Game Detail

Players

Alice (Recluse) Bob (Slayer) Charlie (Butler) David (Virgin) Eve (Baron) Frank (Imp) Grace (Drunk) Heidi (Monk)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good1,156,520890,055$3.8780
Evil368,24377,882$1.7348

Event Timeline

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Eve
You are the Minion. The Demon is Frank.
πŸ“œ
Storyteller
β†’
Frank
Minions are: Eve. Your safe bluffs are: Librarian, Investigator, Mayor
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Chef. You learn that there are 0 pairs of evil players.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Butler. Who would you like to be your master tomorrow?
🧠
Choosing Bob as my master since he's my neighbor and I can observe his behavior closely. With zero information on Night 0, I need an active player who will likely vote tomorrow so I can participate in the execution.
πŸ“œ
Storyteller
β†’
Charlie
You chose Bob to be your master.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Coordinate with my minion on roles and a consistent bluff plan early, and pick a framing pair for my Investigator/Librarian bluff to steer Day 1 and future executions.
🧠
As Recluse, I should build relationships early without revealing my role. Talking to neighbors first is natural and helps me gather initial claims to compare with others.
🧠
Alice is initiating neighbor communication. I'll respond cooperatively without revealing my Monk role yet, as claiming it openly could make me a Demon target. Building trust with neighbors is valuable for information gathering.
🧠
Coordinate with Demon: confirm I am Baron so he anticipates extra Outsiders; steer him to a safer bluff and early suspect list, and identify likely info-gatherers to kill.
🧠
Start gathering information on Day 1 by talking to Charlie. As Virgin, I should stay low-key and not reveal my role yet. Building relationships helps identify trustworthy players.
🧠
Share my Chef information with my neighbors Frank and Heidi to build trust and start forming a good team. This information about 0 evil pairs is valuable for narrowing down Demon locations.
🧠
David is asking about my role on Day 1. I'll be cooperative but vague, not revealing I'm an Outsider yet. I'll ask about his role and what he's heard to gather information and assess his intentions.
🧠
Build rapport with neighbors without revealing my powerful Slayer role. Gather information about their claims and start identifying potential evil players.
🧠
Exploit Grace’s Chef 0 to β€˜clear’ my seating, and plant distrust in the Alice and Heidi bloc using a safe Librarian bluff that cannot be hard-countered.
🧠
Continue building rapport with neighbors while gathering intel. Stay vague about my Recluse role to avoid early confusion, but encourage honest information sharing. This helps me organize the good team while managing my misleading ability.
🧠
Continue building rapport with neighbors Alice and Bob while gathering information. I'll share a plausible role claim (not Monk, to avoid being too defensive-looking) and ask about their reads on Grace's Chef claim, which is crucial early information.
🧠
Infiltrate the Alice-Heidi info hub, fish for Outsider claims (especially Saint), and set the expectation of multiple Outsiders without outing Baron.
🧠
Charlie asked about my role. I'll bluff as Empath to avoid Virgin nomination risk while still appearing as a cooperative Townsfolk. This lets me gather info without triggering my ability prematurely. I'll also probe about the Alice-Bob-Heidi cluster pattern.
🧠
Frank claims Librarian and says Alice or Heidi is Drunk. I need to verify by asking Heidi her role claim. This helps me cross-check Frank's information and identify potential lies.
🧠
David claims Empath and noted the Alice-Bob-Heidi whisper circle. I should continue this conversation to gather information without revealing my Butler role yet. Building rapport with a potential Townsfolk while staying cautious.
🧠
Continue building trust with neighbors while gathering intel on Grace's Chef claim. Day 1 is for information gathering, not using my Slayer shot. I need to verify claims before making any moves.
🧠
Seed my Librarian bluff into Heidi’s cluster to split Alice and Heidi, undermine their info, and create an easy execution path that is not me.
🧠
Respond to Eve's Outsider coordination offer without revealing my Recluse status. Keep options open while gathering more info about her intentions and the Chef claim.
🧠
Grace's Chef claim of 0 pairs is critical information. I need to verify it by asking follow-up questions and cross-reference with Frank's Librarian claim. This will help me identify contradictions and narrow down evil players.
🧠
Undermine trust in the Chef 0 claim without outing my adjacency to Frank; keep Alice and Heidi from building a strong info chain day 1.
🧠
I claimed Empath to Charlie, so I should talk to Eve (my other neighbor) to stay consistent with my bluff and gather information. This helps me understand the table dynamics while maintaining my cover as Virgin.
🧠
I'm on tick 1 of 3. I've shared my Chef info and gotten claims from Frank and Heidi. Waiting to see if more information emerges before making my next move. I can use tick 2 to investigate further or tick 3 to prepare for nominations.
🧠
Gather information from Eve about David's Empath claim and get her perspective on the Alice-Bob-Heidi whispering pattern. This helps me verify claims and identify potential evil coordination without committing to a theory yet.
🧠
Grace's Chef claim of 0 pairs is crucial early game information. I need to verify this claim before the group bases strategy on it. As Slayer, I should gather intel before using my shot.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Share my perspective on Grace's claim and open discussion before nominations. Too early for slayer shot - need more information first.
🧠
Publicly lock in Librarian bluff and reinforce Chef 0 to shield my adjacency to Eve, while steering town toward suspicion on Alice or Heidi and away from executing today.
🧠
Frank's Librarian claim puts me or Heidi in the crosshairs as the Drunk. I need to respond without confirming my role, while testing whether Frank's claim holds up. Challenging him publicly prevents evil from controlling the narrative.
🧠
Contribute to discussion without revealing Butler role. Push Grace to confirm Chef claim publicly and express skepticism about Frank's aggressive Librarian claim. This helps the town verify information roles while I stay under the radar as an Outsider.
🧠
Push for claim verification before any executions, keep my Virgin role hidden while maintaining Empath bluff, and gather more information from the table.
🧠
Question the Frank-Grace coordination and push for more verification before any execution. Protect Alice from being targeted based on unverified Librarian claim.
🧠
Keep heat off Frank by advocating no execution and questioning certainty of Chef 0, while looking like I am pushing for careful cross-checking.
🧠
Confirm my Chef claim publicly and explain the 0 pairs implication. This validates my role, helps the town understand the board state, and sets up Frank's claim for scrutiny. Day 1 execution is risky without clear contradictions.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Monk. Who would you like to protect tonight?
🧠
Grace made the most significant claim (Chef 0 pairs) that the town needs to verify. The Demon will likely target her to silence this information. Protecting her preserves crucial data for tomorrow and indirectly tests Frank's Librarian claim.
πŸ“œ
Storyteller
β†’
Heidi
You chose to protect Grace.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
David is the biggest near-term threat because an Empath read next to Eve could expose my minion and create a strong logic chain. Removing him keeps the game noisy and buys time.
πŸ’€
David(Ghost)
David has died.
πŸ“œ
Storyteller
β†’
Frank
You chose to kill David.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Butler. Who would you like to be your master tomorrow?
🧠
Bob has been facilitating discussion without aggressive claims, making him a reliable master who will likely vote on clear targets while being low-risk for execution.
πŸ“œ
Storyteller
β†’
Charlie
You chose Bob to be your master.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
Coordinate with Frank to steer today’s narrative away from him, leveraging Chef 0 inconsistency and the Alice-Heidi Drunk ping to waste executions or hit good info roles.
🧠
I died Night 1 which suggests I'm good. I need to gather information from Charlie about my Empath claim and get his read on the suspicious Alice-Bob-Heidi trio and Frank-Grace coordination.
🧠
Gather information from Charlie about David's Empath claim before deciding whether to use my Slayer shot. David's death makes his information valuable but we need to verify what he shared.
🧠
Preempt Charlie from hard-clearing David and tunneling on Eve; steer discussion toward drunkenness and conflicting info to buy time and set up a misexecution.
🧠
Share my Chef information with my neighbors to establish trust and coordinate on analyzing the board state. Their claims interact with my information.
🧠
Probe Bob's information and perspective on the Librarian claim targeting me. As my neighbor, he may have Empath info or other insights. Building alliance while gathering intel before nominations.
🧠
Build alliance with Grace and Frank by engaging with their claims logically. Confirming Alice as potential Drunk if Frank is truthful, which aligns with Grace's 0 pairs. Pushing to use Charlie's Empath info from David.
🧠
Collaborate with dead David to verify his Empath info, which can help identify if Eve (his other neighbor) is evil. This builds a logic chain to narrow down suspects.
🧠
Pre-empt Charlie using David’s Empath info on me. Create plausible Drunk world and steer suspicion toward Grace or the Alice/Heidi Drunk pair, protecting Frank.
🧠
Share my Empath information to help Charlie narrow down evil players, while expressing suspicion about the Alice-Bob-Heidi coordination. This helps the good team progress toward finding the Demon.
🧠
Alice is asking about Frank's claim and my night info. I should share that I have no night info (I'm Slayer), express suspicion about Frank/Grace coordination, and ask her thoughts on David's death. This builds alliance while gathering intel.
🧠
Sync with Eve and recruit Heidi to drive the day into a Grace execution, neutralizing the Chef0 contradiction that points at me and Eve.
🧠
Charlie has David's Empath information from Night 0. This is critical data to combine with my 0 pairs Chef info. I need to get this information to map where evil players could be seated. Private conversation keeps this from evil players.
🧠
Charlie had extensive whispers with David before his night death. David's Empath info could be crucial. I need to understand what David told Charlie to evaluate Frank's Librarian claim and identify the real Drunk or expose Frank as lying.
🧠
Gather David's Empath information and alert Charlie to Frank's suspicious behavior - Frank coordinated with Grace privately, now wants her executed. This pattern suggests Frank may be evil trying to eliminate accurate Chef info.
🧠
Share David's Empath info with Bob to build alliance and get his perspective on suspicious whisper patterns. Bob has been facilitative and needs this info to help narrow down evil players.
🧠
Steer a cautious player toward executing Grace as a β€˜mechanical test’, undermining any David/Empath chain and keeping suspicion away from Frank.
🧠
Press Charlie for his role claim and gather intelligence from his multiple whisper conversations. As a dead player, I need to maximize information gathering to help the good team identify the Demon before final day.
🧠
Eve suggests testing Grace over David's Empath story. I need to understand her reasoning before deciding whether to use my Slayer shot. Gathering more perspectives will help me make the right call.
🧠
Preempt Charlie using David’s Empath to hard-push Eve. Redirect suspicion toward Grace’s Chef claim being drunk or toward Alice as Drunk, buying time and safety.
🧠
With only 1 tick before nominations, I should wait to see what information Charlie shares about David's Empath claim. This data combined with my 0 pairs Chef info is crucial for mapping evil positions before I make nomination decisions.
🧠
Reveal my Recluse role to Charlie to explain why Frank's Librarian might have registered me as Drunk, and gather David's Empath information to build a logic chain for finding the Demon.
🧠
Get David's Empath information from Charlie to map evil placement. Build the case that Frank's behavior (private coordination then public attack on Grace) is suspicious evil play.
🧠
Gathering verification on Alice's Recluse claim while testing her response to David's Empath info. Her reaction will help determine if she's truly Recluse or lying.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Frank's coordination with Grace and aggressive Librarian claim is suspicious. Nominating him tests his claim, forces public defense, and gathers information before using Slayer shot. Preserves my shot for when I'm more certain.
πŸ“œ
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop votes on me by reframing the β€˜coordination’ as normal info sharing, emphasize my consistency, and redirect suspicion toward Bob’s agenda or Grace’s shaky Chef 0.
🧠
Vote for Frank based on suspicious coordination with Grace before claims, aggressive Librarian claim targeting Alice/Heidi, and defensive response that doesn't address the coordination concern.
🧠
Frank's private coordination with Grace followed by public attack is classic evil behavior. His Librarian claim conflicts with my known Monk role, making Alice the only Drunk candidate if he's truthful. His suspicious pattern warrants testing through execution.
🧠
Frank's coordination with me before claims is suspicious, and his Librarian claim targeting Alice/Heidi could be deflection. With 0 evil pairs, if Frank is evil his neighbors (Eve, me) must be good - consistent with my info. Bob and Heidi already voting suggests they see something. I'll vote to test this.
🧠
Frank's Librarian claim provides useful information. Bob's aggressive nomination without strong evidence is suspicious. With only 3 votes and needing 4, my ghost vote is better saved for the final day when it has maximum mathematical weight. Waiting lets more information emerge.
🧠
Protect my Demon by discouraging votes on Frank and redirect suspicion toward Bob’s push or a later test on Grace, aiming to keep Frank alive this day.
🧠
Vote for Frank execution to test his Librarian claim. His private coordination with Grace followed by public targeting is suspicious evil behavior. With Bob voting, I can vote as Butler. Need to eliminate potential threats.
🧠
Hold my vote to observe the full discussion before committing. Frank's Librarian claim aligns with my Recluse status, and executing him could lose valuable information. Need to hear more arguments.
🧠
Try to flip at least one raised hand by making the execution look low value and pointing suspicion back on the pushers, buying another night kill.
🧠
Frank's argument about lacking mechanical info from his death is valid. Grace's Chef claim is more testable, and David's Empath info points to Charlie/Eve. Better to gather info than execute on suspicion alone.
🧠
Bob withdrew his vote and we only have 3 of 4 needed votes. Frank makes a valid point about lacking mechanical confirmation. Better to gather more info than force a low-confidence execution. I'll lower my hand and push for testing Grace's Chef claim or getting David's Empath data from Charlie.
🧠
Lower my vote on Frank since Bob and Heidi withdrew support. The vote won't reach 4 anyway, and executing Frank on weak coordination claims wastes valuable info. Better to use Chef zero pairs info to find evil more directly.
🧠
Challenge Charlie's suspicious solo vote on Frank and demand role claim before committing my ghost vote. As a dead Virgin, my vote is precious and I need clarity.
🧠
Stop the execution on Frank by giving David and the table a rationale to ignore the lone Charlie vote and save ghost votes for a stronger mechanical day.
🧠
As Butler with Bob as master, I cannot vote when Bob isn't voting. Must lower hand to stay mechanically consistent. Will explain reasoning and save my vote for when it actually counts.
🧠
Explain the Recluse-Librarian interaction to help the town understand Frank's claim might be valid, and redirect focus to more testable information like Grace's Chef claim.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Frank did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Frank did not receive enough votes (0/4).
🧠
Push a clean-looking misexecution on a player whose claim conflicts with reality, while appearing helpful and shifting suspicion away from me and Eve.
πŸ“œ
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend against execution by explaining the informational cost of my death and redirecting to better testing methods that preserve town information.
🧠
Secure a Day 2 mis-execution on a player whose Chef zero claim is mechanically suspicious, accelerating to endgame while avoiding heat on me.
🧠
I'm holding my vote on Grace. Executing her loses Chef info permanently without clean testing. Frank/Grace coordination is suspicious but not conclusive. I should observe the vote outcome and save my Slayer shot for higher confidence.
🧠
Not voting for Grace preserves Chef information and allows testing her claim through cross-referencing with Charlie's Empath data before committing to execution on Day 2.
🧠
Preserving my single ghost vote for a more decisive moment. Day 2 is too early to commit when Grace's Chef claim could be valuable information if true.
🧠
Prevent Grace execution to avoid clean mechanical confirmations and keep the table split, while looking independently reasoned from Frank.
🧠
Reveal my Butler role and voting constraint to explain why I cannot participate in this vote, which is crucial information for the town.
🧠
Explain why executing Grace is strategically wrong - Chef info is too valuable to lose on a hunch. Frank's nomination feels like deflection. We should verify claims before executing, not burn information.
🧠
I should not vote for my own execution. As the real Chef with 0 evil pairs, I'm valuable information for the good team. Frank's nomination is deflection from his own coordination suspicion. The vote is failing anyway with only Frank voting yes.
🧠
Prevent an accidental execution on Grace, preserve Chef0 misinformation that protects the Eve-Frank adjacency, and appear reasonable after hearing pushback.
🧠
I should not vote for Grace. Her Chef claim provides valuable information about evil placement, and executing her now loses that forever. Frank's nomination feels like deflection from his own coordination suspicion. I need to preserve my Slayer shot for a more certain Demon target.
🧠
Reveal Monk role and Grace protection to build trust and argue against executing valuable information source. This establishes my credibility and gives reason to keep Grace alive for testing.
🧠
Announcing I'm withholding my ghost vote to observe voting patterns and test for evil coordination. This pressures potential evil players to reveal themselves while preserving my vote for a more critical moment.
🧠
Prevent a Grace execution and discourage David’s ghost vote, keeping momentum away from Frank and preserving confusion around claims.
🧠
Point out the Outsider count discrepancy to cast doubt on the Alice-Heidi-Frank-Grace cluster and redirect suspicion toward their coordination.
🧠
Observe the voting outcome without committing my vote. Multiple role reveals happened simultaneously which is suspicious, but executing Grace now loses valuable Chef information. I need to see who else votes and let this nomination fail naturally.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Grace did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Grace did not receive enough votes (0/4).
🧠
Point out the mathematical inconsistency in Outsider claims to create pressure on potential evil players hiding behind these reveals.
🧠
Lock in the Baron-outsider explanation to discredit Chef zero, reduce pressure on me and Eve, and steer town toward slow β€˜tests’ and no execution so I can kill again tonight.
🧠
Push for mechanical verification of claims rather than rushing executions. The Outsider math contradiction is the strongest lead - someone claiming to be an Outsider is likely the Demon or a Minion. Testing Charlie's Butler claim is a clean mechanical test that doesn't waste executions.
🧠
No strong nomination target this tick. Grace and Frank both survived their nominations. Need more data on Butler test and Outsider math before nominating.
🧠
Guide the group toward mechanical verification tomorrow while preserving my ghost vote for maximum impact. The Outsider math contradiction is the strongest lead we have.
🧠
Protect Frank by steering town into a no-execution night and normalizing the Outsider count via Baron, making earlier info feel unreliable and slowing executions.
🧠
The nomination phase is nearly closed with voting already finished. The group has consensus on testing claims tomorrow. Rushing a nomination now would undermine the agreed strategy.
🧠
Support the consensus plan to test Charlie's Butler claim tomorrow while acknowledging the Outsider math concern. This helps coordinate the good team without forcing a premature execution.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 2
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Monk. Who would you like to protect tonight?
🧠
Protect Bob as he's been methodically gathering information and testing claims. He's a stable good player the Demon would target to disrupt our verification process. Keeping him alive maintains momentum on the Butler test tomorrow.
πŸ“œ
Storyteller
β†’
Heidi
You chose to protect Bob.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Bob is the best kill to disrupt tomorrow’s mechanical Butler test and remove the strongest coordinator, while likely avoiding Monk protection that is aimed at Grace.
πŸ“œ
Storyteller
β†’
Frank
You attacked Bob, but they survived.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Butler. Who would you like to be your master tomorrow?
🧠
Maintaining Bob as master preserves my Butler claim consistency. The town wants to mechanically test my ability - staying with Bob makes this test clean and verifiable, helping good team anchor on confirmed information before making executions.
πŸ“œ
Storyteller
β†’
Charlie
You chose Bob to be your master.
Day 3
πŸ“œ
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Coordinate with Demon and a vocal player to steer today into a mechanical detour and an execution on Bob or no-execution, keeping Frank safe.
🧠
Eve is proposing a Butler verification test. I should coordinate with her and Frank to ensure the test happens cleanly, but remain cautious since Eve is my neighbor and David's Empath read said 1 evil neighbor between us.
🧠
Bob was protected Night 2 and the night was peaceful. If he was the Demon's target, he's likely good. I'll ask about his perspective and any suspicions before nominations begin.
🧠
Frank nominated me Day 2 then withdrew. As Chef with 0 pairs info, I need to verify his Librarian claim and understand his motives. This helps narrow evil candidates.
🧠
It's tick 3, last action before nominations. I need to gather critical information from Frank who's been central to conversations. His Librarian claim and multiple whispers make him key to forming a nomination strategy.
🧠
Charlie claims Butler with Bob as master. As a dead Virgin, I need to verify this claim to help town. If true, Bob could be evil. I'll ask Charlie about his Night 1 info and whether Bob voted with him.
🧠
Heidi's Monk claim needs verification. If she's truthful, I should thank her and focus on testing Charlie's Butler mechanic. If lying, she could be the Demon. I'll acknowledge her info while planning to test Charlie's vote lock claim publicly.
🧠
Stabilize my Librarian bluff with Grace, justify my prior nom, and steer the Butler test toward a Bob nomination that could remove a protected good player and deflect heat from me/Eve.
🧠
Coordinate a Butler test on a safe nomination that likely will not pass, creating progress while preventing a vote swing onto Frank.
🧠
David is a dead Virgin with a ghost vote - his trust matters. I need to honestly answer his Butler verification question and show I'm willing to be mechanically tested today.
🧠
Bob is receptive to my Monk claim and wants to test Charlie mechanically. I should share my Outsider math analysis to build trust and push for logical verification before nominations. This helps narrow down evil players.
🧠
Frank's Librarian claim needs scrutiny. If true, Heidi is Drunk since I'm Chef. But his nomination of me and vague info could indicate evil. I need to probe his claim further while also considering the Butler test he proposed.
🧠
Gather Frank's read on the table before nominations. He's central to information flow and claimed Librarian info about me. Need to identify consensus target for execution.
🧠
Support the Butler verification test as it provides mechanical proof. As dead Virgin with ghost vote, I need reliable information to place my vote correctly. Encouraging Charlie to proceed while asking for transparency helps the good team.
🧠
Coordinate with Heidi to publicly test Charlie's Butler mechanic during nominations. If the vote lock fails, Charlie is lying and likely evil. This progresses the game toward identifying the Demon before time runs out.
🧠
Patch inconsistency with Grace before nominations, keep my Librarian bluff coherent, and steer day toward low-risk Butler test instead of me getting executed.
🧠
Steer town into a low-risk Butler vote test that generates confusion and redirects suspicion away from Frank while avoiding an execution that could hit the Demon.
🧠
Coordinate with Bob to execute the Butler verification test on an Alice nomination. He needs to vote so I can mirror and prove my constraint mechanically without execution risk.
🧠
Waiting allows Bob to initiate the public Butler test as we coordinated. This mechanical verification will expose Charlie's truthfulness before nominations, helping us identify the evil player without wasting our limited day time.
🧠
Press Frank on the Butler test mechanics and get his specific reasoning. Need to verify if his test logic is sound or if he's creating misdirection. Also gathering info before public discussion phase.
🧠
Nominations approaching. Need Frank's Librarian perspective on Charlie/Eve whisper coordination. Frank's info plus my Recluse knowledge can help identify most likely Demon target before final day.
🧠
Frank's Day 2 nomination withdrawal is a key data point. Getting his explanation helps me evaluate if Frank-Grace are coordinating evil players or if this was innocent town play. This informs my ghost vote decision.
🧠
Coordinate the Butler test with Charlie while staying alert. If the test fails during nominations, I'll have mechanical proof he's lying and can consider using my Slayer shot. Need to confirm the plan before tick ends.
🧠
Steer town into a low-risk mechanical vote test that avoids executing me or Eve and sets up a misexecution path onto Charlie or Alice later.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Push for the Butler verification test as it provides mechanical proof of Charlie's claim, and challenge Frank on suspicious Day 2 behavior to gather information before placing my ghost vote.
🧠
Demand Frank publicly explain his Day 2 nomination behavior while questioning the Butler test logic. This pressures Frank to commit to a public stance and clarifies what the test actually proves.
🧠
Nominate Charlie to force a public vote and test his Butler claim mechanically. His inconsistent role claims and the Outsider math contradiction make him the strongest suspect.
πŸ“œ
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Wait to observe Bob's vote first, then mirror it to mechanically prove my Butler constraint. This validates my role claim and exposes Heidi's false information about my claims.
🧠
Charlie's Empath→Butler claim flip is mechanically impossible for genuine player. This is the clearest evil tell we have. As dead Virgin with ghost vote, I should use it on the most suspicious player. Heidi's nomination aligns with the evidence.
🧠
Charlie's inconsistent role claims and the Outsider math problem make them suspicious. With David's ghost vote already raised, I'll add my vote. If Charlie executes, we learn from the night cycle. If not, we see who defends them.
🧠
Charlie's inconsistent role claims and the Outsider math contradiction make him the strongest execution target. With David and Grace already voting, my vote helps reach the 4 needed. This tests the Butler claim mechanically and addresses the Outsider problem.
🧠
Charlie's role flip and Outsider math contradiction make him the prime Demon suspect. With 3 votes already, my vote reaches the 4 needed for execution. If he's Demon, we win. If wrong, I still have my Slayer shot for later.
🧠
Secure Charlie’s execution (mis-exec or instant win if Saint) while keeping momentum away from scrutinizing Frank; using my vote also avoids a surprise no-exec.
🧠
Charlie is very likely good; letting the execution happen benefits evil. Voting with the majority also keeps me socially blended in.
🧠
Charlie's inconsistent role claims (Empath to Butler) are a massive red flag. Six players already voted - execution is certain. I should participate in removing this suspicious player.
🧠
Heidi falsely claimed I said Empath Day 1 - I've been consistent Butler. This rushed 7-vote execution before the Butler test suggests evil coordination. I need to expose her lie before dying.
🧠
Heidi rushed nomination before Butler verification test could occur. This premature execution attempt is suspicious. Lowering my hand forces discussion and verification rather than blind execution. Good needs information, not rushed kills.
🧠
Lower my vote to pause the execution and demand Heidi prove her Empath claim about Charlie. If she can't, this reveals coordination to kill without evidence. The Butler test can still happen if Charlie survives - Bob's voting behavior will mechanically verify Charlie's claim.
🧠
Lowering my hand shows I'm reasonable and willing to verify claims. This prevents me from looking like I'm rushing an execution on possibly false premises. We can still re-nominate Charlie tomorrow if the Butler test fails, or pivot to the real Outsider liar.
🧠
Lowering my hand stops the execution vote so we can verify Charlie's Butler claim mechanically tomorrow. If Charlie is lying, I can use my Slayer shot. If Heidi is lying, we've prevented a wrongful execution of a good player.
🧠
Reduce chance Charlie is executed; keep day focused on Butler-test stall and redirect suspicion onto Heidi or general confusion, protecting Frank.
🧠
Keep votes on Charlie to secure a mis-execution, accelerate endgame, and avoid the Butler test exposing coordinated evil play.
🧠
Charlie's protest about the Empath claim is legitimate - if Heidi is wrong, we risk executing a good Butler. But Frank's point about needing an execution stands. I should voice my reasoning before the vote concludes.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Charlie did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Charlie did not receive enough votes (2/4).
🧠
Heidi claimed I said Empath Day 1 when I've been Butler throughout. This is either deliberate lying or dangerous confusion. Nominating her forces public accountability and lets the table evaluate if she's manufacturing evidence against a good player.
πŸ“œ
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Charlie nominated me because I exposed his claim inconsistency. I need to defend my credibility by pointing out he changed from Empath to Butler, while reminding the table I'm Monk protecting people successfully.
🧠
I need to clarify my consistent Butler claim and press the table on Heidi's false Empath accusation before votes finalize. This is critical information for voting decisions.
🧠
Heidi's Empath accusation against Charlie contradicts his consistent Butler claim. This fabrication pattern plus the suspicious whisper trio suggests Heidi is evil. As a ghost, I should use my vote now to help execute a likely Minion or Demon.
🧠
Heidi's claim that Charlie said Empath contradicts his consistent Butler claims. This is either deliberate fabrication or dangerous confusion. I'm voting to test if the table trusts her Monk claim despite this discrepancy. With 0 evil pairs from Chef info, I need to verify who is reliable before final day.
🧠
Heidi's claim about Charlie's Empath statement contradicts Charlie's consistent Butler claim. Combined with David ghost's vote and the suspicious nomination pattern, I'm voting for Heidi as the more likely Demon candidate.
🧠
Be the deciding vote to execute Heidi, eliminating the Monk and deepening the town split so Frank survives to endgame.
🧠
Heidi is the most likely reason Bob survived and is broadly trusted. Voting her out removes protection and destabilizes town reads, giving me cleaner night kills and a better path to final three.
🧠
Vote is 5/4, Heidi executes regardless. As Recluse registering evil, voting with majority avoids looking protective of evil. Aligning with table consensus is safest play.
🧠
I cannot raise my hand to vote for my own execution. I must wait out this vote. If I survive, I need to reconsider the Outsider math and whether my Monk information has been reliable. If executed, I become a ghost with valuable information about my protection pattern.
🧠
Heidi's false claim about my role is a critical error that undermines her credibility. With 6 players already voting yes and only 4 needed, I should vote yes to execute her. This aligns with the table consensus and addresses her factually incorrect accusation.
🧠
With 7 votes already raised and only 4 needed, Heidi's execution is nearly certain. I should wait to see if anyone lowers their hand before the phase ends, which would reveal additional information about player alignments and confidence levels.
🧠
Wait for the vote result on Heidi. Six hands raised, 4 needed. My Chef 0 pairs info suggests if Heidi is evil, her neighbors are good. This execution will clarify the board significantly.
🧠
Clarify the voting situation and push for execution. With 7 players alive and Charlie surviving, we need an execution today. Heidi's claim inconsistency (saying Charlie claimed Empath when he claims Butler) is the key issue. I should speak to ensure we execute the right person before the vote closes.
🧠
Answer Bob’s request, discredit Heidi’s reliability, and justify keeping my hand up to try to execute Heidi without looking like I am just sheeping Frank.
🧠
Keep my hand up and publicly frame the Heidi vote as accountability for false claim-history. Either way, it benefits evil and aligns me with the majority.
🧠
Heidi's false claim about Charlie's Empath statement is disqualifying. Multiple players confirm Charlie always claimed Butler. I'm keeping my vote on Heidi - she's either lying or too unreliable to trust with critical game information.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
David(Ghost)
Ghost vote used by David
πŸ—³οΈ
New execution leader: Heidi with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Heidi is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Make a final statement acknowledging the discrepancy while maintaining my role claim. My execution will prove I'm not Demon/Minion, which helps town. Encourage them to verify Charlie mechanically tomorrow.
🧠
Nominating Bob creates mechanical Butler verification while Heidi awaits execution. This tests my claim before night, provides town clarity, and doesn't save Heidi from her 7 votes. Bob's response to nomination reveals his alignment.
🧠
With 1 tick remaining and Heidi at 7 votes, I cannot change the outcome. Charlie's Bob nomination creates a testable claim for tomorrow. Waiting allows the nomination phase to close naturally while I observe the setup for Day 4's critical Butler verification.
🧠
Explain my Alice nomination reasoning to the table, focusing on behavioral tells and the Recluse claim convenience. This invites scrutiny of her response and helps the town evaluate if my suspicion is warranted before we lose discussion time.
🧠
Nominating Alice tests her Recluse claim while Charlie's nomination of me creates a Butler mechanic test tomorrow. This gives town maximum information before Heidi's execution, helping us identify the Demon through process of elimination.
πŸ“œ
Storyteller
Voting starts now for Alice. 8 votes needed for execution or 7 votes to tie. Raise your hand if you want to vote for them.
🧠
Defend my Recluse claim, point out suspicious nominations from Bob and Grace, and ask town not to waste execution on me when Heidi is already locked. Need to survive to help test Charlie's Butler claim tomorrow.
🧠
I'm executing at 7 votes regardless. Waiting to observe the Alice vote reveals more about Bob/Grace coordination and whether Charlie's Butler claim holds. This information is more valuable than my single vote right now.
🧠
Alice's Recluse claim fits the Outsider-heavy board with Baron. Bob and Grace nominating her while Heidi executes seems like misdirection. I'll vote against Alice to test if Bob (my master) votes differently, which would reveal coordination issues or confirm my Butler claim tomorrow.
🧠
As Virgin who died Night 1, I never triggered my ability. I should share my perspective on the coordination I observed while alive, particularly around the Alice-Heidi-Eve whisper cluster that raised concerns. This helps town evaluate Alice's nomination.
🧠
Vote Alice based on David's ghost testimony that she fabricated the whisper cluster, combined with her convenient Recluse claim. With Chef 0 pairs, if Alice is evil, Bob and Heidi are good - Heidi executing checks out. This vote tests Alice while Charlie's Butler claim gets verified tomorrow.
🧠
Alice is nominated and needs votes to execute. As the nominator, I should vote consistently. This tests Alice's Recluse claim while we wait for Charlie's Butler verification tomorrow. If Alice is Demon, this could catch her. If she's good, we still gain information.
🧠
Keep votes from moving onto Alice and ensure Heidi remains executed, removing a likely good protective role while preventing a disruptive late-day switch that could increase scrutiny on Frank.
🧠
Prevent a last-second swing onto Alice; lock in Heidi’s execution and conserve votes, keeping town divided and removing potential protection.
🧠
I should wait and see the final vote count before acting. With only 3 visible votes on me and Eve/Frank opposing, I likely won't reach 7 votes. Heidi will execute regardless. I need to observe who else votes to identify suspicious patterns.
🧠
I should not vote for Alice. Eve and Frank advised against wasting votes, and my execution is already locked at 7 votes. Voting Alice could look like I'm trying to save an ally or create chaos. Better to let the Butler test happen tomorrow and let town make their decision.
🧠
Heidi has 7 votes and will execute regardless of Alice's vote count. My Butler test nomination of Bob is already in place. Waiting allows the nomination phase to conclude naturally, and tomorrow's vote will mechanically verify my Butler claim through the vote lock with Bob.
🧠
Alice cannot reach 7 votes with only 4 potential voters. Heidi will execute regardless. I should wait and observe the final vote count, then use tomorrow's Butler test to verify Charlie's claim before making further accusations.
🧠
Alice nomination won't reach execution threshold with Eve/Frank opposed. Lowering hand avoids wasting the nomination while keeping focus on Heidi's execution and tomorrow's Butler test.
🧠
I'm keeping my hand raised for Alice to maintain pressure on her Recluse claim and test Charlie's Butler mechanic tomorrow. With Heidi executing, this vote gives us information without wasting the opportunity. If Alice is truly good Recluse, the Butler test tomorrow will help confirm Charlie's claim and narrow our suspects.
🧠
Keep the execution on Heidi and avoid a late tie/surpass on Alice that could derail into a good-led info chain against Frank.
🧠
Prevent a tie that would stop Heidi’s execution; keep town focused and avoid burning votes/creating no-execution day that helps good regroup.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Alice did not reach the 8 vote threshold.
πŸ“œ
Storyteller
Alice did not receive enough votes (1/8).
🧠
Push logic on Chef zero pairs implications before Heidi executes. If Chef is real, Bob and Heidi are good, so Bob's nomination of me is suspicious. Need to clarify this before nominations close.
🧠
Make a final statement confirming my Monk role and protections before execution, validating Alice's Chef logic to help the good team realize the cost of executing me.
🧠
Alice raised a valid point about Bob's behavior contradicting Grace's Chef claim. I should acknowledge this tension and suggest we examine it tomorrow after Heidi's execution, keeping focus on the Butler test.
🧠
Help town organize tomorrow's logic chain. Heidi's execution will give us information, and Charlie's Butler test tomorrow is the key verification point.
🧠
Heidi is executing with 7 votes. Voting closed. No action needed this tick - let the execution resolve and gather information from Charlie's Butler test tomorrow.
🧠
Address Alice's question about my nomination while not revealing I'm Slayer. Build trust by acknowledging the Chef claim logic while noting it could be false. Set expectations for tomorrow's Butler test.
🧠
Lock in Heidi’s execution and set tomorrow’s agenda around Butler mechanics and Outsider uncertainty, steering suspicion away from Frank and preventing a tie or no-execution.
🧠
Prevent a last-second tie that would save Heidi; keep town focused on tomorrow’s Butler test while we secure a clean execution today.
πŸ“œ
Storyteller
The guillotine blade falls. Heidi has been executed.
πŸ’€
Heidi(Ghost)
Heidi has died.
Night 3
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Bob is central to tomorrow’s Butler test and may have a hidden one-shot (Slayer). With Monk gone, this kill should land and deny town structure and a possible Demon shot.
πŸ’€
Bob(Ghost)
Bob has died.
πŸ“œ
Storyteller
β†’
Frank
You chose to kill Bob.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Butler. Who would you like to be your master tomorrow?
🧠
Alice has been the most vocal about game logic and has a claimed stake in the outcome. Choosing her as my master maximizes the chance I can participate in tomorrow's crucial vote while also testing her commitment to the town's decision.
πŸ“œ
Storyteller
β†’
Charlie
You chose Alice to be your master.
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
As a dead player who already used my ghost vote, I should observe the living players' discussion before contributing. Bob's night death is critical info - if he was evil, the Demon wouldn't typically kill their own team. This supports Grace's Chef 0 claim that Bob/Heidi were good pairs.
🧠
Bob died Night 3 and was noted as holding back a big ability claim. As a dead player, he has valuable information and a ghost vote. I need to extract his claimed role and any insights before nominations begin.
🧠
Learn Charlie’s current Butler master and nudge him to use vote restriction to avoid voting on Frank; help steer town toward executing a non-Demon target.
🧠
Charlie's Butler claim needs verification before nominations. I'll ask what he learned from Bob's master link - this tests his claim mechanically and helps identify if he's hiding evil.
🧠
Build trust with Grace and steer day talk toward executing a good player (Alice or Charlie), while keeping Chef equals zero narrative alive to reduce suspicion on me.
🧠
Answer Eve's question about my Butler ability and align on targeting the contradictory Chef claims rather than letting momentum target Frank randomly.
🧠
Gather intelligence from Charlie who is being courted by multiple players. His perspective on Eve and Grace's whispers could reveal who is manipulating information. Frank/Grace coordination is suspicious.
🧠
Alice is gathering information from me as a dead player, which is good strategy. I should reveal my Slayer role honestly and share key logical anchors to help the good team find the Demon before nominations.
🧠
I'm dead with no vote, so my value is information sharing. Charlie is the info hub today with multiple whispers. I should gather what he's learned and share my perspective as Virgin who died N1 to help the living coordinate.
🧠
Share Bob's crucial Slayer information with Charlie, who seems central to information flow. Test Grace's Chef claim logic and gather intel on what others told Charlie to build a complete picture.
🧠
Steer Grace onto pushing Alice as the day’s execution target, using Lib ping and Butler voting dependency to gather a clean majority and keep heat off Frank.
🧠
I need to verify Eve's reasoning and learn her role before committing to nominating Alice. Her logic conflates Drunk (good) with evil, which is a critical error I need to clarify.
🧠
Coordinate with Eve to steer today’s execution onto Alice (or Charlie) and keep heat off our adjacent evil pair; align messaging about Chef 0 vs Recluse/Drunk.
🧠
Coordinate with Eve to focus on the double Chef contradiction as our primary investigation target before nominations.
🧠
Gather intelligence from Charlie about Eve and Grace's whispers to identify suspicious coordination patterns before nominations. Need to use my ghost vote wisely.
🧠
Charlie is collecting information from multiple players including ghosts. I need to understand his role claim and what he's learned to build a coherent picture. As a dead Slayer, my ghost vote matters - I should use it wisely by understanding the full board state before nominations.
🧠
I've already whispered to Charlie about his Butler vote lock test with Bob. Since Bob died N3, Charlie's ability to vote today mechanically tests his Butler claim. I should wait for responses and observe the day's conversations before acting.
🧠
Gather intelligence from Charlie who has received multiple whispers. He has the most information hub position and can help me triangulate the Demon's identity before nominations.
🧠
Answer Grace’s questions, cement trust in Frank’s Librarian claim, and frame Alice as the safest execution via contradiction: Drunk ping versus Recluse claim.
🧠
I need to clarify Eve's reasoning before committing to Alice's nomination. If Alice is Drunk (good), executing her loses us the game. I also want to verify Charlie's Butler mechanics as a cross-check.
🧠
Steer town toward executing Alice as a low-cost target, keeping suspicion off me (Imp) and aligning Charlie with a plan after the Butler test collapsed.
🧠
Verify Grace's Chef claim and coordinate pressure on Alice who has contradictory role claims (Chef + Recluse). This is the clearest path to identifying a liar.
🧠
I've already sent two whispers to Charlie asking about Eve and Grace's conversations. I should wait to see if Charlie responds before sending more messages. This gives me time to observe the conversation patterns and potentially gather more information from other players' interactions.
🧠
I'm dead with one ghost vote. I've shared my Slayer claim with Alice and asked Charlie about his role. Waiting lets more information surface from the active players' whispers before nominations, helping me decide how to use my vote and who to support.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Alice's dual role claims are logically impossible. As the real Chef, I know she's lying. This is the clearest path to finding the Demon. I need to nominate her now while I have the chance.
🧠
Support Grace's logical expose of Alice's impossible dual role claim. As a dead Virgin, I have no stake in the outcome and can speak truthfully. Alice claiming two roles is a clear lie indicating evil.
🧠
Clarify the role claim confusion before voting. As a dead Slayer with a ghost vote, I need to ensure we're targeting the right player. If Alice truly claimed two roles, she's evil. But if this is miscommunication, we could lose a good player.
🧠
Highlight the critical Charlie/Bob contradiction about Butler vs Slayer claim, and demand Alice clarify her role claims before the group votes. This helps identify who is lying.
🧠
Exploit the double-claim confusion to get a good player executed, build my credibility, and set up a favorable final three where I am not the top Demon suspect.
πŸ“œ
Storyteller
Voting starts now for Alice. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I must immediately clarify that I am ONLY claiming Recluse, not Chef. This confusion is the basis of my nomination. Clear communication may save me and help the town identify the real contradiction - likely Charlie's false Butler claim vs Bob's Slayer claim.
🧠
Hold my vote on Alice since she clarified she's only claiming Recluse, not Chef. The real contradiction is Charlie claiming Bob confirmed Butler vs Bob claiming he was Slayer - one is definitely lying. I need to hear Charlie respond before committing to an execution.
🧠
I'm dead and already voted, so I can only influence through speech. The Alice dual-claim issue is clarified - she's only Recluse. The real contradiction is Charlie claiming Bob confirmed Butler while Bob claims Slayer. I should highlight this to help the table focus on the actual inconsistency.
🧠
I'm holding my ghost vote to see how others vote first. Alice clarified she only claims Recluse, resolving the misunderstanding. The real contradiction is Charlie lying about me confirming Butler when I'm actually Slayer. I need to see the vote count before deciding if my vote should go to Alice or be saved for a better target like Charlie.
🧠
Point out the Charlie-Bob contradiction is more suspicious than Alice's clarified claim, and signal I'm saving my ghost vote for a better target.
🧠
Secure an execution on a likely good player and move the game to 4 then 3 alive, maximizing misdirection and reducing the chance the town coordinates a correct demon hunt.
🧠
We need Alice executed to waste good’s day, keep momentum away from Frank, and set up a favorable final three after the night kill.
🧠
Clarify the Bob contradiction honestly while maintaining pressure on Alice. Explain the vote-lock mechanic and point out suspicious deflection from dead players.
🧠
Convince Charlie and others not to vote for me by highlighting the more suspicious Charlie-Bob contradiction. As Recluse, I know I'm good and my death helps evil.
🧠
Pause the execution vote to investigate the more suspicious Charlie-Bob contradiction before potentially executing a good Recluse.
🧠
Push the table to investigate Charlie's concrete lie before executing Alice on clarified confusion. As a dead player, I need to use my voice to prevent a potential mistake.
🧠
Prevent Alice's execution by highlighting Charlie's factual lie about my Butler confirmation. This concrete contradiction is stronger evidence of evil than Alice's clarified Recluse claim.
🧠
Highlight the concrete Charlie-Bob contradiction and advocate for investigating Charlie before executing Alice. My ghost vote is valuable and should not be wasted on a potentially innocent player when there's clear evidence of Charlie lying.
🧠
Keep momentum on Alice execution; discredit the Charlie-Bob ghost contradiction as unreliable; secure a 3rd vote to remove a good player and reduce scrutiny on me and Eve.
🧠
Secure Alice execution now to reduce players and keep momentum away from Frank; downplay Charlie-Bob contradiction as noise from dead players.
🧠
Vote for Alice execution while explaining reasoning about dead player coordination and Recluse as evil cover
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Alice did not reach the 3 vote threshold.
πŸ“œ
Storyteller
Alice did not receive enough votes (2/3).
🧠
Charlie admitted lying about Bob's confirmation. Dead players all identified this contradiction. Frank and Eve pushing my execution despite this is suspicious. I must nominate Charlie to redirect town attention to the player with concrete evidence of lying.
πŸ“œ
Storyteller
Voting starts now for Charlie. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself by highlighting the more suspicious behavior - Bob never shooting as Slayer in 4 days is far more suspicious than my misremembering. Point out the unusual coordination of 3 dead players pushing the same narrative, which suggests Demon strategy.
🧠
Charlie admitted lying about Bob's confirmation. This is concrete evidence, not speculation. Bob's inaction as Slayer is suspicious but explainable (fear of missing, saving for final day). The lie is provable fact. I must vote to execute based on this evidence.
🧠
Wait to observe voting patterns before committing my vote. Need to see if Frank and Eve switch to Charlie after Alice failed, and assess if dead player coordination is genuine or evil strategy.
🧠
Influence the remaining voters to carefully consider the Charlie-Bob contradiction without dictating their vote. Dead players identifying the same issue independently suggests legitimate concern, not Demon coordination.
🧠
Vote for Charlie based on factual contradiction about my role confirmation. Three dead players independently identified this lie, which is pattern recognition not coordination. My not shooting as Slayer could be due to poisoning or strategic timing.
🧠
Vote to execute Charlie based on his admitted lie about Bob confirming Butler. Three dead players independently identified this contradiction. Charlie's deception is concrete evidence, while Bob not shooting could be strategic caution.
🧠
Ensure Charlie goes down now and burn two ghost votes, setting up a clean night kill into a favorable final three where town likely mis-executes.
🧠
Charlie is very likely good. Letting this execution happen benefits evil and protects Frank. Raising my hand also keeps me socially consistent with the group.
🧠
Grace hasn't voted yet. I need to make a final appeal about the suspicious dead player coordination and Bob never shooting as Slayer before the vote concludes.
🧠
Let the vote conclude naturally. With 5 votes already raised and only 3 needed, Charlie's execution is mathematically certain. Speaking now adds no value and Grace needs space to decide.
🧠
Charlie admitted lying about Bob's Butler confirmation - a factual contradiction three dead players identified. My Chef 0 pairs supports Bob being good. Bob never shooting is suspicious but explainable; Charlie's lie is concrete evidence. I vote Charlie to execute potential evil.
🧠
Voting is concluded with 6 votes for Charlie. I'm dead with no remaining vote. Best action is to wait for execution result and Night 4 to proceed.
🧠
The vote is clearly going through with 6 hands raised and only 3 needed. No action needed from me - I should wait for the vote to conclude and see the result before taking further action.
🧠
The vote is at 6 hands for Charlie's execution, well above the 3 needed. I've already raised my hand using my ghost vote. Waiting allows the nomination to conclude naturally. If Charlie is executed, we learn valuable information. If somehow the vote fails, we can reassess.
🧠
Lock in Charlie execution while the vote is live, reinforce that his story changed, and keep attention on Charlie and dead-player chaos rather than on me and Eve being adjacent evils.
🧠
Keep votes on Charlie and frame it as the clearest actionable lie, while downplaying suspicion on Frank and setting up a favorable final 3 for the demon.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Bob(Ghost)
Ghost vote used by Bob
πŸ‘»
Heidi(Ghost)
Ghost vote used by Heidi
πŸ—³οΈ
New execution leader: Charlie with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Charlie is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Let Charlie's execution proceed since he has 6 votes and admitted lying. This tests Bob's Slayer claim and gives us Night 4 information. I can reveal my Recluse role tomorrow if needed to help the town calibrate.
🧠
Charlie has 6 votes and will be executed. My Chef 0 pairs info validates the dead players' credibility. I should let this execution proceed and observe who emerges as suspicious afterward, rather than wasting my nomination.
🧠
Charlie has 6 votes and will be executed. I am dead with no ghost vote remaining. Speaking now will not change the outcome. I should wait for the execution to proceed so we can move to Night 4 and gather more information from any night deaths or abilities.
🧠
Address the Slayer criticism directly and reinforce why Charlie's execution is the right call before the nomination phase closes.
🧠
Push the group to critically evaluate the remaining players before Charlie's execution becomes final, as we may be executing a good player and leaving the Demon in a winning position.
🧠
Lock in Charlie execution, defuse outsider-math suspicion on me, and set up that Baron world explains claims so town keeps mis-executing while we keep both evils alive.
🧠
Keep the current execution on Charlie to reduce numbers quickly and avoid a tie or a pivot that could accidentally put Frank under scrutiny.
πŸ“œ
Storyteller
The guillotine blade falls. Charlie has been executed.
πŸ’€
Charlie(Ghost)
Charlie has died.
Night 4
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
With 4 alive, killing Grace gets us to final 3 where Eve and I have voting control. It removes the most trusted voice and sets up an easy mis-execution on Alice for the win.
πŸ’€
Grace(Ghost)
Grace has died.
πŸ“œ
Storyteller
β†’
Frank
You chose to kill Grace.
Day 5
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
πŸ“œ
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
This is final day with 3 players alive. I need to observe the alive players' discussions and logic before deciding whether to whisper my analysis or wait for nominations. My ghost vote will be crucial.
🧠
This is final 3. Grace died Night 4 after coordinating with Frank. Frank's shifting votes and private coordination pattern fits Demon behavior. I need to share my Monk perspective and push Alice/Eve to nominate Frank.
🧠
It's final 3 with Alice, Eve, and Frank alive. I have my ghost vote. I need to hear what Heidi whispered to Alice and Eve, then gather information from dead players before making my nomination. My Chef 0 pairs info is critical - Eve and Frank are adjacent so at most one can be evil.
🧠
Final day - must coordinate with Eve to execute the Demon. Frank's coordination with Grace before her death and vote-shifting behavior makes him the prime suspect. Need to ensure we vote together or we lose.
🧠
Coordinate with Frank to push an Alice execution in final 3 and avoid any line that leads to Frank being executed.
🧠
Lock in a clean final-3 plan with Eve: nominate Alice, both vote yes, keep messaging consistent so Alice cannot split us or force a no-exec.
🧠
Final 3 situation - I must help good team identify the Demon before nomination. I'll share my analysis of claims and ask who they suspect, focusing on Frank's suspicious Baron/Drunk narrative that benefits evil.
🧠
Final 3 with Grace dead. I'm dead Virgin so my vote's used. I need to help remaining good players identify the Demon through logical deduction based on game history.
🧠
Final 3 day - must identify Demon. Gathering info from Alice about Frank's claim and Eve's role before using my ghost vote. Need to verify claims against Chef's 0 pairs info.
🧠
I've shared my theory about Frank with Alice and Eve. Now I need to see their responses before the nomination phase. If they agree, Frank gets nominated. If they disagree, I need to understand their reasoning to adjust my accusation.
🧠
Final day with 3 alive. I must share my Chef 0 pairs info to help them deduce the Demon. No adjacent evil players means specific seating constraints. I'll guide Alice and Eve toward the truth.
🧠
Coordinate with Eve to ensure we both nominate Frank. As Recluse, I register evil which explains my behavior. Frank's pattern of vote-shifting, pushing Baron theory, and Grace dying after coordinating with him points to Demon behavior. We must unite or lose.
🧠
Steer Alice away from nominating Frank, set expectation I will vote Alice, and undermine the Chef and Monk confirmation stories so town cannot build a solid case on Frank.
🧠
Get Alice on the back foot and commit to my Librarian world so she cannot rally ghosts; set up clean case to execute Alice with me+Eve majority.
🧠
Final 3 critical day. Grace died at night so Demon killed her. Need to coordinate with Alice and Eve to identify Frank's behavior patterns and determine who the Demon is before nomination.
🧠
Gather critical information from Alice and Eve about Frank before nominations. Need to identify the Demon among the final three to prevent evil victory.
🧠
Final 3 requires me to use my ghost vote wisely. I need Alice's read on Frank and Eve before voting. Alice has been in private conversations all day with the dead players and Eve - she likely has the best information to identify the Demon.
🧠
This is final day with 3 players alive. I must convince Alice and Eve to focus on Frank based on the Grace coordination pattern and vote shift. If we don't execute the Demon today, we lose immediately.
🧠
Final day - must share Chef 0-pairs info with Frank to test his reaction and cross-pollinate information. His response to hard Chef data may reveal Demon trying to deflect.
🧠
Eve's statement that she'll vote yes if Frank nominates me is a red flag. I need to understand her reasoning and warn her that splitting votes or voting me out helps the Demon win. Final day requires unity.
🧠
Recruit dead-good voices to pressure an Alice execution and create enough doubt on Frank so the nomination/vote goes onto Alice.
🧠
Coordinate with Eve to immediately discredit Grace’s Chef 0 and keep the final-three discussion focused on executing Alice, not splitting on me or Eve.
🧠
Eve is pushing hard to execute Alice without fully addressing Frank. As Demon, Eve would want to redirect to Alice. I need to challenge this logic and get Alice's perspective before nominations.
🧠
Challenge Eve's reasoning and probe her centrality in whisper chains. Her push to execute Alice could be genuine good player leadership OR Demon controlling the narrative. Need to test her logic before final three vote.
Nominations β€” Day 5
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Share critical Chef information and point suspicion at Frank based on his aggressive Baron theory pushing, which is classic Demon behavior trying to create narrative cover.
🧠
Eve pushing hard for Alice while defending Frank is suspicious. Frank killed Grace. Eve could be Scarlet Woman. I need to challenge this dynamic before nominations close.
🧠
Final day - must nominate the most likely Demon. Frank killed Grace, pushed Baron theory aggressively, and coordinated with his victim. Eve seems to be leaning toward executing me. I need to force the vote on Frank now or risk being nominated myself and losing.
πŸ“œ
Storyteller
Voting starts now for Frank. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop my execution by undermining Grace’s Chef anchor and reframing Alice as the best suspect, ensuring Eve withholds a vote so I survive to night and win.
🧠
Frank's aggressive Baron theory pushing, private coordination before my death, and classic Demon defense ('execute me and you lose') are strong tells. My Chef 0 pairs means Eve-Frank can't both be evil since they're neighbors. Alice nominated Frank, suggesting she sees the threat. I must use my ghost vote on Frank or we likely lose.
🧠
This is final 3 - must execute Demon today or lose. Frank's Baron push contradicts Grace's Chef zero pairs. Eve's vote decides Frank's fate. I need to highlight the logical inconsistency and push for Frank's execution based on Grace's death timing and the math not adding up.
🧠
This is final day with 3 players alive. Frank is on the block, Grace voted yes. I need to raise my hand to vote for Frank - my vote plus Grace's ghost vote should be majority (2 of 3). If Frank is Demon and we don't execute, we lose immediately.
🧠
Stop Frank’s execution by pressuring Grace to hold her ghost vote and framing Chef and coordination arguments as weak, forcing a no-execute so Frank wins tonight.
🧠
Grace's Chef 0 pairs directly contradicts Frank's Baron theory - they cannot both be true. Frank's aggressive Baron pushing was likely creating Demon cover. Alice and Grace voting yes means Frank executes with 2 votes. I should speak to reinforce the logical case before the vote concludes.
🧠
Eve's vote decides everything. If she votes no, Frank lives and the Demon gets another night kill. I need to make the stakes crystal clear - one vote determines if good wins today or loses tonight.
🧠
Clarify the current vote count before casting my ghost vote. If Eve hasn't voted yes, I need to vote yes to reach 2 votes. If we already have 2 yes votes, my vote is redundant but harmless.
🧠
Try to stop Eve from voting yes so the execution fails (if only living votes count), then push an Alice execution. Sow doubt on Chef math and β€˜coordination’ story.
🧠
Eve seems to think her vote matters even though Alice and I already have 2 votes. I need to clarify the vote count and reinforce why Frank is the Demon before this vote potentially fails.
🧠
The voting situation is ambiguous - need to see if Eve votes or if the storyteller confirms 2 votes are reached. If ghost votes count, Frank already has 2 votes (Alice + Grace). If only alive votes count, Eve's vote is decisive. Waiting for clarification before determining next action.
🧠
Clarify the vote count situation. If 2 votes execute, Frank dies and we either win or lose immediately. Need to force Eve to confirm her position and understand the stakes.
🧠
Create immediate doubt about whether Grace’s vote counts and refuse to add a second living vote, aiming to keep Frank alive by forcing a recount or revealing Grace has no ghost vote.
🧠
The vote count confusion benefits the Demon. I need to pressure for clarity while pointing out that Eve's stalling and Frank's defense look like coordinated Demon/Scarlet Woman behavior. The Chef vs Baron contradiction is the key logical anchor.
🧠
Eve is stalling and explicitly said she won't vote yes on Frank. Her behavior matches Scarlet Woman protecting the Demon. I need to call out that her vote is the decider and her resistance is itself evidence. If Grace has her ghost vote available, Frank executes. If not, Eve's yes vote is required. Either way, Eve protecting Frank is the tell.
🧠
Wait briefly for Storyteller to clarify vote count. If Grace's vote counts, Frank executes with 2 votes. If not, I'll raise my hand on next tick to ensure execution. Eve's behavior is suspicious.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Grace(Ghost)
Ghost vote used by Grace
πŸ—³οΈ
New execution leader: Frank with 2 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Frank is now on the block with 2 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Create an alternative execution that can immediately end the game in evil’s favor and pull votes off me by framing Eve as the manipulator protecting a teammate.
πŸ“œ
Storyteller
Voting starts now for Eve. 3 votes needed for execution or 2 votes to tie. Raise your hand if you want to vote for them.
🧠
Get at least one ghost plus Frank to vote me to tie at 2, moving the block off Frank and keeping the Demon alive while looking like cautious good.
🧠
Get Eve to 2 votes to tie my 2, preventing my execution and ideally forcing no execution today so I can kill at night and win.
🧠
Frank is on block with 2 votes. Eve's refusal to vote yes and self-nomination is classic Scarlet Woman behavior protecting the Demon. I already used my ghost vote, so I must use speech to push the logic. If Frank is Demon, execution wins. If Eve is Demon, we need her nominated after Frank dies.
🧠
Frank has 2 votes and the logic chain points to him being Demon. Chef zero contradicts Baron. Eve protecting Frank is Scarlet Woman behavior. I need to reinforce why Frank executes, not Eve.
🧠
I'm waiting to see if anyone else votes on Eve before I decide. Frank already has 2 votes and will execute. My vote on Eve won't change Frank's fate, but I want to observe the room's reaction first. If no one else votes, I may vote to create a tie and gather more information, or let it fail and execute Eve tomorrow if Frank was the real Demon.
🧠
Alice hasn't voted on Eve yet. I need to reinforce that the logical chain points to Frank as Demon. If Alice votes Eve, we risk tying and saving Frank. Let Frank execute - if wrong, Eve's Demon behavior tomorrow confirms. Speak to influence Alice's vote.
🧠
Alice hasn't voted on Eve yet. I need to reinforce why she should NOT vote yes on Eve - let Frank's 2 votes stand and execute him. If Frank is Demon we win. If wrong, Eve's Demon behavior tomorrow confirms. But voting Eve now risks saving the actual Demon Frank.
🧠
Ghosts unanimously agree: let Frank execute with his 2 votes. My ghost vote is precious and should be saved for final day if Frank survives or for tomorrow's execution. Voting on Eve now risks complicating the Frank execution that already has majority. I wait and let the current votes resolve.
🧠
Create a tie or absorb execution to prevent Frank from being executed, preserving the Demon and aiming to win tonight.
🧠
Persuade Alice not to add a third vote on Eve, keeping the tie and preventing my execution, while sounding like a good player who wants the Frank execution to stand if she believes it.
🧠
Alice hasn't voted on Eve yet. If she votes yes, it could tie or shift focus from Frank's execution. I need to tell Alice to hold her vote - Frank already has 2 votes and will execute. Voting on Eve risks saving Frank through confusion. Let Frank execute first, then we'll know.
🧠
Frank has 2 votes and executes at phase end. Eve's self-nomination is a distraction to save Frank. Alice must not vote yes on Eve - that risks tying or shifting execution away from Frank. Let Frank execute, then reassess Eve tomorrow if needed.
🧠
Frank already has 2 votes and will execute at phase end. Voting on Eve risks creating confusion or a tie that could save Frank. Eve's self-nomination after refusing to vote Frank is classic Scarlet Woman behavior. I should not vote yes on Eve - let Frank execute and see if we win. If not, Eve is the Demon and we execute her tomorrow with the night info.
🧠
Alice hasn't voted on Eve yet. I need to reinforce that voting on Eve is a distraction that could save Frank. Frank already has 2 votes and executes. Don't let Scarlet Woman behavior derail the execution.
🧠
Frank has 2 votes and executes at phase end. Eve offering herself is classic Scarlet Woman distraction. I must reinforce to Alice that voting Eve risks saving Frank. Keep pressure on Alice to abstain from Eve's vote.
🧠
Frank already has 2 votes and executes at phase end. Voting on Eve risks creating confusion or a tie that could save Frank. The ghost consensus is clear: let Frank execute, then reassess. I will wait and not vote on Eve.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Tie for majority! Current leader was 6. Now no one.
πŸ“œ
Storyteller
The vote for Eve ties with the previous leader. No one is currently on the block.
🧠
Stall out nominations with no one on the block so there is no execution in final three, guaranteeing Frank gets a night kill and we win.
🧠
Lock in no execution so we go to night; then kill Alice and end the game with two evil alive.
🧠
Frank and Eve both want no execution - classic Evil stalling. My Chef 0 pairs disproves Frank's Baron claim. Alice must execute Frank now with 2 votes already locked. No execution favors Evil who need time.
🧠
Alice is the deciding vote. I need to reinforce that voting Eve creates a tie saving Frank. Frank executing is the safest path - if he's Demon we win now, if good we execute Eve tomorrow with more information.
🧠
Frank and Eve both advocating no execution is exactly what Evil wants. Ghosts unanimous: keep Frank on block. I need to speak up and ensure Frank stays nominated rather than closing with no execution.
🧠
Alice has committed to keeping her vote on Frank. The ghosts are unanimous. Speaking again would be redundant. Wait for the execution to resolve naturally.
🧠
Urge Alice to renominate Frank or maintain her vote, emphasizing this is final three and no execution means Good likely loses.
🧠
Frank and Eve both want no execution which benefits evil. Grace's Chef 0 pairs contradicts Frank's Baron claim. My ghost vote on Frank breaks the tie and forces his execution, which either wins us the game or reveals the Demon for tomorrow.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 5
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing Alice should end the game tonight by reaching final two with the Demon alive. Even if she survives due to protection, it is still the best shot versus risking Eve or self.
πŸ’€
Alice(Ghost)
Alice has died.
πŸ“œ
Storyteller
β†’
Frank
You chose to kill Alice.
🏁

Game Over

Two Players Left
Winner: Evil