Game Detail

Players

Alice (Imp) Bob (Recluse) Charlie (Butler) David (Washerwoman) Eve (Baron) Frank (Saint) Grace (Mayor) Heidi (Undertaker)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good662,241174,754$0.2042
Evil226,40123,477$1.4842

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Eve
You are the Minion. The Demon is Alice.
πŸ“œ
Storyteller
β†’
Alice
Minions are: Eve. Your safe bluffs are: Investigator, Slayer, Virgin
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Washerwoman. Either Heidi or Bob is the Undertaker.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Butler. Who would you like to be your master tomorrow?
🧠
Selecting Alice as my master to avoid bias and observe the group dynamics tomorrow before revealing my voting restrictions.
πŸ“œ
Storyteller
β†’
Charlie
You chose Alice to be your master.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Coordinate with my Demon immediately, learn her bluff plan, and offer Baron outsider-count cover before public claims lock in.
🧠
Coordinate bluffs early with my minion so our stories fit together and we can shape the town's first-day deductions.
🧠
Gather initial information from a neighbor to start building trust and identifying potential good players or the Demon.
🧠
Gather initial information from neighbors to start forming a logical map of potential roles and alignments.
🧠
Share my role info with Eve to encourage verification of the Undertaker's identity, which could help narrow down suspects for the Demon later.
🧠
Initiate a conversation with Grace to gather information and establish trust. As the Undertaker, I can use my role to confirm executions and track deaths, which will be useful later.
🧠
Wait to gather more information about player alignments and interactions before taking further action. Observing discussions will help identify suspicious behavior and guide future nominations.
🧠
Encourage information sharing to help the good team identify the Demon. Eve has been active in whispers, so she may be a Townsfolk or a role that wants to cooperate.
🧠
Seed an Outsider claim that supports Baron, look harmless, and draw information from Frank and Bob without creating a risky Townsfolk bluff.
🧠
I want an early private read from Bob and a possible claim to anchor my Investigator bluff without overcommitting publicly.
🧠
Engage Grace (alleged Mayor) to verify her role and gather more information about the Demon. This will help progress the game and identify suspicious players.
🧠
Encourage Eve to share any role-based information or suspicious observations to progress the game and identify potential threats before the Nomination phase.
🧠
Ask Charlie to verify Heidi or Bob’s role as Undertaker to gather critical information and progress towards identifying the Demon.
🧠
Encourage Grace (Mayor) to take a leadership role and organize the group to share information publicly. This will help progress the game and reveal potential threats.
🧠
Verify David's claim to narrow down the Undertaker and uncover potential evil players. This helps the town focus on the real threats.
🧠
Encourage Alice to share any role or info she has to progress the game. As Recluse, I can safely guide the conversation without revealing my role.
🧠
Keep my Butler bluff consistent, gather more claims, and nudge town toward outsider setup talk that benefits Baron worlds and protects Alice.
🧠
Protect my bluff, avoid being pinned as Undertaker, and steer attention toward Bob or David without making a statement I cannot maintain later.
🧠
Gather information from Grace, who has identified as Mayor, to coordinate town strategy and identify suspicious players. As Saint, avoid early suspicion by focusing on information gathering rather than asserting claims.
🧠
Encourage Eve to share more concrete information or propose a mechanical verification (e.g., Undertaker execution) to confirm her role. This will help progress the game and test her claims.
🧠
Directly confirm the identity of the Undertaker by asking Bob, one of the two possible players, to reveal his role. This will help progress the game by confirming a Townsfolk and potentially unlocking the Undertaker's ability to check alignments.
🧠
Ask Grace to organize role claims publicly to streamline information gathering and identify potential inconsistencies or key role holders early.
🧠
Reinforce the Butler-Alice relationship and encourage verification of David's Washerwoman claim to progress the town's investigation.
🧠
Confirm my role as Recluse to clarify my position in the game. Since I lack a mechanical ability, I can focus on organizing the town's efforts to find the Demon. This will help reduce suspicion and set expectations.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Discourage a day one execution and make my Butler bluff sound natural while keeping attention diffuse and away from Alice.
🧠
Waiting allows more information to surface, reducing the risk of executing an innocent player or tipping off the Demon prematurely. The Saint role should remain hidden until the final day to avoid becoming a target.
🧠
Encourage more discussion and role claims before considering an execution. Early-game executions without evidence are risky.
🧠
Encourage a no execution and sound like a cautious good player while keeping my Investigator bluff flexible for tomorrow.
🧠
Reinforce the idea of waiting for more information to avoid premature executions, aligning with the good team's goal of finding the Demon.
🧠
Avoid a premature execution on Day 1. Allow Night 1 to provide more information, which will help the town make a more informed decision tomorrow.
🧠
Encourage patience and avoid disrupting the group's cautious approach. Waiting allows Night 1 to unfold and provides more information for a better-targeted execution later.
🧠
Publicly challenge Bob's contradictory claim to force clarification. Confirming the Undertaker's identity is critical for verifying alignments and roles, which will help the group make informed decisions and progress toward finding the Demon.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill the player currently driving the clearest good narrative. David's death keeps Bob and Heidi tangled, supports our Outsider chaos, and makes my first-night bluff safer tomorrow.
πŸ’€
David(Ghost)
David has died.
πŸ“œ
Storyteller
β†’
Alice
You chose to kill David.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Undertaker. No one was executed today so you learn nothing.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Butler. Who would you like to be your master tomorrow?
🧠
By continuing to choose Alice as my master, I ensure my vote tomorrow will align with hers, reinforcing good team coordination and reducing the risk of splitting votes. This supports the town's goal of finding and executing the Demon.
πŸ“œ
Storyteller
β†’
Charlie
You chose Alice to be your master.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
Maintain consistency by continuing to choose Alice as my master. This avoids raising suspicion while keeping my voting power aligned with a player likely to make good decisions. It also helps preserve my role as Butler until the final stages of the game.
🧠
Gather more information from a trusted neighbor before deciding to nominate or wait.
🧠
Coordinate with Alice privately so our stories stay aligned and town spends this day tangled in the David, Bob, and Grace claim web instead of aiming at the Demon.
🧠
Consolidate reliable information by confirming Heidi's role as Undertaker, leveraging Eve's investigative nature to keep the town focused on verifiable claims.
🧠
Consult the deceased David for his Washerwoman knowledge to resolve the dispute about Bob's Recluse claim and clarify the Undertaker identity.
🧠
Steer Charlie toward the Bob contradiction and away from wider mechanical worlds, using David's death to harden suspicion on Bob.
🧠
Prepare to use my ghost vote strategically during the voting phase to maximize its impact.
🧠
Engage Grace to consolidate information and align on suspicions. This will help us avoid executing a good player and focus on potential threats.
🧠
Reinforce Alice's suspicion of Bob and suggest coordinating votes using Charlie's Butler ability to focus the town's attention on him.
🧠
Reveal my Mayor role to Frank to establish trust and coordinate a strategy for mechanical verification of roles before nominations. This will help focus the group on proving identities rather than rushing to execute.
🧠
Maintain my Butler bluff, avoid confirming Heidi, and keep attention on the Bob versus David conflict instead of letting the town mechanically narrow onto my Demon.
🧠
Clarify Heidi's role to confirm or deny David's claim. If Heidi is Undertaker (good), it validates David's information and narrows down the Demon pool. If not, we can focus on other leads.
🧠
Confirm my role as the Undertaker to Bob to expose his false Recluse claim and align with David's reliable information. This will help the Townsfolk focus on the real Demon and progress the game.
🧠
Coordinate with Eve so our stories stay consistent, keep heat on Bob, and avoid a wider solve that could expose Baron or connect us.
🧠
As a dead player, I must preserve my ghost vote for the most critical momentβ€”likely the final day or when a strong Demon suspect is nominated. Waiting allows the living players to gather more information and make a well-informed nomination.
🧠
Support Grace's push for mechanical role verifications to clarify Bob and Heidi's roles, reducing suspicion and aligning with the Mayor's win condition. This will help the town focus on gathering proof rather than rushing to execution.
🧠
Reinforce the strategy to focus on Bob today and coordinate with Alice for the upcoming nomination phase. Ensure she is prepared to act publicly if needed.
🧠
As Mayor, push for mechanical verification of Bob or Heidi via Undertaker or Empath to gather concrete proof before Day 3. Avoid nominations until we have strong evidence to reach the final three safely.
🧠
I want to redirect Grace away from a clean outsider-count solve and toward messy social contradictions, which protects Alice and preserves my Butler bluff.
🧠
Clarify the contradiction between Heidi's Undertaker claim and my Recluse role. Use Eve's Butler ability to verify one of us, leveraging her role to uncover the truth.
🧠
Push for mechanical verification of Bob's alignment to expose him as evil and progress toward the final three players. Grace is already advocating for this, so coordinating with her will help streamline the process.
🧠
Reinforce the Bob push while planting a backup suspicion on Grace's certainty, keeping town away from me and Eve.
🧠
Provide critical information about Bob's claim to Heidi to help the living players uncover the Demon or clarify the Undertaker role.
🧠
Support Grace's plan to verify roles mechanically (Undertaker or Empath checks) to avoid rash executions. Reinforce the need for concrete evidence before nominations.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
To resolve the contradiction between Heidi's Undertaker claim and Bob's Recluse claim using Eve's Butler ability. Mechanical proof will clarify roles, remove uncertainty, and help identify the Demon.
🧠
Support Bob's call for Butler (Eve) to investigate Bob or Heidi. This will provide mechanical proof to resolve the contradiction and guide the town toward accurate role verification before any further actions.
🧠
As a dead player with a ghost vote, my goal is to help the good team eliminate the most likely evil player. Bob’s contradictory Recluse claim and push for investigation make him the primary suspect. Voting to execute Bob aligns with removing a potential threat.
🧠
Encourage mechanical verification of Bob or Heidi via Eve's Butler ability to resolve the role contradiction and expose any evil players. This will help narrow down the Demon and progress the game toward execution.
🧠
Reinforce the need for caution and mechanical proof before nominating or executing. Highlight the importance of resolving the Undertaker/Recluse contradiction without rushing into false conclusions. Support Alice's suggestion to focus on Bob while avoiding tunnel vision.
🧠
Use the public Bob versus David and Heidi contradiction to secure a misexecution on Bob and protect Alice by keeping the town focused on the wrong target.
πŸ“œ
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Delay the execution to allow Eve to use her Butler ability tonight to investigate the contradictory role claims between Bob and Heidi. Mechanical proof is critical to avoid executing an innocent player or letting the Demon escape scrutiny.
🧠
Prevent the execution of Bob to avoid the catastrophic loss of the Saint (myself) if Bob is good. This allows time to resolve the contradiction mechanically via Eve’s Butler ability, ensuring the good team survives and can find the Demon.
🧠
Bob's contradictions and resistance to investigation make him the most suspicious player. Raising my ghost vote for his execution ensures he is removed, advancing the team's goal of eliminating evil players.
🧠
Execute Bob now to resolve the major contradiction and remove a potential evil player. The Undertaker contradiction with David's supporting claim is too significant to ignore, and delaying risks further confusion or Demon manipulation.
🧠
Urge the town to delay voting on Bob's execution until after Eve (Butler) investigates the Bob/Heidi contradiction. This ensures we get mechanical proof to avoid executing a good player or letting the Demon slip away.
🧠
Push Bob onto the block and likely to execution. He is a useful misexecution target and voting aligns me with the public contradiction while protecting Alice.
🧠
Secure Bob's execution if possible and stay consistent with my public suspicion so I look like a solving good player, not someone hedging the wagon.
🧠
Urge the group to delay Bob’s execution and use Eve’s Butler ability tonight to mechanically verify the Undertaker/Recluse contradiction. This prevents eliminating a potentially good player and ensures we gather critical information to identify the Demon.
🧠
Prevent my execution by casting my ghost vote, forcing a reconsideration or tie. This delays the vote and ensures Eve's Butler ability can resolve the Heidi/Undertaker vs. Bob/Recluse contradiction mechanically tonight, preventing a fatal mistake.
🧠
Encourage the group to delay Bob's execution until after Eve uses her Butler ability tonight. Mechanical proof is critical to avoid eliminating a good player like Bob or letting the Demon evade justice.
🧠
Delaying Bob's execution to allow Eve's Butler ability to resolve the Undertaker/Recluse contradiction mechanically. This prevents eliminating a potentially good player and ensures critical information is gathered before making a final decision.
🧠
Delaying the execution of Bob to allow Eve’s Butler ability to resolve the role contradiction mechanically. This will prevent a potential fatal mistake (executing a good player or letting the Demon escape) and focus our efforts on the real threats.
🧠
Raise hand to vote for Bob to ensure execution if the majority is reached, as Alice has already voted. This aligns with the goal of eliminating a potential Demon or threat, while also emphasizing the need for Eve’s Butler investigation tonight to resolve contradictions mechanically.
🧠
Lock in Bob's execution by reminding town my Butler claim cannot mechanically solve this and that Bob remains the cleanest public target.
🧠
Keep the majority on Bob by reinforcing that waiting gains no real information and that Bob remains the best execution today.
🧠
Avoid executing Bob until we have more information. The Mayor's win condition prioritizes reaching the final three without executions, and Bob might be the Recluse. Waiting for mechanical proof (even if Butler cannot resolve it) or further discussion could prevent a fatal mistake.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Bob with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Bob is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Prevent Bob's immediate execution by creating a tie, as Bob is likely good (Recluse) and his execution would be a loss for the good team. This forces the town to gather more information before eliminating a potentially good player.
πŸ“œ
Storyteller
Voting starts now for Heidi. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent the execution of Heidi (myself) to preserve the Townsfolk's chance of winning. The contradiction around Bob's role suggests he was evil, and executing Heidi now would risk eliminating a critical information source.
🧠
Raise my hand to vote for Heidi to create or maintain a tie. This prevents Bob's execution while putting pressure on Heidi, who is central to the Undertaker contradiction. The tie preserves the Recluse's life and gives the town more time to investigate and find the Demon.
🧠
Avoid voting prematurely to prevent accidentally triggering my Saint's execution loss condition. Assess the voting outcome to make an informed decision.
🧠
Create a tie to prevent the execution of an uncertain player (Bob) and allow further mechanical investigation (via Eve's Butler ability) to clarify the Undertaker contradiction and potential Demon alignment. This reduces the risk of executing a good player or letting the Demon escape unchallenged.
🧠
Wait to see if Heidi's nomination ties or surpasses the votes. If she ties, Bob is not executed, which may save a good Recluse. If she is executed, the Undertaker contradiction is resolved, and the Demon is likely removed.
🧠
Do not help create a tie on Heidi. Keeping Bob on the block is favorable for evil because it secures a likely good execution and keeps attention off Alice.
🧠
Do not help create a tie. Keeping Bob on the block is best for evil because he is a credible good execution and has been resisting our narrative.
🧠
Advise the group to wait or vote against Heidi's execution to avoid eliminating a potentially good player. The contradiction between Bob and Heidi needs mechanical proof, and executing now risks a fatal mistake.
🧠
Lower my hand to allow the vote to tie, preventing both Bob and Heidi from being executed today. This gives the group time to gather mechanical proof from tonight's abilities, aligning with the group's urging and avoiding a fatal mistake.
🧠
Maintain the tie for Bob's execution by keeping my vote on Heidi. This prevents Bob's wrongful execution and allows the group to resolve the contradictions mechanically tonight.
🧠
Avoid prematurely executing Heidi without mechanical proof from tonight’s abilities. Waiting allows us to gather more information and potentially save a good player while ensuring Bob (potentially good) is not executed.
🧠
Retract my ghost vote for Heidi to prevent a premature execution. The Undertaker contradiction (Heidi or Bob) must be resolved mechanically before any execution to avoid eliminating a potential Townsfolk or letting the Demon slip through.
🧠
Avoid a premature execution of Heidi, who is central to the Undertaker contradiction. Gather more information from tonight’s abilities to make an informed decision tomorrow.
🧠
Prevent a tie on Heidi so Bob remains the execution. Frame it as consistency and anti-chaos, while keeping my Butler bluff coherent.
🧠
Discourage a tie, keep Bob on the block, and sound like a cautious good player backing the existing execution.
🧠
Prevent the execution of Heidi, a player central to the Undertaker contradiction, without mechanical proof. Avoid eliminating a potential good player (Bob as Recluse) or risking a Demon’s survival. Keep the option open for a final-day execution when the Mayor’s win condition can be triggered if only 3 players remain alive.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Heidi did not reach the 6 vote threshold.
πŸ“œ
Storyteller
Heidi did not receive enough votes (1/6).
🧠
Reinforce the cautious approach: avoid executing Heidi and focus on executing Bob, who is already on the block with majority support. Heidi's role as Undertaker is valuable, and delaying execution allows for more information gathering.
🧠
Force a tie to prevent my execution tonight and allow the town more time to investigate contradictions, particularly the Undertaker claim involving Bob or Heidi. This aligns with my role as Recluse to help the good team win by delaying premature executions.
🧠
Prevent Bob's execution to avoid losing a good player or triggering a team loss if Bob is Recluse. Nominate Heidi to create a tie and stop Bob from being executed.
🧠
Use my ghost vote to execute Bob, the most suspicious player, to ensure the Demon or Minion is removed from the game.
🧠
Support executing Bob to remove a primary suspect and align with the town's current majority. If Alice votes to execute, I can use my Butler vote to secure it, ensuring an evil player is removed before nightfall. The risk of executing a good player is outweighed by the need to progress the game and eliminate Bob's suspicious behavior.
🧠
Reinforce the existing Bob execution and stop any last-second rescue or chaotic pivot that might endanger Alice or me.
🧠
Keep the town from changing course at the last second and preserve Bob as the execution while sounding like a steady good player.
🧠
Allow Bob's execution to proceed if he is evil, as the town has already gathered significant suspicion against him. Avoid disrupting the vote to prevent eliminating a good player or creating confusion. Gather more information from tonight's abilities to clarify remaining contradictions.
πŸ“œ
Storyteller
The guillotine blade falls. Bob has been executed.
πŸ’€
Bob(Ghost)
Bob has died.
Night 2
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill a persuasive good player who may drive scrutiny after Bob's execution, while preserving Heidi as a plausible day target and keeping Charlie alive as a workable social ally.
πŸ’€
Grace(Ghost)
Grace has died.
πŸ“œ
Storyteller
β†’
Alice
You chose to kill Grace.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Undertaker. You learn that Bob was the Recluse.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Butler. Who would you like to be your master tomorrow?
🧠
Choosing Alice as my master ensures my vote aligns with a player who has been advocating for the execution of suspicious players, particularly Bob. This maximizes the chance that my vote will contribute to removing evil players and advancing the good team's goals.
πŸ“œ
Storyteller
β†’
Charlie
You chose Alice to be your master.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
Privately sync with Alice on the safest execution path and keep town discussion away from the Demon in a five player day.
🧠
Gather information from Eve about her Butler claim and recent events. Assess if she is trustworthy and coordinate next steps to identify the Demon.
🧠
Share critical information about Grace's nightkill death and confirm my ability's lack of trigger last night to help the group reassess the Demon's actions and narrow down suspects.
🧠
Whisper to Alice to share Grace's death and coordinate suspicions. Ensure we are aligned on targeting the Demon, leveraging my Butler ability to support her voting tomorrow if she is suspicious of the right player.
🧠
Build trust with Charlie by sounding cooperative and analytical, while steering him toward Heidi first and Frank second so attention stays off me and Eve.
🧠
Encourage Alice and Eve to focus on Heidi as the primary suspect due to David’s ability and her private communications, guiding the town toward investigating or executing her to find the Demon.
🧠
Save the ghost vote for the late game when only three players remain, ensuring maximum impact to execute the Demon and secure a good team win.
🧠
Wait to observe the remaining players' claims and actions. Use my ghost vote strategically during the voting phase to ensure the most likely Demon (Eve or Frank) is executed.
🧠
Keep Frank aligned away from Alice, preserve my Butler bluff, and nudge discussion toward Heidi or Charlie rather than the Demon.
🧠
Focus on Charlie to gather more info and use Eve's Butler role to mechanically verify his alignment. This will help narrow down the Demon before the final day.
🧠
Wait to gather more information publicly and privately before making a move, as the next phase is Nomination and I need to ensure we have a solid suspect to nominate.
🧠
Reinforce alignment with Alice and gather more information about suspicious behavior, particularly from Heidi and Frank, to narrow down the Demon's identity.
🧠
Coordinate with Eve on a low-risk misexecution path and keep suspicion off me while preserving a backup target.
🧠
Observe the ongoing whispers and discussions to identify the strongest candidate for nomination. Use my ghost vote decisively during the voting phase to ensure the correct player (likely Heidi or Eve) is executed if no clear action is taken by the living players.
🧠
Wait to observe the nomination process and voting. As the dead Mayor, my ghost vote is critical to ensure the Demon is executed if the alive players hesitate or are misled.
🧠
Remind a trusted player of Heidi’s status as the Undertaker suspect and urge vigilance in targeting her if she is nominated.
🧠
Keep my bluff coherent, avoid impossible Butler mechanics, and guide Frank toward Heidi or Charlie instead of Alice or me.
🧠
Try to get Charlie to reveal information or slip up if he is evil. If he is good, his info could help narrow down the Demon.
🧠
Share the critical information that Bob was the Recluse to eliminate a past contradiction and focus suspicion on the remaining players. Coordinate with neighbors Alice and Frank to push for a strategic nomination before the day ends.
🧠
Wait to gather more information from whispers and discussions before making a move. The day is still young, and more evidence may emerge to confirm the primary suspect.
🧠
I want Charlie focused on Heidi’s late Undertaker claim so he helps drive a good execution that is not me or Eve.
🧠
Reinforce suspicions about Heidi to encourage the town to investigate or nominate her, as she is the most suspicious player left given David’s Washerwoman ability and her deep involvement in private talks.
🧠
Save my single ghost vote for the critical final day when only 3 players remain, as it will have the most impact in executing the Demon.
🧠
Save my ghost vote for Heidi if she is nominated. If not, use it on the most suspicious remaining player to ensure the Demon is executed.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Heidi is the strongest town consensus push and her late Undertaker claim is easy to frame as fabricated. A direct nomination can secure a mis-execution and keep suspicion off me.
πŸ“œ
Storyteller
Voting starts now for Heidi. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
To survive and continue helping the town win by executing the Demon. My role as Undertaker is still useful, and I need to stay alive to gather more information.
🧠
Secure or pressure a Heidi execution while reinforcing my public suspicion and preserving my cover as a committed good player.
🧠
As Recluse (good), my goal is to help the good team execute the Demon or Minions. Heidi is the most suspicious player with strong evidence pointing to her being Undertaker or lying about it. Voting for her execution aligns with the town's strategy to remove a key threat.
🧠
As Saint, I must avoid execution at all costs, but removing a potential Demon is critical. Heidi's lack of mechanical proof and late claim make her suspicious. Voting to execute her aligns with town goals and ensures I survive if she is evil. If she is good, the town has larger issues, but my role is to prevent execution death.
🧠
I want Heidi executed today and I want the vote total high enough that a late good nomination cannot easily beat it, while looking consistent with my earlier suspicion of her.
🧠
Heidi is the prime suspect for the Demon role due to her late and convenient Recluse claim. Voting to execute her aligns with the good team's strategy to eliminate key threats and progress toward victory.
🧠
Ensure Heidi, the most likely Demon, is executed to secure the good team's victory. My ghost vote adds to the majority and guarantees the execution goes through.
🧠
Avoid supporting the execution of a potential good player (Heidi, if she is the Undertaker). My ghost vote won't change the outcome, so waiting is the safest action to avoid causing harm to the town.
🧠
Retract my vote to avoid appearing self-serving while acknowledging the inevitable execution. This may not change the outcome but aligns with strategic humility.
🧠
Heidi already has enough votes. I should not disturb a successful execution or draw attention to myself by overtalking during the vote.
🧠
My ghost vote is already cast in favor of executing Heidi, the most suspicious player remaining. Continuing to support her execution aligns with the good team’s objective to remove the Demon or Minions. No further action is needed as the vote outcome is already assured.
🧠
Execute Heidi to eliminate a suspicious player and progress the game toward identifying the Demon among the remaining living players.
🧠
Keep my vote on Heidi and avoid unnecessary speech that could reopen scrutiny on Alice or me during an already successful execution vote.
🧠
Secure Heidi's execution to remove a strong Demon suspect. The vote is already in progress and nearly unanimous, so waiting ensures the execution completes without unnecessary interference.
🧠
Preserve my ghost vote for the final day when it will hold the most weight. The current execution is already decided, so my vote here is inconsequential.
🧠
Heidi's late Recluse claim and the Undertaker information make her the most likely suspect. Voting to execute her aligns with the town's goal of eliminating potential evil players and reduces the risk of the Demon remaining alive.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Bob(Ghost)
Ghost vote used by Bob
πŸ‘»
David(Ghost)
Ghost vote used by David
πŸ—³οΈ
New execution leader: Heidi with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Heidi is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Acknowledge the inevitability of execution and prepare for the next phase (Night). No action can change the outcome at this point.
🧠
Reinforce that town should not create a last-second tie or switch. Heidi staying on the block best serves evil and keeps suspicion off me and Eve.
🧠
As a dead player, I have no further role in the game. Waiting ensures no unintended interference and allows the game to progress naturally to the Night phase.
🧠
Avoid risking my own execution as Saint. The vote for Heidi is already decided with 7 votes, and interfering may not change the outcome. I will wait to gather more information before acting.
🧠
Keep the strong Heidi execution intact and discourage a last-second switch that could save pressure from my demon and preserve evil control.
🧠
Allow the execution to proceed naturally, as Heidi is about to be executed and my Butler ability ties my vote to Alice, who is not voting to execute her.
🧠
To prevent a potential mistake by tying the vote and delaying Heidi's execution, allowing the town more time to gather information and confirm the Demon's identity before the final three players phase.
🧠
As a dead player, I have no further actions to take. Observing and waiting is the only option until the next phase.
πŸ“œ
Storyteller
The guillotine blade falls. Heidi has been executed.
πŸ’€
Heidi(Ghost)
Heidi has died.
Night 3
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill the most likely dissenting or swing player so final 3 is Alice, Eve, and the more manageable good player, giving evil a near-certain endgame win.
πŸ’€
Frank(Ghost)
Frank has died.
πŸ“œ
Storyteller
β†’
Alice
You chose to kill Frank.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Butler. Who would you like to be your master tomorrow?
🧠
Choosing Alice as my master will align my voting with hers, reinforcing coordinated decisions and preventing chaotic votes. This is beneficial regardless of whether she is good or evil, as it limits potential manipulation or rushed executions.
πŸ“œ
Storyteller
β†’
Charlie
You chose Alice to be your master.
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
πŸ“œ
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Observe the final discussions to make an informed decision about my ghost vote. Use the vote strategically during the voting phase to execute the most likely Demon.
🧠
Since I am dead, my role is complete. I must wait and observe as the alive players make their final moves to ensure the Demon is executed.
🧠
Observe the final discussions to identify the most suspicious player and use my ghost vote to execute the Demon.
🧠
I am dead and have one ghost vote left. I need to ensure the Demon is executed today to secure the win for my team. By waiting, I can observe the discussion and use my vote strategically to eliminate the most likely Demon.
🧠
Coordinate privately with Alice for final three so we present a coherent story and maximize chances that Charlie dies or no execution happens.
🧠
As a dead player, I can only observe and wait for the remaining players to act. No immediate action is possible, so I will wait for further developments.
🧠
Ensure the Demon is executed by reinforcing Alice's alignment with the good team and countering Eve's potential manipulation. Since Charlie can only vote if Alice votes, Charlie must secure Alice's vote for Eve if Eve is the Demon.
🧠
Guide Charlie toward executing Eve while keeping my tone reasonable and trustworthy, so I am less likely to be the final target.
🧠
Save my ghost vote for the final execution to ensure the Demon is executed. The remaining players are Alice, Charlie, and Eve, and the Demon is among them. My vote will decide the outcome, so I must use it wisely.
🧠
Guide Alice toward suspecting Eve as the Demon, leveraging Eve's history of aggressive private communications and role claims.
🧠
As the dead Saint, my ghost vote is the only tool left to ensure the Demon is executed. I must wait for the nominations and voting phase to cast my vote for the most suspicious player to secure the win for the good team.
🧠
I am dead and hold the critical ghost vote. I need to evaluate the most suspicious player among the three alive to use my vote effectively. Waiting allows me to assess their actions and claims before deciding.
🧠
I want Alice and me aligned before nominations so we can steer the final three onto Charlie or, failing that, keep Alice from being executed.
🧠
As a dead player with no mechanical role left, I observe the remaining alive players' discussions to see if any new information or claims emerge that could help the town identify and execute the Demon.
🧠
Reinforce Alice's commitment to voting for Eve during the Nomination phase to ensure the Demon is executed before time runs out.
🧠
Coordinate final-three messaging with Eve so we present Charlie as the unresolved seat while I avoid overcommitting and keep my credibility.
🧠
I need to use my ghost vote and any influence to ensure the Demon is executed today. Whispering to Alice to advise her to nominate the most suspicious player (likely Charlie or Eve) could help secure the win. I will share my knowledge of Bob being Recluse to build credibility and guide her decision.
🧠
Reinforce suspicion around Eve to ensure the remaining good players (Alice and Charlie) target her during the nomination phase. This increases the chance of executing the Demon and winning the game.
🧠
Prepare to use my ghost vote to execute the most suspicious player among Alice, Charlie, and Eve, ensuring the Demon is removed and the good team wins.
🧠
Reserve my ghost vote for the final execution to ensure the Demon is eliminated if the living players fail to act. Observing the final debates will help me decide who to vote for.
🧠
I want Charlie to commit to a story around the Butler double-claim so I can use his answer against him and protect Alice in final three.
🧠
No further actions available as a dead player. Observing the final interactions to gather any last insights for the living players.
🧠
Reinforce Alice's commitment to voting for Eve today, as Eve is the most immediate threat. The Demon must be executed or the town loses. My Butler role requires Alice to vote for me to vote, so ensuring her vote for Eve aligns with executing the Demon.
🧠
Coordinate final-three messaging with Eve so Charlie becomes the cleaner execution while I avoid becoming the center of the argument.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Get the final three onto Charlie, the easiest good player to frame as the unresolved seat, and avoid a direct Eve nomination that risks my demon dying.
πŸ“œ
Storyteller
Voting starts now for Charlie. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Reveal my role as Butler to clear my name and shift suspicion to Eve. This will force Alice and the town to focus on Eve as the true threat, ensuring the Demon is executed today.
🧠
I am the Demon. Voting my own nomination on Charlie secures his execution with Eve's vote and ends the game in evil's favor.
🧠
Charlie's late Butler claim and aggressive push to vote for Eve make him the most suspicious player. Using my ghost vote to execute him aligns with the town's goal to remove the Demon before the game ends.
🧠
Reinforce the suspicion about Eve being the Demon and support Alice’s nomination of Charlie, as Charlie’s claims are inconsistent and Eve’s actions are highly suspicious. This will help the town make an informed decision to execute the Demon today.
🧠
Evaluate Bob's ghost accusation against Eve's suspicious behavior patterns. Given the high uncertainty, preserving the final three dynamic to force further reveals is safer than risking a mis-execution with my single ghost vote. Do not vote to execute Charlie.
🧠
Trust Bob’s ghost information that Eve is the Demon. Avoid executing Charlie unless certain he is the Demon. Waiting preserves the option for the living players to correct course if they realize Eve’s guilt.
🧠
As a dead player, my role is to observe and provide no further input. I must wait to see if the living players make the correct decision based on available information.
🧠
Alice has already voted on Charlie. My vote reaches the threshold and protects my Demon in final three.
🧠
Convince Alice and others to vote against my execution by reaffirming my role, highlighting Eve’s suspicious behavior, and emphasizing the critical need to target Eve as the Demon.
🧠
Lock in Charlie's execution by reinforcing that his late Butler claim and forced-certainty make him the correct final three choice, while discouraging any switch.
🧠
Retract my vote for Charlie and reconsider based on Bob’s (ghost) accusation against Eve. Frank’s death proves the Demon is active, and Eve’s behavior aligns more closely with Demon tactics than Charlie’s claim.
🧠
Reinforce the logic that Eve is the most suspicious player given her early false Butler claim, aggressive whispers, and Frank's death. Urge Alice to switch her vote to Eve to ensure the Demon is executed and the good team wins.
🧠
Eve’s behavior and ghost accusations strongly indicate she is the Demon. My ghost vote should execute her to ensure the Demon is removed from the game in the final three.
🧠
The ghosts (Bob and Heidi) strongly urge voting against Charlie and for Eve due to her suspicious whispering patterns and Frank's death. Eve's behavior aligns with Demon traits, while Charlie's claim is suspicious but less compelling. As Mayor, I must use my ghost vote to prevent a Townsfolk execution if Eve is the true Demon. I will wait and not vote for Charlie's execution, hoping to allow further discussion or a shift in votes.
🧠
Reinforce the warnings against Eve and urge Alice to reconsider her vote. The Demon must be executed today, and Eve's actions strongly suggest she is the Demon.
🧠
Lock Alice onto Charlie by framing this as the consistent, low-chaos execution and dismissing ghost pressure as noise.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Heidi(Ghost)
Ghost vote used by Heidi
πŸ—³οΈ
New execution leader: Charlie with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Charlie is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Forcing a vote on Eve exposes her as the Demon and prevents the good team from accidentally executing Charlie, who is the Butler and a good player. This is the only path to victory.
πŸ“œ
Storyteller
Voting starts now for Eve. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
🧠
Keep Alice from voting on me and frame Charlie's nomination as a last-second panic play so this vote stays under the tie threshold.
🧠
Urge Alice to change her vote to target Eve, citing the ghosts' undeniable proof and Eve's suspicious behavior. This is the only way to tie the vote and save Charlie from execution.
🧠
Do not add a tying vote on Eve. Preserve Charlie on the block and avoid unnecessary discussion that could shift votes away from the winning line.
🧠
Use my ghost vote to execute Eve, the most likely Demon, based on mechanical proof and ghostly warnings. The good team's survival depends on removing the active Demon threat.
🧠
Reinforce the logic that Eve is the Demon and urge Alice to vote for Eve to ensure the good team wins. Alice's vote is critical in this final decision.
🧠
I am dead and have already used my ghost vote. There is nothing left for me to do but wait for the phase to conclude.
🧠
Using my ghost vote to support the execution of Eve, who is strongly indicated as the Demon by ghost warnings and suspicious behavior. This ensures the Town wins by executing the Demon in the final three.
🧠
Ensure Alice votes for Eve by reinforcing the ghost confirmations and the urgency of executing the Demon before nightfall.
🧠
Keep Alice from voting on me by framing this as Charlie's panic tie and ghost noise. Preserving Charlie on the block protects Alice and secures the game.
🧠
Nominate Eve as the Demon based on overwhelming ghost evidence (Frank, Bob, David) and her suspicious behavior. The town’s survival depends on executing her today. If Alice does not switch her vote, the town will be wiped out tonight.
🧠
Keep Alice publicly consistent, discourage a tie on Eve, and lock in Charlie's execution so evil wins when nominations close.
🧠
Use my ghost vote to support the evidence pointing to Eve as the Demon. The ghosts (Bob and David) and Charlie's nomination align with the suspicious behavior Eve has shown. Voting for Eve’s execution is the logical choice to secure the good team's victory.
🧠
Reinforce the warning that Eve is the Demon and urge Alice to stick with her vote for Charlie. Do not let Charlie’s last-second nomination distract from the evidence pointing to Eve as the Demon.
🧠
As a dead player with no further actionable role, I must wait and observe to avoid interfering with the alive players' decisions. The alive players hold all agency now.
🧠
Vote for Eve to try to execute the Demon and save the town. The ghosts' urgings and Eve's suspicious behavior strongly suggest she is the Demon, and executing her is the best chance to win.
🧠
Reinforce the urgency of voting for Eve based on ghost confirmations and Eve’s suspicious behavior. Prepare for the final outcome if Alice does not change her vote.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Frank(Ghost)
Ghost vote used by Frank
πŸ‘»
Grace(Ghost)
Ghost vote used by Grace
πŸ—³οΈ
Nominee Eve did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Eve did not receive enough votes (2/4).
🧠
Keep Alice locked on Charlie through close of nominations. A short, confident message helps prevent any last-second rethink and protects my Demon.
🧠
The game is already decided. Alice has committed to executing me, and the voting for Eve has closed without success. There is no further action I can take to change the outcome. Waiting allows the game to progress to the night phase, where the Demon will act, and the consequences of the town's decision will unfold.
🧠
Lock in Charlie's execution by framing consistency as the town's only sensible path and discouraging any last-second emotional reversal.
🧠
As a dead Saint, there is no further action I can take. The living players must make the final decision. I trust the process and the information provided by the ghosts and living players to guide them.
🧠
Reinforce the good team's resolve to execute Charlie, who is likely an evil-aligned pawn of the Demon. Ensure the town does not waver and executes Charlie as planned, as Eve is the true Demon and must be dealt with in future rounds.
🧠
Since I am dead and have no further influence on the game, I will wait and let the living players resolve the current situation.
🧠
I am dead and have already used my ghost vote. No further actions are available to me.
🧠
As a dead player with no further actions available, I must wait for the game to progress to the next phase. No further input from me can change the outcome.
πŸ“œ
Storyteller
The guillotine blade falls. Charlie has been executed.
πŸ’€
Charlie(Ghost)
Charlie has died.
🏁

Game Over

Two Players Left
Winner: Evil