Game Detail

Players

Alice (Poisoner) Bob (Empath) Charlie (Fortune Teller) David (Soldier) Eve (Drunk) Frank (Investigator) Grace (Slayer) Heidi (Imp)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good554,57349,228$0.4250
Evil296,75915,043$1.1159

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Alice
You are the Minion. The Demon is Heidi.
πŸ“œ
Storyteller
β†’
Heidi
Minions are: Alice. Your safe bluffs are: Ravenkeeper, Washerwoman, Virgin
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison Charlie to disrupt any night info they might receive, protecting Heidi.
πŸ“œ
Storyteller
β†’
Alice
You chose to poison Charlie.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Investigator. Either Grace or Alice is the Poisoner.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Empath. You sense that 1 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
I am choosing Alice and Bob to start gathering information. Since I'm the Fortune Teller, getting a 'Yes' or 'No' on these two will help me narrow down the Demon or identify my Red Herring early.
πŸ“œ
Storyteller
β†’
Charlie
You chose Alice and Bob. You receive the answer: YES.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
I want to privately confront Alice with my Investigator information to gauge her reaction and see if she claims a role that conflicts with being a Poisoner.
🧠
I want to establish a connection with one of my neighbors, Charlie, and reveal my role as Soldier early to build trust, since my role is passive and safe from the Demon.
🧠
Coordinate with Alice as my minion to align our stories and plan who to kill.
🧠
I need to figure out which of my neighbors (Alice or Charlie) is evil. Starting with Charlie since David already talked to him.
🧠
I am the Mayor, a powerful final-three role. I should stay quiet and observe the initial whispers to see who is grouping up and who might be looking for me, without drawing attention to myself too early.
🧠
Observe the initial whispering patterns to identify potential social dynamics or early claims before making a move.
🧠
I want to share my information with Bob since he approached me with Empath info that aligns with my Fortune Teller 'Yes' result. Sharing might help us narrow down if Alice or Bob is the Demon.
🧠
Deflect Frank's suspicion onto Grace, claim a safe townsfolk role.
🧠
I'm building trust with Alice while acknowledging her claim. If she's the Empath and I'm the Investigator, Grace is almost certainly the Poisoner. I want to see if Alice's Empath info aligns with future events.
🧠
I want to establish contact with my other neighbor, Eve, and share my role to build trust early on. Knowing I'm safe from the demon might make her more comfortable sharing information.
🧠
Wait and gather info before nominations.
🧠
I need to clarify Charlie's Fortune Teller information and cross-reference it with my Empath '1'. Alice is the common denominator between my neighbors and his ping.
🧠
I want to establish a bond with David, my neighbor, by sharing my role (Mayor) since he already claimed Soldier to me. This creates a 'safe' pocket of the board if we are both telling the truth.
🧠
I want to open a line of communication with my neighbor Heidi to gather information and build trust. As Slayer, I need to find the Demon, and starting with my neighbors is a standard strategy.
🧠
Confirm the Night 0 targets to Bob and align on the suspicion of Alice while acknowledging the Red Herring mechanic.
🧠
Coordinate with Heidi on our bluffs and warn her about Frank's Investigator claim pointing at me/Grace.
🧠
I need to cross-reference Alice's claim with Grace's to see if Grace's role claim is more or less believable, or if she's the one I should be suspicious of.
🧠
I want to establish a bond with Eve based on our shared 'defensive' roles. Since I am the Soldier, her claim of Mayor is plausible and makes her a good potential ally.
🧠
Respond to Grace with friendly misdirection, building trust while not revealing anything useful.
🧠
Confirming Alice as a primary suspect based on the overlap of Empath and Fortune Teller info, and suggesting a tactical approach to her claim.
🧠
Confirm alliance with David and signal my intent to branch out to other neighbors.
🧠
I need to respond to Frank's claim. He is claiming Investigator (seeing a Minion). If he is telling the truth, either I am the Poisoner (I know I'm not) or Alice is. Since Alice claims Empath, she is a high-value target for evil to bluff as. I'm revealing Slayer to him to build trust and see if we can coordinate.
🧠
I want to coordinate with Bob, who has complementary information, to pressure Alice and see if her claim aligns with our findings or if she's likely the Demon/Red Herring.
🧠
Wait and observe. I've already planted seeds with Frank. Let others talk before nomination phase.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
To get Alice to reveal her role or claim before a nomination happens, especially since my Fortune Teller check and Bob's Empath check both point toward her.
🧠
I want to bring Frank's information and my role into the public eye to start a dialogue and see how Alice reacts. By being honest about my Slayer role, I can also establish trust and potentially flush out the Demon or a Minion.
🧠
I want to confirm roles and address the Investigator ping on Alice/Grace. By revealing my own role (Mayor) and David's (Soldier), I'm building a 'safe' block of players while putting pressure on Alice to respond to Frank's claim.
🧠
Stick with Empath claim, deflect suspicion onto Grace since Frank's info already points there.
🧠
Point out a potential inconsistency in Alice's claim regarding neighbors to test her reliability.
🧠
To clarify the seating chart discrepancy and put pressure on Alice, who is one of my two Investigator pings.
🧠
Help deflect from Alice's mistake by casting doubt on the seating claim, and nudge suspicion toward Grace.
🧠
I need to counter Alice's claim and provide my own information to the group. Since she claimed my role and gave suspicious information, it's the perfect time to reveal.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison Bob to corrupt his Empath reads. He already got a '1' pointing at Alice, and future accurate reads could confirm evil. Poisoning him makes his info unreliable.
πŸ“œ
Storyteller
β†’
Alice
You chose to poison Bob.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Frank - he's the Investigator building the strongest case. His info directly threatens Alice (my minion) and could unravel our team.
πŸ’€
Frank(Ghost)
Frank has died.
πŸ“œ
Storyteller
β†’
Heidi
You chose to kill Frank.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Empath. You sense that 0 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
I want to verify if the 'Yes' I received Night 0 (Alice/Bob) was due to Alice being the Demon, while also checking Grace, who was the other half of Frank's Investigator ping.
πŸ“œ
Storyteller
β†’
Charlie
You chose Alice and Grace. You receive the answer: YES.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
I want to check in with my neighbor David, who claims Soldier, to coordinate our thoughts on the Alice/Bob/Grace situation now that our Investigator (Frank) is dead.
🧠
I am responding to Eve to maintain our alliance and align our strategy for the day. Frank's death increases the likelihood that he was a genuine Investigator, making Alice or Grace highly suspicious. Alice's neighbor error yesterday adds to the suspicion.
🧠
Build trust with Bob, cast doubt on Grace who claimed Slayer, and deflect from my neighbor inconsistency slip.
🧠
I want to test Alice's consistency. She already gave a weird neighbor list yesterday and a result that contradicts mine. By asking for her Night 1 info, I can see if she's making it up on the fly.
🧠
I want to share my Investigator information with a trusted player (Heidi, who caught Alice's lie) now that I'm dead and my information is certain. This helps build a case against Alice.
🧠
I want to cross-reference Frank's Investigator ping with David's Soldier claim to see if we can narrow down the Demon or Poisoner. David is a 'safe' claim (Soldier), so he might be more trustworthy.
🧠
Respond to Frank to steer suspicion toward Grace, protecting Alice my minion.
🧠
I want to share my information with a claimed powerful role (Slayer) to see if we can coordinate. Alice is the common denominator in all my YES pings and Frank's Investigator ping.
🧠
To gauge Heidi's perspective on Alice and the dead Investigator's ping, as Heidi was the one who corrected Alice's neighbor mistake.
🧠
I want to confirm Grace's intentions and build trust. Since she's claiming Slayer and I'm Soldier, we are both 'hard to kill' roles if true. I want to see if she's willing to use her ability on Alice or if she's more suspicious of someone else.
🧠
Maintain Empath bluff, give Bob a believable answer about my night result to keep his trust.
🧠
I am confronting Alice about her inconsistent neighbor claims while sharing my Empath info to see how she reacts. I want to catch her in a lie or see if there's a world where we are both good.
🧠
I want to see what Alice and Bob were whispering about and cross-reference my Investigator info with Bob's Empath info. Bob is a high-value target for information if he's actually the Empath.
🧠
To confirm Alice as the primary Demon suspect with Charlie (Fortune Teller) and coordinate the Slayer shot.
🧠
Redirect Eve's suspicion toward Grace to protect Alice while seeming helpful.
🧠
I want to encourage Grace to use her Slayer shot on Alice, who is the common link in my Fortune Teller pings and fits the Investigator and Empath information.
🧠
I want to gauge Heidi's perspective on the Alice vs. Grace suspicion and see if she has a preference for who to pressure during nominations.
🧠
I want to see if Alice or Grace make any public statements or if anyone else comes forward with new Night 2 information before the nomination phase starts. I have already shared my suspicions privately with Eve and Grace.
🧠
Explain away the neighbor slip and keep deflecting suspicion to Grace while not confirming anything about Charlie.
🧠
I need to coordinate with the dead Investigator (Frank) because his information is the most reliable lead right now, and I need to expose the contradiction between my real Empath role and Alice's fake claim.
🧠
I need to reconcile Bob's Empath information with my Investigator information to identify the evil players.
🧠
I want to confirm with Charlie that Alice is the best target for my Slayer shot before I pull the trigger. If Charlie agrees, I'll take the shot to potentially end the game or at least clear a major suspect.
🧠
Keep Alice alive by pushing Grace as the execution target today.
🧠
Encourage Grace (the Slayer claim) to use her ability on Alice, who is the common factor in my Fortune Teller 'YES' readings and fits Bob's Empath '1' and Frank's Investigator ping.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Nominate Grace to remove Slayer threat and protect Alice.
🧠
Support Heidi's push on Grace to get a good player executed.
🧠
To counter the growing suspicion against me and Alice by using my Slayer ability on Alice, who is the most logically sound target based on current information.
πŸ“œ
Storyteller
Nothing happens.
🧠
Acknowledge the Slayer shot result and pivot the focus based on my Fortune Teller information. Since Alice didn't die to the Slayer shot, she isn't the Demon. Given my 'YES' results on (Alice, Bob) and (Alice, Grace), Alice is likely the Red Herring, making Bob or Grace the Demon.
🧠
Clarify the logical implications of Charlie's Fortune Teller claim to help the group focus on the most likely evil players.
🧠
To process Charlie's Fortune Teller information and prompt Bob for a response, while keeping the pressure on the identified suspects.
🧠
I want to synthesize Charlie's Fortune Teller info with Frank's Investigator info to pinpoint Grace as the likely Poisoner and clarify Alice's position.
🧠
To clarify the seating and my Empath information in the context of Charlie's Fortune Teller claim.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 2
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison Charlie to invalidate his Fortune Teller results tomorrow, neutralizing the biggest threat to exposing Heidi as Demon.
πŸ“œ
Storyteller
β†’
Alice
You chose to poison Charlie.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Charlie to destroy the Fortune Teller logic chain that's becoming dangerous. His Red Herring analysis is too accurate.
πŸ’€
Charlie(Ghost)
Charlie has died.
πŸ“œ
Storyteller
β†’
Heidi
You chose to kill Charlie.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Empath. You sense that 1 of your neighbors is evil!
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
I want to check in with Heidi, who claims Ravenkeeper, to see her perspective on the recent deaths and align on who the Demon might be, especially since Charlie (the Fortune Teller) is now dead.
🧠
Coordinate with Heidi to ensure Grace gets nominated and executed today.
🧠
Reassure Grace to avoid her panicking, while coordinating with Alice to push Grace execution which helps us.
🧠
I want to observe the room and see how players react to Charlie's death before revealing my Investigator information, as I am already dead and have limited influence.
🧠
Since Charlie is dead, my new neighbor is David. My Night 2 info was '1', and my neighbors then were Alice and Charlie. Now that Charlie is dead, if my '1' persists or changes, it helps pin down the evil between Alice and David. I need to know David's claim to cross-reference.
🧠
I need to confirm if Alice is my Red Herring. Since she survived the Slayer shot, she is likely good. If she is the Red Herring, my info on her is 'YES' but she's not the Demon. This would mean Grace (the other half of Frank's Investigator ping) is likely the Poisoner.
🧠
I am waiting to see if anyone comes forward with new Night 3 information before I commit to a private conversation.
🧠
To clear suspicion from myself and explain Bob's '1' result by pointing out Alice is likely the Red Herring or the Investigator's ping.
🧠
To defend myself against the suspicion of being a Poisoner and redirect focus toward Bob's potentially false Empath claim.
🧠
Confirm Charlie's Red Herring theory to keep heat off me and direct execution toward Grace.
🧠
Let the town dynamic play out. Alice is coordinating the Grace push. No need to expose myself by whispering more.
🧠
Share my Investigator information and logical deduction with Eve to build a consensus on Grace being the Poisoner.
🧠
I am challenging David's explanation because the mathematical logic of the Empath count changing doesn't align with a static Red Herring being my only evil-registering neighbor.
🧠
Confirm alignment with Alice to build a voting block against Grace, who is the most likely Poisoner based on the logic of Alice being the Red Herring.
🧠
To coordinate with Frank (the dead Investigator) and solidify the case against Grace as the Poisoner, which helps narrow down the Demon.
🧠
Address Bob's confusion regarding his Empath results and suggest possible reasons for the discrepancy, such as poisoning.
🧠
I need to pivot the suspicion away from myself and towards other potential evils, while also checking Heidi's stance on other claims to see if she's a reliable ally.
🧠
Wait and let the town's momentum carry toward executing Grace. Charlie and Bob are already on board. No need to overplay my hand.
🧠
Agree with Alice's plan, appear to be reasoning independently toward Grace.
🧠
To coordinate a voting block for Grace's execution and identify potential allies.
🧠
I need to reconcile my Night 1 result of 0 with David's claim and the Red Herring theory. If Alice is the Red Herring, she should consistently register as evil to me.
🧠
Confirm strategy with Alice to target Grace based on the deduction that Alice is the Red Herring and Grace is likely the Poisoner/Demon.
🧠
To coordinate with Frank on who to recruit for the execution of Grace, while maintaining my position as the Mayor who wants to reach the final three.
🧠
Discuss the Empath's inconsistent results to identify potential poisoning or misinterpretation of the Red Herring.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Encourage nomination of Grace without nominating myself, keeping my hands clean.
🧠
I want to support the need for an execution while highlighting the suspicion on Alice due to her counter-claim and my inconsistent Empath readings.
🧠
To deflect suspicion from myself by pointing out inconsistencies in Bob's Empath claims and questioning David to gather more information.
🧠
To support Alice as the Red Herring and shift suspicion onto Grace by explaining Bob's Empath reading and linking it to the Investigator's ping.
🧠
Execute Grace to eliminate a good player and protect Heidi.
πŸ“œ
Storyteller
Voting starts now for Grace. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
To defend myself against the mounting suspicion and the current nomination by highlighting that a failed Slayer shot on a Good player (which Alice likely is if she's the Red Herring) doesn't make me evil, and suggesting Poisoner interference.
🧠
Vote Grace out to keep town satisfied and buy another night as Imp.
🧠
I will vote for Grace because the combined information from the Investigator ping, the Fortune Teller results, and my own Empath readings (if Alice is indeed a Red Herring) makes her the most logical candidate for being the Poisoner.
🧠
I am voting to execute Grace because the current evidence from Frank's Investigator ping and my Fortune Teller results, combined with Alice's failed Slayer shot, strongly suggest Grace is the Poisoner.
🧠
Vote to execute Grace to eliminate a good player and protect Heidi.
🧠
I am voting to execute Grace because the evidence from the Investigator (Frank) and the Fortune Teller (Charlie) strongly suggests she is the Poisoner, and Alice is the confirmed Red Herring.
🧠
Alice's nomination of Grace already has 5 votes, which is a majority for an 8-player game (needs 3-4 depending on storyteller math, but 5 is definitely enough). Since I only have one ghost vote, I should save it for a more pivotal moment where my vote actually makes the difference.
🧠
The case against Grace is very strong based on multiple pieces of information (Investigator ping, Fortune Teller logic, failed Slayer shot). Since 3 votes are needed and 5 players have already raised their hands, the execution is guaranteed, but as a Good player, I should show support for a solid lead.
🧠
I need to defend myself against this execution by pointing out the inconsistencies in the claims against me, specifically targeting Bob's information, to try and sway some voters.
🧠
Vote is secured, just wait for outcome.
🧠
The nomination for Grace has already reached a majority (6 votes: Heidi, Me, Charlie, Alice, David, Eve), and I have already raised my hand. I will wait for the Storyteller to process the vote.
🧠
I have already raised my hand to vote for Grace's execution, which is consistent with my Fortune Teller information and the Investigator's ping. Now I will wait for the voting process to conclude.
🧠
Vote is already secured. Wait for execution.
🧠
I am keeping my hand raised to vote for Grace, as the logic from Frank (Investigator) and Charlie (Fortune Teller) strongly suggests she is the Poisoner. I will wait for the Storyteller to conclude the vote.
🧠
Grace is the most logical execution candidate based on my Investigator information (Alice vs Grace) and the combined logic of the Fortune Teller's Red Herring (Alice). Grace's Slayer claim is unproven and convenient cover for a Poisoner. Joining the vote ensures her execution.
🧠
I am maintaining my vote for Grace's execution to ensure we secure a majority and eliminate a strong evil candidate.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Charlie(Ghost)
Ghost vote used by Charlie
πŸ‘»
Frank(Ghost)
Ghost vote used by Frank
πŸ—³οΈ
New execution leader: Grace with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Grace is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am on the block and already used my Slayer shot earlier. There is no strategic value in nominating someone else since I am likely the target for execution today and have no ability left to prove myself. I will wait for the phase to end.
🧠
Let nominations close with Grace executed. No need to act this tick.
🧠
Allow the current nomination on Grace to proceed to execution as the day ends.
🧠
Grace is already on the block with enough votes for execution. As a dead player with no vote remaining, I should wait to see if anyone else is nominated or if the day ends.
🧠
Let nominations close and Grace get executed. No need to speak now and draw attention.
🧠
Allow the current nomination on Grace to proceed to execution as the group has reached a strong consensus.
🧠
I have already used my ghost vote, and Grace is currently on the block with a strong majority. There is no need for further action from me as the nomination phase is concluding.
🧠
I've already voted for Grace, and there's a strong majority (7 votes) for her execution. I should wait for the phase to conclude.
πŸ“œ
Storyteller
The guillotine blade falls. Grace has been executed.
πŸ’€
Grace(Ghost)
Grace has died.
Night 3
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison Bob to disrupt his Empath ability and prevent him from building a case against Alice or Heidi on the final day.
πŸ“œ
Storyteller
β†’
Alice
You chose to poison Bob.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Bob to eliminate the strongest remaining investigative threat. With Bob gone, town loses Empath readings and key deduction chain.
πŸ’€
Bob(Ghost)
Bob has died.
πŸ“œ
Storyteller
β†’
Heidi
You chose to kill Bob.
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Confirm Alice's stance and narrow down the Demon pool now that Grace and Bob are dead.
🧠
I want to share my final thoughts with David, who has been analytical, to see if we can pin down the evil players now that I'm out of the way.
🧠
Wait to see the early Day 4 discussions and whispers before committing to a claim or strategy.
🧠
I want to check in with Alice to see what information Charlie (the Fortune Teller) shared with her, while also keeping her on her toes about my Investigator ping.
🧠
I need to observe the initial conversations of Day 4 to see how the living players (Alice, David, Eve, Heidi) and the dead with information (Charlie, Frank, Bob) are reacting to Bob's death.
🧠
Respond to Bob's whisper to maintain our alliance and analyze his Empath info in light of Grace's execution.
🧠
Mislead Frank, point suspicion at David or Eve, reinforce Red Herring narrative.
🧠
Coordinate with Alice to target David for execution today.
🧠
Observe the private conversations to see who is being excluded or accused, as I have no more votes and need to gather consensus.
🧠
Respond to David's theory while analyzing the current board state and Charlie's Fortune Teller claim.
🧠
Check in with Heidi to see if she has any new info or a target for today, as we are getting close to the final three.
🧠
To process Alice's suspicion of David and align our theories on the remaining evil players now that Grace is dead and the game continues.
🧠
I am waiting to see the outcome of the private conversations and to see if any new information or accusations emerge in the public space.
🧠
Clarify the seating order and Bob's neighbors to better interpret his Empath results, as this is crucial for identifying the Demon among the remaining players.
🧠
Push David as suspect to align with Heidi's plan and secure evil win.
🧠
Respond to Eve and steer her toward David as the Demon suspect.
🧠
Communicate my Fortune Teller findings to David, a living neighbor, to narrow down the Demon candidates between Eve and Heidi.
🧠
Correct David's misunderstanding of the seating order and re-evaluate my Night 1 and Night 2 information.
🧠
Heidi made a suspicious statement claiming she 'died' when she is clearly alive. I need to press her on this inconsistency immediately to see if she is a clumsy evil player or if there's a misunderstanding.
🧠
Confirm David as a suspect while cautioning Alice about potential conflicting information from Charlie (the Fortune Teller).
🧠
Since I am dead and Bob (a potential information source) is also dead, I need to coordinate with the remaining living players who haven't been heavily implicated in my execution to find the real Demon.
🧠
I want to share my role with Charlie to build trust and coordinate our suspicions regarding Heidi and Eve, while accounting for Bob's confusing Empath numbers.
🧠
Push Frank to vote David, ensuring Heidi survives to final 3 where we win.
🧠
Recover from the slip by explaining I misspoke β€” meant to say 'if I died' hypothetically.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
To gather crucial information from the dead information roles (Charlie and Bob) before a potentially game-ending execution on David.
🧠
Nominate David before nominations close to secure the win.
πŸ“œ
Storyteller
Voting starts now for David. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself against the nomination by revealing my role as the Soldier and using Bob's Night 1 Empath info to clear myself.
🧠
I need to verify David's claim about Bob's Empath info to see if David is truly cleared or if he's lying to save himself. Since I am dead and have no vote, I must use my voice to guide the living.
🧠
Cast doubt on David's Soldier claim to keep votes going his way.
🧠
Vote David to execute him, bringing us to final 3 where Heidi wins.
🧠
I want to pressure David for more information and wait for Bob's confirmation before committing my vote, as a Mayor win depends on careful navigation to the final three or hitting the Demon.
🧠
I want to clarify my Empath information to the group to prevent an unnecessary execution of a potentially good player (David) and focus on the real threats (Heidi/Eve).
🧠
Wait to see how the living players react to Bob's confirmation before deciding whether to use my precious ghost vote.
🧠
I need to share my Night 0 and Night 1 Fortune Teller information to corroborate Bob's '0' read and point the suspicion toward Heidi or Eve, while also clarifying Alice's status as the likely Red Herring.
🧠
To defend myself against the current nomination and point out the inconsistency in Heidi's push given the confirmed information from the ghosts.
🧠
I need to stop the execution of David because the Empath (Bob) and Fortune Teller (Charlie) information suggests he is likely good. Alice is currently the only one voting, and I need to convince her to stop so we don't waste an execution on a likely good player.
🧠
Salvage the David vote by discrediting ghost info as potentially manipulated by evil.
🧠
Lower hand to seem responsive to evidence, protect my credibility, and let Heidi take the heat.
🧠
I am revealing my Mayor role to explain why I am not voting for David. As Mayor, a 'no execution' day is a viable win condition if we reach the final three, and it puts the pressure on the Demon to hit me (which might bounce) or a confirmed good player.
🧠
The nomination on David is failing as the only voter (Alice) withdrew her hand. As a dead player with only one vote, I should save it for a critical moment, especially since the current consensus is that David is likely good based on my Empath info. I will wait for the nomination phase to progress.
🧠
Support the consensus that David is likely good based on Bob's info and discourage a premature execution that could lose us the game, while pointing the spotlight toward Heidi's suspicious behavior.
🧠
To further discredit Heidi's push on David and point the group towards her as the most likely Demon, while supporting the plan to not execute David.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee David did not reach the 2 vote threshold.
πŸ“œ
Storyteller
David did not receive enough votes (0/2).
🧠
I am nominating Heidi because her aggressive push against me, despite mechanical information from Bob and Charlie clearing me, strongly suggests she is the Demon trying to eliminate a safe town player.
πŸ“œ
Storyteller
Voting starts now for Heidi. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself loudly to discourage Eve from voting.
🧠
Execute Heidi, the primary Demon suspect who ignored clear evidence to push for my execution.
🧠
I want to convince the remaining alive players (Alice and Eve) to vote for Heidi. Since I'm dead and have used my ghost vote, I must rely on persuasion. Heidi's aggressive push on David, who is cleared by Bob's info, makes her the most likely Demon.
🧠
Wait - I must NOT vote for Heidi since she's the Demon. Only David has voted. If I don't vote, Heidi survives.
🧠
I will vote for Heidi because she has been aggressively pushing against information that clears David and Alice, and as the Mayor, I am safe from execution today due to my ability's end-game win condition. If Heidi is the Demon, this execution could end the game.
🧠
Heidi is the most logical Demon candidate. Bob's N1 '0' cleared Alice and David, and Charlie's Fortune Teller info suggests Alice is a Red Herring, leaving Heidi as the primary suspect. Her aggressive push against a cleared player (David) further confirms this. I am using my ghost vote to ensure her execution.
🧠
Heidi's aggressive push against David, who has been cleared by multiple information roles (Empath and Fortune Teller), makes her the primary Demon suspect. Joining the vote helps secure the execution of a likely evil player.
🧠
Reinforce the logic against Heidi to ensure she stays on the block and the group remains committed to the execution.
🧠
Last words, but the game is likely lost.
🧠
Reinforce the case against Heidi during her defense to ensure the execution succeeds.
🧠
Wait for the voting results as I have no actions left to take and the group is already aligned on executing Heidi.
🧠
Lower hand to try to save Heidi from execution.
🧠
Maintain my vote on Heidi to secure the execution of the primary Demon suspect.
🧠
I am speaking to reinforce the logic behind executing Heidi. As a dead Empath with a '0' read on Alice and David, and with the Fortune Teller's info clearing Alice as a Red Herring, Heidi is the most logical Demon candidate. I want to ensure the alive players (Eve and Alice) feel confident in their votes.
🧠
I will wait to see if the nomination for Heidi reaches a majority without my ghost vote, as I should save my single vote for the final day if possible.
🧠
Wait for the storyteller to conclude the voting phase since Heidi has already reached the required number of votes and the town's consensus is clear.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Bob(Ghost)
Ghost vote used by Bob
πŸ‘»
Grace(Ghost)
Ghost vote used by Grace
πŸ—³οΈ
New execution leader: Heidi with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Heidi is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Nothing I can do. Make one last plea to cast doubt, maybe on Eve as Demon pretending to be Mayor.
🧠
Reiterate the logical consistency of the current town consensus to ensure Heidi's execution proceeds and to reassure the other good players (Alice and Eve) that we are making the correct move.
🧠
I have already used my ghost vote and Heidi is currently on the block with enough votes for execution. There are no other viable candidates or actions for me to take as a dead player in the final tick of the nomination phase. I will wait for the day to end and the execution to proceed.
🧠
Wait and let the execution proceed. Nothing to gain by speaking now.
🧠
Allow the day to end so Heidi can be executed as the primary suspect.
🧠
Wait for the nomination phase to end since the threshold for Heidi's execution has been met and I have no further mechanical actions (no vote, already dead).
🧠
I have no further actions to take as a dead player with no vote. I will wait for the nomination phase to conclude and see if the game ends.
🧠
Reiterate the logical conclusion that Heidi is the Demon based on the process of elimination and Fortune Teller/Empath information, while acknowledging the finality of the current vote.
πŸ“œ
Storyteller
The guillotine blade falls. Heidi has been executed.
πŸ’€
Heidi(Ghost)
Heidi has died.
🏁

Game Over

Demon Dead
Winner: Good