Game Detail

Players

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good1,062,56169,138$0.2471
Evil365,01995,232$1.9720

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Grace
You are the Minion. The Demon is Bob.
πŸ“œ
Storyteller
β†’
Bob
Minions are: Grace. Your safe bluffs are: Ravenkeeper, Librarian, Undertaker
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Washerwoman. Either Frank or David is the Chef.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Investigator. Either Alice or Grace is the Spy.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Chef. You learn that there are 0 pairs of evil players.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Spy. You can secretly see information about all players: - Alice: Mayor (good), Alive - Bob: Imp (evil), Alive - Charlie: Recluse (good), Alive - David: Chef (good), Alive - Eve: Virgin (good), Alive - Frank: Investigator (good), Alive - Grace: Spy (evil), Alive - Heidi: Washerwoman (good), Alive
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Share my real Chef info (0 pairs) early with neighbors to build trust/alliance, verify each other, narrow evil suspects to non-adjacents. Progress info gathering on Day 1.
🧠
Coordinate with Bob using full grimoire info: pick safe bluffs, choose night-kill priorities, and plan to weaponize Recluse/Mayor/Virgin mechanics to misdirect town.
🧠
Respond to David's whisper sharing my 'info' vaguely as hidden Townsfolk-like (hide Recluse). Build trust with neighbors, gauge Eve's response, narrow evil possibilities early using his claim. Progress info gathering on Day 1.
🧠
Coordinate a consistent bluff plan with my Spy, pre-plan responses to Investigator info, and set up mis-executions while protecting my demon identity.
🧠
Day 1, share true Investigator info privately with both neighbors to build good alliance, encourage them to share info/claims. Verify each other, progress info sharing before nominations. Protects my info from Demon while allying with the good neighbor.
🧠
Day 1 early: Whisper neighbors to introduce as Mayor, build secret good alliance, share seating, ask their info/claims privately. Helps coordinate nominations later, confirms alignment via response, progresses info gathering safely.
🧠
Share my Virgin role/info to neighbors for mutual verification/alliance. Virgin protects vs Town nom, helps build good trio block. Respond to direct questions, progress info sharing to narrow evils with 0 pairs & Spy info.
🧠
Share my Washerwoman info privately with neighbors to form trusted good trio, cross-verify claims, gather their info early while others whisper, progress info sharing without public Demon target yet.
🧠
Day1, form secret good neighbor alliance with Heidi/Grace. Verify Heidi claim, get Grace info/role. Share suspicions on David group to progress info gathering & process of elimination.
🧠
Strengthen neighbor alliance by sharing reasoning on info. Ask Grace claim & Bob input to verify goods. Probe suspicious whisper groups (David/Charlie/Eve/Frank) to narrow Demon suspects early.
🧠
Deflect Frank’s Investigator hard-accusation, delay public outing so Bob can kill Frank tonight, and ideally redirect the minion-ping onto Alice to remove the Mayor threat.
🧠
Answer their request with a low-commitment safe bluff, encourage public claims that still leave room to misdirect onto Charlie/Eve, and keep Alice/Heidi trusting me.
🧠
Strengthen good trio alliance, loop in Frank to verify his claim vs Grace. Push Grace to respond since she's quiet on backing him. Progress to ID Spy/Demon without hasty nom.
🧠
Respond to Grace/Eve privately: Grace deflects without confirming good/bad on Alice; probe her. Share with Eve (maybe good) to triangulate truth, build good alliance, narrow Demon suspects before nom.
🧠
Publicly confirm Frank's claim via Grace to validate Investigator info. With Chef0+FT+Virgin trio solid, narrow Demon suspects to isolated players. Ally expansion helps good info share, progress to nom Spy/Demon suspects.
🧠
Test Frank's Investigator claim by asking Grace directly in neighbor group. Confirmation narrows Spy/Demon; denial exposes lies. Progress to Day1 nom safely with verified info.
🧠
Pull Grace/Bob into neighbor chat to get Grace claim, address Bob's push for public claims (avoid early), probe whispers/suspicions. Solidify good neighbor block before nominations, narrow Demon suspects.
🧠
Push Grace for confirmation on Frank's claim. Her response verifies info chains, narrows Demon to isolated players, sets up Day1 nom on dodgy Grace to progress good team.
🧠
Answer the Mayor/Washerwoman thread, encourage a safe claim for Grace that frames Charlie, and keep me positioned as a helpful Undertaker to build trust before nominations.
🧠
Lock in Monk bluff with Alice/Heidi/Bob, justify my whisper to Frank, and steer D1 execution toward Charlie or away from Bob while subtly undermining Alice.
🧠
Continue private ally-building with neighbors while Grace responds. Push for Day1 info (Chef?) and nom plan on Alice/Grace to narrow Demon suspects fast. Public reveal next tick if confirmed.
🧠
Grace silent on Frank's claim despite tags, dodgy Spy likely. Pressure her publicly via whisper to force response/confirm before nom. Builds good alliance, narrows Demon fast.
🧠
Push Grace response on Frank's claim to resolve Spy={Alice,Grace}. If dodgy, nom her Day1 as potential Spy/Demon. With Chef0+FT+Inv, narrow Demon fast to win. Include Frank to build good block vs Grace silence.
🧠
Strengthen good alliance (me/Heidi/Bob/Grace?), pressure bloc claims, propose D1 exec on Charlie (weakest link, outsider-y). Win by narrowing Demon suspects early.
🧠
Seed doubt about Frank’s Investigator info and steer Alice/Heidi/Bob toward executing Charlie/David or even Frank, preventing a clean logic chain that points at Bob.
🧠
Grace dodgy (silence despite tags/chats w/block). Nom her Day1 tests Spy claim: if good survives/proves Monk; if evil executes Minion. Trio ally executes evil fast, narrows Demon.
🧠
Grace silent despite multiple tags on Inv claim, likely Spy. Nom her Day1 (isolated, dodgy), get 4 yes votes (us+Frank), test claim. Progress to execution fast with Chef0+Inv info narrowing Demon.
🧠
Solidify good alliance (Bob/Heidi/Grace), get Frank's exact Inv info/claims public from Grace, push Charlie nom D1 to test evil bloc whispers while narrowing via Heidi ping. Win by executing Demon late.
🧠
Grace silent despite multiple tags on Inv claim. Push her to confirm/contradict. Solidify 4-vote bloc for Grace nom if dodgy. Exec Spy Day1 to narrow fast w/Chef0 isolation.
🧠
Lock Day1 Grace nom plan with allies (David/Charlie/Frank). Grace dodgy Spy suspect per Frank/Chef0. Exec her Day1 w/ 4 votes, narrow Demon {Bob/Heidi}. Public Chef claim + nom next tick pushes win fast.
🧠
Publicly align our good bloc (A/B/G/H). Relay Grace/Frank info to group chat. Demand public claims from suspects. Push Charlie nom D1 as low-info test on evil bloc, progress to nomination.
🧠
Exploit Heidi’s misunderstanding to keep town’s focus on executing Charlie (Recluse) and prevent them from using WW to β€˜hard-clear’/railroad against Grace or me.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Day1 nom Charlie pressures evil whisper bloc, tests Outsider/Recluse suspicion. Consistent w/ good team plan (A/B/G/H). Execution D1 reveals info via dead chats; safe as not Demon.
πŸ“œ
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Do NOT vote yes on my own execution Day1. Preserve good bloc (Chef0+Inv Spy info). No-vote forces no exec, verify claims Day2. Heidi sus for conflict/nom.
🧠
Secure Charlie execution to remove a likely-good Outsider and build trust with Alice/Heidi while keeping heat off me and Grace.
🧠
Vote no on Charlie (likely good ally backing my claim). Heidi nom protects evil block & tests good trio. Conserve D1 exec for Spy/Grace to narrow Demon fast.
🧠
D1 execution tests sus bloc (D/CEF). Charlie outsider-y + self-vote. Heidi/Bob/Grace good claims. Vote yes to narrow evil, gain info before night. As Mayor, survive to endgame.
🧠
Charlie is our good ally (FT claim, trio bloc). Heidi nom targets our info team to save Grace Spy. Vote NO on Charlie to deny evil easy D1 exec, preserve 4 good votes for Grace nom next tick. Progress to exec Spy.
🧠
Charlie is trio Town claim+ally, no evil info on him. Heidi claim contradicts my Chef0=lying. Vote NO to block bad exec Day1, push Grace next.
🧠
Charlie execution is low-risk for evil, aligns me with majority to avoid suspicion, and removes a good player who can muddy reads while keeping the spotlight off Bob.
🧠
Vote yes on Charlie to test sus whisper bloc D1. Fails if good, reveals info; succeeds if evil/Outsider. Goods need D1 exec to narrow Demon suspects before night.
🧠
Lower hand to vote NO on Charlie execution. Charlie likely good ally backing my info; Heidi nom protects Grace Spy. Save good lives Day1, push Grace nom next tick w/Chef0 for Demon narrow.
🧠
Charlie likely not Demon (Frank panic lower). D1 exec risky w/o clear Demon ID. Lower denies evil vote, safe no-exec D1, get N1 info (Empath, my Chef) to narrow Demon tomorrow.
🧠
Lock in Charlie execution with minimal extra tells; reinforce my Monk bluff and the 'test the bloc/outsider' narrative while keeping heat off Bob.
🧠
Lower hand to fail Charlie vote (Grace vote sus but Heidi/Frank conflict). Next tick: speak Chef0 publicly + nom Grace (Spy test). Trio+Frank vote yes on her. Exec evil D1.
🧠
Lower to block Charlie exec (good per info). Vote wasted on wrong target D1; need Grace nom/execution as Spy to narrow Demon fast w/4 votes.
🧠
Keep pressure on Charlie and secure 4 votes for execution; D1 outsider/evil elim helps evil team and supports my future Undertaker bluff by confirming Recluse.
🧠
Lower hand to flip vote (only 3 yes now, Alice/Eve/David up but may follow). I'm good Recluse; D1 death proves non-Demon. Reveal role post-flip to build trust.
🧠
Keep vote on Charlie for D1 pressure test on sus bloc. As Mayor, survive to 3p wincon; early info vital to ID Demon. Publicly reinforce to secure 4th vote (Bob?); we lose if no exe.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Charlie did not reach threshold.
πŸ“œ
Storyteller
Charlie did not receive enough votes (3/4).
🧠
D1 post-failed vote, Heidi used nom. I nominate Grace to pressure her as likely Spy/Baron from Frank's info + her sus push on me/whisper bloc. Gets info via execution/death tonight, progresses solving evil bloc.
🧠
D1 Grace most sus from Frank's Inv ping + dodgy behavior + whisper bloc + Heidi conflict. Nominate her to pressure test evil before N1; my Virgin procs if Heidi Townsfolk noms me later.
πŸ“œ
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop town from executing my minion D1; sow doubt about the Grace wagon and redirect suspicion to conflicting info sources while sounding pro-solve.
🧠
Keep myself alive by discouraging votes on me, undermine Frank’s Investigator ping as contested/poisonable, and redirect town to safer pressure targets tomorrow while protecting Bob.
🧠
Don't vote Grace exec. D1 deleting claimed Monk loses protection N1. Conflicts resolvable N1 w/ death+info. Grace push vs Charlie bloc shows good coordination. Preserve town power.
🧠
As good Recluse, back Grace exec to pressure sus Spy ping/behavior; D1 info vital, Monk claim weak vs logic. My vote may sway to 4 for execution.
🧠
Grace is my Spy ping; executing her removes Minion D1, gains info on death/claims. Bloc (me/Charlie/Eve/David) locks 4 votes to win day. Pivots to Alice tomorrow if Grace good.
🧠
Raise to vote Grace. D1 pressure test sus bloc member off conflicting Inv ping. Grace pushed my bloc's Charlie exec hard despite conflict; execution gives N1 UT info via Bob to solve claims.
🧠
Grace most sus from Inv ping, dodgy behavior, whisper bloc, pushing my exec despite claim conflict. D1 needs pressure test her before N1; bloc shady. Secure 4th vote to execute & solve.
🧠
Raise to vote exec Grace: Likely Spy per Frank Inv + Chef 0 (no pairs). D1 info exec tests claims, pressures evil bloc. Pivot Alice tomorrow if Grace good/proof. Good needs early kill.
🧠
Stop my execution by giving Alice/David/Eve a rational reason to drop hands: executing a claimed Monk D1 is low-value and based on contested info; push a better target and defer to N1 data.
🧠
Lower hand to deny Grace exec (only 3 yes now). Grace might be good Monk; deleting protection D1 bad. Let N1 happen for info (Empath read, possible Monk save), resolve claims tomorrow.
🧠
Lower hand to deny Grace execution D1. Monk claim valuable (protects tonight); resolve Frank/Heidi conflict with my public Chef0 claim next tick instead of deleting potential TF. Pivot pressure tomorrow.
🧠
Lowering hand prevents likely good Monk (Grace) D1 execution on unverified Inv ping amid Heidi conflict. Save votes for late-game; gather N1 info (Monk save, David Empath) to confirm Spy & Demon.
🧠
Lower to block Grace exec. She's claimed Monk (valuable D1); killing protector off contested ping hurts good. Resolve Frank/Heidi conflict N1 w/ death info. Save vote math.
🧠
Lower hand to avoid deleting potential good Monk protection D1. Grace exec risky with sus CEF bloc; better let Grace survive for N1 info/death, pivot pressure to Charlie/Frank tomorrow. Progresses to N1 data.
🧠
Lower to avoid bad D1 Grace exec (likely good or null). As Recluse, hide role, push for N1 info on Frank/Heidi conflict to narrow Demon suspects.
🧠
Keep my minion alive by depressing votes on Grace and steering town toward no-exec or a different target, buying a night kill and more confusion.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Grace did not reach threshold.
πŸ“œ
Storyteller
Grace did not receive enough votes (0/4).
🧠
Nominate Frank to redirect heat off Grace, potentially remove a strong info role, and keep town divided around Frank vs Heidi while I stay unconfirmed.
πŸ“œ
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
D1 self-exec on my nom tests Grace bloc reactions, resolves Inv conflict via death proof (not Minion). Good sacrifice to narrow Demon/Grace early; town needs info over protection.
🧠
Support Bob's nom on Frank to resolve Inv/WW conflict D1. Better than deleting potential Monk protection. Progresses info gathering on key axis.
🧠
Frank's claim conflicts Heidi, nearly killed claimed Monk D1. As Mayor, resolve D1 to narrow evil before N1; voting Frank pressures sus bloc, gains info on execution.
🧠
As Recluse, stay null/quiet D1. Voting Frank pressures potential evil ping conflicting good claims, progresses Frank/Heidi resolution without deleting Monk utility.
🧠
Secure Frank’s execution to delete his info pressure on Grace and reduce town’s mechanical clarity, while keeping the day’s narrative centered on β€œresolving conflicts.”
🧠
Frank's bad Inv ping nearly killed good protection (Grace) D1 & conflicts Heidi. 0 pairs => likely solo Minion. Vote exec to resolve evil axis & get info. Good must pressure suspicious claims early.
🧠
Vote to execute Frank: it deletes a key good info role pressuring me, looks like self-preservation, and supports Bob’s push without exposing Bob.
🧠
Frank's claim directly conflicts my confirmed WW info and nearly deleted Grace (Monk?). Executing tests/resolves key axis D1, high value for good.
🧠
Lower hand to de-risk D1 exec on potentially good Frank; as Recluse, stay low profile early, gather N1 info on conflicts to narrow Demon suspects.
🧠
Lower hand as Frank likely evil (bad ping nearly exec'd good Monk). Vote failed anyway (3/4). Let Frank live to N1 info (Empath/David?) to resolve Frank/Heidi + Demon kill.
🧠
Lower to deny Frank 4th vote (currently 3: Frank self, Alice, Eve). As Chef0, Frank's bad Grace ping suggests lying/evil; deny exec, share info N1, pivot to Grace/Charlie later.
🧠
Lower hand to vote NO on my own exec. D1 self-exec bad - my true Inv ping (A/G Spy) too valuable. Grace likely good Monk; resolve N1 with kill+claims. Good team needs me alive.
🧠
Lock in 4+ votes to execute Frank today, removing a key townsfolk and keeping focus off Bob. Encourage waverers to keep hands up without overcommitting to a hard read.
🧠
Lower to fail Frank vote intentionally. D1, better info-gather than resolve unconfirmed Inv conflict. My Washerwoman implicates Frank/David; need more claims before exec.
🧠
Keep pressure on a good info role and protect my minion. Publicly justify my vote as β€œresolve the axis” to look town-driven.
🧠
Lower to deny 4th vote & force more discussion/claims D1. As Mayor, avoid early execs; preserve lives for 3-player win con. Frank info useful if good.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Frank did not reach threshold.
πŸ“œ
Storyteller
Frank did not receive enough votes (2/4).
🧠
Lowered hand to stop Frank exec as D1 too early with no info; speak as Mayor to reveal ability, build trust, pivot to my nom (Charlie?) or info-sharing for better D1 solve. Progress game.
🧠
Reveal my Washerwoman info publicly to resolve Frank conflict: it clears Frank as Chef Townsfolk, guilting his bad ping as lie/poison. Progress D1 by sharing key info, counter Bob's nom push, build good trust.
🧠
Claim Chef publicly to counter Heidi WW (guilts her as lying evil), share 0 pairs info to narrow Demon to isolated player (not neighbors/etc). Progress D1 by nominating top sus Charlie, force info.
🧠
Exploit David/Heidi confusion + nomination rule to stall/redirect from Grace and prevent any coherent push onto me; aim for no-exec or Heidi/David execution.
🧠
Get a good player executed while keeping heat off Bob; Heidi is a plausible suspect tied to the main argument and her death removes a strong info role.
πŸ“œ
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Heidi's claim directly conflicts my mechanical Chef0 info, proving her evil/lying. Grace's nom resolves key axis; execute to down 1 evil, progress D1 solve.
🧠
Get a Day1 execution on a likely good player, keep my minion Grace alive, and maintain confusion between Heidi/David/Frank claims.
🧠
Vote Heidi to secure a D1 execution that either kills a good info role or an evil scapegoat, and blocks Mayor/no-exec tempo that could later threaten Bob.
🧠
Raise hand to execute Grace (nom'd me post-claim to silence info). She's not Monk (Frank Inv ping wrong=poison). David Chef consistent w/ my WW. Fail vote progresses info vs evil noms.
🧠
Heidi self-voted after sus claim + counters; likely evil. Execution D1 removes threat, resolves Frank/Heidi axis cleanly for good team.
🧠
Heidi's self-vote + lying WW (vs David Chef) screams evil Minion. Grace unlikely Spy (Monk claim fits ping). Voting Heidi executes likely Spy, resolves my info D1, cleans board for good win.
🧠
Heidi's claim defends Frank (ping'd Monk) and is disputed by Davidβ€”high evil probability. Grace nom resolves key axis D1; vote to execute and gain info.
🧠
As Mayor, support exec to gather info on key conflict (Heidi vs David). D1 info vital; no-exec risks night kill without resolution. Heidi most sus claim.
🧠
Lower to fail my exec (only 1/4 needed now?). Grace nom'd me sus, can't renom me. Protects good info while alive, progresses to night for more data.
🧠
Lower hand to prevent Heidi execution D1. Too early, no info. As Mayor, survive to 3-alive win or night death to save another. Heidi retraction sus but test later.
🧠
Maintain momentum to execute a good player (likely Heidi) while appearing to pursue β€˜info resolution’. Keep Bob safe by focusing town on Heidi/Frank/David conflicts.
🧠
D1 execution risky with contradictions unresolved; failing preserves all info/abilities for N1. Heidi sus but not Demon-killproof; prioritize logic over rushed exec.
🧠
Lower to prevent D1 Heidi exec. She's plausibly good WW clearing Frank TF; David counterclaim sus. Better no-exec for night info (Empath/Chef/Monk), progress logic tomorrow.
🧠
Heidi WW claim consistent with my Investigator (Chef plausible for David evil claim). Likely good, key info-giver. Block her exec to preserve, reveal my full info next tick to progress.
🧠
Lower hand to fail Heidi vote intentionally. Chef0 + her lie = she's evil (likely Minion). Failed vote denies evil night kill info, forces more D1 discussion to narrow Demon.
🧠
Lowering my hand helps stop a potentially informative D1 execution and keeps the Heidi/David/Frank axis messy for tomorrow, buying evil time.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Heidi did not reach threshold.
πŸ“œ
Storyteller
Heidi did not receive enough votes (1/4).
🧠
Reveal my Virgin role to explain why I voted Heidi (wanting her exec) but lowered: fear of Townsfolk nominator executing self accidentally. Push Heidi re-nom/execution D1 as evil per David logic to get info & narrow Demon.
🧠
As Recluse, hide role D1. Progress by nominating Grace: tests David/Grace good claims, breaks Frank/Heidi/David circle. Can't renom them; Grace available. Info vital before night.
🧠
Reveal my Investigator info publicly D1 to resolve Frank/Heidi/David axis. My ping clears me, guilts 1 of Alice/Grace. Heidi contradiction likely Spy; pushes town unity on her evil.
🧠
Stop Charlie’s coming Grace nomination from gaining votes by undermining the β€˜test Monk by exec’ idea and exposing flawed contradiction claims; push town toward no-exec or mis-exec on a good player.
🧠
Deflect Charlie’s push to execute me, redirect the β€œInvestigator ping” onto Alice, and keep Bob off the block while looking like a reasonable Monk.
🧠
Publicly support nominating Grace: tests Frank's credible Inv ping + Charlie's Monk test + her suspicious pushes. Breaks D1 deadlock on Heidi axis, progresses info for good team.
🧠
Clarify no Heidi-David conflict to expose bad logic from Grace/Frank/Eve pushing Heidi. Reveal Mayor to build trust, encourage Grace nom as test, narrow evil suspects D1.
🧠
Push Grace nom to test Monk claim & resolve Frank Inv Spy ping. Breaks axis safely (Monk survives if good). My WW clears Frank evil, David sus but nom Grace progresses logic over circles.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove the loudest mechanical pusher against my minion (Grace) and reduce town’s ability to build a clean info-chain; keep suspicion fragmented around Alice/Heidi/David.
πŸ’€
Frank(Ghost)
Frank has died.
πŸ“œ
Storyteller
β†’
Bob
You chose to kill Frank.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Spy. You can secretly see information about all players: - Alice: Mayor (good), Alive - Bob: Imp (evil), Alive - Charlie: Recluse (good), Alive - David: Chef (good), Alive - Eve: Virgin (good), Alive - Frank: Investigator (good), Dead - Grace: Spy (evil), Alive - Heidi: Washerwoman (good), Alive
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
As Recluse, hide role early. Privately align with neighbor Bob (good likely), share logic on Frank's Inv Spy claim pinging Grace/Alice evil to narrow Demon suspects & build good team before noms.
🧠
Coordinate with Bob (Imp) using my grimoire info, propose a credible misdirection path (Charlie/Recluse), and target key good info roles for night kills to protect Bob.
🧠
Steer Charlie away from Grace and toward Alice/Charlie by introducing a Librarian-style outsider ping that can explain the Investigator hit on Alice, buying time and preventing a Grace execution.
🧠
Dead, reveal Investigator info to Eve/Grace (neighbors) to build trust, expose Spy in Alice/Grace, counter private whispers on Bob, progress towards Demon exec.
🧠
As Mayor, share true role/info with neighbor Bob to build trust/alliance. Discuss Frank death (likely Demon kill), Frank's Spy claim, Heidi/David conflict. Narrow Demon suspects before noms to win at 3-alive.
🧠
Frank ghost confirms Investigator, Spy Alice/Grace. As Virgin, share sus + my role privately with Frank/Grace to align goods, get Grace confirm on Frank, build info vs evils before nom phase. Progress info gathering.
🧠
Frank's death consistent with David lying Chef (silencing contradiction). Share my info with dead Frank (trustworthy ghost) + neighbor Grace (test reaction, she's sus). Coordinate to expose David/Grace axis before nom phase.
🧠
Chef0 mechanically clears 4/8 alive (Alice? Bob David Eve Grace? no; Charlie neighbor; Heidi). Grace most sus D1 push. Whisper neighbors for Empath N1 reads + info to narrow Demon suspects & progress logic chains.
🧠
Steer the loud Mayor (Alice) away from executing Grace and toward a safe scapegoat (Charlie), while preserving my credibility and keeping minion cover intact.
🧠
Gather info from dead Frank/Grace chat & David/Charlie to resolve Heidi/David/Grace conflicts via logic chains. Reveal Virgin publicly soon. Progress to nom suspicious Heidi/Grace on next tick.
🧠
Answer Eve/Frank to look helpful as β€˜Monk’, avoid implicating Bob, and steer today’s execution toward a good player (preferably Charlie) while keeping Heidi/David arguing.
🧠
Day2, 2 ticks to nom. Frank dead proves David killed him (not Minion). Publicly push David nom via allies Frank/Grace (Grace maybe Spy but anti-evil). Coordinate to execute David.
🧠
Dead, push forward by backing Heidi's David nom as highest logic Demon suspect from her info + my death silencing. Grace unconfirmed Spy risk, urge her proof. Coordinate goods to execute David, narrow Demon suspects.
🧠
Gather Bob/David/Eve info privately to resolve Chef/WW conflict & Inv Spy ping. As Recluse, stay lowkey, build good alliances, narrow Demon suspects before noms.
🧠
Respond to Bob's Charlie push pre-noms. Agree nom Charlie (Frank Lib sus), reveal Mayor publicly via neighbor chat to build trust/prove via future night death. Progress to Demon ID.
🧠
Gather mechanical info from neighbors Charlie/Eve (Empath/Virgin?) to confirm evil counts N1, build good alliance excluding Grace sus/Alice/Heidi/Bob. Progress to nom Grace, narrow Demon suspects with logic.
🧠
Group whisper to align good team on my confirmed Recluse (fits Bob Lib), push Grace nom as top evil (Frank ping + push Heidi despite clears), counter David Grace-sus while probing Empath N1 (my neighbors), plan D2 Grace exec to narrow Demon.
🧠
Create enough mechanical doubt around Frank’s Investigator ping so town doesn’t execute Grace; redirect today’s nomination onto Charlie (or Alice) using my Librarian bluff.
🧠
Coordinate with good neighbors Charlie/Eve (cleared by Chef0/WW adjacency) to nom Grace (top sus: Frank Spy ping + Heidi push). Get mechanical info (Empath N1 reads) to confirm Graces evil & resolve Lib conflict before nom phase. Progress to Demon execution.
🧠
Steer good bloc away from using Virgin mechanically and toward executing a harmless good (David), while keeping suspicion away from Bob and maintaining my Monk cover.
🧠
Last tick before noms. Coordinate goods to nom/execute Grace (Frank ping + sus behavior). Share scenarios to align David/Charlie (Chef/Empath?) vs Grace/Heidi lies. Virgin save for later; push Grace test now to narrow Demon.
🧠
Publicly nom David next tick (1 tick left). Confirm Grace/Frank/Eve support to rally votes. Spread to counter Bob/David/Eve/Charlie whispers. Execute Demon D2.
🧠
Dead ghost, push unified good plan: nom/execute David D2 per logic (silenced Inv, Chef lie). Align Eve/Grace/Heidi votes. Grace prove Monk publicly. Win via execution.
🧠
No tool calls provided by model.
🧠
Group good core (me Recluse, Bob Lib, David Chef0, Eve Virgin, Heidi WW, Frank real Inv) to execute Grace: Frank Spy ping + Heidi push despite clears. Chef0/Lib mechanically clear most. Tick1: align on Grace nom before phase ends.
🧠
Coordinate with Demon: capitalize on town’s current push (execute David) and plan a credible UT report + next targets, while avoiding actions that would mechanically out Bob (Virgin).
🧠
Phase 0/4, next nom phase. Confirm Grace/Eve/Frank on David exec plan, urge Grace public Monk claim + Eve Virgin reveal to rally votes. Spread anti-Bob/Charlie whispers. Secure D2 win.
🧠
Last tick before nom phase. Lock in Eve/Grace/Heidi on Heidi's David nom + our votes. Grace pub Monk claim to build support, Eve Virgin reveal. Execute David D2 to win - strongest logic.
🧠
Confirm exec plan w/ neighbor Bob pre-noms: Charlie D2 first per his Lib sus+Frank Inv logic. Coordinate public Mayor claim + vote to narrow Demon suspects fast.
🧠
Grace is top sus by Spy ping + anti-Heidi push despite clears. Coordinate w/ confirmed good allies (Charlie/Eve) to nom/execute her this tick before phase advances. United front wins D2.
🧠
Get Grace to stop hard-outing me and steer town to execute David today; set up my Undertaker bluff tomorrow to look confirmed and survive into late game.
🧠
Whisper key allies to align on Grace nom/plan first (safer test Spy ping w/o burning Virgin/David claim), counter Grace/Heidi David push, gather Empath read from Charlie, progress to Nomination resolving suspicions.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
D2 phase 1/2, nom Grace #1 sus (Spy ping+anti-clear push). Chef0+Lib logic→Grace Demon. United w/Charlie/Eve whispers. Execute to win, 1 tick left.
πŸ“œ
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Current nom Grace, my Spy. Vote yes to execute her, resolve Minion. If fails, Heidi noms David next tick (my ghost vote saved? but use now), who fits Demon logic. Progress to win.
🧠
Prevent my execution by lowering votes, reinforce my Monk bluff, and keep the town focused on David vs Heidi/Charlie instead of solving Bob.
🧠
Grace is #1 sus per Frank Spy ping, D1 Heidi push despite clears, and current David push (fake Chef?). Voting her executes top evil threat D2; aligns good team win.
🧠
Day 2, vote Grace (top sus per logic/Frank ping/David case). Test her Monk claim + resolve Inv. If Demon dies good; if survives, D3 nom her or Charlie. Progress to victory; Mayor wincon later.
🧠
Grace pushed my D1 exec despite my WW clearing Frank good (fits Chef0). She's top sus per David logic. Vote to resolve her, then nom David if survives.
🧠
Secure Grace’s execution to remove the minion liability who outed me, gain town credit, and reset suspicion so I survive into later days.
🧠
Grace 50/50 ping argument ignores clears (Lib→Alice good, Chef0 adj goods). 5/8 votes already, my vote seals 6—execute top sus Grace to resolve Spy ping & win.
🧠
Vote Grace: #1 sus per Inv ping + D1 push vs clears. Chef0 logic strong, isolated Demon. Resolve mechanically D2; my Virgin saved for later. Good win by exec evil.
🧠
Lower to fail Grace exec (bad info loss, not Demon test). Grace/Eve/Frank plan: I nom David next tick, all vote yes + spread to Bob/Charlie. WW-Chef axes David Demon; execute wins D2.
🧠
Keep minion sacrifice acceptable, gain town credit, and steer tomorrow’s solve away from me; ensure enough votes to execute Grace now.
🧠
Try to get 3+ hands lowered by arguing vote-management/EV, so I’m not locked on the block and we can redirect execution onto David/Heidi.
🧠
Grace top sus per Spy+behavior, voting 6/4, speak reinforce case urging hold votes to execute her this tick, resolve ping before Night2.
🧠
Lower to heed Grace's good advice on vote management (overvoting wastes day). Grace likely dies anyway (4+ votes), allows second nom David/Heidi to progress info.
🧠
Grace defense weak (50/50 ping, meaningless Monk claim). 6/4 votes easy, execute her now with 1 tick left to resolve Spy ping & likely win D2. Hold hand up, urge others to hold.
🧠
Keep hand up, publicly reinforce Grace exec as Spy per logic chains to pressure votes and execute her this day, narrowing evil before night. Vote holds max weight now.
🧠
As dead ghost, speak to reinforce Grace evil via Inv+Lib logic, urge hold votes/execute Grace. Clears Spy, leaves isolated Demon for tomorrow. Pivotal to good win.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Frank(Ghost)
Ghost vote used by Frank
πŸ—³οΈ
New execution leader: Grace with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Grace is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Get another candidate to 5+ votes to tie/surpass my 5, ideally shifting execution to David or forcing no-execution so I survive and Bob gets a kill.
πŸ“œ
Storyteller
Voting starts now for David. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Grace has 5 votes & executes at phase end unless tied/surpassed. Voting David (Grace's nom) risks tie/override preventing her exec. Hold no-vote on David to ensure Grace dies. Strong case on her.
🧠
Grace has 5 votes on block→executes unless David ties/surpasses. Vote David per her strat to potentially resolve both, but Grace dies first & reveals truth. Progresses game.
🧠
Raise to vote David on block per team plan (Grace/Eve/Heidi/Frank locked David nom/vote). Grace likely Spy per chains; voting her Demon-kills but David resolves Chef conflict+isolated Demon logic.
🧠
Raise on David to try to reach tie/execute threshold, ideally preventing Grace’s execution and/or getting a good player executed, while preserving plausible β€˜I’m just resolving claims’ cover.
🧠
Get David to 5+ votes to avoid my execution and preferably execute David, removing strong town info while keeping Bob safe.
🧠
Dead, no vote left. Speak to sway any undecided to vote David (needs 6). Grace/Eve/Heidi plan was vote David 4/4+ghosts. Grace Spy, Chef0β†’isolated Demon likely David. Push exec to win.
🧠
Grace most likely Spy per Frank+Bob Lib. Vote David to tie 5-5, block Grace exec per Mayor ability, force no-exec & narrow to 3 later for win.
🧠
Final tick, raise to vote David. Grace Spy likely (strong chain), David fits isolated Demon. Executing him tests/possibly wins game.
🧠
David fits isolated Demon (Chef0). Grace nom gives excuse to execute him with 6+ votes. If Demon, win immediately. 1 tick left, push vote to resolve & progress game.
🧠
Grace exec locked (5 votes on block). Vote David to test isolated Demon theory per Chef0. If Demon, win immediately. Ties/surpasses Grace for double-resolve. Progress game.
🧠
Grace nom David=desperate Spy cleanup (fits World A best). Publicly counter to hold Grace exec votes & prevent David tie/exec. 1 tick left, must execute Grace (Spy ping+push). Chef0 clears me.
🧠
Lower hand on David to execute Grace (Spy), win via isolated Demon logic. Grace dies, tomorrow use WW (Frank/David 1 Chef) + other info to confirm/execute David if Demon.
🧠
Dead, no vote. Urge all vote David (Chef0 isolated Demon fits). Grace nom desperate. Hold Grace block but prioritize David exec to potentially win now. Progress to victory.
🧠
Lower hand on David to keep Grace on block for exec. Chef0+logic points Grace Spy evil. David Demon likely but Grace dies first safely; resolve David next day. Hold line vs flip pressure.
🧠
Reduce the vote count on David to prevent an accidental 6+ execution; keep momentum on executing me instead, protecting Bob from being checked next.
🧠
Use public logic to encourage votes on David: either we execute a good (best) or at least tie to save Grace; if it fails, minion dies but I gain trust.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee David did not reach threshold.
πŸ“œ
Storyteller
David did not receive enough votes (4/4).
🧠
Grace executes at phase end (5 votes on block, David failed). Reinforce she's Spy to prevent tie/flip. My info + logic wins game now. Dead, push narrative for good votes.
🧠
Grace has 5 votes on block, executes soon unless tied/surpassed. She's guilty Spy via chains, executing her removes evil. David Demon likely but can't nom (used), vote later if needed. Publicly affirm logic to solidify town consensus.
🧠
Create an alternate execution target with plausible reasoning to either save Grace or at least remove a strong good voice; align with existing Spy{Alice/Grace} narrative to gain votes.
πŸ“œ
Storyteller
Voting starts now for Alice. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Vote Alice to try to surpass my 5-vote block and keep myself alive; also creates a credible alternate world and keeps heat off Bob.
🧠
Alice nom resolves Frank Spy info (Alice/Grace). Vote yes: if Alice evil we win immediately; if good, Grace still executes on block (5 votes). No loss, potential double evil exec.
🧠
Bob's nom resolves Frank Inv: Vote Alice to test Spy claim. Grace has 5 on block (executes unless surpassed). If Alice evil, win now; if not Grace likely dies anyway. Progress to Demon kill.
🧠
Dead, no vote. Urge hold Grace's 5 votes to execute her Spy (cleared by Bob Lib). Her D1 Heidi push despite proofs + David nom = evil. Chef0β†’David Demon fits. Grace dies/exec=win path.
🧠
Vote Alice to try to reach a tie and prevent Grace’s execution, preserving my minion and causing a no-execution day that favors evil tempo.
🧠
Raise hand to vote Alice. If Alice evil, we win today; if good, Grace's 5 votes still executes her (likely Spy), losing nothing. Progress to execution, test Frank's Inv.
🧠
Do NOT vote Alice (hold hands down). Grace executes on block 5 votes if not surpassed/tied. She's Spy per logic; executing her evil wins game or clears path. Pivoting loses sure Grace kill.
🧠
Do NOT vote Alice (lowers Grace below 5? No, but Bob wants surpass). Hold for Grace's 5-vote auto-exec on block to kill Spy & win today. Grace self-voting confirms evil.
🧠
Dead, no vote. Urge all to LOWER HANDS on Alice: let Grace's 5 execute (Spy), win if David Demon left. If not, Alice next. Prevents evil tie/supersede.
🧠
Lower hand on Alice to keep Grace's 5 votes active for execution (ties/surpassed only saves her). Grace is Spy per Inv+Lib, David isolated Demon per Chef0. Executing Grace wins if Minion or forces Demon kill.
🧠
Keep the Alice vote at 6 to surpass Grace, saving my minion and killing a strong good voice. If votes slip, at least aim for 5 to tie and prevent Grace execution.
🧠
Lower hand on Alice to preserve Grace's 5 votes for execution (Spy). No risk: Grace evil likely, executes Minion/Demon test. Pivots to Alice tomorrow if needed. Wins game.
🧠
Drive votes onto Alice to save myself and/or remove a strong good (Mayor). Keep Bob (Imp) off the block and create doubt about Frank’s push.
🧠
Lower to secure Grace Spy exec (5 votes). Frank Inv + her D1 push + cleanup nom guilts her over Alice Mayor. Chef0 Demon isolated, Grace fits Minion perfectly. Win by executing her now.
🧠
Lower hand to ensure Grace Spy executes (5 votes). Voting Alice risks tie/Grace saved. Grace more guilty (Heidi push + David nom), Frank ghost pushes Grace exec to win. Prioritize Minion exec.
🧠
Lower to ensure Grace's 5 votes execute her this tick (Spy likely). Pivots to David tomorrow. Wins if Grace evil; tests if good.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Alice did not reach threshold.
πŸ“œ
Storyteller
Alice did not receive enough votes (2/4).
🧠
I’m likely executing; use last public message to lock in a town plan that executes good players next and keeps heat off Bob.
🧠
Secure Grace’s execution (sacrificing minion) and set up David/Heidi as next-day suspects so town wastes executions away from me.
🧠
Grace at 5 votes executes soon unless tied/surpassed (phase 0/10). Urge hold hands DOWN on Alice, no nom, let Grace Spy die to win via logic chain. Progress to her exec.
🧠
Final reminder to hold hands DOWN on Alice before ticks end. Grace executes as Spy, David Demon left. Secure win by preventing Alice tie/surpass.
🧠
Grace has 5 votes & executes soon (0 ticks). Reinforce not voting Alice to ensure Grace Spy exec. Her defenses weak vs mechanical Spy guilt. Helps win by removing minion & isolating David Demon.
🧠
Speak to reinforce Grace Spy/David Demon logic chain, counter her pre-death framing of Bob/David/Charlie. Progress town to Grace exec win, hold anti-Alice momentum.
🧠
Grace executes automatically at 0 ticks (5 votes). Hold no action/vote to ensure Spy dies, narrowing to isolated Demon for win. No distraction needed.
🧠
Phase near end, Grace execs unless tie/surpass. Logic favors Grace Spy/David Demon; urge hold hands down on Alice to exec Grace & win. As Mayor, preserve for 3-alive if wrong.
πŸ“œ
Storyteller
The guillotine blade falls. Grace has been executed.
πŸ’€
Grace(Ghost)
Grace has died.
Night 2
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight?
🧠
Remove the Virgin/confirmation threat and a central voice, while avoiding the high-risk unknown (Charlie) who could be Ravenkeeper.
πŸ’€
Eve(Ghost)
Eve has died.
πŸ“œ
Storyteller
β†’
Bob
You chose to kill Eve.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
As Recluse, hide role early. Align with Bob (neighbor) on David sus from logic. Coordinate D3 David nom before nomination phase to execute Demon.
🧠
Align with Charlie to drive a misexecute onto David while appearing consistent and helpful; also probe Charlie’s role/info for threats to me.
🧠
Whisper Bob (neighbor) first to get Empath reads (critical info) & test reaction to Mayor claim. Share wincon privately to build trust/prove good, gather info before nom phase. Progress to ID Demon for 3p win.
🧠
Dead, consult alive good players on Heidi/David conflict vs Bob Spy claim. Share logic privately to align ghost vote for next nom, progress to Demon exec.
🧠
Coordinate with Bob to weaponize his Undertaker bluff and the Mayor win condition to push Alice’s execution and protect Bob.
🧠
Whisper neighbors for private info alliance. Chef0 clears most, need to ID 1 Demon among 5 alive. Coordinate nom before final day. Progress game.
🧠
Dead, share my unrevealed Investigator info publicly via Bob (Lib, trusted) to expose Spy=Grace (exec'd)→1/2 David evil. Push David exec on final day (4 alive→3 next). Win by executing Demon.
🧠
David's whisper ignores our claim conflict, pushes Grace narrative fitting his lie. Privately align with Charlie (alive, not sus'd), share logic to nom David D3 (4 alive, narrow to him). Coordinate vote.
🧠
Seed a credible mechanical reason (UT on Grace=Monk) to reopen Alice as suspect and push her execution, minimizing Mayor endgame risk and diverting heat from me.
🧠
Privately share Mayor claim with Bob (neighbor, prior whisper), get his Empath reads on neighbors to clear/prove good team, narrow Demon suspects before noms. Progress info sharing to win at 3p.
🧠
Push Charlie to nom David D3 using Chef contradiction + my info. Grace/Eve/Frank ghosts support. With 2/4 ticks left, coordinate nom/vote now to execute Demon before final day.
🧠
Remind Bob of my Inv info + logic guilting David as Demon. He's good (Lib), swayed by whispers. Urge him to nom/vote David before Alice influences. Progress to execution.
🧠
Dead Virgin TF. Push good team (Bob/Charlie) to nom sus Heidi/Bob vs David good neighbor. Coordinate ghost vote save for Heidi/Bob exec to narrow Demon suspects.
🧠
Seed urgency that Mayor is a must-remove and reframe Frank’s Investigator as unreliable, pushing a misexecution on Alice away from our Demon.
🧠
Heidi's logic strongest: David's Chef0 mechanically impossible (4 alive can't be 1 evil). Coordinate with her/Bob/Eve ghosts to nom David this tick (2 left), push 3/4 vote to exec Demon before final day.
🧠
Gather info from neighbors on whispers/suses before nom. Chef0 forces 1 evil total. Grace Spy impossible. Push nom evil (Alice/Heidi). 2 ticks left, progress to exec Demon.
🧠
Recruit Charlie to lead/echo the β€˜execute Alice to avoid Mayor no-exec win’ line, and to keep today’s execution off Bob while we still have numbers.
🧠
Whisper Bob my role again + logic clearing us, push nom David (most sus). Align to narrow to 3 good (me/Bob/Heidi?) for Mayor win. 1 tick left, next nom phase.
🧠
Last tick before nom. Reinforce David Demon logic to Charlie/Bob/Eve ghosts. Coordinate 3/4 vote on David's nom to execute Demon now; win Good.
🧠
1 tick left to nom phase. Group (Heidi/Eve/ghosts) unified on David Demon lie. I nom to execute him immediately, preventing Mayor 3p wincon. Pivots to Alice/Heidi riskier with time crunch.
🧠
Confirm alliance with Charlie/Heidi, pressure Bob to commit to David exec with ghost vote ready. Nomination next tickβ€”secure 3/4 vote to execute Demon David now and win.
🧠
Last tick D3 pre-nom. Urge Bob (Lib?) nom/vote David using my Inv info + logic chains. Dead can't nom but can push allies to execute Demon now.
🧠
Eve’s ghost vote likely makes David execute. Persuade her to withhold it, breaking the 3-vote threshold and buying time to redirect onto Alice/Heidi.
🧠
Phase end, push Alice nom to resolve Spy claim (Frank credible), Mayor risk (Grace ghost warns), Grace push origin. Coordinate w/neighbors+ghosts for vote. Progress to Demon exec.
🧠
Dead, no vote left. Final tick D3 (4 alive→nom phase). Reinforce Bob+loop in Eve/Charlie/Heidi/Grace ghosts to counter David/Alice whispers, force David nom/execution. Win requires Demon dead today.
🧠
Reveal Mayor publicly via whisper to key allies (Bob/Heidi neighbors), share logic clearing Frank/isolating David. Push nom David (most sus), narrow to 3 good (us+Frank ghost?). Coordinate before nomination tick.
🧠
Steer good players to execute Alice today; prevents Mayor auto-win line at 3 alive and creates cover for Bob to survive into endgame.
🧠
Push nom/execute Alice D3 as top Demon suspect per Spy+Mayor risk+Grace push. Coordinate with good neighbors+Eve ghosts before nomination tick to build votes. Progress to Demon kill.
🧠
Dead Virgin, save ghost vote for David exec. Push Charlie/Heidi/Bob/Frank to unite on David nom/vote next tick (phase progress 0/4). Bob resistance sus, pressure him. Win requires David dead.
🧠
Phase 0/4, next nom tick. Rally ghosts+Heidi/Bob for my David nom next tick + raise 4/4 votes if nom'd. Eve ghost locks win. Expose Bob resistance. Nullify Recluse by organizing good exec of Demon.
🧠
Blend in by committing to the David vote, reduce suspicion on me, and pre-seed doubt about Alice/Heidi for the 4- and 3-alive endgame.
🧠
Confirm Bob's commitment to David exec now before nom phase. With Eve ghost + us 3 alive =4 votes to execute David Demon this tick and win. Push ghosts to align, isolate any resistance as evil.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Day 3, 5 alive. As Mayor, must narrow to 3 good players fast & exec Demon there. David top logic sus (Chef0+Grace fits perfectly). Nom now before night, team with Bob/Heidi/Frank ghosts to vote.
πŸ“œ
Storyteller
Voting starts now for David. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
David most logical Demon by Chef0+Grace logic. 4 alive; execute him now to narrow to 3 alive for Mayor win condition. Vote secures execution.
🧠
David's Chef0 mechanically impossible (0 evil pairs but Demon requires 1 evil min). Vote yes for 3/4 exec (w/Heidi/Bob/Eve ghost). Already nom'd, exec now wins good team.
🧠
Final vote tick D3, 4 alive. My ghost vote makes 3/3 for David Demon exec per ironclad Chef0 math fail. Locks win for good; hold vote loses to Demon night kill.
🧠
Dead, used ghost vote. Publicly rally Alice/Charlie to vote David (2/3 yes already). Eve ghost vote irrelevant. Push execution this final tick D3 or lose as 4p day.
🧠
Blend with majority, secure a likely mis-execution, and avoid standing out as the only holdout. Keep focus off me going into Night 3.
🧠
David's math impossible under Chef0 with 3 dead good confirmed. 4/4 vote executes him now (Eve ghost +3 alive), wins if Demon. Safe play as top sus; reassess Alice next if not.
🧠
Everyone but me voted David. Vote David to fake good, build trust, survive night as low-info TF. Don't reveal full Chef logic yet to avoid Demon target. Progress to F3 with info.
🧠
Don’t spend ghost vote on a sure execution; instead plant doubt about Frank’s chain and redirect suspicion toward Alice/Charlie, keeping Bob safer and creating future misexec options.
🧠
David has 6/6 yes votes incl self-bluff. Publicly affirm vote & Mayor win con to lock execution before night. As Mayor, must exec Demon at 3p or lose.
🧠
David's claim mechanically impossible per Chef math + my WW info. 4/5 alive + Eve ghost vote him out now (self-vote locks 5/5). Publicly rally to ensure execution before night, win today as good.
🧠
Stop David’s execution by correcting Chef rules + highlighting Mayor endgame risk, and redirect suspicion onto Alice so Bob survives and town fractures.
🧠
Confirm 4/4+ghost vote locked on David. Publicly reinforce math to drown Grace/Alice/David lies, pressure any lowers, secure execution this tick to win as 3p left.
🧠
Dead, ghost vote used (on David). Publicly reinforce logic pressuring any hesitation. Grace deflecting David execution. 4p D3, must exec Demon David or lose. Progress to execution this tick.
🧠
David vote locked 5/5+ghosts (all raised inc Bob/Heidi/Eve). Wait for execution this tick (1 tick left). No action needed; nom him next if survives impossibly. Secures good win.
🧠
Inject rules clarity to break the β€˜Chef0 impossible’ momentum and hopefully get 1-2 voters to lower, stalling execution and buying a night kill.
🧠
Lower hand: self-vote was to test reactions but now 5/5 yes locks loss if David good (Chef0 true). Defend publicly to flip votes to Alice, most sus Mayor bluff pushing bad exec.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Eve(Ghost)
Ghost vote used by Eve
πŸ—³οΈ
New execution leader: David with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. David is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Phase progress 0/4 ticks, David on block 5 votes. Wait to let nominations close & exec Davidβ€”strongest Demon lead. Ghost vote used; speaking redundant.
🧠
David's Chef0 contradicted by Heidi WW+Frank Inv logic (Grace Spy+him=1 pair). He's on block 5votes, phase 0/4β€”reinforce vote lock, counter Grace sus on me/Alice, push exec to narrow to 3p wincon. As Recluse, stay lowkey no reveal yet.
🧠
Shift execution off David onto Alice by emphasizing Mayor’s 3p no-exec win and the bounce risk, creating urgency for an alternate nomination to tie/beat 5.
🧠
David on block 5 votes, 0/4 ticks left. Reinforce exec: his Chef0 math fail proves Demon. Grace deflects as Spy. Post-exec 4p→night→3p, nom sus there. Secure good win.
🧠
David on block 5 votes, phase ticking to close. Reinforce execution logic vs Grace/Charlie deflects pushing Alice/Baron tricks. Dead can't nom/vote but speaking sways any last-minute doubt to ensure Demon dies.
🧠
Create a 5-vote tie to stop David’s execution and pivot pressure onto Alice; either we execute Alice or end with no execution so I can control numbers at night.
πŸ“œ
Storyteller
Voting starts now for Alice. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
David has 5 votes locked for exec (passes at close unless tied). Alice needs 5 to tie (6 to pass). Voting Alice risks tie letting David survive to night-kill. Secure David Demon exec now to reach 4→N→3 wincon.
🧠
Secure at least 5 to tie David’s 5 so Alice becomes the execution, preventing a Mayor endgame/no-exec win line and preserving misexec momentum.
🧠
Dead, no vote. Urge all vote NO on Alice to preserve David 5-vote exec (block). Ties risk no-exec to 4p. Isolates David Demon via logic. Exec→4→N→3p: win by nom evil.
🧠
Use my ghost vote on Alice to try to reach 5+ and tie/surpass David’s 5, preventing the David execution and ideally getting Alice executed so final-3 Mayor no-exec win is avoided.
🧠
Dead, no ghost vote. Speak to reinforce NO vote on Alice: secure David exec (5 locked). Chef0 impossible w/Grace Spy pair. Progress to 3p, nom evil there. Counters Bob/Grace deflects.
🧠
Active vote Alice: raise NO (don't vote yes). Preserve David 5-vote exec locked (goes to 4p→N→3p). Chef0 consistent, evil push flawed (Chef misread, insta-3 lie). Ties/surpass risks no exec & loss.
🧠
Voting NO on Alice keeps David exec at 5 (no tie/supersede). David Demon isolated by Inv+WW+Chef0 lies. Exec→4→N→3: as Mayor, no-exec wins for good. Critical lockout vote.
🧠
Do NOT vote Alice (0 hand). Secure David 5-vote exec locked. He's Demon by Inv+WW+Chef0 math fail. Post-exec→4p→N→3p: nom Alice Mayor/Baron sus. GOOD wins! Ignore Grace/Bob deflects.
🧠
1 tick left, phase progress 1/2. David 5 locked. Voting Alice: urge NO VOTE to execute David Demon now→4p→N→3p win good. Counter Bob/Grace/Alice/Charlie deflects.
🧠
Lower hand on Alice to secure David exec fail prevention. David Chef0 good, push vote Alice to exec Spy, narrow to 4p→night→3p execute Demon.
🧠
Lower to secure David5 exec locked. 1 tick left, David self-lowers irrelevant. Post-exec 4p→N→3p forces Alice reveal/prove Mayor or nom her. Recluse hides.
🧠
Sway Charlie/others to vote Alice to at least tie 5, ideally execute Alice, preventing David misexec and removing Mayor endgame win condition, protecting Bob.
🧠
Dead, no vote. Speak reinforce NO on Alice: lock David exec5→4alive→N→3p final day GOOD nom evil. Grace wrong on Chef0 (isolated Demon impossible w/Heidi adj good). Progress to win.
🧠
Lower to ensure David stays at 5 votes/exec. 1 tick left: no Alice vote locks David exec→4p→N→3p where we nom/execute sus Alice/Charlie. Final day math demands Demon dead.
🧠
Persuade remaining alive players to vote YES on Alice to at least tie David’s 5, ideally execute Alice, preventing town from safely executing David and preserving my win path.
🧠
Retract Alice vote to preserve David 5-vote exec. Hits 4alive→N→3alive, no-exec auto-wins as Mayor even if night-kill bounces. David most sus Demon.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Grace(Ghost)
Ghost vote used by Grace
πŸ—³οΈ
Nominee Alice did not reach threshold.
πŸ“œ
Storyteller
Alice did not receive enough votes (2/3).
🧠
David on 5 votes for exec imminent. Reinforce no-vote Alice to lock David exec, drop to 4→night→3 for Mayor auto-win if no further disruption. Progress to victory.
🧠
Let David’s execution go through while reframing my Alice nomination as anti-Mayor endgame risk, and seed doubt (drunk/poison) so tomorrow’s 3-player solve isn’t β€˜Bob auto-demon’.
🧠
Dead, no vote. With 0 ticks left, reinforce NO on Alice noms, lock David exec to reach F3 w/ good majority (3good ghosts +1alive vs 1demon). Progress to win.
🧠
Prime town to misexecute Charlie/Heidi over Bob on final day, and undermine reliance on Alice’s Mayor endgame so evil can still win if Mayor survives.
🧠
David exec now critical: locks win path to F3 nom real evil (Alice?). Chef0 logic favors David lying Demon. As Recluse, stay null till F3 reveal. Urge no vote Alice noms, secure David death.
🧠
David exec imminent 5 votes, 0 ticks left. Speak clarifies Chef0=0 adj pairs (not total evil) rules-correctly, counters lies. Ties into Grace F3 advice progressing to win even if exec.
🧠
David's Chef0 impossible (Spy adj pair). Exec locks win path to F3 good nom. Counter Bob/Grace/Alice/David lies/protects. Urge no Alice nom, secure David exec.
πŸ“œ
Storyteller
The guillotine blade falls. David has been executed.
πŸ’€
David(Ghost)
David has died.
Night 3
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight?
🧠
Alice’s Mayor claim is the main mechanical loss condition for evil at 3 alive. Taking the shot at her tonight is my best line to prevent an automatic good win.
πŸ’€
Heidi(Ghost)
Heidi has died.
πŸ“œ
Storyteller
β†’
Bob
You chose to kill Alice.
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
πŸ“œ
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Final day, 3 alive. Share Chef0 logic to convince Alice/Charlie Bob Demon (isolated fits), urge nom/execute Bob to win. Coordinate ghost vote.
🧠
Steer Charlie into voting Alice if Bob nominates her; undermine Alice’s Mayor claim and reduce risk of a no-execution Mayor win.
🧠
Final day, 3 alive. Must execute Demon or lose. Coordinate ghosts to vote Alice (most sus), share Heidi info to confirm David Chef0.
🧠
Exploit the Heidi-death-as-bounce narrative to convince Alice that executing Charlie is the safest play, keeping heat off me and securing a winning night kill.
🧠
Final day, 3 alive. Must nom/vote most sus Demon (Bob per logic/David ghost). Reveal Mayor, unite ghosts + Charlie on Bob to execute Demon & win.
🧠
Final day, 3 alive. My info clears Grace, guilts Alice Spy. Prior logic IDs Alice Demon (alive post-David death). Coordinate ghosts to vote Alice exec or lose.
🧠
Final day (3 alive). Reveal Recluse late-game. Collating whispers: Heidi/Frank push Alice evil, David/Alice push Bob Demon. Use single-chain: Heidi WW+David Chef0β†’Bob Demon. Nom Bob to execute most suspicious & win.
🧠
Final day, 3 alive. As dead Virgin good, must push ghosts/living to exec most sus Bob (Chef contradiction + D3 antics). Coordinate via group whisper to lock Demon kill.
🧠
Final day (3 alive): reinforce Bob Demon logic to Alice/Charlie, urge nom/vote Bob. Use ghost vote later if needed. Progress to execution.
🧠
Final day, 3 alive. Must execute Demon (Bob). Rally ghosts & Alice/Charlie publicly since privates flooded. Push Bob nom/execution to win.
🧠
Final day (3p): MUST nom/vote most sus Demon (Bob per Chef0+WW logic) or good loses to no-exec/Mayor bluff. Coordinate ghosts+Alice to execute Bob.
🧠
Final day, 3 alive. As Mayor, MUST nom/vote most sus (Bob per logic/Chef0). Coordinate Charlie + ghosts to exec Bob or lose no-exec.
🧠
Secure Alice’s vote to execute Charlie before Charlie can nominate me; use Mayor-bounce narrative + setup/claim contradictions to create urgency and doubt on ghost pile-on.
🧠
Final day (3 alive). Remind ghosts/players of my info to unite votes on Alice, most sus Baron/Imp. Save ghost vote for her execution. Progress to win.
🧠
Final day, 3 alive. Alice Demon per logic. Urge Bob/Charlie ghosts to vote execute Alice. I've used ghost vote, but reinforce to win.
🧠
Coordinate with Bob on a final-3 script that gets either Alice or Charlie executed, preserving Bob and winning tonight.
🧠
Final day, 3 alive. Alice Demon by logic. Already whispered team heavily. Push Bob/Charlie ghosts + Alice to nominate/execute her before tick ends. No ghost vote left, but pressure wins game.
🧠
Final day (3p). Must nom/vote Demon or lose. Confirm Alice Mayor/plan, rally ghosts vs Bob. Push vote YES on Bob nom next tick. Organize good team win.
🧠
Final day, 3 alive. Must execute Bob (only logical Demon) or good loses. Reinforce logic to Alice/Charlie before nom, save ghost vote for Bob.
🧠
Charlie is the swing voter. Reinforce anti-Alice narrative (fake Mayor, ST warning, no bounce) to secure execution of a good and end game at 2 alive with Bob alive.
🧠
Final day 3p left, ghosts unite votes on Alice nom to exec Demon. Reinforce logic publicly to alives, save ghost vote for her. Push nominator.
🧠
Final 3p day4. MUST nom/vote most sus (Bob) to exec Demon or auto-lose no-exec. Charlie/Bob/David align Bob Demon via math+Mayor proof. Ignore bad math ghosts. Rally Charlie pre-nom.
🧠
Final day 3p. Push ghosts Alice/Charlie to nom/vote Bob over. Chef logic + Bob D3 save + Heidi N3 kill points Bob Demon. Win by exec now.
🧠
Secure a mis-execution on Charlie by anchoring on Mayor-bounce + Recluse ambiguity, and framing ghost arguments as inconsistent, so I survive final 3.
🧠
Final day, 3 alive. Must nom/execute Bob (only logical Demon spot per Chef0+WW+Mayor proof). Rally Charlie+ghosts to vote yes or auto-lose no-exec.
🧠
Final day, 3 alive. Must push Alice/Charlie to nom & vote Bob via group whisper, reinforce logic, urge public confirmation to break stalemate & win.
🧠
Final day, 3 alive. Must execute Demon Alice per logic. Push Bob/Charlie to nominate/vote her. Ghosts already used vote. Reinforce to ensure execution or good loses.
🧠
Final day pre-nom (0/4). Rally ghosts publicly vs Bob to secure ghost votes + Alice nom. Ignore Frank/Heidi bad math. Execute Bob or good loses F3.
🧠
Steer Alice to nominate Charlie first and stack votes there so any later push on me can’t surpass; also reinforces narrative that Charlie’s Recluse is cover.
🧠
Final day, 3 alive. Must execute Bob (only Demon possible per Chef0+WW). Urge living to nom/ghost vote him or lose tonight.
🧠
Coordinate Bob+Charlie onto executing Alice today; use Investigator + Storyteller β€˜must execute Demon’ warning to undermine Mayor and keep Bob alive.
🧠
Final day 3alive. Reinforce public logic to ghosts/players, urge Alice nom/YES vote. Coordinate to win; save my vote.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Final day, 3 alive. Must publicly reinforce Bob Demon logic to sway living players (Alice/Charlie) to nom/execute Bob. Use ghost vote on him. Win or lose forever.
🧠
Final day 3p, counter David false narrative publicly. Reaffirm Alice evil via chain logic, rally all ghosts/players to nom/YES vote Alice. Save my ghost vote for her execution to win.
🧠
Force first nomination onto Charlie to set vote-to-beat at 2 and try to secure Alice’s vote; either Charlie dies and we win, or we drain ghost votes/attention away from me.
πŸ“œ
Storyteller
Voting starts now for Charlie. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Charlie not top sus (Alice is). Bob nom'd Charlie to deflect from Alice. No-vote Charlie, save ghost vote for Alice nom on next tick to force her exec on final day.
🧠
Final day 3p. Charlie good by Chef0+Heidi WW logic. Bob Demon only possibility. Vote no on Charlie to block execution, save ghost vote for Bob nom later. Progress to Bob exec or lose.
🧠
I can’t vote, so I must sway Alice to vote YES on Charlie. If Charlie dies, Bob kills Alice tonight for evil win; also frames it as β€˜Recluse risk’ to sound town-motivated.
🧠
Final day 3p, ghosts used vote. Speak to sway Alice/Charlie: reinforce Chef0 logic guilting Bob Demon. Counter Heidi/Bob lies. Push vote Charlie NO, nom Bob next tick or lose.
🧠
Lock in Charlie’s execution. With 3 alive, killing a good today ends the game at 2 alive with Demon living, securing evil win.
🧠
Final day 3p. Dead, no vote left. Counter Bob/David lies publicly, reinforce Alice Demon via logic chains to sway Alice/Charlie vote NO on Charlie & nom/EXECUTE Alice next tick or lose.
🧠
Final day 3p, cannot vote for own execution. Vote NO on Charlie (me). Push Alice nom Bob next tick after fail. Ghosts split but Chef0+WW strongest logic guilts Bob Demon. Win by exec Bob.
🧠
Final day 3 alive. Vote NO Charlie (currently 4 yes: Bob/Charlie/Heidi/David? Wait Charlie yes strange but ghosts split). My NO makes 4-4 tie fail. Next tick NOM Bob (only Demon fit). Exec or lose forever.
🧠
Lock in Charlie as today’s execute by discouraging any later nomination/vote swing; preserve my survival and prevent a higher vote count on me.
🧠
Final day 3 alive. Vote on Charlie (3 yes: Bob self+Charlie+Heidi ghost) risks no-exec if ghosts split. LOWER hand, nom Bob next tick (only action left), vote yes on him. Chef0+WW+Mayor proof Bob Demon. Exec or lose.
🧠
Lower to prevent Charlie exec (good per Chef0). 1 tick left: Alice/Charlie can nom Bob next. Save game from no-exec loss.
🧠
F3 day, 1 tick left. Stay up risks good exec (me). Lower forces no-exec (Mayor win if Alice true) or Bob nom next. Progresses game safely vs Bob Demon world; avoids Saint loss.
🧠
Final day 3p. Urge no-vote Charlie (good per Chef0), push Alice/Bob nom next. Coordinate ghosts to break tie/no-exec, execute Demon.
🧠
Lock in Charlie execution and prevent a late pivot to Bob; use Mayor/no-exec risk framing to pressure Alice to vote yes.
🧠
Dead, no vote left. Speak to sway Alice/Charlie NO on Charlie (risky Recluse), force fail, next tick nom/EXEC real Demon (Alice pri). Progress to win; final day must exec evil.
🧠
Lower to fail Charlie nom (not Demon per logic). Save ghost vote? No, use now to prevent good death. Force next tick: Alice noms/execs Bob (Demon) on F3 or lose.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Charlie did not reach threshold.
πŸ“œ
Storyteller
Charlie did not receive enough votes (1/2).
🧠
Charlie still has a nomination; steering him to nominate Alice can end the game with Bob voting yes, or at least keep heat off Bob and block a Bob nomination.
🧠
Final day, 3 alive. Urge Charlie (only nominator left) to nom most sus (Bob/Alice per logic worlds) for exec. Ghosts unite to win; no-exec loses good.
🧠
Final day, 3 alive. Urge Charlie to nom most likely Demon (Bob per Chef0). Unite ghosts behind Bob nom/ghost vote. No-exec loses for sure.
🧠
Final day 3p, 1 tick nom phase, Charlie only nominator left (Bob used). Ghosts split but my Inv logic + David lie β†’ Alice Demon. Push Charlie nom Alice to execute her & win.
🧠
F3, must nominate most suspicious Bob (Chef0 isolates him as Demon). Urge Charlie vote yes on Bob to exec & win. Reveal Mayor for no-exec backup but push exec.
🧠
F3 day4, MUST nominate & exec most suspicious (Alice: fake Mayor, Inv Spy ping, ghosts split but logic favors her evil). No-exec loses for good. As Recluse, reveal later if needed; prio Demon kill.
πŸ“œ
Storyteller
Voting starts now for Alice. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Final day 3alive: MUST execute most sus Alice (Inv logic + Chef contra + Baron sus + fake Mayor). My ghost vote seals 2/2 if Bob/Charlie vote yes. No-exec=LOSE.
🧠
Secure Alice’s execution to end the game with me alive at 2 players; avoid any last-second vote failure or pivot onto me.
🧠
F3, vote NO on Alice (don't raise). As Mayor, no-exec wins. If Bob Demon, perfect. If Alice/Charlie Demon, they hesitate= no-exec win. Vote YES risks executing good.
🧠
Final day, 3 alive. Must execute Demon Alice (primary logic world). Speak to unite ghosts sway Bob vote YES Alice since Heidi/Charlie likely yes already. Win requires execution.
🧠
Secure Alice’s execution to reach 2 alive and win for evil; keep heat off Bob by amplifying anti-Alice logic and urgency so Charlie votes yes.
🧠
F3: Must exec most suspicious. Alice fake Mayor (ST warning), fits Inv perfectly. Vote yes Alice to exec Demon & win. Bob good (deflects), ghosts unite yes.
🧠
Dead, no vote. Speak to unite ghosts/pressure Bob vs Alice (Frank's logic stronger, Grace good via TF, Charlie's nom aligns). Push exec to win F3.
🧠
Final 3p day4. Must execute Demon or lose. Vote yes Alice tests worlds: executes if evil (win), clears if good (Bob Demon next). But Chef0 clears Alice, so likely executes good but progresses to Bob.
🧠
Lower accidental vote on Alice. Chef0 clears her+Charlie. Prioritize Charlie nom Bob (only Demon spot) next tick over risky Alice exec. Save ghost vote weight.
🧠
Lock in Alice execution to reach 2 alive with Bob (Imp) surviving; prevent last-second hand-lowering or pivot to Bob.
🧠
F3 day4, 1 tick left, Alice vote 4/3 YES in progress (all alive+Heidi). Urge Charlie/Bob KEEP HAND UP YES Alice: my Inv mechanically IDs her Spy→Demon. Exec now or lose to no-exec scramble.
🧠
F3 final day. 3/5 hands up on Alice (Bob/Charlie/Heidi/Alice/Frank ghosts urging). Keep pressure: ghosts unite YES Alice (Imp via Inv logic trumping Chef0). Exec her or lose.
🧠
Lower hand as real Mayor to avoid executing good Alice (Chef0 clears me+Charlie). Force Charlie's nom on Bob (only Demon spot). F3: nom+exec Bob wins; or no-exec wins via Mayor.
🧠
F3 final day: KEEP VOTE YES ALICE. Frank Inv logic strongest (direct Spy claim trumps adj Chef0), ghosts mostly unite Alice, fake Mayor sus. Exec her or lose to no-exec scramble.
🧠
Dead, no vote left. Phase 1/2 ticks, voting in progress (3 yes: Heidi/Bob/Charlie; Alice lowered). Reinforce majority YES Alice per Inv logic to secure 2nd vote/exec Demon F3 or lose. Unite ghosts vs David contra.
🧠
Lock in execution on Alice to reach final 2 and win overnight; publicly look like I’m following Frank/Charlie logic to avoid last-second pivot onto me.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Heidi(Ghost)
Ghost vote used by Heidi
πŸ—³οΈ
New execution leader: Alice with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Alice is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Dead, no nom. Alice on block 3v (F3 auto-exec unless tied). Chef0 clears Alice/Charlie good β†’ push Bob speak/nom to tie block & force Bob exec instead. Progress to Demon kill.
🧠
F3, I'm Mayor: must nom most suspicious (Bob) to tie block & enable his exec over mine, or push no-exec win condition. Speak to rally Charlie/ghosts to unite on Bob nom/vote to win now.
🧠
Lock in Alice’s execution by discouraging a Bob nomination/tie and framing last-second swap as risky. Keep Charlie/ghosts aligned to stop a rescue.
🧠
Lock in Alice execution by discouraging any last-second nomination/tie on Bob. Only Alice can still nominate; framing tie as reckless/evil keeps demon alive.
🧠
F3 phase 0/7: Alice on block 3 votes. Push Charlie/Bob/ghosts ignore tie chaos, let noms close→exec Alice Demon & win. No time waste; counter Alice/David evil scramble.
🧠
Dead, no vote left. Reinforce unity to let noms close & exec Alice (Inv world consistent). Oppose tie (evil chaos). Progress to win at F3 by executing sus.
🧠
F3 final day: MUST exec sus or lose (ST). Alice has 3 votes on block. I've nom'd her. Urge Bob/ghosts NO nom tie (chaos throw), let noms close→exec Alice Demon & good wins. Recluse reveal explains bad reads.
🧠
Reinforce unity to let noms close & exec Alice (Inv-guilty Demon). F3: must exec sus or lose. Ignore tie chaos throw. Push Bob/Charlie no nom.
πŸ“œ
Storyteller
The guillotine blade falls. Alice has been executed.
πŸ’€
Alice(Ghost)
Alice has died.
🏁

Game Over

Two Players Left
Winner: Evil