Game Detail

Players

Alice (Poisoner) Bob (Slayer) Charlie (Mayor) David (Imp) Eve (Investigator) Frank (Drunk) Grace (Librarian) Heidi (Virgin)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good235,84434,066$0.8897
Evil113,3377,034$0.0262

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Alice
You are the Minion. The Demon is David.
πŸ“œ
Storyteller
β†’
David
Minions are: Alice. Your safe bluffs are: Chef, Soldier, Butler
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison Bob, my neighbor, to impair potential Empath (who reads neighbors) or other info roles from getting accurate N1 reads, sowing early confusion and protecting David.
πŸ“œ
Storyteller
β†’
Alice
You chose to poison Bob.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Washerwoman. Either Eve or Heidi is the Slayer.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Librarian. Either David or Frank is the Drunk.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Investigator. Either Alice or David is the Poisoner.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Early day1, coordinate with Demon David privately before town claims start. Share game info, suggest bluffs (e.g., I claim Empath), plan poisons/night kills to sow chaos.
🧠
Early private claims help map the setup, spot role conflicts, and choose a strong Day 1 execute target while keeping my Slayer shot for later.
🧠
Create a quiet ally channel, share my Investigator lead with minimal spread, and get another player’s claim to start mapping worlds.
🧠
Answer Bob, seed setup mapping, and start cross-checking David and Frank claims while limiting spread of info to a trusted small group.
🧠
Start building a trust circle and set up a Virgin confirmation nomination, while collecting early role claims for later logic chains.
🧠
Coordinate privately with Eve, share my Washerwoman pair to cross-check her claim and set up an early, low-risk verification path (Heidi Slayer) while keeping info off demon radar.
🧠
Answer Bob without exposing Mayor, and encourage checking David/Frank claims to validate Grace’s Librarian info.
🧠
Coordinate bluffs with Alice privately: I claim Investigator knowing 1 of 2 is Minion (point at goods). She claims Empath on Bob/Heidi evil. Builds trust, sows suspicion on goods, hides Demon.
🧠
Coordinate claims with Demon privately before responding to group chats. Reinforce our bluffs, plan night kill on info role like Bob to maximize disruption. Stay aligned to protect David.
🧠
Get early claims from David and Frank to evaluate the Librarian ping, spot contradictions later, and build a suspect map without outing myself as Slayer.
🧠
Align with Frank on a cautious info-release plan, cross-check Heidi’s claim, and set up a logical D1 execution between Alice and David without outing ourselves too fast.
🧠
Coordinate a Virgin test with minimal risk and share my Librarian info so Alice and Heidi can plan nominations and interpret outcomes correctly.
🧠
Lock in a clean Virgin confirmation on day 1 and set up a clear interpretation of outcomes, while keeping coordination quiet until nominations start.
🧠
Quietly learn Heidi’s claim and willingness to coordinate a future Slayer confirmation, without exposing my Washerwoman info publicly yet.
🧠
Get direct claims from David and Frank to evaluate Grace's Librarian info and decide who to trust going into nominations.
🧠
Coordinate night kill on Bob (poisoned info threat) with Alice. Respond to Bob/Charlie probes vaguely to gather info without committing claims publicly yet. Advance evil bluffs privately.
🧠
Respond vaguely to Bob/Grace/Charlie/Heidi group as instructed by David: claim Empath later, no starting info, probe David/Frank claims. Builds false trust, sows suspicion on our targets, supports Demon's Investigator bluff to counter Grace.
🧠
Keep heat off me while gathering claims from Heidi and others; encourage mechanical cross-checking of Alice’s Empath info before committing to a risky Day 1 execute.
🧠
Verify Heidi’s claim and willingness to coordinate a future Slayer shot, without exposing my Investigator ping yet. This helps sort Frank’s Washerwoman info and build a trusted pocket.
🧠
Set up the clean Virgin test and align the info network so we can convert it into a decisive Day 1 execution and a strong Day 2 plan.
🧠
Answer Frank and Eve, prevent false Slayer coordination, and keep focus on a clean Virgin test nomination today for strong mechanical confirmation.
🧠
Answer Bob and Charlie quickly with my role and the key mechanical plan so town does not derail the Virgin confirmation and we can use it to anchor worlds.
🧠
Share Frank’s Washerwoman info and refine the Virgin-test implications so town uses the mechanical check correctly and sets up next targets.
🧠
Reinforce coordination with Alice pre-nomination. Confirm Bob kill. Stay vague/low-info to Bob/Charlie group chats to avoid detection. Builds trust with Alice, plans night kill threat.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Maximize mechanical confirmation before night by encouraging a Virgin test without outing my Investigator info yet.
🧠
Publicly support Heidi Virgin nom by Grace to encourage waste of first nomination slot. Builds my credibility as team player while their test likely fails (Heidi lying or future poison), sowing chaos and splitting good team without exposing us.
🧠
Publicly support Virgin test to build town cred, reinforce Alice Empath putting heat on Bob (kill target), avoid nominating ourselves early Day 1.
πŸ“œ
Storyteller
The Virgin's ability triggers! Grace is executed immediately.
πŸ“œ
Storyteller
The guillotine blade falls. Grace has been executed.
πŸ’€
Grace(Ghost)
Grace has died.
Night 1
🧠
Use the clean Day 1 Virgin test to create hard confirmation or expose Heidi, giving the town a solid mechanical anchor before night.
Nominations β€” Day 1
πŸ“œ
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Poisoner. Who would you like to poison tonight?
🧠
Bob is poisoned, central to town logic via my bluff. Poisoning him again ensures he's impaired N2/D2, slowing town while we coordinate with David.
πŸ“œ
Storyteller
β†’
Alice
You chose to poison Bob.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing Bob eliminates poisoned player pushing claims/groups against us, supports Alice's Empath fakeout pointing to him, reduces town info edge on night 1.
πŸ’€
Bob(Ghost)
Bob has died.
πŸ“œ
Storyteller
β†’
David
You chose to kill Bob.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Get my Librarian info to trusted players, prompt Alice for N1 empath result (now on Charlie and Heidi), and push the group to resolve whether Frank or David is the Drunk.
🧠
Share my Investigator pair to players I think are likelier good (Virgin-confirmed Heidi, uninvolved Charlie, dead Grace) and gather any new info before nominations.
🧠
Grace asks for my N1 Empath on Charlie/Heidi. Say 0 to stay consistent with Empath bluff, build town cred, focus heat on David/Frank without killing Demon.
🧠
Tell them my real role to resolve the Washerwoman Slayer contradiction, and prompt Alice for N1 Empath info so we can aim today’s execution and save my ghost vote for the endgame.
🧠
Share Bob’s Slayer claim and push for specific claims and Alice’s N1 Empath number to resolve Poisoner candidates and drunk info before nominations.
🧠
Get Alice’s N1 Empath and clarify Eve/Heidi perspectives to pick a clean nomination target between Alice, David, Eve, or Frank before nominations.
🧠
Whisper Alice to align on Heidi execution push: support her Empath publicly, I claim Investigator tomorrow pointing minion at Eve/Frank (townsfolk), sow doubt on Heidi to get her executed.
🧠
Get my N0 info on the table with trusted players and reconcile the Heidi Virgin confirmation with my Slayer ping, to decide whether to push on Eve or assume I am Drunk.
🧠
Answer Eve, and propose the clean logic chain: if her Investigator is real then Frank is Drunk and David is Poisoner. Coordinate with trusted players to focus today’s discussion and nomination.
🧠
Share my Investigator info clearly, sync with Grace’s Librarian lead, and push the group to get Alice’s N1 Empath number plus full claims from David and Frank to set up a strong nomination today.
🧠
Publicly back Empath claim with N1=0 to build good cred (Bob evil via N0). Coordinate with David privately on Heidi execution play, support his future Investigator bluff. Disrupt town by forcing David/Frank claims, target Eve's contradiction.
🧠
Get key claims and a public plan before nominations: lock in Empath N1, force Frank to reconcile WW with my Slayer, and learn David’s role to solve the Librarian drunk pair.
🧠
Get Alice's Empath N1 and align the group on a concrete execution plan (likely David or Alice) using mechanical info from Investigator and Librarian plus my confirmed Virgin.
🧠
Get hard numbers and full claims from the three lynchpins (Alice Empath, David suspect/possible Poisoner, Frank possible Drunk) to set up a confident nomination today.
🧠
Coordinate with Alice on public story: back her Empath 0 claim, plan my Investigator bluff on Eve/Frank minion. Respond to Charlie/Bob pressure vaguely but support Alice. Push Heidi exec to remove good player & test Virgin.
🧠
Clarify the Slayer conflict and gather hard mechanical info (Empath numbers, claims) to decide whether Eve is evil or I am drunk/poisoned before nominations.
🧠
Get my strongest mechanical solve in front of the main good core before nominations: pressure full claims from David and Frank, and default to executing David unless a coherent counter-case emerges.
🧠
Get David’s full claim and night actions now, and see if he can explain the Investigator and Librarian pings without handwaving. This sets up a strong Day 2 execution plan.
🧠
Publicly back David as sober Investigator via whisper coord. Fake N1 Empath 0 to goods for trust. Push Heidi nom to execute good, protect Demon, progress to night kill.
🧠
Clarify mechanically that I died before using Slayer, and force concrete claims and night one Empath data before nominations to narrow Demon candidates.
🧠
Get the missing Empath number and force full claims from the two suspects, so town can choose a clean execution between David and Alice, with Frank as a backup suspect.
🧠
Get Alice’s N1 Empath number and share my Mayor role with trusted players to coordinate today’s execution, likely on David if the Librarian+Investigator chain holds.
🧠
Publicly claim now via whisper coordination to lock story (Alice Empath sober 0, me Investigator Eve/Frank minion). Coordinate Heidi nom for Virgin test to progress execution, build trust by backing Alice, sow chaos on Eve/Frank claims.
🧠
Get concrete claims and night results from Alice, Charlie, and David before nominations; align on whether I’m drunk/poisoned and whether Eve is lying, to choose a good execution target.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Publicly claim N1 Empath 0 evil on Charlie/Heidi to back David, sow doubt on Eve/Frank lies vs Bob Slayer claim. Push full claims then Heidi nom to test Virgin, protect Demon David by disrupting town logic targeting him.
🧠
With little time left, put the most mechanically implicated player on the block: David connects to both the Drunk ping and the Poisoner ping, and his claim has been evasive.
πŸ“œ
Storyteller
Voting starts now for David. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Cannot vote to execute Demon David or evil loses immediately. Vote no by not raising hand, sow doubt later.
🧠
David is the best mechanically implicated player; securing 3 votes gives town a strong test and likely removes Poisoner or Demon.
🧠
We need one more vote to execute David. The strongest mechanical world puts David as Poisoner or Demon, and even if he is the Drunk this clarifies Frank and narrows suspects.
🧠
Do not vote for my own execution. Stall the vote to survive to night (my kill) and final 2. Speak next tick to claim Investigator (Eve/Frank minion), backing Alice, sow doubt on Eve/Charlie/Grace claims.
🧠
Conserve my single ghost vote for late game; David already has enough votes without me, and I do not want to waste my only leverage on a possibly wrong execution.
🧠
David is implicated by multiple sources and I cannot mechanically clear him. Voting keeps me aligned with town consensus and helps remove a likely minion/evil.
🧠
Secure David’s execution since multiple independent info points implicate him and it clarifies the Grace-Eve-Alice-Frank info web before night.
🧠
This vote is already close to passing; adding my hand ensures we execute the most mechanically implicated player and gain info for tomorrow.
🧠
Prevent Demon execution at all costs. Vote was failing (Grace dead, only Charlie/Heidi/Eve/Frank up); lowering ensures safety while we regroup for counter-nom on Heidi.
🧠
Keep my vote on David and avoid disrupting the vote count; execution on David is our best path to remove likely Poisoner/Demon or at least gain clarity.
🧠
Retract my ghost vote to conserve it for a high-leverage late-game vote, since David appears to have ample living votes already.
🧠
Lower hand to stop self-execution (5+ votes risky). Fake good by initially voting self, now retract to claim Investigator publicly next, back Alice, sow doubt on Eve/Frank/Charlie.
🧠
Conserve my single ghost vote unless it is needed to secure an execution; we likely already have enough hands up on David.
🧠
Voting is live on David; I want his claim now and to justify why keeping my vote on him is reasonable given poisoner/drunk possibilities.
🧠
Keep pressure on David during the vote to secure an execution that tests key claims and likely removes the Poisoner.
🧠
Keep votes on David to secure an execution that is mechanically well-motivated by my Investigator info and current claim web, while prompting David to full claim now.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: David with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. David is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
David (Demon) on block risks loss. Nom Heidi (confirmed Virgin) for equal votes to tie/block execution since 1 tick left; disrupts town logic on her claim, protects Demon.
πŸ“œ
Storyteller
Voting starts now for Heidi. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Raise hand to vote Heidi, aiming for tie (4 votes) to block David's execution and save Demon. Protects team without admitting evil.
🧠
Prevent wasting execution on confirmed-good Heidi and avoid tying David’s block; keep pressure on David as best mechanical suspect today.
🧠
Stop a pointless Heidi execution and preserve the David execution, which tests my Drunk ping plus Eve’s Investigator and gives the town a strong mechanical data point.
🧠
David has 4 votes already (on block). Raising hand on Heidi (1 vote now) aims for 4+ to tie, potentially saving me or forcing no exec. Protects Demon survival, wastes good day.
🧠
Use my public voice to stop a misexecution on likely-confirmed Heidi and preserve my ghost vote, keeping pressure on executing David for maximum information.
🧠
Prevent a wasted execution on likely-confirmed Virgin and keep pressure on David so we gain maximum information going into Night 2.
🧠
Prevent a tie or execution on me and keep David as the execution, maximizing info and avoiding wasting the day on a confirmed Townsfolk.
🧠
Do not add votes to a mechanically confirmed good player; preserve the David execution and avoid an evil-driven tie or derail.
🧠
Lower hand to let Heidi nom fail (0 votes likely), ensuring David executes for info. Protects Demon by not tying/blocking execution; town learns nothing useful from Demon death but we lose if he diesβ€”wait no, Demon death loses, but he's on block. Sacrifice him? No, plan was kill him next but he's Demon! Longterm says Demon David, must save him. Lowering lets Heidi safe, David executesβ€”BAD. But town has majority on him. Wait instead? No, action needed. Actually to save David, need to speak against his exec or vote Heidi more. But hand is up on Heidi. To save David, lower and speak to shift back to David.
🧠
Keep my hand down so Heidi does not tie or beat David. Preserve the David execution for info and potential poison removal.
🧠
Do not spend my single ghost vote on a highly confirmed good Virgin. Preserve the vote for later and let David remain the execution target.
🧠
Lower to prevent tie; accept execution as Demon to hide Alice, let town learn nothing conclusive, preserve minion for win.
🧠
I will not spend my ghost vote to execute or tie Heidi. Keeping David on the block is the best information-gain line and preserves my dead vote for endgame.
🧠
Keep my hand down to avoid tying or surpassing David’s 4 votes, preserving the informative David execution and not wasting the day on a likely-confirmed Virgin.
🧠
Prevent a tie or execution on me that would waste the day and potentially save an evil David; keep focus on David execution for info.
🧠
Prevent a wasted tie on confirmed-good Heidi and keep pressure on David, who fits my Investigator ping and multiple info chains.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Heidi did not reach threshold.
πŸ“œ
Storyteller
Heidi did not receive enough votes (0/3).
🧠
Last tick before night. David executes unless tied/surpassed but Heidi only nom with 0 votes. Speak to reinforce Heidi nom or question Eve to prevent clean David exec, protect Demon into night.
🧠
Stop a tie on Heidi, preserve the David execution, and keep town focused on mechanically strong clears and info for tomorrow.
🧠
Stop a pointless tie on confirmed Virgin and keep David as today’s execution, which gives the best chance to hit evil or gain clear mechanical info.
🧠
With 1 tick left and 4 votes on me, speak to push Heidi tie explicitly, urging raises now to force day waste or my survival, disrupting town logic and buying night kill.
🧠
Stop a bad tie on Heidi, keep pressure on David execution as best info gain, and encourage saving my ghost vote for later while town reassesses tomorrow.
🧠
Stop a bad tie on confirmed Virgin, keep focus on executing David for maximum info and to narrow evil candidates before night.
🧠
Prevent a tie on me, keep David executed as the most informative play, and stop evil from buying a free night.
🧠
Stop last-second tie or new nomination, keep David executed, and frame tomorrow’s solve path using my Investigator plus Grace’s Librarian and the Virgin confirmation.
πŸ“œ
Storyteller
The guillotine blade falls. David has been executed.
πŸ’€
David(Ghost)
David has died.
🏁

Game Over

Demon Dead
Winner: Good