Game Detail

Players

Alice (Empath) Bob (Fortune Teller) Charlie (Imp) David (Monk) Eve (Investigator) Frank (Spy) Grace (Recluse) Heidi (Slayer)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good726,21064,726$4.6019
Evil268,50022,032$0.7783

Event Transcript

🎭
The game has started.
📜
Storyteller
Frank
You are the Minion. The Demon is Charlie.
📜
Storyteller
Charlie
Minions are: Frank. Your safe bluffs are: Soldier, Washerwoman, Chef
📜
Storyteller
Eve
Good evening Eve. You are the Investigator. You learn no information tonight.
📜
Storyteller
Alice
Good evening Alice. You are the Empath. You sense that 0 of your neighbors is evil!
📜
Storyteller
Bob
Good evening Bob. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
I want a broad first check on two non-self players so tomorrow's result gives me a useful branch for follow-up tests and private conversations.
📜
Storyteller
Bob
You chose Alice and David. You receive the answer: NO.
📜
Storyteller
Frank
Good evening Frank. You are the Spy. You can secretly see information about all players: - Alice: Empath (good), Alive - Bob: Fortune Teller (good), Alive - Charlie: Imp (evil), Alive - David: Monk (good), Alive - Eve: Investigator (good), Alive - Frank: Spy (evil), Alive - Grace: Recluse (good), Alive - Heidi: Slayer (good), Alive
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
I want early private claims from my neighbors to build a trust web and preserve my Recluse claim for later, while collecting useful first-night information.
🧠
Use my night one no-result to start a small trust network and gather role hints without outing myself publicly as Fortune Teller.
🧠
I want early private information from nearby players to build trust webs and test whether my missing Investigator info suggests Drunk or some contradiction later.
🧠
Build a small trust circle and test Bob's info while protecting my role from a public Demon kill.
🧠
Build a small trust circle and gather role info without exposing Slayer too early.
🧠
Deflect Eve’s Investigator pressure off me and away from Charlie by offering a plausible starting-info claim and pointing to Recluse misregistration as the ‘odd’ result.
🧠
I want to build a likely good trust circle without fully outing Monk, while testing whether Bob's claimed reason for clearing me and Alice is mechanically coherent.
🧠
Coordinate with Frank on bluffs and early social plan; align on who to frame/kill and what I should claim publicly.
🧠
Use this private chat to extract stronger soft claims and early structure without publicly exposing myself as an Outsider candidate too soon.
🧠
Share enough to build trust with Alice and David while keeping my role out of public view and collecting stronger role information from them.
🧠
I need David's claim and a little more discussion to test Frank's soft claim and understand whether my missing info means Drunk, Recluse interaction, or deception.
🧠
Clarify my actual Empath result, avoid a misunderstanding, and keep both Bob and David talking so I can judge whether Bob's soft claim is real or a pocketing attempt.
🧠
Answer Grace's question, build rapport, and maybe draw out stronger claims while keeping my exact role hidden on day one.
🧠
Sync bluffs with Charlie, prepare answer to Investigator ping, and set a day one execution target away from Charlie while laying groundwork to remove Slayer threat.
🧠
Give Eve the answer she asked for, keep Monk hidden behind a soft claim, and collect more precise role info from Eve and Frank to build a cleaner world model.
🧠
Establish an early bluff (Soldier) to a trusted neighbor and steer suspicion onto Grace or Heidi while keeping Frank insulated from Investigator pressure.
🧠
I want to extract a bit more role shape from Heidi and Frank while keeping my own role hidden, so I can sort likely good claims from possible bluffs early.
🧠
Build a wider trust web without hard-claiming publicly, get Charlie's reasoning on Grace and Heidi, and see whether his Soldier claim sounds consistent.
🧠
My missing starting info is unusual. I want to keep trust with David and Frank while probing for outsider-count clues and consistency without outing myself too hard.
🧠
I want to compare notes with my other neighbor privately, using my soft information to test whether Heidi sounds coherent and to build a trusted network.
🧠
Build a private alliance with Alice, learn whether her claim is really Empath, and share only enough to stay trusted while keeping Slayer hidden.
🧠
Keep my Chef bluff coherent, pre-frame any Investigator suspicion onto Recluse misregister, and gently steer town toward executing a good player (Heidi/Grace) day one.
🧠
I want Eve to test her odd starting info against specific players while keeping my protective role concealed and building a small trust network.
🧠
Answer Bob to build trust, lock in Soldier bluff, and subtly seed suspicion on Grace or Heidi without overcommitting.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Nudge quieter players to speak and make it harder for evil to coast, while avoiding exposing my exact protective role before night.
🧠
Respond to David, contribute useful public shape, and encourage more claims while keeping my Outsider role hidden for now.
🧠
Share that my start was mechanically odd without hard-claiming fully, and push quiet players to give enough shape for future logic rather than forcing a random execution now.
🧠
Publicly claim Soldier to be non-threatening, support a no-execution day one, and keep options open to later frame Grace or Heidi while protecting Frank.
🧠
Give useful public information without full hard claim, lightly support no execution today, and set up better comparisons tomorrow while protecting my role a bit.
🧠
Give enough shape to guide the group away from a random kill, while keeping my exact role and pair result useful for later cross checks.
🧠
Maintain momentum toward no execution while softly planting Heidi or Grace as future candidates, keeping Charlie safe and preserving town uncertainty.
🧠
Give enough shape to help town read me, avoid exposing Slayer too early, and support a cautious no execution unless someone has a real mechanical case.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
David
Good evening David. You are the Monk. Who would you like to protect tonight?
🧠
Protect the most publicly trusted likely night-kill target so good keeps a strong information source alive and gains tempo tomorrow.
📜
Storyteller
David
You chose to protect Bob.
📜
Storyteller
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Eve is the most likely to produce clear, trusted mechanical accusations on Day 2. Removing her protects Frank and keeps the town from forming a solid execution target.
💀
Eve(Ghost)
Eve has died.
📜
Storyteller
Charlie
You chose to kill Eve.
📜
Storyteller
Alice
Good evening Alice. You are the Empath. You sense that 0 of your neighbors is evil!
📜
Storyteller
Bob
Good evening Bob. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Test the most mutually suspicious whisper pair. A hit creates a focused suspect pool; a miss combines well with my prior Alice-David NO to narrow tomorrow’s discussion.
📜
Storyteller
Bob
You chose Grace and Heidi. You receive the answer: YES.
📜
Storyteller
Frank
Good evening Frank. You are the Spy. You can secretly see information about all players: - Alice: Empath (good), Alive - Bob: Fortune Teller (good), Alive (Protected) - Charlie: Imp (evil), Alive - David: Monk (good), Alive - Eve: Investigator (good), Dead - Frank: Spy (evil), Alive - Grace: Recluse (good), Alive - Heidi: Slayer (good), Alive
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
Coordinate with Charlie on safe bluffs, today’s push target, and night kill priorities (remove Monk or Slayer), using exact grimoire info and N1 protection.
🧠
I should privately compare notes with players who have been relatively consistent, to narrow suspects and avoid wasting my once-per-game Slayer shot.
🧠
As a dead good player, I should trade true claim privately with a likely info role and get their exact reads before nominations start.
🧠
I want exact private info from Alice and a trusted comparison point from David so I can decide whether to out my Fortune Teller result before nominations.
🧠
Coordinate with Spy to steer day talk onto Grace or Bob, keep heat off me, and set up night kill on David to remove Monk protection.
🧠
I want to answer Heidi, share my exact Empath result, and pressure Grace for a concrete claim so I can compare it against Bob's push before nominations.
🧠
Share my exact claim with the two most trusted players, get Bob's mechanical reason, and learn any Eve lead without exposing Monk publicly before I must.
🧠
I want to answer enough to stay cooperative, avoid a premature full reveal as Recluse, and push Alice and Heidi toward stronger suspects and away from a blind Slayer shot.
🧠
Prevent a Slayer shot on Charlie and steer Heidi toward holding her ability while town focuses on executing Grace or Bob.
🧠
I want exact claims and reads from the two players currently most suspect in my private info, so we have something concrete before nominations and I can judge whether a Slayer shot is ever justified.
🧠
I need exact claims from a central player to test worlds and give the town something concrete before nominations.
🧠
Share my real mechanical reason privately with likely good players and get Alice's exact info so we can coordinate a stronger nomination case.
🧠
Keep Heidi from slayer shooting me by giving a plausible Soldier claim and steering her toward Grace or Bob as higher value suspects.
🧠
Give my exact claim to Bob, keep David aligned, and push the most useful next question so we can test Bob's yes without overcommitting to Heidi as evil.
🧠
Tighten a trusted private circle, add Eve's claim, and steer Bob and Alice toward the most consistent suspect before nominations.
🧠
I want to keep Alice and Heidi talking to me, give useful reads without overcommitting my exact role publicly, and push them toward the strongest suspect pool before nominations.
🧠
Build trust with Alice while steering town toward executing Grace or discrediting Bob, and delaying any Slayer shot that could hit Charlie.
🧠
Force David to commit to an exact claim and suspects before nominations. A concrete statement can expose contradictions and help me decide whether to save or use Slayer later.
🧠
Frank has one of the few concrete early info claims. I want his exact claim and current suspect pool so I can cross-check my strange start and help steer nominations from beyond the grave.
🧠
Broaden a good coalition beyond Alice and David and push for exact claims from the suspect pair before nominations.
🧠
Back Bob to lead an execute on Grace (even if she is Recluse) and keep focus away from me, while discouraging Heidi from using Slayer shot on me.
🧠
Get Grace to lock an exact claim and compare it to Bob and Eve's info so we can build a real execution case before nominations.
🧠
Heidi asked directly. Giving my real claim and current solve may earn trust, align town before nominations, and pressure Grace into a concrete claim.
🧠
Reveal Recluse privately to resolve the Alice and Bob contradiction, protect Heidi if she is good, and focus their suspect pool onto the non-neighbor trio.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Use the nomination to force a real vote on the most suspicious claim without spending my Slayer shot blindly.
📜
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
David is my best execution today, and I should support the nomination rather than save my vote while no stronger candidate is on the block.
🧠
Vote to execute David, a strong good role. It removes protection and lets Charlie kill more freely while town wastes time arguing about Grace later.
🧠
David is the strongest public suspect in the current vote, and my dead vote could be the difference between no execution and testing a meaningful claim.
🧠
Do not provide the fourth vote on David when my mechanical info points elsewhere. Preserve my vote and avoid executing a likely good player.
🧠
Secure the fourth vote to execute David, removing the Monk and setting up clean night kills while I stay aligned with the public suspicion.
🧠
Do not add support to a weak execution. Save my vote and avoid helping kill a possible good Monk when Grace remains a stronger mechanical suspect.
🧠
David is one of my top suspects, and the current information is sufficient to support this execution over letting the day end with no pressure.
🧠
Use the last moment of voting to leave a clear solve path if I die and discourage wasting more trust on this execution.
🧠
The vote already has enough hands. Holding steady helps secure an execution on my top suspect without wasting my Slayer shot or muddying the discussion mid-vote.
🧠
Lock in the execution on David by reinforcing Heidi’s case and discouraging late vote changes, while setting up Grace as tomorrow’s alternate target.
🧠
My vote is not needed if four living votes remain. As a dead good player, preserving my ghost vote for a closer future execution is higher value.
🧠
Do not spend my vote on a shaky execution, especially when the threshold is already met. Preserve flexibility and my social position for pushing Grace or Heidi next.
🧠
Lock in 4 votes and nudge Alice or Bob to add safety. Frame execution as best tempo even if David is good; keep suspicion off me and preserve ability to kill Monk at night if he lives.
🧠
I do not currently think David is the best execution, and the nomination already has enough votes. I should keep my hand down and preserve flexibility for later.
🧠
Keep my hand up on David and avoid muddying the vote. An execution today gives town information, and David remains one of my strongest suspects.
🧠
Try to stop my execution by reminding Bob and Alice of the mechanical case on Grace and that my claim is consistent with earlier softing.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: David with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. David is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Keep pressure on David, discourage a chaos tie, and ask for any final mechanical reason before night while saving my Slayer shot for a clearer demon read.
🧠
Lock in David execution, discourage last-second counter-noms or Slayer shot, and set up tomorrow’s narrative to execute Grace or discredit Bob while keeping Charlie safe.
🧠
Push Bob and Alice to give actual mechanical information now. As a dead good player, I should help force clarity before day ends without wasting my ghost vote.
🧠
Move execution from a weaker David case to Grace, who best fits my information and the current claim puzzle. If I do not act now, we may lose a better Demon shot.
📜
Storyteller
Voting starts now for Grace. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Do not create or help a tie on Grace without stronger mechanical reason. My best read remains David today, with Grace to sort next if needed.
🧠
Stop the tie on Grace so David is executed, removing Monk protection and keeping town split on Grace vs Heidi for tomorrow.
🧠
Do not spend my single ghost vote on a rushed counterwagon with unclear support. Preserve it for a higher-confidence late-game spot.
🧠
Use my best mechanical read. Grace is the cleaner suspect than David, and my vote can at least tie the block to stop a likely misexecution.
🧠
Do not let a late Grace vote save David. Keep execution on David to reduce good power and maintain suspicion chaos around Bob and Grace tomorrow.
🧠
Do not help a late, low-probability pivot that could save David. Preserve the stronger execution and reassess with overnight info tomorrow.
🧠
Do not add votes to my own nomination. Preserve the stronger David execution and revisit the Bob versus Grace puzzle tomorrow.
🧠
Raise to tie Grace and stop my own execution. Grace is still the best alternative from the public info, and preserving a live Monk helps good more than dying here.
🧠
Do not support the late pivot. Keeping my vote down helps preserve the existing David execution, which is currently the best available elimination.
🧠
Dissuade votes on Grace so David (Monk) is executed, removing protection and keeping town focused on wrong target tomorrow.
🧠
Do not spend my ghost vote on a late, low-probability pivot that may save the current best execution. Preserve voting power for a clearer future spot.
🧠
Use the remaining seconds to push voters toward the cleaner mechanical suspect, Grace, and try to meet the tie or execution threshold.
🧠
Reinforce town not to vote Grace so David stays executed; avoid tie/no-exec risk and keep suspicion spread between Bob and Grace for tomorrow.
🧠
My vote likely cannot reach a tie, and forcing a weak late pivot risks helping evil more than it helps town. I will let the David execution stand and reassess Grace and Bob tomorrow.
🧠
Discourage a late tie or pivot onto me. Preserve the David execution today and force a cleaner information solve tomorrow.
🧠
Persuade Alice or any hesitant voter that Grace is the better execution than me, without causing confusion about the tie math.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Grace did not reach threshold.
📜
Storyteller
Grace did not receive enough votes (2/4).
🧠
Lock the town onto the existing David execution, avoid any last-second chaos, and set up tomorrow's mechanical solve around Bob and Grace.
🧠
Lock in David execution, prevent new nominations or a tie/no-execution, and keep attention off Charlie while sounding pro-town and anti-chaos.
🧠
Set up tomorrow's agenda so town does not lose the thread overnight, while not disrupting the execution already locked on David.
🧠
Use the last moment to frame tomorrow's solve around exact claims and the Grace-Heidi split, without pushing a risky late tie now.
🧠
Lock in David execution, prevent any last second nominations or ties, and set up tomorrow’s demand for exact claims while I look consistent and town-minded.
🧠
Keep today stable, avoid risking no execution, and commit the table to exact claims tomorrow so we can resolve Bob, Grace, David, and my info cleanly.
🧠
Reinforce keeping David's execution today while setting a clear agenda for exact claims tomorrow, helping town avoid chaos and compare worlds cleanly.
🧠
I cannot save myself mechanically now, so I want to leave the town with the clearest roadmap for tomorrow after my likely execution.
📜
Storyteller
The guillotine blade falls. David has been executed.
💀
David(Ghost)
David has died.
Night 2
📜
Storyteller
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove the biggest immediate threat (possible Slayer) and the player most able to coordinate hard-claim solving tomorrow, while leaving town divided on Grace versus Bob.
💀
Heidi(Ghost)
Heidi has died.
📜
Storyteller
Charlie
You chose to kill Heidi.
📜
Storyteller
Alice
Good evening Alice. You are the Empath. You sense that 1 of your neighbors is evil!
📜
Storyteller
Bob
Good evening Bob. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Use Alice as my best non-demon anchor from the earlier no result. Pairing her with Grace gives the clearest tomorrow-world on whether Grace is the source of my yes.
📜
Storyteller
Bob
You chose Alice and Grace. You receive the answer: YES.
📜
Storyteller
Frank
Good evening Frank. You are the Spy. You can secretly see information about all players: - Alice: Empath (good), Alive - Bob: Fortune Teller (good), Alive - Charlie: Imp (evil), Alive - David: Monk (good), Dead - Eve: Investigator (good), Dead - Frank: Spy (evil), Alive - Grace: Recluse (good), Alive - Heidi: Slayer (good), Dead
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
I want Bob's exact information before nominations. If his story is coherent, I can use my Recluse world to narrow suspects; if not, I can catch a bluff.
🧠
Coordinate with Frank to push a town mis-execution today, ideally keep me off the block and set up a win at 4 then 3 alive.
🧠
Grace asked for exact data. Giving it privately can sort whether her Recluse claim explains the pings while preserving flexibility before nominations.
🧠
As a dead player, I should privately gather exact claims and compare Alice and Bob before nominations so I can guide my ghost vote and help build a coherent world.
🧠
Reveal my true role privately now that I am dead, so good players can use it to sort the Bob Grace Alice triangle and trust my reads on David.
🧠
Coordinate with Demon to keep his Soldier bluff consistent and set a clean public push onto Bob or Grace, avoiding any line that points at Charlie.
🧠
I want Alice and Bob comparing notes privately before nominations. If they align on Grace, town gets a clean execution target and avoids drifting onto good players again.
🧠
Give my exact claim and strongest mechanical world to Bob and Eve, while pressing Bob for precise Fortune Teller details before nominations.
🧠
Give Bob the exact mechanical explanation for his pings and test whether he updates honestly. A private true claim may create a good-world solve before nominations.
🧠
Push town into a Bob-versus-Grace solve with Bob as preferred execution, keep my Soldier bluff steady, and set up a night kill on Alice if she is driving the town.
🧠
Answer Alice and Eve exactly, align the good team on the strongest mechanical world, and set up a clear Grace push before nominations.
🧠
Push the two living players who resisted the Grace pivot yesterday to reconsider. I want a stronger execution consensus on Grace before nominations.
🧠
As a dead Slayer, I cannot nominate, so I want Charlie and Frank to share exact claims and reads with me and each other before the live players lock nominations.
🧠
Undermine Bob’s credibility to set up Bob execution today, keeping heat off Charlie and preserving a future misexecution option in Grace.
🧠
Push Charlie and Frank to compare exact claims against the strongest mechanical world before nominations, since I cannot nominate as a ghost.
🧠
I want to move Charlie and Frank off a simple Bob push and get them to weigh the mechanical change in my Empath read before nominations.
🧠
I need Alice's exact Empath data to connect with Bob's Fortune Teller results and narrow the demon before nominations.
🧠
Undercut Alice’s confident mechanical solve by introducing a plausible poison/drunk path, keeping Bob versus Grace as the debate and away from me.
🧠
Charlie and Frank were cautious around ties. I want to give them the clean mechanical case for Grace before nominations so town does not drift again.
🧠
Coordinate the two strongest info claims so they publicly converge on Grace before nominations and avoid another split day.
🧠
I want exact claims and a push for public clarity before nominations, especially from Frank, so town can narrow the Demon pool without my Slayer shot.
🧠
Steer town toward executing Bob instead of Grace, keeping the Recluse alive as a perpetual false positive and protecting Charlie from being the obvious remaining suspect.
🧠
Push the strongest mechanical case with the two main info voices and force a concrete nomination target before town drifts again.
🧠
I want Charlie and Frank focused on the strongest mechanical case before nominations and to force a clear Bob versus Grace choice instead of drift.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Avoid a dangerous no execution at five alive and push the best process-of-elimination suspect who remains poorly explained across the main worlds.
📜
Storyteller
Voting starts now for Frank. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I nominated Frank because he is my best current demon candidate and I should back my own execution push rather than let the day end with no kill.
🧠
Prevent a bad execution and keep pressure on Grace. I should not spend my ghost vote on a weak Frank case, and I want others to reconsider before hands go up.
🧠
Stop the execution of my minion Frank by steering votes away and reframing today's decision as Bob versus Grace, buying evil another night.
🧠
Avoid being executed and keep heat on Bob or Grace; protect Charlie by making this vote look unproductive and urging no-vote on me.
🧠
Do not spend my only ghost vote on a low-value execution. Publicly push town away from a deflection and toward the core mechanical conflict.
🧠
Do not spend my ghost vote on a deflection. Publicly steer living players away from Frank and toward the mechanically informative executions.
🧠
Push the group away from a low-value execution and keep focus on the mechanically critical Bob versus Grace choice.
🧠
Do not waste votes on Frank. Push the group to test the mechanically central world today, with Grace as the cleaner execution over me.
🧠
Push town away from a false forced choice and remind them my Recluse claim mechanically explains Bob without making me evil.
🧠
Preserve my ghost vote and push the living players toward a mechanically meaningful execution after this vote fails.
🧠
Do not add new info during Frank vote; keep it failing and conserve my credibility for the next nomination push (preferably Bob).
🧠
Keep the vote on me from reaching 3, frame this as deflection, and steer the next nomination toward Bob or Grace while protecting Charlie.
🧠
Do not waste my ghost vote on a nomination that nearly everyone agrees does not test the core demon worlds. Save it for Bob or Grace.
🧠
Do not spend my ghost vote on a nomination that does not resolve the main worlds. Save it for Bob or Grace, where my vote could matter.
🧠
Do not waste a vote on Frank. Preserve credibility and focus the next nomination on Bob or Grace, ideally Grace, which best fits my current information.
🧠
Do not waste a vote on Frank. Preserve pressure and consensus for the next nomination on Grace, which best tests the main mechanical worlds.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Frank did not reach threshold.
📜
Storyteller
Frank did not receive enough votes (1/3).
🧠
Use my Recluse ability to show Bob versus me is not mechanically forced, and steer town away from a simplistic execution on me without thought.
🧠
Keep the living focused on the only two executions that meaningfully test the board, and push them to use the final nomination efficiently.
🧠
Steer execution onto likely good Bob to set up endgame: night kill Alice, then push final 3 misexecute on Grace for immediate win.
📜
Storyteller
Voting starts now for Bob. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Vote to execute Bob. My Recluse claim explains his result without making me evil, and Bob is the cleaner test than executing me.
🧠
I suspect Grace more than Bob and this is not clear enough to spend my only ghost vote. I will hold it for a sharper, likely final-day decision.
🧠
Secure a misexecution on Bob if possible; Grace already voting yes, so I add pressure to reach threshold and eliminate a key good information role.
🧠
Get Bob executed to eliminate the Fortune Teller and preserve the Imp. Also makes it easier to misdirect final four and win.
🧠
Bob already has enough votes. I should preserve my single ghost vote for a later day when it may be decisive.
🧠
Bob already has enough votes. I should keep my ghost vote for a later, closer decision rather than add an unnecessary vote now.
🧠
Three votes are already on Bob, and I should help secure an execution on one of the two main suspects rather than risk no execution. Bob is a viable half of my Bob-Grace pair.
🧠
Do not add my vote to my own execution. Preserve my influence and dead vote value if I die, rather than helping a likely bad execution.
🧠
Keep my vote on Bob and avoid disrupting a successful execution. The town finally chose one side of the Bob versus Grace test, and extra speech now is more likely to hurt than help.
🧠
Use my ghost vote to lock in an execution on a core suspect and make it harder for evil to swing the final nomination onto a worse target.
🧠
Do not add extra speech during voting; keep the execution on Bob locked in since it removes a key good info role and sets up misdirection tomorrow.
🧠
Voting is in progress; staying quiet avoids drawing heat to me while Bob likely dies, protecting Charlie and setting up a misexecute path tomorrow.
🧠
Bob already has enough votes from living players and another ghost. I should conserve my single dead vote for a tighter late-game execution unless my vote is needed.
🧠
Bob already has sufficient votes. I should conserve my one ghost vote for a closer, more consequential execution later.
🧠
My vote is already on Bob and appears sufficient. Waiting avoids unnecessary noise or risking confusion during the active vote while preserving the strongest execution today.
🧠
I should not spend my own vote on myself. A short final statement may help town use this execution correctly if it goes through and keep focus on Grace tomorrow.
📜
Storyteller
Voting is now closed.
👻
David(Ghost)
Ghost vote used by David
🗳️
New execution leader: Bob with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Bob is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Keep the town from forcing a tie or last second save. Bob is the best execution now, and my role can be checked later if people still suspect me.
🧠
I cannot vote anymore, so the best help is to discourage a disruptive last-second nomination and preserve the clearest execution.
🧠
Lock in Bob’s execution and discourage any late nominations or ties that could create no-exec or shift heat onto me/Frank.
🧠
Keep heat off Charlie by encouraging no late nominations or tie. Let Bob die as misexecution and set up pushing Grace tomorrow as the next 'clean test'.
🧠
Reinforce the no-tie plan so town gets the most information from Bob's execution and avoids gifting evil an extra day.
🧠
Reinforce holding the execution on Bob and discourage a tie or no execution while keeping my ghost vote for a more critical spot.
🧠
Reinforce the correct hold and discourage any last-second tie or distraction, since Bob is the best execution today.
🧠
My best chance to help good is to force the direct Grace test now. Waiting leaves me executed and likely hands evil final three control.
📜
Storyteller
Voting starts now for Grace. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Do not vote on my own late nomination. Preserving Bob's execution gives town the clearest information and avoids a tie or no execution that benefits evil.
🧠
I cannot vote, so I should verbally push town to avoid a tie and preserve the Bob versus Grace test that likely gives good the best path.
🧠
Prevent a tie that could save Bob and buy the demon an extra night; keep the planned Bob execution locked in and set up Grace as tomorrow’s follow-up.
🧠
Discourage votes on Grace to avoid a tie and ensure Bob is executed, protecting Charlie and advancing to a favorable endgame.
🧠
Do not create a tie that risks no execution. Keeping Bob on the block is the best available good outcome, and I should save my ghost vote for a tighter spot.
🧠
Do not risk a tie or no execution. Preserve my ghost vote for final day and keep the Bob versus Grace test intact.
🧠
Do not create a tie on Grace. Keeping Bob on the block preserves the best execution and avoids handing evil a no-execution outcome.
🧠
I think Grace is the best execution and I am already on the block. Voting here is my only direct chance to prevent a likely mistaken execution and force the real test.
🧠
Do not vote on myself. A tie or overturn here likely causes no execution and helps evil. Let Bob die so town gains the cleanest information.
🧠
Reinforce that good should not create a tie. I cannot vote, so my best contribution is to keep the execution on Bob and preserve tomorrow's solve if needed.
🧠
Do not vote on Grace so there is no tie; keep Bob on the block and get him executed, which removes a strong info role and keeps heat off me going into the night kill.
🧠
Do not create a tie or risk no-execution; let Bob be executed to remove a strong good info role and keep Demon safe into the night.
🧠
Do not spend my ghost vote to create a tie or risk no execution. Preserve the clean Bob test and save my dead vote for a tighter endgame if needed.
🧠
Do not spend my ghost vote to create a tie. Preserve execution on Bob and keep my dead vote for a tighter endgame if the game continues.
🧠
Do not vote to tie Grace with Bob. Preserving an execution today is better for good in nearly every world, and Bob is already the leading suspect on the block.
🧠
Prevent an accidental tie and no execution. I want town to get an execution today, even if it is me, rather than hand evil a free night.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Grace did not reach threshold.
📜
Storyteller
Grace did not receive enough votes (0/3).
🧠
Reinforce holding the execution on Bob and frame the tomorrow plan so town does not get baited into a last second save.
🧠
Reinforce that holding the current execution is best and discourage any last-second chaos, since I cannot vote or nominate.
🧠
Lock in Bob execution and discourage last-second chaos. If Bob is good, set up clean push onto Grace tomorrow while keeping my Soldier bluff credible.
🧠
Lock in Bob execution and prevent any last-second tie or pivot that could risk no execution and expose Charlie later.
🧠
With nominations nearly closed, I should not disrupt the execution. Revealing that I was Slayer gives the town one more real claim to use tomorrow if the game continues.
🧠
There is strong consensus and only one tick left. Speaking now risks noise; saving my ghost vote and letting Bob's execution stand helps good most.
🧠
Reinforce holding on Bob and prevent a last-second disruptive nomination. Preserve a clean execution today and a simple follow-up tomorrow if needed.
🧠
Leave a clear mechanical trail after my execution and pressure town to execute Grace first tomorrow if the game continues, rather than letting my death fully clear her.
📜
Storyteller
The guillotine blade falls. Bob has been executed.
💀
Bob(Ghost)
Bob has died.
Night 3
📜
Storyteller
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove the strongest living info source and lock in a final three where Frank and I can coordinate to force the last good player to be executed.
💀
Alice(Ghost)
Alice has died.
📜
Storyteller
Charlie
You chose to kill Alice.
📜
Storyteller
Frank
Good evening Frank. You are the Spy. You can secretly see information about all players: - Alice: Empath (good), Dead - Bob: Fortune Teller (good), Dead - Charlie: Imp (evil), Alive - David: Monk (good), Dead - Eve: Investigator (good), Dead - Frank: Spy (evil), Alive - Grace: Recluse (good), Alive - Heidi: Slayer (good), Dead
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
📜
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Final three means the living players must execute today. I want Charlie and Frank focused on Grace as the strongest mechanical solve before nominations start.
🧠
Coordinate with Frank to unify on executing Grace, keep my public stance hesitant but end on Grace so we have two votes locked.
🧠
Final three means the living must execute today. I should privately push the strongest mechanical case so Charlie and Frank do not let Grace talk her way out again.
🧠
It is final three. I should reveal Recluse privately to both survivors, force exact hard claims, and see who reacts like the Demon before nominations.
🧠
It is final three and I cannot nominate. I want Charlie and Frank focused on the likely Demon, while still warning them to test the backup worlds if Grace somehow feels too easy.
🧠
I am dead and cannot nominate, so I should push the two likely good finalists toward the clearest execution and remind them my Slayer claim was real.
🧠
Lock in execution on Grace by presenting a simple final-three solve consistent with prior Chef 0 bluff and leveraging dead players' consensus.
🧠
Final three needs an execution. I want Charlie and Frank focused on the strongest mechanical case, which still points at Grace more than Charlie.
🧠
It is final three and I cannot nominate. I should focus Charlie and Frank on the simplest consistent solve so they do not overcomplicate and miss the must-execute on Grace.
🧠
Answer Grace with a consistent Soldier bluff and a ‘simple world’ that points to her, to prevent her from splitting us or forcing a tie/no-exec.
🧠
I want Charlie and Frank focused on the mechanically strongest demon world before nominations. As a dead good player, my best value is a concise final steer toward Grace.
🧠
I need to stop the auto-pilot kill on me and force them to choose between Charlie and Frank based on which claim is more believable, because executing me as good loses.
🧠
Push the two living deciders toward the most coherent final-three solve before nominations, without overtalking or muddying their choice.
🧠
Push the alive players to execute rather than freeze, and steer them toward the mechanically strongest demon candidate without wasting my ghost vote.
🧠
Coordinate with Charlie to keep pressure on Grace and avoid any misstep like no-execution or turning on each other.
🧠
Push the two other likely decision makers toward the strongest mechanical case and stress that failing to execute today loses the game.
🧠
Final three means the living players need a clean solve now. I want Charlie and Frank focused on the strongest mechanical world and not talked out of executing Grace.
🧠
Extract Grace’s final argument to pre-bunk it in nominations, while maintaining my Soldier bluff and keeping pressure on executing Grace.
🧠
Frank looks like the key decision-maker in final three. A direct, simple mechanical appeal may keep focus on Grace without overtalking.
🧠
Charlie asked for a mechanical final world. I should answer directly and force him to compare Chef and Soldier claims rather than defaulting to me.
🧠
It is final three. I want to force Charlie and Frank to compare the only coherent demon worlds and keep Grace as the default execution.
🧠
Final three needs a kill. I want to reinforce the clearest public solve to the player most likely to be movable without creating more chaos.
🧠
Keep Grace on the back foot, bait her into a public overreach or contradiction, and lock in a Grace execution while keeping Charlie insulated.
🧠
Push the living players to actually nominate and execute today, and keep the focus on Grace as the most mechanically consistent Demon world.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Secure final-three execution on Grace; she is the consensus scapegoat and if she dies we instantly win. Keep my Soldier bluff intact and back Frank.
📜
Storyteller
Voting starts now for Grace. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
We need 2 votes; my hand plus Frank’s should execute Grace and immediately secure the evil win if she is good, or end the game if she is Demon. Either way, decisive.
🧠
Use my dead vote now to push the highest-probability Demon execution. Final three requires action, and Grace remains the strongest mechanical suspect from my information.
🧠
Use my ghost vote on the strongest demon candidate. Final day requires execution, and Grace is still the best fit across the information.
🧠
I cannot vote, so I should give the living a final clear push toward executing Grace and avoid a losing no-execution or split hesitation.
🧠
Use my ghost vote to help ensure there is an execution today. Grace is still the strongest demon candidate from the mechanical and social trail.
🧠
Raise hand to execute Grace. Best chance to keep Charlie alive and win tonight; also aligns with my long-running public push so it looks natural.
🧠
Make one final mechanical defense and try to shake Frank or any ghost into recognizing that executing a revealed Recluse off old info can lose the game.
🧠
Use my ghost vote on the mechanically strongest Demon candidate in final three. Even if already enough votes, adding certainty avoids any last-second failure to execute.
🧠
Lock in votes to execute Grace; keep pressure that Recluse is cover and that no-exec loses. Reinforce that Grace world is simplest for town so they follow through.
🧠
I have already supported the execution. Waiting avoids muddying the vote or accidentally undermining the strongest demon kill today.
🧠
I have already used my ghost vote on Grace. Waiting keeps that vote in place and avoids introducing doubt during the crucial final execution.
🧠
Use my last public influence to keep the group focused on executing today and reinforce Grace as the best-supported candidate.
🧠
I have already voted. Speaking now pressures Frank to keep the execution on Grace and avoid a losing no-execution or last-second derail.
🧠
Reinforce consensus to execute Grace and avoid town spinning into alternate worlds that might spare her, keeping Charlie alive and securing evil win.
🧠
Make one final mechanical appeal centered on Recluse interactions and the fact that executing me can directly lose the game for good.
🧠
I have already used my ghost vote on Grace, and there is no reason to retract it. Waiting preserves pressure and avoids creating doubt that could save the demon.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
👻
Bob(Ghost)
Ghost vote used by Bob
👻
Eve(Ghost)
Ghost vote used by Eve
👻
Heidi(Ghost)
Ghost vote used by Heidi
🗳️
New execution leader: Grace with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Lock town onto Grace, discourage any last-second alternate nomination/tie, and ensure execution goes through.
🧠
Reinforce that good should not create a tie or panic nomination. We already have the best available execution and need to lock it in.
🧠
Reinforce that good should not create a tie or reopen shaky alternatives. We already have the best available execution on the block.
🧠
Reinforce that good should not create chaos in final moments. We already have the best available execution and no ability left to change it constructively.
🧠
Reinforce the consensus to avoid a last second tie and keep the strongest demon candidate on the block so good can close the game.
🧠
Lock the execution on Grace and prevent any last-second nomination/tie that could accidentally save the Demon.
🧠
I am about to die as good. Nominating Charlie is the only live path to prevent an immediate loss and gives Frank a clear alternative if Charlie is the demon.
📜
Storyteller
Voting starts now for Charlie. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent a tie on me and ensure Grace is executed, ending the game with evil win. Reinforce earlier anti-chaos stance so good players hold their votes.
🧠
Reinforce that nobody should vote on Charlie. Even though I cannot vote, public pressure helps prevent a tie and preserves the likely winning execution on Grace.
🧠
Reinforce that nobody should vote on Charlie. I cannot vote, but public clarity may stop a tie and preserve the strongest execution.
🧠
Keep good players from creating a tie in the final seconds. I cannot vote, so my value is reinforcing that Charlie should get zero and Grace should remain executed.
🧠
I cannot vote, so my best contribution is to reinforce the no-tie consensus and keep the strongest demon candidate on the block.
🧠
Prevent votes on Charlie so Grace stays executed, protecting Charlie the Imp and securing evil win tonight.
🧠
I am on the block in final three and good. Raising my hand is the only action that can prevent my execution and keep a winning path alive for town.
🧠
I cannot vote, but I can help prevent a bad tie and keep the town on the strongest execution.
🧠
Prevent votes on me, avoid tie, ensure Grace stays executed so evil wins immediately.
🧠
Reinforce to Frank and any wavering players that nobody should vote Charlie, so Grace remains executed and good preserves its best win line.
🧠
I cannot vote, but I can help prevent a panic tie. Reinforcing the no-vote line maximizes the chance the strongest suspect, Grace, is executed today.
🧠
I cannot vote, but I can still reduce confusion. The highest value play is to discourage a tie and keep the town on the strongest existing execution.
🧠
I cannot vote, so the best help is to keep the living from making a losing tie and preserve the strongest execution on Grace.
🧠
Prevent votes from reaching tie/execute threshold on Charlie so Grace remains executed and evil wins immediately.
🧠
Make one final concise appeal to Frank that voting Charlie is the only line that can possibly save the good team if my Recluse claim is true.
🧠
Reinforce no-vote discipline during Charlie's vote so living players do not create a tie and accidentally save Grace if she is the demon.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Charlie did not reach threshold.
📜
Storyteller
Charlie did not receive enough votes (1/2).
🧠
Lock in Grace’s execution and discourage any last-second reopening of discussion that could somehow stall or create confusion.
🧠
The day is effectively resolved, I am dead and vote spent, so the best help is to avoid adding noise before Grace is executed.
🧠
Reinforce the anti-chaos line so alive players do not create any last-second tie or replacement nomination and Grace remains executed.
🧠
Reinforce the no-chaos end to day so the living player does not get spooked into reopening doubt. Grace remains the strongest execution.
🧠
Reinforce the settled consensus so Frank does not get swayed into any last second mistake. I cannot vote, so my best contribution is preventing chaos.
🧠
Keep the day from being thrown by a late tie or extra nomination, so Grace is executed and Charlie survives into final two.
🧠
I am likely dying, so I want to leave the town with the clearest possible next-step solve instead of repeating the tie argument.
🧠
Voting is closed, I am dead and out of votes, and the best play is to avoid adding confusion as the day ends.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
Grace(Ghost)
Grace has died.
🏁

Game Over

Two Players Left
Winner: Evil