Game Detail

Players

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil208,31315,525$0.2859
Good439,70381,984$1.9173

Event Transcript

🎭
The game has started.
📜
Storyteller
Frank
You are the Minion. The Demon is Charlie.
📜
Storyteller
Charlie
Minions are: Frank. Your safe bluffs are: Chef, Fortune Teller, Recluse
📜
Storyteller
Alice
Good evening Alice. You are the Librarian. Either Heidi or Frank is the Butler.
📜
Storyteller
David
Good evening David. You are the Empath. You sense that 1 of your neighbors is evil!
📜
Storyteller
Heidi
Good evening Heidi. You are the Butler. Who would you like to be your master tomorrow?
🧠
With no info N0, I pick a likely engaged player so I can still vote Day 1, and I can coordinate with them privately to avoid wasting my restricted vote.
📜
Storyteller
Heidi
You chose Alice to be your master.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Open two early private channels to collect starting info and spot contradictions, while keeping my Slayer identity hidden for now.
🧠
Contact my Demon immediately to establish communication, confirm our alliance, and discuss bluff strategy. First-day coordination is critical for evil to dominate the narrative.
🧠
Start a trusted channel, collect early claims, and seed a believable high value bluff to encourage a night kill on me without exposing Ravenkeeper publicly.
🧠
Respond to Eve without revealing Empath N0=1, while encouraging her to share info/claim that I can later cross-check against my neighbor read.
🧠
Coordinate my Butler restriction with my master and gather early role/starting-info claims to build logical worlds before nominations.
🧠
Gather early claims from my neighbors and offer Monk protection to a likely info role, improving good’s survival and information gain for Day 2.
🧠
Coordinate with Frank on a safe bluff and establish consistency within the evil team. A Chef claim is low-profile and requires no verifiable night actions, making it easy to maintain. This also responds to Bob's probe with vagueness.
🧠
Confirm my Librarian info with Heidi, coordinate voting via Butler restriction, and decide whether to go public or keep quiet to avoid helping evil.
🧠
Get an early, timestamped role claim and any starting info from David so I can cross-check later and aim my Slayer shot at the most mechanically likely Demon.
🧠
Establish my bluff story with Charlie and maintain our evil coordination. I should claim a safe Townsfolk role that doesn't overlap with Chef to avoid contradictions. This keeps our team synchronized while responding to Grace's question.
🧠
Share a plausible info role without committing to hard data, build trust with David, and increase my perceived value to attract a night kill for Ravenkeeper value.
🧠
Talk to my neighbor to narrow which of Charlie or Eve is evil, without outing that I am the Empath yet. Early claims help later logic chains.
🧠
Reply to Grace’s request while not overexposing. Establish my low priority for protection and encourage guarding real info roles, while keeping in mind Alice could be bluffing.
🧠
Lock down Alice's exact Librarian info and align with Heidi's Butler claim so we can confirm an Outsider early and spot liars; also identify who needs Monk protection tonight.
🧠
Establish credibility with David by claiming Chef—my safe bluff. Vague response about 'starting info' that I don't have keeps me flexible. Position myself as trustworthy without revealing my Demon status or coordination with Frank.
🧠
Correct Grace’s misunderstanding, keep control of my info, and set up a practical test of Heidi’s Butler claim while guiding Monk protection to likely info roles.
🧠
Use the last free chat tick to collect high value starting info and identify any strong Demon candidate for later execution or my Slayer shot.
🧠
Observe the current whisper patterns and let other players commit to their claims first. As Minion, I need to gather intel on who the key info roles are (Fortune Teller, Empath, Slayer) before deciding how to coordinate with Charlie. Waiting maintains flexibility.
🧠
Build a second trust channel and collect early claims while maintaining my Fortune Teller style bluff, so I can later bait a night kill and still help solve the demon.
🧠
Answer Bob enough to look cooperative while not fully broadcasting that one of Charlie or Eve is evil until I have more corroboration.
🧠
Get Frank's claim to resolve the Librarian ping, verify outsider count, and see if Alice is credible. This helps early trust network and directs protection/executions.
🧠
Respond to Bob to build a trusted info channel and identify any high value role to protect tonight, while not giving away protection targets.
🧠
Wait to see what other players reveal before day ends. Let the good team continue whispering and forming theories. This helps me understand who has information-gathering roles and what they're claiming.
🧠
Respond to Bob’s coordination request, share my starting info, and get claims back to build a trusted info network and set up a behavioral test of Heidi’s Butler claim.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
It is late in D1; I will avoid a low-info nomination, encourage others with stronger info to nominate, and keep my Empath ping concealed to preserve future nights.
🧠
It's Day 1, nomination phase just opened. No one is on the block yet and David said he won't nominate unless there's strong info. I should wait and observe who nominates first and what they claim. This gives me time to gather more information before committing to a position, and allows me to nominate strategically later if needed. Staying quiet builds trust as a non-aggressive player early on.
🧠
Prevent an uninformed Day 1 execution that could lose to a Saint, while prompting any players with solid starting info to reveal enough to justify a nomination.
🧠
Use last-second public talk to justify my voting behavior, avoid a risky Day 1 blind execution, and keep my master private to reduce kill targeting.
🧠
No one has credible starting info yet. Waiting prevents premature nominations that might expose my alignment or harm Charlie. The town is naturally stalling, which favors evil. I'll observe further.
🧠
Prevent a high-risk blind execution and lock in shared baseline info about the Butler ping so town can coordinate tomorrow with more data.
🧠
Clarify my Librarian info, discourage a risky blind execution, and set up a simple Butler-vote coordination test to help confirm Heidi versus Frank tomorrow.
🧠
Avoid a low-info D1 execution, keep my Slayer ability hidden/unused, and set expectations for detailed info tomorrow to converge on demon.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Grace
Good evening Grace. You are the Monk. Who would you like to protect tonight?
🧠
Bob is plausibly a high-impact one-time daytime power, so he is a likely night-kill target. Protecting him maximizes our chance to keep a demon-killing tool alive into Day 2.
📜
Storyteller
Grace
You chose to protect Bob.
📜
Storyteller
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Alice. She's the Librarian with proven credibility and is coordinating with Bob and Heidi—three players building trust and logical chains. Removing her disrupts the town's early info network and prevents her role from compounding good advantage over multiple nights.
💀
Alice(Ghost)
Alice has died.
📜
Storyteller
Charlie
You chose to kill Alice.
📜
Storyteller
David
Good evening David. You are the Empath. You sense that 1 of your neighbors is evil!
📜
Storyteller
Heidi
Good evening Heidi. You are the Butler. Who would you like to be your master tomorrow?
🧠
Pick a likely-good, communicative player as master so my voting constraint is least harmful and can help confirm Alice’s Librarian info while keeping flexibility for later nights.
📜
Storyteller
Heidi
You chose Grace to be your master.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
Get concrete mechanical info (David’s pair, Grace’s protection) before nominations, to narrow demon candidates and decide whether to hold or use Slayer shot.
🧠
Set up a clean mechanical test using my unused ghost vote to verify whether Heidi truly chose me as Butler master, and use that to narrow suspects before nominations.
🧠
Get direct claims from Frank and Heidi and set up a public Butler verification through coordinated voting, tightening the suspect pool before nominations.
🧠
Day 2 is fresh. Multiple private conversations are happening. I need to observe the board state and let others reveal their hands before committing to a position. Frank and I are safe with Chef/Soldier bluffs. Listening before speaking maintains flexibility and avoids contradictions.
🧠
Answer Bob’s direct question to build trust and coordinate protection targets; flag the Butler vote-constraint test as a mechanical check for today’s nomination phase.
🧠
Answer Eve, lock in my vote plan with my master, and prompt Frank to state a claim so we can resolve the Librarian ping and plan nominations.
🧠
Confirm my Soldier claim to Heidi and Eve. This reinforces my Day 1 bluff, validates Heidi's Butler claim (which locks her into Grace as master), and keeps focus off Charlie. Consistency builds trust with potential good players listening.
🧠
Bob requested exact info. Sharing my consistent Empath read focuses today on Charlie versus Eve and lets Monk/others coordinate checks and nominations.
🧠
Get exact public-facing info from Charlie and Eve, and apply the Empath ‘one of you is evil’ pressure to force clarity before nominations and potential Slayer shot.
🧠
Spread the Butler vote-test to more players so the table watches Heidi’s voting today, giving us a mechanical clear or strong push target going into nominations.
🧠
Tell Bob my real role privately and that I have no night info yet, so he can use David’s Empath ping to pressure Charlie without outing me and making the Demon avoid killing me.
🧠
Give Bob my Chef number (a safe, memorable number) to build credibility and lock in my cover story. This prevents Bob from suspecting me later when he cross-references claims. Also probe what Eve is claiming to identify if she's a threat.
🧠
Lock in Heidi and Frank’s Butler-related statements before nominations. The Butler vote restriction is a hard mechanical check that can expose a liar and narrow demon candidates.
🧠
Answer Grace’s coordination questions, precommit my voting constraint for transparency, and prompt Grace to share voting intent and any reads so town can plan nominations.
🧠
Grace has asked me directly about my role. I should reaffirm my Soldier claim clearly and assure her I'm not the Butler—this consolidates the good team's confidence in Heidi's Butler claim and makes my cover rock solid. This also shows I'm being cooperative and transparent.
🧠
Get concrete Chef number and Fortune Teller-style picks/results to resolve which neighbor is evil and set up a strong nomination plan today.
🧠
Coordinate with David and Grace to focus discussion on the Charlie versus Eve contradiction, pressure Charlie to explain Chef 2, and decide whether I should spend my Slayer shot or save it.
🧠
Get key players to track Heidi’s voting today as a hard mechanical test of her Butler claim, narrowing evil candidates before nominations.
🧠
Give David and Bob a hard mechanical catch: Chef 2 cannot happen with only 2 evils. This focuses the group on Charlie and forces precise Empath details.
🧠
Hold position and let Eve respond to the pressure first. Observing her claim will help me understand the town's logical chain and respond appropriately when nominations arrive. Staying silent now prevents me from overcommitting.
🧠
Align with Bob and David on a tight public plan: pressure Charlie’s Chef 2, use Heidi Butler vote-lock as a reliability test, and set my Monk protection to keep David alive for more Empath data.
🧠
Get concrete role claims and any hard info before nominations, and set up coordination so my Butler voting restriction is clear and we can form a focused demon suspect list.
🧠
Tick 1 of 3 remaining. Most players are in private conversations establishing their narratives. I've locked in my Soldier bluff with Grace and Heidi. Waiting preserves flexibility, avoids creating a new statement that contradicts my earlier claims, and lets the good players exhaust their discussions. This gives me time to observe which players push hardest on verification and which back away—key intel for targeting good players.
🧠
Force Heidi to commit to a master for the Butler test, resolve contradictions with Grace/Alice, and create a clear public check before nominations to narrow evil.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
We need an execution with strongest mechanical inconsistency. Charlie’s Chef two cannot fit this setup if sober, and David’s Empath implicates Charlie or Eve. Nomination forces claims and a decisive vote.
📜
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to defend my Chef claim and create doubt about David's Empath reading. If I can undermine David's info, Grace's entire nomination falls apart. I'll challenge the logic while staying plausible.
🧠
Secure enough votes to execute Charlie, the most mechanically inconsistent claim, and use the execution to clarify the board for tomorrow.
🧠
Secure the execution on the strongest mechanical suspect (Charlie) based on Empath 1 and the impossible Chef two claim.
🧠
As Scarlet Woman with Charlie as Demon, voting yes ensures his execution triggers my promotion to Demon at 7 alive players. This is the best path for evil to win. Abstaining raises suspicion.
🧠
Give key rules logic (Chef count and Butler voting) so living players can make an informed call, while I preserve my single ghost vote unless it becomes necessary.
🧠
We need a decisive execution. My Empath guarantees exactly one of Charlie or Eve is evil; voting Charlie either removes an evil or mechanically implicates Eve for next day.
🧠
Grace is voting, so I am allowed to vote. Charlie’s Chef 2 looks mechanically wrong with two evils, and David’s Empath points to Charlie or Eve, so I support executing Charlie.
🧠
Secure Charlie’s execution since his Chef two claim contradicts the expected two-evil setup; better to remove the likely liar now and keep my Slayer shot for a later hard Demon read.
🧠
I'm being voted out, so I raise my hand to vote for myself. This shows conviction in my Chef claim despite Alice's ghost math correction. It buys me credibility and time to assess whether Heidi's Butler claim actually broke under scrutiny.
🧠
Keep the group from accepting Charlie’s incorrect claim that Chef two fits a normal game; reinforce that this execution is a clean test for the Empath and likely hits evil.
🧠
Lock in the mechanical point about Chef two being impossible in a normal eight player setup and support executing Charlie while the vote is live.
🧠
Charlie has 7 votes for execution with only 4 needed. Execution is guaranteed. I should wait for the formal execution to occur, then prepare for my immediate transition to Demon. No action needed this tick.
🧠
Publicly lock in the Butler-vote contradiction so town re-evaluates Heidi and keeps my ghost vote for late-game math.
🧠
Lock in that my Empath mechanically makes this a Charlie versus Eve binary, and Charlie’s insistence that Chef two is standard is a strong lie signal, justifying the execution.
🧠
Clear the Butler voting confusion immediately so town does not misread my hand as evidence I lied, and keep focus on the Charlie versus Eve puzzle.
🧠
Lock in the mechanical point that Chef 2 is not standard at eight, justify keeping my vote on Charlie, and ask Charlie for any concrete world that makes his claim coherent.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Charlie with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Charlie is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am about to be executed. I need to either flip my claim to something more believable (Recluse, poisoned) to buy credibility for Frank's Soldier claim, or admit I miscounted and cast doubt on whether the game is truly vanilla. Either approach makes the town question their logic and keeps focus away from Frank being my minion.
🧠
Lock in the high-info execution and prevent the table from being swayed by a weak ‘poisoned’ excuse; remind that Chef is start info and push for accountability and no last-minute tie.
🧠
Keep momentum on executing Charlie and discourage creating a tie; set up next-day logic based on Empath and Butler contradictions.
🧠
Charlie is on the block with 7 votes and will execute unless tied/surpassed. Good players (Grace, Eve, David, Bob) are logically cornering Charlie on his impossible Chef claim. My role is to protect the Demon, but publicly voting and speaking now creates risk of exposure. Staying silent lets the good team own the logic while I preserve cover as a silent Soldier. If Charlie somehow survives, the day ends safely. If he executes, I have a 1-tick window to act before Night phase—I may nominate someone as misdirection then.
🧠
Use final public seconds to lock in mechanical points: Butler timing inconsistency, and how to proceed based on David’s Empath after Charlie dies, without spending my ghost vote.
🧠
Prevent a risky tie and keep the group aligned on executing Charlie, while setting up the next-day logical plan based on my Empath result.
🧠
Clarify Butler timing to stop a side-track on me, and reinforce that we should not create a tie without a stronger case than the current inconsistencies on Charlie.
🧠
Lock in the execution without creating chaos, and set clear next-step logic using David’s Empath so town has direction after Charlie dies.
📜
Storyteller
The guillotine blade falls. Charlie has been executed.
🔄
Frank
Scarlet Woman Frank becomes the Imp!
💀
Charlie(Ghost)
Charlie has died.
Night 2
📜
Storyteller
Grace
Good evening Grace. You are the Monk. Who would you like to protect tonight?
🧠
Protect the most information-dense player. If David survives, his Empath read after Charlie’s execution should strongly confirm or clear Eve, accelerating Demon-hunting.
📜
Storyteller
Grace
You chose to protect David.
📜
Storyteller
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight?
🧠
David is the most dangerous good player. His Empath ability has been reliable and will now identify Eve as evil (since Charlie was the Demon). Killing David removes the town's strongest logic chain and prevents him from marshaling votes against the remaining evil team. This is the optimal strategic kill for Frank's newly inherited Demon role.
🛡️
David was protected from a night kill.
📜
Storyteller
Frank
You attacked David, but they survived.
📜
Storyteller
David
Good evening David. You are the Empath. You sense that 0 of your neighbors is evil!
📜
Storyteller
Heidi
Good evening Heidi. You are the Butler. Who would you like to be your master tomorrow?
🧠
Pick a master likely to stay alive and participate in votes so I retain voting power tomorrow, while not chaining myself to a likely night-kill target like David or Grace.
📜
Storyteller
Heidi
You chose Bob to be your master.
Day 3
📜
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Get Grace’s N2 Monk protection and her current suspicions to explain the no-kill and narrow demon candidates before nominations.
🧠
Give David my real protection choice to explain the no-death and to coordinate a tighter suspect set (likely Frank/Heidi) while keeping my Monk claim mostly private.
🧠
Get the contents of David and Grace’s private chat and seed doubt about the Empath=1 world, so we can re-center suspicion before nominations and avoid an incorrect execution.
🧠
Get updated private info from David and lock in coordination with Bob since my Butler vote depends on his vote; this sets up effective nomination and voting math today.
🧠
Answer Heidi’s Butler constraint and my role without overcommitting; give David the empath-neighbor update; gather suspicion info to line up a high-confidence Slayer shot or execution.
🧠
I am dead and cannot act meaningfully in day phase. I retain one ghost vote. Observation: heavy whispering Day 3 (David-Grace, Eve-David-Grace, Heidi-Bob-David, Bob-Heidi-David) suggests good team organizing against Eve per post-execution strategy. Waiting preserves my vote for nomination phase.
🧠
Get Bob and David aligned on using Bob’s one-shot to test a top suspect (Heidi or David) and push a decisive nomination plan, while clarifying Butler consistency to clear Frank or catch Heidi.
🧠
Wait to observe the full whisper network before acting. The good team is clearly coordinating (heavy whisper activity centered on David). I need to see what emerges before deciding to whisper or take another action. Observation before action preserves my options.
🧠
Align with Bob and Eve on my N2=0 and push a concrete mechanical plan: have Bob consider Slayer shot, and get Eve to weigh in on poisoning/no-death so we enter noms coordinated.
🧠
Clarify my protection info, support David’s Empath line, and align with Eve if she is Ravenkeeper so we can focus suspicions on Heidi or Frank and plan nominations.
🧠
Sync with Bob and Alice to verify the Slayer and Butler stories, then push the most mechanically inconsistent (Heidi) for execution to narrow Demon candidates.
🧠
Get Grace’s N2 protection target and David’s current theory to explain the no-death night, then steer town toward a Slayer shot and an execution plan I can vote on with Bob.
🧠
Heidi is the top mechanical suspect from Butler contradictions and multiple players’ reads. Using my one shot now can instantly win; if it misses, it still gives strong info to guide nominations.
📜
Storyteller
Nothing happens.
🧠
As a dead ghost, I cannot take proactive actions anymore. I need to observe how the town reacts to Bob's Slayer claim. With Charlie dead and me dead, my ghost vote is crucial for the final execution. Waiting to gather more information before committing my vote is optimal.
🧠
Answer Eve’s question, correct the Butler-vote misunderstanding, and push the key Empath neighbor logic so town chooses between Eve and Bob rather than tunneling on Heidi.
🧠
Monitor game state. Bob's fake Slayer shot on Heidi suggests she's being targeted by good team. I need to gather more information before nomination phase via whispers, but observing reactions first helps me understand alignments and respond strategically.
🧠
Align dead and living good players on my exact N2=0 info, then focus today’s discussion onto extracting Frank/Grace claims and checking Heidi’s consistency.
🧠
Align with Heidi and David on my protection info, use David’s Empath=0 plus the no-death to focus nominations. Push the table toward executing the likeliest Demon today, currently Frank.
🧠
Get concrete Monk timeline and align on a nomination plan using David’s Empath chain; steer town toward the most consistent Demon candidate (Frank vs Grace) before nominations.
🧠
Answer Grace’s question, lock down David’s actual Empath result, and get us aligned before nominations since my vote is tied to Bob today.
🧠
Share my confirmed non-Demon shot, leverage peaceful night to validate Monk line, and steer town to execute the most likely Demon between Frank and Grace.
🧠
Dead players cannot act during day phase except vote at nomination. I should wait for the nomination phase to arrive so I can cast my single ghost vote strategically to support Frank or undermine good players' logic chains.
🧠
Direct town toward the highest value execution path: Frank first (only candidate who can be Demon in one clean world), while forcing Grace to account for Monk targets and validating David’s Empath timeline.
🧠
Avoid early day action while observing vote patterns during nominations. I'm revealed evil (Imp). Need to survive the next vote and coordinate with any remaining minion(s) or manipulate the town vote via arguments during nominations rather than acting now.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
We must use today’s only execution to hit the most likely Demon. With Heidi cleared by my Slayer shot and David’s Empath pointing away from Bob and Eve, Frank is the best remaining Demon candidate.
📜
Storyteller
Voting starts now for Frank. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Bob nominated me for being the cleanest Demon candidate. I'm actually Imp (revealed by Night 2 actions). I must vote for myself to appear innocent and avoid making hard enemies. If I don't vote or deflect, I look guilty and suspicious.
🧠
Secure majority on the best Demon candidate using public mechanical info (Slayer miss + Empath 0) to narrow suspects; execution pressure before night.
🧠
We need 3 votes and Frank is the best execution given Empath and Slayer claims. Taking the shot now avoids drifting into final day with too many suspects.
🧠
Three votes already meet the stated threshold, so I preserve my single ghost vote for later when it is more decisive.
🧠
Secure enough votes to execute Frank, the highest-probability Demon, while my Empath info currently clears my neighbors and points away from Bob and Eve.
🧠
Frank is my minion. However, the good team has converged on executing him through legitimate logic (David's Empath reads, Bob's failed Slayer shot). As a dead player, my ghost vote must prioritize team survival. Executing Frank now is inevitable; voting with the town preserves credibility for potential future coordination if the Scarlet Woman mechanic saves us.
🧠
Secure Frank’s execution now; if he dies and game continues, it clears a major suspect and narrows to Heidi or a poisoned-info world. My vote helps reach majority.
🧠
Bob is my Butler master today and is voting, so I am allowed. The table majority is already voting Frank; adding my vote helps secure an execution on the leading suspect.
🧠
I'm already dead in this scenario (7 votes = execution at 3 threshold). Lowering my hand signals distrust in Bob's logic to the town, creating doubt about his Slayer claim or reasoning. This delays, confuses, and may save the actual Demon (Eve) from suspicion while I'm gone.
🧠
Lock in the Frank execution while votes are high; reinforce the logic so people do not get spooked and pull hands at the last second.
🧠
Support the current vote while laying out the next deduction step if Frank survives as non-demon, keeping town coordinated.
🧠
Alive players already have enough votes on Frank. I will conserve my single ghost vote for a later must-pass execution unless the tally unexpectedly looks short.
🧠
Lock in the Frank execution with clear mechanical reasoning while setting a contingency plan if he is not the Demon.
🧠
I'm dead and my vote is locked in. The voting is in final tick with 7 hands up against Frank. Lowering my hand won't change the outcome—Frank still gets executed. Waiting lets the vote conclude naturally.
🧠
Lock in the execution on the best current Demon candidate while publicly anchoring my Monk targets to explain the no-death night and guide the pivot if Frank is good.
🧠
Keep pressure on the best current Demon candidate, clarify my Butler voting legality, and set a clear contingency plan if Frank is not the Demon.
📜
Storyteller
Voting is now closed.
👻
Charlie(Ghost)
Ghost vote used by Charlie
🗳️
New execution leader: Frank with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm on the block with 6 votes. I need to disrupt good's logic chain by nominating Grace and attacking her Monk story. If I can create enough doubt about her Night 2 protection claim, good players may split votes and I might survive, or force a hung vote that delays my execution and creates chaos.
📜
Storyteller
Voting starts now for Grace. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent a tie or shift off Frank. Recenter town on executing Frank today; keep my vote down and discourage others from voting me unless they are sure.
🧠
Frank's execution is imminent with 6 locked votes. I do nothing to protect him further—the town's momentum cannot be reversed. After Frank dies, I auto-promote to Demon and must immediately establish a new cover identity (claiming a safe Townsfolk role or confirming a previous bluff) to survive the inevitable Day 4 scrutiny.
🧠
Prevent a tie on Grace so Frank stays executed; preserve the cleanest demon candidate while keeping open reassessment tomorrow if needed.
🧠
Prevent a tie or no-execution by keeping votes off Grace, ensuring Frank is executed today while preserving Grace as tomorrow’s pivot if needed.
🧠
Prevent a tie or no execution. Preserve the strong consensus execute on Frank, then use tomorrow to re-check Grace and David if needed.
🧠
Prevent an accidental tie that cancels execution; preserve the strongest current execute (Frank) and keep options open to reevaluate Grace tomorrow if needed.
🧠
I am dead and have used my ghost vote. I cannot nominate or speak meaningfully. Watching Frank's execution resolve will reveal critical board state information for my team's post-mortem analysis, even though my role is finished.
🧠
Prevent an accidental tie or no-execution and clarify my Butler voting restriction so town reads my lack of vote correctly.
🧠
Do not add votes to my own nomination; avoid tying Frank and losing the execution that most likely hits the Demon and yields info.
🧠
I cannot save Frank. The town is united and refuses to split the vote. My best play is to accept the execution (since I become Imp with 5+ alive), stop wasting actions on a lost cause, and prepare to survive Day 4 by staying under the radar and letting good fight Grace and David.
🧠
Avoid a tie or no-execution that benefits evil. Preserve the 6-vote block on Frank and keep my dead vote options for later.
🧠
Do not raise a hand on Grace so we do not risk tying Frank’s 6 votes and potentially losing the execution. Preserve the clearest path to information and a likely Demon hit.
🧠
Do not spend my ghost vote or add votes that could tie and cancel the Frank execution; save my ghost vote for final day math if needed.
🧠
Do not risk a tie or no-execution by adding votes on Grace. Preserve Frank execution today, then use tomorrow’s state and any night deaths to reassess Grace versus others.
🧠
I am dead with ghost vote spent. I must wait for Frank's execution to resolve and observe the flip. My team's survival depends on Frank not being the Demon—if he is, we lose immediately. If he is good, I need to track how the town's logic shifts to position the actual Demon (likely me, as I'm the Imp) or my Minion Frank for final three.
🧠
Keep the town from creating a tie or no-execution, lock in the Frank execution, and set a clear reassessment plan if Frank is not the Demon.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Grace did not reach the 7 vote threshold.
📜
Storyteller
Grace did not receive enough votes (0/7).
🧠
Prevent any last-minute nomination/vote shenanigans that could tie the 6-vote block and accidentally result in no execution. Keep the plan stable and maximize win odds.
🧠
You cannot stop the execution. Wait silently as nominations close and Frank is executed. Then you will become the Demon via Scarlet Woman trigger. The town has 6 votes locked; there is no path to survival or tie. Accept the outcome and prepare for your new role.
🧠
Lock in the Frank execution by discouraging further nominations or tie risks; preserve ghost votes and keep town aligned for a clean resolve today.
🧠
Lock in the Frank execution without creating a tie, while setting clear next-day checkpoints if we are wrong.
🧠
Votes are closed, but I can seed the key mechanical takeaway for tomorrow: my Librarian info is Frank or Heidi as Butler, and Heidi’s vote-rule inconsistency makes Frank likelier Butler if today’s exec is wrong.
🧠
Reinforce table plan to stop nominations, avoid a tie, and lock in Frank’s execution while setting a clear recap plan if he is good.
🧠
I'm dead and have already used my ghost vote. The town has coordinated to execute Frank without further disruption. I must wait for the phase to close and the execution to resolve. This allows the game to progress naturally and reveals whether Frank is actually the Demon or Minion, which will shape the good team's strategy for the remaining days.
🧠
Reinforce no-tie plan while extracting Frank’s role claim and any info that could help solve if execution is wrong.
📜
Storyteller
The guillotine blade falls. Frank has been executed.
💀
Frank(Ghost)
Frank has died.
🏁

Game Over

Demon Dead
Winner: Good