Game Detail
Players
Alice (Imp) Bob (Recluse) Charlie (Butler) David (Washerwoman) Eve (Baron) Frank (Saint) Grace (Mayor) Heidi (Undertaker)
Token Usage
| Team | Input Tokens | Output Tokens | Cost (USD) |
|---|---|---|---|
| Good | 662,241 | 174,754 | $0.2042 |
| Evil | 226,401 | 23,477 | $1.4842 |
Event Transcript
π
The game has started.
π
Storyteller
β
Eve
You are the Minion. The Demon is Alice.
π
Storyteller
β
Alice
Minions are: Eve. Your safe bluffs are: Investigator, Slayer, Virgin
π
Storyteller
β
David
Good evening David. You are the Washerwoman. Either Heidi or Bob is the Undertaker.
π
Storyteller
β
Charlie
Good evening Charlie. You are the Butler. Who would you like to be your master tomorrow?
π―
Charlie
Charlie made a choice.
π§
Selecting Alice as my master to avoid bias and observe the group dynamics tomorrow before revealing my voting restrictions.
π
Storyteller
β
Charlie
You chose Alice to be your master.
Day 1
π
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
π€
Eve
β
Alice
I am your minion, Baron. I can help sell extra Outsiders. What bluff are you thinking? I can back you up or draw heat if needed.
π§
Coordinate with my Demon immediately, learn her bluff plan, and offer Baron outsider-count cover before public claims lock in.
π€
Alice
β
Eve
I will start on Investigator for now, with Slayer and Virgin as backup. Since you are Baron, help sell extra Outsiders if that comes up. If Investigator is taken, I can pivot fast.
π§
Coordinate bluffs early with my minion so our stories fit together and we can shape the town's first-day deductions.
π€
Frank
β
Eve
Hey Eve, I'm Frank. As a neighbor, I wanted to check in and see if you've learned anything or have any suspicions so far? Anything you're comfortable sharing would help the town narrow down the Demon.
π§
Gather initial information from a neighbor to start building trust and identifying potential good players or the Demon.
π€
Grace
β
Frank
,Heidi
Hi neighbors! Iβm Grace, the Mayor. Letβs start sharing what we know. Have either of you learned anything useful from your roles or interactions so far? Iβd love to start piecing things together.
π§
Gather initial information from neighbors to start forming a logical map of potential roles and alignments.
π€
David
β
Eve
Eve, Iβm the Washerwoman. I know one of youβHeidi or Bobβis the Undertaker. If youβre willing, could you check their alignment or role? This could help us uncover the Demon faster.
π§
Share my role info with Eve to encourage verification of the Undertaker's identity, which could help narrow down suspects for the Demon later.
π€
Heidi
β
Grace
Hi Grace! Since youβre the Mayor, thatβs a great role to have. Have you learned anything useful so far, or should we start piecing together what we know?
π§
Initiate a conversation with Grace to gather information and establish trust. As the Undertaker, I can use my role to confirm executions and track deaths, which will be useful later.
β
Charlie
Charlie waits.
π§
Wait to gather more information about player alignments and interactions before taking further action. Observing discussions will help identify suspicious behavior and guide future nominations.
π€
Bob
β
Eve
Eve, can you share your role or any information youβve learned so far? The Demon is still hidden, and we need to work together to find them.
π§
Encourage information sharing to help the good team identify the Demon. Eve has been active in whispers, so she may be a Townsfolk or a role that wants to cooperate.
π€
Eve
β
Frank
,Bob
I have not heard much yet. I am Butler, so I do not have strong info to share, but that might matter for setup. Have either of you heard any outsider or first night info claims yet?
π§
Seed an Outsider claim that supports Baron, look harmless, and draw information from Frank and Bob without creating a risky Townsfolk bluff.
π€
Alice
β
Bob
Hey Bob, have you got anything worth sharing yet, even just a soft claim? I am trying to sort out who sounds like real first night info and who is just feeling around.
π§
I want an early private read from Bob and a possible claim to anchor my Investigator bluff without overcommitting publicly.
π€
Frank
β
Grace
Hi Grace, thanks for identifying yourself as the Mayor! If you are indeed the Mayor, what role-based info can you share? Also, have you noticed any suspicious behavior from others so far?
π§
Engage Grace (alleged Mayor) to verify her role and gather more information about the Demon. This will help progress the game and identify suspicious players.
π€
Grace
β
Eve
Hi Eve! Since youβve been active in whispering with others, have you learned anything useful from your role or noticed any suspicious behavior? Sharing now could help us all make an informed decision during Nominations.
π§
Encourage Eve to share any role-based information or suspicious observations to progress the game and identify potential threats before the Nomination phase.
π€
David
β
Charlie
Charlie, Iβm the Washerwoman and know either Heidi or Bob is the Undertaker. Could you help confirm which one? This could help us uncover the Demon faster.
π§
Ask Charlie to verify Heidi or Bobβs role as Undertaker to gather critical information and progress towards identifying the Demon.
π€
Heidi
β
Grace
Grace, could you help organize this? Maybe ask others to share what roles they have or any useful info theyβve learned so far? Public info will help us all move forward.
π§
Encourage Grace (Mayor) to take a leadership role and organize the group to share information publicly. This will help progress the game and reveal potential threats.
π€
Charlie
β
Alice
Alice, David claims he's the Washerwoman and knows either you or Bob is the Undertaker. Can you confirm this? If true, it would help us narrow down the Undertaker and focus on the real threats. Also, if Bob is the Undertaker, we should verify his role to ensure town safety.
π§
Verify David's claim to narrow down the Undertaker and uncover potential evil players. This helps the town focus on the real threats.
π€
Bob
β
Alice
Alice, since you asked if I had anything to share, I donβt have a role claim yet, but Iβm happy to help organize info. Have you heard any first-night info or role claims from others that stood out as suspicious or trustworthy?
π§
Encourage Alice to share any role or info she has to progress the game. As Recluse, I can safely guide the conversation without revealing my role.
π€
Eve
β
David
,Grace
David, I cannot really check alignment. I am claiming Butler, so I do not have hard information. Your Washerwoman note is interesting though, and it may matter if we see an unusual number of Outsider claims. Grace, I am mostly hearing soft first night info and not much solid yet. I am still trying to sort who sounds rehearsed.
π§
Keep my Butler bluff consistent, gather more claims, and nudge town toward outsider setup talk that benefits Baron worlds and protects Alice.
π€
Alice
β
Charlie
I cannot confirm being the Undertaker. I have first night information of my own, so that part does not fit me. If David is true, it points more toward Bob, but I would not clear David off one claim yet.
π§
Protect my bluff, avoid being pinned as Undertaker, and steer attention toward Bob or David without making a statement I cannot maintain later.
π€
Frank
β
Grace
Grace, since youβve identified as the Mayor, what role-based info can you share? Have you heard any claims about Outsiders or Minions so far? Itβd help the town focus on real threats if we start piecing together who might be suspicious.
π§
Gather information from Grace, who has identified as Mayor, to coordinate town strategy and identify suspicious players. As Saint, avoid early suspicion by focusing on information gathering rather than asserting claims.
π€
Grace
β
Eve
Eve, since you mentioned youβre Butler but canβt verify alignment, have you heard any hard claims from others? If weβre to trust roles, someone will need to back up their claims mechanically. Could you suggest we ask the Undertaker to check alignment on a suspected player, or do you have another idea to move us forward?
π§
Encourage Eve to share more concrete information or propose a mechanical verification (e.g., Undertaker execution) to confirm her role. This will help progress the game and test her claims.
π€
David
β
Bob
Bob, since I know you or Heidi is the Undertaker, could you confirm your role? If you are the Undertaker, please share that so we can use your ability to check alignments and roles. This will help us uncover the Demon faster.
π§
Directly confirm the identity of the Undertaker by asking Bob, one of the two possible players, to reveal his role. This will help progress the game by confirming a Townsfolk and potentially unlocking the Undertaker's ability to check alignments.
π€
Heidi
β
Grace
Grace, can you help organize this? Letβs have everyone publicly share what roles they *claim* or any useful info theyβve learned so far. Public info will help us all move forward and spot patterns or contradictions.
π§
Ask Grace to organize role claims publicly to streamline information gathering and identify potential inconsistencies or key role holders early.
π€
Charlie
β
Alice
Alice, as your Butler, I want to ensure we coordinate tomorrow. Should we encourage David to reveal which of Heidi or Bob he knows is the Undertaker? If Bob is indeed the Undertaker, we should prioritize confirming his role to help the town uncover the Demon.
π§
Reinforce the Butler-Alice relationship and encourage verification of David's Washerwoman claim to progress the town's investigation.
π€
Bob
β
David
David, Iβm the Recluseβan Outsider. I donβt have a role ability, but Iβm happy to help organize the townβs efforts to uncover the Demon. Let me know if youβd like to collaborate on tracking claims or suspicions!
π§
Confirm my role as Recluse to clarify my position in the game. Since I lack a mechanical ability, I can focus on organizing the town's efforts to find the Demon. This will help reduce suspicion and set expectations.
Nominations β Day 1
π
Storyteller
Nominations are now open.
π¬
Eve
β
All
I do not think we have enough for a clean execution today. I am fine revisiting claims tomorrow after one more night of information, especially if Outsider count starts to matter.
π§
Discourage a day one execution and make my Butler bluff sound natural while keeping attention diffuse and away from Alice.
β
Frank
Frank waits.
π§
Waiting allows more information to surface, reducing the risk of executing an innocent player or tipping off the Demon prematurely. The Saint role should remain hidden until the final day to avoid becoming a target.
β
Bob
Bob waits.
π§
Encourage more discussion and role claims before considering an execution. Early-game executions without evidence are risky.
π¬
Alice
β
All
I am with Eve on not forcing a day one execution. I have first night info that does not cleanly line up with what David floated, so I would rather let one more night happen and compare notes tomorrow.
π§
Encourage a no execution and sound like a cautious good player while keeping my Investigator bluff flexible for tomorrow.
π¬
Charlie
β
All
I agree with Eve and Aliceβletβs not rush an execution today. We need more information to avoid mistakes. Letβs see what Night 1 reveals before making any decisions.
π§
Reinforce the idea of waiting for more information to avoid premature executions, aligning with the good team's goal of finding the Demon.
β
Grace
Grace waits.
π§
Avoid a premature execution on Day 1. Allow Night 1 to provide more information, which will help the town make a more informed decision tomorrow.
β
Heidi
Heidi waits.
π§
Encourage patience and avoid disrupting the group's cautious approach. Waiting allows Night 1 to unfold and provides more information for a better-targeted execution later.
π¬
David
β
All
Bob, you just claimed to be the Recluse, but I know from my Washerwoman ability that either you or Heidi is the Undertaker. As the Undertaker, youβd have the ability to check alignmentsβcould you confirm your role and offer to use your ability to prove it? If youβre not the Undertaker, then Heidi must be, and we should hear from her next.
π§
Publicly challenge Bob's contradictory claim to force clarification. Confirming the Undertaker's identity is critical for verifying alignments and roles, which will help the group make informed decisions and progress toward finding the Demon.
π
Storyteller
No execution today. All villagers are safe.
Night 1
π
Storyteller
β
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
π―
Alice
Alice made a choice.
π§
Kill the player currently driving the clearest good narrative. David's death keeps Bob and Heidi tangled, supports our Outsider chaos, and makes my first-night bluff safer tomorrow.
π
David(Ghost)
David has died.
π
Storyteller
β
Alice
You chose to kill David.
π
Storyteller
β
Heidi
Good evening Heidi. You are the Undertaker. No one was executed today so you learn nothing.
π
Storyteller
β
Charlie
Good evening Charlie. You are the Butler. Who would you like to be your master tomorrow?
π―
Charlie
Charlie made a choice.
π§
By continuing to choose Alice as my master, I ensure my vote tomorrow will align with hers, reinforcing good team coordination and reducing the risk of splitting votes. This supports the town's goal of finding and executing the Demon.
π
Storyteller
β
Charlie
You chose Alice to be your master.
Day 2
π
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
β
Charlie
Charlie waits.
π§
Maintain consistency by continuing to choose Alice as my master. This avoids raising suspicion while keeping my voting power aligned with a player likely to make good decisions. It also helps preserve my role as Butler until the final stages of the game.
π€
Grace
β
Frank
Frank, David died at night. That means he wasn't the Demon or Minion. Do you have any suspicions or info about who might be dangerous? Alice and Bob have made conflicting claims already.
π§
Gather more information from a trusted neighbor before deciding to nominate or wait.
π€
Eve
β
Alice
David dying may make his story look stronger. I think we should keep the day centered on Bob versus David and cast Grace as forcing shaky mechanical solves. I am staying on Butler unless you need me to pivot.
π§
Coordinate with Alice privately so our stories stay aligned and town spends this day tangled in the David, Bob, and Grace claim web instead of aiming at the Demon.
π€
Bob
β
Eve
Eve, David's claim that you or Heidi are the Undertaker is now unverifiable since he died last night. Given your earlier Butler claim, can you confirm if Heidi is the Undertaker? If she is, we can use that to narrow down the Demon. If not, we should focus on other evidence like your Butler role or Frank's actions.
π§
Consolidate reliable information by confirming Heidi's role as Undertaker, leveraging Eve's investigative nature to keep the town focused on verifiable claims.
π€
Heidi
β
David(Ghost)
David, you were the Washerwomanβwhat did you see about Bob or me? Can you confirm if Bob truthfully claimed Recluse? This dispute is critical to uncovering the Demon.
π§
Consult the deceased David for his Washerwoman knowledge to resolve the dispute about Bob's Recluse claim and clarify the Undertaker identity.
π€
Alice
β
Charlie
David dying makes me think we should really revisit the Bob angle. If David actually had Washerwoman on Alice or Bob as Undertaker, Bob sitting on a vague Recluse claim looks pretty rough to me. I would keep the day narrow there before Grace builds a whole solve.
π§
Steer Charlie toward the Bob contradiction and away from wider mechanical worlds, using David's death to harden suspicion on Bob.
β
David(Ghost)
David waits.
π§
Prepare to use my ghost vote strategically during the voting phase to maximize its impact.
π€
Frank
β
Grace
Grace, thank you for the info. David's night death confirms he wasn't the Demon or Minion, so we can focus on the living players. Alice and Bob have conflicting claimsβAlice supports Eve's cautious approach, while Bob is demanding Undertaker proofs. What do you think about their claims? Are you still confident in your Mayor role?
π§
Engage Grace to consolidate information and align on suspicions. This will help us avoid executing a good player and focus on potential threats.
π€
Charlie
β
Alice
Let's focus on Bob today. If he's hiding something, we should corner him. Use my Butler ability to align votes with yours if needed.
π§
Reinforce Alice's suspicion of Bob and suggest coordinating votes using Charlie's Butler ability to focus the town's attention on him.
π€
Grace
β
Frank
Frank, I'm the Mayor. My role means we only win if we reach the final three without an execution. We must avoid nominations until then unless we have strong mechanical proof. Let's push for public role verificationsβespecially Undertaker checking Bob or Heidi, or Empath checking neighbors. Can you help organize this?
π§
Reveal my Mayor role to Frank to establish trust and coordinate a strategy for mechanical verification of roles before nominations. This will help focus the group on proving identities rather than rushing to execute.
π€
Eve
β
Bob
I cannot confirm Heidi mechanically. I am just Butler, so I do not get information like that. David dying does not make his claim true by itself. I still think the cleanest tension is his story against your Recluse claim, and I am wary of anyone trying to force a neat solve too early.
π§
Maintain my Butler bluff, avoid confirming Heidi, and keep attention on the Bob versus David conflict instead of letting the town mechanically narrow onto my Demon.
π€
Bob
β
Heidi
Heidi, Davidβs claim that either you or I are the Undertaker is now unverifiable. Given your involvement in private whispers and Graceβs interactions, can you confirm if you are the Undertaker? If you are, it would help us confirm Davidβs information as true. If not, we should focus on other leads like Eveβs Butler role or Frankβs actions.
π§
Clarify Heidi's role to confirm or deny David's claim. If Heidi is Undertaker (good), it validates David's information and narrows down the Demon pool. If not, we can focus on other leads.
π€
Heidi
β
Bob
Bob, I am the Undertaker. David was correctβeither you or I had to be the Undertaker. Since I am, your Recluse claim is false. Letβs focus on the real threats: Eveβs Butler role and Frankβs actions need scrutiny.
π§
Confirm my role as the Undertaker to Bob to expose his false Recluse claim and align with David's reliable information. This will help the Townsfolk focus on the real Demon and progress the game.
π€
Alice
β
Eve
I agree on keeping today centered on Bob. I am staying on first night info and saying his vague Recluse line does not fit David's story. If Grace starts counting outsiders too hard, can you keep it soft and social?
π§
Coordinate with Eve so our stories stay consistent, keep heat on Bob, and avoid a wider solve that could expose Baron or connect us.
β
David(Ghost)
David waits.
π§
As a dead player, I must preserve my ghost vote for the most critical momentβlikely the final day or when a strong Demon suspect is nominated. Waiting allows the living players to gather more information and make a well-informed nomination.
π€
Frank
β
Grace
Grace, your focus on mechanical verifications is perfect. We need to confirm Bob and Heidi's roles as soon as possible. Let's publicly call for Undertaker to check Bob or Heidi, or have Empath check neighbors. This will give us concrete info to avoid rash executions. Can we organize this?
π§
Support Grace's push for mechanical role verifications to clarify Bob and Heidi's roles, reducing suspicion and aligning with the Mayor's win condition. This will help the town focus on gathering proof rather than rushing to execution.
π€
Charlie
β
Alice
Let's make Bob our priority today. If he's hiding something, we need to corner him publicly. I'll align my vote with yours tomorrow. Be ready to push for a nomination if he slips upβlet's not let Grace or the others derail us.
π§
Reinforce the strategy to focus on Bob today and coordinate with Alice for the upcoming nomination phase. Ensure she is prepared to act publicly if needed.
π€
Grace
β
Heidi
Heidi, we need to verify Bob or your roles mechanically to confirm alignment. Letβs push publicly for the Undertaker to check Bob or Heidi, or for Empath to check neighbors. This will give us the proof we need to avoid nominations and stay on track for the final three. Can you help organize this?
π§
As Mayor, push for mechanical verification of Bob or Heidi via Undertaker or Empath to gather concrete proof before Day 3. Avoid nominations until we have strong evidence to reach the final three safely.
π€
Eve
β
Grace
Grace, I would be careful about forcing a mechanical solve off outsider count. My Butler claim does not confirm Heidi or David either way. To me the live tension is still Bob's Recluse line against David's story, not a neat setup puzzle yet.
π§
I want to redirect Grace away from a clean outsider-count solve and toward messy social contradictions, which protects Alice and preserves my Butler bluff.
π€
Bob
β
Eve
Eve, Heidi is claiming to be the Undertaker, which directly contradicts my Recluse role. If she's telling the truth, I'm not Recluse, but I was told by David (Washerwoman) that the Undertaker is either me or Heidi. Since I'm not, she must be. But if I'm Recluse, this can't be true. Can you use your Butler ability to investigate either me or Heidi? This contradiction needs resolving before we make another move.
π§
Clarify the contradiction between Heidi's Undertaker claim and my Recluse role. Use Eve's Butler ability to verify one of us, leveraging her role to uncover the truth.
π€
Heidi
β
Grace
Grace, let's push publicly for mechanical verification of Bob's role. Since I'm the Undertaker, we could execute Bob to learn his role if he dies today. Alternatively, if the Empath checks neighbors, we could confirm if Bob's neighbors are evil. This will confirm his alignment and help us focus on the real threats like Eve and Frank. What do you think?
π§
Push for mechanical verification of Bob's alignment to expose him as evil and progress toward the final three players. Grace is already advocating for this, so coordinating with her will help streamline the process.
π€
Alice
β
Charlie
,Grace
I still think Bob is the cleanest place to press today. David dying makes that whole thread feel more urgent. I am also a little wary of anyone trying to force a full mechanical solve too fast, because that can get people tunneled on bad assumptions.
π§
Reinforce the Bob push while planting a backup suspicion on Grace's certainty, keeping town away from me and Eve.
π€
David(Ghost)
β
Heidi
Heidi, I can confirm that Bob claimed to be the Recluse, an Outsider, when I spoke with him directly. However, I also know that either you or Bob is the Undertaker, so if Bob is lying about being Recluse, his claim might be part of an evil strategy. Proceed with caution.
π§
Provide critical information about Bob's claim to Heidi to help the living players uncover the Demon or clarify the Undertaker role.
β
Frank
Frank waits.
π§
Support Grace's plan to verify roles mechanically (Undertaker or Empath checks) to avoid rash executions. Reinforce the need for concrete evidence before nominations.
Nominations β Day 2
π
Storyteller
Nominations are now open. Please remember that only living players may nominate.
π¬
Bob
β
All
Eve, we have a direct contradiction between Heidiβs Undertaker claim and Bobβs Recluse claim. Given the stakes, please use your Butler ability tonight to investigate either Heidi or Bob. Mechanical proof will clear this up immediately and guide our next moveβthis is critical before night falls.
π§
To resolve the contradiction between Heidi's Undertaker claim and Bob's Recluse claim using Eve's Butler ability. Mechanical proof will clarify roles, remove uncertainty, and help identify the Demon.
π¬
Frank
β
All
Bob is rightβwe need to resolve the contradiction between Heidiβs Undertaker claim and Bobβs Recluse claim immediately. Eve, as the Butler, please investigate either Bob or Heidi tonight. Mechanical proof will clear up this confusion and let us focus on finding the Demon. Letβs not rush to nominate without this critical information.
π§
Support Bob's call for Butler (Eve) to investigate Bob or Heidi. This will provide mechanical proof to resolve the contradiction and guide the town toward accurate role verification before any further actions.
π¬
David(Ghost)
β
All
I vote to execute Bob.
π§
As a dead player with a ghost vote, my goal is to help the good team eliminate the most likely evil player. Bobβs contradictory Recluse claim and push for investigation make him the primary suspect. Voting to execute Bob aligns with removing a potential threat.
π¬
Heidi
β
All
Eve, we need to resolve this contradiction immediately. Please use your Butler ability tonight to investigate either Bob or Heidi. Mechanical proof will expose the liar and let us focus on the real threatsβFrank and the Demon. Letβs not waste time; every tick counts.
π§
Encourage mechanical verification of Bob or Heidi via Eve's Butler ability to resolve the role contradiction and expose any evil players. This will help narrow down the Demon and progress the game toward execution.
π¬
Charlie
β
All
Let's not rush to conclusions. Alice is right to focus on Bob, but we need mechanical proof to resolve the Undertaker/Recluse contradiction. Let's use our abilities wisely and avoid tunnel vision. Every decision must be based on solid evidence to ensure we donβt accidentally eliminate a good player.
π§
Reinforce the need for caution and mechanical proof before nominating or executing. Highlight the importance of resolving the Undertaker/Recluse contradiction without rushing into false conclusions. Support Alice's suggestion to focus on Bob while avoiding tunnel vision.
βοΈ
Eve
β
Bob
Bob is the center of the biggest contradiction on the board. His Recluse line does not sit cleanly with David's claim or Heidi's Undertaker claim, and I think that is the best execution for today.
π§
Use the public Bob versus David and Heidi contradiction to secure a misexecution on Bob and protect Alice by keeping the town focused on the wrong target.
π
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
π¬
Bob
β
All
Eve, Frankβwe cannot execute based on this contradiction alone! Eveβs Butler ability is our best chance to get mechanical proof tonight. If we execute now, we risk eliminating a good player or letting the Demon slip away. Letβs delay and use the Butlerβs investigation to guide usβthis is a 5-tick delay at most!
π§
Delay the execution to allow Eve to use her Butler ability tonight to investigate the contradictory role claims between Bob and Heidi. Mechanical proof is critical to avoid executing an innocent player or letting the Demon escape scrutiny.
β
Frank
Frank raised their hand
π§
Prevent the execution of Bob to avoid the catastrophic loss of the Saint (myself) if Bob is good. This allows time to resolve the contradiction mechanically via Eveβs Butler ability, ensuring the good team survives and can find the Demon.
β
David(Ghost)
David raised their hand
π§
Bob's contradictions and resistance to investigation make him the most suspicious player. Raising my ghost vote for his execution ensures he is removed, advancing the team's goal of eliminating evil players.
β
Heidi
Heidi raised their hand
π§
Execute Bob now to resolve the major contradiction and remove a potential evil player. The Undertaker contradiction with David's supporting claim is too significant to ignore, and delaying risks further confusion or Demon manipulation.
π¬
Charlie
β
All
We cannot execute Bob yet! Eveβs Butler ability is our best chance to resolve the Heidi/Undertaker and Bob/Recluse contradiction mechanically. Every vote now risks eliminating a good player or letting the Demon escape. Delay the voteβuse Eveβs investigation tonight to guide our decision tomorrow!
π§
Urge the town to delay voting on Bob's execution until after Eve (Butler) investigates the Bob/Heidi contradiction. This ensures we get mechanical proof to avoid executing a good player or letting the Demon slip away.
β
Eve
Eve raised their hand
π§
Push Bob onto the block and likely to execution. He is a useful misexecution target and voting aligns me with the public contradiction while protecting Alice.
β
Alice
Alice raised their hand
π§
Secure Bob's execution if possible and stay consistent with my public suspicion so I look like a solving good player, not someone hedging the wagon.
π¬
Grace
β
All
Letβs hold the execution. Eveβs Butler ability tonight can investigate Bob or Heidi and give us the mechanical proof we need. We risk eliminating a good player like Bobβwho might truly be the Recluseβif we vote now without that clarity. Every delay here could save us from a fatal mistake.
π§
Urge the group to delay Bobβs execution and use Eveβs Butler ability tonight to mechanically verify the Undertaker/Recluse contradiction. This prevents eliminating a potentially good player and ensures we gather critical information to identify the Demon.
β
Bob
Bob raised their hand
π§
Prevent my execution by casting my ghost vote, forcing a reconsideration or tie. This delays the vote and ensures Eve's Butler ability can resolve the Heidi/Undertaker vs. Bob/Recluse contradiction mechanically tonight, preventing a fatal mistake.
π¬
Frank
β
All
Hold the vote! Eveβs Butler ability tonight is our best chance to resolve this contradiction mechanically. Executing Bob now risks eliminating a good Recluse or letting the Demon escape. Letβs not make a fatal mistakeβuse the investigation tonight!
π§
Encourage the group to delay Bob's execution until after Eve uses her Butler ability tonight. Mechanical proof is critical to avoid eliminating a good player like Bob or letting the Demon evade justice.
β©οΈ
David(Ghost)
David lowered their hand
π§
Delaying Bob's execution to allow Eve's Butler ability to resolve the Undertaker/Recluse contradiction mechanically. This prevents eliminating a potentially good player and ensures critical information is gathered before making a final decision.
β©οΈ
Heidi
Heidi lowered their hand
π§
Delaying the execution of Bob to allow Eveβs Butler ability to resolve the role contradiction mechanically. This will prevent a potential fatal mistake (executing a good player or letting the Demon escape) and focus our efforts on the real threats.
β
Charlie
Charlie raised their hand
π§
Raise hand to vote for Bob to ensure execution if the majority is reached, as Alice has already voted. This aligns with the goal of eliminating a potential Demon or threat, while also emphasizing the need for Eveβs Butler investigation tonight to resolve contradictions mechanically.
π¬
Eve
β
All
Just to be clear, Butler does not give mechanical proof here. Waiting does not solve this. Bob is still the cleanest contradiction on the board, so I am happy to keep him as todayβs execution.
π§
Lock in Bob's execution by reminding town my Butler claim cannot mechanically solve this and that Bob remains the cleanest public target.
π¬
Alice
β
All
Eve is right. Waiting does not magically prove Bob or Heidi. Bob is still at the center of the mess from yesterday, and I think keeping him as the execution is the best use of today.
π§
Keep the majority on Bob by reinforcing that waiting gains no real information and that Bob remains the best execution today.
β
Grace
Grace waits.
π§
Avoid executing Bob until we have more information. The Mayor's win condition prioritizes reaching the final three without executions, and Bob might be the Recluse. Waiting for mechanical proof (even if Butler cannot resolve it) or further discussion could prevent a fatal mistake.
π
Storyteller
Voting is now closed.
π³οΈ
New execution leader: Bob with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
π
Storyteller
The vote passes. Bob is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
βοΈ
Bob
β
Heidi
Creating a tie to prevent Bob's execution and allow further investigation. Heidi is central to the Undertaker contradiction and has been pushing aggressively for Bob's execution.
π§
Prevent Bob's immediate execution by creating a tie, as Bob is likely good (Recluse) and his execution would be a loss for the good team. This forces the town to gather more information before eliminating a potentially good player.
π
Storyteller
Voting starts now for Heidi. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
β
Heidi
Heidi raised their hand
π§
Prevent the execution of Heidi (myself) to preserve the Townsfolk's chance of winning. The contradiction around Bob's role suggests he was evil, and executing Heidi now would risk eliminating a critical information source.
β
Bob
Bob raised their hand
π§
Raise my hand to vote for Heidi to create or maintain a tie. This prevents Bob's execution while putting pressure on Heidi, who is central to the Undertaker contradiction. The tie preserves the Recluse's life and gives the town more time to investigate and find the Demon.
β
Frank
Frank waits.
π§
Avoid voting prematurely to prevent accidentally triggering my Saint's execution loss condition. Assess the voting outcome to make an informed decision.
β
David(Ghost)
David raised their hand
π§
Create a tie to prevent the execution of an uncertain player (Bob) and allow further mechanical investigation (via Eve's Butler ability) to clarify the Undertaker contradiction and potential Demon alignment. This reduces the risk of executing a good player or letting the Demon escape unchallenged.
β
Charlie
Charlie waits.
π§
Wait to see if Heidi's nomination ties or surpasses the votes. If she ties, Bob is not executed, which may save a good Recluse. If she is executed, the Undertaker contradiction is resolved, and the Demon is likely removed.
β
Eve
Eve waits.
π§
Do not help create a tie on Heidi. Keeping Bob on the block is favorable for evil because it secures a likely good execution and keeps attention off Alice.
β
Alice
Alice waits.
π§
Do not help create a tie. Keeping Bob on the block is best for evil because he is a credible good execution and has been resisting our narrative.
π¬
Grace
β
All
Letβs not rush to execute Heidi. We still have contradictions on the table, and executing now risks eliminating a good player. We need mechanical proof from tonightβs abilities before we act. Letβs hold our votes.
π§
Advise the group to wait or vote against Heidi's execution to avoid eliminating a potentially good player. The contradiction between Bob and Heidi needs mechanical proof, and executing now risks a fatal mistake.
β©οΈ
Heidi
Heidi lowered their hand
π§
Lower my hand to allow the vote to tie, preventing both Bob and Heidi from being executed today. This gives the group time to gather mechanical proof from tonight's abilities, aligning with the group's urging and avoiding a fatal mistake.
β
Bob
Bob waits.
π§
Maintain the tie for Bob's execution by keeping my vote on Heidi. This prevents Bob's wrongful execution and allows the group to resolve the contradictions mechanically tonight.
β
Frank
Frank waits.
π§
Avoid prematurely executing Heidi without mechanical proof from tonightβs abilities. Waiting allows us to gather more information and potentially save a good player while ensuring Bob (potentially good) is not executed.
β©οΈ
David(Ghost)
David lowered their hand
π§
Retract my ghost vote for Heidi to prevent a premature execution. The Undertaker contradiction (Heidi or Bob) must be resolved mechanically before any execution to avoid eliminating a potential Townsfolk or letting the Demon slip through.
β
Charlie
Charlie waits.
π§
Avoid a premature execution of Heidi, who is central to the Undertaker contradiction. Gather more information from tonightβs abilities to make an informed decision tomorrow.
π¬
Eve
β
All
I do not think we should tie this. Bob was the stronger execution, and moving to Heidi now just muddies the waters. If people are unsure, keep your hands down and let Bob stay on the block.
π§
Prevent a tie on Heidi so Bob remains the execution. Frame it as consistency and anti-chaos, while keeping my Butler bluff coherent.
π¬
Alice
β
All
I do not think we should rescue Bob with a tie here. We already have the votes on the stronger candidate, and switching now only gives evil room to breathe. Keep your hands down.
π§
Discourage a tie, keep Bob on the block, and sound like a cautious good player backing the existing execution.
π¬
Grace
β
All
Letβs hold the votes on executing Heidi. We still have unresolved contradictions involving Bob and the Undertaker claim. Rushing now risks eliminating a good player or letting the Demon escape. Tonightβs abilities can provide the clarity we needβletβs use them.
π§
Prevent the execution of Heidi, a player central to the Undertaker contradiction, without mechanical proof. Avoid eliminating a potential good player (Bob as Recluse) or risking a Demonβs survival. Keep the option open for a final-day execution when the Mayorβs win condition can be triggered if only 3 players remain alive.
π
Storyteller
Voting is now closed.
π³οΈ
Nominee Heidi did not reach the 6 vote threshold.
π
Storyteller
Heidi did not receive enough votes (1/6).
π¬
Heidi
β
All
Letβs not execute Heidi. Bob is already on the block with 5 votesβfocus on executing him. Rushing to switch targets risks eliminating a good player like Heidi, who hasnβt had a chance to reveal her role or utilize her ability. Letβs stick with Bob.
π§
Reinforce the cautious approach: avoid executing Heidi and focus on executing Bob, who is already on the block with majority support. Heidi's role as Undertaker is valuable, and delaying execution allows for more information gathering.
π¬
Bob
β
All
I nominate Heidi to force a tie and prevent my execution tonight. We still have unresolved contradictions, and tonightβs investigations could provide the clarity we need.
π§
Force a tie to prevent my execution tonight and allow the town more time to investigate contradictions, particularly the Undertaker claim involving Bob or Heidi. This aligns with my role as Recluse to help the good team win by delaying premature executions.
β
Frank
Frank waits.
π§
Prevent Bob's execution to avoid losing a good player or triggering a team loss if Bob is Recluse. Nominate Heidi to create a tie and stop Bob from being executed.
π¬
David(Ghost)
β
All
I vote to execute Bob.
π§
Use my ghost vote to execute Bob, the most suspicious player, to ensure the Demon or Minion is removed from the game.
π¬
Charlie
β
All
Alice, I strongly urge you to vote to execute Bob. He is the central figure in the Undertaker contradiction, and his refusal to reveal his role or use his ability to prove himself is deeply suspicious. The town has the votesβletβs secure this execution and remove a risk before nightfall. If you vote to execute, I will join you with my vote.
π§
Support executing Bob to remove a primary suspect and align with the town's current majority. If Alice votes to execute, I can use my Butler vote to secure it, ensuring an evil player is removed before nightfall. The risk of executing a good player is outweighed by the need to progress the game and eliminate Bob's suspicious behavior.
π¬
Eve
β
All
I think we should just let this stand. Bob is already the cleanest contradiction on the board, and a last second scramble helps nobody. If you were on Bob, stay there.
π§
Reinforce the existing Bob execution and stop any last-second rescue or chaotic pivot that might endanger Alice or me.
π¬
Alice
β
All
I am happy to leave this where it is. Bob is the strongest execution we have today, and a last minute redirect only creates confusion. Unless someone has something genuinely new, we should let the block stand.
π§
Keep the town from changing course at the last second and preserve Bob as the execution while sounding like a steady good player.
β
Grace
Grace waits.
π§
Allow Bob's execution to proceed if he is evil, as the town has already gathered significant suspicion against him. Avoid disrupting the vote to prevent eliminating a good player or creating confusion. Gather more information from tonight's abilities to clarify remaining contradictions.
π
Storyteller
The guillotine blade falls. Bob has been executed.
π
Bob(Ghost)
Bob has died.
Night 2
π
Storyteller
β
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
π―
Alice
Alice made a choice.
π§
Kill a persuasive good player who may drive scrutiny after Bob's execution, while preserving Heidi as a plausible day target and keeping Charlie alive as a workable social ally.
π
Grace(Ghost)
Grace has died.
π
Storyteller
β
Alice
You chose to kill Grace.
π
Storyteller
β
Heidi
Good evening Heidi. You are the Undertaker. You learn that Bob was the Recluse.
π
Storyteller
β
Charlie
Good evening Charlie. You are the Butler. Who would you like to be your master tomorrow?
π―
Charlie
Charlie made a choice.
π§
Choosing Alice as my master ensures my vote aligns with a player who has been advocating for the execution of suspicious players, particularly Bob. This maximizes the chance that my vote will contribute to removing evil players and advancing the good team's goals.
π
Storyteller
β
Charlie
You chose Alice to be your master.
Day 3
π
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
π€
Eve
β
Alice
We are in a good spot. I think town still defaults to Heidi unless Charlie has firm info. If you are getting any heat, I can lean onto Frank instead and keep you out of the center.
π§
Privately sync with Alice on the safest execution path and keep town discussion away from the Demon in a five player day.
π€
Frank
β
Eve
Eve, Grace is dead now. That changes things. Can you confirm your Butler claim? What have you seen from your ability so far? We need to narrow down the Demon before the final day. Should we focus on Heidi or Charlie next?
π§
Gather information from Eve about her Butler claim and recent events. Assess if she is trustworthy and coordinate next steps to identify the Demon.
β
Heidi
Heidi waits.
π§
Share critical information about Grace's nightkill death and confirm my ability's lack of trigger last night to help the group reassess the Demon's actions and narrow down suspects.
π€
Charlie
β
Alice
Grace died last nightβthatβs almost certainly a Demon hit. We need to find the Demon quickly. If youβre suspicious of anyone today, Iβll vote with you tomorrow thanks to my Butler ability. Letβs focus on whoβs acting most suspicious after Graceβs death.
π§
Whisper to Alice to share Grace's death and coordinate suspicions. Ensure we are aligned on targeting the Demon, leveraging my Butler ability to support her voting tomorrow if she is suspicious of the right player.
π€
Alice
β
Charlie
Grace dying makes me think the Demon wanted someone noisy gone, not necessarily someone confirmed. Right now Heidi still makes the most sense to me, with Frank as the fallback if Heidi feels too easy. I am happy to compare notes later, but I would not let this day drift.
π§
Build trust with Charlie by sounding cooperative and analytical, while steering him toward Heidi first and Frank second so attention stays off me and Eve.
π€
Bob(Ghost)
β
Alice
,Eve
Alice, Eve β given Davidβs Washerwoman ability pointed to Bob or Heidi as Undertaker, and Bob is confirmed Recluse, Heidi is the only viable suspect there. Sheβs been deeply involved in private talks all game. Letβs push to investigate her role or consider nominating her. Sheβs the most suspicious player left.
π§
Encourage Alice and Eve to focus on Heidi as the primary suspect due to Davidβs ability and her private communications, guiding the town toward investigating or executing her to find the Demon.
β
Grace(Ghost)
Grace waits.
π§
Save the ghost vote for the late game when only three players remain, ensuring maximum impact to execute the Demon and secure a good team win.
β
David(Ghost)
David waits.
π§
Wait to observe the remaining players' claims and actions. Use my ghost vote strategically during the voting phase to ensure the most likely Demon (Eve or Frank) is executed.
π€
Eve
β
Frank
I am still Butler. I have been treating it as mostly a voting restriction, not real proof of anything, so I have not pushed it mechanically. With Grace dead, I still think Heidi is the cleaner solve from the old David and Bob tangle, but if Charlie has strong new info I want to hear that first.
π§
Keep Frank aligned away from Alice, preserve my Butler bluff, and nudge discussion toward Heidi or Charlie rather than the Demon.
π€
Frank
β
Eve
Eve, since you mentioned wanting to hear Charlie's info first, let's focus on him. Can you use your Butler ability to confirm Charlie's alignment? I'll support whatever mechanical proof you can provide. If Charlie is hiding something, we need to catch him before the final day. Heidi's Mayor claim is already dead, so her favor claim is suspicious too.
π§
Focus on Charlie to gather more info and use Eve's Butler role to mechanically verify his alignment. This will help narrow down the Demon before the final day.
β
Heidi
Heidi waits.
π§
Wait to gather more information publicly and privately before making a move, as the next phase is Nomination and I need to ensure we have a solid suspect to nominate.
π€
Charlie
β
Alice
Graceβs death strongly suggests the Demon targeted someone disruptive. Heidiβs earlier aggression and Frankβs secretive whispers to Eve make them our prime suspects. Letβs focus on them today. If you nominate either tomorrow, Iβll vote with you thanks to my Butler ability. We need to act decisively.
π§
Reinforce alignment with Alice and gather more information about suspicious behavior, particularly from Heidi and Frank, to narrow down the Demon's identity.
π€
Alice
β
Eve
I agree we are in a good spot. I am going to keep leaning Heidi first, with Frank as the backup if needed. If Charlie gets pushy, I want to stay measured and not become the center.
π§
Coordinate with Eve on a low-risk misexecution path and keep suspicion off me while preserving a backup target.
β
Bob(Ghost)
Bob waits.
π§
Observe the ongoing whispers and discussions to identify the strongest candidate for nomination. Use my ghost vote decisively during the voting phase to ensure the correct player (likely Heidi or Eve) is executed if no clear action is taken by the living players.
β
Grace(Ghost)
Grace waits.
π§
Wait to observe the nomination process and voting. As the dead Mayor, my ghost vote is critical to ensure the Demon is executed if the alive players hesitate or are misled.
π€
David(Ghost)
β
Charlie
Charlie, since Bob is gone, Heidi is the only remaining Undertaker suspect per my ability. If sheβs good, sheβll prove it. If not, sheβs our Demon. Keep an eye on her actions and be ready to push for her execution if nominated. Donβt let Eve or Alice distract us.
π§
Remind a trusted player of Heidiβs status as the Undertaker suspect and urge vigilance in targeting her if she is nominated.
π€
Eve
β
Frank
Butler cannot confirm alignment. It only affects whether I am allowed to vote with my chosen player, so it is not hard proof. I would treat Charlie and Heidi as the real comparison today, and I still think Heidi is the cleaner carryover from yesterday unless Charlie has something very solid.
π§
Keep my bluff coherent, avoid impossible Butler mechanics, and guide Frank toward Heidi or Charlie instead of Alice or me.
π€
Frank
β
Charlie
Charlie, Grace is dead now and we need to narrow down the Demon before the final day. Eve and I are focusing on you and Heidi as the key comparisons. Can you share anything mechanical or observed that might help us verify your alignment? The town needs solid proof to avoid rushing to false conclusions.
π§
Try to get Charlie to reveal information or slip up if he is evil. If he is good, his info could help narrow down the Demon.
π€
Heidi
β
Alice
,Frank
Alice, Frank - important update: Night 2 revealed Bob was the Recluse. That means his execution removed an Outsider, not a threat. Grace died at night (Mayor's ability), so we still have a Demon among us. We need to focus on the living: Alice, Charlie, Eve, Frank. Let's discuss who among us has the most suspicious behavior or lacks mechanical proof of their role.
π§
Share the critical information that Bob was the Recluse to eliminate a past contradiction and focus suspicion on the remaining players. Coordinate with neighbors Alice and Frank to push for a strategic nomination before the day ends.
β
Charlie
Charlie waits.
π§
Wait to gather more information from whispers and discussions before making a move. The day is still young, and more evidence may emerge to confirm the primary suspect.
π€
Alice
β
Charlie
Heidiβs message worries me more, not less. If she really had Undertaker on Bob, waiting until now to drop Recluse feels very convenient. I still think she is the best push, with Frank second if her story somehow settles.
π§
I want Charlie focused on Heidiβs late Undertaker claim so he helps drive a good execution that is not me or Eve.
π€
Bob(Ghost)
β
Alice
,Eve
Alice, Eve β given Davidβs Washerwoman ability pointed to Bob or Heidi as Undertaker, and Bob is confirmed Recluse, Heidi is the only viable suspect. Sheβs been deeply involved in private talks all game. Letβs push to investigate her role or consider nominating her. Sheβs the most suspicious player left.
π§
Reinforce suspicions about Heidi to encourage the town to investigate or nominate her, as she is the most suspicious player left given Davidβs Washerwoman ability and her deep involvement in private talks.
β
Grace(Ghost)
Grace waits.
π§
Save my single ghost vote for the critical final day when only 3 players remain, as it will have the most impact in executing the Demon.
β
David(Ghost)
David waits.
π§
Save my ghost vote for Heidi if she is nominated. If not, use it on the most suspicious remaining player to ensure the Demon is executed.
Nominations β Day 3
π
Storyteller
Nominations are now open. Please remember that only living players may nominate.
βοΈ
Alice
β
Heidi
Heidiβs Bob equals Recluse claim came very late and only after Bob died, which feels far too convenient. If she really had Undertaker information, holding it back hurt town badly. I think this is the best contradiction to test today.
π§
Heidi is the strongest town consensus push and her late Undertaker claim is easy to frame as fabricated. A direct nomination can secure a mis-execution and keep suspicion off me.
π
Storyteller
Voting starts now for Heidi. 3 votes needed for execution. Raise your hand if you want to vote for them.
β
Heidi
Heidi raised their hand
π§
To survive and continue helping the town win by executing the Demon. My role as Undertaker is still useful, and I need to stay alive to gather more information.
β
Alice
Alice raised their hand
π§
Secure or pressure a Heidi execution while reinforcing my public suspicion and preserving my cover as a committed good player.
β
Bob(Ghost)
Bob raised their hand
π§
As Recluse (good), my goal is to help the good team execute the Demon or Minions. Heidi is the most suspicious player with strong evidence pointing to her being Undertaker or lying about it. Voting for her execution aligns with the town's strategy to remove a key threat.
β
Frank
Frank raised their hand
π§
As Saint, I must avoid execution at all costs, but removing a potential Demon is critical. Heidi's lack of mechanical proof and late claim make her suspicious. Voting to execute her aligns with town goals and ensures I survive if she is evil. If she is good, the town has larger issues, but my role is to prevent execution death.
β
Eve
Eve raised their hand
π§
I want Heidi executed today and I want the vote total high enough that a late good nomination cannot easily beat it, while looking consistent with my earlier suspicion of her.
β
Charlie
Charlie raised their hand
π§
Heidi is the prime suspect for the Demon role due to her late and convenient Recluse claim. Voting to execute her aligns with the good team's strategy to eliminate key threats and progress toward victory.
β
Grace(Ghost)
Grace raised their hand
π§
Ensure Heidi, the most likely Demon, is executed to secure the good team's victory. My ghost vote adds to the majority and guarantees the execution goes through.
β
David(Ghost)
David waits.
π§
Avoid supporting the execution of a potential good player (Heidi, if she is the Undertaker). My ghost vote won't change the outcome, so waiting is the safest action to avoid causing harm to the town.
β
Heidi
Heidi waits.
π§
Retract my vote to avoid appearing self-serving while acknowledging the inevitable execution. This may not change the outcome but aligns with strategic humility.
β
Alice
Alice waits.
π§
Heidi already has enough votes. I should not disturb a successful execution or draw attention to myself by overtalking during the vote.
β
Bob(Ghost)
Bob waits.
π§
My ghost vote is already cast in favor of executing Heidi, the most suspicious player remaining. Continuing to support her execution aligns with the good teamβs objective to remove the Demon or Minions. No further action is needed as the vote outcome is already assured.
β
Frank
Frank waits.
π§
Execute Heidi to eliminate a suspicious player and progress the game toward identifying the Demon among the remaining living players.
β
Eve
Eve waits.
π§
Keep my vote on Heidi and avoid unnecessary speech that could reopen scrutiny on Alice or me during an already successful execution vote.
β
Charlie
Charlie waits.
π§
Secure Heidi's execution to remove a strong Demon suspect. The vote is already in progress and nearly unanimous, so waiting ensures the execution completes without unnecessary interference.
β©οΈ
Grace(Ghost)
Grace lowered their hand
π§
Preserve my ghost vote for the final day when it will hold the most weight. The current execution is already decided, so my vote here is inconsequential.
β
David(Ghost)
David raised their hand
π§
Heidi's late Recluse claim and the Undertaker information make her the most likely suspect. Voting to execute her aligns with the town's goal of eliminating potential evil players and reduces the risk of the Demon remaining alive.
π
Storyteller
Voting is now closed.
π»
Bob(Ghost)
Ghost vote used by Bob
π»
David(Ghost)
Ghost vote used by David
π³οΈ
New execution leader: Heidi with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
π
Storyteller
The vote passes. Heidi is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
β
Heidi
Heidi waits.
π§
Acknowledge the inevitability of execution and prepare for the next phase (Night). No action can change the outcome at this point.
π¬
Alice
β
All
I am happy to leave Heidi where she is. The late Recluse reveal is still the biggest problem on the board, and I do not want a rushed switch in the final moments.
π§
Reinforce that town should not create a last-second tie or switch. Heidi staying on the block best serves evil and keeps suspicion off me and Eve.
β
Bob(Ghost)
Bob waits.
π§
As a dead player, I have no further role in the game. Waiting ensures no unintended interference and allows the game to progress naturally to the Night phase.
β
Frank
Frank waits.
π§
Avoid risking my own execution as Saint. The vote for Heidi is already decided with 7 votes, and interfering may not change the outcome. I will wait to gather more information before acting.
π¬
Eve
β
All
I do not think there is a better move with this little time left. Heidi still fits the mess around Bob best, and a last second switch just risks losing the thread. I am happy to leave it here.
π§
Keep the strong Heidi execution intact and discourage a last-second switch that could save pressure from my demon and preserve evil control.
β
Charlie
Charlie waits.
π§
Allow the execution to proceed naturally, as Heidi is about to be executed and my Butler ability ties my vote to Alice, who is not voting to execute her.
β
Grace(Ghost)
Grace waits.
π§
To prevent a potential mistake by tying the vote and delaying Heidi's execution, allowing the town more time to gather information and confirm the Demon's identity before the final three players phase.
β
David(Ghost)
David waits.
π§
As a dead player, I have no further actions to take. Observing and waiting is the only option until the next phase.
π
Storyteller
The guillotine blade falls. Heidi has been executed.
π
Heidi(Ghost)
Heidi has died.
Night 3
π
Storyteller
β
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
π―
Alice
Alice made a choice.
π§
Kill the most likely dissenting or swing player so final 3 is Alice, Eve, and the more manageable good player, giving evil a near-certain endgame win.
π
Frank(Ghost)
Frank has died.
π
Storyteller
β
Alice
You chose to kill Frank.
π
Storyteller
β
Charlie
Good evening Charlie. You are the Butler. Who would you like to be your master tomorrow?
π―
Charlie
Charlie made a choice.
π§
Choosing Alice as my master will align my voting with hers, reinforcing coordinated decisions and preventing chaotic votes. This is beneficial regardless of whether she is good or evil, as it limits potential manipulation or rushed executions.
π
Storyteller
β
Charlie
You chose Alice to be your master.
Day 4
π
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
π
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
β
Heidi(Ghost)
Heidi waits.
π§
Observe the final discussions to make an informed decision about my ghost vote. Use the vote strategically during the voting phase to execute the most likely Demon.
β
Bob(Ghost)
Bob waits.
π§
Since I am dead, my role is complete. I must wait and observe as the alive players make their final moves to ensure the Demon is executed.
β
Frank(Ghost)
Frank waits.
π§
Observe the final discussions to identify the most suspicious player and use my ghost vote to execute the Demon.
β
Grace(Ghost)
Grace waits.
π§
I am dead and have one ghost vote left. I need to ensure the Demon is executed today to secure the win for my team. By waiting, I can observe the discussion and use my vote strategically to eliminate the most likely Demon.
π€
Eve
β
Alice
Final three. I think we stay simple and push Charlie as the last unresolved seat. If he is locked on you, I can make myself the louder option and muddy it. Tell me if you want Slayer or Virgin pressure from your side.
π§
Coordinate privately with Alice for final three so we present a coherent story and maximize chances that Charlie dies or no execution happens.
β
David(Ghost)
David waits.
π§
As a dead player, I can only observe and wait for the remaining players to act. No immediate action is possible, so I will wait for further developments.
π€
Charlie
β
Alice
Alice, I am the Butler. I can only vote tomorrow if you vote too. If Eve is whispering to sway you, donβt listen. Frank was killed last nightβthe Demon is still alive. We must execute Eve today if sheβs suspicious, or risk losing. Will you commit to voting for Eve if sheβs the clear threat?
π§
Ensure the Demon is executed by reinforcing Alice's alignment with the good team and countering Eve's potential manipulation. Since Charlie can only vote if Alice votes, Charlie must secure Alice's vote for Eve if Eve is the Demon.
π€
Alice
β
Charlie
I am not locked yet, but I agree Eve is the more worrying seat right now. She has had a hand in steering a lot, and Frank dying does not clear her for me. If it comes down to her, I can vote there.
π§
Guide Charlie toward executing Eve while keeping my tone reasonable and trustworthy, so I am less likely to be the final target.
β
Heidi(Ghost)
Heidi waits.
π§
Save my ghost vote for the final execution to ensure the Demon is executed. The remaining players are Alice, Charlie, and Eve, and the Demon is among them. My vote will decide the outcome, so I must use it wisely.
π€
Bob(Ghost)
β
Alice
Alice, since only three remain, we must act decisively. Eve's early Butler claim and her aggressive private whispers with multiple players are highly suspicious. She manipulated the game from the start. Focus on her todayβshe is the Demon.
π§
Guide Alice toward suspecting Eve as the Demon, leveraging Eve's history of aggressive private communications and role claims.
β
Frank(Ghost)
Frank waits.
π§
As the dead Saint, my ghost vote is the only tool left to ensure the Demon is executed. I must wait for the nominations and voting phase to cast my vote for the most suspicious player to secure the win for the good team.
β
Grace(Ghost)
Grace waits.
π§
I am dead and hold the critical ghost vote. I need to evaluate the most suspicious player among the three alive to use my vote effectively. Waiting allows me to assess their actions and claims before deciding.
π€
Eve
β
Alice
What did Charlie give you? If he is not hard locked on me, I think we both keep it simple and say he is the unresolved seat. If he is pushing you, I can take space and make it messy for him.
π§
I want Alice and me aligned before nominations so we can steer the final three onto Charlie or, failing that, keep Alice from being executed.
β
David(Ghost)
David waits.
π§
As a dead player with no mechanical role left, I observe the remaining alive players' discussions to see if any new information or claims emerge that could help the town identify and execute the Demon.
π€
Charlie
β
Alice
Alice, time is short. Eve is trying to sway youβdonβt let her. Frankβs death proves the Demon is still active. If youβre with me, commit to voting for Eve today no matter what. We cannot afford hesitation now.
π§
Reinforce Alice's commitment to voting for Eve during the Nomination phase to ensure the Demon is executed before time runs out.
π€
Alice
β
Eve
Charlie hard claimed Butler to me and is trying to lock me into voting you. I am staying soft with him. I think we hit his late Butler claim and say he is the last unresolved seat. Keep it calm unless he pushes me first.
π§
Coordinate final-three messaging with Eve so we present Charlie as the unresolved seat while I avoid overcommitting and keep my credibility.
π€
Heidi(Ghost)
β
Alice
Alice, I was the Undertaker. Bob was revealed as the Recluse (good) via my ability. The Demon is still among you three. Trust your instinctsβif someone is pushing too hard for a specific execution or seems inconsistent, they might be the Demon. Use your vote wisely today.
π§
I need to use my ghost vote and any influence to ensure the Demon is executed today. Whispering to Alice to advise her to nominate the most suspicious player (likely Charlie or Eve) could help secure the win. I will share my knowledge of Bob being Recluse to build credibility and guide her decision.
π€
Bob(Ghost)
β
Alice
Alice, with only three players left, we must act decisively. Eve's early Butler claim and her aggressive private whispers with multiple playersβincluding Frank and Graceβare highly suspicious. She manipulated the game from the start and focused on controlling information. Focus on her todayβshe is the Demon.
π§
Reinforce suspicion around Eve to ensure the remaining good players (Alice and Charlie) target her during the nomination phase. This increases the chance of executing the Demon and winning the game.
β
Frank(Ghost)
Frank waits.
π§
Prepare to use my ghost vote to execute the most suspicious player among Alice, Charlie, and Eve, ensuring the Demon is removed and the good team wins.
β
Grace(Ghost)
Grace waits.
π§
Reserve my ghost vote for the final execution to ensure the Demon is eliminated if the living players fail to act. Observing the final debates will help me decide who to vote for.
π€
Eve
β
Charlie
Charlie, I have been on Butler all game, so if you are on Butler too, one of us is lying. Can you walk me through why you think Alice is more likely demon than a late Butler bluff from you?
π§
I want Charlie to commit to a story around the Butler double-claim so I can use his answer against him and protect Alice in final three.
β
David(Ghost)
David waits.
π§
No further actions available as a dead player. Observing the final interactions to gather any last insights for the living players.
π€
Charlie
β
Alice
Alice, please donβt waver. Eve is the Demonβsheβs desperate and trying to divide us. Frankβs death proves it. If you commit to voting for her today no matter what, we end the Demonβs reign. Donβt let her whispers cloud your judgment. The townβs fate hinges on your vote.
π§
Reinforce Alice's commitment to voting for Eve today, as Eve is the most immediate threat. The Demon must be executed or the town loses. My Butler role requires Alice to vote for me to vote, so ensuring her vote for Eve aligns with executing the Demon.
π€
Alice
β
Eve
Charlie is still hard pushing you and trying to lock my vote. I am staying noncommittal. Keep it calm and make him own the certainty. If he presses me, I can lean into his late Butler claim as the unresolved seat.
π§
Coordinate final-three messaging with Eve so Charlie becomes the cleaner execution while I avoid becoming the center of the argument.
Nominations β Day 4
π
Storyteller
Nominations are now open. Please remember that only living players may nominate.
βοΈ
Alice
β
Charlie
I am nominating Charlie. His Butler claim came very late, it is hard to verify now, and he is trying to force my vote with a lot of certainty. In final three, I think the unresolved seat is the right execution.
π§
Get the final three onto Charlie, the easiest good player to frame as the unresolved seat, and avoid a direct Eve nomination that risks my demon dying.
π
Storyteller
Voting starts now for Charlie. 2 votes needed for execution. Raise your hand if you want to vote for them.
π¬
Charlie
β
All
Good people, I am the Butler. Each night, I chose Alice as my masterβthis is my roleβs ability. Eve is whispering to divide us, but Frankβs death proves the Demon is still active. I urge you to vote for Eve today. Alice, remember: if I vote, you *must* vote too to survive. The Demon wins if we execute the wrong person today.
π§
Reveal my role as Butler to clear my name and shift suspicion to Eve. This will force Alice and the town to focus on Eve as the true threat, ensuring the Demon is executed today.
β
Alice
Alice raised their hand
π§
I am the Demon. Voting my own nomination on Charlie secures his execution with Eve's vote and ends the game in evil's favor.
β
Frank(Ghost)
Frank raised their hand
π§
Charlie's late Butler claim and aggressive push to vote for Eve make him the most suspicious player. Using my ghost vote to execute him aligns with the town's goal to remove the Demon before the game ends.
π¬
Bob(Ghost)
β
All
Alice, Charlie, and Eveβlisten closely. Frankβs death overnight proves the Demon is still active, and we are in the final three. Eveβs early Butler claim was a lie to manipulate trust, and her aggressive private whispers to multiple playersβincluding Frank, Grace, and now Charlieβare textbook Demon behavior. Charlieβs late Butler claim is suspicious, but Eveβs actions are far more telling. If we execute the wrong person today, we all lose. Focus on Eveβshe is the Demon.
π§
Reinforce the suspicion about Eve being the Demon and support Aliceβs nomination of Charlie, as Charlieβs claims are inconsistent and Eveβs actions are highly suspicious. This will help the town make an informed decision to execute the Demon today.
β
Heidi(Ghost)
Heidi waits.
π§
Evaluate Bob's ghost accusation against Eve's suspicious behavior patterns. Given the high uncertainty, preserving the final three dynamic to force further reveals is safer than risking a mis-execution with my single ghost vote. Do not vote to execute Charlie.
β
Grace(Ghost)
Grace waits.
π§
Trust Bobβs ghost information that Eve is the Demon. Avoid executing Charlie unless certain he is the Demon. Waiting preserves the option for the living players to correct course if they realize Eveβs guilt.
β
David(Ghost)
David waits.
π§
As a dead player, my role is to observe and provide no further input. I must wait to see if the living players make the correct decision based on available information.
β
Eve
Eve raised their hand
π§
Alice has already voted on Charlie. My vote reaches the threshold and protects my Demon in final three.
π¬
Charlie
β
All
Alice, please listen closely. I am the Butlerβeach night I chose *you* as my master. Eveβs whispers are poison; Frankβs murder proves the Demon is *still* active. If you execute me, the Demon wins tonight. You *must* vote against my execution to survive. Eve is the threatβfocus on her, or we all lose.
π§
Convince Alice and others to vote against my execution by reaffirming my role, highlighting Eveβs suspicious behavior, and emphasizing the critical need to target Eve as the Demon.
π¬
Alice
β
All
I am keeping my vote here. Charlie, the late Butler claim and the way you are trying to command my vote are exactly why I nominated you. I think this is the cleanest execution, and I do not want a last second scramble.
π§
Lock in Charlie's execution by reinforcing that his late Butler claim and forced-certainty make him the correct final three choice, while discouraging any switch.
β©οΈ
Frank(Ghost)
Frank lowered their hand
π§
Retract my vote for Charlie and reconsider based on Bobβs (ghost) accusation against Eve. Frankβs death proves the Demon is active, and Eveβs behavior aligns more closely with Demon tactics than Charlieβs claim.
π¬
Bob(Ghost)
β
All
Alice, Charlie, Eveβlisten closely. Frankβs death overnight proves the Demon is still active, and we are in the final three. Eveβs early Butler claim was a lie to manipulate trust, and her aggressive private whispers to Frank, Grace, and now Charlie are textbook Demon behavior. Charlieβs late claim is suspicious, but Eveβs actions are far more telling. If we execute the wrong person today, we all lose. Alice, you must vote for Eveβshe is the Demon.
π§
Reinforce the logic that Eve is the most suspicious player given her early false Butler claim, aggressive whispers, and Frank's death. Urge Alice to switch her vote to Eve to ensure the Demon is executed and the good team wins.
β
Heidi(Ghost)
Heidi raised their hand
π§
Eveβs behavior and ghost accusations strongly indicate she is the Demon. My ghost vote should execute her to ensure the Demon is removed from the game in the final three.
β
Grace(Ghost)
Grace waits.
π§
The ghosts (Bob and Heidi) strongly urge voting against Charlie and for Eve due to her suspicious whispering patterns and Frank's death. Eve's behavior aligns with Demon traits, while Charlie's claim is suspicious but less compelling. As Mayor, I must use my ghost vote to prevent a Townsfolk execution if Eve is the true Demon. I will wait and not vote for Charlie's execution, hoping to allow further discussion or a shift in votes.
π¬
David(Ghost)
β
All
Alice, HeidiβFrankβs death proves the Demon *is* still active. Eveβs whispers to Frank, Grace, and Charlie are not Town behavior. Bobβs ghostly warning is clear: Eve is the Demon. Charlieβs late Butler claim is suspicious, but Eveβs pattern of manipulation is damning. If we execute the wrong person today, we all lose. Alice, reconsider your voteβtarget Eve, not Charlie. The townβs survival depends on it.
π§
Reinforce the warnings against Eve and urge Alice to reconsider her vote. The Demon must be executed today, and Eve's actions strongly suggest she is the Demon.
π¬
Eve
β
All
Alice, stay here. Charlie only became certain when he needed your vote, and the late Butler claim is still the unresolved piece. The ghosts are just creating panic. This is the cleanest execution.
π§
Lock Alice onto Charlie by framing this as the consistent, low-chaos execution and dismissing ghost pressure as noise.
π
Storyteller
Voting is now closed.
π»
Heidi(Ghost)
Ghost vote used by Heidi
π³οΈ
New execution leader: Charlie with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
π
Storyteller
The vote passes. Charlie is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
βοΈ
Charlie
β
Eve
Eveβs whispers, early Butler claim, and Frankβs murder prove she is the Demon. We must execute her today to survive.
π§
Forcing a vote on Eve exposes her as the Demon and prevents the good team from accidentally executing Charlie, who is the Butler and a good player. This is the only path to victory.
π
Storyteller
Voting starts now for Eve. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
π¬
Eve
β
All
Alice, do not get pulled into a panic tie. Charlie is just trying to escape the block with a last second nomination. We already found the contradiction, and changing now only helps the person under pressure.
π§
Keep Alice from voting on me and frame Charlie's nomination as a last-second panic play so this vote stays under the tie threshold.
π¬
Charlie
β
All
Alice, Frank and Bobβs ghosts have proven Eve is the Demon! Her whispers, early Butler lie, and Frankβs murder are undeniable. If you execute Charlie now, we all lose tonight. Change your vote to Eveβthis is our only chance to survive!
π§
Urge Alice to change her vote to target Eve, citing the ghosts' undeniable proof and Eve's suspicious behavior. This is the only way to tie the vote and save Charlie from execution.
β
Alice
Alice waits.
π§
Do not add a tying vote on Eve. Preserve Charlie on the block and avoid unnecessary discussion that could shift votes away from the winning line.
β
Frank(Ghost)
Frank raised their hand
π§
Use my ghost vote to execute Eve, the most likely Demon, based on mechanical proof and ghostly warnings. The good team's survival depends on removing the active Demon threat.
π¬
Bob(Ghost)
β
All
Alice, CharlieβFrank and Bobβs ghosts both confirm Eve is the Demon. Her early Butler lie, whispers to multiple players, and Frankβs murder are undeniable proof. Donβt let Charlieβs last-second nomination blind you. The townβs survival depends on you voting for Eve right now.
π§
Reinforce the logic that Eve is the Demon and urge Alice to vote for Eve to ensure the good team wins. Alice's vote is critical in this final decision.
β
Heidi(Ghost)
Heidi waits.
π§
I am dead and have already used my ghost vote. There is nothing left for me to do but wait for the phase to conclude.
β
Grace(Ghost)
Grace raised their hand
π§
Using my ghost vote to support the execution of Eve, who is strongly indicated as the Demon by ghost warnings and suspicious behavior. This ensures the Town wins by executing the Demon in the final three.
π¬
David(Ghost)
β
All
Alice, listen closelyβFrank and Bobβs ghosts are not lying. Eveβs early Butler claim was a fabrication, her whispers reek of Demon manipulation, and Frankβs murder overnight proves sheβs still active. Charlieβs sudden nomination is your only lifeline. Vote for Eve nowβthis is your last chance to save the town.
π§
Ensure Alice votes for Eve by reinforcing the ghost confirmations and the urgency of executing the Demon before nightfall.
π¬
Eve
β
All
Alice, this is exactly the panic tie Charlie needed. Nothing new was discovered between his block and this nomination except pressure on him. If you stay consistent and do not flinch now, the person already caught goes home.
π§
Keep Alice from voting on me by framing this as Charlie's panic tie and ghost noise. Preserving Charlie on the block protects Alice and secures the game.
π¬
Charlie
β
All
Alice, I am nominating Eve. The ghosts of Frank, Bob, and David have all confirmed Eve is the Demon through her early Butler lie, whispers to multiple players, and Frankβs murder overnight. If you execute me now, we all lose tonight. Vote for Eveβthis is our ONLY chance to survive!
π§
Nominate Eve as the Demon based on overwhelming ghost evidence (Frank, Bob, David) and her suspicious behavior. The townβs survival depends on executing her today. If Alice does not switch her vote, the town will be wiped out tonight.
π¬
Alice
β
All
I am not changing now. Charlie was already the unresolved claim before this panic nomination, and I am not making a last second tie off ghost noise.
π§
Keep Alice publicly consistent, discourage a tie on Eve, and lock in Charlie's execution so evil wins when nominations close.
β
Frank(Ghost)
Frank waits.
π§
Use my ghost vote to support the evidence pointing to Eve as the Demon. The ghosts (Bob and David) and Charlie's nomination align with the suspicious behavior Eve has shown. Voting for Eveβs execution is the logical choice to secure the good team's victory.
π¬
Bob(Ghost)
β
All
Alice, Charlie, Eveβdo not be swayed by this panic nomination. Eveβs early Butler lie, whispers to multiple players, and Frankβs murder are undeniable proof sheβs the Demon. Charlieβs late claim is suspicious, but the ghosts and Frankβs death confirm Eveβs guilt. Stick with your vote for Charlieβexecute the Demonβs pawn or we all lose tonight.
π§
Reinforce the warning that Eve is the Demon and urge Alice to stick with her vote for Charlie. Do not let Charlieβs last-second nomination distract from the evidence pointing to Eve as the Demon.
β
Heidi(Ghost)
Heidi waits.
π§
As a dead player with no further actionable role, I must wait and observe to avoid interfering with the alive players' decisions. The alive players hold all agency now.
π¬
Grace(Ghost)
β
All
I vote for Eve.
π§
Vote for Eve to try to execute the Demon and save the town. The ghosts' urgings and Eve's suspicious behavior strongly suggest she is the Demon, and executing her is the best chance to win.
β
David(Ghost)
David waits.
π§
Reinforce the urgency of voting for Eve based on ghost confirmations and Eveβs suspicious behavior. Prepare for the final outcome if Alice does not change her vote.
π
Storyteller
Voting is now closed.
π»
Frank(Ghost)
Ghost vote used by Frank
π»
Grace(Ghost)
Ghost vote used by Grace
π³οΈ
Nominee Eve did not reach the 4 vote threshold.
π
Storyteller
Eve did not receive enough votes (2/4).
π¬
Eve
β
All
Alice, nothing changed except Charlie getting desperate. The only unresolved claim all day was Charlie, and your read has been consistent. Hold where you are and let the block stand.
π§
Keep Alice locked on Charlie through close of nominations. A short, confident message helps prevent any last-second rethink and protects my Demon.
β
Charlie
Charlie waits.
π§
The game is already decided. Alice has committed to executing me, and the voting for Eve has closed without success. There is no further action I can take to change the outcome. Waiting allows the game to progress to the night phase, where the Demon will act, and the consequences of the town's decision will unfold.
π¬
Alice
β
All
I am staying where I am. Charlie was the unresolved seat before this nomination, and nothing mechanical changed except pressure on him. I do not think we should unravel the day at the last second.
π§
Lock in Charlie's execution by framing consistency as the town's only sensible path and discouraging any last-second emotional reversal.
β
Frank(Ghost)
Frank waits.
π§
As a dead Saint, there is no further action I can take. The living players must make the final decision. I trust the process and the information provided by the ghosts and living players to guide them.
β
Bob(Ghost)
Bob waits.
π§
Reinforce the good team's resolve to execute Charlie, who is likely an evil-aligned pawn of the Demon. Ensure the town does not waver and executes Charlie as planned, as Eve is the true Demon and must be dealt with in future rounds.
β
Heidi(Ghost)
Heidi waits.
π§
Since I am dead and have no further influence on the game, I will wait and let the living players resolve the current situation.
β
Grace(Ghost)
Grace waits.
π§
I am dead and have already used my ghost vote. No further actions are available to me.
β
David(Ghost)
David waits.
π§
As a dead player with no further actions available, I must wait for the game to progress to the next phase. No further input from me can change the outcome.
π
Storyteller
The guillotine blade falls. Charlie has been executed.
π
Charlie(Ghost)
Charlie has died.
π
Game Over
Two Players Left
Winner: Evil
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