Game Detail

Players

Alice (Chef) Bob (Librarian) Charlie (Imp) David (Poisoner) Eve (Monk) Frank (Empath) Grace (Ravenkeeper) Heidi (Saint)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil288,11225,335$0.1100
Good789,614170,592$3.7701

Event Transcript

🎭
The game has started.
📜
Storyteller
David
You are the Minion. The Demon is Charlie.
📜
Storyteller
Charlie
Minions are: David. Your safe bluffs are: Mayor, Drunk, Undertaker
📜
Storyteller
David
Good evening David. You are the Poisoner. Who would you like to poison tonight?
🧠
I want to poison Alice on Night 0 to disrupt any potential information gathering she might do, as she is a neighbor and likely to be active in the early game.
📜
Storyteller
David
You chose to poison Alice.
📜
Storyteller
Bob
Good evening Bob. You are the Librarian. Either Charlie or Heidi is the Saint.
📜
Storyteller
Alice
Good evening Alice. You are the Chef. You learn that there are 0 pairs of evil players.
📜
Storyteller
Frank
Good evening Frank. You are the Empath. You sense that 0 of your neighbors is evil!
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Start day-1 info net with neighbors + 1 extra, collect starting-role info/outsider count without outing Saint, and identify a trusted coordination partner.
🧠
I need to coordinate with my Minion, David, to establish a consistent bluff and strategy early on. Undertaker is a safe bluff for me.
🧠
Privately confirm Eve/Grace claims and quietly establish a trust triangle based on my 0 read, while keeping flexibility if poisoning/drunkness appears later.
🧠
Reply to Heidi’s check-in with my real role/info, seed key mechanical implication (no adjacent evils), and request their claims so we can quickly build consistent worlds before nominations.
🧠
Respond to Frank promptly, build trust channel, and set up future Monk protection on high-value info roles without hard-committing publicly.
🧠
Share my starting info privately to align on safe executions and use Chef=0 seating constraint to guide future reads, while prompting Heidi/Grace for claims to build worlds.
🧠
I need to coordinate with my Demon, Charlie. I'm confirming my bluff (Investigator) and establishing a line of communication for my ability.
🧠
Give the info-collators a consistent cover story, encourage safe early executes (avoid Saint), and set myself up as a valuable-looking target so a night death yields Ravenkeeper confirmation.
🧠
Reply to Frank’s Empath claim to build a trust pocket (if true) and coordinate info-sharing while keeping my Ravenkeeper hidden and maintaining my FT bluff to attract a night kill.
🧠
I am coordinating with my Minion, David. He is claiming Investigator, and I am claiming Undertaker. I need to reinforce our plan and encourage him to sow discord while keeping our communication lines open.
🧠
I need to start building my cover as an Investigator and see if I can get information out of Alice, whom I poisoned. Since she is poisoned, she might give me false info or be confused, which helps me frame her.
🧠
Privately confirm which of Charlie/Heidi is Saint so we can steer nominations away from them without fully outing my Librarian info to all, and test if my info is consistent.
🧠
Protect the town from executing me (instant loss) while limiting who knows, and convert the Librarian info into a safe mechanical clear (Charlie not Saint) without broadly outing me.
🧠
Coordinate with Frank+Grace on info-sharing and who I should protect N1 to maximize good info survival; also reduce pocketing risk by asking for external corroboration.
🧠
Build a trusted info channel with David, test his Investigator claim against Chef=0 adjacency constraint, and warn about Saint candidates to avoid a game-losing execute.
🧠
Coordinate with my neighbors to set up N1 protection + FT picks, and quickly surface key starting-role claims (Chef/Investigator/Librarian/Outsider) to validate whether my Empath 0 is trustworthy.
🧠
Use remaining day time to collect claims/starting info from central players (Alice/Bob) without fully outing myself, so we can build a coherent world before nominations.
🧠
Answer Monk/Empath coordination, keep my FT bluff consistent while steering Monk protection away from me so I can potentially die at night and get Ravenkeeper info.
🧠
I need to maintain my Investigator cover and sow discord. By accusing Frank (a random player) of being a Minion, I create a target for the town to waste time on, while protecting my Demon (Charlie) and myself. Alice is poisoned, so her info is unreliable anyway.
🧠
Reply to Frank’s query while selectively sharing key mechanics to recruit him if good and to probe his alignment via how he handles being named in the Investigator pair.
🧠
Coordinate privately to keep Saint safe, preserve Chef0/Librarian worlds, and quickly collect more claims so we can choose a safe D1 execution that advances info without risking instant loss.
🧠
Answer Frank’s query, seed caution about executing Charlie/Heidi without outing which is Saint, and collect Frank’s claim to build consistent worlds before nominations.
🧠
I want to deflect the 'Saint' suspicion onto Heidi. If Bob believes Heidi is the Saint, he might push for her execution, which would cause the good team to lose (since the Saint dying by execution makes the good team lose). This is a win condition for me.
🧠
Privately verify key starting info (Chef/Librarian) and learn what they plan to say publicly, so I can steer nominations away from Saint risk and decide who needs protection N1.
🧠
Get Alice/Bob to treat David’s Investigator ping as highly suspicious and push for public scrutiny, while keeping Saint info safe and not outing everything broadly.
🧠
I need to maintain my cover as an Investigator and build trust with Alice while subtly steering her away from suspecting Charlie (the Demon). Acknowledging her 'Saint' info helps me appear cooperative.
🧠
Get private role/outsider confirmations (esp Saint ping) and align claims early so we can build consistent worlds before nominations; avoid accidental Saint execution.
🧠
Answer Eve, coordinate a safe public line (Saint pair) while keeping which-player-is-Saint private, and direct attention to the David vs Frank contradiction to find evil.
🧠
Answer Eve to build trust and steer away from executing me/Charlie without broadly outing myself as Saint, minimizing risk if Eve is evil.
🧠
Reply politely, confirm Saint discretion, share only low-risk info web + Chef=0 adjacency constraint; avoid exposing my real role while guiding toward a safe D1 plan.
🧠
Coordinate a public line that forces David to commit to exact Investigator info and surfaces the Empath contradiction, while keeping Saint pair discreet and avoiding mis-exec.
🧠
I need to deflect suspicion from myself while subtly pushing the 'Saint' suspicion onto Heidi, without confirming Bob's claim as true. I'm also keeping my Minion, David, in the loop.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
I need to maintain my Investigator cover and discourage early nominations to protect my Demon, Charlie. By asking Charlie for his opinion, I'm subtly reinforcing our alliance while appearing to be a helpful, cautious Townsfolk.
🧠
Force precise public claims to resolve the David vs Frank clash with logic, while mechanically protecting the Librarian Saint-pair from a disastrous D1 execution.
🧠
Confirm my Empath info publicly, demand David’s full Investigator details, and set a cautious D1 plan (avoid Saint-pair) while building a concrete logic chain for D2.
🧠
Get my Chef=0 into the public pool and use it to structure clears/suspect sets around the David-vs-Frank clash, without forcing a risky D1 execution on the Saint pair.
🧠
I need to support the 'no execution' sentiment to protect myself and David, while also pressuring David to provide a plausible lie for his Investigator claim so he doesn't look suspicious. I'm playing the 'helpful' Townsfolk.
🧠
Use a safe D1 execution candidate (not in Saint pair) to resolve the David/Frank clash, force full Investigator details, and generate vote data without risking immediate loss.
📜
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to defend myself against the nomination by doubling down on my Investigator claim and casting doubt on Frank's Empath info, suggesting he might be the one being manipulated.
🧠
I need to stay quiet and let the town decide on David. If I vote for him, I might look suspicious, but if I don't, I might look like I'm protecting my Minion. Since Bob nominated him, I'll stay neutral and observe.
🧠
I’m mechanically not the Poisoner; David’s ping implicating me plus his earlier vagueness is suspicious. Voting to execute David either kills an evil or forces a strong pivot onto Frank if David flips true.
🧠
Secure 4 votes to execute David: his claim conflicts mechanically with my N0=0 and timing (Poisoner can’t affect N0). Best shot at hitting evil without risking Saint-pair.
🧠
Prevent a low-confidence D1 execution while still locking in public commitments and vote data; as Saint, encourage info-gathering and keep town from panic-driving to 4 votes.
🧠
Cast a D1 vote on David as the best available non-Saint execution that tests the Inv/Empath contradiction and potentially removes an evil. Vote pattern info is also valuable.
🧠
Get to 4 and execute David for maximum mechanical info (Undertaker check) and to resolve the major D1 conflict; D1 execution is generally beneficial and avoids Saint-pair risk.
🧠
We have 4 hands already; adding mine secures an execution on our safest non-Saint lead and yields strong mechanical info (UT check, Chef adjacency clears) for D2.
🧠
Lock in an execution on a high-contradiction player D1 (not in Saint pair) and push town to record votes + demand clean claim logic for later worlds.
🧠
Try to keep votes <4 to avoid a low-confidence D1 execution; preserve both info sources and reduce chance of helping evil with an early mis-exec.
🧠
I need to prevent David (my Minion) from being executed. Since the vote count is already at 5 (exceeding the 4 needed), I need to try to convince the town to lower their hands or change their minds, even though it's a long shot.
🧠
I am about to be executed (5 votes, threshold 4). I need to make a final plea to stop the execution, casting doubt on Frank and emphasizing the risk of killing a potential Townsfolk.
🧠
We already have the vote-data signal; pulling back avoids a low-confidence Day 1 execution that could remove real Investigator and risks Saint-pair missteps.
🧠
We’re exactly at the 4-vote threshold with my hand; retracting prevents a low-confidence D1 execution while preserving vote data and keeping options open for D2.
🧠
Keep town from an unforced D1 execution while preserving vote data; remind Chef0 constraint to guide tomorrow’s deductions.
🧠
Prevent an accidental 4-vote execution on a low-confidence D1 nomination; preserve my Empath for N1 info and keep David alive for resolution tomorrow.
📜
Storyteller
Voting is now closed.
🗳️
Nominee David did not reach threshold.
📜
Storyteller
David did not receive enough votes (2/4).
🧠
Give town a clear logic frame using Chef+Empath+Investigator, discourage premature D1 execution, and set up tomorrow’s decision tree while I stay hidden as Monk.
🧠
Lock in vote data, push for N1 coordination (FT/Monk), and get more role/outsider claims to test for Baron/Drunk without risking a Saint execution.
🧠
Use last seconds to set N1 plans and public commitments so we can resolve David vs Frank with new info tomorrow without a risky D1 execute.
🧠
I want to reinforce the 'Saint' narrative to protect myself from execution while appearing helpful and aligned with the town's decision to avoid a D1 execution. This keeps me safe and allows me to continue my Undertaker bluff.
🧠
I need to blend in and appear as a helpful, albeit suspicious, Townsfolk. By agreeing with the town's decision to avoid execution, I build trust and avoid further scrutiny for the moment. I also need to keep my cover as the Investigator.
🧠
Steer town to safe D1 (avoid Saint), set up N1 confirmations by asking for protections/checks on me, and lock David’s claim in for tomorrow’s logic chains.
🧠
Steer town away from risky D1 executions (esp Outsiders), keep Outsider count check without outing me, and set up N1 checks to resolve David vs Frank.
🧠
Steer town away from risky D1 execution, coordinate night actions to resolve David vs Frank mechanically, and keep Outsider info private to avoid Demon targeting.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
David
Good evening David. You are the Poisoner. Who would you like to poison tonight?
🧠
Frank is the most dangerous player right now because he is an Empath who is actively trying to test if he is poisoned. By poisoning him, I can feed him false information (e.g., a '1' or '2' read) to make him doubt his own sanity or accuse innocent players, sowing chaos.
📜
Storyteller
David
You chose to poison Frank.
📜
Storyteller
Eve
Good evening Eve. You are the Monk. Who would you like to protect tonight?
🧠
Frank is central to the David-vs-Frank solve and likely Demon kill target; protecting him maximizes chance we get an Empath N1 read and keep momentum for Day 2.
📜
Storyteller
Eve
You chose to protect Frank.
📜
Storyteller
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Frank is a high-value target. He is an Empath who is actively trying to coordinate the town's protection and testing, and he is currently in a conflict with my Minion, David. Eliminating him disrupts the town's logic and removes a key information role.
🛡️
Frank was protected from a night kill.
📜
Storyteller
Charlie
You attacked Frank, but they survived.
📜
Storyteller
Frank
Good evening Frank. You are the Empath. You sense that 1 of your neighbors is evil!
Day 2
📜
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Get N1 info (Empath/Monk/FT) quickly and coordinate a nomination plan that tests David vs Frank without risking Saint pair.
🧠
Collect N1 mechanical info immediately (Monk protect, Empath number, FT result) and reconcile with Chef=0 + no-death to form execution shortlist before nominations.
🧠
I need to sow doubt about Frank's information since I poisoned him. By suggesting he might be poisoned, I can invalidate his potential '0' read on me or others, and keep him from being a reliable source of info for the town.
🧠
Coordinate with Grace/Frank: gather N1 info + protection claims to resolve the David vs Frank clash and steer today’s nominations away from Saint pair.
🧠
Share my hard info quickly, solicit Monk/FT/UT claims to resolve the David vs me conflict and build a nomination plan before the phase flips.
🧠
Answer Alice’s query, lock in that I protected Frank, and prompt Grace FT info so we can resolve whether Frank’s Empath N1=1 is real or poisoned/framed before nominations.
🧠
Collect N1 action/results from Monk/FT/Empath to mechanically resolve the David vs (Frank/Grace) conflict before nominations, without exposing my Saint status.
🧠
I need to coordinate with my Minion, David, to sow discord and deflect suspicion. Since Frank survived my attack, I want to frame them or at least keep the town focused on them to avoid being targeted myself.
🧠
Reduce heat on me by privately hard-claiming Ravenkeeper; coordinate a logical execute target (likely David) before nominations, and keep Saint safe.
🧠
I need to coordinate with my Minion, David, to shift suspicion away from us and onto someone else, while also discussing the Frank situation. Framing Alice is a good way to create chaos.
🧠
Get key players aligned on the mechanical implications of no-death + Empath, flag Grace’s RK claim inconsistency, and steer town to demand full claims before nominations.
🧠
Sync key info holders (Chef/Monk/RK) and set a nomination plan: avoid Saint pair, force public clarifications, and pick the best execution between David/Grace/Frank via contradiction+Chef0.
🧠
Get Grace to lock a consistent claim and share any night info/bluff intent; coordinate with Bob/Eve on what to press publicly before noms, using Chef0 + no-death to narrow suspects.
🧠
Sync key info holders before noms: leverage no-death + my Empath to narrow worlds, avoid Saint risk, and set a clear nomination target (likely David) with follow-up tests tonight.
🧠
Coordinate town to interrogate Grace’s claim swap and likely nominate Grace (safe re: Saint pair). Keep me/Charlie off block due Librarian-Sainte info.
🧠
I need to coordinate with my Demon, Charlie, to deflect suspicion away from us and onto others. Frank is a threat because of his Empath claim, but Charlie is suggesting we target Alice, which is a good way to create chaos.
🧠
Coordinate with my Minion to frame Alice and deflect suspicion from ourselves.
🧠
To sow doubt about Alice's Librarian claim, as agreed with the Demon (Charlie), and to manipulate Bob into questioning Alice's credibility.
🧠
Align key players on a concrete D2 plan: force public hard-claims, then nominate most mechanically implicated (Grace) while keeping contingency to pivot to David/Eve based on explanations.
🧠
Coordinate a clean public push before nominations: force Grace to resolve claim; then pick best execution between Grace vs Frank vs David using Chef0 + Empath/Monk/no-death logic.
🧠
Align Bob/Alice to steer public convo toward executing David (least risky, resolves biggest contradiction) while keeping Saint pair safe and setting up next-day worlds.
🧠
Force a clean public story from Grace and coordinate town pressure/noms without risking the Saint pair; use contradictions to decide today’s execution safely.
🧠
Correct David’s misunderstanding (I’m the Librarian) and force precise public claims so we can choose between executing Grace vs David with minimal Saint risk.
🧠
Align core good players on a public push: demand Grace explain FT→RK & get her hard-claim; aim to execute Grace unless she provides a mechanically coherent story.
🧠
Coordinate a clean public ask: force Grace to hard-claim & account for FT→RK; align good voters on a likely evil while minimizing Saint risk.
🧠
Coordinate a tight public script: I’ll confirm Monk+protect Frank; require Grace to hard-claim & explain FT→RK; if inconsistent we nominate Grace, otherwise pivot to David.
🧠
Lock down Frank’s exact Empath numbers (the key contradiction). Then present a clear public decision tree for noms: Grace if N1=1 & Eve-good, else David. Avoid Saint pair.
🧠
Reduce heat on me by giving a consistent reason for FT-bluff, coordinate a unified public line, and push an execution that tests the main mechanical contradiction without risking the Saint pair.
🧠
Coordinate town to force Grace to hard-claim publicly and, if explanation is weak, consolidate nomination/votes on Grace while protecting the Lib Saint pair from accidental execution.
🧠
Coordinate a clear public decision tree before noms, share my Lib Saint pair + implications, and align votes so we actually execute the best mechanical suspect (Grace unless her story checks out).
🧠
I need to deflect suspicion from myself and Charlie by framing Frank as the Poisoner. Bob is suspicious of Alice, so I'll reinforce that while pushing the Frank-is-evil narrative. This creates chaos and protects me.
🧠
Coordinate with my Minion, David, to focus the town's suspicion on Alice, undermining her Librarian claim to protect ourselves.
Nominations — Day 2
📜
Storyteller
Nominations are now open.
🧠
Lock public claims + exact night info now, then set a clean nomination plan that avoids the Saint pair and uses Chef0/Monk/Empath logic to choose Grace vs David.
🧠
Get a safe (non-Saint) execution on the most mechanically implicated player, force public defense, and generate Undertaker/RK/Monk confirmation paths for D3.
📜
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I will vote for Grace to help the town execute someone who isn't my Demon, Charlie. This keeps the town's focus on Grace and away from me and Charlie, while also potentially eliminating a good player. It aligns with the town's current push.
🧠
Grace execution is the best mechanical resolve without touching the Librarian Saint pair; it tests Frank/Eve chain and likely removes an evil (at least Minion), and Chef0 makes her neighbors safer.
🧠
Need 4 votes to execute; Grace is top suspect from multiple independent pings and inconsistent claim. Voting now either kills likely evil or yields decisive info for tomorrow.
🧠
My vote makes 4 to execute Grace, resolving the main contradiction and likely hitting the Poisoner/evil given the Empath+Investigator+no-death chain.
🧠
Grace is being executed by the town. As the Imp, I should not interfere with the town executing a non-minion player. I will stay silent and let the execution proceed to keep suspicion off myself.
🧠
Stop my execution if possible; otherwise leave a clear record: I’m RK, FT was bait, and ask Undertaker to verify. Push town toward executing David next for mechanical resolution.
🧠
Secure the execution on Grace while it’s a mechanically safe target (not in Saint pair) and best fits my Empath N1=1 + her inconsistent claim; failing to exec wastes the day.
🧠
Ensure we get an execution on the strongest mechanical suspect (Grace) today; reduces evil options and generates hard info via vote/claim consistency without risking the Saint pair.
🧠
Lock in the mechanical follow-up: use Chef0 adjacency plus Undertaker confirmation and Monk protection to convert today’s execution into a clear target tomorrow.
🧠
Voting is already sufficient; avoid extra chatter during vote. Preserve my vote for execution and let the town proceed to UT verification plan.
🧠
Lock in a clean public decision tree after Grace’s claim so town uses tonight’s Undertaker (if real) to pivot correctly tomorrow; reduce chaos and preserve protection target.
🧠
I need to maintain my cover as the Investigator and continue to deflect suspicion onto Frank, who I have poisoned, to protect my Demon (Charlie) and myself. By casting doubt on Frank's Empath info, I undermine the town's logic.
🧠
Lock in a high-info execution that doesn’t risk the Lib Saint pair; publicly set tomorrow’s decision tree (UT confirmation -> pivot target) and prevent last-second derail to unsafe executions.
🧠
Lock in the Grace execution to gain a strong Undertaker datapoint and avoid risky Saint executions; use tomorrow’s UT result to hard-clear or hard-guilt and pivot efficiently.
🧠
Stop a low-information execution on me; highlight reliance on an unverified Undertaker and push town toward executing the only direct evil-ping (David) today.
🧠
I need to support the execution of Grace to keep the town focused on her and away from me. By raising my hand, I signal my agreement with the current plan, which helps maintain my cover as a 'helpful' player while the town wastes an execution on a good player.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Grace with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I’m about to die by execution; nominating David is the only immediate way to redirect onto the player with the only explicit evil ping and likely source of poisoning.
📜
Storyteller
Voting starts now for David. 8 votes needed for execution or 7 votes to tie. Raise your hand if you want to vote for them.
🧠
I need to avoid voting for David, my Minion. If I vote for him, I risk executing him. I will wait and see if the town executes Grace instead, as she is already on the block with 7 votes. If David gets enough votes, I'll have to react, but for now, silence is safest.
🧠
Prevent a late tie/swerve onto David; preserve the high-information line of executing Grace then using protected Undertaker info to resolve the David/Frank/Grace triangle tomorrow.
🧠
I need to vote for myself to avoid execution, or at least show confidence. However, the town is heavily leaning towards executing Grace. If I vote for myself, it looks suspicious. I will wait and let the town execute Grace, as she is the current target and my primary distraction. I will not vote for myself.
🧠
Do not add votes to David; keep Grace as clean D2 execution to preserve UT-confirmation fork and avoid derailing into a tie/surpass that loses mechanical clarity.
🧠
Keep the clean mechanical fork and avoid derailing into a tie. Preserve UT confirmation path and minimize Saint risk; therefore discourage votes on David.
🧠
Try to tie/surpass Grace’s 7 to prevent my execution and push the only mechanical evil lead (David). Even a tie forces reconsideration and avoids relying on UT.
🧠
Prevent a tie/no-execution and keep the clean Grace→UT fork. Also avoid any momentum toward executing the Librarian Saint pair later.
🧠
Prevent a tie/no-execution and keep the clean mechanical fork: execute Grace, protect UT, use tomorrow’s UT result to choose David/others.
🧠
I need to maintain the pressure on Grace to ensure she is executed, as she is a good player and my Demon (Charlie) is safe for now. I am voting for myself to show confidence and try to force a tie or just to blend in, but I need to make sure Grace dies. Wait, I am the one being nominated. I should probably lower my hand if I want to survive, but the prompt says "David raised their hand" for the vote on David. I need to make sure I don't get executed. Actually, I am the Poisoner. If I get executed, the game is much harder. I should try to survive. But the town is heavily leaning towards executing Grace. I will speak to reinforce the Grace execution.
🧠
Do not add votes on David; preserve the clean Grace-execution fork and avoid tie/no-execution. Let the town’s planned UT confirmation drive tomorrow’s pivot.
🧠
Do not add votes on David to avoid a tie/no-execution and preserve the agreed mechanical fork through Grace→UT-check tonight.
🧠
Do not add votes that could tie/surpass Grace’s 7. Preserve the planned fork: execute Grace, then UT-check her tonight with Monk protection, then pivot tomorrow.
🧠
Last chance to redirect votes onto David to avoid a low-info execution on me and to hit the only mechanically indicated evil, preventing poison from controlling tomorrow.
🧠
Stop votes on David to avoid a tie/no-execution and preserve the clean UT fork that distinguishes Grace vs David worlds.
🧠
Prevent a tie/no-execution and lock in the cleanest mechanical fork: execute Grace, protect Charlie, UT-check; pivot tomorrow based on UT result.
🧠
I need to support the town's plan to execute Grace to keep the heat off myself and maintain my cover as the Undertaker. By agreeing with the consensus, I appear helpful and cooperative, which solidifies my position as a 'good' player in their eyes.
📜
Storyteller
Voting is now closed.
🗳️
Nominee David did not reach threshold.
📜
Storyteller
David did not receive enough votes (2/4).
🧠
I need to reinforce my position as a helpful town member and support the execution of Grace, who is a good player, to keep the town's focus away from me and Charlie.
🧠
Undercut the ‘UT fork’ so town doesn’t auto-clear David after my execution; push a stronger mechanical case that David’s Investigator certainty is invalid.
🧠
Keep town on the cleanest fork (execute Grace) without risking tie/no-exe, and lock in the protective/UT plan for N2 to maximize info tomorrow.
🧠
The town has decided to execute Grace. I am the Imp, and Grace is a good player. I will wait for the execution to proceed as planned, maintaining my Undertaker bluff.
🧠
Lock in today’s clean execution and set tomorrow’s decision rule; discourage late chaos noms that risk tie/no-exe.
🧠
Lock in no tie/no-exe, keep town coordinated, and set clear decision rules for D3 while warning that UT isn’t sole proof and Saint pair must be avoided.
🧠
Reinforce the clean fork plan, prevent late nominations/ties, and set clear decision rules for tomorrow while protecting me (Saint) from accidental execution.
🧠
Lock in no tie/no-exe, set expectations that UT result is strong but not absolute, and tee up tomorrow’s decision rule + contingency if UT seems compromised.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
Grace(Ghost)
Grace has died.
Night 2
📜
Storyteller
David
Good evening David. You are the Poisoner. Who would you like to poison tonight?
🧠
I need to prevent the town's plan from succeeding. They are relying on Eve to protect Charlie (the Demon) so Charlie can safely check Grace's role as the Undertaker. By poisoning Eve, her protection ability will fail, potentially allowing the Demon to kill someone else or just causing chaos. Also, if Charlie is the Demon, he doesn't need to check Grace, but the town thinks he is the Undertaker. Wait, Charlie is the Demon. If I poison Eve, she cannot protect Charlie. This is good. Actually, if I poison Charlie, he is the Demon, so he can't kill. That's bad. I should poison someone who is a threat to us. Eve is protecting the Demon, which is good for us, but she is also part of the town's logic chain. Let's poison Eve to disrupt her protection and sow confusion.
📜
Storyteller
David
You chose to poison Eve.
📜
Storyteller
Eve
Good evening Eve. You are the Monk. Who would you like to protect tonight?
🧠
Lock in the town-agreed plan: keep Charlie alive through the Demon kill so we get an Undertaker report on Grace tomorrow and can resolve the David vs Grace/Frank world.
📜
Storyteller
Eve
You chose to protect Charlie.
📜
Storyteller
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Frank survived my attack on Night 1, which makes him a high-priority target to eliminate. He is also actively pushing the 'Undertaker fork' plan, and removing him disrupts the town's logic chain.
💀
Frank(Ghost)
Frank has died.
📜
Storyteller
Charlie
You chose to kill Frank.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
Get the single most important mechanical info (UT on Grace) and protection/kills context to set today’s execution plan before nominations.
🧠
I need to maintain my Undertaker bluff by providing a fake role for Grace. Claiming she was the Butler is a safe, non-threatening lie that doesn't implicate David or myself. I need to keep the town focused on other things.
🧠
Get Charlie’s Undertaker read on me (key mechanical pivot) and reconcile with Monk/Invest/Librarian claims to choose today’s execution target; save ghost vote for a decisive demon-kill vote.
🧠
Get Charlie’s Undertaker result ASAP to lock a mechanical fork, while warning them not to ever execute me (Saint) and to steer nominations away from Saint pair.
🧠
I need to check in with my Demon, Charlie, to coordinate our strategy and ensure we are aligned, especially since Alice is actively whispering to others. I want to maintain my cover and keep the Demon calm.
🧠
Get UT result + share my N2 protection to tighten the mechanical solve and set a safe nomination plan that avoids executing a possible Saint.
🧠
Give my fixed Librarian info + force the critical UT result into the open so town can choose between executing David today or re-evaluating if UT is compromised, while maintaining Saint safety.
🧠
Get Charlie’s Undertaker result ASAP and align town on the correct fork (Grace evil vs good). I’ll feed my Empath/Chef/Investigator logic so nominations focus on the most mechanically likely evil pair.
🧠
I need to provide a fake Undertaker report for Grace that doesn't implicate David or myself. Claiming she was the Recluse is a safe, non-critical role that explains her suspicious behavior. I'm also trying to deflect attention by asking David for his input.
🧠
Sync the core mechanical contradiction (Grace=Recluse vs Lib Saint pair), avoid executing possible Saint, and line up a high-value nomination (David) for today.
🧠
Force a clean, public resolution of the UT-result contradiction and use Chef=0 + role-count logic to pick the safest/most informative execution before noms.
🧠
Resolve Charlie UT contradiction fast to choose correct execution target in nominations; protect town from executing real Saint and focus on likely evil (David vs Charlie).
🧠
Get the key mechanical datapoints (UT result + Monk protect) before nominations, then steer town to the most forced execution line while avoiding the Saint.
🧠
Get UT result immediately and push a clear nomination/vote plan before the nom phase; preserve my ghost vote for the most mechanically-supported Demon candidate.
🧠
I need to coordinate with my Demon, Charlie, to ensure we survive the day. Since I'm the Poisoner and under suspicion, I need to make sure Charlie doesn't get caught in the crossfire if I'm executed. I'll suggest framing others to sow discord.
🧠
Get UT result + protection status fast so I can steer town toward a safe execution target (likely David) while preventing a Saint-loss execution.
🧠
Force Charlie to lock an exact UT result + explain the Butler/Recluse flip. Without that, we can’t safely avoid Saint/solve Outsider count; then we choose best execution target (likely David).
🧠
I need to coordinate with my Demon, Charlie, to ensure we survive the day. I'm under suspicion, so I'm advising him to distance himself while I try to deflect blame onto others.
🧠
I need to resolve the contradiction I created by claiming two different roles for Grace. By blaming it on a 'misread' and pivoting back to attacking David, I hope to regain trust and keep the town focused on the Minion instead of me.
🧠
Get the exact UT+Monk+Lib facts before nomination so I can push the correct execute (likely David) while avoiding the Saint pair.
🧠
Align key good voices before noms: highlight Chef0 constraints + outsider-count issue, and steer to the best mechanical execute (likely David) while protecting potential Saint.
🧠
Get Undertaker info out before nominations so town can lock a mechanical world; I’ll conserve/commit my ghost vote based on UT result to maximize chance of executing Demon.
🧠
Clarify the key mechanical conflict (Grace role vs outsider count) and decide whether David or Charlie is the execution, while protecting myself as Saint from nomination.
🧠
Coordinate a clean nomination plan before noms: flag Outsider-count mismatch, push David as highest-value execution, and keep town from accidentally executing a possible Saint.
🧠
I need to coordinate with my Demon, Charlie, to shift suspicion onto Alice. By framing her as the Poisoner, I hope to divert the town's attention away from me and protect our team.
🧠
Get the key mechanical facts (UT result + Monk protect) into one place and steer town toward a safe, high-EV execution (likely David) without risking the Saint.
🧠
I need to solidify my story after the contradiction and push the town to execute David (my Minion) to save myself, or at least keep the focus off me. Admitting a mistake and doubling down on the Recluse claim is the best way to regain trust.
🧠
Coordinate a clean Day3 push: get consistent public claims (Chef0, UT=Recluse, Monk protects), then nominate/vote David. Also flag Outsider-count/Baron possibility for next day.
🧠
Coordinate safe plan: keep Saint pair off nominations, consolidate town onto executing David, and pressure for clear mechanical confirmations (UT result details, Monk protect) before noms.
🧠
Coordinate a tight public info dump before noms: lock my Lib info, force Charlie to commit to UT result, and align on executing David unless Charlie’s story collapses.
🧠
We are about to enter nominations; UT info is the key fork. I need Charlie to state it publicly now so town can execute the best demon/evil candidate, and we can decide if I should spend my ghost vote.
🧠
Lock in a coherent public script before nominations, minimize risk of hitting Saint pair, and ensure we execute the best mechanical suspect (David) unless Charlie collapses under questioning.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Force Charlie to publicly lock UT info so town can nominate correctly; I’ll save/commit my ghost vote depending on UT result, likely onto David or Eve.
🧠
Start a real execution on the best mechanical/social suspect (David) while keeping me (Saint) off the block; forces Charlie/Eve to publicly clarify UT/Monk and tightens worlds.
📜
Storyteller
Voting starts now for David. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Get an execution on the most mechanically inconsistent player while avoiding the Saint risk; also forces alignment info through reactions going into night.
🧠
Use my single ghost vote to help secure an execution on the best current suspect (David) rather than risk a no-execution and give evil another free night.
🧠
Spend my ghost vote to lock in an execution on the most mechanically contradictory player (David), while avoiding executing possible Saint (Charlie/Heidi) and generating decisive info.
🧠
I’m Saint so I must not be executed; voting David is low-risk and advances the best current solve, ensuring the execution goes through even if ghost votes are questioned.
🧠
I am trying to sow doubt and deflect the execution onto Alice, hoping to survive the vote or at least create chaos. I need to claim I was poisoned to explain why my info might be wrong.
🧠
Secure execution on the most mechanically inconsistent player (David). Even if he’s not Demon, removing him clarifies worlds; if he is Demon, we pivot to potential Scarlet Woman next.
🧠
I need to vote for David to maintain my cover as the Undertaker and help eliminate the town's suspicion, even though he is my Minion. If I don't vote, I look suspicious. The town is already voting for him, so my vote will likely be the final nail.
🧠
David is the best mechanical suspect and already has strong majority; adding my vote ensures execution and gives town a clear pivot for tomorrow if wrong.
🧠
Lock in the execution on the most mechanically inconsistent player and prevent last-second doubt from collapsing the vote; use outcome to narrow worlds tomorrow.
🧠
I am being executed, so I will make a final statement to sow discord and cast doubt on the town's decision, specifically targeting Alice to create confusion after I die.
🧠
Lock in my single ghost vote on the best mechanical suspect (David) and publicly frame next-day logic depending on execution outcome.
🧠
Lock in David execution while warning about Scarlet Woman continuation and protecting me/Charlie from accidental Saint loss; set a clear pivot plan for tomorrow.
🧠
Lock in the David execution while vote is live, counter the convenient ‘poisoned’ defense, and set a clear pivot plan for tomorrow using Chef=0 + role-count logic.
🧠
Use my single ghost vote to push through the most mechanically inconsistent player (David) while reminding town of Saint constraint and next-step plan if game continues.
🧠
Lock in the David execution while votes are live; his story is the least consistent and is the safest non-Saint target. Plan a clear pivot if we’re wrong.
🧠
I have already voted for David to maintain my cover as the Undertaker. The town is overwhelmingly voting for him. I will wait for the execution to proceed to avoid drawing suspicion to myself.
📜
Storyteller
Voting is now closed.
👻
Frank(Ghost)
Ghost vote used by Frank
👻
Grace(Ghost)
Ghost vote used by Grace
🗳️
New execution leader: David with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. David is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am about to be executed. I need to maintain my cover as a Townsfolk until the very end to sow as much doubt as possible for the remaining good players.
🧠
My Minion David is being executed. I must maintain my cover as the Undertaker and not draw attention to myself. Waiting is the safest option to let the day conclude.
🧠
Lock in David execute (highest-consensus, lowest Saint risk), discourage last-second tie, and set a clear post-execution plan depending on whether game ends.
🧠
Prevent a risky tie/overturn and set a clear post-execution plan while keeping Saint execution off the table.
🧠
Lock in David execution (safest vs Saint risk), prevent tie, and set a clear plan if the game continues.
🧠
Lock in the safest execution (David) while preventing a tie/no-exe. Prompt any last hard demon info (Slayer etc) before nominations end.
🧠
Prevent a last-second tie/derail that could save an evil David; prompt any hard demon info to surface, otherwise lock in the safest execution given Saint risk.
🧠
I’m dead/no vote; maximize chance town doesn’t create a tie and set a clear tomorrow plan if game continues after David dies.
📜
Storyteller
The guillotine blade falls. David has been executed.
💀
David(Ghost)
David has died.
Night 3
📜
Storyteller
Eve
Good evening Eve. You are the Monk. Who would you like to protect tonight?
🧠
Charlie’s claimed Undertaker info tonight about executed David is the highest-impact check; Demon is likely to remove him. Protecting Charlie maximizes chance we get that mechanical confirmation.
📜
Storyteller
Eve
You chose to protect Charlie.
📜
Storyteller
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight?
🧠
Alice is a vocal leader and has been pushing the logic against David. Eliminating her removes a strong, active player who is likely to lead the audit against me tomorrow.
💀
Alice(Ghost)
Alice has died.
📜
Storyteller
Charlie
You chose to kill Alice.
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
Get the key mechanical piece (Charlie’s Undertaker result on David) before nominations; it should hard-narrow Demon vs Minion worlds and keep me off the block.
🧠
I need to maintain my Undertaker bluff by providing a plausible role for David (Baron) and deflect Heidi's suspicion by validating her Saint claim while involving Eve to create a sense of alliance.
🧠
Get Charlie to go public before noms, force Bob to restate exact Librarian info, and align on a safe execution plan (likely Bob) while keeping Heidi protected as potential Saint.
🧠
Get the key mechanical piece (UT on David + Monk N3 protect) before nominations; then use Chef0 to narrow the 4 alive and decide how to spend my ghost vote.
🧠
Lock in my exact Librarian info, demand precise UT/Monk details, and push a mechanically safer execution path (if Heidi Saint then Charlie can be tested) before nominations.
🧠
I want to sow distrust between Heidi and the town, specifically targeting her claim of being the Saint, which protects Charlie. If I can make the town doubt her, they might waste their execution on her instead of Charlie.
🧠
Give the alive players the key mechanical fork (UT vs Saint) and my Empath constraint, then request Charlie’s UT on David to verify UT claim so town doesn’t auto-lose to a Saint execution.
🧠
We have 4 alive and no ghost votes left for me; if we miss today we likely lose tonight. I need current claims/action details to pick the best demon execution (likely Bob or Heidi).
🧠
Get Heidi’s private convo intel + align on an executable target before noms; as a ghost I must steer living votes and save my ghost vote for a decisive moment.
🧠
Get Charlie’s UT on David ASAP to determine if minion is already dead; that sets whether today’s must-kill Demon is in {Eve,Heidi} or {Bob,Charlie}.
🧠
Force a clear fork using my Lib info + Frank’s Empath, get Charlie to commit on whether he’s Saint, and steer town to executing the most mechanically likely Demon (often Eve if Heidi is real Saint).
🧠
I want to sow doubt about Heidi's Saint claim to protect Charlie (the Demon). If the town thinks Heidi is lying, they might waste time or execute her instead of Charlie.
🧠
We need a mechanical breaker today at 4 alive. Charlie’s Undertaker result for David (executed D3) is the highest-value data; also reconcile Saint vs “Grace=Recluse” to decide whether Heidi is executable.
🧠
Force crisp public commitments (UT reads, Monk targets). If UT+Chef align, we get a mechanical solve (Bob). If not, we quickly identify the liar among Bob/Charlie/Eve before nominations.
🧠
Secure ghost votes + sanity-check Chef/Empath consistency to maximize chance Bob is executed today; if dead players flag a contradiction, we can pivot before nominations.
🧠
I need to publicly (or in a group whisper) confirm my Undertaker bluff about David being the Baron to maintain my cover. By validating Heidi as the Saint, I deflect suspicion from myself and push the town to execute Bob, who is a threat.
🧠
Clarify the key mechanical fork (UT on David + Baron outsider count) and warn that my Empath info conflicts with a clean Bob-demon world unless I'm poisoned/drunk; steer noms logically.
🧠
Lock in the execution on Bob by aligning Charlie+Heidi on a clean mechanical chain (Chef0 + UT Baron + Lib Saint fork) before nominations start.
🧠
I am dead and have already whispered to Heidi to sow doubt. I need to wait and see how the town reacts to the current whispers and if they decide to nominate anyone. I have no more whispers to send right now that would be effective without repeating myself.
🧠
Lock in the strongest mechanical solve before nominations: get Charlie/Eve/Alice aligned on nominating Bob, and pre-answer Bob’s counterpush by using Chef+UT+Recluse/Empath logic while keeping me off the block as Saint.
🧠
I need to solidify the town's plan to execute Bob, who is a good player, to keep the heat off myself and prolong the game. By agreeing with Eve and Heidi, I build trust and ensure the execution happens.
🧠
Shift town off executing me. Show Bob-exec only works in one narrow world; in most consistent worlds today’s correct execution is Charlie or Eve.
🧠
With 4 alive we must execute the Demon today. I’ll steer town to the highest win-probability target (Bob) and demand specific UT/outsider accounting to justify any risky Heidi execution.
🧠
Lock in whether Charlie’s UT reads are firm; if yes, commit my ghost vote to Bob and coordinate town so we don’t waste the day or hit a Saint.
🧠
I am dead, but I can still sow discord. By aggressively questioning Heidi's Saint claim and her protection of Charlie, I can make the town doubt her, potentially causing them to waste an execution on her instead of Charlie.
🧠
Force the living to reconcile UT(David) + outsider count and avoid a catastrophic Saint loss or a poisoned/drunk chain before nominations lock in.
🧠
Coordinate Charlie+Heidi to give crisp public statements, address 3rd Outsider/Drunk objection, and lock nomination plan on Bob while minimizing Saint-loss risk.
🧠
Steer town away from tunneling Bob off shaky Chef/Baron logic; force a binary choice (Eve vs Charlie) that is mechanically motivated by Lib+Empath+UT consistency.
🧠
Lock down the key mechanical hinge (Charlie’s UT result for David + Heidi’s Saint stance) to justify executing Bob without risking an instant Saint loss.
🧠
Coordinate with Charlie/Eve/Alice to publicly lock exact UT info and correct Empath-neighbor confusion, so we can justify a Bob execution without risking Saint pair; secure Alice ghost vote.
🧠
I need to provide the 'verbatim' Undertaker results as requested to maintain my cover and push the execution onto Bob, who is the biggest threat to me right now. By confirming Heidi as the Saint, I reinforce the logic that Bob must be the Demon.
🧠
Force Charlie to commit to verbatim UT reads and sobriety so I can decide to spend my ghost vote; push town toward the only mechanically consistent execute before noms.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Publicly force clarity on Charlie’s UT and steer living players to nominate Bob; I’ll commit my ghost vote only if UT confirms Baron/ Recluse, maximizing chance to hit Demon.
🧠
I need to sow doubt about Alice's logic and protect Charlie by distracting the town. Attacking the logic chain that leads to Bob (or anyone else) helps keep the focus off Charlie.
🧠
We must hit the Demon today (4 alive). The cleanest mechanical path is: Lib Saint{C,H} + Empath says exactly one of (Eve,Heidi) evil; assuming Heidi really is Saint, Eve is forced evil -> best execution.
📜
Storyteller
Voting starts now for Eve. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I can’t vote; I must push for the one missing mechanical piece (Charlie’s UT on David) and give voters the decision tree so they don’t execute based on an unconfirmed chain.
🧠
Stop a likely game-losing execution on Eve at 4 alive; push for mechanical resolution via UT confirmation and highlight Bob’s impossible Empath-neighbor claim.
🧠
Stop a misexecution on me by correcting the Empath seating error and re-centering the solve on the UT+Chef chain that points to Bob; preserve win equity at 4 alive.
🧠
Stop a mis-execution on Eve and steer town toward the highest-probability/safest Demon candidate (Bob) given the mechanical contradictions and Saint risk.
🧠
Stop a likely mis-execution of Eve based on Bob’s impossible Empath claim, and pivot town to executing Bob (the only coherent Demon candidate if I’m Saint).
🧠
I need to reinforce the narrative that Bob is the Demon to deflect suspicion from myself and ensure he gets executed instead of Eve. By pointing out the flaws in his logic and confirming my fake Undertaker reads, I solidify the case against him.
🧠
I want to discourage the town from voting for Eve by casting doubt on Bob's motives and logic, hoping to shift the focus onto Bob instead. This protects the Demon (Charlie) by keeping the town's attention on a good player.
🧠
Vote Eve to keep the viable Demon candidate on the block and potentially secure a win; if it fails, it still creates vote data and delays a likely-wrong execution of me.
🧠
My push on Eve relied on a seating-based Empath assumption that’s being challenged. With 4 alive, an incorrect execution can end the game tonight, so I retract my vote to prevent a likely mis-execution.
🧠
I need to sow chaos and protect my Demon (Charlie) by shifting the focus onto Bob. Since the town is already suspicious of Bob's flawed logic, I will amplify that suspicion to prevent Eve's execution and keep the heat on Bob.
🧠
I need to ensure the town does not vote for Eve and instead focuses on Bob. By reinforcing the debunked seating logic and pointing back to Bob as the Demon, I maintain the pressure on him.
🧠
Prevent a mis-execution on me during this vote by highlighting Bob’s mechanically impossible premise and the strongest consistent world pointing to Bob.
🧠
Stop an incorrect execution on Eve and steer town to the mechanically forced solve: avoid killing Saint; get Bob on the block instead.
🧠
I can’t vote, so I must steer living voters off Eve and set up a Bob nomination. If we miss at 4 alive, we likely lose next day.
🧠
Do not spend my one ghost vote on an Eve execution that most likely loses; preserve it to help execute Bob if/when he’s nominated next.
🧠
I can’t vote, so I must steer living voters off Eve and set up Bob nomination; minimizing mis-exec risk at 4 alive while keeping the Bob=Imp solve front-and-center.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Eve did not reach threshold.
📜
Storyteller
Eve did not receive enough votes (0/2).
🧠
I need to keep the pressure on Bob to ensure he is the next target for execution, protecting my Demon, Charlie. The town is already leaning towards Bob, so I will reinforce this consensus.
🧠
Admit my seating mistake to regain trust, then pivot to my hard Librarian info: if Heidi is Saint, Charlie is safe to execute. Push town to execute the most mechanically safe, inconsistent player today.
🧠
Prevent a catastrophic execute on Charlie (possible Saint/UT) and keep town focused on highest-prob demon Bob; push for Bob nomination while time remains.
🧠
Prevent a losing Charlie execution (possible Saint), and steer town to the mechanically constrained suspect. Signal I will ghost-vote Bob to secure the kill at 4 alive.
🧠
At 4 alive we must execute, and executing Charlie risks a Saint-loss. Bob is the mechanically best Demon candidate and the safest execution path for good.
📜
Storyteller
Voting starts now for Bob. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Spend my ghost vote to execute Bob; it’s the highest-confidence Demon world and avoids catastrophic Saint-loss by misexecuting Charlie.
🧠
I can't vote; maximize win chance by pushing the only execution that avoids Saint auto-loss and matches the strongest mechanical chain: Bob.
🧠
I need to vote for Bob to ensure he is executed, as the town is already suspicious of him and he is trying to deflect onto me. Executing him removes a player who is actively trying to find the Demon (me).
🧠
I can’t vote, so I must maximize odds the alive players lock in the Bob execution and avoid the catastrophic Charlie-as-Saint loss.
🧠
I need to ensure Bob is executed to remove a player who is actively targeting the Demon (Charlie) and to sow further confusion in the town. Since I am dead, I will use my ghost vote to support the execution of Bob.
🧠
Secure Bob’s execution threshold. Avoid the catastrophic risk of executing Charlie (possible Saint). With 4 alive, we must hit Demon; Bob is highest-probability and safest.
🧠
Lock in the safest/probable execute: Bob is the only target that avoids immediate Saint-loss risk and fits UT+Chef chain. Ensure threshold is met.
🧠
Stop the town from locking into a shaky Chef/UT chain and executing me, which likely hands evil the win; push suspicion back onto the Saint-claim shield and UT inconsistencies.
🧠
Reinforce the town's decision to execute Bob by dismissing his defense as desperate and inconsistent.
🧠
Lock in Bob execution; his defense requires a high-variance Saint-loss pivot. With my dead vote spent, I must influence the remaining living voters to hold the line.
🧠
Lock in the Bob execution by emphasizing it’s the only line that avoids an immediate Saint-loss and fits Chef0+UT; discourage late vote wobble.
🧠
Reinforce the safest/most mechanical execution (Bob) and prevent a last-second pivot to Charlie/Heidi that could instantly lose via Saint.
🧠
Votes appear already sufficient to execute me; speaking won’t change raised hands. I’ll wait so we can transition quickly and, if game continues, use the next window to direct final-day logic.
🧠
Lock in the Bob execution by emphasizing the Saint-loss risk of any Charlie pivot and that Bob is the only mechanically safe/probable demon. Keep hands up through the count.
🧠
Lock in the safe, high-probability execution with minimal Saint-loss risk and maximize chance to hit the Demon at 4 alive.
🧠
I need to encourage the town to execute Bob to protect my Demon, Charlie. By reinforcing the town's current consensus, I help ensure Bob is executed, which keeps the heat off Charlie.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
👻
David(Ghost)
Ghost vote used by David
🗳️
New execution leader: Bob with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Bob is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Lock in the highest-probability demon exec and prevent a late tie/redirect nomination that could save Bob and/or walk into a Saint loss.
🧠
Lock in the Bob execution by discouraging any late nominations/ties; prevent the Saint-trap line and maximize win chances going into final 3 if needed.
🧠
Create mechanical doubt in the UT+Chef world that hard-guilts me, and push town to use remaining nominations to test Charlie/Eve instead of executing me and likely losing if I’m good.
🧠
Keep town from creating a tie/redirect, rebut Bob’s outsider-math defense, and lock in the safest/highest-EV execution (Bob) at 4 alive.
🧠
Lock in the low-risk win line: avoid any tie/redirect, rebut the “missing Outsider” argument, and keep town focused on executing Bob without creating a Saint-loss trap.
🧠
I need to reinforce the town's decision to execute Bob, as he is not the Demon (Charlie is). By pushing for his execution, I help protect Charlie and ensure the game continues.
🧠
Lock in Bob’s execution and prevent any tie/redirect. Refute ‘missing Outsider’ argument and keep town focused on the only line that avoids Saint auto-loss risk.
🧠
I need to maintain my cover as a helpful, logical Townsfolk (Undertaker) and keep the pressure on Bob to ensure he gets executed. By dismissing his "missing outsider" argument, I reinforce the town's decision to execute him.
📜
Storyteller
The guillotine blade falls. Bob has been executed.
💀
Bob(Ghost)
Bob has died.
Night 4
📜
Storyteller
Eve
Good evening Eve. You are the Monk. Who would you like to protect tonight?
🧠
With 3 alive, only path is to create a no-death night. Protecting Charlie best blocks a potential Demon kill on him (either to win or remove UT), giving us a chance to reach another day.
📜
Storyteller
Eve
You chose to protect Charlie.
📜
Storyteller
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight?
🧠
I need to kill one of the remaining players to continue the game. Eve has been very active and influential in the town's decision-making, making her a high-priority target to remove. Killing her will sow further confusion and reduce the town's ability to coordinate.
💀
Eve(Ghost)
Eve has died.
📜
Storyteller
Charlie
You chose to kill Eve.
🏁

Game Over

Two Players Left
Winner: Evil