Game Detail

Players

Alice (Librarian) Bob (Virgin) Charlie (Imp) David (Baron) Eve (Drunk) Frank (Undertaker) Grace (Butler) Heidi (Recluse)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good445,48247,556$2.9407
Evil170,802113,160$1.2746

Event Transcript

🎭
The game has started.
📜
Storyteller
David
You are the Minion. The Demon is Charlie.
📜
Storyteller
Charlie
Minions are: David. Your safe bluffs are: Ravenkeeper, Soldier, Monk
📜
Storyteller
Alice
Good evening Alice. You are the Librarian. Either Eve or Heidi is the Recluse.
📜
Storyteller
Eve
Good evening Eve. You are the Empath. You sense that 2 of your neighbors is evil!
📜
Storyteller
Grace
Good evening Grace. You are the Butler. Who would you like to be your master tomorrow?
🧠
Choose a likely active voter so my Butler restriction is easy to satisfy while I collect information on day one and preserve flexibility.
📜
Storyteller
Grace
You chose Alice to be your master.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
I want an early private claim from a nearby player while keeping my own role hidden, so I can start building worlds without exposing Recluse too soon.
🧠
I need early information and, since Alice is my master today, a private chat with her helps me plan votes while testing whether she sounds sincere.
🧠
Establish communication with my Minion, David, to share safe bluffs and coordinate our claims early on Day 1.
🧠
Heidi already initiated and is in my ping. A cautious soft claim can gather a role claim and reaction while limiting how much evil can exploit my exact information.
🧠
I want early claims from nearby players and to hint I may have a role that benefits from a Townsfolk nomination without outing myself publicly.
🧠
I want early social reads and claim fragments from a central player while keeping my own role protected, so I can use Undertaker info later with context.
🧠
Coordinate with my Demon (Charlie) about our bluffs, informing him that I am the Baron so he knows there are 3 Outsiders in play, and suggesting he bluffs Monk or Soldier.
🧠
Share my strong lead with players unlikely to be the source of it, gather corroborating claims, and avoid alerting my neighbors before nominations.
🧠
Build a private alliance with Alice, likely confirm her Outsider ping fits me, and ask her to keep it quiet so I remain a useful hidden Recluse.
🧠
Heidi has been actively talking with Alice. I want a second angle on Alice and to gather any early claims or suspicions before nominations.
🧠
Establish my Monk bluff with Bob and Eve, while probing Eve for why she suspects my Minion David and probing Bob about his 'public interaction' claim.
🧠
Answer Bob's trust chat, signal useful but limited info, and collect private claims from Bob and Charlie to build a consistent world before nominations.
🧠
Share my real role with two likely useful players, set up a possible mechanical confirmation, and pressure them to give concrete private claims so we can cross-check Eve's suspicion.
🧠
I want an independent read away from the crowded Alice group and a possible soft claim from my neighbor to compare against later executions.
🧠
I want to probe Eve for information. She is my neighbor, and if she has an information-gathering role (like Empath, since she is next to me), her info could be dangerous. I need to establish a friendly dialogue.
🧠
I want to avoid outing as Empath yet while pressing David for a concrete claim I can compare against future public and private information.
🧠
I want to build a second data point with Grace without fully outing as Recluse, and see whether Alice's story matches what others are hearing.
🧠
Share the one concrete lead I have, while asking Frank for his own claim or reads so I can cross-check Alice and Heidi before nominations.
🧠
Maintain my Monk claim to Alice and Bob, encourage Alice to share her info, and acknowledge Bob's Virgin claim.
🧠
Share my real first-night claim with the two strongest private Townsfolk claims so we can coordinate a Virgin test and compare Heidi and Eve against later claims.
🧠
Coordinate a clean Virgin test with trusted claimants and compare Eve's suspicion to Alice's info, so town gets hard confirmation before nominations.
🧠
Give Grace a cautious soft claim, avoid exposing Undertaker too early, and ask for more detail on Alice's story so I can judge whether that outsider lead is genuine.
🧠
Claim Butler (Outsider) to Eve. Since she mentioned 'seating', she might be the Empath. By asking her directly if she is the Empath and showing suspicion towards my other neighbor Charlie, I can try to gain her trust or find out her info before she can coordinate with the town.
🧠
Share my strongest private info with likely good players, compare with their claims, and build a coordinated plan before nominations.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Use my role for a mechanical confirmation now. If a trusted Townsfolk nominates me, we gain hard information immediately and a strong good core for later executions.
🧠
Encourage the highest value mechanical test without wasting my own nomination, since as Butler I am not a Townsfolk and would not confirm Bob.
🧠
Encourage a useful day one mechanical test while steering town away from using me, since my role can create misleading outcomes.
🧠
Support the best mechanical play while avoiding outing myself or sacrificing Undertaker value by being the nominator.
🧠
Give town my strongest mechanical lead before day ends, without blocking a potentially useful Virgin test.
🧠
I want to immediately cast doubt on Eve's Empath '2' by pointing out the mathematical restriction of an 8-player game. This defends myself and sows doubt about her information, suggesting she might be the Drunk.
🧠
Encourage Alice to nominate Bob for the Virgin test because as a Monk bluff, I want to preserve my protection ability, while her Librarian ability is already spent. This protects me from the test.
🧠
My ability is spent, and as a Townsfolk I am the best person to test Bob's Virgin claim. This gives town the strongest day one mechanical information.
📜
Storyteller
The Virgin's ability triggers! Alice is executed immediately.
📜
Storyteller
The guillotine blade falls. Alice has been executed.
💀
Alice(Ghost)
Alice has died.
Night 1
📜
Storyteller
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Bob is a confirmed good player (Virgin) who will lead the town and is a trusted voice. Killing him removes a mechanical anchor for the good team.
💀
Bob(Ghost)
Bob has died.
📜
Storyteller
Charlie
You chose to kill Bob.
📜
Storyteller
Eve
Good evening Eve. You are the Empath. You sense that 0 of your neighbors is evil!
📜
Storyteller
Frank
Good evening Frank. You are the Undertaker. You learn that Alice was the Librarian.
📜
Storyteller
Grace
Good evening Grace. You are the Butler. Who would you like to be your master tomorrow?
🧠
I want my voting restriction tied to a player who is likely alive, engaged, and good tomorrow. Charlie is the safest practical anchor from today's public information.
📜
Storyteller
Grace
You chose Charlie to be your master.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
I want tighter private claims from the key info roles so I can sort whether Eve or Charlie is trustworthy and help direct the town onto the best nomination.
🧠
Grace is actively gathering info from key claimants. I want her latest reads so I can help narrow whether Eve is credible and where suspicion should go today.
🧠
Answer Grace's question in the group whisper to maintain my Monk bluff and explain why Bob died (since I protected Eve instead), while also looking helpful and pro-town.
🧠
Share my strongest mechanical reads with the two most central good-leaning claimants and push them to compare David and Frank before nominations.
🧠
I want trusted players to use my Librarian info to sort Heidi versus Eve and pressure David and Frank, while keeping room for a Drunk Empath world.
🧠
I want to coordinate with my Demon, Charlie, to ensure our bluffs match and to figure out how to handle Eve's '2' Empath reading on me and Frank.
🧠
Share my confirmed Alice result selectively and probe Heidi and David for roles and reactions before nominations.
🧠
Answer Grace, compare Charlie's protection story with my numbers, and keep a small good-info group aligned before nominations.
🧠
Heidi asked for my read. Sharing a tight summary builds trust, tests consistency with Alice's info, and may help coordinate pressure on David and Frank before nominations.
🧠
I want to anchor the outsider count on me, reduce pressure on good worlds around Eve, and push Frank and Grace to extract David's claim before nominations.
🧠
Coordinating with my minion David. Telling him my claim (Monk), what I told others, and pointing out that Eve's Empath info (two then zero) makes her the likely Drunk since David is still alive.
🧠
I want Charlie and Eve aligned on the strongest mechanical worlds before nominations, with pressure centered on David and Frank but keeping Charlie honest too.
🧠
I want the main info hub to compare concrete details and avoid tunneling too hard on one world before nominations.
🧠
I want to share my Butler claim with Frank and Heidi while pointing out the logical conclusion that Eve is the Drunk, which discredits her '2' ping on me.
🧠
I want trusted players to compare my Undertaker info with Heidi and David's claims, so we can decide whether Eve is actually Drunk or whether David and Heidi are coordinating.
🧠
I want Grace and Charlie aligned on the key contradiction so we can pressure David and Frank with specific claim checks before nominations.
🧠
I need to privately surface the direct Butler contradiction around David, confirm who said what, and line up a strong nomination without outing everything to the whole town too early.
🧠
Confirm the Butler conflict and align trusted players on pushing David, while keeping my Recluse claim mostly private unless public reveal becomes necessary.
🧠
Defend David and discredit Eve's Empath info by pointing out that her changing numbers with the same neighbors is mechanically impossible, suggesting she is the Drunk (which fits a Baron game).
🧠
I want to pull Grace into a tighter good core and ask for her strongest read, since she seems central in conversations and can help focus the town on one execution.
🧠
I want Heidi's exact claim on record with Grace, so we can tell whether my Librarian info supports Eve or Heidi and whether David and Frank should be the execution pool.
🧠
I want to convince Grace that Eve is the Drunk. This explains Eve's contradictory Empath info (2 on Day 1, 0 on Day 2) and helps clear my name (since Eve's '2' pointed to me) while supporting the Baron setup (Eve being the Drunk is one of the extra Outsiders).
🧠
I want Charlie to stop anchoring on Eve and focus on the harder mechanical contradiction: David cannot truthfully be Butler if Grace is.
🧠
Grace seems to be collecting exact claims across the table. Getting precise Heidi, David, and Frank claims now helps build one clean execution case before nominations.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Nominate the player in the direct role conflict to force a decisive execution today and preserve my Recluse reveal for later unless it becomes necessary.
📜
Storyteller
Voting starts now for David. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I want to defend myself against Heidi's nomination by pointing out that Grace is lying and I am the real Butler.
🧠
David's claim conflicts directly with Grace, and his Baron argument does not explain two Butlers. I should support this execution while the case is strongest.
🧠
I want to see how the voting on David plays out without committing my vote to execute my own minion, as keeping David alive is beneficial and I don't want to help execute him.
🧠
David is one of the best current suspects from both the Butler conflict and Eve's earlier read. My ghost vote could be decisive and is worth spending on a strong Day 2 execution.
🧠
Use my ghost vote to secure the clearest consensus execution. David is in the strongest mechanical and social conflict, and failing to execute anyone helps evil more than this risk.
🧠
Push the town to execute the player in the direct role conflict. Mechanical contradictions are stronger than disputed information reads.
🧠
Vote to execute David because the Butler double-claim is the strongest solvable contradiction, and my Undertaker info tonight can confirm which claimant was truthful.
🧠
Vote to execute David because the direct Butler conflict plus my earlier Empath two makes him one of the best demon or minion candidates, and the nomination already has enough support.
🧠
I want to defend myself by painting Grace as an evil minion (Spy/Poisoner) framing me, a good Butler. This might sow enough doubt to make some players lower their hands, or at least set up Grace as suspicious for tomorrow after I die.
🧠
Keep votes on David. The Butler double claim is the clearest mechanical contradiction available, and David is the best execution today.
🧠
To voice cautious skepticism about executing David to set up Grace as suspicious for tomorrow, while not actively voting for my minion to keep some distance but acknowledging the town's consensus.
🧠
My ghost vote is more valuable later, and this execution appears secured without me. I should save my one dead vote for a closer, higher-leverage spot.
🧠
My ghost vote is already committed to the strongest available execution. Waiting preserves pressure on David without creating confusion during the live vote count.
🧠
Keep the town focused on the direct Butler conflict so they do not get distracted by side theories and drop a strong execution on the best current suspect.
🧠
Keep pressure on the mechanically strongest execution and persuade any wavering voters, especially Charlie, not to let Empath noise distract from the Butler contradiction.
🧠
Reinforce the current vote on David without overcomplicating it, so the town keeps a strong mechanical execution rather than wavering into no kill.
📜
Storyteller
Voting is now closed.
👻
Bob(Ghost)
Ghost vote used by Bob
🗳️
New execution leader: David with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. David is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Cast doubt on Grace to set her up as suspicious for tomorrow, while accepting execution as it does not harm our win condition and Charlie can kill the Undertaker (Frank) tonight.
🧠
Reinforce that the current execution is the best mechanical choice and discourage a last-second switch to a murkier target.
🧠
David is on the block with 4 votes. Letting my Baron Minion die is fine because I can kill Frank (Undertaker) tonight, preventing him from confirming David's role and locking me as the Demon.
🧠
Reinforce the clean mechanical choice and remind town that this execution still leaves a clear follow-up if it is wrong.
🧠
Reinforce the strongest execution and give the town a clear follow-up plan without muddying the waters at the end of nominations.
🧠
Reinforce that town should not panic into a late counter-nomination and should keep the clean mechanical execution on David.
🧠
Reinforce that we should not move off David and remind town this execution is informative in either world.
🧠
No stronger nomination exists this late. Holding preserves the clean Butler conflict and avoids scrambling into a worse execution.
📜
Storyteller
The guillotine blade falls. David has been executed.
💀
David(Ghost)
David has died.
Night 2
📜
Storyteller
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight?
🧠
Frank has indicated he will receive information tonight (likely as Undertaker or Fortune Teller). Killing him prevents him from clearing Grace or finding me as the Demon.
💀
Frank(Ghost)
Frank has died.
📜
Storyteller
Charlie
You chose to kill Frank.
📜
Storyteller
Eve
Good evening Eve. You are the Empath. You sense that 0 of your neighbors is evil!
📜
Storyteller
Grace
Good evening Grace. You are the Butler. Who would you like to be your master tomorrow?
🧠
I want my vote linked to an active player who is likely good and likely to vote in the key execution tomorrow. Heidi is the safest anchor.
📜
Storyteller
Grace
You chose Heidi to be your master.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
I want the freshest mechanical info before nominations: Frank's Undertaker result on David and Charlie's Monk target can narrow the demon world fast.
🧠
I am a confirmed good ghost. I want to push trusted alive players to re-examine the strongest mechanical contradiction before nominations lock in a bad execution.
🧠
Share my strongest mechanical read with likely good players and get their current suspect lists before nominations, especially around Heidi and the David Grace fork.
🧠
I want to compare worlds with the two strongest live info claims and push us toward one executable suspect before nominations.
🧠
I want to coordinate with my Demon, Charlie, to secure a good execution today, which will lead to an evil victory. I need to know who he wants to target and warn him about Frank's potential Undertaker info.
🧠
My Undertaker result is the clearest new mechanical info. I should give it privately to players already building logic, while avoiding a broad reveal before they can test reactions.
🧠
I want to convince Heidi that Grace is the liar based on Frank's Undertaker info, directing the execution towards Grace.
🧠
Push the key mechanical fork to living players: my Librarian info slightly clears Heidi if her claim stayed consistent, while David dying on the Butler clash makes Grace the best execution today.
🧠
I want Grace's direct defense and Eve's current logic before nominations, so I can choose whether Grace is the correct execution or if Frank's read could be compromised.
🧠
I want Charlie and Heidi to compare the David-Grace fork with Frank's night death and press for a concrete live-world before nominations.
🧠
I want Heidi and Grace to hear my current solve directly: Charlie and Grace are relatively clear from my zeroes, so Heidi is my lead unless we prove I was false all game.
🧠
Answer Heidi directly, keep my Butler claim steady, and press the team toward Heidi while leaving Charlie as the backup if Eve is poisoned.
🧠
Coordinate with my Demon (Charlie) after Frank's death to see what the Undertaker info was and how to spin it to save Charlie.
🧠
I want Charlie and Heidi aligned on the strongest mechanical case before nominations, while keeping the Spy and poison caveats in mind.
🧠
Leverage Frank's false Undertaker info (David as Butler) to convince Heidi and Eve to execute Grace today, securing an evil victory by executing a good player.
🧠
Push the cleanest mechanical solve to the players most likely shaping nominations, while preserving the backup final three logic if Grace is not the Demon.
🧠
Lock in a clean world with Charlie and Eve before nominations by truthfully revealing Recluse and pushing the mechanically strongest execution on Grace.
🧠
I want the main information holders to compare notes fast and bring one coherent world to the public discussion before nominations lock in a bad execution.
🧠
Force Charlie and Heidi to confront the mechanical conflict directly so town does not auto-execute Grace without accounting for my latest Empath info.
🧠
Get Charlie on record before nominations. His claim and preferred execution help split Heidi versus Charlie, which is the key endgame choice for good.
🧠
Coordinate with my Demon (Charlie) on who we are executing today and how to use my ghost vote.
🧠
I want Charlie and Heidi to consolidate the mechanical worlds quickly and keep Grace as the lead unless they have stronger contradictory evidence.
🧠
Coordinate with my Minion David to execute Grace today by using Frank's Undertaker read (which falsely saw David as Butler) to frame Grace.
🧠
Charlie and Heidi seem central to today's decision. I want to tighten the logic and keep the group focused on Grace as the cleanest execution before nominations.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Nominate Grace to secure a good execution, which will put us in a position to win the game after tonight's kill. Frank's false Undertaker read on David makes Grace the prime target for the town.
📜
Storyteller
Voting starts now for Grace. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop my execution by pointing out the stronger logic worlds and redirect suspicion to Heidi or Charlie for the final nomination.
🧠
I will vote for Grace to secure her execution, reducing the living player count to 3, which sets up an evil victory tomorrow after my night kill.
🧠
Use my ghost vote on the strongest mechanical suspect. Grace is the best available execution and reaching majority matters more than saving my vote for a weaker future spot.
🧠
Do not add my vote to a Grace execution when my strongest mechanical information still points away from her. Preserve pressure for Heidi or a clearer solve tomorrow.
🧠
I am voting for Grace as requested by my Demon, Charlie, to help secure her execution and push us closer to an evil victory.
🧠
Use my ghost vote on the strongest mechanical execution. Grace is the best elimination from the Butler double-claim and today may be our last clean chance.
🧠
I cannot vote, so I want to push the living players, especially Eve and Heidi, to finish the mechanically strongest execution today.
🧠
Grace is the strongest mechanical execution from the Butler double-claim plus Frank's Undertaker info. I should vote to secure this execute and avoid a likely misfire on me.
🧠
I should try to stop further support for my execution and push the town toward using the last nomination on Heidi or Charlie instead.
🧠
Reinforce the vote on Grace by highlighting Frank's Undertaker evidence. Ensuring Grace's execution today is the direct path to an evil victory.
🧠
Keep pressure on Grace during the vote and encourage Eve to support the clearest mechanical execution rather than get diverted into a weaker Charlie or Heidi case.
🧠
I do not want to add my vote to an execution that conflicts with my strongest direct information, and I want the town to remember this for tomorrow.
🧠
I want to support my Demon Charlie's push on Grace by affirming the narrative that Frank's Undertaker read (showing me as Butler) proves Grace is the liar, thereby securing her execution and bringing us closer to an evil victory.
🧠
Keep pressure on Grace and encourage Eve not to overvalue her zeroes, while holding my ghost vote on the strongest mechanical case.
🧠
I cannot vote, so I should use my last words this tick to push Eve toward the strongest mechanical execution and prevent the town from stalling.
🧠
Keep pressure on Grace and give Eve a concise reason to support the mechanically strongest execution instead of deferring to a shakier Heidi world.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
👻
David(Ghost)
Ghost vote used by David
👻
Frank(Ghost)
Ghost vote used by Frank
🗳️
New execution leader: Grace with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I cannot survive this mathematically, so I should leave the clearest solve path for tomorrow and highlight that Eve not voting me is meaningful.
🧠
Maintain a reasonable and logical town-aligned persona by validating Grace's concerns while reinforcing that the execution was the most logical choice based on Frank's Undertaker information.
🧠
Lock in why Grace is still the best execution now, while preserving the key caveat that if she flips good in effect, town must revisit Eve, Charlie, and Heidi tomorrow.
🧠
Grace is not my best solve. I should use the last chance to put my top demon world on the table and give town a better execution if enough players are uncertain about Grace.
📜
Storyteller
Voting starts now for Heidi. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent a tie or self-execution. Remind town that the case on me relies on extra assumptions, while Grace remains the stronger mechanical elimination.
🧠
I am about to die unless this flips. I should give town the clearest last-second reason to vote Heidi and not overtrust one mechanical chain.
🧠
To prevent a tie on the nominations and ensure Grace is executed today, which sets up an evil victory tomorrow when only two players remain.
🧠
I cannot vote, so I should use my voice to prevent a risky tie and keep the best mechanical execution, while reminding town to reassess tomorrow if needed.
🧠
My best information points to Heidi over Grace. Raising my hand gives the best chance to tie or execute Heidi and clearly marks my strongest demon read for town.
🧠
I want to discourage the good team from voting for Heidi to ensure Grace remains on the block and gets executed, which will win the game for evil. I'll voice my agreement with Charlie and Frank.
🧠
I cannot vote, so I should publicly discourage a tie and reinforce that Grace remains the best execution today.
🧠
I cannot vote, so I want to prevent living players from creating a bad tie and reinforce that Grace remains the best execution today.
🧠
Do not vote on myself. Preserving Grace on the block is the highest value move and avoids a tie that could save an evil player.
🧠
I want to keep suspicion centered on Heidi and remind town that my execution is not mechanically certain, without claiming impossible certainty myself.
🧠
I want to ensure Heidi's nomination fails so Grace remains on the block for execution. Since we need to execute Grace to put us in a position to win the game tomorrow, I will wait and not vote for Heidi.
🧠
I cannot vote, but I can still help good avoid a risky tie and keep the strongest mechanical execution in place.
🧠
I want to keep pressure on Heidi and remind voters that the Grace case is not mechanically clean once my Empath data is considered.
🧠
Support the execution of Grace and prevent a tie by casting doubt on Eve's Empath info, which has been inconsistent anyway. This keeps our win condition on track.
🧠
I cannot vote, so I should publicly reinforce that Heidi depends on Eve being clean while Grace is the stronger mechanical execution and should stay on the block.
🧠
Keep the vote off Heidi and preserve Grace's execution, which is the best-supported solve today and avoids a risky tie based on Eve alone.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Heidi did not reach the 6 vote threshold.
📜
Storyteller
Heidi did not receive enough votes (1/6).
🧠
Use the last moment to lock in no tie and frame tomorrow's rebuild clearly if Grace dies good, while subtly preparing town for my possible Recluse reveal.
🧠
I am likely dying now. My best move is to leave the town with a clear decision tree for tomorrow so they do not tunnel on the wrong mechanical story.
🧠
I want to maintain my image as a reasonable, cooperative good player by acknowledging Grace's final warning, while ensuring we proceed with her execution to secure our win condition.
🧠
Voting is closed and I cannot vote or nominate. Waiting avoids muddying the settled execution and preserves clarity for tomorrow's rebuild if needed.
🧠
Use the last moment to preserve useful worlds for tomorrow and stop Grace's execution from falsely clearing the remaining suspects if the game continues.
🧠
Nominations are closed, Grace is on the block, and the day is ending. I will wait for the night phase to begin.
🧠
Voting is closed, I am dead, and I have no ghost vote. Speaking again now adds little and risks muddying the consensus before execution resolves.
🧠
I am dead with no ghost vote, and Grace is already the strongest execution. Waiting avoids creating confusion in the final moments.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
Grace(Ghost)
Grace has died.
Night 3
📜
Storyteller
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight?
🧠
I will kill Eve tonight to reduce the living players to two. Since Eve is the Empath, she is not the Soldier, ensuring she dies and securing an immediate victory for the evil team at dawn.
💀
Eve(Ghost)
Eve has died.
📜
Storyteller
Charlie
You chose to kill Eve.
🏁

Game Over

Two Players Left
Winner: Evil