Game Detail

Players

Alice (Chef) Bob (Librarian) Charlie (Ravenkeeper) David (Imp) Eve (Butler) Frank (Mayor) Grace (Monk) Heidi (Poisoner)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil302,49856,455$1.3197
Good820,658357,408$0.3428

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Heidi
You are the Minion. The Demon is David.
πŸ“œ
Storyteller
β†’
David
Minions are: Heidi. Your safe bluffs are: Investigator, Soldier, Slayer
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Poisoner. Who would you like to poison tonight?
🧠
Night 0 poison should hit a high-impact info role to scramble early worlds and keep heat off David; Eve is a low-risk, high-upside target.
πŸ“œ
Storyteller
β†’
Heidi
You chose to poison Eve.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Librarian. Either Heidi or Eve is the Butler.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Chef. You learn that there are 0 pairs of evil players.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Butler. Who would you like to be your master tomorrow?
🧠
Selecting a neighbor early nullifies my voting restriction if they participate actively, allowing me to vote on day1 nominations while starting info chains.
πŸ“œ
Storyteller
β†’
Eve
You chose David to be your master.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Whisper neighbors to introduce, claim Mayor safely (no night info), gather their claims/info early. Allies help narrow Demon suspects via private trust.
🧠
Coordinate with Demon on bluffs/kill targets and leverage Eve’s poisoned info to derail early town deductions while I establish a consistent cover story.
🧠
Engage neighbors to form good alliance, share no info yet to hide Outsider status early, gather Grace/Frank info before nominations. Progress game.
🧠
Coordinate bluffs to avoid double-claims, leverage Eve’s poison to break town logic, and set up day1 mis-execution while keeping my Demon identity hidden.
🧠
Day 1 early, share powerful Chef info (0 evil pairs) privately with neighbors first to form trusted group, spread mechanically useful seating info without public claim yet to avoid early target.
🧠
Day1, respond to neighbors' whispers, claim Monk honestly to build trust/alliance. Offer night protect to prove good, gather info on others.
🧠
Whisper neighbors to form good alliance, get their claims early. As Ravenkeeper, honest claim builds trust; dying proves good. Progress info sharing before noms.
🧠
Day1 early: Respond to both whispers including me. Share real Lib info (Heidi/Eve Butler) to verifiy claims, build trusted neighbor group (Alice/Charlie/Heidi), isolate evils per Chef, ally vs groups. Progress game.
🧠
Strengthen neighbor alliance (Alice/Charlie/Heidi). Share logic narrowing suspects (clique, David). Heidi respond to build trust. Progress to ID isolated evils before nom phase.
🧠
Build trusted neighbor alliance (Frank/Eve). Get Eve role/starting info. Plan Monk protect on valuable Mayor Frank. Probe suspicious groups (Bob/Heidi/David) to narrow Demon suspects early.
🧠
Respond to Bob's solid Lib claim privately with neighbors. Get David's input/claim. Build tight ally vs sus clique. Share logic to verify claims, progress info before nom.
🧠
Reveal role to build trust with likely-good neighbors Frank/Grace. Share suspicions on whisper spammers (Bob/David/Heidi). Suggest protection strategy. Progress alliances before noms.
🧠
Solidify neighbor alliance (Bob/Charlie/Heidi), get Heidi intel on David whispers, push sus on Frank/Eve/Grace clique to progress towards nominating evil before nomination phase.
🧠
Strengthen neighbor alliance (Eve/Grace good claims). Share suspicions on Bob-group spam (likely evil coord). Suggest Grace protects Eve tonight (not me, as Mayor semi-safe). Push info sharing/reads to narrow evil suspects early.
🧠
Prevent a Librarian double-claim that could expose my minion; set up poisoning Charlie so I can remove Ravenkeeper safely tonight.
🧠
Respond to the group without revealing David is Imp or my minion role, validate their current theory (Eve Butler), and redirect execution pressure toward non-David targets while looking cooperative.
🧠
Solidify alliance with Bob/Charlie/Heidi (neighbors + Charlie). Heidi credible, push Eve=Butler good. Nom Frank (isolated sus clique leader) to pressure/test evil. Vote together for info on Day1.
🧠
Confirm Raven claim to group, agree Eve=Butler/Heidi good, sus David vagueness/Frank clique. Push Day1 nom Frank: isolated Demon possible, reveals reactions/behavior before N1 kill on me.
🧠
Last tick D1: solidify ally (Alice/Charlie/Heidi) to nom/vote Frank. Tests sus clique/David indirectly. Alliance > solo. Progress to Nomination with plan.
🧠
Update Demon on town’s plan and steer them into executing a good player; set up N1 poison+kill on Charlie to deny Ravenkeeper info and protect David long-term.
🧠
Lock in a safe, low-claim (Soldier), align with the anti-Frank push to look helpful, and extract who has real info so we can choose poison/kill targets tonight.
🧠
Last discussion tick. Coordinate nom Bob (spammer) with allies Frank/Eve to pressure evil group before nomination phase. Confirm protect Eve N1. Builds good block, progresses game.
🧠
Solidify good trio (Eve/Grace). Nom Bob (spam coord) before nomination phase. Grace protect Eve N1 draws Demon if us targeted. Winnow evil block early.
🧠
Confirm good team (Frank/Grace/Eve), push Bob nom (evil spam coord). Grace Monk me N1 tests Demon interest in us. Assess David later. Win by executing Bob to break evil block early.
🧠
Solidify ally (Alice/Bob/Heidi) to nom/vote Frank D1. Share David Soldier claim/recap for unity vs clique. Nomination imminent--tight votes win.
🧠
Solidify Frank/Grace good team to nom/execute Bob (spam=evil). Confirm raises, my vote conditional on David. Progress to nomination, narrow evil block early.
🧠
Get Frank’s exact claim + reads, then either amplify the existing D1 execution on him or pivot if it risks a Saint loss or exposes a key info role.
🧠
Relay David's probe to good team (Eve/Grace) for reads. Reaffirm Bob nom push pre-nomination phase. Assess David via his response/reaction to Bob nom. Protects Mayor survival, cracks evil coord early.
🧠
Last tick pre-nom: Lock in ally votes on Frank. 4+ block likely executes isolated Demon fit. Progresses game, tests clique vs vague David.
🧠
Lock in a credible voting bloc to execute Frank, protect David from being today's alternative, and maintain my trust as 'confirmed not-Butler' if Eve flips later.
🧠
Solidify team: Push nom Bob (most guilty spammer) to test evil block early Day1. Confirm Monk Eve N1 protect. Get Eve's David vote/read. Decide David response. Share no info (Monk). Win via execution.
🧠
Confirm tight 4-ally to nom/vote Frank D1. Secure execution chance pre-nom phase. Fits Chef0, progresses game.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Seed/accelerate the Frank execution push while maintaining a steady Soldier persona and not being the face of the nomination if it flips socially wrong.
🧠
D1 nom Frank tests core Chef0+clique sus logic. Tight ally votes execute for info/possible Demon kill. Progress before night; David on board.
πŸ“œ
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Publicly expose Bob's impossible double-role claim (Chef+Lib) to discredit him, prevent Frank execution (good Mayor), rally no-votes on Frank & push Bob nom/execution next tick. Protects good trio, progresses vs evil block.
🧠
Vote Frank per ally plan/Chef0 test. Eve lie (Bob=Lib not Chef) guilts her but Frank clique-lead first. 4 ally votes likely exec; if Demon, win D1.
🧠
Publicly expose Bob/Alice claim contradiction to rally NO votes on Frank (our good team). Prevent good exec D1, pivot to Bob nom next tick. Progress to N1 Eve protect.
🧠
Final tick D1 vote: Secure execution of sus Frank (isolated Demon per Chef0/Lib). Allies 4 votes +David likely = win. Counter clique lies (I didn't claim Chef). Execute progresses game hugely.
🧠
Raise to vote Frank: ally (Alice/Bob/Heidi/me=4) executes isolated Demon test per Chef0/Lib. Clique lies on claims. David may join. Win D1 or info.
🧠
Fourth vote executes Frank today, burning town’s day and entrenching the Bob-vs-clique fight, keeping heat off David (our Imp).
🧠
Publicly counter Bob's impossible claims (Chef 0 + evil adj block), confirm Mayor no info, urge David/no-voters: no exec me, push Bob/evil block next. Survive D1 vote as Mayor crucial for 3p win con. Rally team Eve/Grace.
🧠
Secure Frank execution D1; it removes a likely good voice and deepens the Bob vs Eve/Grace fracture while my Soldier posture stays coherent.
🧠
5 votes(ally4+David) secure exec. Speak refutes Eve lie(I no Chef claim), adj attacks(we good). Push D1 Demon kill.
🧠
Publicly reinforce vote Frank: clarify no double-claim, counter clique lies, secure execution (5 votes) of isolated Demon test. Fits Chef0/Lib, progresses game.
🧠
Urge Grace NO RAISE HAND on Frank (5 votes already risky). Expose David master vote=evil confirm. Bob lies impossible Chef. Rally no-exec Frank, plan NOM/EXEC Bob D2. Build good reads vs evil block.
🧠
Publicly counter lies, expose sus votes (David), urge no-raise (Grace/Eve), setup Bob/David nom next. Prevents D1 death or positions D2 exec Demon.
🧠
Publicly reinforce Chef0 + our good block. Counter lies (no double-claim, our adjs good=0pairs). 5 votes execute Frank D1: perfect isolated Demon test. Win early.
🧠
5 yes votes on Frank (A/B/C/H/David) but majority 5/8 executes him--must speak counter Alice lie, reaffirm team, sway David/log reads before night. Prevent good Mayor death, setup Bob exec D2.
🧠
Keep momentum to execute Frank D1; use Chef0 logic to justify, discredit the counter-push, and avoid attention on me as Demon.
🧠
Keep votes on Frank to either hit Demon or remove a loud good; undermine anti-vote logic without exposing David; create momentum so town wastes day on Frank/Bob instead of solving.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Frank with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Frank is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Voting closed, Frank on block--speak to prevent counter-noms, lock execution. Reaffirm logic vs Grace/Frank lies (Chef clears block), prep D2 pivot Grace/Eve sus defense. Win by executing Demon D1.
🧠
Keep the current 5-vote execution on Frank locked in and discourage any counter-nomination that could redirect votes onto David.
🧠
Nom Bob to counter Frank's 5 votes & surpass/tie for exec. Strong Chef adj logic guilts block. Sway David no-vote Frank, vote Bob. Save good Frank/Eve/Grace, kill evil coord D1.
πŸ“œ
Storyteller
Voting starts now for Bob. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
D1 test: Exec Frank isolated Demon bluff (Mayor no info). Grace nom Bob desperate save--convince David/Heidi/Charlie/Alice NO VOTE BOB (lock 0 on Bob), surpass impossible, Frank executes. Perfect info gain.
🧠
Speak to lock no-vote on Bob, ensure Frank exec D1. Isolated sus, fits Chef0 perfectly. If wrong, pivot D2 with info. Allies stay down on Bob.
🧠
Urge no vote Bob to lock Frank exec (5 votes). D1 test perfect: if Demon win, else info (U'keeper?). Allies united, progress to N1.
🧠
Final tick: Speak urge vote Bob surpass Frank's 5 (need 5 tie). Impossible 5-evil block (only 2 evil). Spam coord evil. Save good Frank Mayor, exec Bob Demon D1 or pressure D2.
🧠
Urge max votes Bob (raise hand) to tie Frank's 5, save good Mayor. Hammer Chef contradiction + spam guilts block. Lock reads: good F/G/E, evil A/B/C/D/H. Prep D2 Bob/David nom post-exec.
🧠
Raise on Bob to vote yes: tie/surpass my 5 votes as Mayor (key 3p win). Chef contradiction + spam = Bob top evil. Save self, potential D1 Demon exec pushes good win.
🧠
Keep Bob from tying/surpassing so Frank is executed D1; protect Demon David and preserve our public logic line that Frank is best test.
🧠
Prevent a tie/surpass on Bob so Frank stays executed; keep my Soldier credibility by arguing process and risk management.
🧠
Last tick: Urge David/Frank/Grace raise on Bob to 5+ tie/surpass Frank good Mayor. Expose Alice Chef lie (evil block adjs contradict 0). Prevent D1 good exec loss. As Butler, David votes=I can vote.
🧠
1 tick left, only Frank up on Bob (3 max?). Speak lock no-vote Bob, ensure Frank D1 exec reveal. Pivot N2 based on flip. Allies (A/B/H/David) synergy strong vs clique.
🧠
Last tick: Urge STAY DOWN Bob (only Frank/Eve/Grace up=safe). Lock 5 Frank EXEC D1 perfect test isolated sus. Pivot Eve/Grace tomorrow if good. Win via info.
🧠
Keep votes off Bob to avoid tie/no-exec and keep the heat away from David; maintain my earlier stance and set up Grace/Eve as tomorrow’s suspects.
🧠
Prevent a Bob counter-exec/tie and lock in Frank’s execution, removing a likely good and keeping town split for D2.
🧠
Raise hand vote Bob to surpass/tie Frank's 5 (Frank good Mayor). Only 3 good votes likely but sway David/ show alignment. Prevent good death D1.
🧠
Last tick D1: Urge raise hand vote BOB NOW (David/Charlie/Heidi/Alice?). Tie 5-5 no exec but save Mayor+info N1, or surpass exec Demon. Evil lies/coord guilt them--progress to N1 good.
🧠
1 tick left, Frank 5 votes locked. Counter-push vote Bob risks tie/no-exec zero info. Reinforce stay down: exec Frank D1 test isolates Demon, pivot tomorrow UT/claims. Progress game.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Bob did not reach threshold.
πŸ“œ
Storyteller
Bob did not receive enough votes (2/4).
🧠
Frank locked 5 votes, voting closed on Bob (2). 0 ticks left--wait for D1 exec info. Chef0+Lib strong, Frank sus isolated Demon bluff. Pivot post-exec.
🧠
Voting closed, Frank good Mayor dies--reinforce Alice/Bob lies + evil block logic for day2. Plan N1 Monk Eve verify. Organize good post-exec, progress to demon hunt.
🧠
Voting closed, Frank 5> Bob2 executes for D1 info. Chef0+isolated sus=Frank prime Demon test. Lib Eve/Heidi Butler good narrows. Wait for exec result, consult dead N1.
🧠
Frank perfect D1 test (isolated sus). 5 votes locked, voting closed--wait exec for win/info. Tomorrow pivot Eve/Grace hard protect.
🧠
Maintain Frank on block (safe good kill) and prevent late nominations/votes that could pivot onto David; set up suspicion on Grace/Eve and prepare to poison any info role that would confirm Frank.
🧠
Confirm Mayor before D1 exec. Expose evil lies/coord/impossible block size. Direct day2 noms on Bob/David. Dead consult/vote key. Progress to win at 3p or exec Demon.
🧠
Frank exec imminent despite good. Speak rally D2: expose evil block lies (5/6good imposs, Chef0 lie adjs), claim Monk N1 Eve, urge D2 Bob nom. Consult dead. Progress to win.
🧠
Lock in Frank’s execution (good for evil either way) and frame Grace/Eve as the chaos counterwagon so town burns Day2 on them, not me/Heidi.
πŸ“œ
Storyteller
The guillotine blade falls. Frank has been executed.
πŸ’€
Frank(Ghost)
Frank has died.
Night 1
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Poisoner. Who would you like to poison tonight?
🧠
Charlie is an unclaimed, likely info role; poisoning him disrupts the most important N1 confirmation (UT on Frank) and also covers a possible Ravenkeeper snipe if the Demon kills him.
πŸ“œ
Storyteller
β†’
Heidi
You chose to poison Charlie.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Monk. Who would you like to protect tonight?
🧠
Protect Eve, key good ally (Butler Lib confirmed, my neighbor, pushing correct evil block reads). Keep her alive for D2 info/claims vs evil block. Frank good Mayor exec'd proves our side.
πŸ“œ
Storyteller
β†’
Grace
You chose to protect Eve.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove a likely info hub (possible Undertaker) while avoiding protected/trigger targets (Eve/Charlie), and preserve Bob as a D2 execution sink.
πŸ’€
Alice(Ghost)
Alice has died.
πŸ“œ
Storyteller
β†’
David
You chose to kill Alice.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Butler. Who would you like to be your master tomorrow?
🧠
Choose Grace master (claimed good Monk protecting me N1) to enable my Day 2 vote participation. Good team needs coordinated exec of Bob/David spam evildoers. Nullify Butler by chaining to active good voter.
πŸ“œ
Storyteller
β†’
Eve
You chose Grace to be your master.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
Coordinate a believable bluff web with Heidi and steer today’s execution onto a good player (preferably Bob), keeping heat off me and preserving endgame outs.
🧠
Whisper ally Eve (Butler good, N1 protected) my Monk info, reads (evil Bob/David/Heidi/C?), confirm plan: nom Bob D2 strongest sus per D1 spam. Build good block before nom phase.
🧠
Reveal true dead Chef0 info to key alive players (Bob nom'd Frank, David Soldier voted yes, Heidi neighbor). Correct any false Chef logic, narrow isolated evil suspects before nom phase to exec demon.
🧠
Coordinate with Alice(Chef good), David/Heidi(good block D1) using Chef 0 adj evils + my exact Lib to narrow Demon: Eve sus if fakeclaim, Grace sus clique. Progress to nomination suspects.
🧠
Confirm good to Grace (my master), share Butler info, agree nom/vote Bob. Coordinate good team (us/ghosts) to execute Demon before nomination. Evil chats expose them.
🧠
Group whisper allies to highlight Eve Lib conflict (Bob true), leverage Chef0 isolation & ally execution math vs clique chaos. Coordinate Eve nom/execution to kill evil & progress to 3p day.
🧠
Near nom phase. Coordinate trusted goods Grace/Eve to nominate Bob (D1 target, spam avoider). Save ghost vote for him. Isolate Demon.
🧠
Coordinate bluffs with David and steer day 2 toward executing Bob while keeping David out of the frame; provide a consistent public claim that supports a good player and builds my credibility.
🧠
Coordinate w/confirmed goods Grace(Monk)/Frank(Mayor) to nom/vote Bob today. As Butler master Grace, confirm her vote so I can. Evils chatting B/C/D/H/A; expose by exec Bob.
🧠
Group chat w/ trusted (Bob/David/Heidi per prior). Relay Chef0+Frank good=isol ev. Ask Charlie whisper content. Narrow to nom sus Eve/Grace/David/Charlie TODAY (2ticks left). Save vote late.
🧠
Eve Lib conflict vs Bob guilts her evil. Allies (Bob/David/Heidi/Alice ghost) coordinated D1 win vs clique. Alice N1 kill targets info roles. With 2 ticks to nom, lock Eve execution: 4 ally votes beat 2 clique.
🧠
Reinforce Grace/Eve alliance vs evil chats. Alice evil ghost confirms block team evil. Push Bob nom/vote D2 to exec Demon. Save ghost vote Bob. Progress to win at 3.
🧠
Steer Charlie (an organizer) away from executing Eve/Heidi and onto Bob/Grace, buying safety for me+Heidi and likely a clean mis-execution today.
🧠
Confirm plan with goods Eve/Frank: nom/vote Bob D2. Charlie evil chats confirm. Locks execution before nomination phase, progresses to Demon kill.
🧠
Coordinate good block (me/Charlie/David/Heidi/Alice) to nom Eve (sus clique/poss lying Lib). 4 alive votes +Alice ghost = exec. Isolates Grace next. Progress to Demon kill.
🧠
Seed a Bob execution pivot using my Washerwoman bluff + 'info-check' framing, preventing an Eve flip that could mechanically clear Bob and turn town onto David/Heidi.
🧠
Last tick pre-nom: Lock allies on nom/vote Bob. Evils exposed chatting. Exec minion/Demon progresses win. Ghosts vote key.
🧠
Coordinate with David to steer execution onto Bob (strong good voice) and give David a plausible supportive claim (Investigator) that frames Bob/Grace while keeping heat off David.
🧠
Strengthen the β€˜execute Bob’ consensus and seed my Investigator bluff as justification, while keeping Heidi off the radar and leaving Grace as later mis-exec angle.
🧠
Last tick pre-nom: Lock 4 good votes on Eve (lying evil Lib counter-claim, sus clique). Exec her to narrow to Grace Demon. Win math: 4v2+ghost.
🧠
1 tick to nom. Warn David sus whisper to G/E. Lock plan: Grace nom Bob, all vote. My ghost vote Bob. Exec Bob to win.
🧠
Last tick pre-nom: Unify allies on Eve nom. Direct Lib lie vs Bob claim. David/Heidi sus Bob but clique primary threat. Lock 4+ghost votes exec Eve, narrow evils. Win math favors bold good block.
🧠
Last tick pre-nom. Lock good coord Grace/Frank on Bob nom/vote. My Butler master Grace enables my vote. Ignore David evil fake claim. Evils pivot fail if we exec Bob Demon.
🧠
Counter Heidi's test-Bob push w/ Chef0 logic: can't both Bob/Heidi evil. Trust Bob Lib→Eve good claim. Push nom Eve/Grace (D1 sus) before nom phase. Narrow Demon suspects.
🧠
Unify allies: Reaffirm Eve primary sus (Lib lie + clique), address Heidi/David Bob sus w/ Chef0 logic. My RK fits Heidi WW. Lock 4+ghost votes on Eve nom tick1. Exec D2 win possible, narrow Grace next.
🧠
Lock good chain (Grace Monk/Frank Mayor/me Butler master Grace). Ignore David evil disrupt/fake Invest. Confirm Heidi Lib fake. Urge Grace nom Bob at nomination (0/4 ticks). My vote follows Grace. Exec Demon Bob D2.
🧠
Coordinate with David to hard steer D2 execution onto Bob (safe good) and seed doubt on Chef0/Lib certainty; keep David off the block and preserve future misexec targets.
🧠
Final tick pre-nom. Lock Eve/Frank votes for my Bob nom D2. Ignore David fake. Evils 4/6 alive, must exec Demon Bob now or lose late-game. Good chain mechanical proof.
🧠
Get Grace/Eve to nominate Bob first as a β€˜clean test’, split the town bloc that’s forming on Eve, and keep suspicion moving away from me/Heidi.
🧠
Reinforce LOCK nom/vote Bob D2. Ignore David fake. Grace nom now (0 ticks left). Eve vote if she does. My ghost vote Bob. Exec top sus Demon, win as Mayor 3-left no-exec lose.
🧠
Last tick pre-nom: Lock allies C/D/H on Eve nom/votes (4alive+Alice ghost=exec). Eve fake Lib hard lie. Chef0 isol ok. Win D2 math forces progress vs sus David whispers.
🧠
Dead ghost: Urge good group (Bob/Heidi/Charlie) nom Eve/Grace TODAY (D2 early). Eve/Grace D1 Frank-defend sus (Frank good). Chef0 isol: supports. Save ghost vote. 0ticks: IMMEDIATE nom push.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Eve directly conflicts my real Lib info by fake-claiming it. Allies coordinated LOCK nom/vote Eve this tick for D2 execution win vs isolated evils (Chef0). Progress game, exec fake claim.
πŸ“œ
Storyteller
Voting starts now for Eve. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Eve direct conflict w/Bob Lib claim, D1 sus. Vote yes as ghost to exec potential Demon/Minion TODAY. 6 alive, need 3 votes; my vote helps lock execution.
🧠
Secure a Day-2 execution that isn’t me/Heidi, shrink town coordination by removing Eve, and keep my public positioning consistent by saying the Lib conflict must be resolved first.
🧠
Raise to vote yes Eve exec. Allies C/D/H/Alice lock 4+ghost votes (need 3). Eve fake Lib evil, direct conflict my info. Exec today wins if Demon, narrows if Minion.
🧠
Ensure Eve is executed today; it removes a likely good, locks in a false solve, and keeps pressure off David while I stay blended with the majority.
🧠
Publicly defend good Eve (Monk N1 proof), expose Bob Demon fake Lib (Heidi conflict), counter David fake Invest. Prevent good exec D2, setup D3 Bob nom/exec. Vote NO implied.
🧠
Publicly confirm good chain (me Mayor, Grace Monk N1 Eve Butler) proves Eve/Grace good, Bob fake Lib Demon. Urge NO votes on Eve to save good, expose evil coord, plan D3 Bob exec. Prevent good death.
🧠
Lock 5th vote (w/ allies B/D/H+Alice ghost) to exec Eve NOW (3 needed). She's fake Lib vs Bob real; clique lies sus. Win math D2 favors good team executing her.
🧠
Publicly reinforce mechanical good chain (Monk/Butler/ Mayor), counter fakes, rally living/ghosts NO vote Eve. Survive to vote/help nom Bob D3. Evil bloc exposed--win imminent.
🧠
Keep votes locked to execute a good player (Eve) and preserve David by framing Grace/Frank’s push as desperation; minimize mechanical discussion that could implicate David.
🧠
Publicly counter Grace/Frank/Eve lies. Chef0 + Bob Lib guilt Eve fake. 5 yes votes: lock exec Eve TODAY narrows to Grace? Demon. Vote YES!
🧠
Publicly reinforce 5-yes lock on Eve (fake Lib vs Bob real) to counter Grace/Eve/Frank spam lies. Vote yes hand up; 3 needed, we exec Eve evil TODAY narrowing to Grace D3 win math. Allies coord strong.
🧠
Lock in Eve’s execution by framing it as the clean mechanical test; dismiss Monk β€˜protect’ as non-clearing; keep suspicion on Grace/Bob chain-splitting.
🧠
Publicly rally NO votes on Eve exposing 4 evil alive yes (B/C/D/H)+Alice ghost vs goods me/Eve/Frank. Reaffirm Monk N1 Eve/Butler/Frank Mayor good chain. Plan D3 nom/exec Bob Demon even if Eve dies good--narrow evils, win late.
🧠
Publicly counter Grace/Eve/Frank lies. Monk doesn't mechanically prove Eve good (liars claim it). Lock 5yes votes: resolve Lib conflict, likely exec Demon/Minion TODAY win.
🧠
Final tick voting on me: reinforce good chain (Grace Monk me Butler Frank Mayor), expose evil bloc 4yes+Alice ghost, urge Charlie/Heidi/ghosts NO VOTE. Survive to D3 exec Demon Bob.
🧠
Last tick D2 Eve vote (3 needed?). Evils 4-5 yes already but my ghost vote NO (no raise). Eve/Grace good chain. Prevent good exec, setup D3 nom Bob Demon with 5 alive for good win.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Alice(Ghost)
Ghost vote used by Alice
πŸ—³οΈ
New execution leader: Eve with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Eve is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Good Butler Eve on block 5 evil votes. Nom #1 sus Bob Demon fake Lib to surpass/tie votes (Grace+ghosts+switchers). Exec Demon D2 or force info gain. Survive D2β†’Grace nom Bob D3 win.
πŸ“œ
Storyteller
Voting starts now for Bob. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Last tick D2 nom. Eve 5votes exec unless Bob 5+yes tie/surpass. Urge NO Bob vote: Eve fake Butler evil (Bob real Lib+Chef0). Cluster BCH D good. Exec Eve clears evil, win D2 or D3 Grace.
🧠
Eve has 5votes lock; Bob counter-nom needs 6/5tie to stop. Publicly lock NO Bob vote from allies+ghosts to exec Eve evil NOW, win D2 (Grace D3). Allies coord tight.
🧠
Raise hand YES Bob: rallies any switch votes (Frank/Eve/Charlie?), shows good alignment vs evil bloc NOs. Fail→Eve good dies, but D3 nom/exec Bob Demon w/logic+ghosts (Mayor Frank helps no-exec win cond?). Progress to win.
🧠
Ghost vote YES Bob to tie/surpass Eve's 5 (Grace+me=2; Eve? =3+). Prevent good Eve exec; push Demon Bob. Survive D2, D3 Grace nom Bob win as Mayor 3-left no-exec.
🧠
Last tick: Speak NO VOTE BOB! Only 2YES Bob (Grace/Frank). Impossible 5 tie. LOCK Eve 5YES EXEC NOW! Grace D3. Win D2 math.
🧠
Raise hand yes Bob: Master Grace voting (Butler ok). Support Grace/Frank good votes. Consistent w/claims (Bob Demon). Won't tie but pressures evil bloc, preserves my 1 future ghost vote for D3.
🧠
Prevent a tie/surpass on Bob so Eve stays executed; preserve my cover by sounding logical and process-driven.
🧠
Keep votes off Bob to avoid a 5-5 tie/no-exec and ensure Eve stays executed; reduces good numbers and preserves our demon David.
🧠
Keep my hand down to avoid a 5-5 tie or surprise execution on Bob; let Eve die as the planned β€˜clean test’ and preserve my credibility.
🧠
1 tick left, reinforce NO Bob vote (max 3 yes). Lock Eve 5-vote exec D2: resolves Lib/Butler fake claim on Eve. Good cluster solid, win math favors exec Eve now, Grace D3.
🧠
Final tick: Keep my ghost vote YES Bob. Speak publicly counter evil spam, rally any switch to 5+ Bob tie/surpass Eve's 5. Exec Demon Bob D2 or D3 Grace nom him. Survive Eve good.
🧠
Can't tie/surpass 5 on Bob (max 3 yes), Eve dies but flips good Butler Out, exposes double fake Lib (Bob/Heidi), locks Bob Demon. Rally YES Bob for alignment reads, setup D3 nom/exec Bob win.
🧠
Speak to reinforce NO VOTE BOB (impossible surpass/tie Eve's 5). Lock Eve exec resolving fake Lib evil. 5 good yes (us+Alice ghost) win D2; Grace D3.
🧠
Dead Chef good: spam NO Bob (can't tie Eve's 5). Lock Eve exec NOW resolves Lib conflict. If Eve good flips, D3 Grace (Invest sus). Progress to win D2.
🧠
Reinforce consensus to not create a tie/no-exec and to secure a good execution (Eve), buying demon time and keeping suspicion off David.
🧠
Final tick: Urge YES Bob to attempt tie/surpass my 5 (Grace/Eve/Frank/Charlie?/David?). Lock good chain (Grace Monk→Eve Butler good→Lib1 Heidi? conflict Bob fake). My death Outsider good exposes fakes D3 Bob exec win.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Frank(Ghost)
Ghost vote used by Frank
πŸ—³οΈ
Nominee Bob did not reach threshold.
πŸ“œ
Storyteller
Bob did not receive enough votes (3/3).
🧠
Reinforce stopping further nominations to lock in Eve’s execution and keep attention off David; set up tomorrow’s push onto Grace if needed.
🧠
Reinforce no more noms/votes. Eve's 5 locked exec evil (Lib test). Bob safe (max 3 no-surpass). D3 Grace. Clean res w/ fewer voices.
🧠
Eve 5YES locked exec unbeatable(3 max Bob). Wait phase end: Eve dies evil likely(D1 sus+fake Lib conflict), D2 win or D3 Grace. No action risks chaos.
🧠
Freeze the board with Eve on 5, discourage further nominations that could create tie/no-exec, and pre-load tomorrow’s push onto Grace regardless of Eve’s flip.
🧠
Voting closed, Eve execs. Speak to affirm Eve good chain proves Bob Demon for D3 Grace nom/exec Bob win. Influence Heidi/Charlie/David switch tomorrow.
🧠
Eve dies good confirms good chain, guilts Bob/Heidi fakes. Reinforce D3 Bob exec plan w/ghost votes. No more noms needed, phase end→N2 protect.
🧠
Final speech before exec plants D3 logic: my good Outsider flip + 1 expected Outsider + Bob/Heidi Lib conflict = Bob Demon fake. Ghosts/Grace push exec Bob tomorrow. Forces evil response or win setup.
🧠
Ghost speak final: Lock Eve evil flip proves our good cluster (B/C/D/H Chef0 isol). Grace D3 target. No more chaosβ€”Eve exec D2 good test.
πŸ“œ
Storyteller
The guillotine blade falls. Eve has been executed.
πŸ’€
Eve(Ghost)
Eve has died.
Night 2
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Poisoner. Who would you like to poison tonight?
🧠
Maximize chaos and protect David by corrupting any Ravenkeeper confirmation if Charlie dies tonight; also removes a strong voice from tomorrow’s execution math.
πŸ“œ
Storyteller
β†’
Heidi
You chose to poison Charlie.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Monk. Who would you like to protect tonight?
🧠
Math: 4 good/1 evil alive (me+3). Bloc B/C/D/H pushed Eve evil (good), David least hard=likely good. Protect to reach D3 w/ majority votes exec Bob Demon.
πŸ“œ
Storyteller
β†’
Grace
You chose to protect David.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Grace is the biggest threat to getting me executed on D3 and the only claimed protector. Removing her narrows living good votes and makes a D3 mis-execution easier, setting up a N3 win.
πŸ’€
Grace(Ghost)
Grace has died.
πŸ“œ
Storyteller
β†’
David
You chose to kill Grace.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
Coordinate with Demon to steer nominations onto a good player (prefer Bob), set up deterministic win path (execute good at 4 alive -> night kill -> 2 alive).
🧠
Use Chef0 + prior sus + Bob Lib to logic Bob/David/Heidi good cluster, Charlie Demon. Whisper to them to nom Charlie before nomination phase. Progress to execution.
🧠
Dead Mayor reveal to likely good Charlie (excl from evil whisper). Urge nom evil to reach 3 good alive, trigger Mayor win no-exec.
🧠
Undercut Alice’s β€˜Chef0 => Charlie demon’ narrative and steer Charlie toward executing Bob, enabling a clean win path tonight.
🧠
Dead good ghost: Share key logic (Alice evil lie, Lib fakes, David sus probe) to 3 alive, push nom David (top sus minion/Demon). Coordinate pre-nom, save ghost vote for him. Win by exec Demon at 3.
🧠
Alice Chef0 + my Lib mechanically clear B/D/H good, Eve evil, Frank good β†’ only C Demon. 4alive D3, must nom/exec C now or lose math. Coordinate yes votes w/ cleared D/H.
🧠
With 4 alive & nom soon, coordinate alive players: confirm Alice ghost whisper (excl me= sus), resolve Lib double-claim & pushes vs Bob/David/Heidi. Narrow to 3 & exec Demon on final day.
🧠
Reveal Monk saves (Eve good proof) to counter Bob Lib lie. Coordinate with presumed good Charlie/Heidi/Frank to nom/vote Bob D3, narrowing to Demon.
🧠
Grace Monk info confirms Bob lying evil. With 4 alive D3, nom/execute Bob (top sus) to win. Ghosts influence Charlie/Heidi votes pre-nom.
🧠
Day 3 pre-nom, 4 alive. Push Charlie/Heidi to nom Bob (proven liar), ghosts save vote for him. Exec evil to narrow to 3 for final day win.
🧠
4 alive D3, must nom Charlie to exec or narrow. Reinforce logic to goods Bob/David/Heidi for nom/YES votes. Win by exec Demon.
🧠
Plant doubt in Charlie about Bob’s Chef0/Lib solve and steer the only other loud alive player to advocate executing Bob, avoiding heat on me/Heidi.
🧠
Counter Charlie's doubts with airtight logic chaining Chef+Lib+adjacencies guilting Charlie Demon. Coordinate 4alive+ghosts to nom/YES Charlie before nomination phase; win math demands execution.
🧠
Pre-nomination tick 2/4. Push alive Bob/Charlie/Heidi + ghosts to nom/vote David. My ghost vote ready for him. Grace N1 me good + Alice lie + Lib conflicts + David Frank kill = evil. Execute Demon to win.
🧠
Multiple ghosts (Eve/Grace/Frank) + David push Bob evil. Coordinate David/Heidi (alive goods) to nom Bob today. 4 alive, narrow to 3, then final day exec Demon. Chef0 clears not both my neighbors evil.
🧠
Lock in a good execution (prefer Charlie via Bob’s push) and steer discussion away from David; emphasize that β€˜Monk saved Eve’ isn’t hard proof and that no-exec risks Mayor auto-win.
🧠
4alive→nom/exec Charlie Demon or go to final3 w/ him alive=loss. Ghosts Eve/Grace pushing C good. Counter w/ logic to B/D/H trio: they good, vote YES on C nom.
🧠
1 tick to nom phase, 4alive. Ghosts unanimous Bob evil. David agrees sus Bob. Coordinate D/H nom/vote Bob excl Bob push on me. Exec Demon D3 win, save ghost votes.
🧠
Lock in a clean misexecution today by coordinating an immediate Charlie nomination and 3 alive YES votes; avoid last-minute confusion/ghost pressure shifting onto me/Heidi.
🧠
Stop Charlie from nominating Bob first and burning ghost votes onto Bob; buy space for Bob to nominate Charlie and secure 3+ live votes to execute Charlie, keeping David alive.
🧠
1 tick to nom. Reinforce Charlie (likely good, excl Alice chat) to nom/vote Bob Demon. As Mayor dead, backup 3p no-exec win but exec now best. Grace/Eve ghosts align.
🧠
Bob mechanically lies (Eve good vs his claim). With 4 alive & nom next tick, unite to nom/ghost-vote Bob. Removes evil, progresses to final day win.
🧠
Coordinate good ghosts Frank/Grace + potential good Charlie to nom/vote Bob (Grace logic). Save my ghost vote. 4 alive, exec evil to reach final 3.
🧠
1 tick left pre-nom. Lock plan: nom Charlie, 3 alive YES (B/D/H). Ghosts YES. Exec Demon today, avoid final3 risk.
🧠
4 alive D3, nom+exec most suspicious Bob (fake Lib lie vs proofs) to reach final 3. Coordinate ghosts Frank/Grace + Charlie (less bloc'd) to vote YES on Bob nom. Win requires execute Demon soon.
🧠
4 alive, must nom/YES exec Charlie Demon now (B/D/H 3 votes + ghosts). Lock plan before nom phase; ignore Eve lies pushing David. Win today or narrow to 3.
🧠
4alive D3, 0/4 ticks to nom. Must convince B/D/H (good) to nom Charlie first & 3YES exec Demon. Ignore evil ghosts Eve/Grace/Charlie lies. My ghost pushes win exec or final3.
🧠
Demoralize/slow Charlie so he doesn’t start a counter-nomination on Bob; keep the day’s momentum on executing Charlie, enabling David to close tonight.
🧠
Unanimous ghosts + David sus Bob top Demon. Heidi hold saves ghost votes (one each unused?). Coordinate to reject Bob's nom on me, then nom Bob for 3alive +3-4ghosts YES majority exec Demon. Win D3.
🧠
Reinforce coordination so Heidi doesn’t get turned by Charlie’s whisper campaign; keep the table on a fast Charlie execution path to secure the win.
🧠
Urge Charlie/Heidi (likely good) to nom Bob NOW (pre-nom phase). Secure 4 ghost votes (Eve/Frank/Grace/Alice?) + alives for YES exec. Eliminate fake Lib evil, narrow 4β†’3 alive for final day Demon exec win.
🧠
Respond to Charlie group whisper: Ghosts Eve/Grace/Frank unanimous Bob FAKE LIB evil #1. Alice evil excl-you=you good they evil spam. Plan perfect: NO Bob self-nom, then nom+exec BOB Demon TODAY→3 good win Mayor. Ignore evil whispers.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Public rally: Urge Charlie/Heidi nom Bob (only they good alives). Ghosts vote yes. Exec Bob evil fake Lib (Eve good proof). Narrow to 3 alive, execute Demon final day. Win! Save my ghost vote.
🧠
Fast nom on Charlie lets us secure 3 living YES votes and end the game if he’s Demon; otherwise it consumes the day and blocks ghost-led pivot onto David.
πŸ“œ
Storyteller
Voting starts now for Charlie. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Voting on Charlie. 4alive, 2YES exec Demon win TODAY. Urge B/D/H: Vote YES! Ignore Grace lies. Ghosts Eve/Frank/Grace push Bob but logic unbreakable: Chef0+Lib1β†’C Demon.
🧠
Secure Charlie’s execution now; it either wins immediately if he’s demon or sets up 3 alive into a guaranteed night-kill win while keeping heat off me/Heidi.
🧠
Urge NO VOTES on Charlie (David already yes). Expose Heidi/David evil (sus nom/yes). Rally ghosts/Charlie NO. Prevent 2YES exec good. Push Bob nom next (he can nom). Narrow to 3, win final day.
🧠
Publicly reinforce Grace: NO vote Charlie (good). Heidi/David evil push. Bob fake Lib Demon. Prevent good death, go to 3 alive final day execute evil. Coordinate ghosts/Charlie NO.
🧠
Last tick D3. David YES already. Urge Bob/Heidi/Charlie NO vote Charlie (good). No exec→night kill→3alive D4 no-exec=Mayor auto-win. Exec risks killing good Charlie→evil 3alive win.
🧠
Prevent wrongful exec of good Ravenkeeper me. Coordinate NO votes (me/Bob/ghosts Eve/Frank/Grace). No-exec→night→3alive final day nom Demon (Bob#1 sus) + Mayor Frank backup win. Save ghost votes.
🧠
David YES vote1. My raise hand = 2 YES alive votes β†’ execute Charlie Demon β†’ GOOD wins today at 4 alive. Ignore ghosts/Charlie. Per plan B/D/H YES.
🧠
Lock in Charlie’s execution now (need >=2). Removes a good and stops no-exec/Major arguments; protects David and preserves evil control into final 3.
🧠
Lock in Charlie execution while framing it as the clean mechanical solve; shut down the no-exec/Mayor line and keep suspicion off me/Heidi.
🧠
Doomed Charlie vote (3 evil YES); reinforce public NO VOTE ghosts/Charlie, save my precious single ghost vote for D4 final exec evil (Bob/David). Narrow to 3, good wins w/ logic/proof.
🧠
Lock in the 3 live YES, undermine the ghost β€˜Monk save/Mayor no-exec’ narrative, and keep focus off David (our Imp).
🧠
3YES locked on Charlie (Bob/David/Heidi). Publicly counter ghost lies reinforcing Chef0 chain to prevent any flip. Ensure exec today at 4alive→win vs night kill to 3.
🧠
Publicly reinforce ghosts unanimous NO on Charlie despite 3YES evil block. Charlie NO confirmed. No-exec→night Demon kill→3alive final day: ghosts dictate vote exec Bob Demon. Mayor passive win if no-exec D4. Progress to victory.
🧠
Urgently convince David/anyone to NO vote me (don't raise). His Invest sus Bob evil + Chef0 protects him good. Leverage ghosts unanimous NO + Mayor Frank plan. Prevent day exec, force night kill to final day 3 where good math wins via nom/exec evil.
🧠
Reinforce logic publicly vs evil ghosts. Secure 3 alive YES + Alice ghost for exec Charlie today. No night kill risk. Win now.
🧠
Ghosts Eve/Frank/Grace +Charlie unanimous NO RAISE on Charlie. Force no-exec, night kill to 3alive final day: nom/vote Bob evil w/3 ghosts+1. Frank Mayor seals. Exec good Charlie loses.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Charlie with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Charlie is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Stop further nominations that could tie/surpass 3 and risk no-exec or David on block; keep pressure to close noms with Charlie executed, setting up night kill win.
🧠
Charlie has 3 votes. Urge no counter-noms from Charlie/David to avoid tie/no-exec. Ghosts can't nom. Reinforce logic, ensure ticks pass to execute Demon Charlie & win today vs night kill risk.
🧠
Lock in Charlie’s execution by discouraging counter-nominations and tie votes; maximize chance we reach 3 alive tonight then kill to 2 and win.
🧠
Last tick nomination close. Reinforce ghosts NO VOTE Charlie good (Raven). Bob fake Lib Demon. Urge Charlie nom Bob anyway (desperate tie attempt, ghosts verbal commit vote). Influence D4 if exec good, or night chat. Save my ghost vote.
🧠
Last tick D3 nom phase. Charlie 3YES locked. Urge Charlie NO counter-nom Bob (ties→no-exec+night kill→3alive evil adv). Ghosts lie. Reinforce B/H/D: close noms EXEC Charlie Demon→GOOD WINS TODAY! No risk.
🧠
Charlie exec locked. Final speak plants doubt in Bob/Heidi/David trio via dbl Lib + Monk proof. Heidi (if good) noms Bob tomorrow. Evils fracture/mis-nom. 3alive no-exec triggers Mayor wincon.
🧠
Last tick phase 0/4: Final plea NO RAISE HAND on Charlie good Ravenkeeper. Charlie: NOM BOB counter! Save 3 ghost votes (E/F/G) +Charlie for D4 final exec Bob Demon. No/tie exec β†’ night β†’3alive GOOD WINS! Frank Mayor backup.
🧠
Nom Bob forces 3-3 tie w/ghost YES votes (promised unanimous). No-exec→night→3alive final D4: ghosts+me+survivors vote Demon (Bob most sus fake Lib dblclaim). Avoid day-exec loss; Mayor Frank backup. Progress to win.
πŸ“œ
Storyteller
Voting starts now for Bob. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
🧠
Do not vote Bob to avoid a 3-3 tie/no-exec; keep Charlie executed today. Staying silent avoids drawing heat while ensuring our bloc’s plan succeeds.
🧠
Urgently counter ghost spam: reiterate ironclad chains guilting Charlie Demon. Urge all NO vote Bob (esp Alice/ghosts/Charlie)β€”let 3YES Charlie exec today win vs risk tie/no-exec + night kill to evil-win math.
🧠
Raise hand YES vote Bob. Charlie +3 good ghosts=4 YES exec Demon Bob WIN immediately. Secures good victory per Lib/Butler/Monk/Chef logic chains. Outsmarts evil no-exec push.
🧠
Raise hand YES Bob: Eve already YES, ghosts commit 3YES +my vote=4 surpasses my 3, exec Bob Demon now GOOD WINS TODAY. Secures win over risky no-exec Mayor gamble.
🧠
Prevent Bob reaching 3 votes (tie) or 4 (exec). Keep Charlie executed today to go to 3 alive then Demon kills to win.
🧠
Last tick D3, 4alive. Charlie 3YES locked. Bob 2YES (EveG/Charlie). Urge David/Heidi NO RAISE BOB→no tie/exec C Demon→GOOD WINS TODAY. Prevent evil night kill to final3.
🧠
Urge 3rd YES on Bob (Heidi/David) for tie no-exec. Night→3alive. Mayor: no-exec D4=GOOD WIN. Exec Charlie good=evil win.
🧠
YES vote Bob for 3-3 tie (Eve/Charlie/me). No-exec safe→night→D4 3alive: ghosts unanimous exec Bob Demon +Frank Mayor auto-win backup. Charlie good, evil bloc B/H/D fail.
🧠
3YES Bob already (Eve/Grace/me). Urge Frank 4th YES EXEC Bob top Demon sus (fake Lib). Avoid tie/night kill loss. Ghosts majority anti-Bob. Win today.
🧠
My ghost vote + Eve/Charlie locked 3YES Bob. Urge Frank raise 4th β†’ exec Demon Bob TODAY win. Tie risks night kill loss math.
🧠
1 tick left, Bob at 3YES tie risk. Urge alive B/D/H NO vote Bob→lock Charlie 3YES exec Demon today→good 3alive win. Ghosts lie.
🧠
3-3 tie locked (Eve/Grace/Charlie YES Bob vs B/D/H YES Charlie). Urge confirm NO EXEC safe→night→3alive D4. As Mayor, no-exec D4=GOOD WINS. Evils B/D/H can't stop. Push win condition.
🧠
Raise to make Bob hit 4 votes and be executed today; then kill Charlie tonight to reach 2 alive and win before any info matters.
🧠
Secure Bob’s execution over Charlie and aim for immediate win line (3 alive -> night kill -> 2 alive). Also hedge against any ghost-vote uncertainty by adding a live vote.
🧠
Tie locked 3-3 prevents Charlie good exec. Night→3alive D4 Bob Demon exec +3ghost votes (Eve/Grace/Frank?)+Charlie/Frank Mayor=GOOD WIN. Reinforce ghosts unity vs evil panic.
🧠
Counter ghost spam/lies with reminders of Chef0 Lib1 Invest guilting Charlie Demon adj goods. Question David/Heidi raises as mistake/trick. Urge NO addl votes Bob, close w/Charlie 3YES exec→good win today vs tie/night loss.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Eve(Ghost)
Ghost vote used by Eve
πŸ‘»
Grace(Ghost)
Ghost vote used by Grace
πŸ—³οΈ
New execution leader: Bob with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Bob is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Bob 5 votes locks Demon exec unless countered. Speak ghosts/alive: NO MORE NOMs! EXECUTE BOB NOW→GOOD WINS TODAY! Prevents evil tie/surpass.
🧠
Lock in Bob’s execution and prevent any last-second nomination that could shift heat onto David. Use β€˜anti-tie/anti-chaos’ framing to keep nominations closed.
🧠
Bob 5votes locked exec. If good (likely W1), prep alive D4: Chef0/Lib1/Invest→Charlie Demon only. Nom/exec C win. Ignore ghosts lies/Frank Mayor dead no safety. No no-exec D4 or lose.
🧠
Bob 5votes locked exec (5>4 max counter). No counter-nom possible. Reinforce ghosts+Charlie: Bob Demon fake Lib. No more noms. Victory today kills Demon.
🧠
0 ticks left: Speak ghosts unanimous NO MORE NOMs β†’ exec Bob 5votes Demon safely today (4alive no Scarlet). Prevents evil hail-mary nom/chaos. Forces win if Bob Demon per logic chains.
🧠
Lock in Bob’s execution and stop a last-second counter-nomination that could rally ghost votes onto me or Heidi.
🧠
Bob 5votes locked. Urge no more noms (Bob/David can still nom D/H). Exec fake Lib Demon β†’ good wins today (4alive). Consistent with ghosts majority+double Lib. Prevents chaos/tie.
🧠
4 alive: MUST exec Demon TODAY or night kill→3→2 Demon lives=LOSE. Nom David (Invest lie, voted me) starts vote where ghosts/Charlie (call him minion) YES him, likely 4+ votes to tie/surpass my 5, saving good Bob & killing evil.
πŸ“œ
Storyteller
Voting starts now for David. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Talk down votes on me, especially Charlie/ghosts, to keep total under 6 and ideally preserve Bob’s execution at 5.
🧠
Last tick: Urge NO David votes. Bob 5 locked exec Demon unless 5+ David tie. 4alive voters can't hit 6, max tie chaos. Secure Bob exec TODAY or D4 Mayor win. Victory!
🧠
Reinforce no-vote David: Bob 5votes locks Demon exec TODAY. Any David votes risks tie/chaos→night kill→D4 3alive lose (Frank Mayor dead no auto-win). Ghosts/Charlie/Heidi: hands DOWN→VICTORY! Outsmart Bob/David evil bloc.
🧠
Reinforce no vote David: Bob 5votes execs safely. If Demon, win now. If good, night→D4 3alive nom evil Demon w/ghost votes. Chaos vote David risks tie/no-exec night kill lose.
🧠
Keep votes off David so Bob stays executed; avoid 5-5 tie/no-exec that saves our Demon and prevents town from re-evaluating.
🧠
My exec locked@5. Urge no-raise David (avoids tie/no-exec chaos, free night kill). Give D/H day4 plan: exec Charlie Demon (Lib/Chef logic). Heidi good mechanical. Ghost vote day4 seals good win.
🧠
Urge NO vote David to avoid chaos/tie. Let Bob exec good (info loss ok). Ghosts used votes. D4 3alive Heidi/David good vs Charlie Demon: nom/exec win. Progress to victory.
🧠
Last tick D3 nom: Counter Bob's 'ghosts evil exec Charlie' lie. Reinforce ghosts+Charlie/Heidi: NO VOTE DAVID (avoid tie/chaos). Bob 5votes EXEC DEMON→GOOD WINS TODAY! Progress to victory; D4 3alive backup w/ghost info/Frank Mayor.
🧠
Bob exec inevitable (David<5votes). Worlds A>>B/C. Likely win today executing Demon Bob. No raise preserves clean exec.
🧠
Correct good players' math error: Day3 exec→N3→2p evil win (no D4). MUST tie Bob's 5 w/ David 5 votes=no exec→N3→3p D4 nom Demon win. Urge Heidi/David/Alice raise David NOW. Charlie Demon primary.
🧠
Reinforce UNANIMOUS ghosts+Charlie+Heidi: HANDS DOWN DAVID! NO TIE/CHAOS. Bob 5votes→EXEC DEMON TODAY→VICTORY! Bob desperate nom+math distraction fails vs ironclad logic/proofs. Last tick sway any waverers.
🧠
Keep votes off David to avoid a tie/no-exec, ensure Bob stays on block and is executed; frame tie/no-exec as risky so good players comply.
🧠
Dead, no vote. Speak reinforce UNANIMOUS NO VOTE DAVID (goods/Charlie/Heidi/ghosts). Bob 5votes→WIN NOW (demon) or D4 MAYOR SAFETY (not). Bob math LIE distraction. Progress to exec/victory.
🧠
Bob locked 5votes exec inevitable. Hands down David prevents tie chaos. Chef0 fits Bob Demon isolated. Unanimous ghosts+alive push confirms Bob evil. Exec Demon=good win today before night kill to 2.
🧠
1 tick left, voting David: reinforce HANDS DOWN to prevent tie/chaos. Bob 5votes locks Demon exec→immediate good win. Outsmart Bob's desperate math lie.
🧠
Prevent votes on me to avoid a 5-5 tie/no-exec; ensure Bob is executed today so I can end the game tonight.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee David did not reach threshold.
πŸ“œ
Storyteller
David did not receive enough votes (0/2).
🧠
Bob 5votes locked. 0ticks leftβ€”final speak prevents chaos nom/tie. Exec Demon=win today (no Scarlet <5alive). If good, D4 3alive no-exec Mayor win. Victory either wayβ€”progress to win!
🧠
Reinforce β€˜no more nominations’ and prevent a tie/no-exec so Bob stays executed, protecting David and setting up an immediate evil win.
🧠
Reinforce unanimous ghost push: hands DOWN David, NO tie/chaos/noms. Lock Bob 5YES exec TODAY. 4alive→exec→3alive win if Demon or setup D4. Bob Demon most likely, victory now. Chef0 supports.
🧠
Reinforce β€˜no more nominations’ so Bob stays executed; it protects me as Demon and prevents a tie/no-exec that could give good an out.
🧠
Reinforce unanimous ghost/alive good push: no tie/chaos/noms. Bob 5votes→exec Demon now=good win. Ignore Bob math lie distraction. Final tick crucial.
🧠
Last tick: reiterate TRUE math (exec→3→night→2 evil win). Heidi good Butler/Chef0 must tie Bob (raise another to 5+ or no-vote chaos). Ghosts/David/Charlie evil spam distraction. No-exec→night→3 D4 exec Demon win.
🧠
Reinforce unanimous good push: no tie/chaos/noms/votes David. Bob desperate math lie. With 5v on block & 0 ticks, exec Demon=win. Prevent distraction, unity locks victory.
🧠
Counter Bob's repeated math distraction LIE (D4 exists, Mayor backup). Reinforce unanimous NO vote David/chaos: exec Bob demon=good win now. Progress to victory.
πŸ“œ
Storyteller
The guillotine blade falls. Bob has been executed.
πŸ’€
Bob(Ghost)
Bob has died.
Night 3
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Poisoner. Who would you like to poison tonight?
🧠
With 3 alive, the only realistic way we lose is Charlie gaining/using accurate endgame info. Poisoning Charlie blocks Ravenkeeper/other utility and protects David’s win path.
πŸ“œ
Storyteller
β†’
Heidi
You chose to poison Charlie.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
End the game tonight by reaching 2 alive with Demon alive; remove the remaining good player and avoid any last-day execution/Slayer shot.
πŸ’€
Charlie(Ghost)
Charlie has died.
πŸ“œ
Storyteller
β†’
David
You chose to kill Charlie.
🏁

Game Over

Two Players Left
Winner: Evil