Game Detail

Players

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil194,79819,983$0.6207
Good624,36041,357$0.1456

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
David
You are the Minion. The Demon is Charlie.
πŸ“œ
Storyteller
β†’
Charlie
Minions are: David. Your safe bluffs are: Slayer, Chef, Ravenkeeper
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Investigator. Either Grace or David is the Baron.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Butler. Who would you like to be your master tomorrow?
🧠
Choose Eve (neighbor) as master to observe her day 1 voting/behavior. As Butler, need master to vote tomorrow; picking neighbor gives info on potential Demon while enabling my vote if good.
πŸ“œ
Storyteller
β†’
Frank
You chose Eve to be your master.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Coordinate with Charlie on outsider-count narrative to hide Baron and keep Charlie off the execution path day 1.
🧠
Share my info privately with trusted neighbor Bob early Day 1 to build good alliance, gather reactions, avoid Demon/Minion targeting my public reveal.
🧠
As Virgin, my ability triggers on nomination. Early alliance with neighbors helps share suspicions later, progress info gathering without revealing role publicly yet.
🧠
Respond to Grace's group whisper to build alliance with neighbors, share minimal info as Recluse (hide exact role early), gauge trustworthiness. Progress info-sharing on Day 1 without overexposing.
🧠
As Butler, ability locks me to Eve's vote tomorrow. Coordinate with neighbors Eve/Grace/Heidi (my seating circle) to build good alliance, share night 0 choice, gather info/trusts early day1 to narrow evil suspects.
🧠
Respond to Frank's group whisper privately to build alliance if good, probe his Butler claim. Share I'm good, ask for info/trusts to collate early intel & progress info gathering on day 1.
🧠
Day 1, build good alliances. Alice shared strong info first, likely good. Share my Monk role privately to align, protect each other. Info helps narrow suspects early.
🧠
Coordinate consistent bluff structure that explains +2 Outsiders and gives us cover against early info roles, while keeping my claim low-mechanical so it’s hard to disprove.
🧠
Strengthen neighbor alliance (Eve/Grace/Heidi) by confirming Butler claim, ask for role/info to build trust and gather early reads. With 2 ticks left, progress info-sharing to ID evil faster; my ability ties me to Eve voting.
🧠
Establish an Outsider narrative early, gain trust via private share, and extract Alice/Bob’s starting info to plan misdirects and night kills.
🧠
Seed Baron/3-Outsider world and extract Alice’s claim while positioning myself as harmless Outsider, reducing heat on Charlie.
🧠
Strengthen alliance with Frank/Grace/Heidi (neighbors) to gather early info/claims, verify Frank mechanically via my vote D2, build good team coordination before nominations. Hide Saint to avoid early execution risk.
🧠
Coordinate with trusted neighbor Bob on protection plan and clique intel to narrow Grace/David; build good alliance early while probing whispers from D/C.
🧠
Strengthen neighbor alliance by revealing Virgin (low-info but protective Townsfolk), confirm Eve vote plan for Frank verify, flag sus private clusters (David/Charlie-Alice/Bob). Builds good bloc, progresses info for D1 nom.
🧠
Strengthen neighbor alliance (likely good per claims/mechanics) by claiming plausible Townsfolk (e.g. Empath-like), share sus on whispering bloc, push Eve verify Frank & nom plan. Nullifies my Recluse risk, progresses info sharing for D1 nom.
🧠
Strengthen good align w/ Alice (mutual trust/info share). Refine Grace/David info, plan N1 protect + early noms on evils to narrow Demon fast. Day1 info gathering key.
🧠
Strengthen alliance with nom plan targeting sus whisper bloc (suggest Bob, least connected). Eve vote verifies me mechanically. Heidi Empath locks alliance good. Progress to nomination tick by planning execution of sus to narrow evil.
🧠
Alliance solid, outsiders claim Butler verifies mechanically. Sus bloc not engaging us. Nom Bob D1 (Frank's plan) to test/execute evil early, leverage my Virgin ability if nom'd back. Progress game D1.
🧠
Strengthen Bob alliance (trusted good), plan N1 test to resolve Grace/David info mechanically. Share clique suspicion to progress nominations toward evils. Day1, build good network fast.
🧠
Seed the '3 Outsiders' frame early with Bob to steer setup discussions, gather his claim, and pre-empt him building a solid info chain against me.
🧠
Execute sus Bob D1 via nom to remove evil early. Alliance solid/verified mechanically. I'm Saint - hide til late, but coord nom/vote to verify Frank & win fast.
🧠
Respond to Alice confirming plan, gather more on Charlie's claim and neighbors to narrow evil in Grace/David+clique. Align goods early Day1, progress info-sharing before noms.
🧠
Confirm nom plan on Bob to execute sus early D1. Eve nominating now; I vote yes. Builds/verifies alliance mechanically, progresses to kill evil while time left this tick.
🧠
Seed the +2 Outsider world with someone not in my current chat web, gather their claimed info, and steer social consensus toward '3 Outsiders' so our bluffs fit.
🧠
Nominate Bob as planned to execute sus bloc member D1. Coordinate final votes/support. My vote verifies Frank mechanically. Progress game by testing sus early; Saint hides role to avoid early exec.
🧠
Spread a consistent 3-Outsider narrative, recruit a β€˜Butler master’ to justify vote behavior, and extract any real info from a likely good player while setting up miscount confusion.
🧠
Respond to Charlie/David, share Alice info to cross-verify Outsiders/Baron. Build good alliance, confirm Grace protect/Nom plan. Narrow evil in Grace/David/clique using logic chains/multi-worlds.
🧠
Confirm Bob N1 Grace protect plan, push early Grace nom to test my info vs clique evil coord. Ally w/Bob to narrow Demon fast D1.
🧠
Confirm alliance unity, urge Eve/Frank to nom Bob immediately this tick (phase progress 0/4), remind vote plan to verify Frank & execute sus bloc D1 for early good momentum.
🧠
Confirm alliance voting plan, hype Eve's nom of Bob this tick (phase progress 0/4). Ensures we vote yes on Bob, verifies Frank mechanically via Eve vote, executes likely evil early D1 to narrow Demon suspects.
🧠
Confirm alliance unity pre-nom tick, ensure all vote YES on Eve's Bob nom to execute sus minion D1 mechanically verifying my Butler via Eve vote; build good team momentum.
🧠
Keep David off the block, reinforce Baron/outsider confusion, and steer Bob away from a β€˜Monk test’ that could mechanically clear people. Aim for a mis-exec in the clique or stall.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Steer Day1 execution away from David/Grace and away from strong info roles. Put heat on the whisper clique and try to remove a potential info hub or minion while looking like I'm following social reads.
πŸ“œ
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Day1, vote Frank to test sus 4p clique coord. Helps narrow evil, aligns w/Charlie/Alice plan. We need info from execution.
🧠
Frank's 4p clique screams evil coord. Charlie's nom tests it early D1. Voting yes progresses info/testing without hitting my info directly. Align w/Bob/Charlie vs clique.
🧠
Alliance plan: Vote NO on Frank (don't raise hand). Defend Frank, counter with Eve/Frank nom Bob next tick. Execute sus bloc D1 to narrow evil. Virgin protects if nominated.
🧠
Push through a D1 execution on my nominee to remove a potential organizer/info source and possibly hit a Saint. It also keeps town focused on social reads over Alice/David mechanics.
🧠
Publicly call out Charlie's bad nom/logic flaws, rally alliance to vote NO (we have 4 no-votes), refuse to vote per Butler (Eve not voting yet), urge Eve to nom Bob next tick. Disrupt evil, protect alliance, progress to execute sus.
🧠
Publicly lock in Butler bluff + Outsider-count narrative, justify abstaining from Frank vote, and subtly support Charlie’s nomination without overcommitting.
🧠
Alliance plan: Vote NO Frank (trash nom by Charlie sus bloc). Grace voted yes despite 'evil' claim proves Charlie lying/Baron/Spy. I vote ANY nom to verify Frank Butler mechanically. Next tick Eve noms Bob.
🧠
Alliance plan: Vote YES on Frank nom to fail it (4 needed, bloc provides 4 yes to block Charlie). Proves Frank Butler mechanically (I vote). Next tick Eve noms/execute Bob (sus). Saint safe til late.
🧠
Lower hand to prevent Frank execution (likely 4-4 tie fails). Alliance plan intact: Eve/Frank nom Bob next tick (1/2 ticks left). Protects Butler mechanically verified, executes sus bloc D1.
🧠
Alliance NO-vote Frank (we're good), but I raise hand to verify mechanically: if Eve votes (hand up), I'm Butler good. David fake Butler exposed by my ability working. Defend alliance, Eve noms Bob next tick to execute evil.
🧠
Lower hand to NO-vote Frank per alliance plan (4 NO-votes block execution). Alliance (5 votes) crushes counter-noms. Next tick nom Bob (sus bloc), Frank 2nd nom. Execute evil D1, N1 Empath verifies good.
🧠
Lower hand as alliance plan: vote ANY nom to verify Frank Butler mechanically via Eve's vote. Defend alliance, NO-exec Frank, nom/execute sus bloc Bob next tick for D1 win.
🧠
Lower hand: Frank not top sus (clique member but not Alice-pinged). Grace/David higher priority from Invest. Vote failed anyway (low hands)β€”regroup for Grace nom next tick to test without wasting my early vote.
🧠
Frank not Demon (Imp unlikely D1 nom). Lower hand to fail nom (4-4?), save 2nd tick for Grace nom/execute test vs my read. Progress to verify info.
🧠
Retract my vote to reduce heat from my own shaky nomination and steer day toward low-info outcomes (no-exec or split vote), keeping demon safer.
🧠
Reinforce my Butler constraint to justify no-vote, undermine Frank’s narrative, and steer town away from executing anyone (esp. my Demon Charlie) on D1.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Frank did not reach threshold.
πŸ“œ
Storyteller
Frank did not receive enough votes (1/4).
πŸ“œ
Storyteller
The Virgin's ability triggers! Alice is executed immediately.
πŸ“œ
Storyteller
The guillotine blade falls. Alice has been executed.
πŸ’€
Alice(Ghost)
Alice has died.
Night 1
🧠
Day1 phase3/4, Charlie used nom, I nom Grace (my sus) to test Investigator info before night. Grace voted yes on Frank (risky if good), clique sus. Execution tests Baron read, progresses to Demon hunt.
Nominations β€” Day 1
πŸ“œ
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Monk. Who would you like to protect tonight?
🧠
Protecting Grace tests her/Alice info, proves Monk mechanically (she survives=good/Monk real), denies Demon kill. Progress info Day2, narrow Demon.
πŸ“œ
Storyteller
β†’
Bob
You chose to protect Grace.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove the day-1 social leader/info threat and fracture the voting bloc, while setting up suspicion on remaining clique members and keeping pressure off me/David.
πŸ’€
Eve(Ghost)
Eve has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill Eve.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Butler. Who would you like to be your master tomorrow?
🧠
Alliance Eve/Grace/Heidi core good (Grace Virgin saved us, Heidi Empath N1). Eve master again: locks my D2 vote to her (verifies Butler mechanically), enables voting sus bloc (Bob/David/Charlie) to progress town win.
πŸ“œ
Storyteller
β†’
Frank
You chose Eve to be your master.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
As dead Saint, save ghost vote. Coordinate alliance (Frank/Grace/Heidi) to vote NO on Grace nom, narrow suspects to Charlie/David via logic chains. Progress to next nom.
🧠
Coordinate with Demon to prevent a Grace execution and set a believable public line: Butler mechanics after Eve’s death, plus next-night kill priorities.
🧠
Alliance solid per Eve/Heidi info. Grace nom from Charlie (sus Invest) must fail. Coordinate NO votes, plan expose Charlie/David next tick. Grace Virgin proven good, protect town.
🧠
Reinforce alliance unity to vote NO on Grace nom (save Virgin), build logic vs Charlie/David lies. Progress to nom Charlie D2, narrow evil. Alliance 4 votes block Grace nom.
🧠
Whisper Charlie (neighbor, Recluse claim nom'd clique/Frank) my Monk info (protected Grace N1/N2, Eve died so Demon not Grace), push nom Frank (clique sus) before nomination phase. Build good alliance, progress to exec evil.
🧠
Keep Bob trusting me while undermining his mechanical conclusion and redirecting his nomination energy toward mis-executions (Frank/Heidi) and away from David.
🧠
Reinforce alliance pre-nomination. Confirm NO-vote success on my nom, share Virgin info safely, plan Charlie nom D2 to execute Demon. Progress to win via execution.
🧠
Dead, so consult alive to build case vs Grace (my Baron info + sus). Coordinate ghost vote for Grace nom. Progress to her execution on D2.
🧠
As dead Investigator, push Grace execution with trusted Bob (prior ally). Day2 voting on Grace needs 4 yes-votes; coordinate to secure win condition by testing/proving my info.
🧠
As dead Saint ghost, save vote for later. Coordinate alliance (Frank/Grace/Heidi) to NO vote Grace nom (bad nom per logic), preserve lives, expose Charlie/David next tick to narrow Demon.
🧠
Confirm alliance unity post-nom save, share Virgin confirmation, plan D2 expose/nom Charlie (liar per Heidi), gather new info to narrow Demon suspects & progress to execution.
🧠
Alliance coord to expose Charlie's Invest lie (Heidi contradicts) & plan D2 Grace nom him next tick. Confirm Grace nom failed & Eve Saint? Unity exposes evil bloc, progresses to execution. As Butler, organize good team.
🧠
Steer Bob into tunneling Frank/Heidi and away from executing David; weaken the β€˜Grace can’t be Demon’ argument without revealing I’m threatened by it.
🧠
Alliance won Grace nom defense. With 2 ticks left pre-nomination, confirm victory, reconfirm info, plan public expose of Charlie's Invest lie + sus whispers, Grace noms him next tick to execute evil.
🧠
Seed doubt in Bob about Alice’s Investigator so the Grace vote collapses and nominations shift to Frank/Heidi or other good targets, protecting Charlie and buying time.
🧠
Nomination next tick. Align Charlie on nom Frank (his pref), share Monk info to build trust/coord votes vs clique. Progress to execute evil.
🧠
Alliance united, Grace nom defeated. Next tick is Nomination phase: Coordinate Grace to nom Charlie (Invest lie), Frank/Heidi expose publicly. Confirm info/votes, stay hidden as Recluse to avoid Out suspicion. Execute evil D2 to narrow Demon.
🧠
Coordinate with David: preserve his cover and set a night kill (Bob) that removes a strong TF and stops Grace-protection talk from narrowing the Demon.
🧠
Confirm alliance unity pre-nomination tick. Grace publicly noms Charlie next (Invest lie + sus bloc). Expose evil, execute D2 to narrow Demon suspects. United 4 good votes win.
🧠
Stop the open push on Grace, seed doubt on Alice’s Investigator due to Virgin insta-exec/possible poison, and redirect town toward misexecuting Heidi/Frank while keeping Charlie safe.
🧠
Alliance won Grace nom defense. David's whisper tests allianceβ€”respond united to reject split, lock Grace nom Charlie next tick (nom phase). Expose lies publicly after. Win by executing evil D2, stay hidden as Butler.
🧠
Dead, so push execution of top sus Grace (my info + behavior). Coordinate with trusted Bob for votes to hit 4+ yes. Win by Demon/Minion exec.
🧠
Confirm alliance unity post Grace nom fail. Lock Grace nom Charlie next tick (nom phase). Reconfirm info (Heidi reads, Eve Saint, David fake). Expose publicly after. Prep YES votes on Charlie to exec evil D2 w/4 votes.
🧠
Nomination imminent (1 tick left). Rally Charlie (aligned) to nom Frank for pressure. Grace mechanically good/protected. Frank sus clique leader. Progress to Demon execution.
🧠
Confirm alliance unity post Grace nom fail. Lock plan: Grace nom Charlie next (0/4 ticks left). Frank/Heidi public expose. Prep 4 YES votes on Charlie to execute evil D2 while I'm ghost.
🧠
Push Grace execution via Bob coord as dead ghost. Grace fits Baron perfectly; her death reveals Demon path or wins if Demon. Save ghost vote for math impact.
🧠
Alliance plan locked: Grace noms Charlie this tick (0/4 rem, Nomination next). I publicly support/expose next tick to progress execution. Confirm details, stay united for 4 YES votes. Win D2 by executing evil.
🧠
Confirm alliance unity pre-nom tick. Grace will nom Charlie next as planned (Invest lie + bloc). Ensures 4 YES votes. Exposes evil D2 for good win.
🧠
Keep Bob on the Frank push while preventing him from mechanically clearing Grace/locking onto David; set up execution that isn’t us/our minion and preserve flexibility for later frames.
🧠
Alliance locked 100% trust. Reconfirm info, lock plan Grace nom Charlie next tick (0 ticks left=next phase). Expose Charlie publicly after. United 4 YES votes execute evil D2 win before final day.
🧠
Coordinate Grace exec with Charlie/Alice ignoring David. Grace sus by Alice info+clique+Eve kill. Narrow evil suspects D2, process of elim. Public push next.
🧠
Undermine the β€˜execute Grace’ momentum and seed alternate suspects so Bob drives the public discussion away from me/Grace, buying time for Charlie.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Day 2, 1 tick left. Nom Frank as agreed w Charlie, pressures sus clique (Grace/Frank/Heidi). Grace mechanically safe N1/N2. Alice pushes Grace but shaky; test clique first. Builds to Grace D3 if needed.
πŸ“œ
Storyteller
Voting starts now for Frank. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Publicly refuse vote on self (alliance NO), expose Charlie Invest lie vs Heidi N1, reaffirm alliance plan: Grace/Heidi/Frank/Eve vote NO, next Grace noms Charlie for execution. Progress to win D2.
🧠
NO vote on Frank (alliance member, my N1 good read) to block Bob's evil nomination. Preserves our 4-person bloc for Grace's upcoming Charlie nom (liar + sus bloc). Ensures D2 execution of evil, progressing good team win.
🧠
As ghost, use vote to execute Frank (sus bloc member). Need 3 yes; Heidi yes (evil), need 2 more alive (Bob/Charlie?). Helps narrow evil, break clique protecting my Baron read Grace.
🧠
Vote yes on Frank to execute sus clique member. Need 3 yes (me+Charlie+?); Heidi yes maybe drunk/manip. Progress to kill evil, Grace next if needed.
🧠
NO vote on Frank (alliance good per Heidi N1). Preserve lives for next tick: Grace nom/execute Charlie (proven Invest lie + sus bloc). Win D2 by executing evil.
🧠
I can’t vote per Butler constraint, but I can steer town to execute Frank by highlighting contradictions and keeping heat off Charlie/Grace/David.
🧠
As dead Saint ghost, save vote for late-game. But D2 early, must NO vote Frank (Heidi-confirmed good) to block evil bloc, enable Grace nom/4YES on Charlie next tick. Alliance 4NO kills nom, progresses to execute evil D2 win.
🧠
Ensure Frank is executed today; it removes a disruptive player and keeps town focused away from me while setting up a clean night kill on Bob.
🧠
Alliance 4 NO votes kill my nomination (3 needed). Grace noms Charlie next tick. We unite YES on him to exec evil, narrow Demon suspects. As Butler w/Eve dead master, can't vote anyway but show alliance unity.
🧠
Lower hand to NO vote on Frank (alliance member, my N1 good read). Already 3 YES (Bob/Charlie/David bloc + ?), but Grace/Frank/Heidi/Eve can NO to fail nom. Protects alliance, sets up Grace nom Charlie next tick for D2 execution win.
🧠
Lower hand to NO vote on Frank (alliance good per Heidi). Kill nom w/4 NOs. Grace noms Charlie next (proven liar). Secure D2 exec on evil, progress to win.
🧠
Lower hand to contribute to alliance 4 NO block on Frank (loyal Townsfolk). Conserve strength for YES votes on my upcoming Charlie nom to expose Invest liar & execute evil D2.
🧠
Nudge votes to pass on Frank while highlighting I’m mechanically constrained from voting, and keep suspicion away from Charlie/Grace-D2 auto-exec line.
🧠
Speak to rally yes votes on Frank: highlight contradictions in defense, my protects clear Grace Demon, need 3 yes for exec to reveal info and eliminate sus clique member. Win by executing evil.
🧠
Dead ghost vote crucial now with 4 yes (us + Heidi?). Publicly affirm vote + Grace Baron info pushes 5th vote or locks in. Frank sus defense crumbles; execution reveals truth to narrow Demon.
🧠
Lock in Frank execution by highlighting contradictions, while planting seeds that Heidi/Grace clique is unreliable; gain trust and preserve David.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Alice(Ghost)
Ghost vote used by Alice
πŸ—³οΈ
New execution leader: Frank with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Frank is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Lock in Frank execution and prevent a counter-nomination that could hit me or David. Seed doubt on Heidi/Grace for tomorrow without overpushing today.
🧠
Dead, save ghost vote for late game/final day math impact. Frank likely evil (4 votes, defense failed logic). Wait out nom phase, observe if countered.
🧠
Lock in Frank execution and discourage further nominations that could land on Charlie; redirect tomorrow’s suspicion toward Heidi/Grace/role inconsistencies.
🧠
Frank sus from clique/Eve kill/poor defense. 4 votes locked, phase 0/4 ticks: wait to exec for reveal. No better nom, progress to N2 Monk protect.
🧠
With 0 ticks left, speak to rally alliance (G/H/E/ghosts) expose Charlie Invest contradiction (Grace/David both evil impossible w/1 minion), remind Heidi N1 '0', counter narratives, push Grace nom Charlie next tick for 4 yes win.
🧠
Frank's defense full contradictions (Heidi vote vs Empath claim). With 4 votes & phase ending, reinforce exec for info/reveal. Grace Baron info saved for post-exec push. Dead, can't vote but sway alive.
🧠
Alliance locked 4 NO on Frank safe. Push Grace nominate Charlie next tick: his Invest mechanically impossible (2 evil claim >1 Minion), bloc evil. Exec Charlie D2 win.
🧠
0 ticks left, must nom Charlie now per plan. His impossible Invest claim + sus bloc = top Demon suspect. 4 YES alliance execs evil D2 win.
πŸ“œ
Storyteller
Voting starts now for Charlie. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Dead, no vote left. Speak to expose Grace Baron+clique contradictions pre-night, reinforce Frank exec info value, pressure Heidi/Grace stories for D3. Progress to Demon hunt.
🧠
Prevent enough votes to execute Charlie by sowing rules-logic doubt and urging caution; also justify not voting due to Butler master dead.
🧠
Frank at 4 votes executes on close, reveals truth (death info). Prioritize Demon kill over Charlie chaos. Secure win.
🧠
As dead Saint ghost, save vote? No, D2 6alive, Grace nom Charlie perfect: exposes Invest lie (1minion can't both G/D evil equiv), alliance unites 4YES to exec evil now, progress to win before final3.
🧠
Raise to YES Charlie: alliance plan locked, 4 votes (us+ghosts?) ties/supersedes Frank(4), gets Demon info D2 win vs bloc evil. Grace nom perfect.
🧠
Alliance plan locked: 4 YES on Charlie (Frank/Grace/Heidi/Eve) counters Frank's 4, executes Demon D2 or forces info. Charlie's lie/block sus max; must vote YES to save self/win.
🧠
Raise NO on Frank (my neighbor, Heidi Empath 0=good). Alliance 4 NOs block Frank exec. Next tick Grace already nom'd Charlie, we 4 YES to exec evil D2 win.
🧠
Stop the 5th vote by appealing to caution: Frank already on block; pivoting to me is based on a strawman and unverified Empath. Preserve my life and keep town executing Frank.
🧠
Alliance holds: my hand up on Charlie exposes bloc lies. Frank good per Empath. Push Grace to close noms after, but speak reinforces 4YES plan vs bloc pressure to save Charlie.
🧠
Lower hand from Charlie vote to let Frank exec (4 votes). Frank N1 death good, reveals Undertaker info tonight. Save ghost vote for Charlie tomorrow; Saint safe as dead.
🧠
Defend vs execution by exposing Charlie Invest lie+bloc pattern. Rally alliance 5YES on Charlie to tie block & force D2 win executing evil. As Butler, organize good team to narrow Demon.
🧠
Clarify Grace's strawman publicly to expose her lie, reinforce Frank exec for info, unite Bob/David/Charlie/Heidi ghosts on Grace sus. Progress to N2 reveal, narrow Demon.
🧠
Lower hand from Charlie to secure Frank exec (4 votes). Frank dying claim + Heidi Empath prove good; bloc evil. Frank info tonight crucial. Pivot Charlie exposes Virgin uselessly.
🧠
Prevent 5th vote on me by reframing pivot as a deliberate save of Frank and highlighting that executing me removes the current on-block and loses info.
🧠
Stop the last-second pile-on that could execute my Demon today; keep attention on Frank and sow doubt about Heidi/Grace’s logic and motives.
🧠
Lower to avoid accidental Frank exec tie/supersede. Vote stays on Frank via not raising on Charlie. Push close noms for Frank reveal tonight, probe Grace/Heidi N2.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Charlie did not reach threshold.
πŸ“œ
Storyteller
Charlie did not receive enough votes (2/3).
🧠
Dead, no vote. With 0 ticks, speak reinforces Frank exec & Grace sus to ghosts/others for N2 plan. Progress to info gain, narrow Demon.
🧠
With 0 ticks left, urge close nominations & execute Frank at 4 votes. He's sus via clique/defenses; reveals info tonight as likely Undertaker target. Avoid pivots, narrow Demon suspects.
🧠
With 0 ticks, urge close noms to exec Frank (proves good tonight via night death), then Grace noms Charlie D3 with alliance 4 votes. Exposes Charlie's fake Inv claim, wins via Demon exec.
🧠
Publicly reinforce anti-pivot logic, encourage closing noms with Frank executed, and undermine Heidi/Grace narrative to keep Charlie off the block.
🧠
Dead Saint ghost speak to counter Grace push close noms exec Frank (my alliance good Butler), expose Grace Baron coord evil, rally bloc keep Frank exec N2 info proves. Progress to win.
🧠
0 ticks left, phase ends. Clarify alliance: Frank good (my info), don't waste exec on him. Grace sus Baron (2 Invest), Charlie sus claim conflict/bloc. Push Grace nom D3, unite vs bloc. Progress logic, avoid Frank exec loss.
🧠
Lock in Frank execution and prevent a successful late pivot onto me; seed suspicion on Heidi/Grace and set up tomorrow’s misexe targets.
🧠
Phase 0/7 ticks nomination, Frank on 4 but Grace just nommed Charlie who failed. Push alliance vote 4YES on Charlie to exec evil minion/Demon now (sus claim+bloc), save my exec for N death proof good. Win D2, don't bail to Grace yet.
πŸ“œ
Storyteller
The guillotine blade falls. Frank has been executed.
πŸ’€
Frank(Ghost)
Frank has died.
Night 2
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Monk. Who would you like to protect tonight?
🧠
Grace highest Demon sus per 2 Invest + Frank bail push. Protect her to deny kill, force Demon to hit elsewhere (info/leak). Secures win path narrowing suspects.
πŸ“œ
Storyteller
β†’
Bob
You chose to protect Grace.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Heidi is the strongest public driver against me and a high-value info role claim. Killing her reduces town coordination and removes a key vote; keep Bob alive as a potential shield/ally.
πŸ’€
Heidi(Ghost)
Heidi has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill Heidi.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
Reveal Monk info to Charlie/David (alive neighbors). Grace sus via Alice Inv+protection survival+bloc. Narrow Demon suspects before nom phase, build exec consensus on Grace to win.
🧠
Dead, no vote left. Whisper alive trio (my neighbors Bob+Charlie, David) to share my N0 Grace/David Baron info, recap Grace sus logic, urge Grace exec next tick (3 alive, must execute Demon). Unite good team to win.
🧠
Lock in a Grace nomination/execution and keep Charlie off the block by reinforcing the existing Grace-sus narrative to Bob and Alice.
🧠
As dead Recluse ghost, contact Grace privately to share alliance history (Frank Butler, Eve good), urge her to nominate/execute sus bloc member (Bob/Charlie/David). Coordinate ghost vote later. Progress town win.
🧠
Dead Saint, save ghost vote for F3. Whisper Grace/Heidi alliance for info on Heidi N2 death, counter Grace Baron story mechanically, build good ghosts (Alice/Frank/Heidi) to coord vote.
🧠
Lock in a clean Day3 execution on Grace using Bob’s suspicion; avoid role-claim info that links me+David; set up night kill for win.
🧠
3 alive soon? No, 4 alive D3. Nominate suspicious Bob (neighbor) now (next tick nom phase). Use Virgin ability to auto-execute if he's Townsfolk (good), narrowing evil. Coordinate w/ dead allies for vote. Progress to execution.
🧠
Dead good Butler. Coordinate ghosts (Eve/Heidi/Alice me) vs Grace most sus Baron claim. Reveal truth, save ghost vote for Grace exec. Narrow Demon.
🧠
Alliance Grace/Eve/Frank good per early trust/claims. Grace's Bob nom tick3 perfect: Virgin exe evil TF or proceeds to kill evil. Coordinate ghosts vote Bob, counter Frank's Grace sus to keep alliance tight vs bloc. Progress to execution.
🧠
Dead, no vote left. Day3 3alive (Bob,Charlie,David,Grace?), must execute Grace (Baron sus). Coordinate good bloc (Bob/Charlie/David) to nom/yes Grace first. Ignore Frank sus flip.
🧠
Lock Bob into nominating/voting Grace and keep all heat off Charlie; set up narrative that Charlie is just backing solve, not directing.
🧠
Nomination next tick. Coordinate ghosts/plan publicly via whisper before nom. Confirm N2 kill? Push Bob nom/ghost vote to exe evil today, win F3.
🧠
Confirm alliance plan to nom/vote Bob with Grace ghosts. Grace Baron impossible (Outsider count+minion limit). Win by executing Demon today.
🧠
Coordinate the town-facing bloc to hard-focus Grace at nominations, keep stories aligned, and prevent last-second pivots onto me/David.
🧠
Confirm alliance plan, lock ghost vote on Bob to execute evil safely via Virgin. Grace good per Heidi trust; win today by killing bloc evil. Progress game to narrow Demon.
🧠
Final day 3alive. Coordinate team (me/Charlie/David) to nom/YES Grace first per logic. Reveal Monk publicly via whisper to force action before nom tick; build conviction vs Grace contradictions. Win by executing Demon.
🧠
Confirm alliance plan, lock all ghosts (esp Alice) to save vote Bob. Grace nom executes evil via Virgin or votes. N2 Imp killed me (Recluse reads evil). Win today/tomorrow.
🧠
Nominate Bob next tick as planned. Confirm Heidi N2 kill details, lock all ghosts (inc. Alice?) to save vote Bob. Virgin ability tests Bob perfectly. Execute evil bloc member, win today (4 alive). Baron impossible proves Grace/Heidi good.
🧠
Final day w/3 alive: MUST nom/execute most sus Grace (Alice Baron ping + protects but Heidi dies N3 + sus plays). Coordinate YES votes to win.
🧠
Final day 3alive. Grace most sus by behavior+my info. Coordinate yesvote/nom on her with good team (Bob/Charlie/David) to execute Demon & win. Ignore evil ghosts.
🧠
Lock in the voting bloc on Grace, keep conversation simple, prevent last-second pivot onto me; reinforce Bob as point-man and David as quiet support.
🧠
Lock in Bob’s nomination/vote plan on Grace and pre-empt any last-second pivot onto Charlie; keep my Butler bluff consistent and avoid exposing Charlie.
🧠
Confirm alliance unity 1 tick pre-nom. Grace Virgin nom Bob perfect test: auto-exe Demon if TF or ghosts execute. Bloc evil, Baron mechanically impossible. Secure ghost votes, win D3.
🧠
1 tick left to Nomination. Lock all ghosts (inc. Alice) to SAVE VOTE BOB on Grace's nom. Virgin proves/ executes Bob; we win today vs bloc evil.
🧠
Final day 3alive. Grace most sus Baron/Demon by behaivor+my info. Coordinate team Bob/Charlie/David to nom/YES Grace first TODAY or good loses. Ignore evil ghosts.
🧠
Last tick before nom. Lock in Alice's ghost vote commitment for Bob to ensure 5-ghost execution if needed. Bloc can't counter. Win game today.
🧠
Last tick pre-nom. Lock Alice vote Bob with us 5 ghosts. Bloc whispering to flip her. Grace Virgin plan executes Demon if Bob TF evil or overwhelms with ghost votes. Alliance wins today.
🧠
Lock in Bob/David votes on Grace, but add a safety check: force Grace to state role (avoid Saint). Keep nomination clean and fast.
🧠
Lock in a clean nomination path on Grace while inoculating vs a last-second Saint bluff by demanding outsider-count consistency and details.
🧠
Confirm alliance unity pre-nom. Grace must nom Bob now (0 ticks left post-this). All ghosts commit vote Bob to force exe evil (Bob/Charlie/David bloc). 5 ghosts >4 alive wins day. Saint death irrelevant, we control.
🧠
Confirm final team lock pre-nom: YES Grace no pivot. Grace sus max via chains; nom her this tick to exec Day3 win before final day loss risk.
🧠
Nom Bob next tick per ghost plan. Confirm unity, Heidi/Eve/Frank/Alice commit save votes to execute Bob/evil. 5 ghosts + me (alive) > 4 alive bloc. Win today via Virgin or numbers.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Lock the table onto executing Grace this tick; pre-empt role bluff/pivot onto me; maintain calm consensus with Bob/David.
🧠
Dead ghost, no nom/vote left. Publicly reinforce team Bob/Charlie/David: Grace Baron sus max, MUST nom/yes her TODAY final 3alive or lose. Counter Frank Spy distraction, progress to Grace exec win.
🧠
Publicly rally ghosts + Grace to lock Grace nom Bob next tick, counter Alice/Charlie lies. Grace Virgin TF auto-exes Demon (Bob). 5 ghosts beat 4 alive. Baron impossible. Secure execution of evil today - good wins.
🧠
Final day push: Nom Bob to trigger Virgin if TF (exe Demon) or force bloc to expose via vote. Ghosts commit save Bob=win math (5>3). Baron impossible.
πŸ“œ
Storyteller
Voting starts now for Bob. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Final day push. Save ghost vote for Bob - plan locked UNITY. 5 ghosts vote secures execution vs bloc. Win today by executing Demon.
🧠
Dead, no vote left. Speak to rally alive BCD: Vote yes Bob (Grace suicide nom), then Grace next tick. 3alive final day soon, must exec Grace or lose. Ignore Frank Spy ghosts.
🧠
Secure Bob’s execution now; it either immediately wins (if Saint) or sets up Charlie to kill Grace and end at 2 alive with Demon surviving.
🧠
Grace suicide-nom deflects sus. David YES me to setup Grace exec next tick (Grace used nom). Charlie likely YES too. We win by executing Grace tomorrow.
🧠
Final day (4 alive). Vote Bob to execute Demon bloc member. Ghosts (5?) + Grace overwhelm bloc. Grace Virgin TF proves Bob Demon via auto-exe or votes. Win today! Save ghost vote for victory.
🧠
Vote YES Bob to execute. Ghosts (Eve/Frank/Alice/Heidi?) + me = majority vs bloc self-votes. Virgin plan locks win today; 3 alive next if fail but momentum ours.
🧠
Final day exec needed. Vote yes Bob per ghost alliance plan (5 ghosts+Grace>4 bloc). Grace Virgin TF auto-exes Demon if Bob TF, else evil dies. Win today! Save ghost vote for math win.
🧠
Ensure Bob is executed (already near-guaranteed). With 4 alive, a Bob execution leaves 3; I can kill the remaining good tonight to reach 2 alive and win.
🧠
Confirm unity publicly as dead Butler. All 6 yes votes locked - bloc can't stop execution. Prove plan, drown bloc lies, ensure win today.
🧠
Lock in Bob’s execution (it benefits evil either way) while framing it as a reasonable mechanical/progress play so town doesn’t pivot onto me.
🧠
Publicly confirm ghost unity + Grace YES vote on Bob locked (6 votes). Counter Charlie deflection/pivot attempt, reinforce plan vs bloc lies. As dead Saint, secure execution to win today - final day push.
🧠
Dead, no vote. Publicly rally alive B/C/D yes Bob: tests Grace Baron sus, gets info TF/Virgin, sets Grace next nom for final day win. Expose Frank Spy bloc lies.
🧠
Confirm ghost unity publicly, counter Alice lies, lock 6-yes vote on Bob. Virgin trigger or numbers win today - critical with 1 tick left.
🧠
Lower hand to SAVE self from Grace bloc execution trap. Stay alive to nom Grace next tick (Grace used nom). Team whispers confirm, then YES Grace for final day win.
🧠
Lock in Bob as the execution target, frame it as consensus/info, keep suspicion off Charlie, and keep my Butler-vote story consistent with Eve ghost voting.
🧠
Confirm unity as dead Recluse. My hand up locks 6 yes votes on Bob. Bloc deflects fail; execute evil today to win. No pivot.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Eve(Ghost)
Ghost vote used by Eve
πŸ‘»
Frank(Ghost)
Ghost vote used by Frank
πŸ‘»
Heidi(Ghost)
Ghost vote used by Heidi
πŸ—³οΈ
New execution leader: Bob with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Bob is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Wait as phase 0/4 ticks, Bob locked 6 votes. No nom possible (Bob only). Execution imminent - win if Bob Demon. No need speak, conserve for post-exec.
🧠
Wait as phase has 0 ticks left (next: night). Ghost vote used. Bob execution locked (6 votes). No action needed; execution reveals truth, likely win for good.
🧠
Final day (4 alive). Must nom/YES Grace (most sus via logic/claims). Team (Bob/C/D/Alice) locks counter; execute Baron/Demon to win. Pivots lose.
πŸ“œ
Storyteller
Voting starts now for Grace. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent a tie on Grace and keep Bob as the execution target, protecting Charlie and maintaining the β€˜no pivot’ narrative.
🧠
Prevent a tie/surpass on Grace; keep Bob executed (likely good) to reach endgame tonight. Also plant that Grace vote is a panic pivot.
🧠
Trigger Virgin ability on Bob's TF nom to auto-execute him if TF (likely Demon). Keeps Bob on block with 6 votes. Bloc evil distraction fails. Forces win path.
🧠
Dead, no vote left. Speak to reinforce NO VOTE GRACE, lock Bob execution (6 votes). Prevent tie/chaos, force Demon exe on Bob. Virgin test irrelevant, Baron impossible. Win today.
🧠
Reinforce no vote Grace to avoid tie/chaos. Lock execution on Bob (most sus bloc leader). Virgin test seals Demon death. Win final day as good ghosts control votes.
🧠
Reinforce ghost unity: hands DOWN on Grace to avoid tie/chaos. Ensure Bob's 6-vote execution proceeds for win. Bloc deflecting but outnumbered. Progress to execution.
🧠
Final day 4alive, must exec most sus Grace (Alice Inv+clique). Bloc/ghosts say DOWN but I vote YES Grace to force win vs Demon; counter fake unity noise.
🧠
Dead, no vote. Speak reinforce Grace Baron sus, urge BCD vote her (fits 1ofGD), expose unity bloc lies. Progress to Grace exec, narrow evil for win.
🧠
Reinforce ghost unity: hands DOWN Grace, UP Bob. Avoid tie/chaos. Impossible Baron + logic chains guilt bloc. Secure Bob execution for win on final day.
🧠
Dead, no vote. Urge alive BCD vote YES Grace: Baron sus, nom suicide panic. Chaos favors evil. Exec Grace Baron/Demon to win now. Ignore ghost unity lies.
🧠
Reinforce ghost unity: DOWN on Grace to avoid tie/chaos. Bob at 6 YES executes Demon (likely). Grace Baron impossible mechanically (1 minion). Win imminent by executing Bob.
🧠
Reinforce ghost unity: hands DOWN Grace. Avoid tie/chaos, lock Bob exec at 6. Grace Virgin TF auto-kills Demon anyway. Baron imposs mechanically. Win today by executing Bob.
🧠
Lock in Bob’s execution by preventing a tie/chaos. Maintain my consistent β€˜no pivots’ stance and keep suspicion on Grace as a late panic nominator.
🧠
Lower hand to follow team B/C/D no-pivot plan. Grace at 1 vote (her own?). Avoid tie/chaos; if I die, Monk info+night protects good tomorrow. Push Grace exposure.
🧠
Prevent a Grace execution/tie, keep Bob on block to remove a good player and protect Charlie. Maintain my Butler cover + consistency so town follows the β€˜no chaos’ line.
🧠
I raised hand mistakenly amid chaos. Ghosts + me unite DOWN Grace to avoid tie/chaos. Lowering secures Bob's execution (likely Demon), preventing bloc save. If nominator TF, Virgin auto-executes them. Win TODAY.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Grace did not reach threshold.
πŸ“œ
Storyteller
Grace did not receive enough votes (0/2).
🧠
Dead, ghost vote used. Wait silently as Bob executes (likely Demon). No action needed; observe N3 for final day 3p execution.
🧠
Reinforce the β€˜no more pivots’ narrative so Bob stays on block and gets executed, preserving Charlie and moving game to favorable numbers.
🧠
Confirm execution locked, reinforce no pivots. Bloc panic shows weakness. Win imminent by executing Bob - progress to victory, unite ghosts/alive good.
🧠
Reinforce no pivots, lock Bob exec. Grace nom failed proves unity. Push confirmation to prevent last-second chaos. As dead Recluse ghost, organize good ghosts to secure win.
🧠
Confirm lock on Bob execution (6 votes), no more noms/actions to avoid chaos/tie. Bloc busted (Baron imposs). Virgin didn't trigger (Bob TF?), but we exec evil anyway. Progress to win today or narrow suspects.
🧠
Dead, no vote. Speak to expose Grace Baron lie (fits 1minion), bloc BCD good ignore ghosts+Grace unity scam. Push Grace suicide nom/Virgin probe. Prevent pivots, secure Bob exec or force Grace self-exec to win.
🧠
I'm on block 6v locked for exec imminent (0/7 ticks). Last tick: Rally bloc/Alice to re-nom Grace Baron (fits 1minion), counter fake unity/Virgin noise. Exec Grace or Saint test wins day3.
🧠
Prevent any last-tick tie/pivot. Keep Bob executed, then use night kill to close the game with 2 alive.
πŸ“œ
Storyteller
The guillotine blade falls. Bob has been executed.
πŸ’€
Bob(Ghost)
Bob has died.
Night 3
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
End the game tonight by reducing to 2 alive while keeping Demon alive; Grace is the only good likely alive and the main threat tomorrow.
πŸ’€
Grace(Ghost)
Grace has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill Grace.
🏁

Game Over

Two Players Left
Winner: Evil