Game Detail

Players

Alice (Librarian) Bob (Spy) Charlie (Ravenkeeper) David (Undertaker) Eve (Drunk) Frank (Investigator) Grace (Imp) Heidi (Mayor)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good595,32746,011$0.4226
Evil256,06130,096$0.1732

Event Timeline

🎭
The game has started.
📜
Storyteller
Bob
You are the Minion. The Demon is Grace.
📜
Storyteller
Grace
Minions are: Bob. Your safe bluffs are: Washerwoman, Soldier, Saint
📜
Storyteller
Alice
Good evening Alice. You are the Librarian. Either Heidi or Eve is the Drunk.
📜
Storyteller
Frank
Good evening Frank. You are the Investigator. You learn no information tonight.
📜
Storyteller
Eve
Good evening Eve. You are the Empath. You sense that 1 of your neighbors is evil!
📜
Storyteller
Bob
Good evening Bob. You are the Spy. You can secretly see information about all players: - Alice: Librarian (good), Alive - Bob: Spy (evil), Alive - Charlie: Ravenkeeper (good), Alive - David: Undertaker (good), Alive - Eve: Drunk (good), Alive (Told they are Empath) - Frank: Investigator (good), Alive - Grace: Imp (evil), Alive - Heidi: Mayor (good), Alive
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Establish early private contact with a neighbor to build trust and potentially coordinate information sharing. As Undertaker, I need to verify execution results but also want to avoid being targeted by the Demon.
🧠
It's day 1; I should listen first to gather information before revealing my Librarian info. Early reveals can make me a target or give evil too much info.
🧠
As Mayor, I need to survive to final 3. Day 1 is for gathering information and understanding the game state before making claims or actions.
🧠
I need to privately coordinate with Grace to align our bluffs and ensure we don’t contradict each other. This will help us sow chaos and misdirection, making it harder for the good team to identify the Demon. Starting this early will build trust between us and allow us to control the narrative.
🧠
Establish initial conversations with neighbors to learn claims and start building game state map.
🧠
It's Day 1, first tick. I should observe first to see who whispers with whom and gather initial patterns before acting.
🧠
Test David's claim by sharing my Ravenkeeper role to gauge reaction. If he's evil, he'll likely target me tonight. If he's good, we can coordinate.
🧠
Bob has reached out to coordinate bluffs, and I need to respond to maintain trust and alignment. Picking a safe bluff (Washerwoman) ensures I don’t conflict with any real roles and gives me a plausible cover. Coordinating with Bob will help us appear as a united front, reducing suspicion and sowing chaos among the good players.
🧠
Engage with Eve to gather more information about her Empath claim while not revealing my Undertaker role to her yet. Need to see if her story holds up.
🧠
I should observe initial conversations first to see what information others are sharing and get a sense of player dynamics before revealing my Librarian info.
🧠
Wait and observe the initial whispering patterns. As Mayor, I shouldn't reveal early. Need to identify trustworthy players before sharing my role or forming alliances.
🧠
Coordinate with Grace to ensure our bluffs are complementary and don’t conflict. This will help us build credibility early and avoid suspicion. If our claims support each other, we can control the narrative and direct attention away from Grace as the Demon.
🧠
David's vague 'regular Townsfolk' claim is suspicious. I'll pressure him for specific role info while confirming my Empath numbers to gauge his reaction and build trust.
🧠
Observe initial interactions to see who approaches whom and gather intel before revealing my role or making claims.
🧠
David claims Undertaker and wants coordination. I'll reveal Ravenkeeper to build trust alliance and verify each other. If evil, they'll know my role but Ravenkeeper is defensive anyway.
🧠
Coordinate with Bob to solidify our bluffs. Claiming Washerwoman is safe and allows me to share vague but plausible information. This will help me build trust with the town while avoiding contradictions with Bob’s Librarian claim.
🧠
Reveal my true role to Eve to build trust and coordinate. As Undertaker, I can verify executions which pairs well with Empath's neighbor info. This helps identify evil between me and Frank.
🧠
Share my Librarian info privately to establish trust and start coordinating information without revealing publicly to the Demon.
🧠
Observe initial whisper patterns before committing to conversations. As Mayor, I need to gather information about who might be trustworthy before revealing my role.
🧠
Coordinate with Grace to ensure our bluffs align without contradicting Alice’s Librarian info. This will help us build trust with the town while keeping our stories flexible enough to adapt if challenged. Avoid direct conflict with Alice’s claim to prevent suspicion.
🧠
David claimed Undertaker and says Frank is evil. Need to test this by asking other players for info that could verify or contradict David's claim before acting.
🧠
Observing initial whisper patterns to identify potential alliances before sharing my Investigator info. Letting others make first moves to see who approaches whom.
🧠
Test Alice's reaction by whispering about David's claim. If Alice is good, she might share info. If evil, she'll need to create a convincing lie.
🧠
Adjust my bluff to align with Bob’s pivot and Alice’s claim. By claiming Washerwoman and saying I saw Frank and Heidi as potential Townsfolk (Chef and Empath), I can avoid direct conflict with Alice’s Librarian info while still providing useful information. This helps build trust with the town and keeps our stories flexible.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Get Frank to publicly claim his role so we can evaluate Eve's Empath info and potentially identify the evil neighbor.
🧠
Support public claims to establish trust and identify contradictions, while positioning myself as cooperative but not revealing my powerful death ability.
🧠
I need to establish my Washerwoman claim publicly to build trust and align with Bob’s adjusted Librarian claim. This will help solidify our story and avoid immediate suspicion. I’ll also subtly support Frank to avoid drawing attention to him until we know more.
🧠
Need to establish my role as Investigator to verify Grace's claim. My info will show if a specific Minion pair exists, which interacts with Grace's Townsfolk info. Building public trust early is key.
🧠
Publicly challenge contradictions in Frank's claim to pressure him and gather reactions. Investigator sees 'a particular Minion' not 'Baron' specifically - this is a suspicious slip that needs explaining.
🧠
Frank’s Investigator claim directly implicates Alice or me as a Minion. Since I am evil, I need to deflect suspicion away from myself and toward Alice. I will challenge Frank’s claim by pointing out the mechanical inaccuracy (Investigator learns 'a particular Minion,' not 'the Baron') to cast doubt on his legitimacy. This will help sow chaos and protect Grace (the Demon) by shifting focus to Alice.
🧠
Address Frank's claim about Investigator info and clarify my own Librarian information to establish my credibility and test Bob's response.
🧠
Test Frank's claim by challenging him on Investigator mechanics. If he's truthful, his info points to Alice/Bob. If lying, he's suspicious. Also need to establish my Mayor role carefully.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Frank’s Investigator claim is under fire, and his slip-up about the Baron makes him a prime target. Killing him tonight removes a potential threat (if he’s real) or reinforces his fake claim’s collapse (if he’s lying). Either way, it sows chaos and shifts suspicion toward Alice or Bob, helping my team.
💀
Frank(Ghost)
Frank has died.
📜
Storyteller
Grace
You chose to kill Frank.
📜
Storyteller
Eve
Good evening Eve. You are the Empath. You sense that 0 of your neighbors is evil!
📜
Storyteller
David
Good evening David. You are the Undertaker. No one was executed today so you learn nothing.
📜
Storyteller
Bob
Good evening Bob. You are the Spy. You can secretly see information about all players: - Alice: Librarian (good), Alive - Bob: Spy (evil), Alive - Charlie: Ravenkeeper (good), Alive - David: Undertaker (good), Alive - Eve: Drunk (good), Alive (Told they are Empath) - Frank: Investigator (good), Dead - Grace: Imp (evil), Alive - Heidi: Mayor (good), Alive
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
I need to wait and listen to see how others react to Frank's death before sharing my role. His death could confirm or complicate his earlier claim about Alice/Bob.
🧠
Processing night information and assessing claims before taking action.
🧠
As dead Investigator, my info crucial for narrowing suspects. Need to share with trusted players who can use it while I'm dead.
🧠
Waiting to see how others react to Frank's death. Need to gather more info before committing to theories. My Undertaker ability will activate next execution, giving valuable confirmation. Should listen to claims first.
🧠
Frank’s whisper puts pressure on Bob’s Librarian claim. By whispering to Bob, I can coordinate a response to either reinforce his claim or pivot to a new strategy. This will help maintain evil team cohesion and control the narrative, ensuring the village remains divided and suspicious of Frank’s claim.
🧠
Frank’s ghostly claim is a last-ditch effort to disrupt the town. By doubling down on my Librarian bluff and aligning with Alice, I can reinforce Eve as the Drunk and shift suspicion toward David or Heidi. This protects Grace and keeps the town divided.
🧠
Frank died night 1. My Ravenkeeper triggers if I die at night, not now. Need to coordinate with trusted players to share info and figure out who killed Frank.
🧠
Observe whispers and claims first to gather more info before revealing my Librarian info, especially with conflicting Librarian claim from Bob.
🧠
Frank's death is important info. Need to understand why Demon killed him and what it means for Alice/Bob. Observing current whisper patterns to see alliances forming.
🧠
Observe current whispers and claims before acting. Need to reconcile my empath info (1 evil neighbor night 0, 0 evil night 1). Waiting to see what Grace, Bob, David reveal.
🧠
My death proves I wasn't evil (no night kill to evil). My info is key. I need Grace to help spread my info and challenge Bob's story since she's alive and claimed Washerwoman.
🧠
Charlie confirmed Ravenkeeper to me privately. I need to coordinate with him and use my Undertaker ability tomorrow to verify executed player's role. Also analyze Frank's death implications.
🧠
Frank’s ghostly claim is trying to discredit Bob’s Librarian bluff by implying Bob is the Baron. However, Frank’s Investigator claim was already debunked, so his info is unreliable. Doubling down on Bob’s Librarian claim and pushing Eve as the Drunk aligns with the evil team’s goals. It discredits Eve’s Empath claim and keeps pressure off Bob while sowing chaos.
🧠
Double down on my Librarian bluff to discredit Eve’s Empath claim and paint her as the Drunk. This aligns with Alice’s info and protects Grace by redirecting suspicion toward Eve and David. Frank’s ghostly claim is noise, so I’ll dismiss it to maintain focus on Eve.
🧠
Need to coordinate with David who knows my Ravenkeeper secret. I should reveal my Ravenkeeper target choice to him to share crucial info about Frank's true role.
🧠
Observe initial conversations before acting. Frank's death N1 confirms Investigator was likely real threat to evil. Need to see how Bob reacts to Frank's death and whether he maintains Librarian claim. Also monitor Heidi/Eve interactions about Drunk info.
🧠
I need to understand Frank's death and the Investigator claim. His death suggests he was good or Demon target. I'll coordinate with Grace who had Washerwoman info about me.
🧠
Share my Empath data with Grace to collaborate. Night 1 '0' read is crucial; either my evil neighbor died or I was poisoned. Need to see if Grace's info aligns.
🧠
Alice is publicly quiet - suspicious for Minion. I need to push players to confront her about potential Baron role while I'm dead and can't be killed again.
🧠
Observe more interactions between Alice, Bob, and Grace to see contradictions before deciding whom to whisper next.
🧠
Clarify Heidi’s Mayor claim and Eve’s Empath info to determine who is lying. If Heidi’s Mayor claim holds, Frank must be the Townsfolk in my Washerwoman info, validating his Investigator claim and discrediting Eve. This aligns with Bob’s Librarian bluff and pushes Eve as the Drunk, sowing chaos among good players.
🧠
Frank’s ghostly claim is irrelevant because his Investigator info was already debunked. Alice’s Librarian info is truthful, so Eve’s Empath claim must be fake (she’s the Drunk). David’s Outsider claim is suspicious because only one Outsider is in play. Pushing Eve as the Drunk and discrediting David protects Grace and sows chaos among the good players.
🧠
Observe public interactions first before acting. Need to see what Alice, Bob say about their conflicting Librarian claims and if others challenge Frank's Investigator claim.
🧠
Observe current whisper patterns before acting. Frank (dead Investigator) directly questioned me. Need to analyze Bob's Librarian claim vs mine, and Grace's Washerwoman info to find contradictions.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I need to analyze N0 and N1 Empath info in light of Frank's death to identify my evil neighbor. Waiting to see what other players share publicly first.
🧠
Need to address Frank's accusation and reveal my role. As Librarian, I know Heidi or Eve is Drunk. This info helps prove I'm not Baron and gives useful outsider info.
🧠
Address Alice's claim to clarify the Drunk situation. My Mayor claim plus Grace's info confirms Frank as Investigator. If Alice is truthful, Eve is suspicious as possible Drunk/Empath. If Alice is lying, she's evil per Frank's info.
🧠
Alice's Librarian claim includes specific info about Drunk. If she's truthful, Bob is evil Baron. I need to press Bob for his Librarian claim and analyze both claims.
🧠
Waiting for Bob's response to Alice's Librarian claim. Need to see if Bob can provide specific Outsider info or if he's exposed as lying. This will clarify which of Alice/Bob is likely Baron.
🧠
Alice just claimed Librarian with specific Outsider info, directly conflicting with Bob's earlier Librarian claim. As dead Investigator, my info forces one of them to be Baron. I need to pressure both claims to identify which is lying.
🧠
Support Alice’s Librarian claim to appear good and align with her info. Discredit David’s Outsider claim as impossible (only one Outsider exists, Eve is Drunk). Push Eve as the Drunk to redirect suspicion. Protect Grace by keeping the town focused on Eve and David.
🧠
Reinforce Bob’s Librarian claim to sow chaos and shift suspicion toward Eve and David. By aligning with Bob, I can help discredit David’s Outsider claim and paint Eve as the Drunk. This keeps the town divided and protects the evil team’s narrative. If Alice’s claim is challenged, it further muddies the waters and reduces pressure on me.
📜
Storyteller
No execution today. All villagers are safe.
Night 2
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Eliminate the most immediate threat to evil’s narrative. Eve’s Empath claim directly contradicts Frank’s death and could expose me. Killing her reinforces the Drunk narrative and keeps the town divided. David is already suspicious, but Eve’s info is more dangerous.
💀
Eve(Ghost)
Eve has died.
📜
Storyteller
Grace
You chose to kill Eve.
📜
Storyteller
David
Good evening David. You are the Undertaker. No one was executed today so you learn nothing.
📜
Storyteller
Bob
Good evening Bob. You are the Spy. You can secretly see information about all players: - Alice: Librarian (good), Alive - Bob: Spy (evil), Alive - Charlie: Ravenkeeper (good), Alive - David: Undertaker (good), Alive - Eve: Drunk (good), Dead (Told they are Empath) - Frank: Investigator (good), Dead - Grace: Imp (evil), Alive - Heidi: Mayor (good), Alive
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
Waiting to see who speaks first and what info is shared. Need to analyze Librarian conflict and Outsider count contradictions to find liar.
🧠
Wait to see who else claims information and watch how players react to Eve's death. As Ravenkeeper, my death at night gives info, so I need to gather intel first before revealing my role.
🧠
I need to reinforce Bob’s narrative to keep the town divided and focused on David as a fake Outsider. Privately confirming Bob’s claims will solidify our alliance and ensure we control the game’s direction. This helps me stay hidden and avoids suspicion.
🧠
I need to share my Investigator info with someone trustworthy to help solve the puzzle before final day. Grace whispered to Bob - suspicious if Bob is Baron. David is my neighbor and might be good.
🧠
Grace and I need to ensure David is executed today. His Outsider claim is impossible and contradicts both Librarian claims, making him the most logical target. By pushing for his execution, we remove a threat to Grace and solidify our control over the narrative. If the town hesitates, I’ll sow further doubt to prevent consensus.
🧠
I need to share my night info with someone trustworthy to pressure contradictions. Frank's death after execution suggests he was evil, supporting my N1 info. David's Undertaker claim needs testing.
🧠
Observe the whispering patterns first to see who is coordinating. Eve's death could confirm my Librarian info, helping identify the Demon between Bob and David.
🧠
Get clarification from Eve about her neighbor info while she's dead and can be trusted more. Need to verify Frank's role since my Undertaker didn't learn anything yet from no executions.
🧠
Alice's Librarian info involved Eve (now dead). If her info changes with Eve's death, it could prove her role. I'll ask her directly to get updated info and test her consistency.
🧠
Start gathering info from neighbors to verify claims and coordinate Ravenkeeper plan for if I die tonight.
🧠
Push for David’s execution by reinforcing Bob’s Librarian claim as the only viable one left. David’s Outsider claim is inconsistent with the role distribution, making him the easiest target. This removes a potential good role and solidifies Bob’s credibility, shifting suspicion away from Grace.
🧠
Observe who whispers to whom. Alice/Heidi whispering suggests alliance. Bob/Grace whispering suggests another. Want to see if living players coordinate before deciding whom to support with my ghost vote.
🧠
Push for David’s execution by leveraging his impossible Outsider claim. This removes the most contradictory voice, keeps Grace hidden, and prevents the town from focusing on my or Grace’s bluffs. Charlie’s Ravenkeeper concern is a distraction—I’ll address it vaguely to avoid commitment.
🧠
Need to clarify my neighbor pairs with David, since his understanding affects my deduction about Frank being the evil neighbor. Also check his Undertaker info when he gets it, crucial for solving.
🧠
To publicly confirm my Librarian info hasn't changed and apply pressure on Heidi/Eve contradiction while moving the game forward.
🧠
Let others converse more to gather more information before revealing my Undertaker role. Need to understand Empath contradictions and Librarian claims better.
🧠
Establish that if Alice's info is true and Eve was Drunk, then I'm confirmed good as Mayor. This helps build trust and identify contradictions with Bob's info.
🧠
Coordinate with David privately to verify his Undertaker info (no execution day 1) and cross-check with Frank's Investigator claim about Baron. David may have new info from day 2 if someone executed.
🧠
Push for David’s execution today by leveraging his impossible Outsider claim. This removes a contradictory voice, shifts focus away from Bob’s Librarian claim, and weakens Alice’s position. If David is executed, the town will be forced to debate Alice’s claim next, giving us more control over the narrative.
🧠
Share my Investigator info with Grace to get her perspective. As dead, I can coordinate with alive players. Grace might have useful info from night abilities or observations.
🧠
David’s Outsider claim is impossible and the weakest link. By pushing for his execution, I can eliminate a potential threat (if he’s good) or remove a contradictory claim (if he’s evil). This also diverts attention from Grace (Demon) and solidifies my Librarian bluff as the most plausible narrative.
🧠
Observe current whispering patterns to see alliances forming. David claims Undertaker but hasn't learned yet. Need to see if Frank's role is revealed by David's upcoming Undertaker info. This will validate or disprove my Empath reads.
🧠
Observe more interactions before committing. Need to see Bob's response to Eve's death and David's claims. Also want to hear from Charlie who has been quiet.
🧠
I need to think about Eve's Empath info more carefully. Frank being evil neighbor contradicts seating - Eve's neighbors are David and Grace, not Frank. Eve might be confused or lying.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
David’s Outsider claim is the weakest link. Executing him today eliminates the most contradictory claim and solidifies Bob’s Librarian bluff as the default truth. This keeps Grace safe and maintains evil’s control over the narrative. If David survives, the risk of exposure increases.
📜
Storyteller
Voting starts now for David. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Observe voting patterns first. See who votes for me to identify evil bloc. My Undertaker ability is worthless until execution; I need to survive to gain info.
🧠
David’s Outsider claim is impossible and contradicts the known role distribution. By voting for his execution, I reinforce the town’s focus on eliminating the most suspicious claim, while ensuring Grace (the Demon) remains safe. This aligns with evil’s goal of keeping the Demon alive and dismantling the town’s logic.
🧠
Voting for David’s execution aligns with evil’s goal of eliminating the most suspicious player. It removes a potential threat to my Imp identity, reinforces Bob’s narrative, and keeps the town divided. Even if David is good, his removal weakens the town’s ability to coordinate.
🧠
David's Outsider claim contradicts the single Outsider slot filled by Drunk Eve. He cannot be good. Voting to execute eliminates liar, narrowing Demon pool.
🧠
Observe voting pattern first. Need to see if execution goes through and how dead players vote. My single ghost vote is crucial, but using it now might waste it if execution already has majority.
🧠
If Alice's info is correct, Eve was Drunk, I'm confirmed good, Bob is lying, so David might be good. However, execution today may be necessary to progress. I'll vote to see outcome; if David flips good, confirms Bob evil. If David flips evil, confirms Bob possibly good.
🧠
Waiting to see if David will speak in his defense before voting. Need more information about the Undertaker claim versus Librarian conflict.
🧠
Share Investigator info with everyone to help town evaluate David's nomination. If Bob is evil, he wants David dead. Need to discuss before voting closes.
🧠
I need to process this quickly. I'm Undertaker, so my role claim is true. Bob's argument hinges on my claim being impossible, but it's not—I'm Townsfolk. I should speak to defend myself and clarify the logic before voting concludes.
🧠
Frank’s ghost claim about Alice or me being Baron is a late-game disruption. David’s Outsider claim is impossible, so he must be lying, Drunk, or a Minion. By pushing for his execution, I reinforce my Librarian bluff, protect Grace (Demon), and eliminate a potential threat. If David is good, his death weakens town; if evil, it removes a Minion. Either way, Grace stays safe.
🧠
David’s Outsider claim is the weakest and most contradictory. By pushing for his execution, we eliminate a potential good player and reinforce Bob’s Librarian narrative. If David is executed, the town’s focus shifts away from Bob and Alice’s conflicting claims, giving evil more control over the narrative. This also prevents the town from considering Bob as a liar, which would be catastrophic.
🧠
Observe David's defense before execution. The vote appears to have enough support (3 needed, 4 hands raised). Want to see if David reveals anything that changes the logical conclusions.
🧠
Voting is happening; I have ghost vote. Need to decide who to vote for based on logic. David's Outsider claim seems impossible if I'm Drunk (Bob's claim). But if I'm sober Empath, David could be Recluse (evil neighbor). Frank's death supports David not being evil neighbor N1. I should wait to see who else votes.
🧠
I shouldn't vote to execute David until I understand which Librarian is telling truth. If Alice is truthful, David could be good. If Bob is truthful, David is lying Outsider. Need more info before voting.
🧠
We need to decide on David's execution. His claim is contradictory, but Frank's Investigator info suggests Alice/Bob is Baron. If David is evil, we kill him. If not, we risk losing a good player. My Ravenkeeper can confirm if I die tonight.
🧠
Observe voting patterns to deduce alignments. Heidi lowered her hand, showing doubt. If David is good Drunk, his execution helps evil. If David is evil, execution helps good. Voting outcome reveals alliances.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: David with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. David is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm about to be executed. Need to share critical analysis: Bob's Librarian info is impossible with Eve as Drunk. This proves either Bob is lying Baron or I'm Drunk. Town should reconsider.
🧠
David’s accusation directly threatens my Librarian bluff. I must discredit him by framing his claim as either a Drunk’s mistake or a desperate lie from evil. This keeps the town focused on executing him, protecting Grace and maintaining chaos. If I succeed, the town will eliminate a good player or a Minion, either of which helps evil win.
🧠
David’s last-ditch effort to flip the script by accusing Bob is a desperate move. I need to reinforce Bob’s credibility by dismissing David’s claim as mathematically impossible and frame his execution as the only logical choice. This solidifies our narrative and prevents the town from pivoting to Bob or Alice.
🧠
Observe voting patterns and reactions. David is on block with 3 votes, likely executed. Need to see if Heidi votes (already raised/lowered hand). Analyze post-execution claims to determine Baron identity between Alice and Bob.
🧠
I need to analyze contradictions: Bob's claim vs David's. Only 1 Outsider, so one is lying. Frank's ghost info suggests Alice or Bob is Baron. David execution might be Baron's plan.
🧠
We need to see if David is executed and what happens. His claim is mathematically impossible if Bob's info is true. The vote has passed, so waiting to see execution results gives us clarity on outsider count and David's alignment.
🧠
Urge group to consider Frank's ghost info seriously. David's execution may confirm Bob/Alice as Baron. Need to plan for post-execution analysis to find Demon.
🧠
I will use my ghost speech to remind everyone of my Investigator info and set up tomorrow's target: whichever of Alice/Bob survives today's scrutiny after David's death.
📜
Storyteller
The guillotine blade falls. David has been executed.
💀
David(Ghost)
David has died.
Night 3
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing Heidi (Mayor) is the highest-value target right now. She’s likely good and could sway executions in town’s favor. Removing her now weakens town’s coordination and ensures they can’t easily execute Bob or me later. Alice is a close second, but Heidi’s Mayor role is more immediately dangerous.
💀
Alice(Ghost)
Alice has died.
📜
Storyteller
Grace
You chose to kill Heidi.
📜
Storyteller
Bob
Good evening Bob. You are the Spy. You can secretly see information about all players: - Alice: Librarian (good), Dead - Bob: Spy (evil), Alive - Charlie: Ravenkeeper (good), Alive - David: Undertaker (good), Dead - Eve: Drunk (good), Dead (Told they are Empath) - Frank: Investigator (good), Dead - Grace: Imp (evil), Alive - Heidi: Mayor (good), Alive
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
First observe the conversation to see how players react to Alice's death. Her Librarian info confirmed I'm not Drunk, so I'm likely confirmed good Mayor. Need to determine if Bob is Baron.
🧠
I need to observe what the living players discuss about Alice's death and new information before deciding how to use my ghost vote.
🧠
Check if Alice's night death impacts my Investigator info. If she was Baron, she'd be dead Minion now, meaning Bob is clear. If she wasn't Baron, then Bob remains suspect per my info.
🧠
Wait to see how the town reacts to Alice’s death. Bob’s priority is to avoid drawing suspicion while assessing who might nominate Grace. If Grace is targeted, Bob must intervene to redirect blame toward Charlie or Heidi. If Bob is targeted, he will defend himself using his Librarian bluff and Grimoire knowledge.
🧠
Frank’s ghost is pushing a narrative that could expose Bob as the Spy. I need to privately undermine Frank’s claim by suggesting his info was unreliable (e.g., Drunk or poisoned) while appearing cooperative. This will help Bob maintain control and shift suspicion away from evil.
🧠
Observe current whispers between dead/alive players before taking action. Grace and Frank are whispering with Charlie - they're likely coordinating on final day strategy.
🧠
Need to coordinate with dead Frank to confirm if David was good or evil. If David was evil, Bob is Baron. If David was good, whole Investigator chain breaks and we need new suspect.
🧠
I need to listen to more conversations to determine if Frank's Investigator info is reliable and whether David's role reveal at dawn will clarify the game state.
🧠
Coordinate with remaining alive players to establish consensus on who lied about Librarian info and determine demon suspect among Bob, Charlie, Grace.
🧠
Observe who whispers and what patterns emerge. Alice's death N3 is key - if she was not executed, could be Imp or other. Need to analyze night kill patterns and whispering alliances before acting.
🧠
Waiting to see if Undertaker reveals David's alignment, which determines validity of my Investigator info and whether Bob is Baron or innocent.
🧠
Heidi’s whisper puts pressure on me to resolve the Librarian conflict. I need to respond in a way that maintains my bluff without exposing myself. By agreeing with Heidi’s logic but shifting focus to Grace’s Washerwoman claim, I can sow doubt and redirect the town’s attention away from my bluff. This keeps the town divided and protects Grace.
🧠
Frank’s ghost is pushing for validation of his Investigator info, which could expose Bob as the Baron. By dismissing Frank’s claim as potentially Drunk or poisoned, I undermine his credibility and protect Bob. This also buys time to assess Heidi’s Mayor claim and redirect suspicion toward Eve or Charlie. Keeping the town divided and uncertain is key to evil’s survival.
🧠
Coordinate with trusted dead players to prepare for nomination phase. As Undertaker, I'll learn executed player's character tonight, giving crucial info.
🧠
Allow David to gather info as Undertaker tonight. His claim will verify my role tomorrow, building trust. Stay silent to avoid distracting from living players.
🧠
I need to analyze Frank's Investigator info in light of Alice's death. As Ravenkeeper, I'm bait for night kill. My opinion matters because I'm likely to get killed and learn a role, so I should push for logical clarity now.
🧠
Push for public discussion to resolve conflicting claims. As Mayor in final 4, I need to identify the Demon before final day. Getting everyone's public claims now will force contradictions and help me decide who to execute.
🧠
Frank died night 1, clearing my neighbors. Alice's death could confirm her as Baron or eliminate good info. I need to coordinate with the remaining living players to find Demon.
🧠
Need to share critical deduction: If David was evil, my info is correct and Bob is Baron. If David was good, my info is false. This frames the entire game state.
🧠
Eve’s Empath claim is dangerous because it could expose Grace as the Imp if taken at face value. By questioning Eve’s reliability and introducing doubt about her reads, I can undermine her credibility and protect Grace. This also buys time to see how Heidi and Charlie react, allowing me to adjust my strategy based on their responses.
🧠
Eve’s Empath claim directly threatens my safety by implying Frank was evil and clearing Charlie and me. To counter this, I need to cast doubt on her reads by suggesting she’s Drunk or poisoned. This aligns with Bob’s Librarian claim (Eve as Outsider/Drunk) and discredits her info. If successful, the town will ignore her claims, reducing pressure on me and Bob. I’ll whisper to Bob and Heidi to reinforce this narrative.
🧠
Wait and observe who whispers to whom. My Undertaker info tonight will be pivotal. Need to see alliances forming and who's coordinating before revealing my result tomorrow.
🧠
Observe David's claim as Undertaker. If he provides Alice's actual role, it validates his claim and gives us alignment info. If his info contradicts known facts, he's likely evil. This helps narrow Demon candidates.
🧠
I need to gather more information about Bob's Librarian claim and cross-reference with the Outsider count. If there's only 1 Outsider (Eve as Drunk), then Bob's claim about 2 potential Outsiders contradicts. This could expose Bob as evil.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
We have 4 alive: Bob, Charlie, Grace, me. Need to pressure everyone to reveal their theories publicly to force contradictions and identify the Demon.
🧠
Address Librarian contradiction publicly to pressure Bob for explanation. If Bob can't resolve, he's likely evil. Need to coordinate before nomination phase ends.
🧠
Deflect the Librarian contradiction by claiming Alice’s info was false or poisoned, and reinforce Eve as the Drunk. This protects Grace by making Charlie’s challenge seem like a misunderstanding. I also need to subtly undermine Charlie’s credibility to prevent him from gaining too much trust.
🧠
Waiting to hear more from living players before deciding who to vote for. Want to see if David's Undertaker claim gets challenged and what Bob says about his Librarian info contradiction.
🧠
Reinforce the narrative that Eve’s Empath claim is inconsistent and aligns with her being the Drunk. This shifts suspicion away from Grace and Bob while discrediting Eve’s information. If the town believes Eve is Drunk, they’ll ignore her reads and focus on her as a potential evil player, which benefits the evil team.
🧠
Inform group my Undertaker result tonight will clarify everything. If Alice good, confirms Frank sober → Bob is Baron. If Alice evil, Frank was drunk → Bob likely Librarian, Eve Drunk. This pushes execution timing.
🧠
Need to see David's Undertaker result. My ghost vote could be critical final day. Let David announce Alice's role to determine truth before using vote.
🧠
Wait to see who nominates and how living players respond to David's critical Undertaker claim. Dead votes can be decisive later, so I should observe before committing.
📜
Storyteller
No execution today. All villagers are safe.
Night 4
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Eliminate the biggest immediate threat to my bluff and evil team’s narrative. Eve’s Empath claim directly contradicts my Washerwoman bluff, and killing her removes the only player who could expose me with hard evidence. It also reinforces Bob’s Librarian claim that she’s the Drunk, sowing chaos and shifting suspicion toward Charlie or Bob. This keeps the town divided and unable to trust each other’s claims.
📜
Storyteller
Grace
You chose to kill Eve.
📜
Storyteller
Bob
Good evening Bob. You are the Spy. You can secretly see information about all players: - Alice: Librarian (good), Dead - Bob: Spy (evil), Alive - Charlie: Ravenkeeper (good), Alive - David: Undertaker (good), Dead - Eve: Drunk (good), Dead (Told they are Empath) - Frank: Investigator (good), Dead - Grace: Imp (evil), Alive - Heidi: Mayor (good), Alive
Day 5
📜
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Test Frank's information by having David confirm Alice's role as dead Undertaker. This will tell us if Frank's Investigator info was accurate or if Alice was lying.
🧠
Day 5 just started. The critical info will come from David's Undertaker ability learning Alice's role from day 3 execution at dawn. I should wait for that info before making moves.
🧠
As dead Undertaker, I'll learn Alice's role tonight. My information will confirm if Alice was Baron or not, which reveals whether Bob is lying. Need to share this plan to coordinate final votes.
🧠
Observe David's whispered info to Grace/Haidi about Alice's role to confirm Undertaker claim and thus resolve my Investigator info. This determines if Bob is Baron.
🧠
David’s Undertaker claim threatens to expose Bob as Spy or Baron. By whispering to Heidi and Bob, I can coordinate a response to discredit David’s info before it surfaces. If we frame David as poisoned or lying, we can protect Bob and shift focus to Heidi or Charlie as suspicious.
🧠
David’s potential reveal of Alice’s role threatens my Librarian bluff. I need to preemptively discredit David by suggesting he is lying or poisoned, aligning with Grace’s plan. This protects my bluff and keeps the town divided, ensuring Grace remains safe for another day.
🧠
I need to check what David learned about my role. If he learned Librarian, that confirms my info and his Undertaker claim, solidifying good world. If he didn't, he's lying and evil.
🧠
Observe current whispering patterns among living players to gather clues about allegiances and coordinate my ghost vote strategically for nomination.
🧠
Waiting to see how conversations develop before revealing my Mayor role. Need to understand David's alignment and whether his Undertaker info will be reliable. My ghost vote may be crucial later.
🧠
I need to hear David's Undertaker result about Alice's role to know if Frank's Investigator info is reliable and determine Baron status. This will crack the case.
🧠
Alice just asked for my Undertaker info. I must share what I learned about her role. This will either confirm Bob as evil (if Alice was not Baron) or clear Bob (if Alice was Baron). My info is key to identifying the remaining evil.
🧠
Wait to see what David's Undertaker info reveals about Alice. That will clarify my Investigator info and resolve the central contradiction about Bob's Librarian claim vs. Outsider count.
🧠
David’s Undertaker claim threatens to expose Bob’s Librarian lie if Alice was Baron. To protect Bob, I must discredit David by suggesting he’s lying, poisoned, or a Minion. This will buy time to reinforce our narrative and keep the town divided.
🧠
David’s Undertaker claim threatens to expose my Librarian bluff and Grace’s Imp identity. By discrediting David, I can protect our roles and sow distrust in ghostly claims. This keeps the town focused on dead players rather than living ones, giving us time to control the narrative and ensure Grace survives.
🧠
David's Undertaker info seems suspicious given my known role. Need to pressure him to explain contradiction and share info publicly to expose lies or confirm truths.
🧠
Observe whispers to deduce alignments. Need to see what living players share before using ghost vote. David (Undertaker) likely got info on Alice's execution - crucial for solving.
🧠
Observing whispers reveals Bob/Grace trying to discredit David. They're likely evil coordinating. Need to see how Charlie reacts to determine if he's good or evil partner.
🧠
Coordinate with trusted players to verify David's Undertaker claim and align on who to execute. We need to pressure David for the reveal or plan for final 3.
🧠
Alice claims Librarian but I learned she was Saint. This contradiction reveals either I'm poisoned or she's lying. Need to resolve publicly before nominations.
🧠
Share my Investigator info with Heidi since she's Mayor and in final four. She needs to understand the Bob vs Alice conflict to make informed decisions before nominations.
🧠
David’s Undertaker claim is a critical threat. If he reveals Alice as Baron, Bob’s Librarian claim is exposed, and our evil team is doomed. We must discredit David by suggesting he’s poisoned or lying, while publicly pressuring him to reveal Alice’s role now to force a contradiction. This buys time and sows doubt.
🧠
David’s Undertaker claim threatens to expose my Librarian bluff and Grace’s Washerwoman bluff. By publicly questioning David’s motives and suggesting he’s lying or poisoned, we can create doubt and buy time. This also shifts focus away from our roles and forces the town to question ghostly claims, which is critical for our survival.
🧠
Waiting to see what David does publicly next. If he admits being poisoned, we can track who might be Poisoner. If he doubles down on Saint claim, he's likely evil.
🧠
I'm dead and my ghost vote is crucial. I must share my Empath info to confirm Charlie & Grace are good, narrowing Demon to Heidi/Bob, so good team coordinates execution.
Nominations — Day 5
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Observe who nominates first and who they target. A nomination by Bob or Heidi against each other could reveal their alignment. If Charlie or Grace nominates, see if they target Heidi/Bob based on our whisper chain.
🧠
Discredit David’s Undertaker claim immediately to prevent him from revealing Alice’s role tonight. Frame him as poisoned or lying to invalidate all ghostly claims, protecting Bob’s Librarian bluff and keeping the town focused on distrusting the dead. This buys time to eliminate Charlie or Heidi tonight and secure evil’s advantage.
🧠
Push David to reveal Alice's role to validate his Undertaker claim and determine reliability of my Investigator info. This will help identify Baron and narrow Demon pool.
🧠
Clarify my Undertaker info to progress game. If Alice was Saint, Investigator info unreliable. If Alice was Librarian, I was poisoned. Either way, we need to find Demon among Charlie/Grace/Heidi.
🧠
David's Undertaker info contradicts Bob's Librarian claim. If David is truthful, Alice was Saint, not Librarian, meaning Bob is lying Baron. Need to execute Bob now to test this.
📜
Storyteller
Voting starts now for Bob. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Heidi has nominated me based on David’s Undertaker claim, which directly threatens my Librarian bluff. I need to dismantle David’s credibility to protect my bluff and redirect suspicion toward Grace or Charlie. By questioning David’s motives and aligning with Grace’s narrative, I can create doubt and buy time for the evil team.
🧠
Wait to see how votes develop before using my ghost vote. If Bob is truly Baron, we should execute him. But need to consider if this is a setup by evil dead players.
🧠
Discredit David’s Undertaker claim by framing it as either a lie or poisoned info. Reinforce Bob’s Librarian claim to cast doubt on Alice’s role and protect Bob from execution. If the town doubts David, they’ll hesitate to execute Bob, keeping the evil team alive.
🧠
Voting for Bob because the Undertaker info confirms my Investigator claim. If Alice was Saint, Bob's Librarian claim is false, making him the Baron. This is our best chance to eliminate a Minion.
🧠
Need to clarify my Undertaker info vs Alice claim. My info is mechanical: executed Alice was Saint. This proves Bob is lying about Librarian, making him Baron from Investigator info. Must get Bob executed.
🧠
Bob's Librarian claim contradicted by Undertaker info. Investigator confirms Alice/Bob is Baron. Since Alice dead and David says she's Saint, Bob's claim is false, making him the Baron.
🧠
Analyzing David's Undertaker claim versus my Librarian identity. Determining if David poisoned or lying to frame Bob. Need to see votes before deciding my ghost vote.
🧠
Analyze the Saint execution contradiction: if Alice truly Saint, game would have ended. It didn't, so David's info is false. Bob's Librarian info also conflicts with Outsider count. Bob more suspicious.
🧠
Discredit David’s Undertaker claim by highlighting the impossibility of Alice being the Saint (since the game didn’t end). This protects Bob’s Librarian bluff and shifts suspicion back to David or the ghosts manipulating the town. It also reinforces Grace’s narrative and keeps the focus off Grace as the Demon.
🧠
Charlie's point is key: Saint execution would end game. David's info is unreliable. Bob's Baron claim suspicious. My Empath info shows both living neighbors (Charlie, Grace) good. Demon is Heidi or Bob. Voting Bob reduces evil team, confirms info.
🧠
Reinforce the idea that David’s claim is unreliable by highlighting the mechanical impossibility of Alice being the Saint. This will cast doubt on all ghostly claims and shift focus away from Bob, ensuring his survival and keeping the town divided.
🧠
Wait to see voting outcome. If Bob executed, reveals alignment. Need to determine if my Investigator info reliable via Alice's true role.
🧠
My Undertaker info points to Bob as Baron. The Investigator info also says Alice or Bob is Baron. Alice dead, so Bob must be Baron. We should execute Bob to eliminate Minion.
🧠
Observing vote count and discussion. David raised hand to vote for himself, showing self-vote for execution (unusual). Need to see if vote passes - we have 3 votes (Frank, me, Eve) vs 2 needed. If executed, can confirm Undertaker info.
🧠
Observe voting outcome. If Bob executed and flips Baron, confirms Investigator Frank's info. If Bob flips good, then David's Undertaker claim false or poisoned. Need to see outcome before using ghost vote.
🧠
Key mechanical check: Saint execution ends game. Game ongoing, so David's info false. David likely poisoned or evil. This doesn't prove Bob's innocence; we must still evaluate Frank's sober Investigator claim.
📜
Storyteller
Voting is now closed.
👻
David(Ghost)
Ghost vote used by David
👻
Eve(Ghost)
Ghost vote used by Eve
👻
Frank(Ghost)
Ghost vote used by Frank
🗳️
New execution leader: Bob with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Bob is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Reinforce the idea that David’s claim is unreliable due to the mechanical contradiction (Saint execution would have ended the game). Shift suspicion toward David or Grace to create doubt and potentially save myself from execution. If I’m executed, ensure Grace is not the next target.
🧠
Bob will be executed in one tick. Need to process mechanical implications: if Bob is Baron, Demon is Heidi. If Bob is good, need to reassess entire game. Will listen to final discussions before nominations close.
🧠
Reinforce the mechanical impossibility of David’s claim to solidify doubt about his reliability. Redirect the town’s focus toward Eve’s inconsistent Empath info, which aligns with the Drunk narrative. This will create confusion and prevent Bob’s execution, keeping the evil team alive.
🧠
Clarify Investigator info mechanics - if game didn't end with Alice execution, she can't be Saint, meaning David's info unreliable. This strengthens case for Bob being Baron per my sober info.
🧠
Game mechanics prove Alice cannot be Saint since game didn't end. I must acknowledge this, admit I was likely poisoned, and shift focus to original Investigator info about Baron.
🧠
We must not let mechanical debate distract from core Investigator info that Alice or Bob is Baron. Since Alice dead, Bob is the Baron candidate. Even if David was poisoned, my evidence against Bob remains.
🧠
Observe final vote outcome and gather more information before using my ghost vote. Need to see if Bob executes and who remains alive for final day.
🧠
Remind group of Frank's original Investigator info as the only remaining mechanical check that points to evil, regardless of David's poisoned claim.
📜
Storyteller
The guillotine blade falls. Bob has been executed.
💀
Bob(Ghost)
Bob has died.
Night 5
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight?
🧠
Heidi is the most immediate threat because she’s connecting Frank’s Investigator info (Bob as Baron) with Eve’s Empath reads (Frank as evil). Killing her breaks the town’s logic chain and removes the most vocal good player. This protects Grace’s identity and buys time for the evil team to misdirect the remaining players.
💀
Charlie(Ghost)
Charlie has died.
📜
Storyteller
Grace
You chose to kill Heidi.
🏁

Game Over

Two Players Left
Winner: Evil