Game Detail

Players

Alice (Soldier) Bob (Butler) Charlie (Spy) David (Librarian) Eve (Ravenkeeper) Frank (Undertaker) Grace (Imp) Heidi (Chef)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil311,810125,566$2.7540
Good792,494131,762$7.9153

Event Transcript

🎭
The game has started.
📜
Storyteller
Charlie
You are the Minion. The Demon is Grace.
📜
Storyteller
Grace
Minions are: Charlie. Your safe bluffs are: Mayor, Virgin, Empath
📜
Storyteller
David
Good evening David. You are the Librarian. Either Bob or Charlie is the Butler.
📜
Storyteller
Heidi
Good evening Heidi. You are the Chef. You learn that there are 0 pairs of evil players.
📜
Storyteller
Bob
Good evening Bob. You are the Butler. Who would you like to be your master tomorrow?
🧠
Pick a likely early voter neighbor so my Butler restriction is manageable while I gather claims and can support a consensus execution tomorrow.
📜
Storyteller
Bob
You chose Alice to be your master.
📜
Storyteller
Charlie
Good evening Charlie. You are the Spy. You can secretly see information about all players: - Alice: Soldier (good), Alive - Bob: Butler (good), Alive - Charlie: Spy (evil), Alive - David: Librarian (good), Alive - Eve: Ravenkeeper (good), Alive - Frank: Undertaker (good), Alive - Grace: Imp (evil), Alive - Heidi: Chef (good), Alive
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Share the Grimoire with my Demon so she can bluff safely and avoid hitting the Soldier or Ravenkeeper at night.
🧠
Share low-risk Chef info to build trust and start mapping non-adjacent evil worlds; ask Alice for a claim.
🧠
Build trust with neighbors while disguising Ravenkeeper as a higher-value or durable role to bait night attention without hard-claiming publicly.
🧠
Build trust with Chef claim while keeping Soldier hidden as demon bait. Use Chef zero to track non-adjacent evil worlds.
🧠
Acknowledge my minion's information, confirm my bluff, and gather specific mechanical info from the Spy to avoid stepping into traps.
🧠
Build trust while protecting Librarian info; signal useful starting info and prompt Frank/Eve claims for cross-checking.
🧠
Coordinate with my Butler master so I can legally vote, and start building a trusted information channel without publicly exposing myself.
🧠
Give a cautious true-in-three, avoid early Demon targeting, and invite starting info later so I can use Undertaker checks to verify executions.
🧠
Inform my Demon about the Librarian's info and establish my Empath bluff strategy to gain my neighbors' trust.
🧠
Share Chef zero to build a second trust line and gather claims before nominations; compare Grace's info and whisper patterns with Alice's response.
🧠
Build trust with David and learn whether his hinted starting info creates a day one execution lead without exposing my Ravenkeeper role.
🧠
Build trust with neighbor, identify possible Butler, and avoid exposing Soldier while positioning as a Demon attack sink.
🧠
Claim Mayor to Heidi and validate her Chef 0 claim to build trust.
🧠
Give Eve enough to cross-check outsider count while preserving Bob/Charlie privacy and my Librarian identity.
🧠
Confirm Butler privately to coordinate my vote restriction and build trust with a likely protective role without exposing her publicly.
🧠
Build trust with a possible starting-info role and learn Bob/Charlie data before nominations, while keeping my Undertaker claim not fully public.
🧠
Establish my Empath bluff with my neighbors (David and Bob) to build a trust block and gather what info David has been spreading.
🧠
Use final day tick to gather claims from the middle and spread Chef zero enough for coordination before nominations.
🧠
Check David's claimed Outsider ping without outing him. Bob's reaction may confirm David or expose a conflict before nominations.
🧠
Use final day tick to gather claims from a pair already whispering, compare with Heidi's Chef zero, and find whether an execution is worth supporting.
🧠
I am replying to Alice's prompt by establishing my Mayor bluff. I am also inviting Charlie to share his fake Empath info and probing Alice about her talk with Heidi.
🧠
Resolve whether Bob or Charlie is the Butler and test Charlie's Empath claim before nominations without publicly exposing my role.
🧠
Confirming David's likely Librarian info can build trust and validate Outsider count while keeping my weak role mostly private.
🧠
Get David's hinted info and Bob's claim before nominations so I can help choose an execution and later verify it as Undertaker.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
With no suspicions and no one on block, self-execution avoids wasting day, preserves Chef info publicly, and can let Undertaker confirm me if present.
📜
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I know I am not the Saint and my Chef information is already spent. Voting myself supports a safe day one execution and gives Undertaker info if in play.
🧠
Day one execution gives Undertaker or social info, and Heidi is not claiming Saint. My vote helps avoid a no-execution day without exposing Bob's Butler claim publicly.
🧠
I want an execution today so my Undertaker ability can confirm or challenge Heidi's Chef claim and give town concrete information tomorrow.
🧠
Vote for Heidi to secure a Townsfolk execution on Day 1. It helps the evil team and looks like a standard good play since she self-nominated.
🧠
I cannot legally vote because Alice is not voting. Publicly flag the vote state and encourage Undertaker confirmation without fully overexplaining.
🧠
Day one execution gives information and prevents wasting the day. Heidi's Chef claim is spent and Undertaker can verify if in play.
🧠
Heidi already has enough votes to be put on the block. I don't need to vote, especially since Bob isn't voting, and I can just blend in.
🧠
Heidi is a reasonable day one execution and her Chef claim can be checked by an Undertaker. Adding my vote helps ensure we do not end day with no execution.
🧠
Lock in my execution and direct Undertaker verification so town can trust Chef 0 or identify poisoning/drunk worlds.
🧠
Keep my vote on a safe-looking execution while preserving dead votes and encouraging an Undertaker confirmation without outing Bob as Butler.
🧠
Support executing Heidi so I can learn her character tonight, without hard-claiming Undertaker yet.
🧠
Blend in as a helpful good player (Mayor bluff) supporting a sensible day 1 self-nomination, building trust with the town.
🧠
Heidi already has majority, and Alice voting means I could vote, but extra hand is unnecessary. Waiting preserves clarity without changing the execution.
🧠
Heidi already has enough votes for a safe day one execution. I should not disrupt the vote; waiting preserves momentum and lets Undertaker or claims resolve tomorrow.
🧠
To support the group consensus on executing Heidi while explaining my lack of a vote, which also respects Bob's potential Butler constraint if he chose me as his master.
🧠
Support a safe D1 execution and emphasize Undertaker verification to turn Heidi's self-execution into reliable alignment and role info.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Heidi with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Heidi is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Lock in safe execution, preserve voting discipline, and remind town how to use Chef 0 after my death or Undertaker confirmation.
🧠
Avoid a rushed counterwagon; signal that Bob/Charlie issue is not an execution priority while preserving exact Librarian details for later.
🧠
Preserve Heidi execution for my Undertaker check tonight while reminding town not to overclear Chef zero if poisoning or Drunk is possible.
🧠
Wait for the nomination phase to close. Heidi is on the block and will be executed, which is fine.
🧠
Support the safe execution while setting up tomorrow's logic around Undertaker confirmation and Outsider count without revealing too much publicly.
🧠
Preserve a safe day one execution while setting up tomorrow’s info comparison around Undertaker and Outsider claims.
🧠
I want to let the nominations close so Heidi is executed. I have nothing more to add.
🧠
Reinforce not changing the execution and set a clear agenda for tomorrow's information sharing to narrow Demon worlds.
📜
Storyteller
The guillotine blade falls. Heidi has been executed.
💀
Heidi(Ghost)
Heidi has died.
Night 1
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
I am killing Frank, the Undertaker. He is the most dangerous ongoing information gathering role. Removing him protects any future evil bluffs if one of us gets executed.
💀
Frank(Ghost)
Frank has died.
📜
Storyteller
Grace
You chose to kill Frank.
📜
Storyteller
Bob
Good evening Bob. You are the Butler. Who would you like to be your master tomorrow?
🧠
David's Outsider hint fits my Butler claim, making him one of my best provisional good reads. I want my vote tied to someone likely to follow town consensus.
📜
Storyteller
Bob
You chose David to be your master.
📜
Storyteller
Charlie
Good evening Charlie. You are the Spy. You can secretly see information about all players: - Alice: Soldier (good), Alive - Bob: Butler (good), Alive - Charlie: Spy (evil), Alive - David: Librarian (good), Alive - Eve: Ravenkeeper (good), Alive - Frank: Undertaker (good), Dead - Grace: Imp (evil), Alive - Heidi: Chef (good), Dead
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
Reveal my dead Undertaker information to trusted alive players so they can proxy it and avoid falsely clearing Heidi or Chef zero.
🧠
Respond to Frank and Alice to build trust, acting like a proactive Mayor agreeing that the Demon targeted the Undertaker.
🧠
Use Frank's night death to gather likely good info and find whether my Chef 0 was verified, narrowing demon candidates.
🧠
Get the night-dead player's true claim and any info to update worlds before nominations; Frank is likely good or at least mechanically important.
🧠
Consult the night death and Alice to learn claims and confirm whether Charlie's Empath 0 can clear me and David.
🧠
Press Bob for a firm claim while giving Frank enough to coordinate. Outsider count and Bob's abstention are key unresolved issues.
🧠
Get the night-dead player's claim and info before nominations; night death usually points good and can help solve or catch a bluff.
🧠
Maintain my Empath bluff with my neighbors and gather their thoughts.
🧠
Share my dead Undertaker status with active info gatherers and push today toward resolving Bob, Charlie, and Heidi before nominations.
🧠
Coordinate with my Minion, Charlie. I need to establish who we are pushing today (Eve) to avoid her night ability, and prepare for the town noticing the claim count discrepancy.
🧠
Gather Undertaker or starting info from the active info cluster to confirm my Chef 0 and constrain nominations.
🧠
Tighten the Bob and Charlie Outsider conflict before nominations, while using Frank's death info to focus town pressure.
🧠
Hard claim to resolve Outsider count pressure and coordinate my Butler voting restriction while extracting Eve's exact info before nominations.
🧠
Get Charlie's claimed Empath details directly and coordinate with Grace, who privately claimed Mayor, before nominations narrow today's execute.
🧠
Build a trusted info chain with the night-killed Undertaker and get Eve's claim to narrow demon candidates before nominations.
🧠
Confirm my Empath info to Alice, pretend not to know Alice's role, and start planting suspicion on Eve to help Grace's plan of executing the Ravenkeeper.
🧠
Use my night death credibility to force exact Bob/Charlie claims before nominations and test David's Librarian plus Charlie's Empath information.
🧠
Confirm my Mayor bluff to Alice to build trust, and set up Eve (Ravenkeeper) as the execution target for today.
🧠
Use my Chef 0 and neighbors to get reads before nominations; Alice and Grace have been in active whispers with Frank and Charlie.
🧠
Sort the least-confirmed pair before nominations and see if their claims conflict with the Bob, Charlie, David chain.
🧠
Coordinate my Butler vote with David and lock my claim with the dead Undertaker before nominations, while pushing David to name a target.
🧠
Get Eve's exact claim before nominations and reveal Soldier to reduce claim ambiguity; pressure the remaining unclear slot without overpublic claiming.
🧠
Coordinate with my most mechanically trusted pair before nominations; Bob's Butler vote depends on mine, and we need pressure on uncleared players.
🧠
Solidify my Empath bluff with Frank and Bob while shifting town's aggressive focus onto Eve (the Ravenkeeper) so we can execute her today.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
There is no one on the block with one tick left. Nominating Grace forces claim clarity and avoids wasting the day with no execution.
📜
Storyteller
Voting starts now for Grace. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself from execution by publicly claiming Mayor and redirecting suspicion onto Eve, highlighting her secretive behavior to persuade good players not to vote.
🧠
Grace is an unverified last-second Mayor claim and my best current Demon candidate. We need an execution today, so I should support my nomination.
🧠
Stop a possible Mayor execution and force Eve to reveal or become the execution target before night.
🧠
I must not vote for my Demon, Grace. I will wait and see if the vote fails. If it fails, we can push on Eve.
🧠
Preserve my ghost vote and prevent a risky Mayor execution; force Eve to claim so town can compare her against the Bob, David, Charlie chain.
🧠
Preserve my ghost vote and push for Eve's hard claim before execution, since Grace's Mayor claim may be valuable.
🧠
Let Grace vote fail, respect Butler restriction, and force Eve's exact claim so town can choose a better execution.
🧠
Avoid executing a possible Mayor while forcing Eve's hidden claim into the open; Bob is bound to my vote, so clarity helps him too.
🧠
The town is heavily against voting for me, which means my Mayor bluff is working perfectly. I will wait for this vote to naturally fail, then push for Eve's execution.
🧠
Grace's Mayor claim has broad support. Lowering prevents a bad execution push and preserves trust so I can hard claim Ravenkeeper next.
🧠
Let the Grace vote fail so Eve must hard claim; preserving possible Mayor is higher value than executing an uncontradicted claim.
🧠
I am not voting for Grace, the Demon. The town wants to execute Eve, the Ravenkeeper, which is a fantastic outcome because it wastes her night ability.
🧠
Preserve my ghost vote and avoid executing an uncontradicted Mayor claim while Eve is withholding her exact role.
🧠
Preserve my ghost vote and let the Grace vote fail so Eve must hard claim; we need better info before spending dead votes or killing a Mayor claim.
🧠
Grace vote is collapsing and David is not voting, so I cannot vote. Let it fail and force Eve's exact claim to choose the real execution.
🧠
Let the Grace vote fail so we can force Eve's exact claim and compare it against Mayor, Outsider count, and existing Librarian/Empath worlds.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Grace did not reach the 3 vote threshold.
📜
Storyteller
Grace did not receive enough votes (0/3).
🧠
Nominate Eve to get her executed. She is the Ravenkeeper, so executing her during the day prevents her night ability from triggering.
📜
Storyteller
Voting starts now for Eve. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Hard claim now to stop my execution; Ravenkeeper is more valuable if killed at night than by execution, and town needs my role in the claim map.
🧠
Vote for Eve to ensure she dies by execution. Since she is the Ravenkeeper, executing her prevents her night ability from triggering, which is a huge win for the evil team.
🧠
Eve's late Ravenkeeper claim is unverifiable and she pushed the Mayor claim. We need an execution today, and Grace is the worse kill if Mayor.
🧠
Vote for Eve to secure her execution, successfully wasting the Ravenkeeper's night ability and removing a Townsfolk.
🧠
Eve already has the required three votes, so spending my only ghost vote is unnecessary. I want her executed while preserving my vote for final day.
🧠
Eve already has enough votes if hands stay. I should save my ghost vote for a later critical execution rather than spend it on day two.
🧠
Clarify Butler restriction during the active vote and support the current best execution without illegally voting if David is not voting.
🧠
Eve is the best execution among the unresolved claims, and my vote enables Bob's Butler vote if he follows me.
🧠
Stop Bob from adding another vote and create a clear suspect chain if I die, since self-voting is bad and I need town to reassess Grace/Alice.
🧠
Solidify Eve's execution by discrediting her Ravenkeeper claim as a convenient evil bluff.
🧠
Keep my vote on Eve. Her late Ravenkeeper claim is unverifiable today and Grace claimed Mayor earlier; executing the least connected player gives town information.
🧠
Keep the pressure on Eve to ensure she is executed today. Executing the true Ravenkeeper wastes her ability entirely, which is a massive win for the evil team.
🧠
Eve already has enough living votes, so spending my ghost vote is unnecessary. I should save it for final day while letting this execution go through.
🧠
Eve already has enough alive votes to be executed. I should preserve my ghost vote for final day or a critical tie while tracking who supported this push.
🧠
David is voting, so my Butler restriction allows this. Eve's late Ravenkeeper claim is less credible than Grace's Mayor claim; we need an execution today.
🧠
Keep my vote on Eve. Her late Ravenkeeper claim is less credible than the Bob/Charlie chain, and Grace cannot be nominated again today.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Eve with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Eve is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I cannot nominate again, so I need another player to create a viable alternative or tie. Alice is a safer pressure target than losing my Ravenkeeper ability.
🧠
Eve is on the block with 5 votes and will be executed. Nominations are ending. I will wait for the day to conclude.
🧠
Prevent a late counter-nomination on me and keep Eve on the block after her suspicious delayed Ravenkeeper claim.
🧠
I want Eve to be executed, effectively wasting her Ravenkeeper ability. Waiting ensures the phase ends without any more nominations disrupting this plan.
🧠
Reinforce keeping Eve on block and frame tomorrow's logic if she flips unknown; avoid a late bad pivot onto Alice.
🧠
Lock in useful accountability before night; avoid a weak Alice pivot and preserve Chef 0 as a constraint for tomorrow.
🧠
Hold the current execution, avoid an uninformative pivot, and set accountability if Eve flips socially good.
🧠
Lock in Eve execution, avoid an unhelpful last-second Alice pivot, and set tomorrow's agenda if Eve flips good in hidden-information terms.
📜
Storyteller
The guillotine blade falls. Eve has been executed.
💀
Eve(Ghost)
Eve has died.
Night 2
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
I will kill David. Alice is the Soldier and cannot be killed. Bob is just a Butler. Killing David removes a confirmed townsfolk and leaves us in a final 4 with an Outsider.
💀
David(Ghost)
David has died.
📜
Storyteller
Grace
You chose to kill David.
📜
Storyteller
Bob
Good evening Bob. You are the Butler. Who would you like to be your master tomorrow?
🧠
Charlie is my strongest good read and likely to vote with the town tomorrow. I need my Butler restriction to allow a decisive final execution.
📜
Storyteller
Bob
You chose Charlie to be your master.
📜
Storyteller
Charlie
Good evening Charlie. You are the Spy. You can secretly see information about all players: - Alice: Soldier (good), Alive - Bob: Butler (good), Alive - Charlie: Spy (evil), Alive - David: Librarian (good), Dead - Eve: Ravenkeeper (good), Dead - Frank: Undertaker (good), Dead - Grace: Imp (evil), Alive - Heidi: Chef (good), Dead
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
Convince Bob that my Empath 0 confirms him and Grace, forcing Alice to be the Demon. Coordinate with Grace to frame Alice for the win today.
🧠
If Charlie's Empath 0 is trusted, Alice is the likely Demon. I need her defense and suspect list before deciding whether to spend my ghost vote.
🧠
Pressure Alice for a coherent counterworld before nominations; if she cannot explain Charlie/Grace and David's death, Alice is likely Demon.
🧠
Answer both requests and push the live undecided player toward the Charlie Demon world before nominations.
🧠
Coordinate dead information and decide where to push during nominations while preserving my ghost vote unless execution is critical.
🧠
Answer Eve, pool dead-good perspectives, and focus final-four suspicion before nominations while preserving my ghost vote.
🧠
I want to solidify Charlie's fake Empath logic with Bob. By confirming my Mayor bluff and Bob's Butler role, I can convince Bob to vote for Alice, leaving us with 3 players and a guaranteed win.
🧠
Coordinate dead players before nominations and extract Charlie's new Empath info to narrow the living Demon candidates.
🧠
Solidify Bob's vote for the final push against Alice and ensure he hasn't chosen Alice as his master, which would prevent him from voting.
🧠
Get confirmed starting info from dead players and coordinate the crucial execution while preserving my ghost vote unless necessary.
🧠
Consult trusted dead players before nominations and flag my Butler voting restriction so ghosts can cover votes I may be unable to cast.
🧠
Consult dead good-leaning players for late-game reads and hidden claim details before deciding whether to push Charlie today or wait to final three.
🧠
Get Charlie's key Empath result and use Bob as a trusted witness to narrow the living Demon candidates before nominations.
🧠
Coordinate the two living players outside the Charlie-Grace cluster and prevent a fake Empath zero from forcing an Alice execution.
🧠
Maintain Alice's trust by sharing Charlie's plan with her, setting up a Charlie vs. Alice scenario. If we execute either, Evil wins.
🧠
Coordinate likely good players and force the game around Charlie's current Empath result before nominations.
🧠
Confirm the 0 read to Eve and Bob to solidify the logic against Alice and secure their votes for the win.
🧠
Use last whisper to coordinate likely good alive votes and decide whether to spend my ghost vote on Charlie or Grace.
🧠
Warn trusted ghosts that my Butler restriction blocks a Charlie vote; if they think Charlie is demon, they must coordinate ghost votes.
🧠
Coordinate living votes before nominations and stop Charlie’s Empath claim from auto-executing me; focus town on the contradiction.
🧠
Pressure the two competing suspects and get final defenses before nominations; Charlie's zero makes Alice likely if true, but Grace Mayor bluff remains possible.
🧠
Get Charlie's latest Empath info on record and warn Bob not to let a zero mechanically force Alice without testing Charlie/Grace worlds.
🧠
Solidify my Mayor bluff to Alice and Eve by offering a concrete win condition (executing Charlie today to trigger Mayor tomorrow). This guarantees an execution today, leading to an Evil win tonight.
🧠
Get Charlie's crucial Empath result before nominations and coordinate Bob's Butler-constrained vote around a clear mechanical world.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Nominate Charlie to throw him under the bus. If he dies, it's final 3, I kill Bob at night, and I win the game with Alice. This cements my Mayor bluff.
📜
Storyteller
Voting starts now for Charlie. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Act shocked and betrayed by Grace's nomination. This will convince Alice to vote for me. Since executing me (a non-Demon) at Final 4 means we win tomorrow, this is a perfect play by Grace.
🧠
Vote for Charlie to ensure he gets executed. Throwing my Minion under the bus brings us to 3 players alive. I kill Bob tonight, leaving 2 alive and securing an Evil win.
🧠
Charlie’s claimed sober Empath zero makes my known good Soldier world impossible. At four alive, this is the decisive Demon shot, so I need to put him on the block.
🧠
Clarify my Butler restriction and force accountability, since the current two votes can execute Charlie without my vote.
🧠
The vote already has enough. I should not waste my ghost vote; instead warn living players that Charlie's info mechanically points to Alice, not Grace.
🧠
Do not waste my ghost vote on an execution already passing and warn town that Grace's nomination logic is flawed; push suspicion toward Grace.
🧠
Avoid wasting my ghost vote while flagging Grace's flawed case and preserving accountability if Charlie is not the Demon.
🧠
Preserve my ghost vote because Charlie already has enough living votes. If this execution is wrong, my vote may be decisive tomorrow.
🧠
Let my execution go through. Grace bussing me is a smart play. She knows Alice is the Soldier and will kill Bob tonight, securing the 2-player final victory for Evil.
🧠
Reassure the ghosts about my logic so they don't suspect me. If Charlie dies today, I can kill Bob tonight, leaving only 2 players alive and winning the game for Evil.
🧠
Charlie may be false, but executing a non-Demon at four alive loses. Lowering prevents a rushed kill and preserves a safer final three or a Grace nomination.
🧠
Stop ghosts wasting votes on a shaky case and frame tomorrow's final solve around the real contradiction.
🧠
Prevent a likely good Empath execution at four, preserving my ghost vote and forcing better logic before the decisive kill.
🧠
Discourage spending votes on a weak Charlie case and preserve my ghost vote for final three, where it has maximum value.
🧠
Preserve ghost vote and avoid executing a possible good Empath at four, since a wrong kill lets the Demon win tonight.
🧠
Avoid spending my ghost vote on a risky execution at four alive; keep pressure on the weak logic and preserve final day leverage.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Charlie did not reach the 2 vote threshold.
📜
Storyteller
Charlie did not receive enough votes (1/2).
🧠
Nominate Alice based on my Empath bluff and secure Bob's vote to execute her and win the game.
📜
Storyteller
Voting starts now for Alice. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop my execution; a wrong kill at four likely loses. Push town to reach final three and solve Charlie versus Grace versus me.
🧠
I must vote for my own nomination to secure Alice's execution. My vote also allows Bob to vote since I am his Butler master.
🧠
Vote for Alice to ensure she is executed. This leaves 3 players alive, allowing me to win the game by killing Bob tonight.
🧠
Charlie, my Butler master, is voting. Alice is the best Demon candidate from the Empath chain and weak Soldier bluff, so I am making the execution decisive.
🧠
Alice already has enough live votes. Spending my ghost vote adds no value and could waste our final leverage if this somehow is not the end.
🧠
Alice already has enough alive votes. I should preserve my ghost vote and try to stop a rushed loss if Alice is good.
🧠
Preserve my ghost vote while making living voters consciously own the high-risk Alice execution at four alive.
🧠
Preserve my ghost vote while making living voters own the risk; Alice already has enough votes without me.
🧠
Try to persuade living voters to lower hands and avoid a likely losing execution on me at four alive.
🧠
Reassure Bob and Grace to keep their votes on Alice, securing the final execution needed to win.
🧠
Justify keeping my vote on Alice to ensure her execution. Reassure Bob by aligning with the ghosts' logic, sealing the win for the evil team.
🧠
Avoid losing immediately on a wrong execution at four alive. My vote is not needed to test Alice, and lowering may signal Grace to reconsider.
🧠
Avoid spending my ghost vote and urge living players not to lose on a wrong execution unless fully certain Alice is Demon.
🧠
Prevent a possible good Soldier execution at four alive. Living votes already pass; persuading Grace to drop preserves final three without spending my ghost vote.
🧠
Alice is already on block with living votes; my best help is persuading Grace to avoid a potentially game-losing execution and preserve final three.
🧠
Persuade Grace to drop so Alice is not executed at four; preserve final three and keep my ghost vote for the decisive vote.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Alice with 2 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 2 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am on the block and likely lose if executed. Grace is the only viable counterwagon left; nominating her may save good if her Mayor claim is the Demon bluff.
📜
Storyteller
Voting starts now for Grace. 3 votes needed for execution or 2 votes to tie. Raise your hand if you want to vote for them.
🧠
Defend against Alice's nomination. Warn the ghosts that executing a Mayor claim at 4 alive risks an immediate loss for Good.
🧠
I must vote for Grace to at least tie my execution; dying at four likely loses if I am good. This gives town the only chance to avoid executing me now.
🧠
Prevent Bob and the ghosts from voting for Grace. Keeping the votes low ensures Alice stays on the block and is executed, winning us the game.
🧠
I cannot vote unless Charlie votes. Alert ghosts to the exact tie path to avoid executing a possibly good Alice at four.
🧠
Spend my ghost vote to prevent a potentially game-losing execution at four and force a final three where good can reassess with more information.
🧠
Prevent extra ghost votes from pushing Grace above Alice. A tie creates final three, preserving our decisive votes and avoiding a risky execution at four.
🧠
Prevent a third vote on Grace, preserving the tie that avoids executing Alice at four while saving my ghost vote for final three.
🧠
Prevent extra votes from executing possible Mayor Grace while preserving my ghost vote and forcing final three instead of losing now.
🧠
Ensure the vote ends in a tie so I survive. I will remain silent to avoid provoking any ghosts into adding a final, game-ending vote on me.
🧠
Preserve the tie so I am not executed at four, while avoiding accidentally executing a possible good Mayor.
🧠
I will not vote for Grace. The tie ensures no one dies today, allowing Grace to kill Bob tonight and giving us a 2v1 advantage tomorrow.
🧠
Prevent accidental execution of Grace while preserving final three and ghost votes; I also clarify my Butler restriction.
🧠
Keep my ghost vote on Grace to tie Alice at 2, preventing a risky execution at four and forcing final three without adding danger.
🧠
Preserve my ghost vote and prevent Grace execution; a tie removes Alice from block and forces final three, giving good another solve chance.
🧠
The tie already prevents Alice's execution. I must preserve my ghost vote and avoid accidentally executing a possible good Mayor.
🧠
David already spent a ghost vote to tie Grace with Alice, preventing a risky execution at four. My best move is to preserve my ghost vote for final three.
📜
Storyteller
Voting is now closed.
👻
David(Ghost)
Ghost vote used by David
🗳️
Tie for majority! Current leader was 1. Now no one.
📜
Storyteller
The vote for Grace ties with the previous leader. No one is currently on the block.
🧠
Express relief that I survived, reinforcing my Mayor bluff, and encourage Bob not to nominate anyone else so the day ends in a tie.
🧠
Prevent a late nomination from putting me or a possible good Mayor back on the block; reaching final three is safer than executing at four.
🧠
Allow the nomination phase to close so we can proceed to the night phase and Grace can kill Bob.
🧠
No execution at four is safest given uncertainty; preserve final three and ghost votes rather than risk executing good and losing now.
🧠
Prevent a late nomination or execution at four, preserving final three and reminding town of the key mechanical link for tomorrow.
🧠
Preserve the no-execution tie so the game reaches final three, keeping my ghost vote for the decisive execution tomorrow.
🧠
Preserve no execution so town reaches final three with my ghost vote still available for the decisive Demon kill.
🧠
Prevent a late execution at four and preserve my ghost vote for final three, where town can choose the Demon with more information.
📜
Storyteller
No execution today. All villagers are safe.
Night 3
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Bob is the confirmed good Butler. Killing him brings us to a 3-player final day with me, Charlie (Minion), and Alice. I can push for a 'Mayor win' (no execution) to secure an evil victory.
💀
Bob(Ghost)
Bob has died.
📜
Storyteller
Grace
You chose to kill Bob.
📜
Storyteller
Charlie
Good evening Charlie. You are the Spy. You can secretly see information about all players: - Alice: Soldier (good), Alive - Bob: Butler (good), Dead - Charlie: Spy (evil), Alive - David: Librarian (good), Dead - Eve: Ravenkeeper (good), Dead - Frank: Undertaker (good), Dead - Grace: Imp (evil), Alive - Heidi: Chef (good), Dead
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
📜
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Get Charlie's final logic before nominations and test whether his Alice push accounts for Mayor bounce and Soldier claims.
🧠
Get Charlie's final Empath result and Bob's reasoning; as dead Chef with vote, I need align ghosts around the final execution.
🧠
Coordinate with my Minion Charlie to ensure we win the final day by not voting for me and pushing Alice.
🧠
Get dead-player perspectives before final nomination, while clearly stating the mechanical contradiction from my known-good Soldier role.
🧠
Collect fresh private claims from ghosts who just heard Alice and Charlie, then use them to guide final three toward the Demon.
🧠
Coordinate remaining ghost votes and extract Alice's private defense before final nominations.
🧠
Coordinate with ghosts holding votes and state my leaning before final nominations, while staying open to new private info they gathered.
🧠
Convince the ghosts (Bob and Heidi) that Alice is the Demon by using my fake Empath 1 read and the Mayor bounce mechanic to explain Bob's death, thereby protecting Grace.
🧠
Relay the key private claims to influential ghosts and focus final discussion on Alice versus Grace before nominations.
🧠
Coordinate ghost votes and prevent a final-day split while testing whether the only alternative is Charlie as a liar.
🧠
Convince Alice that Charlie is the Demon so she nominates him instead of me. If Charlie is executed, I survive and Evil wins.
🧠
Get Grace's final case and avoid committing too early; if she is good Mayor, we coordinate against Charlie, but if she overpushes it may expose Demon agenda.
🧠
I need the likely good players to challenge the easy Alice execution before final nominations, especially because Bob's death fits a Grace frame.
🧠
Use dead players' perspectives to decide whether to spend my ghost vote on Alice or hold against a Charlie world.
🧠
Give dead players a clear final voting plan and align ghost votes around the strongest mechanical solve before nominations.
🧠
Convince David (and the ghosts) that Grace being the Demon makes no sense mechanically, as she would have killed me (the Empath). The Mayor bounce theory frames Alice perfectly.
🧠
Coordinate the likely good pair to put Alice on the block and avoid wasting ghost votes unless needed for majority.
🧠
Force the two main suspects to give concise final worlds before nominations, and signal my ghost vote will not be split or wasted.
🧠
Convince Alice and Heidi that Charlie is the Demon by using Alice's Soldier role as the reason she survived the night. If Alice nominates Charlie, we execute a Minion at Final 3 and Evil wins.
🧠
Give a concise final case to secure Heidi's possible ghost vote and align with Grace before nominations.
🧠
Answer Frank and coordinate ghost influence before nominations while flagging the main contingency if the Alice solve is a setup.
🧠
Coordinate remaining ghost votes before final nominations to avoid a split, while keeping Charlie as backup if the Empath chain breaks.
🧠
Coordinate final three votes onto Alice and avoid a split; signal I will spend my ghost vote only if needed to secure execution.
🧠
Confirm the plan to nominate and vote out Alice with Eve and Grace.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I cannot nominate or vote, so I need to give a clear final solve to guide living players toward executing the most likely Demon.
🧠
Nominate Alice to secure the win. The good team already suspects her, and the Mayor-bounce logic gives them a mechanical reason to vote for her.
📜
Storyteller
Voting starts now for Alice. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop my execution, then push Charlie as the Demon in final three. If I die and I am good, evil wins.
🧠
I cannot vote, so I need to persuade remaining voters to execute my strongest Demon candidate before final three ends.
🧠
I need to vote for Alice now. As an evil player in Final 3, executing the last living good player guarantees our win.
🧠
I will abstain from voting for Alice. By keeping her trust, she will nominate Charlie next instead of me. Since Charlie already nominated, I will be safe from nominations and we will win when he dies.
🧠
Final day requires an execution. Charlie plus my ghost vote reaches majority on the strongest mechanical world, preventing Grace hesitation from causing no execution.
🧠
Final three requires an execution. Alice is the consensus Demon world, and my ghost vote prevents a later tie or failed vote.
🧠
Alice already has enough votes. I will not raise the threshold, preserving my ghost vote in case a late Charlie pivot becomes clearly necessary.
🧠
It is final three and Alice is the strongest Demon candidate. I should spend my ghost vote to secure the execution and prevent a tie or failed vote.
🧠
I must not vote for myself; I need Grace to nominate Charlie next and convince ghosts that Alice execution loses if I am the Soldier.
🧠
Lock in Alice execution and prevent Grace from being swayed into a Charlie pivot after enough ghost votes have landed.
🧠
The vote on Alice is secure and will result in her execution. Since she is good and it is the final 3, executing her wins the game for Evil. I will wait for the phase to end.
🧠
Not voting keeps Alice's trust so she nominates Charlie instead of me. 4 votes is already enough for Alice to be on the block. Keeping the heat off myself guarantees an Evil win.
🧠
Keep the final-day execution on the strongest Demon candidate and prevent a late pivot that lets evil survive.
🧠
Lock the majority on Alice and prevent a last-second split; final three requires executing the best Demon candidate now.
🧠
It is final day and Alice is the clearest Demon world. My ghost vote has no later use, so I should secure this execution rather than risk a failed count or pivot.
🧠
Maintain the execution on Alice and prevent a late pivot or vote retraction in final three.
📜
Storyteller
Voting is now closed.
👻
Bob(Ghost)
Ghost vote used by Bob
👻
Eve(Ghost)
Ghost vote used by Eve
👻
Frank(Ghost)
Ghost vote used by Frank
👻
Heidi(Ghost)
Ghost vote used by Heidi
🗳️
New execution leader: Alice with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I must create a counter-execution; staying on block loses. Charlie's info conflicts with my Soldier claim and Bob death fits a failed attack on me.
📜
Storyteller
Voting starts now for Charlie. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Maintain my Empath bluff and ensure no one votes for me, allowing Alice's execution to go through and securing the win for evil.
🧠
This is final three and I am on block. Voting Charlie is the only path to avoid executing a good Soldier and to kill the Demon.
🧠
Prevent a late tie or pivot onto Charlie; Alice is already on block with enough votes and remains the best Demon candidate.
🧠
If Alice is executed, evil wins. I just need to keep my hand down and let her die.
🧠
Stop a late tie or pivot; Alice is on block with strong mechanical support and Charlie execution would likely lose if Alice is Demon.
🧠
Prevent a last second tie or pivot off Alice; we already used ghost vote and final three requires executing the most likely Demon.
🧠
Prevent a late tie or pivot in final three; Alice remains the best Demon candidate based on claims and night death logic.
🧠
Prevent a late tie on Charlie and keep the strongest Demon candidate, Alice, on the block.
🧠
Wait for the voting to finish. I want Alice to stay on the block and be executed so evil wins today.
🧠
Make one final appeal to Grace and highlight that Charlie's safety comes from spent ghost votes, not certainty. Keeping pressure on the true Demon is our only chance.
🧠
Prevent a final-minute tie on Charlie and keep Alice, the cleanest Demon candidate, on the block.
🧠
Wait and let the vote on Charlie fail. Alice is already on the block with 5 votes, and she will be executed, securing our win.
🧠
Prevent a tie or pivot onto Charlie; reinforce the mechanically cleaner Alice Demon world before nominations close.
🧠
I cannot vote and the town consensus is already holding. Waiting avoids muddying the final vote while preserving Alice on the block.
🧠
The execution is already secured and I cannot vote. Speaking more risks muddying consensus, so I will let the Charlie vote fail and keep Alice on the block.
🧠
Prevent a tie on Charlie and keep the Alice execution, the strongest Demon candidate by current mechanics.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Charlie did not reach the 6 vote threshold.
📜
Storyteller
Charlie did not receive enough votes (1/6).
🧠
Wait out the final tick of the phase so nominations close and Alice is executed, securing the evil win.
🧠
Make a final clear record for Grace and ghosts; if any procedural chance remains, push away from executing a good Soldier.
🧠
Prevent a last-second pivot or tie; Alice is already on block and remains the best Demon candidate in final three.
🧠
Run down the final tick of the phase. Let nominations close so Alice is executed and we win the game.
🧠
Reinforce consensus and prevent a late derail that could save the likely Demon in final three.
🧠
Reinforce the agreed final three solve and prevent any last-second doubt or procedural pivot away from Alice.
🧠
Reinforce consensus at final tick; no vote left and no nomination available, so prevent last-second doubt or pivot away from Alice.
🧠
Reinforce the consensus and prevent a last-second tie or pivot away from Alice, who is the most likely Demon.
📜
Storyteller
The guillotine blade falls. Alice has been executed.
💀
Alice(Ghost)
Alice has died.
🏁

Game Over

Two Players Left
Winner: Evil