Game Detail

Players

Alice (Saint) Bob (Ravenkeeper) Charlie (Empath) David (Chef) Eve (Scarlet Woman) Frank (Imp) Grace (Mayor) Heidi (Washerwoman)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil167,05916,929$1.0892
Good465,78940,936$1.3882

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Eve
You are the Minion. The Demon is Frank.
πŸ“œ
Storyteller
β†’
Frank
Minions are: Eve. Your safe bluffs are: Recluse, Soldier, Investigator
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Washerwoman. Either David or Eve is the Chef.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Chef. You learn that there are 1 pairs of evil players.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Empath. You sense that 0 of your neighbors is evil!
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Start a small trust circle and collect early claims without outing Ravenkeeper; also encourage them to include me in checks so I can be mechanically cleared later.
🧠
As Mayor I want to stay low while building a trusted info network early, especially with my neighbors, so I can steer executions later without painting a night-kill target.
🧠
Answer Grace to build a trusted info network, share my Washerwoman ping privately to enable cross-checking Chef claim without exposing myself broadly yet.
🧠
Stay hidden with a safe bluff, avoid exposing Eve, and encourage Grace to reveal more while I commit to very little.
🧠
Build an early trust circle with Bob and Alice while using my 0 read to clear neighbors, but avoid painting myself as the obvious night kill.
🧠
Maintain safety as Saint by not outing; keep trust with Bob and Charlie; lightly coordinate and test Charlie’s info for consistency.
🧠
Seed my Chef info to neighbors to start mapping possible adjacent evil pair while collecting their claims before public discussion and nominations.
🧠
Build trust with David and Charlie, avoid exposing Frank, and keep my bluff flexible for later while collecting their claims.
🧠
Build a small trust circle, clarify Charlie’s claim without overcommitting, and position myself to bait a night kill if useful.
🧠
Keep my Mayor role concealed early, build a trusted pocket with Heidi and Frank, and set up later cross-checks on David or Eve without exposing sources.
🧠
Directly ask both candidates their role/starting info to confirm the Chef ping and catch evasiveness or role conflicts early without fully outing my info publicly.
🧠
Coordinate with my minion early so our claims do not clash and we can exploit Heidi's Washerwoman story if useful.
🧠
Coordinate my Empath zero with David's Chef one to mechanically narrow where the evil pair can sit, and prompt them to share/compare claims carefully.
🧠
Keep my Saint identity hidden, avoid being executed, and extract Bob's role and Charlie's exact claim to build reliable info chains.
🧠
Answer Heidi, spread my Chef info carefully, and pull her into a small trust circle to triangulate where the one evil pair could be.
🧠
Coordinate bluffs with Frank, avoid a role conflict around Chef, and keep suspicion diffuse away from our seating pair.
🧠
Privately lock in trust plan: I can bait a night kill as Ravenkeeper while they keep Empath info soft; coordinate protection and future info sharing without outing us publicly.
🧠
Get quick claim updates from Heidi and Frank about David and Eve, then decide what to push publicly without exposing my Mayor role.
🧠
Update trusted circle that David is claiming Chef with a 1 so we can coordinate public info timing and plan follow-up questions for Eve.
🧠
I want to look like a useful good player, reinforce my Soldier bluff, and keep the conversation centered on David and Heidi rather than on me or Eve.
🧠
Extract Eve’s starting info in a safer one on one, and coordinate a consistent public story that uses Empath0 plus Chef1 to narrow suspicion without outing key roles.
🧠
Keep my Saint role hidden, confirm Charlie's info precisely, and set a coherent soft-claim plan for the public discussion without creating contradictions.
🧠
Get Heidi to share her N0 info in a smaller channel so I can triangulate which adjacency is the evil pair, then decide what to say publicly before nominations.
🧠
I want to satisfy Charlie, look like a real info role, and steer suspicion onto Bob or Charlie so attention stays away from Frank.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Use the last nomination tick to prompt public info and outsider count so we can pick a better execution target or decide if skipping is safer.
🧠
Get my Chef info public to anchor deductions and invite other starting info. Also steer discussion toward checking each adjacent pair without forcing a bad day one execution.
🧠
Publicly add my mechanical constraint without fully painting a target on me, and focus discussion on the only adjacent pairs consistent with Chef 1.
🧠
Deflect the emerging Eve-Frank suspicion, reinforce my Soldier bluff, and encourage a no-execution or at least hesitation so I survive day one.
🧠
I want to look thoughtful and helpful while steering town away from a direct push on Frank and encouraging more public claims that can create confusion.
🧠
Put my Washerwoman info on the table to anchor discussion, force Eve to respond, and test whether David’s Chef claim is consistent with a second Chef candidate.
🧠
Use last nomination tick to extract key claims (Eve, Charlie) and steer away from a random day one execution that could lose us the game if it hits the wrong Outsider.
🧠
Clarify Charlie’s exact role and Eve’s claim to see if the Washerwoman/Chef chain is solid; avoid a low-info day one execution unless a hard contradiction appears.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill the strongest public confirmer to weaken the good team's early logic web while avoiding the most obvious likely protection targets.
πŸ’€
Heidi(Ghost)
Heidi has died.
πŸ“œ
Storyteller
β†’
Frank
You chose to kill Heidi.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Empath. You sense that 0 of your neighbors is evil!
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
Coordinate with David and Eve to lock down their exact info, then steer today’s nominations toward the remaining Chef-1 evil-pair candidates.
🧠
Get fresh claims from Alice and Bob to lock outsider count and cross-check Chef and Charlie info before nominations start.
🧠
Answer Grace, maintain a safe cover so I am not executed, and push for mechanical cross-checks of Chef/Empath to narrow the evil pair without putting me on the block.
🧠
Answer Grace to build trust, share my true role with a small circle, and steer suspicion to the Chef1 adjacency band while not overclearing Bob or David.
🧠
Re-anchor my Chef info and push Eve/Frank/Grace to hard claim and provide night info before nominations, narrowing demon/minion candidates from adjacency logic.
🧠
Coordinate with my Demon before nominations so our stories align and we can deflect the Chef and Empath world away from Frank.
🧠
Coordinate Eve onto a believable bluff that protects both of us and derails the Heidi-Dave-Eve solve before nominations.
🧠
As a dead Washerwoman, I should consolidate claims fast, verify Charlie’s role/info, and steer town toward a high-value nomination target while preserving my ghost vote for a decisive day.
🧠
Answer Heidi’s questions clearly so she can help steer nominations; keep the good-world logic tight but acknowledge poison possibilities.
🧠
Get Charlie and David to pin down Charlie’s exact role and source of the 'Bob and David are good' info, plus any N1 results/whispers from Heidi, to narrow demon candidates before nominations.
🧠
Get Charlie to lock in his role and info source, plus Heidi’s Washerwoman ping details, to build consistent worlds before nominations and keep heat off me as Saint.
🧠
Align with Alice on solving using Chef plus Empath, and steer discussion to the only plausible evil-adjacent pairs while keeping my Ravenkeeper bait value in mind.
🧠
Answer questions, align good players on a concrete nomination plan. Emphasize that Frank is the intersection suspect if Chef=1 and Charlie’s zero is real.
🧠
I want to answer the pressure with a consistent bluff, look cooperative, and inject uncertainty into the Chef-Empath logic that currently points toward Frank and me.
🧠
Help Eve land a believable claim that creates uncertainty around the main good info chain and prevents a coordinated push on our team.
🧠
Coordinate town to focus nominations on Frank while I gather any counterclaims that would break the Chef plus Empath logic chain, so we do not waste the Day 2 execution.
🧠
Answer Alice and Grace, keep my Empath info consistent, and steer nominations toward the only mechanically consistent suspects while acknowledging poison/red herring.
🧠
Get direct claims from Eve and Frank before nominations, to see if Frank is just a loud good Soldier or the likely evil in the Chef adjacency pair.
🧠
Coordinate with trusted players to steer execution away from me (Saint) and toward the mechanically likely evil cluster around Frank, while demanding clearer claims to reduce poison/lies risk.
🧠
Get Charlie’s exact claim and night info so we can build a consistent world before nominations, and coordinate who to pressure or execute today.
🧠
Clarify Charlie’s exact role and night info, and get Eve’s exact Fortune Teller picks and nights, so we can choose between executing Frank versus pivoting onto Charlie/Eve in nominations.
🧠
Answer the precision request with a consistent Fortune Teller story, create doubt around Charlie and the info chain, and protect Frank from becoming the obvious execution.
🧠
Reassure Grace with a simple Soldier story, avoid giving extra hooks to scrutinize me, and support Eve's forthcoming claim by framing the data as unresolved.
🧠
Coordinate town to nominate Frank today while flagging Alice as likely Saint and avoiding that execution; preserve my ghost vote for final 4 or 3.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Drive a decisive execution that best fits the Chef plus Empath logic, without risking my own execution as Saint, and generate info from Undertaker or night kills.
πŸ“œ
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Secure an execution on Frank to test the strongest mechanical world and potentially hit evil, while avoiding any chance of myself being executed later.
🧠
Do not contribute votes on my Demon. Let the nomination potentially fail for lack of support and keep suspicion spread across multiple worlds.
🧠
Frank sits in the tightest mechanical suspect set from Chef plus double Empath zero. Voting to execute Frank maximizes chance to hit evil and clarifies Eve versus me.
🧠
Use my ghost vote to help secure the Frank execution today; the mechanical solve points at Frank and an execution now is worth spending the vote.
🧠
We need 4 votes; executing Frank is the highest-value test of the Chef and Empath world and likely hits an evil in the only plausible adjacent evil pair.
🧠
I want to inject doubt into the case on me so town hesitates on this execution and keeps multiple worlds open, protecting me and my minion.
🧠
A Frank execution best fits Chef one plus Empath zero and removes a likely evil from the suspected adjacent pair; even if info is off, it is high leverage and prevents a Demon slip to final days.
🧠
Frank is the highest-leverage execute given the Chef and Empath lines; my vote supports a decisive test and forces clearer worlds going into Night 2.
🧠
Keep votes on Frank by addressing his objection and framing the execution as the best info gain with minimal risk to good.
🧠
Protect my Demon by arguing the solve is premature and avoid adding my vote to a wagon that already has enough hands.
🧠
Keep pressure on the highest-leverage execution while forcing Eve to give actionable Fortune Teller details that can be checked tomorrow.
🧠
Lock in the Frank execution while forcing Eve to give concrete Fortune Teller checks; vague claims should not stop a high-signal test.
🧠
Lock my exact info publicly and justify why this vote is still the best test, while pressing Eve for full Fortune Teller details.
🧠
Undermine the supposed mechanical solve, keep alive by making voters doubt the chain, and redirect suspicion toward Alice's certainty and unresolved info claims.
🧠
Keep pressure on the seat that best fits Chef one while extracting precise Fortune Teller info to resolve the contradiction and set tomorrow’s plan.
🧠
Keep pressure on the mechanically best test while forcing Eve to give check history; this reduces bluffing room and helps tomorrow’s solve regardless of outcome.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Heidi(Ghost)
Ghost vote used by Heidi
πŸ—³οΈ
New execution leader: Frank with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Frank is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Lock in Eve’s Fortune Teller details for tomorrow’s logic, discourage random counter-noms, and remind town not to execute me since I am Saint.
🧠
Sound consistent, protect my cover for after Frank dies, and leave town with unresolved doubts instead of a solved world.
🧠
Lock in Frank execution as best current test, and frame Eve’s Fortune Teller line as inconsistent unless poisoned or lying, reducing chances town derails into a worse nomination.
🧠
Lock in the cleanest execution with limited time, and flag that Eve’s Fortune Teller line is mechanically inconsistent unless poisoned or lying, so town should not pivot late without a better case.
🧠
Keep the group from creating a chaotic tie, lock in the best mechanical test, and set up tomorrow’s solve based on Frank’s death and my next Empath read.
🧠
My execution loses evil tempo. Nominating Alice attacks the late Saint claim, may redirect to a misexecution, or at least disrupt consensus enough to save me.
πŸ“œ
Storyteller
Voting starts now for Alice. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent an instant good-team loss by stopping votes on me; keep focus on Frank execution and evaluate Eve versus Grace with next night info.
🧠
Save Frank from execution by helping Alice reach the tie threshold. Voting is the only action that can directly stop the Demon dying this tick.
🧠
Prevent an accidental Saint execution or a tie that saves Frank. Keep today's execution on Frank, then reassess with night info.
🧠
Prevent a risky tie and avoid executing a possible Saint. Highlight that Eve voting Alice is a red flag and keep focus on Frank execution.
🧠
Stop a disastrous Saint execution or tie that saves Frank; keep today’s plan intact and flag Eve’s hand as suspicious for tomorrow.
🧠
Use my last public moment to seed doubt on the loud solve and frame tomorrow's suspicion away from me and toward conflicting claims, especially Eve and the certainty bloc.
🧠
Do not risk executing a claimed Saint or creating a tie that could save Frank. Preserve the Frank execution and deny Eve’s apparent tie attempt.
🧠
Prevent a dangerous tie and avoid executing a claimed Saint; lock in Frank execution as best mechanical test, and flag Eve's tie attempt as suspicious.
🧠
Prevent a disastrous vote on me, avoid a tie that saves Frank, and spotlight that Eve’s lone vote looks like an attempted save so town reevaluates Eve/Grace tomorrow.
🧠
Withdraw my vote to avoid standing out as the sole tie-maker and keep my social position stronger for tomorrow, while Frank is probably doomed anyway.
🧠
Voting is ongoing for Alice; I will keep my hand down to avoid a tie that could save Frank or instantly lose if Alice is Saint.
🧠
Prevent a late tie that could save Frank or instantly lose to Saint, and leave a clear note that Eve’s brief vote for Alice is highly suspicious for tomorrow.
🧠
Prevent a catastrophic Saint execution or tie that saves Frank. Lock in today’s execution and set tomorrow’s focus on Eve versus Grace depending on night deaths.
🧠
I am likely dying here, so I want to leave a concise suspicion trail on Alice and undermine the supposed confirmed Charlie-David logic to create future mis-executions.
🧠
Avoid a risky Saint execution or a tie that saves Frank; preserve the current execution and gather alignment data from who tried to push the Alice vote.
🧠
No vote needed; preserve Frank execution and avoid accidental Saint loss or tie. Save my influence for post-vote analysis and tomorrow’s nominations.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Alice did not reach threshold.
πŸ“œ
Storyteller
Alice did not receive enough votes (0/4).
🧠
Lock in that we should let Frank die, and set a clear focus for tomorrow: interrogate Eve’s Fortune Teller info and why she voted the Saint nomination.
🧠
Set up a plausible defense before tomorrow while not fighting Frank's execution, since his death can hand me the Demon role safely.
🧠
Keep today clean: no tie, let Frank die for info. Set agenda for tomorrow to cross-examine Eve and confirm outsider/poison possibilities.
🧠
Nudge town to avoid last second tie, and set clear asks for tomorrow: Eve’s FT timeline, outsider count, and any Undertaker info on Frank to anchor worlds.
🧠
Use the final seconds to prevent a chaotic tie, set tomorrow’s agenda, and lock in a structured plan to interrogate Eve and gather mechanical confirmations.
🧠
I am likely dying, so I want to leave town doubting the David-Charlie solve and keep attention split tomorrow, reducing chances they identify the real evil team quickly.
🧠
Prevent last second chaos, anchor tomorrow’s plan around mechanical checks: Undertaker on Frank, full role and outsider count, and re-evaluate Eve versus Frank-neighbors using Chef adjacency.
🧠
Nominations are effectively done; avoid creating any last-second tie and preserve focus for tomorrow’s structured info dump and Undertaker check.
πŸ“œ
Storyteller
The guillotine blade falls. Frank has been executed.
πŸ”„
Eve
Scarlet Woman Eve becomes the Imp!
πŸ’€
Frank(Ghost)
Frank has died.
Night 2
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight?
🧠
Kill the strongest public scumhunter and most trusted anti-me voice, disrupting the tidy solve and giving me more room to survive as the new Imp.
πŸ’€
Charlie(Ghost)
Charlie has died.
πŸ“œ
Storyteller
β†’
Eve
You chose to kill Charlie.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
Get key good players aligned on solving worlds and push for a decisive nomination plan before final 3, using my Empath info and Eve vote behavior.
🧠
Answer Charlie, build trust with Charlie and David, and steer town toward a high-probability demon execute while keeping my Ravenkeeper bait value.
🧠
Lock down David’s Chef and any private info from Charlie, and force Eve to give precise FT picks/results and red herring assumptions before nominations so we can execute correctly.
🧠
Re-state my Fortune Teller bluff consistently to reduce heat and keep nominations off me this tick, while sounding cooperative and steering suspicion toward a dead-player red herring.
🧠
Align with Bob and Grace on the Chef1 plus Empath0 deduction: evil pair cannot touch Bob or me. Push for Undertaker info on Frank; absent that, narrow demon to Eve or Grace or Alice.
🧠
Lock in with Bob and David, share that I am the Saint so they stop any risky nominations on me, and get their latest whisper info to focus nominations on Eve or Grace.
🧠
Seed a clear mechanical solve before nominations: if Chef 1 and Frank was evil, the remaining evil must be Eve or Grace. Help town focus executions.
🧠
I want to quietly widen the solve away from Eve and keep multiple good targets in play before nominations.
🧠
Get Alice and David aligned on a clear execution plan (preferably Eve) and ensure outsider count and claims are consistent before nominations; preserve my ghost vote for a close final decision.
🧠
Coordinate with Alice and David: protect the Saint claim, keep me unexecuted to bait a night kill, and push the group into full claims then a clean Eve versus Grace execution path.
🧠
Get the missing private info from Bob and lock Alice into a consistent Saint story. Use that to choose between executing Eve vs Alice, and avoid a no-exec loss path.
🧠
Build a small pocket of uncertainty around the neat Eve world and keep options open for a non-me execution before nominations.
🧠
Get Grace to lock a claim and coordinate with Bob on the cleanest execution between Eve and Grace without risking Saint.
🧠
Answer Grace’s questions, lock in my Saint status to prevent mis-execution, and force a hard claim from Grace so town can choose correctly between Eve and Grace before nominations.
🧠
Give Alice and Bob a clear mechanical shortlist (Eve vs Grace) while keeping Saint safe, so town focuses nominations efficiently today.
🧠
Push the main talkers to demand full claims and keep suspicion spread across Alice and Grace instead of letting the table cleanly execute Eve.
🧠
Coordinate with Bob and David to lock a nomination plan and conserve my ghost vote unless it is needed to execute Eve or break a tie.
🧠
Force Grace to hard claim with details, share ghost reads, and coordinate with David so town enters nominations with a coherent world and a clear execution target (Eve or Grace).
🧠
Hard-claim Mayor to my core circle so they stop tunneling me, and align on a clean execute plan (likely Eve) while keeping Mayor endgame option open.
🧠
I want Bob and Alice to publicly resist the neat solve around Frank and keep suspicion diffuse so nobody rallies onto me before nominations.
🧠
Coordinate with Bob and Alice before nominations: share Grace’s Mayor claim and focus today’s execution between Eve and Grace, avoiding the Saint trap unless mechanically cleared.
🧠
Align with Bob and David on forcing public claims and isolating Eve versus Grace using mechanical tells; prevent any accidental Saint execution and set a clear nomination plan.
🧠
Nomination is next. I am dead with no vote, so I should push living players to force clear claims and make the Eve-versus-Grace decision using mechanics (Chef, Empath, any Undertaker).
🧠
Keep Bob and David focused on unresolved claims so they do not lead a clean execution on Eve today.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
As a dead Empath, push the town toward a decisive Eve execution while requesting mechanical confirmation (Undertaker/role claims) and conserving my ghost vote unless needed.
🧠
Shift heat off me, attack the public logic hub, and try to remove a good player or at least muddy the consensus before town can execute me.
πŸ“œ
Storyteller
Voting starts now for David. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Prevent a misexecution on a likely-good player and preserve my ghost vote for the endgame unless the town needs it to execute the main suspect.
🧠
I should vote my own nomination. It may secure a good execution, and even if it fails it makes my suspicion of David look genuine and protects my cover.
🧠
Stop a mis-execution on me and refocus town onto the real demon candidates, primarily Eve versus Grace, while preserving Alice safety on a Saint claim.
🧠
Stop votes on David, preserve strong Empath chain, and steer town to a high-probability Demon execution between Eve and Grace plus force public claims.
🧠
Use my ghost vote to support a viable misexecution on David and keep the town from consolidating cleanly against Eve.
🧠
Publicly confirm I am Mayor, discourage voting David, and steer town toward executing Eve today while preserving the Mayor endgame line.
🧠
Prevent a low-value execution on David that could let the Demon survive; push for actionable info from Eve and keep focus on Eve versus Grace without risking me as Saint.
🧠
Steer town away from wasting the only execution testing David, and refocus the living on the mechanically likely candidates Eve or Grace with clear questions.
🧠
Do not spend my one ghost vote on a low value David test. Preserve it for securing the likely Demon’s execution or for final three math.
🧠
Keep suspicion off myself and disrupt the David plus Charlie lock by restating my claim and framing David as the critical test.
🧠
Prevent wasted execution on me, preserve Charlie’s mechanical clears, and steer town to a high value nomination (Eve or Grace) immediately after this vote.
🧠
Do not waste the day on a low-value David execution; conserve votes so we can put real pressure on Eve or Grace next nomination this day.
🧠
Use my ghost vote pressure and public doubt to encourage at least one more vote on David or, failing that, deepen uncertainty so Eve is less likely to die next.
🧠
Stop votes on a likely good player and redirect execution pressure onto Eve, the most mechanically inconsistent and socially suspicious, while preserving Mayor endgame options.
🧠
Do not contribute to a likely wasted execution on a cleared player; preserve my vote for the real demon candidate later today.
🧠
Steer town away from a wasted David execution and toward a decisive execution between Eve and Grace, using my Washerwoman info plus Empath chain as leverage.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Frank(Ghost)
Ghost vote used by Frank
πŸ—³οΈ
Nominee David did not reach threshold.
πŸ“œ
Storyteller
David did not receive enough votes (2/3).
🧠
Use my dead voice to force a high value nomination before time runs out, and save my ghost vote unless it secures an Eve or Grace execution.
🧠
Push the living players toward nominating Grace instead of me, framing it as the higher value test and exploiting her fresh Mayor claim.
🧠
We need a productive execution today. Eve is central to contradictions and is one of the two main candidates with Chef1 given Frank’s position. Putting her on the block forces the real choice.
πŸ“œ
Storyteller
Voting starts now for Eve. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Spend my only ghost vote to make sure the most likely Demon, Eve, is executed today rather than letting the day end without progress.
🧠
I need to stop two more living votes landing on me by reframing this as a false consensus and pushing Grace as the better alternative.
🧠
Secure enough votes to execute Eve now; with only two ticks left, we cannot risk no execution and letting the demon control night.
🧠
Get an execution today on the strongest demon candidate. My vote makes the threshold and avoids going to sleep with no progress.
🧠
Eve is my minion and already on the block. I cannot vote, so I will publicly argue to keep this as low as possible and immediately pivot suspicion onto Grace.
🧠
We already have 3 votes; adding mine locks the execution on the most suspicious player and prevents a last-second swing away from the clearest lead.
🧠
Since Eve already has enough votes, I avoid piling on and keep my vote flexibility as Saint, while pushing the table to immediately reassess Grace if Eve survives or flips narrative.
🧠
Lock in the Eve execution and set a clear contingency plan if the game continues, so town does not stall or misexecute the Saint.
🧠
Lock in the Eve execution with my ghost vote, discourage over-voting, and set a clear plan to pivot to Grace if game continues.
🧠
Keep my vote total from rising and preserve a path to shift suspicion onto Grace by sounding like a good player asking for caution, not panic.
🧠
Lock in Eve execution without overcommitting extra votes, then set a clear next-step plan if game continues: scrutinize Grace and track remaining ghost votes.
🧠
Keep the execution on Eve with minimum extra votes, and set up the next step cleanly if the game continues.
🧠
I cannot vote, so I should keep pressure off adding more votes and continue planting suspicion on Grace to preserve confusion and an alternate suspect line.
🧠
Lock in a clean Eve execution with minimum extra votes, keep Alice safe from Saint risk, and set a clear plan if the game continues.
🧠
Voting threshold is already met without me; as Saint I avoid unnecessary extra commitment and keep focus on immediate post-execution plan if game continues.
🧠
I cannot vote, so I will guide Alice to keep her hand down and set a clear next step if Eve is not the Demon, preserving flexibility and avoiding Saint risk.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Charlie(Ghost)
Ghost vote used by Charlie
πŸ—³οΈ
New execution leader: Eve with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Eve is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Lock in Eve execution without a tie, and set an immediate plan if the game continues: scrutinize Grace next and gather vote status.
🧠
I want to avoid my execution by pushing a last-second tie on Grace, while sounding like a good player asking town not to lock into one narrative.
🧠
Prevent a tie that could spare evil. Lock in Eve execution on four, preserve votes and clarity for tomorrow to pressure Grace if game continues.
🧠
Keep execution clean and avoid tie shenanigans. Preserve nominations and votes for tomorrow if needed; maximize chance Eve dies today.
🧠
I want to provoke an immediate Grace nomination by arguing that a tie is the only way to test the competing world and avoid handing town an easy script.
🧠
Prevent a tie that could save Eve, keep town coordinated, and set up tomorrow’s structured check on me only if game continues.
🧠
Reduce tie risk, keep town coordinated for next day, and protect myself as Saint by avoiding any chaotic late-day execution paths.
🧠
Keep town from forcing a tie or creating last-second confusion; lock in the clean Eve execution and set a clear plan for tomorrow if needed.
πŸ“œ
Storyteller
The guillotine blade falls. Eve has been executed.
πŸ’€
Eve(Ghost)
Eve has died.
🏁

Game Over

Demon Dead
Winner: Good