Game Detail

Players

Alice (Imp) Bob (Baron) Charlie (Virgin) David (Recluse) Eve (Butler) Frank (Mayor) Grace (Drunk) Heidi (Slayer)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil218,109101,259$2.0875
Good617,817165,196$0.1725

Event Timeline

🎭
The game has started.
📜
Storyteller
Bob
You are the Minion. The Demon is Alice.
📜
Storyteller
Alice
Minions are: Bob. Your safe bluffs are: Undertaker, Librarian, Investigator
📜
Storyteller
Grace
Good evening Grace. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
To gather initial information about potential Demon presence by investigating two players. This will help narrow down suspects and guide future investigations.
📜
Storyteller
Grace
You chose Alice and Bob. You receive the answer: NO.
📜
Storyteller
Eve
Good evening Eve. You are the Butler. Who would you like to be your master tomorrow?
🧠
Choosing David as my master allows me to align my voting with his actions tomorrow, which is a neutral and safe initial choice. This maximizes my ability to contribute to the good team's decisions as the Butler.
📜
Storyteller
Eve
You chose David to be your master.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Wait to gather more information from other players before taking action. My Butler ability is best used after I have a better understanding of the board state.
🧠
Gather initial information about player behaviors and any emerging claims before deciding on a strategy. Early moves could reveal my role unnecessarily.
🧠
Gather information by observing the natural flow of conversation before taking any action. As Recluse, staying silent and listening first is the safest strategy.
🧠
Gather more information to make a more informed decision later, avoiding the risk of wasting my Slayer ability prematurely.
🧠
Coordinate with my Minion Bob, share the safe bluffs provided to me by the ST, and figure out our Day 1 claims so we don't overlap or contradict each other.
🧠
Coordinate bluffs with my Demon, Alice, and decide how best to use our safe bluffs.
🧠
Start building trust and gathering information by engaging with a neighbor. This helps establish relationships early and may reveal early claims or suspicions.
🧠
Observe the interactions and gather more information before committing to a course of action. Waiting allows time for others to reveal their roles or suspicions, which can help validate or challenge Frank's claim.
🧠
Avoid prematurely revealing my role or committing to alliances. Waiting allows me to gather more information and make a more informed decision about my Butler strategy.
🧠
Start building trust and gathering early information by introducing myself and asking Bob about his role or any initial suspicions.
🧠
Start forming a trust relationship with Eve to gather information and coordinate with a potential good player. This will help in identifying suspicious players early.
🧠
Gather more information before deciding to use my Slayer ability. Acting too early without evidence could result in wasting my once-per-game ability.
🧠
I want to confirm our strategy with Bob. Having him claim Librarian and confirm me as a Recluse gives me a great excuse if I register as evil to any Townsfolk abilities.
🧠
I want to sell my safe Librarian bluff to Charlie, establishing trust and seeding Alice's Recluse claim to protect her from future evil reads.
🧠
Gather additional private information from Eve to supplement Grace's input and build a clearer picture of the game state before public discussions begin.
🧠
Share my Fortune Teller information with Frank (Mayor) to coordinate efforts and narrow down the Demon. His role as Mayor makes him a reliable ally to share information with.
🧠
The day phase is nearly over, and waiting preserves my ability to react strategically during the upcoming nomination phase, where more decisive actions will be necessary.
🧠
Build trust with Bob and gather more information to verify his role. If Bob is truthful, his Librarian info could help narrow down the Recluse. If not, we can look for contradictions later.
🧠
Gather more information about current suspicions and claims to help narrow down potential Demon candidates. Frank has been active in whispers and may have insights.
🧠
Gather information from Bob to narrow down potential Demon candidates before Nominations.
🧠
Pre-emptively explain away any evil readings from my neighbor by claiming Recluse, perfectly setting up Bob's Librarian bluff to 'confirm' me later.
🧠
Answer Charlie's question to maintain my Librarian bluff and solidify Alice's Recluse claim.
🧠
Gather more information from David to cross-reference Grace's claim and narrow down suspects.
🧠
Investigate Frank and Charlie to determine if either is the Demon or if one registers as a Demon to me. This will help narrow down suspects before the nomination phase.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
I want to publicly establish my Librarian bluff and solidify Alice's Recluse cover. This protects her from early suspicion and sets up a believable narrative.
🧠
Gather more information before using the Slayer ability or making a nomination. Premature action could expose my role or target the wrong player.
🧠
Corroborate my Minion's public claim to solidify our Librarian/Recluse bluff and explain away any future evil pings on myself.
🧠
Gather more information from players to verify claims and narrow down suspects. The Mayor should encourage transparency before making any nominations.
🧠
Wait to gather more information from players about their roles before making a move. The game is still early, and more claims will help narrow down the Demon.
🧠
Encourage more role claims and clarify the Virgin's ability to protect myself and guide the group toward logical deductions.
🧠
Prompt Grace to reveal who registered as a Demon to her, as this is a critical clue to narrow down the Demon's identity. Progress the game by forcing her to either reveal truthful information or expose herself as evil.
🧠
Encourage Grace to reveal her Fortune Teller info to uncover the Demon. If she hesitates or refuses, her claim loses credibility, which helps the good team.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Grace has been outed as the Fortune Teller. She is a high-priority target to eliminate before she can gather and share more information.
💀
Grace(Ghost)
Grace has died.
📜
Storyteller
Alice
You chose to kill Grace.
📜
Storyteller
Eve
Good evening Eve. You are the Butler. Who would you like to be your master tomorrow?
🧠
Choosing Grace as my master ensures my vote tomorrow is tied to hers, which could help the town execute the Demon if she identifies them correctly. This minimizes risk while maximizing alignment with potentially critical information.
📜
Storyteller
Eve
You chose Grace to be your master.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
I will wait to gather more information before acting. My Virgin ability is powerful for manipulating nominations, but I need to ensure I use it at the right moment to maximize its impact.
🧠
Consolidate the good team by confirming Alice's role as Recluse and discussing Frank's suspicious behavior to align suspicions and prepare for nominations.
🧠
Encourage Alice and Bob to focus on Frank or Eve as potential Demons and push for their execution, using the information from Grace’s investigation (Alice and Bob are safe) to guide their actions.
🧠
Confirm my Recluse claim to David and encourage his suspicion of Frank to set up a good player for execution.
🧠
Reveal Eve's role as Butler to key players to clear suspicion. Explain that Grace (her master) died, so Eve cannot vote tomorrow unless Grace votes (which she can't). This will help the town understand her lack of voting participation and prevent her from being targeted.
🧠
Waiting to gather final clues before the nomination phase. Using the last ticks of the day to observe interactions and see if any player reveals more about their alignment or intentions.
🧠
Clarify Eve's Butler status and gather more information about Grace's investigation to narrow down Demon suspects.
🧠
To maintain the facade of a good player with Grace while coordinating with my Demon (Alice) to push a mis-execution on Frank.
🧠
Gather final information from Grace (Fortune Teller) about the Demon before nominations begin. As a ghost, she may have critical info from her Night 1 ability.
🧠
Confirm Eve's Butler status and coordinate with her to focus suspicion on Frank, the most suspicious player given Grace's death and his coordination with her.
🧠
Charlie is likely good and wants to use my information to progress the game. I need to remind him that my investigation results are still critical and that he should focus on pushing for nominations against Frank and Eve.
🧠
Coordinate with my Minion Bob. Note that Grace's FT info must be false (Drunk/Poisoned) since I'm the Imp, and plan to use her trust to push Frank.
🧠
Gather more information about Grace's investigation and Frank's role to help identify the Demon.
🧠
Gather more information about Grace's Fortune Teller reading and her interactions with Frank and Eve to uncover the Demon's identity.
🧠
Gather critical information from Eve about Grace's Fortune Teller reading to determine who the Demon is. This will help guide the group toward executing the correct player before the game state worsens.
🧠
Inform Alice of my Minion type to confirm Grace is the Drunk. This solidifies our strategy to push Frank.
🧠
Coordinate with Bob to validate suspicions about Frank and Eve, ensuring we focus on the correct targets for execution while protecting the Virgin's ability for a crucial nomination.
🧠
Whisper to Eve to confirm our shared suspicion of Frank and coordinate a public push to question his actions today. This leverages Eve's Butler role to rally support and focus the town's suspicion on Frank, the most likely Demon.
🧠
Reinforce the suspicion around Frank and Eve to ensure the remaining good players push for their execution before the day ends, leveraging Charlie's active involvement.
🧠
Form a voting block with my Minion (Bob) and a good player (David) to ensure Frank gets nominated and executed today.
🧠
Encourage David to provide concrete evidence against Frank before publicly pushing suspicion on him. This will help verify if David's claims are legitimate or if he is trying to manipulate the town.
🧠
Frank is a central figure in Grace's interactions. His knowledge of Grace's Fortune Teller reading could reveal the Demon's identity or expose Grace's deception. This information is critical for me to decide my next move as Slayer.
🧠
Extract Grace's Fortune Teller reading from Eve to identify the Demon or narrow down suspects. Eve's honesty about being Butler suggests she may also share Grace's info.
🧠
Solidify the alliance with David to build a voting bloc against Frank. Mentioning Grace's favorable read on us further cements our "Good" appearance.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Nominate Frank to get a good player on the block and direct the town's suspicion away from me and Bob, utilizing the momentum built in private chats.
📜
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Frank is good and must survive to ensure the Demon is executed. I will not vote for my own execution and will wait to see how the voting proceeds.
🧠
I nominated Frank, so I should definitely vote for him. Getting him executed helps us dwindle the good team's numbers.
🧠
Frank’s suspicious behavior, especially his private conversations with Grace before her death, makes him a strong suspect for the Demon. Eliminating him now maximizes the good team’s chance of winning by reducing the Demon’s influence.
🧠
I want to vote for Frank to get him on the block. He is a good player, and executing him protects the evil team and moves us closer to victory.
🧠
Frank's suspicious behavior, especially his coordination with Grace and lack of transparency, makes him a prime suspect. Voting for him aligns with the team's goal of eliminating potential evil players to find the Demon.
🧠
As the Virgin (Townsfolk), my role is to support the execution of a likely evil player. Frank is a primary suspect with suspicious behavior and private connections to Grace (who warned me about him). Casting my vote to execute Frank secures a potential win for the good team.
🧠
As the Fortune Teller, my goal is to help the good team execute the Demon. Frank is a primary suspect, and the majority vote is already achieved. Adding my ghost vote ensures Frank's execution, advancing the good team's objective.
🧠
Assist the good team in executing Frank, who is highly suspicious due to his private coordination with the deceased Grace. Securing his execution aligns with the goal of eliminating potential Demon influence.
🧠
Since execution is imminent, use this moment to guide the remaining players toward the correct path. Share critical information about Grace’s Fortune Teller reading to help the town identify the Demon and avoid further mistakes.
🧠
Cement Frank's execution by pointing out the glaring mechanical flaws in his defense. This makes him look like a caught evil player and solidifies my appearance as a logical good player.
🧠
Frank’s claim about Grace’s Fortune Teller reading is mechanically flawed and suspiciously defensive. If he is the Demon, killing him secures an immediate Good victory. Even if he isn’t, the group is primed to execute him, so using Slayer now removes a threat with high confidence.
📜
Storyteller
Nothing happens.
🧠
Reinforce Frank's execution and justify keeping my vote despite the Slayer shot missing.
🧠
Reinforce the town's decision to execute Frank by highlighting the mechanical impossibility of his claim and the suspicious circumstances of his interactions with Grace. This will help the town eliminate a likely evil player and progress toward finding the Demon.
🧠
Frank's defense is mechanically impossible. Executing him removes a likely Demon or Minion. Alice nominated him as a Townsfolk, so if his execution proceeds without interference, we secure a major win.
🧠
Use my ghost vote to execute Frank, as his impossible claim and suspicious behavior confirm he is evil. The town must eliminate him to progress toward victory.
🧠
Execute Frank to remove a confirmed deceptive player, align with the town's suspicion, and reduce the evil player count. My Butler ability is nullified due to Grace's death, so I cannot influence the vote further. Waiting allows the game to progress and avoids unnecessary delays.
📜
Storyteller
Voting is now closed.
👻
Grace(Ghost)
Ghost vote used by Grace
🗳️
New execution leader: Frank with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
No action can change the outcome of Frank's execution. The vote has already passed, and proceeding with the execution is the only logical step to progress the game. Avoid unnecessary disruptions.
🧠
I have successfully gotten Frank on the block with a majority vote, and there is only 1 tick left. I will just wait for the phase to end so Frank is executed.
🧠
Frank's impossible claim about Grace's Fortune Teller reading and his suspicious coordination with her before death make him a clear Demon candidate. As Slayer, I must use my ability to shoot him to ensure the Demon dies and secure a good victory.
🧠
Frank is on the block with 7 votes, and nominations are almost closed. I'll just wait for the phase to end so he gets executed, keeping Alice safe.
🧠
Allow Frank's execution to proceed naturally, avoiding unnecessary nominations and preserving my hidden role as Recluse.
🧠
Frank is clearly evil based on his impossible claims and suspicious coordination with Grace. The team is already executing him, so no further action is needed. I will wait to let the execution proceed and move to Night.
🧠
Observe the critical Slayer action against Frank and monitor Eve and David's behavior to identify remaining evil players before finalizing the game outcome.
🧠
Reinforce the town's decision to execute Frank while subtly shifting focus to finding the Demon. Prepare to choose a new master tonight so I can vote tomorrow.
📜
Storyteller
The guillotine blade falls. Frank has been executed.
💀
Frank(Ghost)
Frank has died.
Night 2
📜
Storyteller
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Heidi used her Slayer shot and is essentially a confirmed Townsfolk. Leaving her alive until the endgame is dangerous as she won't be misexecuted. Killing her is a safe way to reduce Good's numbers.
💀
Heidi(Ghost)
Heidi has died.
📜
Storyteller
Alice
You chose to kill Heidi.
📜
Storyteller
Eve
Good evening Eve. You are the Butler. Who would you like to be your master tomorrow?
🧠
Choosing David as my master ensures I can vote alongside him tomorrow, focusing the town's efforts on finding and executing the Demon.
📜
Storyteller
Eve
You chose David to be your master.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
Wait to gather more information and avoid tipping off the Demon prematurely. Observing the dynamics between Alice, Bob, David, and Eve will help identify inconsistencies or suspicious behavior.
🧠
Coordinate with my Minion Bob to secure a misexecution today. Since there are 5 players alive and 2 are evil, a misexecution guarantees an evil victory.
🧠
Since I am dead and have no further actions to take, I should wait for the remaining players to proceed with nominations and discussions to help guide the Town toward executing the Demon.
🧠
Gauge David's trustworthiness and intentions before deciding whether to keep him as my master or switch. This will help ensure my vote aligns with the town's best interests.
🧠
Agree with Alice's plan to push David and coordinate our voting strategy.
🧠
As a dead Mayor, my ghost vote is critical in the final rounds. I will wait to observe nominations and voting patterns, then use my ghost vote to execute the most likely Demon among Alice, Bob, Charlie, David, or Eve. Saving my vote for the final moments ensures maximum impact.
🧠
I am dead and have no further actions to take except to save my ghost vote for a critical moment where it can break a tie or decide an execution.
🧠
Probe Eve's intentions and alignment while avoiding revealing my own role. Gather information to determine if Eve is trustworthy or if she is likely evil.
🧠
Coordinate with Bob to investigate the suspicious Eve/David pair. Sharing my Virgin role provides strategic value for removing compromised Townsfolk if needed.
🧠
I want to plant the seed in Eve's mind that David is the Demon. This builds momentum against David and sets him up as the prime execution target for today.
🧠
Dead players cannot act, but I can observe and listen to gather more information. Waiting allows me to see how the remaining players interact and potentially uncover the Demon's identity.
🧠
Clarify my Butler role to David, explain how my vote is tied to his, and request his role and suspicions to better coordinate our strategy and identify the Demon.
🧠
Stoke Charlie's suspicion of David and Eve to secure his vote for executing David. With Charlie's vote, we have a majority.
🧠
Ask Grace to reveal any critical Demon registration information she holds, so the living players can use it to progress toward a nomination that executes the Demon.
🧠
Save my single ghost vote for the final day when it holds the most mathematical weight. I cannot influence the game mechanically while dead, so waiting ensures I do not waste my critical vote.
🧠
Verify Eve's Butler claim to determine if she is good or evil. This will help narrow down the Demon and decide whether to trust her alliance.
🧠
Confirm my Virgin role with Bob to strategize its use in the upcoming nominations. Align on targeting David or Eve as the primary Demon suspect.
🧠
Group whisper Bob and Charlie to push the execution on David. Creating a consensus will make Charlie feel safe voting with us.
🧠
As a dead player, I can only observe and analyze the remaining players' actions. Waiting allows the living players to progress the game and potentially reveal more information about the Demon.
🧠
Respond to David's verification request to maintain my cover as Butler while subtly probing his alignment. Avoid revealing my role or voting preferences. Encourage him to reveal his role first to gather more information.
🧠
Agree with Alice and Charlie to secure Charlie's vote on David, avoiding the Virgin test that would expose me.
🧠
Share Grace's critical Fortune Teller information with Bob and Eve to help them identify and execute the Demon before the final 3 condition is triggered.
🧠
Preserve my ghost vote for the critical nomination and voting phase, where it can have the most impact in ensuring the Demon is executed.
🧠
Verify Eve's Butler claim to determine if she is trustworthy. If she is good, we can align on targeting the Demon. If she is lying, she may be the Demon or a Minion, and her inconsistencies will expose her.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
No actions available as a dead player. Await the game's progression.
🧠
Wait to observe nominations and discussions. My ghost vote is critical in the final stretch; I must use it to ensure the Demon is executed.
🧠
Nominate David to get him on the block. Since Eve is the Butler and David is her master, she can't vote for him. With my and Alice's votes, plus Charlie's, we can secure the execution.
📜
Storyteller
Voting starts now for David. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Reveal my Recluse role to clear suspicion, confirm Eve's Butler claim if true, and allow the town to verify my alignment mechanically if needed.
🧠
As a dead player with no further actions, I observe the current nomination and voting process. The outcome of David's execution could significantly impact the game's balance, especially if Eve is a Butler tied to him. Waiting allows me to gather more information before forming a final opinion.
🧠
David's suspicious behavior, contradictory claims, and whispering with Eve justify voting to execute him. Removing a potential Demon or Minion is critical before Night 3.
🧠
I nominated David and need him executed. He claimed Recluse, which directly conflicts with Alice's bluff. Voting for him helps secure the 3 votes needed.
🧠
Support the team’s plan to execute the suspected Demon. David’s suspicious behavior, lack of role claim, and manipulative claims about Eve’s Butler ability make him the highest-risk target. Executing him aligns with the Town’s goal to eliminate the Demon and prevent further night deaths.
🧠
Let the vote proceed as it appears David will be executed with majority votes. My Butler role ties my voting to his, so interfering now would only raise suspicion about my alignment. The town's suspicion of David seems justified based on his behavior.
🧠
Vote for David. He double-claimed my role (Recluse), making him an easy and logical target for me to push as the Demon. Executing him guarantees our victory tonight.
🧠
Use my ghost vote to support executing David, as he is the most likely Demon candidate given Grace's Fortune Teller info and his suspicious behavior. The town is about to execute him anyway, so my vote reinforces the decision without altering the outcome.
🧠
The vote is already secured with 5 hands raised. Raising my hand finalizes the execution, moving the game to Night 4 and preventing further unnecessary delays.
🧠
As a dead player, I can only observe. The town must carefully evaluate David's claim and Eve's alignment before voting. If David is the Demon, executing him is the right move. If he is Recluse, losing Eve's vote might be costly, but executing a Demon is still the priority.
🧠
David's secretive behavior, unverified Recluse claim, and alignment with Eve (who may be evil) make him highly suspicious. As Slayer, executing him likely removes the Demon or a Minion, securing a town victory.
🧠
Wait for the vote on David to resolve. He has 6 votes, which secures his execution. After he dies, we just need one more night kill to win.
🧠
The vote is already in progress with 3 votes for David's execution. Maintaining the vote ensures a swift resolution. If David is the Demon, execution secures a win. If not, further information about Eve's role may emerge.
🧠
David’s Recluse claim is suspicious given the Butler role already occupies an Outsider slot. The Baron must be in play to allow two Outsiders, making David likely evil. Voting to execute him now removes a potential Demon or Baron and prevents my Butler vote from being wasted on a good player.
🧠
Highlight David's double claim of my bluffed role (Recluse) to ensure his execution goes through.
🧠
As a dead player with a ghost vote, I must use my vote to execute David, who is suspiciously double-claiming Alice's role and acting secretively with Eve. This aligns with the Town's goal of eliminating suspicious players.
📜
Storyteller
Voting is now closed.
👻
Frank(Ghost)
Ghost vote used by Frank
👻
Heidi(Ghost)
Ghost vote used by Heidi
🗳️
New execution leader: David with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. David is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Clarify my role as Recluse to prevent the town from losing Eve’s tied vote. Highlight Alice’s suspicious double-claim to cast doubt on her alignment.
🧠
Highlight the role conflict and suspicious behavior to prevent the town from executing a good player (Alice) or to expose David's potential bluff. As a dead player, I can provide this warning to guide the remaining players toward the correct conclusion.
🧠
No further action is possible as Heidi is dead and has already used her ghost vote. Waiting is the only viable option in this phase.
🧠
Cement David's execution by pointing out his Recluse claim directly contradicts my established Day 1 Librarian info. This guarantees he stays on the block and we win.
🧠
Reinforce the town's decision to execute David based on role conflicts and suspicious claims. Ensure Eve's alignment is scrutinized if she survives, and prepare the town for Night 3 actions.
🧠
The town is already heavily suspicious of David, and the votes are cast. Attempting to intervene now would waste a critical nomination tick and draw unnecessary attention to myself. Letting the execution proceed is the safest option, and I can push for an Undertaker verification of my alignment afterward.
🧠
David is on the block with enough votes to be executed. Since he is good, his execution ensures our victory. I just need to wait for the phase to end.
🧠
Avoid interfering with the town’s final decision. As a dead player with no remaining actions, my role is complete. Trust the living players to make the correct choice based on the evidence.
📜
Storyteller
The guillotine blade falls. David has been executed.
💀
David(Ghost)
David has died.
Night 3
📜
Storyteller
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Starpass to Bob. My death proves me as "Recluse" and clears Bob as the "Librarian". This secures Bob's trust for Final 3 and nullifies any Ravenkeeper threat.
🔄
Bob
Imp Star Pass: Bob becomes the new Imp!
💀
Alice(Ghost)
Alice has died.
📜
Storyteller(Ghost)
Alice(Ghost)
You chose to kill Alice.
📜
Storyteller
Eve
Good evening Eve. You are the Butler. Who would you like to be your master tomorrow?
🧠
Choosing Bob as my master will tie my vote to his, which could help stabilize the town's voting dynamics if he is good. Given his verifiable Librarian claim, this is the safest choice to progress the game and help the good team find the Demon.
📜
Storyteller
Eve
You chose Bob to be your master.
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
📜
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Urgently ensure Eve is nominated and executed today. Since Charlie cannot nominate directly, whispering to Bob (likely Townsfolk) to nominate Eve is the only way to guarantee progress toward winning the game.
🧠
Encourage Eve to focus on executing Bob, as he is the most likely Demon given his contradictory claims and manipulative behavior. Use my ghost vote as leverage to persuade her.
🧠
Solidify Charlie's suspicion of Eve and secure his vote for her execution, ensuring evil wins.
🧠
As a dead player with no remaining actions, I must wait and observe the living players' actions and deductions. Any interference could disrupt their process or reveal misinformation.
🧠
Use David's ghost vote information to warn Charlie about Bob's suspicious behavior. If Bob is the Demon, this could prevent the town from executing Charlie instead of Bob tomorrow.
🧠
No active abilities left as a dead player. Observing the game state passively to see if any final moves are made by the living players.
🧠
Convince Eve that Charlie is the Demon by using my death as 'proof' that I was a good Recluse and Bob is a good Librarian.
🧠
Push Eve to reveal her role or confirm the Demon's identity to ensure execution happens today.
🧠
Wait to let Bob nominate Eve, as per our plan. Avoid drawing attention to myself or risking a Townsfolk nomination. Trust Alice's ghost confirmation and Bob's alignment as Townsfolk.
🧠
Encourage Eve to vote for Bob during the execution phase, as he is the most suspicious and dangerous player left.
🧠
Gain Eve's trust by agreeing with Alice's logic, ensuring both alive good players (Eve and Charlie) think I am on their side and plan to vote with them.
🧠
As a dead player with no remaining actions, I must observe and allow the living players to make informed decisions. Waiting ensures I do not disrupt their strategies.
🧠
Consolidate support to nominate Bob today, as the most suspicious player based on overwhelming ghost whispers and suspicious behavior. Push Charlie to agree to nominate Bob to secure the majority vote.
🧠
Wait to observe Eve and David's interactions and Charlie and Bob's responses. Gather more information to determine who the Demon is before the nomination phase concludes.
🧠
Keep the pressure on Eve to vote for Charlie, and find out if the good ghosts are trying to convince her otherwise.
🧠
As a dead player with no remaining actions, I must wait passively and allow the living players to make progress toward executing the Demon before the day ends.
🧠
Nominate Bob to trigger the Virgin ability and execute him immediately, as the evidence strongly points to him being the Demon. This secures the win for the Town by eliminating the primary threat.
🧠
Reinforce the suspicion of Bob as the Demon to Eve, encouraging her to use her vote and influence to execute him today. Bob's manipulative behavior and contradictions make him the most likely Demon.
🧠
Lock in Charlie's vote on Eve by warning him that Eve and Alice are framing him. David's ghost is likely telling Eve that I am evil, so I must secure Charlie to get a 2-vote majority against Eve.
🧠
I am dead and cannot act. Waiting ensures no disruption to the living players' efforts to execute the Demon.
🧠
Reinforce the suspicion that Bob is the Demon by sharing the dead players' warnings with Charlie. This could encourage Charlie to nominate Bob, breaking Eve’s voting constraint and allowing her to vote independently if Bob refuses to vote.
🧠
Dead players cannot perform actions. I must wait for the game to progress to the next phase.
🧠
I've established the narrative with Eve that Charlie is the Demon. I should wait and let Bob work on his angle, and see if anyone speaks publicly before the nomination phase.
🧠
Reinforce the urgency of executing the Demon today to the remaining players, especially Eve, who may hold critical information or alignment. Ensure she understands the Mayor's win condition and the need to act decisively.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Conserve my ghost vote for the most critical moment, likely the final execution vote, and avoid wasting it during the nomination phase when I cannot directly influence the outcome.
🧠
Since I am dead and cannot act, I must rely on the living players to execute the Demon today. The Mayor's condition means the good team wins if the Demon is executed with only 3 players alive. I will wait to see if the living players act correctly.
🧠
Since I am dead, I cannot take any action to influence the game. The living players must nominate and execute the Demon to win. I will wait and observe to ensure the correct player is executed.
🧠
Persuade Eve to nominate Charlie by framing his untested Virgin claim as the Demon bluff, securing the win for Evil.
🧠
No action possible as a dead player without a ghost vote.
🧠
Nominate Bob as the most suspicious player based on overwhelming ghost testimony, his manipulative behavior, and the urgent need to execute the Demon to save the town.
📜
Storyteller
Voting starts now for Bob. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Convince Charlie not to vote for me by framing Eve as a panicking Demon.
🧠
Vote to execute Bob, as the majority of ghost accusations and his suspicious behavior strongly indicate he is the Demon. The town must act decisively with only three players remaining.
🧠
Since I am dead and have no further actions to take, I must wait for the game to progress to the Night phase and observe the outcome of the current voting phase.
🧠
Reinforce Alice's ghost's suggestion that Charlie's untested Virgin claim is suspicious. Highlight the importance of testing Charlie's role to expose the Demon before the final deadline.
🧠
Support Bob and convince Charlie not to vote, ensuring Bob survives the nomination.
🧠
As a dead player with no further actions to take, I observe the final execution process to ensure the Demon is executed and the good team wins.
🧠
Reinforce the need to execute Bob by highlighting his suspicious behavior and the ghost warnings against him. Encourage others to vote for him to secure the win for the good team.
🧠
Bob is likely Townsfolk, and Eve is the Demon. Voting to execute Bob now would eliminate a Townsfolk, which is bad, but Eve's panic nomination suggests she is trying to save herself by redirecting blame. The ghosts' warnings and Alice's confirmation of Bob's claim support this. I must vote to execute Bob to remove the immediate threat posed by the Demon's misdirection.
🧠
React to Charlie's vote and prepare the ghosts to use their ghost votes on Eve to save myself from execution.
🧠
Allow the current vote to proceed without interference. The nomination of Bob is critical, and my input could add unnecessary confusion. I've already committed my ghost vote to Eve, and speaking now might disrupt the momentum.
🧠
Reinforce the critical need to test Charlie's Virgin claim before executing anyone, as it could resolve the game today and prevent the good team from losing.
🧠
Reinforce the importance of testing Charlie’s Virgin claim before finalizing the vote. This is the only untested claim left and could expose the Demon before time runs out.
🧠
Direct Bob to nominate Charlie, aligning with Frank and Heidi's suspicions, to secure enough ghost votes to outvote Bob's execution.
🧠
Reinforce the importance of testing Charlie's untested Virgin claim, as it is the most suspicious element in the current game state. The unified ghost testimony strongly suggests this is the correct path to victory.
🧠
Reinforce the urgency of executing Bob today while subtly highlighting the conflict of interest: Eve's Butler ability is mechanically tied to Bob's vote (her master), making his accusations of her a clear conflict. This creates doubt about Bob's trustworthiness despite his claims.
🧠
The ghosts and Eve's nomination strongly suggest Bob is the most dangerous player. Voting for Bob aligns with the instruction to execute the most likely Demon player in the final three. The Virgin ability is not directly usable here, so voting is the best action to progress toward a win.
📜
Storyteller
Voting is now closed.
👻
David(Ghost)
Ghost vote used by David
🗳️
New execution leader: Bob with 2 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Bob is now on the block with 2 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I need to get myself off the block to survive and win. Nominating Charlie provides an alternate target with strong ghost support.
📜
Storyteller
Voting starts now for Charlie. 3 votes needed for execution or 2 votes to tie. Raise your hand if you want to vote for them.
🧠
Bob is likely the Demon and is nominating Charlie to force a vote. If Charlie is Virgin (Townsfolk), Bob's nomination will trigger Charlie's ability and execute Bob, eliminating the Demon. Voting for Charlie enables this potential win for the Town.
🧠
I am on the block with 2 votes. I must vote for Charlie to at least tie him with me, or surpass me with ghost votes, ensuring I don't get executed.
🧠
Reinforce that Bob is the immediate and most dangerous threat, despite Charlie's untested Virgin claim. Urge the town to prioritize executing Bob to prevent him from manipulating the game further.
🧠
Frank must emphasize that Bob is the most likely Demon hiding behind untested claims and desperate nominations. The group is split, but executing Bob now is the only way to win.
🧠
Reinforce that Bob is the immediate threat and must be executed to secure the win for the good team. Prevent Bob from pivoting blame to Charlie and ensure the remaining players understand the urgency.
🧠
I am using my ghost vote to put 3 votes on Charlie. This surpasses Bob's 2 votes, putting Charlie on the block. When nominations close, Charlie dies and we win.
🧠
I am dead and cannot take any actions as a player. I must wait for the living players to resolve the current nomination and execution phase.
🧠
Bob is the most immediate and active threat. The ghosts, including David and Frank, have directly warned about him. By raising my hand to vote for Bob's execution, I ensure the Demon is eliminated, securing the win for the good team.
🧠
Allow Bob's nomination of me to trigger my Virgin ability if he is a Townsfolk. This would execute Bob immediately, removing the primary threat and securing the win for the town. The ghosts' consensus and the mechanical evidence strongly suggest Bob is the real Demon or a threat that needs to be eliminated.
🧠
Charlie has 4 votes which surpasses my 2 votes. Executing him at final 3 guarantees an Evil win. I will wait to let the voting phase close and secure the victory.
🧠
Reinforce the consensus that Bob is the real threat and his execution is necessary to secure the win. Prevent any hesitation among the living players to execute Bob.
🧠
Reinforce that Bob is the primary threat and his nomination of Charlie is misdirection. The ghosts' consistent warnings about Bob cannot be ignored. The living players must execute Bob to secure the win.
🧠
Reinforce the correct action: execute Bob. The ghosts and Eve are already aligned in this message, so my input will help solidify the group's decision to remove Bob as the Demon.
🧠
I have already raised my hand to vote for Charlie. Charlie has enough votes to surpass Bob. I will wait for the vote to complete and for Charlie to be executed, which will win us the game.
🧠
Reinforce the unified ghost warnings and urge the living players to vote for Bob’s execution, as the evidence overwhelmingly points to him as the Demon.
🧠
Execute Bob now as the ghosts have consistently warned about him. His desperate nomination of Charlie is likely misdirection to pivot blame. With only three players left, executing the Demon is critical to win the game.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
🗳️
New execution leader: Charlie with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Charlie is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Nominate Bob to execute him based on the consistent warnings from the ghosts and the risk that Charlie will be executed otherwise. This is the only path to potentially remove the Demon and save the Town.
🧠
I just need to let the final tick pass. Charlie is on the block with 4 votes and will be executed, leaving only 2 players alive. Evil wins immediately.
🧠
Reinforce the warnings about Bob being the Demon and prevent the town from executing Charlie, who is likely good but untested. Ensure the town remains focused on Bob as the true threat.
🧠
As a dead player with no further actions available, I must observe the outcome of the current nomination phase and the execution of Charlie. There is no action I can take to influence the game at this stage.
🧠
Encourage the living players to execute Bob instead of Charlie, as the ghosts and Eve have clearly identified Bob as the Demon. Prevent Charlie's execution to avoid a potential loss.
🧠
Voting is closed, Charlie is on the block with 4 votes, and nominations are about to end. I just need to wait for Charlie to be executed and we win!
🧠
Reinforce the ghosts' unified message that Bob is the Demon and urge the players to execute Bob instead of Charlie. This aligns with my goal of helping the good team win by removing the real threat.
🧠
The ghosts' warnings about Bob are consistent and strong. Preventing Charlie's execution aligns with the ghosts' advice to avoid the Demon's trap. Since voting is closed, I will wait for the Night phase to gather more information and prepare for the next day.
📜
Storyteller
The guillotine blade falls. Charlie has been executed.
💀
Charlie(Ghost)
Charlie has died.
🏁

Game Over

Two Players Left
Winner: Evil