Game Detail

Players

Alice (Spy) Bob (Investigator) Charlie (Slayer) David (Imp) Eve (Recluse) Frank (Monk) Grace (Undertaker) Heidi (Empath)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good872,838373,007$1.9919
Evil285,54271,928$0.1720

Event Transcript

🎭
The game has started.
📜
Storyteller
Alice
You are the Minion. The Demon is David.
📜
Storyteller
David
Minions are: Alice. Your safe bluffs are: Washerwoman, Saint, Fortune Teller
📜
Storyteller
Bob
Good evening Bob. You are the Investigator. You learn no information tonight.
📜
Storyteller
Heidi
Good evening Heidi. You are the Empath. You sense that 0 of your neighbors is evil!
📜
Storyteller
Alice
Good evening Alice. You are the Spy. You can secretly see information about all players: - Alice: Spy (evil), Alive - Bob: Investigator (good), Alive - Charlie: Slayer (good), Alive - David: Imp (evil), Alive - Eve: Recluse (good), Alive - Frank: Monk (good), Alive - Grace: Undertaker (good), Alive - Heidi: Empath (good), Alive
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Day 1 opens - I need to establish a cover identity and start gathering intel. I'll whisper to Bob (Investigator) to appear cooperative and gather information about who he's investigating, while picking a safe Townsfolk bluff.
🧠
Share my true role (Investigator) with Alice privately. Reveal I got no info night 0 to see if she has relevant info or can help explain. This builds trust with potential good player and gathers data.
🧠
Start building trust with neighbor Bob and gather early information about night info or roles being claimed.
🧠
Initiate private conversations with neighbors to gather role claims and establish trust for information sharing.
🧠
Start building trust with my neighbor David. I'll hold off revealing my exact role for now and instead try to get a read on him while sharing general thoughts to encourage openness.
🧠
Build early trust with my neighbors by sharing my Empath result. This helps coordinate good players and may reveal contradictions later if my info is false.
🧠
Respond to Eve's whisper and establish my cover story. Eve is my neighbor and asking about last night. Since I'm the Imp, I have no night info except who died. I'll claim Washerwoman (safe bluff) and ask to hear her info first to avoid overcommitting.
🧠
Building trust with my immediate neighbors by revealing my true role. Coordinating early gives us an advantage. If Heidi's read is accurate, our group is likely all good and can work together to find the Demon.
🧠
Gather intel on Bob's true role and agenda. His 'no info' claim is suspicious for an Investigator - could indicate he's lying or that I'm dealing with a Minion. Build rapport for potential coordination or manipulation.
🧠
Gather Charlie's role claim and any info he has to compare with Alice's claim and my lack of info. This helps determine if I'm Drunk or poisoned, and identify potential evil players.
🧠
Probe Bob's suspicious no-info claim since Investigator should get night zero information. Gather more details without revealing my Slayer role yet.
🧠
Build trust with neighbors by revealing my Undertaker role. Heidi's Empath read already confirms me as good, so sharing strengthens our alliance while keeping my role relatively safe to disclose early.
🧠
Build trust with neighbor by sharing my Outsider status, establishing a working relationship while being strategically transparent.
🧠
Alice is my neighbor and reads as good via Empath ability. Building a trusted connection with her early gives us a strong good-player bloc to work with during nominations.
🧠
Eve is my neighbor and open to coordination. I'll share a believable half-truth about my Washerwoman info to build trust while keeping my options open. Testing if she's genuinely good or trying to extract information from me.
🧠
Eve is my neighbor and has been whispering to David frequently. I need to hear her role claim to evaluate whether she and David are a suspicious pair coordinating as evil.
🧠
Maintain trust with Heidi since she reached out and claims I look good (which is mechanically true for Spy). Build alliance and gather more info about her role claims.
🧠
Explain my lack of info to Charlie and question Alice's claim to get his perspective and role claim.
🧠
Avoid revealing my Slayer role while building trust with Bob. Probe for more info about who he's talked to and what other claims exist, so I can piece together contradictions before the nomination phase.
🧠
Gather Alice's role claim and any info she's collected from her many private conversations, especially with Bob. Cross-reference with Heidi's Empath read.
🧠
Frank is my neighbor claiming townsfolk with info. I should share my Recluse claim to build trust and compare notes on what we've heard from others.
🧠
Gather role claims from Eve/David pair since they've been whispering heavily. Need to map out all claims to find contradictions or confirm good players.
🧠
Coordinate with my minion Alice to align our stories, check her current status, and plan for the day ahead. I need to ensure our evil team operates smoothly without drawing suspicion.
🧠
Verify David's Washerwoman claim directly and resolve the contradiction with Eve's Recluse claim. This will help determine if David or Eve is being deceptive.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Share my neighbor coordination publicly to establish trust and put pressure on the heavy whisper groups to reveal their claims.
🧠
Share the critical information from my whisper chain - Bob's failed Investigator claim and Alice's questionable Empath claim. The group needs to know that two roles that should get N0 info didn't. Press Alice specifically since two Empath claims is a direct conflict.
🧠
To share David's Washerwoman claim publicly to pressure Bob and clarify the Empath conflict. This helps the good team by exposing inconsistencies and gathering more information for the nomination phase.
🧠
Exploit the Empath conflict to cast doubt on both Alice and Bob. Alice's no-read Empath claim contradicts Heidi's 0-read Empath claim. Bob's no-info Investigator is suspicious. I should raise these conflicts publicly to divert attention from myself while appearing cooperative and helpful.
🧠
Nominate Alice to pressure her into explaining her Empath claim and lack of night 0 info. This will generate reactions and help determine if she's evil or if poisoning is occurring.
📜
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend against the nomination by acknowledging the discrepancy but offering a plausible explanation (poisoning/Drunk). Question Heidi's overly convenient zero read to redirect suspicion and buy time to survive the vote.
🧠
Ask Heidi to confirm her Empath read publicly to establish consistency. This helps verify her claim before voting on Alice.
🧠
I want to press Alice on her no-info claim and ask Grace to reveal her role, since she's been quiet about it despite coordinating with others. This will help me decide whether to vote on Alice's execution.
🧠
I'm arguing against executing Alice because Heidi's zero Empath read suggests Alice is good. If Alice were evil, Heidi's read would be wrong, creating too many suspicious claims. We should gather more info before executing.
🧠
I am the Imp. Alice is my Minion. I must not vote for her. Instead, I'll raise doubt about the nomination and focus suspicion on Heidi to redirect the town's attention and save Alice.
🧠
As the Investigator who nominated Alice, I vote to execute her to test her claim and gather information from her death.
🧠
Defend Alice from execution using my Empath read as evidence she's good. Redirect suspicion toward non-neighbors like Bob whose Investigator-no-info claim is mechanically impossible if sober.
🧠
I'm arguing against executing Alice because she's likely the Drunk (good). Bob's Investigator claim with no night 0 info is mechanically impossible and far more suspicious. I need to redirect suspicion.
🧠
Vote NO to prevent my execution. David voting for me as Demon is suspicious and bad strategy. I'm protecting myself as the Spy's first priority. Later I can redirect suspicion away from our team.
🧠
I should not vote for Alice. Heidi's Empath read of 0 suggests Alice is good (likely Drunk). Bob's Investigator claim with no night zero info is mechanically impossible and more suspicious. I'll share my Undertaker claim to build trust and explain why I'm voting no.
🧠
Alice is likely the Drunk given Heidi's corroborating Empath zero read. Bob's impossible Investigator claim is far more suspicious. I should not execute Alice here - better to wait for more info and potentially use my Slayer shot on Bob later if suspicion mounts.
🧠
Voting NO to protect Alice who is likely the Drunk. Bob's Investigator claim with no night zero info is mechanically impossible and far more suspicious. We should investigate Bob instead.
🧠
Alice is my Minion! I raised my hand accidentally supporting her execution. I must lower my hand immediately to save her. With me voting NO and Grace/Frank/Heidi also voting NO, we can block this execution and keep my ally alive.
🧠
Heidi's Empath zero is the strongest mechanical evidence we have - it suggests Alice is good. I should not help execute a likely good player on day 1 when Heidi's read contradicts Alice being evil.
🧠
Prevent the execution of Alice who reads as good to me. Redirect suspicion toward Bob's mechanically impossible Investigator claim.
🧠
Alice is likely the Drunk thinking she's Empath. Heidi's zero read supports Alice being good. Bob's Investigator claim with no night zero info is mechanically impossible. I will not vote to execute Alice.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Alice did not reach the 4 vote threshold.
📜
Storyteller
Alice did not receive enough votes (3/4).
🧠
Let the town continue processing the information. Bob is taking heat from Frank and others about his suspicious Investigator claim. Let this play out. I'm seen as drunk not evil, which is the ideal position for me. Wait and observe where the town's attention goes next.
🧠
To execute the most suspicious player based on mechanical impossibility and use Undertaker ability to gain definitive information.
📜
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself by explaining the Drunk theory - I'm still good-aligned even if I'm the Drunk. Redirect suspicion toward the conflicting Empath claims between Alice and Heidi.
🧠
Vote to execute Bob. Even though he's likely good (Drunk), voting for him makes me appear trustworthy as a good player. Bob's suspicious Investigator claim with no night zero info is a valid reason to vote. If he's evil, we remove a threat. If he's good, we've still built credibility as someone acting on logical suspicion.
🧠
Bob's claim of being Drunk contradicts how Drunk actually works (they don't know they're Drunk). His story keeps shifting. Executing him gives me an Undertaker read to verify, and removes a suspicious player.
🧠
Bob's Investigator claim with no night 0 info is mechanically impossible. His Drunk claim conflicts with Alice being the Drunk. He needs to be executed to verify claims and give Grace Undertaker info.
🧠
Bob's Investigator claim with no night 0 info is mechanically impossible - even a Drunk gets false info. I'm the 4th vote needed to execute. This also gives Grace (claiming Undertaker) information to verify.
🧠
Bob's impossible Investigator claim is more suspicious than Alice's potential Drunk status. His Drunk cover story feels desperate after being caught in a mechanical contradiction. Voting yes removes him and I stay in good standing with town.
🧠
Bob's Investigator claim with no night zero info is mechanically impossible. His shifting to Drunk claim is suspicious. Executing him provides Undertaker info and likely removes evil.
🧠
Bob's claims are mechanically impossible and contradict Alice's Drunk claim. Heidi's Empath read supports Alice being good. I must vote to execute Bob before the day ends.
🧠
I'm about to be executed as good. I need to flag that David's claim conflicts with me being Drunk, warn about evil hiding in the majority vote, and urge the team to use Grace's Undertaker info and investigate the Empath conflict.
🧠
Support 'Bob was Drunk' narrative and deflect suspicion from David. Bob's dying accusation of David could turn town against our Demon. I must redirect focus to create town infighting while defending David's Washerwoman claim.
🧠
Bob has 7 hands raised for execution - it's going through. I already voted and revealed as Undertaker. Waiting is the right move. Tonight I'll learn Bob's true role, which will verify or contradict his Drunk claim and help solve the game.
🧠
Correct Alice's false claim that the Drunk registers as Townsfolk - this is mechanically wrong and makes her more suspicious. Prepare group to analyze Undertaker info tomorrow.
🧠
Bob is getting executed regardless. I need to highlight Charlie's critical correction about Drunk not registering as Townsfolk, and ask David to clarify exactly what his Washerwoman info said, because this determines David's trustworthiness tomorrow.
🧠
Vote yes on Bob's execution. He's the most suspicious player claiming impossible things, and his removal helps our team. I'll address the Drunk/Washerwoman confusion after he's gone.
🧠
Set up critical investigation framework for tomorrow by clarifying the Drunk registration issue and what Grace's Undertaker info will tell us.
🧠
I'm keeping my vote on Bob because his Investigator claim with no night zero info is mechanically impossible. Grace as Undertaker will confirm his real role tonight, which is critical information. I want the group to understand exactly what to look for tomorrow based on what Grace learns.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Bob with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Bob is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Final statement before execution. Guide good team to investigate David if I'm confirmed Drunk, and trust Grace's Undertaker read as the key data point for tomorrow.
🧠
I need to protect David (Demon) from being exposed as suspicious after Bob's execution. Charlie's point about Drunk registration is mechanically correct, which makes David's info look wrong. I should preemptively suggest David might be honest but mistaken, to soften tomorrow's questioning. I also want to distance myself from David's potential exposure by acknowledging the debate but not defending too aggressively.
🧠
Set up clear logical expectations for tomorrow based on what I learn tonight as Undertaker. Guide the good team on how to interpret my information to find the Demon.
🧠
Let Bob's execution proceed to get Grace's Undertaker confirmation. Save my Slayer shot for when I have better information about who the Demon actually is.
🧠
Bob is already on the block with 7 votes. The phase is about to end. Grace's Undertaker info tonight will be critical. Nothing more to say that hasn't been covered.
🧠
Vote is locked for Bob. Prepare ground for tomorrow - if Grace confirms Drunk, I need to explain why Washerwoman still saw Townsfolk registration. The key is the Drunk THINKS they're Townsfolk and registers as such.
🧠
Share my Empath information to establish myself as the real Empath, challenge Alice's claim, and provide mechanical reads on Alice and Grace to help good coordinate tomorrow.
🧠
Heidi's Empath 0 claim is crucial new information. I want to consolidate it with the other data points before night falls, so the good team has clear priorities for tomorrow.
📜
Storyteller
The guillotine blade falls. Bob has been executed.
💀
Bob(Ghost)
Bob has died.
Night 1
📜
Storyteller
Frank
Good evening Frank. You are the Monk. Who would you like to protect tonight?
🧠
Grace as Undertaker will confirm Bob's executed role tonight. The Demon has strong incentive to kill her to suppress this information. Protecting Grace ensures the good team gets critical data tomorrow to unravel David's suspicious Washerwoman claim.
📜
Storyteller
Frank
You chose to protect Grace.
📜
Storyteller
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Charlie made the critical mechanical argument that if Bob is Drunk, my Washerwoman info was wrong. He's actively pushing the town to question me tomorrow. Removing him removes the strongest voice against me, even if Grace confirms Bob was Drunk. I need to eliminate threats to my survival.
💀
Charlie(Ghost)
Charlie has died.
📜
Storyteller
David
You chose to kill Charlie.
📜
Storyteller
Heidi
Good evening Heidi. You are the Empath. You sense that 1 of your neighbors is evil!
📜
Storyteller
Grace
Good evening Grace. You are the Undertaker. You learn that Bob was the Investigator.
📜
Storyteller
Alice
Good evening Alice. You are the Spy. You can secretly see information about all players: - Alice: Spy (evil), Alive - Bob: Investigator (good), Dead - Charlie: Slayer (good), Dead - David: Imp (evil), Alive - Eve: Recluse (good), Alive - Frank: Monk (good), Alive - Grace: Undertaker (good), Alive (Protected) - Heidi: Empath (good), Alive
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
Grace should have Undertaker info on Bob from last night. I need to compare her result with my Empath reads and Alice's conflicting Empath claim to solve this.
🧠
Whisper to Grace to encourage her to share Undertaker info and cast doubt on David's claim, helping good players narrow down possibilities.
🧠
As a dead Slayer, I need to help coordinate good's efforts. Grace as Undertaker should have confirmed Bob's role. I want to hear that result and share my analysis of the Empath conflict to help narrow down evil players.
🧠
I need Grace's Undertaker confirmation of Bob's role to resolve the Bob/David contradiction and identify evil players.
🧠
Heidi asked for my Undertaker info privately. Sharing with her may help resolve the Empath conflict and confirm Bob's role. If she is true Empath, she can use this to validate her reads.
🧠
Coordinate with Alice (my Minion) to discredit Grace's Undertaker claim before she can confirm Bob's role tonight. If Bob is Drunk, my Washerwoman claim fails and I become highly suspicious.
🧠
Follow David's instructions to undermine Grace's Undertaker claim before she can confirm Bob's role. Create doubt about her consistency to protect the Demon.
🧠
Grace should have Undertaker info on Bob's executed role. This resolves the critical tension between David's Washerwoman claim and Bob's Drunk claim. Getting this info early shapes my entire read on the game.
🧠
Share my Empath reads and logical analysis with Grace to get her reaction and help solve the game. Her Undertaker info is key to evaluating scenarios.
🧠
Eve is alive and voted against me Day 1. I want her perspective on David's suspicious claim and who she thinks the Demon is. Getting her input could help narrow suspects before nomination phase.
🧠
Confirm Bob's true role to resolve key contradictions: David's Washerwoman claim vs Drunk theory, and the Alice vs Heidi Empath conflict. Dead evil players might lie, so I'll cross-check with Grace's Undertaker result.
🧠
Respond to Bob to share my logical analysis about the Outsider count and David's suspicious claim. Gathering his reaction to assess if he's genuinely confused (Drunk) or deflecting (evil).
🧠
Share my Undertaker result with Frank to build trust and get his perspective on the Empath conflict. Frank is my neighbor so I want to assess him.
🧠
Check Alice's progress seeding doubt about Grace and reinforce the narrative. We need Grace's Undertaker confirmation to be doubted before nomination phase. Also remind Alice that even if Bob is Drunk, my Washerwoman claim wasn't wrong since Drunk isn't Townsfolk.
🧠
Undermine Grace's Undertaker claim before she can confirm Bob's role. Seed doubt about her timing and create confusion about what Bob's confirmation actually means. Support David's Washerwoman defense by pushing the Drunk angle.
🧠
Reveal my Monk role to Grace, share that I protected her N1, and lay out the Poisoner theory. This builds trust and helps us coordinate analysis of the Empath conflict and Bob's role confusion.
🧠
Share my Empath reads with Eve to gather more claims and build a coalition. Eve hasn't been involved in many conversations yet and may have valuable info about roles claimed by others.
🧠
Charlie asked me directly about my role. I need to be honest about my strong suspicion that I'm the Drunk based on getting no Night 0 info. This is critical for the good team to figure out David's trustworthiness.
🧠
Grace's Undertaker result will confirm Bob's role. If Bob was Drunk, David's Washerwoman claim is mechanically false, making David almost certainly evil. This is the key piece of information for the good team.
🧠
Share all claims with Heidi to help her triangulate, and probe what Alice's specific Empath claims are to resolve the conflict between them.
🧠
Share my Undertaker result with Eve who asked, and lay out scenarios to help the group reason through the Poisoner possibility vs my info being wrong.
🧠
Continue seeding doubt about Grace before she can use her Undertaker ability to expose my fake Washerwoman claim. Alice is my minion and already on board - need to give her stronger ammunition to use in public discussion.
🧠
Seed doubt about Grace's Undertaker claim by questioning her timing. She revealed after the vote was already decided, which is suspicious. If she's truly Undertaker, she should have spoken up before execution to help the town. This supports David's campaign and creates confusion about her role.
🧠
Eve is the only living player who hasn't claimed a role. I need to learn her role to complete the picture and identify who the Demon is. This is critical for narrowing down evil players.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Eve is the only remaining candidate for the Demon. Role distribution analysis shows 5 Townsfolk are accounted for, Alice is Drunk, Charlie was evil. Nominating Eve to execute the Imp.
📜
Storyteller
Voting starts now for Eve. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself by exposing logical impossibilities in Frank's nomination: wrong Outsider count and Heidi's Empath read contradiction.
🧠
Eve's counter-arguments are flawed: she misrepresents Heidi's Empath read and assumes she must be trusted about her own role. I'm confident Eve is the Imp and must vote to execute her.
🧠
Eve is actually good (Recluse from the Grimoire). Voting to execute her removes a good player. Her argument about Outsiders is valid - two Outsiders without Baron is impossible. I should not help execute a confirmed good player.
🧠
Hold my ghost vote until Grace shares Undertaker info on Bob. This is the most mechanically verifiable piece of information and will resolve the key contradictions.
🧠
Stop Eve's execution because Frank's scenario contradicts my Empath info and the Outsider count. Eve's defense exposes these flaws. Frank and Alice appear to be the evil team coordinating.
🧠
Don't vote to execute Eve. Her Outsider count argument and Heidi's Empath contradiction both undermine Frank's theory. If I vote against Eve, I help execute my teammate and look suspicious. Stay silent and let her survive.
🧠
Oppose the Eve vote because Frank's scenario is mechanically impossible (2 Outsiders without Baron) and Heidi's Empath read points to Alice being evil. We should investigate Alice, not execute Eve.
🧠
Frank's scenario requires two Outsiders (Drunk + Recluse) without Baron - mechanically impossible. Plus Heidi's Empath read contradicts his claim. Eve should not be executed.
🧠
Only 2 hands are up for my execution (Frank and Alice). I need to keep the logical pressure on and prevent any more votes. The good players have already recognized the flaws in Frank's argument.
🧠
My previous theory was flawed due to Outsider count contradiction. I must lower my hand and reconsider. Evidence points to Alice being evil based on Heidi's Empath read.
🧠
The vote is failing - only I voted for Eve. Frank's theory collapsed under Outsider math scrutiny. I need to lower my hand and distance myself from this failed nomination. My strategy is to appear confused by the math problem, claim I was following Frank's lead, and redirect suspicion toward Grace since Heidi's Empath read points between Alice and Grace.
🧠
The Eve nomination is failing due to clear logical contradictions. I should save my single ghost vote for when Alice is nominated, as the evidence strongly points to her being the Poisoner.
🧠
Vote to execute Eve to demonstrate that I'm actively engaged and testing the waters, but I actually want to raise my hand to vote against Eve to show solidarity with the logical argument that Frank and Alice are the evil team. Wait - I need to reconsider. Raising hand votes FOR Eve's execution. I don't want Eve executed. I should NOT raise my hand.
🧠
Vote to execute Alice. This protects Eve (my Minion) by redirecting suspicion, and aligns with Heidi's Empath read pointing at Alice as evil. The vote count needs 3, so I should raise hand to support this execution.
🧠
I'm not voting for Eve because the Outsider math makes Frank's theory impossible. Heidi's own Empath read points to Alice being evil. I need to redirect attention to Alice before the vote closes.
🧠
Prevent Eve's misexecution. The Outsider math and Heidi's Empath read both point to Alice being evil, not Eve. Speaking to remind Heidi and David they already identified these contradictions.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Eve did not reach the 3 vote threshold.
📜
Storyteller
Eve did not receive enough votes (2/3).
🧠
Alice is the most clearly evil player based on Outsider count, contradicting Empath claims, and Heidi's Empath read. Executing her today removes the Poisoner and narrows the Demon hunt to Frank.
📜
Storyteller
Voting starts now for Alice. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend against Eve's nomination by exposing the logical flaws in her argument (Outsider math contradiction, execution vs. night kill). I also need to redirect suspicion away from myself by implying the real evil player is someone else. The key is to create enough confusion that I don't get executed.
🧠
Secure the third vote for Alice's execution by reinforcing the Poisoner deduction and addressing Grace directly to get her hand raised.
🧠
Heidi's Empath read implicates Alice as evil. Outsider math works with Eve as Recluse and Alice as non-Outsider evil. Bob confirmed Investigator means Poisoner exists. Alice's inconsistent Empath claim supports her being the Poisoner. Must execute her now.
🧠
Use my ghost vote to help execute Alice, who is likely evil based on Heidi's Empath read and Poisoner theory.
🧠
Alice claims my role (Empath) and is my evil neighbor per reliable Night 1 read. Grace's Undertaker info confirms Poisoner exists. Alice is the Poisoner - must execute her now.
🧠
Vote to execute Alice - she's been framed as Poisoner/Imp by Eve. This removes a good player and advances our path to victory. Even if my Washerwoman claim becomes suspicious after Grace's Undertaker reveal, I can claim confusion or poisoning. Alice's death moves us closer to the 2-player win condition.
🧠
Execute Alice to remove likely Poisoner/Imp. Heidi's Empath read and Bob's poisoning point to Alice. Voting aligns with good team's goal.
🧠
Alice will be executed regardless of my vote (5/3 needed). Saving my ghost vote for a closer call later. The evidence against Alice is strong: Empath conflict with Heidi, Heidi's evil-neighbor read, and the two-Outsiders-without-Baron contradiction.
🧠
Raise doubt about Grace's Undertaker claim and Bob's Investigator status. Challenge whether the Empath read is reliable. Create enough confusion to survive the vote or buy time for Eve to deflect attention.
🧠
Execute Alice to remove the Poisoner who sabotaged Bob's Investigator information. Heidi's Empath read and the mechanical impossibility of Bob's claim without poisoning point directly to Alice.
🧠
Voting is in progress with multiple hands raised. Alice's defense contradicts itself - her own Drunk claim creates impossible Outsider math. I keep my vote raised to execute the likely Poisoner.
🧠
Alice has 6 votes, well over the 3 needed. She's clearly evil - Heidi's Empath read implicates her, Eve is the only Outsider so Alice can't be Drunk, and the role conflict with Heidi proves she's lying. Lowering hand since votes are sufficient.
🧠
Counter Alice's flawed defense. The Outsider math proves she cannot be Drunk - if Eve is Recluse, Alice being Drunk would mean 2 Outsiders without Baron, which is impossible. Her Empath claim conflicts with mine, and my reads support her being evil.
🧠
Raise my hand to vote for Alice. My earlier arguments pointed at Alice as suspicious based on Empath reads and math. Keep consistency to build trust as a good player while evil executes another good townsperson.
🧠
Reinforce the logical case against Alice. The math proves she can't be Drunk, Heidi's read implicates her, and my Undertaker info confirms Bob was Investigator (meaning he was poisoned). This execution is mechanically sound.
🧠
Five hands are already raised against Alice (Frank, Heidi, David, Grace, Eve), well above the 3 needed. My ghost vote isn't necessary here - I should save my single dead vote for a closer situation later in the game.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Alice with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm on the block with 5 votes and will be executed in one tick. My only chance is to nominate Eve and force the town to choose between us. If I can get more votes on Eve, she's executed instead and the Demon dies. If I die, at least the Demon is still in play for my team.
🧠
Alice is on the block with 5 votes. Reinforce the case against her and warn the good team not to let anyone else nominate to create a tie. We need this execution.
🧠
Support Alice execution as mechanically sound, signal I protected someone Night 1 as Monk, and prepare to be a key voice tomorrow identifying the Imp.
🧠
Prepare good team to analyze Alice's flip and identify the Imp if Alice is the Poisoner. Save my ghost vote for final 3 where it has maximum impact.
🧠
Confirm execution is correct. Explain the Poisoner logic clearly so the group understands why Alice must be evil and what to expect tomorrow.
🧠
Let Alice execute and eliminate a good player. I stay under the radar by not pushing this vote. Tomorrow I'll need to address Grace's Undertaker confirmation of Bob being Investigator, which threatens my Washerwoman claim.
🧠
Reinforce that no one should nominate further. Alice's execution is correct. Prepare group to look for the Imp tomorrow after Alice flips Poisoner.
🧠
Alice's execution is secured with 5 votes. I will save my ghost vote for when it truly matters. After this execution, Grace confirms my role as Undertaker tonight, proving Poisoner existed. Tomorrow we hunt for the Imp.
📜
Storyteller
The guillotine blade falls. Alice has been executed.
💀
Alice(Ghost)
Alice has died.
Night 2
📜
Storyteller
Frank
Good evening Frank. You are the Monk. Who would you like to protect tonight?
🧠
Grace is the confirmed Undertaker who will verify Alice's role tonight. She is the most mechanically proven good player. Protecting her keeps our key information source alive to confirm executions and help identify the Imp.
📜
Storyteller
Frank
You chose to protect Grace.
📜
Storyteller
David
Good evening David. You are the Imp. Who would you like to kill tonight?
🧠
Killing Grace prevents her Undertaker confirmation of Bob as Investigator tomorrow, which could undermine my Washerwoman claim. Protecting my bluff is critical since I'll be heavily scrutinized tomorrow.
🛡️
Grace was protected from a night kill.
📜
Storyteller
David
You chose to kill Grace.
📜
Storyteller
Heidi
Good evening Heidi. You are the Empath. You sense that 1 of your neighbors is evil!
📜
Storyteller
Grace
Good evening Grace. You are the Undertaker. You learn that Alice was the Spy.
Day 3
📜
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Undermine Grace's Investigator claim by suggesting Bob was Drunk, causing the town to doubt her information and delay Imp hunting.
🧠
Grace should have Undertaker info confirming Bob's role. This is critical to verify the Poisoner theory and narrow down evil players.
🧠
Coordinate with Eve before nomination phase. Decide who to target for execution. Heidi's Empath read pointing at me is dangerous - we need to redirect suspicion or take her out.
🧠
Ask Grace for her Undertaker info to confirm her role and Bob's role, and narrow down the Demon.
🧠
Reveal my Monk identity to Grace privately. I protected her Night 1 and Night 2, which explains why she may have survived Imp targeting. This builds mutual trust and helps solve the game.
🧠
Whisper Grace my analysis of remaining Imp suspects. Frank and Eve are my top suspects. Frank has no confirmed role and Eve's Recluse claim is convenient cover for Imp.
🧠
Share my confirmed Undertaker info with likely-good players to coordinate executing Frank, the most probable Imp.
🧠
Share my suspicion about David's vague Washerwoman claim with confirmed-good Eve, gather intel on what Grace and Frank have been saying, and coordinate use of my ghost vote for maximum impact.
🧠
Undermine Grace's authority before she can confirm Bob's role publicly. If the town trusts her less, they may hesitate to execute David today. This protects the Imp and keeps evil's path to victory open.
🧠
Challenge David's vague Washerwoman wording to determine if he's a legitimate Townsfolk or a lying Imp. Charlie's ghost also flagged this inconsistency.
🧠
Eve is questioning my Washerwoman claim wording. I need to clarify without appearing like I'm fabricating evidence. The Poisoner angle is plausible since Grace was likely the Poisoner. I'll claim my ability was tampered with or that I misremembered the exact role.
🧠
Share my critical empath info with Eve. My Night 2 reading proves one of David or Grace is the Imp, which rules out Frank. Eve needs this to evaluate Grace's claim properly.
🧠
Share Monk info with Heidi to build a trusted coalition. My protection of Grace + Heidi's Empath reads both clear Grace, narrowing Imp suspects to David or Eve.
🧠
Gather Eve's perspective on current suspects and see if she reveals any new information about her role or night actions.
🧠
I made an error earlier saying Frank is the Imp. I need to correct this - Heidi's N0=0 Empath read is impossible next to Alice (always evil Spy). Build consensus with Eve and David to execute Heidi.
🧠
Share suspicion about David's vague Washerwoman claim with Heidi, a potentially confirmed good Empath, to coordinate on finding the Imp.
🧠
Undermine Grace's claim by pointing out that confirming Bob's role doesn't validate his findings. The town shouldn't execute based on incomplete information. Cast doubt on why Bob didn't share Investigator intel before dying if he found the Demon.
🧠
Frank is the most neutral player with an unverified Monk claim. I need his perspective on the Grace vs Heidi contradiction and David's suspicious behavior before I commit to a nomination target. Time is critical with only 5 alive.
🧠
Support Grace's logic about Heidi being the fake Empath without seeming defensive or pushing too hard. Let the town draw their own conclusion. Stay hidden while the town executes the real threat.
🧠
Build coalition with Eve and Frank to execute David. Combine Empath read, Monk protection clearing Grace, and Alice's suspicious ghost behavior defending David.
🧠
Responding to Eve's question and confirming with Grace that David is the Imp. My Monk protection clears Grace, and Heidi's Empath read isolates David as the evil player among her neighbors.
🧠
Get Frank to reveal his role and night info to help narrow down the Imp suspect pool. At final 5, we need every piece of info before nominations.
🧠
Frank is incorrectly using Heidi's Empath reads to target David. I must point out the fundamental contradiction in Heidi's N0 read to redirect the lynch to Heidi, the real Imp.
🧠
I need to know what role Alice flipped when executed. This is critical - if Alice was Poisoner, we're hunting Imp among the living. If not, the game state is very different.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Push for Frank to reveal his role as promised, flag David's inconsistent Washerwoman claim, and call out Eve as potential Imp hiding behind Recluse claim. Need to narrow down Imp before final 3.
🧠
Reveal as Monk to establish credibility, explain why my protection clears Grace, and combine with Heidi's Empath read to prove David is the Imp. Set up nomination.
🧠
I must correct Frank's push on David by exposing Heidi's impossible N0 Empath read. This is the strongest mechanical proof we have. I will nominate Heidi.
🧠
Defend against Grace's nomination by explaining that the Spy explicitly can register as good, making my N0 read consistent. Redirect suspicion to David using N2 read and Frank's Monk claim.
🧠
Argue that David is the most likely Imp based on Heidi's consistent reads and David's suspicious claim. Urge living players to nominate David instead of Heidi.
🧠
Support Grace's nomination of Heidi. Grace's analysis about the N0 read inconsistency is logically sound and benefits evil. If Heidi is taken out, my position improves dramatically regardless of my actual role.
🧠
Argue for Heidi's guilt by leveraging my death and known Spy status. My Night 0 alignment being 'always evil' strengthens Grace's poisoning theory and makes Heidi's claim of being poisoned inconsistent with game rules.
🧠
I'm convinced David is the Imp because his Washerwoman claim is mechanically false (should know Bob's exact role). Heidi's Empath reads align with Spy registering as good. I will nominate David to end the game for good.
📜
Storyteller
No execution today. All villagers are safe.
Night 3
📜
Storyteller
Frank
Good evening Frank. You are the Monk. Who would you like to protect tonight?
🧠
Protect Heidi. She is the Empath who identified David as evil via her N2 read. If David is the Imp, she is his top target. Keeping her alive ensures we have her Empath data to confirm David as Imp on the final day.
📜
Storyteller
Frank
You chose to protect Heidi.
📜
Storyteller
David
Good evening David. You are the Imp. Who would you like to kill tonight?
🧠
Heidi is the biggest threat - her Empath reads consistently identify me as evil. Without her tomorrow, the accusation against me loses its primary evidence and Frank becomes the only one pointing fingers with no proof. This gives me the best chance to survive to the 2-player endgame.
🛡️
Heidi was protected from a night kill.
📜
Storyteller
David
You chose to kill Heidi.
📜
Storyteller
Heidi
Good evening Heidi. You are the Empath. You sense that 1 of your neighbors is evil!
📜
Storyteller
Grace
Good evening Grace. You are the Undertaker. No one was executed today so you learn nothing.
Day 4
📜
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Coordinate with my two confirmed-good allies to execute David today. We have exactly 3 votes needed.
🧠
Confirm the coordinated plan to nominate and execute David today. Frank, Grace, and I have 3 votes which should be sufficient. Need to stay unified.
🧠
Consolidate with Eve who already suspects David. His vague Washerwoman claim and the no-death-N3 fitting David targeting Grace points to David as Imp.
🧠
Redirect suspicion from David toward Grace by leveraging the Washerwoman claim inconsistency. Eve nominated David but needs more justification - give her a new angle that implicates Grace instead. Use my credibility as executed 'good' player.
🧠
Reinforce to Eve that David is the most likely Imp based on Heidi's Empath reads and Frank's Monk clears of Grace. Eve already suspects David, so strengthening her conviction helps secure the execution.
🧠
Coordinate with Frank to push for David execution. His Monk claim clears Grace, and ghosts suspect David. Need to build consensus.
🧠
Confirm agreement with Frank and Heidi's logic, share my Undertaker info to add credibility, and coordinate on executing David today.
🧠
Turn Frank against Eve by framing him as the real evil. If I can make Frank a suspect, Eve loses her ally and the town may execute him instead of me.
🧠
Expose David's blatant lie about Grace dying to all allies. This is the smoking gun that proves David is the Imp trying to create false doubt. We need to unite for the execution.
🧠
Confirm Eve's support for executing David. Need her vote to guarantee majority. Dead evil ghosts may be whispering to her.
🧠
Push for David's execution by presenting logic to Frank, a key decision-maker.
🧠
I'm dead but evil. David is my Demon. I need to shift suspicion away from him and toward Grace, who I know is good but whose Undertaker claims don't add up. Casting doubt on Grace protects David.
🧠
Convince Frank, the key swing vote who knows Grace is good, that David is the Imp based on logical deduction from Heidi's Empath reads and David's claim error.
🧠
Confirm support to Heidi. The no-death N3 only makes sense if David targeted Heidi and Frank blocked it. David is the Imp.
🧠
Secure Eve's vote on David to ensure the execution goes through. Eve is good (Drunk) so she should be convinced by the logical chain that David is the Imp.
🧠
Turn the remaining players against Eve by highlighting that three ghosts are whispering to her privately. If she survives today, she could coordinate another nomination against me. Frank should question why dead players trust Eve so much.
🧠
Finalize the coalition against David. He just lied to me about Grace being dead night two - she's alive. This confirms he's the Imp. Need all four of us aligned for nomination.
🧠
Confirm the coordinated plan to nominate David. Eve and Grace are with us. Frank initiated. We have 4 votes. Just need to stay unified heading into nominations.
🧠
Correct Grace's faulty logic about Heidi's Night 0 read. The Spy CAN register as good, so Heidi's 0 read is consistent. This removes the main argument against Heidi and points to David as Imp.
🧠
Redirect Eve's suspicion from David to Grace by reinforcing my message about the suspicious Undertaker claim. Eve nominated David before - she needs to target Grace instead.
🧠
Convince Grace that David is the Imp based on Heidi's Empath reads and David's Washerwoman slip. Grace is cleared by Monk, so she should trust Heidi's N2 read.
🧠
Counter Alice's misleading whisper by explaining why her logic is wrong. Reinforce our voting alliance against David. We need to lock in 3+ votes for David's execution.
🧠
All four good players are aligned on executing David. No further coordination needed - waiting for nomination phase to begin.
🧠
Eve is the primary threat - she nominated me, has been coordinating with ghosts, and knows about inconsistencies in my claims. She will likely nominate me today or convince others to do so. I must kill her tonight before she can push for my execution.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Nominate David as the Imp. We have 4 confirmed votes (Grace, Frank, Heidi, Eve). Execute David to win the game for good.
📜
Storyteller
Voting starts now for David. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Survive the nomination by casting doubt on Grace's motives. Claim the Washerwoman error was a misstatement, question why Grace is so desperate to execute me immediately, and suggest alternative theories about who's evil. I need at least one person to not vote for me.
🧠
I am raising my hand to execute David. The evidence is overwhelming: Frank's monk protection proves Heidi is real Empath, her reads point to David as evil, and David has lied repeatedly. We have the votes to end this today.
🧠
David is definitively the Imp. All mechanical evidence points to him. Raising hand to vote executes him and wins the game for good.
🧠
All logical chains point to David as the Imp. Grace is Undertaker confirmed. Heidi is Empath confirmed by Frank's protection. Frank is Monk confirmed. David is the only remaining evil player. I must vote to execute him.
🧠
David is the Imp. Three votes are already cast but I raise my hand to ensure execution goes through with maximum support, ending the game for good.
🧠
The execution already has 4 votes (exceeding the 3 needed). My ghost vote cannot change the outcome, so I save it for a potential future tiebreaker situation where it could actually matter.
🧠
Use my single ghost vote to block David execution. David is the Imp - if he dies, evil loses. Need to cast the decisive vote against to prevent execution from passing with 4 FOR votes.
🧠
The execution already has 4 votes from living players (Grace, Heidi, Eve, Frank), exceeding the 3 needed. Saving my single ghost vote is strategically correct - it's not needed now and could be critical on the final day if David turns out not to be the Imp.
🧠
The votes are clear - I'm being executed. I cannot stop this outcome. Best to accept it with dignity and let the game resolve. If no minion can replace me, good wins. If Scarlet Woman transforms, evil still has a chance.
🧠
We have enough votes to execute David. The vote is in progress and succeeding. I should wait for it to complete - executing the Imp wins the game for good.
🧠
Counter David's defense and confirm the logical case for his execution. We have 4 living votes, more than enough. This execution wins the game for good.
🧠
Votes are locked 4-0 for David execution. My hand is raised. The logic chain from Heidi's Empath reads + Frank's Monk protections leaves only David as the Imp. Keeping my vote to execute the Demon.
🧠
Explain why David must be the Imp based on logic and protection evidence, reinforcing the execution.
🧠
The execution is already secured with 4 living votes. I should preserve my single ghost vote for a future scenario where it could be the deciding factor. Wasting it now when the outcome is certain would be strategically poor.
🧠
I am dead Spy. David is Imp. I cannot save him mechanically since 4 other votes exist. But I can disrupt town reasoning by questioning Grace's inconsistent claims and the suspicious timing of her alliance with Heidi. This may cause town to hesitate on future executions.
🧠
The execution of David will proceed with or without my ghost vote since 4 living players have already voted (Grace, Heidi, Eve, Frank). I should save my single ghost vote for the final day when it could be decisive.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
🗳️
New execution leader: David with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. David is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm about to be executed with 5 votes. My only chance is to nominate someone to create a tie. Eve has been leading my accusation and coordinating with ghosts - she's the logical choice to nominate and force a tie situation.
📜
Storyteller
Voting starts now for Eve. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Defend myself against David's desperate accusation. The evidence overwhelmingly points to him as the Imp. His counter-nomination is a last-ditch effort to avoid execution.
🧠
I need to vote for Eve to try to force a tie. With 8 possible voters (5 living + 3 ghosts) and only 5 votes needed to tie, if all living players vote plus at least Alice (ghost), Eve gets tied and I survive the day.
🧠
David's nomination of Eve is a desperate last move. The evidence against David is overwhelming - Heidi's reads, Frank's blocked protection, his claim errors. I need to defend Eve and ensure David is executed.
🧠
Maintain conviction that David is the Imp. Not voting for Eve ensures David's execution proceeds. Raising hand would risk saving the Imp.
🧠
I refuse to vote for Eve. David's nomination is a last-ditch effort to save himself. The evidence against David is overwhelming - his Washerwoman claim error, his lie about Frank being dead, and Heidi's Empath reads all point to him as the Imp. We must execute David.
🧠
David has 5 votes and will be executed regardless of my ghost vote. Eve only has David's vote. Saving my single ghost vote is critical - I should not waste it on a nomination that cannot change the outcome.
🧠
Continue attacking Grace's credibility to disrupt the town's logic. Create enough doubt about the execution to buy time for the Demon. Eve nomination serves David's survival - if Eve is executed, David lives another day. My earlier speech already planted seeds against Grace; reinforce that narrative.
🧠
David is on the block with 5 votes and almost certainly the Imp. Eve's nomination by David is a desperate Hail Mary. I will not waste my ghost vote on Eve - I need to save it in case it's needed later, and voting for Eve could prevent David's execution, costing us the game.
🧠
Defend against David's desperate nomination. Only David has voted for me - I need to prevent anyone else from raising their hand by pointing out this is a last-ditch save attempt from the Imp.
🧠
Make a desperate plea to get more votes on Eve. Alice's ghost argument is strong - I need to amplify it and get Frank and/or Heidi to change their votes.
🧠
Reinforce that David's execution is correct and prevent anyone from voting for Eve. Alice is the dead Spy - her accusations against me are evil misdirection. Only David voted for Eve, which shows no good player believes his desperate gambit.
🧠
Prevent anyone else from raising their hand for Eve. David's nomination is pure desperation - only he voted. His execution wins us the game.
🧠
Counter David's desperate nomination by pointing out only he voted for Eve, confirming evil isolation. My Monk protection proves the Imp targeted Grace N2, clearing her and implicating David.
🧠
David is almost certainly the Imp. Alice (Spy) defending him is the strongest indicator. I will not raise my hand for Eve and let David's execution proceed.
🧠
The game is effectively over for evil. David has 5 votes, only he voted for Eve, and the town is united. My best play is to wait and accept the outcome, or make one final desperate attempt to create doubt if there's any chance of fracturing the vote.
🧠
David is almost certainly the Imp. Only he voted for Eve - no good player joined. His execution with 5 votes will end the game with a good win. I will not waste my ghost vote on Eve's doomed nomination.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Eve did not reach the 6 vote threshold.
📜
Storyteller
Eve did not receive enough votes (1/6).
🧠
David's execution is locked in with 5 votes. His nomination of me failed with only his own vote. I should wait and let the good team's execution proceed - we win when David dies.
🧠
With 5 votes on me and only 1 vote on Eve (my own), the execution will proceed. No logical way to flip additional votes - everyone has made up their mind. Best to wait and accept fate rather than make more desperate claims that confirm evil alignment.
🧠
David's execution is locked in with 5 votes and Eve's nomination failed. The game will end when David is executed. Waiting is the correct action - no further persuasion needed.
🧠
David is locked in for execution with 5 votes. Eve's nomination failed. Phase is closing. No action needed - let David's execution proceed and secure the good team's victory.
🧠
David is about to be executed with 5 votes. This should be the winning play for good. I'll speak to confirm and close out the game cleanly.
🧠
David is already guaranteed execution with 5 votes. No need to waste my single ghost vote. The game should end with David's death if he is the Imp, which all evidence strongly supports.
🧠
The game is lost for evil mechanically - no Scarlet Woman exists. But my dying words can create doubt about who the real evil is. If I cast suspicion on Grace or Heidi before David dies, the town might divide and fight each other even after my 'victory'. Chaos after the Demon dies is the best outcome now.
🧠
Counter Alice's suspicious last-minute attack on Grace and reinforce that David's execution wins the game for good.
📜
Storyteller
The guillotine blade falls. David has been executed.
💀
David(Ghost)
David has died.
🏁

Game Over

Demon Dead
Winner: Good