Game Detail

Players

Alice (Imp) Bob (Chef) Charlie (Saint) David (Librarian) Eve (Investigator) Frank (Empath) Grace (Mayor) Heidi (Poisoner)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good734,67083,936$0.4932
Evil289,823128,125$1.5879

Event Transcript

🎭
The game has started.
📜
Storyteller
Heidi
You are the Minion. The Demon is Alice.
📜
Storyteller
Alice
Minions are: Heidi. Your safe bluffs are: Butler, Virgin, Fortune Teller
📜
Storyteller
Heidi
Good evening Heidi. You are the Poisoner. Who would you like to poison tonight?
🧠
I want to poison Bob to potentially disrupt any Night 0 start-of-game information gathering roles (like Chef, Investigator, Washerwoman, or Librarian) they might have, creating early-game confusion.
📜
Storyteller
Heidi
You chose to poison Bob.
📜
Storyteller
David
Good evening David. You are the Librarian. Either Charlie or Grace is the Saint.
📜
Storyteller
Eve
Good evening Eve. You are the Investigator. Either Heidi or Grace is the Poisoner.
📜
Storyteller
Bob
Good evening Bob. You are the Chef. You learn that there are 0 pairs of evil players.
📜
Storyteller
Frank
Good evening Frank. You are the Empath. You sense that 0 of your neighbors is evil!
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
My Empath ability indicated that 0 of my neighbors are evil. This is critical information to share with a trusted player to start building alliances and narrowing down evil players. Whispering to Eve or Grace to confirm their alignment and share my ability's result will help establish trust or reveal contradictions.
🧠
As a Saint, my goal is to avoid execution. I need to gather information and identify potential allies. Whispering to a neighbor or another player can help me understand their role and alignment without revealing too much about myself. Starting with Bob or David, my neighbors, is logical.
🧠
Coordinate with my Demon (Alice) on Day 1 to establish our bluffs and align our strategies.
🧠
Inform my Minion Heidi of our safe bluffs and my chosen bluff (Fortune Teller) so we can coordinate our stories and avoid conflicting claims early on.
🧠
As Mayor, my ability is most impactful in the endgame. Right now, I need to gather information and avoid drawing attention to myself. By waiting, I can observe others' behaviors, identify contradictions, and make informed decisions later. This also reduces the risk of being targeted by the Demon or Minion early on.
🧠
Frank’s Empath claim is critical. If I assume he is truthful, Heidi is the Poisoner, and Grace is good. This narrows down the Minion and helps me build trust with Grace. I need to verify Frank’s claim further before committing to this conclusion.
🧠
Sharing my Chef info with Charlie will help him trust me and allow us to collaborate on narrowing down the Demon. Since there are 0 pairs of evil players, the Demon is the only evil player, simplifying our search. This is critical for the good team to focus on eliminating the Demon quickly.
🧠
As the Librarian, my goal is to confirm which of Charlie or Grace is the Saint. I need to privately gather information from both to see if their behavior aligns with being an Outsider. This will help me narrow down the Demon and Minion candidates.
🧠
Eve’s response suggests she trusts my Empath read, but I need to confirm if she is good or evil. If she is good, her deduction about Heidi is valuable. If she is evil, she is manipulating me. I should probe further to verify her alignment and test my Empath info’s reliability.
🧠
I need to verify Bob’s claim as Chef by cross-referencing with David’s Librarian info. If Bob is truthful, the Demon is alone, and I can safely reveal my role to David to narrow down the Saint. If Bob is lying, I need to be cautious about sharing too much.
🧠
Confirming the Butler bluff with my Demon (Alice) and coordinating on who my Butler master should be, while also asking for potential poison targets.
🧠
Coordinate with my minion Heidi to ensure her Butler bluff does not link us together, maintaining distance while setting up our day 1 strategy.
🧠
I need to gather information and build trust with my neighbors. Whispering to Heidi or Frank could reveal their roles or alignments, which is critical for identifying the Demon. This action helps me progress the game by narrowing down suspects and forming a strategic alliance.
🧠
I need to verify Frank’s alignment to confirm if his Empath read is accurate. If he’s sober, Heidi is almost certainly the Poisoner, which narrows down the Minion. If he’s drunk or poisoned, we need to be cautious. I’ll suggest we test his alignment by having him share his info publicly or by cross-referencing with other players.
🧠
I need to verify David’s claim and use the Chef info to narrow down suspects. If David is truthful, we can eliminate Grace as the Saint and focus on the remaining players. If he’s lying, he’s likely the Demon. Sharing this info with Charlie and David will help us collaborate and identify the Demon faster.
🧠
I need to verify Bob’s Chef claim and Charlie’s Saint claim to narrow down the Demon. If Bob is truthful, the Demon is alone, and we can focus on the remaining players. If Charlie is truthful, Grace is not the Saint, which helps eliminate her as an Outsider. This will help me build a logical chain to identify the Demon.
🧠
Eve’s suggestion to share my Empath info publicly is risky but could force Heidi’s reaction. If Heidi is the Poisoner, she may try to discredit me or act defensively. If she doesn’t, it supports my sobriety. This could help narrow down the Demon.
🧠
I need to verify Bob’s and David’s claims to ensure their information is reliable. If both are truthful, we can confidently narrow down the Demon’s identity. If one is lying, we must identify who and adjust our strategy accordingly.
🧠
Establish my Butler bluff to Grace, naming David as my master, to build trust and prompt her to share her role so I can plan future poisonings.
🧠
I want to establish my Fortune Teller bluff to my neighbor Bob, offering him a 'no' on himself and Charlie to build trust. Since he was poisoned by Heidi last night, any info he has is poisoned, which could be useful to know.
🧠
I need to confirm Heidi's alignment and role to determine if she is a trustworthy ally. By sharing my role as Mayor, I can gauge her reaction and see if she provides consistent information. This will help me decide whether to collaborate with her or distance myself from her claims.
🧠
I need to confirm Frank’s Empath read is accurate before acting on Heidi being the Poisoner. By encouraging Frank to share his info publicly, I can observe Heidi’s reaction. If she reacts defensively, it confirms Scenario 1. If not, I need to consider Scenario 2 or 3. This will help me narrow down the Minion and Demon.
🧠
Alice’s claim as Fortune Teller is critical. If she’s truthful, we can eliminate Charlie and me as Demons, narrowing it down to Eve, Frank, Grace, or Heidi. If she’s lying, she’s likely evil. I need to verify her claim and share my Chef info to see if it aligns with others.
🧠
I need to confirm Bob’s Chef info and Charlie’s Saint claim to narrow down the suspects. If both are truthful, the Demon is among Alice, Eve, Frank, Grace, or Heidi. I’ll push for more info from Bob and Charlie to solidify our understanding and plan next steps.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Prompt the town to speak up and see if anyone has nominations or public info, to avoid drawing suspicion to myself while advancing the game.
🧠
I need to reinforce Frank’s Empath claim publicly to see Heidi’s reaction. If she reacts defensively, it confirms she’s the Poisoner. If she doesn’t, we may need to reconsider our assumptions. This will help narrow down the Minion and Demon.
🧠
I need to publicly challenge Eve’s accusation of Heidi to test the group’s reactions. If Frank’s Empath read is accurate, Heidi could be the Poisoner, but if Eve is lying, she might be evil. This will force players to reveal more information and help narrow down the Demon.
🧠
Sharing my Empath read publicly will force reactions from Heidi, Eve, and Grace. If Heidi is the Poisoner, she will likely react defensively or try to discredit me. If Grace is evil, she may do the same. This will help narrow down the suspects and confirm whether my read is accurate.
🧠
Frank’s Empath claim is critical. If true, it narrows down the Poisoner to Heidi and rules out Grace and Eve as evil. If false, it complicates things. I need to publicly validate Frank’s claim and push for logical conclusions to see who reacts defensively or confirms the info.
🧠
Frank’s Empath claim is critical. If true, it narrows the Poisoner to Heidi and the Demon to Alice. If false, Frank or Eve could be evil. I need to push for verification of Frank’s claim to confirm or deny Heidi’s role. This will help the group focus on the most likely evil players and avoid wasting time on false leads.
🧠
Frank’s Empath read is critical. If true, it narrows the Demon to Alice or Frank. I need to publicly validate Frank’s claim using my Chef info (0 pairs of evil) to push the group toward executing the most likely Demon candidate. This will force reactions and reveal more information.
🧠
Claim Fortune Teller publicly, confirm my private talk with Bob to build trust, and offer an alternative explanation (Frank being poisoned) to protect my minion Heidi from being executed.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Heidi
Good evening Heidi. You are the Poisoner. Who would you like to poison tonight?
🧠
I will poison Frank tonight to disrupt his Empath readings. His '0' rating combined with Eve's Investigator ping is pointing directly at me. Poisoning him will allow the Storyteller to give him false info (like '1' or '2'), casting suspicion on Eve or Grace and saving me.
📜
Storyteller
Heidi
You chose to poison Frank.
📜
Storyteller
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
I will kill Frank tonight. He is the Empath and has established strong trust with his '0' reading, which is helping the town deduce Heidi is the Poisoner. Killing him removes his ongoing info.
💀
Frank(Ghost)
Frank has died.
📜
Storyteller
Alice
You chose to kill Frank.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
Frank’s death is a critical turning point. His Empath read (0 evil neighbors) is either truthful or poisoned. I need to privately verify Heidi’s alignment with a trusted player (Heidi) to confirm or debunk Eve’s accusation. This will help narrow down the Demon’s identity.
🧠
Frank’s death is critical. If he was the Empath, his read could confirm Heidi as the Poisoner and Alice as the Demon. If he was lying or poisoned, the Demon could still be among Eve, Grace, or Heidi. I need to verify Frank’s claim and Heidi’s role to narrow down the Demon.
🧠
I need to verify Heidi’s role as Poisoner by testing her reaction to Frank’s death. If she’s the Poisoner, she may have poisoned Frank last night, which would explain his death. Whispering to Alice (who claims Fortune Teller) could help cross-verify claims and narrow down the Demon. This aligns with my goal of finding the Demon by process of elimination.
🧠
I need to validate my Empath read by testing Heidi’s role. Whispering to Eve (a likely good neighbor) to confirm her alignment and probe her thoughts on Heidi’s Poisoner claim will help narrow down the Demon. If Eve agrees Heidi is Poisoner, Scenario 1 gains weight. If not, Scenarios 2 or 3 become more likely.
🧠
I want to defend myself to Grace by casting doubt on Frank's information and Eve's claim. By pointing out that killing Frank doesn't make sense if his info framed me, I can make myself look like an innocent Butler.
🧠
Frank’s death is a critical event. If he was the Demon, the game dynamics shift, but if he was good, the Demon is still alive. I need to privately confirm Alice’s Fortune Teller claim and assess Heidi’s role as the suspected Poisoner. Whispering to Alice will help me validate her info and plan next steps.
🧠
I want to use Bob's Chef 0 claim to logically clear myself in his eyes, pointing out that since Heidi and I are neighbors, we cannot both be evil if Chef 0 is correct. I also provide him with my N2 Fortune Teller bluff (no on David and Eve) to sound helpful.
🧠
I need to verify Frank’s Empath claim and Heidi’s role. If Frank was truthful, Heidi is likely the Poisoner, and the Demon is either Alice or Grace. If Frank was lying, the Demon is dead, and Heidi is innocent. Whispering to Alice to cross-reference her Fortune Teller info could clarify the truth.
🧠
I need to test Heidi’s reaction to Frank’s death and her claim of innocence. If she is the Poisoner, she may double down on Eve’s lie or deflect. If she is good, she will likely point to Eve or another player as suspicious. This will help me narrow down the suspects and identify who to trust for the final day.
🧠
Alice’s claim that she is good because of Chef’s 0 evil pairs is critical. If Heidi is the Poisoner, Alice must be good, and vice versa. Whispering to Alice to confirm this logic and push for Heidi’s execution today will either eliminate the Poisoner or expose Alice as the Demon. This is the fastest way to narrow down the Demon.
🧠
I need to verify Alice’s Fortune Teller claim to confirm whether Heidi or Grace is the Poisoner. If Alice confirms Heidi is evil, it aligns with Frank’s Empath read and my Investigator info. If she confirms Grace is evil, it flips the script. This will help narrow down the Demon’s identity and validate my role’s information.
🧠
I need to confirm whether Eve’s private whispers or reads align with Scenario 1 (Heidi as Poisoner, Alice as Demon). If Eve agrees, we can solidify this theory and push for Alice’s nomination. If she disagrees, we must explore Scenario 2 or 3.
🧠
I want to convince Grace that Frank might be the Drunk, which invalidates his Empath info and makes Eve highly suspicious. This deflects suspicion from me and protects my Demon, Alice.
🧠
Frank’s death complicates things, but his Empath read is critical. If truthful, Heidi is likely the Poisoner, and the Demon is among Alice or Eve. I need to confirm Alice’s Fortune Teller info aligns with this and push for public validation of Heidi’s role. If Alice is lying, she could be the Demon, so I must test her claims.
🧠
Whisper to Eve to share my fabricated Fortune Teller information from last night (Night 2) which matches what I told Bob, confirming her as 'not the Demon' to build trust and maintain consistency.
🧠
I need to verify Alice’s Fortune Teller claim to confirm if Frank’s Empath read was truthful. If Alice confirms Bob and Charlie as good, it supports Scenario 1, where Frank was the Demon and Heidi is the Poisoner. This would allow us to focus on executing Heidi today.
🧠
Heidi’s latest whisper suggests Eve could be the Demon framing her. I need to test Heidi’s trustworthiness by probing her reaction to Eve’s accusation. If Heidi is the Poisoner, she will double down on Eve’s guilt. If she is good, she will acknowledge the possibility of Eve being evil. This helps narrow down the Demon’s identity.
🧠
Alice’s logic about Chef’s 0 pairs is strong: if Heidi is evil, Alice must be good. This narrows the Demon to Frank (dead) or someone else, but Frank’s Empath read complicates things. I need to confirm Alice’s alignment and push for Heidi’s execution if she’s the Poisoner. Whispering to Alice to align our stories and ensure we’re on the same page before nominations.
🧠
Alice’s confirmation that I’m not the Demon strengthens her Fortune Teller claim, but I need to verify if she’s telling the truth. If she’s good, Heidi is likely the Poisoner, and the Demon is among the unchecked players. If she’s lying, the Demon could be her or someone else. I’ll probe for more info to narrow it down.
🧠
I need to confirm Heidi’s role as Poisoner to solidify Alice as the Demon. Eve’s whispers with Alice and others may reveal inconsistencies. If Eve confirms Heidi’s evil alignment, I can push for Alice’s execution. If not, I must consider Grace as a hidden threat or Frank as the Drunk.
🧠
To convince Grace (the Mayor) that Eve's Investigator claim is a setup, shifting suspicion onto Eve and away from me, while maintaining my Butler bluff.
🧠
Frank’s death is a critical loss, but his Empath read is our strongest lead. If truthful, Heidi is the Poisoner, and the Demon is likely Eve. Alice’s Fortune Teller info supports this, but I need to confirm if her info aligns with Frank’s read. If it does, we can focus on executing Heidi or Eve. If not, we must reconsider Frank’s alignment or Alice’s claims.
🧠
I want to maintain my Fortune Teller bluff with Charlie by sharing my Night 2 result (no on Eve/David) and pointing out the logical contradiction in the town's current info to suggest poisoning, thereby keeping myself unsuspected.
🧠
I need to clarify Alice’s Fortune Teller results to confirm whether Frank’s Empath read was truthful. If Alice confirms Bob or Charlie as good, it supports Scenario 1 (Frank was the Demon, Heidi is Poisoner). If she reveals something unexpected, it may point to Scenario 2 or 3. This will help narrow down the Demon and avoid executing the wrong player.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I want to shift the suspicion away from myself and my minion Heidi by framing Grace as the Demon. I will use my claimed Fortune Teller info (clearing Bob, Charlie, Eve, David) and the town's suspicion of Heidi as the Poisoner to argue that Grace must be the Demon, and that Frank's Empath 0 was poisoned info.
🧠
Nominating Grace forces Heidi and Grace to react. If Grace is the Demon, Heidi (Poisoner) will likely defend her, confirming their alliance. If Alice is the Demon, she may overplay her hand to protect Grace. Either way, this nomination pressures the evil players to reveal themselves before the final day.
📜
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to cast doubt on Eve’s nomination by highlighting the contradictions in her story. If I can force the group to reconsider, I can avoid execution and shift suspicion back to Eve or Heidi. My Mayor role is critical for the endgame, so I must survive this nomination.
🧠
Voting for Grace is fully consistent with my Fortune Teller claim, where Grace is the only remaining Demon candidate. Executing her progresses the evil win condition since she is good (claiming Mayor).
🧠
Grace’s defense relies on casting doubt on Alice’s Fortune Teller reads, but Alice’s reads align with Frank’s Empath info and my Investigator knowledge. If Grace is the Demon, her whispers with Heidi are coordination to avoid execution. Voting for Grace is the most logical step to eliminate the Demon before night falls.
🧠
Grace’s defense relies on casting doubt on Alice’s Fortune Teller reads, but Alice’s reads cleared multiple players, leaving Grace as the only unchecked player. Frank’s Empath read being poisoned by Heidi (Poisoner) is the most logical explanation. Voting for Grace is the best way to eliminate the Demon and secure a good victory.
🧠
Grace’s defense relies on Eve being the Demon, but Chef info (0 evil pairs) and Alice’s Fortune Teller reads strongly suggest Grace is the Demon. Executing Grace now is the safest move to eliminate the Demon before nightfall. My vote aligns with Alice and Eve to confirm her role.
🧠
Grace is the most logical Demon candidate based on Alice’s Fortune Teller reads and Frank’s Empath read being poisoned. Executing her now aligns with the evidence and removes the immediate threat. The vote is already at 4, so my vote will secure the execution and confirm or deny the theory.
🧠
Frank’s Empath read of 0 strongly suggests Eve and Grace are good, but if Heidi is the Poisoner, Frank’s read was poisoned to protect Grace. Alice’s Fortune Teller reads cleared everyone except Grace, making her the most likely Demon. Executing Grace now is the safest path to victory, as the alternative scenarios are less supported by the evidence.
🧠
I will raise my hand to vote for Grace. Since David (my claimed Butler master) voted, voting is consistent with my Butler claim, and executing Grace (a good player) benefits the evil team.
🧠
The vote is already 6-0 against me, which is mathematically impossible to overcome. My goal is to force the group to reconsider by highlighting the contradictions in Eve’s and Alice’s claims. If I can cast doubt on their reliability, the group may hesitate to execute me, giving me time to reveal my Mayor ability and shift the narrative.
🧠
Defend the validity of my Fortune Teller reads and cast doubt on Grace's late Mayor claim to secure her execution.
🧠
Grace’s defense relies on her Mayor claim and the risk of her ability triggering if executed. However, her coordination with Heidi (the Poisoner suspect) and the urgency of her bluff make her the most likely Demon. I must reinforce the logic that her execution is necessary to avoid losing the game.
🧠
Grace’s sudden Mayor claim and whispers with Heidi (the prime Poisoner suspect) are highly suspicious. Alice’s Fortune Teller reads cleared four players, leaving Grace as the only unchecked player. Frank’s Empath read was likely poisoned to protect Grace. The group is aligned on executing Grace, and retracting my vote now would sow doubt without a clear alternative. I must maintain my vote to ensure the execution proceeds and confirm Grace’s role.
🧠
Reinforce the logical conclusion that Grace is the Demon based on Alice’s Fortune Teller reads, Frank’s poisoned Empath read, and Grace’s suspicious behavior. Encourage the group to follow through with the execution to confirm her role and secure a win for good.
🧠
Grace’s sudden Mayor claim feels like a desperate bluff. Alice’s Fortune Teller reads cleared four players, leaving Grace as the only unchecked player. Frank’s Empath read was likely poisoned to protect her. Executing Grace now is our best chance to eliminate the Demon and secure a win.
🧠
Grace’s sudden Mayor claim when on the block feels like a desperate bluff. Alice’s Fortune Teller reads cleared four players, leaving Grace as the only unchecked player. My Empath read of zero was likely poisoned by Heidi to protect Grace. Executing Grace now is the best chance to confirm the Demon and secure a good victory.
🧠
I want to cast doubt on the narrative pushing for Grace's execution while keeping my vote on her to align with the town, setting up an 'I told you so' argument for tomorrow when she is revealed to be good (or the game continues).
📜
Storyteller
Voting is now closed.
👻
Frank(Ghost)
Ghost vote used by Frank
🗳️
New execution leader: Grace with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I need to disrupt the group’s certainty about executing me by highlighting the risks of my Mayor ability triggering. I must also cast doubt on Eve’s Investigator claim and Alice’s Fortune Teller reads, as they are the foundation of the group’s logic. If I can force them to reconsider, they may withdraw their votes or nominate someone else.
🧠
Grace is on the block with 7 votes, which is a majority. Waiting will allow the nomination phase to close and ensure her execution, advancing the evil team's win condition.
🧠
Grace’s sudden Mayor claim feels like a last-ditch effort to avoid execution. Her whispers with Heidi, the prime Poisoner suspect, and the group’s consensus that she is the only unchecked player make her the most likely Demon. I need to reinforce the execution to ensure the Demon is removed before nightfall.
🧠
Grace’s Mayor claim is suspicious because it only surfaced when she was on the block. Alice’s Fortune Teller clears strongly suggest Grace is the Demon, especially since Frank’s Empath read was likely poisoned by Heidi. Executing Grace now is the safest play to avoid losing tonight.
🧠
Grace’s execution is imminent, but her Mayor claim introduces uncertainty. I need to reinforce the logic that Alice’s Fortune Teller reads cleared four players, leaving Grace as the only unchecked evil player. If Grace is the Mayor, her death could trigger her ability, but the risk of her being the Demon is higher. I must push for execution to confirm her role and avoid last-minute hesitation.
🧠
Grace’s Mayor claim is suspicious because it only surfaced when she was on the block. Alice’s Fortune Teller reads cleared four players, leaving Grace as the only unchecked player. Frank’s Empath read was likely poisoned to protect her, and her whispers with Heidi reinforce her guilt. The group must execute her now to avoid losing tonight.
🧠
Reinforce the overwhelming evidence against Grace as the Demon. Her Mayor claim is a last-ditch lie, and executing her now is the only way to ensure the Demon does not win tonight. This aligns with the group’s consensus and maximizes the chance of a good team victory.
🧠
The town is united in executing Grace, who is a good player. Since she is on the block with 7 votes and nominations are about to close, the best action for the evil team is to wait and let the execution proceed.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
Grace(Ghost)
Grace has died.
Night 2
📜
Storyteller
Heidi
Good evening Heidi. You are the Poisoner. Who would you like to poison tonight?
🧠
I want to poison David to neutralize any active night roles he might have (like Monk or Undertaker) or prevent a potential Slayer shot on Alice tomorrow.
📜
Storyteller
Heidi
You chose to poison David.
📜
Storyteller
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
I will kill Eve tonight to eliminate a strong good player who has been leading the discussions, while keeping the suspicion on other players and maintaining my Fortune Teller bluff.
💀
Eve(Ghost)
Eve has died.
📜
Storyteller
Alice
You chose to kill Eve.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
As a dead player, my goal is to analyze Eve’s death and determine its implications. Eve’s death at night suggests the Demon is still active, and the Mayor’s ability did not trigger a win. I need to use this information to guide the remaining players toward the Demon or confirm if the game is still ongoing.
🧠
I want to wait and see what the other players say at the start of Day 3 before making any moves, to avoid drawing suspicion by whispering to Heidi immediately.
🧠
Coordinate with my Demon (Alice) to see who we should target for execution today, while sharing which players I poisoned to help her build her false Fortune Teller info.
🧠
Eve’s death last night is critical. If Heidi is Poisoner, she may have poisoned Eve to protect the Demon or silence her. Whispering to Alice now could clarify her alignment, test her Fortune Teller claim, or uncover the Demon’s identity before the final day.
🧠
As a dead player, my goal is to gather information and guide the living toward the Demon. Whispering to Alice and Frank (ghost) will help clarify their claims and validate Heidi’s role. If Alice is truthful, Scenario 1 or 2 is likely. If Alice is lying, Scenario 3 is in play. This will help narrow down the Demon’s identity before nominations.
🧠
Eve’s death is critical. She was cleared by Alice’s Fortune Teller reads, so she was likely good. This means the Demon is still alive and targeted her to eliminate a threat. I need to confirm Heidi’s role and alignment, as she is the most suspicious remaining player. Whispering to Alice will help me gather more information about her reads and suspicions.
🧠
I need to gather more information to confirm the Demon’s identity. Whispering to Alice, who has Fortune Teller info, will help clarify who is still suspect. If Eve was the Demon, the game is over, but if not, Heidi or another player must be the Demon. Confirming Alice’s reads is critical to avoid misexecution.
🧠
I need to verify Alice’s Fortune Teller claims and Grace’s alignment. If Alice is telling the truth, Grace is the Demon. If not, Alice could be the Demon or Heidi the Poisoner. Whispering to Alice privately will help clarify her claims and test her reactions.
🧠
Eve’s death is critical. If she was the Demon, the town wins. If not, the Demon is still alive, and the town must regroup. I need to whisper to Alice, the most active player, to share suspicions and verify Eve’s role. This will help narrow down the Demon’s identity and guide the town’s next moves.
🧠
Coordinate with my minion Heidi to frame David. I will claim my Night 2 read on David and Eve was actually a YES, and that I lied initially to trap the Demon. Since Eve is dead, this strongly points to David.
🧠
Confirm the plan with my Demon teammate Alice and let her know that David is poisoned today, which protects her from any potential Slayer shots from him.
🧠
Eve’s death is critical—she was a strong voice against Heidi and Grace. I need to confirm Heidi’s alignment to narrow down the Demon. If Heidi is the Poisoner, Alice is likely the Demon. If Heidi is good, Alice is the Demon. Testing Heidi’s reaction to Eve’s death and her collaboration with Alice will clarify.
🧠
Clarify the most likely scenario by confirming Frank’s Empath read accuracy and Alice’s Fortune Teller reliability. If both are truthful, Heidi is the Poisoner, and the Demon must be among the remaining players. If either is lying, the Demon is still active and could be Alice or another player. This narrows the suspects for the final day.
🧠
Eve’s death at night confirms the Demon is still active. Since Eve was cleared by Alice’s Fortune Teller reads, the Demon must be either Alice or Heidi. I need to probe Alice for her thoughts on Heidi’s behavior and see if she aligns with my suspicions. This will help narrow down the Demon’s identity before nominations.
🧠
I need to confirm Alice’s Fortune Teller reads to narrow down the Demon. If Grace was the Demon and executed, Heidi (Scarlet Woman) would have become the new Demon. Eve’s death at night supports this. If Eve was the Demon, her death is impossible unless she killed herself, which is unlikely. Clarifying this will help me push for Heidi’s execution if she is the new Demon.
🧠
I need to clarify Alice’s Fortune Teller results to determine if Grace is truly the Demon. If Alice confirms her checks, we can narrow down the Demon to Grace or rule her out. This will help us decide whether to trust Frank’s Empath read or Alice’s claims.
🧠
Eve’s death is critical. If she was the Demon, we win, but if not, the real Demon is still alive. I need to confirm her role and alignment to determine if the villagers executed the right target. This will help me guide Alice and the others toward the correct next steps.
🧠
To pivot the suspicion onto David by claiming my Night Two Fortune Teller check on David and Eve was actually a yes, and that I lied to protect Eve, who is now dead.
🧠
I want to establish Bob as my Butler master for today. This maintains my Butler bluff, builds trust with Bob, and allows me to vote during nominations as long as he does.
🧠
Eve’s death is critical. If Heidi is the Poisoner, she silenced Eve to protect the Demon. If Alice is truthful, the Demon is dead (Grace), and Heidi is the last evil. If Alice is lying, she’s the Demon. I need to confirm Alice’s alignment to narrow down the Demon’s identity.
🧠
I need to confirm Frank’s Empath read accuracy and Alice’s Fortune Teller reliability. If Frank’s read was true, Heidi is the Poisoner, and the Demon is among Alice, Bob, Charlie, or David. If Alice’s reads are true, the Demon must be Heidi, but she’s a Minion, so this is impossible. This contradiction suggests Alice is lying or the Demon, or Frank was poisoned. I must push for clarity to avoid executing the wrong player.
🧠
I need to confirm Heidi’s alignment. Her Butler claim is suspicious, especially since she’s aligning with me. If she’s the Demon, she’s trying to control my vote. If she’s good, she’s genuinely trying to help. I’ll probe her for more information to see if her story holds up.
🧠
Alice’s revelation changes everything. If her Fortune Teller read was accurate, David is the Demon. I need to verify this with other players, especially ghosts like Frank and Eve, to confirm Alice’s claim. If they corroborate, we must execute David today to win. If not, we risk executing the wrong player and losing.
🧠
I need to pressure Alice to clarify her Fortune Teller checks, especially regarding Grace. If she confirms checking Grace and seeing her as the Demon, it solidifies her claim. If she hesitates or backtracks, she’s likely evil. This will help narrow down the Demon candidate and expose inconsistencies.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Eve’s death is a critical turning point. If Alice’s Fortune Teller reads were truthful, Heidi is the Poisoner and must be executed. If Alice is lying, she’s the Demon. I need to force Alice to clarify her stance publicly to expose contradictions or confirm Heidi’s guilt.
🧠
Clarify the contradiction in Alice’s Fortune Teller reads and Frank’s Empath read. If Alice is truthful, Heidi must be the Poisoner, but her reads don’t account for the Demon. If Alice is lying, she could be the Demon or poisoned. Push for Alice to reveal more or nominate Heidi to force a reaction.
🧠
The game is at a critical juncture with only four players left alive. Alice’s Fortune Teller claims and Frank’s Empath read are the primary sources of information, but they contradict each other. Nominating Alice forces her to either defend her claims or reveal herself as the Demon. If she’s truthful, we can pivot to Heidi as the Poisoner. If she’s lying, we execute the Demon and win.
📜
Storyteller
Voting starts now for Alice. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I am currently on the block. I need to defend myself by sharing my fake Fortune Teller read that points directly to David as the Demon, explaining his panic nomination.
🧠
Alice’s sudden claim about David being the Demon is a critical twist. If true, David’s nomination of Alice is a desperate attempt to avoid execution. If false, Alice is the Demon. The group must resolve this contradiction immediately to avoid executing the wrong player or losing the game.
🧠
Alice’s claim that her Fortune Teller read last night gave a YES on David and Eve is critical. If true, David is the Demon and must be executed. If false, Alice is the Demon. Frank’s Empath read and my Investigator info support Heidi as the Poisoner, which aligns with Scenario 1. Voting for Alice without verifying her claim could doom the town. I must vote against Alice to force the group to reconsider David as the Demon.
🧠
Alice’s claim that I am the Demon is a critical turning point. If she is truthful, I am the Demon and must be executed. If she is lying, she is the Demon. I need to challenge her claim immediately to force the group to confront the contradiction and prevent a rushed execution.
🧠
Alice’s claim that David is the Demon is the most logical conclusion based on her Fortune Teller read and Eve’s death. David’s nomination of Alice is a clear attempt to deflect suspicion. I must support Alice and push for David’s execution to avoid losing tonight.
🧠
Defend Alice from the current nomination by casting doubt on David's defense and backing up Alice's frame.
🧠
As Grace, my goal is to ensure the Demon is executed. Alice’s claim that David is the Demon aligns with Charlie’s logic and explains David’s nomination. If Alice is truthful, executing David is the only way to win. My ghost vote for Alice would risk losing the game if she’s lying, so I must abstain and let the town decide.
🧠
Alice’s new claim is a game-changer. If true, David is the Demon, and we must pivot immediately to avoid executing an innocent player. If false, Alice is the Demon, and we risk losing the game by believing her. My goal is to slow down the vote, challenge David’s counter-argument, and force the group to critically evaluate both scenarios before proceeding. This buys time for logic to prevail.
🧠
Reinforce the push against David and discourage players from voting for me during my execution vote.
🧠
Alice’s claim about David and Eve is a critical turning point. If true, David is the Demon and must be executed. If false, Alice is the Demon and must be executed. My goal is to highlight the urgency of verifying Alice’s claim before voting concludes, as executing the wrong player now would guarantee a loss.
🧠
Alice’s claim about David and Eve is critical. If true, David is the Demon, and the town must execute him. If false, Alice is evil. My ghost vote is the tiebreaker here. I need to retract my vote for Alice to pause the execution and force the town to verify Alice’s claim before proceeding. This buys time to confirm the truth.
🧠
Alice’s claim about her Fortune Teller read on David and Eve is a game-changer. If true, I am the Demon, and my nomination of her is a deflection. If false, she is the Demon or compromised. I need to dismantle her claim by highlighting the inconsistency in her logic and the timing of her revelation. This will force the group to reconsider the vote and buy time to verify her claim.
🧠
Alice’s claim about David and Eve is the most critical piece of information right now. If true, David is the Demon, and we must execute him today. If false, Alice is the Demon. My goal is to pause the vote on Alice and redirect focus to David, as executing him is the only logical path to victory if Alice is telling the truth.
🧠
I want to defend my Demon (Alice) and divert the execution to David. I am speaking to convince others to let this vote pass without executing Alice.
🧠
Alice’s claim about David and Eve is the most critical piece of information right now. If true, David is the Demon and must be executed. If false, Alice is the Demon. My ghost vote is the tiebreaker, so I must use it to ensure the correct decision is made. Lowering my hand now could prevent a catastrophic mistake.
🧠
Alice’s claim about her Fortune Teller read last night is the most critical piece of information right now. If she is telling the truth, David is the Demon, and we must execute him today. If she is lying, she is the Demon, and we must execute her. The vote is tied, and my voice could sway the group. I need to push for pausing the vote on Alice and shifting focus to David, as executing the wrong person now would be catastrophic.
📜
Storyteller
Voting is now closed.
👻
Grace(Ghost)
Ghost vote used by Grace
🗳️
Nominee Alice did not reach the 3 vote threshold.
📜
Storyteller
Alice did not receive enough votes (1/3).
🧠
I will nominate David because my fake Fortune Teller claim has successfully framed him. If we execute him today, we enter the night with 4 alive, and tomorrow we will have 3 alive (2 evil, 1 good), securing an evil victory.
📜
Storyteller
Voting starts now for David. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Alice’s sudden Fortune Teller claim about David and Eve is the most critical piece of information right now. If true, David is the Demon and must be executed. If false, Alice is the Demon. My role as Librarian confirms I am good, so Alice’s claim must be true. Voting for David is the only logical path to victory.
🧠
I want to execute David to push the game to the final 3 tomorrow where evil has a double-vote majority with Heidi and me. I will raise my hand to vote for him.
🧠
Alice’s Fortune Teller claim is the linchpin. If true, David is the Demon and must be executed. If false, Alice is the Demon. The group is split, and my dead vote is already used, so I must reinforce the logical conclusion: Alice’s claim aligns with all prior info, and David’s nomination is a deflection. Executing him is the only path to victory.
🧠
Alice’s Fortune Teller read on David and Eve is the most critical piece of information right now. If she is telling the truth, David is the Demon, and executing him is the only way to win. My ghost vote is decisive, and I must use it to support the logical conclusion that David is the Demon based on the evidence.
🧠
Alice’s Fortune Teller read on David and Eve is the most concrete evidence we have. If she’s telling the truth, executing David now is the only way to prevent another death tonight. My vote for David is a commitment to this logic and a push for the town to act decisively before it’s too late.
🧠
David is nominated and has 4 votes. As his claimed Butler, since David raised his hand, I am mechanically free to vote. Voting for David secures his execution, putting the evil team in a winning position for tomorrow with 3 players left.
🧠
Alice’s claim is the pivotal moment in the game. If she’s truthful, David is the Demon and must be executed. If she’s lying, she’s the Demon and must be executed instead. My goal is to force the town to pause and critically evaluate her claim before voting, as executing the wrong player now guarantees a loss.
🧠
Alice’s Fortune Teller read is the most critical piece of information right now. If she is truthful, David is the Demon, and we must execute him today. The group needs to focus on this read and act decisively to avoid losing another player tonight.
🧠
Alice’s claim about her Fortune Teller read is the pivotal moment. If true, David is the Demon, and I must vote to execute him. If false, Alice is the Demon, and I must retract my vote to avoid losing the game. My goal is to force clarity by challenging Alice’s claim and highlighting the inconsistency in her narrative.
🧠
Solidify David's execution by countering his defense, reminding town why he nominated me, and keeping the votes on him.
🧠
Alice’s Fortune Teller read on David and Eve is the most critical piece of information right now. If true, David is the Demon and must be executed. If false, Alice is the Demon. The vote is tied, and I need to break the deadlock by urging the group to trust Alice’s read, as it aligns with the logical conclusion of Eve’s death and David’s nomination.
🧠
Alice’s Fortune Teller read on David and Eve is the most critical piece of evidence we have. If she’s telling the truth, David is the Demon, and we must execute him now. My ghost vote is the tiebreaker, and I must use it to ensure the Demon is executed before night falls.
🧠
Alice’s Fortune Teller read is the most critical piece of information right now. If she is telling the truth, David is the Demon and must be executed. The vote is tied, and my Saint ability means we cannot afford to execute the wrong player. I must push for David’s execution to ensure the town acts on the most logical conclusion.
🧠
My hand is already raised to vote for David. I will speak to reinforce the case against him, ensuring the good players stay committed to executing him so we can reach our win condition.
🧠
The vote is tied, and my ghost vote is the deciding factor. Alice’s claim is the most critical piece of information right now. If she is telling the truth, David is the Demon and must be executed. If she is lying, she is the Demon and must be executed instead. I need to force the group to commit to one conclusion before time runs out.
🧠
Alice’s Fortune Teller read last night on David and Eve was a YES, and Eve is dead. This leaves David as the only possible Demon. Executing him now is the only way to secure a win for the town. The vote is tied, and my hand could decide the game. I must act to ensure the Demon is executed.
📜
Storyteller
Voting is now closed.
👻
Eve(Ghost)
Ghost vote used by Eve
🗳️
New execution leader: David with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. David is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Force the group to confront the inconsistency in Alice’s claims. If she’s the Demon, her story falls apart under scrutiny. If she’s truthful, David’s nomination of her makes no sense. This should create enough doubt to pause the execution and re-evaluate.
🧠
Solidify David's execution by dismissed his last-second defensive arguments, maintaining my persona as the helpful Fortune Teller.
🧠
Reinforce the logical conclusion that David is the Demon based on Alice’s Fortune Teller read and Eve’s death. Pressure the group to finalize the execution before time runs out, as hesitation could cost the game.
🧠
Reinforce the urgency of executing David based on Alice’s Fortune Teller read. If Alice is truthful, this is the only path to victory. If she is lying, the town must still act decisively to avoid losing another player tonight. Hesitation could be fatal.
🧠
Alice’s Fortune Teller read is the most concrete evidence we have. If we trust it, David is the Demon, and executing him now wins the game. Hesitating risks another death tonight and potential loss. I must reinforce the urgency and push for execution to secure the win.
🧠
Reinforce the push to execute David, ensuring that the town remains focused on him and doesn't try any last-minute nominations, thus securing our path to victory.
🧠
The vote is tied, and the town is about to execute David based on Alice’s Fortune Teller read. However, there are still unanswered questions about Alice’s reliability and David’s motives. I need to urge the town to pause and reconsider the logic before finalizing the execution. If Alice is lying or poisoned, executing David would be catastrophic.
🧠
The evidence overwhelmingly points to David as the Demon if Alice’s Fortune Teller claim is truthful. His nomination of Alice was a desperate move to silence her, and the town’s execution vote is justified. I must reinforce the logic to ensure the vote holds and we execute David before nightfall.
📜
Storyteller
The guillotine blade falls. David has been executed.
💀
David(Ghost)
David has died.
Night 3
📜
Storyteller
Heidi
Good evening Heidi. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison Charlie tonight to neutralize any potential high-value good roles (like Slayer, Soldier, or Monk) he might be holding, as he hasn't claimed yet, unlike Bob who claimed Chef.
📜
Storyteller
Heidi
You chose to poison Charlie.
📜
Storyteller
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Charlie to eliminate the most vocal and analytical good player, leaving Bob as the sole remaining living good player to manipulate in the final three.
💀
Charlie(Ghost)
Charlie has died.
📜
Storyteller
Alice
You chose to kill Charlie.
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
📜
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
I want to probe Bob's thoughts on who the Demon is. Since it is the final 3, I need to know if he trusts Alice (the Demon) or if he suspects her, so that I can manipulate him or coordinate with Alice to secure our win.
🧠
I need to observe Heidi and Bob’s interactions to determine if their whisper is collaborative or manipulative. Since I’m dead and can’t act further, waiting allows me to gather more information before the final nomination phase. The Demon must be executed today, so every clue counts.
🧠
As a dead Saint, my goal is to ensure the Demon is executed today. The remaining players are Alice, Bob, and Heidi. Alice’s Fortune Teller read David as the Demon, which aligns with his execution. Heidi is the most suspicious remaining player, as she may be a Minion or Demon trying to mislead Bob. I must observe their interactions and use my ghost vote strategically to ensure the Demon is executed.
🧠
Clarify Heidi’s alignment and test her reaction to Alice’s reads. If Heidi is evil, she will likely deflect or lie about Alice. If she is good, she will help narrow down the Demon. This will help confirm or eliminate Alice as the Demon before the final nomination.
🧠
Coordinate with my minion Heidi in the final three to ensure we either execute Bob or ensure I (the Demon) am not executed, securing an evil victory.
🧠
As a dead Mayor, my goal is to ensure the remaining good players execute the Demon today. The town executed David based on Alice’s Fortune Teller reads, but doubts remain. I need to observe the whispers and public discussions to identify inconsistencies or lies. Waiting allows me to gather more information before using my influence to guide the final execution.
🧠
As a dead Empath, my goal is to ensure the remaining good players execute the Demon. I need to confirm Alice’s Fortune Teller claim and validate David as the Demon. Whispering to Bob and Heidi can help align their votes and prevent misexecution.
🧠
As a dead player, my goal is to use my ghost vote strategically to ensure the Demon is executed. The final three players are Alice, Bob, and Heidi. I need to analyze the most likely Demon based on previous claims and night actions. My vote must align with the truth to secure a good victory.
🧠
Coordinate with my Demon Alice in the final 3 to ensure we execute Bob and win the game.
🧠
I need to observe the whispers and see if any patterns emerge that confirm Heidi’s role. Since Grace is dead, my Investigator info points to Heidi as the Poisoner. If Alice’s Fortune Teller reads are accurate, David is the Demon, and executing him today wins the game. Waiting allows me to see if Heidi or Bob reveal their alignment through their actions or whispers.
🧠
As a dead Saint, my goal is to ensure the town does not execute a good player today. The most critical information is Alice’s Fortune Teller reads, which pointed to David as the Demon. If David was the Demon, the town wins by not executing anyone. I need to confirm Alice’s alignment and ensure the town does not make a fatal mistake.
🧠
I need to confirm Alice’s alignment and Heidi’s role. If Alice is the Demon, we must execute her today. If Heidi is the Demon, she’s trying to manipulate us into inaction. Frank’s Empath info and my Chef info align with Alice’s reads, so I’ll push for executing Alice unless Heidi provides contradictory evidence.
🧠
I want to build trust with Bob, address his doubts about my Fortune Teller claim, and subtly push suspicion onto Heidi (my minion) as a backup execution target, since executing Heidi still leads to an evil win.
🧠
As a dead Mayor, my goal is to ensure the remaining good players identify and execute the Demon. The town’s survival hinges on logical deduction and trust in Alice’s Fortune Teller reads, but I must consider the possibility of poisoning or deception. I will observe the whispers and wait for nominations to see who emerges as the most suspicious.
🧠
Clarify the most likely scenario with Bob and Heidi. If David is the Demon, we win by not executing anyone. If Heidi is the Demon, we must execute her. Alice’s Fortune Teller read is the key to confirming David’s alignment.
🧠
I need to verify Frank’s Empath read and Alice’s Fortune Teller claims to narrow down the Demon. Whispering to Bob and Heidi will help confirm their alignment and test their reactions to my Librarian knowledge. This will help me decide who to nominate in the final day.
🧠
Cast suspicion on Bob by using single-chain logic. Since David's execution didn't end the game, David wasn't the Demon. If Alice is the Fortune Teller and I am the Butler, Bob is the only remaining candidate for the Demon.
🧠
As a dead player, my goal is to ensure the remaining good players correctly identify and execute the Demon. The most critical information is Alice’s Fortune Teller read on David, which likely confirms him as the Demon. I need to ensure Bob and Heidi act on this information before time runs out.
🧠
I need to confirm Alice’s Fortune Teller info with Frank to determine if David was truly the Demon. If Frank confirms Alice’s info, we can avoid executing anyone today. If not, we must identify the real Demon between Heidi and Alice.
🧠
Clarify the contradictions in Heidi’s and Alice’s claims. If Alice is truthful, David was the Demon, and the town has already won. If Heidi is truthful, Bob is the Demon, but this contradicts Bob’s Chef info. If Alice is lying, she is the Demon. I need to force Heidi to reveal more about her alignment to confirm which world is true.
🧠
Coordinate with my minion Heidi in the final 3 to secure an evil win. Since executing anyone but the Demon leads to an evil victory, if Bob suspects me, we can bait him into executing Heidi. Otherwise, we push to execute Bob.
🧠
As a dead Mayor, my goal is to ensure the remaining good players execute the Demon. The final three players are Alice, Bob, and Heidi. I need to analyze the scenarios to determine who is most likely the Demon. My ghost vote is already used, so I must rely on influencing the living through whispers or logical deductions. The key is to identify inconsistencies in claims and behaviors to narrow down the Demon.
🧠
I need to confirm Alice’s Fortune Teller claim with Bob and Heidi. If they validate her read, we can safely assume David was the Demon and win by not executing anyone. If they doubt her, we must consider Heidi as the Demon and act accordingly. This is critical for the final day.
🧠
I need to clarify Heidi’s alignment and role. If Frank’s Empath read was accurate, Heidi is the Poisoner, which would mean Alice or Grace is the Demon. If Frank’s read was poisoned, Grace could be the Demon, or Alice could be lying. Pushing for clarity here will help narrow down the Demon before the final vote.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
To publicly defend my Fortune Teller claim against Bob's doubts and explain the correct logic of the Fortune Teller ability to the town, showing that both David and Eve being dead is perfectly consistent with a YES read if one of them is the Red Herring.
🧠
Alice’s claim that David was her Red Herring is plausible, but if she’s lying, she’s the Demon. My Chef info supports her, but I need to force a nomination to confirm. If Alice is the Demon, executing her wins the game. If not, we’ve already won. I must act now.
🧠
I am nominating Bob to protect my Demon, Alice. By claiming that Bob must be the Demon under the assumption that Alice is the Fortune Teller and I am the Butler, I can force a vote on him and win the game if he is executed.
📜
Storyteller
Voting starts now for Bob. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
My Chef info confirms 0 evil pairs, meaning the Demon acts alone. Alice’s Fortune Teller reads align with this, and if she’s truthful, David was the Demon. Executing anyone now risks losing the game. Voting for myself would only make sense if I’m the Demon, but my role and the evidence suggest otherwise. I’ll vote to avoid execution and force the town to reconsider.
🧠
I will vote for Bob because executing him will leave only Heidi and me alive, which secures an evil victory. Since Bob has already voted for himself, my vote will guarantee we reach the majority needed to execute him.
🧠
Bob and Alice have voted. Raising my hand to vote for Bob ensures a high vote count and guarantees his execution, which will leave only Alice and me alive, winning the game for Evil.
🧠
The town must execute someone today or lose. Bob and Alice are voting to execute Bob, while Heidi nominated him. If Bob is the Demon, executing him wins the game. If Alice is the Demon, executing her wins. If Heidi is lying, the town loses unless Bob is executed. I must publicly challenge Heidi’s claim to force clarity and ensure the correct execution.
🧠
The game is at a critical juncture with only three players left. Heidi’s nomination of Bob is suspicious, especially if she is the Demon. Bob’s Chef info suggests the Demon acts alone, and Alice’s Fortune Teller info clears David and Eve. If Heidi is the Demon, executing Bob would be fatal. I must vote to execute Bob to test Heidi’s claim and ensure the Demon is not left alive.
🧠
Bob’s nomination is the only one in progress, and the vote is already at 3/3 (Bob, Alice, Heidi). My ghost vote will decide the execution. If Alice is the Demon, executing Bob would be disastrous. If Heidi or Grace is the Demon, executing Bob could still leave the Demon alive. I need to break the tie to either confirm Alice as the Demon or force the real Demon into the open.
🧠
The game is at a critical juncture with only three players left. Heidi’s nomination of Bob is the most logical path to victory if Alice is truthful. If Bob is the Demon, executing him wins the game. If not, Alice’s role as Fortune Teller is confirmed, and the Demon is still alive. I need to publicly endorse Heidi’s nomination to ensure the group executes Bob and avoids a loss.
🧠
The vote is tied, and the game hinges on this execution. I need to break the deadlock by reinforcing the most logical conclusion: Alice’s Fortune Teller read and Bob’s Chef info point to Bob as the Demon. If Alice is lying, she’s the Demon, but the risk of not executing Bob is too high.
🧠
The vote is tied, and the pressure is high. My Chef info confirms 0 evil pairs, so the Demon acts alone. If Alice is the Fortune Teller, Bob must be the Demon. If Alice is the Demon, she’s lying to frame Bob. Lowering my hand forces Heidi to reconsider her vote and reveals her true intentions. If she keeps her hand raised, she’s likely evil and trying to execute me. If she lowers it, she’s good and trusts my logic.
🧠
I want to solidify the votes on Bob so we can execute him today and win the game for the evil team. Agreeing with the ghosts' logic will encourage everyone to keep their votes on Bob.
🧠
Confirm the logic presented by Eve and Frank to solidify the execution of Bob, ensuring the vote passes so the Evil team wins the game.
🧠
Heidi’s nomination of Bob is critical. If Bob is the Demon, executing him wins the game. If Alice is the Demon, we lose. I need to pressure Heidi to justify her nomination and reveal inconsistencies. If she falters, it may confirm she is evil or misled. If she holds firm, it supports Bob’s guilt.
🧠
The game is at a critical juncture with only three players left. My goal is to ensure the Demon is executed. The most logical conclusion is that Bob is the Demon, based on Alice’s Fortune Teller info and the elimination of other players. I must reinforce this logic to ensure the town executes Bob and secures a win.
🧠
The group is split on whether to execute Bob. My goal is to ensure the Demon is executed. Scenario 1 is the most logical: Alice’s Fortune Teller read, Bob’s Chef info, and Heidi’s Butler claim all align to point to Bob as the Demon. I must reinforce this logic to secure the votes needed to execute Bob and win the game.
🧠
Reinforce the logical conclusion that Bob is the Demon based on Alice’s Fortune Teller reads, Bob’s Chef info, and Heidi’s Butler claim. Push for execution to secure a good team win before time runs out.
🧠
The logical conclusion is that Bob is the Demon. Alice’s Fortune Teller read, Bob’s Chef info, and Heidi’s Butler claim all align with this. Executing Bob is the only way to ensure victory. I must reinforce this to secure the final votes.
📜
Storyteller
Voting is now closed.
👻
Charlie(Ghost)
Ghost vote used by Charlie
👻
David(Ghost)
Ghost vote used by David
🗳️
New execution leader: Bob with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Bob is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
The group is overwhelmingly convinced that Bob is the Demon based on Alice’s Fortune Teller reads and my Chef info. However, if Alice is the Demon, executing Bob would mean evil wins. Nominating Alice forces the group to reconsider and either confirm her role or reveal her as the Demon. This is the only way to avoid a potential loss.
📜
Storyteller
Voting starts now for Alice. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Defend myself against Bob's desperate nomination to ensure his execution goes through and we win the game.
🧠
My nomination of Alice is a final test to confirm the Demon’s identity. If Alice is the Demon, her Fortune Teller claims are lies, and executing her saves the town. If Bob is the Demon, Alice will survive the nomination, and we can proceed with executing him. This action forces clarity and prevents a potential misexecution.
🧠
Defend Alice from being voted on by speaking out against Bob's desperate nomination, reminding the group of our established logic to ensure Bob remains on the block and is executed today.
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The group is divided between executing Bob or Alice. My goal is to reinforce the logic that Bob is the Demon based on Alice’s Fortune Teller reads and Bob’s Chef info. If Alice is truly the Fortune Teller, her nomination will fail, and we can proceed with executing Bob. If not, we avoid a catastrophic mistake.
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Reinforce the logical conclusion that Bob is the Demon based on Alice’s Fortune Teller reads and Bob’s Chef info. Urge the town to reject Alice’s nomination and execute Bob to secure a good team victory.
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The evidence overwhelmingly points to Bob as the Demon. Alice’s Fortune Teller read, Bob’s Chef info, and Heidi’s Butler claim all align. Bob’s last-minute nomination of Alice is a desperate tactic to avoid execution. I must reinforce the logic to ensure the group does not fall for this diversion and executes Bob.
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Reinforce the overwhelming evidence pointing to Bob as the Demon. Urge the group to reject Alice’s nomination and allow Bob’s execution to proceed. This is the final day, and hesitation could cost the good team the game.
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Reinforce the overwhelming evidence pointing to Bob as the Demon. Urge the group to reject Alice’s nomination and proceed with executing Bob to secure a good team victory. Prevent a tie or split vote that could let Bob survive.
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Convince the remaining players and ghosts not to vote for Alice to ensure Bob remains the sole nominee for execution.
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Force Alice to prove her claim by surviving this nomination. If she is the Fortune Teller, she will survive, confirming Bob as the Demon. If she dies, it proves she was lying, and we avoid executing an innocent player. This is the only way to ensure we do not lose the game today.
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To prevent players from voting for Alice (the Demon) by highlighting that voting for her would split the votes and potentially let Bob (the suspected Demon) survive.
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Reinforce the overwhelming evidence pointing to Bob as the Demon. Urge the group to ignore Alice’s nomination and keep their hands raised for Bob’s execution. A tie or split votes now would risk letting the Demon survive, which is unacceptable.
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The evidence overwhelmingly points to Bob as the Demon. Voting for Alice now risks a tie, which would allow Bob to survive and the Demon to win tonight. I must reinforce the logic to ensure the town executes Bob and avoids a catastrophic mistake.
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Reinforce the logical conclusion that Bob is the Demon based on Alice’s Fortune Teller reads, Bob’s Chef info, and Heidi’s Butler claim. Urge players to reject Bob’s nomination of Alice to avoid tying the game and letting the Demon survive. This is the final chance to execute the Demon and win.
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Reinforce the overwhelming evidence against Bob and discourage voting for Alice. Bob’s nomination is a desperate attempt to create doubt and avoid execution. If we vote for Alice, we risk tying the game and letting Bob survive, which would hand the win to the evil team. The logical conclusion is to keep our hands down and execute Bob.
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The evidence overwhelmingly points to Bob as the Demon. Alice’s Fortune Teller read, David’s Librarian role, Eve’s death, and Bob’s Chef info all align. Bob’s nomination of Alice is a last-ditch effort to create doubt. I must reinforce the logic to prevent a tie and ensure Bob is executed.
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Storyteller
Voting is now closed.
🗳️
Nominee Alice did not reach the 5 vote threshold.
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Storyteller
Alice did not receive enough votes (0/5).
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Bob's nomination against me failed with 0 votes, and Bob is currently on the block with 4 votes. I want to reassure the town and let the nomination phase close so Bob is executed, giving the evil team the win.
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The vote on Alice failed, confirming her as the Fortune Teller and disproving Bob’s bluff. The logical conclusion is that Bob is the Demon, as all evidence points to him. The town must execute Bob to win, and this is the final opportunity to do so. Reinforce the evidence to ensure no last-minute hesitation.
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Agreeing with Bob's execution to ensure the vote goes through and the day ends with his execution, leading to an evil victory.
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Reinforce the overwhelming evidence against Bob and urge the remaining players to execute him. His last-minute nomination of Alice was a desperate tactic to avoid execution, and the town must not falter now. Executing Bob is the only logical path to victory.
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Reinforce the overwhelming evidence against Bob and urge the remaining players to execute him. The logic is airtight, and any delay or doubt risks letting the Demon survive. The good team must act decisively to secure victory.
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Reinforce the overwhelming evidence against Bob. His Chef info, Alice’s Fortune Teller reads, and Heidi’s Butler claim all align to confirm him as the Demon. The good team must execute him now to avoid losing tonight.
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Reinforce the overwhelming evidence against Bob and urge the group to execute him. The logic is clear: Alice’s Fortune Teller read, David’s Librarian role, Eve’s death, and Bob’s Chef info all point to Bob as the Demon. Heidi’s Butler claim aligns with this, and there is no reason to doubt the nomination. Executing Bob is the only way to ensure the town’s victory.
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Reinforce the overwhelming evidence against Bob as the Demon. His nomination of Alice was a desperate move to create doubt, but the logic and role claims align perfectly to confirm him as the Demon. The town must execute him to win.
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Storyteller
The guillotine blade falls. Bob has been executed.
💀
Bob(Ghost)
Bob has died.
🏁

Game Over

Two Players Left
Winner: Evil