Game Detail

Players

Alice (Monk) Bob (Recluse) Charlie (Ravenkeeper) David (Spy) Eve (Investigator) Frank (Librarian) Grace (Fortune Teller) Heidi (Imp)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good711,167203,704$4.0964
Evil262,37824,374$0.8004

Event Transcript

🎭
The game has started.
📜
Storyteller
David
You are the Minion. The Demon is Heidi.
📜
Storyteller
Heidi
Minions are: David. Your safe bluffs are: Washerwoman, Chef, Butler
📜
Storyteller
Frank
Good evening Frank. You are the Librarian. Either Bob or Charlie is the Recluse.
📜
Storyteller
Eve
Good evening Eve. You are the Investigator. Either Bob or David is the Baron.
📜
Storyteller
Grace
Good evening Grace. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Start by trying to get a strong double-clear early; a NO result is very valuable. If I get YES, I can immediately begin triangulating which of the two is Demon versus red herring.
📜
Storyteller
Grace
You chose Alice and David. You receive the answer: NO.
📜
Storyteller
David
Good evening David. You are the Spy. You can secretly see information about all players: - Alice: Monk (good), Alive - Bob: Recluse (good), Alive - Charlie: Ravenkeeper (good), Alive - David: Spy (evil), Alive - Eve: Investigator (good), Alive - Frank: Librarian (good), Alive - Grace: Fortune Teller (good), Alive - Heidi: Imp (evil), Alive
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Share my strong Night 0 clear privately to create an ally and avoid the demon immediately killing me for being the Fortune Teller.
🧠
Start a trusted pocket with my neighbors, collect any starting info/claims, and set up who is worth protecting tonight without outing myself fully.
🧠
Coordinate with Heidi: give full role map, suggest bluffs and day 1 execution targets to protect Demon and fracture town reads.
🧠
Answer Alice with a safe bluff that gives a plausible starting datum, build trust, and steer protection away from real info roles while keeping heat off me.
🧠
Privately seed my Investigator info with two likely information hubs so we can track outsider count and pressure Bob or David without outing it to the whole town yet.
🧠
Keep my Recluse hidden while contributing a safe claim, reinforce Chef 0 implications, and prompt Alice/Heidi to share more info so we can build logic chains before nominations.
🧠
Open an information channel with my neighbors while keeping my Ravenkeeper identity hidden, and set up a later bluff to attract a night kill for my ability.
🧠
Share my Librarian ping with Grace to coordinate worlds and avoid outing the Recluse publicly too early while still using it to solve.
🧠
Build a trusted info chain with Frank, reveal my real role privately, and coordinate around the possible Recluse so my Fortune Teller checks stay interpretable.
🧠
Coordinate with the two strongest early info roles, share that I am the Monk, pass along Chef zero logic, and prompt Outsider counting to confirm or refute a Baron world.
🧠
Answer Charlie with a consistent low-info bluff, build trust, and set up Bob as an acceptable early execution while keeping Heidi out of focus.
🧠
Coordinate with David to let Investigator info land on Bob (Recluse) and avoid David dying early, while keeping my Chef bluff consistent and low-profile.
🧠
Get direct claims from Bob and Heidi plus outsider-count indicators to confirm whether Baron world is real and use Chef zero plus seating to narrow Demon candidates.
🧠
Answer Eve consistently with my Soldier bluff, ask for Outsider counts, and keep notes for later; avoid outing Recluse day one while still coordinating info.
🧠
Get key starting info from a central hub or two, while keeping my own role hidden so I can bait the Demon into killing me at night for a Ravenkeeper peek.
🧠
Get an early role claim from Bob and see if he self-identifies as Recluse; if not, note the conflict for later and decide whether/when to share publicly.
🧠
Get Heidi's role/starting info and share a soft clear on Alice or David to build a trusted info network without exposing Fortune Teller publicly.
🧠
David is in an Investigator ping and Charlie has been whispering; getting their claims and any Outsider sightings helps confirm or refute Baron and build a coherent public solve.
🧠
Answer Alice promptly with a simple Soldier bluff, redirect any Investigator ping toward Bob being the Recluse registering oddly, and avoid giving town concrete paths to Heidi.
🧠
Get Grace to share her role/info so I can steer her checks away from me and line up a misexecution path while keeping my Chef bluff consistent.
🧠
Force an early role claim from David and test for Baron behavior. This helps confirm whether Outsider count should be high and narrows who to execute later.
🧠
Privately resolve Frank’s ping to prevent a public Recluse double claim later, while keeping my Outsider identity mostly hidden from the wider town and checking if Frank seems trustworthy.
🧠
Get the exact Investigator-style info and align with Alice on how to present it publicly without letting evil steer an early mis-execution.
🧠
Update Grace with Bob's private claim so our info chain is consistent, prevent accidental Soldier conflicts, and use her Fortune Teller checks more effectively.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
With no solid case, avoid a bad Day 1 execution and force any strong info roles to speak up, especially around the alleged Investigator ping.
🧠
Use the last nomination beat to steer town away from a random day one execution and prompt any real starting info to come out, while keeping my Recluse status hidden.
🧠
Avoid a random day one execution, softly steer town away from Alice and David, and prompt structured info sharing tomorrow without fully exposing my role.
🧠
Publicly share my Investigator ping so town can solicit Outsider claims and use Chef zero adjacency logic to narrow Demon candidates without a random day one execution.
🧠
Publicly share my Librarian info to contextualize the Baron ping and reduce the chance we execute a good player on day one; steer toward no execution unless a strong case emerges.
🧠
Steer town away from a low-info Day 1 execution, clarify exact pings, and set up good coordination for Night 1 so my protection can matter.
🧠
Push for no execution and cast doubt on using Investigator ping. Keep Demon safe, keep Recluse alive for confusion, and avoid giving town an early correct solve.
🧠
Publicly lock in my Chef 0 claim, reinforce the no-execution consensus, and keep attention on Bob versus David without creating a must-execute today.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Alice
Good evening Alice. You are the Monk. Who would you like to protect tonight?
🧠
Eve is the highest-value public info source and an obvious Demon kill. Protecting her maximizes chance we keep a trusted anchor alive for day two world-building.
📜
Storyteller
Alice
You chose to protect Eve.
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill the most dangerous long-term info role (likely Fortune Teller) and remove a player who is already shaping town reads, while leaving the Investigator and Recluse confusion to mislead tomorrow.
💀
Grace(Ghost)
Grace has died.
📜
Storyteller
Heidi
You chose to kill Grace.
📜
Storyteller
David
Good evening David. You are the Spy. You can secretly see information about all players: - Alice: Monk (good), Alive - Bob: Recluse (good), Alive - Charlie: Ravenkeeper (good), Alive - David: Spy (evil), Alive - Eve: Investigator (good), Alive (Protected) - Frank: Librarian (good), Alive - Grace: Fortune Teller (good), Dead - Heidi: Imp (evil), Alive
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
Get my confirmed FT info into two likely-good hands so town can solve the Baron or Recluse split and focus nominations on the narrowed Demon set.
🧠
Coordinate with David and nudge Alice to cast doubt on Grace’s FT info, redirect suspicion onto Bob or Frank, and keep heat off me going into nominations.
🧠
Get Grace’s Night 1 Fortune Teller result and what she shared, then align with Alice on a plan for nominations and testing Bob versus David/others.
🧠
Update Frank with Grace’s FT claim and the strong mechanical narrowing if believed, so town can pressure Bob/Frank/Heidi and resolve Outsider/Baron logic before nominations.
🧠
Compare my Bob-or-David Baron ping with Frank’s Bob-or-Charlie Recluse ping to see if Bob is a common ‘weird register’ and decide whether to pressure Bob or David going into noms.
🧠
Seed doubt about Investigator accuracy and redirect suspicion onto Bob as the common denominator, keeping attention off Heidi and me.
🧠
Reduce chance town wastes an execution on me due to Investigator ping, while testing Eve: if she is good she will treat it as an explanation, if evil she may weaponize it and out herself.
🧠
Get Grace’s hidden info now that she is dead and likely good, to resolve conflicting D1 pings and set up a strong Day 2 nomination plan.
🧠
Answer Frank and Charlie, lock in my only FT result, and push town to use it to narrow Demon candidates without giving evil room to distort what I said.
🧠
Steer town toward executing Bob and away from David by leveraging my Chef=0 and the Bob-as-outsider/Recluse/Baron ambiguity; coordinate pressure with info roles.
🧠
Give Eve my exact Librarian wording and propose a concrete day plan: force Outsider count and push Bob to hard-claim, to resolve Baron versus Recluse confusion before nominations.
🧠
Align with Eve and Heidi on a concrete public plan: get exact wording, force Outsider claims to test for Baron, and pick an execution target instead of another no-exec day.
🧠
Align on exact wordings, force public Outsider accounting to test Baron, and decide whether Bob or David is the best execution based on consistency.
🧠
Coordinate with Frank to publicly lean into his Librarian info and frame Bob as the Recluse/chaos candidate, diverting suspicion away from Heidi and limiting trust in Eve’s Investigator.
🧠
Get any info Grace shared with Alice and quietly confirm my Recluse status so Alice can interpret Investigator and Librarian info correctly and help steer nominations away from bad mechanical traps.
🧠
Get info roles aligned on the key mechanical clear (Alice/David) and focus executions on the remaining candidate set, while positioning to bait a night kill for Ravenkeeper info.
🧠
Get town to resolve Baron via outsider count and use Chef 0 plus my FT clear to narrow to small execution pools today.
🧠
Align Alice and Eve on a simple public plan: get Bob to hard-claim Recluse, force Outsider count talk, and steer today’s execution onto Bob to reduce good numbers and protect David/me.
🧠
Use my Librarian info to force clear public claims, resolve the Baron ping, and decide whether executing Bob is high value or a waste.
🧠
Get Bob to hard-claim Recluse publicly and commit to a consistent story. If he refuses or contradicts, we execute him. This also clarifies whether Baron is plausible via Outsider count.
🧠
Align key players on a public Outsider audit and role-count logic to test whether Baron is real, so we pick the correct execution between Bob and David and avoid killing a good Recluse.
🧠
Steer Alice toward executing Bob as ‘outsider chaos’ to protect Heidi and keep suspicion off me.
🧠
Align with Alice and Frank before noms: I will hard claim Recluse publicly and give a consistent reason for the Soldier bluff, while extracting any Grace info and exact night one statements to build a coherent town story.
🧠
Share FT clearance and coordinate an Outsider roll call plus a focused execution target to narrow Demon candidates while keeping my Ravenkeeper value in mind.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Bob is the overlap of my Librarian ping and Eve’s Investigator ping and has been bluffing. Executing him either wins or removes the biggest source of misinformation going into night 2.
📜
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Reduce votes on me by hard-claiming Recluse and highlighting mechanical false-register overlap, keeping a valuable good vote while prompting a better nomination today.
🧠
A yes vote maximizes chance to hit Demon now and, if Bob is Recluse, simplifies information going into Day 3 by removing a key source of false registration and social confusion.
🧠
It is Day two and we need an execution. Bob is the highest-impact resolver and could be Demon/Minion; even if Recluse, removing the misinformation source helps narrow suspects fast.
🧠
Bob is the cleanest execution: he overlaps my Baron ping and Frank’s Recluse ping, admitted a bluff, and could be Demon. Even if Recluse, removing noise and forcing clarity helps.
🧠
My vote is decisive. Executing Bob either hits an evil or removes the likely Recluse that is warping our info, giving the town clearer mechanical footing tomorrow.
🧠
Influence town without spending my one ghost vote; keep options open for a later, higher-confidence demon execute while reminding of my FT clear.
🧠
Lock in Bob’s execution while momentum is high; a likely good Recluse death advances evil win and keeps suspicion on info-role contradictions, not on me.
🧠
Secure Bob’s execution to burn town’s day and remove a good voter, while blending in with the majority so suspicion stays off Heidi and me.
🧠
Try to prevent my execution by giving town a better mechanical reason to vote no, preserving numbers and forcing discussion onto other suspects and confirmations.
🧠
Voting is already high; I will reinforce that executing Bob is the cleanest way to reduce worlds and potentially hit the Demon, and give the town follow up logic if he was Recluse.
🧠
Try to stop a likely wasted execution on Bob by pushing Outsider roll call and redirecting to David if no extra Outsiders appear, while reminding town of the Fortune Teller ‘no’ on David as Demon.
🧠
Try to stop a likely wasteful execution on Bob by explaining the coherent Bob-Recluse world and pushing an Outsider roll call plus a backup target.
🧠
Try to prevent a wasted execution on a likely Recluse and force an immediate Outsider roll call. If votes can be pulled back, we can redirect to a better candidate like David, Frank, or Heidi.
🧠
Conserve my ghost vote and give town a concrete next-step plan regardless of whether Bob dies, using my FT no on Alice and David to narrow later.
🧠
Keep votes on Bob and prevent an Outsider roll call pivot that could expose lack of extra Outsiders or shift heat onto David or me.
🧠
Keep votes on Bob and frame it as the best informational and safety play, while deflecting the push to pivot onto me and buying cover for Heidi.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Bob with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Bob is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Get a competing nomination to either execute David (best), or at least tie the vote so I am not executed, preserving a confirmed Outsider and forcing accountability on David.
📜
Storyteller
Voting starts now for David. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Lower votes on me so I do not get tied/executed, and keep Bob on the block to remove a good player and preserve Heidi the Imp.
🧠
Vote David to try to reach a tie or execution, avoiding a low-info execution on me and testing the other direct Investigator candidate.
🧠
David cannot be the Demon per Fortune Teller no, but he can be the Minion and is a direct Investigator candidate. Voting for him may replace a likely-good Recluse execution and is higher expected value.
🧠
Avoid a tie that could cancel the execution, keep pressure consistent on Bob, and set up a clear plan for tomorrow to evaluate David via Outsider roll call and voting patterns.
🧠
Avoid a tie that risks no execution, while setting a clear mechanical plan for tomorrow that pressures the remaining Baron candidate if Outsider count does not match.
🧠
Prevent a tie/no-execution and steer town to a clean line: do not add votes on David now; execute Bob, then do Outsider roll call and reassess David with more info tomorrow.
🧠
Preserve my ghost vote, avoid tie chaos, and set a clear plan: execute Bob as is, then immediate Outsider roll call and re-evaluate David/others with my FT NO in mind.
🧠
Prevent a tie on David and keep Bob as the execution, protecting my minion and keeping town pointed at a dead end while we plan the night kill.
🧠
Prevent a tie on me, keep Bob going through, and seed doubt about using Outsider count to hard-clear me tomorrow; set up alternate suspects while keeping Heidi safe.
🧠
Convince town that executing me does not "clean" info because Recluse misregisters even when dead; set tomorrow plan to scrutinize David and do Outsider roll call.
🧠
Avoid any chance of an accidental tie causing no execution, keep credibility, and set up tomorrow’s outsider roll call and pressure on David if needed.
🧠
Prevent a tie or no execution while setting a clear tomorrow plan that will mechanically test the Baron story and focus suspicion on the remaining candidate if Outsiders are missing.
🧠
Stop a risky tie/no-execution and lock in a clear plan: let Bob go through, then use Outsider count to decide whether to pressure David next day.
🧠
Prevent a tie or no-execution while locking in a sure execution today. Set clear plan for tomorrow: immediate Outsider roll call and reevaluate David vs remaining suspects.
🧠
I will not spend my ghost vote on a low-support nomination that risks a tie or no execution. Preserve my vote for final day leverage and follow through on tomorrow’s Outsider roll call plan.
🧠
Do not add extra attention or create a tie risk. Let the David vote fail and keep Bob on the block for execution to remove a vocal player and preserve evil momentum.
📜
Storyteller
Voting is now closed.
🗳️
Nominee David did not reach the 7 vote threshold.
📜
Storyteller
David did not receive enough votes (1/7).
🧠
Lock in Bob execution and set expectation that tomorrow should not be an automatic 'execute David' day, protecting my position and keeping heat off Heidi.
🧠
I am likely dying. I want town to treat my death as low-information, lock in a concrete plan for tomorrow, and use Chef plus vote behavior to narrow the demon pool.
🧠
Execution seems locked, so I will set a clear Day three plan and preserve the key deduction that Alice and David are likely not the Demon, preventing a mis-execution spiral.
🧠
Lock in a clean process for tomorrow and stop late chaos nominations. Preserve ghost vote and focus the town on an Outsider roll call and resolving the Baron ping logically.
🧠
Prevent a last second tie or no execution, lock in the plan for tomorrow, and keep town focused on Outsider math and Baron resolution.
🧠
Avoid last second chaos and set up tomorrow’s mechanical check: Outsider roll call and exact wordings, plus ask an Undertaker to verify Bob’s character if present.
🧠
Lock in a clean plan for tomorrow and prevent people from over-trusting my Fortune Teller no, while keeping focus on Outsider count and Baron resolution.
🧠
Lock in Bob execution without last second swaps, and seed tomorrow’s reassessment to avoid an automatic David execution; set up alternative suspicion targets.
📜
Storyteller
The guillotine blade falls. Bob has been executed.
💀
Bob(Ghost)
Bob has died.
Night 2
📜
Storyteller
Alice
Good evening Alice. You are the Monk. Who would you like to protect tonight?
🧠
Eve is the most likely Demon target tonight because she is driving the Baron and Outsider count logic. Keeping her alive helps town coordinate tomorrow, and a no-death result can be informative.
📜
Storyteller
Alice
You chose to protect Eve.
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove the loudest, most mechanically grounded threat to David, and destabilize tomorrow’s planned Outsider roll call so town wastes time and misexecutes.
🛡️
Eve was protected from a night kill.
📜
Storyteller
Heidi
You attacked Eve, but they survived.
📜
Storyteller
David
Good evening David. You are the Spy. You can secretly see information about all players: - Alice: Monk (good), Alive - Bob: Recluse (good), Dead - Charlie: Ravenkeeper (good), Alive - David: Spy (evil), Alive - Eve: Investigator (good), Alive (Protected) - Frank: Librarian (good), Alive - Grace: Fortune Teller (good), Dead - Heidi: Imp (evil), Alive
Day 3
📜
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Get private, specific claims and any protection info to judge whether David should be executed today and to narrow Demon candidates before nominations.
🧠
Get my FT result and no-death implications into the key info network so they can resolve the Baron/outsider puzzle and narrow Demon candidates before nominations.
🧠
Give Heidi and Frank a clean logic summary to steer nomination toward the narrowed Demon pool and to do Outsider count checks; coordinate my ghost vote for a key execution.
🧠
Maintain a consistent public bluff, answer Eve’s questions calmly, and frame last night’s no death as Monk/Soldier to muddle deductions while nudging suspicion away from me.
🧠
Use the no-death to create a mechanical thread (Eve likely targeted). Coordinate with key info holders and get their latest whisper contents to pick a strong nomination target.
🧠
Give Eve and Heidi my true role and Outsider knowledge, and encourage a plan that either baits my night death for a Ravenkeeper check or leverages no-death logic to narrow Demon.
🧠
Get fresh claims from the Heidi and Charlie cluster before nominations: confirm Outsider count and whether an Undertaker checked Bob, then use no-death night to infer protection/poison and tighten demon suspects.
🧠
Coordinate with Heidi: explain Bob Recluse can cause Eve’s Baron ping, steer day to execute Eve or Charlie, and plan night kill on Alice (Monk) to stop protection so Imp can start killing.
🧠
Get exact claims from Alice and David to resolve the no-death and the Baron ping, then steer town into a concrete nomination plan (likely David) if Outsider roll call stays clean.
🧠
Get my FT info to more alive players and steer today’s discussion toward confirming Bob’s role, outsider count, and pressure on the most likely evil worlds.
🧠
Get Alice and Charlie’s exact role claims and any protection info, push Outsider count check, and steer nominations toward the most constrained Demon candidates.
🧠
Reinforce my Chef bluff and seed suspicion away from me, ideally onto Frank or Charlie, while gathering if any Undertaker/Soldier/Mayor claims exist.
🧠
Confirm my Monk claim and protections to anchor the no-death analysis, get David’s exact claim, and align with Eve on an Outsider roll call to test her Baron accusation.
🧠
Answer Frank and Bob, align stories, and seed actionable nomination logic using Chef 0 adjacency constraints and Outsider-count/Baron chains.
🧠
Get Eve and Heidi aligned on a public plan: outsider roll call, hunt for Undertaker, and explain the no-death. Their info is central and will drive today’s nominations.
🧠
Answer their questions with a credible info role bluff that supports Bob being Recluse, undermines the Investigator ping, and steers executions away from Heidi and ideally away from me.
🧠
Get Frank aligned on key contradictions: my Baron ping, David UT claim, and Outsider-count logic. Coordinate public pressure and nomination plan for Day 3.
🧠
Give the key FT deduction that NO also clears Alice+David from being my red herring, narrowing Demon pool, and steer nominees using outsider-count vs Baron logic.
🧠
Push the town to lock Outsider count, deprioritize the false Baron world, and focus nominations on the most constrained Demon candidates before final three.
🧠
Steer Frank toward executing Eve or Charlie while keeping my Chef=0 credible and aligning with Monk-protection explanation for the no-death.
🧠
Coordinate with David and Heidi on a concrete nomination plan using the Bob=Recluse confirmation and the no-kill likely being my protection on Eve; narrow Demon candidates before nominations.
🧠
Get Eve and Frank aligned on hard constraints (Chef zero, seating, FT claim) and force exact N0 wordings. This should tighten a nomination plan and avoid wasting an execution on me.
🧠
Sync exact N0 info, highlight the Baron versus Outsider-count contradiction, and steer the table toward an Outsider roll call and focused nominations on David or the Eve side depending on who cracks.
🧠
Lock in Charlie as the execution target and cement my Undertaker bluff via Alice support, keeping heat off Heidi and away from me.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Get a consensus execution on Charlie to remove Ravenkeeper threat and keep suspicion away from me and David going into night.
📜
Storyteller
Voting starts now for Charlie. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Prevent a wasteful execution that does not trigger my ability, keep me as a night-kill bait to gain confirmed info, and steer town toward higher-probability evil candidates.
🧠
Secure Charlie’s execution to remove a likely good info role or catch a bluffing demon, and drive town toward a mis-execution that benefits evil.
🧠
Steer town away from a low-information execution on Charlie and refocus on resolving the David versus Eve contradiction and Outsider count, keeping our options open for a better execution.
🧠
Discourage a low-information execution on Charlie and steer living players toward higher-value suspects while conserving my one ghost vote for endgame.
🧠
Secure Charlie’s execution to remove a good info role and divert town from Heidi. My vote helps reach threshold and signals confidence to sway others.
🧠
Save my ghost vote for endgame and steer town away from a low-info execution; refocus on resolving the Baron story and Demon candidates consistent with my FT check.
🧠
We need an execution to make progress. Charlie is the least mechanically confirmed and could be Demon; if not, we still narrow suspects and reduce evil hiding space.
🧠
Try to stop a low-information execution on Charlie by persuading voters to lower hands and redirect to higher value nomination on David or other Baron-line suspects.
🧠
Stop a low-information execution on me, keep Ravenkeeper alive to bait night kill, and redirect town toward higher-value executions (David/Eve/Heidi/Frank) using existing info chains.
🧠
Lock in 3 votes to execute Charlie, remove Ravenkeeper risk, and keep attention off me while minion backs it.
🧠
Stop a low-information execution that is already reaching majority and redirect town to the higher-value Baron and Undertaker contradiction.
🧠
Stop a low-information execution by convincing Alice and David to drop votes, preserving today for a higher-value nomination like David or Eve.
🧠
Keep Charlie on the block and secure the execution to remove a confirmed-good role and protect Heidi, while reframing it as the highest value play to town.
🧠
Stop a low-information execution on Charlie and redirect the living to a higher-value nomination on Eve or David, while conserving my ghost vote.
🧠
Keep my vote on Charlie and explain why executing a Ravenkeeper claim can still be high value, especially with no-death pointing away from Eve.
🧠
Stop a low-information execution on Charlie and redirect the group to a higher-leverage execution that resolves the Baron and role-count contradictions.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Charlie with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Charlie is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Stop my low-information execution by urging an immediate counter-nomination that can reach three votes, ideally on David (key fork) or Heidi (initiator).
🧠
Lock in Charlie execution by discouraging higher-vote nominations and framing Charlie as best single test; keep David alive and avoid a pivot onto Eve that might implicate me later.
🧠
Get Charlie off the block with a higher-value execution that either wins (if Eve is Demon) or creates a strong Undertaker confirmation to solve the Eve versus David Baron line.
📜
Storyteller
Voting starts now for Eve. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
🧠
Stop votes on me to avoid a tie/no-execution and keep focus on higher value tests like David or the Charlie bluff, preserving good resources.
🧠
I must avoid being executed because Ravenkeeper only triggers on night death. Voting Eve either executes a key suspect or at least ties to prevent my execution.
🧠
Discourage votes on Eve so Charlie remains executed, avoiding a tie or an Eve execution that could derail town and accidentally give Charlie a night-trigger read.
🧠
Prevent an accidental 3-vote tie on Eve that causes no execution. Encourage only voting if we can reach 4; otherwise keep the current execution and regroup tomorrow.
🧠
Avoid an accidental tie that causes no execution, and conserve my ghost vote for a decisive late game vote while guiding town to a clean resolution path.
🧠
Keep votes off Eve so Charlie remains executed, removing a key townsfolk and preventing a tie that could lead to no execution.
🧠
Prevent an accidental 3-3 tie that causes no execution, while still leaving room to execute Eve if four votes are clearly locked.
🧠
Prevent a 3-3 tie that leads to no execution. Encourage town to keep hands down on Eve unless four votes are guaranteed, so we secure an execution today.
🧠
Keep the Eve vote below three to avoid a tie and no execution. Preserve today’s execution and set up a clean David test tomorrow with Outsider roll call.
🧠
I cannot realistically reach four votes to execute Eve. Lowering my hand prevents an accidental three three tie that would cause no execution and benefit evil.
🧠
Keep my hand down so Charlie remains executed, avoiding a tie. Removing Charlie is good for evil whether he is good info or an evil bluff, and it preserves a clean night kill path.
🧠
Prevent an accidental 3-3 tie that causes no execution, while setting expectations to resolve David versus Eve tomorrow with clearer info.
🧠
Prevent a 3-3 tie and no-execution, conserve my ghost vote, and set expectation that any pivot requires a locked 4-vote majority.
🧠
Keep hands down on Eve to avoid a tie and ensure Charlie is executed, removing a strong good role and protecting Heidi from a scramble onto her or me.
🧠
No path to four votes on Eve; using my ghost vote risks a tie or wastes it. I will conserve it for a decisive late-game execution.
🧠
Do not create a 3-3 tie that results in no execution. We lack four votes on Eve, so I keep my hand down and let the current execution (Charlie) stand.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Eve did not reach the 4 vote threshold.
📜
Storyteller
Eve did not receive enough votes (0/4).
🧠
With little time, steer town to use Undertaker info on Charlie to test David’s claim, and set a clear plan to resolve the Baron fork tomorrow without creating a no-exec tie.
🧠
Get a higher-value execution that can beat the 3 votes on me, avoid wasting today on a Ravenkeeper claim, and resolve the David-versus-Eve fork.
📜
Storyteller
Voting starts now for David. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
🧠
Steer town away from tying this vote, ideally letting Charlie be executed and preserving Heidi. Also look reasonable by arguing anti-tie logic.
🧠
Avoid an accidental three-vote tie that causes no execution. Preserve the safe execution on Charlie and set a clear conditional plan to execute David tomorrow if UT result contradicts Charlie’s claim.
🧠
Push a clean non-tie execution onto the key suspect, and save my Ravenkeeper value; coordinate specific votes fast so we hit four and do not tie.
🧠
Protect my minion David from execution and avoid accidentally reaching four votes on him; let Charlie die and keep town arguing about Undertaker and Baron tomorrow.
🧠
Coordinate live and ghost voters to only push David if we can lock four votes; otherwise preserve the existing execution and avoid a tie that gives evil a free day.
🧠
Prevent an accidental 3-3 tie and conserve my ghost vote unless we can guarantee 4 votes to execute David cleanly.
🧠
Prevent an accidental three–three tie and preserve my ghost vote for a decisive late-game execution; keep today’s execution intact.
🧠
Prevent an accidental three vote tie and no execution. Publicly commit to keeping my hand down so others do not miscount, and set up tomorrow’s info test on David’s Undertaker result.
🧠
Prevent a tie or my execution; secure Charlie’s execution and protect Heidi by pushing caution on votes.
🧠
No credible path to four votes on David. Avoid a three-vote tie and secure an execution today, then use David’s Undertaker info on Charlie to decide tomorrow.
🧠
Prevent an accidental three-three tie that causes no execution. If we cannot lock four votes on David right now, I should tell everyone to keep hands down and plan tomorrow’s solve.
🧠
Keep my hand down to avoid tie/no-exec chaos that could backfire, let Charlie be executed, and preserve David as my minion for control and cover.
🧠
Prevent a 3–3 tie and no-execution. Lock in the clean Charlie execution, then use David’s Undertaker info on Charlie plus an Outsider roll call to resolve the Eve versus David fork tomorrow.
🧠
Do not risk creating a three vote tie and no execution. Save my single ghost vote for a late-game, high-leverage execution once the suspect pool is tighter.
🧠
Avoid creating or enabling a tie that results in no execution; preserve my ghost vote for a high-leverage late-game vote.
🧠
Avoid a three-vote tie that yields no execution, and preserve the guaranteed execution on Charlie so we gain info and reduce evil win chances.
📜
Storyteller
Voting is now closed.
🗳️
Nominee David did not reach the 4 vote threshold.
📜
Storyteller
David did not receive enough votes (0/4).
🧠
Lock in Charlie’s execution and prevent a last-second pivot or tie; set up tomorrow’s Undertaker narrative to control the discussion and keep Heidi safe.
🧠
Use public messaging to lock the no-tie plan, ensure Charlie dies for UT check, and set up tomorrow’s mechanical fork: if UT result or outsider count does not make sense, execute David or Heidi.
🧠
Reveal Ravenkeeper to discourage a low-information execution and set a clear solve path if I still die: immediate roll call and execute the liar (likely David) next.
🧠
Lock in Charlie execution and prevent any last second tie, while sounding consistent and helpful so I stay off the demon radar.
🧠
Lock in a concrete tomorrow procedure so we do not lose momentum, and preserve votes by preventing a last second tie.
🧠
Use my dead voice to lock David into testable Undertaker statements and keep town focused on Outsider-count logic, preventing evil from steering with flexible stories.
🧠
Get my Fortune Teller info into townwide record, lock in tomorrow’s plan around Undertaker consistency, and narrow suspects after Charlie’s execution without creating a tie today.
🧠
Prevent a tie/no-execution and lock in a concrete tomorrow plan. Also signal my Monk protection plan to keep key info players alive tonight.
📜
Storyteller
The guillotine blade falls. Charlie has been executed.
💀
Charlie(Ghost)
Charlie has died.
Night 3
📜
Storyteller
Alice
Good evening Alice. You are the Monk. Who would you like to protect tonight?
🧠
David’s Undertaker claim is the main mechanical lever tomorrow. Protecting him maximizes our chance to get Charlie’s Undertaker result and narrow the Demon world.
📜
Storyteller
Alice
You chose to protect David.
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove the Monk and the town’s main coordinator, preventing further protection on Eve and weakening tomorrow’s mechanical plan, setting up a clean path to final three.
💀
Alice(Ghost)
Alice has died.
📜
Storyteller
Heidi
You chose to kill Alice.
📜
Storyteller
David
Good evening David. You are the Spy. You can secretly see information about all players: - Alice: Monk (good), Dead - Bob: Recluse (good), Dead - Charlie: Ravenkeeper (good), Dead - David: Spy (evil), Alive (Protected) - Eve: Investigator (good), Alive - Frank: Librarian (good), Alive - Grace: Fortune Teller (good), Dead - Heidi: Imp (evil), Alive
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
Get David to state UT results clearly and get Heidi to coordinate majority so we can execute the best Demon candidate today; use my ghost vote only if it secures the kill.
🧠
Coordinate David’s public UT story to match expectations and set up a push on Eve or Frank today, keeping heat off me and preventing David’s execution.
🧠
Lock in my Undertaker bluff with Frank, then redirect suspicion onto Eve so town executes wrong today and we reach final 3 with Heidi safe.
🧠
Get David to lock in Undertaker night-by-night results and get Heidi’s latest info from Grace so we can pick the correct execution in final 4.
🧠
Get latest claim consistency and any Undertaker confirmation from Frank/Eve, then coordinate my ghost vote for the most mechanically suspicious player in final four.
🧠
Lock in a 3-vote coalition among the remaining alive players to execute Eve today; if we split, we likely lose after tonight.
🧠
It is final four; one wrong execution loses. Share my strongest mechanical read (Eve likely attacked N2) and pressure David to lock in UT on Charlie so town can pick a single target and I can spend my ghost vote.
🧠
Get UT results locked in publicly and steer town toward executing the most likely Demon (Eve or Heidi), while keeping a contingency to execute David if UT conflicts.
🧠
Get David’s private UT info from Frank and Eve before noms, so I can help lock a 3-vote plan and decide whether to spend my ghost vote.
🧠
Answer Eve while reinforcing my Chef zero bluff and funneling the group into executing Eve, keeping David credible via clean UT results.
🧠
Provide the demanded Undertaker info to look confirmed, then seed a plausible case on Frank so Eve and Frank clash, protecting Heidi from being the consensus execution.
🧠
Get Frank and Heidi on record with clear role info and demon world reads so I can choose the best execution at four alive.
🧠
Get David to state exact Undertaker results by night so we can mechanically confirm or catch a lie before nominations; then coordinate my ghost vote on the best Demon candidate.
🧠
Coordinate the two other alive players toward a single execution. Present a logic constraint that points to Heidi being evil in most consistent worlds, to avoid split votes and immediate loss.
🧠
We have four alive and I am dead, so town must execute the Demon today. Pushing for David’s Charlie Undertaker result is the cleanest mechanical check to narrow suspects fast.
🧠
Get a clear public plan: force David to state Undertaker results, and if Charlie is not Ravenkeeper, push the execution onto David. Otherwise narrow to Eve versus Heidi using Chef zero.
🧠
Force David to commit to precise UT results publicly and align with Heidi on securing a majority, so my ghost vote lands on the best execution target today.
🧠
Secure Frank’s vote bloc onto executing Eve, using Chef0 and anti-Baron logic, and deflect suspicion from me while keeping David’s UT line consistent.
🧠
Lock in a 3 vote majority away from Heidi and onto Eve by reinforcing my UT consistency and framing Eve’s Investigator info as the shaky piece.
🧠
Get Grace’s full Fortune Teller history to mechanically clear or implicate among Frank and Heidi before nominations, since today’s execution must hit the Demon.
🧠
Get concrete Undertaker timeline and current suspicions from key alive players to decide today’s execution target; we have only 4 alive so one correct vote wins.
🧠
Pin Eve down on whether her Investigator info can be explained by Recluse misregister and force a clear suspect. Her answer helps choose between executing Eve vs Heidi vs David today.
🧠
Coordinate alive players to demand David’s N3 Undertaker info and set a clear execute plan today, using my N2 protection/no-kill to lean away from Eve as Demon.
🧠
Get UT results locked in before nominations and coordinate where my single ghost vote should go to secure a 3-vote execution on the best Demon candidate.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Force a public UT claim to lock worlds, then steer living players toward the highest-value execution today; preserve my ghost vote for the decisive nomination.
🧠
With four alive we must execute. Eve’s claim is the main mechanical inconsistency if UT matches my Librarian pair; nominating Eve should secure a 3 vote majority and likely hit Demon.
📜
Storyteller
Voting starts now for Eve. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop my execution by explaining Investigator ping via Recluse and pointing town to the real Demon among Frank or Heidi, urging no votes on me at four alive.
🧠
At four alive we must execute today. My best read is Eve as the Demon, and my ghost vote can secure the execution if living are split.
🧠
Given the inconsistency around Eve’s ‘Baron’ info and the low-likelihood Drunk world, I vote to execute Eve as the most probable demon/evil at four alive.
🧠
Secure Eve’s execution immediately; with Heidi as Imp, this creates a guaranteed evil win line by reaching final two after the night kill.
🧠
Stop town from spending my ghost vote on a shaky case; highlight that Eve’s Investigator can be consistent with Recluse and that David is still Demon despite my N0 NO.
🧠
Stop town from locking in a risky Eve execution by lowering the vote bar and pushing a pivot onto Frank or Heidi, using my Monk protection/no-kill logic.
🧠
Stop a potentially game-losing execution on Eve, push for concrete Undertaker timeline, and preserve my ghost vote for the endgame while steering suspicion to better targets.
🧠
Secure Eve’s execution now by adding my vote, locking in a likely good mis-execution and setting up the final-night kill for an evil win.
🧠
Try to get enough players to lower hands so I do not get executed, then direct the group to immediately nominate and execute Frank or Heidi instead.
🧠
Prevent a likely game-losing misexecution at four alive; encourage living players to retract votes and preserve my ghost vote for final three where we can solve.
🧠
Lowering my hand reduces the chance we execute a possibly good Eve at four alive, which would lose immediately. We can use remaining time to push a safer Demon candidate or go to final three.
🧠
Keep the vote on Eve passing and frame it as the only consistent solve, protecting Heidi and securing the win path.
🧠
Stop a high-variance execution at four alive by persuading hands down, preserving our final day solve and redirecting suspicion to Frank or Heidi.
🧠
Stop an unsafe execute on Eve at four alive; push living voters to pull hands down and immediately pivot to a better Demon candidate (Frank or Heidi).
🧠
Prevent a high-risk execution at four alive when Eve has plausible explanations and protection evidence; push living voters to drop hands so we reach final three and can execute with more certainty.
🧠
Lock in Eve’s execution by keeping my hand up and rhetorically framing ‘no-kill equals protected’ as unreliable, so we get to three alive and win with the night kill.
📜
Storyteller
Voting is now closed.
👻
Bob(Ghost)
Ghost vote used by Bob
🗳️
New execution leader: Eve with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Eve is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I must get a new nominee with more than 3 votes to avoid an immediate losing execution, and aim at the likeliest Demon who is driving the mis-execution: Frank.
📜
Storyteller
Voting starts now for Frank. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent an almost-certain losing execution on Eve by engineering a safe three-vote tie on me using only living votes, avoiding accidental four votes from ghosts.
🧠
My priority is to stop my execution at four alive. Voting Frank can either execute him (win if Demon) or at minimum tie the votes to prevent my death today.
🧠
We cannot vote, but can persuade David and Heidi to vote Frank to force a tie and prevent an immediate loss from executing wrong at four alive.
🧠
Stop the tie on Frank so Eve stays executed. That likely ends the game tonight with Heidi alive, or even wins immediately if Eve were Demon.
🧠
Spending my ghost vote to help force a tie, preventing a potentially game-losing execution of Eve at four alive, and to pressure others to follow for the safer line.
🧠
Use my ghost vote to create the tie on Frank, stopping Eve’s execution which likely loses immediately if she is good; live to solve at 3 alive tomorrow.
🧠
Keep the vote at three to force a tie and no execution, avoiding an immediate loss if Eve is good and preventing evil from steering a bad execute.
🧠
Stop a tie on Frank so Eve stays executed. Encourage ghosts not to add votes, keep town focused on Eve as the consistent mechanical target.
🧠
Prevent an immediate loss from executing a possibly good Eve, and avoid accidentally executing me by stopping extra ghost votes. A controlled tie keeps the game alive into tomorrow.
🧠
Lock in exactly three votes to tie and force no execution, avoiding an immediate loss if I am good, and prevent extra votes that could accidentally execute Frank or keep me executed.
🧠
I cannot vote, but I can stop extra hands that would accidentally execute Frank, and push the safest line: maintain the three vote tie to avoid a likely losing execute at four alive.
🧠
Raise Frank to 4 votes so an execution happens today, preventing a no-exec safety line and setting up a guaranteed win after Heidi’s night kill.
🧠
We cannot afford an uncertain execution at four alive. By retracting my ghost vote we drop Frank to a tie, aiming for no execution so we can solve cleanly at three alive tomorrow.
🧠
Lock in the 3-vote tie on Frank so nobody dies today, avoiding the high chance of losing immediately by executing a good player at four alive. Prevent Heidi or other ghosts from pushing it to four.
🧠
Prevent an unsafe execute at four alive and preserve my ghost vote for final three, while locking in the 3-3 tie for no execution.
🧠
Force an execution by pushing Frank to four votes, preventing the tie and no-execution line. Any execution at four alive lets me secure the win with the night kill.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
🗳️
New execution leader: Frank with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Stop my execution because I am good; force a tie to avoid an instant-loss execute at four alive, and shift suspicion onto David or Heidi for the next day.
🧠
Prevent a last-second tie or no-execution line that likely hands evil the win, and keep focus on executing the strongest demon candidate on the block.
🧠
Try to prevent a likely game-losing execute at four alive by pushing the only remaining safety valve: a fast nomination to force a tie and no execution, then solve at final three.
🧠
Lock in Frank execution and block any plan to force a tie or no-execution, while keeping Heidi safe and appearing like a cautious good Undertaker.
🧠
Stop an immediate loss from executing a likely-good player at four alive, and push a controlled tie to reach final three where we still have a winning demon shot.
🧠
We have no vote, but can still steer town to avoid a likely game-losing execution. A tie/no-exec preserves a path to win if Frank is not the Demon.
🧠
We are not locked on Frank as Demon. At four alive, a wrong execution ends the game tonight, so push for a controlled tie to force no execution and keep our win condition alive.
🧠
Keep Frank executed today by discouraging tie/no-exec plan and avoid nominating David. Secure immediate win after night kill.
📜
Storyteller
The guillotine blade falls. Frank has been executed.
💀
Frank(Ghost)
Frank has died.
Night 4
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
We are at three alive; killing Eve should end the game at two alive with the Imp surviving. It is the safest, fastest win condition without risking a star-pass.
💀
Eve(Ghost)
Eve has died.
📜
Storyteller
Heidi
You chose to kill Eve.
🏁

Game Over

Two Players Left
Winner: Evil