Game Detail

Players

Alice (Imp) Bob (Washerwoman) Charlie (Slayer) David (Scarlet Woman) Eve (Chef) Frank (Fortune Teller) Grace (Undertaker) Heidi (Recluse)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good631,482158,339$0.2544
Evil199,90249,278$1.0397

Event Timeline

🎭
The game has started.
πŸ“œ
Storyteller
β†’
David
You are the Minion. The Demon is Alice.
πŸ“œ
Storyteller
β†’
Alice
Minions are: David. Your safe bluffs are: Soldier, Saint, Mayor
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Washerwoman. Either Eve or Heidi is the Chef.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Chef. You learn that there are 1 pairs of evil players.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
I'm testing Alice and Charlie to cast a wide net and learn if either is a Demon. There's a good player who will register as Demon to me, so a positive result isn't conclusive, but a negative result proves both are safe.
πŸ“œ
Storyteller
β†’
Frank
You chose Alice and Charlie. You receive the answer: YES.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Start gathering information by opening conversation with my neighbor Alice. Day 1 is about building connections and sensing the room. I'll keep my Recluse role hidden for now.
🧠
Gather early game intel by asking Alice about Heidi's whisper. If I learn what was said, I can determine if this looks like good coordination or suspicious behavior. If Heidi is sharing information legitimately, she seems town-leaning. If she's being evasive or coordinating with Alice, that raises red flags.
🧠
Start gathering intel from Charlie who just whispered to Alice. If Charlie has useful info, I can share my Chef knowledge (1 evil pair) in return. Building early alliances is crucial as Chef to help narrow down suspects.
🧠
Gathering intel on who was whispering to whom and building trust with Bob before revealing my Fortune Teller information. Alice and Charlie are suspicious from my read, so I want to see if Bob noticed anything odd about their behavior.
🧠
Building trust with Frank while gathering information about other players' connections. I notice Charlie-Eve-Alice and Heidi-Alice connections forming early, which could indicate alignment patterns worth tracking.
🧠
I'm trying to gather information about the night and build alliances. Since I'm Undertaker, I need someone executed to get info, so I need to survive and observe. Building trust early could help me identify good players later.
🧠
Coordinate with my minion on bluffs and day one narrative, and set up future sacrifice options while keeping suspicion off me.
🧠
Coordinate bluffs with Alice, avoid double-claim, and set a plan to redirect early suspicion while keeping flexibility to let Alice die safely if needed.
🧠
Gathering information from Grace who has been actively whispering. Since I'm Recluse, I might register as evil to Fortune Tellers, so I should be cautious about revealing my role early. I need to build trust with other players.
🧠
Build trust with Eve by responding to her inquiry and exchanging information. Day 1 is for gathering intel, and Eve has approached me, making her a potential ally. I won't reveal my Slayer role yet as that would make me a target.
🧠
Build alliance with Charlie who seems cooperative, gather intel about Alice who everyone is whispering to, and create trust before sharing my Chef info.
🧠
Building trust with Bob by sharing my Fortune Teller read. Alice and Charlie both showed as Demon, so I need to narrow this down. Bob seems cooperative and has been sharing information with me.
🧠
My Washerwoman info says either Eve or Heidi is the Chef. By asking Eve directly, I can verify which one is telling the truth. If Eve confirms she's Chef, that confirms my Washerwoman info is accurate. If she denies it, then Heidi must be Chef. This is crucial information to have before nominations.
🧠
Build an alliance with Heidi who reached out to me first. She's more likely to be trustworthy since she initiated contact. Share general observations about Frank and Bob's conversations without revealing my specific role as Undertaker. This keeps my options open.
🧠
Answer Charlie without revealing evil coordination, lock in my Soldier bluff early, and fish for Charlie's real info to plan misexecs and night kills.
🧠
Fish for N0 info/claims from Bob and Grace to identify threats and create believable counter-narratives that keep Alice safe.
🧠
Gather information about Charlie and Eve's relationship, and get Charlie's take on the group dynamics. The Charlie-Eve connection is one of the strongest patterns I've observed, so understanding their dynamic could be key to narrowing down the Demon.
🧠
I need to gather intel from Heidi without revealing I'm the Slayer. She's been actively whispering to multiple players which could be normal Day 1 behavior or could indicate she's evil gathering information. I'll deflect her question about Eve and turn it back on her to learn more.
🧠
Bob directly asked if I'm the Chef, which is suspicious. I should deflect and gather information about why he's targeting Chef specifically without confirming my role. This could reveal if he's evil fishing for information.
🧠
Continue building my alliance with Bob and gather more intel on Charlie and Eve to narrow down which of Alice or Charlie is the Demon. Bob seems trustworthy based on our early exchange.
🧠
Eve asked me to share first before she confirms if she's the Chef. Since I know Eve or Heidi is the Chef from my Washerwoman ability, revealing this information is safe and may get her to open up. If she's honest about being Chef, we can coordinate. If not, Heidi is the Chef and we can expand our alliance.
🧠
Respond to David's query about first night info honestly - I genuinely have none as Undertaker yet. This builds trust and shows I'm not hiding information. I can also gauge what kind of pattern he's looking for.
🧠
Establish early rapport with Heidi while maintaining my Soldier bluff and planting mild suspicion on other whisper-heavy pairs to misdirect town.
🧠
Build credibility with Grace and Bob using a consistent Mayor bluff and gather whatever early info they have, so I can steer nominations away from Alice.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Keep Alice safe by discouraging a Day 1 execution and delaying/deflecting any strong public info until we can react in whispers.
🧠
Supporting David's position against Day 1 execution reduces risk of evil winning through lucky guess. Continuing to gather information without revealing my role (Recluse) allows me to stay flexible and avoid being targeted.
🧠
Support David's reasonable stance against blind Day 1 executions while encouraging information sharing from players with night abilities. This keeps me in the conversation without revealing my Slayer role and allows me to observe who provides information versus who stays quiet.
🧠
I'm the Fortune Teller with a YES on Alice or Charlie being the Demon. Rather than reveal my hand completely on Day 1, I'll hint at having intel while agreeing with the cautious approach. This buys time to build trust and gather more information before committing to a nomination.
🧠
I revealed to Eve privately but it's better to go public with my Washerwoman info now. If Eve or Heidi is the Chef, they should confirm. This forces truth-telling and exposes if either is evil. It also gives town concrete information to work with instead of everyone whispering privately.
🧠
Confirm my Chef role since Bob's Washerwoman info aligns with my true identity. This creates a verified alliance. Share my Chef info (1 pair of evil players = 2 evils) to provide value. Proceed with Bob's collaboration to identify the Demon.
🧠
Stay quiet about my Undertaker role and support the cautious approach. No executions means I have no info yet, so I'll blend in with the group consensus while watching for inconsistencies in claims.
🧠
Support a no-execution day one to gain tempo for evil, avoid creating a voting record, and keep suspicion away from me while subtly casting doubt on the Bob-Eve confirmation.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Frank has signaled he has actionable info; removing him preserves confusion around Bob and Eve and reduces chances David or I get mechanically caught early.
πŸ’€
Frank(Ghost)
Frank has died.
πŸ“œ
Storyteller
β†’
Alice
You chose to kill Frank.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Undertaker. No one was executed today so you learn nothing.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
Eve confirmed her Chef claim and found 2 evils. As the Slayer, I need her information to decide who to shoot. If she's truthful, she has valuable intel about who's suspicious. Frank dying at night suggests he wasn't evil, so he couldn't have been the Demon or Minion.
🧠
Charlie was whispering to Eve and seems engaged in the game. Building trust with them could give me valuable information about Eve's claim and whether Bob/Eve's Chef story checks out.
🧠
Gathering intel from Charlie about his private conversations with Eve and Grace. Charlie seems genuine based on Day 1, and I need to understand the information flow to help identify the Demon.
🧠
Coordinate with David to exploit the Chef=1 inconsistency and steer today’s execution onto Eve (or Bob) while keeping suspicion away from me.
🧠
Share my crucial Fortune Teller information that Alice or Charlie is the Demon. Eve is confirmed Chef and likely trustworthy. This information could help the town execute the right player.
🧠
Coordinate with Alice to push the Eve inconsistency hard while keeping my Mayor bluff flexible as a reason to avoid executions if heat shifts onto Alice.
🧠
Grace was whispered to by both Heidi and Charlie, suggesting she may have collected valuable intel. By asking her what she learned, I can build a picture of the information flow without revealing my Washerwoman role. This helps me understand who's coordinating and why.
🧠
Press Charlie on his Slayer claim. If he's the real Slayer, he should be able to confirm his role and coordinate. If he's the Demon bluffing, this pressure might make him slip up or reveal who his Minion partner is.
🧠
Eve's claims are suspicious - she's framing me as part of an evil pair and demanding role confirmation. This could be a manipulation attempt. I need more information before acting.
🧠
Charlie is at the center of suspicious whisper activity with Eve and Heidi. I need to understand what information is being shared privately before nominations. By asking directly and expressing suspicion, I can gauge his honesty and gather intel for the town.
🧠
Charlie is actively gathering information from Eve (confirmed good) and Grace. I want to see what intel they've collected to help piece together who the Demon is. Frank's death after private chats with Bob is suspicious and worth investigating.
🧠
Seed public doubt in Eve’s Chef claim and encourage an Eve execution, while looking like a cautious solver asking for consistency checks.
🧠
Spread my Fortune Teller intel to Bob since he's confirmed good by the Washerwoman-Chef interaction. He needs to know Alice or Charlie is Demon before nominations happen.
🧠
Seed a mechanical argument that Eve or Bob must be wrong so town spends today executing one of them instead of Alice. Use adjacency logic to look helpful and decisive.
🧠
Expose the critical Fortune Teller information about Alice/Charlie being the Demon. Put pressure on both simultaneously to see who reacts with panic or tries to deflect. This forces them to respond before nominations and reveals who is willing to cooperate versus who is evading.
🧠
Pressure Charlie on their suspicious Slayer claim and force them to either reveal their target or expose themselves as the Demon. Charlie asking the Chef who to shoot is not how a real Slayer would act.
🧠
Defend against Eve's accusation by explaining the Fortune Teller's false positive mechanic and coordinate with Alice since we're both under suspicion. We need to work together to identify the real Demon.
🧠
Charlie is receiving whispers from multiple players and seems to be a central information hub. I need to break through their silence to understand the whisper chain and identify potential evil coordination.
🧠
Charlie has been the hub of private conversations and likely has gathered intel from multiple players. Eve is confirmed good as Chef, so I want to know what other information Charlie has collected. Frank being dead is actually useful - ghosts can still provide information. I need to coordinate findings to narrow down the Demon.
🧠
Build trust with Heidi via a clean Soldier bluff and steer her to suspect Charlie/Bob, weakening the FT accusation on me and setting up a misexecution.
🧠
Spread my Fortune Teller intel (Alice or Charlie is Demon) to Grace, who has connections to Bob and Heidi, to ensure this critical information reaches more players before nominations. Charlie is receiving whispers from many players, suggesting coordination with Alice.
🧠
Seed doubt in Chef one and the Bob plus Eve confirmation chain, steering town toward executing Eve (or Bob) while keeping Alice alive and appearing like a logical good player.
🧠
I've just dropped the critical Fortune Teller revelation about Alice and Charlie. Now I need to observe their responses and the group's reaction before making my next move. The information is out - let the pressure work.
🧠
Press Charlie hard on their suspicious Slayer claim. A real Slayer wouldn't need to ask me who to shoot. Frank's Fortune Teller info points to Charlie or Alice being the Demon. I need Charlie to either confirm their target or admit they're bluffing. This will help me decide who to vote for in nominations.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Frank the Fortune Teller (now dead) sent me critical intel: he checked Alice and Charlie Night 0 and got YES - one is the Demon. This is game-changing information that I must share before nominations close. The heavy whisper chains involving Charlie make him the more suspicious of the two. If I can get a nomination on Charlie, we might execute the Demon today.
🧠
Get an execution onto Eve to steer town away from Alice, exploit the Chef1 contradiction, and cast doubt on the Fortune Teller relay without directly hard-defending Alice.
πŸ“œ
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself against David's nomination while redirecting to Charlie who has the suspicious Slayer claim combined with Frank's YES read. Use Frank's Fortune Teller info about Alice/Charlie to make the case.
🧠
Eve is on the block and the voting is in progress. I must raise my hand to vote for or against her execution. Based on the evidence: Frank the Fortune Teller (who died Night 1) said Alice or Charlie is the Demon. Eve claims to be Chef with 1 evil pair. Eve also just accused Charlie of claiming to be the Slayer in whispers, which is suspicious behavior. The contradiction David pointed out about adjacent evil pairs is valid. I should vote to execute Eve to test her alignment - if she is evil, she dies and we learn from it. If she is good, we still have leads on Alice/Charlie from Frank's Fortune Teller info.
🧠
Vote to execute Eve to remove a likely good info role and to keep the town focused away from Alice; this also reinforces my earlier mechanical argument for credibility.
🧠
Eve is confirmed good by Washerwoman, so executing her would be a disaster for the town. Eve claims Charlie claimed to be the Slayer to her, which is suspicious because a real Slayer already knows their target and wouldn't need to ask the Chef. This could indicate Charlie is the Demon trying to gain trust or coordinate. I should encourage town to let the vote fail and redirect suspicion to Charlie.
🧠
Eve is confirmed good by my Washerwoman ability. David nominating her is suspicious. Charlie claiming Slayer without knowing target is classic Demon misdirection. Combined with Frank's Fortune Teller YES on Alice/Charlie, Charlie is the likely Demon. I must defend Eve and redirect suspicion to Charlie.
🧠
Vote to execute Eve to secure a mis-execution or kill an evil bluff, while backing David’s narrative and keeping focus off me as the Demon.
🧠
Stop the execution of confirmed good player Eve. She's validated by Washerwoman. If I vote against her and point out Alice's suspicious behavior, I can both prove my good alignment and redirect suspicion to Alice (the other person in Frank's Fortune Teller YES read).
🧠
Eve is confirmed good by the Washerwoman. As a dead Fortune Teller, I must use my ghost vote and voice to prevent the team from executing a confirmed good player. My YES read was Alice or Charlie - Charlie's suspicious Slayer claim makes them the real suspect.
🧠
Redirect vote from myself (confirmed good) to Charlie, who is far more suspicious: claimed Slayer but asked me who to shoot, and Frank's Fortune Teller check confirmed one of Alice/Charlie is the Demon. This is final chance to save town from executing a good player.
🧠
Eve is confirmed good by Bob's Washerwoman mechanically. Executing confirmed good players hands the game to evil. My Undertaker role has no info since no executions occurred, but I must follow the mechanical proof. Charlie asking Eve who to shoot IS suspicious - a real Slayer already knows their target. Eve confirmed Bob's Washerwoman read and validated his Chef pairing. I need to vote against Eve and shift focus to Charlie or investigate further.
🧠
Persuade town that Washerwoman does not confirm Eve’s alignment and that Eve’s claim still warrants execution; also steer suspicion toward Charlie instead of Alice.
🧠
I must vote against Eve's execution because she is confirmed good by Bob's Washerwoman - this is mechanically solid information. If we execute a confirmed good player, evil wins. Charlie is the real suspect: Frank's Fortune Teller check showed YES on both Alice and Charlie, meaning one of them is the Demon. Charlie's suspicious Slayer behavior (asking who to shoot) points to him. I'll vote NO on Eve, then wait for my nomination opportunity to call out Charlie.
🧠
Eve is confirmed good by my Washerwoman - she is the Chef. I cannot vote to execute confirmed good. Charlie's claim of being Slayer while asking Eve for target advice is suspicious Demon behavior. Combined with Frank's Fortune Teller YES on Alice and Charlie, Charlie is the primary suspect. I should not raise hand and should redirect suspicion to Charlie.
🧠
Keep pressure on executing Eve by undermining Washerwoman β€˜confirmation’ and reframing as safest mechanical shot, while sounding like cautious good.
🧠
Eve is confirmed good by Bob's Washerwoman - a mechanically proven good player. Four votes have already been cast for her execution (Grace, David, Alice, Heidi). I need to vote against her to prevent a confirmed good player from dying. If Eve dies, evil wins. I must raise my hand to stop this execution.
🧠
Eve will be executed with 4 votes already in (David, Alice, Heidi, Charlie). My ghost vote cannot change this outcome. Instead, I should speak to reinforce the key strategic points: Eve is confirmed good by Washerwoman, my check pointed at Alice or Charlie as the Demon, and Charlie voting to execute Eve is suspicious Demon behavior. My ghost vote is more valuable for the final day.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Eve with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Eve is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Create a tie with Charlie to survive the vote. Charlie voted for me despite being suspected by Frank's Fortune Teller check - this is Demon behavior. If Charlie is the Demon and I die, evil wins. By nominating Charlie, I force the town to reconsider who the real threat is.
πŸ“œ
Storyteller
Voting starts now for Charlie. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Frank's Fortune Teller checked Alice and me (Charlie) on Night 0 and got YES - meaning one of us is the Demon. I am the real Slayer, so I am good. Therefore Alice MUST be the Demon. This is the only logical conclusion from the available information. If I don't shoot now, I will likely be executed, and Good loses. Shooting Alice is my only chance to win.
πŸ“œ
Storyteller
Alice has died!
πŸ”„
David
Scarlet Woman David becomes the Imp!
πŸ’€
Alice(Ghost)
Alice has died.
🧠
Vote to execute Charlie who is either the Demon (killed Alice who wasn't the Demon per Frank's check) or is a Slayer who just eliminated a confirmed good player. Either way, Charlie needs to die for town to win.
🧠
Vote to execute Charlie. If Charlie was truly the Slayer, they'd already know their target and wouldn't ask the Chef for advice. Their suspicious behavior combined with Frank's FT YES pointing to Alice/Charlie makes Charlie the primary Demon suspect. If Charlie killed Alice as a good player, they're evil and must be stopped.
🧠
Prevent votes on Charlie so Eve stays executed, reducing good numbers, while I keep credibility and avoid highlighting the Scarlet Woman pivot.
🧠
Frank's Fortune Teller check confirmed Alice or Charlie is the Demon. Charlie just killed Alice - a perfect Demon move to eliminate someone who checked them. If Charlie were real Slayer, he would know his target Day 1. Executing Eve loses a confirmed good player but saves us if Charlie is the Demon. The math requires 4 votes to tie Charlie - I must vote to execute the most suspicious player.
🧠
Eve is confirmed good and will be executed. I must create a tie by nominating David to save her. Charlie just killed Alice (likely the Demon), so Charlie is probably good. David nominated Eve and is now deflecting attention from Charlie - classic Demon behavior to eliminate good players.
🧠
Talk town out of tying on Charlie so Eve stays executed, reducing good numbers and keeping David out of suspicion.
🧠
Vote against Charlie to test if he's real Slayer or bluffing Demon. My Fortune Teller said Alice or Charlie is Demon. If Charlie dies at 4 votes (tie), Eve survives and we learn the truth. If Charlie is real Slayer who killed Alice (Demon), he survives the tie and we win. This tests everyone's true loyalties.
🧠
I already used my Slayer shot on Alice. Eve is confirmed good by Washerwoman and shouldn't die, but I cannot save her by voting for her. My best move is to wait and let the night phase come so we can regroup. If Alice was the Demon, we win. If not, we'll have more information tomorrow.
🧠
Charlie killed Alice claiming Slayer, but a real Slayer wouldn't need to ask for advice. Frank's Fortune Teller said YES for Alice OR Charlie. Charlie voting to execute me (confirmed good) is classic Demon behavior. If Charlie is evil, I must vote to execute him now before he kills again. My 4 votes are dangerous, but if Charlie is the Demon, eliminating him wins the game for us. I keep my hand raised against Charlie.
🧠
Lower my hand since Charlie likely killed the Demon (Alice). Eve is confirmed good by Washerwoman. Creating a tie on Charlie saves Eve and lets us execute the real Demon tomorrow.
🧠
Discourage a tie so Eve is executed, reducing living players and preserving my cover. Keep focus on 'no-tie, Charlie likely good' to avoid heat and gain trust.
🧠
I raised my hand to vote for Charlie but reconsidered. If Charlie is the Slayer who killed the Demon (Alice per Frank's YES check), then Charlie is good and we should not execute him. I need to lower my hand and speak to encourage others to do the same. If Eve and Charlie both have 4 votes, it is a tie and no execution occurs. I should also note that as Recluse, I might register as evil which explains some of the confusion around alignment checks.
🧠
Creating a tie by nominating David and getting 4 votes on him will save Eve (confirmed good by my Washerwoman). David nominated Eve earlier and is now discouraging ties - suspicious Demon behavior. This is my best chance to save Eve and potentially identify the remaining evil.
🧠
Prevent a tie and prevent votes on David. Keep Eve on the block to remove a strong good voice and protect my minion from Bob’s push.
🧠
My Fortune Teller read said Alice OR Charlie is Demon. Alice is dead, so Charlie is still suspicious despite claiming Slayer. Eve is confirmed good by Washerwoman but is about to be executed. I have limited information on who else might be evil. Waiting lets me see how voting resolves and gather more intel before using my ghost vote.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Frank(Ghost)
Ghost vote used by Frank
πŸ—³οΈ
Nominee Charlie did not reach the 5 vote threshold.
πŸ“œ
Storyteller
Charlie did not receive enough votes (3/5).
🧠
Eve has 4 votes and will die. I must nominate David to create a tie (4 votes each) and save Eve. David nominated Eve earlier, which is suspicious behavior for a potential Demon trying to eliminate good players. Creating a tie means no execution today, giving us time to identify the real Demon.
πŸ“œ
Storyteller
Voting starts now for David. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent my execution while steering town away from a tie so Eve is executed, reducing good numbers and giving me a safe night kill as the new Demon.
🧠
Alice's ghost has direct knowledge of whether I am the Slayer or not. Her advice to not create panic ties and let Eve go through preserves good team strength for tomorrow. If I am truly the Slayer who killed the Demon, Alice would know. Following her lead makes logical sense.
🧠
David nominated a confirmed good player (me) and is now desperately trying to avoid execution. Chef info shows 2 evils total. If Charlie killed the Demon (Alice), we're already winning. But David's suspicious behavior - nominating me then trying to dodge the vote - points to him being evil. I need to vote for David to save myself and potentially eliminate the Demon or Minion.
🧠
Vote for David - he nominated confirmed good player Eve, then argued against ties when a tie would save her. This is Demon-like behavior. Eve is Chef with confirmed good status and reported exactly 1 evil pair (2 evils). Alice (Ghost) being dead and claiming not to be Demon doesn't mean she wasn't - she could be the Minion. If Charlie is the real Slayer who killed Alice, Good already won and this doesn't matter. If Charlie is lying, David is likely the Demon and this vote wins the game immediately.
🧠
Alice (ghost) is telling us to let Eve go through and regroup tomorrow. Adding votes to David just causes chaos. With 2 votes on David already and needing 4 to tie, if no one else raises their hand, David lives and Eve is executed. This preserves our good players and lets us regroup. I should not add to the vote pile - I'll wait and see what develops.
🧠
Alice's ghost advice is suspicious. If Alice was the Demon (killed by Charlie), her ghost is evil and would give bad advice. Her advice to let Eve (confirmed good) die and not vote David (who nominated a confirmed good player) is exactly what the Demon would want. I must vote to execute David to save Eve and potentially eliminate the Demon.
🧠
Force a 4-vote tie on David to prevent any execution today, maximizing evil advantage and protecting David if he is the new Demon.
🧠
My Fortune Teller read showed Alice OR Charlie is a Demon. Charlie claims to be Slayer who killed Alice, but if Alice was truly Demon the game would end. Since game continues, Alice wasn't Demon, meaning Charlie IS the Demon. Charlie killed a good player and is now manipulating votes to eliminate more good players. Voting Charlie is the only way to win.
🧠
Stop Heidi from becoming the fifth vote that executes me, and undermine Frank’s β€˜game would be over’ argument by reminding them Scarlet Woman exists.
🧠
Eve has 4 votes and will likely be executed. I have 3 votes but no one is raising hands for me. David has 0 votes. Alice (my ghost) explicitly said not to pile votes on David. Frank raises a valid point that the game continuing suggests Alice wasn't the Demon. If I truly killed the Demon, we should have won. This creates doubt about my own alignment. I should not participate in executing David based on uncertain information.
🧠
I'm on the block with 4 votes and will die if David gets 4 votes (tie). I already raised my hand for David. If I lower it, David only gets 3 votes and I still die. The only way I survive is if David gets 5 votes and dies. So I must keep my hand raised and let the votes fall.
🧠
I'm reconsidering my position based on Frank's Fortune Teller logic. If Charlie truly killed the Demon, the game should be over. Since it's not, Charlie likely killed a good player, making him suspicious. I should keep my vote on David and wait for Eve to be executed, then investigate Charlie's claim further.
🧠
I will not vote for David because: 1) If Charlie killed Alice and game continues, Charlie is likely the Demon (Alice wasn't Demon). 2) Panic tying David helps no one. 3) Let Eve die with 4 votes - if game continues, Charlie is confirmed Demon and we execute him tomorrow.
🧠
Eve is confirmed good (Chef) by my Washerwoman info. She has 4 votes and will die. David nominated her and is now arguing against ties - classic Demon behavior to eliminate confirmed good players. I need 4 votes on David to create a tie and save Eve. My vote matters. If I don't vote for David, Eve dies and we lose a confirmed good player.
🧠
Retract my ghost vote to prevent a 4-vote tie on David, ensuring Eve stays on the block and is executed; save ghost vote influence for later endgame if needed.
🧠
Supporting Grace's vote on David and encouraging the tie strategy. My Fortune Teller read proved Alice OR Charlie is a Demon. Since the game continues after Alice's death, Alice was NOT the Demon. Charlie must be the Demon (killed a good player). David nominated confirmed good Eve, another suspicious act. Creating a tie saves Eve and forces the Demon to reveal more tomorrow.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee David did not reach the 5 vote threshold.
πŸ“œ
Storyteller
David did not receive enough votes (3/5).
🧠
With one tick left, lock in Eve’s execution and prevent a last-second tie or alternative nomination. Keep Charlie alive as a future scapegoat, and normalize why the game continued after Alice died.
🧠
Let the nomination resolve. Eve has 4 votes and will be executed. If I'm the Demon who killed Alice, the game should end - but if it continues with a new Demon, I need to be alive tomorrow to identify them. Alice (my ghost) says let Eve go through and regroup. Following her guidance.
🧠
I have 4 votes and will be executed. Chef ability confirmed 1 pair of evils (2 total). Frank's FT showed YES on both Alice and Charlie - if Charlie killed Alice (Demon), game should end. It didn't, so either Charlie is the Demon, Alice wasn't Demon, or Scarlet Woman exists. Since 2 evils = 1 Minion + 1 Demon, and the game continues, my death will provide critical intel. If I die and game continues, Charlie is likely the Demon who killed a good player. My ghost vote tomorrow will be crucial.
🧠
Eve is already doomed with 4 votes. I cannot save her. My next move is to prepare the group for tomorrow's nomination of Charlie, who claimed to be Slayer but if Alice was Demon the game would be over. This is my plan for Day 3.
🧠
Letting Eve die preserves the current situation where Charlie is the primary suspect. If the game ends (Charlie is Demon who killed Alice), we win. If game continues (Alice was good, Charlie killed her), we know Charlie is dangerous and can execute him tomorrow. I should not nominate anyone else at this late stage.
🧠
Eve is about to be executed. My role as Washerwoman is complete - I've identified Eve as the Chef (confirmed good). Now I observe who the Demon kills tonight. If the game continues tomorrow, Charlie is NOT the Demon (Alice was good). If Charlie is still alive and running things, he's a Minion. If the game ends with Eve's death, David is likely the Demon for nominating a confirmed good player.
🧠
Steer town away from tying onto David and toward letting Eve die, then encourage a Charlie-focused misexecution tomorrow while keeping David alive.
🧠
Deliver the critical deduction that Charlie must be the Demon since my Fortune Teller read showed Alice or Charlie, Alice is dead and game continues, so Charlie is evil. Prepare the town to execute Charlie tomorrow.
πŸ“œ
Storyteller
The guillotine blade falls. Eve has been executed.
πŸ’€
Eve(Ghost)
Eve has died.
Night 2
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Imp. Who would you like to kill tonight?
🧠
Kill Bob to remove the strongest organizer pushing a tie and suspicious of me, while keeping Charlie as the main suspect so town likely executes him tomorrow.
πŸ’€
Bob(Ghost)
Bob has died.
πŸ“œ
Storyteller
β†’
David
You chose to kill Bob.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Undertaker. You learn that Eve was the Chef.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Share my Fortune Teller deduction that Charlie is the Demon based on Alice not being the Demon (game continued after her death). Bob dying Night 2 removes the Washerwoman who could verify claims, consistent with the Demon eliminating helpful information sources.
🧠
Push Grace and Heidi toward executing Charlie today, using existing suspicion and Frank’s old Fortune Teller ping, so I survive the day and can kill at night to reach final two.
🧠
Coordinate the execution of Charlie with David and Heidi. We have exactly 3 good players alive and need all votes to guarantee majority. Charlie is the most likely Demon based on Frank's Fortune Teller read and his fake Slayer claim. Executing him either wins the game (if Demon) or eliminates a confirmed liar.
🧠
Confirm Heidi's role to resolve my Washerwoman info, reinforce Charlie as Demon target, and use my ghost influence while I can still communicate.
🧠
Share my Chef information about the 1 pair of evils. Charlie is confirmed evil from killing Alice. The other evil must be David or Heidi. I should guide the living players and use my ghost vote strategically to execute Charlie if nominated.
🧠
Coordinate with Grace to ensure all 3 votes go to Charlie. If Charlie is the Demon, we win. If game continues, I'll reveal my role to help figure out who the remaining evil is. Bob's whisper about my role can wait - finishing the Demon is the priority.
🧠
I need to defend myself while gathering information. Grace is likely to nominate me, so I need to get ahead of this by establishing trust. The ghosts have been whispering to Grace and Heidi, so they may have valuable information. David nominated Eve (confirmed good), which is suspicious - he may be the Demon trying to eliminate good players.
🧠
Steer Grace and Heidi to execute Charlie today and keep attention off David, setting up final 3 then night kill to win.
🧠
I have already shared my critical information (Alice OR Charlie is Demon, Alice executed means Charlie is Demon). Charlie is now whispering to Grace and Heidi - likely trying to deflect. Since I have no more ghost votes and my information is out, I'll wait to see how others react to Charlie's attempts to misdirect before deciding whether to reinforce my claim.
🧠
Heidi is the swing. If I can stop her voting Charlie, the execution likely fails, letting me kill tonight and reach a favorable final 3 or 2.
🧠
Refuse to give Charlie any ghost information. He's fishing for intel on who the good players are. Keep pressure on him by highlighting the inconsistency in his Slayer claim - real Slayer would know not to shoot a good player. Maintain alliance with David and Heidi for the upcoming nomination.
🧠
Reinforce that Charlie is the Demon and must be executed tomorrow. Watch David who pushed for Eve's execution. Use ghost vote wisely.
🧠
Reinforce my Chef findings about the 2 evils. Charlie is one, the other is David or Heidi. Guide Grace/Heidi to identify the second evil after Charlie is gone. Use my ghost vote strategically.
🧠
Confirm alliance with Grace, add my own suspicious observation about Charlie asking for ghost information (Demon fishing), and align with the plan to execute Charlie then target David next if needed. This strengthens our coordination for the upcoming nomination.
🧠
Heidi was the swing vote on Eve and has been quiet. She may be more open to logic than Grace. I need to understand the ghost information and find the real Demon before nominations.
🧠
Push the living voters toward executing Charlie today; avoid them pivoting onto David, and keep pressure off the actual Demon (David) going into final 3.
🧠
Reinforce my Fortune Teller read to the living players before nomination. Charlie is the only remaining Demon candidate, and with 4 alive players, execution of the correct person is critical to win.
🧠
Stop the Charlie execution by locking in Heidi’s non-vote and getting Charlie to push an alternate suspect (Grace), aiming for a mis-execution that lets me win at night.
🧠
Waiting for nomination phase to begin. The evidence overwhelmingly points to Charlie as the Demon: Frank's Fortune Teller read showed YES for both Alice and Charlie, Alice was executed and game continued (proving she wasn't Demon), and Charlie's Slayer claim killed Alice (a good player). Charlie is also fishing for ghost information which is Demonic behavior. I need to nominate him when nominations open.
🧠
Continue pressing Heidi to execute Charlie. Multiple dead players have confirmed Charlie is the Demon. The whisper chains between Charlie and the living players are concerning - Charlie may be trying to flip the remaining players. I need to reinforce that Charlie must die tomorrow.
🧠
I've already shared my Chef info (1 pair of evils = 2 total) and my suspicions about Charlie. Charlie is likely the Demon and the other evil is either David or Heidi. I should wait for the nomination phase to begin and see who gets nominated before deciding how to use my ghost vote.
🧠
Support Grace's nomination of Charlie with my vote. The dead players' unanimous agreement (Eve, Frank, Alice, Bob) is too strong to ignore. Charlie's suspicious behavior of asking what ghosts said confirms he is the Demon. Execute him to win, then reassess if game continues.
🧠
David seems skeptical of Grace and has been questioning the narrative. If he has ghost intel that points to Grace being evil, we should coordinate our votes. With only 4 players left and 1 Demon, executing the right person today is critical. I need to know what the ghosts told David to see if it aligns with or contradicts what Grace knows.
🧠
Steer Grace and Heidi into executing Charlie today, setting up David’s night kill to end the game, while keeping suspicion off David.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Multiple dead players have confirmed Charlie is the Demon. I need to push the living players to nominate him before he kills again. David was suspicious for pushing Eve's execution, but I should focus on getting Charlie executed. I have one ghost vote to use.
🧠
Drive the living to execute Charlie (or anyone but David). Use existing dead-player narrative and logic about Slayer claim to keep David off the block.
🧠
The evidence is overwhelming that Charlie is the Demon. Frank's Fortune Teller showed YES for both Alice and Charlie. Alice was executed and the game continued - proving she wasn't the Demon. Therefore Charlie must be the Demon. Charlie's fake Slayer claim killed a good player. I must nominate him now with all 3 alive votes needed.
πŸ“œ
Storyteller
Voting starts now for Charlie. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend against Grace's nomination by explaining the mechanical truth: I am the real Slayer, so I cannot be the Demon. My public Slayer use on Alice proves my alignment. Vote against my execution to let me find the real Demon.
🧠
Vote to execute Charlie. He is the Demon - his Slayer claim is a bluff to cover his tracks. The game continuing after Alice's death proves she wasn't the Demon, and the Fortune Teller confirmed Charlie's read. His argument that Demons don't have Townsfolk powers is flawed - evil players can lie about their roles.
🧠
I want Charlie executed to remove a good player and set up David, now the Demon via Scarlet Woman, to kill tonight and win at two alive.
🧠
Charlie must be executed. The game continued after Alice's death, mechanically proving she wasn't the Demon. Frank's Fortune Teller read showed YES for both Alice and Charlie. Since Alice is confirmed good, Charlie is the Demon. Charlie claims his Slayer ability proves he's not Demon, but his shot didn't end the game - meaning Alice wasn't Demon. His entire defense falls apart. Bob and Alice already voted. I need my vote to reach 2 and execute him.
🧠
Execute Charlie based on Frank's Fortune Teller YES read on Charlie and Alice, confirmed by Alice's execution (game continued = Alice wasn't Demon). Charlie's claim that a real Demon wouldn't use Slayer is flawed - Recluse, Spy, and other roles can register falsely. My Recluse role can register as evil, so other alignments can be misread too. With 4 alive and 2 votes needed, my vote completes the execution. If Charlie is Demon, game ends. If game continues, David becomes the clear next target.
🧠
Charlie dying is best for evil and also looks like I am following the strong public case. I vote yes to ensure execution and blend in.
🧠
Charlie killed Alice, who wasn't the Demon (game continued). Chef info confirms 1 pair of evils (2 total). Charlie claims Slayer, but even if true, his claim doesn't disprove evil status given potential for misdirection. The votes are clearly against him. I use my ghost vote to reach the 6 votes needed for execution.
🧠
Reinforce the solid mechanical evidence that Charlie is the Demon. My FT read showed YES for Alice or Charlie, Alice is proven good by the game continuing, so Charlie MUST be the Demon. Charlie's Slayer defense is just a false claim. With 6 votes already cast including all living players, Charlie should be executed immediately.
🧠
Convince the living players (David, Heidi) that executing me would be a game-losing mistake. My key argument is that Demons cannot have Townsfolk powers - if I publicly used the Slayer ability on Alice, I must be the real Slayer. The Fortune Teller red herring and the ghosts are misleading them. I need 2 living players to not vote for me, or we lose.
🧠
Push for immediate execution of Charlie who is the Demon based on overwhelming evidence from dead players (Fortune Teller read) and logical deduction. Charlie's claim about Slayer ability is just words that anyone could make. I need to encourage the living players to vote YES.
🧠
Lock in the Charlie execution by reinforcing the public logic and keeping my ghost vote committed; avoid creating openings for a pivot onto David.
🧠
The vote is already in progress with YES votes from Grace, Heidi, and David. We have the 2 votes needed for execution. Charlie is about to be executed. No further action needed from me - I should wait for the execution to complete and see if the game ends.
🧠
Confirm my vote against Charlie. His argument that a Demon couldn't use Slayer is backwards - he never proved he HAS Slayer. The Fortune Teller YES on Alice OR Charlie means Charlie is the Demon since Alice was proven good by game continuing. I must vote YES to execute.
🧠
Reinforce the majority to execute Charlie while looking like a reasonable good voter; secure a win path by removing another alive good today.
🧠
Charlie has already received 6 YES votes including my ghost vote. With only 2 needed for execution, Charlie is definitely being executed. I should wait to see the outcome - if the game ends, Charlie was the Demon. If the game continues with 3 alive, Charlie was a Minion and either David or Heidi is the Demon.
🧠
Reinforce the Fortune Teller logic and mechanical proof that Charlie is the Demon. All living players have voted YES. Encourage execution to proceed and remind everyone that the game continues after Alice's death which proves she wasn't the Demon.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Alice(Ghost)
Ghost vote used by Alice
πŸ‘»
Bob(Ghost)
Ghost vote used by Bob
πŸ‘»
Eve(Ghost)
Ghost vote used by Eve
πŸ—³οΈ
New execution leader: Charlie with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Charlie is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I have one tick left before execution. If I nominate Grace, either: (A) She's the Demon and we both die = Good wins immediately, or (B) She's good and we're both executed, but then the real Demon is still alive and we're already losing. At minimum, this forces the group to make a choice and reveals more information about who is trustworthy.
πŸ“œ
Storyteller
Voting starts now for Grace. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Let the vote play out. Charlie already has 6 votes which should be enough to execute him given 4 players remain. If I raise my hand to add a 7th vote, the execution is certain. If I don't, the 6 votes may still execute him. The evidence clearly shows Charlie is the Demon - Frank's Fortune Teller read, Eve's Chef confirmation of 2 evils, Alice dying and game continuing, and his false Slayer claim. I should not vote against myself as that creates unnecessary doubt when the logical conclusion is Charlie dies.
🧠
I've made my desperate play - nominating Grace to test if she's the Demon. If I'm wrong and she's not the Demon, then my execution proves Good made a mistake. If I'm right and she IS the Demon, we both die and Good wins. With only 4 alive and my 6 votes on the block, Grace needs 6-7 votes to be executed. I cannot win this vote, so I wait for the outcome.
🧠
Discourage voters from supporting Grace's nomination since Charlie is likely the Demon and will be executed anyway. Tying the votes could save Charlie and doom the Good team.
🧠
Prevent a tie on Grace so Charlie stays on the block and is executed, which likely ends the game in evil’s favor tonight; frame it as pro-town mechanics.
🧠
Charlie already has 6 votes and will be executed. Grace is an innocent attempt to create a tie. All ghosts and players are warning against voting for Grace - a tie at 4 alive gives the Demon another night. I should not vote for Grace; let Charlie's execution stand. If the game continues after Charlie dies, then we'll reassess.
🧠
Prevent a tie by discouraging votes on Grace, ensuring Charlie is executed today so evil reaches a winning endgame with my night kill.
🧠
I've already used my ghost vote. Charlie has 6 votes and will be executed. Grace is innocent and no one is voting for her - this is correct. I should wait and observe what happens after Charlie's execution. If the game continues (meaning Charlie was Demon and Alice was Minion), then David or Heidi is the final evil. My Chef info of 1 pair is confirmed correct - Charlie + Alice were the evils. Now we just need to see if there's a Scarlet Woman scenario.
🧠
Reinforce the strategy to not vote for Grace. Charlie has 6 votes and will be executed if no one votes for Grace. A tie would save the Demon and likely lose the game for Good. The living players need to be reminded to stay disciplined and not fall for Charlie's desperation play.
🧠
Charlie has 6 votes which is enough to execute him. If I vote for myself, I risk creating a tie that would save the Demon. All ghosts and alive players are telling me not to vote. I should let Charlie's 6 votes stand and execute him.
🧠
I have one last chance to prove my innocence and potentially save the game. Using my Slayer shot on Grace is the only mechanic action I have left. If she's the Demon, Good wins immediately. If she's not, we're going to lose anyway since I'm about to be executed with 6 votes and no one will vote for Grace. This is my final play.
🧠
Reassure living players that Charlie is dying regardless. Charlie's Slayer claim is impossible if he already used it on Alice. His desperation play is meaningless because he's already on the block with 6 votes. Just let the execution happen.
🧠
Prevent a tie that cancels execution; let town execute Charlie so our Demon (David) can win tonight.
🧠
Charlie will be executed with 6 votes. Voting for Grace risks creating a tie (6-6), resulting in no execution and giving the Demon another night. The unanimous town consensus is to let Charlie die. My Recluse ability to potentially register as evil is irrelevant here - I follow the mechanical logic and let the execution proceed.
🧠
Reinforce no-vote on Grace so Charlie stays executed, enabling my night kill to end the game with Demon alive.
🧠
Reinforce the town's resolve to let Charlie die without creating a tie, and set expectations for what happens after his execution - we'll need to identify the second evil between David and Heidi.
🧠
My case has been made. Charlie has 6 votes and will be executed. All living players (Heidi, David, Grace) are waiting and not voting for Grace. The ghosts have all convinced everyone to let the votes stand. There's nothing more I can add - I should stay quiet and let the nomination phase close so Charlie is executed and Good wins.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Grace did not reach the 7 vote threshold.
πŸ“œ
Storyteller
Grace did not receive enough votes (0/7).
🧠
Charlie is already on the block with 6 votes and will be executed. His fake Slayer shot on me is meaningless - he already claimed to use it on Alice, so he can't use it twice. All town (Heidi, David, ghosts) correctly identified this as a desperate bluff and told everyone not to vote for me. I should wait for the phase to end and let Charlie be executed. If he's the Demon, we win. If not, we continue to Day 4 with David or Heidi as the next target.
🧠
Grace did not die from my Slayer shot. This proves I am the real Slayer with Townsfolk powers - a Demon cannot fake this. If the game continues after my execution, it confirms I'm good and the real Demon (David or Heidi) will win. I must make this final point before night falls.
🧠
Reinforce that Charlie's Slayer bluff is impossible because he already claimed to use it on Alice. The execution will proceed - I must ensure the living players do not panic or get confused by his desperation play.
🧠
Lock in Charlie’s execution and prevent any last-second confusion or tie/no-execution that could accidentally help good identify or hit the real Demon.
🧠
Charlie is Demon per Frank's FT read. One more evil remains (David or me - I'm Recluse who registers evil). Creating a tie by voting Grace would let Demon survive. Ghosts and David confirm don't vote Grace. Let Charlie die, then Day 4 we execute the Minion and win.
🧠
Keep the current execution on Charlie locked in and discourage any late chaos nominations that could spare him or accidentally put me on the block.
🧠
Charlie is already on the block with 6 votes and will be executed. His desperate Slayer bluff changes nothing - he's already claimed to use it on Alice, and you can't use it twice. My ghost vote is spent, and there's nothing I can do to influence this. Best strategy is to stay quiet and let the execution resolve, securing the win for Good. Once Charlie dies, David or Heidi is the remaining Demon and we can clean up on Day 4.
🧠
Reinforce the logical chain that proves Charlie is the Demon. My Night 0 read showed Alice OR Charlie is Demon. Alice died, game continued, so Alice is good. Therefore Charlie is Demon. Charlie's fake Slayer claims are desperate lies. The execution should proceed cleanly.
πŸ“œ
Storyteller
The guillotine blade falls. Charlie has been executed.
πŸ’€
Charlie(Ghost)
Charlie has died.
Night 3
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Imp. Who would you like to kill tonight?
🧠
Secure the immediate win by making a night kill that reduces the game to two living players while I remain the Demon.
πŸ’€
Heidi(Ghost)
Heidi has died.
πŸ“œ
Storyteller
β†’
David
You chose to kill Heidi.
🏁

Game Over

Two Players Left
Winner: Evil