Game Detail

Players

Alice (Drunk) Bob (Recluse) Charlie (Butler) David (Monk) Eve (Imp) Frank (Chef) Grace (Slayer) Heidi (Baron)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil285,35057,148$1.2994
Good882,108497,456$0.4251

Event Transcript

🎭
The game has started.
📜
Storyteller
Heidi
You are the Minion. The Demon is Eve.
📜
Storyteller
Eve
Minions are: Heidi. Your safe bluffs are: Librarian, Mayor, Fortune Teller
📜
Storyteller
Frank
Good evening Frank. You are the Chef. You learn that there are 0 pairs of evil players.
📜
Storyteller
Charlie
Good evening Charlie. You are the Butler. Who would you like to be your master tomorrow?
🧠
Pick neighbor Bob as master. Ensures I can vote tomorrow if he does, building early trust with adjacent player for good team coordination without restricting too much.
📜
Storyteller
Charlie
You chose Bob to be your master.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Whisper neighbors (visible to all) to start private alliance, gather starting info safely. Avoids public reveal of Slayer ability early; positions for logic chains later.
🧠
Whisper to neighbors first as they are mechanically relevant for Empath. Introduce, probe for starting info roles which many good players have, begin collating information without revealing my tricky Outsider role yet.
🧠
Coordinate quickly with Heidi on bluffs and a day-1 narrative so we control early executions and protect me from role clashes.
🧠
Respond to Bob's whisper, confirm no info, ask Charlie to build neighbor alliance and gather starting info early.
🧠
Share true Chef info privately with neighbors who initiated chat. Builds trust, starts eliminating adjacent pairs for Demon/Minion. Progress info sharing before noms.
🧠
Day 1, form alliance with neighbors Charlie/Eve to exchange claims/info. As Monk, share role privately to coordinate protection/proofs. Progress info before noms.
🧠
Build trust with neighbors, validate Chef 0 as plausible, and plant suspicion that Bob or Charlie is the Drunk so their future info is discounted.
🧠
Neighbors key for Empath-like reads later, but as Butler tie to Bob. Reveal to build trust, coordinate vote/nom, share no info to progress.
🧠
Reveal true Slayer role to trusted neighbors sharing real info first. Build alliance, coordinate using their info to narrow evil spots before noms.
🧠
Strengthen neighbor alliance with claimed good Outsider/Townsfolk, confirm info, prepare unified voting block for Day 1 nomination to test claims and progress.
🧠
Lock in my Fortune Teller bluff early, extract claims, and influence Monk protection to keep my kills open while setting up future misdirection.
🧠
Verify Bob's relayed claim directly with Charlie using single-chain logic. Consistent builds good alliance; inconsistency reveals liar. Progress info gathering on Day 1.
🧠
Respond to Grace/Heidi to build trust, confirm alliance. Analyze groups with Chef0 to spot safe noms (no adj suspects). Progress to nomination intel.
🧠
Build alliance with claimed good neighbors. Plan night actions: Protection and Fortune Teller reads on suspects. Share Bob info to expand trusted group.
🧠
Coordinate with Eve on consistent bluffs and a Day 1 push target (Bob or Charlie) while keeping the Slayer from shooting Eve and keeping suspicion off our pair.
🧠
Day 1, confirm claims with David/Eve (coordinating group), relay Bob info, plan nights. Isolate Grace/F/H clique suspicion. Strengthens good team early.
🧠
Strengthen alliance with trusted neighbors by responding to Frank's question on other groups. Form Day 1 plan before nominations to narrow suspects without rash execution.
🧠
Confirm alliance with neighbors (my Butler controls extra vote). Gather starting info (Chef/Washerwoman/Investigator) to narrow evils early. Neighbors trusted via proximity/claims; progress info sharing before noms.
🧠
Lock in my Fortune Teller bluff with David and Charlie, set expectations for a future read, and position Bob/Frank as plausible suspects while looking like a helpful good player.
🧠
Verify Charlie's David-Monk claim source to build trusted info chain or expose lie early. Note FHG clique for later suspicion. Helps narrow good allies before noms.
🧠
Trusted Grace/Heidi align perfectly with Chef 0. Respond to Grace, analyze sus clusters, suggest next steps to gather info before final nom tick. Progress without random Day1 exec.
🧠
Strengthen neighbor alliance by responding to questions, probe Bob/Alice claims via Charlie, flag GFH suspicion to align votes and narrow evil suspects early.
🧠
Prevent a Day 1 Slayer shot on Eve and shape town to focus on Bob or Charlie as likely Drunk, buying evil time and steering nominations away from the Demon.
🧠
Coordinate night actions confirmed, highlight GFH exclusive whispers as evil signal to prioritize checking them (Eve FT Frank), align group for noms since my Butler vote follows Bob. Builds good block.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Share key whisper info publicly on Day 1 nomination to solicit starting claims (Washerwoman/Chef/Investigator), highlight secretive group, and test claims before night. As good Recluse, organize town early.
🧠
Publicly confirm good neighbor claims and block to build trust/votes. Call out suspicious trio to pressure without risky D1 nomination. Progress to N1 for info.
🧠
Publicly share Chef info to counter Bob/David suspicion on our trio, provide board-wide deduction no adjacent evils, encourage info exchange before night. Builds good trust.
🧠
Avoid day 1 execution, reinforce my FT bluff, and nudge town to wait for night info while keeping suspicion diffuse around Bob/Charlie and the whispering group.
🧠
Nominate suspicious Charlie (Drunk ping, Butler claim odd with Drunk poss, whisper hub) to pressure group on Day 1 without wasting Slayer shot. Forces info/reactions before night; low risk early.
📜
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Publicly defend as Butler, highlight GFH suspicious whispers/claims, urge skip execution for night info. Prevent early good death, progress to verify claims logically.
🧠
Counter Grace's nom by exposing Heidi's impossible claim via Drunk logic. Rally to skip execution Day 1 for night info from claimed Empath? Wait no, FT Eve, Monk David. Protect good chain, suspect trio.
🧠
Publicly back Bob's logic exposing Heidi lie, rally against voting Charlie. Day 1 execution risky without night info; Eve's FT on Bob/Frank crucial tonight.
🧠
Counter flawed Bob/David logic publicly: it only rules out Charlie=Drunk, not Bob. Rallies votes on suspicious Charlie hub for Day1 info, progresses game without wasting Slayer shot.
🧠
Steer town away from executing Charlie today, subtly validate the Drunk logic to keep Heidi's cover and set up a Bob-focused suspicion path without hard defending anyone.
🧠
Publicly correct Bob/David's flawed logic (ignores Bob as possible Drunk), affirm Heidi/Frank, agree skip exec for night info (FT/Monk?). Builds good team unity, holds Slayer shot, progresses to useful night phase.
🧠
Abstain to encourage no-execution, keep Demon safe, and avoid standing out as pushing a D1 kill. Maintain Bob-as-Drunk frame for later.
🧠
Publicly claim Soldier (Townsfolk good), oppose Charlie exec to align w/ majority good voices (Bob/David/Eve), push suspicion to suspicious GFH whisper group. Get N1 info as Soldier safe anyway.
🧠
Most players want to skip execution for night1 info (Eve FT Bob/Frank). Counter Frank's push on me by noting GFH whispers are real suspicion. Ensure vote fails so I survive for team coordination.
🧠
Vote no on Charlie (no raise hand). He's my Butler ally, likely good. Day1 skip for Eve FT N1 info clears 2 players of Demon. Trio suspicious, revisit N2.
🧠
Prevent Charlie execution (likely good ally). Only Frank votes yes, needs 4 votes. Eve FT Bob/Frank tonight crucial for Demon read. Monk protect Charlie N1.
🧠
Day1 too early for exec risk; align GFH by skipping for night FT/Monk info. Chef protects no early loss, pressure via nom info already gained.
🧠
Do not add a vote that could accidentally execute a good Outsider and give town info; staying quiet keeps my Fortune Teller bluff credible and preserves no-execution momentum.
🧠
Day 1, skip execution for Eve's Fortune Teller night info to narrow Demon. Consistent with my prior statement; hold Slayer shot as Heidi advised amid Drunk noise.
🧠
Keep Charlie alive (likely good Outsider), avoid a D1 majority, and align with the no-execution plan to protect Eve while lowering suspicion on my whisper group.
🧠
Everyone including Grace/Frank/Heidi now wants to skip Charlie exec for N1 info (Eve FT). Charlie cleared of Drunk, likely good. Vote no to gather night info and progress suspicions on whispering G-F-H trio.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Charlie did not reach the 4 vote threshold.
📜
Storyteller
Charlie did not receive enough votes (0/4).
🧠
All players now agree to skip day1 exec for Eve's FT on Bob/Frank. 1 tick left, wait to reach night1 where I choose new master (maybe Eve/David) and get key Demon info to narrow suspects.
🧠
Consensus to skip execution for Eve's Fortune Teller night 1 info on suspects. As good Recluse, support town progression over risky day1 exec. No value nominating now, last tick.
🧠
Group consensus skip execution for Eve's FT on Bob/Frank. Day 1 info low, night 1 protects info gain. As Monk, I'll protect Eve tonight for reliable read.
🧠
Group consensus no day1 exec for Eve FT n1 info (Demon ping on 2 players). David Monk protects someone n1. Nomination risks wrong exec; wait for more data to narrow Demon suspects w/0 evil pairs.
🧠
Reinforce no-execution consensus, keep my Fortune Teller bluff central, and set up tomorrow’s narrative so I can pivot based on night outcome.
🧠
End of Day 1, no clear Demon suspect. Save Slayer shot for later with Eve's FT info + night deaths. No execution today good for info gathering.
🧠
Create a mechanical-looking contradiction (too many Townsfolk claims) to muddy reads and keep the group from executing anyone, especially Eve.
🧠
Consensus is to skip execution for night 1 info (Eve FT Bob/Frank key to test worlds). With 1 tick left & voting closed prior, wait progresses to valuable info without day 1 risk.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
David
Good evening David. You are the Monk. Who would you like to protect tonight?
🧠
Protect Charlie as publicly claimed on Day 1 to maintain trust with Alice/Bob/Charlie good group. He's Butler whisper hub with consistent claim; Eve's FT result tomorrow resolves Bob/Frank.
📜
Storyteller
David
You chose to protect Charlie.
📜
Storyteller
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove the biggest risk of an Empath on my neighbor line and eliminate the only protection role before town gets night info, keeping my Fortune Teller bluff safer.
💀
David(Ghost)
David has died.
📜
Storyteller
Eve
You chose to kill David.
📜
Storyteller
Charlie
Good evening Charlie. You are the Butler. Who would you like to be your master tomorrow?
🧠
Eve trustworthy (FT on suspects, team good), will vote logically tomorrow based on her info. Ensures I vote with good team against evils like GFH, nullifying my ability detriment.
📜
Storyteller
Charlie
You chose Eve to be your master.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
Share my confirmed Monk role/info to trusted Bob/Alice/Charlie group as ghost. Reinforce trio suspicion, coordinate nomination push on one of Grace/Frank/Heidi to eliminate evil before final day.
🧠
Whisper neighbors Frank (Chef 0 pairs, my neighbor) & Heidi (Lib) to privately align on logic, cross Chef/Lib info with seating/claims. Trio builds trust, isolates lies like Charlie Butler vs Drunk ping. Progress to nomination suspects before Eve FT reveal.
🧠
Reply to Grace/Heidi whisper, confirm logic, probe Eve FT result & Heidi Lib details to narrow. Coordinate pre-nom suspicion on Charlie/Bob since isolated possible evils. Build good alliance.
🧠
Coordinate a consistent public story with Heidi: my FT result to steer today’s execution, and a Baron theory to defuse the Butler versus Drunk contradiction around her Librarian claim.
🧠
David (proven good Monk) flags GFH sus whispers. Align Alice/Bob on nominating Frank before nomination phase to build majority vote against him.
🧠
Coordinate with Frank and Grace to push a Bob execution using Eve’s FT yes and my Librarian ping, while reinforcing a Baron-outsider-heavy world to keep heat off Eve.
🧠
Strengthen alliance with Bob/Charlie/David(ghost) by confirming intel and agreeing to nom Frank. GFH sus clique must be pressured before nomination phase; execution narrows evil.
🧠
Join Alice/Charlie (backed by David Monk) to nom suspicious Frank. GFH trio + dodgy Chef vs confirmed good info. Progress to exec evil before final day; Recluse hides for now.
🧠
Coordinate good group (Alice/Bob/Charlie/me) to nominate Frank from sus trio. My death+Monk info verifiable good. Nomination phase soon; test Chef claim & narrow Demon suspects.
🧠
Heidi shares Eve's private FT yes pointing Bob (Frank false pos). Aligns Lib ping. Coordinate trio to nominate Bob today before nom phase. Test strongest lead, narrow evils. Progress game.
🧠
Grace/Heidi info aligns with my Chef 0 pairs. Eve FT yes implicates Bob over me. Agree to nom Bob to test; final day looms, narrow suspects.
🧠
Seed my Fortune Teller 'yes' to a trusted-looking player so they push Bob, creating a town mis-execution path and protecting me and Heidi.
🧠
Whisper Bob (ally) & Eve (master/neighbor) to coordinate Bob nominating Frank, ensure Eve votes so I can vote (Butler ability). GFH whispers confirm trio evil; Chef lie proves Frank bad. Progress to nomination kill.
🧠
Coordinate Eve’s public FT line to drive a Bob execution and suggest a safe night kill that removes the claimed Slayer and protects the demon.
🧠
Eve's FT N1 on Bob/Frank is key unrevealed info. Asking her privately builds coalition before noms, confirms suspicions on Frank/GFH, secures her vote for execution.
🧠
Whisper Eve to share FT N1 Bob-Frank info and commit to voting Frank exec. Align her as claimed master (Charlie Butler), expose GFH evil via Frank's bad claim.
🧠
Reinforce group to nominate/vote Frank. Test Chef claim mechanically via execution for UT info (who died N1?). Trio sus; my proven good aligns us. Progress to execution before final day.
🧠
Final day tick before nom. Confirm trio alignment to nominate Bob: FT+Lib+Chef logic chains to Bob evil/Demon strongest. Coordinate to ensure majority vote executes him.
🧠
Confirm alliance with Grace/Heidi to nominate Bob. All chains point to Bob as Demon suspect; executing tests FT/Lib/Chef info. Final tick before nom- solidify votes for good win.
🧠
Lock in my FT bluff, steer town toward executing Bob (preferred) while staying plausible to both Alice and Bob and avoiding heat on me/Heidi.
🧠
Nomination imminent (1 tick left). Reconfirm with Bob (nom) & Eve (master/vote) to execute Frank, break GFH trio, test dodgy claim. Secure 5 votes (us+David ghost). Win by narrowing Demon suspects.
🧠
Reinforce the Bob execution plan by bringing Alice onside with a coherent mechanical story that also supports a Baron outsiders world, keeping attention away from Eve.
🧠
Eve leans Bob Demon but overlooks GFH suspicion & our verified good group (David death proof). Counter by highlighting closed GFH vs open BCA, flawed Heidi, push her to vote Frank on nom to execute likely Demon.
🧠
Reveal Recluse to Eve explaining her FT ping as my false Demon register. GFH trio & claim breaks point to Frank evil. Convince Eve to vote Frank (enables Charlie Butler vote) for majority exec before final day.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Nomination phase last tick, no one on block. GFH shady trio, Frank Chef contradicts if trio evil (Frank/Grace pair). Coordinate with Alice/Bob/David/Eve to execute Frank, prove or disprove claim, remove threat.
📜
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Publicly debunk Charlie's flawed logic with Chef 0 pairs proof: GFH consecutive seats can't be evil trio (adj pairs impossible). Sway votes off me to survive and push Bob later.
🧠
Counter Frank's defense: he's likely bluffing Chef since GFH shady. Rally Alice/Bob/Eve/David to vote yes (4+ needed). As Butler w/ Eve master, confirm she votes so I can. Progress to exec evil.
🧠
Frank's Chef 0 pairs broken by GFH evil neighbors. Trio isolated whispers evil. Use precious ghost vote now to execute suspicious Frank, progress to narrow Demon suspects.
🧠
Stop Frank execution to preserve a useful scapegoat and keep town focused on Bob/Charlie, protecting Eve and increasing chance of a good misexecution.
🧠
Frank most suspicious; Chef claim fragile vs GFH trio + neighbors. Team (ACCED+David) consensus exec Frank. My vote pushes to 4+ for majority exec, progresses good win.
🧠
Get a good player executed while looking consistent with my Fortune Teller result and enabling Charlie’s Butler vote to add momentum.
🧠
Publicly defend Frank to prevent execution (logic clears him/trio), highlight contradiction in Charlie's push, refocus suspicion on Bob to sway Eve/Alice/Bob votes below 4 yes threshold.
🧠
Secure 4th vote (with David/Bob/Eve) to execute Frank, testing dodgy Chef vs GFH suspicion. If evil gone, win closer; if good, Eve's FT pins Bob next. Aligns with BCA/David plan.
🧠
Urgently speak to reinforce Chef logic impossible for GFH evil trio, call out sus voters (Eve's own FT on Bob, David's ghost vote, Charlie deflect), urge Alice/Eve no vote to prevent my execution & save nom Bob next.
🧠
Eve raised hand (my master), so I can vote. We have 4 yes already (Alice,Bob,Eve,David); my yes makes 5 to secure majority execution of suspicious Frank whose Chef contradicts GFH evil trio.
🧠
Publicly counter Frank's logic as ghost Monk. Trio suspicion > unproven Chef claim. 5 yes votes already; sway Heidi/Grace to confirm execution, narrow evil.
🧠
Maintain my public stance, prevent Frank execution, and steer town toward Bob/Charlie targets while protecting Eve.
🧠
Public Recluse reveal explains Eve FT to all, counters Frank deflecting to me, pushes execution of sus GFH despite Chef claim (liars fake info). Locks 5-yes majority to test & progress.
🧠
Lock in enough votes to execute Frank while looking like a consistent Fortune Teller; misexecution reduces town and keeps heat off me and Heidi.
🧠
Chain proves Frank lying evil (good Chef=>Heidi good=>Lib contradict B/C no TF claims). Vote yes executes probable Demon/Minion, progress good win. Save Slayer.
🧠
Frank's Chef only clears GFH if true, but evil fake info roles. GFH trio whispers suspicious. Secure 4+ yes votes to execute Frank, test claim per plan.
📜
Storyteller
Voting is now closed.
👻
David(Ghost)
Ghost vote used by David
🗳️
New execution leader: Frank with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm on block with 6 votes, 1 tick left. Nominate Bob (alliance plan) with strong Chef/FT logic to surpass/tie votes, execute Demon suspect & save Chef info role.
📜
Storyteller
Voting starts now for Bob. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Publicly counter Frank's nom by reiterating Recluse explains FT ping. Urge no vote on me to exec Frank, as allies Alice/Charlie/Eve/David back this. Prevent tie/exec me, secure Frank's death.
🧠
Vote yes on Bob to reach 6+ votes, tying/surpassing my 6 to prevent my execution or execute Demon. Alliance GFH + Eve info points to Bob.
🧠
Frank most suspicious due to GFH trio logic & whispers. Exec him to test Chef claim & narrow Demon. No on Bob keeps his votes <6.
🧠
Dead ghost speak reinforces Frank exec push. 6 votes already, urge no on Bob to avoid tie/alt exec. Frank sus trio+claim contradiction highest priority test before night.
🧠
Prevent Bob execution/tie so Frank is executed today, removing a likely good and keeping heat off Eve. Also look consistent with earlier stance: focus on one test at a time.
🧠
Prevent a tie or Bob execution; steer town to let Frank die today and keep Bob alive as a future target while protecting myself as FT bluff.
🧠
Highlight Heidi Lib contradiction (new info) to build suspicion on her as evil liar. Confirm no vote on Bob to exec Frank cleanly. Progress by challenging claims, save Slayer for F3.
🧠
Most players saying no on Bob. Reinforce to prevent tie/surpass on Bob (needs 6+). Execute Frank to test Chef claim vs GFH suspicion, progress game.
🧠
Voting active on me (1 yes so far). Speak to rally no votes on me, ensure Frank's 6-vote execution. He's most suspicious; clears path to win.
🧠
Final tick voting Bob. Frank at 6; need 6 yes Bob to tie/save self or execute Demon. Recluse vs Lib contradiction + 0 pairs clears GFH clump theory. Rally votes yes Bob.
🧠
Most players voting no on Bob, Frank desperate for tie. Reinforce no votes to execute Frank, testing his dubious Chef amid GFH suspicion. Progresses info, narrows evil suspects.
🧠
Prevent tie: Frank's 6 yes solid, only 1 yes on Bob so far. Reinforce no votes on Bob to execute Frank, test sus Chef claim vs trio behavior. Day 2 info crucial.
🧠
Keep votes off Bob to prevent a tie and ensure Frank is executed, removing a good player and maintaining chaos that shields our Demon.
🧠
Keep the execution on Frank and avoid a tie that could create no-exec or accidentally execute an evil teammate. Maintain my FT bluff credibility.
🧠
Heidi evil confirmed logically. Let Frank execute to test Chef without using Slayer shot early (7 alive). Vote no Bob by waiting; tie risks no exec.
🧠
Voting on Bob: only Frank yes so far. No raise hand to avoid tie. Let Frank's 6 execute, test Chef claim. Progress to night with info.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Bob did not reach the 7 vote threshold.
📜
Storyteller
Bob did not receive enough votes (1/7).
🧠
Frank on 6 votes, 1 tick left. Most want him exec'd. Wait lets phase close, executes likely Demon/Minion Frank, narrows evil pool for good win.
🧠
1 tick left, Frank on 6 votes. Urge Grace/Heidi nominate Charlie (hasn't used nom) to surpass/test Butler/Drunk collision. Charlie deflected to me. Saves me, progresses to real suspect.
🧠
Last tick: counter Frank's push to nom me. Rally execute Frank (6 votes ready). My Butler night logs contradict Drunk (who'd claim Townsfolk). Clears suspicion on me, tests Frank's shady claim.
🧠
Last tick. Prevent Charlie nom/tie. Frank most sus with Chef contradiction if GFH evil clump. Ensure his execution tests info claim.
🧠
Keep nominations from shifting onto Charlie or creating a tie, and maintain my credibility while maximizing the chance Frank is executed today.
🧠
Lock in Frank’s execution and prevent last-second noms that could save a good player or create a tie/no-exec, while keeping my FT bluff consistent.
🧠
Consensus exec Frank (incl. me prior). Can't nom/vote in time to change. Save Slayer for final day Demon certainty. Night info (Eve FT) progresses logic chains.
🧠
1 tick left, Frank 6 votes executes unless new nom/votes. Reinforce consensus: no new noms/ties, exec Frank to test shady Chef/GFH, gain N2 info for Bob/Charlie tomorrow.
📜
Storyteller
The guillotine blade falls. Frank has been executed.
💀
Frank(Ghost)
Frank has died.
Night 2
📜
Storyteller
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove the claimed Slayer before she can shoot me, and shrink the alive pool while keeping scapegoats (Bob/Charlie) alive for town to fight over.
💀
Grace(Ghost)
Grace has died.
📜
Storyteller
Eve
You chose to kill Grace.
📜
Storyteller
Charlie
Good evening Charlie. You are the Butler. Who would you like to be your master tomorrow?
🧠
Eve defended clean exec Frank, agrees sort Bob/Charlie tomorrow-good alignment. Trusted, will vote D3 allowing me to vote evil suspect.
📜
Storyteller
Charlie
You chose Eve to be your master.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
Previous consensus pivot Bob/Charlie after Frank. Eve FT trusted source with N1 info leading to Frank exec. Ask her N2 FT results to narrow Demon between Bob/Charlie/others before nom phase. Progress elimination.
🧠
I'm dead good Monk. Grace N2 death after Frank exec suggests evil trio cracked. Coordinate good Bob/Charlie to nom Heidi in nomination phase. Progress to execute Demon.
🧠
Coordinate with fellow ghosts David/Grace using my unique Chef info on 0 evil pairs to deduce Demon among alive and align our single ghost votes for upcoming nomination to execute evil.
🧠
David ghost (Monk) IDs GFH evil, urges nom Heidi. Whisper Alice/Eve (Alice just whispered Eve) to align votes/consensus. 3 ticks left, build nom momentum to exec Demon.
🧠
Reveal real Butler Outsider role to trusted Bob/David/Eve. Confirm Heidi lie via Drunk logic. Align to nom Heidi Day3, narrow Demon suspects before final 3. Eve master today.
🧠
Steer Alice toward executing Bob using mechanical outsider-count arguments, creating consensus away from Eve and buying time for Demon to reach final 3.
🧠
Coordinate with dead Chef/Monk ghosts. Confirm good, share Slayer claim, push logic to line up our 3 ghost votes on top Demon suspect (Bob) for Day3 nom to narrow to 4, progress execution.
🧠
Coordinate with Heidi to accept being the sacrifice and to steer suspicion onto Charlie and/or Bob, keeping my Fortune Teller cover strong into final 3.
🧠
GFH shady, Frank/Grace gone, Heidi last. Her whisper defensive on Bob. Coordinate with Bob/Eve allies to nom Heidi, narrow Demon suspects.
🧠
Counter Grace's evil misdirection on Bob with Recluse logic. Align Alice/Bob (good group) to nom Heidi, narrow to test Bob/Charlie later. Progress execution of sus player.
🧠
Nomination imminent with 5 alive. 3 ghost votes (us) can force Bob exec if alive split. Eve FT + Chef confirm Bob Demon. Coordinate now to win.
🧠
Query Eve's N2 FT read for new info on suspects before nomination. If clean on others or ping Heidi, confirms Heidi evil. Progresses logic chains to execute Demon.
🧠
Heidi's claim mechanically impossible. Coordinate with Alice/Bob to nominate Heidi this day before final 3. With 5 alive, executing her narrows to likely goods.
🧠
Redirect the day’s execution onto Charlie (safe good), and set up a Bob versus me argument for final three while keeping Eve off the table.
🧠
Dead trio (me/Frank/David) coordinating ghost votes on Bob maximizes execution chance. 5 alive, our 3 votes sway nomination to test Bob, narrowing to Demon hunt.
🧠
Answer Bob’s question with a result that supports the current push on Heidi and keeps suspicion off me, while setting up Charlie as the next mis-execution if needed.
🧠
Heidi top sus: GFH death pattern + Lib conflict with 2 O claims already (Bob Recluse, Charlie Butler). Coordinate allies to lock Heidi nom/execution, narrow Demon suspects.
🧠
Last tick before nom. Grace/Frank evil pushes on Bob ignore Recluse/Chef logic. Coordinate good alive (Alice/Bob/Charlie) to nominate Heidi, line up votes. Progress to execute evil.
🧠
Urge good living players to nominate Bob before nomination phase. Line up ghost votes + living for execution, as Bob fits Demon perfectly with my Chef info.
🧠
Heidi top Demon suspect: bad Lib claim, Eve ping, GFH sus trio with Frank/Grace dead. Coordinate good team (Alice/Charlie/Eve/David) to nom/vote Heidi before nomination phase. Final day soon, execute Demon.
🧠
Consensus on Heidi evil with GFH block dead/executed. Last tick before nom - solidify Alice/Eve to nom/vote Heidi. My vote needs Eve voting.
🧠
Steer Alice to a mechanically grounded case on Charlie (Butler vote behavior) so execution goes on a good player, keeping Eve safe into final 3.
🧠
Whisper Eve/Heidi as potential goods (Eve FT key info, Heidi neighbor). Urge nom Bob using solid Frank/Eve logic. Reinforces ghost votes on Bob to sway living for execution.
🧠
Keep the day aimed at Heidi, discredit the late ghost push onto Bob, and set up a clean pivot onto Charlie so I survive into final 3.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Last nom tick, no one blocked. Consensus from Alice/Charlie/Eve/David: nom Heidi on Eve ping + bad Lib + GFH. Exec her to confirm/prove Demon.
📜
Storyteller
Voting starts now for Heidi. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Avoid reaching 3 votes on me and redirect suspicion onto Bob or Charlie without implicating Eve, keeping the Demon safe and preserving my influence.
🧠
Consensus good team (Alice/Charlie/Eve/David) targets Heidi via logic/trio/Eve ping. Vote to execute, progress game, eliminate likely evil.
🧠
Reveal Monk save on Charlie N1 (I died) to confirm Bob/Charlie good, contradict Heidi Lib. Urge vote Heidi now as prime sus, narrow to Demon.
🧠
Publicly reveal Butler to debunk Heidi Lib, counter her speech, rally Alice/Eve votes during voting. Bob already yes; with Eve yes I can vote too. Execute Demon Heidi.
🧠
Heidi's claim logically impossible given Bob/Charlie Outsiders & Drunk claims Townsfolk. Recluse explains Eve pings perfectly. Execute Heidi to remove evil; my ghost vote pushes majority.
🧠
Publicly counter Bob/Charlie/David push on Heidi. Reaffirm Bob Demon from Eve FT+Frank Chef logic to dissuade votes (only 2 yes so far). Save ghost vote, prevent wrong exec, force Bob nom or no-exec to progress to smaller day.
🧠
Heidi's Lib claim impossible (Drunk claims Town role). Eve ping + GFH shady. Consensus exec her now w/ 5 alive. Vote yes to reach 3 votes & win.
🧠
Heidi is already likely going down; voting with town keeps my Fortune Teller story coherent, earns trust, and sets up a clean path to final three where I can steer the execution away from me.
🧠
Try to shave votes by pointing out the mechanical error in David’s claim and the Outsider count contradiction; if I still die, set up tomorrow’s misexec on Bob/Charlie, not Eve.
🧠
Vote already leaning yes (me/Alice/Eve/Frank). Speak counters Heidi/David, reinforces Lib contradiction/FT pings. Ensures 3+ yes votes before tick ends, executes likely demon.
🧠
Heidi Lib claim logically impossible (Drunk claims Townsfolk). My Monk claim supports good Bob/Charlie. 4 yes votes already; reinforce to secure execution before tick ends, narrow to Demon.
🧠
Eve voted yes (my master), so I can vote. Secure majority on Heidi - her claim debunked, aligns all info. Execution wins game as final suspects.
🧠
Publicly correct David's impossible Monk claim (Heidi already noted), reaffirm I'm good Chef making Bob Demon per Eve N1 FT. Urge lower hands on Heidi to save her if good, push for Bob next. Align with Grace, sway Alice/Eve.
🧠
4 votes on Heidi risks executing good player. Reinforce Eve/Frank logic publicly to sway Alice/Eve to abstain or nominate Bob after. Save ghost vote. Prevent loss, force Bob exec.
🧠
Heidi’s claim debunked by Drunk logic + Eve ping. Ghosts Frank/Grace defending her flawed (Chef 0 suspicious, Monk no redirect). Secure execution with speech reinforcing yes votes.
🧠
Lock in Heidi execution to trade my minion for trust and momentum, discredit ghost push onto Bob, and set up an easy mis-execution chain tomorrow.
📜
Storyteller
Voting is now closed.
👻
Frank(Ghost)
Ghost vote used by Frank
🗳️
New execution leader: Heidi with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Heidi is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Get a counter-nomination with enough votes to tie or beat my 5, saving me from execution and redirecting town onto a different target.
📜
Storyteller
Voting starts now for Bob. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Discourage votes on me by reinforcing Heidi Lib contradiction and Eve ping. Ghosts likely used vote on Heidi. Heidi executes if <5 on me, narrowing to 4 alive, closer to win.
🧠
Keep votes off Bob so I remain executed, trading my life for the Demon’s safety and preventing a tie that could accidentally kill Eve later.
🧠
Voting on Bob now; urge no votes on him to execute Heidi (5 votes). Ghosts pushing Bob are sus trio remnants. Monk story true, no redirect needed - Demon targeted me directly. Win by executing Heidi.
🧠
Last tick, voting Bob active. Reinforce Frank Chef lie impossible mechanically, ghosts evil, don't vote Bob - exec Heidi Demon to win.
🧠
Voting on Bob now, Heidi at 5. Urge yes votes on Bob to tie/execute Demon. Chef+FT prove Bob Demon, 0 pairs isolates him. Charlie raised yes? Push alives Alice/Eve/Heidi to yes Bob, win now.
🧠
Bob is top Demon suspect from Eve FT yes + Frank good Chef. Charlie voted him; my ghost vote pushes to 6+ for exec or tie, eliminating Demon chance.
🧠
Heidi's claim fundamentally broken by Drunk behavior. Eve pinged her. 5 votes locked; prevent tie by not voting Bob. Narrow to 4 alive, gain info.
🧠
Prevent a tie or Bob execution; let my minion Heidi be executed to buy me trust and maintain control into final 3.
🧠
Heidi at 5 votes executes unless Bob ties/surpasses. Urge Alice/Eve no vote Bob to ensure Heidi execution. She's cleanest evil per logic, ghosts scrambling.
🧠
Discourage additional votes on Bob to avoid a tie and ensure I am executed, protecting Eve and keeping town fragmented.
🧠
1 tick left, voting on Bob active. Urge Alice/Eve/others not to vote Bob, ignore ghosts/Heidi scramble. Heidi evil fake claim, execute her to progress to final day suspects Bob/Charlie cleaner.
🧠
Frank lied claiming I raised for Bob - I said no. Urge Alice/Eve no vote on Bob to avoid tie/chaos. Exec Heidi clears sus player, info tomorrow. Prevents evil scramble win.
🧠
Active vote on Bob; Heidi has 5. Urge Alice/Eve raise hands for Bob to tie/supersede Heidi. Chef0 + FT pins Bob Demon. Charlie raised; Grace did. Counter David/Charlie lies. 1 tick left, must sway now or lose day.
🧠
Heidi 5 votes; need 5+ on Bob to tie/exec. Urge Alice/Eve vote Bob using Eve FT + Frank Chef logic. Charlie raised (despite denial). My ghost vote on Bob. Final push to execute Demon Bob or tie.
🧠
Counter ghosts pushing Bob. Reinforce Drunk logic debunking Heidi to ensure her execution over tie/chaos.
🧠
Raise to help Bob reach tie or beat Heidi, preventing Heidi’s execution and preserving evil numbers going into endgame.
📜
Storyteller
Voting is now closed.
👻
Grace(Ghost)
Ghost vote used by Grace
🗳️
Nominee Bob did not reach the 6 vote threshold.
📜
Storyteller
Bob did not receive enough votes (2/6).
🧠
1 tick left, Heidi exec imminent and best play. Speak to prevent last scramble/tie/nom by ghosts urging Bob, solidify yes on Heidi to winnow evil.
🧠
I am already on the block; I want to die cleanly while steering tomorrow’s suspicion onto Bob and Charlie, not Eve, setting up a winning final 3 for evil.
🧠
Last tick, Heidi executes unless tie. Reinforce she's evil via flawed Lib claim & trio defense. Prevent doubt from ghosts, ensure win by executing her.
🧠
Last tick, reinforce execute Heidi. Her claim debunked, defended by sus ghosts. Cleans board to 4 alive, tomorrow fork Bob vs me with Eve FT info.
🧠
Heidi executes as lying evil (broken Drunk logic). Reinforce Eve's FT + Chef logic publicly: Bob Demon. Urge Alice/Eve nominate Bob tomorrow with 4 alive to narrow/execute before final 3. Progress to win.
🧠
Heidi executes (Minion), reinforce Bob Demon via Eve FT+Frank Chef for day4 noms. Chef 0 possible (non-adj evils). Outsmart evil by prepping final exec on Bob, most logical Demon.
🧠
Heidi's claim debunked (Drunk logic). 5 votes executes her (likely Minion). Voting closed, wait for exec & Night 3 info to solve Bob/Charlie fork tomorrow.
🧠
Lock in Heidi’s execution and pre-seed that my N2 Fortune Teller yes cannot be Heidi if she dies, so town should suspect Charlie, not rush Bob.
📜
Storyteller
The guillotine blade falls. Heidi has been executed.
💀
Heidi(Ghost)
Heidi has died.
Night 3
📜
Storyteller
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight?
🧠
Remove the loud alternative suspect so the final day becomes a clean fork where I can push Charlie as Demon using my prior Fortune Teller yes and secure the final execution.
💀
Bob(Ghost)
Bob has died.
📜
Storyteller
Eve
You chose to kill Bob.
📜
Storyteller
Charlie
Good evening Charlie. You are the Butler. Who would you like to be your master tomorrow?
🧠
Choose Alice master: good & aligned, will vote yes tomorrow on Eve nom/execution, allowing me to vote yes too & kill Demon on final day.
📜
Storyteller
Charlie
You chose Alice to be your master.
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
📜
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Final 3: must nom/ exec Demon or lose. Eve's ping + my 0 pairs + Heidi exec logic clears Eve/Alice, pins Charlie. Whisper both to unite them vs Charlie.
🧠
Keep Eve alive by focusing suspicion on Charlie as the safest execution target, using Eve’s past Fortune Teller info and Butler doubts, while sounding like I am helping solve.
🧠
Ghosts Frank/Heidi confirm Charlie Demon via Chef/FT/Lib chains. Coordinate Eve to nom/execute Charlie in final day or lose. Test her alignment.
🧠
Final 3: Alice/Charlie/Eve. Push good allies Alice/Charlie to nominate/execute Eve Demon. Reveal Monk info, good chain excludes her. Win requires Demon exec today.
🧠
Secure Alice’s nomination and vote on Charlie, ending the game with my survival. Keep my Fortune Teller story consistent and proactive.
🧠
Final 3 alive day. Eve's FT N2 yes on Heidi(good dead)-Charlie pins Charlie Demon. Explain my Recluse clears me. Coordinate Alice/Eve vote Charlie; my ghost vote seals.
🧠
Final 3, must execute Demon today. Strongest logic: Charlie Demon fits Eve FT yes directly, Chef 0, no extra assumptions. Convince Alice/Eve to nominate Charlie.
🧠
Final 3, must execute Demon. Recluse-FT contradiction proves Eve lying. David logic solid. Align with Alice (my master) to nom/vote Eve or lose.
🧠
Final 3, reinforce Alice/Eve to nominate/execute Charlie per Chef+FT logic. Bob dead reinforces not Demon. Influence before nomination phase.
🧠
Coordinate with Demon to frame Charlie and, if needed, angle toward a no-execution or split to avoid Eve being executed.
🧠
Final 3, must exec Demon today. FT logic + Lib + ghosts (Bob/Frank/Heidi/Grace) + Eve consensus point to Charlie D perfectly. David outlier Spy. Confirm w/Eve to nom/vote Charlie ensuring good win.
🧠
Final 3 day. Reinforce Alice/Charlie to nominate/execute Eve, the lying FT forking goods. My Monk info proves group good, Eve evil. Urgency to win.
🧠
Lock in Alice’s plan to nominate Charlie fast, keep her from entertaining a counter-push onto me, and secure the 2 votes needed to execute Charlie.
🧠
Final day 3 alive. Must nominate/execute Demon or lose. Logic chains confirm Charlie Demon. Reinforce Alice/Eve to nom Charlie; my ghost vote ready.
🧠
Final 3, must exec Demon. Eve's FT + Heidi evil confirms Charlie Demon. Reinforce Alice/Eve to nom/execute Charlie despite whispers. Good loses otherwise.
🧠
Final 3 day4. Alice my master, must align her to nom Eve. Counter Eve's private whispers to Alice pushing doubt. Execute Demon or lose.
🧠
Final 3, must exec Demon. My Chef 0 + Eve FT + Bob Recluse + night death all point to Charlie. Reinforce Alice/Eve before nom to ensure they execute him.
🧠
Get Alice to commit to executing Charlie and use my ghost vote if needed; keep Eve alive by framing Charlie as the only mechanical and behavioral lead.
🧠
Final day3; overwhelming logic/ghosts/Eve agree Charlie Demon (perfect FT+Recluse+Chef fit). Charlie's N1 claim lie exposes him. Eve coord solid; wait for nom phase to execute him & win.
🧠
Final 3 day. Reinforce Alice/Charlie to nominate Eve. My Monk death proves I targeted good Charlie. Eve fake FT most logical Demon.
🧠
Lock in Alice to nominate and execute Charlie immediately, inoculate against Charlie pivoting onto me, and prevent any last-second doubt causing no-exec.
🧠
Final whispers before nom. Reinforce ironclad logic: Heidi good + FT yes on her/Charlie = Charlie Demon. My Recluse clears me. Alice/Eve must nom/execute Charlie or lose.
🧠
Final 3 day. Must execute Demon or lose. Logic chains (FT yes + fake minion + Chef 0) confirm Charlie Demon. Reinforce Alice/Eve before nomination to secure exec.
🧠
Final day 3 alive, must execute Demon Eve. Reinforce Alice with logic recap since she's my master; I'll follow her vote to execute. Urge her nominate Eve before nomination phase or we lose.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Charlie's lie about Eve's N1 FT ('said good' but was 'both yes') proves he's Demon. Eve N2 yes pins him (Heidi dead good), Frank 0 pairs, Bob night death good. Nom/execute or lose.
📜
Storyteller
Voting starts now for Charlie. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Final 3, prevent execution of good me. Public refute of Alice's false quote of Eve's N1 'good' claim + Bob Recluse FT ping logic proves Eve Demon, sways Alice (likely good) to vote no & nom Eve next. Outsmart by correcting record.
🧠
Final 3: must execute or lose. Charlie's lie + Eve FT logic pins him Demon. Vote yes to execute and win.
🧠
Final 3: Eve FT pins Charlie Demon via N2 Heidi yes (good dead). My Recluse explains N1. Chef fits 1 minion isolated. Alice voted yes. My ghost vote secures execution or pressures Eve.
🧠
Final 3: must execute Demon Eve. Publicly defend Charlie, clarify Eve fake FT pings good Bob, urge Alice/Eve vote NO on Charlie to save good & nominate Eve or lose.
🧠
Secure the second vote to execute Charlie. If Charlie is good, game ends with me alive in final two and evil wins; avoid any chance of no-execution tricks.
🧠
Counter David's push for Eve with logic recap. Alice/Eve already voted yes (2/3 majority). Reinforce to prevent sway, ensure Charlie executes for good win.
🧠
Confuse Alice and any dead voters so the town hesitates on Charlie, ideally pulling votes off him and pivoting to executing Alice or no-exec, keeping Eve alive.
🧠
Final 3: reinforce Charlie lied about Eve's N1 'yes' claim (not 'good'). Eve's reads + Chef 0 + Bob night death prove Charlie Demon. Urge Alice/Eve lock execution despite ghost doubt, or good loses.
🧠
Counter Alice's distortion of Eve's exact 'good' claim vs her 'yes'. Urge Alice vote no/withdraw if possible, nominate Eve next tick. Ghosts split but David/Heidi support good team logic. Cannot die or lose.
🧠
Final 3, must execute Demon. Charlie's lie about Eve's N1 claim ('yes' not 'good') proves him lying Demon. Eve's reads + Chef 0 + ghosts majority seal it. Speak to counter his misrepresentation and lock execution votes.
🧠
Reinforce Eve's true claims vs Charlie's lie during voting. Ensure Alice/Eve stay committed to executing Charlie in final 3 or lose.
🧠
Publicly counter lies, clarify Eve said 'yes' but as demon faking to ping goods. Urge Alice/Eve vote NO on Charlie (already 2 yes risky), nom Eve next tick. Save good Butler, execute Demon Eve or lose final 3.
🧠
Keep my hand up and solidify town momentum on Charlie by reinforcing the mechanical story and discrediting the counterpush, ensuring Charlie is executed.
🧠
Voting on Charlie in final3. Alice&Eve voted yes already. Counter David's flip&Charlie's lie to ensure execution passes. We must kill Demon now or lose.
🧠
Do not disrupt the push to execute Charlie; conserve my ghost vote and avoid drawing attention to any inconsistency in my earlier stance.
🧠
Counter Charlie/David lies, reinforce Eve's accurate reads + my Chef info + his blatant lie on her N1 wording. Alice/Eve already voting yes (2 needed), ensure no flip in final tick to execute Demon.
📜
Storyteller
Voting is now closed.
👻
Bob(Ghost)
Ghost vote used by Bob
🗳️
New execution leader: Charlie with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Charlie is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Final 3, I'm on block w/3 votes. Nom Eve to surpass/tie or start her vote. Remaining ghosts (David pro-me) vote her. Alice master so I vote w/her. Execute Demon Eve or lose.
📜
Storyteller
Voting starts now for Eve. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
🧠
Keep votes on my nomination below 3 so Charlie stays executed; reinforce that tying risks disaster and waste ghost votes, preserving evil win.
🧠
Urge ghosts to vote yes on Eve (target Bob/David/Heidi) for 3+ ghost votes + mine=4 to execute Demon Eve. Correct any misquotes, reinforce I'm good Butler confirmed by Heidi Lib. Final tick, must surpass my 3 votes or lose.
🧠
Charlie on 3 votes to execute. Urge ghosts no-vote Eve to prevent tie/surpass. Secure Demon execution at final 3 or good loses.
🧠
Voting on Eve now. Urge Alice/Eve/ghosts with votes: do not vote Eve, her reads consistent with my Recluse + Charlie Demon. Charlie lied about her claim. Let 3-vote Charlie execute or lose final 3.
🧠
Charlie's provable lie about Eve's public claim proves him Demon. His 3 votes stick if no tie on Eve; reinforce no votes on Eve to execute him before night.
🧠
Final 3, Charlie executes unless Eve ties 3+. Urge Heidi vote no Eve. His lie about Eve's claim is damning, Bob Recluse explains FT perfectly. Execute him to win.
🧠
Prevent enough votes to execute Eve by reinforcing the ‘do not vote Eve’ line while sounding like cautious good. Preserve Demon; Charlie already on block.
🧠
Charlie's lie proves he's Demon. Urge ghosts/alive not to vote Eve: let his 3 votes execute him at final 3 or good loses. Reinforce before phase ends.
🧠
Maintain anti-tie messaging so ghosts do not spend votes, keeping Charlie executed and ending game with me alive.
🧠
Final 3: must execute Demon Eve. Urge ghosts vote yes on Eve for 4 votes to execute over my 3. Point FT cannot false ping twice. Retcon proves lie. Alice master so I vote if she does, but ghosts key.
🧠
Charlie most likely Demon via FT logic + his lie. Speak to reinforce ghosts: no vote Eve, let 3 execute Charlie now or lose final 3.
🧠
Charlie's blatant lie about Eve's N1 'yes' claim (vs his 'good no ping') proves him Demon. Ghosts/Alice/Eve must not vote Eve (needs 4; tie at 3 wastes). 1 tick left: reinforce to save votes, execute Charlie or lose final 3.
🧠
Highlight Charlie's provable lie on Eve's public N1 claim to stop any Eve votes. Final 3: must execute him by letting 3 votes stand, or good loses.
🧠
Final 3, Charlie on block with 3 votes. Reinforce ghosts: Charlie blatantly lying about Eve's public N1 'yes' claim. Do not vote Eve, let Charlie execute or lose. Consensus building against him.
🧠
Prevent any ghost votes that could tie or execute Eve. Keep Charlie on the block so a good player dies and Eve survives to win at night.
🧠
Final 3, Charlie on 3 votes to exec. Voting Eve now: urge no votes on her to let Charlie execute. His lie pins him Demon, Eve FT consistent. We lose if no exec today.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Eve did not reach the 4 vote threshold.
📜
Storyteller
Eve did not receive enough votes (0/4).
🧠
Lock in Charlie’s execution by discouraging any new nominations or vote spending, preventing a tie or surprise block shift that could risk my survival.
🧠
Final tick. Ghosts/Alice miss FT has only 1 blinder total game, not per night. Reiterate to flip Alice or last vote. Prevent my exec or tie, expose Eve.
🧠
Final 3, Charlie's obvious lie damns him as Demon. Urge no more noms/votes, let his 3 execute him or lose. Progress to win.
🧠
Final tick, reinforce ghosts ignore Charlie's lies, no votes/noms on Eve. Charlie's 3 votes execute him, good wins. Consensus solid, counter his push.
🧠
Voting closed, Charlie on block with 3 votes. 1 tick left, ghosts won't vote Eve (0 votes). Do nothing, let Charlie execute as Demon or lose.
🧠
Final tick. Reinforce unity: no actions, let Charlie's 3 votes execute him as Demon. Ghosts don't vote/tie. Win game.
🧠
Lock in Charlie’s execution by discouraging any last-second ghost vote shenanigans or tie creation, protecting Eve and securing evil win.
🧠
Voting closed, Charlie locked at 3 votes for exec. 1 tick left - wait avoids tie risk or distraction. Unity executes Demon, we win.
📜
Storyteller
The guillotine blade falls. Charlie has been executed.
💀
Charlie(Ghost)
Charlie has died.
🏁

Game Over

Two Players Left
Winner: Evil