice yes. Execute Demon D3, good wins.
🧠
Final tick before noms. Coordinate evil plan: claim Soldier, Bob public Washer support, nom Heidi to eliminate threat & survive to 2 players. Disrupt good chains targeting David.
🧠
Final tick pre-nomination, 4 alive. Reinforce Frank/Grace/Heidi (likely good per chains) to nominate David NOW. My logic ghosts him Demon. Ghost vote YES on David. Execute to reach 3v3 final.
🧠
Final tick pre-nom. Confirm plan publicly via shout in whisper? No, shout public next. Whisper locks Grace/David on Heidi nom, my public Washer shout next tick to support Grace Soldier, dismantle good logic, execute Heidi/Frank to reach 2.
🧠
1 tick left pre-nom. Alives in factions (D/F/H vs Grace). Push D/F/H (my neighbors +Frank) to claim & nom Grace. Use ghost vote later. Expose Demon.
🧠
Finalize good trio (Heidi Mayor, David Chef, Frank RK) plan: nom Grace next phase, vote yes. Exec Demon D3→3 good alive→Mayor win condition or just win. Ignore flawed ghost pushes.
🧠
Confirm nom plan w/ David/Heidi before nom phase. I nom Grace, they vote YES. Alice ghost yes. Exec Demon D3 (4 alive), good wins. Ignore Eve/Charlie flawed logic.
🧠
4 alive Day3, must narrow to 3 by executing Grace (most sus via logic). Coordinate alives D/F/H to nom/execute her first. Save my ghost vote for tie/math late. Progress to win.
🧠
4 alive D3, Demon alive (Eve N2 death). David mechanically guilty lie. Push Frank/Grace/Heidi (goods) to nom David this tick before nomination phase. Win by exec Demon.
🧠
Whisper Eve/Charlie to correct Recluse logic flaw, reinforce Bob Grace Demon slip. Sway ghost votes to Grace nom for guaranteed exec D3 win (we 3 good + ghosts overwhelm). Solidify before nom phase.
🧠
Final whisper coord before nom phase: lock claims (Grace Soldier, David Chef A-Bob, my public Washer Grace+Alice TF), nom Heidi (sus), vote yes. Fracture town, execute good, survive to 2.
🧠
Solidify good trio D/F/H pre-nomination phase. Confirm nom/vote Grace YES + Alice ghost. Execute Demon D3, prevent evil to-2 plan. Claims locked, united win.
🧠
Public Soldier claim now tick0 pre-nom locks my good status w/Bob Washer/David Chef. Coordinate nom Heidi (threat), I vote yes. Deflect Eve/Charlie David push. Progress to our win at 2.
🧠
Counter Heidi's flawed Recluse logic (Chef true evil). Prove David lying Demon. Urge living nom David; save ghost vote YES. Win final day.
🧠
Solidify good team (D/F/H/Alice) pre-nom phase. Confirm united nom/vote Grace Demon. Ignore bad ghosts. 4 alives→exec her→3left win path.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Publicly claim Soldier+confirm plan w/evils to lock story. Deflect Eve/Charlie logic flaw (Chef possible). Push Heidi nom next tick, vote yes to drop to 3 then kill to 2 win.
🧠
Publicly confirm team claims as fake Washer to solidify logic for Heidi nom/execution. Disrupt goods, push to Heidi exec then N3 kill to 2-player win.
🧠
Nomination phase tick 1/2. United good team (me/David/Heidi/Alice ghost) locks Grace Demon. Mechanical logic holds with Recluse evil-reg fixing N2 death. 3 alive yes votes → exec Demon D3 win immediate.
📜
Storyteller
Voting starts now for Grace. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Publicly reinforce our coordinated good claims (Soldier/Chef/Washer) to sow doubt in Frank's nom of Grace, push Heidi/Frank sus vs each other. Disrupt town logic chain, protect Grace till nom Heidi next tick & drop to 2.
🧠
Publicly blast David Demon logic again to sway living votes (esp Heidi/David) to NO on Grace (good), prevent good death. Position for David exec next. Save ghost vote for David.
🧠
Publicly flip: expose David Demon logic (Chef impossible). Urge NO vote on Grace good. Heidi/Grace/ghosts unite. No exec→night→3 alive Heidi Mayor auto-win or D4 nom David exec. Prevent good death.
🧠
Share logic proving David Demon publicly. Ensure NO vote Grace (good). No-exec → night Demon kill →3alive → D4 no-exec Mayor win guaranteed. Progress to victory.
🧠
Publicly correct Recluse fools Chef even dead (key flaw in Eve/Frank/Heidi logic), confirm Bob slip Grace Demon, Charlie lie, urge all vote YES Grace NOW for D3 win before night.
🧠
Vote YES on self-nom to sell Soldier good trust, deflect suspicion to Heidi/Frank/David flippers. Heidi/Frank no-vote locks 3p tomorrow, I kill Frank N3 to win at 2p.
🧠
Debunk David's Recluse-evil-to-Chef false claim (Chef true evils). Urge Frank/Heidi NO vote Grace (don't raise). Grace good. David Demon. NO exec → night → 3p Day4 exec David win. Progress to victory.
🧠
Correct public Chef-Recluse misunderstanding (regs evil even dead at N0), expose Charlie lie, rally D/F/H vote YES Grace Demon exec D3 win before N3.
🧠
Publicly lock David Demon lie (Chef impossible). Vote NO Grace (no raise hand). Heidi Mayor enables 3-alive no-exec win post-N3. Exec Grace good loses math.
🧠
Dead, can't vote/nom. Publicly reinforce team bluffs (Washer/Chef/Soldier), attack Frank/Heidi lies, support Grace to sway any undecided. Push nom Heidi next tick. Chaos delays exec, Grace kills Frank N3 to 3alive, then to 2 win.
🧠
Publicly reinforce Grace good (Lib), David Demon (Chef lie, true evils no A-Bob pair). Urge Frank/Heidi NO vote Grace (no hands). No exec→Mayor Heidi win@3 or D4 David exec. Prevent good death, setup win.
🧠
Grace raised hand (vote yes). My raise=2 votes, exec Grace Demon immediately. D3 win for good. Frank/Heidi good but misled; logic prioritizes Demon kill over confusion.
🧠
Confirm David Chef lie (Recluse good≠evil to Chef). Urge NO vote Grace. Enable safe no-exec→Mayor win or D4 David exec. Progress to victory.
🧠
Vote NO Grace (no raise hand) as David Demon logic stronger (Chef mechanical lie). 4alive no-exec → N3 Demon kill →3alive D4 no-exec=Mayor win guaranteed unless I die&no redirect (but ability helps). Fail vote now.
🧠
Publicly reinforce David Demon logic to convince Heidi/Frank/Grace vote NO Grace (no hands). Fail Grace exec → nom David D3 or N3→D4 3alive Heidi Mayor win. Use speech since ghost vote NO by not raising; save explicit vote? But push win.
🧠
Lower hand to vote NO on self (fake good Soldier). Heidi/Frank likely NO→no exec→N3 kill Frank→David/Grace win at 2.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Grace did not reach threshold.
📜
Storyteller
Grace did not receive enough votes (1/2).
🧠
Nom Frank: biggest flip sus protecting Grace Demon. My + Heidi + ghosts =2+ votes exec minion. 3left D/G/H → D4 nom Grace Demon win. Beats risky no-exec.
📜
Storyteller
Voting starts now for Frank. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Confirm NO vote Frank (don't raise). David Demon guilty by Chef lie + N2 death. No exec preserves 4alive→N3→Mayor win@3 w/o risk wrong exec. Urge Grace/ghosts NO.
🧠
Confirm Grace Recluse good, expose David Demon Chef lie (no A-Bob evil pair w/true evils). Urge Heidi/Grace vote NO Frank (good). No exec→N3→D4 3alive Heidi Mayor win or nom David. Progress to victory.
🧠
As dead Recluse good, rally no-vote on Frank (good RK per claims). Confirm David lying Demon. Fail exec → N3 death → 3alive D4 Heidi Mayor good win or nom David. Progress to victory, save ghost vote.
🧠
Reinforce vote NO Frank (good RK). Expose David lying Demon Chef. Push no-exec D3 → Heidi Mayor win D4@3alive. Conserve ghost vote? But urge alive NO hands.
🧠
Don't raise hand (wait): Ensure Frank nom fails (needs 2 yes, Heidi/ghosts no, Grace unlikely yes). Go to N3→D4 3alive no-exec Heidi Mayor good win regardless if Frank good/evil. Exec Frank now leads to Demon easy win post-N3 to 2alive. Safe math win!
🧠
Raise to vote yes exec Frank (sus flipper/minion). With my vote + David's likely=2 exec him. Then N3 kill Heidi→Grace/David win as 2 left.
🧠
Speak to expose David Demon lie definitively (Chef true evils=0 pairs N0), urge Grace lower hand/Heidi no → fail Frank exec (2 yes needed). No D3 exec → N3 → D4 Heidi Mayor auto-win good. Progress to victory.
🧠
Dead ghost Bob sows chaos yelling VOTE YES FRANK to pressure Heidi/Grace hand, confuse Mayor logic, force bad vote or no-exec stall while Grace Demon alive@4.
🧠
Dead, can't vote. Speak reinforce Frank evil flipper, Grace/Heidi good but push Heidi nom next tick to sow chaos, block Mayor plan, force goods waste tick arguing instead of David.
🧠
Last tick D3 Frank vote: Speak reinforce NO HANDS (Grace lower!). Fail exec → N3 Demon(David) kills → D4 3alive (F/G/H?) Heidi Mayor TF wins. Progress to win, save ghost vote.
🧠
Lower hand to vote NO on Frank (minion?). Ensure no-exec D3 → N3 I kill threat (Frank/Heidi) → only 2 left (me+1), evil wins regardless of who Demon.
🧠
Speak reinforce NO vote Frank (no hands Grace/Heidi). David Demon logic strongest (Chef lie + N2 kill). No exec D3→Mayor D4 win safest, progress to guaranteed good win.
🧠
Ghost vote NO Frank by no hand. Speak reinforce all NO hands (Grace/Heidi/Frank) to fail D3, N3→D4 Heidi Mayor TF win. Ignore Bob/David evil.
🧠
Vote NO Frank by not raising hand. Ensure no exec D3 for Mayor auto-win D4. Logic locks David Demon; plan solid, no need to speak.
🧠
Raise hand vote YES Frank: sus flip accusing me while pushing self no-exec. Blocks evil Mayor 3-alive win plan. Exec Demon now or narrow suspects for final day win.
🧠
Dead ghost reinforce: Urge alives NO hands on Frank vote. David's Chef lie mechanically guilts him Demon. No D3 exec triggers Heidi Mayor win D4. Progress to victory, ignore Bob minion.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Frank did not reach threshold.
📜
Storyteller
Frank did not receive enough votes (1/2).
🧠
Nom failed good. With 0 ticks left, urge Grace/Heidi nom+exec David NOW for D3 win. Backup: no exec → Mayor win D4. Progress win, expose David.
🧠
David Demon exposed by impossible Chef claim. 4 alive, urge Grace/Heidi nom David, Frank/G/H raise hands vote YES exec now. Win D3 safer than Mayor plan.
🧠
Nom phase post-Frank fail. Already nom: F/G, used: D/F. Heidi nom David, all raise hands vote YES exec Demon D3 WIN. Ignore Bob. Use voice to rally alives.
🧠
David is top town suspect as lying Demon per their logic. Nominating forces execution vote now (2/2 alive easy with ghosts), kills Demon D3 win condition instead of risking N3 kill + D4. Chaos favors evil survival.
📜
Storyteller
Voting starts now for David. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Raise hand to vote YES David (needs 2/3 alive votes: Grace/Frank/Heidi). Consensus locks David Demon; exec wins D3. Backup Mayor win D4.
🧠
Dead ghost: Speak to sow chaos, expose Grace Demon publicly, urge Grace/Frank NO hands on David vote to fail exec. Buys N3 kill→D4 Grace/Heidi/Frank→I Demon if Grace dies.
🧠
Last tick D3. Explain Recluse fools Chef (rules) so N0 true. Urge NO vote David (Heidi 1 hand only?). No exec→N3→D4 Heidi Mayor 3alive win good. Grace Demon dies N3 or Mayor saves.
🧠
David Chef claim mechanically impossible (Recluse good + minion ≠ evil pair). Grace nommed him: urge Grace/Frank raise hands for 2+ yes votes. Exec Demon D3 win today vs risk N3.
🧠
David's Chef claim mechanically impossible (0 evil pairs A-Bob). As ghost, use vote to execute Demon David now (1 vote Heidi + mine =2). 4 alive, exec to 3 then night safe if Heidi Mayor. Win immediately.
🧠
Raise hand vote YES David: Already Heidi+Alice(ghost) yes, my vote ensures 2+ for exec Demon David D3 immediate win. Grace likely yes. Outvote David no. Secure victory today over safe no-exec plan.
🧠
Raise hand to vote yes David. Solidifies Soldier bluff, joins town momentum (Heidi/Frank/Alice yes). If exec, good riddance to threat; if not, no-exec to N3 kill then D4 win. Either advances evil.
🧠
Final tick D3, David nominated Demon. Already 3-4 yes votes (Heidi/Frank/Grace/Alice), my ghost vote seals execution if needed. Execute Demon now to win immediately vs risk N3.
🧠
David's Recluse=evil to Chef false; Chef true evils. Reinforce vote YES David (hands up Grace/Heidi/Frank=3/4). Exec D3 win immediately. Fail→N3 David kill→D4 Heidi Mayor win.
🧠
Dead ghost, no vote left. Speak to reinforce Grace Demon, confuse goods, prevent David exec. Delay to N3→D4 where I ascend if Grace dies. Evil win.
🧠
David's Chef claim mechanically impossible (0 A-Bob evil pair). Exec him D3 with current YES votes (Heidi/Frank/Grace/Alice/me). Counter Bob/David lies, secure win TODAY before N3.
🧠
Publicly confirm BotC rules: Chef true evil count, Recluse fools alignment-readers not Chef. Lock David Demon lie. Ensure votes stay up, exec David D3 win before N3 kill.
🧠
Highlight fatal flaw in accusers' logic (their board=0 pairs, impossible): guilts Eve Inv lie. Urge alives NO vote me → no exec → N3 → D4 3-alive Heidi Mayor TF auto-win or exec Demon. Prevents loss if I exec'd good.
🧠
Voting on David: 3/4 alives yes (F/G/H hands up). Reinforce logic counter David/Bob lies to ensure execution D3 win before N3.
🧠
Reinforce David lying Demon (Chef contradiction). Urge alives/ghosts keep hands up vote YES exec David D3 win. Prevent lowers from Bob/David evil pushes. Secure 2+ votes.
🧠
Lower hand to block D3 David exec. Heidi/Frank may follow doubt. Forces N3: I kill Frank (RK threat), D4 3ppl→kill Heidi, down to me+1 win.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
👻
Eve(Ghost)
Ghost vote used by Eve
🗳️
New execution leader: David with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. David is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
David on block 4v, noms close soon (0ticks). Speak reinforce David LYING Demon, alives/ghosts support exec D3 win. Ignore Bob/David. Heidi don't nom others.
🧠
Exec imminent (4v on block, no more noms). Bluff Slayer (TF good) shoot Grace (top deflect suspect per logic/Bob/prior). If real triggers Demon death win; else proves good TF before death/N3, sways Heidi/ghosts for future.
📜
Storyteller
Nothing happens.
🧠
Dead, no vote. Speak to reinforce Grace Demon, disrupt goods' Chef logic with Recluse rules, urge no new noms/lower votes on David. Delay exec, push to N3→D4 I Demon win.
🧠
Push no new noms/vote YES David. David fake Slayer shot (nothing happens on non-Demon). Reinforce Chef logic, town wins D3 executing Demon David. Chaos sown, we close to win.
🧠
David on block 4 votes, all others already nominated (can't renom), impossible to tie/surpass. Voting closed. Wait → auto-exec David Demon → good wins D3. No risk.
🧠
Reinforce David lying Demon (Chef impossible). Urge Heidi/Frank/Grace: NO new noms (Heidi nom?). David on block 4v→exec D3 GOOD WIN TODAY. Ignore Bob/David. Save Mayor D4 backup.
🧠
David on block 4v, nominations closing soon (0/10 ticks). Reinforce no new noms/votes for others; let David exec D3 for sure win. Heidi/Grace good, ignore Bob/David.
🧠
David 4v on block. Urge alives Grace/Frank/Heidi: NO new noms. Let David exec D3 GOOD WIN NOW! Ignore Bob/David. 0 ticks left, close noms execute Demon.
📜
Storyteller
The guillotine blade falls. David has been executed.
💀
David(Ghost)
David has died.
Night 3
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight?
🧠
3 alive (us+2). Kill Frank (active good pusher, likely info role). Leaves Heidi; if she dies N4 or D4 suicide, win at 2. Frank bigger threat.
💀
Frank(Ghost)
Frank has died.
📜
Storyteller
Grace
You chose to kill Frank.
🏁

Game Over

Two Players Left
Winner: Evil