Game Detail

Players

Alice (Recluse) Bob (Imp) Charlie (Fortune Teller) David (Scarlet Woman) Eve (Librarian) Frank (Undertaker) Grace (Chef) Heidi (Mayor)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good634,92540,991$0.8399
Evil170,41029,128$0.1332

Event Transcript

🎭
The game has started.
📜
Storyteller
David
You are the Minion. The Demon is Bob.
📜
Storyteller
Bob
Minions are: David. Your safe bluffs are: Soldier, Saint, Empath
📜
Storyteller
Eve
Good evening Eve. You are the Librarian. Either Heidi or Alice is the Recluse.
📜
Storyteller
Grace
Good evening Grace. You are the Chef. You learn that there are 1 pairs of evil players.
📜
Storyteller
Charlie
Good evening Charlie. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
On Night 0, I have no prior information. I'll choose Alice and Eve to gather baseline data on non-neighbors. This spreads my information gathering and helps me identify the Demon early without relying solely on neighbor reads.
📜
Storyteller
Charlie
You chose Alice and Eve. You receive the answer: NO.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Coordinate with my minion David to establish our bluffs and strategy for the game. Need to align our stories early to avoid contradictions.
🧠
Coordinate with my Demon Bob on bluff strategy. I need to respond to his whisper about claiming Soldier and share my planned bluff to ensure we don't contradict each other.
🧠
Observe early game dynamics. Bob and David are already coordinating. I'll wait to see what information emerges before engaging, then use my Mayor ability strategically.
🧠
On Day 1, I have no information yet as Undertaker. Observing the group's early interactions and letting others speak first helps me understand alignments and build a picture of the board before I commit to any strategy.
🧠
Gather information by observing early game behavior. Day 1 is about establishing baselines and listening to claims. I'll wait to see what others do before committing to whispers or public statements.
🧠
Establish early trust with a player outside the Bob-David whisper chain. Grace is a neutral target who hasn't acted yet. I'll probe for information about her role and observations to build a coalition.
🧠
Respond to Charlie's question to keep the conversation going and gather information. I'll be friendly but cautious, avoiding revealing my Chef role too early while building rapport.
🧠
I'll reach out to one of my two suspects to start building trust and gathering information. Whispering to Heidi lets me probe her role claim early without revealing I'm the Librarian. This helps me narrow down which one is the Recluse.
🧠
Observe the whispering patterns and let information develop before making moves. Need to see who claims what before committing to my Soldier bluff.
🧠
I need to build trust with good players and gather information. Alice hasn't been whispering yet, so reaching out to her could help me establish credibility and learn what she knows or claims.
🧠
Respond warmly to Eve's greeting to build rapport, but stay vague about my role. I'll ask her questions back to gather information about her reads and build a potential alliance without committing to a claim yet.
🧠
It's early Day 1 with limited information. Waiting lets me observe whisper patterns and gather more data before deciding whether to whisper, bluff, or take other action.
🧠
Respond to David's outreach to build rapport while gathering information about his role and intentions. I'll be friendly but cautious, ask him questions to learn more, and avoid revealing my role this early.
🧠
It's early Day 1 with 2 ticks remaining before nominations. I've already whispered to Grace to build trust. Waiting now lets others act and reveal information naturally before I commit to further conversations or strategies.
🧠
Observe the current whisper patterns and let the day progress naturally. With 2 ticks remaining before nomination, I should gather more information about player behavior before committing to any strong reads or nominations.
🧠
Build early trust with Heidi while gathering information. I'll share a light read to seem natural and encourage her to open up more, helping me determine which of her or Alice is the Recluse.
🧠
Wait and observe for now. Let others make the first moves and reveal information. I can use this time to see who is whispering with whom and identify potential threats before engaging.
🧠
Expand my information network by talking to Charlie. He was whispering with Grace, so I want to learn what they discussed and build trust. This helps me identify potential threats and control the narrative.
🧠
Gather more information by observing player interactions and continuing private conversations. Day 1 is about building trust and identifying suspicious patterns. I'll wait to see what other players do before making my next move.
🧠
Observe player behavior and whisper patterns on Day 1 before engaging. My Undertaker role has no day ability, so gathering information passively is optimal. I'll engage more actively once nominations begin.
🧠
Observe the whisper patterns and let the game develop naturally. Day 1 is about gathering information, not forcing action. I'll wait for more players to act before deciding my next move.
🧠
David is probing my information and building rapport. I should respond honestly but cautiously—I haven't formed strong suspicions yet on Day 1, and revealing my role too early could make me a target. I'll keep things vague while building trust with David.
🧠
It's early Day 1 with limited public information. Waiting allows me to observe more player interactions and gather better data before committing to whispers or nominations. I'll let others reveal themselves through their actions.
🧠
It's early Day 1 with one tick remaining before nominations. I should wait to observe more player behavior and let others continue their conversations. This gives me more information before I need to make strategic decisions about nominations.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Encourage the group to start nominating and discussing. As Undertaker, I want to establish myself as a good player early and gather information about who people suspect.
🧠
Slow down the nomination process to gather more information. As Fortune Teller, I need time to build a case. Pushing for immediate nominations on Day 1 is suspicious behavior I should question.
🧠
Establish my Soldier persona by being cautious but engaged. Support Charlie's call for caution while showing I'm willing to participate in the discussion. Build trust with the good players.
🧠
Support the cautious approach and encourage information gathering. As a Recluse, I need to stay alive and help the good team identify the Demon. Rushing nominations on Day 1 is dangerous and plays into evil's hands.
🧠
Support the group's instinct to gather information before nominating. Day 1 random nominations hurt good players. I want to understand the whisper patterns and claims before we execute anyone.
🧠
Support the group's decision to share information before nominating. As Chef, I know there's 1 pair of evil players (2 evil total). I should encourage transparency while staying neutral to gather more reads on who might be evil.
🧠
Contribute to discussion, support gathering info over random Day 1 execution, and try to get people to reveal their roles or information so I can identify threats.
🧠
I need to gather more information before nominating. Frank's rush to nominate is suspicious and unusual for Day 1. I should ask clarifying questions to understand motivations and build trust with other players while protecting my Librarian information.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Eliminate Frank who showed aggressive behavior pushing for quick nominations. This removes potential information-gatherer pressure and slows town momentum while maintaining my Soldier bluff.
💀
Frank(Ghost)
Frank has died.
📜
Storyteller
Bob
You chose to kill Frank.
📜
Storyteller
Charlie
Good evening Charlie. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Night 1: I'll read Bob and Heidi. Bob had private chats with David and Frank (now dead), so he's a key connector. Heidi whispered with Eve multiple times—if either is evil, I need to know. This helps me map the evil pair and narrow Demon suspects.
📜
Storyteller
Charlie
You chose Bob and Heidi. You receive the answer: YES.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
I need to gather information before acting. Frank's death at night tells us he was not the Demon (Demon doesn't kill themselves). I should listen to what others say, observe reactions, and prepare to whisper with trusted players to share my Chef information strategically.
🧠
Frank is dead, confirming a night kill. My Night 1 read narrowed the Demon to Bob or Heidi. I should listen to Day 2 discussion before acting, gathering more information to distinguish between them before nomination phase.
🧠
I'm dead and have limited information. Frank's N1 death suggests Demon is active. I need to observe Day 2 discussion, listen for role claims and contradictions, and prepare my ghost vote for the most suspicious player at nomination time.
🧠
Let others speak first to gather information and avoid drawing unnecessary attention to myself. The less I say, the less I can contradict myself.
🧠
Frank's night death is mechanically positive for the good team. I should wait for others to share information about their night abilities and Day 2 claims before acting. Gathering intel first maximizes my Librarian information value.
🧠
Frank is dead with no night events recorded, which is mechanically odd. I need to observe how players react to his death and gather more information before acting. As Mayor, my win condition is unique: if we reach 3 players with no execution, we win. I should stay quiet and listen to see who reveals information or acts suspiciously.
🧠
Observe the board state. Frank is dead with no night events recorded for me. I need to listen to what others claim about Frank's role and gather information before the nomination phase begins. Staying quiet allows me to assess the situation and identify patterns in who speaks and what they claim.
🧠
Let the day develop first. I want to hear what claims come out before committing to any action. Information is power, and I need to identify which good players have dangerous roles.
🧠
Frank's night death is mechanically significant. As Chef, I know there's 1 pair of evil (Demon + 1 Minion). Frank's death suggests he was likely good, making the Demon + Minion still alive. I should listen to Day 2 discussion before acting to gather more information.
🧠
I have confirmed that either Bob or Heidi is the Demon from my Night 1 reading. Frank's death at night doesn't change this. I should wait for others to speak first on Day 2 to gather more information before making accusations. This allows me to observe reactions and build a stronger case for the nomination phase.
🧠
I'm dead and should gather information by listening to the living players' claims and discussions. I'll wait to hear what information emerges before using my single ghost vote strategically in the final day.
🧠
Let others speak first to gather information about what roles are in play and who might be a threat to me.
🧠
Frank's death at night is mechanically significant. He was suspicious Day 1 for pushing nominations, suggesting he was good and vocal. I should wait for Day 2 discussion to develop before acting, gathering information on who speaks up and how they react to Frank's death.
🧠
Frank's death Night 1 is significant. He was the most vocal and suspicious player Day 1. I need to gather information from other players about their night experiences and roles before nominations begin. Waiting allows others to speak first and reveal information.
🧠
I need to assess the current board state. Frank is dead after pushing hard for nominations on Day 1. No night events were recorded for me, which is expected as a Recluse. I should wait for others to speak and gather information before acting, as we're still in the information-sharing phase with 2 ticks remaining before nominations.
🧠
Coordinate with Bob the Demon to align our bluffs and strategize about which good players to target or mislead.
🧠
I need to gather more information before acting. David just whispered to Bob privately, which suggests ongoing alliance-building. I should wait to see what information emerges during this discussion phase before committing to any action.
🧠
I have critical info: Bob or Heidi is the Demon. Frank's death suggests the Demon killed at night. I need to hear what David and Bob discussed before acting, as it may reveal which suspect is actually evil.
🧠
I'm dead but retain my ghost vote. I need to gather information by listening to Day 2 discussions before nominations begin. Observing role claims, whisper patterns, and voting behavior will help me identify the Demon when I cast my final vote.
🧠
Coordinate with David on strategy. Share my reads on potential threats and suggest who to push suspicion on today to protect our bluffs and keep the town confused.
🧠
Frank's death at night is valuable information. I should observe how players react to his death before acting. David and Bob are whispering again—they may be coordinating. I'll wait to gather more information before the nomination phase begins.
🧠
Frank's death overnight is significant. I need to observe how players react and what information emerges before acting. Waiting allows me to gather more data on the whisper chains and see if anyone reveals suspicious knowledge about Frank's death or role.
🧠
Frank's night death is suspicious but uninformative. I need to observe Day 2 conversations to gather intel before acting. Staying quiet lets others reveal information while I analyze the board.
🧠
Gather intel from Alice while appearing helpful. Plant early suspicion about Grace/Heidi whispering to prepare the ground for today's push.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Establish my Soldier claim and probe for information. I want to see who claims what roles before making a nomination. Need to identify the real threats.
🧠
Frank's death with no recorded night events is suspicious—either no one has a night ability, or abilities were used without public info. I'll ask for role claims to start narrowing the field and see who's being evasive.
🧠
I'm Librarian and know one of Heidi/Alice is Recluse. Frank's death and Day 1 aggression suggest he was evil. I should ask for ability info to build a picture of the board and identify the Demon among the living.
🧠
I'm dead and have one ghost vote. I need to clarify my Undertaker information immediately. If I learned 'no execution' D1, that's mechanically valid but unusual. If I'm poisoned/drunk, I should admit it. This helps the group understand what happened and whether to trust my role claim.
🧠
Frank's Undertaker claim is mechanically sound but doesn't prove alignment. I need to gather more information from other players' abilities before nominating. As Chef with 1 evil pair, I should ask who else has information to build a complete picture of the board.
🧠
Frank's death and Undertaker confirmation suggest he was good. I need to gather more information from other players' abilities before nominating. Asking for ability results will help identify the evil team and narrow down suspects.
🧠
I have Fortune Teller information that one of Bob or Heidi is the Demon. Revealing this now forces a choice between them and lets the group help eliminate the evil player. This is critical for Day 2 progress.
🧠
Cast doubt on Charlie's Fortune Teller claim by reminding everyone about the red herring mechanic. This creates uncertainty about whether Bob or Heidi is actually evil, buying time to protect the Demon.
📜
Storyteller
No execution today. All villagers are safe.
Night 2
📜
Storyteller
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Charlie has direct information implicating me as Demon. I must silence the Fortune Teller before he can gather more evidence or confirm his initial read. This removes the primary mechanical threat to my survival.
💀
Charlie(Ghost)
Charlie has died.
📜
Storyteller
Bob
You chose to kill Charlie.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
I'm dead but retain my ghost vote. I need to observe the living players' behavior during Day 3 discussion before committing my single vote. Listening will help me identify which of Bob or Heidi is actually the Demon, and whether David or Eve are coordinating with evil.
🧠
Charlie's death Night 2 is significant. As Librarian, I know one of Heidi/Alice is Recluse. Charlie's Fortune Teller claim with YES on Bob & Heidi suggests one of them registers as Demon. I need to listen to Day 3 discussion before acting to gather more information and identify the Demon.
🧠
Coordinate with my minion David to align our stories, assess threats from Alice and Grace, and plan who to push for execution today.
🧠
Coordinate with Bob on strategy. Push Heidi as red herring to nullify Charlie's FT claim. Target Alice for execution since she's pressing hardest and could be Empath gathering info on us.
🧠
Charlie's death N2 is critical. He claimed Fortune Teller with a YES on Bob & Heidi. I need to observe who speaks next and how they react to Charlie's death. Waiting lets me gather more information before committing to a whisper or action.
🧠
I'm dead and observing. Charlie's death is critical - it either confirms his Fortune Teller read (Bob or Heidi is Demon) or reveals Charlie was lying/evil. I need to wait and listen to how living players react to Charlie's death before using my ghost vote strategically.
🧠
Gather more information before nominations. Charlie's death overnight is significant—either he was Demon (evil team removed him) or he was good (evil team silenced him). I need to listen to what others say and identify patterns before committing to a nomination.
🧠
Day 3 is critical. Charlie is dead, removing our Fortune Teller info. I need to gather more information before nominations. Let others speak first to identify contradictions and narrow down the Demon.
🧠
I'm dead with one ghost vote. Bob & David are whispering privately on Day 3—suspicious coordination. I need to observe the nomination phase to see who gets pushed and gather final intel before casting my vote. My Night 1 YES on Bob & Heidi is critical: one is Demon.
🧠
Gather more information before acting. Charlie's death confirms evil team is active. I need to listen to Day 3 discussion to identify contradictions and narrow down Demon/Recluse. Bob and David's whispers are suspicious—they may be coordinating evil play.
🧠
Wait to see how the day develops before committing to a nomination. David and I have our plan, but I want to observe Alice and Grace's behavior first.
🧠
Bob and I have coordinated our strategy. Charlie's death removes the immediate FT threat. Waiting to see how town reacts before making my next move.
🧠
Charlie's death Night 2 is critical: he was Fortune Teller with a YES read on Bob & Heidi. The Demon killed him to silence that info. I need to observe who speaks first, what they claim, and how they react to Charlie's death. This will help me narrow down the Demon before nomination phase.
🧠
I'm dead but retain my ghost vote for final day. Charlie's death Night 2 is crucial info. As Undertaker, I know Charlie was NOT executed Day 1 (no execution occurred). I should listen to remaining discussion and prepare to vote strategically on final day when 3 players remain.
🧠
Day 3 just started. Charlie (who claimed Fortune Teller) is now dead. I need to gather information before nominations. Waiting lets others speak and reveal more about their positions and knowledge. This is critical for identifying the Demon among the remaining 7 players.
🧠
Gather information before nominations. Charlie's death N2 is significant—likely killed for the Fortune Teller info. I need to assess whether Bob or Heidi is the Demon, or if Charlie was lying. Waiting allows others to speak and reveal more before I commit to a nomination.
🧠
I'm dead with one ghost vote. Bob and David's continued private communication is highly suspicious. I need to observe the nomination phase to see who gets pushed and by whom. This will reveal alliances and help me use my ghost vote strategically on final day.
🧠
Charlie's death Night 2 is critical. He was Fortune Teller with a YES read on Bob & Heidi. His death suggests evil team wanted to silence him. I need to gather information on Day 3 before nominations to narrow down Recluse identity and Demon location. Waiting allows others to speak first and reveal more.
🧠
Wait to see what claims emerge today before pushing the Heidi red herring narrative and Alice nomination. Need to gauge town sentiment first.
🧠
Whisper to Eve to feel out her role and build trust. If she's a power role, I need to know. If she's not, I might recruit her to our side against Alice.
🧠
Charlie's death is critical info. As Recluse, I register as evil, so I must stay hidden. Observing who reacts to Charlie's death and what claims emerge will help identify the Demon. David & Bob's private coordination suggests alliance. I'll wait to gather more information before acting.
🧠
I'm dead and need to observe the board state. Charlie's death Night 2 is mechanically significant—it either confirms his Fortune Teller info or suggests he was a threat for other reasons. I should wait and listen to how the living players react to Charlie's death before using my ghost vote strategically.
🧠
Charlie's death overnight is critical info. If Charlie was good Fortune Teller, evil killed them to silence their info. If Charlie was Demon, the game state changes. I need to gather information before nominations begin. Waiting lets others act and reveal more before I commit to a strategy.
🧠
Gather more information before nominations. Charlie's death overnight is significant—he claimed Fortune Teller and got a YES on Bob & Heidi. This makes him a threat to whoever he identified. I need to listen to what others say and identify contradictions before committing to a nomination.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Charlie's death is critical. If Charlie was Demon, we're winning. If Charlie was good, we need to identify the actual Demon among remaining players. Bob-David's repeated whispers are suspicious and warrant public scrutiny to pressure them into revealing their alliance.
🧠
Charlie's death is critical info. As Recluse, I register as evil, so I must be careful revealing myself. I need to understand why Charlie died and what Bob/David's whispers mean. Heidi's question is strategic—either genuine concern or deflection. I'll acknowledge the death and ask clarifying questions to gather more intel before nominating.
🧠
Alice is the biggest threat - her aggressive questioning pattern matches Empath behavior. If she has Empath info showing evil neighbors, Bob and I are exposed. I need to nominate her first to control the narrative and prevent her from sharing damaging information.
📜
Storyteller
Voting starts now for Alice. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Alice has not claimed a role by Day 3 and is fishing for information without contributing. This is suspicious behavior. David's nomination forces her to either claim or face execution. Voting for Alice applies pressure and helps narrow down the Demon. If she's good, she'll claim; if she's evil, we eliminate a threat.
🧠
I'm being nominated for asking questions without claiming. I need to defend myself by revealing I'm Recluse (good Outsider) and redirect suspicion to David's aggressive nomination, which looks like deflection from the real Demon.
🧠
Alice is a major threat as a likely information role. Her Recluse claim is suspicious and convenient. Voting to execute removes danger to Bob and advances evil win condition regardless of her actual role.
🧠
Alice claims Recluse (good, registers as evil). Charlie died at night—likely killed by Demon. David's aggressive nomination and voting pattern looks suspicious. I need to vote to reach 3 votes and execute Alice to verify her claim mechanically. If she's good Recluse, we learn David is suspicious. If she's evil, we eliminate a threat.
🧠
As a dead Undertaker, I have one ghost vote. Alice claims Recluse (good but registers evil). Charlie (likely Fortune Teller) died N2. David's aggressive nomination of Alice followed by his vote suggests possible evil coordination. I should vote for Alice to help the good team execute a suspicious player and gather more information about David and the remaining players.
🧠
Alice claims Recluse (good Outsider). If true, voting her out hurts our team. Charlie's death suggests the Demon killed a good player. I should NOT vote for Alice; I need to protect good players and find the actual Demon. Abstaining or voting against this nomination is correct.
🧠
Alice is a threat whether she's Recluse or Empath. Voting to execute her advances evil's win condition and makes me appear cooperative with the town's decision.
🧠
Alice's Recluse claim is mechanically plausible and her logic about Charlie's night death is sound. David's aggressive nomination after private coordination with Bob looks like evil misdirection. I must vote to save Alice and signal that David's behavior is suspicious.
🧠
Alice's Recluse claim is mechanically plausible and explains her careful play. Charlie's death suggests Demon killed an info role. David's aggressive nomination feels like deflection. With 6 votes already cast, Alice is likely executed. I should lower my hand to signal doubt and force the group to reconsider whether we're executing the right player.
🧠
I'm about to be executed with 6 votes. I must use this moment to leave critical information for the dead players and remaining town. My Recluse reveal proves I'm good. I should point toward David's suspicious nomination and Bob's coordination as the most likely evil pair.
🧠
Counter Alice's Recluse claim and justify the execution. Paint her deflection as suspicious. Keep pressure on her while Bob remains protected.
🧠
Alice's Recluse claim is mechanically sound—Recluse registers as evil and plays cautiously. Executing her doesn't prove alignment. David's nomination timing (right after Alice questioned his whispers) is suspicious. I need more information before committing to her execution. Lowering my hand signals doubt about this vote.
🧠
Alice is about to be executed with 6 votes. As dead Undertaker, I have one ghost vote. I need to determine if Alice is actually good (Recluse) or evil before using my vote. David's aggressive nomination right after Alice questioned his whispers with Bob is highly suspicious. If Alice is good, voting for her helps the Demon. I should speak to clarify the situation and preserve my ghost vote for a more critical moment.
🧠
Alice's Recluse claim is mechanically sound and her aggressive play could fit a good player gathering info despite registering evil. David's nomination timing (right after she questioned his whispers) is suspicious. Lowering my hand prevents executing a potentially good Recluse and forces the group to reconsider David's motives.
🧠
Reinforce that Alice's Recluse claim is conveniently timed and suspicious. Support David's push while maintaining my Soldier bluff. Keep pressure on Alice to secure the execution.
🧠
Alice's Recluse claim is mechanically sound and Frank (dead, good) supports it. David's immediate nomination after Alice questioned his whispers with Bob is suspicious coordination. I must vote to protect a likely good player and signal that Bob-David coordination is the real threat.
📜
Storyteller
Voting is now closed.
👻
Charlie(Ghost)
Ghost vote used by Charlie
👻
Frank(Ghost)
Ghost vote used by Frank
🗳️
New execution leader: Alice with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Alice is about to be executed. If she's truly Recluse (good), we're executing a good player and losing. David's nomination timing right after Alice questioned his whispers with Bob is highly suspicious. I need to challenge this execution and point out the mechanical logic: Recluse claiming after nomination is actually sound play, not suspicious. Frank and Charlie both vouched for her. I should nominate David to create a counter-block and force a real discussion about his motives.
🧠
Heidi just nominated David, which is the right move. I need to reinforce her logic and keep pressure on David and Bob. If David is the Demon or Minion, he'll panic. If Bob is the Demon, David's nomination forces them to defend each other or abandon the coordination. This is our best path to finding the Demon.
🧠
Defend against Heidi's nomination by highlighting Alice's inconsistent behavior and explaining my actions. Maintain pressure on Alice as the likely Empath who got damaging information.
🧠
Voting is closed. Alice has 4 votes, Heidi just nominated David. I need to see if David gets equal or more votes before nominations close. Waiting lets me observe the vote count and make a final decision on whether to nominate or vote strategically.
🧠
I'm dead with no ghost vote left. Alice is on the block with 4 votes; Heidi just nominated David. The vote is closed, so I cannot influence the outcome. I should wait for the Storyteller to resolve the nomination phase and move to Night 3.
🧠
Heidi has nominated David, creating a tie at 4 votes each. With only 1 tick remaining, I should wait to see if anyone else nominates or if the phase closes. My Librarian info (Heidi or Alice is Recluse) is now critical: Alice claims Recluse, so if true, Heidi is good. This supports Heidi's nomination of David. Waiting lets the game progress naturally.
🧠
Defend David's nomination as logical, counter Heidi's whisper accusations by framing them as normal coordination, and keep pressure on Alice's convenient Recluse claim. Need to prevent David from being nominated successfully.
🧠
I'm dead with no more votes. Alice is on the block with 4 votes; Heidi just nominated David. The vote is closed, so no new nominations can occur. I should wait and observe the final outcome. My public support for Alice and accusation of David/Bob coordination is on record. The game will resolve when nominations close.
📜
Storyteller
The guillotine blade falls. Alice has been executed.
💀
Alice(Ghost)
Alice has died.
Night 3
📜
Storyteller
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Heidi is the biggest threat—she just nominated David, was named in Charlie's Fortune Teller result, and is actively pushing the narrative that David or I is the Demon. Removing her silences the main opposition voice and leaves less certain players.
💀
Heidi(Ghost)
Heidi has died.
📜
Storyteller
Bob
You chose to kill Heidi.
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
Coordinate with David on how to handle Charlie's damaging FT result and decide who to push for execution today.
🧠
Observe the whisper between Bob and David. As a dead Recluse, I have limited influence but must preserve my ghost vote for the final day when it matters most. Listening to their private conversation will reveal their coordination level and help me guide the living players toward the correct execution.
🧠
I am dead with no more votes. I must observe the Day 4 discussion and use my ghost voice strategically during Nomination to guide good players toward executing the Demon. Heidi's death is suspicious—if she was good, Bob likely killed her. If she was Demon, the kill was strategic. I need to listen and intervene at the right moment.
🧠
Coordinate with Bob on our defense strategy and decide which player to target for execution. The poisoned angle is cleaner than Soldier bluff.
🧠
I'm dead but retain my ghost vote for final day. With 4 players alive (Bob, David, Eve, Grace), the game is reaching endgame. I need to observe the final nominations and use my vote strategically to execute the Demon. Waiting lets me gather more information before the nomination phase.
🧠
I'm dead with no ghost vote left. I should observe the final day setup. Heidi's death is critical—she nominated David D3, suggesting she had concerns. This narrows the Demon to David, Bob, Grace, or Eve. Listening to final claims will help guide any remaining ghosts toward the right execution.
🧠
Heidi's death overnight is significant. Bob and David just whispered privately again—their coordination pattern is suspicious. I need to listen to what others say before acting, gather information on Eve's role, and prepare to challenge Bob or David during nominations. Waiting lets me observe the board state and plan my next move strategically.
🧠
Heidi's death at night is critical information. I need to listen to what players claim about her role and gather more data before nominating. With 5 players left, I must be strategic about who to eliminate next.
🧠
Confirm nomination plan with David and coordinate our poisoned Charlie narrative before public discussion begins.
🧠
Heidi is dead. Bob-David whispered repeatedly before Day 4. One is Demon, likely killed Heidi. I must coordinate with living good players (Eve, Grace) and dead allies (Frank, Charlie) to execute the evil player today. This is final 4—we must execute correctly or lose.
🧠
I'm dead with no more ghost votes. I must observe and let living players make decisions. Heidi's death is critical: if she was the Demon, good wins soon. If Bob is Demon (my YES read), David is likely Minion. I'll wait and listen to Day 4 discussion to guide my team toward the correct execution.
🧠
Confirm the plan with Bob to nominate Grace and coordinate our poisoned Charlie story. We need to be united in our approach before others start talking and derail our strategy.
🧠
I'm dead but have one ghost vote. David-Bob coordination is suspicious. Charlie (Fortune Teller) and I (Mayor) were killed to remove info and win condition. I must warn the living good players before final 3 or we lose.
🧠
I'm dead with no more ghost votes. I should observe the remaining players' behavior during nomination phase. Heidi's death is critical—she nominated David D3 and whispered with Alice/Grace/Eve. This suggests she had suspicions. Bob-David coordination remains the central mystery. I'll wait and watch who nominates whom and how they defend themselves.
🧠
We are final 4 with 2 ticks left before nomination. Alice and Heidi (both dead) correctly identified the Bob-David coordination pattern. I must act now to align the living players (Eve) and dead players (Frank, Charlie) on executing one of them today, or we lose on final day.
🧠
We're final 4 with 4 good players (me, Grace, and 2 ghosts). Bob and David have coordinated all game while good players died strategically. One is Demon, one is Minion. I need to determine which to nominate by analyzing their behavior and kill pattern.
🧠
Wait to see what information ghosts shared with Eve and Grace. Their reactions will tell me if Charlie's FT result is out and how to adjust the poisoned angle. Need intel before nominations.
🧠
I'm dead with one ghost vote remaining. Nomination phase is coming next tick. I need to preserve my vote for the critical moment when one of Bob or David is nominated. Waiting allows me to see who gets nominated first, then I'll cast my ghost vote strategically to execute the Demon.
🧠
I'm dead with no more ghost votes. I should wait & observe the nomination phase to see who gets nominated. The key is Bob vs Heidi—one is Demon. Bob-David whispers suggest David is Minion protecting Bob. Heidi's death N3 is suspicious; if she's Demon, why kill herself? More likely Bob is Demon & killed Heidi to remove a potential threat or red herring.
🧠
Wait to observe what the ghosts are telling the living players before committing to our nomination strategy. Need to gauge if they're organizing against Bob.
🧠
I've already whispered critical info to Eve and Grace identifying David and Bob as the likely Demon and Minion. Now I wait for nomination phase to see how the living players respond. My ghost vote will be crucial on final day.
🧠
Grace is right. Bob and David's constant whispers while others died is damning. We need to execute one today. I'll reinforce Grace's analysis and push for a nomination to secure the win before final 3.
🧠
We have 4 players left (Grace, Bob, David, Eve). One of Bob/David is Demon, one is Minion. We must execute one today or lose on final day. Eve suspects David based on aggressive nomination timing. I need to build consensus quickly before nomination phase.
🧠
We have final 4 players alive. Dead players (Alice, Heidi, Frank, Charlie) all agree: Bob and David are coordinated evil. One is Demon, one is Minion. We must execute one today or lose. David's aggressive nomination of Alice right after asking about whispers screams Demon play. I'm committing to nominating David.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Bob and I agreed to nominate Grace. We need to push the poisoned Charlie narrative and get a good player executed. Grace has been quiet and is hard to read, making her a good target.
📜
Storyteller
Voting starts now for Grace. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I nominated Grace and need to follow through with my vote to execute her. Bob and I coordinated this plan, and with 2 votes needed, our two votes should secure the execution.
🧠
Secure Grace's execution with the second vote. This removes a good player and leaves us in a winning position with 3 alive tonight.
🧠
Grace is being executed by David-Bob coordination. As dead Fortune Teller, I must warn living players that David & Bob have whispered privately all game—a major red flag for evil coordination. Grace's silence may indicate she's gathering info, not that she's useless. I need to advocate for her survival.
🧠
Grace is good and has been correctly identifying the Bob-David coordination all game. David's nomination of her right now is a Demon play to eliminate a threat before she can push for his execution. I must urge living players to vote against this nomination and protect Grace.
🧠
Grace is good and gathering info. David nominated her to deflect from his whisper coordination with Bob. I must vote against this nomination and push for David's execution today—we have 4 players left, and executing the Demon now wins the game for good.
🧠
Vote against Grace's execution. David nominated her defensively after Eve identified his whisper pattern with Bob. Frank, Charlie, and Eve all recognize this misdirection. Blocking this execution keeps pressure on the actual Demon (David or Bob) and prevents good players from being eliminated.
🧠
I must vote against my own execution. David nominated me defensively after we identified his whisper coordination with Bob. Eve, Frank, and Charlie all oppose this vote. I need to survive to execute David today and win the game for good.
🧠
Grace is clearly good—she's been gathering information and David nominated her defensively after we identified his whisper pattern with Bob. David and Bob have coordinated all game. Voting yes removes a major threat to town.
🧠
Defend the Grace nomination against ghost accusations. Reframe the whispering narrative and push back on Eve's counter-narrative. Maintain pressure for this execution to proceed.
🧠
I already voted for Grace. The ghosts are defending her hard, which actually makes her look more suspicious. I should hold my vote and let this execution go through. If Grace is good, I can pivot tomorrow.
🧠
David is deflecting by attacking the ghosts' coordination. But Alice (Recluse, good) supported Grace's play. If Grace were Demon, Alice wouldn't defend her. David's nomination of Grace right after she gathered info is classic Demon evasion. I must reinforce this logic before the vote ends.
🧠
David is using a classic Demon deflection: when exposed by multiple independent good players, he attacks the accuser instead of defending himself. Alice, Charlie, and Frank are all good and all independently support Grace. David's logic is backwards. We must execute David today or evil wins.
🧠
The ghost consensus (Alice, Charlie, Frank, Heidi) independently identified David-Bob as the evil pair. David's nomination of Grace is defensive misdirection after we exposed his whisper pattern. Voting AGAINST Grace keeps a good player alive and forces David to be nominated next, securing the win.
🧠
David's nomination of Grace immediately after she questioned his whispers with Bob is textbook Demon misdirection. Frank and Charlie independently identified the same evil pattern before dying. The ghost consensus is overwhelming and mechanically sound. I must use my ghost vote to execute David and secure the win for good.
🧠
The ghosts independently identified David and Bob's whisper coordination across 4 days. David nominated me defensively after I pushed for his execution. This is the final day—I must execute the Demon or good loses. David is the Demon. I'm voting to stay alive and execute him.
🧠
I'm dead but have one ghost vote. David is clearly the Demon—he nominated Grace defensively after she exposed his whisper pattern with Bob. All ghosts independently saw this. Execute David now or we lose on final day.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
👻
Heidi(Ghost)
Ghost vote used by Heidi
🗳️
New execution leader: Grace with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Defend my nomination of Grace by highlighting suspicious ghost coordination. Discourage counter-nomination of me. Frame ghost unanimity as Demon protection.
🧠
Counter the ghost narrative about coordination, frame their unified defense of Grace as suspicious, and maintain pressure on Grace as the execution target.
🧠
David is using a false argument about ghost coordination to distract from his nomination timing. Alice (Recluse, good) independently supported Grace. Four ghosts reaching the same conclusion about David-Bob whispers is logical, not coordinated. Grace must stay alive or good loses.
🧠
David is using a false coordination argument to distract from his whisper pattern with Bob. Alice (Recluse, good) independently supported Grace all game. Four ghosts reaching the same conclusion about David's behavior is logical, not coordinated. Grace must stay alive; David must be executed today or evil wins.
🧠
David's nomination of Grace immediately after she questioned his whispers is the smoking gun. Four independent ghosts (including Alice, a confirmed good Recluse) all identified the same suspicious pattern. David's misdirection about ghost coordination is a last-ditch Demon defense. Execute David to win.
📜
Storyteller
Voting starts now for David. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
I need to see how the votes fall. Bob won't vote for me. If Grace votes, that's 6 votes (tie). If only 5 vote for me, I survive. Waiting to see the outcome before acting.
🧠
I cannot vote for my own Minion David. Voting for him exposes our connection and leads to my demise if he flips Minion. I must maintain consistency that Grace is the Demon threat.
🧠
I'm dead and have used my ghost vote. I should wait to see how David and Bob vote on Eve's nomination of David. Their votes will reveal alignment: if they vote no, they're protecting each other (evil). If they vote yes, one might be good or they're confident in their position. The game state is clear—David's nomination of Grace after she questioned his whispers is the smoking gun.
🧠
I'm dead and have used my ghost vote. I can only wait or speak. The vote is in progress. David and Bob are deciding whether to vote yes on David's nomination. I should wait to see how they vote before taking further action. The game hinges on whether David and Bob vote yes or no.
🧠
David's nomination of Grace immediately after she questioned his whispers is classic Demon behavior. Four independent ghosts identified this pattern. Alice (confirmed Recluse/good) supported Grace. Voting for David removes the likely Demon and secures the win.
🧠
I'm dead with no ghost vote left. David is on the block with 1 vote (Eve). Grace has 6 votes. Bob hasn't voted yet. If Bob votes David, David executes. If Bob doesn't vote, Grace executes. I must wait and observe Bob's vote—it will determine the Demon.
🧠
David nominated Grace immediately after she questioned his whispers with Bob. Four independent ghosts identified this pattern. Alice (confirmed Recluse) supported Grace. I must vote yes to execute David and secure the good victory.
🧠
I'm dead with no ghost vote remaining. David has 2 votes (Eve, Grace). Grace has 6 votes. Bob hasn't voted—his vote determines the outcome. I must wait and observe whether Bob votes for David (town wins) or abstains/votes Grace (evil likely wins).
🧠
I should not vote for myself. Getting executed isn't ideal since I'm Scarlet Woman backup, but it's better than looking suspicious by self-voting. Let the votes fall where they may.
🧠
David currently has only 2 votes (Eve, Grace). Ghosts haven't voted yet. If I vote for David, I help reach the 6-vote tie threshold. I must wait and let the vote fail so Grace executes instead.
🧠
I'm dead with no votes left. Grace has 6 votes and will execute unless David ties or surpasses her. Eve and Grace voted David (2 votes). Bob and David haven't voted yet. If either votes David, he ties or loses. The ghost consensus (Frank, Charlie, Alice, Heidi) independently identified David's whisper coordination as evil. Alice (Recluse, good) supported Grace. Logic favors David as Demon. I wait for Bob and David's votes to determine the outcome.
🧠
I'm dead and have used my ghost vote. I've made my case clearly: David is the Demon based on his defensive nomination of Grace and his suspicious whisper pattern with Bob. The living players (Bob, David, Grace, Eve) must now vote. I should wait and let the vote conclude.
🧠
I voted yes on David's nomination. Now I wait to see if David or Bob vote, and whether other living players (Alice, Heidi) vote. The voting pattern will reveal alignment. If David and Bob both vote no, we may not have enough votes, and I need to assess next steps. Waiting is the right move here.
🧠
I am dead with no votes left. David's nomination of Grace after she questioned his whispers, combined with four independent ghosts identifying the same pattern, is mechanically damning. I must wait for the vote to conclude. If Bob votes for David, David is executed and good likely wins. If Bob doesn't vote, Grace is executed and we learn if the ghosts were right.
🧠
David is using a false argument about ghost coordination to save himself. Alice was a confirmed Recluse—she's good and independently supported my info-gathering all game. Four ghosts reaching the same logical conclusion about David's suspicious nomination timing is analysis, not coordination. I must reinforce this to secure the execution.
🧠
I'm dead with no ghost vote remaining. The vote for David is in progress with Eve and Grace voting yes (2 votes). I must wait for the vote to conclude. The logic strongly favors David being the Demon based on independent ghost analysis and Alice's confirmed Recluse alignment.
📜
Storyteller
Voting is now closed.
🗳️
Nominee David did not reach threshold.
📜
Storyteller
David did not receive enough votes (2/2).
🧠
Defend against ghost accusations, highlight their suspicious coordination, and let Grace's execution proceed since it helps us reach final 3.
🧠
Support David's argument about ghost coordination being scripted, reinforce that Grace's execution will reveal the truth, and position myself as reasonable and analytical heading into final phase
🧠
I'm dead and have used my ghost vote. I need to reinforce the strongest logical chain: Alice was Recluse (good), so four ghosts independently reaching the same conclusion about David-Bob whispers is mechanically sound. David's counter-argument is deflection. Grace must be executed next to test the hypothesis.
🧠
David's 'ghost coordination' argument is a deflection tactic. Alice independently supported Grace as Recluse (good alignment confirmed). Four ghosts reaching the same conclusion about David's whisper pattern is logical analysis. David is almost certainly the Demon. We need 5 more yes votes to execute him and win.
🧠
David's deflection about ghost coordination is a Demon tell. Four ghosts independently analyzing the same whisper pattern is logical. Alice was Recluse and good—she supported Grace. David nominated Grace right after she questioned him. Execute David now to win.
🧠
I am dead with no remaining ghost vote. Voting closed at 2 votes for David (not enough to execute). I must wait and observe. The critical question is whether the ghosts are independently analyzing or coordinating to protect Grace. My Recluse claim and support for Grace's information-gathering are now being weaponized by both sides. I should wait to see if Grace or Eve nominates David again, or if David nominates someone else to deflect. The next nomination will clarify the board state.
🧠
Voting is closed and David didn't get executed. I have 6 votes on me but voting hasn't closed on my nomination yet. I need to wait for the next tick to see if David or Bob vote, or if the nomination phase ends.
🧠
I'm dead and have used my ghost vote. Voting is closed and David didn't receive enough votes. The next phase is Night. I should wait for the Storyteller to announce the night phase and any deaths. The town's win condition depends on executing David on a future day or reaching final 3 without execution.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
Grace(Ghost)
Grace has died.
Night 4
📜
Storyteller
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing Eve ends the game with 2 players alive and the Demon surviving, securing the evil victory.
💀
Eve(Ghost)
Eve has died.
📜
Storyteller
Bob
You chose to kill Eve.
🏁

Game Over

Two Players Left
Winner: Evil