Game Detail

Players

Alice (Scarlet Woman) Bob (Imp) Charlie (Ravenkeeper) David (Librarian) Eve (Mayor) Frank (Undertaker) Grace (Virgin) Heidi (Butler)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good669,353147,031$3.2298
Evil235,368502,144$2.2322

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Alice
You are the Minion. The Demon is Bob.
πŸ“œ
Storyteller
β†’
Bob
Minions are: Alice. Your safe bluffs are: Recluse, Fortune Teller, Slayer
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Librarian. Either Heidi or Alice is the Butler.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Butler. Who would you like to be your master tomorrow?
🧠
Pick a likely-active voter on Day 1 so my Butler restriction does not accidentally stop me from voting on an important nomination, while I gather reads to adjust tomorrow night.
πŸ“œ
Storyteller
β†’
Heidi
You chose Alice to be your master.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Coordinate with my Demon privately to align our bluffs and avoid contradicting each other, which is critical for surviving Day 1 scrutiny.
🧠
Start a trust line with a neighbor to gather claims, while keeping my Ravenkeeper identity mostly hidden so I can later bait a night kill safely.
🧠
Coordinate my Butler voting restriction with Alice while probing her claim and reaction for alignment tells, without broadcasting my Outsider status.
🧠
Get early claims from my neighbors, build a small trust circle, and keep my Undertaker identity hidden while collecting info for Day 1 nominations.
🧠
Share my Librarian info privately to build a trusted info chain with Charlie, then use Butler behavior to mechanically confirm one player and reduce demon candidates.
🧠
Answer the claim check, create a trust line, and set up a potential Virgin confirmation nomination without forcing it immediately.
🧠
Coordinate bluff claims with my minion Alice and establish early trust so our stories align during the day.
🧠
Build trust with likely-good players while keeping my Mayor identity hidden; set up a possible Virgin confirmation later without overcommitting.
🧠
Establish my Washerwoman bluff with Heidi while building trust. If she is truly the Butler, controlling her vote helps our team. If she is probing, vagueness protects me until I coordinate with Bob.
🧠
Build trust with David but limit exposure. Coordinate a bait plan so I might die at night and get a Ravenkeeper read, while keeping his Librarian info for timing leverage.
🧠
Get Alice to share her Washerwoman result now so I can start mapping worlds and coordinate voting constraints from my Butler ability.
🧠
Gather key claims and set up a safe Virgin check (avoiding Saint), creating mechanical confirmation and future Undertaker anchors after the first execution.
🧠
Answer Frank’s query, build trust with a likely good player, and coordinate whether a Virgin test is worth my sacrifice while keeping my Butler info controlled.
🧠
Build an independent info channel with my neighbor Heidi, compare claims, and line up a potential Virgin confirmation nomination only if it will help town more than it costs.
🧠
Build trust with my neighbor Charlie and gather intelligence on what other players are discussing, setting up my Fortune Teller bluff for later in the game.
🧠
Get early claims and info from a new player to form a trusted network, while keeping my Mayor identity hidden and setting up a future Virgin confirmation plan.
🧠
Maintain my Washerwoman bluff by giving Heidi a fake result. Naming Charlie and David as the potential Empath either accidentally confirms me if one is Empath, or creates suspicion on them if they deny it, both of which help the evil team.
🧠
Respond to Frank and Bob to build coordination while avoiding an early execution that would waste my Ravenkeeper trigger and keeping David’s Librarian info private.
🧠
Help Alice choose a safe reveal timing and get permission before I spread her info; also set up checks with Charlie and David to validate the Washerwoman claim.
🧠
Answer David, build a small trust circle, and steer the group away from a low-value day one Virgin test while we gather more claims and set up Undertaker confirmations after executions.
🧠
Confirm my Librarian ping quickly by privately asking both candidates. Butler has a verifiable voting constraint, so early confirmation can clear players and prevent outsider confusion in nominations.
🧠
Get more concrete claims/info from Frank while keeping my Virgin as a midgame confirmation tool and avoiding handing evil an easy plan.
🧠
Build rapport with Frank to gather intel and position myself as a helpful townie. Frank has been central in many whispers, so aligning with him gives me leverage.
🧠
Collect David's claim and any N0 info early to build a consistent world map and identify who to pressure or mechanically test later while keeping my Mayor role hidden.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Use public time to discourage a random Day 1 execution, invite info to surface, and keep my own powerful role hidden while setting up safer confirmations later.
🧠
Force a controlled Day 1 execution with a plausible low-risk target to generate mechanical info and create solvable claim triangles for Day 2.
πŸ“œ
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop a low-information Day 1 execution on me, confirm the Librarian-style info by outing as Butler, and reduce suspicion on Alice so town can use real info tomorrow.
🧠
Steer town away from a low-value day one execution, keep numbers, and set up better confirmation paths while noting key contradictions to revisit.
🧠
Push for a D1 execution on a plausible Outsider/evil candidate so we gain mechanical clarity and avoid a no-info night.
🧠
Clarify that the Librarian info is real, argue against a low-value Day 1 execution, and set up future mechanical confirmation via Butler voting behavior.
🧠
Avoid wasting day one execution on a partially confirmed Butler claim. Preserve credibility with info roles and keep my Fortune Teller bluff flexible.
🧠
Do not spend day one execution on a claim that matches public info. Set up a clear, simple verification of Heidi’s Butler claim via voting behavior tomorrow.
🧠
Avoid a low-information day one execution while setting up a mechanical confirmation plan for day two, and keep my Virgin power available for a controlled test.
🧠
Keep Heidi alive since she trusts my fake Washerwoman claim and is tied to my vote. Avoid voting for her to maintain consistency with her Butler claim and prevent a random day one execution that could hurt evil.
🧠
Voting is already underway and the table seems set to not execute. Waiting avoids adding noise; next I can use tomorrow’s vote restriction as confirmation leverage.
🧠
Abstain from a low-information D1 execution; preserve town resources, allow night abilities to generate data, and plan a controlled Virgin/Butler verification tomorrow.
🧠
Retract my vote to match the table consensus, avoid looking like I am forcing a weak D1 execution, and set up better mechanical confirmation tomorrow.
🧠
Do not contribute to a low-value Day 1 execution; let the vote fail and use tomorrow to mechanically test the Butler claim via voting patterns and new night info.
🧠
Let the nomination fail gracefully since Heidi likely won't reach 4 votes. I already publicly opposed this execution, so I stay consistent and wait for Night 1 where I can choose a kill target.
🧠
Do not add votes to a low-value D1 execution; preserve execution for stronger cases after N1 information, while planning to confirm Heidi’s Butler voting constraint.
🧠
Most players are not voting; waiting preserves bandwidth and lets the vote resolve naturally, then we can push for better mechanical checks tomorrow.
🧠
I already publicly committed to not voting for Heidi. Raising my hand now would destroy my credibility with no upside, since Frank withdrew and the vote is failing. I will wait and let the nomination resolve.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Heidi did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Heidi did not receive enough votes (0/4).
🧠
Push useful public info and role confirmations (Charlie as likely Empath), creating clear protection and a better execution pool tomorrow without wasting D1.
🧠
Steer town toward collecting hard info and avoiding a low-value D1 execution, while setting up mechanical checks (Butler voting, possible Virgin test later) without exposing my Mayor role.
🧠
Give town direction without outing Undertaker. Encourage clear claims and a plan for tomorrow so we avoid random executions while still building mechanical confirmation.
🧠
Clarify that Charlie did not claim Empath, reaffirm my Librarian info, and push for remaining N0 info plus a concrete Butler verification plan, without forcing a risky day one execution.
🧠
Align with town sentiment to avoid suspicion, pressure Charlie into a public claim, and encourage hidden info roles to reveal themselves so I can target the most dangerous ones tonight.
🧠
State my real role consistently, support no-exec, and prompt other starting-info roles to speak so we have mechanical leads going into night.
🧠
Keep D1 safe by avoiding random exec, encourage full N0 info dump for contradictions, and lock in a clear plan to verify the Butler claim tomorrow without exposing my Virgin trap.
🧠
Support the town consensus of no D1 execution, reinforce the Heidi-Butler bluff by confirming I am her master, and avoid claiming a specific role prematurely to minimize risk.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill David to remove the town's most established info hub and disrupt their coordination. Avoid killing Charlie due to Ravenkeeper risk. David's Librarian ability is already used and doesn't trigger on death, making him a safe, high-value target.
πŸ’€
David(Ghost)
David has died.
πŸ“œ
Storyteller
β†’
Bob
You chose to kill David.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Undertaker. No one was executed today so you learn nothing.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Butler. Who would you like to be your master tomorrow?
🧠
Alice feels mechanically and socially inconsistent, so I do not want my voting locked to her. Choosing Eve gives me a master who seems proactive and likely to vote when needed.
πŸ“œ
Storyteller
β†’
Heidi
You chose Eve to be your master.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
Coordinate with Grace for a controlled Virgin test and ask Alice for her claim and for disciplined Butler-vote verification so we can mechanically lock in at least one good player and narrow demon candidates.
🧠
Claim Empath to Frank with a truthful-adjacent reading of 1 evil neighbor between Bob and Heidi. This validates his suspicion of Heidi, builds trust, and steers the town toward executing a good player while keeping my options open.
🧠
Set up a low-risk Virgin test: nomination gives immediate mechanical info; we can avoid executing me by agreeing to no votes if no Virgin trigger.
🧠
Coordinate with my current master so I can vote effectively, and probe Frank for his claim and agenda before nominations.
🧠
I need to coordinate with Alice on our bluffs for day two. I am claiming Fortune Teller and she needs a solid claim too. We must align our stories so we do not accidentally contradict each other in front of the town.
🧠
Get updated info and align a plan for nominations and for testing the Butler claim via voting behavior, while flagging the possibility of a coordinated bluff.
🧠
Coordinate with Alice and dead David: gather any whisper info, keep Butler test tight, and flag early suspects before nominations.
🧠
Answer Heidi to manage Butler voting mechanically and question master change; also extract Frank’s claim/whisper conclusions to inform today’s nomination plan.
🧠
Answer the public question via trusted players and set a concrete plan: reveal I am Undertaker, share Alice/Grace info, and propose a Virgin test that also resolves Alice’s Empath 1 between Bob and Heidi.
🧠
Warn my Demon about the Virgin nomination trap and coordinate our bluffs so we do not contradict each other in front of the town.
🧠
Coordinate a clean Virgin test with Bob as nominator and ensure town does not accidentally execute me, while setting up clear deductions from the outcome.
🧠
Explain master change, secure voting coordination with Eve, and simultaneously pressure Alice for her exact Washerwoman info so we can build worlds and narrow Demon candidates.
🧠
Refuse Grace's Virgin nomination request to avoid outing myself as non-Townsfolk. Maintain my Fortune Teller bluff by claiming my role is too valuable to risk death. Do not let Frank or Grace force me into a mechanical confirmation of evil.
🧠
Alice and Eve have been in many whispers. Getting their role claims and any concrete info lets me, even while dead, guide town toward a high-confidence execution and use my ghost vote late.
🧠
Get private role and info claims from Alice and Bob, and align on a concrete Butler vote test and nomination targets before the nomination phase.
🧠
Get Frank and Alice to lock in exact claims and N0 info now, before nominations. This creates accountability and gives town concrete worlds to execute from today.
🧠
Give Eve the exact claims and our working plan so town can coordinate a clean Virgin test and use UT confirmation to narrow the evil between Bob and Heidi.
🧠
Respond to Eve's direct demand for claims to avoid suspicion and maintain my Empath bluff. Delay commitment on which neighbor is evil to protect Demon Bob from being executed based on my read.
🧠
Secure a clean Virgin test today using a lower-impact nominator and pair it with Undertaker confirmation, creating strong mechanical clears and narrowing the evil pair.
🧠
Get Frank and Grace to state claims and their current suspect list before nominations, so I can help steer town and avoid being vote-locked by my Butler restriction.
🧠
Maintain Fortune Teller credibility by answering Charlie. Safe fake info on Eve and Grace builds trust. Keep Alice informed. Avoid endorsing tests that expose me.
🧠
Get concrete role claims and whisper intel from Alice and Frank before nominations, and align on a mechanical Butler test plus a realistic execution target.
🧠
Avoid a bad Virgin test that wastes my Ravenkeeper potential, while steering Grace/Frank toward safer mechanical confirmation and encouraging public info sharing.
🧠
Get Bob to commit to a claim and to the Virgin nomination test, and align with Grace on the exact expected outcome, so we create a clear mechanical read before nominations.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Push for public claims and a meaningful Day 2 execution that generates Undertaker data, while continuing the Butler vote test to catch a bluffing Heidi.
🧠
Use our day two execution to either hard confirm me as Virgin and clear a Townsfolk, or generate a strong evil signal on a silent player, while keeping the group aligned on the no follow-up execution plan.
🧠
Establish my Fortune Teller bluff publicly, safely refuse the Virgin test by citing my role's value, and avoid nominating anyone dangerous (Grace could out me, Frank might be Slayer). I will kill Frank tonight to eliminate the biggest threat.
🧠
Push a high-signal, low-risk Virgin test that can mechanically confirm roles and give me an execution to read, without committing to a risky full execution today.
🧠
A clean Virgin test creates hard confirmations fast. Even if it costs my life, it either confirms Grace or exposes a false claim, giving town a clear execution path.
πŸ“œ
Storyteller
The Virgin's ability triggers! Eve is executed immediately.
πŸ“œ
Storyteller
The guillotine blade falls. Eve has been executed.
πŸ’€
Eve(Ghost)
Eve has died.
Night 2
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Eliminate Frank to silence a potential confirmed Undertaker and stop his information pipeline, while avoiding Charlie who would expose me if killed.
πŸ’€
Frank(Ghost)
Frank has died.
πŸ“œ
Storyteller
β†’
Bob
You chose to kill Frank.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Butler. Who would you like to be your master tomorrow?
🧠
Grace is mechanically confirmed Townsfolk from the Virgin trigger, so making her my master keeps my vote aligned with a trusted good player and strengthens Butler confirmation for tomorrow.
πŸ“œ
Storyteller
β†’
Heidi
You chose Grace to be your master.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
Get Bob's missing night info and align with Grace on a nomination plan for final five, while checking whether the Butler chain is real.
🧠
Reply to their questions, get Bob’s Night Two check, and steer town toward an execution today using the strongest mechanical chain (Butler plus Empath) to narrow to a likely evil.
🧠
Get Bob’s N2 Fortune Teller result and align with Grace to form a clear execution plan, using my Librarian Butler info to focus suspicion and spending my ghost vote only if it locks the win.
🧠
Redirect suspicion onto Charlie or Heidi with my FT check while undermining Alice's Empath claim by questioning Frank and using David's Librarian info to suggest Alice is a minion bluff.
🧠
I am dead with no Undertaker info, so I should funnel key logic to trusted players (Virgin/Empath) and request any new info before nominations, to aim today’s execution at the most likely demon.
🧠
Respond to Frank and Grace to maintain my trustworthy facade, report Heidi's Butler inconsistency to seem helpful, and subtly float Charlie as an alternative execution to protect Bob.
🧠
Get Frank’s Undertaker info and push a coherent execute plan. Alice and Grace are most trustworthy (Grace confirmed, Alice likely).
🧠
Coordinate with Grace (my master) so my vote is usable, and get Bob’s latest Fortune Teller checks to build a Day 3 execution plan.
🧠
Get Alice’s Empath numbers and Heidi’s Butler consistency to resolve Bob’s Fortune Teller ping and set a confident execution at five alive.
🧠
Resolve Heidi’s contradictory Butler-master claims and align with Alice on a clean execution plan at five alive, prioritizing Bob vs Heidi based on mechanical consistency.
🧠
Get mechanical Butler consistency from both Heidi and Alice. If Heidi cannot account for vote restriction or Alice shows Butler behavior, we can identify a liar and narrow evil for nominations.
🧠
Deflect Grace's suspicion by discrediting Frank as the source of Alice's read, push Charlie as the Demon suspect to rally execution votes, and maintain my Fortune Teller bluff.
🧠
Push the strongest mechanical inconsistency (Heidi’s shifting Butler master) and coordinate which of Bob or Heidi to execute today, while checking if Charlie’s claim has support.
🧠
Push Heidi as the execution target by emphasizing her contradictory Butler claims to Grace and Frank, who are already skeptical of her. Aligning with them builds trust and deflects from Bob.
🧠
Get Frank’s Undertaker result on my execution to confirm roles and narrow Demon to Bob or Heidi, then align with confirmed-good Grace on today’s execution plan.
🧠
Lock down my Butler timeline and the key mechanical point that I was vote-blocked D2 because my master died. Help Grace and Alice solve Bob versus Charlie versus Alice, and coordinate today’s votes with Grace as my master.
🧠
Sync with Grace on Bob’s ping, propose a clarifying Fortune Teller check tonight, and agree a nomination priority so we do not waste the day at five alive.
🧠
Give Charlie the key mechanical picture and propose the cleanest execution path while preserving an alternate line if Bob survives for another Fortune Teller check.
🧠
We are near nominations at five alive. I need Bob’s N2 FT and Heidi-Alice Butler mechanics to choose the best execution and decide whether to spend my ghost vote.
🧠
Push suspicion onto Charlie and provide a plausible red herring story to David and Grace. Executing Charlie is safest since he claims Ravenkeeper, making night-killing him dangerous for the Demon anyway, and execution reveals no role.
🧠
Clarify I have no Undertaker read on Eve, correct Eve’s assumption, and push the strongest mechanical contradiction (Heidi) so town executes an evil today.
🧠
Push to execute Heidi today so that my Empath neighborhood remains useful for framing Charlie tomorrow, while keeping Bob alive now. This sets up the cleanest path to final 3 with Bob killing Grace tonight.
🧠
Use Heidi’s Butler mechanics with my dead vote to hard-confirm or catch her, and set up a clean Heidi then Bob execution path to find the Demon.
🧠
Resolve Alice’s inconsistent claim, lock in Grace’s voting plan so my Butler vote is usable, and steer town toward the most mechanically consistent Demon candidate.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Force an execution on the highest-pressure suspect (Bob) that Grace is willing to vote, so my Butler vote can count and town gets decisive info going into final days.
πŸ“œ
Storyteller
Voting starts now for Bob. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I must persuade the undecided voters, especially Grace and Charlie, that executing the claimed Fortune Teller is a mistake. I will reframe my check, attack Heidi's motive, and push Charlie as the real threat to make voting for me feel like a bad play.
🧠
Rebut Bob’s pushback, clarify my motive and mechanics, and coordinate voting given my Butler restriction so town can make an informed call.
🧠
Stop a low-confidence execution on Bob, conserve my ghost vote, and steer town toward executing the player with the strongest contradiction, which best advances demon-finding.
🧠
Avoid a likely wrong execution on Bob, mechanically test Heidi’s Butler restriction by not voting, and steer town toward executing Heidi today.
🧠
Preserve my one ghost vote for a higher confidence execution and push the mechanical Butler vote test; discourage town from executing Bob off a single Fortune Teller ping.
🧠
Prevent an unforced error executing likely-good Fortune Teller; emphasize mechanical Butler-vote check and my Librarian info to create a clearer execution target today.
🧠
Bob must survive this execution. With exactly five players alive, if the Demon dies now there will only be four players left and my Scarlet Woman ability will not trigger, ending the game. The vote count appears safe, so I will wait for it to resolve without drawing attention.
🧠
Avoid an information-losing execution on Bob; push the table to use Heidi’s Butler voting restriction as a mechanical lie catch and preserve FT for another night.
🧠
The vote appears to be failing with multiple players and ghosts publicly opposed. Speaking again looks defensive. Waiting lets the nomination fail naturally while keeping suspicion on Heidi's Butler claim and Charlie's Ravenkeeper safety.
🧠
Clarify my Butler restriction mid-vote so town can mechanically confirm I am following it, preventing misreads and avoiding an illegal-looking vote.
🧠
Stop a low-confidence execution on Bob, preserve Fortune Teller info, and emphasize the mechanical Butler-vote test plus the plan to execute Heidi next.
🧠
Do not enable Heidi’s claimed Butler vote today; preserve Bob for another Fortune Teller check; set up a clean mechanical test on Heidi’s Butler restriction and push Heidi tomorrow if she breaks it.
🧠
Do not spend my only ghost vote on an uncertain execution. Let the vote test Heidi’s Butler restriction; that creates a hard mechanical tell for tomorrow.
🧠
Preserve my ghost vote for a high-leverage later execution and let the living complete the Butler vote test on this nomination without noise.
🧠
Bob is safe since every other player publicly refused to vote for him. I must not vote for my Demon. Letting the vote fail keeps the evil team intact and preserves the plan to execute Heidi next.
🧠
Do not spend votes executing Bob on weak evidence; use this vote as a mechanical test of Heidi’s Butler restriction and preserve Bob for one more Fortune Teller check.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Bob did not reach the 3 vote threshold.
πŸ“œ
Storyteller
Bob did not receive enough votes (0/3).
🧠
Reinforce my Fortune Teller bluff, deflect tension with Charlie, and ensure the day ends without further nominations so I can kill Grace tonight and advance the win condition.
🧠
Steer town toward a decisive, testable execution target today and reduce the focus on me by clarifying my consistent Butler chain and pointing to better suspects.
🧠
Push the town to get a decisive execution today, prioritizing Heidi based on the strongest contradiction, and save my ghost vote for that key execution.
🧠
We need an execution at five alive. Heidi is the biggest hard contradiction and is in both Empath and FT worlds. If she is evil, great; if good, it forces Bob/Charlie tomorrow.
πŸ“œ
Storyteller
Voting starts now for Heidi. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop my execution by pointing to mechanical support for my Butler claim and highlighting contradictions in the case against me.
🧠
Prevent Heidi's execution because it resolves the Alice Empath read in a way that condemns me. I need the ambiguity to survive. Speaking against the execution preserves my cover as Fortune Teller and keeps my options open for tonight's kill.
🧠
Use my ghost vote to help secure an execution on the best current suspect. No execution at five alive is too risky; Heidi’s contradictions are the clearest lead.
🧠
We need an execution at five alive, and Heidi is the highest-risk contradiction. A yes vote forces resolution now and prevents going into final three with an unresolved Butler story.
🧠
At 5 alive we need an execution. Heidi is the most mechanically contradictory and sits in the Empath 1 pair. Using my one ghost vote to secure the 3rd vote maximizes win chances.
🧠
We already appear to have enough votes to execute Heidi without me. I should not spend my single ghost vote unless it changes the outcome, so I keep it for the final day.
🧠
Bob opposes this execution because it accelerates to final 3 and leverages my Empath claim against him. Protecting the Demon is priority; I will abstain to align with Bob's position and preserve strategic flexibility.
🧠
We need an execution at five alive. Heidi is the central mechanical contradiction and fits Empath and social tells; my vote helps lock the execution and potentially win if she is the Demon.
🧠
Stop additional votes and cast doubt on executing me; emphasize Butler legality and that ghosts may be spending votes; push town to reconsider and keep alive for next info.
🧠
Heidi is dying regardless of my vote. Raising my hand would contradict my public statement and damage credibility. Waiting preserves consistency and lets the execution proceed cleanly into Night 3 where I can kill Grace and secure final 3.
🧠
We must not risk a no-execution at five alive. Keeping pressure and votes on Heidi is the clearest line that preserves good’s win chances.
🧠
Lock in an execution at five alive and resolve the biggest mechanical contradiction. Encourage players to keep hands up so we do not lose tempo into final four with no new clarity.
🧠
Lock in a needed execution at five alive using my ghost vote, resolving the central contradiction and narrowing demon candidates for tomorrow.
🧠
There are already enough votes on Heidi without me, so I will conserve my single ghost vote for the endgame and avoid shifting the table’s voting math mid-count.
🧠
Voting Heidi is consistent with my Empath bluff and advances evil's endgame. At four alive Bob is safe from execution, and final three guarantees us majority to execute the last good player.
🧠
Keep votes on Heidi to secure an execution at five alive; resolve the biggest contradiction and narrow to remaining Demon candidates tomorrow.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Eve(Ghost)
Ghost vote used by Eve
πŸ‘»
Frank(Ghost)
Ghost vote used by Frank
πŸ—³οΈ
New execution leader: Heidi with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Heidi is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Try to trigger a counter nomination on Charlie or Alice and redirect votes away from me; even a tie prevents my execution and preserves good’s chances.
🧠
Distance myself from Heidi's desperate claim, refuse the futile last-minute nomination, and allow the misexecute to proceed so I can kill Alice tonight and control the final 3 narrative.
🧠
Lock in the Heidi execution and prevent a last-second tie or panic switch. Emphasize that with no more votes from me, living players must hold steady and plan tomorrow’s solve.
🧠
Lock in the current execution and prevent a last second tie, so we reach a decisive final day with clearer contradictions and avoid chaos that lets evil slip through.
🧠
Lock in the Heidi execution to avoid a last second tie, then set a clear decision tree for final three based on whether Heidi was evil and Alice’s Empath consistency.
🧠
Lock in a calm plan for tomorrow based on whether the game ends, and steer Fortune Teller to the most resolving check among the remaining suspects.
🧠
Let Heidi's execution proceed cleanly. Bob has a clear path to frame me with his Fortune Teller claim tomorrow, leading to my execution at final three and an immediate evil victory when only two players remain.
🧠
Lock in the clean Heidi execution and prevent a last second tie that could throw the day and hand evil tempo.
πŸ“œ
Storyteller
The guillotine blade falls. Heidi has been executed.
πŸ’€
Heidi(Ghost)
Heidi has died.
Night 3
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Eliminate Alice so I can frame Charlie as the Demon using my Fortune Teller claim, forcing his execution in final three and securing an evil victory with two players left.
πŸ’€
Alice(Ghost)
Alice has died.
πŸ“œ
Storyteller
β†’
Bob
You chose to kill Alice.
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
πŸ“œ
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Coordinate final day with likely-good Grace, share why Bob’s FT points to Charlie, and set up probing questions so town executes either Charlie or Bob with my ghost vote.
🧠
I cannot vote, so I must push the living toward a decisive execution today using the strongest mechanical point: Alice’s Empath read implicating Bob, and demand Bob’s full FT checks to resolve Bob versus Charlie.
🧠
I cannot vote, so I should give the living a clear final-three logic: Grace likely confirmed; Demon is Bob or Charlie; push for sharing FT results and executing the most mechanically implicated.
🧠
Privately reveal my Fortune Teller check to Grace, build trust, and convince her that Charlie is the Demon so we execute him today and secure the evil win in final 3.
🧠
Plant logical doubt about why the Demon would kill me when I was a useless Scarlet Woman backup. Frame Charlie as the Demon who killed me to make my frame-up of Bob look real. Save Bob from execution.
🧠
Coordinate final three: get Bob’s full Fortune Teller history, lock in a voting bloc with Grace, and choose the execution that best fits the combined mechanical info.
🧠
Coordinate final three logic with confirmed-good Grace and get Charlie’s stance; push for Bob’s missing N3 Fortune Teller info so we can use my ghost vote correctly.
🧠
Coordinate final-day votes around the strongest mechanical chain (Librarian->Heidi Butler + Empath) and pre-commit ghost votes so the Demon cannot dodge execution.
🧠
Get decisive mechanical info (Frank UT on Eve/Heidi; Bob’s N3 FT result via Grace). Use my ghost vote to push the correct final execution.
🧠
Lock in the final day plan: avoid no execution, align Charlie with voting Bob, and remind Grace that the cleanest chain points to Bob as the remaining evil.
🧠
Clarify I have zero Undertaker info and push for full Fortune Teller log so final three can decide between Bob and Charlie.
🧠
Present complete FT history and use Alice's framing behavior as proof she was Minion protecting Charlie, closing the loop that Charlie must be Demon and securing Grace's vote.
🧠
Coordinate with Bob to nominate Charlie and secure the execution using my ghost vote, ensuring two votes pass the nomination before good can organize against Bob.
🧠
Lock in the cleanest mechanical chain with Grace and ensure we coordinate nomination and votes today so we do not lose at final three.
🧠
Grace is confirmed Virgin, so I want to align with her fast: get Bob’s N3 claim, compare stories, and help her pick the right execution. I can spend my ghost vote to force it through.
🧠
Clarify Bob’s inconsistent Fortune Teller check history and lock in Charlie’s support so I can nominate the right person with 2 votes in final three.
🧠
Get Bob and Charlie to state full public stories now so Grace and I can decide where to spend my ghost vote and push the right execution in final three.
🧠
Charlie is the key living voter. Push the clean Alice Empath plus Heidi Butler chain onto Bob, and demand Bob’s full Fortune Teller history to resolve Bob-versus-Charlie before nomination.
🧠
Final 3 with no vote from me: I need to push Grace and Charlie to lock a clear execution plan, and to not over-clear via the Virgin test. Bob’s full FT log is the key tiebreaker.
🧠
Address the caught contradiction by claiming I fed Grace a false check early to test her loyalty, then restate my 'real' FT checks to lock Charlie as the Demon. This buys me credibility to survive to nomination phase, where I can nominate Charlie and secure Alice's ghost vote for the win.
🧠
Day is ending. I've already instructed Bob to nominate and told him I will ghost-vote. Additional whispers risk confusion or revealing too much. I should wait for the nomination phase where my vote matters most.
🧠
Lock in the safest execution in final three: push Grace to nominate Bob based on mechanical chain and Bob’s admitted lying; ensure my vote is committed.
🧠
Get final mechanical info (Bob N3 check, Charlie reads) to decide which of Bob or Charlie to spend my ghost vote on, and to push Grace to execute the Demon today.
🧠
Coordinate final three execution: I will nominate Bob; Charlie and David should commit votes (including ghost vote) and be ready if Bob tries to force a tie or redirect.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Persuade Grace that Bob is good and Charlie is the Demon by pointing out the mechanical inconsistency of Bob killing me at 4 players when I could not become Scarlet Woman. This frames Charlie as the real Demon and encourages his execution, securing evil's win.
🧠
Final three requires an execution. Bob’s mechanical contradictions plus Alice Empath chain make Bob the best Demon candidate, and Charlie is willing to vote him.
πŸ“œ
Storyteller
Voting starts now for Bob. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Convince Charlie that Alice admitted her Empath was fake, invalidating the main case against me, and that my FT check points to Charlie as Demon so he should not vote.
🧠
Try to create sufficient doubt in Charlie's mind about Bob being Demon by highlighting the nonsensical night kill of Alice. If Charlie doesn't vote, Bob survives with only Grace's single vote.
🧠
Final three requires decisive action. Bob’s admitted lies and inconsistency outweigh Alice ghost spin; Charlie also commits to voting Bob. I vote Bob to secure execution this day.
🧠
I am good Ravenkeeper and know I am not the Demon. Bob’s admitted lying and shifting checks make him the best execution. In final three we must take the shot today.
🧠
Try to interrupt a potentially game-losing execution by highlighting the mechanical implication of Bob’s FT claim and Alice’s night death, nudging Charlie to withhold his vote if good.
🧠
Lock in the mechanically cleaner case on Bob so Charlie and Grace keep their votes up and we execute today, avoiding being swayed by Alice’s late evil-claim.
🧠
It is final three. Grace and Charlie are already voting Bob, but I will spend my ghost vote to lock in the execution on my most likely Demon and avoid any surprise low vote count.
🧠
Try to slow the execution and force Charlie to reassess before his vote locks in a loss if Bob is good and Charlie is the Demon.
🧠
My only chance to survive is to prevent Charlie's vote from counting. I need to argue that Alice's admitted lie destroys the case against me, and that a real Demon would not claim a check that cornered them into accusing a known-good player. This might create enough doubt for Charlie to drop his vote and force no execution, letting me win at night.
🧠
Use role-count logic and evil-team incentive structure to convince Charlie that Bob cannot be the Demon, forcing Charlie to realize he is the only remaining Demon candidate and retract his vote.
🧠
Keep Charlie’s vote on Bob by undercutting Alice’s late Scarlet Woman story and highlighting Bob’s admitted lying and FT red herring uncertainty.
🧠
Lock in the best final three execution based on the cleanest chain: David Librarian plus Heidi Butler plus Alice Empath implies Bob evil, and Bob admitted lying about FT history.
🧠
Use my public voice to get Charlie and others to drop their votes on Bob long enough to demand a full Fortune Teller log, then shift execution to the more likely Demon.
🧠
Lock in the most mechanically consistent world: David sober Librarian plus Heidi real Butler makes Alice’s Empath plausible and points to Bob. Also discredit Alice’s impossible Scarlet Woman claim so Charlie keeps vote.
🧠
Lock in the correct final three execution by reinforcing the strongest mechanical chain and preventing Charlie from dropping his vote due to Alice’s unreliable ghost story.
🧠
Stop a potentially game-losing final three execution by forcing a clear Fortune Teller timeline and correcting rules confusion about the Virgin test.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
David(Ghost)
Ghost vote used by David
πŸ—³οΈ
New execution leader: Bob with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Bob is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Alice and Heidi publicly named Charlie the Demon. Their votes plus mine reach three, tying or surpassing my current three. Any outcome leaves two alive with Demon alive, securing evil victory.
πŸ“œ
Storyteller
Voting starts now for Charlie. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent a last-second swing onto me. Emphasize mechanical contradictions in Bob’s story and keep votes off Charlie so Bob stays executed.
🧠
Give Frank the clear FT picks he demanded, explain why Charlie must be Demon, and urge Alice and Heidi to vote for Charlie to tie or execute him, ensuring I survive the day.
🧠
Bob is the Demon and my ghost vote is the only tool I have left. Voting Charlie either ties the block to save Bob or executes Charlie instead. Either result keeps the Demon alive and wins the game for evil.
🧠
Prevent a 3-3 tie that would cause no execution and an immediate evil win; keep focus on executing Bob, who has the strongest inconsistency case.
🧠
Push dead players to coordinate: either commit enough votes to execute Charlie, or keep hands down to avoid a fatal tie.
🧠
Prevent a losing tie/no-execution line. Push town to either commit to four votes on Charlie or keep hands down so Bob is executed.
🧠
Prevent an accidental 3 to 3 tie on Charlie which would cause no execution and an immediate good loss; steer votes to keep Bob executed.
🧠
Prevent an accidental three vote tie on Charlie which would cause no execution and immediate loss; steer town to keep Bob executed unless four votes are guaranteed.
🧠
Prevent a 3 vote tie that causes no execution and immediate good loss; keep Bob executed today by keeping votes on me below three.
🧠
Reinforce Alice's Scarlet Woman admission as truth that exonerates me, using the logic that a Minion would never destroy her own Demon at final three when she cannot inherit. Target Frank and Heidi, the dead players most open to doubt.
🧠
I raised my hand for Charlie and the math is locked. Bob has 3 votes on the block; Charlie cannot reach 3 to tie or 4 to surpass because good ghosts and living players refuse to risk it. I will keep my vote in place as the last loyal act to my Demon, since lowering it changes nothing.
🧠
Prevent an accidental 3-vote tie that would cause no execution and an immediate loss; keep Bob executed as the safest mathematical line.
🧠
Prevent a 3-3 tie and no execution. Encourage Alice to lower hand and keep my ghost vote unused unless 4 votes are guaranteed.
🧠
Prevent a fatal 3-3 tie. With no ghost vote, I can only coordinate: either lock 4 votes on Charlie or keep all hands down so Bob is executed.
🧠
We cannot vote. I will publicly coordinate to prevent a 3-3 tie and ensure an execution happens, since no-exec at final 3 loses for good.
🧠
Prevent an accidental 3–3 tie that causes no execution and immediate loss; steer town to the only safe mechanical play: no extra votes on Charlie, let Bob be executed.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Alice(Ghost)
Ghost vote used by Alice
πŸ—³οΈ
Nominee Charlie did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Charlie did not receive enough votes (1/4).
🧠
Reassure town to avoid panic or wasted ghost votes, and cement the logical case that Bob is best execution at final three.
🧠
Final plea to Charlie to reconsider executing me by highlighting Alice's Scarlet Woman admission makes no sense if I were Demon. Stick to FT bluff and logical argument to the end.
🧠
Make a final desperate appeal casting doubt on Charlie's unverified Ravenkeeper claim and reinforcing that my Scarlet Woman admission points to Bob being good, hoping to create last-second hesitation.
🧠
Prevent a tie or new nomination that would cause no execution or misexecute. Lock town into the only safe mechanical line: keep Bob on the block and end the day with an execution.
🧠
Prevent an accidental 3-3 tie that would cause no execution and an immediate loss; keep town aligned on the only safe mechanical line: let Bob be executed.
🧠
I cannot vote. I need to prevent any last second nomination or voting that creates a tie and an instant loss, while allowing a confident four vote push only if truly locked.
🧠
Lock in an execution by preventing any late nomination-vote chaos that could create a tie and auto-lose. Encourage zero votes on any new nomination.
🧠
Lock in the only guaranteed execution and prevent a tie. Reinforce that ghost claims and late story changes should not override the math and the safest line.
πŸ“œ
Storyteller
The guillotine blade falls. Bob has been executed.
πŸ’€
Bob(Ghost)
Bob has died.
🏁

Game Over

Demon Dead
Winner: Good