Game Detail

Players

Alice (Chef) Bob (Investigator) Charlie (Saint) David (Drunk) Eve (Baron) Frank (Imp) Grace (Soldier) Heidi (Recluse)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil266,80233,169$0.1330
Good862,860414,254$0.3797

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Eve
You are the Minion. The Demon is Frank.
πŸ“œ
Storyteller
β†’
Frank
Minions are: Eve. Your safe bluffs are: Washerwoman, Mayor, Empath
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Investigator. Either Alice or Eve is the Baron.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Chef. You learn that there are 1 pairs of evil players.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Day 1 early. Whisper neighbors my Soldier claim (safe Townsfolk) to build trust, encourage sharing info/roles. Form early good alliance, gather data proactively.
🧠
Build private trust, confirm Grace's Soldier claim, and elicit Heidi's role/read so we can coordinate early-town shaping and protect the Imp.
🧠
Day 1 early, build trusted neighbor alliance for private info sharing. Counter G/F/H clique by forming my own group. Progress info gathering before nominations.
🧠
Day 1, build trust with neighbors via response. Reveal role honestly to good players, gather their claims/info before nominations. Suspect G/F/H huddle.
🧠
Day 1 early. Share Chef info (1 evil pair) with neighbors Bob/Heidi & quiet Eve to build alliance, gather their info/reactions, narrow possible evil pairs logically & progress deductions.
🧠
Share true Investigator info privately with Charlie/David (neighbors) to chain logic on my info vs Alice's claim, narrow Demon suspects, form good alliance away from sus Alice/Eve.
🧠
Coordinate with the Demon to steer nominations away from him and prepare my Outsider bluff; support a target near Alice to fracture town conclusions.
🧠
Claim Virgin (TF) to join Grace/Frank group safely. Gather Frank's Washer details, address log error, discuss Alice's pairs to build trusted good alliance & share info early.
🧠
Get Frank's Washerwoman details to verify Alice's pairs, build trust/alliance with Grace/Frank (neighbors), narrow evil suspects early.
🧠
Strengthen neighbor chat w/ Charlie/David. Get Charlie's claim to verify chains, narrow Demon to David/Frank/Alice/Charlie/GFH before noms. Build good alliance.
🧠
Follow up with my group (neighbors Bob/Heidi + Eve) to get their roles/info since no reply yet. Narrow evil pairs by cross-verifying claims before nomination phase.
🧠
Strengthen neighbor alliance by confirming claims, probing Frank's info, counter Alice's flag logically. ID early sus (C/B/D) for nom. Progress info sharing Day 1.
🧠
Coordinate with Eve and Grace to nominate Charlie now, have Eve loudly defend/redirect and Grace publicly confirm Soldier; this fractures the Bob-Charlie-David clique and protects me.
🧠
Coordinate with Frank to push Charlie now, so town wastes votes and we protect the Demon. I will bluff Outsider/Baron and loudly defend Frank as needed.
🧠
Counter Bob's sus on me by claiming Soldier (Townsfolk, clears as not Baron/Outsider). Align with David UT. Narrow to Frank/Eve/Alice evil via logic. Build neighbor trust before noms, progress to execute evil Day1.
🧠
Neighbors Bob/Charlie align good (Bob Inv clears us, Charlie Soldier safe). Logic points Frank Demon. Strengthen alliance, push nom Frank to execute Demon early.
🧠
Strengthen trio alliance, get Frank's Washer info to cross-check Alice Chef & logic chains. Agree nom Charlie (clique sus) before nomination phase; unite to execute evil early.
🧠
Neighbors Bob/David align perfectly good vs logic. Confirm nom Frank (prime Demon suspect) before nomination phase. Strengthen trio to control votes & execute Demon.
🧠
Press initial group for urgent info/roles before nomination (2 ticks left). Align goods, ID sus pair via claims to narrow executes.
🧠
Pushing Charlie now forces early chaos and splits town logic, protecting the true Demon. Eve/Grace loud support will make nomination stick or redirect heat to Bob/David if needed.
🧠
Coordinate nominations and public claims to protect Frank (the Demon) and sow doubt about other adjacent pairs, ensuring town splits votes and delays correct execution.
🧠
Nomination imminent. Coordinate FGH (good Townsfolk) to nom/test sus BCD clique (Charlie first). Force Frank Washer details to verify/clear. Progress elimination, hide my Recluse.
🧠
Nom phase next tick. Align w/Charlie/David (solid good claims/info) to nom Frank (Demon in World1, sus in all). Execute early win. Ignore Alice sus claim.
🧠
Neighbors Bob/Charlie logic airtight guilts Frank Demon (W1) or sus (W2). G/F/H protect. Coordinate nom/execute Frank Day1 before Nomination phase - align good votes to win early.
🧠
Nom phase next tick. Lock votes on Frank (guilt in W1, sus in W2). Align B/C/D to nom/vote Frank Day1 for early win. Backup Eve/Alice.
🧠
Solidify 4-person alliance (FGH+Eve) before nom phase. Get Frank's public Washerwoman claim to cross-check Alice Chef. Nom Charlie pressures sus BCD clique, forces reactions/info to ID Demon.
🧠
Last discussion tick before nomination. Press non-responsive group for claims/info to force truths, clear goods via logic, spot lies/sus pairs. Silence guilts them; builds case for Day 2 noms.
🧠
Lock trio (Bob/me/David) to nominate/execute Frank Day1. Demon in W1, protected in all worlds by G/F/H/Eve. Early kill wins for good; Saint hides as Soldier.
🧠
Last tick pre-nomination. Lock FULL ALIGN with good neighbors Bob/Charlie: Bob nominates Frank (Demon/sus), we vote YES HARD. Execute Day1 & win. G/F/H/Eve/Frank bloc hiding evil.
🧠
Urgently coordinate FGH+Eve goods to nom Charlie (sus BCD) this nomination phase. Force Frank Washer details to counter Alice & progress info. We lose if no exec early.
🧠
Secure Frank by coordinating public claims (Baron/Outsider + Washerwoman + Soldier), push Charlie nomination now; pivot to David/Bob if pressured to protect Demon.
🧠
Coordinate last-tick push to nominate Charlie, solidify our public claims, and have backup pivot to David/Bob if heat turns. Maximize town confusion and protect Demon at night.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Alliance Bob/Charlie locked on Frank Day1 execution. Worlds implicate Frank Demon or sus/protected. Nominate now in nom phase (2 ticks left) to execute & win early. FULL ALIGN votes.
πŸ“œ
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Raise hand to vote YES on Frank. Locks Day1 execution of Demon (W1) or evil (W2). BCD aligned votes push to 3+; need 4th. Win early or narrow evils.
🧠
Publicly claim Soldier, back Frank Washerwoman preemptively to counter Bob Investigator/David chains. Rally NO votes on Frank (good), push nom Charlie (sus BCD). Progress to our plan.
🧠
Alliance (Bob yes, Charlie/me) votes Frank. Grace counters but logic guilts Frank Demon/sus. Need 4 yes - vote to execute Day1 before night, primary path to win.
🧠
Protect our Demon (Frank) by sowing doubt, push town to refuse execution and move nomination to Charlie.
🧠
Publicly back FGH Townsfolk claims to rally NO votes on Frank (only 2 yes so far). Frank's WW info suspects Bob lying. Prevent day1 good execution, setup Charlie nom tomorrow. Progress good team.
🧠
Publicly back FGH good claims countering Bob/David. Prevent day1 bad exec. Sus David deflect/BCD hideout. Align goods, plan next nom on sus BCD for info/win.
🧠
Vote YES Frank (bloc B/D/C=3 votes). Likely Demon/sus; execute Day1 wins game. Saint not at risk. Last tick - secure 4th vote momentum.
🧠
Prevent my execution by giving Washerwoman details to sow doubt on BCD clique and mobilize Grace/Heidi/Eve to vote NO so we can nominate Charlie next.
🧠
Vote NO Frank (don't raise) to save confirmed good Washerwoman ally. Rally no-votes, push nom Charlie (sus BCD whispers) next tick if vote fails. Progress to expose clique, counter Bob/David claims.
🧠
Reinforce vote NO on Frank (only BCD yes votes sus clique). FGH good trio +Eve/Alice. Frank WW good counters Bob fake Inv. Fail vote, next nom Charlie (BCD sus). Save good info Day1, narrow evil tomorrow.
🧠
Convince undecided players to vote NO on my execution, present cohesion with Grace/Heidi/Eve, and redirect the day to nominate Charlie so the BCD clique can't take control.
🧠
Protect our Demon and fracture the BCD clique by keeping Frank alive and pushing the nomination to Charlie to split their voting block.
🧠
Solidify NO votes on Frank (likely good WW). Claims consistent FGH goods counter sus BCD clique. Only 3 yes (BCD); fails safely. Rally for next nom Charlie from BCD evil pair. Progress to narrow demon suspects.
🧠
3 YES votes (Bob/David/Charlie). Need 4th for exec. Speak counters fake FGH trio, reinforces logic guilting Frank Demon/sus. Sways vote or preps Day2 Eve/Alice noms. Win early!
🧠
Push YES vote on Frank with logic chaining Bob Inv + Alice Chef β†’ Frank Demon. Counter FGH fakes. Win day1 exec or narrow. Avoid my nom by proving logic.
🧠
Confirm Inv publicly, chain to Alice Chef guilting Frank Demon. Urge 4th YES vote (target Alice/Eve/Grace?). Only 3 yes now; Day1 exec possible win. Fail→night Demon kill.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Frank did not reach threshold.
πŸ“œ
Storyteller
Frank did not receive enough votes (3/4).
🧠
Keep Demon alive by blocking Frank execution, create chaos and redirect nominations to Charlie to fracture the BCD clique.
🧠
Can't renom Frank (already nom'd). Eve mechanical minion from chains. Nom her to exec evil Day1 before night. BCD votes yes (3), need 1 more. Counters their plan to nom me Saint (lose if exec'd).
πŸ“œ
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Raise hand to vote YES Eve: confirmed Minion via Bob Inv + her Baron claim + Alice Chef pairs. Exec minion D1, setup Frank Demon D2 exec. Need 4 yes (BCD + ?), but commit alliance vote.
🧠
Keep Demon alive by preventing our execution; sow doubt about BCD's motives and push town to fail this vote so we can redirect to Charlie next.
🧠
Bob Inv + Chef mechanically guilts Eve minion + Frank Demon. BCD logic solid vs weak FGH claims. Exec minion D1 progresses massively to win.
🧠
Eve most sus per BCD logic (Baron Minion). Alice yes vote confirms. Need 4 yes for Day1 exec. As Saint, safe vote since not nominating self. Progress to Night with evil reduced.
🧠
Block the execution of our Minion and preserve town confusion; maintain our credibility by pushing for NO and nominating Charlie next.
🧠
Vote NO Eve to fail (don't raise). Call out Alice flip (was pro-Eve). Rally FGH Eve Frank Grace Bob? to fail & I nom/execute Charlie next tick. Splits sus BCD clique, progresses to real Demon hunt Day2. Exec Minion day1 suboptimal vs Demon.
🧠
Eve claimed evil Baron Minion role. BCD chain guilts her evil. 3 yes votes (Alice/Charlie/David); my vote executes Minion day1, narrows Demon suspects hugely for good win.
🧠
Raise hand YES Eve: likely Minion (50% my info). Alice/Grace yes confirm sus. Ensures 5/4 votes→execute Minion Day1, cripple evil. BCD alliance strong.
🧠
Eve highly sus (Baron claim = Minion, Bob Inv guilts her, Chef pairs E-F/D-E evil). Already 5 yes, my yes seals execution of likely evil Minion Day 1, narrows Demon suspects (Frank/David). Good win path.
🧠
Prevent my execution and keep the Demon alive by convincing town to fail this vote and nominate Charlie next, splitting the BCD clique.
🧠
Eve Baron Minion per Bob Inv+Alice Chef. Execute her D1 (backup plan), remove evil. FGH fake protecting Demon Frank. Rally YES votes (already 6?), ensure execution before night.
🧠
Lock in yes votes on Eve: her Baron minion claim + Bob Inv + Chef pairs guilt her evil. D1 minion kill progresses win. Respond Heidi: consistent with my prior Eve sus call.
🧠
Eve likely Baron Minion (Alice Chef logic+YES vote). Exec D1 strips Minion, exposes Demon Frank. BCD+Alice+Grace=5YES, keep pressure, win progress. Hands up!
🧠
Voting NO prevents BCD from seizing the day, preserves chaos, and sets up my nomination of Charlie to split their bloc and protect the Demon.
🧠
Rally YES votes (need 5/8). Urge David/Grace keep hands up. Exec Eve minion via dual mechanical confirmation progresses to Frank Demon D2 win. As Saint, safe D1 w/8 alive.
🧠
Eve's self-claim as evil Baron minion + consistent Bob Inv/Alice Chef guilts her hard. Exec D1 removes minion, sets up Frank Demon D2. Counter FGH fake good claims urging NO.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Eve with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Eve is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Eve minion per Bob Inv + Chef pair. 7 votes D1 exec huge progress vs Demon. 1 tick left, wait close noms & exec her. No nom beats 7.
🧠
Eve's evil Baron claim + Bob Inv/Alice Chef chain = minion confirmed. Exec progresses win by removing minion. Speak to affirm logic, build good alliance (BCD+Alice+me), push Frank Demon for D2.
🧠
Eve 7 votes, 1 tick left: speak locks YES votes, executes confirmed minion D1 for massive good progress. Counters F/H NO push. Avoid my exec as Saint.
🧠
Eve self-claimed evil Minion D1, execute her for progress. Organize good team (BCD+Alice+Grace?) for D2 Frank nom/exec. As Recluse, hide Outsider; focus logic over stale bloc talk.
🧠
Eve exec locked 7 votes, 1 tick left - speak to confirm logic, rally for D2 Frank nom/execution as Demon via Chef evil pair + defenses. D1 Minion dead = huge good progress.
🧠
Prevent Eve (our Minion) from being executed by forcing a tied or surpassed nomination. Splitting the BCD bloc preserves evil influence and gives us a path to eliminate Charlie next.
πŸ“œ
Storyteller
Voting starts now for Charlie. 8 votes needed for execution or 7 votes to tie. Raise your hand if you want to vote for them.
🧠
Last tick: Speak rally NO vote Charlie (me Saint can't die), lock 7 YES Eve minion exec D1 WIN progress. Evil Frank nom me to save Eve & nom next but Eve dies tonight.
🧠
Speak NO Charlie to rally votes against him, ensure Eve minion executes (7 votes locked). Mechanical Bob/Alice claims + Eve self-guilt = D1 progress. D2 target Frank Demon.
🧠
Reinforce NO vote on Charlie (don't raise hand) to lock Eve's execution as minion. Prevents good Charlie death, sets up D2 Frank Demon exec. Progresses good win.
🧠
Push everyone to vote NO on Charlie to keep nominations failing, preserve our defenders' plan, and avoid strengthening the BCD clique that will hunt the Demon.
🧠
Last tick D1: Speak rally NO Charlie (hands DOWN) to EXEC Eve Baron minion (7 votes locked). Mechanical Bob Inv+Alice Chef→Frank Demon D2. BCD+Alice+Grace+Heidi good alliance vs FGH/Frank evil. D1 progress wins.
🧠
Speak to rally final NO Charlie votes (hands down). Eve 7 YES locked = Baron minion exec D1 WIN progress. Prevents tie/surpass by Charlie votes. Sets up D2 Frank Demon exec.
🧠
Last tick D1: Speak reinforce NO Charlie (hands DOWN) to lock Eve 7-vote execution as guilty Minion (self-claim+mech). D2 target Frank Demon. Splits evil bloc.
🧠
Vote YES on Charlie to try to execute him instead of letting Eve be executed, breaking the BCD bloc and protecting our Demon for D2.
🧠
Last tick: Speak reinforce hands DOWN NO Charlie (note Frank sus yes-vote). Lock Eve 7-yes solo exec minion D1. Progress D2 Frank Demon exec WIN.
🧠
I must add a YES to Charlie to try to tie/surpass Eve's 7 and prevent my execution; this keeps the Demon alive and preserves our win route.
🧠
Reinforce NO vote on Charlie (hands DOWN) to fail his nom, lock Eve's 7-vote execution as minion. D1 minion kill huge; D2 exec Frank Demon wins game.
🧠
Last tick D1: Speak reinforce NO Charlie hands DOWN locked. Eve 7YES exec minion D1 WIN progress. Frank Demon chaos nom fail. Alliance BCD+A/G/H good β†’ D2 nom/exec Frank demon victory.
🧠
1 tick left: Speak reinforce ALL hands DOWN NO Charlie - prevent tie/surpass Eve's 7YES minion exec. Lock Eve Baron MINION death D1 WIN, setup D2 NOM/EXEC Frank Demon. Question F/H protect.
🧠
Speak to counter Frank's sus YES hand on Charlie, reinforce ALL hands DOWN NOW. Lock Eve 7YES minion exec D1 (no tie/surpass). Progress to D2 Frank Demon exec win.
🧠
Explain my defense of Eve to reduce suspicion, sow doubt about the current claims, and encourage keeping NO on Charlie to split the dominant voting bloc.
🧠
Counter Frank fake Empath contradicting Chef/Inv guilting Eve minion/Frank Demon. Urge NO hands Charlie→exec Eve D1 minion kill. Secure D2 Frank Demon path to win.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Charlie did not reach threshold.
πŸ“œ
Storyteller
Charlie did not receive enough votes (2/4).
🧠
Push for nominating Charlie next tick to fracture the dominant BCD+Alice+Grace+Heidi bloc and avoid being singled out for execution.
🧠
Last tick D1: Lock Eve 7YES exec Baron MINION (Bob Inv+self-claim+Chef). Expose Frank fake Empath contradict Chef E evil=1 read. D2 NOM/EXEC Frank Demon. Good bloc BCD+Alice+Grace+Heidi WIN. Avoid my exec as Saint.
🧠
Sow confusion and push town to lock NO/nominating next tick rather than finishing execution; protect Demon by keeping mechanics messy and prevent them from lining up Frank for D2.
🧠
Last tick: Speak reinforce NO hands/chaos, lock Eve 7YES exec Baron Minion D1. Expose Frank Demon lies. D2 NOM/EXEC Frank Demon WIN. Progress game, good core solid.
🧠
Last tick D1: Lock Eve 7YES exec Baron minion (Bob/Alice chain). Expose Frank Demon Empath lie (Eve evil=1min not 0). D2 nom/exec Frank Demon WIN. Alliance BCD+A/G/H good pushes forward.
🧠
Last tick D1: Speak lock HANDS DOWN others, Eve 7YES EXEC Baron Minion D1 (Chef+Inv). Frank fake Empath exposed. D2 NOM/EXEC Frank Demon WIN! BCD+Alice+Grace+Heidi good core pushes truth.
🧠
Last tick D1: Lock Eve 7YES exec as minion (fits chains). Frank fake Empath sus Demon. Progress game: D1 minion dead good, D2 Frank. Hide Recluse, play TF organizing good bloc.
🧠
1 tick left: Lock Eve 7YES exec as minion D1 WIN progress. Reinforce hands for Eve/DOWN others, expose Frank fake Empath contradict, setup D2 nom/exec Frank Demon as group plan.
πŸ“œ
Storyteller
The guillotine blade falls. Eve has been executed.
πŸ’€
Eve(Ghost)
Eve has died.
Night 1
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight?
🧠
Remove a primary town information source to break the BCD bloc's coordination and increase town uncertainty, making it harder for them to lock a D2 execution on me.
πŸ’€
Bob(Ghost)
Bob has died.
πŸ“œ
Storyteller
β†’
Frank
You chose to kill Bob.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Undertaker. You learn that Eve was the Mayor.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Share Undertaker proof Eve=Mayer good. Rally core alliance (Alice/Charlie/Grace/Heidi) to nom+exec Frank today. 5v1 vote lock win. Progress to Demon kill.
🧠
Coordinate team (A/C/D/G) + pull H. Confirm votes/nom on Frank Demon. 6 alive, need 4 YES majority. Progress to Nomination phase, execute F.
🧠
Solidify good team (A/D/G +me) to nom+exec Frank TODAY per Chef+UT+Empath fake. Confirm votes/nom, add Heidi if safe. 5YES lock win D2.
🧠
As dead Investigator, whisper good core (in private chat) to reaffirm info, confirm Eve likely Baron, push nom Frank per D1 plan. Coordinate before nomination phase.
🧠
Protect Frank by redirecting nomination pressure, coordinating a NO/Hands Down strategy if Frank is nominated, and propose a safer scapegoat to focus town attention away from the Demon.
🧠
I need to sow doubt and delay the dominant bloc so they don't lock a D2 execution on me; getting these three to hesitate increases chance of a tie or mis-execution.
🧠
Confirm good team (A/C/D/G/H), lock 5 YES votes on Frank nom/exec TODAY (Day2, not final but clears Demon). Charlie/Heidi neighbors good. Ignore Frank whisper. Win by exec Demon.
🧠
Last discussion tick D2 (6 alive). Frank's whisper is desperation. Coordinate good bloc (A/C/D/G/H) to nom+exec Frank (Chef+Empath logic). Saves dead vote for later.
🧠
Coordinate final lock: Charlie nominates Frank in nomination phase. All 5 team vote YES (raise hands). Execute Demon today, prevent night kill, secure good win.
🧠
Prevent a locked D2 execution of me by making the dominant bloc hesitate or by redirecting nomination to Charlie to force a tie and buy time for night kills.
🧠
Nom phase imminent. Reinforce logic to good group (Alice/Charlie/David/Grace/Heidi) to nom Frank. My info + Alice Chef = Frank Demon. Save ghost vote for execution.
🧠
Prevent the town from executing Frank by convincing David & Grace to push NO/Hands Down, nominate Charlie or Alice as distraction, and use my ghost NO vote to help fail the execution.
🧠
Solidify 5-player good bloc (A/C/D/G/H) to nom+exec Frank Demon this day. 5-1 vote locks win. Ignore enemy delay/doubt whispers from F/Eve. Time critical pre-nom phase.
🧠
Confirm 100% bloc commitment. Charlie nom Frank next phase. 5-1 YES vote executes Demon (Frank via Chef+Empath lie). Win Day2, ignore Frank delay.
🧠
Logic chains prove only possible world has Charlie Demon. Alert core team excluding Charlie to switch nom to Charlie for 5-1 exec lock (A/D/F/G/H yes). Win game.
🧠
Lock 5-vote team (A/C/D/G/H) to nom+exec Frank this day. Mechanical UT+Chef+Empath lie chain guilts Frank Demon. Win immediately, avoid risks.
🧠
Nom phase imminent (1 tick left). Lock reliable core C/D/G/H (excl Alice flip) for Charlie to nom Frank. 4YES likely execs Demon Frank despite Alice NO. Splits evil, secures good win TODAY.
🧠
Reinforce good core to nominate Frank before nomination phase. Save ghost vote. Time critical, 2 ticks left.
🧠
Reaffirm ironclad logic to core team D/G/H: Charlie Demon via Bob(evil)-C pair. Urge nom Charlie next phase, lock 4 YES votes (A/D/G/H) for exec win TODAY. Ignore Charlie pushes.
🧠
Expose David's blatant UT lie (Eve Baron minion public, not Mayor good) to realign good team (A/C/F/G/H +Bob ghost). Nom David next phase, lock YES votes EXEC evil. Win D2!
🧠
Break the town's lock on Frank, force a failed nomination or split, and steer suspicion to Charlie/Alice so the Demon survives.
🧠
Grace exposed David lie perfectly. Lock team A/C/F/G/H votes on my nom of David next phase. Mechanical proof David Demon, execute Day2 for certain good win. Outsmart by correcting to true Demon.
🧠
Correct Alice chain (wrongly assumes David UT truth). Prove David Demon via lie. Unite A/C/G/H/F (+Bob) nom/vote David 5-1+ghost exec win TODAY.
🧠
Convince three allies to delay locking a nomination now so we can force a split or, if pressed, nominate Charlie next tick to fracture the good bloc and avoid my execution.
🧠
Last discussion tick D2. Rally good core A/C/D/G/H to nom Frank first in nomination phase. My ghost vote for late game. Execute Demon TODAY to win.
🧠
Prevent a D2 execution by forcing hesitation or creating a split next tick; prepare for nominating Charlie if pressured and rally private allies.
🧠
Lock largest bloc (A/C/H +G +Bob?) on David nom/votes as mech fake UT Demon. 4-5 YES exec D2 win vs split loss. Outsmart F/D delay by confirming now pre-nom.
🧠
Last tick pre-nom. Flip Grace/Heidi w/logic proof Charlie Demon (B-C pair). Include Alice. Lock A/D/F/G/H 5YES on Charlie nom (5-1 exec win). Ignore Charlie pushes.
🧠
Prevent a successful immediate nomination/execution of Frank by breaking the lock, sow doubt about Empath/Chef reads, and redirect the vote to Charlie or Alice so the Demon survives.
🧠
Last tick pre-nom. Lock A/G/H/F (+Bob?) on nom David & YES votes. Ignore Bob/Frank/D flips. Exec Demon David TODAY or lose momentum.
🧠
Last tick pre-nom. Lock largest bloc (C/G/me/A?/F?/Bob) on David: obvious lie. Charlie noms, all YES 5-1+ win day. Progress to exec Demon.
🧠
Lock good team A/C/F/G/H (+Bob?) to NOMINATE & YES vote DAVID next phase. Ignore David/Bob distractions. Exec Demon David win TODAY. Confirm Heidi/Grace/Charlie/Frank votes/nom who.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Nom Charlie now (2 ticks left): Ironclad logic guilts him Demon. Core team A/G/H +me/Frank=5 YES (Bob NO) exec D2 win vs Night kill.
πŸ“œ
Storyteller
Voting starts now for Charlie. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Charlie most sus per UT+Chef logic (Bob evil β†’ B-C pair). Raise hand locks YES vote. Team A/G/H +me=4 YES >3 needed. Exec Demon today, good wins. Ignore Frank/Eve whispers.
🧠
Rally NO votes on good Charlie (team A/C/G/H). Expose David lie=evil. With 2 ticks left, fail this vote then nom David next for 5-1 exec today. Progress to win.
🧠
Public NO on Charlie to fail exec (David only yes?). Rally team A/C/G/H/F/Bob: next phase nom David Demon lie, all YES hands 5-1 exec TODAY win. Progress to victory.
🧠
Publicly reinforce logic as dead Investigator. Debunk David UT lie. Urge all NO on Charlie (good), save my ghost vote. Push nom/exec Frank today to win before night.
🧠
Delay the lock to force contradictions, split the dominant bloc, and avoid my execution this tick.
🧠
Publicly NO vote Charlie (no raise). Expose David Demon lie to unite A/C/G/H/F/Bob ghosts vs David. Vote fails, D3 nom David 5-1 exec win. Progress game, ignore flips/delay.
🧠
Public NO vote on self (don't raise). Confirm team NO lock, nom David next tick. As Saint, cannot die. Execute David Demon today win.
🧠
Use my ghost vote NO to stop a lock on Charlie, create delay so contradictions surface, and steer nominations toward David/Frank next tick to protect the Demon.
🧠
Lock NO vote on good Charlie (only David yes so far). Proven David Demon lie. Vote fails safely, D3 nom David +5 yes exec win today impossible but D3 sure win. Rally public NO.
🧠
Ensure NO vote on me (Saint: exec loss). Vote fails (<3 yes). Next tick nom David Demon (David used nom). 5 good alive + Bob ghost YES exec win before Night. Lock team public.
🧠
Prevent the bloc from locking a rushed execution this tick so timing contradictions can be exposed next tick and we can force a tie or mis-execution.
🧠
Vote fails safe (1 yes <3), no risk exec good player. Last tick lets others vote/speak/contradictions surface as Frank/Eve advise. Day ends, narrow suspects (Charlie/Frank/David) for D3 exec Demon.
🧠
Public counter exposes identical evil scripts denying mechanical UT (only I know). Reaffirm logic chains guilting Charlie. Urge Grace/Heidi/Frank/Bob raise YES now (3=exec win). Hand up. Progress to Demon exec or next nom.
🧠
Highlight Alice's Chef claim flip (E-F to D-E) proving lie=either drunk/evil/Baron minion. Fail bad Charlie exec (only David yes). Save ghost vote. Force D3 logic on Demon (Frank primary). Win by narrowing.
🧠
Ensure the Charlie nomination fails this tick to buy time for a coordinated nomination next tick that protects our Demon (Frank) and sows doubt about UT/Chef reads.
🧠
NO Charlie (not Demon any chain) fails vote safely. Locks next tick nom David (strongest chain: UT lie). Progresses to exec Demon today w/ numbers advantage.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Charlie did not reach threshold.
πŸ“œ
Storyteller
Charlie did not receive enough votes (1/3).
🧠
Last D2 tick: Nom David (UT lie strongest chain). Team A/C/F/G/H+Bob lock 5-1YES exec Demon TODAY. Progress to win, avoid night kill.
πŸ“œ
Storyteller
Voting starts now for David. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Delay the execution to expose scripting/contradictions and prevent the town from steamrolling a possibly-incorrect lynch; force them to split or reveal errors.
🧠
Last tick D2 voting on me. Speak to expose evil script (Bob lie, Alice flip), confirm UT Eve Mayor good fact, rally Frank+good NO hands (don't raise). Fail my exec, survive to D3 nom evil.
🧠
As a dead Minion I must not cast a ghost YES on David. Waiting keeps the vote failing, preserves the Demon, and lets our team reconvene to steer the next nomination away from Frank or force confusion.
🧠
Raise hand YES on David. UT lie strongest guilt vs Bob Inv. Chef 1 pair adj Eve. Team A/C/G/H lock 4+ yes exec likely Demon. 6 alive, narrow suspects.
🧠
David's UT lie mechanically guilts him as Demon (only evil lying). Alice YES already. My YES + Heidi/Grace/Bob/Frank? gets 3+ to execute Demon today & win. As Saint, safe.
🧠
2 yes already (A/C). My yes makes 3=exec David likely Demon (UT lie chain). 6 alive, safe exec if wrong. Secures win push vs delays. Last tick.
🧠
Already 3 YES (A/C/G), but logic favors Alice Baron (my N0) + Chef flip lie, David good UT. Speak NO to expose Alice, prevent good exec, save ghost vote for later (e.g. Frank). Push Frank Demon D3.
🧠
3 YES already (A/C/G) on David lying UT=easy evil. Raise secures 4YES exec despite Bob/Frank/D delays. David Demon or minion, clears path to Frank D3. Good win.
🧠
4 YES votes on David (sus UT lie contradicting Inv/Chef). Speak to rally lock-in execution before night. Win Day 2 by killing Demon.
🧠
Use my lone ghost vote to support the execution of David to reduce town numbers and disrupt their coordinated lock on Frank, increasing chances the Demon (Frank) survives to endgame.
🧠
Speak to remind UT fact Eve Mayor good, Alice flip lie, evil script targeting me. Urge all NO hands (Frank/Bob/Eve/lower), fail vote. Survive to D3 nom/EXEC Charlie Demon win.
🧠
We have 5 YES hands (A/C/G/H/Eve). Lock execution of David Demon via speech to counter flips/delays from Frank/David/Bob. Win today, avoid night kill.
🧠
Rally YES votes on David, strongest Demon suspect via mechanical UT contradiction vs Inv. 4 alive YES already (>3 needed), counter flips/delays to ensure execution and good team win today.
🧠
Urge NO hands on David (likely good UT). Expose Alice minion lie/flip. Frank Demon per orig Chef. Fail vote now (1 tick left), next tick nom/exec Frank. Good core wins today.
🧠
Convince undecideds to vote NO and delay execution so the vote fails, preserving the Demon and creating an opportunity to split the dominant bloc next tick.
🧠
David UT lie guilts him Demon. Frank info consistent w/ dead neighbor ignored. 6 alive D2, exec strongest sus now before night kill. Bloc A/C/G/H(+Eve)=4+ yes likely win.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Eve(Ghost)
Ghost vote used by Eve
πŸ—³οΈ
New execution leader: David with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. David is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
1 tick left, David 5 votes on block. Lock YES hands up, ignore Bob/Frank/David flips/delays/scripts. Exec likely Demon David today with A/C/G/H bloc +Eve. Win or info N2.
🧠
1 tick left, David 5 votes. Urge LOWER HANDS/NO vote to fail exec (David good UT). Expose Alice Baron lie. Save good lives, setup D3 Frank exec win. Use ghost influence, save vote.
🧠
Break the A/C/G/H lock by forcing them to defend Alice, creating a tie or delaying execution of David to keep the Demon alive.
πŸ“œ
Storyteller
Voting starts now for Alice. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
David most guilty (UT lie + Chef pair). 5 votes locked. Urge NO hands on Alice (Frank disrupt nom). Prevent tie/surpass. 1 tick left: Exec Demon D2 win! As Saint, safe if not me.
🧠
Rally bloc to NO Alice (no hands up): fail her vote <5. Keep David 5-vote block, execute Demon David today for good win. Disrupt countered.
🧠
Last tick: Urge YES votes Alice (Bob Inv Baron minion confirmed Eve good). Tie/surpass my 5 votes, exec evil instead. Rally Frank/Bob/Grace?/ghosts raise hands NOW. Prevent evil win, survive to D3 nom real Demon (Charlie).
🧠
Prevent David's immediate execution by adding my vote to Alice to tie/surpass; buy a night to disrupt their win and let evil act.
🧠
Rally bloc NO Alice (no hands). Lock David 5-vote exec as proven Demon liar. 2 ticks left: prevent surpass/tie, win today.
🧠
Prevent a locked execution of David to buy time and create doubt so town mis-coordinates and the Demon (Frank) survives.
🧠
Ghost vote YES Alice to tie David exec (needs 5v), prevent good UT death, exec confirmed minion Alice per my info. Narrow to Frank Demon next.
🧠
Last tick: Rally bloc NO Alice (do NOT raise hand) to lock David 5v exec DEMON TODAY. Counter Bob flip lie protecting David. Win game now; ignore disrupts.
🧠
1 tick left, David 5v exec locked unless Alice ties (5v). Bloc A/C/G/H NO Alice (Frank/David/Bob YES). Speak rally NO hands down, FAIL Alice vote, EXEC Demon David WIN NOW. As Saint, safe since not nom'd.
🧠
1 tick left, David 5v locked. Frank/Bob/David push YES Alice to tie. Speak rally bloc A/C/G/H NO Alice (hands down), fail vote β†’ exec Demon David TODAY win. Progress game.
🧠
Force the town to defend Alice to break the A/C/G/H unity and create a tie, preventing David's execution and giving us another tick to manipulate outcomes.
🧠
1 tick left, bloc A/C/G/H NO Alice lock. Counter Frank/Bob/David YES push. Confirm LOWER HANDS NO Alice β†’ David 5 exec Demon WIN TODAY. Progress game, ignore flips.
🧠
Raise YES Alice last tick: add my vote to Frank/Bob (3), push Eve/Grace/Heidi flip per my prior speak. Prevent good UT exec (David 5 lock), expose minion Alice or force defenses. Survive to Night2 UT info.
🧠
Prevent the town from locking David's execution by pushing the Alice nomination. Create confusion and force defenders to show proof so Frank (the Demon) stays alive.
🧠
Retract vote on Alice to prevent tie/surpass of David's 5 votes. Lock execution of likely Demon David per Investigator chain (Eve Baron β†’ UT lie). Win by killing evil now.
🧠
Last tick: Clarify Chef logic guilts David Demon (D-E pair). Urge bloc LOWER HANDS NO Alice β†’ David 5v exec locked. Ignore flips/chaos. Win today by executing Demon.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Alice did not reach threshold.
πŸ“œ
Storyteller
Alice did not receive enough votes (2/3).
🧠
Last tick D2, David 5v locked on block. Rally bloc CONFIRM NO HANDS Alice, EXEC DEMON DAVID TODAY. 6alive→5 night→win path. Ignore evil ghosts/Frank/David disrupt.
🧠
Last tick D2, David 5-vote lock. Reinforce bloc NO Alice/YES David. Single-chain: Inv+UT lie+Chef pair β†’ David Demon. Baron Minion=no Scarlet; exec wins game.
🧠
Seed doubt in the bloc, prevent them from feeling safe after this execution, and push future nominations onto Frank to protect the Demon.
🧠
Last tick D2 nomination: Speak lock bloc NO new noms/flips. David 5v exec Demon per UT lie + Chef/Inv. Ignore Eve/Frank/David/Bob disrupts. Prevent surpass/tie, enter night post-exec win path.
🧠
Reinforce bloc lock NO new noms/YES David 5v exec. 1 tick left: prevent Frank/Grace nom Frank/Heidi surpass. Exec Demon David today, good wins early.
🧠
Last tick: Expose Alice/Bob LIES vs mechanical Eve GOOD. Urge LOWER HANDS DAVID (bloc flip/ghosts Eve/Frank). Fail exec β†’ survive night (good), expose Demon tomorrow. Win by narrowing.
🧠
Last tick: Confirm bloc NO Alice/NO new noms, lock David 5v exec. Mechanical lies guilt David Demon. Execution wins game for good.
🧠
Force a tie/surpass on Alice to break the bloc's locked execution, buy a night, and create confusion so I can survive until we reach endgame.
πŸ“œ
Storyteller
The guillotine blade falls. David has been executed.
πŸ’€
David(Ghost)
David has died.
Night 2
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight?
🧠
Removing Aliceβ€”bloc leader and claimed Chefβ€”will break town coordination, eliminate mechanical claims, and buy time for my minions and me to manipulate future votes.
πŸ’€
Alice(Ghost)
Alice has died.
πŸ“œ
Storyteller
β†’
Frank
You chose to kill Alice.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
Group whisper Grace/Heidi (likely good) to reveal Saint, logic Frank Demon via Eve evil + Chef/ Empath contra. Coordinate nom Frank D3. Save dead votes. Avoid my exec as Saint.
🧠
Reveal mechanical UT info (Eve Mayor good) to good ghosts Bob/Eve & ally Frank. Align on Demon suspect via scenarios. Coordinate 3 good ghost votes (Bob/Eve/me) for late-game exec to win.
🧠
Coordinate with Grace/Heidi to back my Empath bluff and vote No on any Charlie nomination to force ties/delay, fracturing the main good bloc.
🧠
As ghost Chef, rally alive goods (C/G/H) against sus Frank (lied Empath, defended Eve). Use ghost vote on Frank nom. With 4 alive, execute evil to reach final 3 & win.
🧠
Coordinate with Charlie/Grace (trusted per logic) to nom/execute Frank today (4 alive→3). Reveal Recluse to build trust as Outsider count fits Baron. Fracture Frank's bloc.
🧠
Confirm David/Eve good via my info (A or E Baron β†’ Alice Baron). Coordinate 3 ghost votes on Frank Demon to execute him next, narrowing to 3 alive for final day win.
🧠
Confirm good team (C/H/ghosts), ignore Frank evil plan. Coordinate nom/YES Frank now (4 alive β†’ exec to 3 good final day win). Reveal Soldier Townsfolk.
🧠
Protect the Demon by breaking the ghosts' lock on Frank and redirecting suspicion to the bloc; encourage living players to hesitate on Frank's nomination.
🧠
Solidify good bloc (C/H + me Soldier): ignore Frank/Eve whispers, assign nominator, all YES Frank. Ghosts Alice/Bob likely YES. Exec Demon today w/ 4 alive.
🧠
Confirm ghost vote unity on Frank (Bob's plan). With 4 alive, coordinated 3 ghost votes can force exec if alive split. Save my vote punch.
🧠
Coordinate with Grace/Heidi to publicly assert my Empath N2 '0', vote NO on Charlie to create ties, and be ready to pivot to Mayor bluff if town pressure rises.
🧠
Strengthen good bloc C/G/H by confirming nom plan on Frank Demon. With 3/4 alive good + ghosts, exec today before Frank manipulates or noms me (Saint loss). Progress to Nomination tick.
🧠
Confirm vote plan w/ good team C/G. Charlie noms Frank soon; lock all YES (us+ghosts Alice/Bob) to exec Demon D3 w/ 4 alive. Ignore Frank/Eve/David evil whispers. Win imminent.
🧠
Prevent the living trio from following the ghost bloc to execute Frank; sow doubt, force them to demand evidence, and preserve the Demon alive.
🧠
Urge good trio C/G/H to nom Frank immediately. 4 alive, Day 3 nom phase soon. My ghost vote for him. Logic chains prove Frank Demon; execute to win.
🧠
4 alive, nomination soon. Coordinate alive C/G/H + ghosts B/D/E (3 votes) to nom/vote Frank Demon. Bloc was pushing him early; ignore Frank/Alice evil whispers. Win by exec Demon.
🧠
Lock vote confirmations pre-nomination (2 ticks left). Ensure 3 alive + 2 good ghosts YES on Frank for execution. D3 kill Demon before 3-player final day.
🧠
Fracture the A/C/G/H bloc, buy a day, and protect our Minion by forcing ties or stalling via safe bluffs.
🧠
Prevent Frank's execution this tick by convincing Charlie/Grace/Heidi to vote NO on any Frank nomination and demand proof; keep town fractured and protect the Demon.
🧠
Finalize vote confirms from good team/ghosts before nomination phase (2 ticks left). Alive C/G/H + ghosts Alice/Bob YES locks exec Frank Demon (4alive need 3YES). Ignore Frank/Eve/David. Win D3.
🧠
Nomination next tick. Lock 3 ghost votes on Frank (prime suspect). Likely majority vs 4 alive split. Exec Demon, reach 3p final guaranteed win.
🧠
Nom phase next tick. Lock C/G/H/Bob/Alice YES votes on Frank nom/execution. Ignore Frank/Eve/David disruptions. 4alive β†’3, strong good majority executes Demon.
🧠
Confirm lock-in with C/H/Grace on Frank nom/vote. United 3alive +3ghosts (B/D/E) exec Demon Frank now (D3, 4alive β†’ win final day). Ignore evil Frank/Alice/Eve? whispers.
🧠
Reinforce C/G/H lock on Frank nom. Charlie nom now (pre-nom phase). My ghost vote YES. Execute Frank before 3p final day loss. Outsmart Frank's disruption whispers.
🧠
Nom imminent. Lock our 3 decisive ghost votes on Frank before split. With 4 alive, our votes swing execution to win.
🧠
Final whisper locks C/H/Grace/Bob/Alice ghosts on YES for my Frank nom next phase. 3alive+3ghosts YES executes Demon D3, leaving 3 good alive for final day win. Ignore evil whispers.
🧠
1 tick left pre-nom. Reinforce C/G/H lock on Frank nom by Charlie. My ghost YES seals 4-1 win TODAY. Ignore disruptions - progress to victory.
🧠
Final tick pre-nom: Lock all YES votes on Charlie's Frank nom. Ghosts Bob/Alice confirmed. Ignore evil Frank/Eve/David. Exec Demon D3 β†’ good win with 3 alive (C/G/H). United bloc unbreakable.
🧠
Final tick pre-nom: Lock C/H/Grace/Bob ghosts 100% YES vote on Charlie's Frank nom. Execute Demon D3, leave 3 good alive for final day win. Ignore Frank/Eve/David evil whispers.
🧠
Final pre-nom confirm locks our 4 ghosts +3 alive? votes on Frank exec. Prevent Frank whispers flipping G/H. United front executes Demon D3, win.
🧠
Coordinate a public Empath claim and NO-vote tie plan, with Mayor pivot as backup, to buy time and fracture town consensus.
🧠
Prevent Frank's execution by convincing these alive players to vote NO on Frank noms, demand proof, and steer nominations toward the accusing bloc to buy time for Evil.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Publicly expose Frank Demon via UT/Chef contradiction + Bob Inv. Urge CGH nom/YES Frank. With 4alive+ghosts, lock exec Demon before night. Win imminent.
🧠
Keep Demon alive by sowing doubt, force living players to demand mechanical proof, and push ghosts to reveal by nominating an alive accuser instead of Frank.
🧠
Public counter to David/Eve ghosts pushing confusion/stall. Lock logic: Frank Demon. Urge Charlie nom, C/G/H YES + my ghost vote = exec win TODAY before night.
🧠
4 alive, last nom tick. Team C/H/G + ghosts A/B/D lock YES on Frank. Eve ghost minion disruption. Exec Demon→3 good final day guaranteed win. Soldier safe, reveal before final noms.
πŸ“œ
Storyteller
Voting starts now for Frank. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Prevent a fast Frank execution by sowing doubt and forcing ghosts to provide mechanical evidence or pick an alive accuser, buying night for Demon survival.
🧠
Final vote on Frank nom. Locked logic guilts Frank Demon. 3 alive good C/G/H + 3 ghosts YES=exec. Leaves 3 good alive for final day win. Use ghost vote now to secure execution.
🧠
Raise hand YES vote on Frank nom. Team C/G/H + Bob/Alice ghosts lock 3+ alive YES (>2 needed). Exec Demon Frank β†’ 3 good alive (C/G/H) WIN immediately. Ignore Frank/Eve/David evil pushes.
🧠
Final day push: Vote YES Frank. 2 votes needed, already Heidi/Bob; my ghost vote ensures execution of Demon Frank β†’ good team win today.
🧠
Heidi already YES (alive vote 1). Raise hand secures 2nd alive vote (or more with Grace). +ghosts=exec Frank Demon D3. 3 good alive (C/G/H) β†’ win final day. As Saint, safe.
🧠
Lock my ghost vote YES on Frank. Suspected Demon via fake Empath/Chef contradiction. With CGH YES + ghosts=exec today. United ghosts execute Demon, win game.
🧠
Raise hand YES vote on Frank nom. Team C/H/G + Alice/Bob/David ghosts lock 5+ YES. Exec Demon Frank β†’ 3 good alive (me/Heidi/Charlie) final day win. Ignore Eve/Frank lies.
🧠
Prevent my execution by convincing Grace/Heidi and undecideds to vote NO, forcing a tie and buying night to protect the Demon (me) and let Minions continue plan.
🧠
Publicly lock C/G/H votes YES on Frank (3 alive YES>2 needed). Remind don't lower hands. Execute Demon Frank=good win TODAY. Ignore Frank lies/evil ghosts.
🧠
Publicly counter Frank's fake Emp claim & whisper to lower hands. Lock 3 alive YES votes (C/G/H) + ghosts >2 needed. Exec Demon Frank Day3 β†’ good win. Ignore evil tricks.
🧠
Publicly recap ironclad logic locking Frank Demon, urge hands stay up YES. 3 alive votes secure exec before night, win as 3 good alive remain.
🧠
Force Grace/Heidi to vote NO to create a tie, buy the night, and sow doubt among undecideds so the ghosts' scripted lock fails.
🧠
Reinforce team YES votes locked (C/H/G hands up). Counter Frank lies/whispers. Exec Frank Demon D3=good win. 1 tick left, speak locks execution.
🧠
Prevent Frank's execution this tick by reinforcing doubt about ghost claims and instructing living allies to hold NO, buying a night for evil to act.
🧠
Reveal UT mechanically: Eve Mayor good proves Bob lying evil. Frank Empath consistent. CGH suspicious bloc. Urge NO Frank to buy night or setup final day right. Already voted YES, speak to flip living or inform.
🧠
1 tick left, voting in progress. Counter David ghost lie, urge C/G/H keep hands UP YES (3>2 needed). My ghost YES locked. Exec Frank Demon= GOOD WIN D3! Progress to victory.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Alice(Ghost)
Ghost vote used by Alice
πŸ‘»
Bob(Ghost)
Ghost vote used by Bob
πŸ‘»
David(Ghost)
Ghost vote used by David
πŸ—³οΈ
New execution leader: Frank with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Frank is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Convince living players (especially Grace/Heidi/Charlie) to refuse auto-execution, demand mechanical reads, and force a tie or nominate a bloc member so the Demon survives to night.
🧠
Voting closed 6 YES Frank on block. 1 tick left: Counter Eve/David/Frank lies reinforcing team lock NO WAIVER. Ensure exec Demon Frank=3 good alive WIN D3! Progress to victory.
🧠
1 tick left, Frank 6votes exec bad (good Empath). Urge alive C/H/F nom Heidi/Charlie to surpass/tie, expose Demon in CGH bloc via my UT mech proof Eve good. Save Frank, win good.
🧠
1 tick left, 6 votes>need. Reinforce C/G/H NO NEW NOM/LOWER HANDS. Ignore David/F/Eve lies. Secure Frank Demon exec TODAY=GOOD WIN!
🧠
1 tick left, nominations open. Reinforce NO new noms, Frank 6votes exec locked. Urge G/H hands up, ignore F lies. Win D3 exec Demon.
🧠
1 tick left, 6 votes Frank locked. Reinforce NO NEW NOM, hands UP YES. Evils (F/Eve/David) stall for night kill. Exec Demon Frank TODAY win D3 with C/G/H good remaining.
🧠
1 tick left, 6 votes Frank. Reinforce C/G/H/Alice ghosts: NO new nom, hands up YES. Counter David/Frank/Eve lies pushing nom C/H. Exec Frank Demon=alive 3, good win math.
🧠
Create a competing nomination to tie or surpass Frank's 6 votes, force the accusing bloc to split or reveal, and buy the night for the Imp/minion plan.
πŸ“œ
Storyteller
Voting starts now for Heidi. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Final tick D3 nom. Frank 6v exec unless Heidi ties(6)/surpasses(7). Urge C/G/H NO vote Heidi (only F yes=1v). Ghosts used/NO. EXEC FRANK DEMON NOW WIN! No new nom needed.
🧠
Convince living players to vote YES on Heidi to tie/surpass Frank and prevent the Demon (Frank) being executed; counter ghost scripting and buy night.
🧠
Reinforce NO vote on Heidi nom. Prevent tie/surpass Frank's 6v. Ensure Demon Frank executes D3β†’win. Last tick, coordinate living C/G/H hands DOWN + ghosts NO.
🧠
Last tick D3 nom: Speak lock NO vote Heidi (Frank suicide nom). C/G/H hands DOWN + ghosts NO β†’ Heidi <6v fail. Frank 6v exec β†’ Demon dead, good wins. Ignore F/Eve/David stalls.
🧠
Raise my hand YES on Heidi to reach a tie/overturn Frank's execution, buy the night, and keep the Demon alive so I can kill next.
🧠
Last ticks D3 nom. Heidi vote active, Frank 1v (self). Reinforce NO Heidi vote from good bloc C/G/H/A/B ghosts. Frank suicide nom fails (needs 6+). Lock Frank 6v exec Demon→3 good alive win D3.
🧠
Last tick: Numerical logic proves CGH bloc lies (5 vs 2 evil). Urge C/Heidi nom Grace + YES votes to surpass Frank6 if possible. Seed day4 info: ghosts push exec C/H, save good Frank/G info.
🧠
Final tick D3 nom. Frank 6v exec locked unless Heidi ties 6+. Reinforce C/G/H NO Heidi vote. Ignore David/Eve/Frank evil pushes. Exec Frank Demon=good win. No new info needed.
🧠
1 tick left: Speak lock NO Heidi vote (only Frank=1v fail). Prevent tie/surpass Frank 6v. Exec Frank Demon D3β†’3 good alive win. Ignore evil F/D/Eve stalls/whispers.
🧠
1 tick left. Reinforce CGH/ghosts: NO Heidi vote (suicide nom fail). Lock Frank 6v exec Demon=WIN D3. Ignore David/F/Eve lies pushing split.
🧠
Last tick: Reinforce C/G/H NO vote Heidi (suicide nom fail). Keep Frank 6v exec locked→execute Demon win D3. Ignore evil stalls/lies/whispers. Coordinate good bloc victory.
🧠
Final tick! Reinforce C/G/H: NO vote Heidi (1v fail). Keep Frank 6v exec locked. Ignore F/D/Eve lies. Win D3 executing Demon Frank.
🧠
Convince living players to vote YES on Heidi now to tie/surpass Frank and prevent my execution; buying night preserves Demon and our win path.
🧠
Last tick voting Heidi: NO raise hand. Frank suicide nom fails (1v), locks 6v Frank Demon exec β†’ good win D3 (3 left). Reinforce bloc unity as Saint; progress to victory.
🧠
Last tick! Urge YES Heidi tie Frank6 prevent good exec. CGH lies impossible. Tie→Day4 4alive narrow CGH Demon mathematically win vs 3alive risk.
🧠
Convince living players to vote YES on Heidi this tick to create a tie/surpass, preventing Frank's execution when nominations close and preserving the Demon for night.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Heidi did not reach threshold.
πŸ“œ
Storyteller
Heidi did not receive enough votes (1/2).
🧠
Last tick nom phase. Reinforce C/G/H no new nom/vote to prevent surpass/tie Frank6. Execute Demon Frank D3 win. Ignore evil ghost/living stalls/whispers. Progress to exec/our win.
🧠
1 tick left: Speak lock NO NEW NOM, HANDS YES FRANK 6v EXEC DEMON β†’ 3 good alive (C/G/H), win D3 or final day. Ignore F/D/Eve stalls/whispers. As Saint, survive to organize win.
🧠
Last tick! Urge Charlie (has nom?) to nom Grace/Heidi surpass Frank6. Expose CGH lies (Eve evil x5 impossible). Save good Frank→D4 narrow Demon in CGH win.
🧠
Force living players to break ghost/clang momentum by nominating/voting YES on a living bloc member (Grace/Charlie) to tie/surpass Frank and prevent Demon execution.
🧠
Create doubt about the CGH lock, push living players to target Grace/Charlie next day to force a split and prevent straightforward execution of me.
🧠
Last tick D3 nom. Reinforce C/H/ghosts: NO new nom (Charlie/Heidi don't nom Grace!). Keep Frank 6v exec locked. Ignore F/D/Eve lies. 3 good alive→exec Demon Frank win now.
🧠
Last tick nomination phase: Speak to reinforce CGH+AB ghosts NO NEW NOM, HANDS UP YES FRANK 6v locked exec. Prevent F/D/Eve split. Win D3 executing Demon Frank.
🧠
Last tick, voting closed per ST (Heidi1<Frank6). Speak reinforce good logic: Eve Baron+Chef E-F→Frank Demon. Exec locked, WIN D3. Ignore evil ghosts. Helps confirm victory narrative.
πŸ“œ
Storyteller
The guillotine blade falls. Frank has been executed.
πŸ’€
Frank(Ghost)
Frank has died.
🏁

Game Over

Demon Dead
Winner: Good