Game Detail

Players

Alice (Mayor) Bob (Spy) Charlie (Librarian) David (Imp) Eve (Drunk) Frank (Soldier) Grace (Fortune Teller) Heidi (Ravenkeeper)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil420,32016,229$1.5044
Good834,92891,721$2.7452

Event Transcript

🎭
The game has started.
📜
Storyteller
Bob
You are the Minion. The Demon is David.
📜
Storyteller
David
Minions are: Bob. Your safe bluffs are: Butler, Saint, Virgin
📜
Storyteller
Charlie
Good evening Charlie. You are the Librarian. Either Bob or Eve is the Drunk.
📜
Storyteller
Eve
Good evening Eve. You are the Investigator. Either Frank or Heidi is the Baron.
📜
Storyteller
Grace
Good evening Grace. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Night 0 I want a wide, high-value first scan on two non-neighbors to begin narrowing Demon candidates while keeping my identity harder to infer.
📜
Storyteller
Grace
You chose Alice and Eve. You receive the answer: YES.
📜
Storyteller
Bob
Good evening Bob. You are the Spy. You can secretly see information about all players: - Alice: Mayor (good), Alive - Bob: Spy (evil), Alive - Charlie: Librarian (good), Alive - David: Imp (evil), Alive - Eve: Drunk (good), Alive (Told they are Investigator) - Frank: Soldier (good), Alive - Grace: Fortune Teller (good), Alive - Heidi: Ravenkeeper (good), Alive
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Get early claims from my neighbors, build trust web, and identify any outsider-count/role conflicts before nominations.
🧠
Seed my Investigator ping to key players early so we can track Outsider count and catch inconsistencies, while limiting Demon/Poisoner targeting risk.
🧠
Privately recruit my neighbors for info-sharing and coordination; seed that Alice/Eve are in my FT net so they can independently probe them while I stay low-profile.
🧠
Privately coordinate with Bob/Eve early to get their role claims and prevent a drunk player from driving town off a cliff; later I can reveal the drunk ping with context.
🧠
Clarify Grace’s claim and what 'YES' means, share my low-impact role, and coordinate a plan to corroborate/pressure without getting steered by a potential evil whisper.
🧠
Answer early claim requests while extracting exact mechanical details from Grace; set up a plausible bluff to become a night-kill target and gain Ravenkeeper info.
🧠
Coordinate with Bob on bluffs and strategy before nominations begin.
🧠
Coordinate with David, claim a safe role (Washerwoman or Empath), avoid overlapping with Virgin bluff.
🧠
Collect Bob/Eve role+info privately to gauge which is more plausible Drunk and prevent town from over-trusting poisoned/drunk info; set up later mechanical cross-checks.
🧠
Respond to Charlie's group with my Empath bluff to establish credibility.
🧠
Answer their question precisely, build trust with Frank/Heidi, coordinate info gathering on Alice/Eve while managing FT exposure before nominations.
🧠
Coordinate key info holders privately, track outsider count, and avoid public role leaks while steering town to a mechanically sound D1 execution target.
🧠
Coordinate with Bob on night kill target and confirm our bluffs are solid.
🧠
Coordinate privately: avoid role conflicts, collect N0 claims, and position myself to be night-killed for Ravenkeeper info while assessing Grace’s FT ping on Alice/Eve.
🧠
Coordinate with Grace/Heidi: keep RK secret, guide Grace’s FT testing, and prompt gathering public N0 claims to confirm outsider count and narrow demon candidates before nominations.
🧠
Answer Charlie, keep the info network tight, and immediately start tracking Outsider count to confirm/refute Baron and identify who is Drunk/lying.
🧠
Use remaining Day1 chat to lock down Alice/Eve claims and any N0 info/outsider count, so we can decide whether to push an execution or hold for more data.
🧠
Get Bob’s early claim map (Chef/Invest/Washer/Librarian) and any reads on Alice/Eve; coordinate public stance while keeping my Ravenkeeper hidden to bait a night kill.
🧠
Give Frank enough to cross-check without outing Mayor; keep heat off me early while pushing the key mechanical task: resolve Baron/Outsider count and possible Drunk.
🧠
Get more claims fast to resolve whether Baron is in play and whether Bob or Eve is likely the Drunk; build a small trusted info network before noms.
🧠
Respond to Heidi with partial truths, steer away from David, gather info about Grace's FT targets.
🧠
Share my exact role/info to Charlie (info hub) to coordinate claims/outsider count while keeping it semi-private from whole town until closer to noms.
🧠
Coordinate with Bob on tonight's kill target - likely a real mechanical threat.
🧠
Respond to Frank’s query while pressuring an Outsider-count audit; gather Frank’s claim to evaluate whether he’s plausibly Baron and to coordinate before nominations.
🧠
Surface Eve’s Baron accusation to my trusted circle, deny it cleanly, and pivot to mechanical Outsider-count checks before nominations.
🧠
Coordinate privately to reconcile Baron vs Drunk worlds, track Outsider claims, and avoid outing Mayor while steering town toward mechanical consistency.
🧠
Tell David to kill Grace (Fortune Teller) tonight - biggest mechanical threat.
🧠
Answer Frank’s cross-check, preserve my credibility, and seed the key contradiction (possible Drunk) so we can use Outsider count to validate/kill the Baron world.
🧠
Answer Charlie to keep trust, while keeping Ravenkeeper hidden; flag the Outsider-count tension around Eve’s Baron ping so group can pressure for consistency.
🧠
Answer Charlie’s check-in while keeping my FT info semi-private; flag Eve’s Investigator/Baron ping as suspicious and get Charlie to track Outsider-count confirmations.
🧠
Wait for nomination phase. Will kill Grace tonight. No action needed now.
🧠
Sync key info privately: my Drunk ping and how it interacts with Eve’s Baron claim + Grace’s FT. Aim to force Outsider-count sanity check before nominations.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Create a concrete D1 info point by pressuring the player in the most contradictions (FT hit + dubious Investigator ping). Even if vote fails, it forces role clarity and Outsider-count discussion.
📜
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop an early mis-execution while keeping pressure on Eve to fully claim and reveal wording; preserve flexibility and focus on confirming Outsider count/Drunk.
🧠
Prevent a low-info D1 execution on me; restate exact Invest info, introduce the Drunk possibility, and redirect town to mechanical checks (Outsider count, cross-claims) and better targets.
🧠
Steer town to no-exec while extracting concrete claims (Outsiders, Grace FT follow-ups) so we can confirm/deny Baron world and narrow Demon candidates for D2.
🧠
Avoid low-confidence D1 execution; push public Outsider claims and actionable night plans to test Baron/Drunk worlds.
🧠
Prevent a low-info D1 execution; push for public Outsider count + claims, and set a clear FT check plan that can mechanically narrow demon worlds tomorrow.
🧠
Support no-execute, declare not Outsider, seem cooperative. Grace checking Bob+David is noted - David must kill Grace tonight.
🧠
Avoid a low-confidence D1 execution; lock in public role/outsider count data, and set up tonight’s checks to resolve Eve/Baron vs Drunk conflict.
🧠
Establish Virgin bluff, say not Outsider, avoid suspicion before night where I kill Grace.
🧠
Do not waste D1 execution on a likely-drunk or info role. Preserve tempo: force full public outsider/role accounting and get an FT data point tonight to narrow demon candidates.
🧠
Don't vote Eve, wait out this nomination. Kill Grace tonight as planned.
🧠
Discourage a D1 mis-exec on me, lock in public Outsider count + role claims, and set up mechanical tests (Virgin, FT, Empath) for D2.
🧠
Not voting Eve, consistent with my stated position. Let the vote fail naturally.
🧠
Restate my exact info publicly and steer town away from a low-value D1 execution while forcing Outsider/role-claim clarity to resolve the Baron/Drunk contradiction.
🧠
Keep us from a risky D1 execution, force full Outsider accounting, and set up N1 info (FT/Monk) to resolve Eve-vs-Charlie contradiction.
🧠
During this vote I want to clearly not vote, and push for remaining Outsider/role confirmations + a concrete N1 info plan so we exit D1 with a coherent map.
🧠
Voting is in progress and I’m not raising on Eve; best is to hold action, observe tally, then push for outsider-claims + D2 Virgin test + protect likely FT at night as ‘Monk’ bluff.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Eve did not reach threshold.
📜
Storyteller
Eve did not receive enough votes (0/4).
🧠
Lock in public Outsider count + set N1 actions (Monk protect FT, FT check pair) so we can resolve whether Baron world is possible and narrow demon candidates.
🧠
Clarify Outsider count, lock in my N1 check, and encourage Monk protection to keep my FT info flowing; avoid D1 execution misfire.
🧠
Lock Outsider count publicly, set N1 plan (Monk protect Grace, FT Bob+David), and set D2 Virgin nomination test to gain hard alignment info.
🧠
Lock in Outsider count publicly, align on N1 actions (Monk on Grace, FT Bob+David), and set up D2 Virgin test + structured claim order without wasting D1 execution.
🧠
Seem cooperative, reinforce Virgin test on David as distraction, note Alice hasn't stated Outsider status.
🧠
Reinforce D2 Virgin test plan and support Grace's FT check to seem cooperative while I kill Grace tonight.
🧠
Lock in public Outsider count and night-action plan; push Alice to state Outsider/not, so we can evaluate Eve/Charlie mechanically tomorrow.
🧠
Lock in Outsider count publicly, keep D1 no-exec to preserve info, and set concrete N1/D2 plans (FT, Monk protect, Virgin test) to create hard confirmations.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Grace before she FT-checks Bob+David and gets a YES on me. Eliminating the Fortune Teller is top priority.
💀
Grace(Ghost)
Grace has died.
📜
Storyteller
David
You chose to kill Grace.
📜
Storyteller
Bob
Good evening Bob. You are the Spy. You can secretly see information about all players: - Alice: Mayor (good), Alive - Bob: Spy (evil), Alive - Charlie: Librarian (good), Alive - David: Imp (evil), Alive - Eve: Drunk (good), Alive (Told they are Investigator) - Frank: Soldier (good), Alive - Grace: Fortune Teller (good), Dead - Heidi: Ravenkeeper (good), Alive
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
Gather fresh mechanical info (Empath N1, Monk N1) and align on a clean Virgin test + claim order before nominations to narrow demon/poisoner.
🧠
Grace’s night death vs claimed Monk protection is the key mechanical contradiction; confirming Heidi’s N1 target and Bob’s Empath read should narrow poisoner/evil worlds before nominations.
🧠
Maintain my Monk cover, answer direct questions, and steer group to a Virgin test + claim structure to mechanically narrow demon candidates.
🧠
Answer Empath questions convincingly and subtly discourage Virgin test on David or prepare cover.
🧠
Coordinate with Bob on D2 plan - get a Townsfolk to nominate me for Virgin confirmation.
🧠
Give my only hard info (Bob/Eve drunk) and push for N1 results + Virgin test to generate mechanical clarity before nominations.
🧠
Get fresh mechanical info (Empath/Lib/Virgin interactions) and coordinate a Virgin test + Outsider count audit to resolve whether my Investigator info is trustworthy and narrow demon/minion pool.
🧠
As dead FT, I must get my only hard info (Alice+Eve=YES) into a trusted triangle so town executes within that pair or uses other roles to resolve it before final day.
🧠
Get FT info to key nominators (Virgin/Soldier) to drive nominations onto Alice/Eve and avoid another no-exec, while gathering any mechanical clears they’ve heard.
🧠
Coordinate the town: propagate Grace’s FT info + Bob’s empath 0, focus suspicion, and set up a safe Virgin test with a confirmed Townsfolk nominator before nominations.
🧠
Coordinate a safe Virgin test on David before noms and align on main execution candidate (likely Eve) while accounting for Bob/Eve Drunk uncertainty.
🧠
Coordinate an early Virgin test with a trusted nominator and gather David’s context so town uses nominations efficiently and we don’t accidentally empower evil.
🧠
Coordinate a safe Virgin test and focus today’s execution on the best mechanical suspect (Eve) using FT+Empath coherence.
🧠
Coordinate with David, encourage Frank/Charlie to nominate him as Virgin test, which could eliminate a Townsfolk.
🧠
Encourage Alice to nominate me for Virgin test - if she's Townsfolk she dies, massive evil win.
🧠
Get the missing mechanical info from last night (Grace FT and Bob Empath; Heidi protection claim) to decide whether to hard-push Frank or Heidi at nominations and whether my Investigator info is trustworthy.
🧠
Encourage Frank/Charlie to nominate David for Virgin test, which would kill a Townsfolk. Also keep Eve as primary suspect.
🧠
Coordinate an early Virgin test with a trusted nominator, then focus town on best execution (likely Eve) while keeping my Mayor role quiet for endgame leverage.
🧠
Wait for Alice to nominate me. The Virgin trigger will kill a Townsfolk nominator, giving evil a massive advantage.
🧠
Clarify I had no N1 FT info due to death; refocus group on using remaining mechanical info (Empath/Monk) to decide between Alice vs Eve for today’s execution.
🧠
Coordinate a mechanically clean Virgin test (confirmed Townsfolk nominates David) before nominations, then focus execution on Eve if test passes and info aligns.
🧠
Get hard N1 info before nominations to decide whether to pursue Virgin test, execute within Frank/Heidi, or treat my Investigator info as compromised.
🧠
Answer Eve’s direct questions to look cooperative while keeping pressure on her; coordinate Virgin test safely and set up an execution plan (likely Eve) based on overlapping mech info.
🧠
Lock in an immediate mechanical confirmation via Virgin test, then focus votes on executing Eve as top Demon candidate while preserving flexibility if the test fails.
🧠
Coordinate a mechanically clean Virgin test (TF nominator) and set a clear execution plan (Eve unless Virgin test points elsewhere).
🧠
Support Alice nominating David for Virgin test - it won't trigger since David is Imp not Virgin, keeping David safe. Then redirect suspicion to Eve.
🧠
Get Bob’s Empath N1 and Heidi’s Monk target to decide whether Alice or Eve is the stronger demon candidate before nominations; then coordinate my ghost vote.
🧠
Clarify Bob’s real Empath N1 (correct neighbors) and flag Heidi’s inconsistent relay, so we can choose best nomination/execution before phase ends.
🧠
Coordinate an early Virgin test with a trusted nominator and clarify Bob’s other Empath read, then focus today’s execution on Eve unless new mechanical contradictions appear.
🧠
Remind Alice to nominate me for Virgin test, reinforcing the plan.
🧠
Resolve the Empath-neighbor inconsistency fast and lock in a clean Virgin test sequence, so we can confidently execute between Alice/Eve (from FT YES) without being misled by drunk/poison.
🧠
Clarify Bob’s actual Empath reads to resolve the contradiction before nominations, then proceed with clean Virgin test and target selection.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Create a concrete executable suspect using mechanical inconsistencies (Monk protect failure + impossible Empath-neighbor claim) and my Baron ping, forcing public clarifications via defense/vote.
📜
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Steer town away from a likely evil-driven mis-execution; keep day focused on the clean Virgin test on David, then reassess/execute Eve.
🧠
Don't vote Heidi - I need to clarify my Empath bluff and avoid the Virgin test on David. Let the vote fail.
🧠
Don't vote Heidi - let it fail naturally so Alice can nominate me for Virgin test. Stay quiet.
🧠
Vote Heidi to try to remove a likely Minion and force others to publicly commit; if vote fails, it still yields alignment/association info going into Night.
🧠
Prevent a low-information misexecution on Heidi; keep the day focused on the planned Virgin test and resolving the FT ping (Alice/Eve) plus Bob’s true Empath numbers.
🧠
Stop a mis-execution on me, preserve Ravenkeeper value, and keep town focused on the Virgin test + resolving Eve vs Alice from FT YES and other info.
🧠
I’m dead with 1 ghost vote; don’t spend it on a weak Heidi case. Push town to conserve votes and execute within Alice/Eve after resolving Bob/Heidi info + Virgin test.
🧠
Prevent mis-execution on Heidi; lock in next steps: Bob clarifies Empath, Alice nominates David for Virgin test, then pivot to execute Eve (strongest mechanical).
🧠
Keep my hand down on a weak Heidi case; conserve execution and force the table to do the clean Virgin test and get Bob’s exact Empath N0/N1 before committing.
🧠
Clarify my Empath bluff to maintain credibility, not vote Heidi.
🧠
Avoid wasting D2 execution on weak case; preserve tempo to do clean Virgin test and then execute best Demon candidate (likely Eve) based on overlapping info.
🧠
Stop a wasteful execution on me, keep momentum: lock David via Virgin test, then push the strongest mechanical suspect (currently Eve) while tracking poison possibilities.
🧠
Preserve my ghost vote and steer town away from mis-executing Heidi; push the strongest mechanical path: Virgin test then execute within Eve/Alice with Alice mostly cleared by Empath 0.
🧠
Do not vote Heidi; keep flexibility for the planned Virgin test and a more evidential execution (likely Eve) later today.
🧠
Consensus is no votes; retract to avoid accidental execution and refocus town on Virgin test + resolving Alice/Eve FT YES. Preserve credibility and end-day options.
🧠
Let the vote fail naturally, then push for Alice to nominate me for the Virgin test.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Heidi did not reach threshold.
📜
Storyteller
Heidi did not receive enough votes (0/4).
🧠
Wait for Alice to nominate me for the fake Virgin test.
🧠
Drive immediate, mechanical line: do Alice→David Virgin test, then put Eve on the block; commit my ghost vote on Eve if needed to secure execution.
🧠
Encourage Alice to nominate David (Virgin test fails since David is Imp not Virgin), then push Eve as execution target.
🧠
Keep town from tunneling on me off a single FT ping; push a mechanical Virgin test and Outsider-count pressure to locate Baron/evil.
🧠
Steer the group to the highest-value mechanical test (Virgin) before spending today’s execution, and set conditional next steps to narrow to Demon.
🧠
Keep town on the clean mechanical line: do Alice→David Virgin test first, then execute based on trigger outcome; prevent Eve from derailing with Outsider-count noise.
🧠
Push the cleanest mechanical step (Virgin test) to lock in truths, then convert that into a high-confidence execution today (likely Eve) without wasting the day.
🧠
Do the clean Virgin test immediately to lock in mechanical info and then use remaining time to put the true Demon on the block today.
📜
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Virgin test did not trigger, so David is now mechanically suspicious. Voting to execute is the highest-value move this tick; if it’s poison, it still points us at Eve next.
🧠
Virgin test failed; best mechanical move is to execute David now to resolve a major claim and prevent evil from skating into night.
🧠
Do not vote for David. Let others vote but keep count below threshold if possible.
🧠
Virgin test already ‘failed’ (vote phase began), making David highly suspicious. Voting to execute David gives maximum info and removes a likely evil before night.
🧠
Avoid spending today’s only execution on a potentially-poisoned Virgin test; keep pressure and execution option on Eve, our strongest mechanical suspect via FT YES + Empath clears Alice.
🧠
Explain non-trigger as poison to survive, redirect to Eve.
🧠
Prevent my ghost vote from making 4 and executing David on an ambiguous Virgin fail; keep today’s execution available for Eve, who is more mechanically implicated by my FT YES + Empath clears Alice.
🧠
Push town to let David vote fail (ambiguous Virgin test) and use today’s execution on Eve, who is mechanically implicated and also possibly the Drunk.
🧠
Let David's vote fail to protect the Demon.
🧠
Do not spend ghost vote executing David on an ambiguous non-trigger; preserve vote to secure an Eve execution if needed.
🧠
Reduce risk of executing a likely good player off an ambiguous Virgin non-trigger; preserve today’s execution for Eve, our strongest mechanical suspect.
🧠
With 4 needed, I withhold my vote to avoid a low-info execution; preserve execution for a clearer target (likely Eve) after this vote resolves.
🧠
Let the vote fail naturally. No action needed from me.
🧠
Align with majority to let the ambiguous David vote fail and preserve today’s execution to put Eve on the block, where multiple info pieces converge.
🧠
Keep today’s execution focused: let David vote fail, avoid ambiguous Virgin mechanics, and line up an Eve nomination with a clear voting bloc.
🧠
Lower hand to help David vote fail (too ambiguous), then immediately highlight the key mechanical point: with only 1 minion, ‘poison’ excuse contradicts a Baron world—forcing clearer world-building before executing me.
📜
Storyteller
Voting is now closed.
🗳️
Nominee David did not reach threshold.
📜
Storyteller
David did not receive enough votes (0/4).
🧠
Get a meaningful execution: Eve is the best pressure point (Lib ping + inconsistent Investigator/Baron world). A flip lets us re-evaluate David/Alice cleanly before night 2.
📜
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
We need 4 votes; I vote to execute the most mechanically suspicious player (Eve) based on overlapping info and to resolve conflicting worlds quickly.
🧠
Use my one ghost vote now to help reach 4 and execute Eve, the mechanically most suspicious (FT YES + Lib ping + bad Investigator), maximizing win chances.
🧠
Secure 4 votes to execute Eve, the most mechanically implicated player, and simplify worlds before night; as Mayor I want demon dead, not rely on 3-live auto-win.
🧠
Prevent my execution from burning Day 2 if I’m good; keep votes off me and redirect suspicion to the only mechanical evil pair (Heidi/Frank) from my Investigator info and failed Virgin test possibilities.
🧠
Get an execution that most cleanly resolves multiple info chains (FT hit + Librarian ping). If Eve is Drunk or evil, this helps; if not, we gain clarity for endgame.
🧠
Vote to execute Eve to eliminate a good player and maintain my credibility with the town.
🧠
Vote to execute Eve - removes a good player and eliminates the Baron accusation threat.
🧠
Ensure we get an execution on D2 and remove the biggest misinformation source; if Eve is evil we gain, if good we still clarify and can use night info to solve.
🧠
Lock in my ghost vote on the most mechanically suspicious player (Eve) while publicly reminding town why this execution is our best D2 move.
🧠
Lock in the highest-probability evil while we have majority votes; prevent analysis paralysis and use execution to narrow worlds before numbers get tight.
🧠
Stop the execution by giving a coherent alternative: don’t spend D2 killing a possibly-drunk good; instead pressure my Baron pair (Frank/Heidi) and demand Outsider count resolution.
🧠
Hold the line to execute Eve: best mechanical contradiction (Baron vs 0 outsiders) + FT YES. If Eve flips good, it still clarifies worlds for D3.
🧠
Lock in a strong D2 execution while votes are up; prevent last-second unvotes. Emphasize mechanical inconsistency (Baron vs 0 Outsiders) and FT ping.
🧠
Keep hand up, let Eve get executed. David survives another day.
🧠
Lock in the execution with clear mechanical reasons and stop last-second hand drops; remind town that even a Drunk here is an acceptable miss to stabilize info.
🧠
Keep hand up, let Eve get executed. This is good for evil team.
📜
Storyteller
Voting is now closed.
👻
Grace(Ghost)
Ghost vote used by Grace
🗳️
New execution leader: Eve with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Eve is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Lock in Eve execution (avoid ties), then immediately pivot to next-day plan: re-check Outsider count, interrogate Frank/Heidi, and use night-protection/info to narrow demon.
🧠
Last chance to redirect votes to a better, mechanically testable target (Frank/Heidi) or at least leave a clear solve path if I’m executed.
🧠
Lock in the high-confidence execution (Eve at 7) and prevent a risky tie. Set clear next-day info requests (Undertaker/Outsider count) to narrow demon/poison worlds.
🧠
Eve's execution is fine for evil team. David survives. Just wait and let nominations close.
🧠
Lock in Eve execution (7) and set a clear tomorrow plan keyed off Undertaker info + Outsider count/Baron logic, so we don’t drift if Eve isn’t the demon.
🧠
Lock in Eve execution (no tie), then demand Undertaker/Outsider count clarification to mechanically prune worlds going into N2.
🧠
Stay quiet, let Eve get executed, preserve my cover as Virgin.
🧠
Lock in no-tie, extract last-second mechanical commitments (Outsider/UT), and set tomorrow’s decision tree based on Eve’s execution result.
📜
Storyteller
The guillotine blade falls. Eve has been executed.
💀
Eve(Ghost)
Eve has died.
Night 2
📜
Storyteller
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Heidi to eliminate Monk protection, leaving town vulnerable next night.
💀
Heidi(Ghost)
Heidi has died.
📜
Storyteller
David
You chose to kill Heidi.
📜
Storyteller(Ghost)
Heidi(Ghost)
Good evening Heidi. You are the Ravenkeeper. You have died tonight! Choose a player to learn their character.
🧠
Alice is the highest leverage check: FT pinged her with a YES, and confirming her exact character can either hard-find the Imp/Spy or clear a key voice to narrow Demon candidates.
📜
Storyteller(Ghost)
Heidi(Ghost)
You chose Alice. They are the Mayor.
📜
Storyteller
Bob
Good evening Bob. You are the Spy. You can secretly see information about all players: - Alice: Mayor (good), Alive - Bob: Spy (evil), Alive - Charlie: Librarian (good), Alive - David: Imp (evil), Alive - Eve: Drunk (good), Dead (Told they are Investigator) - Frank: Soldier (good), Alive - Grace: Fortune Teller (good), Dead - Heidi: Ravenkeeper (good), Dead
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
Coordinate with David to ensure Frank or Charlie gets executed today, not David.
🧠
Pull mechanical info (Empath/FT/Virgin details) to resolve why Virgin test failed and to build a Day 3 execute shortlist before nominations.
🧠
Privately confirm Alice as Mayor (from Ravenkeeper) so town can plan endgame (no-exec at 3) and keep her from being outed too early; loop in 1-2 trusted info roles to coordinate.
🧠
Respond to Frank with a plausible Virgin explanation, then coordinate with Bob on pushing Frank.
🧠
Answer Frank’s sync, pass along my FT constraint and Heidi’s Alice=Mayor info to coordinate protection/endgame and narrow Demon pool via others’ data.
🧠
Get key private info (FT pings, any Undertaker result, current suspicions) to resolve whether Eve or Bob was Drunk and whether Baron/Poisoner world fits, before nominations.
🧠
Confirm Mayor to core circle, coordinate info (Empath/UT/FT) and set endgame plan (avoid revealing Mayor widely, aim for demon execution or 3-alive no-exec win).
🧠
Get current claims/whisper intel from trusted townsfolk so I can direct my single ghost vote and push a mechanically grounded execute target next phase.
🧠
Get live players aligned on a nominations plan and whether my Baron info should drive today’s execution; set up optimal use of my single ghost vote.
🧠
Get Bob’s Empath numbers fast + align on whether to soft-protect Alice/Mayor plan, and request UT check to resolve Eve/Baron claim before nominations.
🧠
Coordinate with Bob to push Frank execution today, counter the Mayor no-exec strategy.
🧠
Get missing claims/reads from the alive core and align on endgame plan using confirmed Mayor info; identify contradictions and decide whether to save ghost vote for final 3 or force an execution today.
🧠
Answer Eve, share my hidden confirmation (mayor) carefully, and gather Empath/UT/FT info to set today’s execution target while preserving Mayor endgame.
🧠
Coordinate before nominations: lock down Bob’s Empath numbers and neighbors, push for any Undertaker on Eve, and decide whether to keep Alice=Mayor semi-private while using it to steer executions away from Alice.
🧠
Update key private info (FT only N0 YES on Alice/Eve; Alice likely red herring + Mayor confirmation) and align town on endgame: protect Alice, demand Empath/UT/Virgin details, narrow demon pool.
🧠
Answer Empath questions to maintain bluff, push Frank as demon suspect to get him executed today.
🧠
Coordinate with likely-good Alice (Mayor) + David/Frank: lock in facts, demand Undertaker, and set a clear nomination plan (likely Frank or David) while protecting Mayor endgame.
🧠
Coordinate before nominations: get any UT info public, align town on best execution (likely Frank unless strong UT/logic clears), and preserve Mayor endgame option at 3 alive.
🧠
Get Alice a tight suspect list + plan before nominations: protect confirmed-good Alice (Mayor), focus exec on the player most likely evil across worlds (Frank or David), and save my ghost vote unless needed.
🧠
Respond to Charlie/Alice questions about Virgin, push Frank as suspect, coordinate with Bob to ensure execution happens today.
🧠
Push Frank as Demon suspect to get him executed today, protecting David.
🧠
I’m dead/no vote; best help is sharing my hard info (FT N0, Mayor confirm), push for Empath/Virgin-test specifics, and align town on endgame plan: protect Alice and reach 3 alive no-exec if safe.
🧠
With noms imminent, I need exact current claims + hard info to narrow Demon candidates while keeping Alice (Mayor) safe and setting up possible 3-alive no-exec win.
🧠
Stop Bob from railroading my execution; align with Alice/Charlie/David to demand Undertaker info and consider Mayor 3-alive no-exec path if we can keep Alice alive.
🧠
Get Bob’s Empath numbers + David’s Virgin-test details + any Undertaker, then steer living players to protect confirmed Mayor Alice and choose correct execute/no-exec line.
🧠
Get Bob’s Empath history + coordinate a single strong nomination target (David vs Frank) and tell Alice not to be executed if Mayor-likely; preserve my ghost vote unless it flips outcome.
🧠
Get a clean mechanical check before nominations: verify David’s Virgin via a trusted Townsfolk nomination, while keeping Alice (Mayor) protected and narrowing Demon to Bob/Charlie/David/Frank.
🧠
Align Bob/Charlie/David on a public UT call and a clean execution plan (likely Frank) while protecting my Mayor endgame: keep me alive, aim for 3-alive no-exec if still unsure.
🧠
Coordinate with Bob to ensure Frank gets executed today, preventing Mayor win scenario.
🧠
Coordinate with Alice/Bob on immediate public Undertaker call, then choose best mechanical line: execute Frank unless we can cleanly re-test David’s Virgin with a known Townsfolk nominator.
🧠
Provide my full claim + push for mechanical checks (UT on Eve, Virgin re-test) and defuse Bob’s push to execute me without evidence.
🧠
Confirm with David we're aligned, and push Frank nomination publicly.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Execute Frank today to set up evil win tonight.
📜
Storyteller
Voting starts now for Frank. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I can’t vote (dead/ghost used) so I’ll publicly frame the mechanical case: my FT makes Alice likely red herring + Heidi saw Mayor; Bob’s Empath points away from Alice/Charlie; guide living voters + remind 3-alive no-exec win line.
🧠
Frank is the best current execution: least mechanically supported and fits multiple worlds. Even if wrong, we keep Alice (Mayor) alive and can still solve at 4/3 alive.
🧠
Stop an uninformative execution on a confirmed-good-claim; redirect town to mechanical checks (Undertaker on Eve, Virgin re-test) and preserve Mayor no-exec win path.
🧠
At 5 alive we should execute to avoid giving Demon a free kill. Frank is the best current suspect and even a misexec can still lead to a Day4 3-alive Mayor no-exec win line.
🧠
My ghost vote makes 3 and secures an execution on the best current evil candidate (Frank). With 5 alive, we need momentum; I’d rather risk a Soldier than let a likely evil live.
🧠
Vote Frank out to advance our win condition.
🧠
Vote Frank to secure execution and set up evil win.
🧠
I won’t spend my ghost vote since execution already has enough hands. I’ll push for immediate UT info + remind about Mayor endgame (no-exec at 3) so town uses today/night transitions optimally.
🧠
Support the Frank execution while pushing for immediate Undertaker info to resolve drunk/poison worlds and set next-day plan if Frank survives.
🧠
Lock in the execution on Frank while forcing any Undertaker to out result on Eve; if Frank survives as non-demon, redirect suspicion using UT/Empath consistency and Mayor no-exec endgame.
🧠
Keep pressure on likely demon while forcing any Undertaker to out themselves now; UT info is highest value to resolve Bob/Frank/David worlds before night.
🧠
Keep hand raised, let Frank get executed. No need to speak.
🧠
Lock in majority on Frank while pressing for Undertaker info; if no UT appears, proceed with execution and use outcome to narrow Demon candidates.
🧠
Hand is already raised, just wait for votes to finalize.
🧠
Conserve my single ghost vote unless the live vote count looks short; let town resolve Frank execution and keep focus on post-vote plan (UT claim/Mayor endgame).
🧠
Try to stop a bad execution by hard-claiming Soldier and forcing missing mechanical info (Undertaker). Set clear pivot targets if I die so town stays coordinated.
📜
Storyteller
Voting is now closed.
👻
Eve(Ghost)
Ghost vote used by Eve
🗳️
New execution leader: Frank with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Lock in next-step plan if Frank isn’t Demon: protect confirmed Mayor, demand UT info, and set up a clean Virgin re-test to narrow Demon.
🧠
Lock in best execution now (Frank) while preserving the Mayor endgame: if Frank isn’t demon, keep Alice alive and force mechanical claims (Undertaker) to resolve Bob/David worlds tomorrow.
🧠
Lock in the Frank execution unless hard mech stops it, force any Undertaker to out their info now, and set a clear contingency plan if the game continues (protect Mayor, solve Bob/David).
🧠
Frank is being executed. Stay quiet, let it happen. Tonight kill Alice (Mayor) to prevent no-exec win.
🧠
Frank is already on the block with 5 votes. Just wait for nominations to close.
🧠
Keep execution on Frank unless someone has hard mechanical reason to shift; press for Undertaker claim and set tomorrow’s solve path without creating a risky tie nomination.
🧠
Create an alternative execution to stop a low-info kill on me; either we execute Bob (likely evil) or at minimum force a tie to prevent my execution and gain another day of info.
📜
Storyteller
Voting starts now for Bob. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent a tie/no-exec that hands evil another kill; keep the higher-probability execution (Frank) while asking for Undertaker info to resolve if game continues.
🧠
I can’t vote; I need to prevent a tie/no-exec and keep the high-consensus execution on Frank, preserving Mayor endgame and time for a clean solve if game continues.
🧠
As a dead player with one ghost vote, I should not create a tie or no-exec risk. Hold vote for late game; let Frank’s execution resolve or provide info for tomorrow.
🧠
Avoid accidental tie/no-exec; get a clear plan if I’m executed: keep Mayor alive, demand Undertaker info, and resolve Bob vs David (and Charlie if needed).
🧠
Don't vote myself, let Frank's execution stand.
🧠
Prevent a tie/no-exec that wastes today; maximize win chances by taking the guaranteed execution on Frank, then using Mayor + UT/Virgin re-test to close the game.
🧠
Prevent a tie/no-exec and preserve the cleanest info line: execute Frank, then if game continues use Mayor/UT/Virgin retest to solve Bob vs David.
🧠
Don't vote Bob, let Frank be executed. Next night I kill Alice or Charlie to get to 2 alive.
🧠
Do not add votes on Bob to avoid tying Frank’s 5 and creating a no-exec/tie situation. Secure today’s execution on Frank and preserve Mayor win path.
🧠
Don't vote Bob (myself), let Frank die as planned.
🧠
Prevent a 5-vote tie/no-exec on Bob that could hand evil a free night; set tomorrow’s plan if I’m executed and game continues.
🧠
I can’t vote; use public voice to prevent accidental tie/no-exec and set tomorrow’s plan: demand Undertaker info, keep Alice (Mayor) alive, then solve Bob vs David.
🧠
I can’t vote; best help is preventing a tie/no-exec and setting a clear next-day solve path using my FT info + Virgin/UT contradictions.
🧠
Don't vote Bob, let Frank die. Stay quiet and survive.
🧠
Prevent accidental tie/no-exec. Preserve our best line: execute Frank with existing 5, then if game continues use Mayor info and re-test David/solve Bob vs David.
🧠
Prevent an accidental tie/no-exec by clearly instructing living players not to vote Bob, preserving Frank’s execution and maximizing win odds.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Bob did not reach threshold.
📜
Storyteller
Bob did not receive enough votes (0/3).
🧠
Stabilize the execution on Frank, prevent last-second tie chaos, and extract any Undertaker info before night to narrow Demon suspects if game continues.
🧠
Try to force any Undertaker/other hidden info out before night, and lock a coherent plan so my execution doesn’t waste the day.
🧠
Prevent a tie/no-exec, push for any Undertaker to out now, and set tomorrow’s plan (protect Mayor, resolve Bob vs David) depending on whether game ends after Frank.
🧠
Let Frank die, stay quiet, survive to final 2.
🧠
Lock in no-tie execution on Frank, demand any UT claim before night, and set a clear solve path if game continues (protect Alice/Mayor; narrow to Bob vs David; use Virgin re-test).
🧠
Stay quiet, let Frank be executed. Evil wins after tonight's kill.
🧠
Lock in a clean execution on Frank without tie risk, force any Undertaker to out now for mechanical clarity, and set tomorrow’s solve order (protect Mayor, retest Virgin, then Bob vs David).
🧠
Stabilize votes (avoid tie/no-exec), lock in Frank execution, and set tomorrow’s plan around Mayor endgame + Virgin re-test if game continues.
📜
Storyteller
The guillotine blade falls. Frank has been executed.
💀
Frank(Ghost)
Frank has died.
Night 3
📜
Storyteller
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Alice (Mayor) to prevent Mayor win condition. Then tomorrow execute Charlie, leaving Bob+David alive = evil wins.
💀
Bob(Ghost)
Bob has died.
📜
Storyteller
David
You chose to kill Alice.
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
📜
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Give final-3 alive my only hard info (FT hit) and the key mechanical inconsistency (Virgin fail) so they choose an execution target or consider no-exec only if Mayor is rock-solid.
🧠
With no vote, I must push final-day mechanical clarity: Mayor condition contradiction, my Baron pair, Drunk possibility, and force the 3 alive to share claims then pick the best demon execute.
🧠
Force hard-claims + converge on a single execution pick today. Use my Librarian info + Virgin/Mayor contradictions to pressure demon candidate and prevent paralysis in final 3.
🧠
Protect David by sowing doubt about Charlie to Alice, hoping no execution or wrong execution occurs.
🧠
Convince Charlie that Bob was the Imp/evil and that I'm trustworthy Virgin. Stall or misdirect to avoid execution.
🧠
Force hard-claims + reconcile the Virgin fail and Librarian/Drunk info fast, then set a clear execute target before nominations.
🧠
Get the living aligned on the key mechanical point: if Alice is Mayor, no-exec at 3 alive wins. If they doubt my info, push execution on the likeliest evil (David).
🧠
Push final-day clarity: get Alice/Charlie to state claims & mechanical info, and coordinate the one ghost vote to execute the most likely demon (or no-exec only if Mayor is real).
🧠
Lock in final-day plan: push no-exec as highest-EV if I’m Mayor; if they won’t, steer execution onto the most contradictory candidate (Charlie) rather than split.
🧠
Force a clean reconcile of the D2 Virgin nomination and get agreement on whether no-exec is mechanically safe; if not, focus town on executing David as best demon candidate.
🧠
Bob died last night - only Charlie and David alive. That's 2 players = evil wins if no execution. I need Charlie to not execute me.
🧠
Push Alice to execute Charlie so David survives, or confuse Alice into not trusting Mayor win condition.
🧠
With 3 alive, force exact final claims + resolve FT/ Virgin contradictions so town executes the correct Demon; remind about Mayor no-exec only if confirmed.
🧠
Lock in the Mayor no-exec win if possible; otherwise steer the execution onto David as the most mechanically-dubious claim, and preserve my ghost vote unless needed.
🧠
It’s final 3 and we must execute. I want to push a single decisive solve: either Alice hard-guilty from my only FT ping, or if you think Eve was Imp then the new Imp is among you 3 and David’s failed Virgin is the best focal point.
🧠
We’re dead/used vote; best help is force hard public claims + mechanical contradictions so alive players choose a single execution target confidently in final 3.
🧠
Final 3: force hard public claims + consistency check; if no mechanical lock, default to executing David due to earlier Virgin-test failure suspicion.
🧠
With 1 tick left, force commitment to an execution plan. Surface the key contradiction (who nom’d David) and align votes; default to executing David due to failed Virgin + inconsistency.
🧠
Last tick: highlight key mechanical tell (ST says no Mayor) and push a decisive, logically grounded execution target + ask who nominated David to resolve Virgin test.
🧠
Maximize chance of immediate win by pushing no-exec based on my Ravenkeeper Mayor info; give fallback execution target (David) if they distrust the info.
🧠
Force concrete public claims + a binary final-day plan; maximize chance we execute Demon today and reserve my ghost vote for the correct nomination.
🧠
Push Charlie toward no-exec (evil wins) or executing Alice. Emphasize Heidi RK confirmed Alice=Mayor so no-exec wins for good, but actually it wins for evil too if no Mayor.
🧠
Force hard claims + resolve Virgin-test contradiction; get Charlie/David to commit to an executable suspect with reasoning so town can pick best shot in final 3.
🧠
Push Alice to execute Charlie, protecting David. If Alice goes for no-execution Mayor win, good wins - I must undermine that plan.
🧠
Push Alice to execute Charlie, protecting David the Imp.
🧠
Lock in the Mayor no-exec winline; frame any pressure to execute as evil, while giving a fallback (execute David) if they doubt my info.
🧠
Force a decisive, mechanically-justified execution today (no-exec likely loses). Use Virgin-test contradiction to focus on David; coordinate nomination/vote quickly.
🧠
Secure immediate win via Mayor no-exec if true; if they won’t accept, force them to justify why they’re overriding a confirmed RK-check and Mayor claim, to expose evil.
🧠
Force hard claims + a decisive execution plan for final 3. With no vote, my value is steering them to a single candidate if no mechanical lock—default to the most suspicious (David from failed Virgin test).
🧠
Force final-3 to lock exact claims and use mechanical anchors (FT ping, failed Virgin test). Push a concrete execution plan; save my ghost vote for the best demon-candidate.
🧠
Convince Charlie to trust Heidi's RK and go no-exec, or pivot suspicion to Alice.
🧠
With no vote, best is to give Charlie a clean decision tree: pick between Alice/David, with reasons why Mayor claim is unreliable and Virgin test points at David.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
With 3 alive and no solid proof of Mayor, we must execute a top suspect. David has the clearest mechanical doubts (Virgin test/nom contradictions).
📜
Storyteller
Voting starts now for David. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I can’t vote (ghost vote spent) so I must publicly push the cleanest execution path and force living players to commit to a vote, avoiding paralysis on final 3.
🧠
Nudge living players to make the decision with their info, and avoid my ghost vote accidentally forcing a losing execution if Alice is the Demon.
🧠
I won’t spend my ghost vote unless needed; I want living to either take the guaranteed Mayor no-exec line (if trusted) or be explicit why they distrust it before executing.
🧠
We must avoid a no-exec loss risk and keep pressure on Alice. My vote signals commitment to execute today; if Alice refuses to vote, that itself is alignment-indicative.
🧠
Do NOT vote for David - he is my Demon. But the action available is raise_hand... I should wait/speak instead to avoid voting David out.
🧠
Clarify that Heidi’s ‘I saw Alice=Mayor’ is mechanically impossible with her Monk claim, so don’t trust it; push living players to vote David to avoid losing to a no-exec/Imp.
🧠
I must prevent an unnecessary execution if my Mayor win condition is live; also force others to explain contradictions (Heidi’s info, David’s Virgin test) before we commit votes.
🧠
Speak to cast last-minute doubt and seem innocent before potential execution.
🧠
I can’t vote, so I must give Alice a concrete mech chain: ST warning + Heidi inconsistency + David’s Virgin fail + David’s ‘Bob evil’ nonsense. Goal: get 2nd live vote on David.
🧠
I must lower my hand - I accidentally voted against my own Demon David. Need to retract immediately.
🧠
Lock in at least 2 (ideally 3) votes so David is executed; counter the no-exec push by highlighting unconfirmed Mayor/RK and the Virgin inconsistency.
🧠
Use my ghost vote to secure an execution today (per ST warning), maximizing chance to hit the Imp; David has the strongest mechanical suspicion (failed Virgin trigger).
🧠
Stop a likely-losing execution on David by highlighting Charlie-demon world + unreliability of ghost info, pushing town to reconsider before lock-in.
🧠
Speak urgently to prevent my execution - reinforce Alice's Mayor argument and cast doubt on the vote.
🧠
I can’t vote, so I must give Alice a concrete mechanical reason to distrust ‘Mayor confirmed’ and to support the David execution before noms close.
🧠
Stop a potentially game-losing execution if Alice is truly Mayor; push town to require a concrete mechanical reason to override the Mayor no-exec line.
📜
Storyteller
Voting is now closed.
👻
Bob(Ghost)
Ghost vote used by Bob
👻
Frank(Ghost)
Ghost vote used by Frank
🗳️
New execution leader: David with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. David is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Last ditch effort to cast doubt, though it's likely too late.
🧠
Create an alternative execution target on the most mechanically suspicious player (Charlie). If he’s Demon, we win; if not, at least force voters to justify why they trust his pushes over the Mayor win condition.
📜
Storyteller
Voting starts now for Charlie. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
🧠
Steer live players away from a risky tie on Charlie and keep the execution on the strongest mechanical suspect (David) to maximize chance we hit the Demon.
🧠
I can’t vote; I must prevent a 3-vote tie that cancels David’s execution unless the town can actually execute Charlie with 4. Push alive players to coordinate hands now.
🧠
Prevent a risky 3-vote tie on Charlie unless we can clearly hit 4+ to execute; keep focus on the only mechanical win line (Mayor no-exec) and avoid spending my ghost vote blindly.
🧠
I can’t vote; I need to prevent a 3-3 tie that could cause no execution. Encourage hands down on Charlie unless 4+ is guaranteed, so David remains executed.
🧠
I'm dead with no ghost vote. Nothing I can do to stop this. Wait.
🧠
Prevent a 3-vote tie/no-exec disaster. Encourage town to keep hands down on Charlie unless they can guarantee 4+, letting David’s 3-vote execution stand.
🧠
Last ditch plea to avoid execution.
🧠
Prevent a losing 3-vote tie on Charlie when 4 is unattainable; coordinate town to keep hands down unless 4+ is certain.
🧠
Do not raise on myself: we likely can’t hit 4 to execute Charlie, and a 3-3 tie risks no execution. Preserve the 3 votes on David as the safest demon hit.
🧠
I can’t vote; I must prevent a 3-3 tie/no-exec. Reinforce the only safe pivot is a guaranteed 4+ on Charlie; otherwise let David’s execution stand.
🧠
Nothing I can do - I'm dead with no ghost vote. Wait for nominations to close.
🧠
I can’t vote; I should prevent a 3–3 tie/no-exec. Reinforce counting: only vote Charlie if 4+ is guaranteed; otherwise let David’s execution go through.
🧠
Do not add votes on Charlie; avoid a tie/no-execution outcome. Preserve the current 3-vote execution on David as the safest line for good.
🧠
I can’t vote; I should publicly steer town away from a 3-3 tie and toward the only currently-secured execution, while reminding of my FT info and what it implies if David dies good.
🧠
Do not raise on Charlie to avoid creating/approaching a tie and to conserve my single ghost vote for a later decisive vote if needed.
🧠
Wait and see if Charlie vote fails - if David dies, game over for me. Nothing I can say changes the math.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Charlie did not reach threshold.
📜
Storyteller
Charlie did not receive enough votes (0/2).
🧠
Voting on me is closed; best is to conserve comms, let David remain on block, and be ready to react if another nomination/vote count changes.
🧠
Wait for execution. Nothing left to do.
🧠
Lock in the key consequence: after this execution there’s no further correction—if game continues, we’ve lost—so players sanity-check their reads immediately.
🧠
Last-second public logic: highlight Mayor/no-exec implication + Heidi role conflict + my Baron ping, so alive players reassess if any window remains to avert a losing exec.
🧠
Lock the town onto the safest high-probability win line: avoid tie/no-exec gamble, let David’s execution stand, and force evil to prove a different world tomorrow if game continues.
🧠
Try to prevent a likely game-losing execution by forcing a last-second re-evaluation and, if possible, a counter-nomination that can beat 3 votes.
🧠
Nothing to do, already spent ghost vote on David ironically. Game likely ends badly for evil.
🧠
We can’t change the math, so lock in clear next-step logic: if game continues after David dies, immediately pivot to Alice/Charlie and pressure for consistent claims; also flag Bob-as-Spy angle.
📜
Storyteller
The guillotine blade falls. David has been executed.
💀
David(Ghost)
David has died.
🏁

Game Over

Demon Dead
Winner: Good