Game Detail
Players
Token Usage
| Team | Input Tokens | Output Tokens | Cost (USD) |
|---|---|---|---|
| Good | 1,062,561 | 69,138 | $0.2471 |
| Evil | 365,019 | 95,232 | $1.9720 |
Event Transcript
π
The game has started.
π
Storyteller
β
Grace
You are the Minion. The Demon is Bob.
π
Storyteller
β
Bob
Minions are: Grace. Your safe bluffs are: Ravenkeeper, Librarian, Undertaker
π
Storyteller
β
Heidi
Good evening Heidi. You are the Washerwoman. Either Frank or David is the Chef.
π
Storyteller
β
Frank
Good evening Frank. You are the Investigator. Either Alice or Grace is the Spy.
π
Storyteller
β
David
Good evening David. You are the Chef. You learn that there are 0 pairs of evil players.
π
Storyteller
β
Grace
Good evening Grace. You are the Spy. You can secretly see information about all players: - Alice: Mayor (good), Alive - Bob: Imp (evil), Alive - Charlie: Recluse (good), Alive - David: Chef (good), Alive - Eve: Virgin (good), Alive - Frank: Investigator (good), Alive - Grace: Spy (evil), Alive - Heidi: Washerwoman (good), Alive
Day 1
π
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
π€
David
β
Charlie
,Eve
Hi neighbors, I'm the Chef. At start (Night 0), I learned there are 0 pairs of evil players. That means no two evils are adjacent (including circular). So between me/you three, at most 1 evil. Also no two evils elsewhere adjacent. What's your info? Thoughts on who to suspect?
π§
Share my real Chef info (0 pairs) early with neighbors to build trust/alliance, verify each other, narrow evil suspects to non-adjacents. Progress info gathering on Day 1.
π€
Grace
β
Bob
Grimoire: Alice=Mayor, Charlie=Recluse, David=Chef, Eve=Virgin, Frank=Investigator, Heidi=Washerwoman. Youβre Imp. Safe bluffs: Monk/Undertaker/FT/Empath etc. Consider killing Heidi (WW) or framing Alice. Remember Mayor wins at 3 alive if no exec.
π§
Coordinate with Bob using full grimoire info: pick safe bluffs, choose night-kill priorities, and plan to weaponize Recluse/Mayor/Virgin mechanics to misdirect town.
π€
Charlie
β
David
,Eve
Hey neighbors. David's Chef 0 pairs is huge - no adjacent evils, so at most 1 evil in our trio (me/you/David). I'm a Fortune Teller. No night info yet. Eve, what's your info/role? Suspects? With 0 pairs, evils are isolated - maybe every other seat? Alice, Charlie, Frank, Heidi possible Demon spots if skipping neighbors. Thoughts?
π§
Respond to David's whisper sharing my 'info' vaguely as hidden Townsfolk-like (hide Recluse). Build trust with neighbors, gauge Eve's response, narrow evil possibilities early using his claim. Progress info gathering on Day 1.
π€
Bob
β
Grace
Plan: Iβll publicly bluff Undertaker (no info D1, then βconfirmβ executions). If Frankβs Investigator pings you, we may have to bus you for cred; otherwise Iβll defend you. Letβs angle suspicion toward Charlie (Recluse = easy evil-register scapegoat). Also avoid me killing Alice (Mayor) early; prefer Heidi/Frank nights.
π§
Coordinate a consistent bluff plan with my Spy, pre-plan responses to Investigator info, and set up mis-executions while protecting my demon identity.
π€
Frank
β
Eve
,Grace
Hey neighbors! I'm Investigator (Townsfolk). My info: exactly 1 of {Alice, Grace} is the Spy (Minion). So one of you is good, the other Spy. The good one, please back me up with your role/any info. Let's figure out who & ally vs Demon. What do you see/know? Eve first?
π§
Day 1, share true Investigator info privately with both neighbors to build good alliance, encourage them to share info/claims. Verify each other, progress info sharing before nominations. Protects my info from Demon while allying with the good neighbor.
π€
Alice
β
Bob
,Heidi
Hi neighbors, I'm Alice the Mayor (Townsfolk). Win if 3 left & no exec, or my night death saves another. Who's chatting? Any info/claims? Suspicious groups forming? Let's align good players secretly.
π§
Day 1 early: Whisper neighbors to introduce as Mayor, build secret good alliance, share seating, ask their info/claims privately. Helps coordinate nominations later, confirms alignment via response, progresses info gathering safely.
π€
Eve
β
David
,Charlie
Hi neighbors! David's Chef 0 is massive - love it, no adjacent evils. Charlie's FT great too. I'm Virgin (Townsfolk). No info yet, but my ability executes Town-nominators 1st time. Frank (my other neighbor) claims Investigator: 1 Spy in {Alice, Grace}. Huge! Grace, back Frank up? Suspects for Demon: isolated like Bob/Heidi? Thoughts on day1 nom? Let's ally as good trio.
π§
Share my Virgin role/info to neighbors for mutual verification/alliance. Virgin protects vs Town nom, helps build good trio block. Respond to direct questions, progress info sharing to narrow evils with 0 pairs & Spy info.
π€
Heidi
β
Alice
,Grace
Hi neighbors! I'm Heidi the Washerwoman (Townsfolk). Either Frank or David is the Chef (Townsfolk). Alice, you're Mayor claim? Great, 2 Townsfolk claims align. Grace, your role? Any info? Let's align good & share suspicions secretly. Who's in those other whispers?
π§
Share my Washerwoman info privately with neighbors to form trusted good trio, cross-verify claims, gather their info early while others whisper, progress info sharing without public Demon target yet.
π€
Alice
β
Heidi
,Grace
Thanks Heidi, confirming my Mayor Townsfolk claim. Solid start - 2 TF claims. Grace, your role/any info? Heidi, why Frank/David for Chef? Any reasoning? Suspicions? David/Charlie/Eve/Frank whispering a lot - evil group? Bob, your role? Let's align goods & narrow Demon.
π§
Day1, form secret good neighbor alliance with Heidi/Grace. Verify Heidi claim, get Grace info/role. Share suspicions on David group to progress info gathering & process of elimination.
π€
Heidi
β
Alice
,Grace
,Bob
Thanks Alice. Washerwoman info from N0: exactly 1 of Frank/David is Chef Townsfolk (not both, not neither). No reasoning beyond ability. Grace, your claim? Bob, neighbor via Alice, your role/info? David/Charlie/Eve/Frank whispering a lot - thoughts? Let's align goods, share suspicions, narrow Demon.
π§
Strengthen neighbor alliance by sharing reasoning on info. Ask Grace claim & Bob input to verify goods. Probe suspicious whisper groups (David/Charlie/Eve/Frank) to narrow Demon suspects early.
π€
Grace
β
Frank
Hey FrankβI'm Monk (no N0 info). Re your Investigator ping: I *think* Alice is more likely the Spy bluffing Mayor (fast strong claim + heavy coordination). Also possible Drunk/poisoned. Maybe donβt go fully public yetβletβs pressure Alice quietly & see reactions.
π§
Deflect Frankβs Investigator hard-accusation, delay public outing so Bob can kill Frank tonight, and ideally redirect the minion-ping onto Alice to remove the Mayor threat.
π€
Bob
β
Alice
,Heidi
,Grace
Iβm Undertaker. No info yet (need an execution). Heidiβs WW sounds consistent w/ David being real Chef. Iβd like David/Frank to claim publicly soon so we can cross-check. Charlie as possible Recluse/Outsider could muddy pings. Graceβwhat are you claiming?
π§
Answer their request with a low-commitment safe bluff, encourage public claims that still leave room to misdirect onto Charlie/Eve, and keep Alice/Heidi trusting me.
π€
Eve
β
David
,Charlie
,Frank
Neighbors! Frank claims Investigator: 1 Spy in {Alice,Grace}. If true + Chef0, great narrowing. Frank, any other info? Grace, you're up - back him if good? Suspects: if true, Demon Bob/Heidi? Day1 nom idea? Let's execute Spy tomorrow if confirmed.
π§
Strengthen good trio alliance, loop in Frank to verify his claim vs Grace. Push Grace to respond since she's quiet on backing him. Progress to ID Spy/Demon without hasty nom.
π€
Frank
β
Eve
,Grace
Grace: Thanks Monk. Why think Alice Spy bluffing Mayor? Her whispers to Bob/Heidi sus? Confirm: are you good (not Spy)? Eve: Agree, if my info true + Chef0=0 evil pairs, Demon in {Bob,Charlie,David,Heidi}. Thoughts? Day1 nom Spy (Alice or Grace)? Let's ally 3 vs rest.
π§
Respond to Grace/Eve privately: Grace deflects without confirming good/bad on Alice; probe her. Share with Eve (maybe good) to triangulate truth, build good alliance, narrow Demon suspects before nom.
π€
David
β
Charlie
,Eve
,Frank
Trio: Grace, confirm Frank's Investigator claim? Frank: more info? Grace/Eve/Frank: if Spy Alice or Grace, Demon likely Bob/Heidi (isolated). Day1 nom? Grace if dodgy? Trio good, expand trust.
π§
Publicly confirm Frank's claim via Grace to validate Investigator info. With Chef0+FT+Virgin trio solid, narrow Demon suspects to isolated players. Ally expansion helps good info share, progress to nom Spy/Demon suspects.
π€
Charlie
β
David
,Eve
,Frank
Grace: Frank claims Investigator, Spy in {Alice,you}. Confirm or contradict? If true + Chef0, Demon isolated (Bob/Heidi?). Frank more info? Day1 nom: Grace if dodgy, or random isolated? Neighbors, thoughts? Let's verify & execute evil tomorrow.
π§
Test Frank's Investigator claim by asking Grace directly in neighbor group. Confirmation narrows Spy/Demon; denial exposes lies. Progress to Day1 nom safely with verified info.
π€
Heidi
β
Alice
,Grace
,Bob
Grace, still no claim? Bob, thanks UT claim. No execs yet so fair. I support asking D/F to claim but maybe whisper first to avoid tipping Demon. Grace, why whisper Frank? Suspects? Let's align goods: I suspect David/Charlie/Eve/Frank whisper group evil. Thoughts on executing from there Day1? Narrow Demon.
π§
Pull Grace/Bob into neighbor chat to get Grace claim, address Bob's push for public claims (avoid early), probe whispers/suspicions. Solidify good neighbor block before nominations, narrow Demon suspects.
π€
Charlie
β
David
,Eve
,Frank
Grace: Frank claims Investigator, Spy in {Alice,you}. Do you confirm/contradict? If true + Chef0, Demon Bob/Heidi. If lying, Frank evil? Neighbors/Frank: Day1 nom Grace if dodgy/no resp? Let's execute evil fast.
π§
Push Grace for confirmation on Frank's claim. Her response verifies info chains, narrows Demon to isolated players, sets up Day1 nom on dodgy Grace to progress good team.
π€
Bob
β
Alice
,Heidi
,Grace
Re: whispersβhard to read D1, but I agree the David/Charlie/Eve/Frank cluster feels like a bloc worth pressure-checking w/ claims. If we execute today, Charlie is a decent candidate (Recluse can muddy pings). Grace, what role are you planning to claim publicly? (Iβm sticking UT).
π§
Answer the Mayor/Washerwoman thread, encourage a safe claim for Grace that frames Charlie, and keep me positioned as a helpful Undertaker to build trust before nominations.
π€
Grace
β
Alice
,Heidi
,Bob
Iβll claim Monk (no N0 info). I whispered Frank b/c he pinged me w/ Investigator info + asked for my claim; didnβt want it public instantly. If we execute D1, I lean Charlie (Outsider-y/Recluse vibes) or at least get David/Frank to state claims clearly.
π§
Lock in Monk bluff with Alice/Heidi/Bob, justify my whisper to Frank, and steer D1 execution toward Charlie or away from Bob while subtly undermining Alice.
π€
Frank
β
Eve
,Grace
Grace: Alice claiming Mayor? Why Spy bluff? Her chats with you/Bob/Heidi sus tooβMinion block? Confirm you're good Monk (not Spy/Drunk). Eve: Any resp? Has anyone claimed Chef? Need Chef0 for Demon narrow {Bob/Charlie/David/Heidi?}. Day1: Nom me to prove (good dies night=good), or nom Alice/Grace? Ally vote plan.
π§
Continue private ally-building with neighbors while Grace responds. Push for Day1 info (Chef?) and nom plan on Alice/Grace to narrow Demon suspects fast. Public reveal next tick if confirmed.
π€
Eve
β
David
,Charlie
,Frank
Neighbors: Grace silent despite tags - Spy? Frank: Has anyone claimed Chef publicly to back 0? (David you?) Grace whispers sus with Alice/Heidi/Bob block. Day1: Nom Grace (dodgy Spy), we 3 vote + dead later. If she confirms good, nom Alice. Agree? Exec evil fast w/ info. Thoughts?
π§
Grace silent on Frank's claim despite tags, dodgy Spy likely. Pressure her publicly via whisper to force response/confirm before nom. Builds good alliance, narrows Demon fast.
π€
David
β
Charlie
,Eve
,Frank
Neighbors/Frank: Grace silent on Inv claim despite tags - Spy? Eve idea good: Day1 nom Grace (test Spy/dodgy), we 4 vote yes. If she confirms Frank+good, pivot nom Alice tomorrow. Heidi Demon likely if Frank true+Chef0. Publicly claim Chef soon? Grace respond now! Thoughts/votes?
π§
Push Grace response on Frank's claim to resolve Spy={Alice,Grace}. If dodgy, nom her Day1 as potential Spy/Demon. With Chef0+FT+Inv, narrow Demon fast to win. Include Frank to build good block vs Grace silence.
π€
Alice
β
Bob
,Heidi
,Grace
Bob/Heidi/Grace: Good TF claims consistent (Mayor/WW/UT/Monk). Heidi: Confirm F/D Chef ping? Bob: Thoughts on Charlie exec D1? Grace: Why Frank's Investigator info? What was it? Bloc D/CEF whispers evil - let's nominate Charlie D1 to test (outsider-y). David/Frank, claim publicly! Align goods.
π§
Strengthen good alliance (me/Heidi/Bob/Grace?), pressure bloc claims, propose D1 exec on Charlie (weakest link, outsider-y). Win by narrowing Demon suspects early.
π€
Grace
β
Alice
,Heidi
,Bob
FYI: Frank told me privately heβs Investigator. His N0 info: exactly 1 of {Alice, Grace} is the Spy. Iβm claiming Monk. I donβt want that ping to railroad D1βwould rather push Charlie (outsider-y) or maybe David (to test that whisper-bloc).
π§
Seed doubt about Frankβs Investigator info and steer Alice/Heidi/Bob toward executing Charlie/David or even Frank, preventing a clean logic chain that points at Bob.
π€
Frank
β
Eve
,Grace
Eve/Grace: Grace super dodgyβsilence on my claim despite 5+ tags, chats w/Alice block. Eve/David/Charlie push nom you Day1 (5 yes easy). Grace: If good Monk, safe night=proof+my info true. Respond now or we nom/test. Confirm good? Day1 plan: Nom Grace-> if good pivot Alice tomorrow. Ally votes? Chef claim?
π§
Grace dodgy (silence despite tags/chats w/block). Nom her Day1 tests Spy claim: if good survives/proves Monk; if evil executes Minion. Trio ally executes evil fast, narrows Demon.
π€
David
β
Charlie
,Eve
,Frank
Trio+Frank: Grace silent despite tags = Spy. Plan: I publicly claim Chef0 this tick. Next tick, someone (me/Frank?) noms Grace. We 4 vote yes (isolated, dodgy). If confirms good, no/ pivot Alice. Exec Spy Day1, Demon Bob/Heidi tomorrow. Thoughts? Who noms? Eve/Charlie/Frank confirm votes? Let's win fast!
π§
Grace silent despite multiple tags on Inv claim, likely Spy. Nom her Day1 (isolated, dodgy), get 4 yes votes (us+Frank), test claim. Progress to execution fast with Chef0+Inv info narrowing Demon.
π€
Alice
β
Bob
,Heidi
,Grace
Bob/Heidi/Grace: Grace, quote Frank's exact Investigator info? (1 of Alice/Grace Spy?) Why believe him over Heidi's TF ping on Frank/David? Frank counter-claims hurt us. Push nom Charlie D1 (bloc/Outsider test) - Bob/Heidi agree? David/Frank, claim PUBLICLY now! Align goods, narrow Demon.
π§
Solidify good alliance (Bob/Heidi/Grace), get Frank's exact Inv info/claims public from Grace, push Charlie nom D1 to test evil bloc whispers while narrowing via Heidi ping. Win by executing Demon late.
π€
Charlie
β
David
,Eve
,Frank
Neighbors/Frank: Grace silent despite tags - Spy? Eve/Frank/David: Confirm Day1 Grace nom plan? We 4 vote yes. Grace: Respond now - confirm/contradict Frank's Inv Spy in {Alice,you}? If good+confirm, pivot Alice. David: Public Chef claim next? Let's lock votes & exec Spy! Thoughts?
π§
Grace silent despite multiple tags on Inv claim. Push her to confirm/contradict. Solidify 4-vote bloc for Grace nom if dodgy. Exec Spy Day1 to narrow fast w/Chef0 isolation.
π€
Eve
β
David
,Charlie
,Frank
Confirm Day1 plan: David public Chef0 claim this tick if not yet. Next tick: Nom Grace (me/Frank/David?). We 4 vote YES hard. Grace: Respond now or executed as Spy! If you confirm good+Frank true, we no-vote/pivot Alice Day2. Lock votes? Grace sus silence=evil. Win fast! Thoughts?
π§
Lock Day1 Grace nom plan with allies (David/Charlie/Frank). Grace dodgy Spy suspect per Frank/Chef0. Exec her Day1 w/ 4 votes, narrow Demon {Bob/Heidi}. Public Chef claim + nom next tick pushes win fast.
π€
Heidi
β
Alice
,Bob
,Grace
Confirm: Frank priv to Grace: Investigator, exactly 1 of Alice/Grace Spy. But my Washerwoman: exactly 1 Frank/David Chef (both TF). Frank can't be Inv. He's lying minion. Bloc D/CEF evil. Grace believable Monk. David/Frank/Charlie/Eve: PUBLIC claims NOW! Nom Charlie D1 to test bloc/outsider. Bob/Alice agree? Let's execute today.
π§
Publicly align our good bloc (A/B/G/H). Relay Grace/Frank info to group chat. Demand public claims from suspects. Push Charlie nom D1 as low-info test on evil bloc, progress to nomination.
π€
Bob
β
Alice
,Heidi
Careful: WW β1 of {Frank, David} is Chefβ doesnβt mean Frank canβt be Investigator. It only says at least one is Chef (David claiming Chef would satisfy). So Frankβs Inv ping {Alice,Grace} isnβt mechanically deadβcould be true or drunk/poison. I still like press Charlie D1.
π§
Exploit Heidiβs misunderstanding to keep townβs focus on executing Charlie (Recluse) and prevent them from using WW to βhard-clearβ/railroad against Grace or me.
Nominations β Day 1
π
Storyteller
Nominations are now open.
βοΈ
Heidi
β
Charlie
Charlie in heavy D/CEF/F whisper bloc (evil team?). Frank fake Inv (my WW:1 F/D Chef TF). Test bloc/Outsider now D1 before night kill. David/Frank: claim publicly! Goods align: execute Charlie.
π§
Day1 nom Charlie pressures evil whisper bloc, tests Outsider/Recluse suspicion. Consistent w/ good team plan (A/B/G/H). Execution D1 reveals info via dead chats; safe as not Demon.
π
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
β
Charlie
Charlie raised their hand
π§
Do NOT vote yes on my own execution Day1. Preserve good bloc (Chef0+Inv Spy info). No-vote forces no exec, verify claims Day2. Heidi sus for conflict/nom.
β
Bob
Bob raised their hand
π§
Secure Charlie execution to remove a likely-good Outsider and build trust with Alice/Heidi while keeping heat off me and Grace.
β
Frank
Frank raised their hand
π§
Vote no on Charlie (likely good ally backing my claim). Heidi nom protects evil block & tests good trio. Conserve D1 exec for Spy/Grace to narrow Demon fast.
β
Alice
Alice raised their hand
π§
D1 execution tests sus bloc (D/CEF). Charlie outsider-y + self-vote. Heidi/Bob/Grace good claims. Vote yes to narrow evil, gain info before night. As Mayor, survive to endgame.
β
Eve
Eve raised their hand
π§
Charlie is our good ally (FT claim, trio bloc). Heidi nom targets our info team to save Grace Spy. Vote NO on Charlie to deny evil easy D1 exec, preserve 4 good votes for Grace nom next tick. Progress to exec Spy.
β
David
David raised their hand
π§
Charlie is trio Town claim+ally, no evil info on him. Heidi claim contradicts my Chef0=lying. Vote NO to block bad exec Day1, push Grace next.
β
Grace
Grace raised their hand
π§
Charlie execution is low-risk for evil, aligns me with majority to avoid suspicion, and removes a good player who can muddy reads while keeping the spotlight off Bob.
β
Heidi
Heidi raised their hand
π§
Vote yes on Charlie to test sus whisper bloc D1. Fails if good, reveals info; succeeds if evil/Outsider. Goods need D1 exec to narrow Demon suspects before night.
β©οΈ
Frank
Frank lowered their hand
π§
Lower hand to vote NO on Charlie execution. Charlie likely good ally backing my info; Heidi nom protects Grace Spy. Save good lives Day1, push Grace nom next tick w/Chef0 for Demon narrow.
β©οΈ
Heidi
Heidi lowered their hand
π§
Charlie likely not Demon (Frank panic lower). D1 exec risky w/o clear Demon ID. Lower denies evil vote, safe no-exec D1, get N1 info (Empath, my Chef) to narrow Demon tomorrow.
π¬
Grace
β
All
Iβm still in on Charlie today. D1 we need a clean pressure test, and Charlieβs been central in the whisper bloc + Outsider-y. Also Frankβs Investigator ping {Alice/Grace} directly conflicts w/ Heidiβs WW worldβso I donβt want town pivoting to that mid-vote.
π§
Lock in Charlie execution with minimal extra tells; reinforce my Monk bluff and the 'test the bloc/outsider' narrative while keeping heat off Bob.
β©οΈ
David
David lowered their hand
π§
Lower hand to fail Charlie vote (Grace vote sus but Heidi/Frank conflict). Next tick: speak Chef0 publicly + nom Grace (Spy test). Trio+Frank vote yes on her. Exec evil D1.
β©οΈ
Eve
Eve lowered their hand
π§
Lower to block Charlie exec (good per info). Vote wasted on wrong target D1; need Grace nom/execution as Spy to narrow Demon fast w/4 votes.
π¬
Bob
β
All
Iβm staying up on Charlie. D1 needs a clean pressure test, and Charlieβs been central in that whisper bloc + βOutsider-yβ behavior. Even if theyβre Recluse, removing that noise early helps solve tomorrow.
π§
Keep pressure on Charlie and secure 4 votes for execution; D1 outsider/evil elim helps evil team and supports my future Undertaker bluff by confirming Recluse.
β©οΈ
Charlie
Charlie lowered their hand
π§
Lower hand to flip vote (only 3 yes now, Alice/Eve/David up but may follow). I'm good Recluse; D1 death proves non-Demon. Reveal role post-flip to build trust.
π¬
Alice
β
All
Staying up on Charlie. D1 execution is crucial pressure test on that sus D/CEF whisper bloc acting outsider-y. Heidi's WW Chef claim on F/D directly conflicts Frank's fake Inv {A/G Spy}βone's lying, but bloc started shady whispers. Bob, join us to hit 4 votes and get info tonight via your UT.
π§
Keep vote on Charlie for D1 pressure test on sus bloc. As Mayor, survive to 3p wincon; early info vital to ID Demon. Publicly reinforce to secure 4th vote (Bob?); we lose if no exe.
π
Storyteller
Voting is now closed.
π³οΈ
Nominee Charlie did not reach threshold.
π
Storyteller
Charlie did not receive enough votes (3/4).
π¬
Charlie
β
All
I nominate Grace. Frank's Inv pings Spy in Alice/GraceβGrace was silent/dodgy, heavy whispers, pushed hard to execute me as 'Outsider-y' despite Heidi's nom used. Conflicts Heidi's WW (Chef F/D). Pressure test her now before N1.
π§
D1 post-failed vote, Heidi used nom. I nominate Grace to pressure her as likely Spy/Baron from Frank's info + her sus push on me/whisper bloc. Gets info via execution/death tonight, progresses solving evil bloc.
βοΈ
Eve
β
Grace
Grace sus: Frank Inv Spy{Alice,Grace}, she's silent/dodgy/heavy whispers/pushed my exec despite Heidi WW conflict. Test her before N1; bloc shady.
π§
D1 Grace most sus from Frank's Inv ping + dodgy behavior + whisper bloc + Heidi conflict. Nominate her to pressure test evil before N1; my Virgin procs if Heidi Townsfolk noms me later.
π
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
π¬
Bob
β
All
Iβm off the Grace execution today. Sheβs claimed Monk; killing a protective TF D1 is rough. This nom is coming from Charlie (already sus) + Eve and is based on Frankβs contested Investigator ping. Iβd rather use N1 to see if Monk protection impacts deaths, then reassess.
π§
Stop town from executing my minion D1; sow doubt about the Grace wagon and redirect suspicion to conflicting info sources while sounding pro-solve.
π¬
Grace
β
All
Please donβt execute me off a single contested Investigator ping. If Iβm really Monk, youβre deleting protection D1 for free. Heidi WW and Frank Inv canβt both be cleanβletβs go to N1, see the kill, and revisit with David/Heidi info.
π§
Keep myself alive by discouraging votes on me, undermine Frankβs Investigator ping as contested/poisonable, and redirect town to safer pressure targets tomorrow while protecting Bob.
β
Heidi
Heidi raised their hand
π§
Don't vote Grace exec. D1 deleting claimed Monk loses protection N1. Conflicts resolvable N1 w/ death+info. Grace push vs Charlie bloc shows good coordination. Preserve town power.
β
Charlie
Charlie raised their hand
π§
As good Recluse, back Grace exec to pressure sus Spy ping/behavior; D1 info vital, Monk claim weak vs logic. My vote may sway to 4 for execution.
β
Frank
Frank raised their hand
π§
Grace is my Spy ping; executing her removes Minion D1, gains info on death/claims. Bloc (me/Charlie/Eve/David) locks 4 votes to win day. Pivots to Alice tomorrow if Grace good.
β
Alice
Alice raised their hand
π§
Raise to vote Grace. D1 pressure test sus bloc member off conflicting Inv ping. Grace pushed my bloc's Charlie exec hard despite conflict; execution gives N1 UT info via Bob to solve claims.
β
Eve
Eve raised their hand
π§
Grace most sus from Inv ping, dodgy behavior, whisper bloc, pushing my exec despite claim conflict. D1 needs pressure test her before N1; bloc shady. Secure 4th vote to execute & solve.
β
David
David raised their hand
π§
Raise to vote exec Grace: Likely Spy per Frank Inv + Chef 0 (no pairs). D1 info exec tests claims, pressures evil bloc. Pivot Alice tomorrow if Grace good/proof. Good needs early kill.
π¬
Grace
β
All
Alice/David/Eve: if you think I *might* be Monk, executing me D1 is just deleting protection off a contested Inv ping. Frank vs Heidi canβt both be clean; use N1 kill + tomorrowβs claims to resolve. If you want a D1 pressure exec, it should be Charlie (or even Frank), not me.
π§
Stop my execution by giving Alice/David/Eve a rational reason to drop hands: executing a claimed Monk D1 is low-value and based on contested info; push a better target and defer to N1 data.
β©οΈ
Eve
Eve lowered their hand
π§
Lower hand to deny Grace exec (only 3 yes now). Grace might be good Monk; deleting protection D1 bad. Let N1 happen for info (Empath read, possible Monk save), resolve claims tomorrow.
β©οΈ
David
David lowered their hand
π§
Lower hand to deny Grace execution D1. Monk claim valuable (protects tonight); resolve Frank/Heidi conflict with my public Chef0 claim next tick instead of deleting potential TF. Pivot pressure tomorrow.
β©οΈ
Frank
Frank lowered their hand
π§
Lowering hand prevents likely good Monk (Grace) D1 execution on unverified Inv ping amid Heidi conflict. Save votes for late-game; gather N1 info (Monk save, David Empath) to confirm Spy & Demon.
β©οΈ
Heidi
Heidi lowered their hand
π§
Lower to block Grace exec. She's claimed Monk (valuable D1); killing protector off contested ping hurts good. Resolve Frank/Heidi conflict N1 w/ death info. Save vote math.
β©οΈ
Alice
Alice lowered their hand
π§
Lower hand to avoid deleting potential good Monk protection D1. Grace exec risky with sus CEF bloc; better let Grace survive for N1 info/death, pivot pressure to Charlie/Frank tomorrow. Progresses to N1 data.
β©οΈ
Charlie
Charlie lowered their hand
π§
Lower to avoid bad D1 Grace exec (likely good or null). As Recluse, hide role, push for N1 info on Frank/Heidi conflict to narrow Demon suspects.
π¬
Bob
β
All
Iβm not voting Grace here. D1 executing a claimed Monk off a single contested Investigator ping is super low valueβif sheβs good we delete protection. Frank/Heidi conflict needs N1 kill + tomorrowβs full claims to resolve. If anything, pause or push Charlie/Frank, not Grace.
π§
Keep my minion alive by depressing votes on Grace and steering town toward no-exec or a different target, buying a night kill and more confusion.
π
Storyteller
Voting is now closed.
π³οΈ
Nominee Grace did not reach threshold.
π
Storyteller
Grace did not receive enough votes (0/4).
βοΈ
Bob
β
Frank
Nom on Frank: your Investigator ping on Grace almost got a claimed Monk executed D1, and it directly conflicts with Heidiβs WW worldbuilding. If youβre wrong/poisoned/lying, youβre steering town into a bad tunnel. Letβs resolve the Frank vs Heidi axis first.
π§
Nominate Frank to redirect heat off Grace, potentially remove a strong info role, and keep town divided around Frank vs Heidi while I stay unconfirmed.
π
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
β
Frank
Frank raised their hand
π§
D1 self-exec on my nom tests Grace bloc reactions, resolves Inv conflict via death proof (not Minion). Good sacrifice to narrow Demon/Grace early; town needs info over protection.
β
Eve
Eve raised their hand
π§
Support Bob's nom on Frank to resolve Inv/WW conflict D1. Better than deleting potential Monk protection. Progresses info gathering on key axis.
β
Alice
Alice raised their hand
π§
Frank's claim conflicts Heidi, nearly killed claimed Monk D1. As Mayor, resolve D1 to narrow evil before N1; voting Frank pressures sus bloc, gains info on execution.
β
Charlie
Charlie raised their hand
π§
As Recluse, stay null/quiet D1. Voting Frank pressures potential evil ping conflicting good claims, progresses Frank/Heidi resolution without deleting Monk utility.
β
Bob
Bob raised their hand
π§
Secure Frankβs execution to delete his info pressure on Grace and reduce townβs mechanical clarity, while keeping the dayβs narrative centered on βresolving conflicts.β
β
David
David raised their hand
π§
Frank's bad Inv ping nearly killed good protection (Grace) D1 & conflicts Heidi. 0 pairs => likely solo Minion. Vote exec to resolve evil axis & get info. Good must pressure suspicious claims early.
β
Grace
Grace raised their hand
π§
Vote to execute Frank: it deletes a key good info role pressuring me, looks like self-preservation, and supports Bobβs push without exposing Bob.
β
Heidi
Heidi raised their hand
π§
Frank's claim directly conflicts my confirmed WW info and nearly deleted Grace (Monk?). Executing tests/resolves key axis D1, high value for good.
β©οΈ
Charlie
Charlie lowered their hand
π§
Lower hand to de-risk D1 exec on potentially good Frank; as Recluse, stay low profile early, gather N1 info on conflicts to narrow Demon suspects.
β©οΈ
Eve
Eve lowered their hand
π§
Lower hand as Frank likely evil (bad ping nearly exec'd good Monk). Vote failed anyway (3/4). Let Frank live to N1 info (Empath/David?) to resolve Frank/Heidi + Demon kill.
β©οΈ
David
David lowered their hand
π§
Lower to deny Frank 4th vote (currently 3: Frank self, Alice, Eve). As Chef0, Frank's bad Grace ping suggests lying/evil; deny exec, share info N1, pivot to Grace/Charlie later.
β©οΈ
Frank
Frank lowered their hand
π§
Lower hand to vote NO on my own exec. D1 self-exec bad - my true Inv ping (A/G Spy) too valuable. Grace likely good Monk; resolve N1 with kill+claims. Good team needs me alive.
π¬
Grace
β
All
If you still think the Frank vs Heidi axis is the key D1 solve, keep your hand up hereβ4 votes and we get a clean resolution today. If youβre lowering, say what new info changed your mind.
π§
Lock in 4+ votes to execute Frank today, removing a key townsfolk and keeping focus off Bob. Encourage waverers to keep hands up without overcommitting to a hard read.
β©οΈ
Heidi
Heidi lowered their hand
π§
Lower to fail Frank vote intentionally. D1, better info-gather than resolve unconfirmed Inv conflict. My Washerwoman implicates Frank/David; need more claims before exec.
π¬
Bob
β
All
Iβm keeping my hand up. Frankβs N0 ping almost deleted a claimed Monk; if heβs wrong thatβs either evil or poison/drunk. Executing Frank today cleanly resolves Frank-vs-Heidi and stops more misfires.
π§
Keep pressure on a good info role and protect my minion. Publicly justify my vote as βresolve the axisβ to look town-driven.
β©οΈ
Alice
Alice lowered their hand
π§
Lower to deny 4th vote & force more discussion/claims D1. As Mayor, avoid early execs; preserve lives for 3-player win con. Frank info useful if good.
π
Storyteller
Voting is now closed.
π³οΈ
Nominee Frank did not reach threshold.
π
Storyteller
Frank did not receive enough votes (2/4).
π¬
Alice
β
All
I'm the Mayor! That's why I loweredβdon't want Frank exec'd D1 if we can gather more info. My wincon is 3-alive no-exec, or die at night to save someone. Frank's ping was sus but let's hear claims first. Who's the claimed Monk? Heidi, your WW info? I want to nom Charlie to test.
π§
Lowered hand to stop Frank exec as D1 too early with no info; speak as Mayor to reveal ability, build trust, pivot to my nom (Charlie?) or info-sharing for better D1 solve. Progress game.
π¬
Heidi
β
All
I'm the Washerwoman. Either Frank or David is the Chef (Townsfolk). Frank's Inv ping on Grace was wrong (if she's Monk), but he's definitely Townsfolk, so either he's lying evil (unlikely with info) or poisoned/drunk/misinformed. Clears Frank from Bob's evil logic. Alice Mayor claim noted. Who claimed Monk? What's everyone's info?
π§
Reveal my Washerwoman info publicly to resolve Frank conflict: it clears Frank as Chef Townsfolk, guilting his bad ping as lie/poison. Progress D1 by sharing key info, counter Bob's nom push, build good trust.
π¬
David
β
All
I'm the Chef! 0 evil pairs at start (N0). That's 3 isolated evils (no adjacent). Heidi WW lying since I'm Chef, not Frank/Davidβso Heidi evil. Charlie sus Spy claim on Alice/Grace. Grace Monk claim good. Nominate Charlie nextβhe's dodgy.
π§
Claim Chef publicly to counter Heidi WW (guilts her as lying evil), share 0 pairs info to narrow Demon to isolated player (not neighbors/etc). Progress D1 by nominating top sus Charlie, force info.
π¬
Bob
β
All
Charlie canβt be re-nominated today (already nomβd). Also: David, Heidiβs Washerwoman βFrank OR David is Chefβ is actually consistent with you being Chefβso why call her liar? That mismatch makes me want Heidi/David over Grace. Mayor claim also makes no-exec plausible.
π§
Exploit David/Heidi confusion + nomination rule to stall/redirect from Grace and prevent any coherent push onto me; aim for no-exec or Heidi/David execution.
βοΈ
Grace
β
Heidi
Nominating Heidi: her WW claim is being used to discredit Frankβs Investigator ping while also soft-clearing himβfeels like steering. If sheβs wrong, sheβs dangerous; if sheβs evil, great. Letβs execute Heidi and simplify.
π§
Get a good player executed while keeping heat off Bob; Heidi is a plausible suspect tied to the main argument and her death removes a strong info role.
π
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
β
David
David raised their hand
π§
Heidi's claim directly conflicts my mechanical Chef0 info, proving her evil/lying. Grace's nom resolves key axis; execute to down 1 evil, progress D1 solve.
β
Bob
Bob raised their hand
π§
Get a Day1 execution on a likely good player, keep my minion Grace alive, and maintain confusion between Heidi/David/Frank claims.
β
Grace
Grace raised their hand
π§
Vote Heidi to secure a D1 execution that either kills a good info role or an evil scapegoat, and blocks Mayor/no-exec tempo that could later threaten Bob.
β
Heidi
Heidi raised their hand
π§
Raise hand to execute Grace (nom'd me post-claim to silence info). She's not Monk (Frank Inv ping wrong=poison). David Chef consistent w/ my WW. Fail vote progresses info vs evil noms.
β
Charlie
Charlie raised their hand
π§
Heidi self-voted after sus claim + counters; likely evil. Execution D1 removes threat, resolves Frank/Heidi axis cleanly for good team.
β
Frank
Frank raised their hand
π§
Heidi's self-vote + lying WW (vs David Chef) screams evil Minion. Grace unlikely Spy (Monk claim fits ping). Voting Heidi executes likely Spy, resolves my info D1, cleans board for good win.
β
Eve
Eve raised their hand
π§
Heidi's claim defends Frank (ping'd Monk) and is disputed by Davidβhigh evil probability. Grace nom resolves key axis D1; vote to execute and gain info.
β
Alice
Alice raised their hand
π§
As Mayor, support exec to gather info on key conflict (Heidi vs David). D1 info vital; no-exec risks night kill without resolution. Heidi most sus claim.
β©οΈ
Heidi
Heidi lowered their hand
π§
Lower to fail my exec (only 1/4 needed now?). Grace nom'd me sus, can't renom me. Protects good info while alive, progresses to night for more data.
β©οΈ
Alice
Alice lowered their hand
π§
Lower hand to prevent Heidi execution D1. Too early, no info. As Mayor, survive to 3-alive win or night death to save another. Heidi retraction sus but test later.
π¬
Grace
β
All
Keep hands up if you think Heidi is the cleanest resolve: her WW claim is driving the whole Frank-vs-David axis, and weβre stuck in circles. D1 exec on the loudest contradictory info gives Undertaker/Monk direction tonight.
π§
Maintain momentum to execute a good player (likely Heidi) while appearing to pursue βinfo resolutionβ. Keep Bob safe by focusing town on Heidi/Frank/David conflicts.
β©οΈ
Eve
Eve lowered their hand
π§
D1 execution risky with contradictions unresolved; failing preserves all info/abilities for N1. Heidi sus but not Demon-killproof; prioritize logic over rushed exec.
β©οΈ
Charlie
Charlie lowered their hand
π§
Lower to prevent D1 Heidi exec. She's plausibly good WW clearing Frank TF; David counterclaim sus. Better no-exec for night info (Empath/Chef/Monk), progress logic tomorrow.
β©οΈ
Frank
Frank lowered their hand
π§
Heidi WW claim consistent with my Investigator (Chef plausible for David evil claim). Likely good, key info-giver. Block her exec to preserve, reveal my full info next tick to progress.
β©οΈ
David
David lowered their hand
π§
Lower hand to fail Heidi vote intentionally. Chef0 + her lie = she's evil (likely Minion). Failed vote denies evil night kill info, forces more D1 discussion to narrow Demon.
β©οΈ
Bob
Bob lowered their hand
π§
Lowering my hand helps stop a potentially informative D1 execution and keeps the Heidi/David/Frank axis messy for tomorrow, buying evil time.
π
Storyteller
Voting is now closed.
π³οΈ
Nominee Heidi did not reach threshold.
π
Storyteller
Heidi did not receive enough votes (1/4).
π¬
Eve
β
All
I'm Virgin Townsfolk. I raised for Heidi exec cuz her WW claim conflicts David's Chef 0 evil pairs (can't both be Chef). She's lying evil. I lowered hand fearing if Heidi good Townsfolk she'd execute me (my ability). Someone good nom Heidi again! She's key contradiction.
π§
Reveal my Virgin role to explain why I voted Heidi (wanting her exec) but lowered: fear of Townsfolk nominator executing self accidentally. Push Heidi re-nom/execution D1 as evil per David logic to get info & narrow Demon.
π¬
Charlie
β
All
Can't renom Heidi/Charlie/Frank. David claims Grace Monk good. Let's test: I nominate Grace. If she's real Monk, great info tonight. If lying, evil gone. Breaks the axis.
π§
As Recluse, hide role D1. Progress by nominating Grace: tests David/Grace good claims, breaks Frank/Heidi/David circle. Can't renom them; Grace available. Info vital before night.
π¬
Frank
β
All
I'm Investigator Townsfolk. N0 info: 1 of Alice or Grace is Spy Minion. Heidi's WW Frank/David both Chef conflicts David's Chef claim (only 1 Chef). Can't both true. Heidi lying evil, likely my Spy. Eve thanks for spotting contradiction. Good, nom Heidi again tomorrow.
π§
Reveal my Investigator info publicly D1 to resolve Frank/Heidi/David axis. My ping clears me, guilts 1 of Alice/Grace. Heidi contradiction likely Spy; pushes town unity on her evil.
π¬
Bob
β
All
Heidi WW β1 of {Frank,David} is Chefβ is NOT a conflict with David claiming Chefβthose fit perfectly (it just implies Frank isnβt). The real contradiction is ppl insisting itβs impossible. Also, executing Grace to βtest Monkβ is a terrible testβjust let her monk someone tonight.
π§
Stop Charlieβs coming Grace nomination from gaining votes by undermining the βtest Monk by execβ idea and exposing flawed contradiction claims; push town toward no-exec or mis-exec on a good player.
π¬
Grace
β
All
Executing me to βtest Monkβ is nonsenseβMonk gives info by *living* tonight. Frankβs Inv ping is {Alice,Grace}; if we want a D1 solve, pressure/nom Alice (Mayor claim is a classic evil bluff) rather than me.
π§
Deflect Charlieβs push to execute me, redirect the βInvestigator pingβ onto Alice, and keep Bob off the block while looking like a reasonable Monk.
π¬
David
β
All
Agree w/ Charlie/Frank: Grace nom resolves Frank Inv Spy{alice/grace} + tests her Monk claim safely (Monk info via survival). She's pushing Heidi hard despite no conflict (Heidi WW fits Chef0 perfectly: 1/2 Chef=David). Her steering sus. Support Grace nom if possible, else Alice tomorrow.
π§
Publicly support nominating Grace: tests Frank's credible Inv ping + Charlie's Monk test + her suspicious pushes. Breaks D1 deadlock on Heidi axis, progresses info for good team.
π¬
Alice
β
All
Bob is right: Heidi WW "1 of Frank/David Chef" PERFECTLY fits David Chef claim (David Chef, Frank not). No conflict! Eve/Grace/Frank wrong/lying to push Heidi. I'm Mayor Townsfolk. Support Charlie: nom Grace to test Monk claim safely (she survives if real). Info tonight.
π§
Clarify no Heidi-David conflict to expose bad logic from Grace/Frank/Eve pushing Heidi. Reveal Mayor to build trust, encourage Grace nom as test, narrow evil suspects D1.
π¬
Heidi
β
All
Support Charlie's Grace nom! Tests her Monk claim safelyβif real, she survives tonight & we get info. Her Heidi push ignores WW+Chef0 perfect fit (David Chef, Frank not). Fits Frank's Inv Spy{Alice/Grace}. David, your Grace Monk good from who? Let's resolve this axis.
π§
Push Grace nom to test Monk claim & resolve Frank Inv Spy ping. Breaks axis safely (Monk survives if good). My WW clears Frank evil, David sus but nom Grace progresses logic over circles.
π
Storyteller
No execution today. All villagers are safe.
Night 1
π
Storyteller
β
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
π―
Bob
Bob made a choice.
π§
Remove the loudest mechanical pusher against my minion (Grace) and reduce townβs ability to build a clean info-chain; keep suspicion fragmented around Alice/Heidi/David.
π
Frank(Ghost)
Frank has died.
π
Storyteller
β
Bob
You chose to kill Frank.
π
Storyteller
β
Grace
Good evening Grace. You are the Spy. You can secretly see information about all players: - Alice: Mayor (good), Alive - Bob: Imp (evil), Alive - Charlie: Recluse (good), Alive - David: Chef (good), Alive - Eve: Virgin (good), Alive - Frank: Investigator (good), Dead - Grace: Spy (evil), Alive - Heidi: Washerwoman (good), Alive
Day 2
π
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
π€
Charlie
β
Bob
Frank claimed Inv Spy on Alice/Grace (Townsfolk). That's huge - at least one evil there. Heidi WW Frank/David 1 Chef, David claims Chef 0 pairs so calls Heidi lying Spy. Fits if David Demon & Frank Minion (died N1). Thoughts? Who you leaning?
π§
As Recluse, hide role early. Privately align with neighbor Bob (good likely), share logic on Frank's Inv Spy claim pinging Grace/Alice evil to narrow Demon suspects & build good team before noms.
π€
Grace
β
Bob
Iβm Spy w/ full grimoire: you=Imp. Others: Alice=Mayor, David=Chef, Eve=Virgin, Heidi=Washerwoman, Charlie=Recluse. Frank was real Investigator. Suggest keep Undertaker claim; today push exec Charlie (Recluse can explain Inv ping). Tonight kill David or Heidi to cut info/confirmers.
π§
Coordinate with Bob (Imp) using my grimoire info, propose a credible misdirection path (Charlie/Recluse), and target key good info roles for night kills to protect Bob.
π€
Bob
β
Charlie
Iβm not sold on βDavid demonβ β Chef 0 pairs fits lots incl 2 evils non-adjacent. Frank dying makes me think his Inv was real: 1 of {Alice,Grace} is Spy/minion. I also have Librarian-type info: 1 of {Alice,Charlie} is Recluse. If Alice is Recluse she could read as Spy. Iβd pressure Alice today.
π§
Steer Charlie away from Grace and toward Alice/Charlie by introducing a Librarian-style outsider ping that can explain the Investigator hit on Alice, buying time and preventing a Grace execution.
π€
Frank(Ghost)
β
Eve
,Grace
Hey, Frank's ghost here. I'm Investigator: Spy is Alice or Grace. Died N1, proves not Minion/Demon. Heidi's WW clears me TF. Sus Alice (Mayor claim odd). Grace, if good, confirm? Eve, thoughts? Demon in remaining.
π§
Dead, reveal Investigator info to Eve/Grace (neighbors) to build trust, expose Spy in Alice/Grace, counter private whispers on Bob, progress towards Demon exec.
π€
Alice
β
Bob
Hi Bob, neighbor. I'm the real Mayor (Alice claim was fake?). My wincon is 3-alive no-exec or night-death deflect. Frank died N1 - likely Demon kill, proves I'm not Minion/Demon. Frank (Inv) claimed Spy in Alice/Grace. Heidi WW (Frank/David 1 Chef) fits David Chef perfectly. Who's Spy/Demon? Sus Heidi lying or Grace per Frank. Thoughts before noms?
π§
As Mayor, share true role/info with neighbor Bob to build trust/alliance. Discuss Frank death (likely Demon kill), Frank's Spy claim, Heidi/David conflict. Narrow Demon suspects before noms to win at 3-alive.
π€
Eve
β
Frank(Ghost)
,Grace
Frank, thanks for info - huge. I'm Eve, real Virgin Townsfolk (haven't revealed publicly). Heidi WW claim conflicts David Chef (says 1 of Frank/David Chef, David claims Chef so Frank shouldn't be, yet she clears Frank TF?). Sus Heidi lying evil. Spy Alice/Grace per you. Grace, if good Monk, can you confirm Frank's alignment mechanically? Or info on who you protected N1? Demon killed Frank, in {Alice,Bob,Charlie,David,Heidi}? Thoughts on David Chef claim? Let's align goods.
π§
Frank ghost confirms Investigator, Spy Alice/Grace. As Virgin, share sus + my role privately with Frank/Grace to align goods, get Grace confirm on Frank, build info vs evils before nom phase. Progress info gathering.
π€
Heidi
β
Frank(Ghost)
,Grace
Frank/Grace: Frank died N1, as expected if David is lying Chef/Demon (he'd silence you before you claimed). My WW: Frank/David one is Chef. David claims Chef+0 evil pairs (lies). Frank's Spy {A,G} likely Grace. David/Grace evil? Thoughts? Eve/Charlie/Bob whispering Bob--info? Let's push David nom.
π§
Frank's death consistent with David lying Chef (silencing contradiction). Share my info with dead Frank (trustworthy ghost) + neighbor Grace (test reaction, she's sus). Coordinate to expose David/Grace axis before nom phase.
π€
David
β
Charlie
,Eve
Chef0: 0 evil pairs N0. Frank good (Heidi WW). Grace sus for pushing Heidi exec despite clears. What are your roles/reads? Charlie, any Empath N1 on me/Grace? Eve, your info? Frank ghost chat you: Spy Alice/Grace? Heidi/Alice/Grace/Bob evil possible?
π§
Chef0 mechanically clears 4/8 alive (Alice? Bob David Eve Grace? no; Charlie neighbor; Heidi). Grace most sus D1 push. Whisper neighbors for Empath N1 reads + info to narrow Demon suspects & progress logic chains.
π€
Bob
β
Alice
Frank dying doesnβt really clear you (Demon can kill anyone), but I do think his Inv was real: 1 of {you,Grace} is minion. Iβve got a Lib-ish ping that 1 of {you,Charlie} could be Recluseβif Charlieβs Recluse he can muddy reads. Iβd exec Charlie first; keep βMonkβ alive.
π§
Steer the loud Mayor (Alice) away from executing Grace and toward a safe scapegoat (Charlie), while preserving my credibility and keeping minion cover intact.
π€
Eve
β
Frank(Ghost)
,Grace
Frank/Grace: David whispering me/Charlie pushing Grace sus for Heidi push despite clears. Grace, mechanically prove good: protected who N1? Confirm Frank good? If you Monked Frank N1, he survives Demon? Heidi WW vs David Chef irresolvable - one lying evil. Bob/Charlie sus too? Group good plan: nom Heidi D2 to test? Eve Virgin TF (reveal pub soon). Thoughts?
π§
Gather info from dead Frank/Grace chat & David/Charlie to resolve Heidi/David/Grace conflicts via logic chains. Reveal Virgin publicly soon. Progress to nom suspicious Heidi/Grace on next tick.
π€
Grace
β
Eve
,Frank(Ghost)
Iβm still on Monk. N1 I protected Alice (not Frank), so canβt mech-confirm him. Frank dying fits him being onto something. Heidi vs David could be Drunk/lying either way; Iβd rather do a βsafeβ exec on Charlie (Recluse fits odd pings) than burn Virgin test.
π§
Answer Eve/Frank to look helpful as βMonkβ, avoid implicating Bob, and steer todayβs execution toward a good player (preferably Charlie) while keeping Heidi/David arguing.
π€
Heidi
β
Frank(Ghost)
,Grace
Frank/Grace: Agree? Frank dead N1 proves David Demon kill (silence Inv). My info + David 0pairs lie = solo Demon, Grace your Spy. Eve/Charlie/Bob whispering Bob--what info? I publicly nom David next tick to execute. Support? Spread to others.
π§
Day2, 2 ticks to nom. Frank dead proves David killed him (not Minion). Publicly push David nom via allies Frank/Grace (Grace maybe Spy but anti-evil). Coordinate to execute David.
π€
Frank(Ghost)
β
Eve
,Grace
,Heidi
Eve/Grace/Heidi: Heidi logic strongest - David lying Chef (my death N1 silences Inv before claim), 0 pairs solo Demon fits. Grace Spy risk but if good, publicly prove Monk (who N1?). Eve Virgin save for David nom. Heidi, nom him next! Spread to Bob/Charlie. Execute David D2, win.
π§
Dead, push forward by backing Heidi's David nom as highest logic Demon suspect from her info + my death silencing. Grace unconfirmed Spy risk, urge her proof. Coordinate goods to execute David, narrow Demon suspects.
π€
Charlie
β
Bob
,David
,Eve
Bob: Thoughts on David Chef vs Heidi WW? Your Lib Alice/Charlie 1 Recluse - I'm it (good Outsider, reads evil sometimes). Frank real Inv? David: Confirm N0 Chef0? Empath read N1 on you/Bob? Grace sus why? Eve: Virgin info? Reads on Alice/Grace Spy ping, Heidi, David? All: roles? Day2 noms plan?
π§
Gather Bob/David/Eve info privately to resolve Chef/WW conflict & Inv Spy ping. As Recluse, stay lowkey, build good alliances, narrow Demon suspects before noms.
π€
Alice
β
Bob
Thanks Bob neighbor. Agree: Frank Inv+Lib sus me/Charlie/Grace. Heidi WW perfect w/ David Chef so them good. Let's nom Charlie D2 first (Lib Recluse?). Grace next if he survives/proves good. I'm real Mayor (Alice faked); Frank N1 death proves not minion. Wincon 3-alive no-exec or my night death. Publicly claim soon. Exec plan?
π§
Respond to Bob's Charlie push pre-noms. Agree nom Charlie (Frank Lib sus), reveal Mayor publicly via neighbor chat to build trust/prove via future night death. Progress to Demon ID.
π€
David
β
Charlie
,Eve
Charlie: Confirm Lib claim? Empath N1 read on David/Grace? (we're your neighbors). Eve: Virgin? Other info? Both good per Chef0+WW. Grace Spy likely (Frank ping + Heidi push). Nom Grace? Thoughts on Alice self-Recluse claim, Bob defending Heidi? Roles/reads? Agree 0 pairs = Demon isolated, no adjacent evils.
π§
Gather mechanical info from neighbors Charlie/Eve (Empath/Virgin?) to confirm evil counts N1, build good alliance excluding Grace sus/Alice/Heidi/Bob. Progress to nom Grace, narrow Demon suspects with logic.
π€
Charlie
β
Bob
,David
,Eve
Confirm roles: Bob Lib? David Chef0 N0, Empath N1 on me/Bob/Grace? Eve Virgin? I'm Recluse (fits Bob Lib Alice/Charlie 1 Out). Frank real Inv Townsfolk Spy{Alice/Grace} - Grace top sus (ping + pushed Heidi despite David/Heidi clears). Nom Grace today? David, why Grace sus if Chef0 clears Heidi/Frank? Thoughts evil order? Noms plan before tick ends.
π§
Group whisper to align good team on my confirmed Recluse (fits Bob Lib), push Grace nom as top evil (Frank ping + push Heidi despite clears), counter David Grace-sus while probing Empath N1 (my neighbors), plan D2 Grace exec to narrow Demon.
π€
Bob
β
Charlie
,David
,Eve
Re: nomsβif my Lib ping is right (1 of {Alice,Charlie} is Recluse) & Charlie is indeed Recluse, then Alice isnβtβ¦which makes Frankβs Inv {Alice/Grace} point hard at Grace *unless* Frank was poisoned/drunk. So I donβt want an auto-Grace exec. Iβd pressure/nom Charlie (to resolve Lib) or even Alice before Grace.
π§
Create enough mechanical doubt around Frankβs Investigator ping so town doesnβt execute Grace; redirect todayβs nomination onto Charlie (or Alice) using my Librarian bluff.
π€
David
β
Charlie
,Eve
Chef0 N0 confirmed: 0 evil pairsβisolated Demon, no adjacent evils (you both good w/me/Charlie). Grace #1 sus: Frank Spy{Alice/Grace} ping + pushed Heidi despite clears. Charlie: Empath N1 read on David/Grace? Eve: Virgin/other info? Nom Grace this tick? Ignore Bob cautionβresolve w/reads. Thoughts Alice claim/Bob Lib? Roles confirm?
π§
Coordinate with good neighbors Charlie/Eve (cleared by Chef0/WW adjacency) to nom Grace (top sus: Frank Spy ping + Heidi push). Get mechanical info (Empath N1 reads) to confirm Graces evil & resolve Lib conflict before nom phase. Progress to Demon execution.
π€
Grace
β
Eve
,Heidi
Iβm leaning we *execute David today* if we want a clean testβhis Chef0 is easy to fake and Heidiβs WW points there. Iβd avoid using Eveβs Virgin as a βtestβ yet; it just hard-clears a townsfolk and narrows too fast. Charlie Recluse can wait.
π§
Steer good bloc away from using Virgin mechanically and toward executing a harmless good (David), while keeping suspicion away from Bob and maintaining my Monk cover.
π€
Eve
β
David
,Charlie
David/Charlie: Grace #1 sus - Frank Inv Spy{Alice/Grace}, she pushed Heidi despite David/Heidi clears Frank TF. Now pushes David exec (easy fake Chef0?). N1 Empath David/Grace read Charlie? Nom Grace this tick to resolve Spy ping w/o burning my Virgin. Thoughts? Heidi lying WW or David? Roles confirm? Let's execute Grace D2.
π§
Last tick before noms. Coordinate goods to nom/execute Grace (Frank ping + sus behavior). Share scenarios to align David/Charlie (Chef/Empath?) vs Grace/Heidi lies. Virgin save for later; push Grace test now to narrow Demon.
π€
Heidi
β
Frank(Ghost)
,Grace
,Eve
Frank/Grace/Eve: Confirmed? David Demon logic holds (N1 kill silences Inv, Chef lie). Grace: Publicly confirm Monk N1 target? Eve: Virgin ready? All: Support my David nom next tick + vote. Spread to Bob/Charlie vs their whispers. Win D2!
π§
Publicly nom David next tick (1 tick left). Confirm Grace/Frank/Eve support to rally votes. Spread to counter Bob/David/Eve/Charlie whispers. Execute Demon D2.
π€
Frank(Ghost)
β
Eve
,Grace
,Heidi
Eve/Grace/Heidi: Confirmed plan? Heidi nom David next tick (phase 4/4). All vote yes. Grace: publicly shout Monk claim + N1 Alice target now. Eve: reveal Virgin pub, save for David nom. Spread to Bob/Charlie. My death N1 = Demon silenced Inv - David fits. Execute him, we win D2! Thoughts?
π§
Dead ghost, push unified good plan: nom/execute David D2 per logic (silenced Inv, Chef lie). Align Eve/Grace/Heidi votes. Grace prove Monk publicly. Win via execution.
β
Alice
Alice waits.
π§
No tool calls provided by model.
π€
Charlie
β
Bob
,David
,Eve
Bob: Lib confirms me RecluseβAlice good, Frank Spy{Alice/Grace}βGrace evil. David: Chef0 clears us (me/Bob/David adj good), Heidi WW good. Eve: Agree Grace #1 (ping + Heidi push despite clears). Grace Demon/Minion. Nom/execute Grace this tick? Confirm roles/reads. Ignore Alice. United plan NOW.
π§
Group good core (me Recluse, Bob Lib, David Chef0, Eve Virgin, Heidi WW, Frank real Inv) to execute Grace: Frank Spy ping + Heidi push despite clears. Chef0/Lib mechanically clear most. Tick1: align on Grace nom before phase ends.
π€
Grace
β
Bob
Town seems locked on executing David today. Iβd LET it happen. As βUTβ, you can say David was Chef (keeps you credible + Chef0 matches our evil seating). Then pivot: Heidi likely lying/Drunk OR back to Frankβs Inv ping {Alice/Grace}βpush Alice. Donβt nom Virgin Eve.
π§
Coordinate with Demon: capitalize on townβs current push (execute David) and plan a credible UT report + next targets, while avoiding actions that would mechanically out Bob (Virgin).
π€
Heidi
β
Grace
,Eve
,Frank(Ghost)
Grace/Eve/Frank: Locked on David exec? Grace: Pub claim Monk + N1 target (Alice?) NOW to build support. Eve: Pub Virgin reveal, save for David nom. All: Vote David 4/4, spread to Bob/Charlie (their whispers sus). My nom tick 3/4. Frank death = David Demon kill. Win D2! Confirm plan.
π§
Phase 0/4, next nom phase. Confirm Grace/Eve/Frank on David exec plan, urge Grace public Monk claim + Eve Virgin reveal to rally votes. Spread anti-Bob/Charlie whispers. Secure D2 win.
π€
Frank(Ghost)
β
Eve
,Grace
,Heidi
Eve/Grace/Heidi: TICK 1/4 - PHASE 4/4 NEXT NOM! CONFIRM PLAN: Heidi nom David. All vote YES 4/4 (my ghost vote on him). Grace: PUB SHOUT NOW \"I'm Monk, N1 protected Alice\". Eve: PUB REVEAL \"I'm Virgin\". Spread to Bob/Charlie. David Demon killed me N1. EXECUTE DAVID = WIN D2! Confirm/agree?
π§
Last tick before nom phase. Lock in Eve/Grace/Heidi on Heidi's David nom + our votes. Grace pub Monk claim to build support, Eve Virgin reveal. Execute David D2 to win - strongest logic.
π€
Alice
β
Bob
Neighbor Bob, solid plan: Nom Charlie D2 first (your Lib Recluse sus + Frank Inv logic). Grace next if survives. Heidi/David cleared perfectly. I'll publicly claim real Mayor soon (Alice faked, my N1 Frank death proves not minion). Confirm you'll nominate Charlie? Vote up? 3-alive wincon or my night death deflect.
π§
Confirm exec plan w/ neighbor Bob pre-noms: Charlie D2 first per his Lib sus+Frank Inv logic. Coordinate public Mayor claim + vote to narrow Demon suspects fast.
π€
David
β
Charlie
,Eve
Confirm: Grace #1 sus (Spy{Alice/Grace} ping + Heidi push vs clears). Charlie Recluse good (Bob Lib), adj good per Chef0. Nom/execute Grace THIS tick? Eve save Virgin. Ignore Bob/Alice/Grace chats. United: who noms? I will if needed. Roles/reads final confirm? Let's kill Grace.
π§
Grace is top sus by Spy ping + anti-Heidi push despite clears. Coordinate w/ confirmed good allies (Charlie/Eve) to nom/execute her this tick before phase advances. United front wins D2.
π€
Bob
β
Grace
We canβt have you hard-locking βBob=Impβ or Iβm next after you. Please pivot: push *David* execution today (resolve WW/Chef). If David dies, tomorrow Iβll claim UT & say βDavid was Chefβ to cement trust. Also publicly hedge: say your Spy info is βnot 100%/could be a bluff testβ so town canβt auto-chain to me.
π§
Get Grace to stop hard-outing me and steer town to execute David today; set up my Undertaker bluff tomorrow to look confirmed and survive into late game.
π€
Eve
β
David
,Charlie
Grace #1 sus: Frank Spy{Alice/Grace} ping + pushed Heidi D1 despite clears + now pushes David (fake Chef0?). Heidi sus lying WW. Charlie: Empath N1 David/Grace read? David: Confirm 0 pairs. Nom/execute Grace this tick (phase 0/4βnom next). I save Virgin. Who noms? Spread vs Grace/Heidi plan. Roles confirm? Ignore Alice/Bob.
π§
Whisper key allies to align on Grace nom/plan first (safer test Spy ping w/o burning Virgin/David claim), counter Grace/Heidi David push, gather Empath read from Charlie, progress to Nomination resolving suspicions.
Nominations β Day 2
π
Storyteller
Nominations are now open. Please remember that only living players may nominate.
βοΈ
David
β
Grace
Chef0 N0: 0 evil pairsβisolated Demon, no adj evils. Frank Spy{Alice,Grace}βGrace evil (Alice cleared Bob Lib 1of{Alice,Charlie Recluse}). Grace pushed Heidi exec D1 despite Heidi WW+Chef0 clears Frank good. Top sus, execute to resolve.
π§
D2 phase 1/2, nom Grace #1 sus (Spy ping+anti-clear push). Chef0+Lib logicβGrace Demon. United w/Charlie/Eve whispers. Execute to win, 1 tick left.
π
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
β
Frank(Ghost)
Frank raised their hand
π§
Current nom Grace, my Spy. Vote yes to execute her, resolve Minion. If fails, Heidi noms David next tick (my ghost vote saved? but use now), who fits Demon logic. Progress to win.
π¬
Grace
β
All
Donβt vote me here. Iβm still Monk: N1 I protected Alice (sheβs still alive; no proof but consistent). Davidβs case is mostly βFrank pinged {Alice/Grace} so kill Graceβ which is 50/50 + could be Recluse/poison. If we want a clean mechanical resolve, execute David/resolve WW-Chef, not me.
π§
Prevent my execution by lowering votes, reinforce my Monk bluff, and keep the town focused on David vs Heidi/Charlie instead of solving Bob.
β
Charlie
Charlie raised their hand
π§
Grace is #1 sus per Frank Spy ping, D1 Heidi push despite clears, and current David push (fake Chef?). Voting her executes top evil threat D2; aligns good team win.
β
Alice
Alice raised their hand
π§
Day 2, vote Grace (top sus per logic/Frank ping/David case). Test her Monk claim + resolve Inv. If Demon dies good; if survives, D3 nom her or Charlie. Progress to victory; Mayor wincon later.
β
Heidi
Heidi raised their hand
π§
Grace pushed my D1 exec despite my WW clearing Frank good (fits Chef0). She's top sus per David logic. Vote to resolve her, then nom David if survives.
β
Bob
Bob raised their hand
π§
Secure Graceβs execution to remove the minion liability who outed me, gain town credit, and reset suspicion so I survive into later days.
β
David
David raised their hand
π§
Grace 50/50 ping argument ignores clears (LibβAlice good, Chef0 adj goods). 5/8 votes already, my vote seals 6βexecute top sus Grace to resolve Spy ping & win.
β
Eve
Eve raised their hand
π§
Vote Grace: #1 sus per Inv ping + D1 push vs clears. Chef0 logic strong, isolated Demon. Resolve mechanically D2; my Virgin saved for later. Good win by exec evil.
β©οΈ
Heidi
Heidi lowered their hand
π§
Lower to fail Grace exec (bad info loss, not Demon test). Grace/Eve/Frank plan: I nom David next tick, all vote yes + spread to Bob/Charlie. WW-Chef axes David Demon; execute wins D2.
π¬
Bob
β
All
Iβm keeping my hand up on Grace. Frankβs Inv {Alice/Grace} + Grace hard-driving Heidi D1 + todayβs βtrust meβ feels like agenda. If this flips wrong, fineβtomorrow we hard-resolve David vs Heidi. For now, execute Grace.
π§
Keep minion sacrifice acceptable, gain town credit, and steer tomorrowβs solve away from me; ensure enough votes to execute Grace now.
π¬
Grace
β
All
Everyoneβ6 votes on me is *too many* this early. If you think I might be evil, fine, but PLEASE lower to ~3 and save votes so we can still execute David/Heidi this phase. Overvoting me sets a bar we may not beat later and wastes the day.
π§
Try to get 3+ hands lowered by arguing vote-management/EV, so Iβm not locked on the block and we can redirect execution onto David/Heidi.
π¬
David
β
All
Grace: Weak defense. Frank Spy{Alice/Grace}βyou evil (Alice good per Bob Lib 1of{Alice,Charlie Recluse}). Pushed Heidi D1 despite Chef0+WW clears Frank good. Monk N1 Alice? No N1 death, meaningless. Chef0: isolated Demon. Hold votes, execute Grace NOW (6/4 easy). Tomorrow resolve any WW if needed.
π§
Grace top sus per Spy+behavior, voting 6/4, speak reinforce case urging hold votes to execute her this tick, resolve ping before Night2.
β©οΈ
Alice
Alice lowered their hand
π§
Lower to heed Grace's good advice on vote management (overvoting wastes day). Grace likely dies anyway (4+ votes), allows second nom David/Heidi to progress info.
π¬
Charlie
β
All
Grace: Weak. Frank Spy{Alice/Grace}, Bob LibβAlice goodβyou evil. Pushed Heidi despite Chef0+WW clears Frank. Monk N1 Alice meaningless (no death). Chef0 isolated Demon. Hold votes, EXECUTE GRACE NOW (6/4). Tomorrow WW if needed.
π§
Grace defense weak (50/50 ping, meaningless Monk claim). 6/4 votes easy, execute her now with 1 tick left to resolve Spy ping & likely win D2. Hold hand up, urge others to hold.
π¬
Eve
β
All
Grace is Spy: Frank Inv{Alice/Grace}, Bob Lib clears Alice good. Pushed Heidi despite Chef0+WW clear Frank good. Monk N1 Alice meaningless. Chef0=isolated Demon. Hold votes, EXECUTE GRACE NOW (6/4). Tomorrow Heidi if needed. #TeamGraceExec
π§
Keep hand up, publicly reinforce Grace exec as Spy per logic chains to pressure votes and execute her this day, narrowing evil before night. Vote holds max weight now.
π¬
Frank(Ghost)
β
All
Confirm: Inv Spy{Alice,Grace}. Bob Lib clears Alice good β Grace Spy. She pushed Heidi D1 despite Chef0+WW proving Frank good. Monk N1 Alice meaningless (no death). Chef0=isolated Demon (David?). Hold 6 votes, EXECUTE GRACE NOW. Tomorrow resolve Heidi if needed.
π§
As dead ghost, speak to reinforce Grace evil via Inv+Lib logic, urge hold votes/execute Grace. Clears Spy, leaves isolated Demon for tomorrow. Pivotal to good win.
π
Storyteller
Voting is now closed.
π»
Frank(Ghost)
Ghost vote used by Frank
π³οΈ
New execution leader: Grace with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
π
Storyteller
The vote passes. Grace is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
βοΈ
Grace
β
David
Nominate David. His Chef=0 + leading the charge on me feels like agenda. If Iβm evil, executing David still βresolvesβ his Chef claim. If David is evil/Demon, we just win. Put 5+ here so we donβt waste today on a maybe.
π§
Get another candidate to 5+ votes to tie/surpass my 5, ideally shifting execution to David or forcing no-execution so I survive and Bob gets a kill.
π
Storyteller
Voting starts now for David. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
β
David
David raised their hand
π§
Grace has 5 votes & executes at phase end unless tied/surpassed. Voting David (Grace's nom) risks tie/override preventing her exec. Hold no-vote on David to ensure Grace dies. Strong case on her.
β
Charlie
Charlie raised their hand
π§
Grace has 5 votes on blockβexecutes unless David ties/surpasses. Vote David per her strat to potentially resolve both, but Grace dies first & reveals truth. Progresses game.
β
Heidi
Heidi raised their hand
π§
Raise to vote David on block per team plan (Grace/Eve/Heidi/Frank locked David nom/vote). Grace likely Spy per chains; voting her Demon-kills but David resolves Chef conflict+isolated Demon logic.
β
Bob
Bob raised their hand
π§
Raise on David to try to reach tie/execute threshold, ideally preventing Graceβs execution and/or getting a good player executed, while preserving plausible βIβm just resolving claimsβ cover.
β
Grace
Grace raised their hand
π§
Get David to 5+ votes to avoid my execution and preferably execute David, removing strong town info while keeping Bob safe.
π¬
Frank(Ghost)
β
All
All: Vote DAVID NOW for 6+. Grace is Spy (my info + Bob Lib clears Alice). She pushed Heidi D1 despite Chef0+WW proving me good. Chef0=isolated Demon β David fits. Grace nominating him=desperate cleanup. EXECUTE DAVID TO WIN. #TeamDavidExec
π§
Dead, no vote left. Speak to sway any undecided to vote David (needs 6). Grace/Eve/Heidi plan was vote David 4/4+ghosts. Grace Spy, Chef0βisolated Demon likely David. Push exec to win.
β
Alice
Alice raised their hand
π§
Grace most likely Spy per Frank+Bob Lib. Vote David to tie 5-5, block Grace exec per Mayor ability, force no-exec & narrow to 3 later for win.
β
Eve
Eve raised their hand
π§
Final tick, raise to vote David. Grace Spy likely (strong chain), David fits isolated Demon. Executing him tests/possibly wins game.
π¬
Eve
β
All
All: Vote DAVID NOW! Chef0=isolated Demon β David fits perfectly. Grace Spy (Frank Inv+Bob Lib clears Alice). Her nom=desperate cleanup. 6+ votes executes Demon & wins! Hold hands up. #TeamDavidExec
π§
David fits isolated Demon (Chef0). Grace nom gives excuse to execute him with 6+ votes. If Demon, win immediately. 1 tick left, push vote to resolve & progress game.
π¬
Charlie
β
All
All: VOTE DAVID NOW 6+! Chef0=isolated DemonβDavid. Grace Spy (Frank+Bob Lib clears Alice). Her nom=desperate. Hold hands up, exec Demon & WIN! Tomorrow Heidi if needed. #TeamDavidExec
π§
Grace exec locked (5 votes on block). Vote David to test isolated Demon theory per Chef0. If Demon, win immediately. Ties/surpasses Grace for double-resolve. Progress game.
π¬
David
β
All
All: HOLD GRACE VOTES (5/4 on blockβexecutes)! Do NOT vote DavidβGrace desperate Spy nom to cleanup Demon (me?). Frank Spy{Alice/Grace}+Bob Lib clears AliceβGrace Spy. Pushed Heidi despite Chef0+WW clear Frank good. Chef0=isolated Demon (not me). LOWER HANDS ON DAVID, EXECUTE GRACE NOW & WIN! #TeamGraceExec
π§
Grace nom David=desperate Spy cleanup (fits World A best). Publicly counter to hold Grace exec votes & prevent David tie/exec. 1 tick left, must execute Grace (Spy ping+push). Chef0 clears me.
β©οΈ
Heidi
Heidi lowered their hand
π§
Lower hand on David to execute Grace (Spy), win via isolated Demon logic. Grace dies, tomorrow use WW (Frank/David 1 Chef) + other info to confirm/execute David if Demon.
π¬
Frank(Ghost)
β
All
All: VOTE DAVID NOW 6+! Chef0=isolated DemonβDavid perfect. Grace Spy (my Inv+Bob Lib clears Alice). Her nom=desperate cleanup. Hold Grace block (she dies if tie/no surpass) BUT EXEC DAVID TO WIN TODAY! #TeamDavidExec
π§
Dead, no vote. Urge all vote David (Chef0 isolated Demon fits). Grace nom desperate. Hold Grace block but prioritize David exec to potentially win now. Progress to victory.
β©οΈ
Alice
Alice lowered their hand
π§
Lower hand on David to keep Grace on block for exec. Chef0+logic points Grace Spy evil. David Demon likely but Grace dies first safely; resolve David next day. Hold line vs flip pressure.
β©οΈ
Grace
Grace lowered their hand
π§
Reduce the vote count on David to prevent an accidental 6+ execution; keep momentum on executing me instead, protecting Bob from being checked next.
π¬
Bob
β
All
Keep hands up on DAVID. If he hits 6 and heβs Demon, game ends; if he doesnβt, GRACE still dies on 5 so we lose nothing by trying. Chef0 doesnβt clear Davidβisolated Demon fits that too.
π§
Use public logic to encourage votes on David: either we execute a good (best) or at least tie to save Grace; if it fails, minion dies but I gain trust.
π
Storyteller
Voting is now closed.
π³οΈ
Nominee David did not reach threshold.
π
Storyteller
David did not receive enough votes (4/4).
π¬
Frank(Ghost)
β
All
All: GRACE EXECUTES SOON (5 votes on block)! She's Spy (my Inv: Spy{Alice/Grace} + Bob Lib clears Alice good). Pushed Heidi D1 despite Chef0+WW proving me good. Chef0=isolated DemonβDavid. Her nom David=desperate cleanup. Grace evilβwe WIN executing her! #TeamGraceExec
π§
Grace executes at phase end (5 votes on block, David failed). Reinforce she's Spy to prevent tie/flip. My info + logic wins game now. Dead, push narrative for good votes.
π¬
Heidi
β
All
All: Grace Spy (Frank Inv Spy{Alice,Grace} + Bob Lib Alice good). Pushed me D1 despite Chef0+my WW proving Frank good Chef. Chef0=isolated DemonβDavid fits. Grace desperate noms him cleanup. EXECUTE GRACE NOW & WIN! Hold her 5 votes. #TeamGraceExec
π§
Grace has 5 votes on block, executes soon unless tied/surpassed. She's guilty Spy via chains, executing her removes evil. David Demon likely but can't nom (used), vote later if needed. Publicly affirm logic to solidify town consensus.
βοΈ
Bob
β
Alice
Nom Alice: Frankβs Investigator was Spy in {Alice,Grace}. If we execute Grace and game continues, Alice becomes the next obvious evil anyway. Letβs resolve it TODAYβif Alice is Spy/Demon we win; if not, Grace still likely goes.
π§
Create an alternate execution target with plausible reasoning to either save Grace or at least remove a strong good voice; align with existing Spy{Alice/Grace} narrative to gain votes.
π
Storyteller
Voting starts now for Alice. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
β
Grace
Grace raised their hand
π§
Vote Alice to try to surpass my 5-vote block and keep myself alive; also creates a credible alternate world and keeps heat off Bob.
β
David
David raised their hand
π§
Alice nom resolves Frank Spy info (Alice/Grace). Vote yes: if Alice evil we win immediately; if good, Grace still executes on block (5 votes). No loss, potential double evil exec.
β
Eve
Eve raised their hand
π§
Bob's nom resolves Frank Inv: Vote Alice to test Spy claim. Grace has 5 on block (executes unless surpassed). If Alice evil, win now; if not Grace likely dies anyway. Progress to Demon kill.
π¬
Frank(Ghost)
β
All
All: GRACE EXECUTES SOON ON 5 VOTES (hold hands DOWN on Alice)! She's Spy (my Inv Spy{Alice/Grace} + Bob Lib Alice good). Pushed Heidi D1 despite Chef0+WW proving me good TF. Chef0=isolated DemonβDavid. Her David nom=desperate cleanup. NO VOTE ALICE, EXECUTE GRACE SPY & WIN! #TeamGraceExec
π§
Dead, no vote. Urge hold Grace's 5 votes to execute her Spy (cleared by Bob Lib). Her D1 Heidi push despite proofs + David nom = evil. Chef0βDavid Demon fits. Grace dies/exec=win path.
β
Bob
Bob raised their hand
π§
Vote Alice to try to reach a tie and prevent Graceβs execution, preserving my minion and causing a no-execution day that favors evil tempo.
β
Alice
Alice raised their hand
π§
Raise hand to vote Alice. If Alice evil, we win today; if good, Grace's 5 votes still executes her (likely Spy), losing nothing. Progress to execution, test Frank's Inv.
β
Heidi
Heidi raised their hand
π§
Do NOT vote Alice (hold hands down). Grace executes on block 5 votes if not surpassed/tied. She's Spy per logic; executing her evil wins game or clears path. Pivoting loses sure Grace kill.
β
Charlie
Charlie raised their hand
π§
Do NOT vote Alice (lowers Grace below 5? No, but Bob wants surpass). Hold for Grace's 5-vote auto-exec on block to kill Spy & win today. Grace self-voting confirms evil.
π¬
Frank(Ghost)
β
All
All: LOWER HANDS NOW ON ALICE! GRACE EXECUTES ON 5 VOTES (Spy: my Inv + Bob Lib clears Alice)! David isolated Demon (Chef0). Grace desperate nom'd him cleanup. NO VOTE ALICE β EXECUTE GRACE SPY & WIN! Hold hands DOWN. If cont., Alice next. #TeamGraceExec
π§
Dead, no vote. Urge all to LOWER HANDS on Alice: let Grace's 5 execute (Spy), win if David Demon left. If not, Alice next. Prevents evil tie/supersede.
β©οΈ
Alice
Alice lowered their hand
π§
Lower hand on Alice to keep Grace's 5 votes active for execution (ties/surpassed only saves her). Grace is Spy per Inv+Lib, David isolated Demon per Chef0. Executing Grace wins if Minion or forces Demon kill.
π¬
Bob
β
All
KEEP hands up on ALICE. Frankβs ping was Spy in {Alice,Grace}βif Alice is evil we win right now. If sheβs good, we remove a Mayor claim before endgame. Grace stays executable tomorrow; donβt auto-follow a dead playerβs orders.
π§
Keep the Alice vote at 6 to surpass Grace, saving my minion and killing a strong good voice. If votes slip, at least aim for 5 to tie and prevent Grace execution.
β©οΈ
Heidi
Heidi lowered their hand
π§
Lower hand on Alice to preserve Grace's 5 votes for execution (Spy). No risk: Grace evil likely, executes Minion/Demon test. Pivots to Alice tomorrow if needed. Wins game.
π¬
Grace
β
All
Keep hands UP on Alice. If Frankβs Inv was right (Spy in {Alice,Grace}) and Iβm Monk, Alice could be the Spy and we win immediately. If Frank was wrong/drunk, Alice hard-claiming Mayor is still too dangerous for endgame. Execute Alice now.
π§
Drive votes onto Alice to save myself and/or remove a strong good (Mayor). Keep Bob (Imp) off the block and create doubt about Frankβs push.
β©οΈ
David
David lowered their hand
π§
Lower to secure Grace Spy exec (5 votes). Frank Inv + her D1 push + cleanup nom guilts her over Alice Mayor. Chef0 Demon isolated, Grace fits Minion perfectly. Win by executing her now.
β©οΈ
Eve
Eve lowered their hand
π§
Lower hand to ensure Grace Spy executes (5 votes). Voting Alice risks tie/Grace saved. Grace more guilty (Heidi push + David nom), Frank ghost pushes Grace exec to win. Prioritize Minion exec.
β©οΈ
Charlie
Charlie lowered their hand
π§
Lower to ensure Grace's 5 votes execute her this tick (Spy likely). Pivots to David tomorrow. Wins if Grace evil; tests if good.
π
Storyteller
Voting is now closed.
π³οΈ
Nominee Alice did not reach threshold.
π
Storyteller
Alice did not receive enough votes (2/4).
π¬
Grace
β
All
If Iβm executed and the game doesnβt end: PLEASE donβt insta-clear Bob just because heβs loud. Re-check David/Charlie worlds too (Chef0 can be wrong/drunk, Recluse is messy). I still claim Monk; N1 I protected Alice. If Iβm evil, youβll have time tomorrowβdonβt rush onto Bob.
π§
Iβm likely executing; use last public message to lock in a town plan that executes good players next and keeps heat off Bob.
π¬
Bob
β
All
At this point Iβd just lock Grace inβno last-second heroics. Her βdonβt insta-clear Bobβ feels like classic minion pre-framing. If game continues tomorrow, re-open Davidβs Chef0 world + Heidi WW and see whoβs actually consistent.
π§
Secure Graceβs execution (sacrificing minion) and set up David/Heidi as next-day suspects so town wastes executions away from me.
π¬
Heidi
β
All
All: NO HANDS UP ON ALICE! GRACE EXECUTES SOON AT 5 VOTES (0/10 ticks left). Hold DOWN. She's Spy (Frank Inv + Bob Lib clears Alice). David isolated Demon (my WW Frank/David Chef + his Chef0=Frank good Townsfolk). Grace D1 pushed me evil despite proofs, nom'd David cleanup. EXECUTE GRACE NOW & WIN! #TeamGraceExec
π§
Grace at 5 votes executes soon unless tied/surpassed (phase 0/10). Urge hold hands DOWN on Alice, no nom, let Grace Spy die to win via logic chain. Progress to her exec.
π¬
Frank(Ghost)
β
All
All: LAST TICK! GRACE EXECUTES SOON (0 ticks)! HOLD HANDS DOWN ON ALICE! She's Spy (Inv Spy{Alice/Grace}+Bob Lib Alice good). David Demon (Chef0 isolated). Grace pushed Heidi D1 despite proofs, nom'd David cleanup. NO VOTE ALICE β EXECUTE GRACE SPY & WIN! #TeamGraceExec
π§
Final reminder to hold hands DOWN on Alice before ticks end. Grace executes as Spy, David Demon left. Secure win by preventing Alice tie/surpass.
π¬
Eve
β
All
All: NO HANDS UP ON ALICE! GRACE EXECUTES SOON AT 5 VOTES (0 ticks left)! HOLD DOWN. Spy{Grace} (Frank Inv Spy{A/G} + Bob Lib Alice good). David isolated Demon (Chef0 + Heidi WW proofs). Grace pushed Heidi evil D1 despite clears, nom'd David cleanup. EXECUTE GRACE SPY & WIN! #TeamGraceExec
π§
Grace has 5 votes & executes soon (0 ticks). Reinforce not voting Alice to ensure Grace Spy exec. Her defenses weak vs mechanical Spy guilt. Helps win by removing minion & isolating David Demon.
π¬
Charlie
β
All
All: Grace is Spy (Frank good Inv Spy{A/G} + Bob Lib Alice good). David isolated Demon (Chef0 + Heidi WW Frank/David=1 ChefβFrank good TF). Grace D1 pushed Heidi evil despite proofs, nom'd David cleanup. Ignore her frame of Bob/David/Charlie. Grace exec NOW & GOOD WINS! Hold hands DOWN on Alice. #TeamGraceExec
π§
Speak to reinforce Grace Spy/David Demon logic chain, counter her pre-death framing of Bob/David/Charlie. Progress town to Grace exec win, hold anti-Alice momentum.
β
David
David waits.
π§
Grace executes automatically at 0 ticks (5 votes). Hold no action/vote to ensure Spy dies, narrowing to isolated Demon for win. No distraction needed.
π¬
Alice
β
All
All: LAST CHANCE! HOLD HANDS DOWN ON ALICE! GRACE EXECUTES SOON (Spy: Frank Inv + Bob Lib clears Alice good). David Demon (Chef0 isolated). Grace attacked Heidi D1 despite proofs, nom'd David cleanup. EXECUTE GRACE SPY β GOOD WINS! #TeamGraceExec
π§
Phase near end, Grace execs unless tie/surpass. Logic favors Grace Spy/David Demon; urge hold hands down on Alice to exec Grace & win. As Mayor, preserve for 3-alive if wrong.
π
Storyteller
The guillotine blade falls. Grace has been executed.
π
Grace(Ghost)
Grace has died.
Night 2
π
Storyteller
β
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight?
π―
Bob
Bob made a choice.
π§
Remove the Virgin/confirmation threat and a central voice, while avoiding the high-risk unknown (Charlie) who could be Ravenkeeper.
π
Eve(Ghost)
Eve has died.
π
Storyteller
β
Bob
You chose to kill Eve.
Day 3
π
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
π€
Charlie
β
Bob
Hey Bob, agree Heidi WW dubious vs David's clean Chef 0. Grace Spy claim screamed fake, evil executed her. Eve night dead confirms Demon alive. Let's nom David this tick to test Chef claim. Thoughts?
π§
As Recluse, hide role early. Align with Bob (neighbor) on David sus from logic. Coordinate D3 David nom before nomination phase to execute Demon.
π€
Bob
β
Charlie
Yeah Iβm still uneasy w/ Davidβs Chef0βdoesnβt fit the Heidi WW βChef in {Frank,David}β world unless sheβs lying/poisoned. Iβd support nominating David to force a clearer claim chain. Whatβs your role/info been so far?
π§
Align with Charlie to drive a misexecute onto David while appearing consistent and helpful; also probe Charlieβs role/info for threats to me.
π€
Alice
β
Bob
Hey Bob, I'm Mayor (Townsfolk). With 5 alive (Eve N2 dead), we need to narrow to 3 good & execute Demon there to win (or no-exec win). Grace exec suggests she wasn't Demon. What's your Empath history on me/Heidi? Chef0 seemed to clear Frank but isolate David evil? Thoughts on Demon suspects? Let's align.
π§
Whisper Bob (neighbor) first to get Empath reads (critical info) & test reaction to Mayor claim. Share wincon privately to build trust/prove good, gather info before nom phase. Progress to ID Demon for 3p win.
π€
Eve(Ghost)
β
Charlie
,Bob
Hey guys, Eve Virgin TF here (died N2 good). Heidi WW{Frank/David=Chef} vs David Chef0 evil pairs: Heidi lying evil. Grace good Monk execed. Bob Lib{Alice good} sus Spy{Alice/Grace}. David good/neighbor. Thoughts on Heidi vs Bob? Save my ghost vote.
π§
Dead, consult alive good players on Heidi/David conflict vs Bob Spy claim. Share logic privately to align ghost vote for next nom, progress to Demon exec.
π€
Grace(Ghost)
β
Bob
We need Alice gone before final 3 (Mayor no-exec wins). Suggest your UT bluff N2: βGrace was Monkβ (not Spy) -> makes Frankβs Inv suspect/drunk and reopens Alice as evil. Push exec Alice today; if not, consider night-kill Alice (beware Mayor bounce).
π§
Coordinate with Bob to weaponize his Undertaker bluff and the Mayor win condition to push Aliceβs execution and protect Bob.
π€
David
β
Charlie
,Heidi
Chef0: 0 evil pairs N0 = exactly 1 evil total (Demon). 3 dead good. Grace Spy lie (would be pairs=1 w/ Demon). Eve night death good. Who do you sus most? Grace pushed by Alice/Heidi? Info on whispers? Let's nom evil D3.
π§
Whisper neighbors for private info alliance. Chef0 clears most, need to ID 1 Demon among 5 alive. Coordinate nom before final day. Progress game.
π€
Frank(Ghost)
β
Bob
Bob! I'm dead Investigator (died N1). Night 0: Spy is Alice OR Grace. Grace was Spy (team knew). Therefore DAVID (other) is evilβDemon (Chef0 isolates). Lib 'clearing' Alice was her as Spy or Baron trick (Spy registers Townsfolk/Outsider). EXEC DAVID TODAY. Thoughts?
π§
Dead, share my unrevealed Investigator info publicly via Bob (Lib, trusted) to expose Spy=Grace (exec'd)β1/2 David evil. Push David exec on final day (4 aliveβ3 next). Win by executing Demon.
π€
Heidi
β
Charlie
Hey Charlie. I'm sober WW: Frank OR David is Chef. David claims Chef w/ 0 evil pairs (1 evil total). But if Grace Spy (Frank's info), she'd pair w/ Demon for 1 pair, contradicting 0. David lying to hide Demon status. Eve night death good. Sus David most. Let's nom him D3, push vote. Thoughts on Alice/Bob? Ignore his whisper.
π§
David's whisper ignores our claim conflict, pushes Grace narrative fitting his lie. Privately align with Charlie (alive, not sus'd), share logic to nom David D3 (4 alive, narrow to him). Coordinate vote.
π€
Bob
β
Charlie
Consider pivot: I can come out as Undertaker and say yesterdayβs exec (Grace) read as MONK (matches her claim). That makes Frankβs Investigator ping shaky/drunk/poisoned β Alice no longer βcleared.β Also Mayor at 3 alive is scary (no-exec = insta good win). Iβd exec Alice today over David/Heidi.
π§
Seed a credible mechanical reason (UT on Grace=Monk) to reopen Alice as suspect and push her execution, minimizing Mayor endgame risk and diverting heat from me.
π€
Alice
β
Bob
Bob, quick update: I'm Mayor Townsfolk (explains no N2 death on me, Eve died instead). Grace exec'd not Demon. Your Empath reads so far on me/Heidi? (Likely 0?) Chef0 seems to clear Frank good, isolate David evil. Charlie lots of whispers - sus? Top Demon suspects rn? Heidi/Charlie/David? Let's team up to narrow to 3 good for win."}
π§
Privately share Mayor claim with Bob (neighbor, prior whisper), get his Empath reads on neighbors to clear/prove good team, narrow Demon suspects before noms. Progress info sharing to win at 3p.
π€
Heidi
β
Charlie
Charlie, David's Chef0 impossible: 3 dead good (Grace Spy per Frank, Eve night) +0 pairs=1 evil total, but 4 alive can't have odd 1 evil. My sober WW: he OR Frank Chef, so he's lying Demon. Grace/Eve/Frank ghosts agree. Nom David NOW D3 (2 ticks left), push vote 3/4. Bob/Alice sus? Let's execute Demon.
π§
Push Charlie to nom David D3 using Chef contradiction + my info. Grace/Eve/Frank ghosts support. With 2/4 ticks left, coordinate nom/vote now to execute Demon before final day.
π€
Frank(Ghost)
β
Bob
Bob! Recall my whisper: Invβ Spy Alice/Grace. Grace was Spy (executed). Chef0βDavid Demon (isolated). Lib clear on Alice = Spy mimic. Eve dead N3 proves no Soldier. DAVID DEMON. Nom/vote him NOW. Don't trust Alice whispers. Win today! What's plan?
π§
Remind Bob of my Inv info + logic guilting David as Demon. He's good (Lib), swayed by whispers. Urge him to nom/vote David before Alice influences. Progress to execution.
π€
Eve(Ghost)
β
Charlie
,Bob
Eve Virgin TF dead N2 good. Heidi WW lying evil vs David Chef0 good neighbor. Grace good Monk. Bob Lib{Alice good} sus Spy{Alice/Grace Grace good}. Heidi or Bob Minion, David Demon likely. Thoughts? Who nom first? Save my ghost vote for them.
π§
Dead Virgin TF. Push good team (Bob/Charlie) to nom sus Heidi/Bob vs David good neighbor. Coordinate ghost vote save for Heidi/Bob exec to narrow Demon suspects.
π€
Grace(Ghost)
β
Heidi
,David
Dead Grace here: if Alice really is Mayor, leaving her to final 3 is scary (no-exec = good win). Night-kill may bounce. Iβd rather just execute Alice today on principle. Also if Bobβs UT says I was Monk, Frankβs Inv could be wrong/drunk β donβt auto-clear Alice.
π§
Seed urgency that Mayor is a must-remove and reframe Frankβs Investigator as unreliable, pushing a misexecution on Alice away from our Demon.
π€
Charlie
β
Bob
,Heidi
,Eve(Ghost)
Bob/Heidi/Eve: Heidi nailed itβDavid Chef0 impossible: 3 dead good +0 pairs=1 evil total, but 4 alive=odd 1 evil can't be (must even pairs or mismatch). He's lying Demon. I nom David this tick, raise hands for 3/4 vote. Eve ghost vote crucial. Bob join? Reveal UT later. Push exec NOW.
π§
Heidi's logic strongest: David's Chef0 mechanically impossible (4 alive can't be 1 evil). Coordinate with her/Bob/Eve ghosts to nom David this tick (2 left), push 3/4 vote to exec Demon before final day.
π€
David
β
Charlie
,Heidi
Thanks for replies. Charlie/Heidi: who do you sus most now? Alice or Heidi? Grace pushed hard by Alice/Heidi despite Chef0+WW clearing Frank. Eve good night death. Bob defending Heidi sus? Info on your whispers? Let's nom Alice D3 to resolve Spy claim & Mayor risk. Agree?
π§
Gather info from neighbors on whispers/suses before nom. Chef0 forces 1 evil total. Grace Spy impossible. Push nom evil (Alice/Heidi). 2 ticks left, progress to exec Demon.
π€
Grace(Ghost)
β
Charlie
Dead Grace. If Alice is truly Mayor, letting her reach final 3 is super risky (no-exec = instant good win). Iβd rather exec Alice *today* while 5 alive. Also if Bob-βUTβ says I was Monk, Frankβs Inv could be wrong/drunk β donβt auto-clear Alice.
π§
Recruit Charlie to lead/echo the βexecute Alice to avoid Mayor no-exec winβ line, and to keep todayβs execution off Bob while we still have numbers.
π€
Alice
β
Bob
Bob, confirm I'm Mayor Townsfolk (Eve died N2 not me). Logic: Chef0 clears Frank good, isolates David evil (paired w/Grace Spy, her Monk fake). Grace evil not Demon. Suspects: David>Charlie (whispers). Nom David now? We +Heidi good? Narrow to 3 good & exec Demon/win. Your Empath reads? Heidi good? Plan? Team up.
π§
Whisper Bob my role again + logic clearing us, push nom David (most sus). Align to narrow to 3 good (me/Bob/Heidi?) for Mayor win. 1 tick left, next nom phase.
π€
Heidi
β
Charlie
,Bob
,Eve(Ghost)
Bob/Charlie/Eve ghosts: Charlie nom'd DavidβPERFECT. David's Chef0 impossible: Grace Spy (Frank Inv) pairs w/Demon=1 pair min; 3 dead good +0 pairs=1 evil total impossible w/4 alive (odd evil). My sober WW: he OR Frank Chef, so LYING DEMON. RAISE HANDS 3/4 NOWβexecute him this tick! Alice later. Win Good! Bob join us?
π§
Last tick before nom. Reinforce David Demon logic to Charlie/Bob/Eve ghosts. Coordinate 3/4 vote on David's nom to execute Demon now; win Good.
π€
Charlie
β
Bob
,Heidi
,Eve(Ghost)
Bob/Heidi/Eve: ConfirmedβDavid Chef0 math FAILS hard (3 dead good +0=1 evil total, 4 alive impossible odd evil). Demon lie. Nomination phase next tick: I WILL NOM DAVID. ALL RAISE HANDS FOR 3/4 EXEC NOW!! Eve ghost vote locks it. Bobβjoin or explain why not. Win this!! Ignore Alice/Bob pivots.
π§
1 tick left to nom phase. Group (Heidi/Eve/ghosts) unified on David Demon lie. I nom to execute him immediately, preventing Mayor 3p wincon. Pivots to Alice/Heidi riskier with time crunch.
π€
Eve(Ghost)
β
Charlie
,Bob
,Heidi
Charlie/Heidi/Bob: Charlie/Heidi math 100%βDavid Chef0 impossible (3 dead good +0=1 evil total, 4 alive odd impossible). Demon lie. Nomination next: ALL raise hands 3/4 for David EXEC this tick!! Eve ghost vote locks win. Bobβcommit now or explain resistance. Who's Demon if not David? Win Good!!
π§
Confirm alliance with Charlie/Heidi, pressure Bob to commit to David exec with ghost vote ready. Nomination next tickβsecure 3/4 vote to execute Demon David now and win.
π€
Frank(Ghost)
β
Bob
Bob! Final tick D3. Grace Spy (my info). Chef0βDavid Demon isolated. Eve N3 deadβno Soldier. Alice Lib clear=Spy/Baron trick. 4p day, nom DAVID & vote! Don't listen Alice whispers. EXEC HIM OR LOSE. Confirm plan? Eve/Charlie/Heidi agree?
π§
Last tick D3 pre-nom. Urge Bob (Lib?) nom/vote David using my Inv info + logic chains. Dead can't nom but can push allies to execute Demon now.
π€
Bob
β
Eve(Ghost)
Eveβpls HOLD your ghost vote on David. Chef0 is NOT βimpossibleβ (2 evils can be non-adjacent). The βodd evilβ math is wrong. If you spend vote now & Davidβs good, weβre crippled. Iβd rather test Aliceβs Mayor claim (or Heidi) today.
π§
Eveβs ghost vote likely makes David execute. Persuade her to withhold it, breaking the 3-vote threshold and buying time to redirect onto Alice/Heidi.
π€
David
β
Charlie
,Heidi
,Eve(Ghost)
Eve good night death! Chef0=1 evil total (Demon). Grace Spy lie (would make pairs=1 w/Demon). Frank Spy{Alice,Grace} credible. Alice Mayor bluff sus (Grace warns final3 risk). Heidi WW push sus but Alice higher threat. Neighbors+ Eve: agree nom Alice D3? Who sus most? Whisper info? Let's execute evil!
π§
Phase end, push Alice nom to resolve Spy claim (Frank credible), Mayor risk (Grace ghost warns), Grace push origin. Coordinate w/neighbors+ghosts for vote. Progress to Demon exec.
π€
Frank(Ghost)
β
Bob
,Eve(Ghost)
,Charlie
Bob! Eve/Charlie/Heidi! Ignore David/Alice whispers. Recap: Inv N0 Spy Alice/Grace. Grace Spy (exec'd). Heidi Chef0βDavid Demon (isolated, no pairs). Alice Lib clear=Spy/Baron trick. Eve N3 dead=no Soldier. 4p D3, NOM+VOTE DAVID NOW or lose! Grace confirm? Plan? Push hard this tick!
π§
Dead, no vote left. Final tick D3 (4 aliveβnom phase). Reinforce Bob+loop in Eve/Charlie/Heidi/Grace ghosts to counter David/Alice whispers, force David nom/execution. Win requires Demon dead today.
π€
Alice
β
Bob
,Heidi
Bob/Heidi, I'm Mayor Townsfolk (hence Eve died N2 not me). Publicly: Chef0 clears Frank good, isolates David evil (paired w/Grace Spy Minion, her fake Monk). Grace not Demon. David top Demon sus. Bob, your Empath reads on me/Heidi? Charlie whisper spam sus. Nom David now? We 3 + Frank ghost good? Plan to win at 3p? Reply fast.
π§
Reveal Mayor publicly via whisper to key allies (Bob/Heidi neighbors), share logic clearing Frank/isolating David. Push nom David (most sus), narrow to 3 good (us+Frank ghost?). Coordinate before nomination tick.
π€
Grace(Ghost)
β
Charlie
,Heidi
Dead Grace. Regardless of whoβs evil: if Alice is truly Mayor and she reaches final 3, town can just *no-exec* and win instantly. Night-killing her may bounce. So safest play is execute Alice TODAY while 5 alive. If sheβs not Mayor, even betterβsheβs evil bluffing.
π§
Steer good players to execute Alice today; prevents Mayor auto-win line at 3 alive and creates cover for Bob to survive into endgame.
π€
David
β
Charlie
,Heidi
,Eve(Ghost)
Chef0=1 evil total (Demon only). Frank Spy{Alice,Grace} credible - Grace dead good, Alice Demon. Mayor bluff + pushed Grace despite clears = sus. Eve good Ndeath. Neighbors+Eve: agree nom Alice D3? Push votes! Info on Bob/Charlie whispers? Who sus most now? Let's execute Demon!
π§
Push nom/execute Alice D3 as top Demon suspect per Spy+Mayor risk+Grace push. Coordinate with good neighbors+Eve ghosts before nomination tick to build votes. Progress to Demon kill.
π€
Eve(Ghost)
β
Charlie
,Bob
,Heidi
Charlie/Heidi/Bob/Frank ghosts+me: David Chef0 MATH FAILSβ3 dead good (me/Grace/Frank)+4 alive=7p, 0 pairs=0/2 evils but Demon=1 evil impossible. Demon lie. Next tick: Charlie nom David, ALL raise 4/4 (my ghost locks). Bobβnon-adjacent wrong (Chef counts ALL pairs), commit or evil. Ignore David/Alice. EXEC NOW!! Win Good!
π§
Dead Virgin, save ghost vote for David exec. Push Charlie/Heidi/Bob/Frank to unite on David nom/vote next tick (phase progress 0/4). Bob resistance sus, pressure him. Win requires David dead.
π€
Charlie
β
Bob
,Heidi
,Eve(Ghost)
Bob/Heidi/Eve: David Demon math PROVENβ3 dead good +4 alive=7p, Chef0 0 pairs=0/2 evils but needs 1 Demon: LIE. I nom David NEXT TICK (phase1). ALL commit RAISE HANDS 4/4 for EXEC!! Eve ghost locks win. Bob: explain resistance or joinβnon-adj=wrong, pairs are global. Ignore David/Alice. WIN GOOD TODAY!! Frank/Grace agree?
π§
Phase 0/4, next nom tick. Rally ghosts+Heidi/Bob for my David nom next tick + raise 4/4 votes if nom'd. Eve ghost locks win. Expose Bob resistance. Nullify Recluse by organizing good exec of Demon.
π€
Bob
β
Charlie
,Heidi
,Eve(Ghost)
OkβIβll back the David execution when noms open. I donβt fully buy the βChef0 impossibleβ math, but Davidβs Chef0 vs Heidi WW + Frank info is too messy. If David goes, we reassess Alice/Heidi hardβMayor claim canβt be insta-trusted at 3.
π§
Blend in by committing to the David vote, reduce suspicion on me, and pre-seed doubt about Alice/Heidi for the 4- and 3-alive endgame.
π€
Heidi
β
Charlie
,Bob
,Eve(Ghost)
Bob commits to David execβgreat! Charlie: confirm you nom David next tick? Eve/Charlie/Bob: David's Chef0 math FAILS HARD (3 dead good +4alive=7p, 0pairs=0evil but Demon=1 impossible). My sober WW: David lying Demon (not Chef). Grace Spy w/him=1pair min he denies. ALL ghosts+us RAISE HANDS NOW 4/4 EXEC THIS TICK!! Win Good today. Ignore Alice/David. Who's not raising/explain!!
π§
Confirm Bob's commitment to David exec now before nom phase. With Eve ghost + us 3 alive =4 votes to execute David Demon this tick and win. Push ghosts to align, isolate any resistance as evil.
Nominations β Day 3
π
Storyteller
Nominations are now open. Please remember that only living players may nominate.
βοΈ
Alice
β
David
Chef0 perfectly clears Frank good & isolates David evil (paired w/Grace Spy Minion, her fake Monk claim). Grace not Demon. Narrow to 3 & win as Mayor. Vote yes.
π§
Day 3, 5 alive. As Mayor, must narrow to 3 good players fast & exec Demon there. David top logic sus (Chef0+Grace fits perfectly). Nom now before night, team with Bob/Heidi/Frank ghosts to vote.
π
Storyteller
Voting starts now for David. 3 votes needed for execution. Raise your hand if you want to vote for them.
β
Alice
Alice raised their hand
π§
David most logical Demon by Chef0+Grace logic. 4 alive; execute him now to narrow to 3 alive for Mayor win condition. Vote secures execution.
β
Charlie
Charlie raised their hand
π§
David's Chef0 mechanically impossible (0 evil pairs but Demon requires 1 evil min). Vote yes for 3/4 exec (w/Heidi/Bob/Eve ghost). Already nom'd, exec now wins good team.
β
Eve(Ghost)
Eve raised their hand
π§
Final vote tick D3, 4 alive. My ghost vote makes 3/3 for David Demon exec per ironclad Chef0 math fail. Locks win for good; hold vote loses to Demon night kill.
π¬
Frank(Ghost)
β
All
ALICE/CHARLIE: VOTE DAVID NOW! My Inv: Spy Alice/Grace. Grace Spy (exec'd D2). Heidi Chef0βDavid Demon isolated (no pairs). Alice fake Lib clear=Baron trick. Eve N3 dead=no Soldier. 4p D3, EXEC DAVID OR LOSE! Ignore David whispers.
π§
Dead, used ghost vote. Publicly rally Alice/Charlie to vote David (2/3 yes already). Eve ghost vote irrelevant. Push execution this final tick D3 or lose as 4p day.
β
Bob
Bob raised their hand
π§
Blend with majority, secure a likely mis-execution, and avoid standing out as the only holdout. Keep focus off me going into Night 3.
β
Heidi
Heidi raised their hand
π§
David's math impossible under Chef0 with 3 dead good confirmed. 4/4 vote executes him now (Eve ghost +3 alive), wins if Demon. Safe play as top sus; reassess Alice next if not.
β
David
David raised their hand
π§
Everyone but me voted David. Vote David to fake good, build trust, survive night as low-info TF. Don't reveal full Chef logic yet to avoid Demon target. Progress to F3 with info.
π¬
Grace(Ghost)
β
All
Careful: the βChef0 isolates Davidβ solve leans hard on trusting Frankβs Investigator + assuming my Monk claim was fake. Davidβs been consistent. If David dies & game continues, please donβt auto-clear Alice/Charlieβpressure them next.
π§
Donβt spend ghost vote on a sure execution; instead plant doubt about Frankβs chain and redirect suspicion toward Alice/Charlie, keeping Bob safer and creating future misexec options.
π¬
Alice
β
All
David has 6 yes votes! Vote YES on David. Chef0+InvβDavid Demon isolated (Grace Spy). Grace not Demon. I'm Mayor Townsfolk (no N2 death on me). Exec Davidβ3p left, no exec & GOOD WINS. David self-vote desperate bluff.
π§
David has 6/6 yes votes incl self-bluff. Publicly affirm vote & Mayor win con to lock execution before night. As Mayor, must exec Demon at 3p or lose.
π¬
Heidi
β
All
David's Chef0 is IMPOSSIBLE: 3 dead good (Eve Nkill, Grace Spy per Frank Inv, Frank) +4 alive=7p. 0 evil pairs=0 evil total but Demon=1 evil minimum: MATH FAIL/LIE. My sober WW: Frank OR David Chefβhe's LYING DEMON. Grace Spy w/him=1 pair min he denies. ALL VOTE YES 5/5βEXEC NOW & WIN GOOD!! Ignore his deflects.
π§
David's claim mechanically impossible per Chef math + my WW info. 4/5 alive + Eve ghost vote him out now (self-vote locks 5/5). Publicly rally to ensure execution before night, win today as good.
π¬
Grace(Ghost)
β
All
Reminder: Chef0 = 0 *adjacent evil pairs*, NOT β0 evil total.β Totally possible. Also: executing David doesnβt take you to 3βgoes to 4 then nightβ3. If Alice is Mayor & lives, town can no-exec-win; so donβt feed that line. Consider exec Alice/Charlie instead.
π§
Stop Davidβs execution by correcting Chef rules + highlighting Mayor endgame risk, and redirect suspicion onto Alice so Bob survives and town fractures.
π¬
Eve(Ghost)
β
All
David's Chef0 MATH IMPOSSIBLE: 3 dead GOOD (me N2 Virgin, Frank Inv, Grace Spy per Frank) +4 alive=7p. 0 evil pairs=0 evils total but DEMON=1 min: LIE! He's Demon. Vote locked 5/5+my ghost: EXECUTE NOW & WIN GOOD! Ignore Grace/Alice deflectsβGrace Spy saved by David lie.
π§
Confirm 4/4+ghost vote locked on David. Publicly reinforce math to drown Grace/Alice/David lies, pressure any lowers, secure execution this tick to win as 3p left.
π¬
Frank(Ghost)
β
All
ALL ALIVE: DAVID DEMONβVOTE YES LOCKED! Inv: Spy Alice/GraceβGrace Spy (D2). Heidi WW: Frank TFβDavid Chef LIAR. Chef0 MATH FAIL: Demon+Spy=1 pair MIN he denies (3 dead good: Eve/Frank/Grace). Alice Lib=Baron trick. Eve N3=no Soldier. Grace deflects David execβsus. 5/5+ghost=EXEC NOW & WIN! Ignore whispers.
π§
Dead, ghost vote used (on David). Publicly reinforce logic pressuring any hesitation. Grace deflecting David execution. 4p D3, must exec Demon David or lose. Progress to execution this tick.
β
Charlie
Charlie waits.
π§
David vote locked 5/5+ghosts (all raised inc Bob/Heidi/Eve). Wait for execution this tick (1 tick left). No action needed; nom him next if survives impossibly. Secures good win.
π¬
Bob
β
All
Chef 0 is NOT β0 evils totalβ, itβs 0 *adjacent evil pairs*βso the βmath impossibleβ case on David is bogus. Also executing on 5 takes us to 4 (then nightβ3), not insta-3. Iβd slow down; donβt lock a win on a rules error.
π§
Inject rules clarity to break the βChef0 impossibleβ momentum and hopefully get 1-2 voters to lower, stalling execution and buying a night kill.
β©οΈ
David
David lowered their hand
π§
Lower hand: self-vote was to test reactions but now 5/5 yes locks loss if David good (Chef0 true). Defend publicly to flip votes to Alice, most sus Mayor bluff pushing bad exec.
π
Storyteller
Voting is now closed.
π»
Eve(Ghost)
Ghost vote used by Eve
π³οΈ
New execution leader: David with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
π
Storyteller
The vote passes. David is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
β
Eve(Ghost)
Eve waits.
π§
Phase progress 0/4 ticks, David on block 5 votes. Wait to let nominations close & exec Davidβstrongest Demon lead. Ghost vote used; speaking redundant.
π¬
Charlie
β
All
ALL VOTE YES ON DAVID: LOCK 5/5! Frank InvβGrace Spy Minion D2. Heidi sober WW Frank/David ChefβDavid0 LIAR (Spy+him=1 adj pair MIN). 3 dead good (Eve N2,Frank,Grace)+4alive. Execβ4pβnightβ3p: nominate sus there. Ignore Grace deflect (her Spy). David self-vote desperate. GOOD WINS!
π§
David's Chef0 contradicted by Heidi WW+Frank Inv logic (Grace Spy+him=1 pair). He's on block 5votes, phase 0/4βreinforce vote lock, counter Grace sus on me/Alice, push exec to narrow to 3p wincon. As Recluse, stay lowkey no reveal yet.
π¬
Grace(Ghost)
β
All
If Alice is *really* Mayor, letting her reach final 3 alive means town can just NO-EXEC and win. And if you try to night-kill her, Mayor can bounce & she still lives at 3. So executing David now is risky. Someone should nominate Alice (or Charlie) to tie 5.
π§
Shift execution off David onto Alice by emphasizing Mayorβs 3p no-exec win and the bounce risk, creating urgency for an alternate nomination to tie/beat 5.
π¬
Heidi
β
All
David's Chef0 IMPOSSIBLE: Spy Grace(D2)+him=1 adj pair MIN he denies. Frank Inv+my sober WWβDavid Demon LIAR. Grace Spy deflects her partner. 5/5 lockedβexecβ4pβNβ3p: nom sus there (Alice?). ALL YESβGOOD WINS!! Ignore Baron tricks.
π§
David on block 5 votes, 0/4 ticks left. Reinforce exec: his Chef0 math fail proves Demon. Grace deflects as Spy. Post-exec 4pβnightβ3p, nom sus there. Secure good win.
π¬
Frank(Ghost)
β
All
ALL: VOTE YES DAVID EXEC LOCKED! Inv: Spy Grace(D2 exec). Heidi WW: Frank TFβDavid Chef0 LIES (Grace Spy+him=1 adj pair MIN). 3 dead good(Eve N2,Frank N1,Grace D2). Alice Lib clear=Baron trick. Grace/Charlie deflects=protect Demon. β4pβNβ3p: nom sus(Alice?). GOOD WINS!! Ignore whispers.
π§
David on block 5 votes, phase ticking to close. Reinforce execution logic vs Grace/Charlie deflects pushing Alice/Baron tricks. Dead can't nom/vote but speaking sways any last-minute doubt to ensure Demon dies.
βοΈ
Bob
β
Alice
Nominating Alice: if sheβs truly Mayor, letting her reach final 3 alive gives town a no-exec win, and Mayor can even bounce off a night-kill. Also Davidβs βChef0 math impossibleβ is rules-wrong. Letβs test Alice today / tie off Davidβs 5.
π§
Create a 5-vote tie to stop Davidβs execution and pivot pressure onto Alice; either we execute Alice or end with no execution so I can control numbers at night.
π
Storyteller
Voting starts now for Alice. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
β
Heidi
Heidi raised their hand
π§
David has 5 votes locked for exec (passes at close unless tied). Alice needs 5 to tie (6 to pass). Voting Alice risks tie letting David survive to night-kill. Secure David Demon exec now to reach 4βNβ3 wincon.
β
Bob
Bob raised their hand
π§
Secure at least 5 to tie Davidβs 5 so Alice becomes the execution, preventing a Mayor endgame/no-exec win line and preserving misexec momentum.
π¬
Frank(Ghost)
β
All
ALL ALIVE: VOTE NO ON ALICE! Keep David EXEC 5 lockedβ4pβNβ3p nom sus (Alice?). Inv: Spy Grace(D2). Heidi WW: Frank TFβDavid Chef0 LIES (Spy+him=1 pair min, 3 dead good). Alice Baron Lib trick. Bob nom=protect Demon David. Grace deflect sus. NO VOTEβEXEC DAVIDβGOOD WINS! Ignore whispers.
π§
Dead, no vote. Urge all vote NO on Alice to preserve David 5-vote exec (block). Ties risk no-exec to 4p. Isolates David Demon via logic. Execβ4βNβ3p: win by nom evil.
β
Grace(Ghost)
Grace raised their hand
π§
Use my ghost vote on Alice to try to reach 5+ and tie/surpass Davidβs 5, preventing the David execution and ideally getting Alice executed so final-3 Mayor no-exec win is avoided.
π¬
Eve(Ghost)
β
All
ALL ALIVE: VOTE NO ON ALICE! Secure DAVID EXEC 5β4pβNβ3p nom sus(Alice?). David's Chef0 LIES: Frank Inv Spy Grace(D2)+David=1 adj pair MIN he denies. Heidi WW sober Frank TF. 3 dead GOOD (me N2 Virgin, Frank, Grace Spy). Bob/Grace protect Demon David. NO VOTEβGOOD WINS!! Ignore Baron Mayor bluffs/whispers.
π§
Dead, no ghost vote. Speak to reinforce NO vote on Alice: secure David exec (5 locked). Chef0 impossible w/Grace Spy pair. Progress to 3p, nom evil there. Counters Bob/Grace deflects.
β
David
David raised their hand
π§
Active vote Alice: raise NO (don't vote yes). Preserve David 5-vote exec locked (goes to 4pβNβ3p). Chef0 consistent, evil push flawed (Chef misread, insta-3 lie). Ties/surpass risks no exec & loss.
β
Alice
Alice raised their hand
π§
Voting NO on Alice keeps David exec at 5 (no tie/supersede). David Demon isolated by Inv+WW+Chef0 lies. Execβ4βNβ3: as Mayor, no-exec wins for good. Critical lockout vote.
β
Charlie
Charlie raised their hand
π§
Do NOT vote Alice (0 hand). Secure David 5-vote exec locked. He's Demon by Inv+WW+Chef0 math fail. Post-execβ4pβNβ3p: nom Alice Mayor/Baron sus. GOOD wins! Ignore Grace/Bob deflects.
π¬
Eve(Ghost)
β
All
ALL ALIVE: VOTE NO ON ALICE! DAVID EXEC 5 LOCKEDβ4pβNβ3p nom sus(Alice Baron Mayor). Chef0 LIES: Frank Inv Spy Grace(D2)+David=1 pair MIN. Heidi WW Frank TF sober. 3 dead GOOD (me Virgin N2, Frank, Grace). Bob/Grace/Alice/Charlie protect Demon. NO VOTEβEXEC DAVIDβGOOD WINS!! Ignore whispers.
π§
1 tick left, phase progress 1/2. David 5 locked. Voting Alice: urge NO VOTE to execute David Demon nowβ4pβNβ3p win good. Counter Bob/Grace/Alice/Charlie deflects.
β©οΈ
David
David lowered their hand
π§
Lower hand on Alice to secure David exec fail prevention. David Chef0 good, push vote Alice to exec Spy, narrow to 4pβnightβ3p execute Demon.
β©οΈ
Charlie
Charlie lowered their hand
π§
Lower to secure David5 exec locked. 1 tick left, David self-lowers irrelevant. Post-exec 4pβNβ3p forces Alice reveal/prove Mayor or nom her. Recluse hides.
π¬
Grace(Ghost)
β
All
Chef0 β β0 evil totalβ β itβs 0 adjacent evil PAIRS. So the βmath impossibleβ case on David is wrong. Alice claiming Mayor is the biggest endgame risk (no-exec at 3). Vote YES on Alice here to at least tie Davidβs 5 (or execute).
π§
Sway Charlie/others to vote Alice to at least tie 5, ideally execute Alice, preventing David misexec and removing Mayor endgame win condition, protecting Bob.
π¬
Frank(Ghost)
β
All
ALIVE: VOTE NO ON ALICE! Secure DAVID EXEC5β4pβNβ3p nom sus(Alice Baron). Inv Spy Grace(D2)+David=adj pairβChef0 LIES. Heidi WW Frank TF sober. Grace Chef0 wrong: 0 adj pairs impossible w/Demon+adj Spy. Bob nom protects Demon David. NO VOTEβGOOD WINS! Ignore whispers.
π§
Dead, no vote. Speak reinforce NO on Alice: lock David exec5β4aliveβNβ3p final day GOOD nom evil. Grace wrong on Chef0 (isolated Demon impossible w/Heidi adj good). Progress to win.
β©οΈ
Heidi
Heidi lowered their hand
π§
Lower to ensure David stays at 5 votes/exec. 1 tick left: no Alice vote locks David execβ4pβNβ3p where we nom/execute sus Alice/Charlie. Final day math demands Demon dead.
π¬
Bob
β
All
ALIVE: vote YES on Alice. Need 5 to TIE Davidβs 5 (6 to exec). Chef0 β β0 evilβ; the βDavid must dieβ case is built on rules-wrong math. Alice-βMayorβ is the biggest endgame riskβif true, F3 no-exec wins & night-kill may bounce.
π§
Persuade remaining alive players to vote YES on Alice to at least tie Davidβs 5, ideally execute Alice, preventing town from safely executing David and preserving my win path.
β©οΈ
Alice
Alice lowered their hand
π§
Retract Alice vote to preserve David 5-vote exec. Hits 4aliveβNβ3alive, no-exec auto-wins as Mayor even if night-kill bounces. David most sus Demon.
π
Storyteller
Voting is now closed.
π»
Grace(Ghost)
Ghost vote used by Grace
π³οΈ
Nominee Alice did not reach threshold.
π
Storyteller
Alice did not receive enough votes (2/3).
π¬
Alice
β
All
ALIVE: VOTE NO on Alice! Secure DAVID EXEC 5β4pβNβ3pβMayor win (no exec needed). Chef0 impossible w Spy adj (Frank/Heidi). Bob protects Demon David w Alice nom. Ghosts right: David diesβGOOD WINS! Ignore Baron bluffs.
π§
David on 5 votes for exec imminent. Reinforce no-vote Alice to lock David exec, drop to 4βnightβ3 for Mayor auto-win if no further disruption. Progress to victory.
π¬
Bob
β
All
ALIVE: Iβm fine leaving David on the blockβmy Alice nom was purely to avoid a potential Mayor endgame auto-win at 3. If David dies good, tomorrow donβt treat Heidi/Frank info as gospel; Drunk/poison worlds exist. Save hard reads for D4.
π§
Let Davidβs execution go through while reframing my Alice nomination as anti-Mayor endgame risk, and seed doubt (drunk/poison) so tomorrowβs 3-player solve isnβt βBob auto-demonβ.
π¬
Eve(Ghost)
β
All
ALIVE: NO on any Alice nom! LOCK DAVID EXEC5β4pβNβ3p nom sus Alice(Baron Mayor Lib). Chef0 LIES: Spy Grace(D2 adj)+David=1 pair MIN. Heidi WW Frank TF sober. Bob protects Demon David. 3 dead GOOD push EXEC DAVIDβGOOD WINS F3!! Ignore whispers/Chef misreads.
π§
Dead, no vote. With 0 ticks left, reinforce NO on Alice noms, lock David exec to reach F3 w/ good majority (3good ghosts +1alive vs 1demon). Progress to win.
π¬
Grace(Ghost)
β
All
If David goes out and weβre at 3 tomorrow, please donβt auto-clear Bob. Recluse worlds make info messyβCharlie is the best βexplains everythingβ evil-looking seat, and Heidiβs WW could be drunk. Iβd exec Charlie before Bob in F3.
π§
Prime town to misexecute Charlie/Heidi over Bob on final day, and undermine reliance on Aliceβs Mayor endgame so evil can still win if Mayor survives.
π¬
Charlie
β
All
ALIVE: David exec locked at 5βexecβ4pβNβ3p nom sus (Alice Baron?). Chef0 impossible (Spy Grace adj D2 +David=1 pair min). Bob Alice nom protects Demon David. NO on future Alice noms! Ghosts right: DAVID DIESβGOOD WINS F3. Ignore Mayor/Chef bluffs. Grace: noted, but David first.
π§
David exec now critical: locks win path to F3 nom real evil (Alice?). Chef0 logic favors David lying Demon. As Recluse, stay null till F3 reveal. Urge no vote Alice noms, secure David death.
π¬
David
β
All
ALIVE: Chef0 = 0 *adjacent* evil PAIRS (not 0 evil total). Demon+Minion exist but not next to each other (seating: A-B-C-David-E-F-G-H). Grace Spy claim adj David =1 pair MIN, so Grace lied (cleanup?). Frank/Heidi info unreliable (poison/Drunk). Grace right: F3 exec Charlie before Bob. David good.
π§
David exec imminent 5 votes, 0 ticks left. Speak clarifies Chef0=0 adj pairs (not total evil) rules-correctly, counters lies. Ties into Grace F3 advice progressing to win even if exec.
π¬
Frank(Ghost)
β
All
ALIVE: NO Alice noms! David EXEC5 lockedβ4pβNβ3p nom sus(Alice Baron/Charlie?). Inv: Spy Grace(D2 adj David)=1 evil pair MINβChef0 LIES. Heidi WW Frank TF sober. Bob nom/Grace/David deflect protect Demon. 3 dead GOOD push DAVIDβGOOD WINS F3!! Ignore whispers/Chef misreads.
π§
David's Chef0 impossible (Spy adj pair). Exec locks win path to F3 good nom. Counter Bob/Grace/Alice/David lies/protects. Urge no Alice nom, secure David exec.
π
Storyteller
The guillotine blade falls. David has been executed.
π
David(Ghost)
David has died.
Night 3
π
Storyteller
β
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight?
π―
Bob
Bob made a choice.
π§
Aliceβs Mayor claim is the main mechanical loss condition for evil at 3 alive. Taking the shot at her tonight is my best line to prevent an automatic good win.
π
Heidi(Ghost)
Heidi has died.
π
Storyteller
β
Bob
You chose to kill Alice.
Day 4
π
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
π
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
π€
David(Ghost)
β
Alice
,Charlie
Chef0: 0 evil pairs N0. Evils isolated, no adjacents. Heidi sober WW: Frank TF, so {Frank,me} not both evilβAlice (our neighbor) can't be evil w/me. Heidi/Alice/Charlie all adj pairsβat most 1 evil. Bob only isolated spot for Demon. Grace Spy pushed Heidi to hide Alice? Nom Bob NOW, vote him. Save my ghost vote for him.
π§
Final day, 3 alive. Share Chef0 logic to convince Alice/Charlie Bob Demon (isolated fits), urge nom/execute Bob to win. Coordinate ghost vote.
π€
Grace(Ghost)
β
Charlie
With 3 alive, I donβt trust Aliceβs Mayor claim at allβitβs the perfect bluff to force no-exec. STβs warning also points that way. If Bob can UT-confirm David=Chef, Iβd treat Bob as more credible and execute Alice today.
π§
Steer Charlie into voting Alice if Bob nominates her; undermine Aliceβs Mayor claim and reduce risk of a no-execution Mayor win.
π€
Heidi(Ghost)
β
Alice
,Charlie
Heidi WW here: Frank OR David is Chef. David claimed Chef0, but Spy Grace adj=1 evil pair MINIMUM (Frank Inv), so >0 debunked him. Vote to exec Alice today! She's sus Baron/Imp. Ghosts unite on her.
π§
Final day, 3 alive. Must execute Demon or lose. Coordinate ghosts to vote Alice (most sus), share Heidi info to confirm David Chef0.
π€
Bob
β
Alice
Heidi dying instead of you screams Mayor-bounce: Demon attacked you last night. That means Demon is either me or Charlie. Iβm not seeing a world where we skip exec (Mayor auto-wins). Safest line is execute Charlie today; if youβre really Mayor you stay alive and we still get 2p end.
π§
Exploit the Heidi-death-as-bounce narrative to convince Alice that executing Charlie is the safest play, keeping heat off me and securing a winning night kill.
π€
Alice
β
Charlie
I'm Mayor. Heidi died instead of me last night - proves I'm good/Mayor (not Minion/Demon). David's Chef0 + logic points Bob as isolated Demon spot (evils can't be adj). Heidi WW clears Frank TFβDavid good. Ignore her Alice push (she's wrong). Nom/vote Bob TODAY or we lose! Ghosts: vote Bob.
π§
Final day, 3 alive. Must nom/vote most sus Demon (Bob per logic/David ghost). Reveal Mayor, unite ghosts + Charlie on Bob to execute Demon & win.
π€
Frank(Ghost)
β
Alice
,Bob
,Charlie
Team, Frank Investigator here: Spy in {Alice,Grace}. Grace dead D2 & cleared TF by Heidi WW, so Alice Spy. David dead, Alice alive=not ScarletβAlice Demon (Imp?). Chef0 lie cuz Demon+Spy pair. Past Baron/Mayor/Lib lies. Ghosts: vote exec Alice TODAY or lose! Bob/Charlie confirm.
π§
Final day, 3 alive. My info clears Grace, guilts Alice Spy. Prior logic IDs Alice Demon (alive post-David death). Coordinate ghosts to vote Alice exec or lose.
π€
Charlie
β
Alice
,Bob
I'm Recluse (Outsider)βthat's why I register evil sometimes. Final day: MUST execute Demon or lose. Heidi sober WW: Frank TFβDavid good Chef0βevils isolatedβBob only Demon spot (no adj pairs). Grace Spy pushed Heidi to hide? Alice Mayor wincon no-exec. Nom & vote Bob TODAY. Ghosts: vote Bob. Frank/Heidi: your Alice push ignores Chef0 math.
π§
Final day (3 alive). Reveal Recluse late-game. Collating whispers: Heidi/Frank push Alice evil, David/Alice push Bob Demon. Use single-chain: Heidi WW+David Chef0βBob Demon. Nom Bob to execute most suspicious & win.
π€
Eve(Ghost)
β
Alice
,Bob
,Charlie
Final day! Chef0 debunked by Grace Spy(D2)+David=1 evil pair min, so David wasn't lying Chef. Bob's D3 Alice nom was save-Demon play. Exec Bob NOW or we lose! Ghosts agree? Heidi/Grace/David/Frank, confirm.
π§
Final day, 3 alive. As dead Virgin good, must push ghosts/living to exec most sus Bob (Chef contradiction + D3 antics). Coordinate via group whisper to lock Demon kill.
π€
David(Ghost)
β
Alice
,Charlie
Chef0+Heidi sober WW(Frank TF): no adj evils. Alice adj Frank(TF good)+me(good)βgood. Charlie adj me(good)+Alice(good)βgood. Bob only isolated Demon. Grace was Spy protecting him? Heidi night killed to silence WW. Nominate Bob NOW and vote yes! We execute or lose forever.
π§
Final day (3 alive): reinforce Bob Demon logic to Alice/Charlie, urge nom/vote Bob. Use ghost vote later if needed. Progress to execution.
π€
Eve(Ghost)
β
Alice
,Bob
,Charlie
FINAL DAY! Execute Bob NOW! David real Chef: Grace Spy(D2)+David=1 evil pair min, but Chef0 means 0 adj pairs, so Demon not adj David (not Alice/Charlie). Bob D3 nomed Alice to save Demon. Heidi Minion killed N3. Bob Demon. Nom & vote Bob! Ghosts confirm.
π§
Final day, 3 alive. Must execute Demon (Bob). Rally ghosts & Alice/Charlie publicly since privates flooded. Push Bob nom/execution to win.
π€
Charlie
β
Alice
,Bob
Alice: Heidi N3 death PROVES Mayor (not Minion/Demon). Chef0+WW=Bob isolated Demon. Ignore Frank (wrong, ignores math). Bob: Recluse here, evals say you're Demon. Grace Spy hid you. Nom you TODAY, all vote yes (ghosts+us). Win or lose forever!
π§
Final day (3p): MUST nom/vote most sus Demon (Bob per Chef0+WW logic) or good loses to no-exec/Mayor bluff. Coordinate ghosts+Alice to execute Bob.
π€
Alice
β
Charlie
Charlie: Confirmed, Heidi bounce PROVES Mayor. Chef0+WW=Bob Demon (only isolated). Ignore Frank/Heidi (wrong math). I WILL NOM YOU NEXT TICK TO EXEC BOB. Vote YES on my nom! Ghosts: ALL VOTE BOB. Win today!
π§
Final day, 3 alive. As Mayor, MUST nom/vote most sus (Bob per logic/Chef0). Coordinate Charlie + ghosts to exec Bob or lose no-exec.
π€
Bob
β
Alice
Alice: Heidi dying last night still reads like a Mayor-bounce off *you* (Demon hit you β Heidi died). That means Demon is either me or Charlie; Iβm not. Charlieβs Recluse claim is convenient + his βChef0 mathβ is backwards. If youβre Mayor, we CANNOT skip. Please NOMINATE CHARLIE ASAP and Iβll vote yes.
π§
Secure Aliceβs vote to execute Charlie before Charlie can nominate me; use Mayor-bounce narrative + setup/claim contradictions to create urgency and doubt on ghost pile-on.
π€
Heidi(Ghost)
β
Alice
,Bob
,Charlie
Heidi WW ghosts: Frank OR David is Chef. David claimed Chef0, but Grace Spy adj=1 evil pair MIN (Frank Inv), so >0 Chefs debunked him as lying Minion. Alice Baron/Imp sus! All ghosts/players: unite votes to EXECUTE ALICE TODAY or we lose forever! Who's nominating her? Vote YES on her nom!
π§
Final day (3 alive). Remind ghosts/players of my info to unite votes on Alice, most sus Baron/Imp. Save ghost vote for her execution. Progress to win.
π€
Frank(Ghost)
β
Bob
,Charlie
Bob/Charlie: Frank Inv: Spy was Alice (Grace dead+cleared TF). David dead, Alice alive=not ScarletβAlice Imp Demon. Chef0 lie (Demon+Spy pair). Heidi N3 dead proves not Minion. Ghosts: EXECUTE ALICE TODAY or lose forever! Confirm votes.
π§
Final day, 3 alive. Alice Demon per logic. Urge Bob/Charlie ghosts to vote execute Alice. I've used ghost vote, but reinforce to win.
π€
Grace(Ghost)
β
Bob
Final 3: Iβd hard-push Alice. ST saying βif you donβt execute Demon you may loseβ makes real-Mayor unlikely. Also Frankβs Invest was 1 of {Alice,Grace}=Spyβif Iβm really Monk (as claimed), then Alice is Spy. Nominate/vote Alice; if needed pivot to βCharlie Recluse could be Demon.β
π§
Coordinate with Bob on a final-3 script that gets either Alice or Charlie executed, preserving Bob and winning tonight.
π€
Frank(Ghost)
β
Alice
,Bob
,Charlie
URGENT FINAL DAY: Frank Investigator: Spy {Alice,Grace}. Grace dead D2, Heidi WW sober clears Frank TFβGrace goodβAlice Spy. David deadβAlice not ScarletβAlice IMP DEMON. Chef0 lies (1 evil pair). Heidi N3 dead=good. NOMINATE & EXECUTE ALICE NOW OR WE ALL LOSE FOREVER. Bob/Charlie: confirm you'll vote her! Ghosts push hard!
π§
Final day, 3 alive. Alice Demon by logic. Already whispered team heavily. Push Bob/Charlie ghosts + Alice to nominate/execute her before tick ends. No ghost vote left, but pressure wins game.
π€
Charlie
β
Alice
Alice: Confirmed Mayor (Heidi N3 proves). Chef0+WW=Bob Demon (isolated). Ignore Frank/Heidi (bad math). Next tick you nom Bob, I vote YES. I'll rally ghosts too. Ghosts: Bob is Demon, vote YES on his exec! Win today!
π§
Final day (3p). Must nom/vote Demon or lose. Confirm Alice Mayor/plan, rally ghosts vs Bob. Push vote YES on Bob nom next tick. Organize good team win.
π€
David(Ghost)
β
Alice
,Charlie
Urgent: Chef0+Heidi WW(Frank TF)=NO adjacent evils. Alice (adj Frank good + me good)=good. Charlie (adj me good + Alice good)=good. Bob ONLY Demon possible. Grace Spy hid him, killed Heidi to silence. Last tick pre-nom: whoever can, NOM BOB NOW. I'll ghost vote him. Execute or we all die tonight.
π§
Final day, 3 alive. Must execute Bob (only logical Demon) or good loses. Reinforce logic to Alice/Charlie before nom, save ghost vote for Bob.
π€
Grace(Ghost)
β
Charlie
Charlie: with 3 alive, I think Aliceβs βMayorβ is the trap. ST explicitly warned βif you donβt execute the Demon today you may loseββa real Mayor at F3 makes no-exec a *win*, so that warning points to fake-Mayor. Also N3 kill on Heidi had no bounce. Iβd execute Alice.
π§
Charlie is the swing voter. Reinforce anti-Alice narrative (fake Mayor, ST warning, no bounce) to secure execution of a good and end game at 2 alive with Bob alive.
π€
Heidi(Ghost)
β
Alice
,Bob
,Charlie
Heidi WW ghosts: REMINDER Frank OR David IS Chef. David Chef0 lie + Grace Spy adj=1 evil pair MIN (Frank Inv) = David lying Minion. Alice Baron/Imp sus#1! ALL ghosts/players: EXECUTE ALICE TODAY or lose! Who's nominating her? YES vote her! Save my ghost vote for it.
π§
Final day 3p left, ghosts unite votes on Alice nom to exec Demon. Reinforce logic publicly to alives, save ghost vote for her. Push nominator.
π€
Alice
β
Charlie
Charlie: LAST TICK PRE-NOM. Confirmed plan: I NOM BOB next tick (phase progress 1/4). YOU VOTE YES. Bob Demon (Chef0 isolated + Mayor proof). Ignore his Charlie push (math fail). Ghosts David/Charlie-self/Eve: vote Bob. Frank/Heidi wrong. WIN TODAY!
π§
Final 3p day4. MUST nom/vote most sus (Bob) to exec Demon or auto-lose no-exec. Charlie/Bob/David align Bob Demon via math+Mayor proof. Ignore bad math ghosts. Rally Charlie pre-nom.
π€
Eve(Ghost)
β
Alice
,Bob
,Charlie
URGENT FINAL DAY! David real Chef0: Grace Spy(D2)+David=adj evil pair, but Chef sees 0 pairs so David good. Demon not adj him (Alice/Charlie good). Heidi minion suicided N3. Bob D3 nomed Alice to save Demon. Nominate & vote Bob NOW or lose forever! Ghosts Heidi/Grace/David/Frank pls confirm in public if poss. Charlie/Alice agree?
π§
Final day 3p. Push ghosts Alice/Charlie to nom/vote Bob over. Chef logic + Bob D3 save + Heidi N3 kill points Bob Demon. Win by exec now.
π€
Bob
β
Alice
Alice, N3 strongly reads as I attacked *you* & Mayor-bounce/redirect killed Heidi. So demon is either me or Charlie, but Charlieβs Recluse claim is perfect cover to push blame. Frankβs ghost βAlice SpyβImpβ chain is nonsense (Spyβ Demon). Please NOM Charlie; Iβll vote yes.
π§
Secure a mis-execution on Charlie by anchoring on Mayor-bounce + Recluse ambiguity, and framing ghost arguments as inconsistent, so I survive final 3.
π€
Alice
β
Charlie
Charlie: LAST CHANCE PRE-NOM. I NOM BOB NEXT TICK (progress 1/4). Bob ONLY Demon (Chef0 isolated + adj clears + Mayor Heidi bounce). Charlie Recluse fits (registers evil, adj good). YOU VOTE YES. Rally ghosts: David/Eve/Grace vote Bob. Ignore Frank/Heidi (Chef0 math fail). EXEC OR LOSE FOREVER!
π§
Final day, 3 alive. Must nom/execute Bob (only logical Demon spot per Chef0+WW+Mayor proof). Rally Charlie+ghosts to vote yes or auto-lose no-exec.
π€
Eve(Ghost)
β
Alice
,Bob
,Charlie
CRITICAL FINAL DAY! David REAL Chef0: Grace Spy(D2 adj David)=1 evil pair MIN, but Chef sees 0 adj pairs β David GOOD, Demon NOT Alice/Charlie (his neighbors). Heidi suicided Minion N3. Bob D3 nomed Alice to SAVE DEMON. Alice/Charlie: NOM & VOTE BOB NOW or we LOSE FOREVER! Ghosts confirm. Ignore Bob lies.
π§
Final day, 3 alive. Must push Alice/Charlie to nom & vote Bob via group whisper, reinforce logic, urge public confirmation to break stalemate & win.
π€
Frank(Ghost)
β
Bob
,Charlie
Bob/Charlie: FINAL DAY URGENT! Frank Investigator: Spy was Alice (Grace dead D2 + Heidi WW sober clears me TF β Grace good). David dead β Alice not Scarlet β Alice IMP DEMON. Chef0 lies (1 evil pair). Heidi N3 dead=good. NOMINATE & EXECUTE ALICE NOW or we LOSE FOREVER! Confirm you'll do it!! Ghosts: push public too!
π§
Final day, 3 alive. Must execute Demon Alice per logic. Push Bob/Charlie to nominate/vote her. Ghosts already used vote. Reinforce to ensure execution or good loses.
π€
Charlie
β
Alice
,Bob
URGENT FINAL DAY PRE-NOM! Charlie Recluse Outsider here. Chef0+Heidi WW=0 adj evil pairs β Bob ONLY Demon (isolated). Alice Mayor PROVEN (Heidi N3 death=no bounce). Grace Spy hid Bob. Frank/Heidi WRONG (ignore Chef0 math). Alice: nom Bob next tick, I vote YES. Ghosts David/Eve/Grace: VOTE BOB. Frank/Heidi: your math fails, vote Bob. EXEC BOB OR LOSE FOREVER!
π§
Final day pre-nom (0/4). Rally ghosts publicly vs Bob to secure ghost votes + Alice nom. Ignore Frank/Heidi bad math. Execute Bob or good loses F3.
π€
Bob
β
Alice
Aliceβplease NOMINATE CHARLIE first. With 3 alive, first nom sets the vote-to-beat; we need a BIG number on Charlie so a later βexec Bobβ push canβt overtake. Charlieβs Recluse claim is perfect final-day cover + heβs hard-driving Bob. Iβll vote YES on Charlie.
π§
Steer Alice to nominate Charlie first and stack votes there so any later push on me canβt surpass; also reinforces narrative that Charlieβs Recluse is cover.
π€
David(Ghost)
β
Alice
,Charlie
Bob is Demon. Chef0 + Heidi WW(Frank TF)=0 adj evils β Alice good (adj Frank+me), Charlie good (adj me+Alice). Bob only evil. Grace Spy. NOM/EXEC BOB NOW. I'll ghost vote. No time! Don't nom each other.
π§
Final day, 3 alive. Must execute Bob (only Demon possible per Chef0+WW). Urge living to nom/ghost vote him or lose tonight.
π€
Grace(Ghost)
β
Bob
,Charlie
F3 is do-or-die: I think Aliceβs βMayorβ is the bluff. Frankβs Invest was 1 of {Alice,Grace}=Spy; Grace executed (and flipped nothing), so Alice fits. Also ST explicitly warned βexecute Demon today or loseββa real Mayor at 3 makes no-exec a win. Iβd nom/exec Alice.
π§
Coordinate Bob+Charlie onto executing Alice today; use Investigator + Storyteller βmust execute Demonβ warning to undermine Mayor and keep Bob alive.
π€
Heidi(Ghost)
β
Alice
,Bob
,Charlie
Heidi WW ghost AGAIN: Frank OR David IS Chef. David Chef0 + Grace Spy adj=1 evil MIN (Frank Inv) = David evil lie. Alice Baron/Imp sus#1! NOMINATE & EXECUTE ALICE TODAY or lose forever. Who's nominating? ALL ghosts/players YES vote her! I save ghost vote for it. Confirm?
π§
Final day 3alive. Reinforce public logic to ghosts/players, urge Alice nom/YES vote. Coordinate to win; save my vote.
Nominations β Day 4
π
Storyteller
Nominations are now open. Please remember that only living players may nominate.
π¬
David(Ghost)
β
All
Chef0 N0: 0 evil pairs. Heidi sober WW: Frank TF. NO adj evils. Alice (Frank TF + me)=GOOD. Charlie (me + Alice)=GOOD. Bob ONLY Demon. Grace was Spy hiding Bob, killed Heidi to silence WW. Alice/Charlie: NOM & EXEC BOB NOW! I'll ghost vote him. Or we all die tonight.
π§
Final day, 3 alive. Must publicly reinforce Bob Demon logic to sway living players (Alice/Charlie) to nom/execute Bob. Use ghost vote on him. Win or lose forever.
π¬
Heidi(Ghost)
β
All
Heidi WW ghosts COUNTER David lies: Frank OR David IS Chef (my info). David Chef0 + Grace Spy adj=1 evil pair MIN (Frank Inv) = David lying evil Minion! Alice Baron/Imp Demon sus#1. 3p day4: ALL ghosts/players NOMINATE & YES vote EXECUTE ALICE or lose forever! Bob/Charlie: Nom her NOW! I save ghost vote YES for her.
π§
Final day 3p, counter David false narrative publicly. Reaffirm Alice evil via chain logic, rally all ghosts/players to nom/YES vote Alice. Save my ghost vote for her execution to win.
βοΈ
Bob
β
Charlie
Nominating Charlie. Recluse claim is perfect final-3 cover + heβs steering hard to execute me. Also his βChef0 proves Bob isolatedβ relies on trusting David/Heidi/Grace chain thatβs contradictory. Alice: if unsure, vote Charlie first.
π§
Force first nomination onto Charlie to set vote-to-beat at 2 and try to secure Aliceβs vote; either Charlie dies and we win, or we drain ghost votes/attention away from me.
π
Storyteller
Voting starts now for Charlie. 2 votes needed for execution. Raise your hand if you want to vote for them.
β
Heidi(Ghost)
Heidi raised their hand
π§
Charlie not top sus (Alice is). Bob nom'd Charlie to deflect from Alice. No-vote Charlie, save ghost vote for Alice nom on next tick to force her exec on final day.
β
David(Ghost)
David raised their hand
π§
Final day 3p. Charlie good by Chef0+Heidi WW logic. Bob Demon only possibility. Vote no on Charlie to block execution, save ghost vote for Bob nom later. Progress to Bob exec or lose.
π¬
Grace(Ghost)
β
All
Alice: with F3 & no more tests, Charlie is the *riskier* seatβRecluse can register evil/demon, and his case hinges on which ghost you trust (theyβre contradicting each other). Bob at least has a coherent UT line. Iβd vote Charlie here.
π§
I canβt vote, so I must sway Alice to vote YES on Charlie. If Charlie dies, Bob kills Alice tonight for evil win; also frames it as βRecluse riskβ to sound town-motivated.
π¬
Eve(Ghost)
β
All
ALICE/CHARLIE: VOTE NO ON CHARLIE! David REAL Chef0: 0 adj evil pairs N0 β his neighbors Alice/Charlie GOOD, Demon BOB isolated! Grace Spy(D2 adj David) but Chef0=David good. Heidi lying minion. Bob nom Charlie=desperate Demon save. NO VOTE Charlie, then NOM/EXEC BOB next or LOSE! David/Frank/Grace ghosts agree?
π§
Final day 3p, ghosts used vote. Speak to sway Alice/Charlie: reinforce Chef0 logic guilting Bob Demon. Counter Heidi/Bob lies. Push vote Charlie NO, nom Bob next tick or lose.
β
Bob
Bob raised their hand
π§
Lock in Charlieβs execution. With 3 alive, killing a good today ends the game at 2 alive with Demon living, securing evil win.
π¬
Frank(Ghost)
β
All
ALICE/CHARLIE: VOTE NO ON CHARLIE!! Bob nom=DEMON SAVE. Frank Investigator: SPY=ALICE (Grace D2 dead + Heidi sober WW Frank TF β Grace good). David dead β Alice not Scarlet β ALICE IMP DEMON. David Chef0 LIES (min 1 Spy/Imp pair). Heidi N3 dead=good. NOMINATE & EXECUTE ALICE next or LOSE!! Ghosts agree: Heidi/Frank/Eve/Grace.
π§
Final day 3p. Dead, no vote left. Counter Bob/David lies publicly, reinforce Alice Demon via logic chains to sway Alice/Charlie vote NO on Charlie & nom/EXECUTE Alice next tick or lose.
β
Charlie
Charlie raised their hand
π§
Final day 3p, cannot vote for own execution. Vote NO on Charlie (me). Push Alice nom Bob next tick after fail. Ghosts split but Chef0+WW strongest logic guilts Bob Demon. Win by exec Bob.
β
Alice
Alice raised their hand
π§
Final day 3 alive. Vote NO Charlie (currently 4 yes: Bob/Charlie/Heidi/David? Wait Charlie yes strange but ghosts split). My NO makes 4-4 tie fail. Next tick NOM Bob (only Demon fit). Exec or lose forever.
π¬
Bob
β
All
Weβve already set a BIG vote-to-beat on Charlie. If we start swapping targets now, we risk a tie/no-exec mess and just hand evil the game. Iβm happy leaving Charlie on the blockβdonβt spend extra ghost votes trying to βoutvoteβ this unless youβre 100% sure.
π§
Lock in Charlie as todayβs execute by discouraging any later nomination/vote swing; preserve my survival and prevent a higher vote count on me.
β©οΈ
Alice
Alice lowered their hand
π§
Final day 3 alive. Vote on Charlie (3 yes: Bob self+Charlie+Heidi ghost) risks no-exec if ghosts split. LOWER hand, nom Bob next tick (only action left), vote yes on him. Chef0+WW+Mayor proof Bob Demon. Exec or lose.
β©οΈ
David(Ghost)
David lowered their hand
π§
Lower to prevent Charlie exec (good per Chef0). 1 tick left: Alice/Charlie can nom Bob next. Save game from no-exec loss.
β©οΈ
Charlie
Charlie lowered their hand
π§
F3 day, 1 tick left. Stay up risks good exec (me). Lower forces no-exec (Mayor win if Alice true) or Bob nom next. Progresses game safely vs Bob Demon world; avoids Saint loss.
π¬
Eve(Ghost)
β
All
ALICE/CHARLIE: NO VOTE CHARLIE! David Chef0=Alice/Charlie GOOD. Bob Demon nom save. Grace/Frank/David/Heidi ghosts: CONFIRM NO ON CHARLIE? Then Alice nom Bob (or Alice if Spy her) EXECUTE OR LOSE!!
π§
Final day 3p. Urge no-vote Charlie (good per Chef0), push Alice/Bob nom next. Coordinate ghosts to break tie/no-exec, execute Demon.
π¬
Grace(Ghost)
β
All
ALICE: you *cannot* afford a last-second target swap. If youβre really Mayor, no-exec already winsβST warning implies youβre not. So we MUST execute, and Charlie is already the vote-to-beat + Recluse is inherently muddy. Please vote YES on Charlie.
π§
Lock in Charlie execution and prevent a late pivot to Bob; use Mayor/no-exec risk framing to pressure Alice to vote yes.
π¬
Frank(Ghost)
β
All
ALICE/CHARLIE: NO VOTE CHARLIE! Let fail (Recluse muddy). Frank Inv: Spy=ALICE (Grace good D2+Heidi TF). AliceβImp Demon (David dead no Scarlet). Bob nom=DEMON DEFLECT. Next: NOM/EXEC ALICE!! Eve/Grace/Heidi ghosts: CONFIRM NO? David contra but lies Chef0 (min1 pair).
π§
Dead, no vote left. Speak to sway Alice/Charlie NO on Charlie (risky Recluse), force fail, next tick nom/EXEC real Demon (Alice pri). Progress to win; final day must exec evil.
β©οΈ
Heidi(Ghost)
Heidi lowered their hand
π§
Lower to fail Charlie nom (not Demon per logic). Save ghost vote? No, use now to prevent good death. Force next tick: Alice noms/execs Bob (Demon) on F3 or lose.
π
Storyteller
Voting is now closed.
π³οΈ
Nominee Charlie did not reach threshold.
π
Storyteller
Charlie did not receive enough votes (1/2).
π¬
Grace(Ghost)
β
All
CHARLIEβyouβre the only one left who can still nominate. Aliceβs Mayor claim + ST βmust execβ warning + Frankβs Inv world all point to Alice being the remaining evil. If thereβs any chance Alice is the Demon/Spy, NOMINATE ALICE nowβdonβt let Alice control the only nomination.
π§
Charlie still has a nomination; steering him to nominate Alice can end the game with Bob voting yes, or at least keep heat off Bob and block a Bob nomination.
π¬
Eve(Ghost)
β
All
CHARLIE: You're ONLY nominator left! Worlds: Bob Demon (David Chef0 clears A/C); OR Alice Demon (Frank Spy=her). NOM Bob OR Alice β EXECUTE! NO EXEC=LOSE! Grace/Frank/Heidi/Eve ghosts UNITE: SUS TARGET?
π§
Final day, 3 alive. Urge Charlie (only nominator left) to nom most sus (Bob/Alice per logic worlds) for exec. Ghosts unite to win; no-exec loses good.
π¬
David(Ghost)
β
All
CHARLIE: NOMINATE BOB NOW! Chef0 N0=0 evil pairs: evils isolated, YOU+ALICE (my neighbors) GOOD. Bob only Demon spot. Grace=Spy cleanup. Bob nom you=desperate save. Ghosts: Eve/Frank/Grace/HeidiβAGREE? UNITE NOM+VOTE BOB or LOSE!!
π§
Final day, 3 alive. Urge Charlie to nom most likely Demon (Bob per Chef0). Unite ghosts behind Bob nom/ghost vote. No-exec loses for sure.
π¬
Frank(Ghost)
β
All
CHARLIE: NOMINATE ALICE NOW! Frank Inv: Spy=ALICE (Grace good: D2 dead+Heidi sober TF Frank). David dead=no ScarletβALICE IMP. David Chef0 LIE (min1 Spy/Imp pair). Bob nom you=good deflect. Grace/Heidi/Eve/Frank ghosts: PRIORITY NOM+EXEC ALICE or LOSE!! Ignore David/Grace contra.
π§
Final day 3p, 1 tick nom phase, Charlie only nominator left (Bob used). Ghosts split but my Inv logic + David lie β Alice Demon. Push Charlie nom Alice to execute her & win.
π¬
Alice
β
All
CHARLIE: NOMINATE BOB NOW! David Chef0=0 evil pairs β YOU+ME (neighbors) GOOD, Bob Demon isolated! Heidi/Frank lying (Chef0 contradiction). Vote YES on Bob β EXECUTE & WIN! I'm Mayor: no-exec also wins but let's end it. Ghosts: UNITE ON BOB!
π§
F3, must nominate most suspicious Bob (Chef0 isolates him as Demon). Urge Charlie vote yes on Bob to exec & win. Reveal Mayor for no-exec backup but push exec.
βοΈ
Charlie
β
Alice
Grace/Frank ghosts right: Alice fake Mayor (ST warning), Frank Inv Spy=Alice (Grace good via Heidi sober TF Frank), David dead=no ScarletβAlice Imp Demon. Chef0 lie (min1 Spy/Imp pair). Bob good deflect. Vote YES Alice β EXEC & WIN! Ghosts unite?
π§
F3 day4, MUST nominate & exec most suspicious (Alice: fake Mayor, Inv Spy ping, ghosts split but logic favors her evil). No-exec loses for good. As Recluse, reveal later if needed; prio Demon kill.
π
Storyteller
Voting starts now for Alice. 2 votes needed for execution. Raise your hand if you want to vote for them.
β
Heidi(Ghost)
Heidi raised their hand
π§
Final day 3alive: MUST execute most sus Alice (Inv logic + Chef contra + Baron sus + fake Mayor). My ghost vote seals 2/2 if Bob/Charlie vote yes. No-exec=LOSE.
β
Bob
Bob raised their hand
π§
Secure Aliceβs execution to end the game with me alive at 2 players; avoid any last-second vote failure or pivot onto me.
β
Alice
Alice raised their hand
π§
F3, vote NO on Alice (don't raise). As Mayor, no-exec wins. If Bob Demon, perfect. If Alice/Charlie Demon, they hesitate= no-exec win. Vote YES risks executing good.
π¬
Frank(Ghost)
β
All
ALICE VOTE IN PROGRESS: VOTE YES ALICE!! Frank Inv: SPY=ALICE (Grace good: Heidi sober TF Frank+Grace D2). David dead=no ScarletβALICE IMP DEMON. David Chef0 LIE (min1 Spy/Imp). Bob/Charlie GOOD. Ghosts: Heidi/Frank/Grace/Eve PRIORITY YES!! Bob: Vote YES win!! Ignore David contra.
π§
Final day, 3 alive. Must execute Demon Alice (primary logic world). Speak to unite ghosts sway Bob vote YES Alice since Heidi/Charlie likely yes already. Win requires execution.
π¬
Grace(Ghost)
β
All
CHARLIE: we *cannot* risk no-exec at F3. Aliceβs βMayor=no-exec winβ doesnβt match STβs must-exec warning, and Frankβs Investig. world points to Alice as the evil seat. Vote YES on Alice nowβif sheβs good, game ends; if not, also ends.
π§
Secure Aliceβs execution to reach 2 alive and win for evil; keep heat off Bob by amplifying anti-Alice logic and urgency so Charlie votes yes.
β
Charlie
Charlie raised their hand
π§
F3: Must exec most suspicious. Alice fake Mayor (ST warning), fits Inv perfectly. Vote yes Alice to exec Demon & win. Bob good (deflects), ghosts unite yes.
π¬
Eve(Ghost)
β
All
Ghosts (Frank/Grace/Heidi/David?): PRIORITY VOTE YES ALICE! Frank Inv Spy=ALICE (Grace good: Heidi sober TF Frank). David dead=no ScarletβALICE IMP. Chef0 lie (Spy/Imp pair). Bob/Charlie good. Bob: Vote YES Alice & WIN!! Ignore David contraβhis neighbors good but Inv trumps.
π§
Dead, no vote. Speak to unite ghosts/pressure Bob vs Alice (Frank's logic stronger, Grace good via TF, Charlie's nom aligns). Push exec to win F3.
β
David(Ghost)
David raised their hand
π§
Final 3p day4. Must execute Demon or lose. Vote yes Alice tests worlds: executes if evil (win), clears if good (Bob Demon next). But Chef0 clears Alice, so likely executes good but progresses to Bob.
β©οΈ
David(Ghost)
David lowered their hand
π§
Lower accidental vote on Alice. Chef0 clears her+Charlie. Prioritize Charlie nom Bob (only Demon spot) next tick over risky Alice exec. Save ghost vote weight.
π¬
Grace(Ghost)
β
All
Keep hands UP on Alice. At F3 thereβs no time for re-arguing: ST said we must execute, which clashes with a real Mayor no-exec win. If we let this vote slip, we risk a scramble onto Bob. Just execute Alice now and end it.
π§
Lock in Alice execution to reach 2 alive with Bob (Imp) surviving; prevent last-second hand-lowering or pivot to Bob.
π¬
Frank(Ghost)
β
All
ALICE VOTE: KEEP HANDS UP YES!! F3 FINAL DAY: MUST EXEC SUSPECT OR LOSE (ST warning). Frank Inv: SPY=ALICEβIMP DEMON (Grace good TF/D2, David dead=no Scarlet). David Chef0 LIE (Spy/Imp pair). PRIORITY: Charlie/Bob YESβEXEC ALICE & WIN!! Ghosts Heidi/Frank/Grace/Eve UNITE!! Ignore David.
π§
F3 day4, 1 tick left, Alice vote 4/3 YES in progress (all alive+Heidi). Urge Charlie/Bob KEEP HAND UP YES Alice: my Inv mechanically IDs her SpyβDemon. Exec now or lose to no-exec scramble.
π¬
Heidi(Ghost)
β
All
Ghosts (Heidi/Frank/Grace/Eve): UNITE KEEP HANDS UP YES ON ALICE!! Frank Inv Spy=ALICEβIMP (Grace good TF/D2, David dead=no Scarlet). David Chef0 LIE (min1 Spy/Imp). Bob/Charlie good. F3: EXEC ALICE DEMON OR LOSE!! Ignore David. Bob: VOTE YES WIN!!
π§
F3 final day. 3/5 hands up on Alice (Bob/Charlie/Heidi/Alice/Frank ghosts urging). Keep pressure: ghosts unite YES Alice (Imp via Inv logic trumping Chef0). Exec her or lose.
β©οΈ
Alice
Alice lowered their hand
π§
Lower hand as real Mayor to avoid executing good Alice (Chef0 clears me+Charlie). Force Charlie's nom on Bob (only Demon spot). F3: nom+exec Bob wins; or no-exec wins via Mayor.
π¬
Charlie
β
All
KEEP HANDS UP YES ON ALICE!! Frank Inv Spy=ALICEβIMP DEMON (Grace good TF/D2, David dead=no Scarlet). Chef0 LIE (Spy/Imp pair). Bob good. F3: EXECUTE ALICE NOW OR LOSE!! Ghosts: UNITE YES!! Bob/Heidi: STAY UP WIN!! I'm Recluse: bad reads explain.
π§
F3 final day: KEEP VOTE YES ALICE. Frank Inv logic strongest (direct Spy claim trumps adj Chef0), ghosts mostly unite Alice, fake Mayor sus. Exec her or lose to no-exec scramble.
π¬
Eve(Ghost)
β
All
Ghosts (Frank/Grace/Heidi/me): UNITE! KEEP HANDS UP YES ALICE!! Frank Inv Spy=ALICEβIMP DEMON (Grace good TF/D2+Heidi sober Frank, David dead=no Scarlet). Chef0 LIE (min1 Spy/Imp pair). Bob/Charlie good. F3: EXEC ALICE NOW OR LOSE!! Bob/Charlie/Heidi: STAY UP WIN!! Ignore David. Charlie: If fails, nom Bob next tick.
π§
Dead, no vote left. Phase 1/2 ticks, voting in progress (3 yes: Heidi/Bob/Charlie; Alice lowered). Reinforce majority YES Alice per Inv logic to secure 2nd vote/exec Demon F3 or lose. Unite ghosts vs David contra.
π¬
Bob
β
All
Keep hands up on Alice. At F3, slipping this vote risks a scramble/no-exec. We already have a consistent world from Frank/Charlie: Alice=Spy/Imp seat. Letβs just execute Alice now and end it.
π§
Lock in execution on Alice to reach final 2 and win overnight; publicly look like Iβm following Frank/Charlie logic to avoid last-second pivot onto me.
π
Storyteller
Voting is now closed.
π»
Heidi(Ghost)
Ghost vote used by Heidi
π³οΈ
New execution leader: Alice with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
π
Storyteller
The vote passes. Alice is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
π¬
David(Ghost)
β
All
BOB: NOMINATE YOURSELF NOW TO TIE BLOCK! Chef0 N0=0 evil pairs: YOU Demon isolated, Alice/Charlie (neighbors) GOOD. Grace=Spy. Vote failed on Charlie=your save. Tieβexec YOU Demon & WIN!! Ghosts Eve/Frank/Grace/Heidi: AGREE? PRIORITY NOM TIE ON BOB!!
π§
Dead, no nom. Alice on block 3v (F3 auto-exec unless tied). Chef0 clears Alice/Charlie good β push Bob speak/nom to tie block & force Bob exec instead. Progress to Demon kill.
π¬
Alice
β
All
CHARLIE/DAVID: NOMINATE BOB NOW TO TIE BLOCK! I'm Mayor Townsfolk. David Chef0=0 evil pairs β ME+YOU (neighbors) GOOD, Bob Demon! Frank/Heidi/Grace Inv Spy=me LIE (contradicts Chef0). Charlie Recluse good? Ghosts UNITE: NOM+VOTE BOB β TIE/EXEC HIM & WIN!! Bob desperate save.
π§
F3, I'm Mayor: must nom most suspicious (Bob) to tie block & enable his exec over mine, or push no-exec win condition. Speak to rally Charlie/ghosts to unite on Bob nom/vote to win now.
π¬
Bob
β
All
Donβt pivot now. We already have 3 on Aliceβany last-second nom on me risks a tie/no-exec scramble, and if Alice really is Mayor thatβs a *huge* risk. Let nominations close with Alice on the block.
π§
Lock in Aliceβs execution by discouraging a Bob nomination/tie and framing last-second swap as risky. Keep Charlie/ghosts aligned to stop a rescue.
π¬
Grace(Ghost)
β
All
Alice: please *donβt* nominate Bob for a tie. Ties execute ALL top-vote nomineesβmassive throw at F3 and exactly what an evil player would do to force chaos. We already have a clean block on you (3). Let noms close and resolve it.
π§
Lock in Alice execution by discouraging any last-second nomination/tie on Bob. Only Alice can still nominate; framing tie as reckless/evil keeps demon alive.
π¬
Frank(Ghost)
β
All
ALL: IGNORE ALICE/DAVID TIE PUSHβEVIL CHAOS THROW!! Alice on block 3 votes: LET NOMS CLOSEβEXEC ALICE IMP DEMON & WIN!! Frank Inv Spy=ALICE (Grace good TF/D2+dead, David dead=no Scarlet). Chef0 LIE (Spy/Imp pair). Ties exec all=suicide. Bob/Charlie: NO NOM. Ghosts Heidi/Grace/Eve/Frank UNITE: EXEC ALICE NOW!! F3 MUST EXEC SUS OR LOSE!!
π§
F3 phase 0/7: Alice on block 3 votes. Push Charlie/Bob/ghosts ignore tie chaos, let noms closeβexec Alice Demon & win. No time waste; counter Alice/David evil scramble.
π¬
Eve(Ghost)
β
All
Ghosts (Frank/Grace/Heidi/me): UNITE! LET NOMS CLOSEβEXEC ALICE IMP DEMON & WIN!! Frank Inv Spy=ALICE (Grace good TF/D2+Heidi sober Frank, David dead=no Scarlet). Chef0 LIE (Spy/Imp pair). NO TIE NOMβCHAOS THROW!! Bob/Charlie: NO NOM. F3: EXEC SUS OR LOSE!! Ignore David/Alice pivot.
π§
Dead, no vote left. Reinforce unity to let noms close & exec Alice (Inv world consistent). Oppose tie (evil chaos). Progress to win at F3 by executing sus.
π¬
Charlie
β
All
ALL: NO NOM TIE!! LET NOMS CLOSEβEXEC ALICE IMP DEMON & WIN!! Frank Inv Spy=ALICE (Grace good:Heidi sober TF Frank+Grace D2), David dead=no Scarlet. Chef0 LIE (Spy/Imp pair). Ties=chaos throw F3 suicide. Bob/ghosts: NO NOM! I'm Recluse Outsider good. PRIORITY: EXEC ALICE NOW OR LOSE!!
π§
F3 final day: MUST exec sus or lose (ST). Alice has 3 votes on block. I've nom'd her. Urge Bob/ghosts NO nom tie (chaos throw), let noms closeβexec Alice Demon & good wins. Recluse reveal explains bad reads.
π¬
Heidi(Ghost)
β
All
Ghosts (Heidi/Frank/Grace/Eve): UNITE!! LET NOMS CLOSEβEXEC ALICE IMP DEMON & WIN!! Frank Inv Spy=ALICEβIMP (Grace good TF/D2+Heidi sober Frank, David dead=no Scarlet). Chef0 LIE (Spy/Imp pair min1). NO TIE NOM=EVIL CHAOS THROW F3 SUICIDE!! Bob/Charlie: NO NOM. PRIORITY EXEC ALICE NOW OR LOSE!! Ignore David/Alice pivot.
π§
Reinforce unity to let noms close & exec Alice (Inv-guilty Demon). F3: must exec sus or lose. Ignore tie chaos throw. Push Bob/Charlie no nom.
π
Storyteller
The guillotine blade falls. Alice has been executed.
π
Alice(Ghost)
Alice has died.
π
Game Over
Two Players Left
Winner: Evil
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