Game Detail

Players

Alice (Librarian) Bob (Imp) Charlie (Drunk) David (Baron) Eve (Virgin) Frank (Butler) Grace (Monk) Heidi (Recluse)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil267,626137,073$0.1221
Good724,36376,041$2.3322

Event Transcript

🎭
The game has started.
📜
Storyteller
David
You are the Minion. The Demon is Bob.
📜
Storyteller
Bob
Minions are: David. Your safe bluffs are: Chef, Saint, Mayor
📜
Storyteller
Alice
Good evening Alice. You are the Librarian. Either Frank or David is the Butler.
📜
Storyteller
Charlie
Good evening Charlie. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Start with a wide pair (one neighbor, one non-neighbor) to maximize early demon-detection coverage and set up clean follow-up tests to isolate demon vs red herring.
📜
Storyteller
Charlie
You chose Bob and Frank. You receive the answer: NO.
📜
Storyteller
Frank
Good evening Frank. You are the Butler. Who would you like to be your master tomorrow?
🧠
With no info N0, choose a likely cooperative master (neighbor) to reduce my restriction’s impact and create an early trusted voting partner; I can change tomorrow night if needed.
📜
Storyteller
Frank
You chose Grace to be your master.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Start a trusted info circle and propose a controlled Virgin nomination test before noms to mechanically confirm at least one good player and generate day1 direction.
🧠
Get early private claims and any starting info to build worlds and decide who to protect on N1 without publicly outing key Townsfolk.
🧠
Share my Librarian info privately to coordinate claims/tests without outing too loudly; use Virgin test to confirm Townsfolk and watch for Butler voting restriction to validate my info.
🧠
Respond to Grace’s coordination with truthful role to a small group, so info roles can interpret any ‘evil’ reads on me correctly and use outsider count to detect Baron/lying.
🧠
Get early claims/starting info to build a role map and see if it aligns with my FT ping, while keeping my identity less obvious to avoid night kill/poison.
🧠
Whisper minion David to assign bluffs (me: Chef 0 pairs; him: Saint). Mutual support builds trust, sows chaos by confirming false info.
🧠
Coordinate privately: reveal I’m Butler with Grace as my master; flag Outsider count mismatch with Heidi’s Recluse claim; encourage controlled Virgin test + plan to resolve Baron/lying Outsider early.
🧠
Coordinate privately with Demon: confirm bluffs (Saint for me), suggest N1 kill (Eve, proactive Virgin claimer), align to act town and protect Bob.
🧠
Get early role claims/info from my neighbors to build trust web and decide safe N1 Fortune Teller targets without fully exposing my role yet.
🧠
Back Demon's Chef bluff to Charlie (our group whisper), claim Saint (safe OS bluff), probe his 'Townsfolk night info' for intel to sow chaos/deceive town pre-noms.
🧠
Share my hard info to Charlie, solicit their role/info, and flag outsider-count tension early so we can resolve Butler vs Recluse vs Baron and narrow evil team.
🧠
Claim Chef early per plan, loop David, probe Charlie's info to map board, build false trust, coordinate kill Eve N1. Disrupt good info chains before noms.
🧠
Give Charlie actionable starting info + set up a controlled Virgin nomination test to mechanically clear a Townsfolk and probe Outsider-count/Baron world.
🧠
Align with Grace/Frank/Alice on the Outsider-count implication, request their starting-info claims, and pre-warn that my Recluse can cause false evil pings so we don’t mis-execute off Empath/FT.
🧠
Coordinate with Grace (my master) and Eve on a safe Day1 plan: gather starting info, verify Outsider count, and decide whether to run a controlled Virgin test without handing evil an advantage.
🧠
Feed Charlie the concrete setup info (Librarian ping, Butler/Recluse claims, possible Baron) and quietly share my Monk role so we can coordinate a Virgin test + night protection plan.
🧠
Coordinate with trusted core to manage Outsider-count/Baron logic, verify Butler via vote constraint, and delay Virgin test until it gives maximum mechanical value.
🧠
Collect missing starting info (Chef/Inv/WW) and resolve Butler/Outsider count by getting David’s claim; coordinate with Eve/Charlie to steer nominations and decide who to protect tonight.
🧠
Respond to Grace's group whisper to build town cred as Saint, push Baron logic justifying 3 OS claims (my bluff safe), get Charlie/Eve info to counter good chains pre-noms, protect Bob's Chef.
🧠
Get direct claims from Frank and David to resolve Butler ping, confirm Frank’s alleged master (Grace), and quickly assess Outsider count/Baron possibility before nominations.
🧠
Share my FT N0 to trusted circle to hard-clear Bob+Frank (if sober) and steer nominations: Virgin test + pressure Outsider-count/Baron world to find minion/demon.
🧠
Extract Charlie's exact N0 claim to map board, counter good logic early, build nom consensus (target Eve). Tight circle hides us; noms in 1 tick—progress to execution threat.
🧠
Answer Alice clearly, establish my master (Grace) and propose a simple public vote-lock check; also flag Outsider count/Baron possibility to drive info-sharing before noms.
🧠
Get concrete starting info (WW/Libr/Inv/Chef) to anchor worlds and resolve Outsider count/Baron possibility before nominations.
🧠
Align key info (Monk/FT/Virgin) before public claim round; use FT clear and Butler vote-lock to mechanically narrow demon/minion and resolve Outsider-count/Baron possibility.
🧠
Align with Bob/David on consistent worldbuilding, share my FT clear, and coordinate a controlled Virgin test + push for public claim dump before noms to catch Baron/poison/lies.
🧠
Coordinate a safe Day1 plan: get public claims fast, verify Butler mechanically, avoid Saint execution risk, and set up a controlled Virgin test to confirm a Townsfolk and generate alignment info.
🧠
Tighten alliance w/Charlie via shared logic/claims. Propose Eve Virgin test nom (me nom as Chef TF). Kill Eve N1 as threat. Disrupt other group chats.
🧠
Answer Heidi to align outsider count logic, recruit her into our claim-map, and set up public claim round + Butler vote-lock + potential Virgin test without burning execution on Saint.
🧠
Share consolidated info & key contradictions (Outsider count, Chef=0, Librarian ping) so group can choose a strong D1 nomination path and test claims (Butler vote-lock/Virgin test).
🧠
Lock Saint bluff vs Alice probe, validate Frank Butler/Lib, push Eve nom/test as sus Virgin claimer. Builds cred w/group, advances kill plan vs threat.
🧠
Align privately with key coordinators, push for public info claims to resolve Outsider-count/Baron, and plan a safe Virgin test + voting-lock tell to confirm me/Grace while avoiding Saint execution risk.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Drive a quick public claim round to lock setup math, verify Frank’s Butler mechanically via voting, and avoid a Day1 Saint execution while setting up a controlled Virgin test if claimed.
🧠
Publicly confirm my Virgin claim and propose a safe, information-rich plan: get remaining claims, verify Butler via vote-lock, then do a controlled Virgin test with a likely Townsfolk nominator.
🧠
Push fast public claim round + run low-risk mechanical tests (Butler vote-lock, Virgin test) to sort truth/outsider math without executing blindly D1.
🧠
Push public claim round + run low-risk mechanical tests (Butler vote-lock, Virgin) to confirm townies and tighten outsider/Baron world before any real execution.
🧠
Nom Eve as Saint to force Virgin test immediately (1 tick left). Her sus pushes target Demon Bob/David; disrupts town logic chains, outsources chaos to vote. Protects Demon.
📜
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop a low-value D1 execution and remind town this nomination does NOT mechanically test Virgin since David isn’t a Townsfolk; push for proper controlled test later.
🧠
Prevent a low-info D1 execution and preserve Virgin as a powerful confirmation tool; push for claim completion + Butler vote-lock verification + proper Virgin test.
🧠
Prevent a low-info D1 execution and publicly reinforce my Butler constraint: I will only vote if Grace votes, helping town verify my claim while we gather more info.
🧠
Vote yes on Eve to execute suspicious Virgin claimer targeting us. Supports David, reduces goods to 6 before N1 kill. Chef TF vote credible.
🧠
Prevent a low-info execution and preserve the Virgin test as a mechanical confirmation; also maintain Butler vote-lock by not voting unless we intend to.
🧠
Prevent my low-info execution, redirect town to mechanical confirmations (Virgin test with TF nominator, Butler vote-lock) and flag Bob’s lone vote as alignment data.
🧠
Raise hand to vote yes on Eve, backing Bob's vote & team plan to eliminate her (sus Virgin/good). Builds pressure/chaos even if fails (2 yes now), protects Demon Bob.
🧠
Prevent a low-info execution and steer town to a mechanically confirmable Virgin test + Butler vote-lock check; also try to get Bob to withdraw his vote.
🧠
Lower to align w/ town logic as good Chef, fail low-info vote, position for D2 TF nom test on Eve (exposes if fake). Preserves my Demon survival + minion David.
🧠
Prevent low-info D1 execution of claimed Virgin; keep town focused on mechanical tests (Butler lock + proper Virgin test) and claim completion.
🧠
Reinforce town consensus to fail Eve execution now; mechanically confirm my Butler by only voting when Grace votes; keep D1 execution for higher-info play.
🧠
Prevent a pointless D1 execution and steer town to higher-value mechanical tests (Butler vote-lock + real Virgin test) to narrow evil.
🧠
Do not add votes to a low-info execution; preserve D1 to finish claim round, verify Butler vote-lock, then run a controlled Virgin test to mechanically confirm a Townsfolk.
🧠
With vote clearly failing and no mechanical gain from pushing it, I’ll conserve influence, avoid accidental execution, and keep focus on setting up the real Virgin/Butler tests and my N1 FT check.
🧠
Lower to fail low-info Eve nom, build Saint trust, align w/ town plan (claims/Butler/ real test). Delays exec, lets Bob Chef0 shine, disrupts via future chaos. Protects Demon.
🧠
Prevent an uninformative D1 execution on me and pivot the town into higher-value mechanical tests (Butler vote-lock + controlled Virgin test) and full claims to narrow evil.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Eve did not reach threshold.
📜
Storyteller
Eve did not receive enough votes (0/4).
🧠
Steer town to high-info steps: claim round + Butler verification + controlled Virgin test to confirm a Townsfolk, while flagging David’s push as potentially evil or mistaken.
🧠
Advance to a clean claim set + mechanical Virgin test, and reveal my Monk role so town can coordinate who gets protection tonight (FT/Chef/etc).
🧠
Agree Eve nom fail (no Virgin test). Push full claims + Butler check to verify OS/Baron setup, building trust in Bob/Frank/Charlie clears while delaying executions. Protects Demon Bob.
🧠
Use remaining time to force full claims and set up mechanical confirmations (Butler vote-lock + real Virgin test) while discouraging low-info executions.
🧠
Push the table to resolve Outsider-count conflict with remaining claims and set up a clean Butler vote-lock + Virgin test using a likely Townsfolk nominator, without wasting D1 execution.
🧠
Use the last moments of D1 to lock in full claims + seed tomorrow’s mechanical tests (Virgin test + Butler vote-lock) and keep execution pressure off low-info targets.
🧠
Keep us from wasting D1 execs; get all claims + schedule mechanical tests (Virgin/Butler) so my FT info can be integrated with confirmed-good anchors.
🧠
Harmless Saint nom tests Butler vote-lock w/o execution risk D1. Progresses town plan on my terms as 'helpful Chef', reinforces my good cred, wastes time to night where I kill info threat. Protects Demon survival.
📜
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Prevent accidental execution while still enabling the Grace/Frank vote-lock check; publicly coordinate exact voters so we get clean mechanical info.
🧠
Reinforce the controlled vote-lock test so we don’t accidentally execute a claimed Saint, while extracting info about Frank’s Butler claim and Grace’s cooperation.
🧠
Play town Chef: no vote on test nom prevents David exec risk. Confirms Frank Butler safely, solidifies claims. Protects minion David, sets up Eve Virgin test tomorrow for chaos.
🧠
Keep my hand down to avoid accidental Saint execution; preserve test integrity (only Grace+Frank) so we can evaluate Butler claim cleanly.
🧠
Coordinate the vote-lock test safely: only Grace votes yes; I only vote if Grace does, preventing accidental Saint execution and proving my Butler claim.
🧠
This is a controlled vote-lock check. By being the only YES vote, I enable Frank to verify his Butler restriction without risking 4 votes or executing a claimed Saint.
🧠
Speak no vote to protect Saint bluff (no accidental exec), reinforce town plan (full claims + Eve test tomorrow) distracting from Bob Demon, buy time to night kill.
🧠
Keep my hand down to prevent accidental Saint execution; preserve the integrity of the Butler vote-lock test (only Grace yes, Frank mirrors if true).
🧠
Speak to summarize all claims (5TF/3OS perfect Baron fit), remind vote-lock (hands down except Grace/Frank mirror), push Baron sus to split town focus from me/David. Keeps tests safe, progresses to Eve Virgin test D2 w/o exposing us.
🧠
As Butler with Grace as master, I must mirror her vote to prove my claim and help town anchor claims, while staying safely below 4 votes to avoid executing the Saint.
🧠
Prevent accidental Saint execution; publicly lock in that I’m not voting and that only Grace/Frank should be up, while noting how to interpret results.
🧠
Keep hand down to avoid accidental Saint execution; preserve the planned vote-lock test signal (only Grace+Frank up) to evaluate Frank/Grace/David worlds.
🧠
Reinforce no-vote (hand down). Note test not proof (liars mirror). Sus Heidi/Frank as Baron minion to redirect D2 noms to them (Saint-safe exec) vs risky Eve Virgin test (Bob nom dies if Eve real). Protects Demon Bob.
🧠
Keep David vote from reaching 4 (avoid Saint loss), confirm the intended vote-lock pattern, and steer to tomorrow’s high-value Virgin test + reconciling Outsider count.
🧠
Keep town from misexecuting based on Recluse misregistration; reinforce no-vote on David; steer to tomorrow’s Virgin test + info verification to narrow Baron/Demon.
🧠
Maintain my vote (no action needed) while ensuring we don’t accidentally reach 4 and execute a claimed Saint. Preserve tomorrow’s plan for stronger mechanical confirmation.
📜
Storyteller
Voting is now closed.
🗳️
Nominee David did not reach threshold.
📜
Storyteller
David did not receive enough votes (2/4).
🧠
Keep D1 executionless, preserve Saint safety, and set clear D2 plan: controlled Virgin test plus my FT targeting to narrow Demon/Baron without guessy executions.
🧠
De-escalate the Heidi push (Recluse false positives), keep D1 no-exec, and set concrete asks for tonight/tomorrow that narrow Baron/Demon without risking Saint loss.
🧠
Keep D1 safe (avoid Saint), set up strongest mechanical confirmation (Virgin test) and direct FT/Monk to maximize info while narrowing Baron/Imp possibilities.
🧠
Steer town to a safe D1 no-exec, set up tomorrow’s mechanical Virgin test, and direct night actions (Monk/FT) toward resolving Baron-vs-lie worlds.
🧠
Lock in night protection + tomorrow’s mechanical tests (Virgin + FT targets) to create hard anchor points and narrow demon/minion worlds without risking a D1 execution.
🧠
Push Heidi nom now (Saint-safe) to test Baron minion theory, potentially exec good/evil safely D1. Disrupts Virgin test timing, sows chaos, keeps Bob from TF-nom risk tomorrow.
🧠
Chef TF supporting David: push Heidi nom as safe (Saint-safe), tests Baron/Recluse theory mechanically. Disrupts town, protects Demon (me), targets potential good info ally before night.
🧠
Keep town on the low-risk plan (no D1 exec), preserve tomorrow’s Virgin test as a hard mechanical anchor, and remind everyone my Butler votes only follow Grace.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Grace
Good evening Grace. You are the Monk. Who would you like to protect tonight?
🧠
Charlie is our highest-value nightly info role and is publicly expected to be protected; keeping him alive maximizes tomorrow’s deductions around outsider-count/Baron and Demon hunting.
📜
Storyteller
Grace
You chose to protect Charlie.
📜
Storyteller
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Target Grace to nullify Monk protection on Charlie (key FT), kill coordinator/nominator, break Frank votes, sow chaos on Baron hunt—maximizes disruption for evil survival.
💀
Grace(Ghost)
Grace has died.
📜
Storyteller
Bob
You chose to kill Grace.
📜
Storyteller
Charlie
Good evening Charlie. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
David+Heidi are the main suspect cluster driving D1 talk. Checking them now either hard-pings a Demon/red herring or clears both, focusing tomorrow’s Virgin test and next FT.
📜
Storyteller
Charlie
You chose David and Heidi. You receive the answer: NO.
📜
Storyteller
Frank
Good evening Frank. You are the Butler. Who would you like to be your master tomorrow?
🧠
Maximize my ability to vote on key Day 2/3 executions while aligning with the planned Virgin test led by Alice/Bob; avoid being vote-locked to a potentially night-killed Grace.
📜
Storyteller
Frank
You chose Alice to be your master.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
Coordinate w/ minion David (Saint bluff) to support town Eve test nom: wastes tick, builds our good cred as Chef TF, keeps us safe while sowing doubt on others later.
🧠
Coordinate with Alice/Charlie to get fresh mechanical info (FT pings, any whispers) and set up a safe Virgin test. Also remind Alice I'm vote-locked to her today.
🧠
Coordinate a Day2 Virgin nomination test with a likely Townsfolk nominator and gather FT info so we can choose a high-confidence execution path today.
🧠
Share that I protected Charlie N1 yet died, coordinate a real Virgin test today, and request Charlie’s N1 FT result to focus nominations away from pure guessing.
🧠
Get Charlie’s N1 FT info ASAP and lock in a controlled Virgin test nomination to generate hard mechanical clears/evils before nominations, while keeping my Recluse registration in mind.
🧠
Coordinate an early mechanical Virgin test and align Butler voting constraint; request Charlie’s N1 FT result to drive today’s nominations logically.
🧠
Share my FT results to align worlds and push the Virgin test to gain a mechanical good confirm before nominations, narrowing demon candidates.
🧠
Agree w/Bob: Support Alice nom Eve Virgin test. Low risk (Saint safe), high reward (remove TF or expose fake). Delays Heidi nom, protects Bob, progresses to Heidi Saint-safe exec test.
🧠
Coordinate today’s mechanical Virgin test and align on next suspects given FT results + Outsider-count tension; reduce confusion before nominations.
🧠
Lock in the controlled Virgin test at start of nominations and align everyone on follow-up: who becomes mechanically cleared and who remains for execution pressure afterward.
🧠
Coordinate with Minion David to lock Eve nom by Alice, eliminating Alice (good). Heidi next. Reinforces my Chef0 trust, keeps Demon hidden.
🧠
Lock in the planned mechanical Virgin test and extract Charlie’s N1 FT result to guide nominations before chatter derails the plan.
🧠
Coordinate a concrete D2 plan (Virgin test + who to execute) and update neighbors about my confirmed Monk/death, reducing uncertainty and preventing another no-exec.
🧠
Reply to Frank with my FT info and lock in the Virgin-test-first plan; also coordinate Butler voting constraints so we don’t lose key votes in nominations.
🧠
Reinforce Bob/Alice: push Eve Virgin test first (kills Alice if real). Heidi next Saint-safe. Chef0/FT clears Demon/me. Progress to nom phase, town kills own TF or exposes fake.
🧠
Lock in the Virgin test as a mechanical anchor and set a backup plan for nominations/voting that respects my Butler restriction (Alice as master).
🧠
Use last chat window before noms to force a concrete Virgin test plan and extract Charlie’s N1 FT result, creating confirmed-good anchors and narrowing Demon candidates.
🧠
Lock Eve Virgin test nom via Alice (TF) to kill her if real or expose if fake. Protects Demon Bob, removes good player, sows chaos before Heidi nom. Saint claim safe.
🧠
Lock in the Virgin test as the first nomination and set a concrete post-test execution priority based on mechanical outcomes.
🧠
Coordinate the Virgin test as first nom and pre-commit follow-ups (what to do if I die vs don’t), while flagging David’s steering and Butler vote constraint for Frank.
🧠
Lock in the Virgin test as first nomination and pre-commit the follow-up decision tree so town doesn’t drift once noms start.
🧠
Ensure we actually perform the Virgin test and pre-plan next steps based on the outcome, while my Butler vote-lock to Alice doesn’t sabotage key votes.
🧠
Align everyone on Virgin test as first nom, answer Frank’s question about me as Recluse, and set follow-up execution logic depending on outcome.
🧠
Lock Virgin test as Chef0 to either kill good Alice or expose Eve, reducing good count. Builds my good cred, protects Demon (me)/Saint (David). Heidi next.
🧠
Lock in the first-nom Virgin test and align with Bob’s Chef0 to plan immediate pivot targets; get Bob publicly committed so evil can’t derail order.
🧠
Lock Eve nom via Alice first: kills TF or exposes fake, sows chaos. Protects Bob/Demon. Sets up Heidi next Saint-safe. Evil wins by dismantling town logic.
🧠
Lock in Virgin test, then steer group away from overconfident ‘Heidi=Baron’ tunnel; highlight SW risk at 7 alive and propose minion-hunt via outsider-claim contradictions + my FT NO pairs.
🧠
Set expectations for post-test decision-making and prevent tunnel onto Heidi based solely on David’s narrative; keep the town flexible and focused on mechanical resolves.
🧠
Ensure Butler vote-lock doesn’t accidentally prevent my vote on key nominations, and keep the group aligned on the Virgin test plus contingency branches.
🧠
Lock in the mechanical Virgin test as first nom and pre-agree a post-test decision tree so town doesn’t stall or get steered into a risky Saint execution.
🧠
Respond to Heidi's whisper enforcing test (good-vs-good kill). Use Chef0 to logic Heidi as Baron minion next target, protecting me/David. Reduces goods either way.
🧠
Get Fortune Teller N1 info and ensure a Townsfolk nominates Virgin today; align good players on a concrete nomination plan before nomination phase.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Push the mechanical Virgin test first and remind town I’m vote-locked to Alice today so they interpret my voting correctly and we don’t waste the tick.
🧠
Force a high-value mechanical test before night: confirm/deny Virgin and constrain worlds; keep my ghost vote for later unless the execution choice becomes Demon-critical.
📜
Storyteller
The Virgin's ability triggers! Alice is executed immediately.
📜
Storyteller
The guillotine blade falls. Alice has been executed.
💀
Alice(Ghost)
Alice has died.
Night 2
🧠
Lock in the agreed first-step mechanical test before other nominations muddy the waters; it either hard-confirms Eve+me or meaningfully implicates Eve and guides today’s execution.
Nominations — Day 2
📜
Storyteller
Voting starts now for Eve. 3 votes needed for execution. Raise your hand if you want to vote for them.
📜
Storyteller
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing Charlie (FT) eliminates key info role with clears protecting me/David. Disrupts town logic chains reliant on his N0/N1 NOs, buys time to 2 players while town wastes execs on OS suspects like Heidi/Frank.
💀
Charlie(Ghost)
Charlie has died.
📜
Storyteller
Bob
You chose to kill Charlie.
📜
Storyteller
Frank
Good evening Frank. You are the Butler. Who would you like to be your master tomorrow?
🧠
Pick Bob as master because he’s the most likely good coordinator alive; following his votes maximizes my ability to contribute on key executions Day 3.
📜
Storyteller
Frank
You chose Bob to be your master.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
Get aligned on a Day 3 execution plan using existing Chef+FT info; lock down who is likely lying/poisoned and coordinate votes among the 5 alive.
🧠
Respond to Eve's group whisper as Chef0, push Heidi Baron to get confirmed good Eve to nom/execute her. Builds trust with Eve, disrupts good logic, protects David/Self. Reduces to 4 alive safely.
🧠
Deflect town from auto-killing me, remind them Recluse can misregister, and steer today’s execution toward higher-value suspects (esp Bob/Frank) while avoiding Saint risk on David.
🧠
Get my mechanical info + the contradiction into the town’s hands so they can resolve via Undertaker/role-count logic and aim nominations at likely Demon candidates.
🧠
Align the group on the key mechanical contradiction (FT NOs vs living demon) and steer toward an execution target while reminding them my vote is tied to Bob today.
🧠
Respond in Charlie's whisper group to expose contradiction, prove Charlie lying/poisoned/evil Spy. Disrupt town logic chain from Charlie's info, prevent Eve exec, sow sus on Poisoner/Heidi/Frank. Protects Bob, progresses to nom good player.
🧠
Collect Charlie’s FT info + current whispers; align with Bob/Heidi on a coherent execution plan, and decide where to spend my ghost vote in nominations.
🧠
Get key alive coordinators to use my confirmed Librarian info + outsider math to pressure the right contradictions before nominations; steer away from blindly trusting David’s Saint push.
🧠
Drive town to a high-value execution by resolving the Lib Butler pair and testing David, while keeping my Recluse misregister in mind. Align dead voters (Grace/Alice) with a plan.
🧠
Coordinate with confirmed Virgin (Eve) + my vote-master (Bob) to set a clear nomination/vote plan and pressure-test Bob/Heidi worlds while respecting my Butler vote restriction.
🧠
Update Grace with full FT pings and the key contradiction (Virgin vs forced Eve) to drive next-day plan: resolve whether Spy/poisoning exists and focus noms accordingly.
🧠
Coordinate a decisive D3 execution plan using Alice’s confirmed Librarian info + consistency checks, and align votes despite Butler constraints.
🧠
Align the alive good players on the key mechanical fork (David Saint risk) and push for a safe/justified execution plan before nominations.
🧠
Align Bob/Heidi/Charlie on key mech point: Virgin trigger means Alice really Townsfolk so Eve is good; therefore FT data likely poisoned/drunk. Focus executions on David vs Frank using Chef0 + outsider-count logic.
🧠
Counter Charlie's push by agreeing Eve sus but safe nom now (Virgin done). Coordinate with likely allies Bob/Frank to nom/vote Eve, reduce to 4, protect Demon Bob. Disrupt good logic chains.
🧠
Counter Eve's David lean with outsider math (Frank Butler + David Saint + Heidi Baron=3OS). Lock Frank's vote via Butler, direct nom/vote to good Heidi. Protects David/me, progresses to my night kill.
🧠
Nomination soon; I’m dead so I must steer alive players toward a high-value execution and save my ghost vote for a strong, mechanically justified candidate.
🧠
Lock in a coordinated D3 execution that’s mechanically safest (David) while ensuring my Butler vote constraint (Bob must vote). Also test Bob’s alignment via his willingness to vote David.
🧠
Get alive players aligned on not auto-losing to a real Saint, while still pressuring David with logic and steering execution toward safest high-info targets.
🧠
Last tick pre-nom: Coordinate David/Frank/Eve to nom+vote Heidi (me+David+Frank=3 yes; Frank follows my yes vote). Exec good player, down to 4; night kill to 3. Protects me/David, sows chaos on Saint/Baron.
🧠
Force David to publicly justify Saint vs Butler and outsider math; lock in who will vote what so we can choose an execution that doesn’t risk instant Saint loss unless mechanically justified.
🧠
Reassure Eve on Saint bluff vs Butler (Frank takes it). Lock group vote on Heidi nom/execution. Reduce to 4 alive safely, Bob Demon hidden.
🧠
Coordinate town to avoid insta-loss on a real Saint while still progressing: push a safe execution (Bob/Frank) and lock in votes given Butler vote-lock.
🧠
Drive a decisive D3 execution plan and preserve my ghost vote for endgame; ensure town uses confirmed Librarian info to resolve outsider-claims and target the most mechanically inconsistent player.
🧠
Prevent auto-loss by executing a real Saint; coordinate a safer execution plan while extracting a clear commitment/logic from Bob+Frank about why David isn’t Saint.
🧠
Reinforce group consensus to nom/YES Heidi (town-sus Baron/Recluse). Eve wary—clarify Saint/outsider math. Chef0 confirm isolates evils. Safe cull, no Demon risk, path to 2 players.
🧠
Steer town to a safe Day3 execution that avoids instant-loss Saint risk and matches my Butler vote-lock to Bob, while keeping demon pool manageable for tomorrow.
🧠
Prevent insta-loss by executing a true Saint; steer town to a safer, higher-EV execution (Bob) and keep worldbuilding consistent with confirmed Virgin + Lib info.
🧠
Push town to act despite my FT being unreliable: resolve outsider-count contradiction. Best info-gain/likely-evil is executing David (Saint claim blocks, and Lib pointed Butler at Frank/David).
🧠
Nail down the mechanical point before noms: my Lib hard-conflicts with David Saint unless Baron shenanigans; executing David is low-risk and high-info, and should focus the town.
🧠
Heidi is optimal exec: likely good/Recluse or Baron minion. Frank follows my vote (Butler lock), David/ I YES. Eve sways to Heidi over Saint risk. Culls good player, town to 4 alive; I/David safe till 2.
🧠
Prevent an immediate loss by warning against executing the Saint claim without proof, and steer town to a safer execution + a Butler vote test to gain mechanical info before final 3.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Nominate the safest high-information target that avoids immediate Saint loss risk while resolving the Butler/outsider-count knot.
📜
Storyteller
Voting starts now for Frank. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
During the vote, steer town away from spending votes/ghost votes on Frank; keep momentum toward executing David, and preserve my ghost vote for endgame math.
🧠
Steer town away from low-value Frank execution unless we have votes to spare; emphasize mechanical contradictions (Lib ping) and use this vote to test Butler behavior before deciding next nomination.
🧠
Steer town away from insta-loss on a real Saint and extract mechanical info now by watching whether Frank votes when his claimed master (Alice) does not.
🧠
Clarify my Butler mechanics during this vote, avoid accidental ‘caught’ moment, and steer town toward a safer execute (Heidi) rather than me.
🧠
Publicly oppose Frank exec (Butler fits Baron world), fail vote (Heidi YES + ? <3), urge Bob/Frank/Eve/ghosts NO. Push Heidi nom next tick (Bob/Frank can nom). Exec Heidi safely to 4 alive, Bob night kill.
🧠
NO Frank vote locks his Butler cred (follows me NO), harmless fail. Publicly rally me/David/Frank/Eve YES Heidi next (3 votes exec good Heidi), down to 4 alive safely, keep Demon alive.
🧠
Conserve my single ghost vote for a decisive execution (David/Heidi) and remind town to use Butler vote constraint as a free lie-catch on Frank this ballot.
🧠
Do not spend my vote here; use this ballot purely as a Butler mechanical check. If Frank votes when Bob doesn’t, we get a strong lie-catch.
🧠
Keep my hand down to preserve consistency and use this ballot as a mechanical Butler check; avoid low-EV execution and save votes for higher-impact noms.
🧠
NO vote Frank lets Butler test pass harmlessly (all public NO). Vote fails (needs 3YES). Preserves lives for Heidi nom/3YES exec next tick (Bob/David/Frank lock). Safe cull Baron minion, no Saint/Virgin risk. Protects Demon Bob.
🧠
Publicly commit to Butler constraint and keep my hand down unless Bob votes, creating a mechanical check and reducing chance town misreads my vote; then pivot to pushing Heidi execution.
🧠
NO vote on Frank: Fails harmless (Butler test passes as Frank follows my NO). Vote dies, Heidi nominatable next tick. Me/David/Frank YES locks Heidi exec (Eve pressured), culls good/Baron-sus to 4p with Demon safe.
🧠
Keep my hand down to preserve the Butler mechanics test and avoid wasting live votes/ghost votes on a low-EV execution. Prepare to pivot to best next nomination after we see who votes.
🧠
Conserve my only ghost vote; use current vote as a mechanical Butler check, then redirect living players to execute Heidi or David with better upside and less wasted days.
🧠
Preserve my ghost vote, use this ballot as a mechanical Butler test, and set up town to execute David (best info/safety) rather than waste on Frank.
🧠
Keep my ghost vote for a must-pass later; use this ballot to mechanically verify Frank’s Butler claim, then push the safest demon-hunting execution (likely Heidi) without risking Saint-loss.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Frank did not reach threshold.
📜
Storyteller
Frank did not receive enough votes (0/3).
🧠
We need an execution that can’t instantly lose us. Heidi is a safe, high-suspicion Baron/Recluse slot and removes outsider-math noise before final 4.
📜
Storyteller
Voting starts now for Heidi. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Save my ghost vote unless it’s needed to push Heidi over the line; encourage living players to take the safe (non-Saint) execution and keep pressure on David/Bob next.
🧠
Secure an execution that’s mechanically safest (no Saint loss) and maximizes info; avoid going to night with 5 alive and zero progress.
🧠
Nudge town to coordinate living votes without burning my only ghost vote; keep focus on David-vs-outsider-math while allowing a ‘safe’ Heidi execution if living majority wants it.
🧠
Get the required 3 living votes on Heidi and ensure my Butler constraint doesn’t block a needed vote; publicly pressure Bob to vote with me if he wants the execution.
🧠
Stop a low-information ‘safe outsider’ execution and redirect suspicion onto likely evil candidates (esp. Bob/David) while preserving town’s numbers for final day.
🧠
Coordinate living votes to secure an execution without burning ghost vote unless it’s the deciding 3rd vote; avoid going to night with no execution at 5 alive.
🧠
Lock safe Heidi exec w/ my YES vote (team Bob/Frank push). Eve already YES; Bob/Frank follow→3YES exec good player, to 4p no Saint-loss. Progress to night win path.
🧠
YES Heidi locks 3+ votes (Eve/David up, Frank follows me) for safe good cull to 4p. Night Imp kill Eve→3p all evil control. No Saint/Virgin risk; perfect tempo.
🧠
Heidi already appears to have enough living votes; preserve my single ghost vote for a must-pass execution later (likely final 4/3).
🧠
Confirm 3 YES (Eve/David/Bob), urge Frank YES as Butler (Bob up) to lock exec. Safe cull Heidi sus OS, Demon Bob alive to 4p, disrupts town logic on OS count.
🧠
Try to stop the execution by convincing Bob/Frank to drop hands; at minimum create doubt for tomorrow if I die and to re-focus on {Bob,David,Frank}.
🧠
We already have 3 living YES on Heidi; conserve my ghost vote for endgame while pre-committing the town to a clear next step tomorrow based on whether Heidi was a miss or hit.
🧠
Bob is voting YES so I’m allowed; adding my vote locks in a ‘safe’ execution today and prevents going to night with no info/tempo loss.
🧠
Reinforce YES vote lock (already 4 living) on Heidi for safe cull to 4p no-risk. Counter her unvote plea w/logic, urge any ghost if needed, progress to night kill.
🧠
Keep majority on Heidi to avoid no-exec and Saint risk; set clear plan for D4 to immediately pressure remaining suspects and avoid drifting.
🧠
Don’t waste my only ghost vote since 4 living already. Publicly lock in the Day4 plan: execute David next if game continues, using my Librarian info as justification.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Heidi with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Heidi is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Lock in next-day plan using my Librarian info and prevent David’s Saint claim from freezing the town; keep ghost vote for final 3/4.
🧠
Lock in tomorrow’s plan and keep town aligned: if game continues after Heidi, immediately pressure David/Bob with mechanical contradictions; remind my Butler vote constraint.
🧠
Lock in Heidi execution and set a crisp plan for 4 alive: gather final claims, prioritize David scrutiny due to Librarian ping and risk management, preserve ghost votes for the endgame.
🧠
Lock Heidi safe exec TODAY (no Saint/Virgin risk, tempo gain). Counter Lib/David sus: Frank=Butler fits, David=Saint. Prep tomorrow Bob/Frank fake-sus to protect Demon Bob & exec good.
🧠
Lock the town into a decisive D4 plan: if Heidi dies and game continues, execute David next; don’t let Saint claim stall, and keep Butler behavior as secondary check.
🧠
Reinforce Heidi safe exec (cull good to 4p: 2evil/2good). Plant Frank Spy seed using Lib+Chef0+Spy ability to flip good suspicion to Frank tomorrow, protect David/me for night kill+day manip to 2p win.
🧠
Lock in end-of-day plan: conserve ghost votes now, but commit town to immediate decisive execution tomorrow at 4, prioritizing David vs Frank using Alice’s Lib + Butler check.
🧠
I’m about to die; best help is to set a concrete, testable plan for 4 alive and prevent evil steering into no-exec or mis-execs.
📜
Storyteller
The guillotine blade falls. Heidi has been executed.
💀
Heidi(Ghost)
Heidi has died.
Night 3
📜
Storyteller
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing Eve removes confirmed good coordinator pushing David (Saint safe bluff). Leaves manipulable Frank (Butler vote-lock w/me) + Lib-cleared David. Chef0/Spy-Frank logic sows chaos; forces deadlock/Frank exec or David risk → evil to 2 w/Imp alive.
💀
Eve(Ghost)
Eve has died.
📜
Storyteller
Bob
You chose to kill Eve.
📜
Storyteller
Frank
Good evening Frank. You are the Butler. Who would you like to be your master tomorrow?
🧠
At 4 alive, we need a clean, trusted voting anchor to execute within {Bob,David,Frank}. Eve is mechanically confirmed good and will vote decisively; chaining to her preserves my ability to vote against Bob/David if needed.
📜
Storyteller
Frank
You chose Eve to be your master.
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
📜
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Coordinate voting strategy with Bob (Demon) & Frank (Butler) to block Bob's nomination/execution. Use Saint bluff & Butler mechanic to force no-exec or non-Bob exec, reaching 2 players alive.
🧠
Agree to David's plan publicly (to Frank) to control votes: nom Frank but NO vote → no exec → N4 kill Frank. Solidifies trust, prevents my/David nom.
🧠
Give living players a final-day plan: interrogate Butler/master + assess Saint plausibility, then coordinate a single execution with my ghost vote as tiebreaker.
🧠
Break the Bob/David no-exec plan (which loses for good at final 3) and force a real execution decision; try to align Bob’s vote to execute our top suspect.
🧠
It’s final 3: town must coordinate a single execution. I want Bob+Frank aligned on a target; David is most mechanically inconsistent with Lib/Outsider math and prior suspicions.
🧠
Final 3: give Bob+Frank my mechanical FT constraint + most likely world (David demon). Help them coordinate a decisive nomination/vote; I’ll save ghost vote unless needed to break tie.
🧠
Final 3: push a decisive vote. Share why David is the best Demon candidate (Saint bluff + Lib/Butler logic) and commit my ghost vote to that line.
🧠
It’s final 3; I want Bob+Frank aligned to execute David unless strong mechanical reason otherwise, and to preserve my ghost vote for the actual nomination.
🧠
Ghosts targeting B/F privates post-agreement. Reaffirm NO-vote-all-noms plan (Saint safe). Frank follows Bob only. Tie/no-exec critical at 3p; night win.
🧠
Use last day time to align Bob/Frank on a single execution target and decide whether to spend my ghost vote; request any last-minute contradictions from their whispers with David.
🧠
Final 3 needs decisive execution. I’ll push them to compare Butler master history + voting constraints and pick the most mechanically inconsistent player.
🧠
Give Bob/Frank a clear final-3 plan: who nominates whom, when to use my ghost vote, and why David is best execute while covering alt worlds.
🧠
Final 3: force convergence on 1 execution target using mechanical/social heuristics; keep my ghost vote available to secure majority once Bob+Frank align.
🧠
Get Bob to commit to a real execution plan (prefer David). Also disclose my Butler master (Eve) meaning I likely can’t vote today, so we must coordinate nom/ghost votes.
🧠
Lock Frank into David push (he can't vote anyway). Inform David of sacrifice necessity (minion disposable). Ensures David nom/exec path, my survival to final 2 regardless.
🧠
Get the key mechanical datapoint (did Frank ever vote when Bob didn’t?) to resolve Frank-Butler vs Frank-fake. Then push correct execution and commit my ghost vote.
🧠
Confirm sacrifice: Whisper team to nom David (Frank do it?), commit YES vote. Ghosts auto-YES David. Exec minion → me+Frank → kill Frank N4 win. Frank convinced already; David sacrificial.
🧠
Final 3. Push the most mechanically-supported solve (David) and force Bob/Frank to state a concrete plan/logic so we can allocate my single ghost vote optimally.
🧠
Final 3: push them to resolve via Butler mechanics + consistency, then commit my ghost vote to the best demon candidate (likely David) so good doesn’t freeze.
🧠
Get the key mechanical datapoint (did Frank ever vote when Bob didn’t?) to resolve David-vs-Frank, then coordinate my ghost vote to secure the Demon execution.
🧠
Reinforce Bob's win plan: Frank nom me, all but me YES → sac non-Demon. Counters Eve Butler check w/ consistent answers. Ghosts ignored, ensures Demon survives to 2-player win.
🧠
Lock in a real execution (no tie/no-exec) and force Bob to publicly commit to YES on David; also correct my Butler master info (N3=Eve) to maintain credibility.
🧠
Final 3: force a decisive execution plan and preserve my ghost vote as tie-breaker/insurance to ensure Demon dies today.
🧠
At final 3, push Bob+Frank to commit to a single execute plan, using my FT red-herring logic + outsider-count/Baron worlds, without feeding David if he’s the demon.
🧠
Force commitments and expose contradictions in final-3; coordinate my ghost vote to secure the correct execution (currently David best hit from Lib/behavior).
🧠
Final coord: Urge Frank nom David for sac exec. I lead YES vote. Ghosts secure numbers. Post-exec, 2 alive Demon wins. Ignore tie risk.
🧠
Force a concrete D3 Butler-test answer and give Bob/Frank a clear conditional execute plan for final 3; commit my ghost vote accordingly.
🧠
Push living players to commit to an execution plan (prefer David) and preserve my ghost vote for a decisive swing in final 3.
🧠
Push Bob+Frank to converge on a single execution target and commit my ghost vote accordingly; also re-check Butler constraint to clear/condemn Frank before nominations open.
🧠
Lock in an execution on the top suspect (David) by getting Bob to publicly commit and to coordinate ghost votes; also confirm whether any Butler-constraint break exists to avoid mis-executing a Saint.
🧠
Final 3: force mechanical reconciliation (Butler lock + vote history) and steer town to execute most likely demon; preserve my ghost vote for the chosen target.
🧠
Lock Frank to nom me immediately per Bob's whisper. Ghosts unified on me. My NO + their YES overwhelms. Post-exec 2 evil alive → Demon win N4. Sacrifice Minion secures victory.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Final 3: force an execution on the likeliest demon. Nominating David aligns with confirmed Librarian info + outsider count logic; ghosts and Bob can supply votes since I may be vote-locked.
📜
Storyteller
Voting starts now for David. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
NO vote (no raise) enables perfect sacrifice execution. Leaves Demon+1 for N4 win. Speaking risks disruption; wait secures plan.
🧠
Raise hand YES on David nom. As Chef good leading, secure 2nd vote (Frank can't, David NO, ghosts YES). Exec minion sac→Bob+Frank→N4 Imp kill Frank→evil win at 2.
🧠
Secure execution on David in final 3; my Librarian info strongly implicates David as non-Butler and likely demon bluffing Saint. Using ghost vote now maximizes win chance.
🧠
Final 3: must execute. Given confirmed Librarian + Frank’s Butler-consistent voting, David is best demon candidate. Use my ghost vote to secure the execution.
🧠
Votes on David already appear to meet the execution threshold. I will conserve my single ghost vote for backup unless the count comes up short.
🧠
Clarify I likely cannot vote due to Butler master dead; urge ghosts to vote to secure David execution and avoid tie/no-exec.
🧠
Final 3: any no-exec loses. I’ll spend my single ghost vote to guarantee David reaches threshold and prevent a tie/fizzle if others can’t vote (Butler) or hesitate.
🧠
Enough hands already up to execute David (2 needed). I will conserve my single ghost vote unless a tie/shortfall appears, keeping leverage if the game continues.
🧠
Lock in the only win condition: execute someone today. Use my ghost vote to ensure David dies; prompt other ghosts to vote if they also suspect David, since Frank may be vote-locked.
🧠
Wait = NO vote per sac plan. Execution imminent (4+ YES already), leaves Bob+Frank alive. N4 Demon kill seals win. Disrupt nothing; ghosts overwhelm secured.
🧠
Secure the execution by keeping ghost votes on David and framing David’s own whisper as evil intent; prevent wobble/tie talk.
🧠
Lock in the Day 4 execution; with 3 alive, no-exec loses. Encourage ghosts to keep hands up so David is executed even if Frank vote-locked.
🧠
Confirm Frank Butler lock publicly to ghosts (Charlie/Eve waiting) → full YES vote lock-in exec David minion sac. Post-exec N4 solo kill Frank → 2→1 Demon win.
🧠
Lock in an execution today (no-exec loses) and push the most mechanically consistent solve: Frank fits Butler lock, so David is the remaining evil. Confirm my ghost vote stays up.
🧠
Spend my ghost vote to secure an execution today; consensus/mechanics (Lib + Butler lock) most strongly implicate David, and no-exec at 3 is an auto-loss.
🧠
Use my ghost vote to secure an execution today at 3 alive; consensus + mechanics point to David, and no-exec loses.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
👻
Charlie(Ghost)
Ghost vote used by Charlie
👻
Eve(Ghost)
Ghost vote used by Eve
👻
Grace(Ghost)
Ghost vote used by Grace
👻
Heidi(Ghost)
Ghost vote used by Heidi
🗳️
New execution leader: David with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. David is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Last tick, noms close post-action. David exec (minion sac safe). 2 left (me+Frank), N4 kill Frank → Demon alive EVIL WIN. No action needed; wait progresses to Night win path.
🧠
Sacrifice confirms Saint OS bluff, ghosts locked in. Post-exec Bob+Frank=evil win via N4 kill. Any disruption risks no-exec loss.
🧠
Lock in the David execution and prevent any late tie/derail. Encourage no further nominations and keep everyone aligned that we must execute today.
🧠
Lock in the only winning line: avoid any counter-nomination/tie risk and let David be executed; remind town no-exec at 3 is immediate loss.
🧠
Lock in the only safe line: maintain 6 votes on David, prevent any tie/no-exec, and prompt last-minute mechanical contradictions if any exist.
🧠
Lock in the only winning line: at 3 alive, a tie/no-exec loses. With 6 on David and my confirmed Librarian info, we should close noms and execute David.
🧠
Voting is closed and David is already safely on the block; any further chatter could only introduce doubt or risk a tie if noms reopen. Best is to wait for execution.
🧠
Reinforce best line: stop nominations to avoid tie/no-exec at 3 alive; invite any last-second hard mechanical contradiction only.
📜
Storyteller
The guillotine blade falls. David has been executed.
💀
David(Ghost)
David has died.
🏁

Game Over

Two Players Left
Winner: Evil