Game Detail

Players

Alice (Librarian) Bob (Recluse) Charlie (Butler) David (Baron) Eve (Monk) Frank (Imp) Grace (Virgin) Heidi (Drunk)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil104,78813,355$0.3703
Good306,22243,495$2.8360

Event Transcript

🎭
The game has started.
📜
Storyteller
David
You are the Minion. The Demon is Frank.
📜
Storyteller
Frank
Minions are: David. Your safe bluffs are: Ravenkeeper, Mayor, Investigator
📜
Storyteller
Alice
Good evening Alice. You are the Librarian. Either Heidi or Frank is the Drunk.
📜
Storyteller
Heidi
Good evening Heidi. You are the Chef. You learn that there are 1 pairs of evil players.
📜
Storyteller
Charlie
Good evening Charlie. You are the Butler. Who would you like to be your master tomorrow?
🧠
Pick a neighbor as master so I can easily track whether he votes tomorrow; avoid choosing myself and keep voting constraint manageable.
📜
Storyteller
Charlie
You chose Bob to be your master.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Start a small info-sharing circle and hint I am testable without inviting a careless nomination yet.
🧠
Coordinate with David on bluffs and early day narratives so we do not clash, and set up misinformation that protects me as Demon.
🧠
Coordinate with Frank on coherent bluffs and use Baron outsider count to muddy early info, protecting Frank from Day 1 suspicion.
🧠
Answer Grace without fully outing Librarian info, gauge if her soft claim is Virgin or Undertaker, and set up private checks with Heidi and Frank.
🧠
Soft claim Outsider without naming Recluse, invite Librarian clarification, and avoid risky executions like Saint or Virgin day one.
🧠
I chose Bob as master, so I need his voting plans and information. Soft hinting may build trust without outing Butler publicly.
🧠
Gather claims from less-connected players while softly signaling Chef info. Early private claims help test my one-adjacent-evil-pair info later.
🧠
Give a useful soft claim without exposing Monk early; encourage Heidi to share starting info privately and build trust with Charlie.
🧠
Clarify I am not Saint, prevent accidental Virgin trigger, and get Alice's starting info before nominations.
🧠
Establish an early trustworthy info role cover and start a town-vs-town suspicion chain that does not touch David.
🧠
Build trust with a neighbor, gather their role claim, and start steering reads away from Frank while leveraging the Outsider-heavy setup to muddy deductions.
🧠
Resolve my Librarian ping early by comparing Heidi and Frank's claimed roles and info before nominations.
🧠
Clarify Alice's starting info and use my Recluse claim privately if needed to solve Outsider count before nominations.
🧠
Answer David without hard-claiming Butler, build trust with a neighbor, and ask him to share conflicts that can guide Day 1 execution.
🧠
Respond to Alice's Drunk ping while preserving exact role slightly; compare Frank's claim and see whether my Chef one could be false.
🧠
Build trust with Heidi and Charlie, learn starting info, and identify a good Monk protection target without outing myself publicly.
🧠
Use final private moment to force Alice's starting info; my Virgin can be tested, but only if it will not waste town's day one execution blindly.
🧠
Answer Alice quickly with a consistent bluff that creates a suspect pair for town, avoids implicating David, and sets up later doubt about Alice or Heidi's reliability.
🧠
Build a trust line with Bob and seed the idea that outsider-heavy confusion is expected, protecting Frank and setting up later misdirection.
🧠
Share exact info with a small trust group and get claims before nominations so we can judge whether Heidi or Frank is likelier drunk.
🧠
Reveal privately to resolve Outsider count and flag Frank's inconsistent Investigator pair before nominations.
🧠
Need Bob's vote plan because my Butler ability depends on him; also probe the tight trio before nominations.
🧠
Share my Chef one before nominations and pressure the pair named by Frank without fully outing his role; get Charlie's claim quickly.
🧠
Push Charlie to claim and set up a private hard claim to Heidi so I can choose a useful Monk protection tonight without exposing myself broadly.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Create pressure before night; Charlie is evasive and may sit in an evil adjacent pair world from the Chef info.
📜
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Reveal to stop a low-info execution on me and explain Bob coordination as Butler mechanics, while redirecting town toward Chef adjacency solving.
🧠
Charlie only claimed after nomination and sits in Chef pressure worlds. A day one execution is acceptable, and voting keeps town from drifting into no execution.
🧠
Prevent a likely good Outsider execution and redirect pressure to Frank's inconsistent Investigator claim.
🧠
Charlie is in Frank's Poisoner pair and his Butler claim creates outsider-count tension with Alice's Drunk information. A vote keeps real pressure on a possible Minion.
🧠
I do not want to spend my vote on a claimed Butler yet; Frank's inconsistent Investigator pair needs public pressure before deciding execution.
🧠
Discourage a D1 execution on a plausible Butler, keep town divided, and steer heat toward conflicting info rather than my team.
🧠
Raise the count toward executing Charlie; even if he is just Butler, removing an Outsider day one benefits evil, and there is a high-upside chance he is Saint.
🧠
Charlie is in pressure worlds and his Butler claim creates outsider-count tension. A fourth vote gives us an execution and information rather than a dead day.
🧠
Defend against execution while proving Butler behavior via Bob not voting; redirect town to higher information conflicts if I die.
🧠
Charlie's Butler claim was corroborated by Bob and he followed the restriction. I wanted a claim, not necessarily an Outsider execution on day one.
🧠
Keep my vote off Charlie because his Butler behavior fits and we need pressure on Frank's conflicting Investigator info instead.
🧠
Keep my vote on Charlie because he is in a pressured Investigator pair and his Butler claim creates outsider-count tension with Alice's information.
🧠
Avoid executing a plausible good Outsider and redirect town toward the claim discrepancy that may expose evil or bad info.
🧠
Prevent a low-information D1 execution and steer discussion toward tomorrow targets and alternative info sources, while softening the Investigator-claim inconsistency.
🧠
Blend with the majority backing off Charlie so I do not look like the lone aggressive voter, and keep the day from producing a town-confirming execution or useful info.
🧠
Charlie’s Butler claim is plausible and the vote is drifting off. I want to avoid an accidental weak execution and redirect attention to Frank’s pair discrepancy.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Charlie did not reach the 4 vote threshold.
📜
Storyteller
Charlie did not receive enough votes (1/4).
🧠
Use the final nomination window to create pressure on the clearest conflict and avoid a silent no-execution day.
📜
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop the vote from reaching 4 by presenting a consistent story, shifting suspicion onto Bob/Charlie, and leveraging Alice’s Drunk info to argue no-exec today.
🧠
Use my Butler restriction transparently while pushing Bob to coordinate on the suspicious Investigator claim against me/Eve.
🧠
Frank's hard claim accuses me despite my real good role. With no one on block and little time, voting applies pressure and may execute a false info source.
🧠
Apply pressure to resolve Frank's changing Investigator claim and enable Charlie's Butler vote; Frank is not a Saint risk and could be evil or a safe info execution.
🧠
I want a day one execution and Frank is the live conflict point. If he is good, his death still gives voting and claim data; if evil, this is high value.
🧠
Put Frank on block to force accountability on the conflicting Investigator claim and avoid ending day one with no execution.
🧠
Prevent Frank’s execution by creating enough doubt for at least one raised hand to drop, framing D1 execute as low-value and suggesting verification tomorrow.
🧠
Frank is already reaching majority. My vote is not needed, and piling on a possible good Investigator gives evil cover. Let the current count resolve.
🧠
Stop the D1 execution by persuading one voter (preferably Alice or Heidi) to drop, keeping me alive as Demon and redirecting suspicion onto Bob or Eve later.
🧠
Bob is voting, so I am allowed to vote. Frank’s claim creates pressure on me/Eve as Poisoner and has been called inconsistent, making him the best D1 execution over no kill.
🧠
Keep pressure on Frank and justify my vote without outing Monk. His claimed Investigator pair includes me, and I know I am not the Poisoner.
🧠
Keep pressure on Frank because his claimed Investigator pair conflicts with my memory and creates the clearest evil candidate today.
🧠
Keep my vote on Frank. His claim conflicts with Bob’s memory, his info is already public, and a day one execution gives us voting data and possible Undertaker confirmation.
🧠
Keep my vote on Frank because the Investigator inconsistency plus my Drunk ping makes him mechanically important to resolve, even if he is only drunk.
🧠
Stop Frank’s execution by creating enough doubt for at least two voters to lower hands; frame this as disciplined play with verifications (Butler, open statement lock) rather than vibes.
🧠
Discourage a likely good Investigator or Drunk execution and highlight that Charlie and Eve have motive to kill Frank if his info is true.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Frank with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Create an alternative execution target that can reach 5 votes to tie or beat mine, saving the Demon and shifting suspicion onto the loudest accuser.
📜
Storyteller
Voting starts now for Bob. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent a tie on me and keep the stronger information-based execution on Frank. I can reveal Recluse later if needed, but should avoid wasting D1 execution.
🧠
Get 5 hands on Bob to force a tie so my execution fails, buying a night kill and keeping town divided while I stay alive.
🧠
Prevent a self-preservation tie on Bob and publicly clarify my Butler voting constraint to reduce suspicion on my Frank vote.
🧠
Avoid tying onto Bob and keep pressure on resolving Frank’s contested Investigator claim, which directly affects my slot and Charlie.
🧠
Avoid tying onto Bob; keep the more informative execution on Frank and preserve Bob for tomorrow’s claim scrutiny.
🧠
Avoid tying onto an Outsider claim during a late counter nomination. Frank remains the cleaner pressure point, and a no-execution tie helps evil more than good.
🧠
I must stop Frank’s execution. Voting Bob to reach a tie (or push Bob over) is the cleanest mechanical way to save the Demon without outing myself.
🧠
I opposed executing Frank; voting Bob may tie and prevent a weak day one kill driven by a disputed memory, while exposing who is willing to save Frank.
🧠
Stop a tie on me and preserve the Frank execution, which gives more information and avoids Recluse registration confusion.
🧠
Try to flip enough votes onto Bob to reach 6, replacing me on the block and keeping the Demon alive into night one.
🧠
Prevent a tie on Bob and publicly respect my Butler restriction while keeping pressure on Frank as the better info execution.
🧠
Keep Bob below tie so Frank remains execution. Bob's death gives less info and may be a scapegoat counterpush.
🧠
Keep Frank as the day one execution; Bob’s counterwagon is self-preservation and does not resolve the Investigator conflict or claimed mismatch.
🧠
Avoid tying onto an Outsider claim; Frank is a safe execution from my info and resolves the strongest public conflict.
🧠
Push for a tie onto Bob to save Frank from execution and reframe it as anti-D1-randomness, while casting Bob as unreliable or manipulative.
🧠
Keep pressure for a tie so town does not execute a plausible Drunk Investigator on day one based on Bob's disputed memory.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Bob did not reach the 6 vote threshold.
📜
Storyteller
Bob did not receive enough votes (2/6).
🧠
Lock in Frank execution and prevent a late nomination from saving him. His inconsistent Investigator story is today's strongest information point.
🧠
Last-second attempt to force a tie by pushing an Eve nomination, while locking my story so town chases my supposed Investigator ping instead of finding the real demon.
🧠
Prevent a rushed tie that saves Frank and muddies D1. Frank execution gives town the most information from the public contradiction.
🧠
Stop a chaotic last-second tie on me and preserve the Frank execution, which resolves the public contradiction and pressure on me/Charlie.
🧠
Let the existing execution resolve; a rushed tie on Eve could save an evil Frank or muddy accountability without new evidence.
🧠
Avoid a rushed tie that muddies the vote record. Frank is the best execution: my info makes him plausible Drunk, and his claim conflicts with outsider-count logic.
🧠
Save our Demon by forcing a last second alternative nominee and trying to rally the existing five votes to tie, preventing Frank’s execution.
📜
Storyteller
Voting starts now for Eve. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
I want Frank's execution to stand. Voting on myself only helps force a tie or execution on a good Monk, so I keep my hand down.
🧠
Keep Eve from tying Frank. Frank's contradiction is best day one execution; a rushed tie wastes pressure and may save an evil bluff.
🧠
Vote Eve to try to force a tie and save myself; even if it fails, it reinforces my public Investigator line and keeps pressure off David.
🧠
Stop the last-second tie and follow Butler restriction; Frank execution best resolves public contradiction.
🧠
Keep the current execution rather than enable a rushed tie that mainly protects Frank. We need the contradiction resolved more than a no-execution day.
🧠
Prevent a last-second tie that saves Frank; executing the contradicted possible Drunk gives clearer progress than no execution.
🧠
Get Eve to five votes to tie and prevent Frank's execution. Even if Eve is good, the tie creates ambiguity and protects the Demon going into night.
🧠
A vote on Eve is the only remaining path to tie and prevent a shaky Frank execution driven by disputed memory and possible self-preservation from Frank's pings.
🧠
Stop the rushed tie on me and let Frank's execution stand, preserving the best day one conflict resolution.
🧠
Prevent a last-second tie that saves Frank; keeping Frank on block gives town the strongest D1 information from the public contradiction.
🧠
Try to get Alice and Heidi to add two votes for Eve to force a tie and save the Demon day one; keep attention on Eve/Charlie and Bob's story.
🧠
Prevent a last-second tie that saves Frank; my Butler restriction also bars voting because Bob is not voting.
🧠
Keep Eve below tie threshold so the clearest contradiction resolves today; a late tie gives evil a free night and weakens accountability.
🧠
Do not help a rushed tie that may save a contradicted Investigator claim; preserve the clearer day one execution and review Frank's death tomorrow.
🧠
Persuade Alice and Heidi to vote Eve to reach a 5 vote tie, preventing Frank’s execution and buying a night for the Demon.
🧠
Push Alice or Heidi to vote for the tie and prevent a shaky Frank execution while preserving Frank's potential Investigator info.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Eve did not reach the 6 vote threshold.
📜
Storyteller
Eve did not receive enough votes (3/6).
🧠
Lock in tomorrow's agenda and preserve vote analysis before night, without exposing my Monk role publicly.
🧠
Lock in the execution and set tomorrow's agenda around claim contradiction and rescue votes without revealing Recluse publicly.
🧠
I am dying; lock in a clean, memorable narrative that points town at good targets (Bob/Charlie/Eve) while keeping David looking reasonable and non-suspicious.
🧠
Set tomorrow's agenda before night: preserve vote evidence and keep both Frank-good and Frank-evil worlds logically trackable.
🧠
Lock in Frank execution and set up tomorrow's analysis using my Chef 1 plus vote patterns without overcommitting.
🧠
Lock in my real info before night and prevent evil from spinning Frank's claim as confirmed if he dies good.
🧠
Last-second attempt to create enough doubt that players avoid auto-executing Frank, or at least poison tomorrow’s narrative if the game somehow continues.
🧠
Set up tomorrow's analysis and reduce misframing of my rescue vote while preserving focus on Bob, Alice, Heidi, and Frank's check.
📜
Storyteller
The guillotine blade falls. Frank has been executed.
💀
Frank(Ghost)
Frank has died.
🏁

Game Over

Demon Dead
Winner: Good