Game Detail

Players

Alice (Mayor) Bob (Recluse) Charlie (Undertaker) David (Baron) Eve (Slayer) Frank (Drunk) Grace (Saint) Heidi (Imp)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil315,03148,288$3.0238
Good965,948652,508$2.8387

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
David
You are the Minion. The Demon is Heidi.
πŸ“œ
Storyteller
β†’
Heidi
Minions are: David. Your safe bluffs are: Ravenkeeper, Monk, Fortune Teller
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Investigator. Either Charlie or Bob is the Spy.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Initiate private conversation with neighbor David to start alliance building and gather initial impressions before nominations. This helps narrow down good players for later slayer shot.
🧠
Sharing my key information privately with my neighbor Grace builds trust and allows us to collaborate on finding the Demon without the evil players knowing my role yet.
🧠
Starting private conversation with neighbor Alice to gather initial information, build trust, and progress towards identifying evil players without revealing my Recluse role yet.
🧠
Responding to Frank's whisper builds a potential alliance without revealing my Saint role early, allowing me to collect information and identify good players to execute the Demon later.
🧠
Starting private conversation with neighbor Bob to form early alliance and gather initial thoughts without public role reveal, aiding process of elimination for Demon.
🧠
Responding to Bob builds a potential alliance with my neighbor, allowing me to probe for information without committing to my Mayor role. This progresses the game by starting information flow, which is key for good team to identify the Demon early.
🧠
Coordinate with the Demon, learn safe bluffs, and offer support without openly revealing evil if overheard by mechanics.
🧠
Coordinate with my minion on bluffs early while keeping my Demon claim flexible and preventing his fake info from implicating me.
🧠
Waiting allows the game to progress naturally with more whispers and potential claims from others. This gathers passive information without committing my Slayer shot prematurely on day 1 when evidence is lacking, helping the good team narrow down the Demon through elimination.
🧠
I am sharing my key information with Alice to build an alliance, learn her role or info, and help narrow down evil players for the good team to execute the Demon later.
🧠
Waiting lets other players share info and form alliances first, allowing me to observe patterns and contradictions without overcommitting early on day 1. This conserves my actions for key whispers later when more data is available to help identify the Demon.
🧠
Whispering to my neighbor Heidi to gather more information on claims and build trust or contradictions early on day 1, helping narrow down suspects without revealing my role.
🧠
Waiting allows observing more whispers and behaviors to gather info safely, building toward identifying the Demon without rushing claims on day 1.
🧠
Sharing Frank's Investigator claim privately with Bob tests the information's validity through his reaction, builds a trusted alliance, and helps eliminate or confirm suspects without revealing my Mayor role yet.
🧠
Build trust with my neighbor and bait her claim. A flexible Chef-style bluff can later protect Heidi by supporting no evil pairs.
🧠
Build trust with Grace while amplifying Frank's false-looking suspicion on Bob/Charlie and keeping attention away from David and me.
🧠
Responding privately to David builds a potential alliance with my neighbor, tests his trustworthiness, and gathers hints about his info while keeping my Slayer role hidden on day one to avoid early targeting.
🧠
Sharing my key info with Eve, my neighbor, to build trust and gather her knowledge early on day 1, helping identify the Spy minion and progress towards finding the Demon.
🧠
Respond to Alice's info about Frank to build trust, gather her opinion on Frank, and progress info sharing without revealing my Recluse role yet. This helps narrow suspects early.
🧠
Testing Frank's Investigator claim by directly asking Bob his role and thoughts on the Spy accusation to gather evidence and see if he reacts defensively, helping the good team narrow suspects without revealing my own role yet.
🧠
Waiting observes current whisper patterns without revealing my role or pushing too early. This builds a mental map of social dynamics to identify trustworthy allies and potential evil players for execution later.
🧠
Gather Charlie's perspective on Frank's Investigator claim to verify information, build trust, and narrow down who the evil players might be for later execution.
🧠
Seed a plausible Chef 0 bluff with a good neighbor, building trust and discouraging worlds that connect Heidi to adjacent players.
🧠
Alert the accused pair to Frank's claim, spark counterclaims, and make me look helpful while keeping suspicion away from David and me.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Publicly sharing Frank's Investigator claim and the Bob/Charlie Spy suspicion will encourage others to share info, test the claim, and narrow down evil players early without risking my own execution as Saint.
🧠
Waiting allows others to respond to my confirmation and Grace's statement, progressing conversations without forcing an early execution on day 1.
🧠
Speaking publicly counters the suspicion on me without revealing my Undertaker role on day 1, encourages discussion to find contradictions, and builds trust with good players while progressing the game.
🧠
Push execution onto a good player from Frank's claim while avoiding Heidi. If Bob dies, evil gains tempo and Frank's info becomes a distraction.
πŸ“œ
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend my innocence publicly without revealing Recluse role, challenge Frank's claim to prompt more discussion, and buy time for other info to emerge before any execution on day one.
🧠
I need to express caution on day 1 execution without more info, to avoid bad execution that hurts our team. This helps build consensus and gather whispers before deciding to raise hand.
🧠
Clarify my Investigator claim publicly to build trust with good players, respond to Bob/Charlie without pushing execution on day 1, encourage more info sharing to narrow evil suspects safely.
🧠
Wait to observe voting outcome and hear from more players without committing to a vote yet, preserving options for good team to gather info before night.
🧠
Push a day one execution on a non-Demon. Even if it fails, my vote is consistent with my nomination and keeps pressure away from Heidi.
🧠
Avoid visibly piling onto David's nomination while casting doubt on Frank's claim and keeping multiple good players suspicious for later.
🧠
Adding my public voice to the consensus against a day one execution builds trust with good players and encourages more information sharing before nominations close.
🧠
Speaking publicly to align with others against day 1 execution prevents potential good player death, allows more whispers and claims to identify evil. As Mayor, I stay alive and gather data to narrow Demon later.
🧠
Speaking publicly defends my position without revealing my Recluse role, encourages others to share info, and pushes against a day one execution to gather more claims before night.
🧠
Waiting allows the vote on Bob to conclude without my input, likely failing due to insufficient support, preserving information and avoiding premature execution on day 1 as a good Saint.
🧠
Waiting allows the vote to fail naturally without my involvement, preserving my credibility and letting others reveal more info through their votes or statements before night phase. This gathers passive information on alignments without risking a wrong day-one execution.
🧠
I need to publicly discourage day 1 execution of Bob since the Investigator claim is unverified and day 1 kills often hurt good team. This encourages more discussion from Alice and Eve to build information before night.
🧠
Consensus is against Bob, so lowering avoids looking overeager while leaving Frank's bad info as a town problem for tomorrow.
🧠
Avoid looking eager on a weak day one push. Let Bob survive for now, preserving my credibility while David's nomination creates useful suspicion elsewhere.
🧠
No one is voting for Bob except David briefly. Consensus is day 1 no execution to get more info. Waiting lets phase end without execution, preserving Slayer shot and good team numbers for later.
🧠
No one is voting for Bob, and consensus is no day 1 execution. Waiting lets the vote fail, preserves info, and allows more whispers tomorrow to verify Frank and find Demon without rushing.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Bob did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Bob did not receive enough votes (0/4).
🧠
Challenging Frank's unverified claim publicly to force more details, expose lies if any, and encourage info sharing from Alice and Eve. This progresses the game by verifying the Investigator claim early, narrowing evil suspects without rushing a day one execution that could hurt the good team.
🧠
Wait for Frank to respond with his exact claim details and for others to share information. This prevents premature nominations while allowing logic chains to form naturally on day one.
🧠
Clarify my Investigator role publicly to build trust and gather more info from others before night. Encourage private talks with Bob and Charlie to confirm. This helps good team by sharing data early without rushing execution on day 1.
🧠
Claiming my Undertaker role now shares key info with the team on day 1, addresses Frank's claim directly by denying Spy, and encourages others to share roles without pushing for immediate execution, narrowing evil suspects for good team win.
🧠
Publicly establish my Chef 0 bluff, support no execution, and avoid letting town build a clean Bob/Charlie execution chain while preserving Heidi's safety.
🧠
Preserve no-execution momentum, keep heat on Frank/Bob/Charlie, and avoid exposing my bluff publicly before night one.
🧠
Revealing my true Slayer role early builds trust, encourages more claims from Alice and Heidi, and progresses discussion without rushing execution on day one. This helps narrow Demon suspects for later.
🧠
Publicly support not executing today while encouraging more role claims to build information and trust, helping the good team narrow suspects without rushing on day one.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove the claimed Slayer before she can test me, while leaving Frank's false Investigator world alive to pressure Bob and Charlie tomorrow.
πŸ’€
Eve(Ghost)
Eve has died.
πŸ“œ
Storyteller
β†’
Heidi
You chose to kill Eve.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Undertaker. No one was executed today so you learn nothing.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
Cross-reference my Investigator knowledge with David's Empath claim to confirm who is the Spy and build trust with a potential good player before nominations.
🧠
Waiting allows others like David and Frank to finish their private discussion and share public info. This prevents overcommitting early and lets me observe contradictions in claims to better identify the demon using process of elimination, helping our team win by executing the right player on final day.
🧠
Waiting allows others like Frank and David to finish their whisper, observe reactions, and gather more info before I speak publicly or use my ghost vote. This prevents me from derailing ongoing discussions and helps build a stronger case for the Demon.
🧠
Coordinate bluff with my minion and prepare a line that weakens Frank while redirecting suspicion onto good players.
🧠
Gain Frank's trust and weaponize his false ping to execute Bob while making Frank responsible if it backfires, keeping Heidi out of focus.
🧠
Whispering to Frank tests his claim privately and builds trust with a potential good player. This gathers info to narrow Demon suspects without revealing my Saint role yet.
🧠
Waiting allows others to continue whispering and sharing info without me revealing too early. This builds a fuller picture of claims before the nomination phase in 3 ticks, helping identify the Demon logically.
🧠
Whispering to Frank builds on his day 1 claim to gather specific info without revealing my Recluse role yet. This helps verify his alignment and narrows Demon suspects using logic chains from Eve's death, advancing good team coordination before nominations.
🧠
Respond to David's whisper to build trust and coordinate on pushing Bob if logic holds, while getting his further input to progress towards finding the Demon without rushing.
🧠
Whispering to Frank to probe his claim and build alliance since he shared publicly. This gathers info to narrow suspects for Demon without revealing my Mayor role yet. Helps progress by combining data before nominations.
🧠
Whispering to David shares my Slayer claim and death reason to build trust and get updates on whispers, helping good team identify liars and Demon through logic.
🧠
Build trust with the public Investigator, steer pressure onto Bob or Charlie, and make my safe Fortune Teller bluff credible before nominations.
🧠
Use Eve's death to sell a Spy narrative on Bob, making good players drive an execution away from Heidi while I appear transparent.
🧠
Waiting after the whisper lets information from David and ongoing private talks develop naturally, progressing logic chains to narrow Demon suspects without rushing or revealing my Saint role prematurely.
🧠
Whispering to Frank allows me to test his Investigator claim directly, share my Undertaker info for verification, and gather his thoughts on Eve's death to narrow down the Demon suspect without revealing publicly yet.
🧠
Discuss Frank's claim with Charlie to test reactions and build logic on who is evil. This helps narrow Demon suspects without revealing my Recluse role yet.
🧠
Wait briefly for others to respond or act since whispers are ongoing and time remains before nominations to gather more data.
🧠
Gathering confirmation from David on his zero read and suspicions helps narrow Demon suspects before nominations. Builds alliance with potentially good player to outvote evils.
🧠
Whispering to Frank to probe his Investigator claim consistency with my death and David's Chef info, to either confirm good Investigator world or expose bluff, helping narrow Demon suspects before nominations.
🧠
Build credibility with Alice using my Fortune Teller bluff, get her claim, and create a public ally before nominations while keeping suspicion on Bob or Charlie.
🧠
Answer Alice directly to build trust, push execution onto Bob, and use Chef 0 logic to keep attention away from Heidi until later.
🧠
Gather David's perspective on Frank's claim to cross-verify and build logic chain for identifying the Spy and Demon without risking execution.
🧠
Bob is asking my thoughts on Frank's Spy claim. Sharing my Undertaker role privately builds trust, explains no info, and probes his ideas to find contradictions or confirm Frank's alignment before nominations.
🧠
Responding to Charlie builds alliance and tests his consistency on Undertaker claim while sharing neutral observations on Eve's death to advance group logic without revealing Recluse role yet.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Use Frank's false ping plus my Chef zero bluff to execute Bob, a likely good player, while keeping attention away from Heidi.
πŸ“œ
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend against nomination by explaining possible misregistration due to my role without revealing it, cast doubt on Frank's claim, and push for more info to find real Demon. This helps good team avoid bad execution and build trust.
🧠
I nominated Bob; voting supports a good execution and keeps pressure away from Heidi. Refusing would undermine my Chef bluff and look inconsistent.
🧠
Share my Undertaker role and analysis publicly to build trust, clarify Frank's claim, and influence the vote on Bob without rushing execution, helping good team narrow suspects logically.
🧠
Share logic on Frank's claim and David's Chef to encourage more discussion and votes based on evidence rather than rushing execution on Bob.
🧠
Waiting allows other players to share more information or vote before I commit to raising my hand. This helps assess the group's consensus on Bob without rushing, aligning with gathering data to identify the Demon safely as the Mayor.
🧠
Push a plausible good execution from Frank's Investigator info while distancing it as logic-based, not personal. Getting Bob killed advances evil toward endgame.
🧠
Voting for Bob tests Frank's Investigator claim mechanically. If executed and not Spy then Frank is lying or drunk. As good Slayer who was killed, this helps eliminate evil or confirm info before night. With 2 ticks left I must act now to influence outcome.
🧠
Voting yes on Bob to test my Investigator claim, as Charlie claims good role and David's Chef supports Bob as the evil. This helps eliminate a minion suspect and progresses toward finding Demon.
🧠
Defend against premature execution by explaining how Recluse ability explains Frank's claim without me being evil Spy. Encourage waiting for more claims to identify real Demon instead of killing good Outsider.
🧠
Keep pressure on Bob and justify the vote despite his Recluse claim, securing a good execution while protecting Heidi.
🧠
Express doubt on executing Bob now to gather more role claims and avoid losing a possible good outsider, helping narrow down the Demon over time.
🧠
Bob's Recluse claim fits Investigator if registering evil. Pushing for Alice and Heidi info avoids rushing execution on possible good player, helping team gather facts to identify Demon later.
🧠
Share Heidi's FT info to build trust in good players like Frank and me, argue Recluse claim fits data so no rush to execute Bob, progress by encouraging more claims to identify real Demon without wasting execution on possible good Recluse.
🧠
Keep the misexecution on Bob moving while sounding town-minded and preserving my Fortune Teller bluff.
🧠
Speaking as dead Slayer provides context on my targeted death and evaluates Bob's Recluse claim against the Investigator info. This helps good team decide if executing Bob now is safe or if we need more role claims from Alice, Grace, and Heidi to identify the real Demon before final days.
🧠
Lowering hand retracts vote on Bob to avoid risk of executing good Recluse if Charlie is the Spy. Allows more claims from Alice, Grace, Heidi before deciding. Prevents misexecution and helps narrow to actual evil.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Eve(Ghost)
Ghost vote used by Eve
πŸ—³οΈ
Nominee Bob did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Bob did not receive enough votes (3/4).
🧠
Challenging Frank's unverified Investigator claim that started my nomination. This gathers info on his alignment without rushing my execution, helping narrow Demon suspects for good team win.
πŸ“œ
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend my Investigator claim against Bob's nomination by explaining how Recluse fits or why Bob might be bluffing. Urge group to gather more role claims from Alice, Grace, Heidi instead of executing me prematurely, to help good team narrow down Demon suspects.
🧠
Raising my hand votes for Frank's execution to test his suspicious claim, potentially remove an evil player, and progress the game by confirming or disproving the Investigator info while my Recluse explains it without being evil.
🧠
Push execution onto a likely good Investigator instead of letting town refocus on Heidi. My vote can be justified by Frank backing away from his own info.
🧠
Waiting during the vote allows others to raise hands or speak first, gathering more consensus before committing my vote, to avoid wrong execution and better support finding the Demon.
🧠
Share logic to guide vote on Frank without rushing execution or revealing my Saint role, helping good team use double-chain logic on claims to identify Demon.
🧠
After speaking to claim Mayor and advise against rushing Frank's execution, wait for responses from Charlie or Grace to gather more role claims and progress information before the vote closes or night begins.
🧠
Let Frank vote fail so his false but useful info stays alive and town keeps arguing Bob versus Charlie. Avoid joining David on a risky good execution.
🧠
My speech will push against executing Frank to avoid losing a potential good Investigator and allow gathering more role claims from Alice, Grace, and Heidi before the night phase, helping narrow down the Demon logically.
🧠
Defend my Investigator claim publicly to prevent my execution, highlight the value of my info, and encourage hearing more role claims from Alice, Grace, and Heidi to identify the real Demon safely without rushing.
🧠
Lowering hand stops premature execution of Frank who might be good Investigator. Allows time for Alice and Heidi claims to build logic chains and identify real Demon without losing potential info source.
🧠
Keep pressure on Frank, a likely good Investigator, to create a viable execution while not implicating Heidi. Frame it as accountability for inconsistent play.
🧠
Speaking publicly shares my Undertaker role and Bob's Recluse whisper to build trust and pressure Frank's shaky claim. This helps good team decide on execution without rushing but progresses info gathering before night.
🧠
Highlighting the logical contradiction between the claims of Frank, Bob, and David will help the good team narrow down who is evil without me revealing my Saint role yet. This progresses information gathering on day two and can influence the vote on Frank safely.
🧠
I need to address the contradiction Grace pointed out publicly to prevent rushed execution of Frank. Sharing that we should wait for my claim and others helps good team gather info without losing a potential Investigator. This progresses by encouraging claims from unclaimed players like Grace and me before voting.
🧠
Avoid a risky public vote on a likely good player while keeping suspicion split across Bob, Charlie, Frank, and unclaimed Grace.
🧠
The contradiction Grace noted may not apply since Chef counts true evils and Recluse is good. This info suggests not executing Frank yet. Urge hearing Grace claim to narrow Demon suspects before night.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Frank did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Frank did not receive enough votes (1/4).
🧠
Pointing out the contradiction explains why my info conflicts with Chef0, suggesting I am poisoned. This clears Bob and Charlie from being the Spy, helps good team focus on other suspects like possible poisoned players, and builds trust by being transparent.
🧠
Frank's admission that he is poisoned resolves the key contradiction and clears Bob and Charlie. I should support this to build trust and push for more claims from Grace and Heidi to identify the Demon before night.
🧠
Avoid executing Heidi, keep suspicion spread across Frank/Bob/Charlie/Grace, and set up Grace as tomorrow's pressure target if she has useful info.
🧠
Acknowledge Frank's poison theory to resolve Chef contradiction, then push for Grace's role claim to gather info and identify evil players before night phase ends the day.
🧠
Revealing my Saint role now resolves pressure for claims, proves my good alignment without risk of execution yet, builds trust for organizing final day execution of Demon. Fits all current contradictions by being the Outsider.
🧠
React to Grace's Saint claim and Frank backing off to highlight possible worlds, push for Heidi's claim and avoid rushed execution. This gathers more info to narrow Demon suspects for later days and helps good team win by process of elimination.
🧠
Reinforce my Fortune Teller bluff, defend Frank to look consistent, and avoid a risky last-second nomination while keeping suspicion on Bob and Charlie.
🧠
With only one tick left in nominations and no one on block, waiting allows the day to end without forced execution, preserving good players for night info and tomorrow's resolutions on contradictions like Chef zero vs Investigator.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 2
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove the Mayor before final three and eliminate a trusted organizer. I can survive as a framed Fortune Teller and use tomorrow's fake check to push Bob or Charlie.
πŸ’€
Bob(Ghost)
Bob has died.
πŸ“œ
Storyteller
β†’
Heidi
You chose to kill Alice.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Undertaker. No one was executed today so you learn nothing.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Coordinate with the Demon so our bluffs align and shift suspicion toward Charlie or Frank rather than Heidi.
🧠
Consulting dead Eve (Slayer) to share Recluse info and build logic on contradictions like Frank Investigator and David Chef to narrow Demon suspects before nominations.
🧠
Whispering to Heidi to discuss her Fortune Teller reads and build alliance as she seems reliable with no on Alice/Frank, helping narrow Demon suspects without revealing my Saint role yet, advancing good team info gathering before nominations.
🧠
Consulting dead Bob for his knowledge on claims and why he claimed Recluse helps verify contradictions like Chef zero vs Investigator ping, narrowing Demon suspects before nominations.
🧠
Share my Undertaker role privately with Alice to build trust and gather her view on contradictions like Frank's Investigator claim versus my confirmed good role, helping narrow Demon suspects before nominations.
🧠
Build trust with Grace, steer suspicion to Charlie, and prevent Alice being fully confirmed by the redirected kill.
🧠
Sharing my Investigator ping with David (Chef neighbor) to cross-reference his zero evil pairs info, confirm if Bob or Charlie fits as Spy/Minion, and narrow Demon suspects before nominations. This progresses info gathering as per strategy.
🧠
Responding to Bob's whisper shares my Slayer info and death timing to build trust, cross-reference claims like Chef and Investigator for contradictions, and collaborate to identify Demon before nominations.
🧠
Reinforce Frank's info while steering suspicion toward Charlie and away from Heidi, using Bob's death as ambiguous support.
🧠
Wait for more whispers and information to gather before acting, as phase has time left and I am dead with limited actions.
🧠
Gathering David's latest thoughts on Bob's death and no-adjacent-evils claim helps confirm good team info, identify contradictions with other claims like Heidi's FT, and narrow Demon suspects without exposing my Saint role.
🧠
Respond to Charlie's whisper by sharing my Mayor role privately to build trust and discuss Frank's Investigator claim. This helps narrow suspects for Demon without public reveal yet, advancing logic on contradictions.
🧠
Sharing my Undertaker role privately with David builds alliance with a neighbor, gathers his Chef insights on evil pairs, and discusses contradictions to narrow Demon suspects before nominations start. This progresses info gathering without public reveal yet.
🧠
Coordinate with my minion to push a good execution while avoiding giving Alice too much confirmed Mayor credibility.
🧠
Waiting allows others to finish whispers and reveal more info publicly or privately. This prevents rushing and lets me observe who pressures who, building trust with good players while suspecting Charlie.
🧠
Whispering my Slayer role and death info to Heidi combines with her Fortune Teller checks to cross-verify claims like Chef and Investigator contradictions, helping identify the real Demon before nominations.
🧠
Build Grace's trust in my Chef bluff and steer her toward executing Charlie instead of Heidi.
🧠
Respond to Alice's whisper by sharing logic on why Recluse explains Investigator claim, propose possible Demons based on contradictions, build trust to narrow suspects before nominations. Help good team execute Demon on final day.
🧠
Whispering to Alice to share my thoughts on the FT yes and ask for her Mayor strategy or suspicions helps align good players and narrow Demon suspects before nominations.
🧠
Confirm Heidi's exact FT information on Bob and Charlie to resolve if Charlie is likely the Demon, helping narrow suspects for nomination and execution before final 3.
🧠
Share my role and challenge Frank's claim privately with Heidi to cross-verify FT info, resolve contradictions with Chef and Investigator, and identify likely Demon for upcoming nominations.
🧠
Share a consistent Fortune Teller bluff with influential good players and steer suspicion toward Charlie while avoiding confirming Alice as Mayor.
🧠
Waiting allows Charlie to reply to my whisper first and lets other conversations play out before the final tick leads to nominations. This gathers more reactions to decide the strongest Demon suspect.
🧠
Share my analysis of Heidi's Fortune Teller results with her to combine information and narrow down possible Demons before nominations start.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Nominate Charlie as the strongest suspect from Heidi's FT info and contradictions in claims. Executing him will either confirm Demon or narrow down good players for Mayor win condition on final day.
πŸ“œ
Storyteller
Voting starts now for Charlie. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend my innocence by highlighting how the nomination relies on potentially false Fortune Teller info that contradicts my confirmed good role, urging the group to examine other claims like Chef and Investigator instead of executing me.
🧠
Voting to execute Charlie tests the strong suspicion from Heidi's FT info and my nomination. If correct, we kill Demon early; if wrong, we gain info from no execution or death. As Mayor, this progresses toward final day win condition.
🧠
Waiting allows others to respond to my point about the Fortune Teller read possibly clearing Charlie via Bob as red herring, building consensus without committing to a vote yet. With 2 ticks left this prevents premature execution on potential good player.
🧠
Help push Charlie execution based on Heidi and Frank, building Heidi's credibility and removing a good player while my vote looks consistent with Chef 0 logic.
🧠
My bluff points at Charlie; voting seals a good execution and makes my Fortune Teller story look consistent while David and Alice share responsibility.
🧠
Share updated Investigator logic now that Bob is dead to help group decide correctly on Charlie's execution, either confirming a Minion kill or protecting a good player.
🧠
Waiting allows others to speak and vote without me adding a ghost vote for Charlie since he is likely good. This keeps my vote for later if needed on real Demon suspects like David or Frank.
🧠
Speaking this helps the good team avoid executing Charlie who is probably not the Demon, by showing logical contradictions, and pushes discussion to other suspects like Frank or David to find the real Demon.
🧠
Speaking publicly counters the rushed nomination by highlighting contradictions in claims from Heidi, Frank, and David, potentially saving my life as good Undertaker to gain execution info later and narrow Demon suspects.
🧠
By pointing out the Chef contradiction if Charlie were the Demon, I slow down the vote and encourage discussion to identify the real Demon without a misexecution.
🧠
Waiting allows others to speak and reveal more info or contradictions, progressing the game safely without committing to a vote on uncertain target as Saint.
🧠
Keep votes on Charlie to execute a good player while making my Chef bluff compatible with Heidi's Fortune Teller push.
🧠
Keep my vote on Charlie and frame it as necessary town momentum, turning my fake FT info into a misexecution while appearing cautious.
🧠
To prevent rushing the execution of likely good Charlie by sharing my Investigator logic that Bob was the Spy, highlighting contradictions in other claims, and pushing for more discussion to identify the real Demon instead of a hasty vote.
🧠
Point out the key contradiction between Frank's Spy claim, David's Chef zero, and the nomination of Charlie to help the good team resolve who the demon is before the vote concludes and we move to night.
🧠
To highlight contradictions and alternatives where Charlie is good, preventing a potential bad execution of a Townsfolk and keeping options open for better Demon suspects like Frank or David.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Charlie with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Charlie is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Waiting allows other players like Grace to speak or nominate, potentially shifting votes away from me onto Frank or another suspect. This buys time for discussion without me using my nomination yet, helping the good team gather more info before night.
🧠
Highlight contradictions to persuade group to nominate David or Frank as possible Demon instead of executing good Charlie, preserving info and moving toward correct execution.
🧠
Revealing as Saint proves my good alignment and prevents my execution. Highlighting contradictions pushes the group to test David or Frank instead of executing Charlie without resolving issues, helping narrow the Demon suspect.
🧠
Keep Charlie on block and frame alternative nominations as low-value so the Demon Heidi survives and town executes a good player.
🧠
Keep Charlie on the block and discourage a late counter-nomination onto David, my minion, or Frank; frame execution as an info test.
🧠
Charlie seems likely good based on my Investigator info with Bob dead as possible Spy, and Chef/FT contradictions if he were Demon. Nominating David tests a key claimer without executing a potentially good player, allowing more info and possible vote shift to save Charlie if others agree.
πŸ“œ
Storyteller
Voting starts now for David. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
🧠
Do not help a counterwagon on me tie or beat Charlie. Keeping Charlie on the block protects Heidi and preserves my Chef bluff as merely contested, not disproven.
🧠
Revealing as Undertaker proves my good alignment and provides new info to the group. Pushing to execute David tests the Chef claim and contradictions without me dying, helping narrow down the Demon for the good team.
🧠
Supporting the current nomination of David by voting helps test claims and potentially avoids executing Charlie who has contradictions if he were the Demon. This aligns with gathering more info to identify the Demon accurately.
🧠
Voting for David tests his Chef claim amid contradictions as I suggested earlier and aligns with Frank's nomination. This helps narrow suspects without risking executing a confirmed good like Charlie yet, advancing toward finding the real Demon.
🧠
Protect David and keep Charlie, a likely good player, on the block by discouraging a tie or pivot.
🧠
By raising my hand for David, we can tie or exceed Charlie's 3 votes to prevent executing a likely good player per my Investigator info, testing the Chef claim instead and gathering execution info for tomorrow.
🧠
Raising hand votes for David to test his Chef claim as suggested by Frank and my prior logic. With 3 votes already, this makes 4 to execute, helping narrow suspects before night. As dead Recluse, my ghost vote has weight here to progress toward executing the real Demon.
🧠
Speaking now clarifies my position on the David nomination to help resolve contradictions and push the good team towards executing the most likely Demon before time runs out, preventing another no-execution day.
🧠
Try to get voters to lower so Charlie remains on block; frame ghost vote as suspicious and my execution as low information.
🧠
Raising hand for David executes him instead of me, tests Chef claim with my Undertaker info tomorrow if he dies, and potentially removes Demon if he is evil. Avoids my death as good player with useful role.
🧠
Continuing to support the nomination on David based on my initial logic that Frank's claim being true makes Charlie unlikely to be the Demon. Waiting allows the vote to proceed and potentially remove the Demon.
🧠
Supporting the vote on David by keeping my hand up and speaking helps execute the most likely Demon based on the cleanest logic without contradictions, allowing good team to win on this day.
🧠
Protect David if possible and keep suspicion on Charlie; even if David dies, I look consistent with my Fortune Teller bluff.
🧠
Pushing to execute David tests the Chef claim against my Investigator info, helping good team identify contradictions and find the Demon without rushing Charlie who my info suggests is good.
🧠
I already raised my hand for David due to the strong contradictions in his Chef claim with Frank and Heidi's info. Speaking supports keeping the vote on David to test the lying claim and narrow the Demon suspects before executing Charlie.
🧠
I need to speak to push the group towards executing David now since votes are in his favor and it tests the Chef claim against contradictions, helping narrow down the Demon for good team win before night.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Bob(Ghost)
Ghost vote used by Bob
πŸ—³οΈ
New execution leader: David with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. David is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Try to tie or beat my 5 votes and redirect execution onto Frank, a good information role, while shielding Heidi from suspicion.
πŸ“œ
Storyteller
Voting starts now for Frank. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Waiting allows others to respond to my defense and see if more hands raise for David or against me, progressing the vote without over-speaking and keeping options open for good team to execute the right target.
🧠
Tie or surpass my execution by pushing Frank as the alternative, preserving myself as a sacrifice target later and keeping Heidi off the block.
🧠
Waiting to see if others raise hands for Frank to reach 5 votes for a tie or execution. This avoids committing my vote early and lets the group decide while I stay ready to support the best outcome for good team.
🧠
Pushing to execute David resolves the main contradictions between Chef, Investigator and FT claims. Frank's nomination seems like a deflection, so I will not support executing him and instead let David die to narrow suspects.
🧠
Waiting allows the current 5 votes on David to execute him without interference from Frank's nomination. This tests the main contradiction and progresses to night for more info. As Saint, I avoid any risk and let good team execute likely Demon.
🧠
Try to tie or surpass David's execution with Frank, saving my minion and removing a credible information source who threatens our world.
🧠
Support executing David to resolve the Chef-Investigator contradiction and narrow Demon suspects. As dead Recluse, my input clarifies the logic without using votes. This helps good team progress toward correct execution.
🧠
Pushing to execute David resolves key contradictions from Chef, Investigator, and FT claims. Frank's nomination looks like deflection to protect the real Demon. As a dead Slayer, I provide final input to secure good team win before night.
🧠
Convince the group to ignore David's nomination of me, stick with executing him to test the Chef contradiction, and advance toward finding the Demon without a tie.
🧠
Try to pull Charlie and possibly Alice onto Frank to create at least a tie, saving me and keeping suspicion away from Heidi.
🧠
Speaking clarifies my support for executing David to test his Chef claim against the contradictions. This helps good team by pushing the execution on the suspicious player rather than letting Frank's nomination derail progress before night.
🧠
By waiting and not raising hand for Frank, we ensure David executes with his 5 votes since Frank likely gets under 5. This tests the main contradiction and likely executes the Demon, advancing good team to final days.
🧠
Urge sticking with David execution to resolve contradictions without splitting votes on Frank's deflection nomination. This progresses good team's goal of eliminating Demon candidate.
🧠
David is lost; staying on Frank links me to my minion. Lowering distances me and lets town execute David while I frame it as accepting consensus.
🧠
Reinforce pushing for David's execution as it tests the Chef contradiction directly with Frank's info. Discourage voting for Frank to avoid tie and ensure progress on day 3 before night. As dead Recluse I provide neutral good perspective to build consensus on the Demon candidate.
🧠
Convince the group not to raise hands for Frank to avoid tie, ensuring David executes to resolve contradictions and likely kill the Demon as good team.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Frank did not reach the 6 vote threshold.
πŸ“œ
Storyteller
Frank did not receive enough votes (1/6).
🧠
David has majority votes and is on the block; waiting allows execution to test Chef claim vs my Investigator info and likely eliminate the Demon per group consensus, progressing to night for good team advantage.
🧠
I am likely dying; seed suspicion on Frank/Charlie so Heidi can kill Charlie or exploit tomorrow without town locking onto her.
🧠
Reinforce executing David to test contradictions with my Undertaker ability ready for confirmation tomorrow. Counter David's deflection to prevent tie or shift.
🧠
Waiting lets David's execution proceed as group consensus and contradictions point to him as likely Demon. This narrows suspects for final day. As Mayor, executing evil helps reach 3 players safely.
🧠
Waiting allows David's execution to proceed and test the contradictions. As Saint I avoid nomination. This narrows suspects for Demon to Frank or Charlie based on outcomes. Helps good team by eliminating likely liar.
🧠
David is likely dying. I need to seed tomorrow's suspicion on Charlie and Frank and frame my defense as reasonable, preserving my own Demon cover.
🧠
Support executing David to test contradictions and likely catch the Demon, helping good team narrow suspects before night.
🧠
Reinforce executing David to test contradictions with Frank/Heidi info, address Heidi's concern by committing to question Charlie and Frank after, ensuring we don't lose focus and win as good team.
πŸ“œ
Storyteller
The guillotine blade falls. David has been executed.
πŸ’€
David(Ghost)
David has died.
Night 3
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight?
🧠
Stop Undertaker information on David, preserve ambiguity, and leave Frank alive as a plausible Demon candidate for tomorrow's execution.
πŸ’€
Charlie(Ghost)
Charlie has died.
πŸ“œ
Storyteller
β†’
Heidi
You chose to kill Charlie.
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
Share my Recluse perspective and possible game worlds with Alice and Heidi to help good team narrow demon suspects before nominations on day 4.
🧠
Reply to the whisper while steering Alice and Bob toward Frank or Grace, keeping pressure off me and avoiding a risky direct Saint push.
🧠
Whispering to Heidi to probe her FT info on the new night death of Charlie, share my observations on contradictions, and build trust with a neighbor to narrow Demon suspects without revealing my Saint role yet.
🧠
Share my Undertaker role and death info with Heidi to gain her trust and discuss suspicions on Frank or Alice as Demon, helping narrow suspects before nominations.
🧠
Whispering to Bob and Heidi to share my Mayor role and gather their thoughts on the Demon among Frank, Grace, or Heidi, using Heidi's FT info and ghost whispers to build logic chains before nominations start.
🧠
Share my Slayer role and suspicions with Alice to help narrow demon suspects and push for correct nomination today with 4 alive.
🧠
Sharing my Investigator info privately with Heidi to cross-check against her FT claim and Chef info. This builds trust or reveals contradiction to narrow Demon suspects among Alice/Grace/Heidi before nominations.
🧠
Coordinate with the Demon so any execution except Heidi leads to a night kill and evil win. Preserve my ghost vote as leverage.
🧠
Rallying Alice and Heidi to suspect Grace due to outsider role conflict, as this narrows suspects and points to execution target before nominations to help good team win.
🧠
Frame the final choice as Grace or Frank, while avoiding suspicion by respecting the Saint risk and steering toward any good execution.
🧠
Waiting for responses from recent whispers to gather more info on contradictions before pushing a nomination. As Saint, stay low profile and let others lead discussions to avoid execution risk while good team narrows suspects among Alice, Frank, Heidi.
🧠
Sharing my Undertaker info and lack of execution details with Heidi and Grace to cross-check suspicions on Frank, build alliance, and decide on nomination target to eliminate Demon.
🧠
Share my Mayor role and coordinate with Heidi on likely Demon between Frank and Grace using her FT info, to decide safe nomination target and avoid executing Saint if true.
🧠
Share my Slayer identity and suspicions with Alice and Heidi to coordinate on nominating the likely Demon like Frank before nominations start, using contradictions from claims to build trust and progress towards execution.
🧠
Sharing my Investigator info and suspicions with Alice to build alliance, test her reaction, and narrow Demon suspects before nominations. Helps good team coordinate on who to execute.
🧠
Steer Alice toward executing Frank, not Heidi, while using Grace's Saint claim and Alice's Mayor claim to make alternatives feel dangerous.
🧠
Wait for responses to my whisper or other players to act, since time is limited and I have already shared the key deduction to coordinate the good team.
🧠
Steer Alice and a trusted ghost onto Frank, a good execution, while reconciling my fake FT info and avoiding the risky Saint debate.
🧠
Coordinating with Heidi to narrow down Demon suspects among alive players using claim contradictions and night deaths before nominations start. This helps good team execute the right player without risking executing me as Saint.
🧠
As dead Undertaker with no execution info, I need to privately discuss suspicions with Heidi to build trust and push for Frank's execution, since his Spy claim conflicts with Chef. This helps good team by narrowing Demon suspects before nominations.
🧠
Share my Mayor role and logic on FT checks pointing to Grace as Demon due to no on Frank earlier but yes on Frank/Grace now. Suggest we nominate Grace today to resolve, as Bob agrees, and Saint claim might be bluff. Ask Heidi who to target before nominations.
🧠
Agree with Heidi to push Frank nomination as likely Demon based on contradictions. Coordinate with Alice too for majority. This narrows suspects and progresses to execute before final day.
🧠
Share my Investigator info and Heidi's FT contradiction with Alice to align on suspecting Grace or Heidi as Demon before nominations start.
🧠
Steer nominations toward Frank while reinforcing Grace as too dangerous to execute, keeping Heidi out of the spotlight before final three.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
As dead Undertaker, publicly share to help good team narrow suspects. Push suspicion on Frank due to contradictions with Chef and my no info. Encourage nominating Frank or Alice to test before final 3.
🧠
Encourage nominating Grace as the most likely Demon based on FT logic and Recluse registration, while acknowledging Frank suspicion from ghosts. This progresses to final 3 where we can win with Mayor.
🧠
Nominate Grace as most suspicious per ghost suggestions and Saint claim conflicting with Bob's Recluse as only expected Outsider. This helps execute potential Demon before final 3.
πŸ“œ
Storyteller
Voting starts now for Grace. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend Saint role to avoid execution loss. Highlight Frank inconsistencies and suggest alternative to progress toward finding Demon without self-execution.
🧠
Discourage executing Grace to avoid Saint loss if good, redirect suspicion to Frank whose claims contradict Chef info, helping good team narrow Demon suspects before night.
🧠
Counter Charlie's ghost advice by reinforcing Alice's logic that Grace is likely Demon based on FT and outsider count. This pushes living players to vote yes on Grace to potentially win now, while acknowledging risks if Saint. Helps narrow to execute the real evil.
🧠
Speaking clarifies my stance on Grace nomination, aligns with Bob's vote push while acknowledging Saint risk, to coordinate good team without committing to bad execution. Helps narrow Demon to Grace or Heidi before night.
🧠
Voting for Grace executes the most likely Demon per FT logic and Mayor strategy, narrowing to final 3 where we win if no execution. Progresses game forward against evil.
🧠
Secure Grace execution. If she is Saint, evil wins immediately; if not, we reach three and can kill at night to win with me alive.
🧠
Speaking out to stop the vote on Grace and redirect suspicion to Frank will prevent a potential game loss and focus the team on the real threat, advancing our goal of executing the Demon.
🧠
Secure Grace's execution. If she is Saint, evil wins immediately; if not, a good dies and Heidi survives into night for a winning kill path.
🧠
Defend my Saint claim strongly to prevent execution which loses the game. Highlight Frank's shifting claims as biggest red flag to redirect votes to him or Alice tomorrow. Urge Alice and Heidi to lower hands as executing me dooms good team. This organizes good players to target real evil.
🧠
By speaking against executing Grace, I prevent a potential loss if she's the real Saint, while highlighting Frank's contradictions to narrow suspects. This helps good team avoid bad execution and set up for correct Demon kill later.
🧠
Remind the group that with me as the only Outsider Grace cannot truly be the Saint so she is likely the Demon. Encourage completing the vote for Grace to win before night.
🧠
Raising hand votes for Grace's execution per my nomination. She is most likely the Demon bluffing Saint. This eliminates evil and progresses to final 3 where Alice's Mayor can secure win for good.
🧠
Reinforce to the group that logic points to Grace as Demon due to Outsider count and FT info. Encourage keeping hands up to execute and progress to final three where Mayor ability can secure good's win without risking Saint loss.
🧠
Keep votes on Grace. Her execution either wins via Saint or lets me kill at night to reach two alive; speaking discourages people from lowering.
🧠
Prevent bad execution of possible Saint Grace which loses game. Highlight Frank's contradictions as Demon candidate. Urge Alice and Heidi to lower hands so we can target Frank tomorrow when we have more info from night.
🧠
Keep my ghost vote on Grace to secure execution; if she is Saint or just good, Heidi survives and evil likely wins tonight.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
David(Ghost)
Ghost vote used by David
πŸ—³οΈ
New execution leader: Grace with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Grace is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Waiting after nominating allows time for others to raise hands on Frank using remaining ghost votes to tie or exceed my 4 votes, saving the good team from losing via Saint execution.
🧠
Urge Alice or Heidi to immediately nominate Frank so we can have a vote on him and potentially tie or execute the real Demon instead of risking Saint execution. This keeps options open to win as good team.
🧠
Pushing to execute Grace aligns with my earlier logic that she is the Demon due to the second Outsider contradiction. Speaking now influences the remaining ticks to close nominations on her without nominating Frank, securing the win for good team.
🧠
By speaking to support executing Grace, I help the good team test the strongest suspicion based on multiple contradictions. If correct, we win; if not, it reveals more info for the next day.
🧠
Nominating Frank creates an alternative to Grace's execution, potentially tying votes or executing a more contradictory player. This avoids possible Saint loss and positions us for Mayor win by skipping execution today, allowing night to reduce to 3 alive.
πŸ“œ
Storyteller
Voting starts now for Frank. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Defend myself against nomination by highlighting Grace as stronger Demon candidate based on FT and Recluse claim contradiction. Push to execute Grace on the block instead of risking me, to secure good win with Mayor.
🧠
Voting for Frank tries to tie or exceed Grace's 4 votes to prevent my Saint execution which would lose the game immediately. This forces either Frank's death or no execution, buying time to find real Demon.
🧠
Raising hand votes for Frank to try surpassing Grace's 4 votes with 5 needed, executing the player with role contradictions instead of risking losing by executing real Saint.
🧠
Push to execute Grace as the Demon to reach final 3 with Mayor win condition, while noting Frank's contradictions but prioritizing the on-block execution to avoid Saint loss risk.
🧠
To urge the group not to vote for Frank so that Grace executes as the likely Demon, allowing good to win without risking a tie or wrong execution. This progresses us toward executing the Demon and using my Mayor ability if needed.
🧠
Prevent a tie on Frank so Grace is executed; either Saint execution wins immediately or a misexecution lets me kill tonight for evil win.
🧠
Since phase ends soon and we cannot raise hand or vote, waiting lets the current votes resolve. This avoids adding to Grace execution and forces a potential tie or no execution, preserving good team chance at Mayor win in final three after night.
🧠
Prevent Frank from tying or surpassing Grace so Grace is executed; as Saint this should immediately win for evil while keeping Heidi safe.
🧠
Speaking reinforces not tying on me to execute Grace as Demon, outsmarting evil by progressing to Mayor win condition while clarifying logic.
🧠
Urge raising hands on Frank to reach exactly 4 votes for a tie, preventing execution of the real Saint while testing Frank's contradictions to identify the Demon safely.
🧠
Pushing to tie on Frank avoids the risk of executing a possible real Saint which would lose the game immediately, while still allowing a safe test on the contradictory Frank tomorrow with the Mayor win path.
🧠
Pushing to not tie Frank's vote ensures Grace executes as the strongest Demon candidate based on Outsider count and FT, allowing good team to reach final 3 and win with Mayor ability.
🧠
Raising hand ties the vote at 4-4 preventing Grace execution (risk of real Saint loss) and Frank execution. This lets night reduce to 3 players where Mayor ability can secure good win if no execution on final day, or we execute Demon safely then.
🧠
Keep Frank vote below tie so Grace executes; if Grace is Saint, evil wins immediately, and if not, I reach final three as hidden Demon.
🧠
Urge a tie on Frank to avoid executing possible real Saint Grace which loses the game immediately. This preserves the chance to win with Alice Mayor or by executing the real Demon tomorrow with more info.
🧠
Prevent a tie on Frank so Grace is executed; if Grace is Saint, evil wins immediately, and if not, Heidi remains safe.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Charlie(Ghost)
Ghost vote used by Charlie
πŸ—³οΈ
Nominee Frank did not reach the 5 vote threshold.
πŸ“œ
Storyteller
Frank did not receive enough votes (3/5).
🧠
Waiting allows the execution of Grace to proceed as the group consensus, reaching final 3 where Alice's Mayor can secure the win if she is good. No new information to share yet, and speaking might risk unnecessary tie or confusion.
🧠
Nominating Heidi shifts the execution target to resolve Fortune Teller contradictions with Recluse and Investigator claims, preventing my Saint execution which loses the game, and allows good team to execute the Demon while we have four alive.
πŸ“œ
Storyteller
Voting starts now for Heidi. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Stop votes on me and preserve Grace execution, which likely wins immediately if she is Saint and otherwise keeps me off the block.
🧠
Waiting allows the vote on Heidi to close without my input, keeping the four votes on Grace intact to execute the likely Demon and reach the final three with Alice as Mayor for the win.
🧠
Raising hand to vote for Heidi aims to create a 4-vote tie, preventing any execution today. This saves me as Saint from losing the game and gives the good team one more day to resolve claims and execute the real Demon.
🧠
Waiting allows other players to finalize the vote on Heidi without additional interference while monitoring if a tie forms to protect the good team.
🧠
Urge keeping hands down on Heidi to prevent tie, ensuring Grace executes as the Demon so good team reaches three with Alice Mayor for win.
🧠
Speaking to keep hands down on Heidi prevents a tie, ensures Grace executes as the likely Demon, reaches three players, and sets up Mayor win tomorrow by executing the remaining evil.
🧠
Revealing my Slayer role and urging no tie on Heidi helps good team commit to executing Grace, the most suspicious with contradictions. This progresses to 3 players where we can use Mayor win condition or execute correctly, avoiding Demon night kill.
🧠
Protect Demon Heidi by discouraging any tie or execution on her, keeping Grace on block as the safer misexecution.
🧠
Keep votes off me so Grace executes. With four alive, her death gets us to three, then my night kill can end the game unless Mayor bounce complicates it.
🧠
Waiting allows the vote to close without my input on Heidi. This preserves the 4 votes on Grace for execution and avoids any risk of tie. Good team wins via Alice Mayor in final 3.
🧠
Waiting allows time for others to raise hands on Heidi to achieve the tie, preventing Saint execution and loss while reaching Mayor win condition with 3 alive tomorrow.
🧠
Pushing to keep hands down on Heidi allows Grace execution which narrows to three players. This tests the Saint claim safely with Alice Mayor win condition active, while Frank contradictions point to him as likely evil. Helps good team reach final day without risking Saint loss.
🧠
Wait for vote resolution since all good players are aligned on not tying. This lets Grace execute as Demon and progresses to Mayor win at three alive.
🧠
We have 4 votes on Grace already and she is the clearest Demon suspect due to Saint claim clashing with Recluse, Chef, and FT info. Do not tie on Heidi to avoid risking loss if she is Saint. Wait to let execution proceed to 3 players for Mayor win.
🧠
Urge keeping hands down on Heidi to avoid tie, execute Grace as likely Demon, reach three alive for Alice Mayor win condition tomorrow.
🧠
Stop any tie or execution on Heidi, the Demon. Keeping Grace on block likely lets Heidi kill tonight and reach two alive for evil win.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Heidi did not reach the 5 vote threshold.
πŸ“œ
Storyteller
Heidi did not receive enough votes (1/5).
🧠
Lock in Grace execution and appear calm; avoid opening space for a late pivot onto me. With Grace dead, I can kill Frank tonight and win at two alive.
🧠
Waiting allows the current execution of Grace to proceed as the group consensus and logic indicate she is the Demon. This progresses us to final 3 where we can win with Alice's Mayor if correct, fulfilling good team goal of executing Demon.
🧠
Defend my Saint role by highlighting that executing me causes instant loss for good team, forcing everyone to reconsider contradictions and target the real Demon instead of me.
🧠
Urge the group to let Grace execute as the likely Demon to reach final 3 with Alice's Mayor potentially winning us the game, avoiding a tie that risks loss if she is Saint but evidence suggests otherwise. This narrows to Demon execution.
🧠
Wait for the remaining tick to allow Grace's execution to resolve naturally and advance to night with three players for the Mayor win condition.
🧠
Waiting lets the current nomination phase end with Grace's execution, reaching exactly 3 players alive. This positions my Mayor ability to secure a good team win tomorrow without an execution if we identify correctly, avoiding unnecessary risks now.
🧠
Support executing Grace now to reach final 3 players, allowing Alice's Mayor to secure the win without needing to execute the Demon directly, as her claim holds strong logic over Grace's contradictions.
🧠
Lock in Grace execution and keep Heidi safe; if Grace is Saint, evil wins, otherwise Heidi reaches final three with cover.
πŸ“œ
Storyteller
The guillotine blade falls. Grace has been executed.
πŸ’€
Grace(Ghost)
Grace has died.
🏁

Game Over

Saint Executed
Winner: Evil