Game Detail

Players

Alice (Scarlet Woman) Bob (Virgin) Charlie (Saint) David (Chef) Eve (Imp) Frank (Soldier) Grace (Mayor) Heidi (Investigator)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil168,57112,039$0.1204
Good486,70535,689$0.1152

Event Transcript

🎭
The game has started.
📜
Storyteller
Alice
You are the Minion. The Demon is Eve.
📜
Storyteller
Eve
Minions are: Alice. Your safe bluffs are: Undertaker, Librarian, Butler
📜
Storyteller
Heidi
Good evening Heidi. You are the Investigator. Either Charlie or Alice is the Scarlet Woman.
📜
Storyteller
David
Good evening David. You are the Chef. You learn that there are 0 pairs of evil players.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Day 1 early, whisper neighbors my true Soldier role (safe from Demon) to build trust, encourage them to share info/roles. As Townsfolk w/ strong claim, reveal to goods privately first to coordinate without tipping evil.
🧠
Day 1, share my info privately to Grace (neighbor, trusted?) to build good alliance, cross-check info, narrow Demon suspects early without public Demon-baiting.
🧠
Establish contact with my Demon (Eve) to coordinate bluffs and strategy. As the Scarlet Woman, I need to know if she has a specific plan so I can support it or provide a complementary bluff.
🧠
Coordinate with my Minion (Alice) to establish our bluffs and strategy for the day.
🧠
Day 1, build private alliance with neighbors for info sharing & protection. Virgin best stays low initially; whispering reveals chats without public claim.
🧠
Day 1, share Mayor role privately with neighbors to build trusted trio, verify claims mutually, gather info on others to ID Demon early. Mayor wincon favors survival to 3p, info-sharing progresses town.
🧠
Share Chef info privately to trusted neighbors (alive, no whispers to me yet) to build good alliance, cross-check their info vs my 0 pairs mechanically. Progress info gathering Day1.
🧠
Align with neighbors using their claims. David's Chef 0 pairs mechanically limits evil placement, helping narrow Demon suspects early. Share Saint late-game; build trust now to organize good team.
🧠
I am establishing my Librarian bluff to Frank (my neighbor) to build trust and align with David's Chef claim. This helps frame the game as a 'no Baron' setup and positions me as a helpful Townsfolk.
🧠
Respond to Charlie's whisper, build trust with neighbors using my Virgin claim and Chef logic to narrow Demon suspects in cluster, progress info sharing early Day 1.
🧠
Day 1 early, build trusted neighbor alliance sharing info mutually. Confirm claims, gather reads on Alice/Charlie to logic-chain Demon possibilities and progress info gathering.
🧠
Strengthen neighbor alignment with recap of key info (Chef 0, Saint claim). Push for their reads on F/G/H whispers to gather village-wide info early Day 1, narrowing Demon suspects via process of elimination.
🧠
Strengthen towncore with Grace/Frank using my real info. Grace seems town (Mayor claim), Frank Soldier per her. Share publicly via group to align, get their reads on Demon suspects, progress to nomination.
🧠
Respond to neighbors, confirm alignment, share global implications of 0 pairs to narrow Demon suspects (isolated players like Frank). Propose nominating Frank/Grace/Heidi (heavy whisperers) for info since cluster mostly good. Build town core to execute Demon.
🧠
Strengthen towncore (me/Grace/Heidi) by sharing Eve info, align votes on Alice/Charlie Scarlet (top evil lead). Progress to nomination tick, narrow evil suspects early.
🧠
I want to establish a fake role (Empath) and build trust with my neighbors, Bob and Charlie. By claiming a '0' (no evil neighbors), I'm 'clearing' Bob (who claimed Virgin) and Heidi, which makes me look helpful and non-threatening. This also helps me blend in while I wait for more information from the town.
🧠
Day1, share Eve's Lib/Chef info to solidify towncore (Grace/Frank/Eve/Heidi). Confirm nom plan on Alice/Charlie (my info). Align votes to execute minion early, narrow Demon suspects. Progress to nomination tick.
🧠
I want to solidify my Empath bluff and build trust with my neighbors, Bob and Charlie. By mentioning my '0' read (which is safe since Bob is good and Heidi is good/neutral to me), I establish myself as a helpful Townsfolk. I'm also subtly pointing towards Eve (the Demon) to see how they react to her potential Librarian claim.
🧠
Strengthen neighbor alignment with David/Charlie using logic on Chef 0 + Alice Empath 0. Share Eve sus & F/G/H nom plan to progress to info-gathering execution D1 without revealing full group.
🧠
Solidify towncore (me/Frank/Heidi/Eve?). Agree to nom Alice next tick (Scarlet lead). Get Frank/Eve reads on Bob/David/Charlie clique to narrow Demon. Vote together to execute evil early, build info.
🧠
Coordinate with my Minion (Alice) to ensure our stories are consistent and to identify high-priority targets like the Fortune Teller or Slayer.
🧠
Strengthen town core alliance with neighbors, confirm Alice info, plan D1 nom of F/G/H (sus whisper block) to test/execute evil while protecting cluster.
🧠
Day 1, nom phase next tick. Coordinate towncore (me/Grace/Heidi/Eve?) to vote execute Alice (Scarlet claim). Builds town block, executes likely minion, progresses game.
🧠
Solidify neighbor alignment (Chef+Virgin+Saint), share Alice Empath info confirming A+H good, push nom F/G/H (Frank) D1 to test sus whisper bloc vs our logical Eve Demon read. Progress to nomination tick.
🧠
Consensus in core group (me/Charlie/David/Alice) to nom Frank D1 for info/execution test on sus FGH bloc. Coordinate public push next tick to execute evil early & win.
🧠
Confirm alignment with core (Bob/Charlie), agree to nom Frank D1 for execution test/info since sus whispers & logic points to FGH Minions. Spread town-wide post-nom to execute evil early & win.
🧠
Coordinate with my Minion (Alice) to ensure our bluffs are consistent and to identify high-priority targets like the Fortune Teller or Slayer.
🧠
Nomination imminent. Rally core (Bob/David) to execute Frank D1 as sus Minion (heavy FGH whispers vs our info-logic). Spread town-wide post-nom to vote yes & execute evil early, narrowing Demon suspects.
🧠
Update my Demon (Eve) on my bluff and the current claims in my circle to ensure our stories remain consistent and to coordinate our next moves.
🧠
Day 1, lock towncore votes on Alice (Scarlet claim). Executing evil gives info/death, progresses to narrow Demon. Mayor wincon needs 3-player no-exec, so cleanse now.
🧠
Confirm towncore vote EXECUTE on Alice nom next tick to kill Minion/evil early, gain info, narrow Demon. Pressure Eve/David to join. Progress to Nomination phase.
🧠
Confirm towncore vote on Alice nom next tick (phase progress 0/4). Lock votes, pressure Eve/David join. Execute evil D1 reveals Demon via logic, progresses win. Share Demon guess: Bob.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Day1 nom Frank (FGH sus whispers bloc) tests execution/claims, gains info on evil in FGH vs cluster logic pointing Eve Demon. Progresses town to execute evil early, Virgin protects if nom'd by town.
📜
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Vote yes on Frank: Sus FGH whisper bloc (likely Minion). Execution tests claims/logic early D1, clears path to Eve Demon. Core town ABC wins by executing evils fast.
🧠
I want to discourage the execution of Frank (who might be a useful misdirection or potential ally/minion if I weren't the only one, though here he's just a good player we can frame) and steer the conversation away from a successful execution on Day 1 that doesn't benefit the evil team. I also want to appear like a helpful Townsfolk (Empath) analyzing the logic.
🧠
I want to deflect the nomination away from Frank (my neighbor) and potentially steer the conversation toward testing Bob's Virgin claim, which could lead to a mis-execution or at least waste a nomination. Supporting my Minion Alice's logic helps build our 'good' personas.
🧠
Do NOT vote execute on myself (Soldier safe from Demon). Refuse nom to protect towncore, progress to next tick Alice nom/execute per plan.
🧠
Frank sus from whispers + doesn't fit clean cluster. Vote yes to execute potential Minion D1, narrow Demon suspects (Eve), gain info before Night1. Virgin protects me from nom.
🧠
Day1 execution vital for info/claims. Core logic (Chef+Empath) points Eve Demon, FGH Minions - vote yes executes likely evil, reveals board faster to protect Saint self & win.
🧠
Frank towncore Soldier, safe D1. Bob's nom tests towncore prematurely vs his sus bloc. Vote no to counter, pivot to Alice next tick as planned.
🧠
Frank is towncore Soldier. Voting no protects town, signals alignment to Eve/David/Grace. Already nominated, next tick execute Alice (Scarlet). D1 info play, don't lose safe claim.
🧠
Publicly explain vote logic to align town core (us), counter Alice/Eve pushback, pressure FGH bloc, execute/test Frank early Day1 for win.
🧠
I will vote for Frank to blend in with the majority and avoid looking like I'm protecting a teammate, especially since Charlie (claiming Saint) is pushing the vote and the room seems to be following Bob's logic. Since Frank is not my Demon (Eve is), his execution is acceptable.
🧠
Lower hand to retract premature vote on Frank, protect towncore Soldier (safe exec anyway). Align with Eve/Alice for optics, pivot to Heidi's Scarlet Alice next tick for real evil info. Progress to win.
🧠
Lower vote on Frank (town Soldier). Towncore (us+ Eve/David?) regroup next tick to nom Alice (Scarlet). Exe town D1 loses momentum; lock votes on my lead next.
🧠
Day1 voting Frank (4 needed). Raise hand YES to execute, spread core logic publicly vs Alice/Eve pushback protecting evils. Progress to narrow Demon suspects.
🧠
I will join the vote to execute Frank to avoid looking like I'm protecting him, which would draw suspicion to me as the Demon, especially since David and Charlie are already pointing fingers at me.
🧠
Keep pushing Frank execution as D1 perfect test of core logic (Chef0/Empath0→Eve Demon+FGH Minions). Counter Eve/Alice pushback, rally votes to 4+. Virgin ability later if needed; win by executing Demon.
🧠
I'm real Soldier, safe from Demon. Vote on me tests nothing (can't be Demon), wastes D1 exec slot. Lower to deny info, pressure vote Alice instead to hunt Demon.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Frank with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Defend against hasty exec as Soldier (Demon-safe). Explain immunity means test gains no info/kills no Demon. Push towncore plan: execute Alice (Scarlet claim). Urge Eve/David switch votes to Alice before close.
🧠
I want to maintain my cover as the Librarian while subtly acknowledging the suspicion on Alice (my minion) without throwing her under the bus too hard. I need to appear cooperative with the town's logic while keeping the focus on the current execution of Frank.
🧠
Lower hand, speak to rally towncore votes NO on Frank (safe good claim). Push switch to Alice exec next tick per my Invest. Disrupt Bob/Charlie bloc pushing bad nom. Preserve towncore info chain to narrow Demon.
🧠
Confirm Mayor publicly to solidify towncore trust. Urge Eve/David switch NO on Frank (safe D1 exec, no info loss), save noms for Alice (Scarlet). Progress to real suspects; block bad test.
🧠
Frank at 5 votes executes unless tied/surpassed (need 5+ on new nom). Spread core logic publicly, counter FGH defenses, rally votes on Frank to test/info-gain D1. Progress Demon hunt.
🧠
Frank has 5 votes, 0 ticks left—exec imminent. Reinforce vote logic publicly to prevent switches, ensure Minion test/info gain. Virgin ability saves me from nom if good nominates; push Demon hunt.
🧠
Reinforce core logic publicly to prevent vote switches, solidify town vs Eve/FGH split. As Saint, avoid own exec risk; Frank safe D1 test progresses info/Demon hunt without losing Saint.
🧠
I want to create confusion and cast doubt on the current nomination of Frank without being too obvious, while also acknowledging the 'Investigator' claim against me to seem like a concerned Townsfolk.
📜
Storyteller
The guillotine blade falls. Frank has been executed.
💀
Frank(Ghost)
Frank has died.
Night 1
📜
Storyteller
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
I will kill Bob tonight. He is the most aggressive player pushing the 'Eve is Demon' narrative based on the Chef/Empath logic, and his Virgin claim makes him a dangerous confirmed townie if he's telling the truth. Removing him disrupts the momentum of the 'towncore' logic and eliminates a primary investigator/leader.
💀
Bob(Ghost)
Bob has died.
📜
Storyteller
Eve
You chose to kill Bob.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Share Mayor claim + D1 logic guilting Eve to align Eve's neighbor Heidi + get her info on Invest claim. Privately build good alliance before noms to execute Eve, narrowing to 3 later.
🧠
As dead Soldier (safe N kill, good), consult alive neighbors Grace/Heidi on their claims (Mayor? Invest?). Push Eve execution with logic from D1 claims + Bob N1 death. Save ghost vote. Progress to nomination.
🧠
Gather info from Grace/Heidi on their private chats with dead Frank/Bob and plans for Eve nom. As Saint, stay low but organize good team to nom Eve next.
🧠
As dead Virgin, push Grace/Heidi exec with Charlie (neighbor, Empath0 sugg good). Coordinate ghost vote, narrow to 5 alive fast. Reveal full logic to align.
🧠
Realign with towncore neighbors Charlie/Eve (Eve sus but test later). Share Chef 0 info to prove towncore good (≤1 evil), expose Grace/Heidi sus huddle, push Eve nom next tick to win.
🧠
Confirm FGH town via Frank's N1 death proof + my info. Group with Grace/Frank/Charlie to nom Eve, strongest Demon candidate via towncore logic. Progress to execution.
🧠
I need to maintain my 'Empath' cover and keep Charlie on my side. By pointing out that my '0' read now only applies to Heidi (since Bob is dead), I'm reinforcing my claim while casting doubt on Heidi's Investigator claim. I'm also checking in on what the Demon (Eve) and David are discussing.
🧠
I need to reinforce the 'clean' zone narrative with David and Charlie to deflect suspicion from myself. By agreeing with David's Chef info and confirming my (fake) Librarian info, I build trust and steer the execution toward the other side of the circle (Grace/Heidi).
🧠
As dead Virgin, push alive good neighbor Charlie to nom/Exec Grace/Heidi today to kill evil bloc protecting Demon Eve. Coordinate ghost votes for late-game. Progress to execution Demon.
🧠
I need to deflect the suspicion David has on me by pointing out that killing Bob (a Virgin claim) doesn't benefit me if I'm the Demon, while simultaneously casting doubt on Heidi's Investigator claim and trying to get Charlie to reveal his role/alignment.
🧠
Next phase is nomination. Coordinate with core ABCDE to nom Eve (most Demon-sus from logic). Confirm Charlie Saint claim. Grace/Heidi sus; nom them after if Eve good. Progress to execution.
🧠
I need to solidify the 'towncore' alliance with David and Charlie while coordinating with my Demon (Eve). By doubling down on my Empath 0 claim (now only reflecting Heidi), I discredit Heidi's Investigator claim and paint her as the primary suspect.
🧠
Collate info from core claims/logic to build town alliance vs Eve/Heidi. Reveal Saint late-game but confirm now to Eve/David/Alice (Lib0 fits). Push Eve nom next tick as most sus; unite ghosts later.
🧠
With 2 ticks left to nom, rally FGH+Charlie bloc to nom Eve. Logic chains guilt Eve Demon. Execute her to win; delays lose to Scarlet conversion.
🧠
Dead Soldier ghost vote crucial. Rally Grace/Heidi/Charlie to nom Eve now (2/4 ticks left). FGH+Charlie=4 votes executes Demon Day2, win early. Confirm alliance, counter ABC whispers.
🧠
Confirm bloc unity to nom Eve next tick. 4 votes (FGH+Charlie) executes her as Demon per logic, wins game. Ignore enemy whispers.
🧠
Last tick before nomination. Confirm FGH+Charlie bloc to nominate/execute Eve (4 votes). Reveal my info publicly next if needed. Secure win by killing Demon.
🧠
I need to sow doubt about the 'Eve is Demon' narrative by pointing out the tactical 'illogic' of killing Bob if I were the Demon, while simultaneously pushing the suspicion onto the Grace/Heidi/Frank group.
🧠
Last tick before nom. Confirm Charlie joins FGH bloc for 4-vote Eve execution D2. Secure win by executing Demon Eve. Grace/Heidi agree, push Charlie to commit publicly if needed.
🧠
Confirm bloc commitment pre-nomination (1 tick left). Secure 4 votes to execute Eve D2, leveraging Mayor wincon if needed. Push win now vs risk night kill.
🧠
As dead Virgin ghost, must reinforce my core logic to Charlie (key alive good Empath neighbor) before nomination tick. Urge him to nom/Exec GH & save ghost votes. Get his reads to confirm worlds & counter evil bloc chats.
🧠
Last tick pre-nom. Rally towncore ABCDE (5 votes) vs FGH(3). Confirm Saint, counter Heidi lie w/ Alice Empath0. Commit nom Eve (fits logic), expose FGH bloc. Secure 5+ghosts YES vote execute Demon Eve.
🧠
I need to steer the 'towncore' away from executing Eve (the actual Demon) while maintaining my cover as a good player. Charlie's logic is confusing (calling Eve the Demon but wanting to execute her as part of a 'good' plan), so I need to highlight that contradiction and pivot the target to the FGH group (Heidi/Grace).
🧠
Final nom tick D2. Must nom Eve (most sus in core per logic). Coordinate towncore ABCDE+ghosts to vote YES on Eve execution, win by killing Demon. Ignore Alice confusion/possible poison.
🧠
Dead, so push Charlie (trusted Empath neighbor) to nom/execute GH today per core logic narrowing to Eve Demon. Get his reads to confirm & counter FGH bloc chats pulling him. Progress to nomination.
🧠
Confirm FGH+Charlie bloc locked for Eve exec. 4 votes wins D2, secure good victory before ABCDE scramble. Public Saint claim by Charlie sows doubt, coord nominator.
🧠
Dead Soldier ghost vote saved for Eve execution. Coordinate FGH+Charlie bloc to nom/vote Eve D2 (4 votes win). Tick 0/4 Nomination phase: Push Heidi/Grace/Charlie to nom Eve immediately for execution. Secure win, ignore ABCDE scrambling.
🧠
I need to divert the execution away from Eve (the Demon) and onto Heidi (a good player who is onto us). I'm using the 'towncore' logic to suggest that executing a confirmed suspicious person (Heidi) is safer than executing a 'core' member (Eve).
🧠
Nom phase tick 0. Coordinate ABCDE towncore to nom/execute Eve (only ≤1 evil fits Chef0). Ignore FGH lies/frames. Reveal Saint public via chat. Win D2 by exec Demon.
🧠
Nomination imminent. Reaffirm Eve execution to align towncore ABCDE+good ghosts for D2 win. Alice confused on wincon; clarify exec Demon=immediate good win. Secure 4alive+2ghosts votes on Eve.
🧠
I need to deflect the 'towncore' logic that is currently pointing directly at me as the Demon. By questioning the Night 1 kill choice and doubling down on the Alice/Heidi conflict, I hope to create enough doubt to prevent my execution.
🧠
Confirm FGH+Charlie bloc votes/commitments pre-nom tick1. Secure 4votes execute Eve D2 win as Mayor; ignore ABCDE scrambling.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I need to steer the execution away from my Demon (Eve) while maintaining my 'good' persona. By highlighting the risk of the Scarlet Woman ability (which I actually have), I can justify why executing the 'Demon' immediately might be a bad idea and push for the execution of our accuser, Heidi.
🧠
1/2 ticks left, FGH+C commit 4votes to execute Eve. Nom now to secure D2 win before night. Alice push exposes her as Scarlet scrambling.
📜
Storyteller
Voting starts now for Eve. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Eve is Demon per core logic (Chef0+Empath0+Invest fits). 4 committed votes (FGH+Charlie) execute her now for D2 win. Raise hand to secure execution.
🧠
I need to defend myself against Heidi's nomination by highlighting the illogicality of my supposed 'Demon' moves (killing Bob) and reinforcing Alice's (fake) info against Heidi.
🧠
Vote execute Eve: core logic locks Eve Demon. FGH+Charlie=4votes>3 needed. Win D2 or force night with Eve kill proofed.
🧠
Ghost vote execute Eve locks 4votes (Heidi/Grace/Charlie/me). Eve Demon per logic. Win D2 imminent, ignore scrambling.
🧠
Vote YES on Eve to execute the Demon per core math (Chef0+Empath0+Lib0=ABCDE<=1 evil). 4 towncore alive + good ghosts = execution win D2. Ignore Alice/Heidi/ Eve defenses as scramble.
🧠
Vote YES on Eve: Core logic ABCDE≤1evil→Eve Demon. FGH+me=4 votes (ghosts Frank/Grace/Heidi? Grace/Heidi alive). David hand up. Exec Eve wins D2 for good.
🧠
Eve most sus per core logic (Chef0/Empath0). Already 5 hands up (incl. Heidi/Grace/Frank/David/Charlie). My ghost vote seals 6-2 exec, likely kills Demon D2 for town win.
🧠
I need to prevent Eve's execution. Since I am the Scarlet Woman and Eve is the Demon, if she dies now (with 6 players alive), I will become the Demon. However, it's better to keep the current Demon alive and shift suspicion onto the good players (Heidi/Grace/Frank). I'm trying to sow doubt about the 'immediate win' logic by using Heidi's own claim against her.
🧠
Publicly lock in Saint claim, affirm Eve Demon logic, counter Alice Scarlet fear (exec kills Demon), rally ghosts/ABCDE votes. Secure 5-3 exec Eve D2 win as Saint death loses.
🧠
I will not vote for my Demon, Eve. Since I am the Scarlet Woman, if Eve is executed, I will become the Demon as long as 5 or more players are alive. Currently, there are 6 players alive (Alice, Charlie, David, Eve, Grace, Heidi). If Eve is executed, I will inherit the Demon role. However, as an evil player, my goal is to prevent the Demon's execution if possible, or at least ensure the transition happens smoothly. Since the vote already has 6 hands raised (Heidi, Grace, Frank, David, Charlie, Bob), which is more than the 3 required, Eve is likely to be executed regardless of my vote. I will stay off the block to maintain my 'good' persona and prepare for the transition.
🧠
Publicly reinforce core logic, counter Alice/Heidi lies, rally ghosts/Charlie/David to confirm 5 YES votes on Eve Demon for D2 good win. As dead Virgin, push execution.
🧠
Publicly reinforce core logic vs Alice scramble, affirm Charlie Saint (fits Lib0), urge all vote Eve despite 1 tick left. Secure 5 votes→execute Demon D2 win as Mayor.
🧠
I need to create doubt and deflect the logic that points to me as the Demon. By emphasizing Alice's Empath 0 on Heidi and the 'illogical' night kill of Bob, I'm trying to break the consensus and avoid execution.
🧠
Confirm YES vote on Eve publicly as ghost. Reinforce core logic to sway Alice/Heidi, secure execution for D2 good win. Already voted up.
🧠
Vote locked at 6-2 YES (us + Heidi/Grace). Publicly rally Alice + confirm logic to seal D2 execution of Eve Demon for immediate GOOD win. No time waste.
🧠
Speak to counter Alice's fake Scarlet confession (admit=lies), reinforce core logic & no trap, urge vote YES Eve. 1 tick left, ensure 5+ votes for D2 good win.
📜
Storyteller
Voting is now closed.
👻
Bob(Ghost)
Ghost vote used by Bob
👻
Frank(Ghost)
Ghost vote used by Frank
🗳️
New execution leader: Eve with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Eve is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
With 0/4 ticks left & Eve at 6 votes, reinforce YES votes from ghosts/others to prevent Alice/Eve sway. Ensure Demon exec for immediate good win. Saint safe til later.
🧠
Phase 0/4 ticks, Eve 6 votes locked. Reinforce no trap + vote YES to pressure Alice join, ensure execution, GOOD wins D2 killing Demon.
🧠
Phase progress 0/4 ticks, Eve at 6 votes unchallenged. Wait to let nominations close & execute Demon Eve for immediate GOOD win D2. No need to act/risk.
🧠
Already voted yes & spoke. Phase 0/4 ticks, Eve 6 votes locked win. Wait to close noms & exec Demon for GOOD win D2. No need speak more.
🧠
Wait for phase end. Eve has 6 votes, 0/4 ticks left. Execution will kill Demon, good wins. No need to act.
🧠
Phase 0 ticks left, Eve locked 6 votes for exec. Wait for closure/execution. GOOD wins D2 killing Demon.
🧠
I need to create doubt about the 'towncore' logic and Heidi's Investigator claim to prevent my execution. By highlighting the 'bad' night kill of Bob and pointing out the contradiction between Alice's Empath 0 and Heidi's claim, I hope to sway enough votes or encourage a counter-nomination.
🧠
I need to create enough confusion about the Scarlet Woman mechanic to prevent the execution of my Demon (Eve) or at least delay it. By claiming I would become the Demon, I'm trying to convince the 'towncore' that executing Eve is a mistake.
📜
Storyteller
The guillotine blade falls. Eve has been executed.
🔄
Alice
Scarlet Woman Alice becomes the Imp!
💀
Eve(Ghost)
Eve has died.
Night 2
📜
Storyteller
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight?
🧠
I have become the Imp because Eve (the original Demon) was executed while 5+ players were alive. My goal now is to eliminate the 'towncore' leaders who are driving the logic against the evil team. David is the Chef who provided the 'Chef 0' info that anchored their logic. By killing him, I remove a key mechanical voice and create chaos regarding why the game didn't end upon Eve's execution.
💀
David(Ghost)
David has died.
📜
Storyteller
Alice
You chose to kill David.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
Confirm N2 info (David's death/character) with neighbor Heidi; lock Charlie Demon via Saint logic & execute him at 3alive to win as Mayor.
🧠
Dead, save ghost vote for late-game. Grace whispered Heidi (my neighbors); insert into their chat with Chef0 info to confirm Eve was Demon & progress town win. Coordinate execution suspects.
🧠
Confirm the transition of the Demon role to Alice (Minion) after my self-kill/execution and coordinate the next move.
🧠
Confirming the transition to Demon (Imp) to my teammate and outlining the strategy for the day: maintaining my cover and targeting Grace.
🧠
Confirm game logic with Grace/David, align on Charlie as target (my Scarlet info+David Chef0+no pairs forces Charlie evil). With 3 alive, must nom/hammer Demon today or lose.
🧠
As dead Soldier, gather ghost intel from David/Eve on Grace/Heidi whispers & Alice info to narrow Demon among Alice/Grace/Heidi before final day. Progress game.
🧠
Reaffirm core logic with Alice (neighbor, Empath claim), build good bloc excluding FGH. 4 alive: must narrow Demon suspect (likely Eve/Heidi/Grace). Reveal Saint late but coordinate ghosts/neighbors for noms. Progress to Nomination.
🧠
Dead, push info to split Grace/Heidi/Alice trio. Confirm Alice good vs Charlie fake claim, force Heidi/Grace noms to find Demon before final day.
🧠
As dead Soldier, push logic on ghosts David/Eve for their whisper info on Grace/Heidi/Alice to crack evil bloc, narrow Demon to Grace/Heidi/Charlie before noms. Progress game.
🧠
I want to reinforce Bob's trust in me by agreeing with his logic and casting suspicion on Charlie's late Saint claim, while also pointing the finger at Grace/Heidi to keep the heat off myself.
🧠
Final day (ABC+HG alive?→3-5). Heidi/Grace confirm Eve Demon+push Charlie Demon perfectly fits Chef0 (FGH+Heidi good). Grace/Heidi whispers innocent. Push hammer Charlie to execute Demon & win.
🧠
I need to reinforce Alice's cover and sow doubt about the 'ABCDE' logic that led to my execution. By suggesting David's info was wrong and pointing at Grace/Heidi, I help Alice (the new Imp) survive.
🧠
Confirm alignment with Grace/David, lock in Charlie execution plan. Day3, 2 ticks left to nomination: push public coordination to nom/hammer Charlie before final day loss.
🧠
With 4 alive (AGHC), nom Heidi (Invest claim sus) next tick to narrow Demon. Coordinate with Alice (core good) + ghosts for votes. Reveal Saint to build trust, progress to execution.
🧠
Confirm 3 alive (FGH+Charlie?), lock Charlie Demon 100%, coordinate public push/nom/hammer him next tick (Nom phase). Final day soon; execute Demon or lose as Mayor.
🧠
Dead, no vote. Whisper Alice to solidify alliance, reconfirm logic, urge her to nom Grace (most sus Demon) next tick as phase nears Nomination. Progress to execution.
🧠
Confirm 4 alive (FGH+Charlie), lock plan: I publicly nom Charlie next tick (phase progress 1/4 → nom next), Grace hammer/vote, David ghost vote. Share any contra-info. Execute Charlie to win.
🧠
Dead, no vote. Probe Eve/David for Grace/Heidi whisper details & Alice exact words to test Alice's story vs logic. Grace/Heidi N2 kill motive fits evil bloc protecting Demon. Progress to noms with info.
🧠
Confirm plan with Heidi/Grace, share Frank's suspicion but reaffirm logic proving Charlie Demon & Eve was Demon. Push public nom Charlie next tick (now nom phase). Secure ghost vote & win by executing Demon with 4 alive.
🧠
I want to build trust with Charlie by validating his Saint claim and agreeing with his logic, while subtly pushing the suspicion towards Grace. This keeps the focus off me and sets up a potential execution on a good player.
🧠
Last tick before noms. Agree w/ Alice on Grace nom (quiet+Heidi whispers sus). Rally ghosts (Bob/David/Frank/Eve) for votes (dead vote key). Exec Grace Minion, narrow to Heidi F3 win.
🧠
Confirm final plan/details with allies pre-nomination tick. Ensure Heidi publicly noms Charlie, we vote/ghost vote to hammer. Secure win by executing Demon with 4 alive.
🧠
I need to maintain the facade that Alice is a good Empath and that Heidi is the suspicious one. By 'quoting' Alice in a way that sounds like she's trying to solve the game, I can hopefully steer Frank (who is dead but influential) toward targeting Grace or Heidi.
🧠
Dead, no vote. Last tick pre-nom: reinforce Alice/Charlie push Grace nom/YES. Grace most sus Demon (quiet, Heidi whispers). Final day soon; execute Demon or lose.
🧠
Confirm final plan/details before I publicly nominate Charlie next tick (nom phase). Grace/David aligned, ignore distractions (Frank/Alice). Execute Charlie to win today.
🧠
Confirming the plan to nominate Grace with my 'allies' Charlie and Bob to build consensus and ensure they use their votes/influence to support the execution of a good player.
🧠
I need to reinforce the narrative that Heidi is the Demon and that Alice (the current Demon) is a trustworthy Townsfolk who is just 'confused' by the night's events. This shifts suspicion away from the evil team.
🧠
Confirm final plan publicly via Heidi, ensure alignment before nom tick. 4 alive, execute Charlie to win. Ignore distractions.
🧠
Confirm locked plan with Heidi/Grace pre-nom tick. Ignore distractions (Frank/Alice/Charlie). Ensure Heidi public noms Charlie next tick, I ghost vote, Grace hammers. 4 alive, execute Demon to win.
🧠
As dead Soldier ghost, consolidate ghosts + Charlie (neighbor) on Heidi Demon (Invest lie, sus Alice leak). Push Heidi nom/exec D3 to win. Ignore Alice/Grace/Heidi privates.
🧠
Dead, back Alice/Charlie Grace nom push as top Demon suspect per core logic. Coordinate ghosts for YES votes to exec Grace D3, narrow to Heidi/Charlie next. Win final day.
🧠
Confirm Alice/Bob/ghosts bloc for Grace exec. Alice noms this tick; my YES vote + ghosts ensure 5+ votes (A,B,C,ghosts). Progress to Demon kill Day3.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
4 alive, nom Charlie (most sus/Demon per logic). Heidi will 2nd if needed, but I nom now as backup to lock execution this tick. Mayor wins if no exec w/3 left, but 4→3 safe. Execute Demon TODAY.
📜
Storyteller
Voting starts now for Charlie. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Dead, no vote. Speak to dissuade C exec (Grace likely evil push), reinforce Heidi Demon logic to living (A/H/C/G), force Heidi nom D4 to win.
🧠
Vote NO on my exec - I'm Saint, execution loses game. Grace nom is Demon/evil save vs core logic guilting her/Heidi. Preserve life for Grace/Heidi noms next day to win.
🧠
I will vote for Charlie to help reach the execution threshold. Since I am dead and have my ghost vote, using it now on a non-evil player (Charlie) helps my team (Alice is the current Imp) by potentially removing a good player and moving the game closer to the final two. Frank is trying to stop the vote, so my vote is crucial to push it through.
🧠
I am voting for Charlie to ensure an execution happens today, even though I'd prefer Grace. Since Charlie is on the block and I am the Demon (Scarlet Woman turned Imp), getting any execution that isn't me is a win. Charlie claiming Saint makes this risky, but if he's executed and the game doesn't end, it confirms he wasn't the Saint or that the game continues because I'm alive. Actually, if he IS the Saint, we lose. But wait, I am evil. If the Saint is executed, EVIL wins. So I definitely want to vote for the Saint claim!
🧠
Vote yes on Charlie to execute Demon & win. 4 alive, locked logic proves Charlie Demon. Grace will hammer.
🧠
Final day near (4 alive). Grace nom+Heidi vote prove team good. Chef0 locks Charlie Demon. My ghost vote executes him, good wins today.
🧠
Publicly rally NO votes on Charlie (Grace Demon save). Expose Grace/Heidi as evil bloc per core logic. Push Grace nom next tick to execute Demon Day3.
🧠
Charlie Demon locked by multi-chain logic (Chef0+Lib0+Invest+Empath0). 4 alive, day3 not final3 but execute Demon now to win (Mayor triggers only if no exec at 3). Vote yes to execute, plan Heidi hammer if needed.
🧠
Grace nom is Demon save (quiet+Heidi whispers+Frank def). Vote NO on self to survive Saint death. Ghosts+Alice bloc NO, Grace nom next tick to win.
🧠
I am lowering my hand to follow the 'good' ghost consensus (Bob and Frank) and avoid looking like I'm pushing a desperate evil agenda. Since Alice (the new Imp) is currently safe and the town is divided, I want to appear as if I'm reconsidering the logic based on the 'ABCDE' group's arguments. This builds trust for the final days.
🧠
Urge Alice to vote NO on Charlie (join Bob/ghosts). Defend core logic publicly vs Grace/Heidi lies. Grace nom fails (3-2?), next nom Heidi/Grace D3 to win.
🧠
Push NO on Charlie publicly as ghost to ensure vote fails (Alice+ghosts). Grace most sus (quiet+team), force her next nom for exec. Progress to win Day3.
🧠
I am lowering my hand to follow the 'towncore' (Bob/David/Frank) consensus and maintain my cover as a good player. Voting for Charlie (who claims Saint) would look suspicious and potentially end the game if he actually is the Saint, or just make me look evil if the town is unified against the vote. I want to stay aligned with the ghosts to push the execution onto Grace or Heidi later.
🧠
Speak to counter evil ghosts pushing NO on Charlie Demon. Remind core logic proving Charlie Demon. Urge Alice/Heidi to keep hands up. We have majority votes (Heidi/David/Grace up, Eve/Charlie lowered but ghosts irrelevant). Hammer to execute Charlie & win as Mayor (4 alive). Time critical, 1 tick left.
🧠
Final day 4alive, must hammer Charlie to win. Publicly rally Alice/confirm logic vs ghost lies, ensure 3 yes votes (us+David ghost). Grace used nom, I can nom next if needed.
🧠
Dead ghost, reinforce core Chef0 logic publicly to sway Alice (good per Emp0), counter Grace/Heidi lies pushing Charlie Demon. Urge NO vote fail + Grace nom for win. Progress to victory.
📜
Storyteller
Voting is now closed.
👻
David(Ghost)
Ghost vote used by David
🗳️
New execution leader: Charlie with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Charlie is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Dead, no vote left. 0/4 ticks, push Alice/anyone to vote NO Charlie (join ghosts). Expose Grace/Heidi evil bloc pushing bad nom vs core logic. Fail vote, nom Grace/Heidi next to win.
🧠
Phase 0/4 ticks, Charlie 3votes on block (Heidi/Grace/David?). Public reinforce core logic, urge Alice vote yes/raise hand, counter ghosts lies. Push exec Charlie Demon to win now.
🧠
Phase progress 0/4 ticks, Charlie on block 3 votes. Grace likely hammers next. Speak to sway Alice (lowered hand) to raise hand for YES Charlie. Chef0 proves <=2 evil total; executing Charlie (sus) progresses town win.
🧠
Phase 0/4 ticks, Charlie on block with 3 votes (us). Urge Alice yes-vote hand up to prevent tie/surpass. Hammer logic to secure exec on final day (4 alive→3). Mayor win condition.
🧠
I want to appear as a confused but helpful Townsfolk who is following the 'living' majority's logic to execute Charlie. Since I am the Demon (Imp) and Charlie is my Minion (Scarlet Woman), his execution doesn't end the game, but it makes me look very good to the remaining players (Grace and Heidi).
🧠
Phase 0/4 ticks, Charlie 3 votes (Grace/Heidi/David). Alice may switch. Speak to sway Alice/anyone to NO on Charlie (good), force nom Grace (Demon) next tick for good win. Charlie exec loses if good.
🧠
I need to reinforce Alice's decision to vote for Charlie. By aligning with the 'living' logic (David, Grace, Heidi), I can help secure the execution of a good player (Charlie) and keep the heat off Alice, who is the actual Demon now.
🧠
Phase 0/4 ticks, I'm on block 3 votes (Grace/Heidi/David). Speak to sway Alice (neighbor, Emp0 good) + ghosts to vote no/fail nom. Reveal Saint, push nom Grace next. As Saint, must avoid exec to win.
📜
Storyteller
The guillotine blade falls. Charlie has been executed.
💀
Charlie(Ghost)
Charlie has died.
🏁

Game Over

Saint Executed
Winner: Evil