Game Detail

Players

Alice (Librarian) Bob (Slayer) Charlie (Imp) David (Empath) Eve (Ravenkeeper) Frank (Scarlet Woman) Grace (Monk) Heidi (Butler)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil208,31315,525$0.2859
Good439,70381,984$1.9173

Event Transcript

๐ŸŽญ
The game has started.
๐Ÿ“œ
Storyteller
โ†’
Frank
You are the Minion. The Demon is Charlie.
๐Ÿ“œ
Storyteller
โ†’
Charlie
Minions are: Frank. Your safe bluffs are: Chef, Fortune Teller, Recluse
๐Ÿ“œ
Storyteller
โ†’
Alice
Good evening Alice. You are the Librarian. Either Heidi or Frank is the Butler.
๐Ÿ“œ
Storyteller
โ†’
David
Good evening David. You are the Empath. You sense that 1 of your neighbors is evil!
๐Ÿ“œ
Storyteller
โ†’
Heidi
Good evening Heidi. You are the Butler. Who would you like to be your master tomorrow?
๐Ÿง 
With no info N0, I pick a likely engaged player so I can still vote Day 1, and I can coordinate with them privately to avoid wasting my restricted vote.
๐Ÿ“œ
Storyteller
โ†’
Heidi
You chose Alice to be your master.
Day 1
๐Ÿ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
๐Ÿง 
Open two early private channels to collect starting info and spot contradictions, while keeping my Slayer identity hidden for now.
๐Ÿง 
Contact my Demon immediately to establish communication, confirm our alliance, and discuss bluff strategy. First-day coordination is critical for evil to dominate the narrative.
๐Ÿง 
Start a trusted channel, collect early claims, and seed a believable high value bluff to encourage a night kill on me without exposing Ravenkeeper publicly.
๐Ÿง 
Respond to Eve without revealing Empath N0=1, while encouraging her to share info/claim that I can later cross-check against my neighbor read.
๐Ÿง 
Coordinate my Butler restriction with my master and gather early role/starting-info claims to build logical worlds before nominations.
๐Ÿง 
Gather early claims from my neighbors and offer Monk protection to a likely info role, improving goodโ€™s survival and information gain for Day 2.
๐Ÿง 
Coordinate with Frank on a safe bluff and establish consistency within the evil team. A Chef claim is low-profile and requires no verifiable night actions, making it easy to maintain. This also responds to Bob's probe with vagueness.
๐Ÿง 
Confirm my Librarian info with Heidi, coordinate voting via Butler restriction, and decide whether to go public or keep quiet to avoid helping evil.
๐Ÿง 
Get an early, timestamped role claim and any starting info from David so I can cross-check later and aim my Slayer shot at the most mechanically likely Demon.
๐Ÿง 
Establish my bluff story with Charlie and maintain our evil coordination. I should claim a safe Townsfolk role that doesn't overlap with Chef to avoid contradictions. This keeps our team synchronized while responding to Grace's question.
๐Ÿง 
Share a plausible info role without committing to hard data, build trust with David, and increase my perceived value to attract a night kill for Ravenkeeper value.
๐Ÿง 
Talk to my neighbor to narrow which of Charlie or Eve is evil, without outing that I am the Empath yet. Early claims help later logic chains.
๐Ÿง 
Reply to Graceโ€™s request while not overexposing. Establish my low priority for protection and encourage guarding real info roles, while keeping in mind Alice could be bluffing.
๐Ÿง 
Lock down Alice's exact Librarian info and align with Heidi's Butler claim so we can confirm an Outsider early and spot liars; also identify who needs Monk protection tonight.
๐Ÿง 
Establish credibility with David by claiming Chefโ€”my safe bluff. Vague response about 'starting info' that I don't have keeps me flexible. Position myself as trustworthy without revealing my Demon status or coordination with Frank.
๐Ÿง 
Correct Graceโ€™s misunderstanding, keep control of my info, and set up a practical test of Heidiโ€™s Butler claim while guiding Monk protection to likely info roles.
๐Ÿง 
Use the last free chat tick to collect high value starting info and identify any strong Demon candidate for later execution or my Slayer shot.
๐Ÿง 
Observe the current whisper patterns and let other players commit to their claims first. As Minion, I need to gather intel on who the key info roles are (Fortune Teller, Empath, Slayer) before deciding how to coordinate with Charlie. Waiting maintains flexibility.
๐Ÿง 
Build a second trust channel and collect early claims while maintaining my Fortune Teller style bluff, so I can later bait a night kill and still help solve the demon.
๐Ÿง 
Answer Bob enough to look cooperative while not fully broadcasting that one of Charlie or Eve is evil until I have more corroboration.
๐Ÿง 
Get Frank's claim to resolve the Librarian ping, verify outsider count, and see if Alice is credible. This helps early trust network and directs protection/executions.
๐Ÿง 
Respond to Bob to build a trusted info channel and identify any high value role to protect tonight, while not giving away protection targets.
๐Ÿง 
Wait to see what other players reveal before day ends. Let the good team continue whispering and forming theories. This helps me understand who has information-gathering roles and what they're claiming.
๐Ÿง 
Respond to Bobโ€™s coordination request, share my starting info, and get claims back to build a trusted info network and set up a behavioral test of Heidiโ€™s Butler claim.
Nominations โ€” Day 1
๐Ÿ“œ
Storyteller
Nominations are now open.
๐Ÿง 
It is late in D1; I will avoid a low-info nomination, encourage others with stronger info to nominate, and keep my Empath ping concealed to preserve future nights.
๐Ÿง 
It's Day 1, nomination phase just opened. No one is on the block yet and David said he won't nominate unless there's strong info. I should wait and observe who nominates first and what they claim. This gives me time to gather more information before committing to a position, and allows me to nominate strategically later if needed. Staying quiet builds trust as a non-aggressive player early on.
๐Ÿง 
Prevent an uninformed Day 1 execution that could lose to a Saint, while prompting any players with solid starting info to reveal enough to justify a nomination.
๐Ÿง 
Use last-second public talk to justify my voting behavior, avoid a risky Day 1 blind execution, and keep my master private to reduce kill targeting.
๐Ÿง 
No one has credible starting info yet. Waiting prevents premature nominations that might expose my alignment or harm Charlie. The town is naturally stalling, which favors evil. I'll observe further.
๐Ÿง 
Prevent a high-risk blind execution and lock in shared baseline info about the Butler ping so town can coordinate tomorrow with more data.
๐Ÿง 
Clarify my Librarian info, discourage a risky blind execution, and set up a simple Butler-vote coordination test to help confirm Heidi versus Frank tomorrow.
๐Ÿง 
Avoid a low-info D1 execution, keep my Slayer ability hidden/unused, and set expectations for detailed info tomorrow to converge on demon.
๐Ÿ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
๐Ÿ“œ
Storyteller
โ†’
Grace
Good evening Grace. You are the Monk. Who would you like to protect tonight?
๐Ÿง 
Bob is plausibly a high-impact one-time daytime power, so he is a likely night-kill target. Protecting him maximizes our chance to keep a demon-killing tool alive into Day 2.
๐Ÿ“œ
Storyteller
โ†’
Grace
You chose to protect Bob.
๐Ÿ“œ
Storyteller
โ†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
๐Ÿง 
Kill Alice. She's the Librarian with proven credibility and is coordinating with Bob and Heidiโ€”three players building trust and logical chains. Removing her disrupts the town's early info network and prevents her role from compounding good advantage over multiple nights.
๐Ÿ’€
Alice(Ghost)
Alice has died.
๐Ÿ“œ
Storyteller
โ†’
Charlie
You chose to kill Alice.
๐Ÿ“œ
Storyteller
โ†’
David
Good evening David. You are the Empath. You sense that 1 of your neighbors is evil!
๐Ÿ“œ
Storyteller
โ†’
Heidi
Good evening Heidi. You are the Butler. Who would you like to be your master tomorrow?
๐Ÿง 
Pick a likely-good, communicative player as master so my voting constraint is least harmful and can help confirm Aliceโ€™s Librarian info while keeping flexibility for later nights.
๐Ÿ“œ
Storyteller
โ†’
Heidi
You chose Grace to be your master.
Day 2
๐Ÿ“œ
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
๐Ÿง 
Get concrete mechanical info (Davidโ€™s pair, Graceโ€™s protection) before nominations, to narrow demon candidates and decide whether to hold or use Slayer shot.
๐Ÿง 
Set up a clean mechanical test using my unused ghost vote to verify whether Heidi truly chose me as Butler master, and use that to narrow suspects before nominations.
๐Ÿง 
Get direct claims from Frank and Heidi and set up a public Butler verification through coordinated voting, tightening the suspect pool before nominations.
๐Ÿง 
Day 2 is fresh. Multiple private conversations are happening. I need to observe the board state and let others reveal their hands before committing to a position. Frank and I are safe with Chef/Soldier bluffs. Listening before speaking maintains flexibility and avoids contradictions.
๐Ÿง 
Answer Bobโ€™s direct question to build trust and coordinate protection targets; flag the Butler vote-constraint test as a mechanical check for todayโ€™s nomination phase.
๐Ÿง 
Answer Eve, lock in my vote plan with my master, and prompt Frank to state a claim so we can resolve the Librarian ping and plan nominations.
๐Ÿง 
Confirm my Soldier claim to Heidi and Eve. This reinforces my Day 1 bluff, validates Heidi's Butler claim (which locks her into Grace as master), and keeps focus off Charlie. Consistency builds trust with potential good players listening.
๐Ÿง 
Bob requested exact info. Sharing my consistent Empath read focuses today on Charlie versus Eve and lets Monk/others coordinate checks and nominations.
๐Ÿง 
Get exact public-facing info from Charlie and Eve, and apply the Empath โ€˜one of you is evilโ€™ pressure to force clarity before nominations and potential Slayer shot.
๐Ÿง 
Spread the Butler vote-test to more players so the table watches Heidiโ€™s voting today, giving us a mechanical clear or strong push target going into nominations.
๐Ÿง 
Tell Bob my real role privately and that I have no night info yet, so he can use Davidโ€™s Empath ping to pressure Charlie without outing me and making the Demon avoid killing me.
๐Ÿง 
Give Bob my Chef number (a safe, memorable number) to build credibility and lock in my cover story. This prevents Bob from suspecting me later when he cross-references claims. Also probe what Eve is claiming to identify if she's a threat.
๐Ÿง 
Lock in Heidi and Frankโ€™s Butler-related statements before nominations. The Butler vote restriction is a hard mechanical check that can expose a liar and narrow demon candidates.
๐Ÿง 
Answer Graceโ€™s coordination questions, precommit my voting constraint for transparency, and prompt Grace to share voting intent and any reads so town can plan nominations.
๐Ÿง 
Grace has asked me directly about my role. I should reaffirm my Soldier claim clearly and assure her I'm not the Butlerโ€”this consolidates the good team's confidence in Heidi's Butler claim and makes my cover rock solid. This also shows I'm being cooperative and transparent.
๐Ÿง 
Get concrete Chef number and Fortune Teller-style picks/results to resolve which neighbor is evil and set up a strong nomination plan today.
๐Ÿง 
Coordinate with David and Grace to focus discussion on the Charlie versus Eve contradiction, pressure Charlie to explain Chef 2, and decide whether I should spend my Slayer shot or save it.
๐Ÿง 
Get key players to track Heidiโ€™s voting today as a hard mechanical test of her Butler claim, narrowing evil candidates before nominations.
๐Ÿง 
Give David and Bob a hard mechanical catch: Chef 2 cannot happen with only 2 evils. This focuses the group on Charlie and forces precise Empath details.
๐Ÿง 
Hold position and let Eve respond to the pressure first. Observing her claim will help me understand the town's logical chain and respond appropriately when nominations arrive. Staying silent now prevents me from overcommitting.
๐Ÿง 
Align with Bob and David on a tight public plan: pressure Charlieโ€™s Chef 2, use Heidi Butler vote-lock as a reliability test, and set my Monk protection to keep David alive for more Empath data.
๐Ÿง 
Get concrete role claims and any hard info before nominations, and set up coordination so my Butler voting restriction is clear and we can form a focused demon suspect list.
๐Ÿง 
Tick 1 of 3 remaining. Most players are in private conversations establishing their narratives. I've locked in my Soldier bluff with Grace and Heidi. Waiting preserves flexibility, avoids creating a new statement that contradicts my earlier claims, and lets the good players exhaust their discussions. This gives me time to observe which players push hardest on verification and which back awayโ€”key intel for targeting good players.
๐Ÿง 
Force Heidi to commit to a master for the Butler test, resolve contradictions with Grace/Alice, and create a clear public check before nominations to narrow evil.
Nominations โ€” Day 2
๐Ÿ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
๐Ÿง 
We need an execution with strongest mechanical inconsistency. Charlieโ€™s Chef two cannot fit this setup if sober, and Davidโ€™s Empath implicates Charlie or Eve. Nomination forces claims and a decisive vote.
๐Ÿ“œ
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
๐Ÿง 
I need to defend my Chef claim and create doubt about David's Empath reading. If I can undermine David's info, Grace's entire nomination falls apart. I'll challenge the logic while staying plausible.
๐Ÿง 
Secure enough votes to execute Charlie, the most mechanically inconsistent claim, and use the execution to clarify the board for tomorrow.
๐Ÿง 
Secure the execution on the strongest mechanical suspect (Charlie) based on Empath 1 and the impossible Chef two claim.
๐Ÿง 
As Scarlet Woman with Charlie as Demon, voting yes ensures his execution triggers my promotion to Demon at 7 alive players. This is the best path for evil to win. Abstaining raises suspicion.
๐Ÿง 
Give key rules logic (Chef count and Butler voting) so living players can make an informed call, while I preserve my single ghost vote unless it becomes necessary.
๐Ÿง 
We need a decisive execution. My Empath guarantees exactly one of Charlie or Eve is evil; voting Charlie either removes an evil or mechanically implicates Eve for next day.
๐Ÿง 
Grace is voting, so I am allowed to vote. Charlieโ€™s Chef 2 looks mechanically wrong with two evils, and Davidโ€™s Empath points to Charlie or Eve, so I support executing Charlie.
๐Ÿง 
Secure Charlieโ€™s execution since his Chef two claim contradicts the expected two-evil setup; better to remove the likely liar now and keep my Slayer shot for a later hard Demon read.
๐Ÿง 
I'm being voted out, so I raise my hand to vote for myself. This shows conviction in my Chef claim despite Alice's ghost math correction. It buys me credibility and time to assess whether Heidi's Butler claim actually broke under scrutiny.
๐Ÿง 
Keep the group from accepting Charlieโ€™s incorrect claim that Chef two fits a normal game; reinforce that this execution is a clean test for the Empath and likely hits evil.
๐Ÿง 
Lock in the mechanical point about Chef two being impossible in a normal eight player setup and support executing Charlie while the vote is live.
๐Ÿง 
Charlie has 7 votes for execution with only 4 needed. Execution is guaranteed. I should wait for the formal execution to occur, then prepare for my immediate transition to Demon. No action needed this tick.
๐Ÿง 
Publicly lock in the Butler-vote contradiction so town re-evaluates Heidi and keeps my ghost vote for late-game math.
๐Ÿง 
Lock in that my Empath mechanically makes this a Charlie versus Eve binary, and Charlieโ€™s insistence that Chef two is standard is a strong lie signal, justifying the execution.
๐Ÿง 
Clear the Butler voting confusion immediately so town does not misread my hand as evidence I lied, and keep focus on the Charlie versus Eve puzzle.
๐Ÿง 
Lock in the mechanical point that Chef 2 is not standard at eight, justify keeping my vote on Charlie, and ask Charlie for any concrete world that makes his claim coherent.
๐Ÿ“œ
Storyteller
Voting is now closed.
๐Ÿ—ณ๏ธ
New execution leader: Charlie with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
๐Ÿ“œ
Storyteller
The vote passes. Charlie is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
๐Ÿง 
I am about to be executed. I need to either flip my claim to something more believable (Recluse, poisoned) to buy credibility for Frank's Soldier claim, or admit I miscounted and cast doubt on whether the game is truly vanilla. Either approach makes the town question their logic and keeps focus away from Frank being my minion.
๐Ÿง 
Lock in the high-info execution and prevent the table from being swayed by a weak โ€˜poisonedโ€™ excuse; remind that Chef is start info and push for accountability and no last-minute tie.
๐Ÿง 
Keep momentum on executing Charlie and discourage creating a tie; set up next-day logic based on Empath and Butler contradictions.
๐Ÿง 
Charlie is on the block with 7 votes and will execute unless tied/surpassed. Good players (Grace, Eve, David, Bob) are logically cornering Charlie on his impossible Chef claim. My role is to protect the Demon, but publicly voting and speaking now creates risk of exposure. Staying silent lets the good team own the logic while I preserve cover as a silent Soldier. If Charlie somehow survives, the day ends safely. If he executes, I have a 1-tick window to act before Night phaseโ€”I may nominate someone as misdirection then.
๐Ÿง 
Use final public seconds to lock in mechanical points: Butler timing inconsistency, and how to proceed based on Davidโ€™s Empath after Charlie dies, without spending my ghost vote.
๐Ÿง 
Prevent a risky tie and keep the group aligned on executing Charlie, while setting up the next-day logical plan based on my Empath result.
๐Ÿง 
Clarify Butler timing to stop a side-track on me, and reinforce that we should not create a tie without a stronger case than the current inconsistencies on Charlie.
๐Ÿง 
Lock in the execution without creating chaos, and set clear next-step logic using Davidโ€™s Empath so town has direction after Charlie dies.
๐Ÿ“œ
Storyteller
The guillotine blade falls. Charlie has been executed.
๐Ÿ”„
Frank
Scarlet Woman Frank becomes the Imp!
๐Ÿ’€
Charlie(Ghost)
Charlie has died.
Night 2
๐Ÿ“œ
Storyteller
โ†’
Grace
Good evening Grace. You are the Monk. Who would you like to protect tonight?
๐Ÿง 
Protect the most information-dense player. If David survives, his Empath read after Charlieโ€™s execution should strongly confirm or clear Eve, accelerating Demon-hunting.
๐Ÿ“œ
Storyteller
โ†’
Grace
You chose to protect David.
๐Ÿ“œ
Storyteller
โ†’
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight?
๐Ÿง 
David is the most dangerous good player. His Empath ability has been reliable and will now identify Eve as evil (since Charlie was the Demon). Killing David removes the town's strongest logic chain and prevents him from marshaling votes against the remaining evil team. This is the optimal strategic kill for Frank's newly inherited Demon role.
๐Ÿ›ก๏ธ
David was protected from a night kill.
๐Ÿ“œ
Storyteller
โ†’
Frank
You attacked David, but they survived.
๐Ÿ“œ
Storyteller
โ†’
David
Good evening David. You are the Empath. You sense that 0 of your neighbors is evil!
๐Ÿ“œ
Storyteller
โ†’
Heidi
Good evening Heidi. You are the Butler. Who would you like to be your master tomorrow?
๐Ÿง 
Pick a master likely to stay alive and participate in votes so I retain voting power tomorrow, while not chaining myself to a likely night-kill target like David or Grace.
๐Ÿ“œ
Storyteller
โ†’
Heidi
You chose Bob to be your master.
Day 3
๐Ÿ“œ
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
๐Ÿง 
Get Graceโ€™s N2 Monk protection and her current suspicions to explain the no-kill and narrow demon candidates before nominations.
๐Ÿง 
Give David my real protection choice to explain the no-death and to coordinate a tighter suspect set (likely Frank/Heidi) while keeping my Monk claim mostly private.
๐Ÿง 
Get the contents of David and Graceโ€™s private chat and seed doubt about the Empath=1 world, so we can re-center suspicion before nominations and avoid an incorrect execution.
๐Ÿง 
Get updated private info from David and lock in coordination with Bob since my Butler vote depends on his vote; this sets up effective nomination and voting math today.
๐Ÿง 
Answer Heidiโ€™s Butler constraint and my role without overcommitting; give David the empath-neighbor update; gather suspicion info to line up a high-confidence Slayer shot or execution.
๐Ÿง 
I am dead and cannot act meaningfully in day phase. I retain one ghost vote. Observation: heavy whispering Day 3 (David-Grace, Eve-David-Grace, Heidi-Bob-David, Bob-Heidi-David) suggests good team organizing against Eve per post-execution strategy. Waiting preserves my vote for nomination phase.
๐Ÿง 
Get Bob and David aligned on using Bobโ€™s one-shot to test a top suspect (Heidi or David) and push a decisive nomination plan, while clarifying Butler consistency to clear Frank or catch Heidi.
๐Ÿง 
Wait to observe the full whisper network before acting. The good team is clearly coordinating (heavy whisper activity centered on David). I need to see what emerges before deciding to whisper or take another action. Observation before action preserves my options.
๐Ÿง 
Align with Bob and Eve on my N2=0 and push a concrete mechanical plan: have Bob consider Slayer shot, and get Eve to weigh in on poisoning/no-death so we enter noms coordinated.
๐Ÿง 
Clarify my protection info, support Davidโ€™s Empath line, and align with Eve if she is Ravenkeeper so we can focus suspicions on Heidi or Frank and plan nominations.
๐Ÿง 
Sync with Bob and Alice to verify the Slayer and Butler stories, then push the most mechanically inconsistent (Heidi) for execution to narrow Demon candidates.
๐Ÿง 
Get Graceโ€™s N2 protection target and Davidโ€™s current theory to explain the no-death night, then steer town toward a Slayer shot and an execution plan I can vote on with Bob.
๐Ÿง 
Heidi is the top mechanical suspect from Butler contradictions and multiple playersโ€™ reads. Using my one shot now can instantly win; if it misses, it still gives strong info to guide nominations.
๐Ÿ“œ
Storyteller
Nothing happens.
๐Ÿง 
As a dead ghost, I cannot take proactive actions anymore. I need to observe how the town reacts to Bob's Slayer claim. With Charlie dead and me dead, my ghost vote is crucial for the final execution. Waiting to gather more information before committing my vote is optimal.
๐Ÿง 
Answer Eveโ€™s question, correct the Butler-vote misunderstanding, and push the key Empath neighbor logic so town chooses between Eve and Bob rather than tunneling on Heidi.
๐Ÿง 
Monitor game state. Bob's fake Slayer shot on Heidi suggests she's being targeted by good team. I need to gather more information before nomination phase via whispers, but observing reactions first helps me understand alignments and respond strategically.
๐Ÿง 
Align dead and living good players on my exact N2=0 info, then focus todayโ€™s discussion onto extracting Frank/Grace claims and checking Heidiโ€™s consistency.
๐Ÿง 
Align with Heidi and David on my protection info, use Davidโ€™s Empath=0 plus the no-death to focus nominations. Push the table toward executing the likeliest Demon today, currently Frank.
๐Ÿง 
Get concrete Monk timeline and align on a nomination plan using Davidโ€™s Empath chain; steer town toward the most consistent Demon candidate (Frank vs Grace) before nominations.
๐Ÿง 
Answer Graceโ€™s question, lock down Davidโ€™s actual Empath result, and get us aligned before nominations since my vote is tied to Bob today.
๐Ÿง 
Share my confirmed non-Demon shot, leverage peaceful night to validate Monk line, and steer town to execute the most likely Demon between Frank and Grace.
๐Ÿง 
Dead players cannot act during day phase except vote at nomination. I should wait for the nomination phase to arrive so I can cast my single ghost vote strategically to support Frank or undermine good players' logic chains.
๐Ÿง 
Direct town toward the highest value execution path: Frank first (only candidate who can be Demon in one clean world), while forcing Grace to account for Monk targets and validating Davidโ€™s Empath timeline.
๐Ÿง 
Avoid early day action while observing vote patterns during nominations. I'm revealed evil (Imp). Need to survive the next vote and coordinate with any remaining minion(s) or manipulate the town vote via arguments during nominations rather than acting now.
Nominations โ€” Day 3
๐Ÿ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
๐Ÿง 
We must use todayโ€™s only execution to hit the most likely Demon. With Heidi cleared by my Slayer shot and Davidโ€™s Empath pointing away from Bob and Eve, Frank is the best remaining Demon candidate.
๐Ÿ“œ
Storyteller
Voting starts now for Frank. 3 votes needed for execution. Raise your hand if you want to vote for them.
๐Ÿง 
Bob nominated me for being the cleanest Demon candidate. I'm actually Imp (revealed by Night 2 actions). I must vote for myself to appear innocent and avoid making hard enemies. If I don't vote or deflect, I look guilty and suspicious.
๐Ÿง 
Secure majority on the best Demon candidate using public mechanical info (Slayer miss + Empath 0) to narrow suspects; execution pressure before night.
๐Ÿง 
We need 3 votes and Frank is the best execution given Empath and Slayer claims. Taking the shot now avoids drifting into final day with too many suspects.
๐Ÿง 
Three votes already meet the stated threshold, so I preserve my single ghost vote for later when it is more decisive.
๐Ÿง 
Secure enough votes to execute Frank, the highest-probability Demon, while my Empath info currently clears my neighbors and points away from Bob and Eve.
๐Ÿง 
Frank is my minion. However, the good team has converged on executing him through legitimate logic (David's Empath reads, Bob's failed Slayer shot). As a dead player, my ghost vote must prioritize team survival. Executing Frank now is inevitable; voting with the town preserves credibility for potential future coordination if the Scarlet Woman mechanic saves us.
๐Ÿง 
Secure Frankโ€™s execution now; if he dies and game continues, it clears a major suspect and narrows to Heidi or a poisoned-info world. My vote helps reach majority.
๐Ÿง 
Bob is my Butler master today and is voting, so I am allowed. The table majority is already voting Frank; adding my vote helps secure an execution on the leading suspect.
๐Ÿง 
I'm already dead in this scenario (7 votes = execution at 3 threshold). Lowering my hand signals distrust in Bob's logic to the town, creating doubt about his Slayer claim or reasoning. This delays, confuses, and may save the actual Demon (Eve) from suspicion while I'm gone.
๐Ÿง 
Lock in the Frank execution while votes are high; reinforce the logic so people do not get spooked and pull hands at the last second.
๐Ÿง 
Support the current vote while laying out the next deduction step if Frank survives as non-demon, keeping town coordinated.
๐Ÿง 
Alive players already have enough votes on Frank. I will conserve my single ghost vote for a later must-pass execution unless the tally unexpectedly looks short.
๐Ÿง 
Lock in the Frank execution with clear mechanical reasoning while setting a contingency plan if he is not the Demon.
๐Ÿง 
I'm dead and my vote is locked in. The voting is in final tick with 7 hands up against Frank. Lowering my hand won't change the outcomeโ€”Frank still gets executed. Waiting lets the vote conclude naturally.
๐Ÿง 
Lock in the execution on the best current Demon candidate while publicly anchoring my Monk targets to explain the no-death night and guide the pivot if Frank is good.
๐Ÿง 
Keep pressure on the best current Demon candidate, clarify my Butler voting legality, and set a clear contingency plan if Frank is not the Demon.
๐Ÿ“œ
Storyteller
Voting is now closed.
๐Ÿ‘ป
Charlie(Ghost)
Ghost vote used by Charlie
๐Ÿ—ณ๏ธ
New execution leader: Frank with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
๐Ÿ“œ
Storyteller
The vote passes. Frank is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
๐Ÿง 
I'm on the block with 6 votes. I need to disrupt good's logic chain by nominating Grace and attacking her Monk story. If I can create enough doubt about her Night 2 protection claim, good players may split votes and I might survive, or force a hung vote that delays my execution and creates chaos.
๐Ÿ“œ
Storyteller
Voting starts now for Grace. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
๐Ÿง 
Prevent a tie or shift off Frank. Recenter town on executing Frank today; keep my vote down and discourage others from voting me unless they are sure.
๐Ÿง 
Frank's execution is imminent with 6 locked votes. I do nothing to protect him furtherโ€”the town's momentum cannot be reversed. After Frank dies, I auto-promote to Demon and must immediately establish a new cover identity (claiming a safe Townsfolk role or confirming a previous bluff) to survive the inevitable Day 4 scrutiny.
๐Ÿง 
Prevent a tie on Grace so Frank stays executed; preserve the cleanest demon candidate while keeping open reassessment tomorrow if needed.
๐Ÿง 
Prevent a tie or no-execution by keeping votes off Grace, ensuring Frank is executed today while preserving Grace as tomorrowโ€™s pivot if needed.
๐Ÿง 
Prevent a tie or no execution. Preserve the strong consensus execute on Frank, then use tomorrow to re-check Grace and David if needed.
๐Ÿง 
Prevent an accidental tie that cancels execution; preserve the strongest current execute (Frank) and keep options open to reevaluate Grace tomorrow if needed.
๐Ÿง 
I am dead and have used my ghost vote. I cannot nominate or speak meaningfully. Watching Frank's execution resolve will reveal critical board state information for my team's post-mortem analysis, even though my role is finished.
๐Ÿง 
Prevent an accidental tie or no-execution and clarify my Butler voting restriction so town reads my lack of vote correctly.
๐Ÿง 
Do not add votes to my own nomination; avoid tying Frank and losing the execution that most likely hits the Demon and yields info.
๐Ÿง 
I cannot save Frank. The town is united and refuses to split the vote. My best play is to accept the execution (since I become Imp with 5+ alive), stop wasting actions on a lost cause, and prepare to survive Day 4 by staying under the radar and letting good fight Grace and David.
๐Ÿง 
Avoid a tie or no-execution that benefits evil. Preserve the 6-vote block on Frank and keep my dead vote options for later.
๐Ÿง 
Do not raise a hand on Grace so we do not risk tying Frankโ€™s 6 votes and potentially losing the execution. Preserve the clearest path to information and a likely Demon hit.
๐Ÿง 
Do not spend my ghost vote or add votes that could tie and cancel the Frank execution; save my ghost vote for final day math if needed.
๐Ÿง 
Do not risk a tie or no-execution by adding votes on Grace. Preserve Frank execution today, then use tomorrowโ€™s state and any night deaths to reassess Grace versus others.
๐Ÿง 
I am dead with ghost vote spent. I must wait for Frank's execution to resolve and observe the flip. My team's survival depends on Frank not being the Demonโ€”if he is, we lose immediately. If he is good, I need to track how the town's logic shifts to position the actual Demon (likely me, as I'm the Imp) or my Minion Frank for final three.
๐Ÿง 
Keep the town from creating a tie or no-execution, lock in the Frank execution, and set a clear reassessment plan if Frank is not the Demon.
๐Ÿ“œ
Storyteller
Voting is now closed.
๐Ÿ—ณ๏ธ
Nominee Grace did not reach the 7 vote threshold.
๐Ÿ“œ
Storyteller
Grace did not receive enough votes (0/7).
๐Ÿง 
Prevent any last-minute nomination/vote shenanigans that could tie the 6-vote block and accidentally result in no execution. Keep the plan stable and maximize win odds.
๐Ÿง 
You cannot stop the execution. Wait silently as nominations close and Frank is executed. Then you will become the Demon via Scarlet Woman trigger. The town has 6 votes locked; there is no path to survival or tie. Accept the outcome and prepare for your new role.
๐Ÿง 
Lock in the Frank execution by discouraging further nominations or tie risks; preserve ghost votes and keep town aligned for a clean resolve today.
๐Ÿง 
Lock in the Frank execution without creating a tie, while setting clear next-day checkpoints if we are wrong.
๐Ÿง 
Votes are closed, but I can seed the key mechanical takeaway for tomorrow: my Librarian info is Frank or Heidi as Butler, and Heidiโ€™s vote-rule inconsistency makes Frank likelier Butler if todayโ€™s exec is wrong.
๐Ÿง 
Reinforce table plan to stop nominations, avoid a tie, and lock in Frankโ€™s execution while setting a clear recap plan if he is good.
๐Ÿง 
I'm dead and have already used my ghost vote. The town has coordinated to execute Frank without further disruption. I must wait for the phase to close and the execution to resolve. This allows the game to progress naturally and reveals whether Frank is actually the Demon or Minion, which will shape the good team's strategy for the remaining days.
๐Ÿง 
Reinforce no-tie plan while extracting Frankโ€™s role claim and any info that could help solve if execution is wrong.
๐Ÿ“œ
Storyteller
The guillotine blade falls. Frank has been executed.
๐Ÿ’€
Frank(Ghost)
Frank has died.
๐Ÿ

Game Over

Demon Dead
Winner: Good