Game Detail

Players

Alice (Butler) Bob (Monk) Charlie (Empath) David (Saint) Eve (Mayor) Frank (Baron) Grace (Drunk) Heidi (Imp)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good1,043,833571,171$11.0294
Evil358,399735,442$3.2822

Event Transcript

🎭
The game has started.
📜
Storyteller
Frank
You are the Minion. The Demon is Heidi.
📜
Storyteller
Heidi
Minions are: Frank. Your safe bluffs are: Washerwoman, Librarian, Fortune Teller
📜
Storyteller
Charlie
Good evening Charlie. You are the Empath. You sense that 0 of your neighbors is evil!
📜
Storyteller
Alice
Good evening Alice. You are the Butler. Who would you like to be your master tomorrow?
🧠
I need to select a master for my Butler ability. I will choose Bob, my neighbor, as it is easy to coordinate with him tomorrow.
📜
Storyteller
Alice
You chose Bob to be your master.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Open communication with my neighbor, Charlie. I want to build trust and gather his claim while bluffing an info role to potentially draw a night kill.
🧠
Establish contact with my neighbor Alice and see if she is willing to share her role or information.
🧠
Coordinate with my confirmed minion Frank to align our bluffs before public claims begin, maximizing our chances of appearing trustworthy.
🧠
Coordinate bluffing strategy with the Demon to ensure our stories do not conflict, while choosing a claim that builds early trust with the town.
🧠
Probe Bob for his claim first while dropping a subtle hint that he is my master, testing his reaction to see if he can be trusted.
🧠
Build trust with David since my Empath '0' indicates he is good. Elicit his information to expand our network.
🧠
Reach out to Eve since she hasn't whispered anyone yet, to gather info or claims.
🧠
Whisper to Grace to build a connection but withhold my true role (Mayor) for now to avoid being targeted by the Demon.
🧠
Probe Charlie to reveal his info. If he's Librarian or Empath, his info will align with me being the Saint or good.
🧠
Hint at being a protective role (Monk) to Alice without fully claiming it, to see if she has info that corroborates it (like Washerwoman).
🧠
Establish my Washerwoman bluff with David to build early credibility and create a false information chain before nominations begin.
🧠
Establish my Chef bluff early with a neighbor. Claiming 0 pairs is safe and true. Building trust with Grace gives me an ally and validates my role claim.
🧠
Reveal my Butler role to my chosen Master, Bob, to build trust and ensure he knows I need him to vote in order for me to vote.
🧠
Share my Empath info with David to establish trust and get him to share his information.
🧠
Challenge Frank's flawed Chef logic and propose he nominates me to trigger my Virgin ability since his Townsfolk utility is already spent.
🧠
Establish contact with my neighbor Frank and share that I have no night zero info, remaining consistent with my chat with Grace.
🧠
To share Heidi's contradictory claim with Charlie to catch a liar, while softly claiming my Outsider status to gauge his reaction.
🧠
Acknowledge Alice's Butler claim, set up a voting plan, and check for Baron presence.
🧠
Spread my safe Washerwoman bluff to Grace to build trust, gather information, and create a protective network before nominations begin.
🧠
Continue establishing my Chef bluff with Eve to build early credibility and gather information. Avoid Grace's nomination trap. Stay consistent with my cover story.
🧠
Reply to Bob confirming I have no other info yet. Maintain the trust built with my master.
🧠
Correct David's misunderstanding of the setup and press him for his role, since he deflected my question.
🧠
Acknowledge Heidi's info and build trust without revealing my Virgin role just yet, since I already asked Frank to be my nominator.
🧠
Encourage Frank to test the Virgin claim. It confirms two Townsfolk if true. Claiming Mayor is safe since my ability deters Demon attacks.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Prompt the group to share information publicly during the nomination phase so we can start piecing together the puzzle.
🧠
Expose the contradictory Empath claims to the town to force Alice, Bob, Charlie, and Heidi to commit to their stories. I will hide my Saint role for now.
🧠
I want to push Alice and Bob to answer David's question to see who is lying about the Empath claim.
🧠
I need to clear up the Empath confusion by confirming I am not the Empath and that Alice claimed a non-Empath role to me. This forces scrutiny onto Heidi and Charlie.
🧠
Avoid nominating Grace because as a non-Townsfolk I would not die to Virgin, exposing myself. Redirect suspicion onto Bob and Alice's convenient self-clears while appearing cautious and townie.
🧠
Acknowledge my Virgin role publicly since Frank brought it up, request a nomination for tomorrow to confirm me, and prompt Charlie to provide their Empath info.
🧠
Confirm my Empath role and my 0 ping to publicly clear my neighbors Bob and David, while casting doubt on Heidi's contradictory Washerwoman information.
🧠
Cast doubt on Charlie by contrasting his whispered private claim with my public one, question the coordinated denials from Bob and Alice, and pressure Alice to claim publicly to untangle the Empath contradiction.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Bob
Good evening Bob. You are the Monk. Who would you like to protect tonight?
🧠
Charlie has publicly claimed Empath, making him a prime target for the Demon. Protecting him ensures we continue to get Empath readings, which is crucial for finding the Demon.
📜
Storyteller
Bob
You chose to protect Charlie.
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill the claimed Empath to remove a direct contradiction and an information role that threatens to expose evil players through nightly neighbor reads.
🛡️
Charlie was protected from a night kill.
📜
Storyteller
Heidi
You chose to kill Charlie.
📜
Storyteller
Charlie
Good evening Charlie. You are the Empath. You sense that 0 of your neighbors is evil!
📜
Storyteller
Alice
Good evening Alice. You are the Butler. Who would you like to be your master tomorrow?
🧠
I will pick Bob as my master again because he claims Monk, has been cleared by Charlie's Empath claim, and we have an established communication strategy.
📜
Storyteller
Alice
You chose Bob to be your master.
Day 2
📜
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
To build a strong trusted alliance with my neighbors based on my '0' reads, and to coordinate the Virgin test to mechanically confirm both Grace and David.
🧠
Explain to Charlie why I cannot nominate Grace without explicitly outing myself as the Saint yet. This builds trust and prevents a failed Virgin test.
🧠
Reveal my Monk role and successful protection to my trusted circle. Explain why I cannot be the one to test the Virgin, and highlight the Baron implication of two Outsider claims.
🧠
Coordinate with Frank about why Charlie survived my kill and decide tonight's target. Need to adapt our strategy based on whether a Monk or Soldier is in play.
🧠
I want a claimed Townsfolk to nominate me to trigger my Virgin ability. Frank or Heidi are good candidates to confirm their information.
🧠
Check if Bob's Monk protection stopped the N1 kill and if Charlie's Empath read changed. I also want to organize the Virgin test.
🧠
Coordinate with Heidi to avoid the Virgin nomination trap and redirect tonight's kill away from the likely Soldier to a more valuable target, preserving both our covers.
🧠
I want to reconnect with Frank, who I claimed Mayor to yesterday, to see if he has gathered any new information from his whispers with Heidi and Grace.
🧠
Share my Empath info with Alice and confirm her role, while progressing the plan to test Grace by suggesting Frank.
🧠
Share the logic that Alice (Outsider) + David (Saint) + Heidi (Drunk) equals 3 Outsiders, which confirms a Baron game and explains Heidi's false info.
🧠
Confirm my role and protection to Alice, solidify the Baron world hypothesis, and push for Frank or Eve to nominate Grace.
🧠
I need to respond to Grace by refusing to nominate her. Claiming that I would die as the Washerwoman protects my bluff and supports Frank's warning. I will whisper both of them together to show solidarity and keep our stories aligned.
🧠
To explain the mechanical benefit of the Virgin to Heidi and Frank, convincing them to nominate me to confirm our roles.
🧠
To push Frank or Eve to nominate Grace and test her Virgin claim, while sharing the current town logic (Baron game, 3 Outsiders) to get them on board.
🧠
Refuse to nominate Grace by pointing out that as claimed Chef I would die if she is truly Virgin. This is self-preserving, protects my bluff, and casts suspicion on why Alice and Eve are pushing me to sacrifice myself.
🧠
To show Alice and Frank that based on the role counts, either Bob and Charlie are the evil team, or David and Heidi are. This breaks their trust.
🧠
Find out Frank's role to confirm if a Baron game is mathematically possible and identify if Alice/David are lying.
🧠
I want to confirm if Alice actually claimed Outsider to Bob. If she did, it strongly points to a Baron game, which mathematically implicates certain players as the likely Evil team.
🧠
Push Frank or Eve to test Grace's Virgin claim, explaining the Baron theory and why I (Monk) shouldn't be the one to do it.
🧠
Warn Frank that Grace may be intentionally baiting us into exposing ourselves with the Virgin nomination, and confirm our kill target for tonight to maintain coordination.
🧠
I need a Townsfolk to nominate me to trigger my Virgin ability. Charlie's claim is contested; if he dies to me, it proves him and resolves the contradiction.
🧠
Share my role and analyze the two possible worlds (Baron vs no Baron) to gauge David and Eve's reactions.
🧠
Deflect Charlie's direct challenge to my Chef claim. Clarify I spoke hypothetically about Grace. Counter-attack by questioning his Empath zero that conveniently clears Bob, reinforcing suspicion on the Bob-Charlie pair.
🧠
Reveal my Mayor role to Charlie and Bob, while using the Chef 0 logic to pressure one of them into testing Grace's Virgin claim, clearing up the Townsfolk overload.
Nominations — Day 2
📜
Storyteller
Nominations are now open.
🧠
Persuade a Townsfolk to nominate me immediately to trigger my Virgin ability, confirm two good players, and fix the voting parity (even to odd).
🧠
Avoid Graces trap nomination that would out me as evil. Instead, nominate Alice who is quiet and undermines my Washerwoman bluff, advancing confusion and potentially removing a good player before night.
📜
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself against the nomination by publicly stating my role and explaining why Heidi's reasoning is flawed based on other claims.
🧠
I want to stop the town from executing Alice prematurely and convince a suspected Townsfolk to trigger my Virgin ability instead, which is mathematically superior for town.
🧠
Vote to execute Alice now. Her claim undermines my Washerwoman bluff and she is rallying suspicion against me. Getting her off the board protects my cover and prevents the Virgin mechanical test.
🧠
Alice is a consistent threat to Heidi and pushes the Baron theory. Executing any good player helps evil parity. I need to vote now while voting is open to push for her execution and avoid the Virgin trap Grace is setting.
🧠
Stop the vote on Alice and persuade Frank to nominate Grace, preserving my and Charlie's ongoing abilities while testing Frank's alignment.
🧠
Stop the execution of Alice so we can use today's execution to mechanically test Grace's Virgin claim. Convince Frank to do it.
🧠
I want the vote on Alice to fail so someone can nominate Grace and test the Virgin claim.
🧠
I am not voting for Alice. I want to see Grace tested as the Virgin. Frank is suspiciously voting for Alice instead of testing Grace.
🧠
Point out Frank's suspicious behavior to dissuade others from voting for me and push the town toward testing Grace.
🧠
Let the vote on Alice fail so that I can be nominated next and trigger my Virgin ability.
🧠
Lower my hand to avoid looking obstructionist. We only have two votes and need four; the town is united around testing Grace. I must preserve my cover and avoid being the reason no execution happens today.
🧠
Avoid being the only person visibly forcing Alice's execution while the entire town calls for testing Grace first. Reduce my profile so I am not the top suspect tomorrow.
🧠
The town agreed to drop the votes on Alice so we can test Grace's Virgin claim. I will wait to let the vote fail, leaving the floor open for Frank to nominate Grace in the next tick.
🧠
Wait for the vote on Alice to fail. If Frank does not nominate Grace in the next tick, I will do it myself to test the Virgin.
🧠
Allow the vote on Alice to fail so we can proceed to test Grace's Virgin claim as requested by the town.
🧠
Prevent Alice's execution, push for the Virgin test on Grace, and hint at the Baron game theory based on my hidden Outsider status.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Alice did not reach the 4 vote threshold.
📜
Storyteller
Alice did not receive enough votes (0/4).
🧠
Urge Charlie to nominate Grace immediately to test her Virgin claim before the day ends, as he offered to do so if Frank refused.
🧠
Urge Charlie to nominate me to trigger my Virgin ability before the day ends.
🧠
Let Charlie nominate Grace with the final tick. This keeps Frank safe from exposure and gives us a 2-in-3 chance of a favorable outcome where either Grace is exposed or the town is thrown into chaos about Outsider counts. Speaking now would draw unnecessary suspicion.
🧠
Deny the town a mechanical Virgin confirmation that could lock in Charlie and Grace as trusted good players. Use the final tick to deflect suspicion onto Charlie for failing to act, then let the day end so Heidi can kill tonight.
🧠
Time is almost up and Charlie might not nominate. I will sacrifice my Monk ability to test the Virgin. This confirms Grace, confirms me as Good, and leaves Charlie alive to get more Empath reads.
📜
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Warn the town not to vote for me and point out the mechanical implication of Bob not dying to the Virgin test.
🧠
To point out that Bob not triggering the Virgin might mean he is the Drunk, which perfectly aligns with a Baron game and three Outsiders (Butler, Saint, Drunk).
🧠
Push the execution on Grace to reduce the living count. The Virgin test failure and Alice's shaky Baron theory give me cover. Every good player executed brings me closer to the 2-player endgame.
🧠
Vote to execute Grace to advance evil win condition by removing a good player. Support Heidi's vote and ensure we don't waste another day without an execution.
🧠
Vote to execute Grace and instruct Alice to vote with me.
🧠
Bob is Good according to my Empath read. If Bob is Good and Grace didn't trigger, Grace is either Evil or Bob is the Drunk. I will vote to execute Grace as her ability is spent regardless.
🧠
I'm waiting because Grace already has 4 votes. I want to see how the vote resolves. If Grace is the Virgin, her ability didn't trigger, exposing a lie or Drunkenness.
🧠
I am not voting for Grace. Bob's survival means either Grace is lying/poisoned, or Bob isn't a Townsfolk. We need to evaluate the possibilities tonight.
🧠
Convince the players voting for me to lower their hands by explaining why the Virgin ability failed logically, rather than assuming I am lying.
🧠
I want to stop the town from executing Grace. The Virgin test failing is easily explained by Bob being the Drunk in a Baron game. Heidi and Frank are opportunistically voting, pointing to them being evil.
🧠
Distance myself from the contentious Grace execution to appear less bloodthirsty and reduce Alice's accusation that Frank and I are evil partners rushing a kill.
🧠
I must destroy Alice's narrative that validates Grace as Virgin and Bob as Drunk, or the town will logically conclude that me and Heidi are evil. Pushing that Bob is Townsfolk and Grace is lying is our only path to victory.
🧠
I am lowering my hand because if this is a Baron game, there is no Poisoner. So either I am the Drunk and Grace is Good, or I am sober and Grace is Evil. It's too risky to execute her now.
🧠
I'm lowering my hand to avoid executing Grace. The Baron theory perfectly explains why Bob didn't die, and points directly to Heidi and Frank as the Evil team.
🧠
I will not vote for Grace because her Virgin test failing means either she is evil, Bob is not a Townsfolk, or she is poisoned. Executing her now is too risky.
🧠
Highlight that Bob being the real Monk explains the no-death, which in turn means Grace is not the Virgin. This shifts suspicion onto Grace.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Grace did not reach the 4 vote threshold.
📜
Storyteller
Grace did not receive enough votes (1/4).
🧠
Explain why my Virgin ability failed without throwing Bob under the bus, using the Poisoner mechanic to logically prove that Alice or David must be lying due to the Outsider count.
🧠
Call out David as evil based on the logic that a Poisoner game means only 1 Outsider. Since I am the Butler, David must be lying about being the Saint.
🧠
Counter David's Drunk narrative by pointing out Alice's inconsistent pivots, positioning myself as a logical observer rather than the primary suspect. Keep heat on Alice/Grace while deflecting from my own claim conflict with Charlie.
🧠
Alice's rapid story changes make her an easy target. By highlighting her inconsistency and Grace's flawed logic, I keep the town divided and protect the true Baron presence from being questioned too closely.
🧠
Highlight the contradiction in the 'Bob is Drunk' theory: the lack of N1 deaths strongly supports me being the real Monk who successfully protected Charlie.
🧠
Expose Grace's lie using logic. A Baron game means no Poisoner, proving Grace wasn't poisoned and is faking Virgin.
🧠
Let the day end. We have too many conflicting claims and no consensus. We can use tonight's information to figure out if there's a Poisoner or a Baron.
🧠
Reinforce Charlie's solid logic that Grace and Alice's stories are mathematically impossible and defend myself from Alice's sudden accusation.
📜
Storyteller
No execution today. All villagers are safe.
Night 2
📜
Storyteller
Bob
Good evening Bob. You are the Monk. Who would you like to protect tonight?
🧠
I want to protect Frank. He is vocally leading the logical charge against Grace and Alice. The Demon might target him to silence our most active sleuth.
📜
Storyteller
Bob
You chose to protect Frank.
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Eliminate the primary strategist opposing my narrative. Her death will sow distrust toward David and leave Grace isolated, likely resulting in Grace's execution tomorrow.
💀
Alice(Ghost)
Alice has died.
📜
Storyteller
Heidi
You chose to kill Alice.
📜
Storyteller
Charlie
Good evening Charlie. You are the Empath. You sense that 0 of your neighbors is evil!
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
Coordinate with trusted players (Charlie and David) to analyze Alice's death and ensure we focus on executing Grace today.
🧠
Discuss Alice's strange night death with my trusted allies and float the Imp star-pass theory.
🧠
Share my continuous 0 Empath read with my neighbors to build trust and lock in Grace as the execution target using the Baron logic.
🧠
Explain why I survived the Virgin test and how it proves David is Evil, while clearing Charlie as a poisoned Good player.
🧠
Consolidate trust with my proven good neighbors/allies (Bob & Charlie) and align our votes on executing Grace, who is mathematically proven to be evil.
🧠
Push back against David's Drunk accusation by planting doubt with Bob and Charlie, while appearing collaborative to stay in their good graces.
🧠
Correct Eve's mechanical error to build credibility, while planting doubt about Charlie's Empath to prevent the town from narrowing suspects to me and Heidi.
🧠
To push the execution on Grace by using the confirmed Baron logic with Charlie and David.
🧠
Convince Heidi she is the Drunk (confirming the Baron game) and recruit Frank by revealing my protection on him. Coordinate the town to execute Grace.
🧠
Align with Frank and Heidi against Charlie, using Heidi's Washerwoman information to cast doubt on Charlie's Empath claim.
🧠
Coordinate with Eve and Frank to execute Grace. Explain the logic that Baron being in play rules out a Poisoner, meaning Grace's failed Virgin test proves she is evil.
🧠
To check if Eve is the Soldier, which would neatly solve the entire game puzzle: Bob is Drunk, 3 Outsiders, Baron in play, Heidi/Frank/Charlie are evil.
🧠
Question Frank about his Day 1 connection to Grace and rally him and Heidi to execute Grace today.
🧠
I want to join the coalition executing Grace to remove a good player, while pushing back on David calling me the Drunk to maintain my Washerwoman credibility.
🧠
Support Eve's suspicion of Charlie to deflect from Heidi's contradictions, while maintaining my cover by agreeing Grace should be executed first. Building a secondary narrative that Charlie is the real threat protects my Demon.
🧠
Convince Frank and Eve that the Baron math is correct and that Grace must be executed due to the failed Virgin test.
🧠
Secure Eve and Frank's votes against Grace by explaining the mechanical proof that she is lying (Baron game means no Poisoner).
🧠
Convince Frank and Heidi that Charlie and Bob are the evil team by explaining how Bob surviving the Virgin test mechanically works if he is a Minion, which perfectly aligns with Charlie clearing him.
🧠
To convince Heidi that David is good based on my Empath reads and the Baron theory, redirecting her suspicion back to Grace.
🧠
I want to highlight the role conflict between Heidi and Charlie to David, making him question Charlie's innocence and preparing a push on Charlie.
🧠
Call out Grace's deflection and point out to Heidi that her Washerwoman info doesn't align with Alice or Bob's actual role claims, reinforcing that Heidi is the Drunk and Grace is Evil.
🧠
I need to solidify the Grace execution today while validating Eve's suspicion of Charlie to build trust and create future misexecution targets. Coordinating with Frank ensures our votes align.
🧠
Support the Grace execution to eliminate a good player and deflect attention from Heidi, while privately validating Eve's suspicion of Charlie to sow division among the good team.
🧠
I want to convince Bob and Heidi that Grace is evil based on the Baron logic and her failed Virgin ability. Executing Grace is our best move today.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Publicly state the logic chain that proves Grace is Evil, urging an alive player to nominate her for execution.
🧠
Executing Grace removes a good player, brings us closer to the evil win condition of 2 players alive, and solidifies my position as a helpful town member by leading the charge against a consensus suspect.
📜
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself from execution by pointing out that the failed Virgin test implies Bob is not a Townsfolk (Drunk or Evil), making Frank's conclusion that I am Evil logically unsound.
🧠
Wait to preserve my single ghost vote for the final day, while letting the living players execute Grace.
🧠
Grace is good and her continued survival risks her uncovering more truth. Executing her now while the town is aligned removes a threat and preserves my cover. I must vote to execute.
🧠
Vote to execute Grace. She is lying about being the Virgin because my successful N1 save proves I am the sober Monk, so her ability should have killed me.
🧠
Voting for Grace maintains my alliance with Eve and Frank, aligns with my public position, and eliminates a good player. With Bob and Frank already voting, my vote brings us to 3, and Charlie or David should provide the 4th to secure the execution.
🧠
Prevent Grace from being executed by pointing out that her Virgin test failing mechanically incriminates Bob if he is the Baron.
🧠
I must vote for Grace. Frank, Bob, and Heidi have raised their hands. My vote will be the 4th, which is enough to put her on the block. Grace failed the Virgin test and is almost certainly Evil.
🧠
Vote for Grace. My Empath reads confirm Bob is good, and the outsider count points to Heidi being the Drunk, not Bob. Therefore, Bob surviving the Virgin test proves Grace is lying.
🧠
To leave strong dying words pointing out the mechanical contradiction with Charlie's Empath claim and Bob's survival, guiding the Good team after my death.
🧠
Grace already has enough votes to be executed. I am dead and only have one ghost vote, which I must save for the final day.
🧠
Let Grace's execution proceed. She is good and her death helps evil. Lowering my hand now looks inconsistent after I nominated her, and 4 other votes already guarantee her death anyway.
🧠
Rebut Grace's claim by reminding the town that the N1 no-kill proves I am a sober Monk, therefore Grace's Virgin claim failed because she is Evil.
🧠
Grace is already guaranteed to be executed with 5 votes. I will speak to justify my vote and plant a seed of suspicion on Charlie for tomorrow, keeping the narrative focused on the Empath role conflict and away from questioning Frank's Minion type.
🧠
Keep the pressure on Bob and Charlie by pointing out that zero deaths Night 1 can easily be faked by the evil team, and re-emphasizing Heidi's contradiction with Charlie.
🧠
I want to call out Eve for suspiciously defending Grace and reassure the town that executing Grace is the right move.
🧠
Address Heidi and Eve's doubts. Reinforce that Heidi is the Drunk (explaining the Empath discrepancy) and keep my hand raised to ensure Grace is executed.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Grace with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Nominate Charlie to try to save myself and highlight his contradictory Empath claim before I die.
📜
Storyteller
Voting starts now for Charlie. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Defend myself against Grace's desperation nomination and ensure the good team keeps their hands down.
🧠
I am voting for Charlie to get him executed instead of me. His Empath claim contradicts Heidi, and if Bob is the Drunk, my Virgin ability wouldn't kill him, making Charlie the liar.
🧠
I believe Grace is Evil. I do not want to vote for Charlie, as Charlie is likely our real Empath. I will save my ghost vote and wait.
🧠
I need to keep Charlie off the block so Grace dies. Speaking against voting for Charlie reinforces my Chef bluff and secures the misexecute on Grace.
🧠
I want the vote on Charlie to fail so that Grace remains on the block and gets executed. I will not raise my hand.
🧠
Grace's execution is locked in. Charlie cannot muster 5 votes to tie. I must not draw attention or break character by voting for him. Waiting lets the phase close cleanly with a good player executed.
🧠
I believe Charlie is the Demon based on the Empath contradiction with Heidi. I must vote to execute him and attempt to tie the votes, even if the odds are against us.
🧠
I need to ensure Charlie is not voted onto the block, keeping Grace as the execution target for today. I am publicly directing the town to withhold their votes.
🧠
I must not vote for myself. The vote will fail since only Grace and Eve raised their hands. Waiting ensures the vote on me closes without enough votes, keeping Grace on the block.
🧠
To desperately convince Heidi and Alice to vote for Charlie. I need their votes to tie or surpass my own 5 votes on the block, or I will be executed today.
🧠
I am not voting for Charlie, ensuring Grace is executed. I am saving my ghost vote for later when it holds more weight.
🧠
Do not vote for Charlie. Ensure Grace remains the leading nominee and dies today, removing a good player and advancing evil's win condition.
🧠
I want Charlie to survive and Grace to be executed. I will not raise my hand for Charlie.
🧠
Grace is already secured to die. Charlie cannot mathematically reach 5-6 votes. Raising my hand would alienate the majority coalition with zero mechanical benefit. I need to stay trusted so I can push Charlie tomorrow.
🧠
To plant the seed for tomorrow that Charlie and Bob are the evil team, focusing on how Charlie is discrediting Heidi's Washerwoman info.
🧠
Let the vote on Charlie fail so Grace is executed today.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Charlie did not reach the 6 vote threshold.
📜
Storyteller
Charlie did not receive enough votes (2/6).
🧠
Wait for the day to end so Grace is executed.
🧠
I am about to be executed. Leave strong parting words to direct the town's attention toward Charlie and Bob tomorrow, and encourage Eve and Heidi to keep fighting.
🧠
I have already reinforced the logic to execute Grace and the day is basically over. I will wait for nominations to close.
🧠
Grace's execution is already locked in at 5 votes with only one tick remaining. Speaking now is unnecessary and risks exposing myself. Let the execution proceed and save my credibility for tomorrow's discussion.
🧠
Grace is on the block and will be executed. The phase is almost over. I don't need to do anything.
🧠
The day is essentially over with Grace set to die and only one tick remaining. There is no productive action to take that would improve my position; speaking or nominating now would look desperate. I will wait for night to fall and plan my next kill.
🧠
The nomination phase is ending and Grace is about to be executed. I will wait for the night phase to begin so we can see what happens and gather more information tomorrow.
🧠
Grace is on the block and will be executed today. As Saint, I want her dead since the math proves she cannot be a poisoned Virgin. I will wait for the phase to end.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
Grace(Ghost)
Grace has died.
Night 3
📜
Storyteller
Bob
Good evening Bob. You are the Monk. Who would you like to protect tonight?
🧠
I will protect Charlie tonight. He is a claimed Empath and has been a strong leader for the good team, making him a prime target for the Demon.
📜
Storyteller
Bob
You chose to protect Charlie.
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Eliminate the Monk to secure an unblockable Night 4 kill and weaken the good team's verified info network before final 3.
💀
Bob(Ghost)
Bob has died.
📜
Storyteller
Heidi
You chose to kill Bob.
📜
Storyteller
Charlie
Good evening Charlie. You are the Empath. You sense that 1 of your neighbors is evil!
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Share my N3 read with David (proven good) and Frank (who pushed Grace). Explain that Heidi is confirmed evil.
🧠
Coordinate with Frank to align our stories, learn what Charlie and David are planning, and decide who to push for execution today to reach final 3 with me safe.
🧠
Acknowledge Charlie's info to see how Frank reacts, while keeping an open mind that Charlie might be the Demon faking Empath or the Drunk. I need Frank's claim to narrow down the remaining roles.
🧠
Point out the fatal flaw in Charlie's Baron theory to Eve and Heidi. If Bob is the Drunk, Heidi is sober, meaning Charlie is a lying Empath.
🧠
Reveal my Mayor role to build trust with Heidi and Grace. Establish a clear plan to execute Charlie today and use my Mayor ability to win on Final 3 tomorrow.
🧠
Respond to David to avoid suspicion, argue Charlie could be the Drunk since Baron gives three Outsiders, and slow down the rush to execute Heidi.
🧠
I want to share my logic that Grace was the Baron and Eve/Frank is the Imp, and I need Charlie's Empath read.
🧠
Solidify the good block (Charlie, David) and focus their attention on Eve and Frank as the only viable Demon candidates.
🧠
To convince David and Alice that I am the Drunk due to impossible Empath information, which logically disproves Heidi's Washerwoman claim and exposes her as Evil.
🧠
I need to sync with Frank on the day execution and night kill target. Removing Charlie today kills the Drunk narrative, and killing Eve tonight sets up a final 3 we fully control.
🧠
Convince Frank and Alice that Charlie is the Imp by using the Chef 0 info to prove Heidi is the Drunk, and Bob's Monk protection on N2 stopped Charlie's starpass.
🧠
Prove to Frank using game mechanics that Charlie's logic is contradictory. Ensure Frank votes with us against Charlie today.
🧠
Convince Frank to follow Grace's logic and execute Charlie today, while revealing my Mayor role to build trust.
🧠
Coordinate with Heidi on the night kill. Killing David is safer than Eve because of potential Mayor redirect. We need Charlie executed today, then David dies tonight, leaving a manageable final 3.
🧠
Validate David's logic that Charlie is the Imp, correct his timeline, and confirm Frank's Chef claim to solidify the voting bloc against Charlie.
🧠
Convince Frank to vote for Eve, as Eve defended the known evil Grace.
🧠
To use the mechanical impossibility of my changing read to prove I am the Drunk, which confirms a Baron game and zeroes in on Heidi and Eve as the Imp candidates.
🧠
Undermine Charlie's core argument by showing David that Charlie's Empath reading and Drunk theory are logically incompatible, pushing David to vote for Charlie today.
🧠
Convince Eve and Frank to execute Charlie by proving his Empath claims are mechanically impossible in a Baron game.
🧠
Ensure Eve and Heidi understand that executing Charlie will win the game immediately if the Baron theory is true, because there cannot be a Scarlet Woman. Get Heidi's confirmation.
🧠
Lock in the voting block with David and Frank to ensure we execute Charlie today.
🧠
Whisper Heidi to kill David tonight, not Eve, to avoid the Mayor death-redirect. Update her on Charlie's and David's latest claims. Confirm Charlie will be executed today. Secure the evil endgame.
🧠
Convince Eve and Heidi that Charlie is the Imp by pointing out his mechanical rules slip about the night order, securing their votes against him.
🧠
I want to pull Heidi away from Eve and Grace's manipulation, reaffirm that she is on the Good team (even if Drunk), and unite the Good votes onto Eve.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Charlie is caught in a mechanical lie about his Empath neighbors. Pushing his execution removes a good player, preserves my cover with the town bloc, and might instantly win if he is Saint. With only one nomination tick left, I must act now.
📜
Storyteller
Voting starts now for Charlie. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Clarify my night order mistake to regain the town's trust, stop my execution, and turn the suspicion back onto Heidi, who my Empath info mathematically proves is Evil.
🧠
Charlie just accused me directly. I nominated him and must vote to silence his Empath claim and advance the evil win condition. His death moves us to final 3 where Frank and I control the majority.
🧠
I must vote for Charlie. His conflicting claims and backpedaling prove he is the Imp. Frank's Chef 0 means Heidi cannot be the Imp if Grace was the Baron.
🧠
Secure the vote on Charlie. He is caught in a mechanical lie about his N3 neighbors, proving he is faking Empath. We must execute him today.
🧠
I need to vote to ensure Charlie is executed, as he is the prime Demon suspect caught in a massive rules slip.
🧠
Charlie already has 4 votes, which is enough to put him on the block. I will save my single ghost vote for the final day in case the game continues.
🧠
Charlie is not the Demon (Heidi is). His execution wastes good's kill and advances us to final 3 where evil has a forced win. Voting with the majority protects Heidi's credibility and my own.
🧠
Charlie has enough votes to be executed. His rule slip about his Empath read proves he is lying, as a real Empath is simply shown a number by the Storyteller. I will save my ghost vote.
🧠
Leave clear logical instructions for the town to execute Heidi tomorrow if I am executed today, as my N3 read mechanically proves she is evil.
🧠
Charlie is dying anyway. I want to speak to erode his credibility so his dying accusation against me lands weaker, protecting me for tomorrow's final day.
🧠
Charlie has more than enough votes to be executed. I will wait for the voting to resolve and see if the game ends.
🧠
I am lowering my hand to save my precious ghost vote. The alive players have already provided enough votes to execute Charlie.
🧠
Let the vote proceed. We have enough votes to execute Charlie. I'll just wait and let the execution happen.
🧠
Charlie already has 4 votes from the alive players (Heidi, David, Eve, Frank) which is enough to execute him. I will save my single ghost vote for now.
🧠
Charlie is locked in with 4 votes. Let the execution proceed to remove a good player and advance us to final 3 tomorrow. No need to speak or change my vote.
🧠
I want David and Frank to lower their hands and save Charlie, as I believe Charlie is the true Empath and Heidi might be evil.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Charlie with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Charlie is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Nominate Heidi to save myself from execution and eliminate a confirmed evil player based on my Empath info.
📜
Storyteller
Voting starts now for Heidi. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Charlie cannot reach the four votes needed to tie. Waiting safely lets him stay on the block and be executed, advancing us to night where I can eliminate David.
🧠
Vote for Heidi to try and tie the block or execute her, saving myself.
🧠
Prevent Heidi's execution by explaining that the Chef 0 information proves Heidi is good if Grace is evil, exposing Charlie's lie.
🧠
Prevent Heidi from being executed and ensure Charlie dies today to end the game.
🧠
To ensure nobody votes for Heidi, keeping Charlie on the block for execution.
🧠
I do not want to vote for Heidi. I want the day to end with Charlie on the block so he is executed.
🧠
Reinforce my Chef zero bluff to lock Heidi as good, discourage votes on Heidi to prevent a tie, and ensure Charlie is executed today so the Demon survives into final three.
🧠
Charlie's Empath read of '1' on David and Heidi makes no sense if they are both good Outsiders. Charlie is lying and is likely the Demon. I will not vote for Heidi.
🧠
Reinforce the false Chef narrative that currently protects me, attack Charlie's credibility by highlighting his admitted confusion, and urge the town to execute him rather than vote for me. I need Charlie dead because he is the primary threat pushing my lynch.
🧠
Explain the 4-Outsider paradox to logically prove Heidi is the Demon and dismantle Frank's Chef 0 defense.
🧠
I want Charlie to be executed, so I will not vote for Heidi. I will wait for the voting to finish.
🧠
I want to ensure Heidi does not get executed. Charlie's execution needs to stand. I will not vote and wait for the phase to end.
🧠
I am waiting for the voting on Heidi to fail so Charlie stays on the block and gets executed. Charlie is desperately throwing out contradictory logic to save himself.
🧠
Expose the flaw in Charlie's math to ensure Heidi doesn't get voted and Charlie dies on the block.
🧠
I must not vote for Heidi. Keeping my hand down prevents a tie or an execution of our Demon, securing Charlie's death and preserving our path to victory.
🧠
Persuade the town not to vote for Heidi by explaining how the N1 zero deaths could have been an Imp self-attack that I protected, meaning Charlie is the Demon and his math is a lie.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Heidi did not reach the 5 vote threshold.
📜
Storyteller
Heidi did not receive enough votes (1/5).
🧠
Let Charlie's execution proceed without drawing more attention to myself. The game will continue, and I need to preserve my 'confirmed good' status for tomorrow's reckoning.
🧠
Provide the town with the exact logical deduction that proves Heidi is the Imp and Frank is the Drunk so they can win tomorrow.
🧠
Tie the vote on Charlie to save him. Charlie must be the Good Empath because if he were the Imp, no Minion would push his execution (instantly loses the game). Heidi is the Imp, Grace is Baron.
📜
Storyteller
Voting starts now for Eve. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Persuade the town not to vote for me so that Charlie remains on the block and gets executed.
🧠
Reinforce that Charlie should be executed and Eve should not be voted for, ensuring the tie fails and Charlie dies today.
🧠
I must vote for Eve to tie the vote at 4. This is the only way to avoid my execution today, as David recognized my innocence and provided an escape.
🧠
I realize my math from my nomination was flawed. Alice is correct; there are only 3 Outsiders, so Frank cannot be Drunk and his Chef 0 is true. I will not vote, allowing Charlie to hang.
🧠
Tell Alice and Bob to keep their hands down. We need Eve to get fewer than 4 votes so Charlie gets executed. David's nomination is clearly an evil play.
🧠
I want to convince the town to let Charlie die so I can save my ghost vote for Final 3. I will also lay out the airtight logic proving Heidi is the Imp.
🧠
Let Charlie die today. Do not vote for Eve. Preserve credibility. Hope Heidi kills Eve tonight to remove Mayor threat and set up the 3-3 tie tomorrow with Bob voting no on Heidi.
🧠
I will save my single ghost vote for the final 3. Whether Charlie is the Imp or a Good Empath, executing him today is safer than wasting my ghost vote on a tie.
🧠
I want the current vote on me to fail so that Charlie remains on the block and is executed. I must not raise my hand (vote for myself). Waiting advances the phase safely.
🧠
Reinforce that nobody should vote for Eve so Charlie is executed. This maintains the town's belief that Charlie is the Demon and lets the day end with his execution.
🧠
Since I am dying today, I need to cement the plan for tomorrow's Final 3. I will reinforce to Alice, Frank, and David that Heidi is the Imp and must be executed tomorrow to win.
🧠
I must raise my hand to vote for Eve, as I just nominated her. Failing to vote on my own nomination makes me look completely unhinged or manipulative.
🧠
Let the vote on Eve fail so that Charlie remains on the block and gets executed. There's no reason to vote for Eve.
🧠
I will wait. I want to save my ghost vote for the final day. Charlie can die today, and tomorrow we will execute Heidi.
🧠
Do not vote for Eve. Let Charlie hang with 4 votes on the block. Two votes on Eve is insufficient to tie or surpass. Waiting ensures Charlie dies and evil reaches endgame favorably.
🧠
I will keep my hand down and let Charlie hang, saving my ghost vote for tomorrow in case the game continues.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Eve did not reach the 5 vote threshold.
📜
Storyteller
Eve did not receive enough votes (2/5).
🧠
The phase is ending, and Charlie is on the block with enough votes to be executed. I will wait for the phase to close so we can hang him and hopefully win the game.
🧠
Let Charlie's execution proceed without drawing attention. Waiting is safest with the phase ending and votes locked. Moving to Night 4 to execute the kill-David plan.
🧠
I am about to be executed. I have already laid out my final thoughts and instructions for tomorrow. I will wait for the execution to occur.
🧠
To set up the final day logic if Charlie's execution doesn't end the game. I want the town focused on Heidi as the Imp tomorrow.
🧠
Warn the town that a continuing game after Charlie's death points directly to David being evil (either as SW or the actual Demon).
🧠
I want to leave a clear logical trail for tomorrow. If Charlie isn't the Demon, Heidi is the most likely suspect based on the Outsider math and seating arrangement.
🧠
Charlie is executing. I need to poison the well against David so tomorrow's focus stays off Heidi and my Chef claim remains credible. Killing David tonight leaves us in final 3 where Frank and Heidi can control the vote.
🧠
To clarify the mechanical implications of the Outsider count. If the game continues, there is no Scarlet Woman to catch the Demon token, proving Charlie is good.
📜
Storyteller
The guillotine blade falls. Charlie has been executed.
💀
Charlie(Ghost)
Charlie has died.
Night 4
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Star-pass to Frank by killing myself. This discredits David's narrative, forces an execution due to Mayor claim, and positions David as the most suspicious target. If David is executed tomorrow, only Eve and Frank remain and evil wins.
💀
Heidi(Ghost)
Heidi has died.
🔄
Frank
Imp Star Pass: Frank becomes the new Imp!
📜
Storyteller(Ghost)
Heidi(Ghost)
You chose to kill Heidi.
Day 5
📜
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
📜
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Prove David is Good via Empath math and Frank is Good via Chef 0, singling out Eve as the Imp who is using a fake Mayor claim to stall the final day.
🧠
Support Alice's theory that Eve is the Imp to build a bloc against her. Since Heidi's death should have transferred Demonhood to me, Eve is almost certainly good, and her execution secures the automatic evil win at two players.
🧠
Convince David (who I mechanically know is good) that Heidi starpassed, meaning Eve or Frank is the final Demon. Secure Alice's ghost vote.
🧠
Unite David and Frank against Eve by proving mathematically that if Frank's Chef 0 is true, Eve is the Imp (separated from Baron Grace by Frank). Explain that Heidi was the Drunk.
🧠
Convince Frank (alive) and Bob (ghost) that David is the Demon, securing their votes for the final day.
🧠
My goal is to turn Eve against David so she either votes for his execution or distrusts him enough to avoid voting for Frank, securing evil's path to victory.
🧠
Confirm my agreement with Frank and Alice to execute Eve. Present the final mechanical logic proving Charlie was Drunk and Eve is Imp to solidify their confidence.
🧠
To align Eve and Frank on executing David, as David's Day 4 panic to save Charlie suggests he is evil (either SW catching Imp or Imp himself).
🧠
Correct Charlie's mechanical misunderstanding about starpassing and unify the good team (living and ghosts) to vote for Eve as the original Imp.
🧠
I need to avoid being nominated today. Eve directly asked if I will vote David. By telling Eve and Grace I am with them, I ensure Eve does not turn her suspicion toward me and instead nominates David. Meanwhile, David already thinks I am voting Eve. This double-alignment keeps both living threats focused on each other, guaranteeing I survive to win.
🧠
Validate Alice's theory that I am the Drunk, solidifying David and Alice as the other Outsiders in a Baron game. Use Frank's Chef info to mechanically clear him and lock Eve as the Imp.
🧠
Expose Eve's aggressive push on David to Frank. Since David is mathematically confirmed Good, Eve's push marks her as the Imp.
🧠
I need to figure out if David is the Saint or the Demon, and determine if the Mayor win condition is safe to attempt.
🧠
Eve is the swing vote and is undecided about whether she is Mayor. I need to undermine her belief that she is Mayor by pointing out the Demon would have killed a true Mayor earlier, and reinforce that David's refusal to vote on his own nominee is manipulative Demon behavior.
🧠
Share Eve's lie with Alice and Frank to cement our block against Eve and ensure nobody gets swayed by her Mayor claim.
🧠
To solidify the plan to execute David with the remaining alive players, ensuring we have enough votes.
🧠
Solidify the plan to execute Eve with David and Frank, warning Frank about Eve's lies.
🧠
Confirm to Eve that I will vote for David today, ensuring our votes are aligned. I need to solidify the evil bloc since ghost votes from Alice/Bob/Charlie likely favor executing Eve. A coordinated vote against David maximizes evil's chance to either kill a good player or force a tie.
🧠
To convince Frank that Eve is the Imp based on the dead Minion logic and his sober Chef info, securing his vote on Eve.
🧠
To convince Frank that David is mathematically confirmed Good, exposing Eve as the Imp. This unites the Good team's votes on Eve.
🧠
Convince Frank that aiming for a Mayor win is safer than risking a Saint execution.
🧠
I have already whispered to Eve twice to push the Drunk narrative and frame David. Frank is currently engaging Eve privately. Over-speaking may raise suspicion, so waiting preserves credibility and lets Frank handle the living persuasion. I will save my ghost vote for the nomination phase.
🧠
Lock in the plan with Frank and Alice to execute Eve, and coordinate the nomination.
🧠
Convince Frank and Bob that David is the most logical Demon candidate, regardless of whether a Baron or Scarlet Woman is in play.
Nominations — Day 5
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Urge David to quickly nominate Eve before she can try to nominate him (the Saint), and coordinate all our votes.
🧠
Counter Alice's push to execute Eve and convince the town to focus on David. Prompt Eve to nominate David.
🧠
I must ensure someone is executed today to either reach two alive with the Demon alive or to block a potential Mayor auto-win. Nominate Eve while the good bloc is already pushing on her to secure the majority.
📜
Storyteller
Voting starts now for Eve. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself from Frank's nomination. Warn David not to vote by exposing Frank's contradictory whispers and reminding them of my Mayor win condition.
🧠
I must vote for Eve to ensure she is executed. She is the Demon and we need 2 votes. My ghost vote will help secure her execution and win the game for Good.
🧠
I will not vote for Eve. I suspect David is the Demon (Scarlet Woman) and Alice/Charlie are evil trying to secure a misexecution on Eve. I must save my ghost vote for David.
🧠
I nominated Eve and must maintain consistency. Mechanically, Eve cannot be the Demon given Heidi started as Demon and no valid starpass path to Eve exists. Executing Eve either secures an evil win by reaching 2 players with David or myself as Demon, or prevents a potential Mayor instant-win if the day ends without execution.
🧠
I must use my ghost vote on Eve now. This is the final day, Eve is the Imp, and securing her execution will win us the game.
🧠
Frank is the Demon. Executing Eve reduces living players to 2, which satisfies Evil's win condition. If Eve is true Mayor, failing to execute her lets Good win instantly. My ghost vote ensures she dies.
🧠
I am voting for Eve to guarantee she gets executed today. It is final 3 and I believe she is the Imp. I need to use my ghost vote now.
🧠
I must vote for Eve to ensure her execution. She is the Demon and it is the final day.
🧠
Express my frustration to David and the ghosts for voting me, since their votes guarantee my execution and an evil win.
🧠
Encourage David to keep his vote raised and ignore Eve's desperate pleas.
🧠
To call out Frank for betraying our plan and explain mechanically that Eve's execution is now locked since the ghosts wasted their votes.
🧠
Reinforce my vote on Eve, explain my prior whisper to Eve as a deliberate trap, and highlight the mechanical contradiction in her Mayor claim to prevent any last-second vote flipping.
🧠
Reassure the team that voting Eve is the correct play and to keep their hands raised to ensure the execution goes through.
🧠
My ghost vote on Eve helps lock her execution, which leaves Frank the Demon and David as the final two living players. That secures the Evil victory, so I should hold my vote and wait.
🧠
I want to encourage the Good team to keep their votes locked on Eve to ensure her execution and win the game.
🧠
Reassure the Good team that I am keeping my vote locked on Eve. We have the necessary votes to execute her and win the game.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
👻
Bob(Ghost)
Ghost vote used by Bob
👻
Charlie(Ghost)
Ghost vote used by Charlie
👻
Heidi(Ghost)
Ghost vote used by Heidi
🗳️
New execution leader: Eve with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Eve is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Expose Frank's lie about me whispering to Bob to prove he is fabricating reasons to execute me, and nominate him as the Demon.
📜
Storyteller
Voting starts now for Frank. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Eve's execution is mechanically guaranteed since only David, Eve, and Grace can vote on me, capping my votes at 3. Waiting lets the inevitable execution proceed without drawing attention or creating doubt.
🧠
I must vote for Frank to attempt to tie the votes and save myself, even if we are short on available votes.
🧠
To ensure no Good players vote for Frank, securing Eve's execution.
🧠
Frank lied about Eve whispering to Bob to justify his nomination. Frank is likely the Demon, so I must use my ghost vote to try and tie the vote and save Eve.
🧠
Encourage the good team to keep their hands down so Eve gets executed.
🧠
The game is sealed. Eve will be executed with 6 votes, Frank the Imp will survive, and tonight he kills to secure the evil victory. No need to speak and risk drawing suspicion or breaking character.
🧠
Reassure the living good players not to vote, securing Eve's execution.
🧠
I must not vote for Frank. Eve is on the block with 6 votes and is almost certainly the Demon. Voting for Frank could tie the vote or get him executed instead. I will wait.
🧠
I need this vote on me to fail so Eve remains the sole nominee and is executed. With only 2 votes currently on me and the ghost bloc firmly opposed, waiting silently is the safest way to secure evil's victory.
🧠
Explain the Mayor rules to prove Frank is lying and the Demon, and accept that Good has lost due to this mechanical misunderstanding and Frank's lies.
🧠
Wait for the phase to end. We have Eve on the block and the evil team does not have enough votes to save her.
🧠
Call out Frank's rules manipulation to prove to David that Frank is the Demon, even if we are mathematically screwed.
🧠
I am dead and have already told everyone not to vote. Eve is on the block and will die. I just need to wait out the clock so we win.
🧠
Support Frank's narrative to prevent any last-second doubt or vote-switching, ensuring Eve's execution secures evil's victory.
🧠
Wait out the clock to ensure the phase ends and Eve is executed. The Good team is united and holding their votes.
🧠
We have Eve on the block with enough votes to execute. I will keep my hand down to ensure we don't tie the votes. I just need to let the timer run out so Eve is executed.
📜
Storyteller
Voting is now closed.
👻
Grace(Ghost)
Ghost vote used by Grace
🗳️
Nominee Frank did not reach the 7 vote threshold.
📜
Storyteller
Frank did not receive enough votes (2/7).
🧠
Eve is already guaranteed to be executed with 6 votes and only 1 tick remaining. David has no time to organize a counter-nomination. I simply need to wait silently for the execution to resolve, securing the evil victory.
🧠
To give my final words as I am about to be executed due to Frank's lies.
🧠
We have the Imp on the block with an unbeatable number of votes. I will celebrate our victory and reassure the Good team that the math proves Eve is the Demon.
🧠
The game is about to end with Eve's execution. Express my final thoughts on Frank's deception and prepare for the game's resolution.
🧠
Waiting for the phase to end so Eve is executed and Good wins.
🧠
The execution is locked in. Speaking risks creating unnecessary doubt in David's mind right before we win. Silence is the safest play to let Eve's execution resolve cleanly and secure the evil victory.
🧠
The game is basically over. Eve is on the block and will be executed. Waiting for the final tick to end the day and hopefully the game!
🧠
The day is ending, Eve is on the block with enough votes to be executed. If she's the Demon, we win. I just need to wait for the phase to end.
📜
Storyteller
The guillotine blade falls. Eve has been executed.
💀
Eve(Ghost)
Eve has died.
🏁

Game Over

Two Players Left
Winner: Evil